rubygl 0.1.0 → 0.2.1

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Files changed (38) hide show
  1. checksums.yaml +13 -5
  2. data/.travis/push-rdoc-to-gh-pages.sh +22 -0
  3. data/.travis.yml +18 -0
  4. data/Gemfile +7 -0
  5. data/Gemfile.lock +12 -0
  6. data/LICENSE +21 -21
  7. data/README.md +40 -0
  8. data/Rakefile +98 -83
  9. data/bin/ffi_code_gen.rb +166 -166
  10. data/bin/gl_code_gen.rb +458 -458
  11. data/examples/faceted_example.rb +71 -64
  12. data/examples/instanced_example.rb +135 -127
  13. data/examples/phong_example.rb +80 -71
  14. data/ext/windows/RubyGL.so +0 -0
  15. data/lib/rubygl/event.rb +64 -0
  16. data/lib/{RubyGL → rubygl}/geometry.rb +216 -211
  17. data/lib/{RubyGL → rubygl}/math.rb +300 -300
  18. data/lib/{RubyGL → rubygl}/memory.rb +125 -121
  19. data/lib/rubygl/native/all_enums.rb +641 -0
  20. data/lib/{RubyGL/Native → rubygl/native}/glcontext.rb +23 -47
  21. data/lib/{RubyGL/Native → rubygl/native}/include/GLContext.h +36 -36
  22. data/lib/{RubyGL/Native → rubygl/native}/include/Input.h +15 -15
  23. data/lib/{RubyGL/Native → rubygl/native}/include/Window.h +27 -27
  24. data/lib/rubygl/native/input.rb +247 -0
  25. data/lib/{RubyGL/Native → rubygl/native}/opengl.rb +2808 -2032
  26. data/lib/{RubyGL/Native → rubygl/native}/src/GLContext.c +72 -72
  27. data/lib/{RubyGL/Native → rubygl/native}/src/Input.c +25 -25
  28. data/lib/{RubyGL/Native → rubygl/native}/src/Window.c +57 -57
  29. data/lib/{RubyGL/Native → rubygl/native}/window.rb +24 -24
  30. data/lib/{RubyGL → rubygl}/setup.rb +50 -50
  31. data/lib/{RubyGL → rubygl}/shader.rb +203 -203
  32. data/lib/{RubyGL → rubygl}/util.rb +77 -77
  33. data/lib/rubygl.rb +49 -48
  34. data/{RubyGL.gemspec → rubygl.gemspec} +20 -23
  35. data/test/test_util.rb +19 -0
  36. metadata +36 -33
  37. data/lib/RubyGL/Native/input.rb +0 -13
  38. data/lib/RubyGL/callback.rb +0 -10
@@ -1,2032 +1,2808 @@
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- require 'ffi'
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-
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- module RubyGL::Native
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- attach_function :glActiveShaderProgram, [:uint, :uint], :void
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- attach_function :glActiveTexture, [:uint], :void
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- attach_function :glAttachShader, [:uint, :uint], :void
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- attach_function :glBeginConditionalRender, [:uint, :uint], :void
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- attach_function :glBeginQuery, [:uint, :uint], :void
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- attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
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- attach_function :glBeginTransformFeedback, [:uint], :void
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- attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
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- attach_function :glBindBuffer, [:uint, :uint], :void
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- attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
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- attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
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- attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
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- attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
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- attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
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- attach_function :glBindFramebuffer, [:uint, :uint], :void
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- attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
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- attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
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- attach_function :glBindProgramPipeline, [:uint], :void
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- attach_function :glBindRenderbuffer, [:uint, :uint], :void
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- attach_function :glBindSampler, [:uint, :uint], :void
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- attach_function :glBindSamplers, [:uint, :int, :pointer], :void
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- attach_function :glBindTexture, [:uint, :uint], :void
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- attach_function :glBindTextureUnit, [:uint, :uint], :void
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- attach_function :glBindTextures, [:uint, :int, :pointer], :void
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- attach_function :glBindTransformFeedback, [:uint, :uint], :void
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- attach_function :glBindVertexArray, [:uint], :void
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- attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
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- attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glBlendColor, [:float, :float, :float, :float], :void
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- attach_function :glBlendEquation, [:uint], :void
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- attach_function :glBlendEquationSeparate, [:uint, :uint], :void
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- attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
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- attach_function :glBlendEquationi, [:uint, :uint], :void
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- attach_function :glBlendFunc, [:uint, :uint], :void
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- attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
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- attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
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- attach_function :glBlendFunci, [:uint, :uint, :uint], :void
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- attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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- attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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- attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
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- attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
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- attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glCheckFramebufferStatus, [:uint], :uint
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- attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
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- attach_function :glClampColor, [:uint, :uint], :void
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- attach_function :glClear, [:uint], :void
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- attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
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- attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
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- attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
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- attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
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- attach_function :glClearColor, [:float, :float, :float, :float], :void
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- attach_function :glClearDepth, [:double], :void
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- attach_function :glClearDepthf, [:float], :void
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- attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
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- attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearStencil, [:int], :void
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- attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
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- attach_function :glClipControl, [:uint, :uint], :void
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- attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
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- attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
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- attach_function :glColorP3ui, [:uint, :uint], :void
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- attach_function :glColorP3uiv, [:uint, :pointer], :void
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- attach_function :glColorP4ui, [:uint, :uint], :void
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- attach_function :glColorP4uiv, [:uint, :pointer], :void
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- attach_function :glCompileShader, [:uint], :void
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- attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
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- attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
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- attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
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- attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCreateBuffers, [:int, :pointer], :void
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- attach_function :glCreateFramebuffers, [:int, :pointer], :void
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- attach_function :glCreateProgram, [], :uint
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- attach_function :glCreateProgramPipelines, [:int, :pointer], :void
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- attach_function :glCreateQueries, [:uint, :int, :pointer], :void
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- attach_function :glCreateRenderbuffers, [:int, :pointer], :void
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- attach_function :glCreateSamplers, [:int, :pointer], :void
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- attach_function :glCreateShader, [:uint], :uint
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- attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
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- attach_function :glCreateTextures, [:uint, :int, :pointer], :void
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- attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glCreateVertexArrays, [:int, :pointer], :void
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- attach_function :glCullFace, [:uint], :void
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- attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
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- attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
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- attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
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- attach_function :glDeleteBuffers, [:int, :pointer], :void
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- attach_function :glDeleteFramebuffers, [:int, :pointer], :void
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- attach_function :glDeleteProgram, [:uint], :void
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- attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
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- attach_function :glDeleteQueries, [:int, :pointer], :void
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- attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
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- attach_function :glDeleteSamplers, [:int, :pointer], :void
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- attach_function :glDeleteShader, [:uint], :void
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- attach_function :glDeleteSync, [:pointer], :void
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- attach_function :glDeleteTextures, [:int, :pointer], :void
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- attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glDeleteVertexArrays, [:int, :pointer], :void
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- attach_function :glDepthFunc, [:uint], :void
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- attach_function :glDepthMask, [:uchar], :void
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- attach_function :glDepthRange, [:double, :double], :void
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- attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
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- attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
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- attach_function :glDepthRangef, [:float, :float], :void
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- attach_function :glDetachShader, [:uint, :uint], :void
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- attach_function :glDisable, [:uint], :void
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- attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
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- attach_function :glDisableVertexAttribArray, [:uint], :void
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- attach_function :glDisablei, [:uint, :uint], :void
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- attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
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- attach_function :glDispatchComputeIndirect, [:int], :void
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- attach_function :glDrawArrays, [:uint, :int, :int], :void
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- attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
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- attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
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- attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
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- attach_function :glDrawBuffer, [:uint], :void
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- attach_function :glDrawBuffers, [:int, :pointer], :void
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- attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
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- attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
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- attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
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- attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
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- attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
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- attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
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- attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawTransformFeedback, [:uint, :uint], :void
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- attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
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- attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
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- attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
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- attach_function :glEnable, [:uint], :void
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- attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
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- attach_function :glEnableVertexAttribArray, [:uint], :void
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- attach_function :glEnablei, [:uint, :uint], :void
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- attach_function :glEndConditionalRender, [], :void
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- attach_function :glEndQuery, [:uint], :void
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- attach_function :glEndQueryIndexed, [:uint, :uint], :void
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- attach_function :glEndTransformFeedback, [], :void
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- attach_function :glFenceSync, [:uint, :uint], :pointer
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- attach_function :glFinish, [], :void
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- attach_function :glFlush, [], :void
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- attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
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- attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
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- attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
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- attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
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- attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
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- attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
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- attach_function :glFrontFace, [:uint], :void
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- attach_function :glGenBuffers, [:int, :pointer], :void
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- attach_function :glGenFramebuffers, [:int, :pointer], :void
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- attach_function :glGenProgramPipelines, [:int, :pointer], :void
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- attach_function :glGenQueries, [:int, :pointer], :void
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- attach_function :glGenRenderbuffers, [:int, :pointer], :void
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- attach_function :glGenSamplers, [:int, :pointer], :void
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- attach_function :glGenTextures, [:int, :pointer], :void
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- attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glGenVertexArrays, [:int, :pointer], :void
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- attach_function :glGenerateMipmap, [:uint], :void
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- attach_function :glGenerateTextureMipmap, [:uint], :void
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- attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
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- attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetAttribLocation, [:uint, :string], :int
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- attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetBooleanv, [:uint, :pointer], :void
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- attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
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- attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
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- attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
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- attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetDoublev, [:uint, :pointer], :void
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- attach_function :glGetError, [], :uint
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- attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetFloatv, [:uint, :pointer], :void
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- attach_function :glGetFragDataIndex, [:uint, :string], :int
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- attach_function :glGetFragDataLocation, [:uint, :string], :int
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- attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetGraphicsResetStatus, [], :uint
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- attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetInteger64v, [:uint, :pointer], :void
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- attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetIntegerv, [:uint, :pointer], :void
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- attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
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- attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
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- attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
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- attach_function :glGetPointerv, [:uint, :pointer], :void
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- attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
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- attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
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- attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
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- attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
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- attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
249
- attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
250
- attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
251
- attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
252
- attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
253
- attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
254
- attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
255
- attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
256
- attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
257
- attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
258
- attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
259
- attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
260
- attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
261
- attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
262
- attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
263
- attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
264
- attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
265
- attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
266
- attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
267
- attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
268
- attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
269
- attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
270
- attach_function :glGetString, [:uint], :string
271
- attach_function :glGetStringi, [:uint, :uint], :string
272
- attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
273
- attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
274
- attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
275
- attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
276
- attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
277
- attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
278
- attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
279
- attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
280
- attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
281
- attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
282
- attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
283
- attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
284
- attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
285
- attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
286
- attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
287
- attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
288
- attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
289
- attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
290
- attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
291
- attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
292
- attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
293
- attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
294
- attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
295
- attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
296
- attach_function :glGetUniformLocation, [:uint, :string], :int
297
- attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
298
- attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
299
- attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
300
- attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
301
- attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
302
- attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
303
- attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
304
- attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
305
- attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
306
- attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
307
- attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
308
- attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
309
- attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
310
- attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
311
- attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
312
- attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
313
- attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
314
- attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
315
- attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
316
- attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
317
- attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
318
- attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
319
- attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
320
- attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
321
- attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
322
- attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
323
- attach_function :glGetnPolygonStipple, [:int, :pointer], :void
324
- attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
325
- attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
326
- attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
327
- attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
328
- attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
329
- attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
330
- attach_function :glHint, [:uint, :uint], :void
331
- attach_function :glInvalidateBufferData, [:uint], :void
332
- attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
333
- attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
334
- attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
335
- attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
336
- attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
337
- attach_function :glInvalidateTexImage, [:uint, :int], :void
338
- attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
339
- attach_function :glIsBuffer, [:uint], :uchar
340
- attach_function :glIsEnabled, [:uint], :uchar
341
- attach_function :glIsEnabledi, [:uint, :uint], :uchar
342
- attach_function :glIsFramebuffer, [:uint], :uchar
343
- attach_function :glIsProgram, [:uint], :uchar
344
- attach_function :glIsProgramPipeline, [:uint], :uchar
345
- attach_function :glIsQuery, [:uint], :uchar
346
- attach_function :glIsRenderbuffer, [:uint], :uchar
347
- attach_function :glIsSampler, [:uint], :uchar
348
- attach_function :glIsShader, [:uint], :uchar
349
- attach_function :glIsSync, [:pointer], :uchar
350
- attach_function :glIsTexture, [:uint], :uchar
351
- attach_function :glIsTransformFeedback, [:uint], :uchar
352
- attach_function :glIsVertexArray, [:uint], :uchar
353
- attach_function :glLineWidth, [:float], :void
354
- attach_function :glLinkProgram, [:uint], :void
355
- attach_function :glLogicOp, [:uint], :void
356
- attach_function :glMapBuffer, [:uint, :uint], :pointer
357
- attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
358
- attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
359
- attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
360
- attach_function :glMemoryBarrier, [:uint], :void
361
- attach_function :glMemoryBarrierByRegion, [:uint], :void
362
- attach_function :glMinSampleShading, [:float], :void
363
- attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
364
- attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
365
- attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
366
- attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
367
- attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
368
- attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
369
- attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
370
- attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
371
- attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
372
- attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
373
- attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
374
- attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
375
- attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
376
- attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
377
- attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
378
- attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
379
- attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
380
- attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
381
- attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
382
- attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
383
- attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
384
- attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
385
- attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
386
- attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
387
- attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
388
- attach_function :glNormalP3ui, [:uint, :uint], :void
389
- attach_function :glNormalP3uiv, [:uint, :pointer], :void
390
- attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
391
- attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
392
- attach_function :glPatchParameterfv, [:uint, :pointer], :void
393
- attach_function :glPatchParameteri, [:uint, :int], :void
394
- attach_function :glPauseTransformFeedback, [], :void
395
- attach_function :glPixelStoref, [:uint, :float], :void
396
- attach_function :glPixelStorei, [:uint, :int], :void
397
- attach_function :glPointParameterf, [:uint, :float], :void
398
- attach_function :glPointParameterfv, [:uint, :pointer], :void
399
- attach_function :glPointParameteri, [:uint, :int], :void
400
- attach_function :glPointParameteriv, [:uint, :pointer], :void
401
- attach_function :glPointSize, [:float], :void
402
- attach_function :glPolygonMode, [:uint, :uint], :void
403
- attach_function :glPolygonOffset, [:float, :float], :void
