rubysdl-mswin32-1.8 2.1.0.1
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- data/NEWS.en +280 -0
- data/NEWS.ja +291 -0
- data/README.en +118 -0
- data/README.en.win32 +72 -0
- data/README.ja +166 -0
- data/README.ja.win32 +80 -0
- data/dll/SDL.dll +0 -0
- data/dll/SDL_image.dll +0 -0
- data/dll/SDL_mixer.dll +0 -0
- data/dll/SDL_ttf.dll +0 -0
- data/dll/SGE.dll +0 -0
- data/dll/jpeg.dll +0 -0
- data/dll/libcharset-1.dll +0 -0
- data/dll/libfreetype-6.dll +0 -0
- data/dll/libiconv-2.dll +0 -0
- data/dll/libogg-0.dll +0 -0
- data/dll/libpng12-0.dll +0 -0
- data/dll/libtiff-3.dll +0 -0
- data/dll/libvorbis-0.dll +0 -0
- data/dll/libvorbisfile-3.dll +0 -0
- data/dll/smpeg.dll +0 -0
- data/dll/zlib1.dll +0 -0
- data/doc/cdrom.rd +305 -0
- data/doc/collision.rd +121 -0
- data/doc/event.rd +1090 -0
- data/doc/font.rd +625 -0
- data/doc/general.rd +60 -0
- data/doc/init.rd +142 -0
- data/doc/joystick.rd +301 -0
- data/doc/mixer.rd +584 -0
- data/doc/mpeg.rd +420 -0
- data/doc/opengl.rd +144 -0
- data/doc/rsd.rb +158 -0
- data/doc/sdlskk.rd +404 -0
- data/doc/time.rd +34 -0
- data/doc/video.rd +2269 -0
- data/doc/wm.rd +78 -0
- data/ext/opengl.so +0 -0
- data/ext/sdl.so +0 -0
- data/install_rubysdl.rb +30 -0
- data/lib/rubysdl_aliases.rb +303 -0
- data/lib/rubysdl_compatible_ver1.rb +243 -0
- data/lib/sdl.rb +224 -0
- data/rubysdl_doc_old.en.rd +2181 -0
- data/rubysdl_doc_old.rd +2402 -0
- data/rubysdl_ref.html +5888 -0
- data/rubysdl_ref.rd +6577 -0
- data/sample/aadraw.rb +25 -0
- data/sample/alpha.rb +26 -0
- data/sample/alphadraw.rb +25 -0
- data/sample/bfont.rb +24 -0
- data/sample/cdrom.rb +24 -0
- data/sample/collision.rb +97 -0
- data/sample/cursor.bmp +0 -0
- data/sample/cursor.rb +22 -0
- data/sample/ellipses.rb +39 -0
- data/sample/event2.rb +34 -0
- data/sample/font.bmp +0 -0
- data/sample/font.rb +26 -0
- data/sample/fpstimer.rb +175 -0
- data/sample/icon.bmp +0 -0
- data/sample/icon.bmp.gz +0 -0
- data/sample/icon.png +0 -0
- data/sample/joy2.rb +81 -0
- data/sample/kanji.rb +36 -0
- data/sample/load_from_io.rb +45 -0
- data/sample/movesp.rb +94 -0
- data/sample/playmod.rb +13 -0
- data/sample/plaympeg.rb +44 -0
- data/sample/playwave.rb +15 -0
- data/sample/randrect.rb +40 -0
- data/sample/rubysdl.rb +34 -0
- data/sample/sample.ttf +0 -0
- data/sample/sdlskk.rb +70 -0
- data/sample/sgetest.rb +33 -0
- data/sample/stetris.rb +274 -0
- data/sample/testgl.rb +165 -0
- data/sample/testsprite.rb +69 -0
- data/sample/transformblit.rb +42 -0
- metadata +135 -0
data/sample/aadraw.rb
ADDED
@@ -0,0 +1,25 @@
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1
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require 'rubygems'
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2
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require 'sdl'
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3
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4
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SDL.init( SDL::INIT_VIDEO )
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5
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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6
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SDL::WM::set_caption $0, $0
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7
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+
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8
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Red=screen.format.map_rgb(255,0,0)
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9
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screen.draw_line(20,20,300,200,Red, true)
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10
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screen.draw_circle(100,100,50,[87,87,87], false, true)
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11
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screen.draw_circle(300,300,30,Red, true, true)
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12
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screen.draw_ellipse(320,240,100,200,[200,255,0], false, true)
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13
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14
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screen.flip
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16
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while true
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17
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while event = SDL::Event.poll
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18
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case event
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when SDL::Event::KeyDown, SDL::Event::Quit
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exit
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end
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end
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23
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24
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sleep 0.2
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25
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end
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data/sample/alpha.rb
ADDED
@@ -0,0 +1,26 @@
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1
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require 'sdl'
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SDL.init( SDL::INIT_VIDEO )
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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image = SDL::Surface.load_bmp("icon.bmp")
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7
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image.set_color_key( SDL::SRCCOLORKEY ,0)
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image = image.display_format
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9
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11
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i=0;
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12
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black = screen.format.map_rgb(0,0,0)
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while true
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while event = SDL::Event.poll
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case event
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when SDL::Event::Quit, SDL::Event::KeyDown
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exit
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end
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end
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screen.fillRect(0,0,640,480,black)
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image.set_alpha(SDL::SRCALPHA,i%256)
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screen.put(image,310,195)
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i+=1
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screen.flip
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end
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data/sample/alphadraw.rb
ADDED
@@ -0,0 +1,25 @@
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1
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require 'sdl'
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SDL.init( SDL::INIT_VIDEO )
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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SDL::WM::set_caption $0, $0
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6
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Red=screen.format.map_rgb(255,0,0)
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8
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screen.draw_circle(320,240,220,[140,180,0], true, true)
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9
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screen.draw_line(20,20,300,200,Red,true, rand(64)+128)
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10
