rubygl 0.1.0 → 0.2.1
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- checksums.yaml +13 -5
- data/.travis/push-rdoc-to-gh-pages.sh +22 -0
- data/.travis.yml +18 -0
- data/Gemfile +7 -0
- data/Gemfile.lock +12 -0
- data/LICENSE +21 -21
- data/README.md +40 -0
- data/Rakefile +98 -83
- data/bin/ffi_code_gen.rb +166 -166
- data/bin/gl_code_gen.rb +458 -458
- data/examples/faceted_example.rb +71 -64
- data/examples/instanced_example.rb +135 -127
- data/examples/phong_example.rb +80 -71
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/event.rb +64 -0
- data/lib/{RubyGL → rubygl}/geometry.rb +216 -211
- data/lib/{RubyGL → rubygl}/math.rb +300 -300
- data/lib/{RubyGL → rubygl}/memory.rb +125 -121
- data/lib/rubygl/native/all_enums.rb +641 -0
- data/lib/{RubyGL/Native → rubygl/native}/glcontext.rb +23 -47
- data/lib/{RubyGL/Native → rubygl/native}/include/GLContext.h +36 -36
- data/lib/{RubyGL/Native → rubygl/native}/include/Input.h +15 -15
- data/lib/{RubyGL/Native → rubygl/native}/include/Window.h +27 -27
- data/lib/rubygl/native/input.rb +247 -0
- data/lib/{RubyGL/Native → rubygl/native}/opengl.rb +2808 -2032
- data/lib/{RubyGL/Native → rubygl/native}/src/GLContext.c +72 -72
- data/lib/{RubyGL/Native → rubygl/native}/src/Input.c +25 -25
- data/lib/{RubyGL/Native → rubygl/native}/src/Window.c +57 -57
- data/lib/{RubyGL/Native → rubygl/native}/window.rb +24 -24
- data/lib/{RubyGL → rubygl}/setup.rb +50 -50
- data/lib/{RubyGL → rubygl}/shader.rb +203 -203
- data/lib/{RubyGL → rubygl}/util.rb +77 -77
- data/lib/rubygl.rb +49 -48
- data/{RubyGL.gemspec → rubygl.gemspec} +20 -23
- data/test/test_util.rb +19 -0
- metadata +36 -33
- data/lib/RubyGL/Native/input.rb +0 -13
- data/lib/RubyGL/callback.rb +0 -10
@@ -1,73 +1,73 @@
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#include "GLContext.h"
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const SDL_GLattr RED_SIZE = SDL_GL_RED_SIZE,
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GREEN_SIZE = SDL_GL_GREEN_SIZE,
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BLUE_SIZE = SDL_GL_BLUE_SIZE,
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ALPHA_SIZE = SDL_GL_ALPHA_SIZE,
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BUFFER_SIZE = SDL_GL_BUFFER_SIZE,
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DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER,
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9
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DEPTH_SIZE = SDL_GL_DEPTH_SIZE,
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STENCIL_SIZE = SDL_GL_STENCIL_SIZE,
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ACCUM_RED_SIZE = SDL_GL_ACCUM_RED_SIZE,
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ACCUM_GREEN_SIZE = SDL_GL_ACCUM_GREEN_SIZE,
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ACCUM_BLUE_SIZE = SDL_GL_ACCUM_BLUE_SIZE,
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14
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ACCUM_ALPHA_SIZE = SDL_GL_ACCUM_ALPHA_SIZE,
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15
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STEREO = SDL_GL_STEREO,
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16
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MULTISAMPLEBUFFERS = SDL_GL_MULTISAMPLEBUFFERS,
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17
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MULTISAMPLESAMPLES = SDL_GL_MULTISAMPLESAMPLES,
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ACCELERATED_VISUAL = SDL_GL_ACCELERATED_VISUAL,
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CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION,
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CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION,
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CONTEXT_FLAGS = SDL_GL_CONTEXT_FLAGS,
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CONTEXT_PROFILE_MASK = SDL_GL_CONTEXT_PROFILE_MASK,
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SHARE_WITH_CURRENT_CONTEXT = SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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FRAMEBUFFER_SRGB_CAPABLE = SDL_GL_FRAMEBUFFER_SRGB_CAPABLE;
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const SDL_GLcontextFlag CONTEXT_DEBUG_FLAG = SDL_GL_CONTEXT_DEBUG_FLAG,
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CONTEXT_FORWARD_COMPATIBLE_FLAG = SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG,
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CONTEXT_ROBUST_ACCESS_FLAG = SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG,
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CONTEXT_RESET_ISOLATION_FLAG = SDL_GL_CONTEXT_RESET_ISOLATION_FLAG;
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const SDL_GLprofile CONTEXT_PROFILE_CORE = SDL_GL_CONTEXT_PROFILE_CORE,
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CONTEXT_PROFILE_COMPATIBILITY = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY,
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CONTEXT_PROFILE_ES = SDL_GL_CONTEXT_PROFILE_ES;
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int loadLibrary(const char* path)
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{
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return SDL_GL_LoadLibrary(path);
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}
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void unloadLibrary(void)
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{
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SDL_GL_UnloadLibrary();
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}
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SDL_GLContext createContext(SDL_Window* window)
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{
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return SDL_GL_CreateContext(window);
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}
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void deleteContext(SDL_GLContext context)
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{
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SDL_GL_DeleteContext(context);
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}
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int setAttribute(SDL_GLattr attr, int value)
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{
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return SDL_GL_SetAttribute(attr, value);
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}
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int makeCurrent(SDL_Window* window, SDL_GLContext context)
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{