404
- attach_function :glPopDebugGroup, [], :void
405
- attach_function :glPrimitiveRestartIndex, [:uint], :void
406
- attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
407
- attach_function :glProgramParameteri, [:uint, :uint, :int], :void
408
- attach_function :glProgramUniform1d, [:uint, :int, :double], :void
409
- attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
410
- attach_function :glProgramUniform1f, [:uint, :int, :float], :void
411
- attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
412
- attach_function :glProgramUniform1i, [:uint, :int, :int], :void
413
- attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
414
- attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
415
- attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
416
- attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
417
- attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
418
- attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
419
- attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
420
- attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
421
- attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
422
- attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
423
- attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
424
- attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
425
- attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
426
- attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
427
- attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
428
- attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
429
- attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
430
- attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
431
- attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
432
- attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
433
- attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
434
- attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
435
- attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
436
- attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
437
- attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
438
- attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
439
- attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
440
- attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
441
- attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
442
- attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
443
- attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
444
- attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
445
- attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
446
- attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
447
- attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
448
- attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
449
- attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
450
- attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
451
- attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
452
- attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
453
- attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
454
- attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
455
- attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
456
- attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
457
- attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
458
- attach_function :glProvokingVertex, [:uint], :void
459
- attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
460
- attach_function :glQueryCounter, [:uint, :uint], :void
461
- attach_function :glReadBuffer, [:uint], :void
462
- attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
463
- attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
464
- attach_function :glReleaseShaderCompiler, [], :void
465
- attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
466
- attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
467
- attach_function :glResumeTransformFeedback, [], :void
468
- attach_function :glSampleCoverage, [:float, :uchar], :void
469
- attach_function :glSampleMaski, [:uint, :uint], :void
470
- attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
471
- attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
472
- attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
473
- attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
474
- attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
475
- attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
476
- attach_function :glScissor, [:int, :int, :int, :int], :void
477
- attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
478
- attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
479
- attach_function :glScissorIndexedv, [:uint, :pointer], :void
480
- attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
481
- attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
482
- attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
483
- attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
484
- attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
485
- attach_function :glStencilFunc, [:uint, :int, :uint], :void
486
- attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
487
- attach_function :glStencilMask, [:uint], :void
488
- attach_function :glStencilMaskSeparate, [:uint, :uint], :void
489
- attach_function :glStencilOp, [:uint, :uint, :uint], :void
490
- attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
491
- attach_function :glTexBuffer, [:uint, :uint, :uint], :void
492
- attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
493
- attach_function :glTexCoordP1ui, [:uint, :uint], :void
494
- attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
495
- attach_function :glTexCoordP2ui, [:uint, :uint], :void
496
- attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
497
- attach_function :glTexCoordP3ui, [:uint, :uint], :void
498
- attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
499
- attach_function :glTexCoordP4ui, [:uint, :uint], :void
500
- attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
501
- attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
502
- attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
503
- attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
504
- attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
505
- attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
506
- attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
507
- attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
508
- attach_function :glTexParameterf, [:uint, :uint, :float], :void
509
- attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
510
- attach_function :glTexParameteri, [:uint, :uint, :int], :void
511
- attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
512
- attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
513
- attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
514
- attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
515
- attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
516
- attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
517
- attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
518
- attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
519
- attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
520
- attach_function :glTextureBarrier, [], :void
521
- attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
522
- attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
523
- attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
524
- attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
525
- attach_function :glTextureParameterf, [:uint, :uint, :float], :void
526
- attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
527
- attach_function :glTextureParameteri, [:uint, :uint, :int], :void
528
- attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
529
- attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
530
- attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
531
- attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
532
- attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
533
- attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
534
- attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
535
- attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
536
- attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
537
- attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
538
- attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
539
- attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
540
- attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
541
- attach_function :glUniform1d, [:int, :double], :void
542
- attach_function :glUniform1dv, [:int, :int, :pointer], :void
543
- attach_function :glUniform1f, [:int, :float], :void
544
- attach_function :glUniform1fv, [:int, :int, :pointer], :void
545
- attach_function :glUniform1i, [:int, :int], :void
546
- attach_function :glUniform1iv, [:int, :int, :pointer], :void
547
- attach_function :glUniform1ui, [:int, :uint], :void
548
- attach_function :glUniform1uiv, [:int, :int, :pointer], :void
549
- attach_function :glUniform2d, [:int, :double, :double], :void
550
- attach_function :glUniform2dv, [:int, :int, :pointer], :void
551
- attach_function :glUniform2f, [:int, :float, :float], :void
552
- attach_function :glUniform2fv, [:int, :int, :pointer], :void
553
- attach_function :glUniform2i, [:int, :int, :int], :void
554
- attach_function :glUniform2iv, [:int, :int, :pointer], :void
555
- attach_function :glUniform2ui, [:int, :uint, :uint], :void
556
- attach_function :glUniform2uiv, [:int, :int, :pointer], :void
557
- attach_function :glUniform3d, [:int, :double, :double, :double], :void
558
- attach_function :glUniform3dv, [:int, :int, :pointer], :void
559
- attach_function :glUniform3f, [:int, :float, :float, :float], :void
560
- attach_function :glUniform3fv, [:int, :int, :pointer], :void
561
- attach_function :glUniform3i, [:int, :int, :int, :int], :void
562
- attach_function :glUniform3iv, [:int, :int, :pointer], :void
563
- attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
564
- attach_function :glUniform3uiv, [:int, :int, :pointer], :void
565
- attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
566
- attach_function :glUniform4dv, [:int, :int, :pointer], :void
567
- attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
568
- attach_function :glUniform4fv, [:int, :int, :pointer], :void
569
- attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
570
- attach_function :glUniform4iv, [:int, :int, :pointer], :void
571
- attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
572
- attach_function :glUniform4uiv, [:int, :int, :pointer], :void
573
- attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
574
- attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
575
- attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
576
- attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
577
- attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
578
- attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
579
- attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
580
- attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
581
- attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
582
- attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
583
- attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
584
- attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
585
- attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
586
- attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
587
- attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
588
- attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
589
- attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
590
- attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
591
- attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
592
- attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
593
- attach_function :glUnmapBuffer, [:uint], :uchar
594
- attach_function :glUnmapNamedBuffer, [:uint], :uchar
595
- attach_function :glUseProgram, [:uint], :void
596
- attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
597
- attach_function :glValidateProgram, [:uint], :void
598
- attach_function :glValidateProgramPipeline, [:uint], :void
599
- attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
600
- attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
601
- attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
602
- attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
603
- attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
604
- attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
605
- attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
606
- attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
607
- attach_function :glVertexAttrib1d, [:uint, :double], :void
608
- attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
609
- attach_function :glVertexAttrib1f, [:uint, :float], :void
610
- attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
611
- attach_function :glVertexAttrib1s, [:uint, :short], :void
612
- attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
613
- attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
614
- attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
615
- attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
616
- attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
617
- attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
618
- attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
619
- attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
620
- attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
621
- attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
622
- attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
623
- attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
624
- attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
625
- attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
626
- attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
627
- attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
628
- attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
629
- attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
630
- attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
631
- attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
632
- attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
633
- attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
634
- attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
635
- attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
636
- attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
637
- attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
638
- attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
639
- attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
640
- attach_function :glVertexAttrib4ubv, [:uint, :string], :void
641
- attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
642
- attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
643
- attach_function :glVertexAttribBinding, [:uint, :uint], :void
644
- attach_function :glVertexAttribDivisor, [:uint, :uint], :void
645
- attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
646
- attach_function :glVertexAttribI1i, [:uint, :int], :void
647
- attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
648
- attach_function :glVertexAttribI1ui, [:uint, :uint], :void
649
- attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
650
- attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
651
- attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
652
- attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
653
- attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
654
- attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
655
- attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
656
- attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
657
- attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
658
- attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
659
- attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
660
- attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
661
- attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
662
- attach_function :glVertexAttribI4ubv, [:uint, :string], :void
663
- attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
664
- attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
665
- attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
666
- attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
667
- attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
668
- attach_function :glVertexAttribL1d, [:uint, :double], :void
669
- attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
670
- attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
671
- attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
672
- attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
673
- attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
674
- attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
675
- attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
676
- attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
677
- attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
678
- attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
679
- attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
680
- attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
681
- attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
682
- attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
683
- attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
684
- attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
685
- attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
686
- attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
687
- attach_function :glVertexBindingDivisor, [:uint, :uint], :void
688
- attach_function :glVertexP2ui, [:uint, :uint], :void
689
- attach_function :glVertexP2uiv, [:uint, :pointer], :void
690
- attach_function :glVertexP3ui, [:uint, :uint], :void
691
- attach_function :glVertexP3uiv, [:uint, :pointer], :void
692
- attach_function :glVertexP4ui, [:uint, :uint], :void
693
- attach_function :glVertexP4uiv, [:uint, :pointer], :void
694
- attach_function :glViewport, [:int, :int, :int, :int], :void
695
- attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
696
- attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
697
- attach_function :glViewportIndexedfv, [:uint, :pointer], :void
698
- attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
699
-
700
-
701
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
702
- GL_ACTIVE_ATTRIBUTES = 0x8B89
703
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
704
- GL_ACTIVE_PROGRAM = 0x8259
705
- GL_ACTIVE_RESOURCES = 0x92F5
706
- GL_ACTIVE_SUBROUTINES = 0x8DE5
707
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
708
- GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
709
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
710
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
711
- GL_ACTIVE_TEXTURE = 0x84E0
712
- GL_ACTIVE_UNIFORMS = 0x8B86
713
- GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
714
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
715
- GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
716
- GL_ACTIVE_VARIABLES = 0x9305
717
- GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
718
- GL_ALL_BARRIER_BITS = 0xFFFFFFFF
719
- GL_ALL_SHADER_BITS = 0xFFFFFFFF
720
- GL_ALPHA = 0x1906
721
- GL_ALREADY_SIGNALED = 0x911A
722
- GL_ALWAYS = 0x0207
723
- GL_AND = 0x1501
724
- GL_AND_INVERTED = 0x1504
725
- GL_AND_REVERSE = 0x1502
726
- GL_ANY_SAMPLES_PASSED = 0x8C2F
727
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
728
- GL_ARRAY_BUFFER = 0x8892
729
- GL_ARRAY_BUFFER_BINDING = 0x8894
730
- GL_ARRAY_SIZE = 0x92FB
731
- GL_ARRAY_STRIDE = 0x92FE
732
- GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
733
- GL_ATOMIC_COUNTER_BUFFER = 0x92C0
734
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
735
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
736
- GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
737
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
738
- GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
739
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
740
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
741
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
742
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
743
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
744
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
745
- GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
746
- GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
747
- GL_ATTACHED_SHADERS = 0x8B85
748
- GL_AUTO_GENERATE_MIPMAP = 0x8295
749
- GL_BACK = 0x0405
750
- GL_BACK_LEFT = 0x0402
751
- GL_BACK_RIGHT = 0x0403
752
- GL_BGR = 0x80E0
753
- GL_BGRA = 0x80E1
754
- GL_BGRA_INTEGER = 0x8D9B
755
- GL_BGR_INTEGER = 0x8D9A
756
- GL_BLEND = 0x0BE2
757
- GL_BLEND_DST = 0x0BE0
758
- GL_BLEND_DST_ALPHA = 0x80CA
759
- GL_BLEND_DST_RGB = 0x80C8
760
- GL_BLEND_EQUATION_ALPHA = 0x883D
761
- GL_BLEND_EQUATION_RGB = 0x8009
762
- GL_BLEND_SRC = 0x0BE1
763
- GL_BLEND_SRC_ALPHA = 0x80CB
764
- GL_BLEND_SRC_RGB = 0x80C9
765
- GL_BLOCK_INDEX = 0x92FD
766
- GL_BLUE = 0x1905
767
- GL_BLUE_INTEGER = 0x8D96
768
- GL_BOOL = 0x8B56
769
- GL_BOOL_VEC2 = 0x8B57
770
- GL_BOOL_VEC3 = 0x8B58
771
- GL_BOOL_VEC4 = 0x8B59
772
- GL_BUFFER = 0x82E0
773
- GL_BUFFER_ACCESS = 0x88BB
774
- GL_BUFFER_ACCESS_FLAGS = 0x911F
775
- GL_BUFFER_BINDING = 0x9302
776
- GL_BUFFER_DATA_SIZE = 0x9303
777
- GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
778
- GL_BUFFER_MAPPED = 0x88BC
779
- GL_BUFFER_MAP_LENGTH = 0x9120
780
- GL_BUFFER_MAP_OFFSET = 0x9121
781
- GL_BUFFER_MAP_POINTER = 0x88BD
782
- GL_BUFFER_SIZE = 0x8764
783
- GL_BUFFER_STORAGE_FLAGS = 0x8220
784
- GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
785
- GL_BUFFER_USAGE = 0x8765
786
- GL_BUFFER_VARIABLE = 0x92E5
787
- GL_BYTE = 0x1400
788
- GL_CAVEAT_SUPPORT = 0x82B8
789
- GL_CCW = 0x0901
790
- GL_CLAMP_READ_COLOR = 0x891C
791
- GL_CLAMP_TO_BORDER = 0x812D
792
- GL_CLAMP_TO_EDGE = 0x812F
793
- GL_CLEAR = 0x1500
794
- GL_CLEAR_BUFFER = 0x82B4
795
- GL_CLEAR_TEXTURE = 0x9365
796
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
797
- GL_CLIENT_STORAGE_BIT = 0x0200
798
- GL_CLIP_DEPTH_MODE = 0x935D
799
- GL_CLIP_DISTANCE0 = 0x3000
800
- GL_CLIP_DISTANCE1 = 0x3001
801
- GL_CLIP_DISTANCE2 = 0x3002
802
- GL_CLIP_DISTANCE3 = 0x3003
803
- GL_CLIP_DISTANCE4 = 0x3004
804
- GL_CLIP_DISTANCE5 = 0x3005
805
- GL_CLIP_DISTANCE6 = 0x3006
806
- GL_CLIP_DISTANCE7 = 0x3007
807
- GL_CLIP_ORIGIN = 0x935C
808
- GL_COLOR = 0x1800
809
- GL_COLOR_ATTACHMENT0 = 0x8CE0
810
- GL_COLOR_ATTACHMENT1 = 0x8CE1
811
- GL_COLOR_ATTACHMENT10 = 0x8CEA
812
- GL_COLOR_ATTACHMENT11 = 0x8CEB
813
- GL_COLOR_ATTACHMENT12 = 0x8CEC
814
- GL_COLOR_ATTACHMENT13 = 0x8CED
815
- GL_COLOR_ATTACHMENT14 = 0x8CEE
816
- GL_COLOR_ATTACHMENT15 = 0x8CEF
817
- GL_COLOR_ATTACHMENT2 = 0x8CE2
818
- GL_COLOR_ATTACHMENT3 = 0x8CE3
819
- GL_COLOR_ATTACHMENT4 = 0x8CE4
820
- GL_COLOR_ATTACHMENT5 = 0x8CE5
821
- GL_COLOR_ATTACHMENT6 = 0x8CE6
822
- GL_COLOR_ATTACHMENT7 = 0x8CE7
823
- GL_COLOR_ATTACHMENT8 = 0x8CE8
824
- GL_COLOR_ATTACHMENT9 = 0x8CE9
825
- GL_COLOR_BUFFER_BIT = 0x00004000
826
- GL_COLOR_CLEAR_VALUE = 0x0C22
827
- GL_COLOR_COMPONENTS = 0x8283
828
- GL_COLOR_ENCODING = 0x8296
829
- GL_COLOR_LOGIC_OP = 0x0BF2
830
- GL_COLOR_RENDERABLE = 0x8286
831
- GL_COLOR_WRITEMASK = 0x0C23
832
- GL_COMMAND_BARRIER_BIT = 0x00000040
833
- GL_COMPARE_REF_TO_TEXTURE = 0x884E
834
- GL_COMPATIBLE_SUBROUTINES = 0x8E4B
835
- GL_COMPILE_STATUS = 0x8B81
836
- GL_COMPRESSED_R11_EAC = 0x9270
837
- GL_COMPRESSED_RED = 0x8225
838
- GL_COMPRESSED_RED_RGTC1 = 0x8DBB
839
- GL_COMPRESSED_RG = 0x8226
840
- GL_COMPRESSED_RG11_EAC = 0x9272
841
- GL_COMPRESSED_RGB = 0x84ED
842
- GL_COMPRESSED_RGB8_ETC2 = 0x9274
843
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
844
- GL_COMPRESSED_RGBA = 0x84EE
845
- GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
846
- GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
847
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
848
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
849
- GL_COMPRESSED_RG_RGTC2 = 0x8DBD
850
- GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
851
- GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
852
- GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
853
- GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
854
- GL_COMPRESSED_SRGB = 0x8C48
855
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
856
- GL_COMPRESSED_SRGB8_ETC2 = 0x9275
857
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
858
- GL_COMPRESSED_SRGB_ALPHA = 0x8C49
859
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
860
- GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
861
- GL_COMPUTE_SHADER = 0x91B9
862
- GL_COMPUTE_SHADER_BIT = 0x00000020
863
- GL_COMPUTE_SUBROUTINE = 0x92ED
864
- GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
865
- GL_COMPUTE_TEXTURE = 0x82A0
866
- GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
867
- GL_CONDITION_SATISFIED = 0x911C
868
- GL_CONSTANT_ALPHA = 0x8003
869
- GL_CONSTANT_COLOR = 0x8001
870
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
871
- GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
872
- GL_CONTEXT_FLAGS = 0x821E
873
- GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
874
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
875
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
876
- GL_CONTEXT_LOST = 0x0507
877
- GL_CONTEXT_PROFILE_MASK = 0x9126
878
- GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
879
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
880
- GL_COPY = 0x1503
881
- GL_COPY_INVERTED = 0x150C
882
- GL_COPY_READ_BUFFER = 0x8F36
883
- GL_COPY_READ_BUFFER_BINDING = 0x8F36
884
- GL_COPY_WRITE_BUFFER = 0x8F37
885
- GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
886
- GL_CULL_FACE = 0x0B44
887
- GL_CULL_FACE_MODE = 0x0B45
888
- GL_CURRENT_PROGRAM = 0x8B8D
889
- GL_CURRENT_QUERY = 0x8865
890
- GL_CURRENT_VERTEX_ATTRIB = 0x8626
891
- GL_CW = 0x0900
892
- GL_DEBUG_CALLBACK_FUNCTION = 0x8244
893
- GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
894
- GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
895
- GL_DEBUG_LOGGED_MESSAGES = 0x9145
896
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
897
- GL_DEBUG_OUTPUT = 0x92E0
898
- GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
899
- GL_DEBUG_SEVERITY_HIGH = 0x9146
900
- GL_DEBUG_SEVERITY_LOW = 0x9148
901
- GL_DEBUG_SEVERITY_MEDIUM = 0x9147
902
- GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
903
- GL_DEBUG_SOURCE_API = 0x8246
904
- GL_DEBUG_SOURCE_APPLICATION = 0x824A
905
- GL_DEBUG_SOURCE_OTHER = 0x824B
906
- GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
907
- GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
908
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
909
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
910
- GL_DEBUG_TYPE_ERROR = 0x824C
911
- GL_DEBUG_TYPE_MARKER = 0x8268
912
- GL_DEBUG_TYPE_OTHER = 0x8251
913
- GL_DEBUG_TYPE_PERFORMANCE = 0x8250
914
- GL_DEBUG_TYPE_POP_GROUP = 0x826A
915
- GL_DEBUG_TYPE_PORTABILITY = 0x824F
916
- GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
917
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
918
- GL_DECR = 0x1E03
919
- GL_DECR_WRAP = 0x8508
920
- GL_DELETE_STATUS = 0x8B80
921
- GL_DEPTH = 0x1801
922
- GL_DEPTH24_STENCIL8 = 0x88F0
923
- GL_DEPTH32F_STENCIL8 = 0x8CAD
924
- GL_DEPTH_ATTACHMENT = 0x8D00
925
- GL_DEPTH_BUFFER_BIT = 0x00000100
926
- GL_DEPTH_CLAMP = 0x864F
927
- GL_DEPTH_CLEAR_VALUE = 0x0B73
928
- GL_DEPTH_COMPONENT = 0x1902
929
- GL_DEPTH_COMPONENT16 = 0x81A5
930
- GL_DEPTH_COMPONENT24 = 0x81A6
931
- GL_DEPTH_COMPONENT32 = 0x81A7
932
- GL_DEPTH_COMPONENT32F = 0x8CAC
933
- GL_DEPTH_COMPONENTS = 0x8284
934
- GL_DEPTH_FUNC = 0x0B74
935
- GL_DEPTH_RANGE = 0x0B70
936
- GL_DEPTH_RENDERABLE = 0x8287
937
- GL_DEPTH_STENCIL = 0x84F9
938
- GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
939
- GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
940
- GL_DEPTH_TEST = 0x0B71
941
- GL_DEPTH_WRITEMASK = 0x0B72
942
- GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
943
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
944
- GL_DISPLAY_LIST = 0x82E7
945
- GL_DITHER = 0x0BD0
946
- GL_DONT_CARE = 0x1100
947
- GL_DOUBLE = 0x140A
948
- GL_DOUBLEBUFFER = 0x0C32
949
- GL_DOUBLE_MAT2 = 0x8F46
950
- GL_DOUBLE_MAT2x3 = 0x8F49
951
- GL_DOUBLE_MAT2x4 = 0x8F4A
952
- GL_DOUBLE_MAT3 = 0x8F47
953
- GL_DOUBLE_MAT3x2 = 0x8F4B
954
- GL_DOUBLE_MAT3x4 = 0x8F4C
955
- GL_DOUBLE_MAT4 = 0x8F48
956
- GL_DOUBLE_MAT4x2 = 0x8F4D
957
- GL_DOUBLE_MAT4x3 = 0x8F4E
958
- GL_DOUBLE_VEC2 = 0x8FFC
959
- GL_DOUBLE_VEC3 = 0x8FFD
960
- GL_DOUBLE_VEC4 = 0x8FFE
961
- GL_DRAW_BUFFER = 0x0C01
962
- GL_DRAW_BUFFER0 = 0x8825
963
- GL_DRAW_BUFFER1 = 0x8826
964
- GL_DRAW_BUFFER10 = 0x882F
965
- GL_DRAW_BUFFER11 = 0x8830
966
- GL_DRAW_BUFFER12 = 0x8831
967
- GL_DRAW_BUFFER13 = 0x8832
968
- GL_DRAW_BUFFER14 = 0x8833
969
- GL_DRAW_BUFFER15 = 0x8834
970
- GL_DRAW_BUFFER2 = 0x8827
971
- GL_DRAW_BUFFER3 = 0x8828
972
- GL_DRAW_BUFFER4 = 0x8829
973
- GL_DRAW_BUFFER5 = 0x882A
974
- GL_DRAW_BUFFER6 = 0x882B
975
- GL_DRAW_BUFFER7 = 0x882C
976
- GL_DRAW_BUFFER8 = 0x882D
977
- GL_DRAW_BUFFER9 = 0x882E
978
- GL_DRAW_FRAMEBUFFER = 0x8CA9
979
- GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
980
- GL_DRAW_INDIRECT_BUFFER = 0x8F3F
981
- GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
982
- GL_DST_ALPHA = 0x0304
983
- GL_DST_COLOR = 0x0306
984
- GL_DYNAMIC_COPY = 0x88EA
985
- GL_DYNAMIC_DRAW = 0x88E8
986
- GL_DYNAMIC_READ = 0x88E9
987
- GL_DYNAMIC_STORAGE_BIT = 0x0100
988
- GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
989
- GL_ELEMENT_ARRAY_BUFFER = 0x8893
990
- GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
991
- GL_EQUAL = 0x0202
992
- GL_EQUIV = 0x1509
993
- GL_EXTENSIONS = 0x1F03
994
- GL_FALSE = 0
995
- GL_FASTEST = 0x1101
996
- GL_FILL = 0x1B02
997
- GL_FILTER = 0x829A
998
- GL_FIRST_VERTEX_CONVENTION = 0x8E4D
999
- GL_FIXED = 0x140C
1000
- GL_FIXED_ONLY = 0x891D
1001
- GL_FLOAT = 0x1406
1002
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1003
- GL_FLOAT_MAT2 = 0x8B5A
1004
- GL_FLOAT_MAT2x3 = 0x8B65
1005
- GL_FLOAT_MAT2x4 = 0x8B66
1006
- GL_FLOAT_MAT3 = 0x8B5B
1007
- GL_FLOAT_MAT3x2 = 0x8B67
1008
- GL_FLOAT_MAT3x4 = 0x8B68
1009
- GL_FLOAT_MAT4 = 0x8B5C
1010
- GL_FLOAT_MAT4x2 = 0x8B69
1011
- GL_FLOAT_MAT4x3 = 0x8B6A
1012
- GL_FLOAT_VEC2 = 0x8B50
1013
- GL_FLOAT_VEC3 = 0x8B51
1014
- GL_FLOAT_VEC4 = 0x8B52
1015
- GL_FRACTIONAL_EVEN = 0x8E7C
1016
- GL_FRACTIONAL_ODD = 0x8E7B
1017
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1018
- GL_FRAGMENT_SHADER = 0x8B30
1019
- GL_FRAGMENT_SHADER_BIT = 0x00000002
1020
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
1021
- GL_FRAGMENT_SUBROUTINE = 0x92EC