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screen.draw_circle(100,100,50,[87,87,87],false,true,rand(64)+128)
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11
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screen.draw_circle(300,170,50,[87,80,0],true, false, rand(64)+128)
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12
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screen.draw_ellipse(320,240,100,200,[200,255,0],false, false, rand(64)+128)
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13
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14
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screen.flip
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15
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16
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while true
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17
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while event = SDL::Event.poll
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18
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case event
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when SDL::Event::KeyDown, SDL::Event::Quit
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20
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exit
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21
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end
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22
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end
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23
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24
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sleep 0.2
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25
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end
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data/sample/bfont.rb
ADDED
@@ -0,0 +1,24 @@
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1
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require 'sdl'
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2
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3
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SDL.init( SDL::INIT_VIDEO )
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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5
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6
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font = SDL::BMFont.open("font.bmp",SDL::BMFont::TRANSPARENT)
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7
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y = 0
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9
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10
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while true
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11
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while event = SDL::Event.poll
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12
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case event
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when SDL::Event::KeyDown, SDL::Event::Quit
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exit
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end
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16
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end
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screen.fill_rect(0,0,640,480,0)
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18
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y = (y + 1) % 480
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20
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font.textout(screen,"BitMapFont Testing..",40,y)
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21
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22
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screen.updateRect(0,0,0,0)
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23
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sleep 0.005
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24
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end
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data/sample/cdrom.rb
ADDED
@@ -0,0 +1,24 @@
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require 'sdl'
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2
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SDL.init( SDL::INIT_CDROM )
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num_drive = SDL::CD.num_drive
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6
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if num_drive == 0
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7
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print "No cdrom drive is detected\n"
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8
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exit
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9
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else
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10
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print "#{num_drive} cdrom drives are detected\n"
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end
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12
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13
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print SDL::CD.index_name(0),"\n"
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cd=SDL::CD.open(0)
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cd.status
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16
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print cd.num_tracks," ",cd.status, "\n"
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begin
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cd.play_tracks 1,0,1,0
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20
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sleep 100
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21
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ensure
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22
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cd.stop
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23
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end
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24
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data/sample/collision.rb
ADDED
@@ -0,0 +1,97 @@
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1
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require 'sdl'
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2
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3
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SDL.init( SDL::INIT_VIDEO )
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4
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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5
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SDL::WM::set_caption('collision.rb','collision.rb icon')
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6
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$image = SDL::Surface.load_bmp("icon.bmp")
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7
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$image.set_color_key( SDL::SRCCOLORKEY ,0)
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8
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$image = $image.display_format
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9
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$cMap = $image.make_collision_map
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10
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11
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class Sprite
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attr_reader :x, :y
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def initialize(screen)
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@screen = screen
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@x=rand(screen.w)
