rubygl 0.1.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. checksums.yaml +13 -5
  2. data/.travis/push-rdoc-to-gh-pages.sh +22 -0
  3. data/.travis.yml +18 -0
  4. data/Gemfile +7 -0
  5. data/Gemfile.lock +12 -0
  6. data/LICENSE +21 -21
  7. data/README.md +40 -0
  8. data/Rakefile +98 -83
  9. data/bin/ffi_code_gen.rb +166 -166
  10. data/bin/gl_code_gen.rb +458 -458
  11. data/examples/faceted_example.rb +71 -64
  12. data/examples/instanced_example.rb +135 -127
  13. data/examples/phong_example.rb +80 -71
  14. data/ext/windows/RubyGL.so +0 -0
  15. data/lib/rubygl/event.rb +64 -0
  16. data/lib/{RubyGL → rubygl}/geometry.rb +216 -211
  17. data/lib/{RubyGL → rubygl}/math.rb +300 -300
  18. data/lib/{RubyGL → rubygl}/memory.rb +125 -121
  19. data/lib/rubygl/native/all_enums.rb +641 -0
  20. data/lib/{RubyGL/Native → rubygl/native}/glcontext.rb +23 -47
  21. data/lib/{RubyGL/Native → rubygl/native}/include/GLContext.h +36 -36
  22. data/lib/{RubyGL/Native → rubygl/native}/include/Input.h +15 -15
  23. data/lib/{RubyGL/Native → rubygl/native}/include/Window.h +27 -27
  24. data/lib/rubygl/native/input.rb +247 -0
  25. data/lib/{RubyGL/Native → rubygl/native}/opengl.rb +2808 -2032
  26. data/lib/{RubyGL/Native → rubygl/native}/src/GLContext.c +72 -72
  27. data/lib/{RubyGL/Native → rubygl/native}/src/Input.c +25 -25
  28. data/lib/{RubyGL/Native → rubygl/native}/src/Window.c +57 -57
  29. data/lib/{RubyGL/Native → rubygl/native}/window.rb +24 -24
  30. data/lib/{RubyGL → rubygl}/setup.rb +50 -50
  31. data/lib/{RubyGL → rubygl}/shader.rb +203 -203
  32. data/lib/{RubyGL → rubygl}/util.rb +77 -77
  33. data/lib/rubygl.rb +49 -48
  34. data/{RubyGL.gemspec → rubygl.gemspec} +20 -23
  35. data/test/test_util.rb +19 -0
  36. metadata +36 -33
  37. data/lib/RubyGL/Native/input.rb +0 -13
  38. data/lib/RubyGL/callback.rb +0 -10
@@ -1,2032 +1,2808 @@
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- require 'ffi'
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-
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- module RubyGL::Native
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- attach_function :glActiveShaderProgram, [:uint, :uint], :void
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- attach_function :glActiveTexture, [:uint], :void
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- attach_function :glAttachShader, [:uint, :uint], :void
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- attach_function :glBeginConditionalRender, [:uint, :uint], :void
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- attach_function :glBeginQuery, [:uint, :uint], :void
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- attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
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- attach_function :glBeginTransformFeedback, [:uint], :void
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- attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
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- attach_function :glBindBuffer, [:uint, :uint], :void
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- attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
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- attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
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- attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
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- attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
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- attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
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- attach_function :glBindFramebuffer, [:uint, :uint], :void
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- attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
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- attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
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- attach_function :glBindProgramPipeline, [:uint], :void
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- attach_function :glBindRenderbuffer, [:uint, :uint], :void
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- attach_function :glBindSampler, [:uint, :uint], :void
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- attach_function :glBindSamplers, [:uint, :int, :pointer], :void
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- attach_function :glBindTexture, [:uint, :uint], :void
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- attach_function :glBindTextureUnit, [:uint, :uint], :void
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- attach_function :glBindTextures, [:uint, :int, :pointer], :void
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- attach_function :glBindTransformFeedback, [:uint, :uint], :void
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- attach_function :glBindVertexArray, [:uint], :void
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- attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
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- attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glBlendColor, [:float, :float, :float, :float], :void
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- attach_function :glBlendEquation, [:uint], :void
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- attach_function :glBlendEquationSeparate, [:uint, :uint], :void
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- attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
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- attach_function :glBlendEquationi, [:uint, :uint], :void
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- attach_function :glBlendFunc, [:uint, :uint], :void
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- attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
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- attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
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- attach_function :glBlendFunci, [:uint, :uint, :uint], :void
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- attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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- attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
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- attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
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- attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
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- attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glCheckFramebufferStatus, [:uint], :uint
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- attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
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- attach_function :glClampColor, [:uint, :uint], :void
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- attach_function :glClear, [:uint], :void
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- attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
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- attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
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- attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
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- attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
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- attach_function :glClearColor, [:float, :float, :float, :float], :void
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- attach_function :glClearDepth, [:double], :void
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- attach_function :glClearDepthf, [:float], :void
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- attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
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- attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
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- attach_function :glClearStencil, [:int], :void
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- attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
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- attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
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- attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
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- attach_function :glClipControl, [:uint, :uint], :void
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- attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
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- attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
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- attach_function :glColorP3ui, [:uint, :uint], :void
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- attach_function :glColorP3uiv, [:uint, :pointer], :void
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- attach_function :glColorP4ui, [:uint, :uint], :void
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- attach_function :glColorP4uiv, [:uint, :pointer], :void
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- attach_function :glCompileShader, [:uint], :void
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- attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
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- attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
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- attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
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- attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
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- attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
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- attach_function :glCreateBuffers, [:int, :pointer], :void
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- attach_function :glCreateFramebuffers, [:int, :pointer], :void
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- attach_function :glCreateProgram, [], :uint
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- attach_function :glCreateProgramPipelines, [:int, :pointer], :void
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- attach_function :glCreateQueries, [:uint, :int, :pointer], :void
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- attach_function :glCreateRenderbuffers, [:int, :pointer], :void
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- attach_function :glCreateSamplers, [:int, :pointer], :void
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- attach_function :glCreateShader, [:uint], :uint
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- attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
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- attach_function :glCreateTextures, [:uint, :int, :pointer], :void
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- attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glCreateVertexArrays, [:int, :pointer], :void
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- attach_function :glCullFace, [:uint], :void
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- attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
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- attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
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- attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
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- attach_function :glDeleteBuffers, [:int, :pointer], :void
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- attach_function :glDeleteFramebuffers, [:int, :pointer], :void
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- attach_function :glDeleteProgram, [:uint], :void
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- attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
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- attach_function :glDeleteQueries, [:int, :pointer], :void
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- attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
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- attach_function :glDeleteSamplers, [:int, :pointer], :void
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- attach_function :glDeleteShader, [:uint], :void
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- attach_function :glDeleteSync, [:pointer], :void
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- attach_function :glDeleteTextures, [:int, :pointer], :void
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- attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glDeleteVertexArrays, [:int, :pointer], :void
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- attach_function :glDepthFunc, [:uint], :void
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- attach_function :glDepthMask, [:uchar], :void
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- attach_function :glDepthRange, [:double, :double], :void
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- attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
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- attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
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- attach_function :glDepthRangef, [:float, :float], :void
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- attach_function :glDetachShader, [:uint, :uint], :void
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- attach_function :glDisable, [:uint], :void
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- attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
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- attach_function :glDisableVertexAttribArray, [:uint], :void
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- attach_function :glDisablei, [:uint, :uint], :void
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- attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
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- attach_function :glDispatchComputeIndirect, [:int], :void
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- attach_function :glDrawArrays, [:uint, :int, :int], :void
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- attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
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- attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
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- attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
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- attach_function :glDrawBuffer, [:uint], :void
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- attach_function :glDrawBuffers, [:int, :pointer], :void
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- attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
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- attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
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- attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
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- attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
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- attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
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- attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
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- attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
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- attach_function :glDrawTransformFeedback, [:uint, :uint], :void
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- attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
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- attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
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- attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
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- attach_function :glEnable, [:uint], :void
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- attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
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- attach_function :glEnableVertexAttribArray, [:uint], :void
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- attach_function :glEnablei, [:uint, :uint], :void
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- attach_function :glEndConditionalRender, [], :void
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- attach_function :glEndQuery, [:uint], :void
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- attach_function :glEndQueryIndexed, [:uint, :uint], :void
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- attach_function :glEndTransformFeedback, [], :void
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- attach_function :glFenceSync, [:uint, :uint], :pointer
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- attach_function :glFinish, [], :void
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- attach_function :glFlush, [], :void
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- attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
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- attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
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- attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
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- attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
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- attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
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- attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
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- attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
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- attach_function :glFrontFace, [:uint], :void
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- attach_function :glGenBuffers, [:int, :pointer], :void
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- attach_function :glGenFramebuffers, [:int, :pointer], :void
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- attach_function :glGenProgramPipelines, [:int, :pointer], :void
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- attach_function :glGenQueries, [:int, :pointer], :void
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- attach_function :glGenRenderbuffers, [:int, :pointer], :void
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- attach_function :glGenSamplers, [:int, :pointer], :void
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- attach_function :glGenTextures, [:int, :pointer], :void
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- attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
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- attach_function :glGenVertexArrays, [:int, :pointer], :void
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- attach_function :glGenerateMipmap, [:uint], :void
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- attach_function :glGenerateTextureMipmap, [:uint], :void
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- attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
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- attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetAttribLocation, [:uint, :string], :int
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- attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetBooleanv, [:uint, :pointer], :void
