rubygl 0.1.0 → 0.2.1
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- checksums.yaml +13 -5
- data/.travis/push-rdoc-to-gh-pages.sh +22 -0
- data/.travis.yml +18 -0
- data/Gemfile +7 -0
- data/Gemfile.lock +12 -0
- data/LICENSE +21 -21
- data/README.md +40 -0
- data/Rakefile +98 -83
- data/bin/ffi_code_gen.rb +166 -166
- data/bin/gl_code_gen.rb +458 -458
- data/examples/faceted_example.rb +71 -64
- data/examples/instanced_example.rb +135 -127
- data/examples/phong_example.rb +80 -71
- data/ext/windows/RubyGL.so +0 -0
- data/lib/rubygl/event.rb +64 -0
- data/lib/{RubyGL → rubygl}/geometry.rb +216 -211
- data/lib/{RubyGL → rubygl}/math.rb +300 -300
- data/lib/{RubyGL → rubygl}/memory.rb +125 -121
- data/lib/rubygl/native/all_enums.rb +641 -0
- data/lib/{RubyGL/Native → rubygl/native}/glcontext.rb +23 -47
- data/lib/{RubyGL/Native → rubygl/native}/include/GLContext.h +36 -36
- data/lib/{RubyGL/Native → rubygl/native}/include/Input.h +15 -15
- data/lib/{RubyGL/Native → rubygl/native}/include/Window.h +27 -27
- data/lib/rubygl/native/input.rb +247 -0
- data/lib/{RubyGL/Native → rubygl/native}/opengl.rb +2808 -2032
- data/lib/{RubyGL/Native → rubygl/native}/src/GLContext.c +72 -72
- data/lib/{RubyGL/Native → rubygl/native}/src/Input.c +25 -25
- data/lib/{RubyGL/Native → rubygl/native}/src/Window.c +57 -57
- data/lib/{RubyGL/Native → rubygl/native}/window.rb +24 -24
- data/lib/{RubyGL → rubygl}/setup.rb +50 -50
- data/lib/{RubyGL → rubygl}/shader.rb +203 -203
- data/lib/{RubyGL → rubygl}/util.rb +77 -77
- data/lib/rubygl.rb +49 -48
- data/{RubyGL.gemspec → rubygl.gemspec} +20 -23
- data/test/test_util.rb +19 -0
- metadata +36 -33
- data/lib/RubyGL/Native/input.rb +0 -13
- data/lib/RubyGL/callback.rb +0 -10
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2015
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2016
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2017
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2018
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2019
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2020
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2021
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2022
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2023
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2024
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2025
|
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2026
|
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2027
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2028
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2029
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2030
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2031
|
-
|
2032
|
-
|
1
|
+
require 'ffi'
|
2
|
+
|
3
|
+
module RubyGL::Native
|
4
|
+
attach_function :glAccum, [:uint, :float], :void
|
5
|
+
attach_function :glActiveShaderProgram, [:uint, :uint], :void
|
6
|
+
attach_function :glActiveTexture, [:uint], :void
|
7
|
+
attach_function :glAlphaFunc, [:uint, :float], :void
|
8
|
+
attach_function :glAreTexturesResident, [:int, :pointer, :pointer], :uchar
|
9
|
+
attach_function :glArrayElement, [:int], :void
|
10
|
+
attach_function :glAttachShader, [:uint, :uint], :void
|
11
|
+
attach_function :glBegin, [:uint], :void
|
12
|
+
attach_function :glBeginConditionalRender, [:uint, :uint], :void
|
13
|
+
attach_function :glBeginQuery, [:uint, :uint], :void
|
14
|
+
attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
|
15
|
+
attach_function :glBeginTransformFeedback, [:uint], :void
|
16
|
+
attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
|
17
|
+
attach_function :glBindBuffer, [:uint, :uint], :void
|
18
|
+
attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
|
19
|
+
attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
|
20
|
+
attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
|
21
|
+
attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
|
22
|
+
attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
|
23
|
+
attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
|
24
|
+
attach_function :glBindFramebuffer, [:uint, :uint], :void
|
25
|
+
attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
|
26
|
+
attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
|
27
|
+
attach_function :glBindProgramPipeline, [:uint], :void
|
28
|
+
attach_function :glBindRenderbuffer, [:uint, :uint], :void
|
29
|
+
attach_function :glBindSampler, [:uint, :uint], :void
|
30
|
+
attach_function :glBindSamplers, [:uint, :int, :pointer], :void
|
31
|
+
attach_function :glBindTexture, [:uint, :uint], :void
|
32
|
+
attach_function :glBindTextureUnit, [:uint, :uint], :void
|
33
|
+
attach_function :glBindTextures, [:uint, :int, :pointer], :void
|
34
|
+
attach_function :glBindTransformFeedback, [:uint, :uint], :void
|
35
|
+
attach_function :glBindVertexArray, [:uint], :void
|
36
|
+
attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
|
37
|
+
attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
|
38
|
+
attach_function :glBitmap, [:int, :int, :float, :float, :float, :float, :string], :void
|
39
|
+
attach_function :glBlendColor, [:float, :float, :float, :float], :void
|
40
|
+
attach_function :glBlendEquation, [:uint], :void
|
41
|
+
attach_function :glBlendEquationSeparate, [:uint, :uint], :void
|
42
|
+
attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
|
43
|
+
attach_function :glBlendEquationi, [:uint, :uint], :void
|
44
|
+
attach_function :glBlendFunc, [:uint, :uint], :void
|
45
|
+
attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
|
46
|
+
attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
|
47
|
+
attach_function :glBlendFunci, [:uint, :uint, :uint], :void
|
48
|
+
attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
|
49
|
+
attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
|
50
|
+
attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
|
51
|
+
attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
|
52
|
+
attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
|
53
|
+
attach_function :glCallList, [:uint], :void
|
54
|
+
attach_function :glCallLists, [:int, :uint, :pointer], :void
|
55
|
+
attach_function :glCheckFramebufferStatus, [:uint], :uint
|
56
|
+
attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
|
57
|
+
attach_function :glClampColor, [:uint, :uint], :void
|
58
|
+
attach_function :glClear, [:uint], :void
|
59
|
+
attach_function :glClearAccum, [:float, :float, :float, :float], :void
|
60
|
+
attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
|
61
|
+
attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
|
62
|
+
attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
|
63
|
+
attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
|
64
|
+
attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
|
65
|
+
attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
|
66
|
+
attach_function :glClearColor, [:float, :float, :float, :float], :void
|
67
|
+
attach_function :glClearDepth, [:double], :void
|
68
|
+
attach_function :glClearDepthf, [:float], :void
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69
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+
attach_function :glClearIndex, [:float], :void
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70
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+
attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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71
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+
attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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72
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+
attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
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73
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+
attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
|
74
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+
attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
|
75
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+
attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
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76
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+
attach_function :glClearStencil, [:int], :void
|
77
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+
attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
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78
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+
attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
79
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+
attach_function :glClientActiveTexture, [:uint], :void
|
80
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+
attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
|
81
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+
attach_function :glClipControl, [:uint, :uint], :void
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82
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+
attach_function :glClipPlane, [:uint, :pointer], :void
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83
|
+
attach_function :glColor3b, [:char, :char, :char], :void
|
84
|
+
attach_function :glColor3bv, [:pointer], :void
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85
|
+
attach_function :glColor3d, [:double, :double, :double], :void
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86
|
+
attach_function :glColor3dv, [:pointer], :void
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87
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+
attach_function :glColor3f, [:float, :float, :float], :void
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88
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+
attach_function :glColor3fv, [:pointer], :void
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89
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+
attach_function :glColor3i, [:int, :int, :int], :void
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90
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+
attach_function :glColor3iv, [:pointer], :void
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91
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+
attach_function :glColor3s, [:short, :short, :short], :void
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92
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+
attach_function :glColor3sv, [:pointer], :void
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93
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+
attach_function :glColor3ub, [:uchar, :uchar, :uchar], :void
|
94
|
+
attach_function :glColor3ubv, [:string], :void
|
95
|
+
attach_function :glColor3ui, [:uint, :uint, :uint], :void
|
96
|
+
attach_function :glColor3uiv, [:pointer], :void
|
97
|
+
attach_function :glColor3us, [:ushort, :ushort, :ushort], :void
|
98
|
+
attach_function :glColor3usv, [:pointer], :void
|
99
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+
attach_function :glColor4b, [:char, :char, :char, :char], :void
|
100
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+
attach_function :glColor4bv, [:pointer], :void
|
101
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+
attach_function :glColor4d, [:double, :double, :double, :double], :void
|
102
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+
attach_function :glColor4dv, [:pointer], :void
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103
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+
attach_function :glColor4f, [:float, :float, :float, :float], :void
|
104
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+
attach_function :glColor4fv, [:pointer], :void
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105
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+
attach_function :glColor4i, [:int, :int, :int, :int], :void
|
106
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+
attach_function :glColor4iv, [:pointer], :void
|
107
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+
attach_function :glColor4s, [:short, :short, :short, :short], :void
|
108
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+
attach_function :glColor4sv, [:pointer], :void
|
109
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+
attach_function :glColor4ub, [:uchar, :uchar, :uchar, :uchar], :void
|
110
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+
attach_function :glColor4ubv, [:string], :void
|
111
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+
attach_function :glColor4ui, [:uint, :uint, :uint, :uint], :void
|
112
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+
attach_function :glColor4uiv, [:pointer], :void
|
113
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+
attach_function :glColor4us, [:ushort, :ushort, :ushort, :ushort], :void
|
114
|
+
attach_function :glColor4usv, [:pointer], :void
|
115
|
+
attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
|
116
|
+
attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
|
117
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+
attach_function :glColorMaterial, [:uint, :uint], :void
|
118
|
+
attach_function :glColorP3ui, [:uint, :uint], :void
|
119
|
+
attach_function :glColorP3uiv, [:uint, :pointer], :void
|
120
|
+
attach_function :glColorP4ui, [:uint, :uint], :void
|
121
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+
attach_function :glColorP4uiv, [:uint, :pointer], :void
|
122
|
+
attach_function :glColorPointer, [:int, :uint, :int, :pointer], :void
|
123
|
+
attach_function :glCompileShader, [:uint], :void
|
124
|
+
attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
|
125
|
+
attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
|
126
|
+
attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
|
127
|
+
attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
|
128
|
+
attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
|
129
|
+
attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
|
130
|
+
attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
|
131
|
+
attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
|
132
|
+
attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
|
133
|
+
attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
|
134
|
+
attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
|
135
|
+
attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
|
136
|
+
attach_function :glCopyPixels, [:int, :int, :int, :int, :uint], :void
|
137
|
+
attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
|
138
|
+
attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
|
139
|
+
attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
|
140
|
+
attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
|
141
|
+
attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
|
142
|
+
attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
|
143
|
+
attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
|
144
|
+
attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
|
145
|
+
attach_function :glCreateBuffers, [:int, :pointer], :void
|
146
|
+
attach_function :glCreateFramebuffers, [:int, :pointer], :void
|
147
|
+
attach_function :glCreateProgram, [], :uint
|
148
|
+
attach_function :glCreateProgramPipelines, [:int, :pointer], :void
|
149
|
+
attach_function :glCreateQueries, [:uint, :int, :pointer], :void
|
150
|
+
attach_function :glCreateRenderbuffers, [:int, :pointer], :void
|
151
|
+
attach_function :glCreateSamplers, [:int, :pointer], :void
|
152
|
+
attach_function :glCreateShader, [:uint], :uint
|
153
|
+
attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
|
154
|
+
attach_function :glCreateTextures, [:uint, :int, :pointer], :void
|
155
|
+
attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
|
156
|
+
attach_function :glCreateVertexArrays, [:int, :pointer], :void
|
157
|
+
attach_function :glCullFace, [:uint], :void
|
158
|
+
attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
|
159
|
+
attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
|
160
|
+
attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
|
161
|
+
attach_function :glDeleteBuffers, [:int, :pointer], :void
|
162
|
+
attach_function :glDeleteFramebuffers, [:int, :pointer], :void
|
163
|
+
attach_function :glDeleteLists, [:uint, :int], :void
|
164
|
+
attach_function :glDeleteProgram, [:uint], :void
|
165
|
+
attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
|
166
|
+
attach_function :glDeleteQueries, [:int, :pointer], :void
|
167
|
+
attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
|
168
|
+
attach_function :glDeleteSamplers, [:int, :pointer], :void
|
169
|
+
attach_function :glDeleteShader, [:uint], :void
|
170
|
+
attach_function :glDeleteSync, [:pointer], :void
|
171
|
+
attach_function :glDeleteTextures, [:int, :pointer], :void
|
172
|
+
attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
|
173
|
+
attach_function :glDeleteVertexArrays, [:int, :pointer], :void
|
174
|
+
attach_function :glDepthFunc, [:uint], :void
|
175
|
+
attach_function :glDepthMask, [:uchar], :void
|
176
|
+
attach_function :glDepthRange, [:double, :double], :void
|
177
|
+
attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
|
178
|
+
attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
|
179
|
+
attach_function :glDepthRangef, [:float, :float], :void
|
180
|
+
attach_function :glDetachShader, [:uint, :uint], :void
|
181
|
+
attach_function :glDisable, [:uint], :void
|
182
|
+
attach_function :glDisableClientState, [:uint], :void
|
183
|
+
attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
|
184
|
+
attach_function :glDisableVertexAttribArray, [:uint], :void
|
185
|
+
attach_function :glDisablei, [:uint, :uint], :void
|
186
|
+
attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
|
187
|
+
attach_function :glDispatchComputeIndirect, [:int], :void
|
188
|
+
attach_function :glDrawArrays, [:uint, :int, :int], :void
|
189
|
+
attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
|
190
|
+
attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
|
191
|
+
attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
|
192
|
+
attach_function :glDrawBuffer, [:uint], :void
|
193
|
+
attach_function :glDrawBuffers, [:int, :pointer], :void
|
194
|
+
attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
|
195
|
+
attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
|
196
|
+
attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
|
197
|
+
attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
|
198
|
+
attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
|
199
|
+
attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
|
200
|
+
attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
|
201
|
+
attach_function :glDrawPixels, [:int, :int, :uint, :uint, :pointer], :void
|
202
|
+
attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
|
203
|
+
attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
|
204
|
+
attach_function :glDrawTransformFeedback, [:uint, :uint], :void
|
205
|
+
attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
|
206
|
+
attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
|
207
|
+
attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
|
208
|
+
attach_function :glEdgeFlag, [:uchar], :void
|
209
|
+
attach_function :glEdgeFlagPointer, [:int, :pointer], :void
|
210
|
+
attach_function :glEdgeFlagv, [:string], :void
|
211
|
+
attach_function :glEnable, [:uint], :void
|
212
|
+
attach_function :glEnableClientState, [:uint], :void
|
213
|
+
attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
|
214
|
+
attach_function :glEnableVertexAttribArray, [:uint], :void