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@y=rand(screen.h)
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@dx=rand(11)-5
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20
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@dy=rand(11)-5
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21
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end
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22
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23
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def move
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24
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@x, @dx = move_coord(@x, @dx, xMax)
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25
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@y, @dy = move_coord(@y, @dy, yMax)
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26
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end
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27
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28
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def bounce
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29
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@dx *= -1
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30
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@dy *= -1
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31
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move
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32
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end
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33
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34
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def draw
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35
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SDL::Surface.blit($image,0,0,$image.w,$image.h,@screen,@x,@y)
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36
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end
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37
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38
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def collide_with?(sprite)
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39
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$cMap.collision_check(@x, @y, $cMap, sprite.x, sprite.y) != nil
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40
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end
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42
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private
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43
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44
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def move_coord(coord, delta, max)
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45
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coord += delta
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46
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if coord >= max then
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47
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delta *= -1
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48
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coord = max - 1
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49
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end
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50
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if coord < 0 then
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delta *= -1
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52
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coord = 0
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53
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end
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54
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[coord, delta]
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end
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56
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57
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def xMax
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58
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@screen.w - $image.w
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59
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end
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60
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61
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def yMax
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62
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@screen.h - $image.h
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63
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end
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64
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65
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end
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66
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67
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def detect_collisions(sprites)
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68
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collisions = []
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69
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for i in (0 ... sprites.size - 1) do
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70
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for j in (i + 1 ... sprites.size) do
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if sprites[i].collide_with?(sprites[j])
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collisions << sprites[i]
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collisions << sprites[j]
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74
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end
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75
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end
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76
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end
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77
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collisions.uniq
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78
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end
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79
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+
|
80
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sprites = (1..8).collect {Sprite.new(screen)}
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81
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+
|
82
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background = screen.format.map_rgb(64, 64, 64)
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83
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while true
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84
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while event = SDL::Event.poll
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85
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case event
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86
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when SDL::Event::KeyDown, SDL::Event::Quit
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87
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exit
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88
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end
|
89
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end
|
90
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+
|
91
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screen.fill_rect(0,0,640,480,background)
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92
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sprites.each {|i| i.move}
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93