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- attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
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- attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
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- attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
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- attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
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- attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetDoublev, [:uint, :pointer], :void
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- attach_function :glGetError, [], :uint
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- attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetFloatv, [:uint, :pointer], :void
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- attach_function :glGetFragDataIndex, [:uint, :string], :int
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- attach_function :glGetFragDataLocation, [:uint, :string], :int
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- attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetGraphicsResetStatus, [], :uint
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- attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetInteger64v, [:uint, :pointer], :void
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- attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
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- attach_function :glGetIntegerv, [:uint, :pointer], :void
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- attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
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- attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
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- attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
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- attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
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- attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
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- attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
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- attach_function :glGetPointerv, [:uint, :pointer], :void
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- attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
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- attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
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- attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
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- attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
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- attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
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- attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
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- attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
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- attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
248
- attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
249
- attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
250
- attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
251
- attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
252
- attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
253
- attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
254
- attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
255
- attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
256
- attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
257
- attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
258
- attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
259
- attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
260
- attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
261
- attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
262
- attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
263
- attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
264
- attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
265
- attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
266
- attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
267
- attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
268
- attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
269
- attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
270
- attach_function :glGetString, [:uint], :string
271
- attach_function :glGetStringi, [:uint, :uint], :string
272
- attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
273
- attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
274
- attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
275
- attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
276
- attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
277
- attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
278
- attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
279
- attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
280
- attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
281
- attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
282
- attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
283
- attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
284
- attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
285
- attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
286
- attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
287
- attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
288
- attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
289
- attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
290
- attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
291
- attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
292
- attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
293
- attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
294
- attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
295
- attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
296
- attach_function :glGetUniformLocation, [:uint, :string], :int
297
- attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
298
- attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
299
- attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
300
- attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
301
- attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
302
- attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
303
- attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
304
- attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
305
- attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
306
- attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
307
- attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
308
- attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
309
- attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
310
- attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
311
- attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
312
- attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
313
- attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
314
- attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
315
- attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
316
- attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
317
- attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
318
- attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
319
- attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
320
- attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
321
- attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
322
- attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
323
- attach_function :glGetnPolygonStipple, [:int, :pointer], :void
324
- attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
325
- attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
326
- attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
327
- attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
328
- attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
329
- attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
330
- attach_function :glHint, [:uint, :uint], :void
331
- attach_function :glInvalidateBufferData, [:uint], :void
332
- attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
333
- attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
334
- attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
335
- attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
336
- attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
337
- attach_function :glInvalidateTexImage, [:uint, :int], :void
338
- attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
339
- attach_function :glIsBuffer, [:uint], :uchar
340
- attach_function :glIsEnabled, [:uint], :uchar
341
- attach_function :glIsEnabledi, [:uint, :uint], :uchar
342
- attach_function :glIsFramebuffer, [:uint], :uchar
343
- attach_function :glIsProgram, [:uint], :uchar
344
- attach_function :glIsProgramPipeline, [:uint], :uchar
345
- attach_function :glIsQuery, [:uint], :uchar
346
- attach_function :glIsRenderbuffer, [:uint], :uchar
347
- attach_function :glIsSampler, [:uint], :uchar
348
- attach_function :glIsShader, [:uint], :uchar
349
- attach_function :glIsSync, [:pointer], :uchar
350
- attach_function :glIsTexture, [:uint], :uchar
351
- attach_function :glIsTransformFeedback, [:uint], :uchar
352
- attach_function :glIsVertexArray, [:uint], :uchar
353
- attach_function :glLineWidth, [:float], :void
354
- attach_function :glLinkProgram, [:uint], :void
355
- attach_function :glLogicOp, [:uint], :void
356
- attach_function :glMapBuffer, [:uint, :uint], :pointer
357
- attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
358
- attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
359
- attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
360
- attach_function :glMemoryBarrier, [:uint], :void
361
- attach_function :glMemoryBarrierByRegion, [:uint], :void
362
- attach_function :glMinSampleShading, [:float], :void
363
- attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
364
- attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
365
- attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
366
- attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
367
- attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
368
- attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
369
- attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
370
- attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
371
- attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
372
- attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
373
- attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
374
- attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
375
- attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
376
- attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
377
- attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
378
- attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
379
- attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
380
- attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
381
- attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
382
- attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
383
- attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
384
- attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
385
- attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
386
- attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
387
- attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
388
- attach_function :glNormalP3ui, [:uint, :uint], :void
389
- attach_function :glNormalP3uiv, [:uint, :pointer], :void
390
- attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
391
- attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
392
- attach_function :glPatchParameterfv, [:uint, :pointer], :void
393
- attach_function :glPatchParameteri, [:uint, :int], :void
394
- attach_function :glPauseTransformFeedback, [], :void
395
- attach_function :glPixelStoref, [:uint, :float], :void
396
- attach_function :glPixelStorei, [:uint, :int], :void
397
- attach_function :glPointParameterf, [:uint, :float], :void
398
- attach_function :glPointParameterfv, [:uint, :pointer], :void
399
- attach_function :glPointParameteri, [:uint, :int], :void
400
- attach_function :glPointParameteriv, [:uint, :pointer], :void
401
- attach_function :glPointSize, [:float], :void
402
- attach_function :glPolygonMode, [:uint, :uint], :void
403
- attach_function :glPolygonOffset, [:float, :float], :void
404
- attach_function :glPopDebugGroup, [], :void
405
- attach_function :glPrimitiveRestartIndex, [:uint], :void
406
- attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
407
- attach_function :glProgramParameteri, [:uint, :uint, :int], :void
408
- attach_function :glProgramUniform1d, [:uint, :int, :double], :void
409
- attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
410
- attach_function :glProgramUniform1f, [:uint, :int, :float], :void
411
- attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
412
- attach_function :glProgramUniform1i, [:uint, :int, :int], :void
413
- attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
414
- attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
415
- attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
416
- attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
417
- attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
418
- attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
419
- attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
420
- attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
421
- attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
422
- attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
423
- attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
424
- attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
425
- attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
426
- attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
427
- attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
428
- attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
429
- attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
430
- attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
431
- attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
432
- attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
433
- attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
434
- attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
435
- attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
436
- attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
437
- attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
438
- attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
439
- attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
440
- attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
441
- attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
442
- attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
443
- attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
444
- attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
445
- attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
446
- attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
447
- attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
448
- attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
449
- attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
450
- attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
451
- attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
452
- attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
453
- attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
454
- attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
455
- attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
456
- attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
457
- attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
458
- attach_function :glProvokingVertex, [:uint], :void
459
- attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
460
- attach_function :glQueryCounter, [:uint, :uint], :void
461
- attach_function :glReadBuffer, [:uint], :void
462
- attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
463
- attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
464
- attach_function :glReleaseShaderCompiler, [], :void
465
- attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
466
- attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
467
- attach_function :glResumeTransformFeedback, [], :void
468
- attach_function :glSampleCoverage, [:float, :uchar], :void
469
- attach_function :glSampleMaski, [:uint, :uint], :void
470
- attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
471
- attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
472
- attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
473
- attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
474
- attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
475
- attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
476
- attach_function :glScissor, [:int, :int, :int, :int], :void
477
- attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
478
- attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
479
- attach_function :glScissorIndexedv, [:uint, :pointer], :void
480
- attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
481
- attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
482
- attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
483
- attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
484
- attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
485
- attach_function :glStencilFunc, [:uint, :int, :uint], :void
486
- attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
487
- attach_function :glStencilMask, [:uint], :void
488
- attach_function :glStencilMaskSeparate, [:uint, :uint], :void
489
- attach_function :glStencilOp, [:uint, :uint, :uint], :void
490
- attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
491
- attach_function :glTexBuffer, [:uint, :uint, :uint], :void
492
- attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
493
- attach_function :glTexCoordP1ui, [:uint, :uint], :void
494
- attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
495
- attach_function :glTexCoordP2ui, [:uint, :uint], :void
496
- attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
497
- attach_function :glTexCoordP3ui, [:uint, :uint], :void
498
- attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
499
- attach_function :glTexCoordP4ui, [:uint, :uint], :void
500
- attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
501
- attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
502
- attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
503
- attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
504
- attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
505
- attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
506
- attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
507
- attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
508
- attach_function :glTexParameterf, [:uint, :uint, :float], :void
509
- attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
510
- attach_function :glTexParameteri, [:uint, :uint, :int], :void
511
- attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
512
- attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
513
- attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