1022
- GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1023
- GL_FRAGMENT_TEXTURE = 0x829F
1024
- GL_FRAMEBUFFER = 0x8D40
1025
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1026
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1027
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1028
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1029
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1030
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1031
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1032
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1033
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1034
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1035
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1036
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1037
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1038
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1039
- GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1040
- GL_FRAMEBUFFER_BINDING = 0x8CA6
1041
- GL_FRAMEBUFFER_BLEND = 0x828B
1042
- GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1043
- GL_FRAMEBUFFER_DEFAULT = 0x8218
1044
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1045
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1046
- GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1047
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1048
- GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1049
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1050
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1051
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1052
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1053
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1054
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1055
- GL_FRAMEBUFFER_RENDERABLE = 0x8289
1056
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1057
- GL_FRAMEBUFFER_SRGB = 0x8DB9
1058
- GL_FRAMEBUFFER_UNDEFINED = 0x8219
1059
- GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1060
- GL_FRONT = 0x0404
1061
- GL_FRONT_AND_BACK = 0x0408
1062
- GL_FRONT_FACE = 0x0B46
1063
- GL_FRONT_LEFT = 0x0400
1064
- GL_FRONT_RIGHT = 0x0401
1065
- GL_FULL_SUPPORT = 0x82B7
1066
- GL_FUNC_ADD = 0x8006
1067
- GL_FUNC_REVERSE_SUBTRACT = 0x800B
1068
- GL_FUNC_SUBTRACT = 0x800A
1069
- GL_GEOMETRY_INPUT_TYPE = 0x8917
1070
- GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1071
- GL_GEOMETRY_SHADER = 0x8DD9
1072
- GL_GEOMETRY_SHADER_BIT = 0x00000004
1073
- GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1074
- GL_GEOMETRY_SUBROUTINE = 0x92EB
1075
- GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1076
- GL_GEOMETRY_TEXTURE = 0x829E
1077
- GL_GEOMETRY_VERTICES_OUT = 0x8916
1078
- GL_GEQUAL = 0x0206
1079
- GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1080
- GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1081
- GL_GREATER = 0x0204
1082
- GL_GREEN = 0x1904
1083
- GL_GREEN_INTEGER = 0x8D95
1084
- GL_GUILTY_CONTEXT_RESET = 0x8253
1085
- GL_HALF_FLOAT = 0x140B
1086
- GL_HIGH_FLOAT = 0x8DF2
1087
- GL_HIGH_INT = 0x8DF5
1088
- GL_IMAGE_1D = 0x904C
1089
- GL_IMAGE_1D_ARRAY = 0x9052
1090
- GL_IMAGE_2D = 0x904D
1091
- GL_IMAGE_2D_ARRAY = 0x9053
1092
- GL_IMAGE_2D_MULTISAMPLE = 0x9055
1093
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1094
- GL_IMAGE_2D_RECT = 0x904F
1095
- GL_IMAGE_3D = 0x904E
1096
- GL_IMAGE_BINDING_ACCESS = 0x8F3E
1097
- GL_IMAGE_BINDING_FORMAT = 0x906E
1098
- GL_IMAGE_BINDING_LAYER = 0x8F3D
1099
- GL_IMAGE_BINDING_LAYERED = 0x8F3C
1100
- GL_IMAGE_BINDING_LEVEL = 0x8F3B
1101
- GL_IMAGE_BINDING_NAME = 0x8F3A
1102
- GL_IMAGE_BUFFER = 0x9051
1103
- GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1104
- GL_IMAGE_CLASS_11_11_10 = 0x82C2
1105
- GL_IMAGE_CLASS_1_X_16 = 0x82BE
1106
- GL_IMAGE_CLASS_1_X_32 = 0x82BB
1107
- GL_IMAGE_CLASS_1_X_8 = 0x82C1
1108
- GL_IMAGE_CLASS_2_X_16 = 0x82BD
1109
- GL_IMAGE_CLASS_2_X_32 = 0x82BA
1110
- GL_IMAGE_CLASS_2_X_8 = 0x82C0
1111
- GL_IMAGE_CLASS_4_X_16 = 0x82BC
1112
- GL_IMAGE_CLASS_4_X_32 = 0x82B9
1113
- GL_IMAGE_CLASS_4_X_8 = 0x82BF
1114
- GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1115
- GL_IMAGE_CUBE = 0x9050
1116
- GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1117
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1118
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1119
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1120
- GL_IMAGE_PIXEL_FORMAT = 0x82A9
1121
- GL_IMAGE_PIXEL_TYPE = 0x82AA
1122
- GL_IMAGE_TEXEL_SIZE = 0x82A7
1123
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1124
- GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1125
- GL_INCR = 0x1E02
1126
- GL_INCR_WRAP = 0x8507
1127
- GL_INDEX = 0x8222
1128
- GL_INFO_LOG_LENGTH = 0x8B84
1129
- GL_INNOCENT_CONTEXT_RESET = 0x8254
1130
- GL_INT = 0x1404
1131
- GL_INTERLEAVED_ATTRIBS = 0x8C8C
1132
- GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1133
- GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1134
- GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1135
- GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1136
- GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1137
- GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1138
- GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1139
- GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1140
- GL_INTERNALFORMAT_PREFERRED = 0x8270
1141
- GL_INTERNALFORMAT_RED_SIZE = 0x8271
1142
- GL_INTERNALFORMAT_RED_TYPE = 0x8278
1143
- GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1144
- GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1145
- GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1146
- GL_INTERNALFORMAT_SUPPORTED = 0x826F
1147
- GL_INT_2_10_10_10_REV = 0x8D9F
1148
- GL_INT_IMAGE_1D = 0x9057
1149
- GL_INT_IMAGE_1D_ARRAY = 0x905D
1150
- GL_INT_IMAGE_2D = 0x9058
1151
- GL_INT_IMAGE_2D_ARRAY = 0x905E
1152
- GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1153
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1154
- GL_INT_IMAGE_2D_RECT = 0x905A
1155
- GL_INT_IMAGE_3D = 0x9059
1156
- GL_INT_IMAGE_BUFFER = 0x905C
1157
- GL_INT_IMAGE_CUBE = 0x905B
1158
- GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1159
- GL_INT_SAMPLER_1D = 0x8DC9
1160
- GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1161
- GL_INT_SAMPLER_2D = 0x8DCA
1162
- GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1163
- GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1164
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1165
- GL_INT_SAMPLER_2D_RECT = 0x8DCD
1166
- GL_INT_SAMPLER_3D = 0x8DCB
1167
- GL_INT_SAMPLER_BUFFER = 0x8DD0
1168
- GL_INT_SAMPLER_CUBE = 0x8DCC
1169
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1170
- GL_INT_VEC2 = 0x8B53
1171
- GL_INT_VEC3 = 0x8B54
1172
- GL_INT_VEC4 = 0x8B55
1173
- GL_INVALID_ENUM = 0x0500
1174
- GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1175
- GL_INVALID_INDEX = 0xFFFFFFFF
1176
- GL_INVALID_OPERATION = 0x0502
1177
- GL_INVALID_VALUE = 0x0501
1178
- GL_INVERT = 0x150A
1179
- GL_ISOLINES = 0x8E7A
1180
- GL_IS_PER_PATCH = 0x92E7
1181
- GL_IS_ROW_MAJOR = 0x9300
1182
- GL_KEEP = 0x1E00
1183
- GL_LAST_VERTEX_CONVENTION = 0x8E4E
1184
- GL_LAYER_PROVOKING_VERTEX = 0x825E
1185
- GL_LEFT = 0x0406
1186
- GL_LEQUAL = 0x0203
1187
- GL_LESS = 0x0201
1188
- GL_LINE = 0x1B01
1189
- GL_LINEAR = 0x2601
1190
- GL_LINEAR_MIPMAP_LINEAR = 0x2703
1191
- GL_LINEAR_MIPMAP_NEAREST = 0x2701
1192
- GL_LINES = 0x0001
1193
- GL_LINES_ADJACENCY = 0x000A
1194
- GL_LINE_LOOP = 0x0002
1195
- GL_LINE_SMOOTH = 0x0B20
1196
- GL_LINE_SMOOTH_HINT = 0x0C52
1197
- GL_LINE_STRIP = 0x0003
1198
- GL_LINE_STRIP_ADJACENCY = 0x000B
1199
- GL_LINE_WIDTH = 0x0B21
1200
- GL_LINE_WIDTH_GRANULARITY = 0x0B23
1201
- GL_LINE_WIDTH_RANGE = 0x0B22
1202
- GL_LINK_STATUS = 0x8B82
1203
- GL_LOCATION = 0x930E
1204
- GL_LOCATION_COMPONENT = 0x934A
1205
- GL_LOCATION_INDEX = 0x930F
1206
- GL_LOGIC_OP_MODE = 0x0BF0
1207
- GL_LOSE_CONTEXT_ON_RESET = 0x8252
1208
- GL_LOWER_LEFT = 0x8CA1
1209
- GL_LOW_FLOAT = 0x8DF0
1210
- GL_LOW_INT = 0x8DF3
1211
- GL_MAJOR_VERSION = 0x821B
1212
- GL_MANUAL_GENERATE_MIPMAP = 0x8294
1213
- GL_MAP_COHERENT_BIT = 0x0080
1214
- GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1215
- GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1216
- GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1217
- GL_MAP_PERSISTENT_BIT = 0x0040
1218
- GL_MAP_READ_BIT = 0x0001
1219
- GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1220
- GL_MAP_WRITE_BIT = 0x0002
1221
- GL_MATRIX_STRIDE = 0x92FF
1222
- GL_MAX = 0x8008
1223
- GL_MAX_3D_TEXTURE_SIZE = 0x8073
1224
- GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
1225
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1226
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1227
- GL_MAX_CLIP_DISTANCES = 0x0D32
1228
- GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1229
- GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1230
- GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1231
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1232
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1233
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1234
- GL_MAX_COMBINED_DIMENSIONS = 0x8282
1235
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1236
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1237
- GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1238
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1239
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1240
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1241
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1242
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1243
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
1244
- GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1245
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1246
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1247
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1248
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1249
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1250
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1251
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1252
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1253
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1254
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1255
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1256
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1257
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1258
- GL_MAX_CULL_DISTANCES = 0x82F9
1259
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1260
- GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1261
- GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1262
- GL_MAX_DEPTH = 0x8280
1263
- GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1264
- GL_MAX_DRAW_BUFFERS = 0x8824
1265
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1266
- GL_MAX_ELEMENTS_INDICES = 0x80E9
1267
- GL_MAX_ELEMENTS_VERTICES = 0x80E8
1268
- GL_MAX_ELEMENT_INDEX = 0x8D6B
1269
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1270
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1271
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1272
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1273
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1274
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1275
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1276
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
1277
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1278
- GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1279
- GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1280
- GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1281
- GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1282
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1283
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1284
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1285
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1286
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1287
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1288
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1289
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1290
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1291
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1292
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1293
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1294
- GL_MAX_HEIGHT = 0x827F
1295
- GL_MAX_IMAGE_SAMPLES = 0x906D
1296
- GL_MAX_IMAGE_UNITS = 0x8F38
1297
- GL_MAX_INTEGER_SAMPLES = 0x9110
1298
- GL_MAX_LABEL_LENGTH = 0x82E8
1299
- GL_MAX_LAYERS = 0x8281
1300
- GL_MAX_NAME_LENGTH = 0x92F6
1301
- GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1302
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1303
- GL_MAX_PATCH_VERTICES = 0x8E7D
1304
- GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
1305
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1306
- GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1307
- GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1308
- GL_MAX_SAMPLES = 0x8D57
1309
- GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1310
- GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1311
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1312
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1313
- GL_MAX_SUBROUTINES = 0x8DE7
1314
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1315
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1316
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1317
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1318
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1319
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1320
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1321
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1322
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1323
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1324
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1325
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1326
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1327
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1328
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1329
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1330
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1331
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1332
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1333
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1334
- GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1335
- GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1336
- GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1337
- GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
1338
- GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
1339
- GL_MAX_TEXTURE_SIZE = 0x0D33
1340
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1341
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
1342
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
1343
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
1344
- GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1345
- GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1346
- GL_MAX_UNIFORM_LOCATIONS = 0x826E
1347
- GL_MAX_VARYING_COMPONENTS = 0x8B4B
1348
- GL_MAX_VARYING_FLOATS = 0x8B4B
1349
- GL_MAX_VARYING_VECTORS = 0x8DFC
1350
- GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1351
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1352
- GL_MAX_VERTEX_ATTRIBS = 0x8869
1353
- GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1354
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1355
- GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1356
- GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1357
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1358
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1359
- GL_MAX_VERTEX_STREAMS = 0x8E71
1360
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
1361
- GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1362
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
1363
- GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1364
- GL_MAX_VIEWPORTS = 0x825B
1365
- GL_MAX_VIEWPORT_DIMS = 0x0D3A
1366
- GL_MAX_WIDTH = 0x827E
1367
- GL_MEDIUM_FLOAT = 0x8DF1
1368
- GL_MEDIUM_INT = 0x8DF4
1369
- GL_MIN = 0x8007
1370
- GL_MINOR_VERSION = 0x821C
1371
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1372
- GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1373
- GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
1374
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1375
- GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1376
- GL_MIPMAP = 0x8293
1377
- GL_MIRRORED_REPEAT = 0x8370
1378
- GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1379
- GL_MULTISAMPLE = 0x809D
1380
- GL_NAME_LENGTH = 0x92F9
1381
- GL_NAND = 0x150E
1382
- GL_NEAREST = 0x2600
1383
- GL_NEAREST_MIPMAP_LINEAR = 0x2702
1384
- GL_NEAREST_MIPMAP_NEAREST = 0x2700
1385
- GL_NEGATIVE_ONE_TO_ONE = 0x935E
1386
- GL_NEVER = 0x0200
1387
- GL_NICEST = 0x1102
1388
- GL_NONE = 0
1389
- GL_NOOP = 0x1505
1390
- GL_NOR = 0x1508
1391
- GL_NOTEQUAL = 0x0205
1392
- GL_NO_ERROR = 0
1393
- GL_NO_RESET_NOTIFICATION = 0x8261
1394
- GL_NUM_ACTIVE_VARIABLES = 0x9304
1395
- GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1396
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
1397
- GL_NUM_EXTENSIONS = 0x821D
1398
- GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1399
- GL_NUM_SAMPLE_COUNTS = 0x9380
1400
- GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1401
- GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1402
- GL_OBJECT_TYPE = 0x9112
1403
- GL_OFFSET = 0x92FC
1404
- GL_ONE = 1
1405
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1406
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1407
- GL_ONE_MINUS_DST_ALPHA = 0x0305
1408
- GL_ONE_MINUS_DST_COLOR = 0x0307
1409
- GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1410
- GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1411
- GL_ONE_MINUS_SRC_ALPHA = 0x0303
1412
- GL_ONE_MINUS_SRC_COLOR = 0x0301
1413
- GL_OR = 0x1507
1414
- GL_OR_INVERTED = 0x150D
1415
- GL_OR_REVERSE = 0x150B
1416
- GL_OUT_OF_MEMORY = 0x0505
1417
- GL_PACK_ALIGNMENT = 0x0D05
1418
- GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1419
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1420
- GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1421
- GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1422
- GL_PACK_IMAGE_HEIGHT = 0x806C
1423
- GL_PACK_LSB_FIRST = 0x0D01
1424
- GL_PACK_ROW_LENGTH = 0x0D02
1425
- GL_PACK_SKIP_IMAGES = 0x806B
1426
- GL_PACK_SKIP_PIXELS = 0x0D04
1427
- GL_PACK_SKIP_ROWS = 0x0D03
1428
- GL_PACK_SWAP_BYTES = 0x0D00
1429
- GL_PATCHES = 0x000E
1430
- GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1431
- GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1432
- GL_PATCH_VERTICES = 0x8E72
1433
- GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1434
- GL_PIXEL_PACK_BUFFER = 0x88EB
1435
- GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
1436
- GL_PIXEL_UNPACK_BUFFER = 0x88EC
1437
- GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
1438
- GL_POINT = 0x1B00
1439
- GL_POINTS = 0x0000
1440
- GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
1441
- GL_POINT_SIZE = 0x0B11
1442
- GL_POINT_SIZE_GRANULARITY = 0x0B13
1443
- GL_POINT_SIZE_RANGE = 0x0B12
1444
- GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
1445
- GL_POLYGON_MODE = 0x0B40
1446
- GL_POLYGON_OFFSET_FACTOR = 0x8038
1447
- GL_POLYGON_OFFSET_FILL = 0x8037
1448
- GL_POLYGON_OFFSET_LINE = 0x2A02
1449
- GL_POLYGON_OFFSET_POINT = 0x2A01
1450
- GL_POLYGON_OFFSET_UNITS = 0x2A00
1451
- GL_POLYGON_SMOOTH = 0x0B41
1452
- GL_POLYGON_SMOOTH_HINT = 0x0C53
1453
- GL_PRIMITIVES_GENERATED = 0x8C87
1454
- GL_PRIMITIVE_RESTART = 0x8F9D
1455
- GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1456
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1457
- GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1458
- GL_PROGRAM = 0x82E2
1459
- GL_PROGRAM_BINARY_FORMATS = 0x87FF
1460
- GL_PROGRAM_BINARY_LENGTH = 0x8741
1461
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1462
- GL_PROGRAM_INPUT = 0x92E3
1463
- GL_PROGRAM_OUTPUT = 0x92E4
1464
- GL_PROGRAM_PIPELINE = 0x82E4
1465
- GL_PROGRAM_PIPELINE_BINDING = 0x825A
1466
- GL_PROGRAM_POINT_SIZE = 0x8642
1467
- GL_PROGRAM_SEPARABLE = 0x8258
1468
- GL_PROVOKING_VERTEX = 0x8E4F
1469
- GL_PROXY_TEXTURE_1D = 0x8063
1470
- GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
1471
- GL_PROXY_TEXTURE_2D = 0x8064
1472
- GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
1473
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1474
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1475
- GL_PROXY_TEXTURE_3D = 0x8070
1476
- GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
1477
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1478
- GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1479
- GL_QUADS = 0x0007
1480
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1481
- GL_QUERY = 0x82E3
1482
- GL_QUERY_BUFFER = 0x9192
1483
- GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1484
- GL_QUERY_BUFFER_BINDING = 0x9193
1485
- GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
1486
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
1487
- GL_QUERY_BY_REGION_WAIT = 0x8E15
1488
- GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
1489
- GL_QUERY_COUNTER_BITS = 0x8864
1490
- GL_QUERY_NO_WAIT = 0x8E14
1491
- GL_QUERY_NO_WAIT_INVERTED = 0x8E18
1492
- GL_QUERY_RESULT = 0x8866
1493
- GL_QUERY_RESULT_AVAILABLE = 0x8867
1494
- GL_QUERY_RESULT_NO_WAIT = 0x9194
1495
- GL_QUERY_TARGET = 0x82EA
1496
- GL_QUERY_WAIT = 0x8E13
1497
- GL_QUERY_WAIT_INVERTED = 0x8E17
1498
- GL_R11F_G11F_B10F = 0x8C3A
1499
- GL_R16 = 0x822A
1500
- GL_R16F = 0x822D
1501
- GL_R16I = 0x8233
1502
- GL_R16UI = 0x8234
1503
- GL_R16_SNORM = 0x8F98
1504
- GL_R32F = 0x822E
1505
- GL_R32I = 0x8235
1506
- GL_R32UI = 0x8236
1507
- GL_R3_G3_B2 = 0x2A10
1508
- GL_R8 = 0x8229
1509
- GL_R8I = 0x8231
1510
- GL_R8UI = 0x8232
1511
- GL_R8_SNORM = 0x8F94
1512
- GL_RASTERIZER_DISCARD = 0x8C89
1513
- GL_READ_BUFFER = 0x0C02
1514
- GL_READ_FRAMEBUFFER = 0x8CA8
1515
- GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1516
- GL_READ_ONLY = 0x88B8
1517
- GL_READ_PIXELS = 0x828C
1518
- GL_READ_PIXELS_FORMAT = 0x828D
1519
- GL_READ_PIXELS_TYPE = 0x828E
1520
- GL_READ_WRITE = 0x88BA
1521
- GL_RED = 0x1903
1522
- GL_RED_INTEGER = 0x8D94
1523
- GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1524
- GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1525
- GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1526
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1527
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1528
- GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1529
- GL_RENDERBUFFER = 0x8D41
1530
- GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1531
- GL_RENDERBUFFER_BINDING = 0x8CA7
1532
- GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1533
- GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1534
- GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1535
- GL_RENDERBUFFER_HEIGHT = 0x8D43
1536
- GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1537
- GL_RENDERBUFFER_RED_SIZE = 0x8D50
1538
- GL_RENDERBUFFER_SAMPLES = 0x8CAB
1539
- GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1540
- GL_RENDERBUFFER_WIDTH = 0x8D42
1541
- GL_RENDERER = 0x1F01
1542
- GL_REPEAT = 0x2901
1543
- GL_REPLACE = 0x1E01
1544
- GL_RESET_NOTIFICATION_STRATEGY = 0x8256
1545
- GL_RG = 0x8227
1546
- GL_RG16 = 0x822C
1547
- GL_RG16F = 0x822F
1548
- GL_RG16I = 0x8239
1549
- GL_RG16UI = 0x823A
1550
- GL_RG16_SNORM = 0x8F99
1551
- GL_RG32F = 0x8230
1552
- GL_RG32I = 0x823B
1553
- GL_RG32UI = 0x823C
1554
- GL_RG8 = 0x822B
1555
- GL_RG8I = 0x8237
1556
- GL_RG8UI = 0x8238
1557
- GL_RG8_SNORM = 0x8F95
1558
- GL_RGB = 0x1907
1559
- GL_RGB10 = 0x8052
1560
- GL_RGB10_A2 = 0x8059
1561
- GL_RGB10_A2UI = 0x906F
1562
- GL_RGB12 = 0x8053
1563
- GL_RGB16 = 0x8054
1564
- GL_RGB16F = 0x881B
1565
- GL_RGB16I = 0x8D89
1566
- GL_RGB16UI = 0x8D77
1567
- GL_RGB16_SNORM = 0x8F9A
1568
- GL_RGB32F = 0x8815
1569
- GL_RGB32I = 0x8D83
1570
- GL_RGB32UI = 0x8D71
1571
- GL_RGB4 = 0x804F
1572
- GL_RGB5 = 0x8050
1573
- GL_RGB565 = 0x8D62
1574
- GL_RGB5_A1 = 0x8057
1575
- GL_RGB8 = 0x8051
1576
- GL_RGB8I = 0x8D8F
1577
- GL_RGB8UI = 0x8D7D
1578
- GL_RGB8_SNORM = 0x8F96
1579
- GL_RGB9_E5 = 0x8C3D
1580
- GL_RGBA = 0x1908
1581
- GL_RGBA12 = 0x805A
1582
- GL_RGBA16 = 0x805B
1583
- GL_RGBA16F = 0x881A
1584
- GL_RGBA16I = 0x8D88
1585
- GL_RGBA16UI = 0x8D76
1586
- GL_RGBA16_SNORM = 0x8F9B
1587
- GL_RGBA2 = 0x8055
1588
- GL_RGBA32F = 0x8814
1589
- GL_RGBA32I = 0x8D82
1590
- GL_RGBA32UI = 0x8D70
1591
- GL_RGBA4 = 0x8056
1592
- GL_RGBA8 = 0x8058
1593
- GL_RGBA8I = 0x8D8E
1594
- GL_RGBA8UI = 0x8D7C
1595
- GL_RGBA8_SNORM = 0x8F97
1596
- GL_RGBA_INTEGER = 0x8D99
1597
- GL_RGB_INTEGER = 0x8D98
1598
- GL_RG_INTEGER = 0x8228
1599
- GL_RIGHT = 0x0407
1600
- GL_SAMPLER = 0x82E6
1601
- GL_SAMPLER_1D = 0x8B5D
1602
- GL_SAMPLER_1D_ARRAY = 0x8DC0
1603
- GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
1604
- GL_SAMPLER_1D_SHADOW = 0x8B61
1605
- GL_SAMPLER_2D = 0x8B5E
1606
- GL_SAMPLER_2D_ARRAY = 0x8DC1
1607
- GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
1608
- GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1609
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1610
- GL_SAMPLER_2D_RECT = 0x8B63
1611
- GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1612
- GL_SAMPLER_2D_SHADOW = 0x8B62
1613
- GL_SAMPLER_3D = 0x8B5F
1614
- GL_SAMPLER_BINDING = 0x8919
1615
- GL_SAMPLER_BUFFER = 0x8DC2
1616
- GL_SAMPLER_CUBE = 0x8B60
1617
- GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1618
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1619
- GL_SAMPLER_CUBE_SHADOW = 0x8DC5
1620
- GL_SAMPLES = 0x80A9
1621
- GL_SAMPLES_PASSED = 0x8914
1622
- GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
1623
- GL_SAMPLE_ALPHA_TO_ONE = 0x809F
1624
- GL_SAMPLE_BUFFERS = 0x80A8
1625
- GL_SAMPLE_COVERAGE = 0x80A0
1626
- GL_SAMPLE_COVERAGE_INVERT = 0x80AB
1627
- GL_SAMPLE_COVERAGE_VALUE = 0x80AA
1628
- GL_SAMPLE_MASK = 0x8E51
1629
- GL_SAMPLE_MASK_VALUE = 0x8E52
1630
- GL_SAMPLE_POSITION = 0x8E50
1631
- GL_SAMPLE_SHADING = 0x8C36
1632
- GL_SCISSOR_BOX = 0x0C10
1633
- GL_SCISSOR_TEST = 0x0C11
1634
- GL_SEPARATE_ATTRIBS = 0x8C8D
1635
- GL_SET = 0x150F
1636
- GL_SHADER = 0x82E1
1637
- GL_SHADER_BINARY_FORMATS = 0x8DF8
1638
- GL_SHADER_COMPILER = 0x8DFA
1639
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1640
- GL_SHADER_IMAGE_ATOMIC = 0x82A6
1641
- GL_SHADER_IMAGE_LOAD = 0x82A4
1642
- GL_SHADER_IMAGE_STORE = 0x82A5
1643
- GL_SHADER_SOURCE_LENGTH = 0x8B88
1644
- GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1645
- GL_SHADER_STORAGE_BLOCK = 0x92E6
1646
- GL_SHADER_STORAGE_BUFFER = 0x90D2
1647
- GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1648
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1649
- GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1650
- GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1651
- GL_SHADER_TYPE = 0x8B4F
1652
- GL_SHADING_LANGUAGE_VERSION = 0x8B8C
1653
- GL_SHORT = 0x1402
1654
- GL_SIGNALED = 0x9119
1655
- GL_SIGNED_NORMALIZED = 0x8F9C
1656
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1657
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1658
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1659
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1660
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
1661
- GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
1662
- GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
1663
- GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
1664
- GL_SRC1_ALPHA = 0x8589
1665
- GL_SRC1_COLOR = 0x88F9
1666
- GL_SRC_ALPHA = 0x0302
1667
- GL_SRC_ALPHA_SATURATE = 0x0308
1668
- GL_SRC_COLOR = 0x0300
1669
- GL_SRGB = 0x8C40
1670
- GL_SRGB8 = 0x8C41
1671
- GL_SRGB8_ALPHA8 = 0x8C43
1672
- GL_SRGB_ALPHA = 0x8C42
1673
- GL_SRGB_READ = 0x8297
1674
- GL_SRGB_WRITE = 0x8298
1675
- GL_STACK_OVERFLOW = 0x0503
1676
- GL_STACK_UNDERFLOW = 0x0504
1677
- GL_STATIC_COPY = 0x88E6
1678
- GL_STATIC_DRAW = 0x88E4
1679
- GL_STATIC_READ = 0x88E5
1680
- GL_STENCIL = 0x1802
1681
- GL_STENCIL_ATTACHMENT = 0x8D20
1682
- GL_STENCIL_BACK_FAIL = 0x8801
1683
- GL_STENCIL_BACK_FUNC = 0x8800
1684
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
1685
- GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
1686
- GL_STENCIL_BACK_REF = 0x8CA3
1687
- GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
1688
- GL_STENCIL_BACK_WRITEMASK = 0x8CA5
1689
- GL_STENCIL_BUFFER_BIT = 0x00000400
1690
- GL_STENCIL_CLEAR_VALUE = 0x0B91
1691
- GL_STENCIL_COMPONENTS = 0x8285
1692
- GL_STENCIL_FAIL = 0x0B94
1693
- GL_STENCIL_FUNC = 0x0B92
1694
- GL_STENCIL_INDEX = 0x1901
1695
- GL_STENCIL_INDEX1 = 0x8D46
1696
- GL_STENCIL_INDEX16 = 0x8D49
1697
- GL_STENCIL_INDEX4 = 0x8D47
1698
- GL_STENCIL_INDEX8 = 0x8D48
1699
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
1700
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
1701
- GL_STENCIL_REF = 0x0B97
1702
- GL_STENCIL_RENDERABLE = 0x8288
1703
- GL_STENCIL_TEST = 0x0B90
1704
- GL_STENCIL_VALUE_MASK = 0x0B93
1705
- GL_STENCIL_WRITEMASK = 0x0B98
1706
- GL_STEREO = 0x0C33
1707
- GL_STREAM_COPY = 0x88E2
1708
- GL_STREAM_DRAW = 0x88E0
1709
- GL_STREAM_READ = 0x88E1
1710
- GL_SUBPIXEL_BITS = 0x0D50
1711
- GL_SYNC_CONDITION = 0x9113
1712
- GL_SYNC_FENCE = 0x9116
1713
- GL_SYNC_FLAGS = 0x9115
1714
- GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1715
- GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1716
- GL_SYNC_STATUS = 0x9114
1717
- GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1718
- GL_TESS_CONTROL_SHADER = 0x8E88
1719
- GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1720
- GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1721
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1722
- GL_TESS_CONTROL_TEXTURE = 0x829C
1723
- GL_TESS_EVALUATION_SHADER = 0x8E87
1724
- GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1725
- GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1726
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1727
- GL_TESS_EVALUATION_TEXTURE = 0x829D
1728
- GL_TESS_GEN_MODE = 0x8E76
1729
- GL_TESS_GEN_POINT_MODE = 0x8E79
1730
- GL_TESS_GEN_SPACING = 0x8E77
1731
- GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1732
- GL_TEXTURE = 0x1702
1733
- GL_TEXTURE0 = 0x84C0
1734
- GL_TEXTURE1 = 0x84C1
1735
- GL_TEXTURE10 = 0x84CA
1736
- GL_TEXTURE11 = 0x84CB
1737
- GL_TEXTURE12 = 0x84CC
1738
- GL_TEXTURE13 = 0x84CD
1739
- GL_TEXTURE14 = 0x84CE
1740
- GL_TEXTURE15 = 0x84CF
1741
- GL_TEXTURE16 = 0x84D0
1742
- GL_TEXTURE17 = 0x84D1
1743
- GL_TEXTURE18 = 0x84D2
1744
- GL_TEXTURE19 = 0x84D3
1745
- GL_TEXTURE2 = 0x84C2
1746
- GL_TEXTURE20 = 0x84D4
1747
- GL_TEXTURE21 = 0x84D5
1748
- GL_TEXTURE22 = 0x84D6
1749