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return SDL_GL_MakeCurrent(window, context);
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}
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int setSwapInterval(int interval)
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{
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return SDL_GL_SetSwapInterval(interval);
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}
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void swapWindow(SDL_Window* window)
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{
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SDL_GL_SwapWindow(window);
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#include "GLContext.h"
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const SDL_GLattr RED_SIZE = SDL_GL_RED_SIZE,
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GREEN_SIZE = SDL_GL_GREEN_SIZE,
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BLUE_SIZE = SDL_GL_BLUE_SIZE,
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ALPHA_SIZE = SDL_GL_ALPHA_SIZE,
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BUFFER_SIZE = SDL_GL_BUFFER_SIZE,
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DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER,
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DEPTH_SIZE = SDL_GL_DEPTH_SIZE,
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STENCIL_SIZE = SDL_GL_STENCIL_SIZE,
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ACCUM_RED_SIZE = SDL_GL_ACCUM_RED_SIZE,
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ACCUM_GREEN_SIZE = SDL_GL_ACCUM_GREEN_SIZE,
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ACCUM_BLUE_SIZE = SDL_GL_ACCUM_BLUE_SIZE,
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ACCUM_ALPHA_SIZE = SDL_GL_ACCUM_ALPHA_SIZE,
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STEREO = SDL_GL_STEREO,
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MULTISAMPLEBUFFERS = SDL_GL_MULTISAMPLEBUFFERS,
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MULTISAMPLESAMPLES = SDL_GL_MULTISAMPLESAMPLES,
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ACCELERATED_VISUAL = SDL_GL_ACCELERATED_VISUAL,
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CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION,
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CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION,
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CONTEXT_FLAGS = SDL_GL_CONTEXT_FLAGS,
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CONTEXT_PROFILE_MASK = SDL_GL_CONTEXT_PROFILE_MASK,
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SHARE_WITH_CURRENT_CONTEXT = SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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FRAMEBUFFER_SRGB_CAPABLE = SDL_GL_FRAMEBUFFER_SRGB_CAPABLE;
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const SDL_GLcontextFlag CONTEXT_DEBUG_FLAG = SDL_GL_CONTEXT_DEBUG_FLAG,
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CONTEXT_FORWARD_COMPATIBLE_FLAG = SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG,
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CONTEXT_ROBUST_ACCESS_FLAG = SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG,
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CONTEXT_RESET_ISOLATION_FLAG = SDL_GL_CONTEXT_RESET_ISOLATION_FLAG;
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const SDL_GLprofile CONTEXT_PROFILE_CORE = SDL_GL_CONTEXT_PROFILE_CORE,
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CONTEXT_PROFILE_COMPATIBILITY = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY,
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CONTEXT_PROFILE_ES = SDL_GL_CONTEXT_PROFILE_ES;
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int loadLibrary(const char* path)
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{
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return SDL_GL_LoadLibrary(path);
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}
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void unloadLibrary(void)
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{
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SDL_GL_UnloadLibrary();
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}
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SDL_GLContext createContext(SDL_Window* window)
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{
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return SDL_GL_CreateContext(window);
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}
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void deleteContext(SDL_GLContext context)
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{
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SDL_GL_DeleteContext(context);
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}
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int setAttribute(SDL_GLattr attr, int value)
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{
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return SDL_GL_SetAttribute(attr, value);
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}
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int makeCurrent(SDL_Window* window, SDL_GLContext context)
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{
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return SDL_GL_MakeCurrent(window, context);
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}
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int setSwapInterval(int interval)
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{
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return SDL_GL_SetSwapInterval(interval);
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}
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void swapWindow(SDL_Window* window)
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{
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SDL_GL_SwapWindow(window);
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}
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@@ -1,26 +1,26 @@
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#include "Input.h"
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int initInput()
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{
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return SDL_InitSubSystem(SDL_INIT_EVENTS);
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}
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void quitInput()
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{
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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void addEventWatch(SDL_EventFilter filter, void* userdata)