514
- attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
515
- attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
516
- attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
517
- attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
518
- attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
519
- attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
520
- attach_function :glTextureBarrier, [], :void
521
- attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
522
- attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
523
- attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
524
- attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
525
- attach_function :glTextureParameterf, [:uint, :uint, :float], :void
526
- attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
527
- attach_function :glTextureParameteri, [:uint, :uint, :int], :void
528
- attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
529
- attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
530
- attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
531
- attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
532
- attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
533
- attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
534
- attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
535
- attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
536
- attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
537
- attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
538
- attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
539
- attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
540
- attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
541
- attach_function :glUniform1d, [:int, :double], :void
542
- attach_function :glUniform1dv, [:int, :int, :pointer], :void
543
- attach_function :glUniform1f, [:int, :float], :void
544
- attach_function :glUniform1fv, [:int, :int, :pointer], :void
545
- attach_function :glUniform1i, [:int, :int], :void
546
- attach_function :glUniform1iv, [:int, :int, :pointer], :void
547
- attach_function :glUniform1ui, [:int, :uint], :void
548
- attach_function :glUniform1uiv, [:int, :int, :pointer], :void
549
- attach_function :glUniform2d, [:int, :double, :double], :void
550
- attach_function :glUniform2dv, [:int, :int, :pointer], :void
551
- attach_function :glUniform2f, [:int, :float, :float], :void
552
- attach_function :glUniform2fv, [:int, :int, :pointer], :void
553
- attach_function :glUniform2i, [:int, :int, :int], :void
554
- attach_function :glUniform2iv, [:int, :int, :pointer], :void
555
- attach_function :glUniform2ui, [:int, :uint, :uint], :void
556
- attach_function :glUniform2uiv, [:int, :int, :pointer], :void
557
- attach_function :glUniform3d, [:int, :double, :double, :double], :void
558
- attach_function :glUniform3dv, [:int, :int, :pointer], :void
559
- attach_function :glUniform3f, [:int, :float, :float, :float], :void
560
- attach_function :glUniform3fv, [:int, :int, :pointer], :void
561
- attach_function :glUniform3i, [:int, :int, :int, :int], :void
562
- attach_function :glUniform3iv, [:int, :int, :pointer], :void
563
- attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
564
- attach_function :glUniform3uiv, [:int, :int, :pointer], :void
565
- attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
566
- attach_function :glUniform4dv, [:int, :int, :pointer], :void
567
- attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
568
- attach_function :glUniform4fv, [:int, :int, :pointer], :void
569
- attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
570
- attach_function :glUniform4iv, [:int, :int, :pointer], :void
571
- attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
572
- attach_function :glUniform4uiv, [:int, :int, :pointer], :void
573
- attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
574
- attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
575
- attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
576
- attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
577
- attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
578
- attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
579
- attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
580
- attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
581
- attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
582
- attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
583
- attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
584
- attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
585
- attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
586
- attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
587
- attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
588
- attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
589
- attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
590
- attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
591
- attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
592
- attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
593
- attach_function :glUnmapBuffer, [:uint], :uchar
594
- attach_function :glUnmapNamedBuffer, [:uint], :uchar
595
- attach_function :glUseProgram, [:uint], :void
596
- attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
597
- attach_function :glValidateProgram, [:uint], :void
598
- attach_function :glValidateProgramPipeline, [:uint], :void
599
- attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
600
- attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
601
- attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
602
- attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
603
- attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
604
- attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
605
- attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
606
- attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
607
- attach_function :glVertexAttrib1d, [:uint, :double], :void
608
- attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
609
- attach_function :glVertexAttrib1f, [:uint, :float], :void
610
- attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
611
- attach_function :glVertexAttrib1s, [:uint, :short], :void
612
- attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
613
- attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
614
- attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
615
- attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
616
- attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
617
- attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
618
- attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
619
- attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
620
- attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
621
- attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
622
- attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
623
- attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
624
- attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
625
- attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
626
- attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
627
- attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
628
- attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
629
- attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
630
- attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
631
- attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
632
- attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
633
- attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
634
- attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
635
- attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
636
- attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
637
- attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
638
- attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
639
- attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
640
- attach_function :glVertexAttrib4ubv, [:uint, :string], :void
641
- attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
642
- attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
643
- attach_function :glVertexAttribBinding, [:uint, :uint], :void
644
- attach_function :glVertexAttribDivisor, [:uint, :uint], :void
645
- attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
646
- attach_function :glVertexAttribI1i, [:uint, :int], :void
647
- attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
648
- attach_function :glVertexAttribI1ui, [:uint, :uint], :void
649
- attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
650
- attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
651
- attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
652
- attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
653
- attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
654
- attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
655
- attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
656
- attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
657
- attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
658
- attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
659
- attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
660
- attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
661
- attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
662
- attach_function :glVertexAttribI4ubv, [:uint, :string], :void
663
- attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
664
- attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
665
- attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
666
- attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
667
- attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
668
- attach_function :glVertexAttribL1d, [:uint, :double], :void
669
- attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
670
- attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
671
- attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
672
- attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
673
- attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
674
- attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
675
- attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
676
- attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
677
- attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
678
- attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
679
- attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
680
- attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
681
- attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
682
- attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
683
- attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
684
- attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
685
- attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
686
- attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
687
- attach_function :glVertexBindingDivisor, [:uint, :uint], :void
688
- attach_function :glVertexP2ui, [:uint, :uint], :void
689
- attach_function :glVertexP2uiv, [:uint, :pointer], :void
690
- attach_function :glVertexP3ui, [:uint, :uint], :void
691
- attach_function :glVertexP3uiv, [:uint, :pointer], :void
692
- attach_function :glVertexP4ui, [:uint, :uint], :void
693
- attach_function :glVertexP4uiv, [:uint, :pointer], :void
694
- attach_function :glViewport, [:int, :int, :int, :int], :void
695
- attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
696
- attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
697
- attach_function :glViewportIndexedfv, [:uint, :pointer], :void
698
- attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
699
-
700
-
701
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
702
- GL_ACTIVE_ATTRIBUTES = 0x8B89
703
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
704
- GL_ACTIVE_PROGRAM = 0x8259
705
- GL_ACTIVE_RESOURCES = 0x92F5
706
- GL_ACTIVE_SUBROUTINES = 0x8DE5
707
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
708
- GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
709
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
710
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
711
- GL_ACTIVE_TEXTURE = 0x84E0
712
- GL_ACTIVE_UNIFORMS = 0x8B86
713
- GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
714
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
715
- GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
716
- GL_ACTIVE_VARIABLES = 0x9305
717
- GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
718
- GL_ALL_BARRIER_BITS = 0xFFFFFFFF
719
- GL_ALL_SHADER_BITS = 0xFFFFFFFF
720
- GL_ALPHA = 0x1906
721
- GL_ALREADY_SIGNALED = 0x911A
722
- GL_ALWAYS = 0x0207
723
- GL_AND = 0x1501
724
- GL_AND_INVERTED = 0x1504
725
- GL_AND_REVERSE = 0x1502
726
- GL_ANY_SAMPLES_PASSED = 0x8C2F
727
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
728
- GL_ARRAY_BUFFER = 0x8892
729
- GL_ARRAY_BUFFER_BINDING = 0x8894
730
- GL_ARRAY_SIZE = 0x92FB
731
- GL_ARRAY_STRIDE = 0x92FE
732
- GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
733
- GL_ATOMIC_COUNTER_BUFFER = 0x92C0
734
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
735
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
736
- GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
737
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
738
- GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
739
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
740
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
741
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
742
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
743
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
744
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
745
- GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
746
- GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
747
- GL_ATTACHED_SHADERS = 0x8B85
748
- GL_AUTO_GENERATE_MIPMAP = 0x8295
749
- GL_BACK = 0x0405
750
- GL_BACK_LEFT = 0x0402
751
- GL_BACK_RIGHT = 0x0403
752
- GL_BGR = 0x80E0
753
- GL_BGRA = 0x80E1
754
- GL_BGRA_INTEGER = 0x8D9B
755
- GL_BGR_INTEGER = 0x8D9A
756
- GL_BLEND = 0x0BE2
757
- GL_BLEND_DST = 0x0BE0
758
- GL_BLEND_DST_ALPHA = 0x80CA
759
- GL_BLEND_DST_RGB = 0x80C8
760
- GL_BLEND_EQUATION_ALPHA = 0x883D
761
- GL_BLEND_EQUATION_RGB = 0x8009
762
- GL_BLEND_SRC = 0x0BE1
763
- GL_BLEND_SRC_ALPHA = 0x80CB
764
- GL_BLEND_SRC_RGB = 0x80C9
765
- GL_BLOCK_INDEX = 0x92FD
766
- GL_BLUE = 0x1905
767
- GL_BLUE_INTEGER = 0x8D96
768
- GL_BOOL = 0x8B56
769
- GL_BOOL_VEC2 = 0x8B57
770
- GL_BOOL_VEC3 = 0x8B58
771
- GL_BOOL_VEC4 = 0x8B59
772
- GL_BUFFER = 0x82E0
773
- GL_BUFFER_ACCESS = 0x88BB
774
- GL_BUFFER_ACCESS_FLAGS = 0x911F
775
- GL_BUFFER_BINDING = 0x9302
776
- GL_BUFFER_DATA_SIZE = 0x9303
777
- GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
778
- GL_BUFFER_MAPPED = 0x88BC
779
- GL_BUFFER_MAP_LENGTH = 0x9120
780
- GL_BUFFER_MAP_OFFSET = 0x9121
781
- GL_BUFFER_MAP_POINTER = 0x88BD
782
- GL_BUFFER_SIZE = 0x8764
783
- GL_BUFFER_STORAGE_FLAGS = 0x8220
784
- GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
785
- GL_BUFFER_USAGE = 0x8765
786
- GL_BUFFER_VARIABLE = 0x92E5
787
- GL_BYTE = 0x1400
788
- GL_CAVEAT_SUPPORT = 0x82B8
789
- GL_CCW = 0x0901
790
- GL_CLAMP_READ_COLOR = 0x891C
791
- GL_CLAMP_TO_BORDER = 0x812D
792
- GL_CLAMP_TO_EDGE = 0x812F
793
- GL_CLEAR = 0x1500
794
- GL_CLEAR_BUFFER = 0x82B4
795
- GL_CLEAR_TEXTURE = 0x9365
796
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
797
- GL_CLIENT_STORAGE_BIT = 0x0200
798
- GL_CLIP_DEPTH_MODE = 0x935D
799
- GL_CLIP_DISTANCE0 = 0x3000
800
- GL_CLIP_DISTANCE1 = 0x3001
801
- GL_CLIP_DISTANCE2 = 0x3002
802
- GL_CLIP_DISTANCE3 = 0x3003
803
- GL_CLIP_DISTANCE4 = 0x3004
804
- GL_CLIP_DISTANCE5 = 0x3005
805
- GL_CLIP_DISTANCE6 = 0x3006
806
- GL_CLIP_DISTANCE7 = 0x3007
807
- GL_CLIP_ORIGIN = 0x935C
808
- GL_COLOR = 0x1800
809
- GL_COLOR_ATTACHMENT0 = 0x8CE0
810
- GL_COLOR_ATTACHMENT1 = 0x8CE1
811
- GL_COLOR_ATTACHMENT10 = 0x8CEA
812
- GL_COLOR_ATTACHMENT11 = 0x8CEB
813
- GL_COLOR_ATTACHMENT12 = 0x8CEC
814
- GL_COLOR_ATTACHMENT13 = 0x8CED
815
- GL_COLOR_ATTACHMENT14 = 0x8CEE
816
- GL_COLOR_ATTACHMENT15 = 0x8CEF
817
- GL_COLOR_ATTACHMENT2 = 0x8CE2
818
- GL_COLOR_ATTACHMENT3 = 0x8CE3
819
- GL_COLOR_ATTACHMENT4 = 0x8CE4
820
- GL_COLOR_ATTACHMENT5 = 0x8CE5
821
- GL_COLOR_ATTACHMENT6 = 0x8CE6
822
- GL_COLOR_ATTACHMENT7 = 0x8CE7
823
- GL_COLOR_ATTACHMENT8 = 0x8CE8
824
- GL_COLOR_ATTACHMENT9 = 0x8CE9
825
- GL_COLOR_BUFFER_BIT = 0x00004000
826
- GL_COLOR_CLEAR_VALUE = 0x0C22
827
- GL_COLOR_COMPONENTS = 0x8283
828
- GL_COLOR_ENCODING = 0x8296
829
- GL_COLOR_LOGIC_OP = 0x0BF2
830
- GL_COLOR_RENDERABLE = 0x8286
831
- GL_COLOR_WRITEMASK = 0x0C23
832
- GL_COMMAND_BARRIER_BIT = 0x00000040
833
- GL_COMPARE_REF_TO_TEXTURE = 0x884E
834
- GL_COMPATIBLE_SUBROUTINES = 0x8E4B
835
- GL_COMPILE_STATUS = 0x8B81
836
- GL_COMPRESSED_R11_EAC = 0x9270
837
- GL_COMPRESSED_RED = 0x8225
838
- GL_COMPRESSED_RED_RGTC1 = 0x8DBB
839
- GL_COMPRESSED_RG = 0x8226
840
- GL_COMPRESSED_RG11_EAC = 0x9272
841
- GL_COMPRESSED_RGB = 0x84ED
842
- GL_COMPRESSED_RGB8_ETC2 = 0x9274
843
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
844
- GL_COMPRESSED_RGBA = 0x84EE
845
- GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
846
- GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
847
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
848
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
849
- GL_COMPRESSED_RG_RGTC2 = 0x8DBD
850
- GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
851
- GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
852
- GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
853
- GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
854
- GL_COMPRESSED_SRGB = 0x8C48
855
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
856
- GL_COMPRESSED_SRGB8_ETC2 = 0x9275
857
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
858
- GL_COMPRESSED_SRGB_ALPHA = 0x8C49
859
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
860
- GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
861
- GL_COMPUTE_SHADER = 0x91B9
862
- GL_COMPUTE_SHADER_BIT = 0x00000020
863
- GL_COMPUTE_SUBROUTINE = 0x92ED
864
- GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
865
- GL_COMPUTE_TEXTURE = 0x82A0
866
- GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
867
- GL_CONDITION_SATISFIED = 0x911C
868
- GL_CONSTANT_ALPHA = 0x8003
869
- GL_CONSTANT_COLOR = 0x8001
870
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
871
- GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
872
- GL_CONTEXT_FLAGS = 0x821E
873
- GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
874
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
875
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
876
- GL_CONTEXT_LOST = 0x0507
877
- GL_CONTEXT_PROFILE_MASK = 0x9126
878
- GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
879
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
880
- GL_COPY = 0x1503
881
- GL_COPY_INVERTED = 0x150C
882
- GL_COPY_READ_BUFFER = 0x8F36
883
- GL_COPY_READ_BUFFER_BINDING = 0x8F36
884
- GL_COPY_WRITE_BUFFER = 0x8F37
885
- GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
886
- GL_CULL_FACE = 0x0B44
887
- GL_CULL_FACE_MODE = 0x0B45
888
- GL_CURRENT_PROGRAM = 0x8B8D
889
- GL_CURRENT_QUERY = 0x8865
890
- GL_CURRENT_VERTEX_ATTRIB = 0x8626
891
- GL_CW = 0x0900
892
- GL_DEBUG_CALLBACK_FUNCTION = 0x8244
893
- GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
894
- GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
895
- GL_DEBUG_LOGGED_MESSAGES = 0x9145
896
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
897
- GL_DEBUG_OUTPUT = 0x92E0
898
- GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
899
- GL_DEBUG_SEVERITY_HIGH = 0x9146
900
- GL_DEBUG_SEVERITY_LOW = 0x9148
901