- GL_TEXTURE23 = 0x84D7
1750
- GL_TEXTURE24 = 0x84D8
1751
- GL_TEXTURE25 = 0x84D9
1752
- GL_TEXTURE26 = 0x84DA
1753
- GL_TEXTURE27 = 0x84DB
1754
- GL_TEXTURE28 = 0x84DC
1755
- GL_TEXTURE29 = 0x84DD
1756
- GL_TEXTURE3 = 0x84C3
1757
- GL_TEXTURE30 = 0x84DE
1758
- GL_TEXTURE31 = 0x84DF
1759
- GL_TEXTURE4 = 0x84C4
1760
- GL_TEXTURE5 = 0x84C5
1761
- GL_TEXTURE6 = 0x84C6
1762
- GL_TEXTURE7 = 0x84C7
1763
- GL_TEXTURE8 = 0x84C8
1764
- GL_TEXTURE9 = 0x84C9
1765
- GL_TEXTURE_1D = 0x0DE0
1766
- GL_TEXTURE_1D_ARRAY = 0x8C18
1767
- GL_TEXTURE_2D = 0x0DE1
1768
- GL_TEXTURE_2D_ARRAY = 0x8C1A
1769
- GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1770
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1771
- GL_TEXTURE_3D = 0x806F
1772
- GL_TEXTURE_ALPHA_SIZE = 0x805F
1773
- GL_TEXTURE_ALPHA_TYPE = 0x8C13
1774
- GL_TEXTURE_BASE_LEVEL = 0x813C
1775
- GL_TEXTURE_BINDING = 0x82EB
1776
- GL_TEXTURE_BINDING_1D = 0x8068
1777
- GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
1778
- GL_TEXTURE_BINDING_2D = 0x8069
1779
- GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
1780
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1781
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1782
- GL_TEXTURE_BINDING_3D = 0x806A
1783
- GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1784
- GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
1785
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1786
- GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1787
- GL_TEXTURE_BLUE_SIZE = 0x805E
1788
- GL_TEXTURE_BLUE_TYPE = 0x8C12
1789
- GL_TEXTURE_BORDER_COLOR = 0x1004
1790
- GL_TEXTURE_BUFFER = 0x8C2A
1791
- GL_TEXTURE_BUFFER_BINDING = 0x8C2A
1792
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1793
- GL_TEXTURE_BUFFER_OFFSET = 0x919D
1794
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1795
- GL_TEXTURE_BUFFER_SIZE = 0x919E
1796
- GL_TEXTURE_COMPARE_FUNC = 0x884D
1797
- GL_TEXTURE_COMPARE_MODE = 0x884C
1798
- GL_TEXTURE_COMPRESSED = 0x86A1
1799
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1800
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1801
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1802
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
1803
- GL_TEXTURE_COMPRESSION_HINT = 0x84EF
1804
- GL_TEXTURE_CUBE_MAP = 0x8513
1805
- GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1806
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
1807
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
1808
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
1809
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
1810
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
1811
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
1812
- GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1813
- GL_TEXTURE_DEPTH = 0x8071
1814
- GL_TEXTURE_DEPTH_SIZE = 0x884A
1815
- GL_TEXTURE_DEPTH_TYPE = 0x8C16
1816
- GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1817
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1818
- GL_TEXTURE_GATHER = 0x82A2
1819
- GL_TEXTURE_GATHER_SHADOW = 0x82A3
1820
- GL_TEXTURE_GREEN_SIZE = 0x805D
1821
- GL_TEXTURE_GREEN_TYPE = 0x8C11
1822
- GL_TEXTURE_HEIGHT = 0x1001
1823
- GL_TEXTURE_IMAGE_FORMAT = 0x828F
1824
- GL_TEXTURE_IMAGE_TYPE = 0x8290
1825
- GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1826
- GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1827
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003
1828
- GL_TEXTURE_LOD_BIAS = 0x8501
1829
- GL_TEXTURE_MAG_FILTER = 0x2800
1830
- GL_TEXTURE_MAX_LEVEL = 0x813D
1831
- GL_TEXTURE_MAX_LOD = 0x813B
1832
- GL_TEXTURE_MIN_FILTER = 0x2801
1833
- GL_TEXTURE_MIN_LOD = 0x813A
1834
- GL_TEXTURE_RECTANGLE = 0x84F5
1835
- GL_TEXTURE_RED_SIZE = 0x805C
1836
- GL_TEXTURE_RED_TYPE = 0x8C10
1837
- GL_TEXTURE_SAMPLES = 0x9106
1838
- GL_TEXTURE_SHADOW = 0x82A1
1839
- GL_TEXTURE_SHARED_SIZE = 0x8C3F
1840
- GL_TEXTURE_STENCIL_SIZE = 0x88F1
1841
- GL_TEXTURE_SWIZZLE_A = 0x8E45
1842
- GL_TEXTURE_SWIZZLE_B = 0x8E44
1843
- GL_TEXTURE_SWIZZLE_G = 0x8E43
1844
- GL_TEXTURE_SWIZZLE_R = 0x8E42
1845
- GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1846
- GL_TEXTURE_TARGET = 0x1006
1847
- GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1848
- GL_TEXTURE_VIEW = 0x82B5
1849
- GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1850
- GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1851
- GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1852
- GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1853
- GL_TEXTURE_WIDTH = 0x1000
1854
- GL_TEXTURE_WRAP_R = 0x8072
1855
- GL_TEXTURE_WRAP_S = 0x2802
1856
- GL_TEXTURE_WRAP_T = 0x2803
1857
- GL_TIMEOUT_EXPIRED = 0x911B
1858
- GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1859
- GL_TIMESTAMP = 0x8E28
1860
- GL_TIME_ELAPSED = 0x88BF
1861
- GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1862
- GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1863
- GL_TRANSFORM_FEEDBACK = 0x8E22
1864
- GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
1865
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1866
- GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1867
- GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
1868
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1869
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
1870
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1871
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
1872
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1873
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
1874
- GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
1875
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1876
- GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
1877
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
1878
- GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1879
- GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
1880
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
1881
- GL_TRIANGLES = 0x0004
1882
- GL_TRIANGLES_ADJACENCY = 0x000C
1883
- GL_TRIANGLE_FAN = 0x0006
1884
- GL_TRIANGLE_STRIP = 0x0005
1885
- GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1886
- GL_TRUE = 1
1887
- GL_TYPE = 0x92FA
1888
- GL_UNDEFINED_VERTEX = 0x8260
1889
- GL_UNIFORM = 0x92E1
1890
- GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1891
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1892
- GL_UNIFORM_BARRIER_BIT = 0x00000004
1893
- GL_UNIFORM_BLOCK = 0x92E2
1894
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1895
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1896
- GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1897
- GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1898
- GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1899
- GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1900
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1901
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1902
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
1903
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1904
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1905
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1906
- GL_UNIFORM_BUFFER = 0x8A11
1907
- GL_UNIFORM_BUFFER_BINDING = 0x8A28
1908
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1909
- GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1910
- GL_UNIFORM_BUFFER_START = 0x8A29
1911
- GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1912
- GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1913
- GL_UNIFORM_NAME_LENGTH = 0x8A39
1914
- GL_UNIFORM_OFFSET = 0x8A3B
1915
- GL_UNIFORM_SIZE = 0x8A38
1916
- GL_UNIFORM_TYPE = 0x8A37
1917
- GL_UNKNOWN_CONTEXT_RESET = 0x8255
1918
- GL_UNPACK_ALIGNMENT = 0x0CF5
1919
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1920
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1921
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1922
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1923
- GL_UNPACK_IMAGE_HEIGHT = 0x806E
1924
- GL_UNPACK_LSB_FIRST = 0x0CF1
1925
- GL_UNPACK_ROW_LENGTH = 0x0CF2
1926
- GL_UNPACK_SKIP_IMAGES = 0x806D
1927
- GL_UNPACK_SKIP_PIXELS = 0x0CF4
1928
- GL_UNPACK_SKIP_ROWS = 0x0CF3
1929
- GL_UNPACK_SWAP_BYTES = 0x0CF0
1930
- GL_UNSIGNALED = 0x9118
1931
- GL_UNSIGNED_BYTE = 0x1401
1932
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
1933
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032
1934
- GL_UNSIGNED_INT = 0x1405
1935
- GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
1936
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036
1937
- GL_UNSIGNED_INT_24_8 = 0x84FA
1938
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
1939
- GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
1940
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035
1941
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
1942
- GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1943
- GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1944
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1945
- GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1946
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1947
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1948
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1949
- GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1950
- GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1951
- GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1952
- GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1953
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1954
- GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
1955
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
1956
- GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
1957
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
1958
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1959
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1960
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1961
- GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
1962
- GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1963
- GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
1964
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1965
- GL_UNSIGNED_INT_VEC2 = 0x8DC6
1966
- GL_UNSIGNED_INT_VEC3 = 0x8DC7
1967
- GL_UNSIGNED_INT_VEC4 = 0x8DC8
1968
- GL_UNSIGNED_NORMALIZED = 0x8C17
1969
- GL_UNSIGNED_SHORT = 0x1403
1970
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
1971
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
1972
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
1973
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
1974
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363
1975
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
1976
- GL_UPPER_LEFT = 0x8CA2
1977
- GL_VALIDATE_STATUS = 0x8B83
1978
- GL_VENDOR = 0x1F00
1979
- GL_VERSION = 0x1F02
1980
- GL_VERTEX_ARRAY = 0x8074
1981
- GL_VERTEX_ARRAY_BINDING = 0x85B5
1982
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1983
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
1984
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1985
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
1986
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
1987
- GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1988
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
1989
- GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
1990
- GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
1991
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
1992
- GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
1993
- GL_VERTEX_ATTRIB_BINDING = 0x82D4
1994
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1995
- GL_VERTEX_BINDING_BUFFER = 0x8F4F
1996
- GL_VERTEX_BINDING_DIVISOR = 0x82D6
1997
- GL_VERTEX_BINDING_OFFSET = 0x82D7
1998
- GL_VERTEX_BINDING_STRIDE = 0x82D8
1999
- GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
2000
- GL_VERTEX_SHADER = 0x8B31
2001
- GL_VERTEX_SHADER_BIT = 0x00000001
2002
- GL_VERTEX_SUBROUTINE = 0x92E8
2003
- GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2004
- GL_VERTEX_TEXTURE = 0x829B
2005
- GL_VIEWPORT = 0x0BA2
2006
- GL_VIEWPORT_BOUNDS_RANGE = 0x825D
2007
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
2008
- GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
2009
- GL_VIEW_CLASS_128_BITS = 0x82C4
2010
- GL_VIEW_CLASS_16_BITS = 0x82CA
2011
- GL_VIEW_CLASS_24_BITS = 0x82C9
2012
- GL_VIEW_CLASS_32_BITS = 0x82C8
2013
- GL_VIEW_CLASS_48_BITS = 0x82C7
2014
- GL_VIEW_CLASS_64_BITS = 0x82C6
2015
- GL_VIEW_CLASS_8_BITS = 0x82CB
2016
- GL_VIEW_CLASS_96_BITS = 0x82C5
2017
- GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2018
- GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2019
- GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2020
- GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2021
- GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2022
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2023
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2024
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2025
- GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2026
- GL_WAIT_FAILED = 0x911D
2027
- GL_WRITE_ONLY = 0x88B9
2028
- GL_XOR = 0x1506
2029
- GL_ZERO = 0
2030
- GL_ZERO_TO_ONE = 0x935F
2031
-
2032
- end
1
+ require 'ffi'
2
+
3
+ module RubyGL::Native
4
+ attach_function :glAccum, [:uint, :float], :void
5
+ attach_function :glActiveShaderProgram, [:uint, :uint], :void
6
+ attach_function :glActiveTexture, [:uint], :void
7
+ attach_function :glAlphaFunc, [:uint, :float], :void
8
+ attach_function :glAreTexturesResident, [:int, :pointer, :pointer], :uchar
9
+ attach_function :glArrayElement, [:int], :void
10
+ attach_function :glAttachShader, [:uint, :uint], :void
11
+ attach_function :glBegin, [:uint], :void
12
+ attach_function :glBeginConditionalRender, [:uint, :uint], :void
13
+ attach_function :glBeginQuery, [:uint, :uint], :void
14
+ attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
15
+ attach_function :glBeginTransformFeedback, [:uint], :void
16
+ attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
17
+ attach_function :glBindBuffer, [:uint, :uint], :void
18
+ attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
19
+ attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
20
+ attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
21
+ attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
22
+ attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
23
+ attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
24
+ attach_function :glBindFramebuffer, [:uint, :uint], :void
25
+ attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
26
+ attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
27
+ attach_function :glBindProgramPipeline, [:uint], :void
28
+ attach_function :glBindRenderbuffer, [:uint, :uint], :void
29
+ attach_function :glBindSampler, [:uint, :uint], :void
30
+ attach_function :glBindSamplers, [:uint, :int, :pointer], :void
31
+ attach_function :glBindTexture, [:uint, :uint], :void
32
+ attach_function :glBindTextureUnit, [:uint, :uint], :void
33
+ attach_function :glBindTextures, [:uint, :int, :pointer], :void
34
+ attach_function :glBindTransformFeedback, [:uint, :uint], :void
35
+ attach_function :glBindVertexArray, [:uint], :void
36
+ attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
37
+ attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
38
+ attach_function :glBitmap, [:int, :int, :float, :float, :float, :float, :string], :void
39
+ attach_function :glBlendColor, [:float, :float, :float, :float], :void
40
+ attach_function :glBlendEquation, [:uint], :void
41
+ attach_function :glBlendEquationSeparate, [:uint, :uint], :void
42
+ attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
43
+ attach_function :glBlendEquationi, [:uint, :uint], :void
44
+ attach_function :glBlendFunc, [:uint, :uint], :void
45
+ attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
46
+ attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
47
+ attach_function :glBlendFunci, [:uint, :uint, :uint], :void
48
+ attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
49
+ attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
50
+ attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
51
+ attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
52
+ attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
53
+ attach_function :glCallList, [:uint], :void
54
+ attach_function :glCallLists, [:int, :uint, :pointer], :void
55
+ attach_function :glCheckFramebufferStatus, [:uint], :uint
56
+ attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
57
+ attach_function :glClampColor, [:uint, :uint], :void
58
+ attach_function :glClear, [:uint], :void
59
+ attach_function :glClearAccum, [:float, :float, :float, :float], :void
60
+ attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
61
+ attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
62
+ attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
63
+ attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
64
+ attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
65
+ attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
66
+ attach_function :glClearColor, [:float, :float, :float, :float], :void
67
+ attach_function :glClearDepth, [:double], :void
68
+ attach_function :glClearDepthf, [:float], :void
69
+ attach_function :glClearIndex, [:float], :void
70
+ attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
71
+ attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
72
+ attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
73
+ attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
74
+ attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
75
+ attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
76
+ attach_function :glClearStencil, [:int], :void
77
+ attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
78
+ attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
79
+ attach_function :glClientActiveTexture, [:uint], :void
80
+ attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
81
+ attach_function :glClipControl, [:uint, :uint], :void
82
+ attach_function :glClipPlane, [:uint, :pointer], :void
83
+ attach_function :glColor3b, [:char, :char, :char], :void
84
+ attach_function :glColor3bv, [:pointer], :void
85
+ attach_function :glColor3d, [:double, :double, :double], :void
86
+ attach_function :glColor3dv, [:pointer], :void
87
+ attach_function :glColor3f, [:float, :float, :float], :void
88
+ attach_function :glColor3fv, [:pointer], :void
89
+ attach_function :glColor3i, [:int, :int, :int], :void
90
+ attach_function :glColor3iv, [:pointer], :void
91
+ attach_function :glColor3s, [:short, :short, :short], :void
92
+ attach_function :glColor3sv, [:pointer], :void
93
+ attach_function :glColor3ub, [:uchar, :uchar, :uchar], :void
94
+ attach_function :glColor3ubv, [:string], :void
95
+ attach_function :glColor3ui, [:uint, :uint, :uint], :void
96
+ attach_function :glColor3uiv, [:pointer], :void
97
+ attach_function :glColor3us, [:ushort, :ushort, :ushort], :void
98
+ attach_function :glColor3usv, [:pointer], :void
99
+ attach_function :glColor4b, [:char, :char, :char, :char], :void
100
+ attach_function :glColor4bv, [:pointer], :void
101
+ attach_function :glColor4d, [:double, :double, :double, :double], :void
102
+ attach_function :glColor4dv, [:pointer], :void
103
+ attach_function :glColor4f, [:float, :float, :float, :float], :void
104
+ attach_function :glColor4fv, [:pointer], :void
105
+ attach_function :glColor4i, [:int, :int, :int, :int], :void
106
+ attach_function :glColor4iv, [:pointer], :void
107
+ attach_function :glColor4s, [:short, :short, :short, :short], :void
108
+ attach_function :glColor4sv, [:pointer], :void
109
+ attach_function :glColor4ub, [:uchar, :uchar, :uchar, :uchar], :void
110
+ attach_function :glColor4ubv, [:string], :void
111
+ attach_function :glColor4ui, [:uint, :uint, :uint, :uint], :void
112
+ attach_function :glColor4uiv, [:pointer], :void
113
+ attach_function :glColor4us, [:ushort, :ushort, :ushort, :ushort], :void
114
+ attach_function :glColor4usv, [:pointer], :void
115
+ attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
116
+ attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
117
+ attach_function :glColorMaterial, [:uint, :uint], :void
118
+ attach_function :glColorP3ui, [:uint, :uint], :void
119
+ attach_function :glColorP3uiv, [:uint, :pointer], :void
120
+ attach_function :glColorP4ui, [:uint, :uint], :void
121
+ attach_function :glColorP4uiv, [:uint, :pointer], :void
122
+ attach_function :glColorPointer, [:int, :uint, :int, :pointer], :void
123
+ attach_function :glCompileShader, [:uint], :void
124
+ attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
125
+ attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
126
+ attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
127
+ attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
128
+ attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
129
+ attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
130
+ attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
131
+ attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
132
+ attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
133
+ attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
134
+ attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
135
+ attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
136
+ attach_function :glCopyPixels, [:int, :int, :int, :int, :uint], :void
137
+ attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
138
+ attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
139
+ attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
140
+ attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
141
+ attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
142
+ attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
143
+ attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
144
+ attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
145
+ attach_function :glCreateBuffers, [:int, :pointer], :void
146
+ attach_function :glCreateFramebuffers, [:int, :pointer], :void
147
+ attach_function :glCreateProgram, [], :uint
148
+ attach_function :glCreateProgramPipelines, [:int, :pointer], :void
149
+ attach_function :glCreateQueries, [:uint, :int, :pointer], :void
150
+ attach_function :glCreateRenderbuffers, [:int, :pointer], :void
151
+ attach_function :glCreateSamplers, [:int, :pointer], :void
152
+ attach_function :glCreateShader, [:uint], :uint
153
+ attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
154
+ attach_function :glCreateTextures, [:uint, :int, :pointer], :void
155
+ attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
156
+ attach_function :glCreateVertexArrays, [:int, :pointer], :void
157
+ attach_function :glCullFace, [:uint], :void
158
+ attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
159
+ attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
160
+ attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
161
+ attach_function :glDeleteBuffers, [:int, :pointer], :void
162
+ attach_function :glDeleteFramebuffers, [:int, :pointer], :void
163
+ attach_function :glDeleteLists, [:uint, :int], :void
164
+ attach_function :glDeleteProgram, [:uint], :void
165
+ attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
166
+ attach_function :glDeleteQueries, [:int, :pointer], :void
167
+ attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
168
+ attach_function :glDeleteSamplers, [:int, :pointer], :void
169
+ attach_function :glDeleteShader, [:uint], :void
170
+ attach_function :glDeleteSync, [:pointer], :void
171
+ attach_function :glDeleteTextures, [:int, :pointer], :void
172
+ attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
173
+ attach_function :glDeleteVertexArrays, [:int, :pointer], :void
174
+ attach_function :glDepthFunc, [:uint], :void
175
+ attach_function :glDepthMask, [:uchar], :void
176
+ attach_function :glDepthRange, [:double, :double], :void
177
+ attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
178
+ attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
179
+ attach_function :glDepthRangef, [:float, :float], :void
180
+ attach_function :glDetachShader, [:uint, :uint], :void
181
+ attach_function :glDisable, [:uint], :void
182
+ attach_function :glDisableClientState, [:uint], :void
183
+ attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
184
+ attach_function :glDisableVertexAttribArray, [:uint], :void
185
+ attach_function :glDisablei, [:uint, :uint], :void
186
+ attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
187
+ attach_function :glDispatchComputeIndirect, [:int], :void
188
+ attach_function :glDrawArrays, [:uint, :int, :int], :void
189
+ attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
190
+ attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
191
+ attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
192
+ attach_function :glDrawBuffer, [:uint], :void
193
+ attach_function :glDrawBuffers, [:int, :pointer], :void
194
+ attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
195
+ attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
196
+ attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
197
+ attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
198
+ attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
199
+ attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
200
+ attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
201
+ attach_function :glDrawPixels, [:int, :int, :uint, :uint, :pointer], :void
202
+ attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
203
+ attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
204
+ attach_function :glDrawTransformFeedback, [:uint, :uint], :void
205
+ attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
206
+ attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
207
+ attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
208
+ attach_function :glEdgeFlag, [:uchar], :void
209
+ attach_function :glEdgeFlagPointer, [:int, :pointer], :void
210
+ attach_function :glEdgeFlagv, [:string], :void
211
+ attach_function :glEnable, [:uint], :void
212
+ attach_function :glEnableClientState, [:uint], :void
213
+ attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
214
+ attach_function :glEnableVertexAttribArray, [:uint], :void
215
+ attach_function :glEnablei, [:uint, :uint], :void
216
+ attach_function :glEnd, [], :void
217
+ attach_function :glEndConditionalRender, [], :void
218
+ attach_function :glEndList, [], :void
219
+ attach_function :glEndQuery, [:uint], :void
220
+ attach_function :glEndQueryIndexed, [:uint, :uint], :void
221
+ attach_function :glEndTransformFeedback, [], :void
222
+ attach_function :glEvalCoord1d, [:double], :void
223
+ attach_function :glEvalCoord1dv, [:pointer], :void
224
+ attach_function :glEvalCoord1f, [:float], :void
225
+ attach_function :glEvalCoord1fv, [:pointer], :void
226
+ attach_function :glEvalCoord2d, [:double, :double], :void
227
+ attach_function :glEvalCoord2dv, [:pointer], :void
228
+ attach_function :glEvalCoord2f, [:float, :float], :void
229
+ attach_function :glEvalCoord2fv, [:pointer], :void
230
+ attach_function :glEvalMesh1, [:uint, :int, :int], :void
231
+ attach_function :glEvalMesh2, [:uint, :int, :int, :int, :int], :void
232
+ attach_function :glEvalPoint1, [:int], :void
233
+ attach_function :glEvalPoint2, [:int, :int], :void
234
+ attach_function :glFeedbackBuffer, [:int, :uint, :pointer], :void
235
+ attach_function :glFenceSync, [:uint, :uint], :pointer
236
+ attach_function :glFinish, [], :void
237
+ attach_function :glFlush, [], :void
238
+ attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
239
+ attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
240
+ attach_function :glFogCoordPointer, [:uint, :int, :pointer], :void
241
+ attach_function :glFogCoordd, [:double], :void
242
+ attach_function :glFogCoorddv, [:pointer], :void
243
+ attach_function :glFogCoordf, [:float], :void
244
+ attach_function :glFogCoordfv, [:pointer], :void
245
+ attach_function :glFogf, [:uint, :float], :void
246
+ attach_function :glFogfv, [:uint, :pointer], :void
247
+ attach_function :glFogi, [:uint, :int], :void
248
+ attach_function :glFogiv, [:uint, :pointer], :void
249
+ attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
250
+ attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
251
+ attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
252
+ attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
253
+ attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
254
+ attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
255
+ attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
256
+ attach_function :glFrontFace, [:uint], :void
257
+ attach_function :glFrustum, [:double, :double, :double, :double, :double, :double], :void
258
+ attach_function :glGenBuffers, [:int, :pointer], :void
259
+ attach_function :glGenFramebuffers, [:int, :pointer], :void
260
+ attach_function :glGenLists, [:int], :uint
261
+ attach_function :glGenProgramPipelines, [:int, :pointer], :void
262
+ attach_function :glGenQueries, [:int, :pointer], :void
263
+ attach_function :glGenRenderbuffers, [:int, :pointer], :void
264
+ attach_function :glGenSamplers, [:int, :pointer], :void
265
+ attach_function :glGenTextures, [:int, :pointer], :void
266
+ attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
267
+ attach_function :glGenVertexArrays, [:int, :pointer], :void
268
+ attach_function :glGenerateMipmap, [:uint], :void
269
+ attach_function :glGenerateTextureMipmap, [:uint], :void
270
+ attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
271
+ attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
272
+ attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
273
+ attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
274
+ attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
275
+ attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
276
+ attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
277
+ attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
278
+ attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
279
+ attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
280
+ attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
281
+ attach_function :glGetAttribLocation, [:uint, :string], :int
282
+ attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
283
+ attach_function :glGetBooleanv, [:uint, :pointer], :void
284
+ attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
285
+ attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
286
+ attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
287
+ attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
288
+ attach_function :glGetClipPlane, [:uint, :pointer], :void
289
+ attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
290
+ attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
291
+ attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
292
+ attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
293
+ attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
