rubysdl-mswin32-1.9 2.1.0.1 → 2.1.1.1

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@@ -1,21 +0,0 @@
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- # -*- coding: euc-jp -*-
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- require 'sdl'
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- SDL.init(SDL::INIT_VIDEO)
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- screen = SDL::Screen.open(640, 480, 16, SDL::SWSURFACE)
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- SDL::WM::set_caption('����ץ����Υƥ���','����ץ����')
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-
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- s,* = SDL::WM.caption
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- STDOUT.puts s.encode('external')
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- p s.encoding
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- loop do
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- while event = SDL::Event.poll
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- case event
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- when SDL::Event::KeyDown, SDL::Event::Quit
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- exit
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- end
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- end
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- screen.fill_rect(0, 0, 640, 480, 0)
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- screen.update_rect(0, 0, 0, 0)
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-
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- SDL.delay(10)
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- end
@@ -1,33 +0,0 @@
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- require 'sdl'
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-
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- printf "%d \n" , SDL::INIT_TIMER | SDL::INIT_VIDEO
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-
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- SDL.init(SDL::INIT_TIMER | SDL::INIT_VIDEO )
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- screen = SDL::Screen.setVideoMode(640,480,16,SDL::SWSURFACE)
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- exit if screen == nil
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-
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- sprite = SDL::Surface.loadBMP("icon.bmp")
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- sprite.setColorKey( 0x00001000 | 0x00002000 ,0)
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- sprite = sprite.displayFormat
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-
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-
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- screen.fillRect(100,100,100,100,678432)
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- SDL.blitSurface(sprite,0,0,32,32,screen,0,0)
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- screen.updateRect(0,0,640,480)
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- event = SDL::Event.new
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-
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- while true
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- if event.pollEvent != 0 then
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- if event.type==SDL::Event::QUIT then
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- break
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- end
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- if event.type==SDL::Event::KEYDOWN then
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- break
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- end
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- end
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- end
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-
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-
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-
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-
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-