|
215
|
+
attach_function :glEnablei, [:uint, :uint], :void
|
216
|
+
attach_function :glEnd, [], :void
|
217
|
+
attach_function :glEndConditionalRender, [], :void
|
218
|
+
attach_function :glEndList, [], :void
|
219
|
+
attach_function :glEndQuery, [:uint], :void
|
220
|
+
attach_function :glEndQueryIndexed, [:uint, :uint], :void
|
221
|
+
attach_function :glEndTransformFeedback, [], :void
|
222
|
+
attach_function :glEvalCoord1d, [:double], :void
|
223
|
+
attach_function :glEvalCoord1dv, [:pointer], :void
|
224
|
+
attach_function :glEvalCoord1f, [:float], :void
|
225
|
+
attach_function :glEvalCoord1fv, [:pointer], :void
|
226
|
+
attach_function :glEvalCoord2d, [:double, :double], :void
|
227
|
+
attach_function :glEvalCoord2dv, [:pointer], :void
|
228
|
+
attach_function :glEvalCoord2f, [:float, :float], :void
|
229
|
+
attach_function :glEvalCoord2fv, [:pointer], :void
|
230
|
+
attach_function :glEvalMesh1, [:uint, :int, :int], :void
|
231
|
+
attach_function :glEvalMesh2, [:uint, :int, :int, :int, :int], :void
|
232
|
+
attach_function :glEvalPoint1, [:int], :void
|
233
|
+
attach_function :glEvalPoint2, [:int, :int], :void
|
234
|
+
attach_function :glFeedbackBuffer, [:int, :uint, :pointer], :void
|
235
|
+
attach_function :glFenceSync, [:uint, :uint], :pointer
|
236
|
+
attach_function :glFinish, [], :void
|
237
|
+
attach_function :glFlush, [], :void
|
238
|
+
attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
|
239
|
+
attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
|
240
|
+
attach_function :glFogCoordPointer, [:uint, :int, :pointer], :void
|
241
|
+
attach_function :glFogCoordd, [:double], :void
|
242
|
+
attach_function :glFogCoorddv, [:pointer], :void
|
243
|
+
attach_function :glFogCoordf, [:float], :void
|
244
|
+
attach_function :glFogCoordfv, [:pointer], :void
|
245
|
+
attach_function :glFogf, [:uint, :float], :void
|
246
|
+
attach_function :glFogfv, [:uint, :pointer], :void
|
247
|
+
attach_function :glFogi, [:uint, :int], :void
|
248
|
+
attach_function :glFogiv, [:uint, :pointer], :void
|
249
|
+
attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
|
250
|
+
attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
|
251
|
+
attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
|
252
|
+
attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
|
253
|
+
attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
|
254
|
+
attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
|
255
|
+
attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
|
256
|
+
attach_function :glFrontFace, [:uint], :void
|
257
|
+
attach_function :glFrustum, [:double, :double, :double, :double, :double, :double], :void
|
258
|
+
attach_function :glGenBuffers, [:int, :pointer], :void
|
259
|
+
attach_function :glGenFramebuffers, [:int, :pointer], :void
|
260
|
+
attach_function :glGenLists, [:int], :uint
|
261
|
+
attach_function :glGenProgramPipelines, [:int, :pointer], :void
|
262
|
+
attach_function :glGenQueries, [:int, :pointer], :void
|
263
|
+
attach_function :glGenRenderbuffers, [:int, :pointer], :void
|
264
|
+
attach_function :glGenSamplers, [:int, :pointer], :void
|
265
|
+
attach_function :glGenTextures, [:int, :pointer], :void
|
266
|
+
attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
|
267
|
+
attach_function :glGenVertexArrays, [:int, :pointer], :void
|
268
|
+
attach_function :glGenerateMipmap, [:uint], :void
|
269
|
+
attach_function :glGenerateTextureMipmap, [:uint], :void
|
270
|
+
attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
|
271
|
+
attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
|
272
|
+
attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
|
273
|
+
attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
|
274
|
+
attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
|
275
|
+
attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
|
276
|
+
attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
|
277
|
+
attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
|
278
|
+
attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
|
279
|
+
attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
|
280
|
+
attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
|
281
|
+
attach_function :glGetAttribLocation, [:uint, :string], :int
|
282
|
+
attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
|
283
|
+
attach_function :glGetBooleanv, [:uint, :pointer], :void
|
284
|
+
attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
|
285
|
+
attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
|
286
|
+
attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
|
287
|
+
attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
|
288
|
+
attach_function :glGetClipPlane, [:uint, :pointer], :void
|
289
|
+
attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
|
290
|
+
attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
|
291
|
+
attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
|
292
|
+
attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
|
293
|
+
attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
|
294
|
+
attach_function :glGetDoublev, [:uint, :pointer], :void
|
295
|
+
attach_function :glGetError, [], :uint
|
296
|
+
attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
|
297
|
+
attach_function :glGetFloatv, [:uint, :pointer], :void
|
298
|
+
attach_function :glGetFragDataIndex, [:uint, :string], :int
|
299
|
+
attach_function :glGetFragDataLocation, [:uint, :string], :int
|
300
|
+
attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
|
301
|
+
attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
|
302
|
+
attach_function :glGetGraphicsResetStatus, [], :uint
|
303
|
+
attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
|
304
|
+
attach_function :glGetInteger64v, [:uint, :pointer], :void
|
305
|
+
attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
|
306
|
+
attach_function :glGetIntegerv, [:uint, :pointer], :void
|
307
|
+
attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
|
308
|
+
attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
|
309
|
+
attach_function :glGetLightfv, [:uint, :uint, :pointer], :void
|
310
|
+
attach_function :glGetLightiv, [:uint, :uint, :pointer], :void
|
311
|
+
attach_function :glGetMapdv, [:uint, :uint, :pointer], :void
|
312
|
+
attach_function :glGetMapfv, [:uint, :uint, :pointer], :void
|
313
|
+
attach_function :glGetMapiv, [:uint, :uint, :pointer], :void
|
314
|
+
attach_function :glGetMaterialfv, [:uint, :uint, :pointer], :void
|
315
|
+
attach_function :glGetMaterialiv, [:uint, :uint, :pointer], :void
|
316
|
+
attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
|
317
|
+
attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
|
318
|
+
attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
|
319
|
+
attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
|
320
|
+
attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
|
321
|
+
attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
|
322
|
+
attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
|
323
|
+
attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
|
324
|
+
attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
|
325
|
+
attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
|
326
|
+
attach_function :glGetPixelMapfv, [:uint, :pointer], :void
|
327
|
+
attach_function :glGetPixelMapuiv, [:uint, :pointer], :void
|
328
|
+
attach_function :glGetPixelMapusv, [:uint, :pointer], :void
|
329
|
+
attach_function :glGetPointerv, [:uint, :pointer], :void
|
330
|
+
attach_function :glGetPolygonStipple, [:pointer], :void
|
331
|
+
attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
|
332
|
+
attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
|
333
|
+
attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
|
334
|
+
attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
|
335
|
+
attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
|
336
|
+
attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
|
337
|
+
attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
|
338
|
+
attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
|
339
|
+
attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
|
340
|
+
attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
|
341
|
+
attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
|
342
|
+
attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
|
343
|
+
attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
|
344
|
+
attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
|
345
|
+
attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
|
346
|
+
attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
|
347
|
+
attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
|
348
|
+
attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
|
349
|
+
attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
|
350
|
+
attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
|
351
|
+
attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
|
352
|
+
attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
|
353
|
+
attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
|
354
|
+
attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
|
355
|
+
attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
|
356
|
+
attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
|
357
|
+
attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
|
358
|
+
attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
|
359
|
+
attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
|
360
|
+
attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
|
361
|
+
attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
|
362
|
+
attach_function :glGetString, [:uint], :string
|
363
|
+
attach_function :glGetStringi, [:uint, :uint], :string
|
364
|
+
attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
|
365
|
+
attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
|
366
|
+
attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
|
367
|
+
attach_function :glGetTexEnvfv, [:uint, :uint, :pointer], :void
|
368
|
+
attach_function :glGetTexEnviv, [:uint, :uint, :pointer], :void
|
369
|
+
attach_function :glGetTexGendv, [:uint, :uint, :pointer], :void
|
370
|
+
attach_function :glGetTexGenfv, [:uint, :uint, :pointer], :void
|
371
|
+
attach_function :glGetTexGeniv, [:uint, :uint, :pointer], :void
|
372
|
+
attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
|
373
|
+
attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
|
374
|
+
attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
|
375
|
+
attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
|
376
|
+
attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
|
377
|
+
attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
|
378
|
+
attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
|
379
|
+
attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
|
380
|
+
attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
|
381
|
+
attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
|
382
|
+
attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
|
383
|
+
attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
|
384
|
+
attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
|
385
|
+
attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
|
386
|
+
attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
|
387
|
+
attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
|
388
|
+
attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
|
389
|
+
attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
|
390
|
+
attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
|
391
|
+
attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
|
392
|
+
attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
|
393
|
+
attach_function :glGetUniformLocation, [:uint, :string], :int
|
394
|
+
attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
|
395
|
+
attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
|
396
|
+
attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
|
397
|
+
attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
|
398
|
+
attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
|
399
|
+
attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
|
400
|
+
attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
|
401
|
+
attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
|
402
|
+
attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
|
403
|
+
attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
|
404
|
+
attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
|
405
|
+
attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
|
406
|
+
attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
|
407
|
+
attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
|
408
|
+
attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
|
409
|
+
attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
|
410
|
+
attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
|
411
|
+
attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
|
412
|
+
attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
|
413
|
+
attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
|
414
|
+
attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
|
415
|
+
attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
|
416
|
+
attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
|
417
|
+
attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
|
418
|
+
attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
|
419
|
+
attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
|
420
|
+
attach_function :glGetnPolygonStipple, [:int, :pointer], :void
|
421
|
+
attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
|
422
|
+
attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
|
423
|
+
attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
|
424
|
+
attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
|
425
|
+
attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
|
426
|
+
attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
|
427
|
+
attach_function :glHint, [:uint, :uint], :void
|
428
|
+
attach_function :glIndexMask, [:uint], :void
|
429
|
+
attach_function :glIndexPointer, [:uint, :int, :pointer], :void
|
430
|
+
attach_function :glIndexd, [:double], :void
|
431
|
+
attach_function :glIndexdv, [:pointer], :void
|
432
|
+
attach_function :glIndexf, [:float], :void
|
433
|
+
attach_function :glIndexfv, [:pointer], :void
|
434
|
+
attach_function :glIndexi, [:int], :void
|
435
|
+
attach_function :glIndexiv, [:pointer], :void
|
436
|
+
attach_function :glIndexs, [:short], :void
|
437
|
+
attach_function :glIndexsv, [:pointer], :void
|
438
|
+
attach_function :glIndexub, [:uchar], :void
|
439
|
+
attach_function :glIndexubv, [:string], :void
|
440
|
+
attach_function :glInitNames, [], :void
|
441
|
+
attach_function :glInterleavedArrays, [:uint, :int, :pointer], :void
|
442
|
+
attach_function :glInvalidateBufferData, [:uint], :void
|
443
|
+
attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
|
444
|
+
attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
|
445
|
+
attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
|
446
|
+
attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
|
447
|
+
attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
|
448
|
+
attach_function :glInvalidateTexImage, [:uint, :int], :void
|
449
|
+
attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
|
450
|
+
attach_function :glIsBuffer, [:uint], :uchar
|
451
|
+
attach_function :glIsEnabled, [:uint], :uchar
|
452
|
+
attach_function :glIsEnabledi, [:uint, :uint], :uchar
|
453
|
+
attach_function :glIsFramebuffer, [:uint], :uchar
|
454
|
+
attach_function :glIsList, [:uint], :uchar
|
455
|
+
attach_function :glIsProgram, [:uint], :uchar
|
456
|
+
attach_function :glIsProgramPipeline, [:uint], :uchar
|
457
|
+
attach_function :glIsQuery, [:uint], :uchar
|
458
|
+
attach_function :glIsRenderbuffer, [:uint], :uchar
|
459
|
+
attach_function :glIsSampler, [:uint], :uchar
|
460
|
+
attach_function :glIsShader, [:uint], :uchar
|
461
|
+
attach_function :glIsSync, [:pointer], :uchar
|
462
|
+
attach_function :glIsTexture, [:uint], :uchar
|
463
|
+
attach_function :glIsTransformFeedback, [:uint], :uchar
|
464
|
+
attach_function :glIsVertexArray, [:uint], :uchar
|
465
|
+
attach_function :glLightModelf, [:uint, :float], :void
|
466
|
+
attach_function :glLightModelfv, [:uint, :pointer], :void
|
467
|
+
attach_function :glLightModeli, [:uint, :int], :void
|
468
|
+
attach_function :glLightModeliv, [:uint, :pointer], :void
|
469
|
+
attach_function :glLightf, [:uint, :uint, :float], :void
|
470
|
+
attach_function :glLightfv, [:uint, :uint, :pointer], :void
|
471
|
+
attach_function :glLighti, [:uint, :uint, :int], :void
|
472
|
+
attach_function :glLightiv, [:uint, :uint, :pointer], :void
|
473
|
+
attach_function :glLineStipple, [:int, :ushort], :void
|
474
|
+
attach_function :glLineWidth, [:float], :void
|
475
|
+
attach_function :glLinkProgram, [:uint], :void
|
476
|
+
attach_function :glListBase, [:uint], :void
|
477
|
+
attach_function :glLoadIdentity, [], :void
|
478
|
+
attach_function :glLoadMatrixd, [:pointer], :void
|
479
|
+
attach_function :glLoadMatrixf, [:pointer], :void
|
480
|
+
attach_function :glLoadName, [:uint], :void
|
481
|
+
attach_function :glLoadTransposeMatrixd, [:pointer], :void
|
482
|
+
attach_function :glLoadTransposeMatrixf, [:pointer], :void
|
483
|
+
attach_function :glLogicOp, [:uint], :void
|
484
|
+
attach_function :glMap1d, [:uint, :double, :double, :int, :int, :pointer], :void
|
485
|
+
attach_function :glMap1f, [:uint, :float, :float, :int, :int, :pointer], :void
|
486
|
+
attach_function :glMap2d, [:uint, :double, :double, :int, :int, :double, :double, :int, :int, :pointer], :void
|
487
|
+
attach_function :glMap2f, [:uint, :float, :float, :int, :int, :float, :float, :int, :int, :pointer], :void
|
488
|
+
attach_function :glMapBuffer, [:uint, :uint], :pointer
|
489
|
+
attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
|
490
|
+
attach_function :glMapGrid1d, [:int, :double, :double], :void
|
491
|
+
attach_function :glMapGrid1f, [:int, :float, :float], :void
|
492
|
+
attach_function :glMapGrid2d, [:int, :double, :double, :int, :double, :double], :void
|
493
|
+
attach_function :glMapGrid2f, [:int, :float, :float, :int, :float, :float], :void
|
494
|
+
attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
|
495
|
+
attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
|
496
|
+
attach_function :glMaterialf, [:uint, :uint, :float], :void
|
497
|
+
attach_function :glMaterialfv, [:uint, :uint, :pointer], :void
|
498
|
+
attach_function :glMateriali, [:uint, :uint, :int], :void
|
499
|
+
attach_function :glMaterialiv, [:uint, :uint, :pointer], :void
|
500
|
+
attach_function :glMatrixMode, [:uint], :void
|
501
|
+
attach_function :glMemoryBarrier, [:uint], :void
|
502
|
+
attach_function :glMemoryBarrierByRegion, [:uint], :void
|
503
|
+
attach_function :glMinSampleShading, [:float], :void
|
504
|
+
attach_function :glMultMatrixd, [:pointer], :void
|
505
|
+
attach_function :glMultMatrixf, [:pointer], :void
|
506
|
+
attach_function :glMultTransposeMatrixd, [:pointer], :void
|
507
|
+
attach_function :glMultTransposeMatrixf, [:pointer], :void
|
508
|
+
attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
|
509
|
+
attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
|
510
|
+
attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
|
511
|
+
attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
|
512
|
+
attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
|
513
|
+
attach_function :glMultiTexCoord1d, [:uint, :double], :void
|
514
|
+
attach_function :glMultiTexCoord1dv, [:uint, :pointer], :void
|
515
|
+
attach_function :glMultiTexCoord1f, [:uint, :float], :void
|
516
|
+
attach_function :glMultiTexCoord1fv, [:uint, :pointer], :void
|
517
|
+
attach_function :glMultiTexCoord1i, [:uint, :int], :void
|
518
|
+
attach_function :glMultiTexCoord1iv, [:uint, :pointer], :void
|
519
|
+
attach_function :glMultiTexCoord1s, [:uint, :short], :void
|
520
|
+
attach_function :glMultiTexCoord1sv, [:uint, :pointer], :void
|
521
|
+
attach_function :glMultiTexCoord2d, [:uint, :double, :double], :void
|
522
|
+
attach_function :glMultiTexCoord2dv, [:uint, :pointer], :void
|
523
|
+
attach_function :glMultiTexCoord2f, [:uint, :float, :float], :void
|
524
|
+
attach_function :glMultiTexCoord2fv, [:uint, :pointer], :void
|
525
|
+
attach_function :glMultiTexCoord2i, [:uint, :int, :int], :void
|
526
|
+
attach_function :glMultiTexCoord2iv, [:uint, :pointer], :void
|
527
|
+
attach_function :glMultiTexCoord2s, [:uint, :short, :short], :void
|
528
|
+
attach_function :glMultiTexCoord2sv, [:uint, :pointer], :void
|
529
|
+
attach_function :glMultiTexCoord3d, [:uint, :double, :double, :double], :void
|
530
|
+
attach_function :glMultiTexCoord3dv, [:uint, :pointer], :void
|
531
|
+
attach_function :glMultiTexCoord3f, [:uint, :float, :float, :float], :void
|
532
|
+
attach_function :glMultiTexCoord3fv, [:uint, :pointer], :void
|
533
|
+
attach_function :glMultiTexCoord3i, [:uint, :int, :int, :int], :void
|
534
|
+
attach_function :glMultiTexCoord3iv, [:uint, :pointer], :void
|
535
|
+
attach_function :glMultiTexCoord3s, [:uint, :short, :short, :short], :void
|
536
|
+
attach_function :glMultiTexCoord3sv, [:uint, :pointer], :void
|
537
|
+
attach_function :glMultiTexCoord4d, [:uint, :double, :double, :double, :double], :void
|
538
|
+
attach_function :glMultiTexCoord4dv, [:uint, :pointer], :void
|
539
|
+
attach_function :glMultiTexCoord4f, [:uint, :float, :float, :float, :float], :void
|
540
|
+
attach_function :glMultiTexCoord4fv, [:uint, :pointer], :void
|
541
|
+
attach_function :glMultiTexCoord4i, [:uint, :int, :int, :int, :int], :void
|
542
|
+
attach_function :glMultiTexCoord4iv, [:uint, :pointer], :void
|
543
|
+
attach_function :glMultiTexCoord4s, [:uint, :short, :short, :short, :short], :void
|
544
|
+
attach_function :glMultiTexCoord4sv, [:uint, :pointer], :void
|
545
|
+
attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
|
546
|
+
attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
|
547
|
+
attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
|
548
|
+
attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
|
549
|
+
attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
|
550
|
+
attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
|
551
|
+
attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
|
552
|
+
attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
|
553
|
+
attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
|
554
|
+
attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
|
555
|
+
attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
|
556
|
+
attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
|
557
|
+
attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
|
558
|
+
attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
|
559
|
+
attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
|
560
|
+
attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
|
561
|
+
attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
|
562
|
+
attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
|
563
|
+
attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
|
564
|
+
attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
|
565
|
+
attach_function :glNewList, [:uint, :uint], :void
|
566
|
+
attach_function :glNormal3b, [:char, :char, :char], :void
|
567
|
+
attach_function :glNormal3bv, [:pointer], :void
|
568
|
+
attach_function :glNormal3d, [:double, :double, :double], :void
|
569
|
+
attach_function :glNormal3dv, [:pointer], :void
|
570
|
+
attach_function :glNormal3f, [:float, :float, :float], :void
|
571
|
+
attach_function :glNormal3fv, [:pointer], :void
|
572
|
+
attach_function :glNormal3i, [:int, :int, :int], :void
|
573
|
+
attach_function :glNormal3iv, [:pointer], :void
|
574
|
+
attach_function :glNormal3s, [:short, :short, :short], :void
|
575
|
+
attach_function :glNormal3sv, [:pointer], :void
|
576
|
+
attach_function :glNormalP3ui, [:uint, :uint], :void
|
577
|
+
attach_function :glNormalP3uiv, [:uint, :pointer], :void
|
578
|
+
attach_function :glNormalPointer, [:uint, :int, :pointer], :void
|
579
|
+
attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
|
580
|
+
attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
|
581
|
+
attach_function :glOrtho, [:double, :double, :double, :double, :double, :double], :void
|
582
|
+
attach_function :glPassThrough, [:float], :void
|
583
|
+
attach_function :glPatchParameterfv, [:uint, :pointer], :void
|
584
|
+
attach_function :glPatchParameteri, [:uint, :int], :void
|
585
|
+
attach_function :glPauseTransformFeedback, [], :void
|
586
|
+
attach_function :glPixelMapfv, [:uint, :int, :pointer], :void
|
587
|
+
attach_function :glPixelMapuiv, [:uint, :int, :pointer], :void
|
588
|
+
attach_function :glPixelMapusv, [:uint, :int, :pointer], :void
|
589
|
+
attach_function :glPixelStoref, [:uint, :float], :void
|
590
|
+
attach_function :glPixelStorei, [:uint, :int], :void
|
591
|
+
attach_function :glPixelTransferf, [:uint, :float], :void
|
592
|
+
attach_function :glPixelTransferi, [:uint, :int], :void
|
593
|
+
attach_function :glPixelZoom, [:float, :float], :void
|
594
|
+
attach_function :glPointParameterf, [:uint, :float], :void
|
595
|
+
attach_function :glPointParameterfv, [:uint, :pointer], :void
|
596
|
+
attach_function :glPointParameteri, [:uint, :int], :void
|
597
|
+
attach_function :glPointParameteriv, [:uint, :pointer], :void
|
598
|
+
attach_function :glPointSize, [:float], :void
|
599
|
+
attach_function :glPolygonMode, [:uint, :uint], :void
|
600
|
+
attach_function :glPolygonOffset, [:float, :float], :void
|
601
|
+
attach_function :glPolygonStipple, [:string], :void
|
602
|
+
attach_function :glPopAttrib, [], :void
|
603
|
+
attach_function :glPopClientAttrib, [], :void
|
604
|
+
attach_function :glPopDebugGroup, [], :void
|
605
|
+
attach_function :glPopMatrix, [], :void
|
606
|
+
attach_function :glPopName, [], :void
|
607
|
+
attach_function :glPrimitiveRestartIndex, [:uint], :void
|
608
|
+
attach_function :glPrioritizeTextures, [:int, :pointer, :pointer], :void
|
609
|
+
attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
|
610
|
+
attach_function :glProgramParameteri, [:uint, :uint, :int], :void
|
611
|
+
attach_function :glProgramUniform1d, [:uint, :int, :double], :void
|
612
|
+
attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
|
613
|
+
attach_function :glProgramUniform1f, [:uint, :int, :float], :void
|
614
|
+
attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
|
615
|
+
attach_function :glProgramUniform1i, [:uint, :int, :int], :void
|
616
|
+
attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
|
617
|
+
attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
|
618
|
+
attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
|
619
|
+
attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
|
620
|
+
attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
|
621
|
+
attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
|
622
|
+
attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
|
623
|
+
attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
|
624
|
+
attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
|
625
|
+
attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
|
626
|
+
attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
|
627
|
+
attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
|
628
|
+
attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
|
629
|
+
attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
|
630
|
+
attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
|
631
|
+
attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
|
632
|
+
attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
|
633
|
+
attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
|
634
|
+
attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
|
635
|
+
attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
|
636
|
+
attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
|
637
|
+
attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
|
638
|
+
attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
|
639
|
+
attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
|
640
|
+
attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
|
641
|
+
attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
|
642
|
+
attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
|
643
|
+
attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
|
644
|
+
attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
|
645
|
+
attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
|
646
|
+
attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
|
647
|
+
attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
|
648
|
+
attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
|
649
|
+
attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
|
650
|
+
attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
|
651
|
+
attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
|
652
|
+
attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
|
653
|
+
attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
|
654
|
+
attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
|
655
|
+
attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
|
656
|
+
attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
|
657
|
+
attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
|
658
|
+
attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
|
659
|
+
attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
|
660
|
+
attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
|
661
|
+
attach_function :glProvokingVertex, [:uint], :void
|
662
|
+
attach_function :glPushAttrib, [:uint], :void
|
663
|
+
attach_function :glPushClientAttrib, [:uint], :void
|
664
|
+
attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
|
665
|
+
attach_function :glPushMatrix, [], :void
|
666
|
+
attach_function :glPushName, [:uint], :void
|
667
|
+
attach_function :glQueryCounter, [:uint, :uint], :void
|
668
|
+
attach_function :glRasterPos2d, [:double, :double], :void
|
669
|
+
attach_function :glRasterPos2dv, [:pointer], :void
|
670
|
+
attach_function :glRasterPos2f, [:float, :float], :void
|
671
|
+
attach_function :glRasterPos2fv, [:pointer], :void
|
672
|
+
attach_function :glRasterPos2i, [:int, :int], :void
|
673
|
+
attach_function :glRasterPos2iv, [:pointer], :void
|
674
|
+
attach_function :glRasterPos2s, [:short, :short], :void
|
675
|
+
attach_function :glRasterPos2sv, [:pointer], :void
|
676
|
+
attach_function :glRasterPos3d, [:double, :double, :double], :void
|
677
|
+
attach_function :glRasterPos3dv, [:pointer], :void
|
678
|
+
attach_function :glRasterPos3f, [:float, :float, :float], :void
|
679
|
+
attach_function :glRasterPos3fv, [:pointer], :void
|
680
|
+
attach_function :glRasterPos3i, [:int, :int, :int], :void
|
681
|
+
attach_function :glRasterPos3iv, [:pointer], :void
|
682
|
+
attach_function :glRasterPos3s, [:short, :short, :short], :void
|
683
|
+
attach_function :glRasterPos3sv, [:pointer], :void
|
684
|
+
attach_function :glRasterPos4d, [:double, :double, :double, :double], :void
|
685
|
+
attach_function :glRasterPos4dv, [:pointer], :void
|
686
|
+
attach_function :glRasterPos4f, [:float, :float, :float, :float], :void
|
687
|
+
attach_function :glRasterPos4fv, [:pointer], :void
|
688
|
+
attach_function :glRasterPos4i, [:int, :int, :int, :int], :void
|
689
|
+
attach_function :glRasterPos4iv, [:pointer], :void
|
690
|
+
attach_function :glRasterPos4s, [:short, :short, :short, :short], :void
|
691
|
+
attach_function :glRasterPos4sv, [:pointer], :void
|
692
|
+
attach_function :glReadBuffer, [:uint], :void
|
693
|
+
attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
|
694
|
+
attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
|
695
|
+
attach_function :glRectd, [:double, :double, :double, :double], :void
|
696
|
+
attach_function :glRectdv, [:pointer, :pointer], :void
|
697
|
+
attach_function :glRectf, [:float, :float, :float, :float], :void
|
698
|
+
attach_function :glRectfv, [:pointer, :pointer], :void
|
699
|
+
attach_function :glRecti, [:int, :int, :int, :int], :void
|
700
|
+
attach_function :glRectiv, [:pointer, :pointer], :void
|
701
|
+
attach_function :glRects, [:short, :short, :short, :short], :void
|
702
|
+
attach_function :glRectsv, [:pointer, :pointer], :void
|
703
|
+
attach_function :glReleaseShaderCompiler, [], :void
|
704
|
+
attach_function :glRenderMode, [:uint], :int
|
705
|
+
attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
|
706
|
+
attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
|
707
|
+
attach_function :glResumeTransformFeedback, [], :void
|
708
|
+
attach_function :glRotated, [:double, :double, :double, :double], :void
|
709
|
+
attach_function :glRotatef, [:float, :float, :float, :float], :void
|
710
|
+
attach_function :glSampleCoverage, [:float, :uchar], :void
|
711
|
+
attach_function :glSampleMaski, [:uint, :uint], :void
|
712
|
+
attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
|
713
|
+
attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
|
714
|
+
attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
|
715
|
+
attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
|
716
|
+
attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
|
717
|
+
attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
|
718
|
+
attach_function :glScaled, [:double, :double, :double], :void
|
719
|
+
attach_function :glScalef, [:float, :float, :float], :void
|
720
|
+
attach_function :glScissor, [:int, :int, :int, :int], :void
|
721
|
+
attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
|
722
|
+
attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
|
723
|
+
attach_function :glScissorIndexedv, [:uint, :pointer], :void
|
724
|
+
attach_function :glSecondaryColor3b, [:char, :char, :char], :void
|
725
|
+
attach_function :glSecondaryColor3bv, [:pointer], :void
|
726
|
+
attach_function :glSecondaryColor3d, [:double, :double, :double], :void
|
727
|
+
attach_function :glSecondaryColor3dv, [:pointer], :void
|
728
|
+
attach_function :glSecondaryColor3f, [:float, :float, :float], :void
|
729
|
+
attach_function :glSecondaryColor3fv, [:pointer], :void
|
730
|
+
attach_function :glSecondaryColor3i, [:int, :int, :int], :void
|
731
|
+
attach_function :glSecondaryColor3iv, [:pointer], :void
|
732
|
+
attach_function :glSecondaryColor3s, [:short, :short, :short], :void
|
733
|
+
attach_function :glSecondaryColor3sv, [:pointer], :void
|
734
|
+
attach_function :glSecondaryColor3ub, [:uchar, :uchar, :uchar], :void
|
735
|
+
attach_function :glSecondaryColor3ubv, [:string], :void
|
736
|
+
attach_function :glSecondaryColor3ui, [:uint, :uint, :uint], :void
|
737
|
+
attach_function :glSecondaryColor3uiv, [:pointer], :void
|
738
|
+
attach_function :glSecondaryColor3us, [:ushort, :ushort, :ushort], :void
|
739
|
+
attach_function :glSecondaryColor3usv, [:pointer], :void
|
740
|
+
attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
|
741
|
+
attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
|
742
|
+
attach_function :glSecondaryColorPointer, [:int, :uint, :int, :pointer], :void
|
743
|
+
attach_function :glSelectBuffer, [:int, :pointer], :void
|
744
|
+
attach_function :glShadeModel, [:uint], :void
|
745
|
+
attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
|
746
|
+
attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
|
747
|
+
attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
|
748
|
+
attach_function :glStencilFunc, [:uint, :int, :uint], :void
|
749
|
+
attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
|
750
|
+
attach_function :glStencilMask, [:uint], :void
|
751
|
+
attach_function :glStencilMaskSeparate, [:uint, :uint], :void
|
752
|
+
attach_function :glStencilOp, [:uint, :uint, :uint], :void
|
753
|
+
attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
|
754
|
+
attach_function :glTexBuffer, [:uint, :uint, :uint], :void
|
755
|
+
attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
|
756
|
+
attach_function :glTexCoord1d, [:double], :void
|
757
|
+
attach_function :glTexCoord1dv, [:pointer], :void
|
758
|
+
attach_function :glTexCoord1f, [:float], :void
|
759
|
+
attach_function :glTexCoord1fv, [:pointer], :void
|
760
|
+
attach_function :glTexCoord1i, [:int], :void
|
761
|
+
attach_function :glTexCoord1iv, [:pointer], :void
|
762
|
+
attach_function :glTexCoord1s, [:short], :void
|
763
|
+
attach_function :glTexCoord1sv, [:pointer], :void
|
764
|
+
attach_function :glTexCoord2d, [:double, :double], :void
|
765
|
+
attach_function :glTexCoord2dv, [:pointer], :void
|
766
|
+
attach_function :glTexCoord2f, [:float, :float], :void
|
767
|
+
attach_function :glTexCoord2fv, [:pointer], :void
|
768
|
+
attach_function :glTexCoord2i, [:int, :int], :void
|
769
|
+
attach_function :glTexCoord2iv, [:pointer], :void
|
770
|
+
attach_function :glTexCoord2s, [:short, :short], :void
|
771
|
+
attach_function :glTexCoord2sv, [:pointer], :void
|
772
|
+
attach_function :glTexCoord3d, [:double, :double, :double], :void
|
773
|
+
attach_function :glTexCoord3dv, [:pointer], :void
|
774
|
+
attach_function :glTexCoord3f, [:float, :float, :float], :void
|
775
|
+
attach_function :glTexCoord3fv, [:pointer], :void
|
776
|
+
attach_function :glTexCoord3i, [:int, :int, :int], :void
|
777
|
+
attach_function :glTexCoord3iv, [:pointer], :void
|
778
|
+
attach_function :glTexCoord3s, [:short, :short, :short], :void
|
779
|
+
attach_function :glTexCoord3sv, [:pointer], :void
|
780
|
+
attach_function :glTexCoord4d, [:double, :double, :double, :double], :void
|
781
|
+
attach_function :glTexCoord4dv, [:pointer], :void
|
782
|
+
attach_function :glTexCoord4f, [:float, :float, :float, :float], :void
|
783
|
+
attach_function :glTexCoord4fv, [:pointer], :void
|
784
|
+
attach_function :glTexCoord4i, [:int, :int, :int, :int], :void
|
785
|
+
attach_function :glTexCoord4iv, [:pointer], :void
|
786
|
+
attach_function :glTexCoord4s, [:short, :short, :short, :short], :void
|
787
|
+
attach_function :glTexCoord4sv, [:pointer], :void
|
788
|
+
attach_function :glTexCoordP1ui, [:uint, :uint], :void
|
789
|
+
attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
|
790
|
+
attach_function :glTexCoordP2ui, [:uint, :uint], :void
|
791
|
+
attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
|
792
|
+
attach_function :glTexCoordP3ui, [:uint, :uint], :void
|
793
|
+
attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
|
794
|
+
attach_function :glTexCoordP4ui, [:uint, :uint], :void
|
795
|
+
attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
|
796
|
+
attach_function :glTexCoordPointer, [:int, :uint, :int, :pointer], :void
|
797
|
+
attach_function :glTexEnvf, [:uint, :uint, :float], :void
|
798
|
+
attach_function :glTexEnvfv, [:uint, :uint, :pointer], :void
|
799
|
+
attach_function :glTexEnvi, [:uint, :uint, :int], :void
|
800
|
+
attach_function :glTexEnviv, [:uint, :uint, :pointer], :void
|
801
|
+