294
+ attach_function :glGetDoublev, [:uint, :pointer], :void
295
+ attach_function :glGetError, [], :uint
296
+ attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
297
+ attach_function :glGetFloatv, [:uint, :pointer], :void
298
+ attach_function :glGetFragDataIndex, [:uint, :string], :int
299
+ attach_function :glGetFragDataLocation, [:uint, :string], :int
300
+ attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
301
+ attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
302
+ attach_function :glGetGraphicsResetStatus, [], :uint
303
+ attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
304
+ attach_function :glGetInteger64v, [:uint, :pointer], :void
305
+ attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
306
+ attach_function :glGetIntegerv, [:uint, :pointer], :void
307
+ attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
308
+ attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
309
+ attach_function :glGetLightfv, [:uint, :uint, :pointer], :void
310
+ attach_function :glGetLightiv, [:uint, :uint, :pointer], :void
311
+ attach_function :glGetMapdv, [:uint, :uint, :pointer], :void
312
+ attach_function :glGetMapfv, [:uint, :uint, :pointer], :void
313
+ attach_function :glGetMapiv, [:uint, :uint, :pointer], :void
314
+ attach_function :glGetMaterialfv, [:uint, :uint, :pointer], :void
315
+ attach_function :glGetMaterialiv, [:uint, :uint, :pointer], :void
316
+ attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
317
+ attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
318
+ attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
319
+ attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
320
+ attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
321
+ attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
322
+ attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
323
+ attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
324
+ attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
325
+ attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
326
+ attach_function :glGetPixelMapfv, [:uint, :pointer], :void
327
+ attach_function :glGetPixelMapuiv, [:uint, :pointer], :void
328
+ attach_function :glGetPixelMapusv, [:uint, :pointer], :void
329
+ attach_function :glGetPointerv, [:uint, :pointer], :void
330
+ attach_function :glGetPolygonStipple, [:pointer], :void
331
+ attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
332
+ attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
333
+ attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
334
+ attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
335
+ attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
336
+ attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
337
+ attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
338
+ attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
339
+ attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
340
+ attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
341
+ attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
342
+ attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
343
+ attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
344
+ attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
345
+ attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
346
+ attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
347
+ attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
348
+ attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
349
+ attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
350
+ attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
351
+ attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
352
+ attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
353
+ attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
354
+ attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
355
+ attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
356
+ attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
357
+ attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
358
+ attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
359
+ attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
360
+ attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
361
+ attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
362
+ attach_function :glGetString, [:uint], :string
363
+ attach_function :glGetStringi, [:uint, :uint], :string
364
+ attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
365
+ attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
366
+ attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
367
+ attach_function :glGetTexEnvfv, [:uint, :uint, :pointer], :void
368
+ attach_function :glGetTexEnviv, [:uint, :uint, :pointer], :void
369
+ attach_function :glGetTexGendv, [:uint, :uint, :pointer], :void
370
+ attach_function :glGetTexGenfv, [:uint, :uint, :pointer], :void
371
+ attach_function :glGetTexGeniv, [:uint, :uint, :pointer], :void
372
+ attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
373
+ attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
374
+ attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
375
+ attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
376
+ attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
377
+ attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
378
+ attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
379
+ attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
380
+ attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
381
+ attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
382
+ attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
383
+ attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
384
+ attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
385
+ attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
386
+ attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
387
+ attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
388
+ attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
389
+ attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
390
+ attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
391
+ attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
392
+ attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
393
+ attach_function :glGetUniformLocation, [:uint, :string], :int
394
+ attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
395
+ attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
396
+ attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
397
+ attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
398
+ attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
399
+ attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
400
+ attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
401
+ attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
402
+ attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
403
+ attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
404
+ attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
405
+ attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
406
+ attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
407
+ attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
408
+ attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
409
+ attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
410
+ attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
411
+ attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
412
+ attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
413
+ attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
414
+ attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
415
+ attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
416
+ attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
417
+ attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
418
+ attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
419
+ attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
420
+ attach_function :glGetnPolygonStipple, [:int, :pointer], :void
421
+ attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
422
+ attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
423
+ attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
424
+ attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
425
+ attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
426
+ attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
427
+ attach_function :glHint, [:uint, :uint], :void
428
+ attach_function :glIndexMask, [:uint], :void
429
+ attach_function :glIndexPointer, [:uint, :int, :pointer], :void
430
+ attach_function :glIndexd, [:double], :void
431
+ attach_function :glIndexdv, [:pointer], :void
432
+ attach_function :glIndexf, [:float], :void
433
+ attach_function :glIndexfv, [:pointer], :void
434
+ attach_function :glIndexi, [:int], :void
435
+ attach_function :glIndexiv, [:pointer], :void
436
+ attach_function :glIndexs, [:short], :void
437
+ attach_function :glIndexsv, [:pointer], :void
438
+ attach_function :glIndexub, [:uchar], :void
439
+ attach_function :glIndexubv, [:string], :void
440
+ attach_function :glInitNames, [], :void
441
+ attach_function :glInterleavedArrays, [:uint, :int, :pointer], :void
442
+ attach_function :glInvalidateBufferData, [:uint], :void
443
+ attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
444
+ attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
445
+ attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
446
+ attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
447
+ attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
448
+ attach_function :glInvalidateTexImage, [:uint, :int], :void
449
+ attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
450
+ attach_function :glIsBuffer, [:uint], :uchar
451
+ attach_function :glIsEnabled, [:uint], :uchar
452
+ attach_function :glIsEnabledi, [:uint, :uint], :uchar
453
+ attach_function :glIsFramebuffer, [:uint], :uchar
454
+ attach_function :glIsList, [:uint], :uchar
455
+ attach_function :glIsProgram, [:uint], :uchar
456
+ attach_function :glIsProgramPipeline, [:uint], :uchar
457
+ attach_function :glIsQuery, [:uint], :uchar
458
+ attach_function :glIsRenderbuffer, [:uint], :uchar
459
+ attach_function :glIsSampler, [:uint], :uchar
460
+ attach_function :glIsShader, [:uint], :uchar
461
+ attach_function :glIsSync, [:pointer], :uchar
462
+ attach_function :glIsTexture, [:uint], :uchar
463
+ attach_function :glIsTransformFeedback, [:uint], :uchar
464
+ attach_function :glIsVertexArray, [:uint], :uchar
465
+ attach_function :glLightModelf, [:uint, :float], :void
466
+ attach_function :glLightModelfv, [:uint, :pointer], :void
467
+ attach_function :glLightModeli, [:uint, :int], :void
468
+ attach_function :glLightModeliv, [:uint, :pointer], :void
469
+ attach_function :glLightf, [:uint, :uint, :float], :void
470
+ attach_function :glLightfv, [:uint, :uint, :pointer], :void
471
+ attach_function :glLighti, [:uint, :uint, :int], :void
472
+ attach_function :glLightiv, [:uint, :uint, :pointer], :void
473
+ attach_function :glLineStipple, [:int, :ushort], :void
474
+ attach_function :glLineWidth, [:float], :void
475
+ attach_function :glLinkProgram, [:uint], :void
476
+ attach_function :glListBase, [:uint], :void
477
+ attach_function :glLoadIdentity, [], :void
478
+ attach_function :glLoadMatrixd, [:pointer], :void
479
+ attach_function :glLoadMatrixf, [:pointer], :void
480
+ attach_function :glLoadName, [:uint], :void
481
+ attach_function :glLoadTransposeMatrixd, [:pointer], :void
482
+ attach_function :glLoadTransposeMatrixf, [:pointer], :void
483
+ attach_function :glLogicOp, [:uint], :void
484
+ attach_function :glMap1d, [:uint, :double, :double, :int, :int, :pointer], :void
485
+ attach_function :glMap1f, [:uint, :float, :float, :int, :int, :pointer], :void
486
+ attach_function :glMap2d, [:uint, :double, :double, :int, :int, :double, :double, :int, :int, :pointer], :void
487
+ attach_function :glMap2f, [:uint, :float, :float, :int, :int, :float, :float, :int, :int, :pointer], :void
488
+ attach_function :glMapBuffer, [:uint, :uint], :pointer
489
+ attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
490
+ attach_function :glMapGrid1d, [:int, :double, :double], :void
491
+ attach_function :glMapGrid1f, [:int, :float, :float], :void
492
+ attach_function :glMapGrid2d, [:int, :double, :double, :int, :double, :double], :void
493
+ attach_function :glMapGrid2f, [:int, :float, :float, :int, :float, :float], :void
494
+ attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
495
+ attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
496
+ attach_function :glMaterialf, [:uint, :uint, :float], :void
497
+ attach_function :glMaterialfv, [:uint, :uint, :pointer], :void
498
+ attach_function :glMateriali, [:uint, :uint, :int], :void
499
+ attach_function :glMaterialiv, [:uint, :uint, :pointer], :void
500
+ attach_function :glMatrixMode, [:uint], :void
501
+ attach_function :glMemoryBarrier, [:uint], :void
502
+ attach_function :glMemoryBarrierByRegion, [:uint], :void
503
+ attach_function :glMinSampleShading, [:float], :void
504
+ attach_function :glMultMatrixd, [:pointer], :void
505
+ attach_function :glMultMatrixf, [:pointer], :void
506
+ attach_function :glMultTransposeMatrixd, [:pointer], :void
507
+ attach_function :glMultTransposeMatrixf, [:pointer], :void
508
+ attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
509
+ attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
510
+ attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
511
+ attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
512
+ attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
513
+ attach_function :glMultiTexCoord1d, [:uint, :double], :void
514
+ attach_function :glMultiTexCoord1dv, [:uint, :pointer], :void
515
+ attach_function :glMultiTexCoord1f, [:uint, :float], :void
516
+ attach_function :glMultiTexCoord1fv, [:uint, :pointer], :void
517
+ attach_function :glMultiTexCoord1i, [:uint, :int], :void
518
+ attach_function :glMultiTexCoord1iv, [:uint, :pointer], :void
519
+ attach_function :glMultiTexCoord1s, [:uint, :short], :void
520
+ attach_function :glMultiTexCoord1sv, [:uint, :pointer], :void
521
+ attach_function :glMultiTexCoord2d, [:uint, :double, :double], :void
522
+ attach_function :glMultiTexCoord2dv, [:uint, :pointer], :void
523
+ attach_function :glMultiTexCoord2f, [:uint, :float, :float], :void
524
+ attach_function :glMultiTexCoord2fv, [:uint, :pointer], :void
525
+ attach_function :glMultiTexCoord2i, [:uint, :int, :int], :void
526
+ attach_function :glMultiTexCoord2iv, [:uint, :pointer], :void
527
+ attach_function :glMultiTexCoord2s, [:uint, :short, :short], :void
528
+ attach_function :glMultiTexCoord2sv, [:uint, :pointer], :void
529
+ attach_function :glMultiTexCoord3d, [:uint, :double, :double, :double], :void
530
+ attach_function :glMultiTexCoord3dv, [:uint, :pointer], :void
531
+ attach_function :glMultiTexCoord3f, [:uint, :float, :float, :float], :void
532
+ attach_function :glMultiTexCoord3fv, [:uint, :pointer], :void
533
+ attach_function :glMultiTexCoord3i, [:uint, :int, :int, :int], :void
534
+ attach_function :glMultiTexCoord3iv, [:uint, :pointer], :void
535
+ attach_function :glMultiTexCoord3s, [:uint, :short, :short, :short], :void
536
+ attach_function :glMultiTexCoord3sv, [:uint, :pointer], :void
537
+ attach_function :glMultiTexCoord4d, [:uint, :double, :double, :double, :double], :void
538
+ attach_function :glMultiTexCoord4dv, [:uint, :pointer], :void
539
+ attach_function :glMultiTexCoord4f, [:uint, :float, :float, :float, :float], :void
540
+ attach_function :glMultiTexCoord4fv, [:uint, :pointer], :void
541
+ attach_function :glMultiTexCoord4i, [:uint, :int, :int, :int, :int], :void
542
+ attach_function :glMultiTexCoord4iv, [:uint, :pointer], :void
543
+ attach_function :glMultiTexCoord4s, [:uint, :short, :short, :short, :short], :void
544
+ attach_function :glMultiTexCoord4sv, [:uint, :pointer], :void
545
+ attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
546
+ attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
547
+ attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
548
+ attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
549
+ attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
550
+ attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
551
+ attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
552
+ attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
553
+ attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
554
+ attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
555
+ attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
556
+ attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
557
+ attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
558
+ attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
559
+ attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
560
+ attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
561
+ attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
562
+ attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
563
+ attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
564
+ attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
565
+ attach_function :glNewList, [:uint, :uint], :void
566
+ attach_function :glNormal3b, [:char, :char, :char], :void
567
+ attach_function :glNormal3bv, [:pointer], :void
568
+ attach_function :glNormal3d, [:double, :double, :double], :void
569
+ attach_function :glNormal3dv, [:pointer], :void
570
+ attach_function :glNormal3f, [:float, :float, :float], :void
571
+ attach_function :glNormal3fv, [:pointer], :void
572
+ attach_function :glNormal3i, [:int, :int, :int], :void
573
+ attach_function :glNormal3iv, [:pointer], :void
574
+ attach_function :glNormal3s, [:short, :short, :short], :void
575
+ attach_function :glNormal3sv, [:pointer], :void
576
+ attach_function :glNormalP3ui, [:uint, :uint], :void
577
+ attach_function :glNormalP3uiv, [:uint, :pointer], :void
578
+ attach_function :glNormalPointer, [:uint, :int, :pointer], :void
579
+ attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
580
+ attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
581
+ attach_function :glOrtho, [:double, :double, :double, :double, :double, :double], :void
582
+ attach_function :glPassThrough, [:float], :void
583
+ attach_function :glPatchParameterfv, [:uint, :pointer], :void
584
+ attach_function :glPatchParameteri, [:uint, :int], :void
585
+ attach_function :glPauseTransformFeedback, [], :void
586
+ attach_function :glPixelMapfv, [:uint, :int, :pointer], :void
587
+ attach_function :glPixelMapuiv, [:uint, :int, :pointer], :void
588
+ attach_function :glPixelMapusv, [:uint, :int, :pointer], :void
589
+ attach_function :glPixelStoref, [:uint, :float], :void
590
+ attach_function :glPixelStorei, [:uint, :int], :void
591
+ attach_function :glPixelTransferf, [:uint, :float], :void
592
+ attach_function :glPixelTransferi, [:uint, :int], :void
593
+ attach_function :glPixelZoom, [:float, :float], :void
594
+ attach_function :glPointParameterf, [:uint, :float], :void
595
+ attach_function :glPointParameterfv, [:uint, :pointer], :void
596
+ attach_function :glPointParameteri, [:uint, :int], :void
597
+ attach_function :glPointParameteriv, [:uint, :pointer], :void
598
+ attach_function :glPointSize, [:float], :void
599
+ attach_function :glPolygonMode, [:uint, :uint], :void
600
+ attach_function :glPolygonOffset, [:float, :float], :void
601
+ attach_function :glPolygonStipple, [:string], :void
602
+ attach_function :glPopAttrib, [], :void
603
+ attach_function :glPopClientAttrib, [], :void
604
+ attach_function :glPopDebugGroup, [], :void
605
+ attach_function :glPopMatrix, [], :void
606
+ attach_function :glPopName, [], :void
607
+ attach_function :glPrimitiveRestartIndex, [:uint], :void
608
+ attach_function :glPrioritizeTextures, [:int, :pointer, :pointer], :void
609
+ attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
610
+ attach_function :glProgramParameteri, [:uint, :uint, :int], :void
611
+ attach_function :glProgramUniform1d, [:uint, :int, :double], :void
612
+ attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
613
+ attach_function :glProgramUniform1f, [:uint, :int, :float], :void
614
+ attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
615
+ attach_function :glProgramUniform1i, [:uint, :int, :int], :void
616
+ attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
617
+ attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
618
+ attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
619
+ attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
620
+ attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
621
+ attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
622
+ attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
623
+ attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
624
+ attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
625
+ attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
626
+ attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
627
+ attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
628
+ attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
629
+ attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
630
+ attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
631
+ attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
632
+ attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
633
+ attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
634
+ attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
635
+ attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
636
+ attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
637
+ attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
638
+ attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
639
+ attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
640
+ attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
641
+ attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
642
+ attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
643
+ attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
644
+ attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
645
+ attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
646
+ attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
647
+ attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
648
+ attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
649
+ attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
650
+ attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
651
+ attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
652
+ attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
653
+ attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
654
+ attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
655
+ attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
656
+ attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
657
+ attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
658
+ attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
659
+ attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
660
+ attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
661
+ attach_function :glProvokingVertex, [:uint], :void
662
+ attach_function :glPushAttrib, [:uint], :void
663
+ attach_function :glPushClientAttrib, [:uint], :void
664
+ attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
665
+ attach_function :glPushMatrix, [], :void
666
+ attach_function :glPushName, [:uint], :void
667
+ attach_function :glQueryCounter, [:uint, :uint], :void
668
+ attach_function :glRasterPos2d, [:double, :double], :void
669
+ attach_function :glRasterPos2dv, [:pointer], :void
670
+ attach_function :glRasterPos2f, [:float, :float], :void
671
+ attach_function :glRasterPos2fv, [:pointer], :void
672
+ attach_function :glRasterPos2i, [:int, :int], :void
673
+ attach_function :glRasterPos2iv, [:pointer], :void
674
+ attach_function :glRasterPos2s, [:short, :short], :void
675
+ attach_function :glRasterPos2sv, [:pointer], :void
676
+ attach_function :glRasterPos3d, [:double, :double, :double], :void
677
+ attach_function :glRasterPos3dv, [:pointer], :void
678
+ attach_function :glRasterPos3f, [:float, :float, :float], :void
679
+ attach_function :glRasterPos3fv, [:pointer], :void
680
+ attach_function :glRasterPos3i, [:int, :int, :int], :void
681
+ attach_function :glRasterPos3iv, [:pointer], :void
682
+ attach_function :glRasterPos3s, [:short, :short, :short], :void
683
+ attach_function :glRasterPos3sv, [:pointer], :void
684
+ attach_function :glRasterPos4d, [:double, :double, :double, :double], :void
685
+ attach_function :glRasterPos4dv, [:pointer], :void
686
+ attach_function :glRasterPos4f, [:float, :float, :float, :float], :void
687
+ attach_function :glRasterPos4fv, [:pointer], :void
688
+ attach_function :glRasterPos4i, [:int, :int, :int, :int], :void
689
+ attach_function :glRasterPos4iv, [:pointer], :void
690
+ attach_function :glRasterPos4s, [:short, :short, :short, :short], :void
691
+ attach_function :glRasterPos4sv, [:pointer], :void
692
+ attach_function :glReadBuffer, [:uint], :void
693
+ attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
694
+ attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
695
+ attach_function :glRectd, [:double, :double, :double, :double], :void
696
+ attach_function :glRectdv, [:pointer, :pointer], :void
697
+ attach_function :glRectf, [:float, :float, :float, :float], :void
698
+ attach_function :glRectfv, [:pointer, :pointer], :void
699
+ attach_function :glRecti, [:int, :int, :int, :int], :void
700
+ attach_function :glRectiv, [:pointer, :pointer], :void
701
+ attach_function :glRects, [:short, :short, :short, :short], :void
702
+ attach_function :glRectsv, [:pointer, :pointer], :void
703
+ attach_function :glReleaseShaderCompiler, [], :void
704
+ attach_function :glRenderMode, [:uint], :int
705
+ attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
706
+ attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
707
+ attach_function :glResumeTransformFeedback, [], :void
708
+ attach_function :glRotated, [:double, :double, :double, :double], :void
709
+ attach_function :glRotatef, [:float, :float, :float, :float], :void
710
+ attach_function :glSampleCoverage, [:float, :uchar], :void
711
+ attach_function :glSampleMaski, [:uint, :uint], :void
712
+ attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
713
+ attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
714
+ attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
715
+ attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
716
+ attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
717
+ attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
718
+ attach_function :glScaled, [:double, :double, :double], :void
719
+ attach_function :glScalef, [:float, :float, :float], :void
720
+ attach_function :glScissor, [:int, :int, :int, :int], :void
721
+ attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
722
+ attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
723
+ attach_function :glScissorIndexedv, [:uint, :pointer], :void
724
+ attach_function :glSecondaryColor3b, [:char, :char, :char], :void
725
+ attach_function :glSecondaryColor3bv, [:pointer], :void
726
+ attach_function :glSecondaryColor3d, [:double, :double, :double], :void
727
+ attach_function :glSecondaryColor3dv, [:pointer], :void
728
+ attach_function :glSecondaryColor3f, [:float, :float, :float], :void
729
+ attach_function :glSecondaryColor3fv, [:pointer], :void
730
+ attach_function :glSecondaryColor3i, [:int, :int, :int], :void
731
+ attach_function :glSecondaryColor3iv, [:pointer], :void
732
+ attach_function :glSecondaryColor3s, [:short, :short, :short], :void
733
+ attach_function :glSecondaryColor3sv, [:pointer], :void
734
+ attach_function :glSecondaryColor3ub, [:uchar, :uchar, :uchar], :void
735
+ attach_function :glSecondaryColor3ubv, [:string], :void
736
+ attach_function :glSecondaryColor3ui, [:uint, :uint, :uint], :void
737
+ attach_function :glSecondaryColor3uiv, [:pointer], :void
738
+ attach_function :glSecondaryColor3us, [:ushort, :ushort, :ushort], :void
739
+ attach_function :glSecondaryColor3usv, [:pointer], :void
740
+ attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
741
+ attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
742
+ attach_function :glSecondaryColorPointer, [:int, :uint, :int, :pointer], :void
743
+ attach_function :glSelectBuffer, [:int, :pointer], :void
744
+ attach_function :glShadeModel, [:uint], :void
745
+ attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
746
+ attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
747
+ attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
748
+ attach_function :glStencilFunc, [:uint, :int, :uint], :void
749
+ attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
750
+ attach_function :glStencilMask, [:uint], :void
751
+ attach_function :glStencilMaskSeparate, [:uint, :uint], :void
752
+ attach_function :glStencilOp, [:uint, :uint, :uint], :void
753
+ attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
754
+ attach_function :glTexBuffer, [:uint, :uint, :uint], :void
755
+ attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
756
+ attach_function :glTexCoord1d, [:double], :void
757
+ attach_function :glTexCoord1dv, [:pointer], :void
758
+ attach_function :glTexCoord1f, [:float], :void
759
+ attach_function :glTexCoord1fv, [:pointer], :void
760
+ attach_function :glTexCoord1i, [:int], :void
761
+ attach_function :glTexCoord1iv, [:pointer], :void
762
+ attach_function :glTexCoord1s, [:short], :void
763
+ attach_function :glTexCoord1sv, [:pointer], :void
764
+ attach_function :glTexCoord2d, [:double, :double], :void
765
+ attach_function :glTexCoord2dv, [:pointer], :void
766
+ attach_function :glTexCoord2f, [:float, :float], :void
767
+ attach_function :glTexCoord2fv, [:pointer], :void
768
+ attach_function :glTexCoord2i, [:int, :int], :void
769
+ attach_function :glTexCoord2iv, [:pointer], :void
770
+ attach_function :glTexCoord2s, [:short, :short], :void
771
+ attach_function :glTexCoord2sv, [:pointer], :void
772
+ attach_function :glTexCoord3d, [:double, :double, :double], :void
773
+ attach_function :glTexCoord3dv, [:pointer], :void
774
+ attach_function :glTexCoord3f, [:float, :float, :float], :void
775
+ attach_function :glTexCoord3fv, [:pointer], :void
776
+ attach_function :glTexCoord3i, [:int, :int, :int], :void
777
+ attach_function :glTexCoord3iv, [:pointer], :void
778
+ attach_function :glTexCoord3s, [:short, :short, :short], :void
779
+ attach_function :glTexCoord3sv, [:pointer], :void
780
+ attach_function :glTexCoord4d, [:double, :double, :double, :double], :void
781
+ attach_function :glTexCoord4dv, [:pointer], :void
782
+ attach_function :glTexCoord4f, [:float, :float, :float, :float], :void
783
+ attach_function :glTexCoord4fv, [:pointer], :void
784
+ attach_function :glTexCoord4i, [:int, :int, :int, :int], :void
785
+ attach_function :glTexCoord4iv, [:pointer], :void
786
+ attach_function :glTexCoord4s, [:short, :short, :short, :short], :void