- GL_DEBUG_SEVERITY_MEDIUM = 0x9147
902
- GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
903
- GL_DEBUG_SOURCE_API = 0x8246
904
- GL_DEBUG_SOURCE_APPLICATION = 0x824A
905
- GL_DEBUG_SOURCE_OTHER = 0x824B
906
- GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
907
- GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
908
- GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
909
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
910
- GL_DEBUG_TYPE_ERROR = 0x824C
911
- GL_DEBUG_TYPE_MARKER = 0x8268
912
- GL_DEBUG_TYPE_OTHER = 0x8251
913
- GL_DEBUG_TYPE_PERFORMANCE = 0x8250
914
- GL_DEBUG_TYPE_POP_GROUP = 0x826A
915
- GL_DEBUG_TYPE_PORTABILITY = 0x824F
916
- GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
917
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
918
- GL_DECR = 0x1E03
919
- GL_DECR_WRAP = 0x8508
920
- GL_DELETE_STATUS = 0x8B80
921
- GL_DEPTH = 0x1801
922
- GL_DEPTH24_STENCIL8 = 0x88F0
923
- GL_DEPTH32F_STENCIL8 = 0x8CAD
924
- GL_DEPTH_ATTACHMENT = 0x8D00
925
- GL_DEPTH_BUFFER_BIT = 0x00000100
926
- GL_DEPTH_CLAMP = 0x864F
927
- GL_DEPTH_CLEAR_VALUE = 0x0B73
928
- GL_DEPTH_COMPONENT = 0x1902
929
- GL_DEPTH_COMPONENT16 = 0x81A5
930
- GL_DEPTH_COMPONENT24 = 0x81A6
931
- GL_DEPTH_COMPONENT32 = 0x81A7
932
- GL_DEPTH_COMPONENT32F = 0x8CAC
933
- GL_DEPTH_COMPONENTS = 0x8284
934
- GL_DEPTH_FUNC = 0x0B74
935
- GL_DEPTH_RANGE = 0x0B70
936
- GL_DEPTH_RENDERABLE = 0x8287
937
- GL_DEPTH_STENCIL = 0x84F9
938
- GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
939
- GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
940
- GL_DEPTH_TEST = 0x0B71
941
- GL_DEPTH_WRITEMASK = 0x0B72
942
- GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
943
- GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
944
- GL_DISPLAY_LIST = 0x82E7
945
- GL_DITHER = 0x0BD0
946
- GL_DONT_CARE = 0x1100
947
- GL_DOUBLE = 0x140A
948
- GL_DOUBLEBUFFER = 0x0C32
949
- GL_DOUBLE_MAT2 = 0x8F46
950
- GL_DOUBLE_MAT2x3 = 0x8F49
951
- GL_DOUBLE_MAT2x4 = 0x8F4A
952
- GL_DOUBLE_MAT3 = 0x8F47
953
- GL_DOUBLE_MAT3x2 = 0x8F4B
954
- GL_DOUBLE_MAT3x4 = 0x8F4C
955
- GL_DOUBLE_MAT4 = 0x8F48
956
- GL_DOUBLE_MAT4x2 = 0x8F4D
957
- GL_DOUBLE_MAT4x3 = 0x8F4E
958
- GL_DOUBLE_VEC2 = 0x8FFC
959
- GL_DOUBLE_VEC3 = 0x8FFD
960
- GL_DOUBLE_VEC4 = 0x8FFE
961
- GL_DRAW_BUFFER = 0x0C01
962
- GL_DRAW_BUFFER0 = 0x8825
963
- GL_DRAW_BUFFER1 = 0x8826
964
- GL_DRAW_BUFFER10 = 0x882F
965
- GL_DRAW_BUFFER11 = 0x8830
966
- GL_DRAW_BUFFER12 = 0x8831
967
- GL_DRAW_BUFFER13 = 0x8832
968
- GL_DRAW_BUFFER14 = 0x8833
969
- GL_DRAW_BUFFER15 = 0x8834
970
- GL_DRAW_BUFFER2 = 0x8827
971
- GL_DRAW_BUFFER3 = 0x8828
972
- GL_DRAW_BUFFER4 = 0x8829
973
- GL_DRAW_BUFFER5 = 0x882A
974
- GL_DRAW_BUFFER6 = 0x882B
975
- GL_DRAW_BUFFER7 = 0x882C
976
- GL_DRAW_BUFFER8 = 0x882D
977
- GL_DRAW_BUFFER9 = 0x882E
978
- GL_DRAW_FRAMEBUFFER = 0x8CA9
979
- GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
980
- GL_DRAW_INDIRECT_BUFFER = 0x8F3F
981
- GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
982
- GL_DST_ALPHA = 0x0304
983
- GL_DST_COLOR = 0x0306
984
- GL_DYNAMIC_COPY = 0x88EA
985
- GL_DYNAMIC_DRAW = 0x88E8
986
- GL_DYNAMIC_READ = 0x88E9
987
- GL_DYNAMIC_STORAGE_BIT = 0x0100
988
- GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
989
- GL_ELEMENT_ARRAY_BUFFER = 0x8893
990
- GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
991
- GL_EQUAL = 0x0202
992
- GL_EQUIV = 0x1509
993
- GL_EXTENSIONS = 0x1F03
994
- GL_FALSE = 0
995
- GL_FASTEST = 0x1101
996
- GL_FILL = 0x1B02
997
- GL_FILTER = 0x829A
998
- GL_FIRST_VERTEX_CONVENTION = 0x8E4D
999
- GL_FIXED = 0x140C
1000
- GL_FIXED_ONLY = 0x891D
1001
- GL_FLOAT = 0x1406
1002
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1003
- GL_FLOAT_MAT2 = 0x8B5A
1004
- GL_FLOAT_MAT2x3 = 0x8B65
1005
- GL_FLOAT_MAT2x4 = 0x8B66
1006
- GL_FLOAT_MAT3 = 0x8B5B
1007
- GL_FLOAT_MAT3x2 = 0x8B67
1008
- GL_FLOAT_MAT3x4 = 0x8B68
1009
- GL_FLOAT_MAT4 = 0x8B5C
1010
- GL_FLOAT_MAT4x2 = 0x8B69
1011
- GL_FLOAT_MAT4x3 = 0x8B6A
1012
- GL_FLOAT_VEC2 = 0x8B50
1013
- GL_FLOAT_VEC3 = 0x8B51
1014
- GL_FLOAT_VEC4 = 0x8B52
1015
- GL_FRACTIONAL_EVEN = 0x8E7C
1016
- GL_FRACTIONAL_ODD = 0x8E7B
1017
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1018
- GL_FRAGMENT_SHADER = 0x8B30
1019
- GL_FRAGMENT_SHADER_BIT = 0x00000002
1020
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
1021
- GL_FRAGMENT_SUBROUTINE = 0x92EC
1022
- GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1023
- GL_FRAGMENT_TEXTURE = 0x829F
1024
- GL_FRAMEBUFFER = 0x8D40
1025
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1026
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1027
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1028
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1029
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1030
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1031
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1032
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1033
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1034
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1035
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1036
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1037
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1038
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1039
- GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1040
- GL_FRAMEBUFFER_BINDING = 0x8CA6
1041
- GL_FRAMEBUFFER_BLEND = 0x828B
1042
- GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1043
- GL_FRAMEBUFFER_DEFAULT = 0x8218
1044
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1045
- GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1046
- GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1047
- GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1048
- GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1049
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1050
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1051
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1052
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1053
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1054
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1055
- GL_FRAMEBUFFER_RENDERABLE = 0x8289
1056
- GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1057
- GL_FRAMEBUFFER_SRGB = 0x8DB9
1058
- GL_FRAMEBUFFER_UNDEFINED = 0x8219
1059
- GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1060
- GL_FRONT = 0x0404
1061
- GL_FRONT_AND_BACK = 0x0408
1062
- GL_FRONT_FACE = 0x0B46
1063
- GL_FRONT_LEFT = 0x0400
1064
- GL_FRONT_RIGHT = 0x0401
1065
- GL_FULL_SUPPORT = 0x82B7
1066
- GL_FUNC_ADD = 0x8006
1067
- GL_FUNC_REVERSE_SUBTRACT = 0x800B
1068
- GL_FUNC_SUBTRACT = 0x800A
1069
- GL_GEOMETRY_INPUT_TYPE = 0x8917
1070
- GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1071
- GL_GEOMETRY_SHADER = 0x8DD9
1072
- GL_GEOMETRY_SHADER_BIT = 0x00000004
1073
- GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1074
- GL_GEOMETRY_SUBROUTINE = 0x92EB
1075
- GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1076
- GL_GEOMETRY_TEXTURE = 0x829E
1077
- GL_GEOMETRY_VERTICES_OUT = 0x8916
1078
- GL_GEQUAL = 0x0206
1079
- GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1080
- GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1081
- GL_GREATER = 0x0204
1082
- GL_GREEN = 0x1904
1083
- GL_GREEN_INTEGER = 0x8D95
1084
- GL_GUILTY_CONTEXT_RESET = 0x8253
1085
- GL_HALF_FLOAT = 0x140B
1086
- GL_HIGH_FLOAT = 0x8DF2
1087
- GL_HIGH_INT = 0x8DF5
1088
- GL_IMAGE_1D = 0x904C
1089
- GL_IMAGE_1D_ARRAY = 0x9052
1090
- GL_IMAGE_2D = 0x904D
1091
- GL_IMAGE_2D_ARRAY = 0x9053
1092
- GL_IMAGE_2D_MULTISAMPLE = 0x9055
1093
- GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1094
- GL_IMAGE_2D_RECT = 0x904F
1095
- GL_IMAGE_3D = 0x904E
1096
- GL_IMAGE_BINDING_ACCESS = 0x8F3E
1097
- GL_IMAGE_BINDING_FORMAT = 0x906E
1098
- GL_IMAGE_BINDING_LAYER = 0x8F3D
1099
- GL_IMAGE_BINDING_LAYERED = 0x8F3C
1100
- GL_IMAGE_BINDING_LEVEL = 0x8F3B
1101
- GL_IMAGE_BINDING_NAME = 0x8F3A
1102
- GL_IMAGE_BUFFER = 0x9051
1103
- GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1104
- GL_IMAGE_CLASS_11_11_10 = 0x82C2
1105
- GL_IMAGE_CLASS_1_X_16 = 0x82BE
1106
- GL_IMAGE_CLASS_1_X_32 = 0x82BB
1107
- GL_IMAGE_CLASS_1_X_8 = 0x82C1
1108
- GL_IMAGE_CLASS_2_X_16 = 0x82BD
1109
- GL_IMAGE_CLASS_2_X_32 = 0x82BA
1110
- GL_IMAGE_CLASS_2_X_8 = 0x82C0
1111
- GL_IMAGE_CLASS_4_X_16 = 0x82BC
1112
- GL_IMAGE_CLASS_4_X_32 = 0x82B9
1113
- GL_IMAGE_CLASS_4_X_8 = 0x82BF
1114
- GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1115
- GL_IMAGE_CUBE = 0x9050
1116
- GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1117
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1118
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1119
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1120
- GL_IMAGE_PIXEL_FORMAT = 0x82A9
1121
- GL_IMAGE_PIXEL_TYPE = 0x82AA
1122
- GL_IMAGE_TEXEL_SIZE = 0x82A7
1123
- GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1124
- GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1125
- GL_INCR = 0x1E02
1126
- GL_INCR_WRAP = 0x8507
1127
- GL_INDEX = 0x8222
1128
- GL_INFO_LOG_LENGTH = 0x8B84
1129
- GL_INNOCENT_CONTEXT_RESET = 0x8254
1130
- GL_INT = 0x1404
1131
- GL_INTERLEAVED_ATTRIBS = 0x8C8C
1132
- GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1133
- GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1134
- GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1135
- GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1136
- GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1137
- GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1138
- GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1139
- GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1140
- GL_INTERNALFORMAT_PREFERRED = 0x8270
1141
- GL_INTERNALFORMAT_RED_SIZE = 0x8271
1142
- GL_INTERNALFORMAT_RED_TYPE = 0x8278
1143
- GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1144
- GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1145
- GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1146
- GL_INTERNALFORMAT_SUPPORTED = 0x826F
1147
- GL_INT_2_10_10_10_REV = 0x8D9F
1148
- GL_INT_IMAGE_1D = 0x9057
1149
- GL_INT_IMAGE_1D_ARRAY = 0x905D
1150
- GL_INT_IMAGE_2D = 0x9058
1151
- GL_INT_IMAGE_2D_ARRAY = 0x905E
1152
- GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1153
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1154
- GL_INT_IMAGE_2D_RECT = 0x905A
1155
- GL_INT_IMAGE_3D = 0x9059
1156
- GL_INT_IMAGE_BUFFER = 0x905C
1157
- GL_INT_IMAGE_CUBE = 0x905B
1158
- GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1159
- GL_INT_SAMPLER_1D = 0x8DC9
1160
- GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1161
- GL_INT_SAMPLER_2D = 0x8DCA
1162
- GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1163
- GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1164
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1165
- GL_INT_SAMPLER_2D_RECT = 0x8DCD
1166
- GL_INT_SAMPLER_3D = 0x8DCB
1167
- GL_INT_SAMPLER_BUFFER = 0x8DD0
1168
- GL_INT_SAMPLER_CUBE = 0x8DCC
1169
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1170
- GL_INT_VEC2 = 0x8B53
1171
- GL_INT_VEC3 = 0x8B54
1172
- GL_INT_VEC4 = 0x8B55
1173
- GL_INVALID_ENUM = 0x0500
1174
- GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1175
- GL_INVALID_INDEX = 0xFFFFFFFF
1176
- GL_INVALID_OPERATION = 0x0502
1177
- GL_INVALID_VALUE = 0x0501
1178
- GL_INVERT = 0x150A
1179
- GL_ISOLINES = 0x8E7A
1180
- GL_IS_PER_PATCH = 0x92E7
1181
- GL_IS_ROW_MAJOR = 0x9300
1182
- GL_KEEP = 0x1E00
1183
- GL_LAST_VERTEX_CONVENTION = 0x8E4E
1184
- GL_LAYER_PROVOKING_VERTEX = 0x825E
1185
- GL_LEFT = 0x0406
1186
- GL_LEQUAL = 0x0203
1187
- GL_LESS = 0x0201
1188
- GL_LINE = 0x1B01
1189
- GL_LINEAR = 0x2601
1190
- GL_LINEAR_MIPMAP_LINEAR = 0x2703
1191
- GL_LINEAR_MIPMAP_NEAREST = 0x2701
1192
- GL_LINES = 0x0001
1193
- GL_LINES_ADJACENCY = 0x000A
1194
- GL_LINE_LOOP = 0x0002
1195
- GL_LINE_SMOOTH = 0x0B20
1196
- GL_LINE_SMOOTH_HINT = 0x0C52
1197
- GL_LINE_STRIP = 0x0003
1198
- GL_LINE_STRIP_ADJACENCY = 0x000B
1199
- GL_LINE_WIDTH = 0x0B21
1200
- GL_LINE_WIDTH_GRANULARITY = 0x0B23
1201
- GL_LINE_WIDTH_RANGE = 0x0B22
1202
- GL_LINK_STATUS = 0x8B82
1203
- GL_LOCATION = 0x930E
1204
- GL_LOCATION_COMPONENT = 0x934A
1205
- GL_LOCATION_INDEX = 0x930F
1206
- GL_LOGIC_OP_MODE = 0x0BF0
1207
- GL_LOSE_CONTEXT_ON_RESET = 0x8252
1208
- GL_LOWER_LEFT = 0x8CA1
1209
- GL_LOW_FLOAT = 0x8DF0
1210
- GL_LOW_INT = 0x8DF3
1211
- GL_MAJOR_VERSION = 0x821B
1212
- GL_MANUAL_GENERATE_MIPMAP = 0x8294
1213
- GL_MAP_COHERENT_BIT = 0x0080
1214
- GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1215
- GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1216
- GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1217
- GL_MAP_PERSISTENT_BIT = 0x0040
1218
- GL_MAP_READ_BIT = 0x0001
1219
- GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1220
- GL_MAP_WRITE_BIT = 0x0002
1221
- GL_MATRIX_STRIDE = 0x92FF
1222
- GL_MAX = 0x8008
1223
- GL_MAX_3D_TEXTURE_SIZE = 0x8073
1224
- GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
1225
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1226
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1227
- GL_MAX_CLIP_DISTANCES = 0x0D32
1228
- GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1229
- GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1230
- GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1231
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1232
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1233
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1234
- GL_MAX_COMBINED_DIMENSIONS = 0x8282
1235
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1236
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1237
- GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1238
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1239
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1240
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1241
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1242
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1243
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
1244
- GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1245
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1246
- GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1247
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1248
- GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1249
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1250
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1251
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1252
- GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1253
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1254
- GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1255
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1256
- GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1257
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1258
- GL_MAX_CULL_DISTANCES = 0x82F9
1259
- GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1260
- GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1261
- GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1262
- GL_MAX_DEPTH = 0x8280
1263
- GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1264
- GL_MAX_DRAW_BUFFERS = 0x8824
1265
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1266
- GL_MAX_ELEMENTS_INDICES = 0x80E9
1267
- GL_MAX_ELEMENTS_VERTICES = 0x80E8
1268
- GL_MAX_ELEMENT_INDEX = 0x8D6B
1269
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1270
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1271
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1272
- GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1273
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1274
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1275
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1276
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
1277
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1278
- GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1279
- GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1280
- GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1281
- GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1282
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1283
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1284
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1285
- GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1286
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1287
- GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1288
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1289
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1290
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1291
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1292
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1293
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1294
- GL_MAX_HEIGHT = 0x827F
1295
- GL_MAX_IMAGE_SAMPLES = 0x906D
1296
- GL_MAX_IMAGE_UNITS = 0x8F38
1297
- GL_MAX_INTEGER_SAMPLES = 0x9110
1298
- GL_MAX_LABEL_LENGTH = 0x82E8
1299
- GL_MAX_LAYERS = 0x8281
1300
- GL_MAX_NAME_LENGTH = 0x92F6
1301
- GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1302
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1303
- GL_MAX_PATCH_VERTICES = 0x8E7D
1304
- GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
1305
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1306
- GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1307
- GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1308
- GL_MAX_SAMPLES = 0x8D57
1309
- GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1310
- GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1311
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1312
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1313
- GL_MAX_SUBROUTINES = 0x8DE7
1314
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1315
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1316
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1317
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1318
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1319
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1320
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1321
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1322
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1323
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1324
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1325
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1326
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1327
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1328
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1329
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1330
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1331
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1332
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1333
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1334
- GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1335
- GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1336
- GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1337
- GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
1338
- GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
1339
- GL_MAX_TEXTURE_SIZE = 0x0D33
1340
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1341
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
1342
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
1343
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
1344
- GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1345
- GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1346
- GL_MAX_UNIFORM_LOCATIONS = 0x826E
1347
- GL_MAX_VARYING_COMPONENTS = 0x8B4B
1348