attach_function :glTexGend, [:uint, :uint, :double], :void
|
802
|
+
attach_function :glTexGendv, [:uint, :uint, :pointer], :void
|
803
|
+
attach_function :glTexGenf, [:uint, :uint, :float], :void
|
804
|
+
attach_function :glTexGenfv, [:uint, :uint, :pointer], :void
|
805
|
+
attach_function :glTexGeni, [:uint, :uint, :int], :void
|
806
|
+
attach_function :glTexGeniv, [:uint, :uint, :pointer], :void
|
807
|
+
attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
808
|
+
attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
809
|
+
attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
|
810
|
+
attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
811
|
+
attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
|
812
|
+
attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
|
813
|
+
attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
|
814
|
+
attach_function :glTexParameterf, [:uint, :uint, :float], :void
|
815
|
+
attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
|
816
|
+
attach_function :glTexParameteri, [:uint, :uint, :int], :void
|
817
|
+
attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
|
818
|
+
attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
|
819
|
+
attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
|
820
|
+
attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
|
821
|
+
attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
|
822
|
+
attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
|
823
|
+
attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
|
824
|
+
attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
825
|
+
attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
826
|
+
attach_function :glTextureBarrier, [], :void
|
827
|
+
attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
|
828
|
+
attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
|
829
|
+
attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
|
830
|
+
attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
|
831
|
+
attach_function :glTextureParameterf, [:uint, :uint, :float], :void
|
832
|
+
attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
|
833
|
+
attach_function :glTextureParameteri, [:uint, :uint, :int], :void
|
834
|
+
attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
|
835
|
+
attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
|
836
|
+
attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
|
837
|
+
attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
|
838
|
+
attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
|
839
|
+
attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
|
840
|
+
attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
|
841
|
+
attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
842
|
+
attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
|
843
|
+
attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
|
844
|
+
attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
|
845
|
+
attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
|
846
|
+
attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
|
847
|
+
attach_function :glTranslated, [:double, :double, :double], :void
|
848
|
+
attach_function :glTranslatef, [:float, :float, :float], :void
|
849
|
+
attach_function :glUniform1d, [:int, :double], :void
|
850
|
+
attach_function :glUniform1dv, [:int, :int, :pointer], :void
|
851
|
+
attach_function :glUniform1f, [:int, :float], :void
|
852
|
+
attach_function :glUniform1fv, [:int, :int, :pointer], :void
|
853
|
+
attach_function :glUniform1i, [:int, :int], :void
|
854
|
+
attach_function :glUniform1iv, [:int, :int, :pointer], :void
|
855
|
+
attach_function :glUniform1ui, [:int, :uint], :void
|
856
|
+
attach_function :glUniform1uiv, [:int, :int, :pointer], :void
|
857
|
+
attach_function :glUniform2d, [:int, :double, :double], :void
|
858
|
+
attach_function :glUniform2dv, [:int, :int, :pointer], :void
|
859
|
+
attach_function :glUniform2f, [:int, :float, :float], :void
|
860
|
+
attach_function :glUniform2fv, [:int, :int, :pointer], :void
|
861
|
+
attach_function :glUniform2i, [:int, :int, :int], :void
|
862
|
+
attach_function :glUniform2iv, [:int, :int, :pointer], :void
|
863
|
+
attach_function :glUniform2ui, [:int, :uint, :uint], :void
|
864
|
+
attach_function :glUniform2uiv, [:int, :int, :pointer], :void
|
865
|
+
attach_function :glUniform3d, [:int, :double, :double, :double], :void
|
866
|
+
attach_function :glUniform3dv, [:int, :int, :pointer], :void
|
867
|
+
attach_function :glUniform3f, [:int, :float, :float, :float], :void
|
868
|
+
attach_function :glUniform3fv, [:int, :int, :pointer], :void
|
869
|
+
attach_function :glUniform3i, [:int, :int, :int, :int], :void
|
870
|
+
attach_function :glUniform3iv, [:int, :int, :pointer], :void
|
871
|
+
attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
|
872
|
+
attach_function :glUniform3uiv, [:int, :int, :pointer], :void
|
873
|
+
attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
|
874
|
+
attach_function :glUniform4dv, [:int, :int, :pointer], :void
|
875
|
+
attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
|
876
|
+
attach_function :glUniform4fv, [:int, :int, :pointer], :void
|
877
|
+
attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
|
878
|
+
attach_function :glUniform4iv, [:int, :int, :pointer], :void
|
879
|
+
attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
|
880
|
+
attach_function :glUniform4uiv, [:int, :int, :pointer], :void
|
881
|
+
attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
|
882
|
+
attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
|
883
|
+
attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
|
884
|
+
attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
|
885
|
+
attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
|
886
|
+
attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
|
887
|
+
attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
|
888
|
+
attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
|
889
|
+
attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
|
890
|
+
attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
|
891
|
+
attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
|
892
|
+
attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
|
893
|
+
attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
|
894
|
+
attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
|
895
|
+
attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
|
896
|
+
attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
|
897
|
+
attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
|
898
|
+
attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
|
899
|
+
attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
|
900
|
+
attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
|
901
|
+
attach_function :glUnmapBuffer, [:uint], :uchar
|
902
|
+
attach_function :glUnmapNamedBuffer, [:uint], :uchar
|
903
|
+
attach_function :glUseProgram, [:uint], :void
|
904
|
+
attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
|
905
|
+
attach_function :glValidateProgram, [:uint], :void
|
906
|
+
attach_function :glValidateProgramPipeline, [:uint], :void
|
907
|
+
attach_function :glVertex2d, [:double, :double], :void
|
908
|
+
attach_function :glVertex2dv, [:pointer], :void
|
909
|
+
attach_function :glVertex2f, [:float, :float], :void
|
910
|
+
attach_function :glVertex2fv, [:pointer], :void
|
911
|
+
attach_function :glVertex2i, [:int, :int], :void
|
912
|
+
attach_function :glVertex2iv, [:pointer], :void
|
913
|
+
attach_function :glVertex2s, [:short, :short], :void
|
914
|
+
attach_function :glVertex2sv, [:pointer], :void
|
915
|
+
attach_function :glVertex3d, [:double, :double, :double], :void
|
916
|
+
attach_function :glVertex3dv, [:pointer], :void
|
917
|
+
attach_function :glVertex3f, [:float, :float, :float], :void
|
918
|
+
attach_function :glVertex3fv, [:pointer], :void
|
919
|
+
attach_function :glVertex3i, [:int, :int, :int], :void
|
920
|
+
attach_function :glVertex3iv, [:pointer], :void
|
921
|
+
attach_function :glVertex3s, [:short, :short, :short], :void
|
922
|
+
attach_function :glVertex3sv, [:pointer], :void
|
923
|
+
attach_function :glVertex4d, [:double, :double, :double, :double], :void
|
924
|
+
attach_function :glVertex4dv, [:pointer], :void
|
925
|
+
attach_function :glVertex4f, [:float, :float, :float, :float], :void
|
926
|
+
attach_function :glVertex4fv, [:pointer], :void
|
927
|
+
attach_function :glVertex4i, [:int, :int, :int, :int], :void
|
928
|
+
attach_function :glVertex4iv, [:pointer], :void
|
929
|
+
attach_function :glVertex4s, [:short, :short, :short, :short], :void
|
930
|
+
attach_function :glVertex4sv, [:pointer], :void
|
931
|
+
attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
|
932
|
+
attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
|
933
|
+
attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
|
934
|
+
attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
|
935
|
+
attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
|
936
|
+
attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
|
937
|
+
attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
|
938
|
+
attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
|
939
|
+
attach_function :glVertexAttrib1d, [:uint, :double], :void
|
940
|
+
attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
|
941
|
+
attach_function :glVertexAttrib1f, [:uint, :float], :void
|
942
|
+
attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
|
943
|
+
attach_function :glVertexAttrib1s, [:uint, :short], :void
|
944
|
+
attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
|
945
|
+
attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
|
946
|
+
attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
|
947
|
+
attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
|
948
|
+
attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
|
949
|
+
attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
|
950
|
+
attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
|
951
|
+
attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
|
952
|
+
attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
|
953
|
+
attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
|
954
|
+
attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
|
955
|
+
attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
|
956
|
+
attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
|
957
|
+
attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
|
958
|
+
attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
|
959
|
+
attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
|
960
|
+
attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
|
961
|
+
attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
|
962
|
+
attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
|
963
|
+
attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
|
964
|
+
attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
|
965
|
+
attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
|
966
|
+
attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
|
967
|
+
attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
|
968
|
+
attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
|
969
|
+
attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
|
970
|
+
attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
|
971
|
+
attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
|
972
|
+
attach_function :glVertexAttrib4ubv, [:uint, :string], :void
|
973
|
+
attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
|
974
|
+
attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
|
975
|
+
attach_function :glVertexAttribBinding, [:uint, :uint], :void
|
976
|
+
attach_function :glVertexAttribDivisor, [:uint, :uint], :void
|
977
|
+
attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
|
978
|
+
attach_function :glVertexAttribI1i, [:uint, :int], :void
|
979
|
+
attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
|
980
|
+
attach_function :glVertexAttribI1ui, [:uint, :uint], :void
|
981
|
+
attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
|
982
|
+
attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
|
983
|
+
attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
|
984
|
+
attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
|
985
|
+
attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
|
986
|
+
attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
|
987
|
+
attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
|
988
|
+
attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
|
989
|
+
attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
|
990
|
+
attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
|
991
|
+
attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
|
992
|
+
attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
|
993
|
+
attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
|
994
|
+
attach_function :glVertexAttribI4ubv, [:uint, :string], :void
|
995
|
+
attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
|
996
|
+
attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
|
997
|
+
attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
|
998
|
+
attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
|
999
|
+
attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
|
1000
|
+
attach_function :glVertexAttribL1d, [:uint, :double], :void
|
1001
|
+
attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
|
1002
|
+
attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
|
1003
|
+
attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
|
1004
|
+
attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
|
1005
|
+
attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
|
1006
|
+
attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
|
1007
|
+
attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
|
1008
|
+
attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
|
1009
|
+
attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
|
1010
|
+
attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
|
1011
|
+
attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
|
1012
|
+
attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
|
1013
|
+
attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
|
1014
|
+
attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
|
1015
|
+
attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
|
1016
|
+
attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
|
1017
|
+
attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
|
1018
|
+
attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
|
1019
|
+
attach_function :glVertexBindingDivisor, [:uint, :uint], :void
|
1020
|
+
attach_function :glVertexP2ui, [:uint, :uint], :void
|
1021
|
+
attach_function :glVertexP2uiv, [:uint, :pointer], :void
|
1022
|
+
attach_function :glVertexP3ui, [:uint, :uint], :void
|
1023
|
+
attach_function :glVertexP3uiv, [:uint, :pointer], :void
|
1024
|
+
attach_function :glVertexP4ui, [:uint, :uint], :void
|
1025
|
+
attach_function :glVertexP4uiv, [:uint, :pointer], :void
|
1026
|
+
attach_function :glVertexPointer, [:int, :uint, :int, :pointer], :void
|
1027
|
+
attach_function :glViewport, [:int, :int, :int, :int], :void
|
1028
|
+
attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
|
1029
|
+
attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
|
1030
|
+
attach_function :glViewportIndexedfv, [:uint, :pointer], :void
|
1031
|
+
attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
|
1032
|
+
attach_function :glWindowPos2d, [:double, :double], :void
|
1033
|
+
attach_function :glWindowPos2dv, [:pointer], :void
|
1034
|
+
attach_function :glWindowPos2f, [:float, :float], :void
|
1035
|
+
attach_function :glWindowPos2fv, [:pointer], :void
|
1036
|
+
attach_function :glWindowPos2i, [:int, :int], :void
|
1037
|
+
attach_function :glWindowPos2iv, [:pointer], :void
|
1038
|
+
attach_function :glWindowPos2s, [:short, :short], :void
|
1039
|
+
attach_function :glWindowPos2sv, [:pointer], :void
|
1040
|
+
attach_function :glWindowPos3d, [:double, :double, :double], :void
|
1041
|
+
attach_function :glWindowPos3dv, [:pointer], :void
|
1042
|
+
attach_function :glWindowPos3f, [:float, :float, :float], :void
|
1043
|
+
attach_function :glWindowPos3fv, [:pointer], :void
|
1044
|
+
attach_function :glWindowPos3i, [:int, :int, :int], :void
|
1045
|
+
attach_function :glWindowPos3iv, [:pointer], :void
|
1046
|
+
attach_function :glWindowPos3s, [:short, :short, :short], :void
|
1047
|
+
attach_function :glWindowPos3sv, [:pointer], :void
|
1048
|
+
|
1049
|
+
|
1050
|
+
GL_2D = 0x0600
|
1051
|
+
GL_2_BYTES = 0x1407
|
1052
|
+
GL_3D = 0x0601
|
1053
|
+
GL_3D_COLOR = 0x0602
|
1054
|
+
GL_3D_COLOR_TEXTURE = 0x0603
|
1055
|
+
GL_3_BYTES = 0x1408
|
1056
|
+
GL_4D_COLOR_TEXTURE = 0x0604
|
1057
|
+
GL_4_BYTES = 0x1409
|
1058
|
+
GL_ACCUM = 0x0100
|
1059
|
+
GL_ACCUM_ALPHA_BITS = 0x0D5B
|
1060
|
+
GL_ACCUM_BLUE_BITS = 0x0D5A
|
1061
|
+
GL_ACCUM_BUFFER_BIT = 0x00000200
|
1062
|
+
GL_ACCUM_CLEAR_VALUE = 0x0B80
|
1063
|
+
GL_ACCUM_GREEN_BITS = 0x0D59
|
1064
|
+
GL_ACCUM_RED_BITS = 0x0D58
|
1065
|
+
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
|
1066
|
+
GL_ACTIVE_ATTRIBUTES = 0x8B89
|
1067
|
+
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
|
1068
|
+
GL_ACTIVE_PROGRAM = 0x8259
|
1069
|
+
GL_ACTIVE_RESOURCES = 0x92F5
|
1070
|
+
GL_ACTIVE_SUBROUTINES = 0x8DE5
|
1071
|
+
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
|
1072
|
+
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
|
1073
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
|
1074
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
|
1075
|
+
GL_ACTIVE_TEXTURE = 0x84E0
|
1076
|
+
GL_ACTIVE_UNIFORMS = 0x8B86
|
1077
|
+
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
1078
|
+
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
1079
|
+
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
|
1080
|
+
GL_ACTIVE_VARIABLES = 0x9305
|
1081
|
+
GL_ADD = 0x0104
|
1082
|
+
GL_ADD_SIGNED = 0x8574
|
1083
|
+
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
|
1084
|
+
GL_ALIASED_POINT_SIZE_RANGE = 0x846D
|
1085
|
+
GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
1086
|
+
GL_ALL_BARRIER_BITS = 0xFFFFFFFF
|
1087
|
+
GL_ALL_SHADER_BITS = 0xFFFFFFFF
|
1088
|
+
GL_ALPHA = 0x1906
|
1089
|
+
GL_ALPHA12 = 0x803D
|
1090
|
+
GL_ALPHA16 = 0x803E
|
1091
|
+
GL_ALPHA4 = 0x803B
|
1092
|
+
GL_ALPHA8 = 0x803C
|
1093
|
+
GL_ALPHA_BIAS = 0x0D1D
|
1094
|
+
GL_ALPHA_BITS = 0x0D55
|
1095
|
+
GL_ALPHA_INTEGER = 0x8D97
|
1096
|
+
GL_ALPHA_SCALE = 0x0D1C
|
1097
|
+
GL_ALPHA_TEST = 0x0BC0
|
1098
|
+
GL_ALPHA_TEST_FUNC = 0x0BC1
|
1099
|
+
GL_ALPHA_TEST_REF = 0x0BC2
|
1100
|
+
GL_ALREADY_SIGNALED = 0x911A
|
1101
|
+
GL_ALWAYS = 0x0207
|
1102
|
+
GL_AMBIENT = 0x1200
|
1103
|
+
GL_AMBIENT_AND_DIFFUSE = 0x1602
|
1104
|
+
GL_AND = 0x1501
|
1105
|
+
GL_AND_INVERTED = 0x1504
|
1106
|
+
GL_AND_REVERSE = 0x1502
|
1107
|
+
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
1108
|
+
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
1109
|
+
GL_ARRAY_BUFFER = 0x8892
|
1110
|
+
GL_ARRAY_BUFFER_BINDING = 0x8894
|
1111
|
+
GL_ARRAY_SIZE = 0x92FB
|
1112
|
+
GL_ARRAY_STRIDE = 0x92FE
|
1113
|
+
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
|
1114
|
+
GL_ATOMIC_COUNTER_BUFFER = 0x92C0
|
1115
|
+
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
|
1116
|
+
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
|
1117
|
+
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
|
1118
|
+
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
|
1119