787
+ attach_function :glTexCoord4sv, [:pointer], :void
788
+ attach_function :glTexCoordP1ui, [:uint, :uint], :void
789
+ attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
790
+ attach_function :glTexCoordP2ui, [:uint, :uint], :void
791
+ attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
792
+ attach_function :glTexCoordP3ui, [:uint, :uint], :void
793
+ attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
794
+ attach_function :glTexCoordP4ui, [:uint, :uint], :void
795
+ attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
796
+ attach_function :glTexCoordPointer, [:int, :uint, :int, :pointer], :void
797
+ attach_function :glTexEnvf, [:uint, :uint, :float], :void
798
+ attach_function :glTexEnvfv, [:uint, :uint, :pointer], :void
799
+ attach_function :glTexEnvi, [:uint, :uint, :int], :void
800
+ attach_function :glTexEnviv, [:uint, :uint, :pointer], :void
801
+ attach_function :glTexGend, [:uint, :uint, :double], :void
802
+ attach_function :glTexGendv, [:uint, :uint, :pointer], :void
803
+ attach_function :glTexGenf, [:uint, :uint, :float], :void
804
+ attach_function :glTexGenfv, [:uint, :uint, :pointer], :void
805
+ attach_function :glTexGeni, [:uint, :uint, :int], :void
806
+ attach_function :glTexGeniv, [:uint, :uint, :pointer], :void
807
+ attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
808
+ attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
809
+ attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
810
+ attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
811
+ attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
812
+ attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
813
+ attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
814
+ attach_function :glTexParameterf, [:uint, :uint, :float], :void
815
+ attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
816
+ attach_function :glTexParameteri, [:uint, :uint, :int], :void
817
+ attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
818
+ attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
819
+ attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
820
+ attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
821
+ attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
822
+ attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
823
+ attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
824
+ attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
825
+ attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
826
+ attach_function :glTextureBarrier, [], :void
827
+ attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
828
+ attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
829
+ attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
830
+ attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
831
+ attach_function :glTextureParameterf, [:uint, :uint, :float], :void
832
+ attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
833
+ attach_function :glTextureParameteri, [:uint, :uint, :int], :void
834
+ attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
835
+ attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
836
+ attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
837
+ attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
838
+ attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
839
+ attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
840
+ attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
841
+ attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
842
+ attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
843
+ attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
844
+ attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
845
+ attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
846
+ attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
847
+ attach_function :glTranslated, [:double, :double, :double], :void
848
+ attach_function :glTranslatef, [:float, :float, :float], :void
849
+ attach_function :glUniform1d, [:int, :double], :void
850
+ attach_function :glUniform1dv, [:int, :int, :pointer], :void
851
+ attach_function :glUniform1f, [:int, :float], :void
852
+ attach_function :glUniform1fv, [:int, :int, :pointer], :void
853
+ attach_function :glUniform1i, [:int, :int], :void
854
+ attach_function :glUniform1iv, [:int, :int, :pointer], :void
855
+ attach_function :glUniform1ui, [:int, :uint], :void
856
+ attach_function :glUniform1uiv, [:int, :int, :pointer], :void
857
+ attach_function :glUniform2d, [:int, :double, :double], :void
858
+ attach_function :glUniform2dv, [:int, :int, :pointer], :void
859
+ attach_function :glUniform2f, [:int, :float, :float], :void
860
+ attach_function :glUniform2fv, [:int, :int, :pointer], :void
861
+ attach_function :glUniform2i, [:int, :int, :int], :void
862
+ attach_function :glUniform2iv, [:int, :int, :pointer], :void
863
+ attach_function :glUniform2ui, [:int, :uint, :uint], :void
864
+ attach_function :glUniform2uiv, [:int, :int, :pointer], :void
865
+ attach_function :glUniform3d, [:int, :double, :double, :double], :void
866
+ attach_function :glUniform3dv, [:int, :int, :pointer], :void
867
+ attach_function :glUniform3f, [:int, :float, :float, :float], :void
868
+ attach_function :glUniform3fv, [:int, :int, :pointer], :void
869
+ attach_function :glUniform3i, [:int, :int, :int, :int], :void
870
+ attach_function :glUniform3iv, [:int, :int, :pointer], :void
871
+ attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
872
+ attach_function :glUniform3uiv, [:int, :int, :pointer], :void
873
+ attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
874
+ attach_function :glUniform4dv, [:int, :int, :pointer], :void
875
+ attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
876
+ attach_function :glUniform4fv, [:int, :int, :pointer], :void
877
+ attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
878
+ attach_function :glUniform4iv, [:int, :int, :pointer], :void
879
+ attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
880
+ attach_function :glUniform4uiv, [:int, :int, :pointer], :void
881
+ attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
882
+ attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
883
+ attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
884
+ attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
885
+ attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
886
+ attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
887
+ attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
888
+ attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
889
+ attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
890
+ attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
891
+ attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
892
+ attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
893
+ attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
894
+ attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
895
+ attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
896
+ attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
897
+ attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
898
+ attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
899
+ attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
900
+ attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
901
+ attach_function :glUnmapBuffer, [:uint], :uchar
902
+ attach_function :glUnmapNamedBuffer, [:uint], :uchar
903
+ attach_function :glUseProgram, [:uint], :void
904
+ attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
905
+ attach_function :glValidateProgram, [:uint], :void
906
+ attach_function :glValidateProgramPipeline, [:uint], :void
907
+ attach_function :glVertex2d, [:double, :double], :void
908
+ attach_function :glVertex2dv, [:pointer], :void
909
+ attach_function :glVertex2f, [:float, :float], :void
910
+ attach_function :glVertex2fv, [:pointer], :void
911
+ attach_function :glVertex2i, [:int, :int], :void
912
+ attach_function :glVertex2iv, [:pointer], :void
913
+ attach_function :glVertex2s, [:short, :short], :void
914
+ attach_function :glVertex2sv, [:pointer], :void
915
+ attach_function :glVertex3d, [:double, :double, :double], :void
916
+ attach_function :glVertex3dv, [:pointer], :void
917
+ attach_function :glVertex3f, [:float, :float, :float], :void
918
+ attach_function :glVertex3fv, [:pointer], :void
919
+ attach_function :glVertex3i, [:int, :int, :int], :void
920
+ attach_function :glVertex3iv, [:pointer], :void
921
+ attach_function :glVertex3s, [:short, :short, :short], :void
922
+ attach_function :glVertex3sv, [:pointer], :void
923
+ attach_function :glVertex4d, [:double, :double, :double, :double], :void
924
+ attach_function :glVertex4dv, [:pointer], :void
925
+ attach_function :glVertex4f, [:float, :float, :float, :float], :void
926
+ attach_function :glVertex4fv, [:pointer], :void
927
+ attach_function :glVertex4i, [:int, :int, :int, :int], :void
928
+ attach_function :glVertex4iv, [:pointer], :void
929
+ attach_function :glVertex4s, [:short, :short, :short, :short], :void
930
+ attach_function :glVertex4sv, [:pointer], :void
931
+ attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
932
+ attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
933
+ attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
934
+ attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
935
+ attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
936
+ attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
937
+ attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
938
+ attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
939
+ attach_function :glVertexAttrib1d, [:uint, :double], :void
940
+ attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
941
+ attach_function :glVertexAttrib1f, [:uint, :float], :void
942
+ attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
943
+ attach_function :glVertexAttrib1s, [:uint, :short], :void
944
+ attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
945
+ attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
946
+ attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
947
+ attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
948
+ attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
949
+ attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
950
+ attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
951
+ attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
952
+ attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
953
+ attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
954
+ attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
955
+ attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
956
+ attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
957
+ attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
958
+ attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
959
+ attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
960
+ attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
961
+ attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
962
+ attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
963
+ attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
964
+ attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
965
+ attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
966
+ attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
967
+ attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
968
+ attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
969
+ attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
970
+ attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
971
+ attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
972
+ attach_function :glVertexAttrib4ubv, [:uint, :string], :void
973
+ attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
974
+ attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
975
+ attach_function :glVertexAttribBinding, [:uint, :uint], :void
976
+ attach_function :glVertexAttribDivisor, [:uint, :uint], :void
977
+ attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
978
+ attach_function :glVertexAttribI1i, [:uint, :int], :void
979
+ attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
980
+ attach_function :glVertexAttribI1ui, [:uint, :uint], :void
981
+ attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
982
+ attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
983
+ attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
984
+ attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
985
+ attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
986
+ attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
987
+ attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
988
+ attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
989
+ attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
990
+ attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
991
+ attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
992
+ attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
993
+ attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
994
+ attach_function :glVertexAttribI4ubv, [:uint, :string], :void
995
+ attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
996
+ attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
997
+ attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
998
+ attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
999
+ attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
1000
+ attach_function :glVertexAttribL1d, [:uint, :double], :void
1001
+ attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
1002
+ attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
1003
+ attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
1004
+ attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
1005
+ attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
1006
+ attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
1007
+ attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
1008
+ attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
1009
+ attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
1010
+ attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
1011
+ attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
1012
+ attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
1013
+ attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
1014
+ attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
1015
+ attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
1016
+ attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
1017
+ attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
1018
+ attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
1019
+ attach_function :glVertexBindingDivisor, [:uint, :uint], :void
1020
+ attach_function :glVertexP2ui, [:uint, :uint], :void
1021
+ attach_function :glVertexP2uiv, [:uint, :pointer], :void
1022
+ attach_function :glVertexP3ui, [:uint, :uint], :void
1023
+ attach_function :glVertexP3uiv, [:uint, :pointer], :void
1024
+ attach_function :glVertexP4ui, [:uint, :uint], :void
1025
+ attach_function :glVertexP4uiv, [:uint, :pointer], :void
1026
+ attach_function :glVertexPointer, [:int, :uint, :int, :pointer], :void
1027
+ attach_function :glViewport, [:int, :int, :int, :int], :void
1028
+ attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
1029
+ attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
1030
+ attach_function :glViewportIndexedfv, [:uint, :pointer], :void
1031
+ attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
1032
+ attach_function :glWindowPos2d, [:double, :double], :void
1033
+ attach_function :glWindowPos2dv, [:pointer], :void
1034
+ attach_function :glWindowPos2f, [:float, :float], :void
1035
+ attach_function :glWindowPos2fv, [:pointer], :void
1036
+ attach_function :glWindowPos2i, [:int, :int], :void
1037
+ attach_function :glWindowPos2iv, [:pointer], :void
1038
+ attach_function :glWindowPos2s, [:short, :short], :void
1039
+ attach_function :glWindowPos2sv, [:pointer], :void
1040
+ attach_function :glWindowPos3d, [:double, :double, :double], :void
1041
+ attach_function :glWindowPos3dv, [:pointer], :void
1042
+ attach_function :glWindowPos3f, [:float, :float, :float], :void
1043
+ attach_function :glWindowPos3fv, [:pointer], :void
1044
+ attach_function :glWindowPos3i, [:int, :int, :int], :void
1045
+ attach_function :glWindowPos3iv, [:pointer], :void
1046
+ attach_function :glWindowPos3s, [:short, :short, :short], :void
1047
+ attach_function :glWindowPos3sv, [:pointer], :void
1048
+
1049
+
1050
+ GL_2D = 0x0600
1051
+ GL_2_BYTES = 0x1407
1052
+ GL_3D = 0x0601
1053
+ GL_3D_COLOR = 0x0602
1054
+ GL_3D_COLOR_TEXTURE = 0x0603
1055
+ GL_3_BYTES = 0x1408
1056
+ GL_4D_COLOR_TEXTURE = 0x0604
1057
+ GL_4_BYTES = 0x1409
1058
+ GL_ACCUM = 0x0100
1059
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
1060
+ GL_ACCUM_BLUE_BITS = 0x0D5A
1061
+ GL_ACCUM_BUFFER_BIT = 0x00000200
1062
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
1063
+ GL_ACCUM_GREEN_BITS = 0x0D59
1064
+ GL_ACCUM_RED_BITS = 0x0D58
1065
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1066
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
1067
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
1068
+ GL_ACTIVE_PROGRAM = 0x8259
1069
+ GL_ACTIVE_RESOURCES = 0x92F5
1070
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
1071
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1072
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1073
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1074
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1075
+ GL_ACTIVE_TEXTURE = 0x84E0
1076
+ GL_ACTIVE_UNIFORMS = 0x8B86
1077
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1078
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1079
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
1080
+ GL_ACTIVE_VARIABLES = 0x9305
1081
+ GL_ADD = 0x0104
1082
+ GL_ADD_SIGNED = 0x8574
1083
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
1084
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
1085
+ GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
1086
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1087
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
1088
+ GL_ALPHA = 0x1906
1089
+ GL_ALPHA12 = 0x803D
1090
+ GL_ALPHA16 = 0x803E
1091
+ GL_ALPHA4 = 0x803B
1092
+ GL_ALPHA8 = 0x803C
1093
+ GL_ALPHA_BIAS = 0x0D1D
1094
+ GL_ALPHA_BITS = 0x0D55
1095
+ GL_ALPHA_INTEGER = 0x8D97
1096
+ GL_ALPHA_SCALE = 0x0D1C
1097
+ GL_ALPHA_TEST = 0x0BC0
1098
+ GL_ALPHA_TEST_FUNC = 0x0BC1
1099
+ GL_ALPHA_TEST_REF = 0x0BC2
1100
+ GL_ALREADY_SIGNALED = 0x911A
1101
+ GL_ALWAYS = 0x0207
1102
+ GL_AMBIENT = 0x1200
1103
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
1104
+ GL_AND = 0x1501
1105
+ GL_AND_INVERTED = 0x1504
1106
+ GL_AND_REVERSE = 0x1502
1107
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
1108
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1109
+ GL_ARRAY_BUFFER = 0x8892
1110
+ GL_ARRAY_BUFFER_BINDING = 0x8894
1111
+ GL_ARRAY_SIZE = 0x92FB
1112
+ GL_ARRAY_STRIDE = 0x92FE
1113
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1114
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1115
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1116
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1117
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1118
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1119
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1120
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1121
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1122
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1123
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1124
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1125
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1126
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1127
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1128
+ GL_ATTACHED_SHADERS = 0x8B85
1129
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
1130
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1131
+ GL_AUTO_NORMAL = 0x0D80
1132
+ GL_AUX0 = 0x0409
1133
+ GL_AUX1 = 0x040A
1134
+ GL_AUX2 = 0x040B
1135
+ GL_AUX3 = 0x040C
1136
+ GL_AUX_BUFFERS = 0x0C00
1137
+ GL_BACK = 0x0405
1138
+ GL_BACK_LEFT = 0x0402
1139
+ GL_BACK_RIGHT = 0x0403
1140
+ GL_BGR = 0x80E0
1141
+ GL_BGRA = 0x80E1
1142
+ GL_BGRA_INTEGER = 0x8D9B
1143
+ GL_BGR_INTEGER = 0x8D9A
1144
+ GL_BITMAP = 0x1A00
1145
+ GL_BITMAP_TOKEN = 0x0704
1146
+ GL_BLEND = 0x0BE2
1147
+ GL_BLEND_DST = 0x0BE0
1148
+ GL_BLEND_DST_ALPHA = 0x80CA
1149
+ GL_BLEND_DST_RGB = 0x80C8
1150
+ GL_BLEND_EQUATION_ALPHA = 0x883D
1151
+ GL_BLEND_EQUATION_RGB = 0x8009
1152
+ GL_BLEND_SRC = 0x0BE1
1153
+ GL_BLEND_SRC_ALPHA = 0x80CB
1154
+ GL_BLEND_SRC_RGB = 0x80C9
1155
+ GL_BLOCK_INDEX = 0x92FD
1156
+ GL_BLUE = 0x1905
1157
+ GL_BLUE_BIAS = 0x0D1B
1158
+ GL_BLUE_BITS = 0x0D54
1159
+ GL_BLUE_INTEGER = 0x8D96
1160
+ GL_BLUE_SCALE = 0x0D1A
1161
+ GL_BOOL = 0x8B56
1162
+ GL_BOOL_VEC2 = 0x8B57
1163
+ GL_BOOL_VEC3 = 0x8B58
1164
+ GL_BOOL_VEC4 = 0x8B59
1165
+ GL_BUFFER = 0x82E0
1166
+ GL_BUFFER_ACCESS = 0x88BB
1167
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
1168
+ GL_BUFFER_BINDING = 0x9302
1169
+ GL_BUFFER_DATA_SIZE = 0x9303
1170
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1171
+ GL_BUFFER_MAPPED = 0x88BC
1172
+ GL_BUFFER_MAP_LENGTH = 0x9120
1173
+ GL_BUFFER_MAP_OFFSET = 0x9121
1174
+ GL_BUFFER_MAP_POINTER = 0x88BD
1175
+ GL_BUFFER_SIZE = 0x8764
1176
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
1177
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1178
+ GL_BUFFER_USAGE = 0x8765
1179
+ GL_BUFFER_VARIABLE = 0x92E5
1180
+ GL_BYTE = 0x1400
1181
+ GL_C3F_V3F = 0x2A24
1182
+ GL_C4F_N3F_V3F = 0x2A26
1183
+ GL_C4UB_V2F = 0x2A22
1184
+ GL_C4UB_V3F = 0x2A23
1185
+ GL_CAVEAT_SUPPORT = 0x82B8
1186
+ GL_CCW = 0x0901
1187
+ GL_CLAMP = 0x2900
1188
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
1189
+ GL_CLAMP_READ_COLOR = 0x891C
1190
+ GL_CLAMP_TO_BORDER = 0x812D
1191
+ GL_CLAMP_TO_EDGE = 0x812F
1192
+ GL_CLAMP_VERTEX_COLOR = 0x891A
1193
+ GL_CLEAR = 0x1500
1194
+ GL_CLEAR_BUFFER = 0x82B4
1195
+ GL_CLEAR_TEXTURE = 0x9365
1196
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
1197
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
1198
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
1199
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1200
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
1201
+ GL_CLIENT_STORAGE_BIT = 0x0200
1202
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
1203
+ GL_CLIP_DEPTH_MODE = 0x935D
1204
+ GL_CLIP_DISTANCE0 = 0x3000
1205
+ GL_CLIP_DISTANCE1 = 0x3001
1206
+ GL_CLIP_DISTANCE2 = 0x3002
1207
+ GL_CLIP_DISTANCE3 = 0x3003
1208
+ GL_CLIP_DISTANCE4 = 0x3004
1209
+ GL_CLIP_DISTANCE5 = 0x3005
1210
+ GL_CLIP_DISTANCE6 = 0x3006
1211
+ GL_CLIP_DISTANCE7 = 0x3007
1212
+ GL_CLIP_ORIGIN = 0x935C
1213
+ GL_CLIP_PLANE0 = 0x3000
1214
+ GL_CLIP_PLANE1 = 0x3001
1215
+ GL_CLIP_PLANE2 = 0x3002
1216
+ GL_CLIP_PLANE3 = 0x3003
1217
+ GL_CLIP_PLANE4 = 0x3004
1218
+ GL_CLIP_PLANE5 = 0x3005
1219
+ GL_COEFF = 0x0A00
1220
+ GL_COLOR = 0x1800
1221
+ GL_COLOR_ARRAY = 0x8076
1222
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
1223
+ GL_COLOR_ARRAY_POINTER = 0x8090
1224
+ GL_COLOR_ARRAY_SIZE = 0x8081
1225
+ GL_COLOR_ARRAY_STRIDE = 0x8083
1226
+ GL_COLOR_ARRAY_TYPE = 0x8082
1227
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
1228
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
1229
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
1230
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
1231
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
1232
+ GL_COLOR_ATTACHMENT13 = 0x8CED
1233
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
1234
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
1235
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
1236
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
1237
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
1238
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
1239
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
1240
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
1241
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
1242
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
1243
+ GL_COLOR_BUFFER_BIT = 0x00004000
1244
+ GL_COLOR_CLEAR_VALUE = 0x0C22
1245
+ GL_COLOR_COMPONENTS = 0x8283
1246
+ GL_COLOR_ENCODING = 0x8296
1247
+ GL_COLOR_INDEX = 0x1900
1248
+ GL_COLOR_INDEXES = 0x1603
1249
+ GL_COLOR_LOGIC_OP = 0x0BF2
1250
+ GL_COLOR_MATERIAL = 0x0B57
1251
+ GL_COLOR_MATERIAL_FACE = 0x0B55
1252
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
1253
+ GL_COLOR_RENDERABLE = 0x8286
1254
+ GL_COLOR_SUM = 0x8458
1255
+ GL_COLOR_WRITEMASK = 0x0C23
1256
+ GL_COMBINE = 0x8570
1257
+ GL_COMBINE_ALPHA = 0x8572
1258
+ GL_COMBINE_RGB = 0x8571
1259
+ GL_COMMAND_BARRIER_BIT = 0x00000040
1260
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
1261
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
1262
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1263
+ GL_COMPILE = 0x1300
1264
+ GL_COMPILE_AND_EXECUTE = 0x1301
1265
+ GL_COMPILE_STATUS = 0x8B81
1266
+ GL_COMPRESSED_ALPHA = 0x84E9
1267
+ GL_COMPRESSED_INTENSITY = 0x84EC
1268
+ GL_COMPRESSED_LUMINANCE = 0x84EA
1269
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
1270
+ GL_COMPRESSED_R11_EAC = 0x9270
1271
+ GL_COMPRESSED_RED = 0x8225
1272
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1273
+ GL_COMPRESSED_RG = 0x8226
1274
+ GL_COMPRESSED_RG11_EAC = 0x9272
1275
+ GL_COMPRESSED_RGB = 0x84ED
1276
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
1277
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1278
+ GL_COMPRESSED_RGBA = 0x84EE
1279
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1280
+ GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
1281
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
1282
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
1283
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1284
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1285
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1286
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1287
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1288
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
1289
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
1290
+ GL_COMPRESSED_SRGB = 0x8C48
1291
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1292
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1293
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1294
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
1295
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
1296
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
1297
+ GL_COMPUTE_SHADER = 0x91B9
1298
+ GL_COMPUTE_SHADER_BIT = 0x00000020
1299
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1300
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1301
+ GL_COMPUTE_TEXTURE = 0x82A0
1302
+ GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
1303
+ GL_CONDITION_SATISFIED = 0x911C
1304
+ GL_CONSTANT = 0x8576
1305
+ GL_CONSTANT_ALPHA = 0x8003
1306
+ GL_CONSTANT_ATTENUATION = 0x1207
1307
+ GL_CONSTANT_COLOR = 0x8001
1308
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1309
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1310
+ GL_CONTEXT_FLAGS = 0x821E
1311
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1312
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
1313
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
1314
+ GL_CONTEXT_LOST = 0x0507
1315
+ GL_CONTEXT_PROFILE_MASK = 0x9126
1316
+ GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
1317
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
1318
+ GL_COORD_REPLACE = 0x8862
1319
+ GL_COPY = 0x1503
1320
+ GL_COPY_INVERTED = 0x150C
1321
+ GL_COPY_PIXEL_TOKEN = 0x0706
1322
+ GL_COPY_READ_BUFFER = 0x8F36
1323
+ GL_COPY_READ_BUFFER_BINDING = 0x8F36
1324
+ GL_COPY_WRITE_BUFFER = 0x8F37
1325
+ GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
1326
+ GL_CULL_FACE = 0x0B44
1327
+ GL_CULL_FACE_MODE = 0x0B45
1328
+ GL_CURRENT_BIT = 0x00000001
1329
+ GL_CURRENT_COLOR = 0x0B00
1330
+ GL_CURRENT_FOG_COORD = 0x8453
1331
+ GL_CURRENT_FOG_COORDINATE = 0x8453
1332
+ GL_CURRENT_INDEX = 0x0B01
1333
+ GL_CURRENT_NORMAL = 0x0B02
1334
+ GL_CURRENT_PROGRAM = 0x8B8D
1335
+ GL_CURRENT_QUERY = 0x8865
1336
+ GL_CURRENT_RASTER_COLOR = 0x0B04
1337
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
1338
+ GL_CURRENT_RASTER_INDEX = 0x0B05
1339
+ GL_CURRENT_RASTER_POSITION = 0x0B07
1340
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
1341
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
1342
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
1343
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
1344
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
1345
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
1346
+ GL_CW = 0x0900
1347
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1348
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1349
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1350
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1351
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1352
+ GL_DEBUG_OUTPUT = 0x92E0
1353
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1354
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1355
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1356
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1357
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1358
+ GL_DEBUG_SOURCE_API = 0x8246
1359
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1360
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1361
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1362
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1363
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1364
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1365
+ GL_DEBUG_TYPE_ERROR = 0x824C
1366
+ GL_DEBUG_TYPE_MARKER = 0x8268
1367
+ GL_DEBUG_TYPE_OTHER = 0x8251
1368
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1369
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1370
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1371
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1372
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1373
+ GL_DECAL = 0x2101
1374
+ GL_DECR = 0x1E03
1375
+ GL_DECR_WRAP = 0x8508
1376
+ GL_DELETE_STATUS = 0x8B80
1377
+ GL_DEPTH = 0x1801
1378
+ GL_DEPTH24_STENCIL8 = 0x88F0
1379
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
1380
+ GL_DEPTH_ATTACHMENT = 0x8D00
1381
+ GL_DEPTH_BIAS = 0x0D1F
1382
+ GL_DEPTH_BITS = 0x0D56
1383
+ GL_DEPTH_BUFFER_BIT = 0x00000100
1384
+ GL_DEPTH_CLAMP = 0x864F
1385
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
1386
+ GL_DEPTH_COMPONENT = 0x1902
1387
+ GL_DEPTH_COMPONENT16 = 0x81A5
1388
+ GL_DEPTH_COMPONENT24 = 0x81A6
1389
+ GL_DEPTH_COMPONENT32 = 0x81A7
1390
+ GL_DEPTH_COMPONENT32F = 0x8CAC
1391
+ GL_DEPTH_COMPONENTS = 0x8284
1392
+ GL_DEPTH_FUNC = 0x0B74
1393
+ GL_DEPTH_RANGE = 0x0B70
1394
+ GL_DEPTH_RENDERABLE = 0x8287