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detect_collisions(sprites).each {|i| i.bounce}
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94
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sprites.each {|i| i.draw}
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95
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screen.update_rect(0,0,0,0)
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96
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end
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97
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data/sample/cursor.bmp
ADDED
Binary file
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data/sample/cursor.rb
ADDED
@@ -0,0 +1,22 @@
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1
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require 'sdl'
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2
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SDL.init( SDL::INIT_VIDEO )
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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5
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screen.fill_rect 0,0,640,480,[32,240,100]
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6
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screen.flip
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7
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SDL::WM::set_caption $0,$0
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8
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9
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image=SDL::Surface.load_bmp 'cursor.bmp'
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10
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SDL::Mouse.set_cursor image,image[0,0],image[1,1],image[7,0],543
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11
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12
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+
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13
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while true
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15
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while event = SDL::Event2.poll
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16
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case event
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17
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when SDL::Event2::KeyDown, SDL::Event2::Quit
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18
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exit
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19
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+
end
|
20
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+
end
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21
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sleep 0.01
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22
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+
end
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data/sample/ellipses.rb
ADDED
@@ -0,0 +1,39 @@
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1
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# SDL random ellipses
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2
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# Author: Wayne Conrad <wconrad@yagni.com>
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3
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4
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require 'sdl'
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5
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6
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def show(fill)
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7
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screen = SDL::Screen.open(640, 480, 16, SDL::SWSURFACE)
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8
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format = screen.format
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9
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loop do
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10
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color = format.map_rgb(rand(256),rand(256),rand(256))
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x = rand(screen.w)
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12
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y = rand(screen.h)
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13
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xr = rand(80)
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14
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yr = rand(80)
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15
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screen.draw_ellipse(x, y, xr, yr, color, fill)
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16
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while event = SDL::Event.poll
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case event
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18
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when SDL::Event::Quit
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19
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exit
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20
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when SDL::Event::KeyDown
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21
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if event.sym == SDL::Key::ESCAPE
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22
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exit
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23
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else
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24
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return
|
25
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+
end
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26
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when SDL::Event::MouseButtonDown
|
27
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return
|
28
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+
end
|
29
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+
end
|
30
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screen.updateRect(0, 0, 0, 0)
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31
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sleep 0.05
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32
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end
|
33
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screen.destroy
|
34
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+
end
|
35
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+
|
36
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srand
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37
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SDL.init SDL::INIT_VIDEO
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38
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show(false)
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39
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show(true)
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data/sample/event2.rb
ADDED
@@ -0,0 +1,34 @@
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1
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require 'sdl'
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2
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3
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SDL.init( SDL::INIT_VIDEO )
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4
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screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
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5
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SDL::WM::set_caption $0,$0