|
+
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
|
1120
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
|
1121
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
|
1122
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
|
1123
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
|
1124
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
|
1125
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
|
1126
|
+
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
|
1127
|
+
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
|
1128
|
+
GL_ATTACHED_SHADERS = 0x8B85
|
1129
|
+
GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
1130
|
+
GL_AUTO_GENERATE_MIPMAP = 0x8295
|
1131
|
+
GL_AUTO_NORMAL = 0x0D80
|
1132
|
+
GL_AUX0 = 0x0409
|
1133
|
+
GL_AUX1 = 0x040A
|
1134
|
+
GL_AUX2 = 0x040B
|
1135
|
+
GL_AUX3 = 0x040C
|
1136
|
+
GL_AUX_BUFFERS = 0x0C00
|
1137
|
+
GL_BACK = 0x0405
|
1138
|
+
GL_BACK_LEFT = 0x0402
|
1139
|
+
GL_BACK_RIGHT = 0x0403
|
1140
|
+
GL_BGR = 0x80E0
|
1141
|
+
GL_BGRA = 0x80E1
|
1142
|
+
GL_BGRA_INTEGER = 0x8D9B
|
1143
|
+
GL_BGR_INTEGER = 0x8D9A
|
1144
|
+
GL_BITMAP = 0x1A00
|
1145
|
+
GL_BITMAP_TOKEN = 0x0704
|
1146
|
+
GL_BLEND = 0x0BE2
|
1147
|
+
GL_BLEND_DST = 0x0BE0
|
1148
|
+
GL_BLEND_DST_ALPHA = 0x80CA
|
1149
|
+
GL_BLEND_DST_RGB = 0x80C8
|
1150
|
+
GL_BLEND_EQUATION_ALPHA = 0x883D
|
1151
|
+
GL_BLEND_EQUATION_RGB = 0x8009
|
1152
|
+
GL_BLEND_SRC = 0x0BE1
|
1153
|
+
GL_BLEND_SRC_ALPHA = 0x80CB
|
1154
|
+
GL_BLEND_SRC_RGB = 0x80C9
|
1155
|
+
GL_BLOCK_INDEX = 0x92FD
|
1156
|
+
GL_BLUE = 0x1905
|
1157
|
+
GL_BLUE_BIAS = 0x0D1B
|
1158
|
+
GL_BLUE_BITS = 0x0D54
|
1159
|
+
GL_BLUE_INTEGER = 0x8D96
|
1160
|
+
GL_BLUE_SCALE = 0x0D1A
|
1161
|
+
GL_BOOL = 0x8B56
|
1162
|
+
GL_BOOL_VEC2 = 0x8B57
|
1163
|
+
GL_BOOL_VEC3 = 0x8B58
|
1164
|
+
GL_BOOL_VEC4 = 0x8B59
|
1165
|
+
GL_BUFFER = 0x82E0
|
1166
|
+
GL_BUFFER_ACCESS = 0x88BB
|
1167
|
+
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
1168
|
+
GL_BUFFER_BINDING = 0x9302
|
1169
|
+
GL_BUFFER_DATA_SIZE = 0x9303
|
1170
|
+
GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
|
1171
|
+
GL_BUFFER_MAPPED = 0x88BC
|
1172
|
+
GL_BUFFER_MAP_LENGTH = 0x9120
|
1173
|
+
GL_BUFFER_MAP_OFFSET = 0x9121
|
1174
|
+
GL_BUFFER_MAP_POINTER = 0x88BD
|
1175
|
+
GL_BUFFER_SIZE = 0x8764
|
1176
|
+
GL_BUFFER_STORAGE_FLAGS = 0x8220
|
1177
|
+
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
|
1178
|
+
GL_BUFFER_USAGE = 0x8765
|
1179
|
+
GL_BUFFER_VARIABLE = 0x92E5
|
1180
|
+
GL_BYTE = 0x1400
|
1181
|
+
GL_C3F_V3F = 0x2A24
|
1182
|
+
GL_C4F_N3F_V3F = 0x2A26
|
1183
|
+
GL_C4UB_V2F = 0x2A22
|
1184
|
+
GL_C4UB_V3F = 0x2A23
|
1185
|
+
GL_CAVEAT_SUPPORT = 0x82B8
|
1186
|
+
GL_CCW = 0x0901
|
1187
|
+
GL_CLAMP = 0x2900
|
1188
|
+
GL_CLAMP_FRAGMENT_COLOR = 0x891B
|
1189
|
+
GL_CLAMP_READ_COLOR = 0x891C
|
1190
|
+
GL_CLAMP_TO_BORDER = 0x812D
|
1191
|
+
GL_CLAMP_TO_EDGE = 0x812F
|
1192
|
+
GL_CLAMP_VERTEX_COLOR = 0x891A
|
1193
|
+
GL_CLEAR = 0x1500
|
1194
|
+
GL_CLEAR_BUFFER = 0x82B4
|
1195
|
+
GL_CLEAR_TEXTURE = 0x9365
|
1196
|
+
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
|
1197
|
+
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
1198
|
+
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
1199
|
+
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
|
1200
|
+
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
1201
|
+
GL_CLIENT_STORAGE_BIT = 0x0200
|
1202
|
+
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
1203
|
+
GL_CLIP_DEPTH_MODE = 0x935D
|
1204
|
+
GL_CLIP_DISTANCE0 = 0x3000
|
1205
|
+
GL_CLIP_DISTANCE1 = 0x3001
|
1206
|
+
GL_CLIP_DISTANCE2 = 0x3002
|
1207
|
+
GL_CLIP_DISTANCE3 = 0x3003
|
1208
|
+
GL_CLIP_DISTANCE4 = 0x3004
|
1209
|
+
GL_CLIP_DISTANCE5 = 0x3005
|
1210
|
+
GL_CLIP_DISTANCE6 = 0x3006
|
1211
|
+
GL_CLIP_DISTANCE7 = 0x3007
|
1212
|
+
GL_CLIP_ORIGIN = 0x935C
|
1213
|
+
GL_CLIP_PLANE0 = 0x3000
|
1214
|
+
GL_CLIP_PLANE1 = 0x3001
|
1215
|
+
GL_CLIP_PLANE2 = 0x3002
|
1216
|
+
GL_CLIP_PLANE3 = 0x3003
|
1217
|
+
GL_CLIP_PLANE4 = 0x3004
|
1218
|
+
GL_CLIP_PLANE5 = 0x3005
|
1219
|
+
GL_COEFF = 0x0A00
|
1220
|
+
GL_COLOR = 0x1800
|
1221
|
+
GL_COLOR_ARRAY = 0x8076
|
1222
|
+
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
|
1223
|
+
GL_COLOR_ARRAY_POINTER = 0x8090
|
1224
|
+
GL_COLOR_ARRAY_SIZE = 0x8081
|
1225
|
+
GL_COLOR_ARRAY_STRIDE = 0x8083
|
1226
|
+
GL_COLOR_ARRAY_TYPE = 0x8082
|
1227
|
+
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
1228
|
+
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
1229
|
+
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
1230
|
+
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
1231
|
+
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
1232
|
+
GL_COLOR_ATTACHMENT13 = 0x8CED
|
1233
|
+
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
1234
|
+
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
1235
|
+
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
1236
|
+
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
1237
|
+
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
1238
|
+
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
1239
|
+
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
1240
|
+
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
1241
|
+
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
1242
|
+
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
1243
|
+
GL_COLOR_BUFFER_BIT = 0x00004000
|
1244
|
+
GL_COLOR_CLEAR_VALUE = 0x0C22
|
1245
|
+
GL_COLOR_COMPONENTS = 0x8283
|
1246
|
+
GL_COLOR_ENCODING = 0x8296
|
1247
|
+
GL_COLOR_INDEX = 0x1900
|
1248
|
+
GL_COLOR_INDEXES = 0x1603
|
1249
|
+
GL_COLOR_LOGIC_OP = 0x0BF2
|
1250
|
+
GL_COLOR_MATERIAL = 0x0B57
|
1251
|
+
GL_COLOR_MATERIAL_FACE = 0x0B55
|
1252
|
+
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
1253
|
+
GL_COLOR_RENDERABLE = 0x8286
|
1254
|
+
GL_COLOR_SUM = 0x8458
|
1255
|
+
GL_COLOR_WRITEMASK = 0x0C23
|
1256
|
+
GL_COMBINE = 0x8570
|
1257
|
+
GL_COMBINE_ALPHA = 0x8572
|
1258
|
+
GL_COMBINE_RGB = 0x8571
|
1259
|
+
GL_COMMAND_BARRIER_BIT = 0x00000040
|
1260
|
+
GL_COMPARE_REF_TO_TEXTURE = 0x884E
|
1261
|
+
GL_COMPARE_R_TO_TEXTURE = 0x884E
|
1262
|
+
GL_COMPATIBLE_SUBROUTINES = 0x8E4B
|
1263
|
+
GL_COMPILE = 0x1300
|
1264
|
+
GL_COMPILE_AND_EXECUTE = 0x1301
|
1265
|
+
GL_COMPILE_STATUS = 0x8B81
|
1266
|
+
GL_COMPRESSED_ALPHA = 0x84E9
|
1267
|
+
GL_COMPRESSED_INTENSITY = 0x84EC
|
1268
|
+
GL_COMPRESSED_LUMINANCE = 0x84EA
|
1269
|
+
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
|
1270
|
+
GL_COMPRESSED_R11_EAC = 0x9270
|
1271
|
+
GL_COMPRESSED_RED = 0x8225
|
1272
|
+
GL_COMPRESSED_RED_RGTC1 = 0x8DBB
|
1273
|
+
GL_COMPRESSED_RG = 0x8226
|
1274
|
+
GL_COMPRESSED_RG11_EAC = 0x9272
|
1275
|
+
GL_COMPRESSED_RGB = 0x84ED
|
1276
|
+
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
1277
|
+
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
1278
|
+
GL_COMPRESSED_RGBA = 0x84EE
|
1279
|
+
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
1280
|
+
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
|
1281
|
+
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
|
1282
|
+
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
|
1283
|
+
GL_COMPRESSED_RG_RGTC2 = 0x8DBD
|
1284
|
+
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
1285
|
+
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
|
1286
|
+
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
1287
|
+
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
|
1288
|
+
GL_COMPRESSED_SLUMINANCE = 0x8C4A
|
1289
|
+
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
|
1290
|
+
GL_COMPRESSED_SRGB = 0x8C48
|
1291
|
+
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
1292
|
+
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
1293
|
+
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
1294
|
+
GL_COMPRESSED_SRGB_ALPHA = 0x8C49
|
1295
|
+
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
|
1296
|
+
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
|
1297
|
+
GL_COMPUTE_SHADER = 0x91B9
|
1298
|
+
GL_COMPUTE_SHADER_BIT = 0x00000020
|
1299
|
+
GL_COMPUTE_SUBROUTINE = 0x92ED
|
1300
|
+
GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
|
1301
|
+
GL_COMPUTE_TEXTURE = 0x82A0
|
1302
|
+
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
|
1303
|
+
GL_CONDITION_SATISFIED = 0x911C
|
1304
|
+
GL_CONSTANT = 0x8576
|
1305
|
+
GL_CONSTANT_ALPHA = 0x8003
|
1306
|
+
GL_CONSTANT_ATTENUATION = 0x1207
|
1307
|
+
GL_CONSTANT_COLOR = 0x8001
|
1308
|
+
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
|
1309
|
+
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
|
1310
|
+
GL_CONTEXT_FLAGS = 0x821E
|
1311
|
+
GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
|
1312
|
+
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
|
1313
|
+
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
|
1314
|
+
GL_CONTEXT_LOST = 0x0507
|
1315
|
+
GL_CONTEXT_PROFILE_MASK = 0x9126
|
1316
|
+
GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
|
1317
|
+
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
|
1318
|
+
GL_COORD_REPLACE = 0x8862
|
1319
|
+
GL_COPY = 0x1503
|
1320
|
+
GL_COPY_INVERTED = 0x150C
|
1321
|
+
GL_COPY_PIXEL_TOKEN = 0x0706
|
1322
|
+
GL_COPY_READ_BUFFER = 0x8F36
|
1323
|
+
GL_COPY_READ_BUFFER_BINDING = 0x8F36
|
1324
|
+
GL_COPY_WRITE_BUFFER = 0x8F37
|
1325
|
+
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
|
1326
|
+
GL_CULL_FACE = 0x0B44
|
1327
|
+
GL_CULL_FACE_MODE = 0x0B45
|
1328
|
+
GL_CURRENT_BIT = 0x00000001
|
1329
|
+
GL_CURRENT_COLOR = 0x0B00
|
1330
|
+
GL_CURRENT_FOG_COORD = 0x8453
|
1331
|
+
GL_CURRENT_FOG_COORDINATE = 0x8453
|
1332
|
+
GL_CURRENT_INDEX = 0x0B01
|
1333
|
+
GL_CURRENT_NORMAL = 0x0B02
|
1334
|
+
GL_CURRENT_PROGRAM = 0x8B8D
|
1335
|
+
GL_CURRENT_QUERY = 0x8865
|
1336
|
+
GL_CURRENT_RASTER_COLOR = 0x0B04
|
1337
|
+
GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
1338
|
+
GL_CURRENT_RASTER_INDEX = 0x0B05
|
1339
|
+
GL_CURRENT_RASTER_POSITION = 0x0B07
|
1340
|
+
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
1341
|
+
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
|
1342
|
+
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
1343
|
+
GL_CURRENT_SECONDARY_COLOR = 0x8459
|
1344
|
+
GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
1345
|
+
GL_CURRENT_VERTEX_ATTRIB = 0x8626
|
1346
|
+
GL_CW = 0x0900
|
1347
|
+
GL_DEBUG_CALLBACK_FUNCTION = 0x8244
|
1348
|
+
GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
|
1349
|
+
GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
|
1350
|
+
GL_DEBUG_LOGGED_MESSAGES = 0x9145
|
1351
|
+
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
|
1352
|
+
GL_DEBUG_OUTPUT = 0x92E0
|
1353
|
+
GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
|
1354
|
+
GL_DEBUG_SEVERITY_HIGH = 0x9146
|
1355
|
+
GL_DEBUG_SEVERITY_LOW = 0x9148
|
1356
|
+
GL_DEBUG_SEVERITY_MEDIUM = 0x9147
|
1357
|
+
GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
|
1358
|
+
GL_DEBUG_SOURCE_API = 0x8246
|
1359
|
+
GL_DEBUG_SOURCE_APPLICATION = 0x824A
|
1360
|
+
GL_DEBUG_SOURCE_OTHER = 0x824B
|
1361
|
+
GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
|
1362
|
+
GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
|
1363
|
+
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
|
1364
|
+
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
|
1365
|
+
GL_DEBUG_TYPE_ERROR = 0x824C
|
1366
|
+
GL_DEBUG_TYPE_MARKER = 0x8268
|
1367
|
+
GL_DEBUG_TYPE_OTHER = 0x8251
|
1368
|
+
GL_DEBUG_TYPE_PERFORMANCE = 0x8250
|
1369
|
+
GL_DEBUG_TYPE_POP_GROUP = 0x826A
|
1370
|
+
GL_DEBUG_TYPE_PORTABILITY = 0x824F
|
1371
|
+
GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
|
1372
|
+
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
|
1373
|
+
GL_DECAL = 0x2101
|
1374
|
+
GL_DECR = 0x1E03
|
1375
|
+
GL_DECR_WRAP = 0x8508
|
1376
|
+
GL_DELETE_STATUS = 0x8B80
|
1377
|
+
GL_DEPTH = 0x1801
|
1378
|
+
GL_DEPTH24_STENCIL8 = 0x88F0
|
1379
|
+
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
1380
|
+
GL_DEPTH_ATTACHMENT = 0x8D00
|
1381
|
+
GL_DEPTH_BIAS = 0x0D1F
|
1382
|
+
GL_DEPTH_BITS = 0x0D56
|
1383
|
+
GL_DEPTH_BUFFER_BIT = 0x00000100
|
1384
|
+
GL_DEPTH_CLAMP = 0x864F
|
1385
|
+
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
1386
|
+
GL_DEPTH_COMPONENT = 0x1902
|
1387
|
+
GL_DEPTH_COMPONENT16 = 0x81A5
|
1388
|
+
GL_DEPTH_COMPONENT24 = 0x81A6
|
1389
|
+
GL_DEPTH_COMPONENT32 = 0x81A7
|
1390
|
+
GL_DEPTH_COMPONENT32F = 0x8CAC
|
1391
|
+
GL_DEPTH_COMPONENTS = 0x8284
|
1392
|
+
GL_DEPTH_FUNC = 0x0B74
|
1393
|
+
GL_DEPTH_RANGE = 0x0B70
|
1394
|
+
GL_DEPTH_RENDERABLE = 0x8287
|
1395
|
+
GL_DEPTH_SCALE = 0x0D1E
|
1396
|
+
GL_DEPTH_STENCIL = 0x84F9
|
1397
|
+
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
1398
|
+
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
|
1399
|
+
GL_DEPTH_TEST = 0x0B71
|
1400
|
+
GL_DEPTH_TEXTURE_MODE = 0x884B
|
1401
|
+
GL_DEPTH_WRITEMASK = 0x0B72
|
1402
|
+
GL_DIFFUSE = 0x1201
|
1403
|
+
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
|
1404
|
+
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
|
1405
|
+
GL_DISPLAY_LIST = 0x82E7
|
1406
|
+
GL_DITHER = 0x0BD0
|
1407
|
+
GL_DOMAIN = 0x0A02
|
1408
|
+
GL_DONT_CARE = 0x1100
|
1409
|
+
GL_DOT3_RGB = 0x86AE
|
1410
|
+
GL_DOT3_RGBA = 0x86AF
|
1411
|
+
GL_DOUBLE = 0x140A
|
1412
|
+
GL_DOUBLEBUFFER = 0x0C32
|
1413
|
+
GL_DOUBLE_MAT2 = 0x8F46
|
1414
|
+
GL_DOUBLE_MAT2x3 = 0x8F49
|
1415
|
+
GL_DOUBLE_MAT2x4 = 0x8F4A
|
1416
|
+
GL_DOUBLE_MAT3 = 0x8F47
|
1417
|
+
GL_DOUBLE_MAT3x2 = 0x8F4B
|
1418
|
+
GL_DOUBLE_MAT3x4 = 0x8F4C
|
1419
|
+
GL_DOUBLE_MAT4 = 0x8F48
|
1420
|
+
GL_DOUBLE_MAT4x2 = 0x8F4D
|
1421
|
+
GL_DOUBLE_MAT4x3 = 0x8F4E
|
1422
|
+
GL_DOUBLE_VEC2 = 0x8FFC
|
1423
|
+
GL_DOUBLE_VEC3 = 0x8FFD
|
1424
|
+
GL_DOUBLE_VEC4 = 0x8FFE
|
1425
|
+
GL_DRAW_BUFFER = 0x0C01
|
1426
|
+
GL_DRAW_BUFFER0 = 0x8825
|
1427
|
+
GL_DRAW_BUFFER1 = 0x8826
|
1428
|
+
GL_DRAW_BUFFER10 = 0x882F
|
1429
|
+
GL_DRAW_BUFFER11 = 0x8830
|
1430
|
+
GL_DRAW_BUFFER12 = 0x8831
|
1431
|
+
GL_DRAW_BUFFER13 = 0x8832
|
1432
|
+
GL_DRAW_BUFFER14 = 0x8833
|
1433
|
+
GL_DRAW_BUFFER15 = 0x8834
|
1434
|
+
GL_DRAW_BUFFER2 = 0x8827
|
1435
|
+
GL_DRAW_BUFFER3 = 0x8828
|
1436
|
+
GL_DRAW_BUFFER4 = 0x8829
|
1437
|
+
GL_DRAW_BUFFER5 = 0x882A
|
1438
|
+
GL_DRAW_BUFFER6 = 0x882B
|
1439
|
+
GL_DRAW_BUFFER7 = 0x882C
|
1440
|
+
GL_DRAW_BUFFER8 = 0x882D
|
1441
|
+
GL_DRAW_BUFFER9 = 0x882E
|
1442
|
+
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
1443
|
+
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
1444
|
+
GL_DRAW_INDIRECT_BUFFER = 0x8F3F
|
1445
|
+
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
|
1446
|
+
GL_DRAW_PIXEL_TOKEN = 0x0705
|
1447
|
+
GL_DST_ALPHA = 0x0304
|
1448
|
+
GL_DST_COLOR = 0x0306
|
1449
|
+
GL_DYNAMIC_COPY = 0x88EA
|
1450
|
+
GL_DYNAMIC_DRAW = 0x88E8
|
1451
|
+
GL_DYNAMIC_READ = 0x88E9
|
1452
|
+
GL_DYNAMIC_STORAGE_BIT = 0x0100
|
1453
|
+
GL_EDGE_FLAG = 0x0B43
|
1454
|
+
GL_EDGE_FLAG_ARRAY = 0x8079
|
1455
|
+
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
|
1456
|
+
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
1457
|
+
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
1458
|
+
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
|
1459
|
+
GL_ELEMENT_ARRAY_BUFFER = 0x8893
|
1460
|
+
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
|
1461
|
+
GL_EMISSION = 0x1600
|
1462
|
+
GL_ENABLE_BIT = 0x00002000
|
1463
|
+
GL_EQUAL = 0x0202
|
1464
|
+
GL_EQUIV = 0x1509
|
1465
|
+
GL_EVAL_BIT = 0x00010000
|
1466
|
+
GL_EXP = 0x0800
|
1467
|
+
GL_EXP2 = 0x0801
|
1468
|
+
GL_EXTENSIONS = 0x1F03
|
1469
|
+
GL_EYE_LINEAR = 0x2400
|
1470
|
+
GL_EYE_PLANE = 0x2502
|
1471
|
+
GL_FALSE = 0
|
1472
|
+
GL_FASTEST = 0x1101
|
1473
|
+
GL_FEEDBACK = 0x1C01
|
1474
|
+
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
1475
|
+
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
1476
|
+
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
1477
|
+
GL_FILL = 0x1B02
|
1478
|
+
GL_FILTER = 0x829A
|
1479
|
+
GL_FIRST_VERTEX_CONVENTION = 0x8E4D
|
1480
|
+
GL_FIXED = 0x140C
|
1481
|
+
GL_FIXED_ONLY = 0x891D
|
1482
|
+
GL_FLAT = 0x1D00
|
1483
|
+
GL_FLOAT = 0x1406
|
1484
|
+
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
1485
|
+
GL_FLOAT_MAT2 = 0x8B5A
|
1486
|
+
GL_FLOAT_MAT2x3 = 0x8B65
|
1487
|
+
GL_FLOAT_MAT2x4 = 0x8B66
|
1488
|
+
GL_FLOAT_MAT3 = 0x8B5B
|
1489
|
+
GL_FLOAT_MAT3x2 = 0x8B67
|
1490
|
+
GL_FLOAT_MAT3x4 = 0x8B68
|
1491
|
+
GL_FLOAT_MAT4 = 0x8B5C
|
1492
|
+
GL_FLOAT_MAT4x2 = 0x8B69
|
1493
|
+
GL_FLOAT_MAT4x3 = 0x8B6A
|
1494
|
+
GL_FLOAT_VEC2 = 0x8B50
|
1495
|
+
GL_FLOAT_VEC3 = 0x8B51
|
1496
|
+
GL_FLOAT_VEC4 = 0x8B52
|
1497
|
+
GL_FOG = 0x0B60
|
1498
|
+
GL_FOG_BIT = 0x00000080
|
1499
|
+
GL_FOG_COLOR = 0x0B66
|
1500
|
+
GL_FOG_COORD = 0x8451
|
1501
|
+
GL_FOG_COORDINATE = 0x8451
|
1502
|
+
GL_FOG_COORDINATE_ARRAY = 0x8457
|
1503
|
+
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
|
1504
|
+
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
|
1505
|
+
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
|
1506
|
+
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
|
1507
|
+
GL_FOG_COORDINATE_SOURCE = 0x8450
|
1508
|
+
GL_FOG_COORD_ARRAY = 0x8457
|
1509
|
+
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
|
1510
|
+
GL_FOG_COORD_ARRAY_POINTER = 0x8456
|
1511
|
+
GL_FOG_COORD_ARRAY_STRIDE = 0x8455
|
1512
|
+
GL_FOG_COORD_ARRAY_TYPE = 0x8454
|
1513
|
+
GL_FOG_COORD_SRC = 0x8450
|
1514
|
+
GL_FOG_DENSITY = 0x0B62
|
1515
|
+
GL_FOG_END = 0x0B64
|
1516
|
+
GL_FOG_HINT = 0x0C54
|
1517
|
+
GL_FOG_INDEX = 0x0B61
|
1518
|
+
GL_FOG_MODE = 0x0B65
|
1519
|
+
GL_FOG_START = 0x0B63
|
1520
|
+
GL_FRACTIONAL_EVEN = 0x8E7C
|
1521
|
+
GL_FRACTIONAL_ODD = 0x8E7B
|
1522
|
+
GL_FRAGMENT_DEPTH = 0x8452
|
1523
|
+
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
|
1524
|
+
GL_FRAGMENT_SHADER = 0x8B30
|
1525
|
+
GL_FRAGMENT_SHADER_BIT = 0x00000002
|
1526
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
1527
|
+
GL_FRAGMENT_SUBROUTINE = 0x92EC
|
1528
|
+
GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
|
1529
|
+
GL_FRAGMENT_TEXTURE = 0x829F
|
1530
|
+
GL_FRAMEBUFFER = 0x8D40
|
1531
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
1532
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
1533
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
1534
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
1535
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
1536
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
1537
|
+
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
|
1538
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
1539
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
1540
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
1541
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
1542
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
1543
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
1544
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
1545
|
+
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
|
1546
|
+
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
1547
|
+
GL_FRAMEBUFFER_BLEND = 0x828B
|
1548
|
+
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
1549
|
+
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
1550
|
+
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
|
1551
|
+
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
|
1552
|
+
GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
|
1553
|
+
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
|
1554
|
+
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
|
1555
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
1556
|
+
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