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{
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SDL_AddEventWatch(filter, userdata);
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}
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void deleteEventWatch(SDL_EventFilter filter, void* userdata)
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{
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SDL_DelEventWatch(filter, userdata);
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}
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void pumpEvents(void)
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{
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SDL_PumpEvents();
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#include "Input.h"
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int initInput()
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{
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return SDL_InitSubSystem(SDL_INIT_EVENTS);
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}
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void quitInput()
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{
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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}
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void addEventWatch(SDL_EventFilter filter, void* userdata)
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{
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SDL_AddEventWatch(filter, userdata);
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}
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void deleteEventWatch(SDL_EventFilter filter, void* userdata)
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{
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SDL_DelEventWatch(filter, userdata);
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}
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void pumpEvents(void)
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{
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SDL_PumpEvents();
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}
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@@ -1,58 +1,58 @@
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#include "Window.h"
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const SDL_WindowFlags FULLSCREEN = SDL_WINDOW_FULLSCREEN,
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OPENGL = SDL_WINDOW_OPENGL,
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SHOWN = SDL_WINDOW_SHOWN,
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HIDDEN = SDL_WINDOW_HIDDEN,
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BORDERLESS = SDL_WINDOW_BORDERLESS,
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RESIZABLE = SDL_WINDOW_RESIZABLE,
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MINIMIZED = SDL_WINDOW_MINIMIZED,
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MAXIMIZED = SDL_WINDOW_MAXIMIZED,
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INPUT_GRABBED = SDL_WINDOW_INPUT_GRABBED,
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INPUT_FOCUS = SDL_WINDOW_INPUT_FOCUS,
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MOUSE_FOCUS = SDL_WINDOW_MOUSE_FOCUS,
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FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN_DESKTOP,
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FOREIGN = SDL_WINDOW_FOREIGN,
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ALLOW_HIGHDPI = SDL_WINDOW_ALLOW_HIGHDPI;
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int initWindow()
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{
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return SDL_InitSubSystem(SDL_INIT_VIDEO);
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}
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void quitWindow()
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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SDL_Window* createWindow(const char* title, int x, int y, int w, int h,
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Uint32 flags)
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{
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return SDL_CreateWindow(title, x, y, w, h, flags);
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}
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void destroyWindow(SDL_Window* window)
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{
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SDL_DestroyWindow(window);
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}
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void hideWindow(SDL_Window* window)
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{
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SDL_HideWindow(window);
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}
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void showWindow(SDL_Window* window)
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{
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SDL_ShowWindow(window);
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}
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int setWindowBrightness(SDL_Window* window, float brightness)
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{
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return SDL_SetWindowBrightness(window, brightness);
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}
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int showSimpleMessageBox(Uint32 flags, const char* title, const char* message,
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SDL_Window* window)
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{
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return SDL_ShowSimpleMessageBox(flags, title, message, window);
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#include "Window.h"
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const SDL_WindowFlags FULLSCREEN = SDL_WINDOW_FULLSCREEN,
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OPENGL = SDL_WINDOW_OPENGL,
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SHOWN = SDL_WINDOW_SHOWN,
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HIDDEN = SDL_WINDOW_HIDDEN,
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BORDERLESS = SDL_WINDOW_BORDERLESS,
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RESIZABLE = SDL_WINDOW_RESIZABLE,
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MINIMIZED = SDL_WINDOW_MINIMIZED,
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MAXIMIZED = SDL_WINDOW_MAXIMIZED,
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INPUT_GRABBED = SDL_WINDOW_INPUT_GRABBED,