1395
+ GL_DEPTH_SCALE = 0x0D1E
1396
+ GL_DEPTH_STENCIL = 0x84F9
1397
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
1398
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1399
+ GL_DEPTH_TEST = 0x0B71
1400
+ GL_DEPTH_TEXTURE_MODE = 0x884B
1401
+ GL_DEPTH_WRITEMASK = 0x0B72
1402
+ GL_DIFFUSE = 0x1201
1403
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1404
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1405
+ GL_DISPLAY_LIST = 0x82E7
1406
+ GL_DITHER = 0x0BD0
1407
+ GL_DOMAIN = 0x0A02
1408
+ GL_DONT_CARE = 0x1100
1409
+ GL_DOT3_RGB = 0x86AE
1410
+ GL_DOT3_RGBA = 0x86AF
1411
+ GL_DOUBLE = 0x140A
1412
+ GL_DOUBLEBUFFER = 0x0C32
1413
+ GL_DOUBLE_MAT2 = 0x8F46
1414
+ GL_DOUBLE_MAT2x3 = 0x8F49
1415
+ GL_DOUBLE_MAT2x4 = 0x8F4A
1416
+ GL_DOUBLE_MAT3 = 0x8F47
1417
+ GL_DOUBLE_MAT3x2 = 0x8F4B
1418
+ GL_DOUBLE_MAT3x4 = 0x8F4C
1419
+ GL_DOUBLE_MAT4 = 0x8F48
1420
+ GL_DOUBLE_MAT4x2 = 0x8F4D
1421
+ GL_DOUBLE_MAT4x3 = 0x8F4E
1422
+ GL_DOUBLE_VEC2 = 0x8FFC
1423
+ GL_DOUBLE_VEC3 = 0x8FFD
1424
+ GL_DOUBLE_VEC4 = 0x8FFE
1425
+ GL_DRAW_BUFFER = 0x0C01
1426
+ GL_DRAW_BUFFER0 = 0x8825
1427
+ GL_DRAW_BUFFER1 = 0x8826
1428
+ GL_DRAW_BUFFER10 = 0x882F
1429
+ GL_DRAW_BUFFER11 = 0x8830
1430
+ GL_DRAW_BUFFER12 = 0x8831
1431
+ GL_DRAW_BUFFER13 = 0x8832
1432
+ GL_DRAW_BUFFER14 = 0x8833
1433
+ GL_DRAW_BUFFER15 = 0x8834
1434
+ GL_DRAW_BUFFER2 = 0x8827
1435
+ GL_DRAW_BUFFER3 = 0x8828
1436
+ GL_DRAW_BUFFER4 = 0x8829
1437
+ GL_DRAW_BUFFER5 = 0x882A
1438
+ GL_DRAW_BUFFER6 = 0x882B
1439
+ GL_DRAW_BUFFER7 = 0x882C
1440
+ GL_DRAW_BUFFER8 = 0x882D
1441
+ GL_DRAW_BUFFER9 = 0x882E
1442
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
1443
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1444
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1445
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1446
+ GL_DRAW_PIXEL_TOKEN = 0x0705
1447
+ GL_DST_ALPHA = 0x0304
1448
+ GL_DST_COLOR = 0x0306
1449
+ GL_DYNAMIC_COPY = 0x88EA
1450
+ GL_DYNAMIC_DRAW = 0x88E8
1451
+ GL_DYNAMIC_READ = 0x88E9
1452
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
1453
+ GL_EDGE_FLAG = 0x0B43
1454
+ GL_EDGE_FLAG_ARRAY = 0x8079
1455
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
1456
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
1457
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
1458
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1459
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
1460
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
1461
+ GL_EMISSION = 0x1600
1462
+ GL_ENABLE_BIT = 0x00002000
1463
+ GL_EQUAL = 0x0202
1464
+ GL_EQUIV = 0x1509
1465
+ GL_EVAL_BIT = 0x00010000
1466
+ GL_EXP = 0x0800
1467
+ GL_EXP2 = 0x0801
1468
+ GL_EXTENSIONS = 0x1F03
1469
+ GL_EYE_LINEAR = 0x2400
1470
+ GL_EYE_PLANE = 0x2502
1471
+ GL_FALSE = 0
1472
+ GL_FASTEST = 0x1101
1473
+ GL_FEEDBACK = 0x1C01
1474
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
1475
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
1476
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
1477
+ GL_FILL = 0x1B02
1478
+ GL_FILTER = 0x829A
1479
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1480
+ GL_FIXED = 0x140C
1481
+ GL_FIXED_ONLY = 0x891D
1482
+ GL_FLAT = 0x1D00
1483
+ GL_FLOAT = 0x1406
1484
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1485
+ GL_FLOAT_MAT2 = 0x8B5A
1486
+ GL_FLOAT_MAT2x3 = 0x8B65
1487
+ GL_FLOAT_MAT2x4 = 0x8B66
1488
+ GL_FLOAT_MAT3 = 0x8B5B
1489
+ GL_FLOAT_MAT3x2 = 0x8B67
1490
+ GL_FLOAT_MAT3x4 = 0x8B68
1491
+ GL_FLOAT_MAT4 = 0x8B5C
1492
+ GL_FLOAT_MAT4x2 = 0x8B69
1493
+ GL_FLOAT_MAT4x3 = 0x8B6A
1494
+ GL_FLOAT_VEC2 = 0x8B50
1495
+ GL_FLOAT_VEC3 = 0x8B51
1496
+ GL_FLOAT_VEC4 = 0x8B52
1497
+ GL_FOG = 0x0B60
1498
+ GL_FOG_BIT = 0x00000080
1499
+ GL_FOG_COLOR = 0x0B66
1500
+ GL_FOG_COORD = 0x8451
1501
+ GL_FOG_COORDINATE = 0x8451
1502
+ GL_FOG_COORDINATE_ARRAY = 0x8457
1503
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
1504
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
1505
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
1506
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
1507
+ GL_FOG_COORDINATE_SOURCE = 0x8450
1508
+ GL_FOG_COORD_ARRAY = 0x8457
1509
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
1510
+ GL_FOG_COORD_ARRAY_POINTER = 0x8456
1511
+ GL_FOG_COORD_ARRAY_STRIDE = 0x8455
1512
+ GL_FOG_COORD_ARRAY_TYPE = 0x8454
1513
+ GL_FOG_COORD_SRC = 0x8450
1514
+ GL_FOG_DENSITY = 0x0B62
1515
+ GL_FOG_END = 0x0B64
1516
+ GL_FOG_HINT = 0x0C54
1517
+ GL_FOG_INDEX = 0x0B61
1518
+ GL_FOG_MODE = 0x0B65
1519
+ GL_FOG_START = 0x0B63
1520
+ GL_FRACTIONAL_EVEN = 0x8E7C
1521
+ GL_FRACTIONAL_ODD = 0x8E7B
1522
+ GL_FRAGMENT_DEPTH = 0x8452
1523
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1524
+ GL_FRAGMENT_SHADER = 0x8B30
1525
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1526
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
1527
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1528
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1529
+ GL_FRAGMENT_TEXTURE = 0x829F
1530
+ GL_FRAMEBUFFER = 0x8D40
1531
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1532
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1533
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1534
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1535
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1536
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1537
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1538
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1539
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1540
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1541
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1542
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1543
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1544
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1545
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1546
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1547
+ GL_FRAMEBUFFER_BLEND = 0x828B
1548
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1549
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
1550
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1551
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1552
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1553
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1554
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1555
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1556
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1557
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1558
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1559
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1560
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1561
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1562
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1563
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1564
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
1565
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1566
+ GL_FRONT = 0x0404
1567
+ GL_FRONT_AND_BACK = 0x0408
1568
+ GL_FRONT_FACE = 0x0B46
1569
+ GL_FRONT_LEFT = 0x0400
1570
+ GL_FRONT_RIGHT = 0x0401
1571
+ GL_FULL_SUPPORT = 0x82B7
1572
+ GL_FUNC_ADD = 0x8006
1573
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
1574
+ GL_FUNC_SUBTRACT = 0x800A
1575
+ GL_GENERATE_MIPMAP = 0x8191
1576
+ GL_GENERATE_MIPMAP_HINT = 0x8192
1577
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1578
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1579
+ GL_GEOMETRY_SHADER = 0x8DD9
1580
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1581
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1582
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1583
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1584
+ GL_GEOMETRY_TEXTURE = 0x829E
1585
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1586
+ GL_GEQUAL = 0x0206
1587
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1588
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1589
+ GL_GREATER = 0x0204
1590
+ GL_GREEN = 0x1904
1591
+ GL_GREEN_BIAS = 0x0D19
1592
+ GL_GREEN_BITS = 0x0D53
1593
+ GL_GREEN_INTEGER = 0x8D95
1594
+ GL_GREEN_SCALE = 0x0D18
1595
+ GL_GUILTY_CONTEXT_RESET = 0x8253
1596
+ GL_HALF_FLOAT = 0x140B
1597
+ GL_HIGH_FLOAT = 0x8DF2
1598
+ GL_HIGH_INT = 0x8DF5
1599
+ GL_HINT_BIT = 0x00008000
1600
+ GL_IMAGE_1D = 0x904C
1601
+ GL_IMAGE_1D_ARRAY = 0x9052
1602
+ GL_IMAGE_2D = 0x904D
1603
+ GL_IMAGE_2D_ARRAY = 0x9053
1604
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1605
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1606
+ GL_IMAGE_2D_RECT = 0x904F
1607
+ GL_IMAGE_3D = 0x904E
1608
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1609
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1610
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1611
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1612
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1613
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1614
+ GL_IMAGE_BUFFER = 0x9051
1615
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1616
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1617
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1618
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1619
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1620
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1621
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1622
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1623
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1624
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1625
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1626
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1627
+ GL_IMAGE_CUBE = 0x9050
1628
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1629
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1630
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1631
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1632
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1633
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1634
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1635
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1636
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1637
+ GL_INCR = 0x1E02
1638
+ GL_INCR_WRAP = 0x8507
1639
+ GL_INDEX = 0x8222
1640
+ GL_INDEX_ARRAY = 0x8077
1641
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
1642
+ GL_INDEX_ARRAY_POINTER = 0x8091
1643
+ GL_INDEX_ARRAY_STRIDE = 0x8086
1644
+ GL_INDEX_ARRAY_TYPE = 0x8085
1645
+ GL_INDEX_BITS = 0x0D51
1646
+ GL_INDEX_CLEAR_VALUE = 0x0C20
1647
+ GL_INDEX_LOGIC_OP = 0x0BF1
1648
+ GL_INDEX_MODE = 0x0C30
1649
+ GL_INDEX_OFFSET = 0x0D13
1650
+ GL_INDEX_SHIFT = 0x0D12
1651
+ GL_INDEX_WRITEMASK = 0x0C21
1652
+ GL_INFO_LOG_LENGTH = 0x8B84
1653
+ GL_INNOCENT_CONTEXT_RESET = 0x8254
1654
+ GL_INT = 0x1404
1655
+ GL_INTENSITY = 0x8049
1656
+ GL_INTENSITY12 = 0x804C
1657
+ GL_INTENSITY16 = 0x804D
1658
+ GL_INTENSITY4 = 0x804A
1659
+ GL_INTENSITY8 = 0x804B
1660
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
1661
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1662
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1663
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1664
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1665
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1666
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1667
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1668
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1669
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1670
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1671
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1672
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1673
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1674
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1675
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1676
+ GL_INTERPOLATE = 0x8575
1677
+ GL_INT_2_10_10_10_REV = 0x8D9F
1678
+ GL_INT_IMAGE_1D = 0x9057
1679
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1680
+ GL_INT_IMAGE_2D = 0x9058
1681
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1682
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1683
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1684
+ GL_INT_IMAGE_2D_RECT = 0x905A
1685
+ GL_INT_IMAGE_3D = 0x9059
1686
+ GL_INT_IMAGE_BUFFER = 0x905C
1687
+ GL_INT_IMAGE_CUBE = 0x905B
1688
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1689
+ GL_INT_SAMPLER_1D = 0x8DC9
1690
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1691
+ GL_INT_SAMPLER_2D = 0x8DCA
1692
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1693
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1694
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1695
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1696
+ GL_INT_SAMPLER_3D = 0x8DCB
1697
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1698
+ GL_INT_SAMPLER_CUBE = 0x8DCC
1699
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1700
+ GL_INT_VEC2 = 0x8B53
1701
+ GL_INT_VEC3 = 0x8B54
1702
+ GL_INT_VEC4 = 0x8B55
1703
+ GL_INVALID_ENUM = 0x0500
1704
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1705
+ GL_INVALID_INDEX = 0xFFFFFFFF
1706
+ GL_INVALID_OPERATION = 0x0502
1707
+ GL_INVALID_VALUE = 0x0501
1708
+ GL_INVERT = 0x150A
1709
+ GL_ISOLINES = 0x8E7A
1710
+ GL_IS_PER_PATCH = 0x92E7
1711
+ GL_IS_ROW_MAJOR = 0x9300
1712
+ GL_KEEP = 0x1E00
1713
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1714
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1715
+ GL_LEFT = 0x0406
1716
+ GL_LEQUAL = 0x0203
1717
+ GL_LESS = 0x0201
1718
+ GL_LIGHT0 = 0x4000
1719
+ GL_LIGHT1 = 0x4001
1720
+ GL_LIGHT2 = 0x4002
1721
+ GL_LIGHT3 = 0x4003
1722
+ GL_LIGHT4 = 0x4004
1723
+ GL_LIGHT5 = 0x4005
1724
+ GL_LIGHT6 = 0x4006
1725
+ GL_LIGHT7 = 0x4007
1726
+ GL_LIGHTING = 0x0B50
1727
+ GL_LIGHTING_BIT = 0x00000040
1728
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
1729
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
1730
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
1731
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
1732
+ GL_LINE = 0x1B01
1733
+ GL_LINEAR = 0x2601
1734
+ GL_LINEAR_ATTENUATION = 0x1208
1735
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
1736
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
1737
+ GL_LINES = 0x0001
1738
+ GL_LINES_ADJACENCY = 0x000A
1739
+ GL_LINE_BIT = 0x00000004
1740
+ GL_LINE_LOOP = 0x0002
1741
+ GL_LINE_RESET_TOKEN = 0x0707
1742
+ GL_LINE_SMOOTH = 0x0B20
1743
+ GL_LINE_SMOOTH_HINT = 0x0C52
1744
+ GL_LINE_STIPPLE = 0x0B24
1745
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
1746
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
1747
+ GL_LINE_STRIP = 0x0003
1748
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1749
+ GL_LINE_TOKEN = 0x0702
1750
+ GL_LINE_WIDTH = 0x0B21
1751
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
1752
+ GL_LINE_WIDTH_RANGE = 0x0B22
1753
+ GL_LINK_STATUS = 0x8B82
1754
+ GL_LIST_BASE = 0x0B32
1755
+ GL_LIST_BIT = 0x00020000
1756
+ GL_LIST_INDEX = 0x0B33
1757
+ GL_LIST_MODE = 0x0B30
1758
+ GL_LOAD = 0x0101
1759
+ GL_LOCATION = 0x930E
1760
+ GL_LOCATION_COMPONENT = 0x934A
1761
+ GL_LOCATION_INDEX = 0x930F
1762
+ GL_LOGIC_OP = 0x0BF1
1763
+ GL_LOGIC_OP_MODE = 0x0BF0
1764
+ GL_LOSE_CONTEXT_ON_RESET = 0x8252
1765
+ GL_LOWER_LEFT = 0x8CA1
1766
+ GL_LOW_FLOAT = 0x8DF0
1767
+ GL_LOW_INT = 0x8DF3
1768
+ GL_LUMINANCE = 0x1909
1769
+ GL_LUMINANCE12 = 0x8041
1770
+ GL_LUMINANCE12_ALPHA12 = 0x8047
1771
+ GL_LUMINANCE12_ALPHA4 = 0x8046
1772
+ GL_LUMINANCE16 = 0x8042
1773
+ GL_LUMINANCE16_ALPHA16 = 0x8048
1774
+ GL_LUMINANCE4 = 0x803F
1775
+ GL_LUMINANCE4_ALPHA4 = 0x8043
1776
+ GL_LUMINANCE6_ALPHA2 = 0x8044
1777
+ GL_LUMINANCE8 = 0x8040
1778
+ GL_LUMINANCE8_ALPHA8 = 0x8045
1779
+ GL_LUMINANCE_ALPHA = 0x190A
1780
+ GL_MAJOR_VERSION = 0x821B
1781
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1782
+ GL_MAP1_COLOR_4 = 0x0D90
1783
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
1784
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
1785
+ GL_MAP1_INDEX = 0x0D91
1786
+ GL_MAP1_NORMAL = 0x0D92
1787
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
1788
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
1789
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
1790
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
1791
+ GL_MAP1_VERTEX_3 = 0x0D97
1792
+ GL_MAP1_VERTEX_4 = 0x0D98
1793
+ GL_MAP2_COLOR_4 = 0x0DB0
1794
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
1795
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
1796
+ GL_MAP2_INDEX = 0x0DB1
1797
+ GL_MAP2_NORMAL = 0x0DB2
1798
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
1799
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
1800
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
1801
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
1802
+ GL_MAP2_VERTEX_3 = 0x0DB7
1803
+ GL_MAP2_VERTEX_4 = 0x0DB8
1804
+ GL_MAP_COHERENT_BIT = 0x0080
1805
+ GL_MAP_COLOR = 0x0D10
1806
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1807
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1808
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1809
+ GL_MAP_PERSISTENT_BIT = 0x0040
1810
+ GL_MAP_READ_BIT = 0x0001
1811
+ GL_MAP_STENCIL = 0x0D11
1812
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1813
+ GL_MAP_WRITE_BIT = 0x0002
1814
+ GL_MATRIX_MODE = 0x0BA0
1815
+ GL_MATRIX_STRIDE = 0x92FF
1816
+ GL_MAX = 0x8008
1817
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
1818
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
1819
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1820
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1821
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
1822
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
1823
+ GL_MAX_CLIP_DISTANCES = 0x0D32
1824
+ GL_MAX_CLIP_PLANES = 0x0D32
1825
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1826
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1827
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1828
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1829
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1830
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1831
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1832
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1833
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1834
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1835
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1836
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1837
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1838
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1839
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1840
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
1841
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1842
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1843
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1844
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1845
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1846
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1847
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1848
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1849
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1850
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1851
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1852
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1853
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1854
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1855
+ GL_MAX_CULL_DISTANCES = 0x82F9
1856
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1857
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1858
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1859
+ GL_MAX_DEPTH = 0x8280
1860
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1861
+ GL_MAX_DRAW_BUFFERS = 0x8824
1862
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1863
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
1864
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
1865
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1866
+ GL_MAX_EVAL_ORDER = 0x0D30
1867
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1868
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1869
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1870
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1871
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1872
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1873
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1874
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
1875
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1876
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1877
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1878
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1879
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1880
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1881
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1882
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1883
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1884
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1885
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1886
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1887
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1888
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1889
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1890
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1891
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1892
+ GL_MAX_HEIGHT = 0x827F
1893
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1894
+ GL_MAX_IMAGE_UNITS = 0x8F38
1895
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1896
+ GL_MAX_LABEL_LENGTH = 0x82E8
1897
+ GL_MAX_LAYERS = 0x8281
1898
+ GL_MAX_LIGHTS = 0x0D31
1899
+ GL_MAX_LIST_NESTING = 0x0B31
1900
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
1901
+ GL_MAX_NAME_LENGTH = 0x92F6
1902
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
1903
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1904
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1905
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1906
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
1907
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
1908
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1909
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
1910
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1911
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1912
+ GL_MAX_SAMPLES = 0x8D57
1913
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1914
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1915
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1916
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1917
+ GL_MAX_SUBROUTINES = 0x8DE7
1918
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1919
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1920
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1921
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1922
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1923
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1924
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1925
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1926
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1927
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1928
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1929
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1930
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1931
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1932
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1933
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1934
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1935
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1936
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1937
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1938
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1939
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1940
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1941
+ GL_MAX_TEXTURE_COORDS = 0x8871
1942
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
1943
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
1944
+ GL_MAX_TEXTURE_SIZE = 0x0D33
1945
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
1946
+ GL_MAX_TEXTURE_UNITS = 0x84E2
1947
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1948
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
1949
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
1950
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
1951
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1952
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1953
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1954
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
1955
+ GL_MAX_VARYING_FLOATS = 0x8B4B
1956
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1957
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1958
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1959
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
1960
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1961
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1962
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1963
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1964
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1965
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1966
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1967
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
1968
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1969
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
1970
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1971
+ GL_MAX_VIEWPORTS = 0x825B
1972
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
1973
+ GL_MAX_WIDTH = 0x827E
1974
+ GL_MEDIUM_FLOAT = 0x8DF1
1975
+ GL_MEDIUM_INT = 0x8DF4
1976
+ GL_MIN = 0x8007
1977
+ GL_MINOR_VERSION = 0x821C
1978
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1979
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1980
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
1981
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1982
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1983
+ GL_MIPMAP = 0x8293
1984
+ GL_MIRRORED_REPEAT = 0x8370
1985
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1986
+ GL_MODELVIEW = 0x1700
1987
+ GL_MODELVIEW_MATRIX = 0x0BA6
1988
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
1989
+ GL_MODULATE = 0x2100
1990
+ GL_MULT = 0x0103
1991
+ GL_MULTISAMPLE = 0x809D
1992
+ GL_MULTISAMPLE_BIT = 0x20000000
1993
+ GL_N3F_V3F = 0x2A25
1994
+ GL_NAME_LENGTH = 0x92F9
1995
+ GL_NAME_STACK_DEPTH = 0x0D70
1996
+ GL_NAND = 0x150E
1997
+ GL_NEAREST = 0x2600
1998
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
1999
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
2000
+ GL_NEGATIVE_ONE_TO_ONE = 0x935E
2001
+ GL_NEVER = 0x0200
2002
+ GL_NICEST = 0x1102
2003
+ GL_NONE = 0
2004
+ GL_NOOP = 0x1505
2005
+ GL_NOR = 0x1508
2006
+ GL_NORMALIZE = 0x0BA1
2007
+ GL_NORMAL_ARRAY = 0x8075
2008
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
2009
+ GL_NORMAL_ARRAY_POINTER = 0x808F
2010
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
2011
+ GL_NORMAL_ARRAY_TYPE = 0x807E
2012
+ GL_NORMAL_MAP = 0x8511
2013
+ GL_NOTEQUAL = 0x0205
2014
+ GL_NO_ERROR = 0
2015
+ GL_NO_RESET_NOTIFICATION = 0x8261
2016
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
2017
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
2018
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
2019
+ GL_NUM_EXTENSIONS = 0x821D
2020
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
2021
+ GL_NUM_SAMPLE_COUNTS = 0x9380
2022
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
2023
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
2024
+ GL_OBJECT_LINEAR = 0x2401
2025
+ GL_OBJECT_PLANE = 0x2501
2026
+ GL_OBJECT_TYPE = 0x9112
2027
+ GL_OFFSET = 0x92FC
2028
+ GL_ONE = 1
2029
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
2030
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
2031
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
2032
+ GL_ONE_MINUS_DST_COLOR = 0x0307
2033
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
2034
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
2035
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
2036
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
2037
+ GL_OPERAND0_ALPHA = 0x8598
2038
+ GL_OPERAND0_RGB = 0x8590
2039
+ GL_OPERAND1_ALPHA = 0x8599
2040
+ GL_OPERAND1_RGB = 0x8591
2041
+ GL_OPERAND2_ALPHA = 0x859A
2042
+ GL_OPERAND2_RGB = 0x8592
2043
+ GL_OR = 0x1507
2044
+ GL_ORDER = 0x0A01
2045
+ GL_OR_INVERTED = 0x150D
2046
+ GL_OR_REVERSE = 0x150B
2047
+ GL_OUT_OF_MEMORY = 0x0505
2048
+ GL_PACK_ALIGNMENT = 0x0D05
2049
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
2050
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
2051
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
2052
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
2053
+ GL_PACK_IMAGE_HEIGHT = 0x806C
2054
+ GL_PACK_LSB_FIRST = 0x0D01
2055
+ GL_PACK_ROW_LENGTH = 0x0D02
2056
+ GL_PACK_SKIP_IMAGES = 0x806B
2057
+ GL_PACK_SKIP_PIXELS = 0x0D04
2058
+ GL_PACK_SKIP_ROWS = 0x0D03
2059
+ GL_PACK_SWAP_BYTES = 0x0D00
2060
+ GL_PASS_THROUGH_TOKEN = 0x0700
2061
+ GL_PATCHES = 0x000E
2062
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
2063
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
2064
+ GL_PATCH_VERTICES = 0x8E72
2065
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
2066
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
2067
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
2068
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
2069
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
2070
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
2071
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
2072
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
2073
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
2074
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
2075
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
2076
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
2077
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
2078
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
2079
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
2080
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
2081
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
2082
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
2083
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
2084
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
2085
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
2086
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
2087
+ GL_PIXEL_MODE_BIT = 0x00000020
2088