- GL_MAX_VARYING_FLOATS = 0x8B4B
1349
- GL_MAX_VARYING_VECTORS = 0x8DFC
1350
- GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1351
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1352
- GL_MAX_VERTEX_ATTRIBS = 0x8869
1353
- GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1354
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1355
- GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1356
- GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1357
- GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1358
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1359
- GL_MAX_VERTEX_STREAMS = 0x8E71
1360
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
1361
- GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1362
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
1363
- GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1364
- GL_MAX_VIEWPORTS = 0x825B
1365
- GL_MAX_VIEWPORT_DIMS = 0x0D3A
1366
- GL_MAX_WIDTH = 0x827E
1367
- GL_MEDIUM_FLOAT = 0x8DF1
1368
- GL_MEDIUM_INT = 0x8DF4
1369
- GL_MIN = 0x8007
1370
- GL_MINOR_VERSION = 0x821C
1371
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1372
- GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1373
- GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
1374
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1375
- GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1376
- GL_MIPMAP = 0x8293
1377
- GL_MIRRORED_REPEAT = 0x8370
1378
- GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1379
- GL_MULTISAMPLE = 0x809D
1380
- GL_NAME_LENGTH = 0x92F9
1381
- GL_NAND = 0x150E
1382
- GL_NEAREST = 0x2600
1383
- GL_NEAREST_MIPMAP_LINEAR = 0x2702
1384
- GL_NEAREST_MIPMAP_NEAREST = 0x2700
1385
- GL_NEGATIVE_ONE_TO_ONE = 0x935E
1386
- GL_NEVER = 0x0200
1387
- GL_NICEST = 0x1102
1388
- GL_NONE = 0
1389
- GL_NOOP = 0x1505
1390
- GL_NOR = 0x1508
1391
- GL_NOTEQUAL = 0x0205
1392
- GL_NO_ERROR = 0
1393
- GL_NO_RESET_NOTIFICATION = 0x8261
1394
- GL_NUM_ACTIVE_VARIABLES = 0x9304
1395
- GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
1396
- GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
1397
- GL_NUM_EXTENSIONS = 0x821D
1398
- GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
1399
- GL_NUM_SAMPLE_COUNTS = 0x9380
1400
- GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
1401
- GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
1402
- GL_OBJECT_TYPE = 0x9112
1403
- GL_OFFSET = 0x92FC
1404
- GL_ONE = 1
1405
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
1406
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
1407
- GL_ONE_MINUS_DST_ALPHA = 0x0305
1408
- GL_ONE_MINUS_DST_COLOR = 0x0307
1409
- GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
1410
- GL_ONE_MINUS_SRC1_COLOR = 0x88FA
1411
- GL_ONE_MINUS_SRC_ALPHA = 0x0303
1412
- GL_ONE_MINUS_SRC_COLOR = 0x0301
1413
- GL_OR = 0x1507
1414
- GL_OR_INVERTED = 0x150D
1415
- GL_OR_REVERSE = 0x150B
1416
- GL_OUT_OF_MEMORY = 0x0505
1417
- GL_PACK_ALIGNMENT = 0x0D05
1418
- GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
1419
- GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
1420
- GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
1421
- GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
1422
- GL_PACK_IMAGE_HEIGHT = 0x806C
1423
- GL_PACK_LSB_FIRST = 0x0D01
1424
- GL_PACK_ROW_LENGTH = 0x0D02
1425
- GL_PACK_SKIP_IMAGES = 0x806B
1426
- GL_PACK_SKIP_PIXELS = 0x0D04
1427
- GL_PACK_SKIP_ROWS = 0x0D03
1428
- GL_PACK_SWAP_BYTES = 0x0D00
1429
- GL_PATCHES = 0x000E
1430
- GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
1431
- GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
1432
- GL_PATCH_VERTICES = 0x8E72
1433
- GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
1434
- GL_PIXEL_PACK_BUFFER = 0x88EB
1435
- GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
1436
- GL_PIXEL_UNPACK_BUFFER = 0x88EC
1437
- GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
1438
- GL_POINT = 0x1B00
1439
- GL_POINTS = 0x0000
1440
- GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
1441
- GL_POINT_SIZE = 0x0B11
1442
- GL_POINT_SIZE_GRANULARITY = 0x0B13
1443
- GL_POINT_SIZE_RANGE = 0x0B12
1444
- GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
1445
- GL_POLYGON_MODE = 0x0B40
1446
- GL_POLYGON_OFFSET_FACTOR = 0x8038
1447
- GL_POLYGON_OFFSET_FILL = 0x8037
1448
- GL_POLYGON_OFFSET_LINE = 0x2A02
1449
- GL_POLYGON_OFFSET_POINT = 0x2A01
1450
- GL_POLYGON_OFFSET_UNITS = 0x2A00
1451
- GL_POLYGON_SMOOTH = 0x0B41
1452
- GL_POLYGON_SMOOTH_HINT = 0x0C53
1453
- GL_PRIMITIVES_GENERATED = 0x8C87
1454
- GL_PRIMITIVE_RESTART = 0x8F9D
1455
- GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
1456
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
1457
- GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
1458
- GL_PROGRAM = 0x82E2
1459
- GL_PROGRAM_BINARY_FORMATS = 0x87FF
1460
- GL_PROGRAM_BINARY_LENGTH = 0x8741
1461
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
1462
- GL_PROGRAM_INPUT = 0x92E3
1463
- GL_PROGRAM_OUTPUT = 0x92E4
1464
- GL_PROGRAM_PIPELINE = 0x82E4
1465
- GL_PROGRAM_PIPELINE_BINDING = 0x825A
1466
- GL_PROGRAM_POINT_SIZE = 0x8642
1467
- GL_PROGRAM_SEPARABLE = 0x8258
1468
- GL_PROVOKING_VERTEX = 0x8E4F
1469
- GL_PROXY_TEXTURE_1D = 0x8063
1470
- GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
1471
- GL_PROXY_TEXTURE_2D = 0x8064
1472
- GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
1473
- GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
1474
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
1475
- GL_PROXY_TEXTURE_3D = 0x8070
1476
- GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
1477
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
1478
- GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
1479
- GL_QUADS = 0x0007
1480
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
1481
- GL_QUERY = 0x82E3
1482
- GL_QUERY_BUFFER = 0x9192
1483
- GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
1484
- GL_QUERY_BUFFER_BINDING = 0x9193
1485
- GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
1486
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
1487
- GL_QUERY_BY_REGION_WAIT = 0x8E15
1488
- GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
1489
- GL_QUERY_COUNTER_BITS = 0x8864
1490
- GL_QUERY_NO_WAIT = 0x8E14
1491
- GL_QUERY_NO_WAIT_INVERTED = 0x8E18
1492
- GL_QUERY_RESULT = 0x8866
1493
- GL_QUERY_RESULT_AVAILABLE = 0x8867
1494
- GL_QUERY_RESULT_NO_WAIT = 0x9194
1495
- GL_QUERY_TARGET = 0x82EA
1496
- GL_QUERY_WAIT = 0x8E13
1497
- GL_QUERY_WAIT_INVERTED = 0x8E17
1498
- GL_R11F_G11F_B10F = 0x8C3A
1499
- GL_R16 = 0x822A
1500
- GL_R16F = 0x822D
1501
- GL_R16I = 0x8233
1502
- GL_R16UI = 0x8234
1503
- GL_R16_SNORM = 0x8F98
1504
- GL_R32F = 0x822E
1505
- GL_R32I = 0x8235
1506
- GL_R32UI = 0x8236
1507
- GL_R3_G3_B2 = 0x2A10
1508
- GL_R8 = 0x8229
1509
- GL_R8I = 0x8231
1510
- GL_R8UI = 0x8232
1511
- GL_R8_SNORM = 0x8F94
1512
- GL_RASTERIZER_DISCARD = 0x8C89
1513
- GL_READ_BUFFER = 0x0C02
1514
- GL_READ_FRAMEBUFFER = 0x8CA8
1515
- GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
1516
- GL_READ_ONLY = 0x88B8
1517
- GL_READ_PIXELS = 0x828C
1518
- GL_READ_PIXELS_FORMAT = 0x828D
1519
- GL_READ_PIXELS_TYPE = 0x828E
1520
- GL_READ_WRITE = 0x88BA
1521
- GL_RED = 0x1903
1522
- GL_RED_INTEGER = 0x8D94
1523
- GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
1524
- GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
1525
- GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
1526
- GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
1527
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
1528
- GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
1529
- GL_RENDERBUFFER = 0x8D41
1530
- GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
1531
- GL_RENDERBUFFER_BINDING = 0x8CA7
1532
- GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
1533
- GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
1534
- GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
1535
- GL_RENDERBUFFER_HEIGHT = 0x8D43
1536
- GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
1537
- GL_RENDERBUFFER_RED_SIZE = 0x8D50
1538
- GL_RENDERBUFFER_SAMPLES = 0x8CAB
1539
- GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
1540
- GL_RENDERBUFFER_WIDTH = 0x8D42
1541
- GL_RENDERER = 0x1F01
1542
- GL_REPEAT = 0x2901
1543
- GL_REPLACE = 0x1E01
1544
- GL_RESET_NOTIFICATION_STRATEGY = 0x8256
1545
- GL_RG = 0x8227
1546
- GL_RG16 = 0x822C
1547
- GL_RG16F = 0x822F
1548
- GL_RG16I = 0x8239
1549
- GL_RG16UI = 0x823A
1550
- GL_RG16_SNORM = 0x8F99
1551
- GL_RG32F = 0x8230
1552
- GL_RG32I = 0x823B
1553
- GL_RG32UI = 0x823C
1554
- GL_RG8 = 0x822B
1555
- GL_RG8I = 0x8237
1556
- GL_RG8UI = 0x8238
1557
- GL_RG8_SNORM = 0x8F95
1558
- GL_RGB = 0x1907
1559
- GL_RGB10 = 0x8052
1560
- GL_RGB10_A2 = 0x8059
1561
- GL_RGB10_A2UI = 0x906F
1562
- GL_RGB12 = 0x8053
1563
- GL_RGB16 = 0x8054
1564
- GL_RGB16F = 0x881B
1565
- GL_RGB16I = 0x8D89
1566
- GL_RGB16UI = 0x8D77
1567
- GL_RGB16_SNORM = 0x8F9A
1568
- GL_RGB32F = 0x8815
1569
- GL_RGB32I = 0x8D83
1570
- GL_RGB32UI = 0x8D71
1571
- GL_RGB4 = 0x804F
1572
- GL_RGB5 = 0x8050
1573
- GL_RGB565 = 0x8D62
1574
- GL_RGB5_A1 = 0x8057
1575
- GL_RGB8 = 0x8051
1576
- GL_RGB8I = 0x8D8F
1577
- GL_RGB8UI = 0x8D7D
1578
- GL_RGB8_SNORM = 0x8F96
1579
- GL_RGB9_E5 = 0x8C3D
1580
- GL_RGBA = 0x1908
1581
- GL_RGBA12 = 0x805A
1582
- GL_RGBA16 = 0x805B
1583
- GL_RGBA16F = 0x881A
1584
- GL_RGBA16I = 0x8D88
1585
- GL_RGBA16UI = 0x8D76
1586
- GL_RGBA16_SNORM = 0x8F9B
1587
- GL_RGBA2 = 0x8055
1588
- GL_RGBA32F = 0x8814
1589
- GL_RGBA32I = 0x8D82
1590
- GL_RGBA32UI = 0x8D70
1591
- GL_RGBA4 = 0x8056
1592
- GL_RGBA8 = 0x8058
1593
- GL_RGBA8I = 0x8D8E
1594
- GL_RGBA8UI = 0x8D7C
1595
- GL_RGBA8_SNORM = 0x8F97
1596
- GL_RGBA_INTEGER = 0x8D99
1597
- GL_RGB_INTEGER = 0x8D98
1598
- GL_RG_INTEGER = 0x8228
1599
- GL_RIGHT = 0x0407
1600
- GL_SAMPLER = 0x82E6
1601
- GL_SAMPLER_1D = 0x8B5D
1602
- GL_SAMPLER_1D_ARRAY = 0x8DC0
1603
- GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
1604
- GL_SAMPLER_1D_SHADOW = 0x8B61
1605
- GL_SAMPLER_2D = 0x8B5E
1606
- GL_SAMPLER_2D_ARRAY = 0x8DC1
1607
- GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
1608
- GL_SAMPLER_2D_MULTISAMPLE = 0x9108
1609
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
1610
- GL_SAMPLER_2D_RECT = 0x8B63
1611
- GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
1612
- GL_SAMPLER_2D_SHADOW = 0x8B62
1613
- GL_SAMPLER_3D = 0x8B5F
1614
- GL_SAMPLER_BINDING = 0x8919
1615
- GL_SAMPLER_BUFFER = 0x8DC2
1616
- GL_SAMPLER_CUBE = 0x8B60
1617
- GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
1618
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
1619
- GL_SAMPLER_CUBE_SHADOW = 0x8DC5
1620
- GL_SAMPLES = 0x80A9
1621
- GL_SAMPLES_PASSED = 0x8914
1622
- GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
1623
- GL_SAMPLE_ALPHA_TO_ONE = 0x809F
1624
- GL_SAMPLE_BUFFERS = 0x80A8
1625
- GL_SAMPLE_COVERAGE = 0x80A0
1626
- GL_SAMPLE_COVERAGE_INVERT = 0x80AB
1627
- GL_SAMPLE_COVERAGE_VALUE = 0x80AA
1628
- GL_SAMPLE_MASK = 0x8E51
1629
- GL_SAMPLE_MASK_VALUE = 0x8E52
1630
- GL_SAMPLE_POSITION = 0x8E50
1631
- GL_SAMPLE_SHADING = 0x8C36
1632
- GL_SCISSOR_BOX = 0x0C10
1633
- GL_SCISSOR_TEST = 0x0C11
1634
- GL_SEPARATE_ATTRIBS = 0x8C8D
1635
- GL_SET = 0x150F
1636
- GL_SHADER = 0x82E1
1637
- GL_SHADER_BINARY_FORMATS = 0x8DF8
1638
- GL_SHADER_COMPILER = 0x8DFA
1639
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
1640
- GL_SHADER_IMAGE_ATOMIC = 0x82A6
1641
- GL_SHADER_IMAGE_LOAD = 0x82A4
1642
- GL_SHADER_IMAGE_STORE = 0x82A5
1643
- GL_SHADER_SOURCE_LENGTH = 0x8B88
1644
- GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
1645
- GL_SHADER_STORAGE_BLOCK = 0x92E6
1646
- GL_SHADER_STORAGE_BUFFER = 0x90D2
1647
- GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
1648
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
1649
- GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
1650
- GL_SHADER_STORAGE_BUFFER_START = 0x90D4
1651
- GL_SHADER_TYPE = 0x8B4F
1652
- GL_SHADING_LANGUAGE_VERSION = 0x8B8C
1653
- GL_SHORT = 0x1402
1654
- GL_SIGNALED = 0x9119
1655
- GL_SIGNED_NORMALIZED = 0x8F9C
1656
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
1657
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
1658
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
1659
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
1660
- GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
1661
- GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
1662
- GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
1663
- GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
1664
- GL_SRC1_ALPHA = 0x8589
1665
- GL_SRC1_COLOR = 0x88F9
1666
- GL_SRC_ALPHA = 0x0302
1667
- GL_SRC_ALPHA_SATURATE = 0x0308
1668
- GL_SRC_COLOR = 0x0300
1669
- GL_SRGB = 0x8C40
1670
- GL_SRGB8 = 0x8C41
1671
- GL_SRGB8_ALPHA8 = 0x8C43
1672
- GL_SRGB_ALPHA = 0x8C42
1673
- GL_SRGB_READ = 0x8297
1674
- GL_SRGB_WRITE = 0x8298
1675
- GL_STACK_OVERFLOW = 0x0503
1676
- GL_STACK_UNDERFLOW = 0x0504
1677
- GL_STATIC_COPY = 0x88E6
1678
- GL_STATIC_DRAW = 0x88E4
1679
- GL_STATIC_READ = 0x88E5
1680
- GL_STENCIL = 0x1802
1681
- GL_STENCIL_ATTACHMENT = 0x8D20
1682
- GL_STENCIL_BACK_FAIL = 0x8801
1683
- GL_STENCIL_BACK_FUNC = 0x8800
1684
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
1685
- GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
1686
- GL_STENCIL_BACK_REF = 0x8CA3
1687
- GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
1688
- GL_STENCIL_BACK_WRITEMASK = 0x8CA5
1689
- GL_STENCIL_BUFFER_BIT = 0x00000400
1690
- GL_STENCIL_CLEAR_VALUE = 0x0B91
1691
- GL_STENCIL_COMPONENTS = 0x8285
1692
- GL_STENCIL_FAIL = 0x0B94
1693
- GL_STENCIL_FUNC = 0x0B92
1694
- GL_STENCIL_INDEX = 0x1901
1695
- GL_STENCIL_INDEX1 = 0x8D46
1696
- GL_STENCIL_INDEX16 = 0x8D49
1697
- GL_STENCIL_INDEX4 = 0x8D47
1698
- GL_STENCIL_INDEX8 = 0x8D48
1699
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
1700
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
1701
- GL_STENCIL_REF = 0x0B97
1702
- GL_STENCIL_RENDERABLE = 0x8288
1703
- GL_STENCIL_TEST = 0x0B90
1704
- GL_STENCIL_VALUE_MASK = 0x0B93
1705
- GL_STENCIL_WRITEMASK = 0x0B98
1706
- GL_STEREO = 0x0C33
1707
- GL_STREAM_COPY = 0x88E2
1708
- GL_STREAM_DRAW = 0x88E0
1709
- GL_STREAM_READ = 0x88E1
1710
- GL_SUBPIXEL_BITS = 0x0D50
1711
- GL_SYNC_CONDITION = 0x9113
1712
- GL_SYNC_FENCE = 0x9116
1713
- GL_SYNC_FLAGS = 0x9115
1714
- GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
1715
- GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
1716
- GL_SYNC_STATUS = 0x9114
1717
- GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
1718
- GL_TESS_CONTROL_SHADER = 0x8E88
1719
- GL_TESS_CONTROL_SHADER_BIT = 0x00000008
1720
- GL_TESS_CONTROL_SUBROUTINE = 0x92E9
1721
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
1722
- GL_TESS_CONTROL_TEXTURE = 0x829C
1723
- GL_TESS_EVALUATION_SHADER = 0x8E87
1724
- GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
1725
- GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
1726
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
1727
- GL_TESS_EVALUATION_TEXTURE = 0x829D
1728
- GL_TESS_GEN_MODE = 0x8E76
1729
- GL_TESS_GEN_POINT_MODE = 0x8E79
1730
- GL_TESS_GEN_SPACING = 0x8E77
1731
- GL_TESS_GEN_VERTEX_ORDER = 0x8E78
1732
- GL_TEXTURE = 0x1702
1733
- GL_TEXTURE0 = 0x84C0
1734
- GL_TEXTURE1 = 0x84C1
1735
- GL_TEXTURE10 = 0x84CA
1736
- GL_TEXTURE11 = 0x84CB
1737
- GL_TEXTURE12 = 0x84CC
1738
- GL_TEXTURE13 = 0x84CD
1739
- GL_TEXTURE14 = 0x84CE
1740
- GL_TEXTURE15 = 0x84CF
1741
- GL_TEXTURE16 = 0x84D0
1742
- GL_TEXTURE17 = 0x84D1
1743
- GL_TEXTURE18 = 0x84D2
1744
- GL_TEXTURE19 = 0x84D3
1745
- GL_TEXTURE2 = 0x84C2
1746
- GL_TEXTURE20 = 0x84D4
1747
- GL_TEXTURE21 = 0x84D5
1748
- GL_TEXTURE22 = 0x84D6
1749
- GL_TEXTURE23 = 0x84D7
1750
- GL_TEXTURE24 = 0x84D8
1751
- GL_TEXTURE25 = 0x84D9
1752
- GL_TEXTURE26 = 0x84DA
1753
- GL_TEXTURE27 = 0x84DB
1754
- GL_TEXTURE28 = 0x84DC
1755
- GL_TEXTURE29 = 0x84DD
1756
- GL_TEXTURE3 = 0x84C3
1757
- GL_TEXTURE30 = 0x84DE
1758
- GL_TEXTURE31 = 0x84DF
1759
- GL_TEXTURE4 = 0x84C4
1760
- GL_TEXTURE5 = 0x84C5
1761
- GL_TEXTURE6 = 0x84C6
1762
- GL_TEXTURE7 = 0x84C7
1763
- GL_TEXTURE8 = 0x84C8
1764
- GL_TEXTURE9 = 0x84C9
1765
- GL_TEXTURE_1D = 0x0DE0
1766
- GL_TEXTURE_1D_ARRAY = 0x8C18
1767
- GL_TEXTURE_2D = 0x0DE1
1768
- GL_TEXTURE_2D_ARRAY = 0x8C1A
1769
- GL_TEXTURE_2D_MULTISAMPLE = 0x9100
1770
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
1771
- GL_TEXTURE_3D = 0x806F
1772
- GL_TEXTURE_ALPHA_SIZE = 0x805F
1773
- GL_TEXTURE_ALPHA_TYPE = 0x8C13
1774
- GL_TEXTURE_BASE_LEVEL = 0x813C
1775
- GL_TEXTURE_BINDING = 0x82EB
1776
- GL_TEXTURE_BINDING_1D = 0x8068
1777
- GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
1778
- GL_TEXTURE_BINDING_2D = 0x8069
1779
- GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
1780
- GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
1781
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
1782
- GL_TEXTURE_BINDING_3D = 0x806A
1783
- GL_TEXTURE_BINDING_BUFFER = 0x8C2C
1784
- GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
1785
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
1786
- GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
1787
- GL_TEXTURE_BLUE_SIZE = 0x805E
1788
- GL_TEXTURE_BLUE_TYPE = 0x8C12
1789
- GL_TEXTURE_BORDER_COLOR = 0x1004
1790
- GL_TEXTURE_BUFFER = 0x8C2A
1791
- GL_TEXTURE_BUFFER_BINDING = 0x8C2A
1792
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
1793
- GL_TEXTURE_BUFFER_OFFSET = 0x919D
1794
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
1795
- GL_TEXTURE_BUFFER_SIZE = 0x919E
1796
- GL_TEXTURE_COMPARE_FUNC = 0x884D
1797
- GL_TEXTURE_COMPARE_MODE = 0x884C
1798
- GL_TEXTURE_COMPRESSED = 0x86A1
1799
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
1800
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
1801
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
1802
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
1803
- GL_TEXTURE_COMPRESSION_HINT = 0x84EF
1804
- GL_TEXTURE_CUBE_MAP = 0x8513
1805
- GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
1806
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
1807
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
1808
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
1809
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
1810
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
1811
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
1812
- GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
1813
- GL_TEXTURE_DEPTH = 0x8071
1814
- GL_TEXTURE_DEPTH_SIZE = 0x884A
1815
- GL_TEXTURE_DEPTH_TYPE = 0x8C16
1816
- GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
1817
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
1818
- GL_TEXTURE_GATHER = 0x82A2
1819
- GL_TEXTURE_GATHER_SHADOW = 0x82A3
1820
- GL_TEXTURE_GREEN_SIZE = 0x805D
1821
- GL_TEXTURE_GREEN_TYPE = 0x8C11
1822
- GL_TEXTURE_HEIGHT = 0x1001
1823
- GL_TEXTURE_IMAGE_FORMAT = 0x828F
1824
- GL_TEXTURE_IMAGE_TYPE = 0x8290
1825
- GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
1826
- GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
1827
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003
1828
- GL_TEXTURE_LOD_BIAS = 0x8501
1829
- GL_TEXTURE_MAG_FILTER = 0x2800
1830
- GL_TEXTURE_MAX_LEVEL = 0x813D
1831
- GL_TEXTURE_MAX_LOD = 0x813B
1832
- GL_TEXTURE_MIN_FILTER = 0x2801
1833
- GL_TEXTURE_MIN_LOD = 0x813A
1834
- GL_TEXTURE_RECTANGLE = 0x84F5
1835
- GL_TEXTURE_RED_SIZE = 0x805C
1836
- GL_TEXTURE_RED_TYPE = 0x8C10
1837
- GL_TEXTURE_SAMPLES = 0x9106
1838
- GL_TEXTURE_SHADOW = 0x82A1
1839
- GL_TEXTURE_SHARED_SIZE = 0x8C3F
1840
- GL_TEXTURE_STENCIL_SIZE = 0x88F1
1841
- GL_TEXTURE_SWIZZLE_A = 0x8E45
1842
- GL_TEXTURE_SWIZZLE_B = 0x8E44
1843
- GL_TEXTURE_SWIZZLE_G = 0x8E43
1844
- GL_TEXTURE_SWIZZLE_R = 0x8E42
1845
- GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
1846
- GL_TEXTURE_TARGET = 0x1006
1847
- GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