|
1557
|
+
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
|
1558
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
1559
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
1560
|
+
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
|
1561
|
+
GL_FRAMEBUFFER_RENDERABLE = 0x8289
|
1562
|
+
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
|
1563
|
+
GL_FRAMEBUFFER_SRGB = 0x8DB9
|
1564
|
+
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
1565
|
+
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
1566
|
+
GL_FRONT = 0x0404
|
1567
|
+
GL_FRONT_AND_BACK = 0x0408
|
1568
|
+
GL_FRONT_FACE = 0x0B46
|
1569
|
+
GL_FRONT_LEFT = 0x0400
|
1570
|
+
GL_FRONT_RIGHT = 0x0401
|
1571
|
+
GL_FULL_SUPPORT = 0x82B7
|
1572
|
+
GL_FUNC_ADD = 0x8006
|
1573
|
+
GL_FUNC_REVERSE_SUBTRACT = 0x800B
|
1574
|
+
GL_FUNC_SUBTRACT = 0x800A
|
1575
|
+
GL_GENERATE_MIPMAP = 0x8191
|
1576
|
+
GL_GENERATE_MIPMAP_HINT = 0x8192
|
1577
|
+
GL_GEOMETRY_INPUT_TYPE = 0x8917
|
1578
|
+
GL_GEOMETRY_OUTPUT_TYPE = 0x8918
|
1579
|
+
GL_GEOMETRY_SHADER = 0x8DD9
|
1580
|
+
GL_GEOMETRY_SHADER_BIT = 0x00000004
|
1581
|
+
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
|
1582
|
+
GL_GEOMETRY_SUBROUTINE = 0x92EB
|
1583
|
+
GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
|
1584
|
+
GL_GEOMETRY_TEXTURE = 0x829E
|
1585
|
+
GL_GEOMETRY_VERTICES_OUT = 0x8916
|
1586
|
+
GL_GEQUAL = 0x0206
|
1587
|
+
GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
|
1588
|
+
GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
|
1589
|
+
GL_GREATER = 0x0204
|
1590
|
+
GL_GREEN = 0x1904
|
1591
|
+
GL_GREEN_BIAS = 0x0D19
|
1592
|
+
GL_GREEN_BITS = 0x0D53
|
1593
|
+
GL_GREEN_INTEGER = 0x8D95
|
1594
|
+
GL_GREEN_SCALE = 0x0D18
|
1595
|
+
GL_GUILTY_CONTEXT_RESET = 0x8253
|
1596
|
+
GL_HALF_FLOAT = 0x140B
|
1597
|
+
GL_HIGH_FLOAT = 0x8DF2
|
1598
|
+
GL_HIGH_INT = 0x8DF5
|
1599
|
+
GL_HINT_BIT = 0x00008000
|
1600
|
+
GL_IMAGE_1D = 0x904C
|
1601
|
+
GL_IMAGE_1D_ARRAY = 0x9052
|
1602
|
+
GL_IMAGE_2D = 0x904D
|
1603
|
+
GL_IMAGE_2D_ARRAY = 0x9053
|
1604
|
+
GL_IMAGE_2D_MULTISAMPLE = 0x9055
|
1605
|
+
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
|
1606
|
+
GL_IMAGE_2D_RECT = 0x904F
|
1607
|
+
GL_IMAGE_3D = 0x904E
|
1608
|
+
GL_IMAGE_BINDING_ACCESS = 0x8F3E
|
1609
|
+
GL_IMAGE_BINDING_FORMAT = 0x906E
|
1610
|
+
GL_IMAGE_BINDING_LAYER = 0x8F3D
|
1611
|
+
GL_IMAGE_BINDING_LAYERED = 0x8F3C
|
1612
|
+
GL_IMAGE_BINDING_LEVEL = 0x8F3B
|
1613
|
+
GL_IMAGE_BINDING_NAME = 0x8F3A
|
1614
|
+
GL_IMAGE_BUFFER = 0x9051
|
1615
|
+
GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
|
1616
|
+
GL_IMAGE_CLASS_11_11_10 = 0x82C2
|
1617
|
+
GL_IMAGE_CLASS_1_X_16 = 0x82BE
|
1618
|
+
GL_IMAGE_CLASS_1_X_32 = 0x82BB
|
1619
|
+
GL_IMAGE_CLASS_1_X_8 = 0x82C1
|
1620
|
+
GL_IMAGE_CLASS_2_X_16 = 0x82BD
|
1621
|
+
GL_IMAGE_CLASS_2_X_32 = 0x82BA
|
1622
|
+
GL_IMAGE_CLASS_2_X_8 = 0x82C0
|
1623
|
+
GL_IMAGE_CLASS_4_X_16 = 0x82BC
|
1624
|
+
GL_IMAGE_CLASS_4_X_32 = 0x82B9
|
1625
|
+
GL_IMAGE_CLASS_4_X_8 = 0x82BF
|
1626
|
+
GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
|
1627
|
+
GL_IMAGE_CUBE = 0x9050
|
1628
|
+
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
|
1629
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
|
1630
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
|
1631
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
|
1632
|
+
GL_IMAGE_PIXEL_FORMAT = 0x82A9
|
1633
|
+
GL_IMAGE_PIXEL_TYPE = 0x82AA
|
1634
|
+
GL_IMAGE_TEXEL_SIZE = 0x82A7
|
1635
|
+
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
|
1636
|
+
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
|
1637
|
+
GL_INCR = 0x1E02
|
1638
|
+
GL_INCR_WRAP = 0x8507
|
1639
|
+
GL_INDEX = 0x8222
|
1640
|
+
GL_INDEX_ARRAY = 0x8077
|
1641
|
+
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
|
1642
|
+
GL_INDEX_ARRAY_POINTER = 0x8091
|
1643
|
+
GL_INDEX_ARRAY_STRIDE = 0x8086
|
1644
|
+
GL_INDEX_ARRAY_TYPE = 0x8085
|
1645
|
+
GL_INDEX_BITS = 0x0D51
|
1646
|
+
GL_INDEX_CLEAR_VALUE = 0x0C20
|
1647
|
+
GL_INDEX_LOGIC_OP = 0x0BF1
|
1648
|
+
GL_INDEX_MODE = 0x0C30
|
1649
|
+
GL_INDEX_OFFSET = 0x0D13
|
1650
|
+
GL_INDEX_SHIFT = 0x0D12
|
1651
|
+
GL_INDEX_WRITEMASK = 0x0C21
|
1652
|
+
GL_INFO_LOG_LENGTH = 0x8B84
|
1653
|
+
GL_INNOCENT_CONTEXT_RESET = 0x8254
|
1654
|
+
GL_INT = 0x1404
|
1655
|
+
GL_INTENSITY = 0x8049
|
1656
|
+
GL_INTENSITY12 = 0x804C
|
1657
|
+
GL_INTENSITY16 = 0x804D
|
1658
|
+
GL_INTENSITY4 = 0x804A
|
1659
|
+
GL_INTENSITY8 = 0x804B
|
1660
|
+
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
1661
|
+
GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
|
1662
|
+
GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
|
1663
|
+
GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
|
1664
|
+
GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
|
1665
|
+
GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
|
1666
|
+
GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
|
1667
|
+
GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
|
1668
|
+
GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
|
1669
|
+
GL_INTERNALFORMAT_PREFERRED = 0x8270
|
1670
|
+
GL_INTERNALFORMAT_RED_SIZE = 0x8271
|
1671
|
+
GL_INTERNALFORMAT_RED_TYPE = 0x8278
|
1672
|
+
GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
|
1673
|
+
GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
|
1674
|
+
GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
|
1675
|
+
GL_INTERNALFORMAT_SUPPORTED = 0x826F
|
1676
|
+
GL_INTERPOLATE = 0x8575
|
1677
|
+
GL_INT_2_10_10_10_REV = 0x8D9F
|
1678
|
+
GL_INT_IMAGE_1D = 0x9057
|
1679
|
+
GL_INT_IMAGE_1D_ARRAY = 0x905D
|
1680
|
+
GL_INT_IMAGE_2D = 0x9058
|
1681
|
+
GL_INT_IMAGE_2D_ARRAY = 0x905E
|
1682
|
+
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
|
1683
|
+
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
|
1684
|
+
GL_INT_IMAGE_2D_RECT = 0x905A
|
1685
|
+
GL_INT_IMAGE_3D = 0x9059
|
1686
|
+
GL_INT_IMAGE_BUFFER = 0x905C
|
1687
|
+
GL_INT_IMAGE_CUBE = 0x905B
|
1688
|
+
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
|
1689
|
+
GL_INT_SAMPLER_1D = 0x8DC9
|
1690
|
+
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
|
1691
|
+
GL_INT_SAMPLER_2D = 0x8DCA
|
1692
|
+
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
1693
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
|
1694
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
|
1695
|
+
GL_INT_SAMPLER_2D_RECT = 0x8DCD
|
1696
|
+
GL_INT_SAMPLER_3D = 0x8DCB
|
1697
|
+
GL_INT_SAMPLER_BUFFER = 0x8DD0
|
1698
|
+
GL_INT_SAMPLER_CUBE = 0x8DCC
|
1699
|
+
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
|
1700
|
+
GL_INT_VEC2 = 0x8B53
|
1701
|
+
GL_INT_VEC3 = 0x8B54
|
1702
|
+
GL_INT_VEC4 = 0x8B55
|
1703
|
+
GL_INVALID_ENUM = 0x0500
|
1704
|
+
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
1705
|
+
GL_INVALID_INDEX = 0xFFFFFFFF
|
1706
|
+
GL_INVALID_OPERATION = 0x0502
|
1707
|
+
GL_INVALID_VALUE = 0x0501
|
1708
|
+
GL_INVERT = 0x150A
|
1709
|
+
GL_ISOLINES = 0x8E7A
|
1710
|
+
GL_IS_PER_PATCH = 0x92E7
|
1711
|
+
GL_IS_ROW_MAJOR = 0x9300
|
1712
|
+
GL_KEEP = 0x1E00
|
1713
|
+
GL_LAST_VERTEX_CONVENTION = 0x8E4E
|
1714
|
+
GL_LAYER_PROVOKING_VERTEX = 0x825E
|
1715
|
+
GL_LEFT = 0x0406
|
1716
|
+
GL_LEQUAL = 0x0203
|
1717
|
+
GL_LESS = 0x0201
|
1718
|
+
GL_LIGHT0 = 0x4000
|
1719
|
+
GL_LIGHT1 = 0x4001
|
1720
|
+
GL_LIGHT2 = 0x4002
|
1721
|
+
GL_LIGHT3 = 0x4003
|
1722
|
+
GL_LIGHT4 = 0x4004
|
1723
|
+
GL_LIGHT5 = 0x4005
|
1724
|
+
GL_LIGHT6 = 0x4006
|
1725
|
+
GL_LIGHT7 = 0x4007
|
1726
|
+
GL_LIGHTING = 0x0B50
|
1727
|
+
GL_LIGHTING_BIT = 0x00000040
|
1728
|
+
GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
1729
|
+
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
|
1730
|
+
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
1731
|
+
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
1732
|
+
GL_LINE = 0x1B01
|
1733
|
+
GL_LINEAR = 0x2601
|
1734
|
+
GL_LINEAR_ATTENUATION = 0x1208
|
1735
|
+
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
1736
|
+
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
1737
|
+
GL_LINES = 0x0001
|
1738
|
+
GL_LINES_ADJACENCY = 0x000A
|
1739
|
+
GL_LINE_BIT = 0x00000004
|
1740
|
+
GL_LINE_LOOP = 0x0002
|
1741
|
+
GL_LINE_RESET_TOKEN = 0x0707
|
1742
|
+
GL_LINE_SMOOTH = 0x0B20
|
1743
|
+
GL_LINE_SMOOTH_HINT = 0x0C52
|
1744
|
+
GL_LINE_STIPPLE = 0x0B24
|
1745
|
+
GL_LINE_STIPPLE_PATTERN = 0x0B25
|
1746
|
+
GL_LINE_STIPPLE_REPEAT = 0x0B26
|
1747
|
+
GL_LINE_STRIP = 0x0003
|
1748
|
+
GL_LINE_STRIP_ADJACENCY = 0x000B
|
1749
|
+
GL_LINE_TOKEN = 0x0702
|
1750
|
+
GL_LINE_WIDTH = 0x0B21
|
1751
|
+
GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
1752
|
+
GL_LINE_WIDTH_RANGE = 0x0B22
|
1753
|
+
GL_LINK_STATUS = 0x8B82
|
1754
|
+
GL_LIST_BASE = 0x0B32
|
1755
|
+
GL_LIST_BIT = 0x00020000
|
1756
|
+
GL_LIST_INDEX = 0x0B33
|
1757
|
+
GL_LIST_MODE = 0x0B30
|
1758
|
+
GL_LOAD = 0x0101
|
1759
|
+
GL_LOCATION = 0x930E
|
1760
|
+
GL_LOCATION_COMPONENT = 0x934A
|
1761
|
+
GL_LOCATION_INDEX = 0x930F
|
1762
|
+
GL_LOGIC_OP = 0x0BF1
|
1763
|
+
GL_LOGIC_OP_MODE = 0x0BF0
|
1764
|
+
GL_LOSE_CONTEXT_ON_RESET = 0x8252
|
1765
|
+
GL_LOWER_LEFT = 0x8CA1
|
1766
|
+
GL_LOW_FLOAT = 0x8DF0
|
1767
|
+
GL_LOW_INT = 0x8DF3
|
1768
|
+
GL_LUMINANCE = 0x1909
|
1769
|
+
GL_LUMINANCE12 = 0x8041
|
1770
|
+
GL_LUMINANCE12_ALPHA12 = 0x8047
|
1771
|
+
GL_LUMINANCE12_ALPHA4 = 0x8046
|
1772
|
+
GL_LUMINANCE16 = 0x8042
|
1773
|
+
GL_LUMINANCE16_ALPHA16 = 0x8048
|
1774
|
+
GL_LUMINANCE4 = 0x803F
|
1775
|
+
GL_LUMINANCE4_ALPHA4 = 0x8043
|
1776
|
+
GL_LUMINANCE6_ALPHA2 = 0x8044
|
1777
|
+
GL_LUMINANCE8 = 0x8040
|
1778
|
+
GL_LUMINANCE8_ALPHA8 = 0x8045
|
1779
|
+
GL_LUMINANCE_ALPHA = 0x190A
|
1780
|
+
GL_MAJOR_VERSION = 0x821B
|
1781
|
+
GL_MANUAL_GENERATE_MIPMAP = 0x8294
|
1782
|
+
GL_MAP1_COLOR_4 = 0x0D90
|
1783
|
+
GL_MAP1_GRID_DOMAIN = 0x0DD0
|
1784
|
+
GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
1785
|
+
GL_MAP1_INDEX = 0x0D91
|
1786
|
+
GL_MAP1_NORMAL = 0x0D92
|
1787
|
+
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
1788
|
+
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
1789
|
+
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
1790
|
+
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
1791
|
+
GL_MAP1_VERTEX_3 = 0x0D97
|
1792
|
+
GL_MAP1_VERTEX_4 = 0x0D98
|
1793
|
+
GL_MAP2_COLOR_4 = 0x0DB0
|
1794
|
+
GL_MAP2_GRID_DOMAIN = 0x0DD2
|
1795
|
+
GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
1796
|
+
GL_MAP2_INDEX = 0x0DB1
|
1797
|
+
GL_MAP2_NORMAL = 0x0DB2
|
1798
|
+
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
1799
|
+
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
1800
|
+
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
1801
|
+
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
1802
|
+
GL_MAP2_VERTEX_3 = 0x0DB7
|
1803
|
+
GL_MAP2_VERTEX_4 = 0x0DB8
|
1804
|
+
GL_MAP_COHERENT_BIT = 0x0080
|
1805
|
+
GL_MAP_COLOR = 0x0D10
|
1806
|
+
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
1807
|
+
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
1808
|
+
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
1809
|
+
GL_MAP_PERSISTENT_BIT = 0x0040
|
1810
|
+
GL_MAP_READ_BIT = 0x0001
|
1811
|
+
GL_MAP_STENCIL = 0x0D11
|
1812
|
+
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
1813
|
+
GL_MAP_WRITE_BIT = 0x0002
|
1814
|
+
GL_MATRIX_MODE = 0x0BA0
|
1815
|
+
GL_MATRIX_STRIDE = 0x92FF
|
1816
|
+
GL_MAX = 0x8008
|
1817
|
+
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
1818
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
1819
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
|
1820
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
|
1821
|
+
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
1822
|
+
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
1823
|
+
GL_MAX_CLIP_DISTANCES = 0x0D32
|
1824
|
+
GL_MAX_CLIP_PLANES = 0x0D32
|
1825
|
+
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
1826
|
+
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
|
1827
|
+
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
|
1828
|
+
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
|
1829
|
+
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
|
1830
|
+
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
|
1831
|
+
GL_MAX_COMBINED_DIMENSIONS = 0x8282
|
1832
|
+
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
1833
|
+
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
|
1834
|
+
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
|
1835
|
+
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
|
1836
|
+
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
|
1837
|
+
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
|
1838
|
+
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
|
1839
|
+
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
|
1840
|
+
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
|
1841
|
+
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
1842
|
+
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
1843
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
|
1844
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
|
1845
|
+
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
|
1846
|
+
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
|
1847
|
+
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
|
1848
|
+
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
|
1849
|
+
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
|
1850
|
+
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
|
1851
|
+
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
|
1852
|
+
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
|
1853
|
+
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
|
1854
|
+
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
|
1855
|
+
GL_MAX_CULL_DISTANCES = 0x82F9
|
1856
|
+
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
|
1857
|
+
GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
|
1858
|
+
GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
|
1859
|
+
GL_MAX_DEPTH = 0x8280
|
1860
|
+
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
|
1861
|
+
GL_MAX_DRAW_BUFFERS = 0x8824
|
1862
|
+
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
|
1863
|
+
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
1864
|
+
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
1865
|
+
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
1866
|
+
GL_MAX_EVAL_ORDER = 0x0D30
|
1867
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
|
1868
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
|
1869
|
+
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
|
1870
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
1871
|
+
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
|
1872
|
+
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
|
1873
|
+
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
1874
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
1875
|
+
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
|
1876
|
+
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
|
1877
|
+
GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
|
1878
|
+
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
|
1879
|
+
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
|
1880
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
|
1881
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
|
1882
|
+
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
|
1883
|
+
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
|
1884
|
+
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
|
1885
|
+
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
|
1886
|
+
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
|
1887
|
+
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
|
1888
|
+
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
|
1889
|
+
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
|
1890
|
+
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
|
1891
|
+
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
|
1892
|
+
GL_MAX_HEIGHT = 0x827F
|
1893
|
+
GL_MAX_IMAGE_SAMPLES = 0x906D
|
1894
|
+
GL_MAX_IMAGE_UNITS = 0x8F38
|
1895
|
+
GL_MAX_INTEGER_SAMPLES = 0x9110
|
1896
|
+
GL_MAX_LABEL_LENGTH = 0x82E8
|
1897
|
+
GL_MAX_LAYERS = 0x8281
|
1898
|
+
GL_MAX_LIGHTS = 0x0D31
|
1899
|
+
GL_MAX_LIST_NESTING = 0x0B31
|
1900
|
+
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
1901
|
+
GL_MAX_NAME_LENGTH = 0x92F6
|
1902
|
+
GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
1903
|
+
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
|
1904
|
+
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
|
1905
|
+
GL_MAX_PATCH_VERTICES = 0x8E7D
|
1906
|
+
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
1907
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
1908
|
+
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
|
1909
|
+
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
1910
|
+
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
|
1911
|
+
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
1912
|
+
GL_MAX_SAMPLES = 0x8D57
|
1913
|
+
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
|
1914
|
+
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
1915
|
+
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
|
1916
|
+
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
|
1917
|
+
GL_MAX_SUBROUTINES = 0x8DE7
|
1918
|
+
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
|
1919
|
+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
|
1920
|
+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
|
1921
|
+
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
|
1922
|
+
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
|
1923
|
+
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
|
1924
|
+
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
|
1925
|
+
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
|
1926
|
+
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
|
1927
|
+
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
|
1928
|
+
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
|
1929
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
|
1930
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
|
1931
|
+
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
|
1932
|
+
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
|
1933
|
+
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
|
1934
|
+
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
|
1935
|
+
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
|
1936
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
|
1937
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
|
1938
|
+
GL_MAX_TESS_GEN_LEVEL = 0x8E7E
|
1939
|
+
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
|
1940
|
+
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
|
1941
|
+
GL_MAX_TEXTURE_COORDS = 0x8871
|
1942
|
+
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
|
1943
|
+
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
1944
|
+
GL_MAX_TEXTURE_SIZE = 0x0D33
|
1945
|
+
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
1946
|
+
GL_MAX_TEXTURE_UNITS = 0x84E2
|
1947
|
+
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
|
1948
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
1949
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
1950
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
1951
|
+
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
1952
|
+
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
1953
|
+
GL_MAX_UNIFORM_LOCATIONS = 0x826E
|
1954
|
+
GL_MAX_VARYING_COMPONENTS = 0x8B4B
|
1955
|
+
GL_MAX_VARYING_FLOATS = 0x8B4B
|
1956
|
+