+ GL_PIXEL_PACK_BUFFER = 0x88EB
2089
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
2090
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
2091
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
2092
+ GL_POINT = 0x1B00
2093
+ GL_POINTS = 0x0000
2094
+ GL_POINT_BIT = 0x00000002
2095
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
2096
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
2097
+ GL_POINT_SIZE = 0x0B11
2098
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
2099
+ GL_POINT_SIZE_MAX = 0x8127
2100
+ GL_POINT_SIZE_MIN = 0x8126
2101
+ GL_POINT_SIZE_RANGE = 0x0B12
2102
+ GL_POINT_SMOOTH = 0x0B10
2103
+ GL_POINT_SMOOTH_HINT = 0x0C51
2104
+ GL_POINT_SPRITE = 0x8861
2105
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
2106
+ GL_POINT_TOKEN = 0x0701
2107
+ GL_POLYGON = 0x0009
2108
+ GL_POLYGON_BIT = 0x00000008
2109
+ GL_POLYGON_MODE = 0x0B40
2110
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
2111
+ GL_POLYGON_OFFSET_FILL = 0x8037
2112
+ GL_POLYGON_OFFSET_LINE = 0x2A02
2113
+ GL_POLYGON_OFFSET_POINT = 0x2A01
2114
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
2115
+ GL_POLYGON_SMOOTH = 0x0B41
2116
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
2117
+ GL_POLYGON_STIPPLE = 0x0B42
2118
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
2119
+ GL_POLYGON_TOKEN = 0x0703
2120
+ GL_POSITION = 0x1203
2121
+ GL_PREVIOUS = 0x8578
2122
+ GL_PRIMARY_COLOR = 0x8577
2123
+ GL_PRIMITIVES_GENERATED = 0x8C87
2124
+ GL_PRIMITIVE_RESTART = 0x8F9D
2125
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
2126
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
2127
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
2128
+ GL_PROGRAM = 0x82E2
2129
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
2130
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
2131
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
2132
+ GL_PROGRAM_INPUT = 0x92E3
2133
+ GL_PROGRAM_OUTPUT = 0x92E4
2134
+ GL_PROGRAM_PIPELINE = 0x82E4
2135
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
2136
+ GL_PROGRAM_POINT_SIZE = 0x8642
2137
+ GL_PROGRAM_SEPARABLE = 0x8258
2138
+ GL_PROJECTION = 0x1701
2139
+ GL_PROJECTION_MATRIX = 0x0BA7
2140
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
2141
+ GL_PROVOKING_VERTEX = 0x8E4F
2142
+ GL_PROXY_TEXTURE_1D = 0x8063
2143
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
2144
+ GL_PROXY_TEXTURE_2D = 0x8064
2145
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
2146
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
2147
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
2148
+ GL_PROXY_TEXTURE_3D = 0x8070
2149
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
2150
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
2151
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
2152
+ GL_Q = 0x2003
2153
+ GL_QUADRATIC_ATTENUATION = 0x1209
2154
+ GL_QUADS = 0x0007
2155
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
2156
+ GL_QUAD_STRIP = 0x0008
2157
+ GL_QUERY = 0x82E3
2158
+ GL_QUERY_BUFFER = 0x9192
2159
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
2160
+ GL_QUERY_BUFFER_BINDING = 0x9193
2161
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
2162
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
2163
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
2164
+ GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
2165
+ GL_QUERY_COUNTER_BITS = 0x8864
2166
+ GL_QUERY_NO_WAIT = 0x8E14
2167
+ GL_QUERY_NO_WAIT_INVERTED = 0x8E18
2168
+ GL_QUERY_RESULT = 0x8866
2169
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
2170
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
2171
+ GL_QUERY_TARGET = 0x82EA
2172
+ GL_QUERY_WAIT = 0x8E13
2173
+ GL_QUERY_WAIT_INVERTED = 0x8E17
2174
+ GL_R = 0x2002
2175
+ GL_R11F_G11F_B10F = 0x8C3A
2176
+ GL_R16 = 0x822A
2177
+ GL_R16F = 0x822D
2178
+ GL_R16I = 0x8233
2179
+ GL_R16UI = 0x8234
2180
+ GL_R16_SNORM = 0x8F98
2181
+ GL_R32F = 0x822E
2182
+ GL_R32I = 0x8235
2183
+ GL_R32UI = 0x8236
2184
+ GL_R3_G3_B2 = 0x2A10
2185
+ GL_R8 = 0x8229
2186
+ GL_R8I = 0x8231
2187
+ GL_R8UI = 0x8232
2188
+ GL_R8_SNORM = 0x8F94
2189
+ GL_RASTERIZER_DISCARD = 0x8C89
2190
+ GL_READ_BUFFER = 0x0C02
2191
+ GL_READ_FRAMEBUFFER = 0x8CA8
2192
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
2193
+ GL_READ_ONLY = 0x88B8
2194
+ GL_READ_PIXELS = 0x828C
2195
+ GL_READ_PIXELS_FORMAT = 0x828D
2196
+ GL_READ_PIXELS_TYPE = 0x828E
2197
+ GL_READ_WRITE = 0x88BA
2198
+ GL_RED = 0x1903
2199
+ GL_RED_BIAS = 0x0D15
2200
+ GL_RED_BITS = 0x0D52
2201
+ GL_RED_INTEGER = 0x8D94
2202
+ GL_RED_SCALE = 0x0D14
2203
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
2204
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
2205
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
2206
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
2207
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
2208
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
2209
+ GL_REFLECTION_MAP = 0x8512
2210
+ GL_RENDER = 0x1C00
2211
+ GL_RENDERBUFFER = 0x8D41
2212
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
2213
+ GL_RENDERBUFFER_BINDING = 0x8CA7
2214
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
2215
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
2216
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
2217
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
2218
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
2219
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
2220
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
2221
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
2222
+ GL_RENDERBUFFER_WIDTH = 0x8D42
2223
+ GL_RENDERER = 0x1F01
2224
+ GL_RENDER_MODE = 0x0C40
2225
+ GL_REPEAT = 0x2901
2226
+ GL_REPLACE = 0x1E01
2227
+ GL_RESCALE_NORMAL = 0x803A
2228
+ GL_RESET_NOTIFICATION_STRATEGY = 0x8256
2229
+ GL_RETURN = 0x0102
2230
+ GL_RG = 0x8227
2231
+ GL_RG16 = 0x822C
2232
+ GL_RG16F = 0x822F
2233
+ GL_RG16I = 0x8239
2234
+ GL_RG16UI = 0x823A
2235
+ GL_RG16_SNORM = 0x8F99
2236
+ GL_RG32F = 0x8230
2237
+ GL_RG32I = 0x823B
2238
+ GL_RG32UI = 0x823C
2239
+ GL_RG8 = 0x822B
2240
+ GL_RG8I = 0x8237
2241
+ GL_RG8UI = 0x8238
2242
+ GL_RG8_SNORM = 0x8F95
2243
+ GL_RGB = 0x1907
2244
+ GL_RGB10 = 0x8052
2245
+ GL_RGB10_A2 = 0x8059
2246
+ GL_RGB10_A2UI = 0x906F
2247
+ GL_RGB12 = 0x8053
2248
+ GL_RGB16 = 0x8054
2249
+ GL_RGB16F = 0x881B
2250
+ GL_RGB16I = 0x8D89
2251
+ GL_RGB16UI = 0x8D77
2252
+ GL_RGB16_SNORM = 0x8F9A
2253
+ GL_RGB32F = 0x8815
2254
+ GL_RGB32I = 0x8D83
2255
+ GL_RGB32UI = 0x8D71
2256
+ GL_RGB4 = 0x804F
2257
+ GL_RGB5 = 0x8050
2258
+ GL_RGB565 = 0x8D62
2259
+ GL_RGB5_A1 = 0x8057
2260
+ GL_RGB8 = 0x8051
2261
+ GL_RGB8I = 0x8D8F
2262
+ GL_RGB8UI = 0x8D7D
2263
+ GL_RGB8_SNORM = 0x8F96
2264
+ GL_RGB9_E5 = 0x8C3D
2265
+ GL_RGBA = 0x1908
2266
+ GL_RGBA12 = 0x805A
2267
+ GL_RGBA16 = 0x805B
2268
+ GL_RGBA16F = 0x881A
2269
+ GL_RGBA16I = 0x8D88
2270
+ GL_RGBA16UI = 0x8D76
2271
+ GL_RGBA16_SNORM = 0x8F9B
2272
+ GL_RGBA2 = 0x8055
2273
+ GL_RGBA32F = 0x8814
2274
+ GL_RGBA32I = 0x8D82
2275
+ GL_RGBA32UI = 0x8D70
2276
+ GL_RGBA4 = 0x8056
2277
+ GL_RGBA8 = 0x8058
2278
+ GL_RGBA8I = 0x8D8E
2279
+ GL_RGBA8UI = 0x8D7C
2280
+ GL_RGBA8_SNORM = 0x8F97
2281
+ GL_RGBA_INTEGER = 0x8D99
2282
+ GL_RGBA_MODE = 0x0C31
2283
+ GL_RGB_INTEGER = 0x8D98
2284
+ GL_RGB_SCALE = 0x8573
2285
+ GL_RG_INTEGER = 0x8228
2286
+ GL_RIGHT = 0x0407
2287
+ GL_S = 0x2000
2288
+ GL_SAMPLER = 0x82E6
2289
+ GL_SAMPLER_1D = 0x8B5D
2290
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
2291
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
2292
+ GL_SAMPLER_1D_SHADOW = 0x8B61
2293
+ GL_SAMPLER_2D = 0x8B5E
2294
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
2295
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
2296
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
2297
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
2298
+ GL_SAMPLER_2D_RECT = 0x8B63
2299
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
2300
+ GL_SAMPLER_2D_SHADOW = 0x8B62
2301
+ GL_SAMPLER_3D = 0x8B5F
2302
+ GL_SAMPLER_BINDING = 0x8919
2303
+ GL_SAMPLER_BUFFER = 0x8DC2
2304
+ GL_SAMPLER_CUBE = 0x8B60
2305
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
2306
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
2307
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
2308
+ GL_SAMPLES = 0x80A9
2309
+ GL_SAMPLES_PASSED = 0x8914
2310
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
2311
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
2312
+ GL_SAMPLE_BUFFERS = 0x80A8
2313
+ GL_SAMPLE_COVERAGE = 0x80A0
2314
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
2315
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
2316
+ GL_SAMPLE_MASK = 0x8E51
2317
+ GL_SAMPLE_MASK_VALUE = 0x8E52
2318
+ GL_SAMPLE_POSITION = 0x8E50
2319
+ GL_SAMPLE_SHADING = 0x8C36
2320
+ GL_SCISSOR_BIT = 0x00080000
2321
+ GL_SCISSOR_BOX = 0x0C10
2322
+ GL_SCISSOR_TEST = 0x0C11
2323
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
2324
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
2325
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
2326
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
2327
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
2328
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
2329
+ GL_SELECT = 0x1C02
2330
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
2331
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
2332
+ GL_SEPARATE_ATTRIBS = 0x8C8D
2333
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
2334
+ GL_SET = 0x150F
2335
+ GL_SHADER = 0x82E1
2336
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
2337
+ GL_SHADER_COMPILER = 0x8DFA
2338
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
2339
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
2340
+ GL_SHADER_IMAGE_LOAD = 0x82A4
2341
+ GL_SHADER_IMAGE_STORE = 0x82A5
2342
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
2343
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
2344
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
2345
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
2346
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
2347
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
2348
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
2349
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
2350
+ GL_SHADER_TYPE = 0x8B4F
2351
+ GL_SHADE_MODEL = 0x0B54
2352
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
2353
+ GL_SHININESS = 0x1601
2354
+ GL_SHORT = 0x1402
2355
+ GL_SIGNALED = 0x9119
2356
+ GL_SIGNED_NORMALIZED = 0x8F9C
2357
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
2358
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
2359
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
2360
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
2361
+ GL_SINGLE_COLOR = 0x81F9
2362
+ GL_SLUMINANCE = 0x8C46
2363
+ GL_SLUMINANCE8 = 0x8C47
2364
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
2365
+ GL_SLUMINANCE_ALPHA = 0x8C44
2366
+ GL_SMOOTH = 0x1D01
2367
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
2368
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
2369
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
2370
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
2371
+ GL_SOURCE0_ALPHA = 0x8588
2372
+ GL_SOURCE0_RGB = 0x8580
2373
+ GL_SOURCE1_ALPHA = 0x8589
2374
+ GL_SOURCE1_RGB = 0x8581
2375
+ GL_SOURCE2_ALPHA = 0x858A
2376
+ GL_SOURCE2_RGB = 0x8582
2377
+ GL_SPECULAR = 0x1202
2378
+ GL_SPHERE_MAP = 0x2402
2379
+ GL_SPOT_CUTOFF = 0x1206
2380
+ GL_SPOT_DIRECTION = 0x1204
2381
+ GL_SPOT_EXPONENT = 0x1205
2382
+ GL_SRC0_ALPHA = 0x8588
2383
+ GL_SRC0_RGB = 0x8580
2384
+ GL_SRC1_ALPHA = 0x8589
2385
+ GL_SRC1_COLOR = 0x88F9
2386
+ GL_SRC1_RGB = 0x8581
2387
+ GL_SRC2_ALPHA = 0x858A
2388
+ GL_SRC2_RGB = 0x8582
2389
+ GL_SRC_ALPHA = 0x0302
2390
+ GL_SRC_ALPHA_SATURATE = 0x0308
2391
+ GL_SRC_COLOR = 0x0300
2392
+ GL_SRGB = 0x8C40
2393
+ GL_SRGB8 = 0x8C41
2394
+ GL_SRGB8_ALPHA8 = 0x8C43
2395
+ GL_SRGB_ALPHA = 0x8C42
2396
+ GL_SRGB_READ = 0x8297
2397
+ GL_SRGB_WRITE = 0x8298
2398
+ GL_STACK_OVERFLOW = 0x0503
2399
+ GL_STACK_UNDERFLOW = 0x0504
2400
+ GL_STATIC_COPY = 0x88E6
2401
+ GL_STATIC_DRAW = 0x88E4
2402
+ GL_STATIC_READ = 0x88E5
2403
+ GL_STENCIL = 0x1802
2404
+ GL_STENCIL_ATTACHMENT = 0x8D20
2405
+ GL_STENCIL_BACK_FAIL = 0x8801
2406
+ GL_STENCIL_BACK_FUNC = 0x8800
2407
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
2408
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
2409
+ GL_STENCIL_BACK_REF = 0x8CA3
2410
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
2411
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
2412
+ GL_STENCIL_BITS = 0x0D57
2413
+ GL_STENCIL_BUFFER_BIT = 0x00000400
2414
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
2415
+ GL_STENCIL_COMPONENTS = 0x8285
2416
+ GL_STENCIL_FAIL = 0x0B94
2417
+ GL_STENCIL_FUNC = 0x0B92
2418
+ GL_STENCIL_INDEX = 0x1901
2419
+ GL_STENCIL_INDEX1 = 0x8D46
2420
+ GL_STENCIL_INDEX16 = 0x8D49
2421
+ GL_STENCIL_INDEX4 = 0x8D47
2422
+ GL_STENCIL_INDEX8 = 0x8D48
2423
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
2424
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
2425
+ GL_STENCIL_REF = 0x0B97
2426
+ GL_STENCIL_RENDERABLE = 0x8288
2427
+ GL_STENCIL_TEST = 0x0B90
2428
+ GL_STENCIL_VALUE_MASK = 0x0B93
2429
+ GL_STENCIL_WRITEMASK = 0x0B98
2430
+ GL_STEREO = 0x0C33
2431
+ GL_STREAM_COPY = 0x88E2
2432
+ GL_STREAM_DRAW = 0x88E0
2433
+ GL_STREAM_READ = 0x88E1
2434
+ GL_SUBPIXEL_BITS = 0x0D50
2435
+ GL_SUBTRACT = 0x84E7
2436
+ GL_SYNC_CONDITION = 0x9113
2437
+ GL_SYNC_FENCE = 0x9116
2438
+ GL_SYNC_FLAGS = 0x9115
2439
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
2440
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
2441
+ GL_SYNC_STATUS = 0x9114
2442
+ GL_T = 0x2001
2443
+ GL_T2F_C3F_V3F = 0x2A2A
2444
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
2445
+ GL_T2F_C4UB_V3F = 0x2A29
2446
+ GL_T2F_N3F_V3F = 0x2A2B
2447
+ GL_T2F_V3F = 0x2A27
2448
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
2449
+ GL_T4F_V4F = 0x2A28
2450
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
2451
+ GL_TESS_CONTROL_SHADER = 0x8E88
2452
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
2453
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
2454
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
2455
+ GL_TESS_CONTROL_TEXTURE = 0x829C
2456
+ GL_TESS_EVALUATION_SHADER = 0x8E87
2457
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
2458
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
2459
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
2460
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
2461
+ GL_TESS_GEN_MODE = 0x8E76
2462
+ GL_TESS_GEN_POINT_MODE = 0x8E79
2463
+ GL_TESS_GEN_SPACING = 0x8E77
2464
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
2465
+ GL_TEXTURE = 0x1702
2466
+ GL_TEXTURE0 = 0x84C0
2467
+ GL_TEXTURE1 = 0x84C1
2468
+ GL_TEXTURE10 = 0x84CA
2469
+ GL_TEXTURE11 = 0x84CB
2470
+ GL_TEXTURE12 = 0x84CC
2471
+ GL_TEXTURE13 = 0x84CD
2472
+ GL_TEXTURE14 = 0x84CE
2473
+ GL_TEXTURE15 = 0x84CF
2474
+ GL_TEXTURE16 = 0x84D0
2475
+ GL_TEXTURE17 = 0x84D1
2476
+ GL_TEXTURE18 = 0x84D2
2477
+ GL_TEXTURE19 = 0x84D3
2478
+ GL_TEXTURE2 = 0x84C2
2479
+ GL_TEXTURE20 = 0x84D4
2480
+ GL_TEXTURE21 = 0x84D5
2481
+ GL_TEXTURE22 = 0x84D6
2482
+ GL_TEXTURE23 = 0x84D7
2483
+ GL_TEXTURE24 = 0x84D8
2484
+ GL_TEXTURE25 = 0x84D9
2485
+ GL_TEXTURE26 = 0x84DA
2486
+ GL_TEXTURE27 = 0x84DB
2487
+ GL_TEXTURE28 = 0x84DC
2488
+ GL_TEXTURE29 = 0x84DD
2489
+ GL_TEXTURE3 = 0x84C3
2490
+ GL_TEXTURE30 = 0x84DE
2491
+ GL_TEXTURE31 = 0x84DF
2492
+ GL_TEXTURE4 = 0x84C4
2493
+ GL_TEXTURE5 = 0x84C5
2494
+ GL_TEXTURE6 = 0x84C6
2495
+ GL_TEXTURE7 = 0x84C7
2496
+ GL_TEXTURE8 = 0x84C8
2497
+ GL_TEXTURE9 = 0x84C9
2498
+ GL_TEXTURE_1D = 0x0DE0
2499
+ GL_TEXTURE_1D_ARRAY = 0x8C18
2500
+ GL_TEXTURE_2D = 0x0DE1
2501
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
2502
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
2503
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
2504
+ GL_TEXTURE_3D = 0x806F
2505
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
2506
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
2507
+ GL_TEXTURE_BASE_LEVEL = 0x813C
2508
+ GL_TEXTURE_BINDING = 0x82EB
2509
+ GL_TEXTURE_BINDING_1D = 0x8068
2510
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
2511
+ GL_TEXTURE_BINDING_2D = 0x8069
2512
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
2513
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
2514
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
2515
+ GL_TEXTURE_BINDING_3D = 0x806A
2516
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
2517
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
2518
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
2519
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
2520
+ GL_TEXTURE_BIT = 0x00040000
2521
+ GL_TEXTURE_BLUE_SIZE = 0x805E
2522
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
2523
+ GL_TEXTURE_BORDER = 0x1005
2524
+ GL_TEXTURE_BORDER_COLOR = 0x1004
2525
+ GL_TEXTURE_BUFFER = 0x8C2A
2526
+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
2527
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
2528
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
2529
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
2530
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
2531
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
2532
+ GL_TEXTURE_COMPARE_MODE = 0x884C
2533
+ GL_TEXTURE_COMPONENTS = 0x1003
2534
+ GL_TEXTURE_COMPRESSED = 0x86A1
2535
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
2536
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
2537
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
2538
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
2539
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
2540
+ GL_TEXTURE_COORD_ARRAY = 0x8078
2541
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
2542
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
2543
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
2544
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
2545
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
2546
+ GL_TEXTURE_CUBE_MAP = 0x8513
2547
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
2548
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
2549
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
2550
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
2551
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
2552
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
2553
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
2554
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
2555
+ GL_TEXTURE_DEPTH = 0x8071
2556
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
2557
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
2558
+ GL_TEXTURE_ENV = 0x2300
2559
+ GL_TEXTURE_ENV_COLOR = 0x2201
2560
+ GL_TEXTURE_ENV_MODE = 0x2200
2561
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
2562
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
2563
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
2564
+ GL_TEXTURE_GATHER = 0x82A2
2565
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
2566
+ GL_TEXTURE_GEN_MODE = 0x2500
2567
+ GL_TEXTURE_GEN_Q = 0x0C63
2568
+ GL_TEXTURE_GEN_R = 0x0C62
2569
+ GL_TEXTURE_GEN_S = 0x0C60
2570
+ GL_TEXTURE_GEN_T = 0x0C61
2571
+ GL_TEXTURE_GREEN_SIZE = 0x805D
2572
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
2573
+ GL_TEXTURE_HEIGHT = 0x1001
2574
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
2575
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
2576
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
2577
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
2578
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
2579
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
2580
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
2581
+ GL_TEXTURE_LOD_BIAS = 0x8501
2582
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
2583
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
2584
+ GL_TEXTURE_MAG_FILTER = 0x2800
2585
+ GL_TEXTURE_MATRIX = 0x0BA8
2586
+ GL_TEXTURE_MAX_LEVEL = 0x813D
2587
+ GL_TEXTURE_MAX_LOD = 0x813B
2588
+ GL_TEXTURE_MIN_FILTER = 0x2801
2589
+ GL_TEXTURE_MIN_LOD = 0x813A
2590
+ GL_TEXTURE_PRIORITY = 0x8066
2591
+ GL_TEXTURE_RECTANGLE = 0x84F5
2592
+ GL_TEXTURE_RED_SIZE = 0x805C
2593
+ GL_TEXTURE_RED_TYPE = 0x8C10
2594
+ GL_TEXTURE_RESIDENT = 0x8067
2595
+ GL_TEXTURE_SAMPLES = 0x9106
2596
+ GL_TEXTURE_SHADOW = 0x82A1
2597
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
2598
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
2599
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
2600
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
2601
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
2602
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
2603
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
2604
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
2605
+ GL_TEXTURE_TARGET = 0x1006
2606
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
2607
+ GL_TEXTURE_VIEW = 0x82B5
2608
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
2609
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
2610
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
2611
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
2612
+ GL_TEXTURE_WIDTH = 0x1000
2613
+ GL_TEXTURE_WRAP_R = 0x8072
2614
+ GL_TEXTURE_WRAP_S = 0x2802
2615
+ GL_TEXTURE_WRAP_T = 0x2803
2616
+ GL_TIMEOUT_EXPIRED = 0x911B
2617
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
2618
+ GL_TIMESTAMP = 0x8E28
2619
+ GL_TIME_ELAPSED = 0x88BF
2620
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
2621
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
2622
+ GL_TRANSFORM_BIT = 0x00001000
2623
+ GL_TRANSFORM_FEEDBACK = 0x8E22
2624
+ GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
2625
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
2626
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
2627
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
2628
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
2629
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
2630
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
2631
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
2632
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
2633
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
2634
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
2635
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
2636
+ GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
2637
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
2638
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
2639
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
2640
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
2641
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
2642
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
2643
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
2644
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
2645
+ GL_TRIANGLES = 0x0004
2646
+ GL_TRIANGLES_ADJACENCY = 0x000C
2647
+ GL_TRIANGLE_FAN = 0x0006
2648
+ GL_TRIANGLE_STRIP = 0x0005
2649
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
2650
+ GL_TRUE = 1
2651
+ GL_TYPE = 0x92FA
2652
+ GL_UNDEFINED_VERTEX = 0x8260
2653
+ GL_UNIFORM = 0x92E1
2654
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
2655
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
2656
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
2657
+ GL_UNIFORM_BLOCK = 0x92E2
2658
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
2659
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
2660
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
2661
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
2662
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
2663
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
2664
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
2665
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
2666
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
2667
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
2668
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
2669
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
2670
+ GL_UNIFORM_BUFFER = 0x8A11
2671
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
2672
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
2673
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
2674
+ GL_UNIFORM_BUFFER_START = 0x8A29
2675
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
2676
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
2677
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
2678
+ GL_UNIFORM_OFFSET = 0x8A3B
2679
+ GL_UNIFORM_SIZE = 0x8A38
2680
+ GL_UNIFORM_TYPE = 0x8A37
2681
+ GL_UNKNOWN_CONTEXT_RESET = 0x8255
2682
+ GL_UNPACK_ALIGNMENT = 0x0CF5
2683
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
2684
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
2685
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
2686
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
2687
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
2688
+ GL_UNPACK_LSB_FIRST = 0x0CF1
2689
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
2690
+ GL_UNPACK_SKIP_IMAGES = 0x806D
2691
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
2692
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
2693
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
2694
+ GL_UNSIGNALED = 0x9118
2695
+ GL_UNSIGNED_BYTE = 0x1401
2696
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
2697
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
2698
+ GL_UNSIGNED_INT = 0x1405
2699
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
2700
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
2701
+ GL_UNSIGNED_INT_24_8 = 0x84FA
2702
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
2703
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
2704
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
2705
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
2706
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
2707
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
2708
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
2709
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
2710
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
2711
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
2712
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
2713
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
2714
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
2715
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
2716
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
2717
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
2718
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
2719
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
2720
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
2721
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
2722
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
2723
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
2724
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
2725
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
2726
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
2727
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
2728
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
2729
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
2730
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
2731
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
2732
+ GL_UNSIGNED_NORMALIZED = 0x8C17
2733
+ GL_UNSIGNED_SHORT = 0x1403
2734
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
2735
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
2736
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
2737
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
2738
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
2739
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
2740
+ GL_UPPER_LEFT = 0x8CA2
2741
+ GL_V2F = 0x2A20
2742
+ GL_V3F = 0x2A21
2743
+ GL_VALIDATE_STATUS = 0x8B83
2744
+ GL_VENDOR = 0x1F00
2745
+ GL_VERSION = 0x1F02
2746
+ GL_VERTEX_ARRAY = 0x8074
2747
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
2748
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
2749
+ GL_VERTEX_ARRAY_POINTER = 0x808E
2750
+ GL_VERTEX_ARRAY_SIZE = 0x807A
2751
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
2752
+ GL_VERTEX_ARRAY_TYPE = 0x807B
2753
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
2754
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
2755
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
2756
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
2757
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
2758
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
2759
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
2760
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
2761
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
2762
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
2763
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
2764
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
2765
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
2766
+ GL_VERTEX_BINDING_BUFFER = 0x8F4F
2767
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
2768
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
2769
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
2770
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
2771
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
2772
+ GL_VERTEX_SHADER = 0x8B31
2773
+ GL_VERTEX_SHADER_BIT = 0x00000001
2774
+ GL_VERTEX_SUBROUTINE = 0x92E8
2775
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2776
+ GL_VERTEX_TEXTURE = 0x829B
2777
+ GL_VIEWPORT = 0x0BA2
2778
+ GL_VIEWPORT_BIT = 0x00000800
2779
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
2780
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
2781
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
2782
+ GL_VIEW_CLASS_128_BITS = 0x82C4
2783
+ GL_VIEW_CLASS_16_BITS = 0x82CA
2784
+ GL_VIEW_CLASS_24_BITS = 0x82C9
2785
+ GL_VIEW_CLASS_32_BITS = 0x82C8
2786
+ GL_VIEW_CLASS_48_BITS = 0x82C7
2787
+ GL_VIEW_CLASS_64_BITS = 0x82C6
2788
+ GL_VIEW_CLASS_8_BITS = 0x82CB
2789
+ GL_VIEW_CLASS_96_BITS = 0x82C5
2790
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2791
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2792
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2793
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2794
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2795
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2796
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2797
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2798
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2799
+ GL_WAIT_FAILED = 0x911D
2800
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
2801
+ GL_WRITE_ONLY = 0x88B9
2802
+ GL_XOR = 0x1506
2803
+ GL_ZERO = 0
2804
+ GL_ZERO_TO_ONE = 0x935F
2805
+ GL_ZOOM_X = 0x0D16
2806
+ GL_ZOOM_Y = 0x0D17
2807
+
2808
+ end