1848
- GL_TEXTURE_VIEW = 0x82B5
1849
- GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
1850
- GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
1851
- GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
1852
- GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
1853
- GL_TEXTURE_WIDTH = 0x1000
1854
- GL_TEXTURE_WRAP_R = 0x8072
1855
- GL_TEXTURE_WRAP_S = 0x2802
1856
- GL_TEXTURE_WRAP_T = 0x2803
1857
- GL_TIMEOUT_EXPIRED = 0x911B
1858
- GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
1859
- GL_TIMESTAMP = 0x8E28
1860
- GL_TIME_ELAPSED = 0x88BF
1861
- GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
1862
- GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
1863
- GL_TRANSFORM_FEEDBACK = 0x8E22
1864
- GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
1865
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
1866
- GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
1867
- GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
1868
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
1869
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
1870
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
1871
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
1872
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
1873
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
1874
- GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
1875
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
1876
- GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
1877
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
1878
- GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
1879
- GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
1880
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
1881
- GL_TRIANGLES = 0x0004
1882
- GL_TRIANGLES_ADJACENCY = 0x000C
1883
- GL_TRIANGLE_FAN = 0x0006
1884
- GL_TRIANGLE_STRIP = 0x0005
1885
- GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
1886
- GL_TRUE = 1
1887
- GL_TYPE = 0x92FA
1888
- GL_UNDEFINED_VERTEX = 0x8260
1889
- GL_UNIFORM = 0x92E1
1890
- GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
1891
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
1892
- GL_UNIFORM_BARRIER_BIT = 0x00000004
1893
- GL_UNIFORM_BLOCK = 0x92E2
1894
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
1895
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
1896
- GL_UNIFORM_BLOCK_BINDING = 0x8A3F
1897
- GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
1898
- GL_UNIFORM_BLOCK_INDEX = 0x8A3A
1899
- GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
1900
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
1901
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
1902
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
1903
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
1904
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
1905
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
1906
- GL_UNIFORM_BUFFER = 0x8A11
1907
- GL_UNIFORM_BUFFER_BINDING = 0x8A28
1908
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
1909
- GL_UNIFORM_BUFFER_SIZE = 0x8A2A
1910
- GL_UNIFORM_BUFFER_START = 0x8A29
1911
- GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
1912
- GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
1913
- GL_UNIFORM_NAME_LENGTH = 0x8A39
1914
- GL_UNIFORM_OFFSET = 0x8A3B
1915
- GL_UNIFORM_SIZE = 0x8A38
1916
- GL_UNIFORM_TYPE = 0x8A37
1917
- GL_UNKNOWN_CONTEXT_RESET = 0x8255
1918
- GL_UNPACK_ALIGNMENT = 0x0CF5
1919
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
1920
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
1921
- GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
1922
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
1923
- GL_UNPACK_IMAGE_HEIGHT = 0x806E
1924
- GL_UNPACK_LSB_FIRST = 0x0CF1
1925
- GL_UNPACK_ROW_LENGTH = 0x0CF2
1926
- GL_UNPACK_SKIP_IMAGES = 0x806D
1927
- GL_UNPACK_SKIP_PIXELS = 0x0CF4
1928
- GL_UNPACK_SKIP_ROWS = 0x0CF3
1929
- GL_UNPACK_SWAP_BYTES = 0x0CF0
1930
- GL_UNSIGNALED = 0x9118
1931
- GL_UNSIGNED_BYTE = 0x1401
1932
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
1933
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032
1934
- GL_UNSIGNED_INT = 0x1405
1935
- GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
1936
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036
1937
- GL_UNSIGNED_INT_24_8 = 0x84FA
1938
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
1939
- GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
1940
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035
1941
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
1942
- GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
1943
- GL_UNSIGNED_INT_IMAGE_1D = 0x9062
1944
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
1945
- GL_UNSIGNED_INT_IMAGE_2D = 0x9063
1946
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
1947
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
1948
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
1949
- GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
1950
- GL_UNSIGNED_INT_IMAGE_3D = 0x9064
1951
- GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
1952
- GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
1953
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
1954
- GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
1955
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
1956
- GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
1957
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
1958
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
1959
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
1960
- GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
1961
- GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
1962
- GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
1963
- GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
1964
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
1965
- GL_UNSIGNED_INT_VEC2 = 0x8DC6
1966
- GL_UNSIGNED_INT_VEC3 = 0x8DC7
1967
- GL_UNSIGNED_INT_VEC4 = 0x8DC8
1968
- GL_UNSIGNED_NORMALIZED = 0x8C17
1969
- GL_UNSIGNED_SHORT = 0x1403
1970
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
1971
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
1972
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
1973
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
1974
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363
1975
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
1976
- GL_UPPER_LEFT = 0x8CA2
1977
- GL_VALIDATE_STATUS = 0x8B83
1978
- GL_VENDOR = 0x1F00
1979
- GL_VERSION = 0x1F02
1980
- GL_VERTEX_ARRAY = 0x8074
1981
- GL_VERTEX_ARRAY_BINDING = 0x85B5
1982
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
1983
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
1984
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
1985
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
1986
- GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
1987
- GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
1988
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
1989
- GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
1990
- GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
1991
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
1992
- GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
1993
- GL_VERTEX_ATTRIB_BINDING = 0x82D4
1994
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
1995
- GL_VERTEX_BINDING_BUFFER = 0x8F4F
1996
- GL_VERTEX_BINDING_DIVISOR = 0x82D6
1997
- GL_VERTEX_BINDING_OFFSET = 0x82D7
1998
- GL_VERTEX_BINDING_STRIDE = 0x82D8
1999
- GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
2000
- GL_VERTEX_SHADER = 0x8B31
2001
- GL_VERTEX_SHADER_BIT = 0x00000001
2002
- GL_VERTEX_SUBROUTINE = 0x92E8
2003
- GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2004
- GL_VERTEX_TEXTURE = 0x829B
2005
- GL_VIEWPORT = 0x0BA2
2006
- GL_VIEWPORT_BOUNDS_RANGE = 0x825D
2007
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
2008
- GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
2009
- GL_VIEW_CLASS_128_BITS = 0x82C4
2010
- GL_VIEW_CLASS_16_BITS = 0x82CA
2011
- GL_VIEW_CLASS_24_BITS = 0x82C9
2012
- GL_VIEW_CLASS_32_BITS = 0x82C8
2013
- GL_VIEW_CLASS_48_BITS = 0x82C7
2014
- GL_VIEW_CLASS_64_BITS = 0x82C6
2015
- GL_VIEW_CLASS_8_BITS = 0x82CB
2016
- GL_VIEW_CLASS_96_BITS = 0x82C5
2017
- GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2018
- GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2019
- GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2020
- GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2021
- GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2022
- GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2023
- GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2024
- GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2025
- GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2026
- GL_WAIT_FAILED = 0x911D
2027
- GL_WRITE_ONLY = 0x88B9
2028
- GL_XOR = 0x1506
2029
- GL_ZERO = 0
2030
- GL_ZERO_TO_ONE = 0x935F
2031
-
2032
- end
1
+ require 'ffi'
2
+
3
+ module RubyGL::Native
4
+ attach_function :glAccum, [:uint, :float], :void
5
+ attach_function :glActiveShaderProgram, [:uint, :uint], :void
6
+ attach_function :glActiveTexture, [:uint], :void
7
+ attach_function :glAlphaFunc, [:uint, :float], :void
8
+ attach_function :glAreTexturesResident, [:int, :pointer, :pointer], :uchar
9
+ attach_function :glArrayElement, [:int], :void
10
+ attach_function :glAttachShader, [:uint, :uint], :void
11
+ attach_function :glBegin, [:uint], :void
12
+ attach_function :glBeginConditionalRender, [:uint, :uint], :void
13
+ attach_function :glBeginQuery, [:uint, :uint], :void
14
+ attach_function :glBeginQueryIndexed, [:uint, :uint, :uint], :void
15
+ attach_function :glBeginTransformFeedback, [:uint], :void
16
+ attach_function :glBindAttribLocation, [:uint, :uint, :string], :void
17
+ attach_function :glBindBuffer, [:uint, :uint], :void
18
+ attach_function :glBindBufferBase, [:uint, :uint, :uint], :void
19
+ attach_function :glBindBufferRange, [:uint, :uint, :uint, :int, :int], :void
20
+ attach_function :glBindBuffersBase, [:uint, :uint, :int, :pointer], :void
21
+ attach_function :glBindBuffersRange, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
22
+ attach_function :glBindFragDataLocation, [:uint, :uint, :string], :void
23
+ attach_function :glBindFragDataLocationIndexed, [:uint, :uint, :uint, :string], :void
24
+ attach_function :glBindFramebuffer, [:uint, :uint], :void
25
+ attach_function :glBindImageTexture, [:uint, :uint, :int, :uchar, :int, :uint, :uint], :void
26
+ attach_function :glBindImageTextures, [:uint, :int, :pointer], :void
27
+ attach_function :glBindProgramPipeline, [:uint], :void
28
+ attach_function :glBindRenderbuffer, [:uint, :uint], :void
29
+ attach_function :glBindSampler, [:uint, :uint], :void
30
+ attach_function :glBindSamplers, [:uint, :int, :pointer], :void
31
+ attach_function :glBindTexture, [:uint, :uint], :void
32
+ attach_function :glBindTextureUnit, [:uint, :uint], :void
33
+ attach_function :glBindTextures, [:uint, :int, :pointer], :void
34
+ attach_function :glBindTransformFeedback, [:uint, :uint], :void
35
+ attach_function :glBindVertexArray, [:uint], :void
36
+ attach_function :glBindVertexBuffer, [:uint, :uint, :int, :int], :void
37
+ attach_function :glBindVertexBuffers, [:uint, :int, :pointer, :pointer, :pointer], :void
38
+ attach_function :glBitmap, [:int, :int, :float, :float, :float, :float, :string], :void
39
+ attach_function :glBlendColor, [:float, :float, :float, :float], :void
40
+ attach_function :glBlendEquation, [:uint], :void
41
+ attach_function :glBlendEquationSeparate, [:uint, :uint], :void
42
+ attach_function :glBlendEquationSeparatei, [:uint, :uint, :uint], :void
43
+ attach_function :glBlendEquationi, [:uint, :uint], :void
44
+ attach_function :glBlendFunc, [:uint, :uint], :void
45
+ attach_function :glBlendFuncSeparate, [:uint, :uint, :uint, :uint], :void
46
+ attach_function :glBlendFuncSeparatei, [:uint, :uint, :uint, :uint, :uint], :void
47
+ attach_function :glBlendFunci, [:uint, :uint, :uint], :void
48
+ attach_function :glBlitFramebuffer, [:int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
49
+ attach_function :glBlitNamedFramebuffer, [:uint, :uint, :int, :int, :int, :int, :int, :int, :int, :int, :uint, :uint], :void
50
+ attach_function :glBufferData, [:uint, :int, :pointer, :uint], :void
51
+ attach_function :glBufferStorage, [:uint, :int, :pointer, :uint], :void
52
+ attach_function :glBufferSubData, [:uint, :int, :int, :pointer], :void
53
+ attach_function :glCallList, [:uint], :void
54
+ attach_function :glCallLists, [:int, :uint, :pointer], :void
55
+ attach_function :glCheckFramebufferStatus, [:uint], :uint
56
+ attach_function :glCheckNamedFramebufferStatus, [:uint, :uint], :uint
57
+ attach_function :glClampColor, [:uint, :uint], :void
58
+ attach_function :glClear, [:uint], :void
59
+ attach_function :glClearAccum, [:float, :float, :float, :float], :void
60
+ attach_function :glClearBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
61
+ attach_function :glClearBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
62
+ attach_function :glClearBufferfi, [:uint, :int, :float, :int], :void
63
+ attach_function :glClearBufferfv, [:uint, :int, :pointer], :void
64
+ attach_function :glClearBufferiv, [:uint, :int, :pointer], :void
65
+ attach_function :glClearBufferuiv, [:uint, :int, :pointer], :void
66
+ attach_function :glClearColor, [:float, :float, :float, :float], :void
67
+ attach_function :glClearDepth, [:double], :void
68
+ attach_function :glClearDepthf, [:float], :void
69
+ attach_function :glClearIndex, [:float], :void
70
+ attach_function :glClearNamedBufferData, [:uint, :uint, :uint, :uint, :pointer], :void
71
+ attach_function :glClearNamedBufferSubData, [:uint, :uint, :int, :int, :uint, :uint, :pointer], :void
72
+ attach_function :glClearNamedFramebufferfi, [:uint, :uint, :float, :int], :void
73
+ attach_function :glClearNamedFramebufferfv, [:uint, :uint, :int, :pointer], :void
74
+ attach_function :glClearNamedFramebufferiv, [:uint, :uint, :int, :pointer], :void
75
+ attach_function :glClearNamedFramebufferuiv, [:uint, :uint, :int, :pointer], :void
76
+ attach_function :glClearStencil, [:int], :void
77
+ attach_function :glClearTexImage, [:uint, :int, :uint, :uint, :pointer], :void
78
+ attach_function :glClearTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
79
+ attach_function :glClientActiveTexture, [:uint], :void
80
+ attach_function :glClientWaitSync, [:pointer, :uint, :uint64], :uint
81
+ attach_function :glClipControl, [:uint, :uint], :void
82
+ attach_function :glClipPlane, [:uint, :pointer], :void
83
+ attach_function :glColor3b, [:char, :char, :char], :void
84
+ attach_function :glColor3bv, [:pointer], :void
85
+ attach_function :glColor3d, [:double, :double, :double], :void
86
+ attach_function :glColor3dv, [:pointer], :void
87
+ attach_function :glColor3f, [:float, :float, :float], :void
88
+ attach_function :glColor3fv, [:pointer], :void
89
+ attach_function :glColor3i, [:int, :int, :int], :void
90
+ attach_function :glColor3iv, [:pointer], :void
91
+ attach_function :glColor3s, [:short, :short, :short], :void
92
+ attach_function :glColor3sv, [:pointer], :void
93
+ attach_function :glColor3ub, [:uchar, :uchar, :uchar], :void
94
+ attach_function :glColor3ubv, [:string], :void
95
+ attach_function :glColor3ui, [:uint, :uint, :uint], :void
96
+ attach_function :glColor3uiv, [:pointer], :void
97
+ attach_function :glColor3us, [:ushort, :ushort, :ushort], :void
98
+ attach_function :glColor3usv, [:pointer], :void
99
+ attach_function :glColor4b, [:char, :char, :char, :char], :void
100
+ attach_function :glColor4bv, [:pointer], :void
101
+ attach_function :glColor4d, [:double, :double, :double, :double], :void
102
+ attach_function :glColor4dv, [:pointer], :void
103
+ attach_function :glColor4f, [:float, :float, :float, :float], :void
104
+ attach_function :glColor4fv, [:pointer], :void
105
+ attach_function :glColor4i, [:int, :int, :int, :int], :void
106
+ attach_function :glColor4iv, [:pointer], :void
107
+ attach_function :glColor4s, [:short, :short, :short, :short], :void
108
+ attach_function :glColor4sv, [:pointer], :void
109
+ attach_function :glColor4ub, [:uchar, :uchar, :uchar, :uchar], :void
110
+ attach_function :glColor4ubv, [:string], :void
111
+ attach_function :glColor4ui, [:uint, :uint, :uint, :uint], :void
112
+ attach_function :glColor4uiv, [:pointer], :void
113
+ attach_function :glColor4us, [:ushort, :ushort, :ushort, :ushort], :void
114
+ attach_function :glColor4usv, [:pointer], :void
115
+ attach_function :glColorMask, [:uchar, :uchar, :uchar, :uchar], :void
116
+ attach_function :glColorMaski, [:uint, :uchar, :uchar, :uchar, :uchar], :void
117
+ attach_function :glColorMaterial, [:uint, :uint], :void
118
+ attach_function :glColorP3ui, [:uint, :uint], :void
119
+ attach_function :glColorP3uiv, [:uint, :pointer], :void
120
+ attach_function :glColorP4ui, [:uint, :uint], :void
121
+ attach_function :glColorP4uiv, [:uint, :pointer], :void
122
+ attach_function :glColorPointer, [:int, :uint, :int, :pointer], :void
123
+ attach_function :glCompileShader, [:uint], :void
124
+ attach_function :glCompressedTexImage1D, [:uint, :int, :uint, :int, :int, :int, :pointer], :void
125
+ attach_function :glCompressedTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :pointer], :void
126
+ attach_function :glCompressedTexImage3D, [:uint, :int, :uint, :int, :int, :int, :int, :int, :pointer], :void
127
+ attach_function :glCompressedTexSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
128
+ attach_function :glCompressedTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
129
+ attach_function :glCompressedTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
130
+ attach_function :glCompressedTextureSubImage1D, [:uint, :int, :int, :int, :uint, :int, :pointer], :void
131
+ attach_function :glCompressedTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
132
+ attach_function :glCompressedTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer], :void
133
+ attach_function :glCopyBufferSubData, [:uint, :uint, :int, :int, :int], :void
134
+ attach_function :glCopyImageSubData, [:uint, :uint, :int, :int, :int, :int, :uint, :uint, :int, :int, :int, :int, :int, :int, :int], :void
135
+ attach_function :glCopyNamedBufferSubData, [:uint, :uint, :int, :int, :int], :void
136
+ attach_function :glCopyPixels, [:int, :int, :int, :int, :uint], :void
137
+ attach_function :glCopyTexImage1D, [:uint, :int, :uint, :int, :int, :int, :int], :void
138
+ attach_function :glCopyTexImage2D, [:uint, :int, :uint, :int, :int, :int, :int, :int], :void
139
+ attach_function :glCopyTexSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
140
+ attach_function :glCopyTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
141
+ attach_function :glCopyTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
142
+ attach_function :glCopyTextureSubImage1D, [:uint, :int, :int, :int, :int, :int], :void
143
+ attach_function :glCopyTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
144
+ attach_function :glCopyTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :int], :void
145
+ attach_function :glCreateBuffers, [:int, :pointer], :void
146
+ attach_function :glCreateFramebuffers, [:int, :pointer], :void
147
+ attach_function :glCreateProgram, [], :uint
148
+ attach_function :glCreateProgramPipelines, [:int, :pointer], :void
149
+ attach_function :glCreateQueries, [:uint, :int, :pointer], :void
150
+ attach_function :glCreateRenderbuffers, [:int, :pointer], :void
151
+ attach_function :glCreateSamplers, [:int, :pointer], :void
152
+ attach_function :glCreateShader, [:uint], :uint
153
+ attach_function :glCreateShaderProgramv, [:uint, :int, :pointer], :uint