GL_MAX_VARYING_VECTORS = 0x8DFC
|
1957
|
+
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
|
1958
|
+
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
|
1959
|
+
GL_MAX_VERTEX_ATTRIBS = 0x8869
|
1960
|
+
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
|
1961
|
+
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
|
1962
|
+
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
|
1963
|
+
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
|
1964
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
1965
|
+
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
|
1966
|
+
GL_MAX_VERTEX_STREAMS = 0x8E71
|
1967
|
+
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
|
1968
|
+
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
1969
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
1970
|
+
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
|
1971
|
+
GL_MAX_VIEWPORTS = 0x825B
|
1972
|
+
GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
1973
|
+
GL_MAX_WIDTH = 0x827E
|
1974
|
+
GL_MEDIUM_FLOAT = 0x8DF1
|
1975
|
+
GL_MEDIUM_INT = 0x8DF4
|
1976
|
+
GL_MIN = 0x8007
|
1977
|
+
GL_MINOR_VERSION = 0x821C
|
1978
|
+
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
|
1979
|
+
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
|
1980
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
1981
|
+
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
|
1982
|
+
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
|
1983
|
+
GL_MIPMAP = 0x8293
|
1984
|
+
GL_MIRRORED_REPEAT = 0x8370
|
1985
|
+
GL_MIRROR_CLAMP_TO_EDGE = 0x8743
|
1986
|
+
GL_MODELVIEW = 0x1700
|
1987
|
+
GL_MODELVIEW_MATRIX = 0x0BA6
|
1988
|
+
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
1989
|
+
GL_MODULATE = 0x2100
|
1990
|
+
GL_MULT = 0x0103
|
1991
|
+
GL_MULTISAMPLE = 0x809D
|
1992
|
+
GL_MULTISAMPLE_BIT = 0x20000000
|
1993
|
+
GL_N3F_V3F = 0x2A25
|
1994
|
+
GL_NAME_LENGTH = 0x92F9
|
1995
|
+
GL_NAME_STACK_DEPTH = 0x0D70
|
1996
|
+
GL_NAND = 0x150E
|
1997
|
+
GL_NEAREST = 0x2600
|
1998
|
+
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
1999
|
+
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
2000
|
+
GL_NEGATIVE_ONE_TO_ONE = 0x935E
|
2001
|
+
GL_NEVER = 0x0200
|
2002
|
+
GL_NICEST = 0x1102
|
2003
|
+
GL_NONE = 0
|
2004
|
+
GL_NOOP = 0x1505
|
2005
|
+
GL_NOR = 0x1508
|
2006
|
+
GL_NORMALIZE = 0x0BA1
|
2007
|
+
GL_NORMAL_ARRAY = 0x8075
|
2008
|
+
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
|
2009
|
+
GL_NORMAL_ARRAY_POINTER = 0x808F
|
2010
|
+
GL_NORMAL_ARRAY_STRIDE = 0x807F
|
2011
|
+
GL_NORMAL_ARRAY_TYPE = 0x807E
|
2012
|
+
GL_NORMAL_MAP = 0x8511
|
2013
|
+
GL_NOTEQUAL = 0x0205
|
2014
|
+
GL_NO_ERROR = 0
|
2015
|
+
GL_NO_RESET_NOTIFICATION = 0x8261
|
2016
|
+
GL_NUM_ACTIVE_VARIABLES = 0x9304
|
2017
|
+
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
|
2018
|
+
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
|
2019
|
+
GL_NUM_EXTENSIONS = 0x821D
|
2020
|
+
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
2021
|
+
GL_NUM_SAMPLE_COUNTS = 0x9380
|
2022
|
+
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
|
2023
|
+
GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
|
2024
|
+
GL_OBJECT_LINEAR = 0x2401
|
2025
|
+
GL_OBJECT_PLANE = 0x2501
|
2026
|
+
GL_OBJECT_TYPE = 0x9112
|
2027
|
+
GL_OFFSET = 0x92FC
|
2028
|
+
GL_ONE = 1
|
2029
|
+
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
2030
|
+
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
2031
|
+
GL_ONE_MINUS_DST_ALPHA = 0x0305
|
2032
|
+
GL_ONE_MINUS_DST_COLOR = 0x0307
|
2033
|
+
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
|
2034
|
+
GL_ONE_MINUS_SRC1_COLOR = 0x88FA
|
2035
|
+
GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
2036
|
+
GL_ONE_MINUS_SRC_COLOR = 0x0301
|
2037
|
+
GL_OPERAND0_ALPHA = 0x8598
|
2038
|
+
GL_OPERAND0_RGB = 0x8590
|
2039
|
+
GL_OPERAND1_ALPHA = 0x8599
|
2040
|
+
GL_OPERAND1_RGB = 0x8591
|
2041
|
+
GL_OPERAND2_ALPHA = 0x859A
|
2042
|
+
GL_OPERAND2_RGB = 0x8592
|
2043
|
+
GL_OR = 0x1507
|
2044
|
+
GL_ORDER = 0x0A01
|
2045
|
+
GL_OR_INVERTED = 0x150D
|
2046
|
+
GL_OR_REVERSE = 0x150B
|
2047
|
+
GL_OUT_OF_MEMORY = 0x0505
|
2048
|
+
GL_PACK_ALIGNMENT = 0x0D05
|
2049
|
+
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
|
2050
|
+
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
|
2051
|
+
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
|
2052
|
+
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
|
2053
|
+
GL_PACK_IMAGE_HEIGHT = 0x806C
|
2054
|
+
GL_PACK_LSB_FIRST = 0x0D01
|
2055
|
+
GL_PACK_ROW_LENGTH = 0x0D02
|
2056
|
+
GL_PACK_SKIP_IMAGES = 0x806B
|
2057
|
+
GL_PACK_SKIP_PIXELS = 0x0D04
|
2058
|
+
GL_PACK_SKIP_ROWS = 0x0D03
|
2059
|
+
GL_PACK_SWAP_BYTES = 0x0D00
|
2060
|
+
GL_PASS_THROUGH_TOKEN = 0x0700
|
2061
|
+
GL_PATCHES = 0x000E
|
2062
|
+
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
|
2063
|
+
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
|
2064
|
+
GL_PATCH_VERTICES = 0x8E72
|
2065
|
+
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
2066
|
+
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
|
2067
|
+
GL_PIXEL_MAP_A_TO_A = 0x0C79
|
2068
|
+
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
2069
|
+
GL_PIXEL_MAP_B_TO_B = 0x0C78
|
2070
|
+
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
2071
|
+
GL_PIXEL_MAP_G_TO_G = 0x0C77
|
2072
|
+
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
2073
|
+
GL_PIXEL_MAP_I_TO_A = 0x0C75
|
2074
|
+
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
2075
|
+
GL_PIXEL_MAP_I_TO_B = 0x0C74
|
2076
|
+
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
2077
|
+
GL_PIXEL_MAP_I_TO_G = 0x0C73
|
2078
|
+
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
2079
|
+
GL_PIXEL_MAP_I_TO_I = 0x0C70
|
2080
|
+
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
2081
|
+
GL_PIXEL_MAP_I_TO_R = 0x0C72
|
2082
|
+
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
2083
|
+
GL_PIXEL_MAP_R_TO_R = 0x0C76
|
2084
|
+
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
2085
|
+
GL_PIXEL_MAP_S_TO_S = 0x0C71
|
2086
|
+
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
2087
|
+
GL_PIXEL_MODE_BIT = 0x00000020
|
2088
|
+
GL_PIXEL_PACK_BUFFER = 0x88EB
|
2089
|
+
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
2090
|
+
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
2091
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
2092
|
+
GL_POINT = 0x1B00
|
2093
|
+
GL_POINTS = 0x0000
|
2094
|
+
GL_POINT_BIT = 0x00000002
|
2095
|
+
GL_POINT_DISTANCE_ATTENUATION = 0x8129
|
2096
|
+
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
|
2097
|
+
GL_POINT_SIZE = 0x0B11
|
2098
|
+
GL_POINT_SIZE_GRANULARITY = 0x0B13
|
2099
|
+
GL_POINT_SIZE_MAX = 0x8127
|
2100
|
+
GL_POINT_SIZE_MIN = 0x8126
|
2101
|
+
GL_POINT_SIZE_RANGE = 0x0B12
|
2102
|
+
GL_POINT_SMOOTH = 0x0B10
|
2103
|
+
GL_POINT_SMOOTH_HINT = 0x0C51
|
2104
|
+
GL_POINT_SPRITE = 0x8861
|
2105
|
+
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
|
2106
|
+
GL_POINT_TOKEN = 0x0701
|
2107
|
+
GL_POLYGON = 0x0009
|
2108
|
+
GL_POLYGON_BIT = 0x00000008
|
2109
|
+
GL_POLYGON_MODE = 0x0B40
|
2110
|
+
GL_POLYGON_OFFSET_FACTOR = 0x8038
|
2111
|
+
GL_POLYGON_OFFSET_FILL = 0x8037
|
2112
|
+
GL_POLYGON_OFFSET_LINE = 0x2A02
|
2113
|
+
GL_POLYGON_OFFSET_POINT = 0x2A01
|
2114
|
+
GL_POLYGON_OFFSET_UNITS = 0x2A00
|
2115
|
+
GL_POLYGON_SMOOTH = 0x0B41
|
2116
|
+
GL_POLYGON_SMOOTH_HINT = 0x0C53
|
2117
|
+
GL_POLYGON_STIPPLE = 0x0B42
|
2118
|
+
GL_POLYGON_STIPPLE_BIT = 0x00000010
|
2119
|
+
GL_POLYGON_TOKEN = 0x0703
|
2120
|
+
GL_POSITION = 0x1203
|
2121
|
+
GL_PREVIOUS = 0x8578
|
2122
|
+
GL_PRIMARY_COLOR = 0x8577
|
2123
|
+
GL_PRIMITIVES_GENERATED = 0x8C87
|
2124
|
+
GL_PRIMITIVE_RESTART = 0x8F9D
|
2125
|
+
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
2126
|
+
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
|
2127
|
+
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
|
2128
|
+
GL_PROGRAM = 0x82E2
|
2129
|
+
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
2130
|
+
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
2131
|
+
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
2132
|
+
GL_PROGRAM_INPUT = 0x92E3
|
2133
|
+
GL_PROGRAM_OUTPUT = 0x92E4
|
2134
|
+
GL_PROGRAM_PIPELINE = 0x82E4
|
2135
|
+
GL_PROGRAM_PIPELINE_BINDING = 0x825A
|
2136
|
+
GL_PROGRAM_POINT_SIZE = 0x8642
|
2137
|
+
GL_PROGRAM_SEPARABLE = 0x8258
|
2138
|
+
GL_PROJECTION = 0x1701
|
2139
|
+
GL_PROJECTION_MATRIX = 0x0BA7
|
2140
|
+
GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
2141
|
+
GL_PROVOKING_VERTEX = 0x8E4F
|
2142
|
+
GL_PROXY_TEXTURE_1D = 0x8063
|
2143
|
+
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
|
2144
|
+
GL_PROXY_TEXTURE_2D = 0x8064
|
2145
|
+
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
|
2146
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
|
2147
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
|
2148
|
+
GL_PROXY_TEXTURE_3D = 0x8070
|
2149
|
+
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
|
2150
|
+
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
|
2151
|
+
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
|
2152
|
+
GL_Q = 0x2003
|
2153
|
+
GL_QUADRATIC_ATTENUATION = 0x1209
|
2154
|
+
GL_QUADS = 0x0007
|
2155
|
+
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
|
2156
|
+
GL_QUAD_STRIP = 0x0008
|
2157
|
+
GL_QUERY = 0x82E3
|
2158
|
+
GL_QUERY_BUFFER = 0x9192
|
2159
|
+
GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
|
2160
|
+
GL_QUERY_BUFFER_BINDING = 0x9193
|
2161
|
+
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
|
2162
|
+
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
|
2163
|
+
GL_QUERY_BY_REGION_WAIT = 0x8E15
|
2164
|
+
GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
|
2165
|
+
GL_QUERY_COUNTER_BITS = 0x8864
|
2166
|
+
GL_QUERY_NO_WAIT = 0x8E14
|
2167
|
+
GL_QUERY_NO_WAIT_INVERTED = 0x8E18
|
2168
|
+
GL_QUERY_RESULT = 0x8866
|
2169
|
+
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
2170
|
+
GL_QUERY_RESULT_NO_WAIT = 0x9194
|
2171
|
+
GL_QUERY_TARGET = 0x82EA
|
2172
|
+
GL_QUERY_WAIT = 0x8E13
|
2173
|
+
GL_QUERY_WAIT_INVERTED = 0x8E17
|
2174
|
+
GL_R = 0x2002
|
2175
|
+
GL_R11F_G11F_B10F = 0x8C3A
|
2176
|
+
GL_R16 = 0x822A
|
2177
|
+
GL_R16F = 0x822D
|
2178
|
+
GL_R16I = 0x8233
|
2179
|
+
GL_R16UI = 0x8234
|
2180
|
+
GL_R16_SNORM = 0x8F98
|
2181
|
+
GL_R32F = 0x822E
|
2182
|
+
GL_R32I = 0x8235
|
2183
|
+
GL_R32UI = 0x8236
|
2184
|
+
GL_R3_G3_B2 = 0x2A10
|
2185
|
+
GL_R8 = 0x8229
|
2186
|
+
GL_R8I = 0x8231
|
2187
|
+
GL_R8UI = 0x8232
|
2188
|
+
GL_R8_SNORM = 0x8F94
|
2189
|
+
GL_RASTERIZER_DISCARD = 0x8C89
|
2190
|
+
GL_READ_BUFFER = 0x0C02
|
2191
|
+
GL_READ_FRAMEBUFFER = 0x8CA8
|
2192
|
+
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
2193
|
+
GL_READ_ONLY = 0x88B8
|
2194
|
+
GL_READ_PIXELS = 0x828C
|
2195
|
+
GL_READ_PIXELS_FORMAT = 0x828D
|
2196
|
+
GL_READ_PIXELS_TYPE = 0x828E
|
2197
|
+
GL_READ_WRITE = 0x88BA
|
2198
|
+
GL_RED = 0x1903
|
2199
|
+
GL_RED_BIAS = 0x0D15
|
2200
|
+
GL_RED_BITS = 0x0D52
|
2201
|
+
GL_RED_INTEGER = 0x8D94
|
2202
|
+
GL_RED_SCALE = 0x0D14
|
2203
|
+
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
|
2204
|
+
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
|
2205
|
+
GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
|
2206
|
+
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
|
2207
|
+
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
|
2208
|
+
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
|
2209
|
+
GL_REFLECTION_MAP = 0x8512
|
2210
|
+
GL_RENDER = 0x1C00
|
2211
|
+
GL_RENDERBUFFER = 0x8D41
|
2212
|
+
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
|
2213
|
+
GL_RENDERBUFFER_BINDING = 0x8CA7
|
2214
|
+
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
|
2215
|
+
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
|
2216
|
+
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
|
2217
|
+
GL_RENDERBUFFER_HEIGHT = 0x8D43
|
2218
|
+
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
|
2219
|
+
GL_RENDERBUFFER_RED_SIZE = 0x8D50
|
2220
|
+
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
2221
|
+
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
|
2222
|
+
GL_RENDERBUFFER_WIDTH = 0x8D42
|
2223
|
+
GL_RENDERER = 0x1F01
|
2224
|
+
GL_RENDER_MODE = 0x0C40
|
2225
|
+
GL_REPEAT = 0x2901
|
2226
|
+
GL_REPLACE = 0x1E01
|
2227
|
+
GL_RESCALE_NORMAL = 0x803A
|
2228
|
+
GL_RESET_NOTIFICATION_STRATEGY = 0x8256
|
2229
|
+
GL_RETURN = 0x0102
|
2230
|
+
GL_RG = 0x8227
|
2231
|
+
GL_RG16 = 0x822C
|
2232
|
+
GL_RG16F = 0x822F
|
2233
|
+
GL_RG16I = 0x8239
|
2234
|
+
GL_RG16UI = 0x823A
|
2235
|
+
GL_RG16_SNORM = 0x8F99
|
2236
|
+
GL_RG32F = 0x8230
|
2237
|
+
GL_RG32I = 0x823B
|
2238
|
+
GL_RG32UI = 0x823C
|
2239
|
+
GL_RG8 = 0x822B
|
2240
|
+
GL_RG8I = 0x8237
|
2241
|
+
GL_RG8UI = 0x8238
|
2242
|
+
GL_RG8_SNORM = 0x8F95
|
2243
|
+
GL_RGB = 0x1907
|
2244
|
+
GL_RGB10 = 0x8052
|
2245
|
+
GL_RGB10_A2 = 0x8059
|
2246
|
+
GL_RGB10_A2UI = 0x906F
|
2247
|
+
GL_RGB12 = 0x8053
|
2248
|
+
GL_RGB16 = 0x8054
|
2249
|
+
GL_RGB16F = 0x881B
|
2250
|
+
GL_RGB16I = 0x8D89
|
2251
|
+
GL_RGB16UI = 0x8D77
|
2252
|
+
GL_RGB16_SNORM = 0x8F9A
|
2253
|
+
GL_RGB32F = 0x8815
|
2254
|
+
GL_RGB32I = 0x8D83
|
2255
|
+
GL_RGB32UI = 0x8D71
|
2256
|
+
GL_RGB4 = 0x804F
|
2257
|
+
GL_RGB5 = 0x8050
|
2258
|
+
GL_RGB565 = 0x8D62
|
2259
|
+
GL_RGB5_A1 = 0x8057
|
2260
|
+
GL_RGB8 = 0x8051
|
2261
|
+
GL_RGB8I = 0x8D8F
|
2262
|
+
GL_RGB8UI = 0x8D7D
|
2263
|
+
GL_RGB8_SNORM = 0x8F96
|
2264
|
+
GL_RGB9_E5 = 0x8C3D
|
2265
|
+
GL_RGBA = 0x1908
|
2266
|
+
GL_RGBA12 = 0x805A
|
2267
|
+
GL_RGBA16 = 0x805B
|
2268
|
+
GL_RGBA16F = 0x881A
|
2269
|
+
GL_RGBA16I = 0x8D88
|
2270
|
+
GL_RGBA16UI = 0x8D76
|
2271
|
+
GL_RGBA16_SNORM = 0x8F9B
|
2272
|
+
GL_RGBA2 = 0x8055
|
2273
|
+
GL_RGBA32F = 0x8814
|
2274
|
+
GL_RGBA32I = 0x8D82
|
2275
|
+
GL_RGBA32UI = 0x8D70
|
2276
|
+
GL_RGBA4 = 0x8056
|
2277
|
+
GL_RGBA8 = 0x8058
|
2278
|
+
GL_RGBA8I = 0x8D8E
|
2279
|
+
GL_RGBA8UI = 0x8D7C
|
2280
|
+
GL_RGBA8_SNORM = 0x8F97
|
2281
|
+
GL_RGBA_INTEGER = 0x8D99
|
2282
|
+
GL_RGBA_MODE = 0x0C31
|
2283
|
+
GL_RGB_INTEGER = 0x8D98
|
2284
|
+
GL_RGB_SCALE = 0x8573
|
2285
|
+
GL_RG_INTEGER = 0x8228
|
2286
|
+
GL_RIGHT = 0x0407
|
2287
|
+
GL_S = 0x2000
|
2288
|
+
GL_SAMPLER = 0x82E6
|
2289
|
+
GL_SAMPLER_1D = 0x8B5D
|
2290
|
+
GL_SAMPLER_1D_ARRAY = 0x8DC0
|
2291
|
+
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
|
2292
|
+
GL_SAMPLER_1D_SHADOW = 0x8B61
|
2293
|
+
GL_SAMPLER_2D = 0x8B5E
|
2294
|
+
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
2295
|
+
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
2296
|
+
GL_SAMPLER_2D_MULTISAMPLE = 0x9108
|
2297
|
+
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
|
2298
|
+
GL_SAMPLER_2D_RECT = 0x8B63
|
2299
|
+
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
|
2300
|
+
GL_SAMPLER_2D_SHADOW = 0x8B62
|
2301
|
+
GL_SAMPLER_3D = 0x8B5F
|
2302
|
+
GL_SAMPLER_BINDING = 0x8919
|
2303
|
+
GL_SAMPLER_BUFFER = 0x8DC2
|
2304
|
+
GL_SAMPLER_CUBE = 0x8B60
|
2305
|
+
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
|
2306
|
+
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
|
2307
|
+
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
2308
|
+
GL_SAMPLES = 0x80A9
|
2309
|
+
GL_SAMPLES_PASSED = 0x8914
|
2310
|
+
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
|
2311
|
+
GL_SAMPLE_ALPHA_TO_ONE = 0x809F
|
2312
|
+
GL_SAMPLE_BUFFERS = 0x80A8
|
2313
|
+
GL_SAMPLE_COVERAGE = 0x80A0
|
2314
|
+
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
|
2315
|
+
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
|
2316
|
+
GL_SAMPLE_MASK = 0x8E51
|
2317
|
+
GL_SAMPLE_MASK_VALUE = 0x8E52
|
2318
|
+
GL_SAMPLE_POSITION = 0x8E50
|
2319
|
+
GL_SAMPLE_SHADING = 0x8C36
|
2320
|
+
GL_SCISSOR_BIT = 0x00080000
|
2321
|
+
GL_SCISSOR_BOX = 0x0C10
|
2322
|
+
GL_SCISSOR_TEST = 0x0C11
|
2323
|
+
GL_SECONDARY_COLOR_ARRAY = 0x845E
|
2324
|
+
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
|
2325
|
+
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
|
2326
|
+
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
|
2327
|
+
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
|
2328
|
+
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
|
2329
|
+
GL_SELECT = 0x1C02
|
2330
|
+
GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
2331
|
+
GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
2332
|
+
GL_SEPARATE_ATTRIBS = 0x8C8D
|
2333
|
+
GL_SEPARATE_SPECULAR_COLOR = 0x81FA
|
2334
|
+
GL_SET = 0x150F
|
2335
|
+
GL_SHADER = 0x82E1
|
2336
|
+
GL_SHADER_BINARY_FORMATS = 0x8DF8
|
2337
|
+
GL_SHADER_COMPILER = 0x8DFA
|
2338
|
+
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
|
2339
|
+
GL_SHADER_IMAGE_ATOMIC = 0x82A6
|
2340
|
+
GL_SHADER_IMAGE_LOAD = 0x82A4
|
2341
|
+
GL_SHADER_IMAGE_STORE = 0x82A5
|
2342
|
+
GL_SHADER_SOURCE_LENGTH = 0x8B88
|
2343
|
+
GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
|
2344
|
+
GL_SHADER_STORAGE_BLOCK = 0x92E6
|
2345
|
+
GL_SHADER_STORAGE_BUFFER = 0x90D2
|
2346
|
+
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
|
2347
|
+
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
|
2348
|
+
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
|
2349
|
+
GL_SHADER_STORAGE_BUFFER_START = 0x90D4
|
2350
|
+
GL_SHADER_TYPE = 0x8B4F
|
2351
|
+
GL_SHADE_MODEL = 0x0B54
|
2352
|
+
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
|
2353
|
+
GL_SHININESS = 0x1601
|
2354
|
+
GL_SHORT = 0x1402
|
2355
|
+
GL_SIGNALED = 0x9119
|
2356
|
+
GL_SIGNED_NORMALIZED = 0x8F9C
|
2357
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
|
2358
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
|
2359
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
|
2360
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
|
2361
|
+
GL_SINGLE_COLOR = 0x81F9
|
2362
|
+
GL_SLUMINANCE = 0x8C46
|
2363
|
+
GL_SLUMINANCE8 = 0x8C47
|
2364
|
+
GL_SLUMINANCE8_ALPHA8 = 0x8C45
|
2365
|
+
GL_SLUMINANCE_ALPHA = 0x8C44
|
2366
|
+
GL_SMOOTH = 0x1D01
|
2367
|
+
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
|
2368
|
+
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
|
2369
|
+
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
|
2370
|
+
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
|
2371
|
+
GL_SOURCE0_ALPHA = 0x8588
|
2372
|
+
GL_SOURCE0_RGB = 0x8580
|
2373
|
+
GL_SOURCE1_ALPHA = 0x8589
|
2374
|
+
GL_SOURCE1_RGB = 0x8581
|
2375
|
+
GL_SOURCE2_ALPHA = 0x858A
|
2376
|
+
GL_SOURCE2_RGB = 0x8582
|
2377
|
+
GL_SPECULAR = 0x1202
|
2378
|
+
GL_SPHERE_MAP = 0x2402
|
2379
|
+
GL_SPOT_CUTOFF = 0x1206
|
2380
|
+
GL_SPOT_DIRECTION = 0x1204
|
2381
|
+
GL_SPOT_EXPONENT = 0x1205
|
2382
|
+
GL_SRC0_ALPHA = 0x8588
|
2383
|
+
GL_SRC0_RGB = 0x8580
|
2384
|
+
GL_SRC1_ALPHA = 0x8589
|
2385
|
+
GL_SRC1_COLOR = 0x88F9
|
2386
|
+
GL_SRC1_RGB = 0x8581
|
2387
|
+
GL_SRC2_ALPHA = 0x858A
|
2388
|
+
GL_SRC2_RGB = 0x8582
|
2389
|
+
GL_SRC_ALPHA = 0x0302
|
2390
|
+
GL_SRC_ALPHA_SATURATE = 0x0308
|
2391
|
+
GL_SRC_COLOR = 0x0300
|
2392
|
+
GL_SRGB = 0x8C40
|
2393
|
+
GL_SRGB8 = 0x8C41
|
2394
|
+
GL_SRGB8_ALPHA8 = 0x8C43
|
2395
|
+
GL_SRGB_ALPHA = 0x8C42
|
2396
|
+
GL_SRGB_READ = 0x8297
|
2397
|
+
GL_SRGB_WRITE = 0x8298
|
2398
|
+
GL_STACK_OVERFLOW = 0x0503
|
2399
|
+
GL_STACK_UNDERFLOW = 0x0504
|
2400
|
+
GL_STATIC_COPY = 0x88E6
|
2401
|
+
GL_STATIC_DRAW = 0x88E4
|
2402
|
+
GL_STATIC_READ = 0x88E5
|
2403
|
+
GL_STENCIL = 0x1802
|
2404
|
+
GL_STENCIL_ATTACHMENT = 0x8D20
|
2405
|
+
GL_STENCIL_BACK_FAIL = 0x8801
|
2406
|
+
GL_STENCIL_BACK_FUNC = 0x8800
|
2407
|
+
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
|
2408
|
+
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
|
2409
|
+
GL_STENCIL_BACK_REF = 0x8CA3
|
2410
|