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INPUT_FOCUS = SDL_WINDOW_INPUT_FOCUS,
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MOUSE_FOCUS = SDL_WINDOW_MOUSE_FOCUS,
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FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN_DESKTOP,
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FOREIGN = SDL_WINDOW_FOREIGN,
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ALLOW_HIGHDPI = SDL_WINDOW_ALLOW_HIGHDPI;
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int initWindow()
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{
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return SDL_InitSubSystem(SDL_INIT_VIDEO);
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}
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void quitWindow()
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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SDL_Window* createWindow(const char* title, int x, int y, int w, int h,
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Uint32 flags)
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{
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return SDL_CreateWindow(title, x, y, w, h, flags);
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}
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void destroyWindow(SDL_Window* window)
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{
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SDL_DestroyWindow(window);
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}
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void hideWindow(SDL_Window* window)
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{
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SDL_HideWindow(window);
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}
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void showWindow(SDL_Window* window)
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{
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SDL_ShowWindow(window);
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}
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+
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int setWindowBrightness(SDL_Window* window, float brightness)
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{
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return SDL_SetWindowBrightness(window, brightness);
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}
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int showSimpleMessageBox(Uint32 flags, const char* title, const char* message,
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SDL_Window* window)
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{
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return SDL_ShowSimpleMessageBox(flags, title, message, window);
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58
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}
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@@ -1,25 +1,25 @@
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require 'ffi'
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2
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-
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3
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module RubyGL::Native
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4
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attach_function :initWindow, [], :int
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5
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attach_function :quitWindow, [], :void
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6
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attach_function :createWindow, [:string, :int, :int, :int, :int, :uint32], :pointer
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7
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attach_function :destroyWindow, [:pointer], :void
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attach_function :hideWindow, [:pointer], :void
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9
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attach_function :showWindow, [:pointer], :void
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attach_function :setWindowBrightness, [:pointer, :float], :int
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attach_function :showSimpleMessageBox, [:uint32, :string, :string, :pointer], :int
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-
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attach_variable :FULLSCREEN, :int
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14
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attach_variable :OPENGL, :int
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attach_variable :SHOWN, :int
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attach_variable :HIDDEN, :int
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17
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attach_variable :BORDERLESS, :int
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18
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attach_variable :RESIZABLE, :int
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19
|
-
attach_variable :MINIMIZED, :int
|
20
|
-
attach_variable :MAXIMIZED, :int
|
21
|
-
attach_variable :INPUT_FOCUS, :int
|
22
|
-
attach_variable :MOUSE_FOCUS, :int
|
23
|
-
attach_variable :FULLSCREEN_DESKTOP, :int
|
24
|
-
attach_variable :ALLOW_HIGHDPI, :int
|
1
|
+
require 'ffi'
|
2
|
+
|
3
|
+
module RubyGL::Native
|
4
|
+
attach_function :initWindow, [], :int
|
5
|
+
attach_function :quitWindow, [], :void
|
6
|
+
attach_function :createWindow, [:string, :int, :int, :int, :int, :uint32], :pointer
|
7
|
+
attach_function :destroyWindow, [:pointer], :void
|
8
|
+
attach_function :hideWindow, [:pointer], :void
|
9
|
+
attach_function :showWindow, [:pointer], :void
|
10
|
+
attach_function :setWindowBrightness, [:pointer, :float], :int
|
11
|
+
attach_function :showSimpleMessageBox, [:uint32, :string, :string, :pointer], :int
|
12
|
+
|
13
|
+
attach_variable :FULLSCREEN, :int
|
14
|
+
attach_variable :OPENGL, :int
|
15
|
+
attach_variable :SHOWN, :int
|
16
|
+
attach_variable :HIDDEN, :int
|
17
|
+
attach_variable :BORDERLESS, :int
|
18
|
+
attach_variable :RESIZABLE, :int
|
19
|
+
attach_variable :MINIMIZED, :int
|
20
|
+
attach_variable :MAXIMIZED, :int
|
21
|
+
attach_variable :INPUT_FOCUS, :int
|
22
|
+
attach_variable :MOUSE_FOCUS, :int
|
23
|
+
attach_variable :FULLSCREEN_DESKTOP, :int
|
24
|
+
attach_variable :ALLOW_HIGHDPI, :int
|
25
25
|
end
|
@@ -1,51 +1,51 @@
|
|
1
|
-
require_relative './native/glcontext'
|
2
|
-
require_relative './native/window'