154
+ attach_function :glCreateTextures, [:uint, :int, :pointer], :void
155
+ attach_function :glCreateTransformFeedbacks, [:int, :pointer], :void
156
+ attach_function :glCreateVertexArrays, [:int, :pointer], :void
157
+ attach_function :glCullFace, [:uint], :void
158
+ attach_function :glDebugMessageCallback, [:pointer, :pointer], :void
159
+ attach_function :glDebugMessageControl, [:uint, :uint, :uint, :int, :pointer, :uchar], :void
160
+ attach_function :glDebugMessageInsert, [:uint, :uint, :uint, :uint, :int, :string], :void
161
+ attach_function :glDeleteBuffers, [:int, :pointer], :void
162
+ attach_function :glDeleteFramebuffers, [:int, :pointer], :void
163
+ attach_function :glDeleteLists, [:uint, :int], :void
164
+ attach_function :glDeleteProgram, [:uint], :void
165
+ attach_function :glDeleteProgramPipelines, [:int, :pointer], :void
166
+ attach_function :glDeleteQueries, [:int, :pointer], :void
167
+ attach_function :glDeleteRenderbuffers, [:int, :pointer], :void
168
+ attach_function :glDeleteSamplers, [:int, :pointer], :void
169
+ attach_function :glDeleteShader, [:uint], :void
170
+ attach_function :glDeleteSync, [:pointer], :void
171
+ attach_function :glDeleteTextures, [:int, :pointer], :void
172
+ attach_function :glDeleteTransformFeedbacks, [:int, :pointer], :void
173
+ attach_function :glDeleteVertexArrays, [:int, :pointer], :void
174
+ attach_function :glDepthFunc, [:uint], :void
175
+ attach_function :glDepthMask, [:uchar], :void
176
+ attach_function :glDepthRange, [:double, :double], :void
177
+ attach_function :glDepthRangeArrayv, [:uint, :int, :pointer], :void
178
+ attach_function :glDepthRangeIndexed, [:uint, :double, :double], :void
179
+ attach_function :glDepthRangef, [:float, :float], :void
180
+ attach_function :glDetachShader, [:uint, :uint], :void
181
+ attach_function :glDisable, [:uint], :void
182
+ attach_function :glDisableClientState, [:uint], :void
183
+ attach_function :glDisableVertexArrayAttrib, [:uint, :uint], :void
184
+ attach_function :glDisableVertexAttribArray, [:uint], :void
185
+ attach_function :glDisablei, [:uint, :uint], :void
186
+ attach_function :glDispatchCompute, [:uint, :uint, :uint], :void
187
+ attach_function :glDispatchComputeIndirect, [:int], :void
188
+ attach_function :glDrawArrays, [:uint, :int, :int], :void
189
+ attach_function :glDrawArraysIndirect, [:uint, :pointer], :void
190
+ attach_function :glDrawArraysInstanced, [:uint, :int, :int, :int], :void
191
+ attach_function :glDrawArraysInstancedBaseInstance, [:uint, :int, :int, :int, :uint], :void
192
+ attach_function :glDrawBuffer, [:uint], :void
193
+ attach_function :glDrawBuffers, [:int, :pointer], :void
194
+ attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
195
+ attach_function :glDrawElementsBaseVertex, [:uint, :int, :uint, :pointer, :int], :void
196
+ attach_function :glDrawElementsIndirect, [:uint, :uint, :pointer], :void
197
+ attach_function :glDrawElementsInstanced, [:uint, :int, :uint, :pointer, :int], :void
198
+ attach_function :glDrawElementsInstancedBaseInstance, [:uint, :int, :uint, :pointer, :int, :uint], :void
199
+ attach_function :glDrawElementsInstancedBaseVertex, [:uint, :int, :uint, :pointer, :int, :int], :void
200
+ attach_function :glDrawElementsInstancedBaseVertexBaseInstance, [:uint, :int, :uint, :pointer, :int, :int, :uint], :void
201
+ attach_function :glDrawPixels, [:int, :int, :uint, :uint, :pointer], :void
202
+ attach_function :glDrawRangeElements, [:uint, :uint, :uint, :int, :uint, :pointer], :void
203
+ attach_function :glDrawRangeElementsBaseVertex, [:uint, :uint, :uint, :int, :uint, :pointer, :int], :void
204
+ attach_function :glDrawTransformFeedback, [:uint, :uint], :void
205
+ attach_function :glDrawTransformFeedbackInstanced, [:uint, :uint, :int], :void
206
+ attach_function :glDrawTransformFeedbackStream, [:uint, :uint, :uint], :void
207
+ attach_function :glDrawTransformFeedbackStreamInstanced, [:uint, :uint, :uint, :int], :void
208
+ attach_function :glEdgeFlag, [:uchar], :void
209
+ attach_function :glEdgeFlagPointer, [:int, :pointer], :void
210
+ attach_function :glEdgeFlagv, [:string], :void
211
+ attach_function :glEnable, [:uint], :void
212
+ attach_function :glEnableClientState, [:uint], :void
213
+ attach_function :glEnableVertexArrayAttrib, [:uint, :uint], :void
214
+ attach_function :glEnableVertexAttribArray, [:uint], :void
215
+ attach_function :glEnablei, [:uint, :uint], :void
216
+ attach_function :glEnd, [], :void
217
+ attach_function :glEndConditionalRender, [], :void
218
+ attach_function :glEndList, [], :void
219
+ attach_function :glEndQuery, [:uint], :void
220
+ attach_function :glEndQueryIndexed, [:uint, :uint], :void
221
+ attach_function :glEndTransformFeedback, [], :void
222
+ attach_function :glEvalCoord1d, [:double], :void
223
+ attach_function :glEvalCoord1dv, [:pointer], :void
224
+ attach_function :glEvalCoord1f, [:float], :void
225
+ attach_function :glEvalCoord1fv, [:pointer], :void
226
+ attach_function :glEvalCoord2d, [:double, :double], :void
227
+ attach_function :glEvalCoord2dv, [:pointer], :void
228
+ attach_function :glEvalCoord2f, [:float, :float], :void
229
+ attach_function :glEvalCoord2fv, [:pointer], :void
230
+ attach_function :glEvalMesh1, [:uint, :int, :int], :void
231
+ attach_function :glEvalMesh2, [:uint, :int, :int, :int, :int], :void
232
+ attach_function :glEvalPoint1, [:int], :void
233
+ attach_function :glEvalPoint2, [:int, :int], :void
234
+ attach_function :glFeedbackBuffer, [:int, :uint, :pointer], :void
235
+ attach_function :glFenceSync, [:uint, :uint], :pointer
236
+ attach_function :glFinish, [], :void
237
+ attach_function :glFlush, [], :void
238
+ attach_function :glFlushMappedBufferRange, [:uint, :int, :int], :void
239
+ attach_function :glFlushMappedNamedBufferRange, [:uint, :int, :int], :void
240
+ attach_function :glFogCoordPointer, [:uint, :int, :pointer], :void
241
+ attach_function :glFogCoordd, [:double], :void
242
+ attach_function :glFogCoorddv, [:pointer], :void
243
+ attach_function :glFogCoordf, [:float], :void
244
+ attach_function :glFogCoordfv, [:pointer], :void
245
+ attach_function :glFogf, [:uint, :float], :void
246
+ attach_function :glFogfv, [:uint, :pointer], :void
247
+ attach_function :glFogi, [:uint, :int], :void
248
+ attach_function :glFogiv, [:uint, :pointer], :void
249
+ attach_function :glFramebufferParameteri, [:uint, :uint, :int], :void
250
+ attach_function :glFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
251
+ attach_function :glFramebufferTexture, [:uint, :uint, :uint, :int], :void
252
+ attach_function :glFramebufferTexture1D, [:uint, :uint, :uint, :uint, :int], :void
253
+ attach_function :glFramebufferTexture2D, [:uint, :uint, :uint, :uint, :int], :void
254
+ attach_function :glFramebufferTexture3D, [:uint, :uint, :uint, :uint, :int, :int], :void
255
+ attach_function :glFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
256
+ attach_function :glFrontFace, [:uint], :void
257
+ attach_function :glFrustum, [:double, :double, :double, :double, :double, :double], :void
258
+ attach_function :glGenBuffers, [:int, :pointer], :void
259
+ attach_function :glGenFramebuffers, [:int, :pointer], :void
260
+ attach_function :glGenLists, [:int], :uint
261
+ attach_function :glGenProgramPipelines, [:int, :pointer], :void
262
+ attach_function :glGenQueries, [:int, :pointer], :void
263
+ attach_function :glGenRenderbuffers, [:int, :pointer], :void
264
+ attach_function :glGenSamplers, [:int, :pointer], :void
265
+ attach_function :glGenTextures, [:int, :pointer], :void
266
+ attach_function :glGenTransformFeedbacks, [:int, :pointer], :void
267
+ attach_function :glGenVertexArrays, [:int, :pointer], :void
268
+ attach_function :glGenerateMipmap, [:uint], :void
269
+ attach_function :glGenerateTextureMipmap, [:uint], :void
270
+ attach_function :glGetActiveAtomicCounterBufferiv, [:uint, :uint, :uint, :pointer], :void
271
+ attach_function :glGetActiveAttrib, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
272
+ attach_function :glGetActiveSubroutineName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
273
+ attach_function :glGetActiveSubroutineUniformName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
274
+ attach_function :glGetActiveSubroutineUniformiv, [:uint, :uint, :uint, :uint, :pointer], :void
275
+ attach_function :glGetActiveUniform, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
276
+ attach_function :glGetActiveUniformBlockName, [:uint, :uint, :int, :pointer, :pointer], :void
277
+ attach_function :glGetActiveUniformBlockiv, [:uint, :uint, :uint, :pointer], :void
278
+ attach_function :glGetActiveUniformName, [:uint, :uint, :int, :pointer, :pointer], :void
279
+ attach_function :glGetActiveUniformsiv, [:uint, :int, :pointer, :uint, :pointer], :void
280
+ attach_function :glGetAttachedShaders, [:uint, :int, :pointer, :pointer], :void
281
+ attach_function :glGetAttribLocation, [:uint, :string], :int
282
+ attach_function :glGetBooleani_v, [:uint, :uint, :pointer], :void
283
+ attach_function :glGetBooleanv, [:uint, :pointer], :void
284
+ attach_function :glGetBufferParameteri64v, [:uint, :uint, :pointer], :void
285
+ attach_function :glGetBufferParameteriv, [:uint, :uint, :pointer], :void
286
+ attach_function :glGetBufferPointerv, [:uint, :uint, :pointer], :void
287
+ attach_function :glGetBufferSubData, [:uint, :int, :int, :pointer], :void
288
+ attach_function :glGetClipPlane, [:uint, :pointer], :void
289
+ attach_function :glGetCompressedTexImage, [:uint, :int, :pointer], :void
290
+ attach_function :glGetCompressedTextureImage, [:uint, :int, :int, :pointer], :void
291
+ attach_function :glGetCompressedTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :int, :pointer], :void
292
+ attach_function :glGetDebugMessageLog, [:uint, :int, :pointer, :pointer, :pointer, :pointer, :pointer, :pointer], :uint
293
+ attach_function :glGetDoublei_v, [:uint, :uint, :pointer], :void
294
+ attach_function :glGetDoublev, [:uint, :pointer], :void
295
+ attach_function :glGetError, [], :uint
296
+ attach_function :glGetFloati_v, [:uint, :uint, :pointer], :void
297
+ attach_function :glGetFloatv, [:uint, :pointer], :void
298
+ attach_function :glGetFragDataIndex, [:uint, :string], :int
299
+ attach_function :glGetFragDataLocation, [:uint, :string], :int
300
+ attach_function :glGetFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
301
+ attach_function :glGetFramebufferParameteriv, [:uint, :uint, :pointer], :void
302
+ attach_function :glGetGraphicsResetStatus, [], :uint
303
+ attach_function :glGetInteger64i_v, [:uint, :uint, :pointer], :void
304
+ attach_function :glGetInteger64v, [:uint, :pointer], :void
305
+ attach_function :glGetIntegeri_v, [:uint, :uint, :pointer], :void
306
+ attach_function :glGetIntegerv, [:uint, :pointer], :void
307
+ attach_function :glGetInternalformati64v, [:uint, :uint, :uint, :int, :pointer], :void
308
+ attach_function :glGetInternalformativ, [:uint, :uint, :uint, :int, :pointer], :void
309
+ attach_function :glGetLightfv, [:uint, :uint, :pointer], :void
310
+ attach_function :glGetLightiv, [:uint, :uint, :pointer], :void
311
+ attach_function :glGetMapdv, [:uint, :uint, :pointer], :void
312
+ attach_function :glGetMapfv, [:uint, :uint, :pointer], :void
313
+ attach_function :glGetMapiv, [:uint, :uint, :pointer], :void
314
+ attach_function :glGetMaterialfv, [:uint, :uint, :pointer], :void
315
+ attach_function :glGetMaterialiv, [:uint, :uint, :pointer], :void
316
+ attach_function :glGetMultisamplefv, [:uint, :uint, :pointer], :void
317
+ attach_function :glGetNamedBufferParameteri64v, [:uint, :uint, :pointer], :void
318
+ attach_function :glGetNamedBufferParameteriv, [:uint, :uint, :pointer], :void
319
+ attach_function :glGetNamedBufferPointerv, [:uint, :uint, :pointer], :void
320
+ attach_function :glGetNamedBufferSubData, [:uint, :int, :int, :pointer], :void
321
+ attach_function :glGetNamedFramebufferAttachmentParameteriv, [:uint, :uint, :uint, :pointer], :void
322
+ attach_function :glGetNamedFramebufferParameteriv, [:uint, :uint, :pointer], :void
323
+ attach_function :glGetNamedRenderbufferParameteriv, [:uint, :uint, :pointer], :void
324
+ attach_function :glGetObjectLabel, [:uint, :uint, :int, :pointer, :pointer], :void
325
+ attach_function :glGetObjectPtrLabel, [:pointer, :int, :pointer, :pointer], :void
326
+ attach_function :glGetPixelMapfv, [:uint, :pointer], :void
327
+ attach_function :glGetPixelMapuiv, [:uint, :pointer], :void
328
+ attach_function :glGetPixelMapusv, [:uint, :pointer], :void
329
+ attach_function :glGetPointerv, [:uint, :pointer], :void
330
+ attach_function :glGetPolygonStipple, [:pointer], :void
331
+ attach_function :glGetProgramBinary, [:uint, :int, :pointer, :pointer, :pointer], :void
332
+ attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
333
+ attach_function :glGetProgramInterfaceiv, [:uint, :uint, :uint, :pointer], :void
334
+ attach_function :glGetProgramPipelineInfoLog, [:uint, :int, :pointer, :pointer], :void
335
+ attach_function :glGetProgramPipelineiv, [:uint, :uint, :pointer], :void
336
+ attach_function :glGetProgramResourceIndex, [:uint, :uint, :string], :uint
337
+ attach_function :glGetProgramResourceLocation, [:uint, :uint, :string], :int
338
+ attach_function :glGetProgramResourceLocationIndex, [:uint, :uint, :string], :int
339
+ attach_function :glGetProgramResourceName, [:uint, :uint, :uint, :int, :pointer, :pointer], :void
340
+ attach_function :glGetProgramResourceiv, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
341
+ attach_function :glGetProgramStageiv, [:uint, :uint, :uint, :pointer], :void
342
+ attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
343
+ attach_function :glGetQueryBufferObjecti64v, [:uint, :uint, :uint, :int], :void
344
+ attach_function :glGetQueryBufferObjectiv, [:uint, :uint, :uint, :int], :void
345
+ attach_function :glGetQueryBufferObjectui64v, [:uint, :uint, :uint, :int], :void
346
+ attach_function :glGetQueryBufferObjectuiv, [:uint, :uint, :uint, :int], :void
347
+ attach_function :glGetQueryIndexediv, [:uint, :uint, :uint, :pointer], :void
348
+ attach_function :glGetQueryObjecti64v, [:uint, :uint, :pointer], :void
349
+ attach_function :glGetQueryObjectiv, [:uint, :uint, :pointer], :void
350
+ attach_function :glGetQueryObjectui64v, [:uint, :uint, :pointer], :void
351
+ attach_function :glGetQueryObjectuiv, [:uint, :uint, :pointer], :void
352
+ attach_function :glGetQueryiv, [:uint, :uint, :pointer], :void
353
+ attach_function :glGetRenderbufferParameteriv, [:uint, :uint, :pointer], :void
354
+ attach_function :glGetSamplerParameterIiv, [:uint, :uint, :pointer], :void
355
+ attach_function :glGetSamplerParameterIuiv, [:uint, :uint, :pointer], :void
356
+ attach_function :glGetSamplerParameterfv, [:uint, :uint, :pointer], :void
357
+ attach_function :glGetSamplerParameteriv, [:uint, :uint, :pointer], :void
358
+ attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
359
+ attach_function :glGetShaderPrecisionFormat, [:uint, :uint, :pointer, :pointer], :void
360
+ attach_function :glGetShaderSource, [:uint, :int, :pointer, :pointer], :void
361
+ attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
362
+ attach_function :glGetString, [:uint], :string
363
+ attach_function :glGetStringi, [:uint, :uint], :string
364
+ attach_function :glGetSubroutineIndex, [:uint, :uint, :string], :uint
365
+ attach_function :glGetSubroutineUniformLocation, [:uint, :uint, :string], :int
366
+ attach_function :glGetSynciv, [:pointer, :uint, :int, :pointer, :pointer], :void
367
+ attach_function :glGetTexEnvfv, [:uint, :uint, :pointer], :void
368
+ attach_function :glGetTexEnviv, [:uint, :uint, :pointer], :void
369
+ attach_function :glGetTexGendv, [:uint, :uint, :pointer], :void
370
+ attach_function :glGetTexGenfv, [:uint, :uint, :pointer], :void
371
+ attach_function :glGetTexGeniv, [:uint, :uint, :pointer], :void
372
+ attach_function :glGetTexImage, [:uint, :int, :uint, :uint, :pointer], :void
373
+ attach_function :glGetTexLevelParameterfv, [:uint, :int, :uint, :pointer], :void
374
+ attach_function :glGetTexLevelParameteriv, [:uint, :int, :uint, :pointer], :void
375
+ attach_function :glGetTexParameterIiv, [:uint, :uint, :pointer], :void
376
+ attach_function :glGetTexParameterIuiv, [:uint, :uint, :pointer], :void
377
+ attach_function :glGetTexParameterfv, [:uint, :uint, :pointer], :void
378
+ attach_function :glGetTexParameteriv, [:uint, :uint, :pointer], :void
379
+ attach_function :glGetTextureImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
380
+ attach_function :glGetTextureLevelParameterfv, [:uint, :int, :uint, :pointer], :void
381
+ attach_function :glGetTextureLevelParameteriv, [:uint, :int, :uint, :pointer], :void
382
+ attach_function :glGetTextureParameterIiv, [:uint, :uint, :pointer], :void
383
+ attach_function :glGetTextureParameterIuiv, [:uint, :uint, :pointer], :void
384
+ attach_function :glGetTextureParameterfv, [:uint, :uint, :pointer], :void
385
+ attach_function :glGetTextureParameteriv, [:uint, :uint, :pointer], :void
386
+ attach_function :glGetTextureSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
387
+ attach_function :glGetTransformFeedbackVarying, [:uint, :uint, :int, :pointer, :pointer, :pointer, :pointer], :void
388
+ attach_function :glGetTransformFeedbacki64_v, [:uint, :uint, :uint, :pointer], :void
389
+ attach_function :glGetTransformFeedbacki_v, [:uint, :uint, :uint, :pointer], :void
390
+ attach_function :glGetTransformFeedbackiv, [:uint, :uint, :pointer], :void
391
+ attach_function :glGetUniformBlockIndex, [:uint, :string], :uint
392
+ attach_function :glGetUniformIndices, [:uint, :int, :pointer, :pointer], :void
393
+ attach_function :glGetUniformLocation, [:uint, :string], :int
394
+ attach_function :glGetUniformSubroutineuiv, [:uint, :int, :pointer], :void
395
+ attach_function :glGetUniformdv, [:uint, :int, :pointer], :void
396
+ attach_function :glGetUniformfv, [:uint, :int, :pointer], :void
397
+ attach_function :glGetUniformiv, [:uint, :int, :pointer], :void
398
+ attach_function :glGetUniformuiv, [:uint, :int, :pointer], :void
399
+ attach_function :glGetVertexArrayIndexed64iv, [:uint, :uint, :uint, :pointer], :void
400
+ attach_function :glGetVertexArrayIndexediv, [:uint, :uint, :uint, :pointer], :void
401
+ attach_function :glGetVertexArrayiv, [:uint, :uint, :pointer], :void
402
+ attach_function :glGetVertexAttribIiv, [:uint, :uint, :pointer], :void
403
+ attach_function :glGetVertexAttribIuiv, [:uint, :uint, :pointer], :void
404
+ attach_function :glGetVertexAttribLdv, [:uint, :uint, :pointer], :void
405
+ attach_function :glGetVertexAttribPointerv, [:uint, :uint, :pointer], :void
406
+ attach_function :glGetVertexAttribdv, [:uint, :uint, :pointer], :void
407
+ attach_function :glGetVertexAttribfv, [:uint, :uint, :pointer], :void
408
+ attach_function :glGetVertexAttribiv, [:uint, :uint, :pointer], :void
409
+ attach_function :glGetnColorTable, [:uint, :uint, :uint, :int, :pointer], :void
410
+ attach_function :glGetnCompressedTexImage, [:uint, :int, :int, :pointer], :void
411
+ attach_function :glGetnConvolutionFilter, [:uint, :uint, :uint, :int, :pointer], :void
412
+ attach_function :glGetnHistogram, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
413
+ attach_function :glGetnMapdv, [:uint, :uint, :int, :pointer], :void
414
+ attach_function :glGetnMapfv, [:uint, :uint, :int, :pointer], :void
415
+ attach_function :glGetnMapiv, [:uint, :uint, :int, :pointer], :void
416
+ attach_function :glGetnMinmax, [:uint, :uchar, :uint, :uint, :int, :pointer], :void
417
+ attach_function :glGetnPixelMapfv, [:uint, :int, :pointer], :void
418
+ attach_function :glGetnPixelMapuiv, [:uint, :int, :pointer], :void
419
+ attach_function :glGetnPixelMapusv, [:uint, :int, :pointer], :void
420
+ attach_function :glGetnPolygonStipple, [:int, :pointer], :void