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6
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|
7
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loop do
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8
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while event=SDL::Event.poll
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9
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case event
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10
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when SDL::Event::Active
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11
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print "Active ", (event.gain)?"gain":"lost","\n"
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12
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when SDL::Event::KeyDown
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13
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print "KeyDown sym:#{event.sym} mod:#{event.mod}","\n"
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14
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if event.sym==SDL::Key::A then
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15
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e=SDL::Event::KeyDown.new
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16
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e.sym=3333
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17
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e.mod=3333
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18
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e.press=true
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19
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e.unicode=200
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20
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SDL::Event.push(e)
|
21
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+
end
|
22
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when SDL::Event::KeyUp
|
23
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print "KeyUp sym:#{event.sym} mod:#{event.mod}","\n"
|
24
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+
|
25
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+
when SDL::Event::Quit
|
26
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+
exit
|
27
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+
|
28
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+
end
|
29
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+
end
|
30
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+
|
31
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+
sleep 0.05
|
32
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+
end
|
33
|
+
|
34
|
+
|
data/sample/font.bmp
ADDED
Binary file
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data/sample/font.rb
ADDED
@@ -0,0 +1,26 @@
|
|
1
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+
require 'sdl'
|
2
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+
|
3
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+
SDL.init( SDL::INIT_VIDEO )
|
4
|
+
|
5
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+
screen = SDL::Screen.open(640,480,16,SDL::SWSURFACE)
|
6
|
+
SDL::WM::set_caption($0,$0)
|
7
|
+
|
8
|
+
SDL::TTF.init
|
9
|
+
|
10
|
+
font = SDL::TTF.open('sample.ttf',24)
|
11
|
+
font.style = SDL::TTF::STYLE_NORMAL
|
12
|
+
|
13
|
+
font.draw_solid_utf8(screen,'test SDL_ttf',300,150,255,255,255)
|
14
|
+
|
15
|
+
screen.flip
|
16
|
+
|
17
|
+
loop do
|
18
|
+
while event = SDL::Event2.poll
|
19
|
+
case event
|
20
|
+
when SDL::Event2::KeyDown, SDL::Event2::Quit
|
21
|
+
font.close
|
22
|
+
exit
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
data/sample/fpstimer.rb
ADDED
@@ -0,0 +1,175 @@
|
|
1
|
+
require 'sdl'
|
2
|
+
|
3
|
+
class FPSTimerSample
|
4
|
+
FPS_COUNT = 10
|
5
|
+
|
6
|
+
attr_accessor :fps
|
7
|
+
attr_reader :real_fps, :total_skip
|
8
|
+
attr_reader :count_sleep
|
9
|
+
# +fps+ is the number of frames per second that you want to keep,
|
10
|
+
# +accurary+ is the accurary of sleep/SDL.delay in milisecond
|
11
|
+
def initialize(fps = 60, accurary = 10, skip_limit = 15)
|
12
|
+
@fps = fps
|
13
|
+
@accurary = accurary / 1000.0
|
14
|
+
@skip_limit = skip_limit
|
15
|
+
end
|
16
|
+
|
17
|
+
# reset timer, you should call just before starting loop
|
18
|
+
def reset
|
19
|
+
@old = get_ticks
|
20
|
+
@skip = 0
|
21
|
+
@real_fps = @fps
|
22
|
+
@frame_count = 0
|
23
|
+
@fps_old = @old
|
24
|
+
@count_sleep = 0
|
25
|
+
@total_skip = 0
|
26
|
+
end
|
27
|
+
|
28
|
+
# execute given block and wait
|
29
|
+
def wait_frame
|
30
|
+
now = get_ticks
|
31
|
+
nxt = @old + (1.0/@fps)
|
32
|
+
if nxt > now || @skip > @skip_limit
|
33
|
+
yield
|
34
|
+
@skip = 0
|
35
|
+
wait(nxt)
|
36
|
+
@old = nxt
|
37
|
+
else
|
38
|
+
@skip += 1
|
39
|
+
@total_skip += 1
|
40
|
+
@old = get_ticks
|
41
|
+
end
|
42
|
+
|
43
|
+
calc_real_fps
|
44
|
+
end
|
45
|
+
|
46
|
+
private
|
47
|
+
def wait(nxt)
|
48
|
+
while nxt > get_ticks + @accurary
|
49
|
+
sleep(@accurary - 0.005)
|
50
|
+
@count_sleep += 1
|
51
|
+
end
|
52
|
+
|
53
|
+
while nxt > get_ticks
|
54
|
+
# busy loop, do nothing
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
def get_ticks
|
59
|
+
SDL.get_ticks / 1000.0
|
60
|
+
end
|
61
|
+
|
62
|
+
def calc_real_fps
|
63
|
+
@frame_count += 1
|
64
|
+
if @frame_count >= FPS_COUNT
|
65
|
+
@frame_count = 0
|
66
|
+
now = get_ticks
|
67
|
+
@real_fps = FPS_COUNT / (now - @fps_old)
|
68
|
+
@fps_old = now
|
69
|
+
end
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
class FPSTimerLight
|
74
|
+
N = 12
|
75
|
+
DT = 2
|
76
|
+
FPS_COUNT = 10
|
77
|
+
|
78
|
+
attr_reader :fps
|
79
|
+
attr_reader :real_fps
|
80
|
+
# +fps+ is the number of frames per second that you want to keep,
|
81
|
+
# +accurary+ is the accurary of sleep/SDL.delay in milisecond
|
82
|
+
def initialize(fps = 60, accurary = 10, skip_limit = 15)
|
83
|
+
@fps = fps
|
84
|
+
@accurary = accurary * N
|
85
|
+
@skip_limit = 15
|
86
|
+
@one_frame = 1000*N / fps
|
87
|
+
@delay = accurary - 2
|
88
|
+
end
|
89
|
+
|
90
|
+
# reset timer, you should call just before starting loop
|
91
|
+
def reset
|
92
|
+
@old = get_ticks
|
93
|
+
@skip = 0
|
94
|
+
|
95
|
+
# for calculate real fps
|
96
|
+
@frame_count = 0
|
97
|
+
@fps_old = @old
|
98
|
+
@real_fps = @fps
|
99
|
+
end
|
100
|
+
|
101
|
+
def wait_frame
|
102
|
+
now = get_ticks
|
103
|
+
nxt = @old + @one_frame
|
104
|
+
if nxt > now || @skip > @skip_limit
|
105
|
+
yield
|
106
|
+
@skip = 0
|
107
|
+
wait(nxt)
|
108
|
+
@old = nxt
|
109
|
+
else
|
110
|
+
@skip += 1
|
111
|
+
@total_skip += 1
|
112
|
+
@old = get_ticks
|
113
|
+
end
|
114
|
+
|
115
|
+
calc_real_fps
|
116
|
+
end
|
117
|
+
|
118
|
+
private
|
119
|
+
def get_ticks
|
120
|
+
SDL.get_ticks * N
|
121
|
+
end
|
122
|
+
|
123
|
+
def wait(nxt)
|
124
|
+
while nxt > get_ticks + @accurary
|
125
|
+
SDL.delay(@delay)
|
126
|
+
end
|
127
|
+
|
128
|
+
while nxt > get_ticks
|
129
|
+
# busy loop, do nothing
|
130
|
+
end
|
131
|
+
end
|
132
|
+
|
133
|
+
def calc_real_fps
|
134
|
+
@frame_count += 1
|
135
|
+
if @frame_count >= FPS_COUNT
|
136
|
+
@frame_count = 0
|
137
|
+
now = get_ticks
|
138
|
+
@real_fps = (N*1000*FPS_COUNT)/(now - @fps_old)
|
139
|
+
@fps_old = now
|
140
|
+
end
|
141
|
+
end
|
142
|
+
end
|
143
|
+
|
144
|
+
if __FILE__ == $0
|
145
|
+
timer = FPSTimerSample.new
|
146
|
+
log = []
|
147
|
+
|
148
|
+
timer.reset
|
149
|
+
300.times do
|
150
|
+
sleep 0.005 if rand(5) == 0
|
151
|
+
timer.wait_frame do
|
152
|
+
log << timer.real_fps.to_s
|
153
|
+
end
|
154
|
+
end
|
155
|
+
|
156
|
+
puts log
|
157
|
+
printf "skip:%d\n", timer.total_skip
|
158
|
+
printf "sleep:%d\n", timer.count_sleep
|
159
|
+
|
160
|
+
puts
|
161
|
+
|
162
|
+
timer = FPSTimerLight.new
|
163
|
+
log = []
|
164
|
+
|
165
|
+
timer.reset
|
166
|
+
old = SDL.get_ticks
|
167
|
+
300.times do
|
168
|
+
sleep 0.005 if rand(5) == 0
|
169
|
+
timer.wait_frame do
|
170
|
+
log << timer.real_fps
|
171
|
+
end
|
172
|
+
end
|
173
|
+
|
174
|
+
puts log
|
175
|
+
end
|