|
3
|
-
|
4
|
-
module RubyGL
|
5
|
-
|
6
|
-
class DefaultSetup
|
7
|
-
# The args hash accepts position and size values to be applied to the window.
|
8
|
-
# :x, :y, :width, :height
|
9
|
-
def initialize(args = {})
|
10
|
-
RubyGL::Native.initWindow
|
11
|
-
RubyGL::Native.initInput
|
12
|
-
RubyGL::Native.loadLibrary(FFI::Pointer::NULL)
|
13
|
-
|
14
|
-
RubyGL::Native.setAttribute(:context_major_version, 4)
|
15
|
-
RubyGL::Native.setAttribute(:context_minor_version, 2)
|
16
|
-
RubyGL::Native.setAttribute(:context_profile_mask, RubyGL::Native.CONTEXT_PROFILE_COMPATIBILITY)
|
17
|
-
|
18
|
-
RubyGL::Native.setAttribute(:depth_size, 24)
|
19
|
-
RubyGL::Native.setAttribute(:doublebuffer, 1)
|
20
|
-
|
21
|
-
@window = RubyGL::Native.createWindow("RubyGL Window",
|
22
|
-
args[:x] || 50, args[:y] || 50,
|
23
|
-
args[:width] || 500, args[:height] || 500,
|
24
|
-
RubyGL::Native.OPENGL)
|
25
|
-
@context = RubyGL::Native.createContext(@window)
|
26
|
-
|
27
|
-
RubyGL::Native.makeCurrent(@window, @context)
|
28
|
-
RubyGL::Native.setSwapInterval(1)
|
29
|
-
end
|
30
|
-
|
31
|
-
def show_dialog(title, message)
|
32
|
-
RubyGL::Native.showSimpleMessageBox(0, title, message, @window)
|
33
|
-
end
|
34
|
-
|
35
|
-
def end_frame()
|
36
|
-
RubyGL::Native.swapWindow(@window)
|
37
|
-
|
38
|
-
RubyGL::Native.pumpEvents()
|
39
|
-
end
|
40
|
-
|
41
|
-
def teardown()
|
42
|
-
RubyGL::Native.deleteContext(@context)
|
43
|
-
RubyGL::Native.destroyWindow(@window)
|
44
|
-
|
45
|
-
RubyGL::Native.unloadLibrary()
|
46
|
-
RubyGL::Native.quitWindow()
|
47
|
-
RubyGL::Native.quitInput()
|
48
|
-
end
|
49
|
-
end
|
50
|
-
|
1
|
+
require_relative './native/glcontext'
|
2
|
+
require_relative './native/window'
|
3
|
+
|
4
|
+
module RubyGL
|
5
|
+
|
6
|
+
class DefaultSetup
|
7
|
+
# The args hash accepts position and size values to be applied to the window.
|
8
|
+
# :x, :y, :width, :height
|
9
|
+
def initialize(args = {})
|
10
|
+
RubyGL::Native.initWindow
|
11
|
+
RubyGL::Native.initInput
|
12
|
+
RubyGL::Native.loadLibrary(FFI::Pointer::NULL)
|
13
|
+
|
14
|
+
RubyGL::Native.setAttribute(:context_major_version, 4)
|
15
|
+
RubyGL::Native.setAttribute(:context_minor_version, 2)
|
16
|
+
RubyGL::Native.setAttribute(:context_profile_mask, RubyGL::Native.CONTEXT_PROFILE_COMPATIBILITY)
|
17
|
+
|
18
|
+
RubyGL::Native.setAttribute(:depth_size, 24)
|
19
|
+
RubyGL::Native.setAttribute(:doublebuffer, 1)
|
20
|
+
|
21
|
+
@window = RubyGL::Native.createWindow("RubyGL Window",
|
22
|
+
args[:x] || 50, args[:y] || 50,
|
23
|
+
args[:width] || 500, args[:height] || 500,
|
24
|
+
RubyGL::Native.OPENGL)
|
25
|
+
@context = RubyGL::Native.createContext(@window)
|
26
|
+
|
27
|
+
RubyGL::Native.makeCurrent(@window, @context)
|
28
|
+
RubyGL::Native.setSwapInterval(1)
|
29
|
+
end
|
30
|
+
|
31
|
+
def show_dialog(title, message)
|
32
|
+
RubyGL::Native.showSimpleMessageBox(0, title, message, @window)
|
33
|
+
end
|
34
|
+
|
35
|
+
def end_frame()
|
36
|
+
RubyGL::Native.swapWindow(@window)
|
37
|
+
|
38
|
+
RubyGL::Native.pumpEvents()
|
39
|
+
end
|
40
|
+
|
41
|
+
def teardown()
|
42
|
+
RubyGL::Native.deleteContext(@context)
|
43
|
+
RubyGL::Native.destroyWindow(@window)
|
44
|
+
|
45
|
+
RubyGL::Native.unloadLibrary()
|
46
|
+
RubyGL::Native.quitWindow()
|
47
|
+
RubyGL::Native.quitInput()
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
51
|
end
|