+
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
|
2411
|
+
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
|
2412
|
+
GL_STENCIL_BITS = 0x0D57
|
2413
|
+
GL_STENCIL_BUFFER_BIT = 0x00000400
|
2414
|
+
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
2415
|
+
GL_STENCIL_COMPONENTS = 0x8285
|
2416
|
+
GL_STENCIL_FAIL = 0x0B94
|
2417
|
+
GL_STENCIL_FUNC = 0x0B92
|
2418
|
+
GL_STENCIL_INDEX = 0x1901
|
2419
|
+
GL_STENCIL_INDEX1 = 0x8D46
|
2420
|
+
GL_STENCIL_INDEX16 = 0x8D49
|
2421
|
+
GL_STENCIL_INDEX4 = 0x8D47
|
2422
|
+
GL_STENCIL_INDEX8 = 0x8D48
|
2423
|
+
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
2424
|
+
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
2425
|
+
GL_STENCIL_REF = 0x0B97
|
2426
|
+
GL_STENCIL_RENDERABLE = 0x8288
|
2427
|
+
GL_STENCIL_TEST = 0x0B90
|
2428
|
+
GL_STENCIL_VALUE_MASK = 0x0B93
|
2429
|
+
GL_STENCIL_WRITEMASK = 0x0B98
|
2430
|
+
GL_STEREO = 0x0C33
|
2431
|
+
GL_STREAM_COPY = 0x88E2
|
2432
|
+
GL_STREAM_DRAW = 0x88E0
|
2433
|
+
GL_STREAM_READ = 0x88E1
|
2434
|
+
GL_SUBPIXEL_BITS = 0x0D50
|
2435
|
+
GL_SUBTRACT = 0x84E7
|
2436
|
+
GL_SYNC_CONDITION = 0x9113
|
2437
|
+
GL_SYNC_FENCE = 0x9116
|
2438
|
+
GL_SYNC_FLAGS = 0x9115
|
2439
|
+
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
2440
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
2441
|
+
GL_SYNC_STATUS = 0x9114
|
2442
|
+
GL_T = 0x2001
|
2443
|
+
GL_T2F_C3F_V3F = 0x2A2A
|
2444
|
+
GL_T2F_C4F_N3F_V3F = 0x2A2C
|
2445
|
+
GL_T2F_C4UB_V3F = 0x2A29
|
2446
|
+
GL_T2F_N3F_V3F = 0x2A2B
|
2447
|
+
GL_T2F_V3F = 0x2A27
|
2448
|
+
GL_T4F_C4F_N3F_V4F = 0x2A2D
|
2449
|
+
GL_T4F_V4F = 0x2A28
|
2450
|
+
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
|
2451
|
+
GL_TESS_CONTROL_SHADER = 0x8E88
|
2452
|
+
GL_TESS_CONTROL_SHADER_BIT = 0x00000008
|
2453
|
+
GL_TESS_CONTROL_SUBROUTINE = 0x92E9
|
2454
|
+
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
|
2455
|
+
GL_TESS_CONTROL_TEXTURE = 0x829C
|
2456
|
+
GL_TESS_EVALUATION_SHADER = 0x8E87
|
2457
|
+
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
|
2458
|
+
GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
|
2459
|
+
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
|
2460
|
+
GL_TESS_EVALUATION_TEXTURE = 0x829D
|
2461
|
+
GL_TESS_GEN_MODE = 0x8E76
|
2462
|
+
GL_TESS_GEN_POINT_MODE = 0x8E79
|
2463
|
+
GL_TESS_GEN_SPACING = 0x8E77
|
2464
|
+
GL_TESS_GEN_VERTEX_ORDER = 0x8E78
|
2465
|
+
GL_TEXTURE = 0x1702
|
2466
|
+
GL_TEXTURE0 = 0x84C0
|
2467
|
+
GL_TEXTURE1 = 0x84C1
|
2468
|
+
GL_TEXTURE10 = 0x84CA
|
2469
|
+
GL_TEXTURE11 = 0x84CB
|
2470
|
+
GL_TEXTURE12 = 0x84CC
|
2471
|
+
GL_TEXTURE13 = 0x84CD
|
2472
|
+
GL_TEXTURE14 = 0x84CE
|
2473
|
+
GL_TEXTURE15 = 0x84CF
|
2474
|
+
GL_TEXTURE16 = 0x84D0
|
2475
|
+
GL_TEXTURE17 = 0x84D1
|
2476
|
+
GL_TEXTURE18 = 0x84D2
|
2477
|
+
GL_TEXTURE19 = 0x84D3
|
2478
|
+
GL_TEXTURE2 = 0x84C2
|
2479
|
+
GL_TEXTURE20 = 0x84D4
|
2480
|
+
GL_TEXTURE21 = 0x84D5
|
2481
|
+
GL_TEXTURE22 = 0x84D6
|
2482
|
+
GL_TEXTURE23 = 0x84D7
|
2483
|
+
GL_TEXTURE24 = 0x84D8
|
2484
|
+
GL_TEXTURE25 = 0x84D9
|
2485
|
+
GL_TEXTURE26 = 0x84DA
|
2486
|
+
GL_TEXTURE27 = 0x84DB
|
2487
|
+
GL_TEXTURE28 = 0x84DC
|
2488
|
+
GL_TEXTURE29 = 0x84DD
|
2489
|
+
GL_TEXTURE3 = 0x84C3
|
2490
|
+
GL_TEXTURE30 = 0x84DE
|
2491
|
+
GL_TEXTURE31 = 0x84DF
|
2492
|
+
GL_TEXTURE4 = 0x84C4
|
2493
|
+
GL_TEXTURE5 = 0x84C5
|
2494
|
+
GL_TEXTURE6 = 0x84C6
|
2495
|
+
GL_TEXTURE7 = 0x84C7
|
2496
|
+
GL_TEXTURE8 = 0x84C8
|
2497
|
+
GL_TEXTURE9 = 0x84C9
|
2498
|
+
GL_TEXTURE_1D = 0x0DE0
|
2499
|
+
GL_TEXTURE_1D_ARRAY = 0x8C18
|
2500
|
+
GL_TEXTURE_2D = 0x0DE1
|
2501
|
+
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
2502
|
+
GL_TEXTURE_2D_MULTISAMPLE = 0x9100
|
2503
|
+
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
|
2504
|
+
GL_TEXTURE_3D = 0x806F
|
2505
|
+
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
2506
|
+
GL_TEXTURE_ALPHA_TYPE = 0x8C13
|
2507
|
+
GL_TEXTURE_BASE_LEVEL = 0x813C
|
2508
|
+
GL_TEXTURE_BINDING = 0x82EB
|
2509
|
+
GL_TEXTURE_BINDING_1D = 0x8068
|
2510
|
+
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
|
2511
|
+
GL_TEXTURE_BINDING_2D = 0x8069
|
2512
|
+
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
2513
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
|
2514
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
|
2515
|
+
GL_TEXTURE_BINDING_3D = 0x806A
|
2516
|
+
GL_TEXTURE_BINDING_BUFFER = 0x8C2C
|
2517
|
+
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
|
2518
|
+
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
|
2519
|
+
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
|
2520
|
+
GL_TEXTURE_BIT = 0x00040000
|
2521
|
+
GL_TEXTURE_BLUE_SIZE = 0x805E
|
2522
|
+
GL_TEXTURE_BLUE_TYPE = 0x8C12
|
2523
|
+
GL_TEXTURE_BORDER = 0x1005
|
2524
|
+
GL_TEXTURE_BORDER_COLOR = 0x1004
|
2525
|
+
GL_TEXTURE_BUFFER = 0x8C2A
|
2526
|
+
GL_TEXTURE_BUFFER_BINDING = 0x8C2A
|
2527
|
+
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
|
2528
|
+
GL_TEXTURE_BUFFER_OFFSET = 0x919D
|
2529
|
+
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
|
2530
|
+
GL_TEXTURE_BUFFER_SIZE = 0x919E
|
2531
|
+
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
2532
|
+
GL_TEXTURE_COMPARE_MODE = 0x884C
|
2533
|
+
GL_TEXTURE_COMPONENTS = 0x1003
|
2534
|
+
GL_TEXTURE_COMPRESSED = 0x86A1
|
2535
|
+
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
|
2536
|
+
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
|
2537
|
+
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
|
2538
|
+
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
|
2539
|
+
GL_TEXTURE_COMPRESSION_HINT = 0x84EF
|
2540
|
+
GL_TEXTURE_COORD_ARRAY = 0x8078
|
2541
|
+
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
|
2542
|
+
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
2543
|
+
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
2544
|
+
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
2545
|
+
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
2546
|
+
GL_TEXTURE_CUBE_MAP = 0x8513
|
2547
|
+
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
|
2548
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
|
2549
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
|
2550
|
+
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
|
2551
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
|
2552
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
|
2553
|
+
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
|
2554
|
+
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
|
2555
|
+
GL_TEXTURE_DEPTH = 0x8071
|
2556
|
+
GL_TEXTURE_DEPTH_SIZE = 0x884A
|
2557
|
+
GL_TEXTURE_DEPTH_TYPE = 0x8C16
|
2558
|
+
GL_TEXTURE_ENV = 0x2300
|
2559
|
+
GL_TEXTURE_ENV_COLOR = 0x2201
|
2560
|
+
GL_TEXTURE_ENV_MODE = 0x2200
|
2561
|
+
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
|
2562
|
+
GL_TEXTURE_FILTER_CONTROL = 0x8500
|
2563
|
+
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
|
2564
|
+
GL_TEXTURE_GATHER = 0x82A2
|
2565
|
+
GL_TEXTURE_GATHER_SHADOW = 0x82A3
|
2566
|
+
GL_TEXTURE_GEN_MODE = 0x2500
|
2567
|
+
GL_TEXTURE_GEN_Q = 0x0C63
|
2568
|
+
GL_TEXTURE_GEN_R = 0x0C62
|
2569
|
+
GL_TEXTURE_GEN_S = 0x0C60
|
2570
|
+
GL_TEXTURE_GEN_T = 0x0C61
|
2571
|
+
GL_TEXTURE_GREEN_SIZE = 0x805D
|
2572
|
+
GL_TEXTURE_GREEN_TYPE = 0x8C11
|
2573
|
+
GL_TEXTURE_HEIGHT = 0x1001
|
2574
|
+
GL_TEXTURE_IMAGE_FORMAT = 0x828F
|
2575
|
+
GL_TEXTURE_IMAGE_TYPE = 0x8290
|
2576
|
+
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
2577
|
+
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
2578
|
+
GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
2579
|
+
GL_TEXTURE_INTENSITY_TYPE = 0x8C15
|
2580
|
+
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
2581
|
+
GL_TEXTURE_LOD_BIAS = 0x8501
|
2582
|
+
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
2583
|
+
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
|
2584
|
+
GL_TEXTURE_MAG_FILTER = 0x2800
|
2585
|
+
GL_TEXTURE_MATRIX = 0x0BA8
|
2586
|
+
GL_TEXTURE_MAX_LEVEL = 0x813D
|
2587
|
+
GL_TEXTURE_MAX_LOD = 0x813B
|
2588
|
+
GL_TEXTURE_MIN_FILTER = 0x2801
|
2589
|
+
GL_TEXTURE_MIN_LOD = 0x813A
|
2590
|
+
GL_TEXTURE_PRIORITY = 0x8066
|
2591
|
+
GL_TEXTURE_RECTANGLE = 0x84F5
|
2592
|
+
GL_TEXTURE_RED_SIZE = 0x805C
|
2593
|
+
GL_TEXTURE_RED_TYPE = 0x8C10
|
2594
|
+
GL_TEXTURE_RESIDENT = 0x8067
|
2595
|
+
GL_TEXTURE_SAMPLES = 0x9106
|
2596
|
+
GL_TEXTURE_SHADOW = 0x82A1
|
2597
|
+
GL_TEXTURE_SHARED_SIZE = 0x8C3F
|
2598
|
+
GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
2599
|
+
GL_TEXTURE_STENCIL_SIZE = 0x88F1
|
2600
|
+
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
2601
|
+
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
2602
|
+
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
2603
|
+
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
2604
|
+
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
|
2605
|
+
GL_TEXTURE_TARGET = 0x1006
|
2606
|
+
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
|
2607
|
+
GL_TEXTURE_VIEW = 0x82B5
|
2608
|
+
GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
|
2609
|
+
GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
|
2610
|
+
GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
|
2611
|
+
GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
|
2612
|
+
GL_TEXTURE_WIDTH = 0x1000
|
2613
|
+
GL_TEXTURE_WRAP_R = 0x8072
|
2614
|
+
GL_TEXTURE_WRAP_S = 0x2802
|
2615
|
+
GL_TEXTURE_WRAP_T = 0x2803
|
2616
|
+
GL_TIMEOUT_EXPIRED = 0x911B
|
2617
|
+
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
2618
|
+
GL_TIMESTAMP = 0x8E28
|
2619
|
+
GL_TIME_ELAPSED = 0x88BF
|
2620
|
+
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
|
2621
|
+
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
|
2622
|
+
GL_TRANSFORM_BIT = 0x00001000
|
2623
|
+
GL_TRANSFORM_FEEDBACK = 0x8E22
|
2624
|
+
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
|
2625
|
+
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
|
2626
|
+
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
2627
|
+
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
2628
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
|
2629
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
2630
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
|
2631
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
2632
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
|
2633
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
2634
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
2635
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
|
2636
|
+
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
|
2637
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
2638
|
+
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
|
2639
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
2640
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
2641
|
+
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
|
2642
|
+
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
|
2643
|
+
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
|
2644
|
+
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
|
2645
|
+
GL_TRIANGLES = 0x0004
|
2646
|
+
GL_TRIANGLES_ADJACENCY = 0x000C
|
2647
|
+
GL_TRIANGLE_FAN = 0x0006
|
2648
|
+
GL_TRIANGLE_STRIP = 0x0005
|
2649
|
+
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
|
2650
|
+
GL_TRUE = 1
|
2651
|
+
GL_TYPE = 0x92FA
|
2652
|
+
GL_UNDEFINED_VERTEX = 0x8260
|
2653
|
+
GL_UNIFORM = 0x92E1
|
2654
|
+
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
2655
|
+
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
|
2656
|
+
GL_UNIFORM_BARRIER_BIT = 0x00000004
|
2657
|
+
GL_UNIFORM_BLOCK = 0x92E2
|
2658
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
2659
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
2660
|
+
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
2661
|
+
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
2662
|
+
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
2663
|
+
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
2664
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
|
2665
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
2666
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
|
2667
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
|
2668
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
|
2669
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
2670
|
+
GL_UNIFORM_BUFFER = 0x8A11
|
2671
|
+
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
2672
|
+
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
2673
|
+
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
2674
|
+
GL_UNIFORM_BUFFER_START = 0x8A29
|
2675
|
+
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
2676
|
+
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
2677
|
+
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
2678
|
+
GL_UNIFORM_OFFSET = 0x8A3B
|
2679
|
+
GL_UNIFORM_SIZE = 0x8A38
|
2680
|
+
GL_UNIFORM_TYPE = 0x8A37
|
2681
|
+
GL_UNKNOWN_CONTEXT_RESET = 0x8255
|
2682
|
+
GL_UNPACK_ALIGNMENT = 0x0CF5
|
2683
|
+
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
|
2684
|
+
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
|
2685
|
+
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
|
2686
|
+
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
|
2687
|
+
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
2688
|
+
GL_UNPACK_LSB_FIRST = 0x0CF1
|
2689
|
+
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
2690
|
+
GL_UNPACK_SKIP_IMAGES = 0x806D
|
2691
|
+
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
2692
|
+
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
2693
|
+
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
2694
|
+
GL_UNSIGNALED = 0x9118
|
2695
|
+
GL_UNSIGNED_BYTE = 0x1401
|
2696
|
+
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
|
2697
|
+
GL_UNSIGNED_BYTE_3_3_2 = 0x8032
|
2698
|
+
GL_UNSIGNED_INT = 0x1405
|
2699
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
2700
|
+
GL_UNSIGNED_INT_10_10_10_2 = 0x8036
|
2701
|
+
GL_UNSIGNED_INT_24_8 = 0x84FA
|
2702
|
+
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
2703
|
+
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
2704
|
+
GL_UNSIGNED_INT_8_8_8_8 = 0x8035
|
2705
|
+
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
|
2706
|
+
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
|
2707
|
+
GL_UNSIGNED_INT_IMAGE_1D = 0x9062
|
2708
|
+
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
|
2709
|
+
GL_UNSIGNED_INT_IMAGE_2D = 0x9063
|
2710
|
+
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
|
2711
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
|
2712
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
|
2713
|
+
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
|
2714
|
+
GL_UNSIGNED_INT_IMAGE_3D = 0x9064
|
2715
|
+
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
|
2716
|
+
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
|
2717
|
+
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
|
2718
|
+
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
|
2719
|
+
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
|
2720
|
+
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
2721
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
2722
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
|
2723
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
|
2724
|
+
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
|
2725
|
+
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
2726
|
+
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
|
2727
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
2728
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
|
2729
|
+
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
2730
|
+
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
2731
|
+
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
2732
|
+
GL_UNSIGNED_NORMALIZED = 0x8C17
|
2733
|
+
GL_UNSIGNED_SHORT = 0x1403
|
2734
|
+
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
|
2735
|
+
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
|
2736
|
+
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
|
2737
|
+
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
|
2738
|
+
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
|
2739
|
+
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
|
2740
|
+
GL_UPPER_LEFT = 0x8CA2
|
2741
|
+
GL_V2F = 0x2A20
|
2742
|
+
GL_V3F = 0x2A21
|
2743
|
+
GL_VALIDATE_STATUS = 0x8B83
|
2744
|
+
GL_VENDOR = 0x1F00
|
2745
|
+
GL_VERSION = 0x1F02
|
2746
|
+
GL_VERTEX_ARRAY = 0x8074
|
2747
|
+
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
2748
|
+
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
|
2749
|
+
GL_VERTEX_ARRAY_POINTER = 0x808E
|
2750
|
+
GL_VERTEX_ARRAY_SIZE = 0x807A
|
2751
|
+
GL_VERTEX_ARRAY_STRIDE = 0x807C
|
2752
|
+
GL_VERTEX_ARRAY_TYPE = 0x807B
|
2753
|
+
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
|
2754
|
+
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
|
2755
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
2756
|
+
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
|
2757
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
2758
|
+
GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
|
2759
|
+
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
|
2760
|
+
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
|
2761
|
+
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
|
2762
|
+
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
|
2763
|
+
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
|
2764
|
+
GL_VERTEX_ATTRIB_BINDING = 0x82D4
|
2765
|
+
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
|
2766
|
+
GL_VERTEX_BINDING_BUFFER = 0x8F4F
|
2767
|
+
GL_VERTEX_BINDING_DIVISOR = 0x82D6
|
2768
|
+
GL_VERTEX_BINDING_OFFSET = 0x82D7
|
2769
|
+
GL_VERTEX_BINDING_STRIDE = 0x82D8
|
2770
|
+
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
|
2771
|
+
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
|
2772
|
+
GL_VERTEX_SHADER = 0x8B31
|
2773
|
+
GL_VERTEX_SHADER_BIT = 0x00000001
|
2774
|
+
GL_VERTEX_SUBROUTINE = 0x92E8
|
2775
|
+
GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
|
2776
|
+
GL_VERTEX_TEXTURE = 0x829B
|
2777
|
+
GL_VIEWPORT = 0x0BA2
|
2778
|
+
GL_VIEWPORT_BIT = 0x00000800
|
2779
|
+
GL_VIEWPORT_BOUNDS_RANGE = 0x825D
|
2780
|
+
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
|
2781
|
+
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
|
2782
|
+
GL_VIEW_CLASS_128_BITS = 0x82C4
|
2783
|
+
GL_VIEW_CLASS_16_BITS = 0x82CA
|
2784
|
+
GL_VIEW_CLASS_24_BITS = 0x82C9
|
2785
|
+
GL_VIEW_CLASS_32_BITS = 0x82C8
|
2786
|
+
GL_VIEW_CLASS_48_BITS = 0x82C7
|
2787
|
+
GL_VIEW_CLASS_64_BITS = 0x82C6
|
2788
|
+
GL_VIEW_CLASS_8_BITS = 0x82CB
|
2789
|
+
GL_VIEW_CLASS_96_BITS = 0x82C5
|
2790
|
+
GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
|
2791
|
+
GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
|
2792
|
+
GL_VIEW_CLASS_RGTC1_RED = 0x82D0
|
2793
|
+
GL_VIEW_CLASS_RGTC2_RG = 0x82D1
|
2794
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
|
2795
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
|
2796
|
+
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
|
2797
|
+
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
|
2798
|
+
GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
|
2799
|
+
GL_WAIT_FAILED = 0x911D
|
2800
|
+
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
|
2801
|
+
GL_WRITE_ONLY = 0x88B9
|
2802
|
+
GL_XOR = 0x1506
|
2803
|
+
GL_ZERO = 0
|
2804
|
+
GL_ZERO_TO_ONE = 0x935F
|
2805
|
+
GL_ZOOM_X = 0x0D16
|
2806
|
+
GL_ZOOM_Y = 0x0D17
|
2807
|
+
|
2808
|
+
end
|