421
+ attach_function :glGetnSeparableFilter, [:uint, :uint, :uint, :int, :pointer, :int, :pointer, :pointer], :void
422
+ attach_function :glGetnTexImage, [:uint, :int, :uint, :uint, :int, :pointer], :void
423
+ attach_function :glGetnUniformdv, [:uint, :int, :int, :pointer], :void
424
+ attach_function :glGetnUniformfv, [:uint, :int, :int, :pointer], :void
425
+ attach_function :glGetnUniformiv, [:uint, :int, :int, :pointer], :void
426
+ attach_function :glGetnUniformuiv, [:uint, :int, :int, :pointer], :void
427
+ attach_function :glHint, [:uint, :uint], :void
428
+ attach_function :glIndexMask, [:uint], :void
429
+ attach_function :glIndexPointer, [:uint, :int, :pointer], :void
430
+ attach_function :glIndexd, [:double], :void
431
+ attach_function :glIndexdv, [:pointer], :void
432
+ attach_function :glIndexf, [:float], :void
433
+ attach_function :glIndexfv, [:pointer], :void
434
+ attach_function :glIndexi, [:int], :void
435
+ attach_function :glIndexiv, [:pointer], :void
436
+ attach_function :glIndexs, [:short], :void
437
+ attach_function :glIndexsv, [:pointer], :void
438
+ attach_function :glIndexub, [:uchar], :void
439
+ attach_function :glIndexubv, [:string], :void
440
+ attach_function :glInitNames, [], :void
441
+ attach_function :glInterleavedArrays, [:uint, :int, :pointer], :void
442
+ attach_function :glInvalidateBufferData, [:uint], :void
443
+ attach_function :glInvalidateBufferSubData, [:uint, :int, :int], :void
444
+ attach_function :glInvalidateFramebuffer, [:uint, :int, :pointer], :void
445
+ attach_function :glInvalidateNamedFramebufferData, [:uint, :int, :pointer], :void
446
+ attach_function :glInvalidateNamedFramebufferSubData, [:uint, :int, :pointer, :int, :int, :int, :int], :void
447
+ attach_function :glInvalidateSubFramebuffer, [:uint, :int, :pointer, :int, :int, :int, :int], :void
448
+ attach_function :glInvalidateTexImage, [:uint, :int], :void
449
+ attach_function :glInvalidateTexSubImage, [:uint, :int, :int, :int, :int, :int, :int, :int], :void
450
+ attach_function :glIsBuffer, [:uint], :uchar
451
+ attach_function :glIsEnabled, [:uint], :uchar
452
+ attach_function :glIsEnabledi, [:uint, :uint], :uchar
453
+ attach_function :glIsFramebuffer, [:uint], :uchar
454
+ attach_function :glIsList, [:uint], :uchar
455
+ attach_function :glIsProgram, [:uint], :uchar
456
+ attach_function :glIsProgramPipeline, [:uint], :uchar
457
+ attach_function :glIsQuery, [:uint], :uchar
458
+ attach_function :glIsRenderbuffer, [:uint], :uchar
459
+ attach_function :glIsSampler, [:uint], :uchar
460
+ attach_function :glIsShader, [:uint], :uchar
461
+ attach_function :glIsSync, [:pointer], :uchar
462
+ attach_function :glIsTexture, [:uint], :uchar
463
+ attach_function :glIsTransformFeedback, [:uint], :uchar
464
+ attach_function :glIsVertexArray, [:uint], :uchar
465
+ attach_function :glLightModelf, [:uint, :float], :void
466
+ attach_function :glLightModelfv, [:uint, :pointer], :void
467
+ attach_function :glLightModeli, [:uint, :int], :void
468
+ attach_function :glLightModeliv, [:uint, :pointer], :void
469
+ attach_function :glLightf, [:uint, :uint, :float], :void
470
+ attach_function :glLightfv, [:uint, :uint, :pointer], :void
471
+ attach_function :glLighti, [:uint, :uint, :int], :void
472
+ attach_function :glLightiv, [:uint, :uint, :pointer], :void
473
+ attach_function :glLineStipple, [:int, :ushort], :void
474
+ attach_function :glLineWidth, [:float], :void
475
+ attach_function :glLinkProgram, [:uint], :void
476
+ attach_function :glListBase, [:uint], :void
477
+ attach_function :glLoadIdentity, [], :void
478
+ attach_function :glLoadMatrixd, [:pointer], :void
479
+ attach_function :glLoadMatrixf, [:pointer], :void
480
+ attach_function :glLoadName, [:uint], :void
481
+ attach_function :glLoadTransposeMatrixd, [:pointer], :void
482
+ attach_function :glLoadTransposeMatrixf, [:pointer], :void
483
+ attach_function :glLogicOp, [:uint], :void
484
+ attach_function :glMap1d, [:uint, :double, :double, :int, :int, :pointer], :void
485
+ attach_function :glMap1f, [:uint, :float, :float, :int, :int, :pointer], :void
486
+ attach_function :glMap2d, [:uint, :double, :double, :int, :int, :double, :double, :int, :int, :pointer], :void
487
+ attach_function :glMap2f, [:uint, :float, :float, :int, :int, :float, :float, :int, :int, :pointer], :void
488
+ attach_function :glMapBuffer, [:uint, :uint], :pointer
489
+ attach_function :glMapBufferRange, [:uint, :int, :int, :uint], :pointer
490
+ attach_function :glMapGrid1d, [:int, :double, :double], :void
491
+ attach_function :glMapGrid1f, [:int, :float, :float], :void
492
+ attach_function :glMapGrid2d, [:int, :double, :double, :int, :double, :double], :void
493
+ attach_function :glMapGrid2f, [:int, :float, :float, :int, :float, :float], :void
494
+ attach_function :glMapNamedBuffer, [:uint, :uint], :pointer
495
+ attach_function :glMapNamedBufferRange, [:uint, :int, :int, :uint], :pointer
496
+ attach_function :glMaterialf, [:uint, :uint, :float], :void
497
+ attach_function :glMaterialfv, [:uint, :uint, :pointer], :void
498
+ attach_function :glMateriali, [:uint, :uint, :int], :void
499
+ attach_function :glMaterialiv, [:uint, :uint, :pointer], :void
500
+ attach_function :glMatrixMode, [:uint], :void
501
+ attach_function :glMemoryBarrier, [:uint], :void
502
+ attach_function :glMemoryBarrierByRegion, [:uint], :void
503
+ attach_function :glMinSampleShading, [:float], :void
504
+ attach_function :glMultMatrixd, [:pointer], :void
505
+ attach_function :glMultMatrixf, [:pointer], :void
506
+ attach_function :glMultTransposeMatrixd, [:pointer], :void
507
+ attach_function :glMultTransposeMatrixf, [:pointer], :void
508
+ attach_function :glMultiDrawArrays, [:uint, :pointer, :pointer, :int], :void
509
+ attach_function :glMultiDrawArraysIndirect, [:uint, :pointer, :int, :int], :void
510
+ attach_function :glMultiDrawElements, [:uint, :pointer, :uint, :pointer, :int], :void
511
+ attach_function :glMultiDrawElementsBaseVertex, [:uint, :pointer, :uint, :pointer, :int, :pointer], :void
512
+ attach_function :glMultiDrawElementsIndirect, [:uint, :uint, :pointer, :int, :int], :void
513
+ attach_function :glMultiTexCoord1d, [:uint, :double], :void
514
+ attach_function :glMultiTexCoord1dv, [:uint, :pointer], :void
515
+ attach_function :glMultiTexCoord1f, [:uint, :float], :void
516
+ attach_function :glMultiTexCoord1fv, [:uint, :pointer], :void
517
+ attach_function :glMultiTexCoord1i, [:uint, :int], :void
518
+ attach_function :glMultiTexCoord1iv, [:uint, :pointer], :void
519
+ attach_function :glMultiTexCoord1s, [:uint, :short], :void
520
+ attach_function :glMultiTexCoord1sv, [:uint, :pointer], :void
521
+ attach_function :glMultiTexCoord2d, [:uint, :double, :double], :void
522
+ attach_function :glMultiTexCoord2dv, [:uint, :pointer], :void
523
+ attach_function :glMultiTexCoord2f, [:uint, :float, :float], :void
524
+ attach_function :glMultiTexCoord2fv, [:uint, :pointer], :void
525
+ attach_function :glMultiTexCoord2i, [:uint, :int, :int], :void
526
+ attach_function :glMultiTexCoord2iv, [:uint, :pointer], :void
527
+ attach_function :glMultiTexCoord2s, [:uint, :short, :short], :void
528
+ attach_function :glMultiTexCoord2sv, [:uint, :pointer], :void
529
+ attach_function :glMultiTexCoord3d, [:uint, :double, :double, :double], :void
530
+ attach_function :glMultiTexCoord3dv, [:uint, :pointer], :void
531
+ attach_function :glMultiTexCoord3f, [:uint, :float, :float, :float], :void
532
+ attach_function :glMultiTexCoord3fv, [:uint, :pointer], :void
533
+ attach_function :glMultiTexCoord3i, [:uint, :int, :int, :int], :void
534
+ attach_function :glMultiTexCoord3iv, [:uint, :pointer], :void
535
+ attach_function :glMultiTexCoord3s, [:uint, :short, :short, :short], :void
536
+ attach_function :glMultiTexCoord3sv, [:uint, :pointer], :void
537
+ attach_function :glMultiTexCoord4d, [:uint, :double, :double, :double, :double], :void
538
+ attach_function :glMultiTexCoord4dv, [:uint, :pointer], :void
539
+ attach_function :glMultiTexCoord4f, [:uint, :float, :float, :float, :float], :void
540
+ attach_function :glMultiTexCoord4fv, [:uint, :pointer], :void
541
+ attach_function :glMultiTexCoord4i, [:uint, :int, :int, :int, :int], :void
542
+ attach_function :glMultiTexCoord4iv, [:uint, :pointer], :void
543
+ attach_function :glMultiTexCoord4s, [:uint, :short, :short, :short, :short], :void
544
+ attach_function :glMultiTexCoord4sv, [:uint, :pointer], :void
545
+ attach_function :glMultiTexCoordP1ui, [:uint, :uint, :uint], :void
546
+ attach_function :glMultiTexCoordP1uiv, [:uint, :uint, :pointer], :void
547
+ attach_function :glMultiTexCoordP2ui, [:uint, :uint, :uint], :void
548
+ attach_function :glMultiTexCoordP2uiv, [:uint, :uint, :pointer], :void
549
+ attach_function :glMultiTexCoordP3ui, [:uint, :uint, :uint], :void
550
+ attach_function :glMultiTexCoordP3uiv, [:uint, :uint, :pointer], :void
551
+ attach_function :glMultiTexCoordP4ui, [:uint, :uint, :uint], :void
552
+ attach_function :glMultiTexCoordP4uiv, [:uint, :uint, :pointer], :void
553
+ attach_function :glNamedBufferData, [:uint, :int, :pointer, :uint], :void
554
+ attach_function :glNamedBufferStorage, [:uint, :int, :pointer, :uint], :void
555
+ attach_function :glNamedBufferSubData, [:uint, :int, :int, :pointer], :void
556
+ attach_function :glNamedFramebufferDrawBuffer, [:uint, :uint], :void
557
+ attach_function :glNamedFramebufferDrawBuffers, [:uint, :int, :pointer], :void
558
+ attach_function :glNamedFramebufferParameteri, [:uint, :uint, :int], :void
559
+ attach_function :glNamedFramebufferReadBuffer, [:uint, :uint], :void
560
+ attach_function :glNamedFramebufferRenderbuffer, [:uint, :uint, :uint, :uint], :void
561
+ attach_function :glNamedFramebufferTexture, [:uint, :uint, :uint, :int], :void
562
+ attach_function :glNamedFramebufferTextureLayer, [:uint, :uint, :uint, :int, :int], :void
563
+ attach_function :glNamedRenderbufferStorage, [:uint, :uint, :int, :int], :void
564
+ attach_function :glNamedRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
565
+ attach_function :glNewList, [:uint, :uint], :void
566
+ attach_function :glNormal3b, [:char, :char, :char], :void
567
+ attach_function :glNormal3bv, [:pointer], :void
568
+ attach_function :glNormal3d, [:double, :double, :double], :void
569
+ attach_function :glNormal3dv, [:pointer], :void
570
+ attach_function :glNormal3f, [:float, :float, :float], :void
571
+ attach_function :glNormal3fv, [:pointer], :void
572
+ attach_function :glNormal3i, [:int, :int, :int], :void
573
+ attach_function :glNormal3iv, [:pointer], :void
574
+ attach_function :glNormal3s, [:short, :short, :short], :void
575
+ attach_function :glNormal3sv, [:pointer], :void
576
+ attach_function :glNormalP3ui, [:uint, :uint], :void
577
+ attach_function :glNormalP3uiv, [:uint, :pointer], :void
578
+ attach_function :glNormalPointer, [:uint, :int, :pointer], :void
579
+ attach_function :glObjectLabel, [:uint, :uint, :int, :string], :void
580
+ attach_function :glObjectPtrLabel, [:pointer, :int, :string], :void
581
+ attach_function :glOrtho, [:double, :double, :double, :double, :double, :double], :void
582
+ attach_function :glPassThrough, [:float], :void
583
+ attach_function :glPatchParameterfv, [:uint, :pointer], :void
584
+ attach_function :glPatchParameteri, [:uint, :int], :void
585
+ attach_function :glPauseTransformFeedback, [], :void
586
+ attach_function :glPixelMapfv, [:uint, :int, :pointer], :void
587
+ attach_function :glPixelMapuiv, [:uint, :int, :pointer], :void
588
+ attach_function :glPixelMapusv, [:uint, :int, :pointer], :void
589
+ attach_function :glPixelStoref, [:uint, :float], :void
590
+ attach_function :glPixelStorei, [:uint, :int], :void
591
+ attach_function :glPixelTransferf, [:uint, :float], :void
592
+ attach_function :glPixelTransferi, [:uint, :int], :void
593
+ attach_function :glPixelZoom, [:float, :float], :void
594
+ attach_function :glPointParameterf, [:uint, :float], :void
595
+ attach_function :glPointParameterfv, [:uint, :pointer], :void
596
+ attach_function :glPointParameteri, [:uint, :int], :void
597
+ attach_function :glPointParameteriv, [:uint, :pointer], :void
598
+ attach_function :glPointSize, [:float], :void
599
+ attach_function :glPolygonMode, [:uint, :uint], :void
600
+ attach_function :glPolygonOffset, [:float, :float], :void
601
+ attach_function :glPolygonStipple, [:string], :void
602
+ attach_function :glPopAttrib, [], :void
603
+ attach_function :glPopClientAttrib, [], :void
604
+ attach_function :glPopDebugGroup, [], :void
605
+ attach_function :glPopMatrix, [], :void
606
+ attach_function :glPopName, [], :void
607
+ attach_function :glPrimitiveRestartIndex, [:uint], :void
608
+ attach_function :glPrioritizeTextures, [:int, :pointer, :pointer], :void
609
+ attach_function :glProgramBinary, [:uint, :uint, :pointer, :int], :void
610
+ attach_function :glProgramParameteri, [:uint, :uint, :int], :void
611
+ attach_function :glProgramUniform1d, [:uint, :int, :double], :void
612
+ attach_function :glProgramUniform1dv, [:uint, :int, :int, :pointer], :void
613
+ attach_function :glProgramUniform1f, [:uint, :int, :float], :void
614
+ attach_function :glProgramUniform1fv, [:uint, :int, :int, :pointer], :void
615
+ attach_function :glProgramUniform1i, [:uint, :int, :int], :void
616
+ attach_function :glProgramUniform1iv, [:uint, :int, :int, :pointer], :void
617
+ attach_function :glProgramUniform1ui, [:uint, :int, :uint], :void
618
+ attach_function :glProgramUniform1uiv, [:uint, :int, :int, :pointer], :void
619
+ attach_function :glProgramUniform2d, [:uint, :int, :double, :double], :void
620
+ attach_function :glProgramUniform2dv, [:uint, :int, :int, :pointer], :void
621
+ attach_function :glProgramUniform2f, [:uint, :int, :float, :float], :void
622
+ attach_function :glProgramUniform2fv, [:uint, :int, :int, :pointer], :void
623
+ attach_function :glProgramUniform2i, [:uint, :int, :int, :int], :void
624
+ attach_function :glProgramUniform2iv, [:uint, :int, :int, :pointer], :void
625
+ attach_function :glProgramUniform2ui, [:uint, :int, :uint, :uint], :void
626
+ attach_function :glProgramUniform2uiv, [:uint, :int, :int, :pointer], :void
627
+ attach_function :glProgramUniform3d, [:uint, :int, :double, :double, :double], :void
628
+ attach_function :glProgramUniform3dv, [:uint, :int, :int, :pointer], :void
629
+ attach_function :glProgramUniform3f, [:uint, :int, :float, :float, :float], :void
630
+ attach_function :glProgramUniform3fv, [:uint, :int, :int, :pointer], :void
631
+ attach_function :glProgramUniform3i, [:uint, :int, :int, :int, :int], :void
632
+ attach_function :glProgramUniform3iv, [:uint, :int, :int, :pointer], :void
633
+ attach_function :glProgramUniform3ui, [:uint, :int, :uint, :uint, :uint], :void
634
+ attach_function :glProgramUniform3uiv, [:uint, :int, :int, :pointer], :void
635
+ attach_function :glProgramUniform4d, [:uint, :int, :double, :double, :double, :double], :void
636
+ attach_function :glProgramUniform4dv, [:uint, :int, :int, :pointer], :void
637
+ attach_function :glProgramUniform4f, [:uint, :int, :float, :float, :float, :float], :void
638
+ attach_function :glProgramUniform4fv, [:uint, :int, :int, :pointer], :void
639
+ attach_function :glProgramUniform4i, [:uint, :int, :int, :int, :int, :int], :void
640
+ attach_function :glProgramUniform4iv, [:uint, :int, :int, :pointer], :void
641
+ attach_function :glProgramUniform4ui, [:uint, :int, :uint, :uint, :uint, :uint], :void
642
+ attach_function :glProgramUniform4uiv, [:uint, :int, :int, :pointer], :void
643
+ attach_function :glProgramUniformMatrix2dv, [:uint, :int, :int, :uchar, :pointer], :void
644
+ attach_function :glProgramUniformMatrix2fv, [:uint, :int, :int, :uchar, :pointer], :void
645
+ attach_function :glProgramUniformMatrix2x3dv, [:uint, :int, :int, :uchar, :pointer], :void
646
+ attach_function :glProgramUniformMatrix2x3fv, [:uint, :int, :int, :uchar, :pointer], :void
647
+ attach_function :glProgramUniformMatrix2x4dv, [:uint, :int, :int, :uchar, :pointer], :void
648
+ attach_function :glProgramUniformMatrix2x4fv, [:uint, :int, :int, :uchar, :pointer], :void
649
+ attach_function :glProgramUniformMatrix3dv, [:uint, :int, :int, :uchar, :pointer], :void
650
+ attach_function :glProgramUniformMatrix3fv, [:uint, :int, :int, :uchar, :pointer], :void
651
+ attach_function :glProgramUniformMatrix3x2dv, [:uint, :int, :int, :uchar, :pointer], :void
652
+ attach_function :glProgramUniformMatrix3x2fv, [:uint, :int, :int, :uchar, :pointer], :void
653
+ attach_function :glProgramUniformMatrix3x4dv, [:uint, :int, :int, :uchar, :pointer], :void
654
+ attach_function :glProgramUniformMatrix3x4fv, [:uint, :int, :int, :uchar, :pointer], :void
655
+ attach_function :glProgramUniformMatrix4dv, [:uint, :int, :int, :uchar, :pointer], :void
656
+ attach_function :glProgramUniformMatrix4fv, [:uint, :int, :int, :uchar, :pointer], :void
657
+ attach_function :glProgramUniformMatrix4x2dv, [:uint, :int, :int, :uchar, :pointer], :void
658
+ attach_function :glProgramUniformMatrix4x2fv, [:uint, :int, :int, :uchar, :pointer], :void
659
+ attach_function :glProgramUniformMatrix4x3dv, [:uint, :int, :int, :uchar, :pointer], :void
660
+ attach_function :glProgramUniformMatrix4x3fv, [:uint, :int, :int, :uchar, :pointer], :void
661
+ attach_function :glProvokingVertex, [:uint], :void
662
+ attach_function :glPushAttrib, [:uint], :void
663
+ attach_function :glPushClientAttrib, [:uint], :void
664
+ attach_function :glPushDebugGroup, [:uint, :uint, :int, :string], :void
665
+ attach_function :glPushMatrix, [], :void
666
+ attach_function :glPushName, [:uint], :void
667
+ attach_function :glQueryCounter, [:uint, :uint], :void
668
+ attach_function :glRasterPos2d, [:double, :double], :void
669
+ attach_function :glRasterPos2dv, [:pointer], :void
670
+ attach_function :glRasterPos2f, [:float, :float], :void
671
+ attach_function :glRasterPos2fv, [:pointer], :void
672
+ attach_function :glRasterPos2i, [:int, :int], :void
673
+ attach_function :glRasterPos2iv, [:pointer], :void
674
+ attach_function :glRasterPos2s, [:short, :short], :void
675
+ attach_function :glRasterPos2sv, [:pointer], :void
676
+ attach_function :glRasterPos3d, [:double, :double, :double], :void
677
+ attach_function :glRasterPos3dv, [:pointer], :void
678
+ attach_function :glRasterPos3f, [:float, :float, :float], :void
679
+ attach_function :glRasterPos3fv, [:pointer], :void
680
+ attach_function :glRasterPos3i, [:int, :int, :int], :void
681
+ attach_function :glRasterPos3iv, [:pointer], :void
682
+ attach_function :glRasterPos3s, [:short, :short, :short], :void
683
+ attach_function :glRasterPos3sv, [:pointer], :void
684
+ attach_function :glRasterPos4d, [:double, :double, :double, :double], :void
685
+ attach_function :glRasterPos4dv, [:pointer], :void
686
+ attach_function :glRasterPos4f, [:float, :float, :float, :float], :void
687
+ attach_function :glRasterPos4fv, [:pointer], :void
688
+ attach_function :glRasterPos4i, [:int, :int, :int, :int], :void
689
+ attach_function :glRasterPos4iv, [:pointer], :void
690
+ attach_function :glRasterPos4s, [:short, :short, :short, :short], :void
691
+ attach_function :glRasterPos4sv, [:pointer], :void
692
+ attach_function :glReadBuffer, [:uint], :void
693
+ attach_function :glReadPixels, [:int, :int, :int, :int, :uint, :uint, :pointer], :void
694
+ attach_function :glReadnPixels, [:int, :int, :int, :int, :uint, :uint, :int, :pointer], :void
695
+ attach_function :glRectd, [:double, :double, :double, :double], :void
696
+ attach_function :glRectdv, [:pointer, :pointer], :void
697
+ attach_function :glRectf, [:float, :float, :float, :float], :void
698
+ attach_function :glRectfv, [:pointer, :pointer], :void
699
+ attach_function :glRecti, [:int, :int, :int, :int], :void
700
+ attach_function :glRectiv, [:pointer, :pointer], :void
701
+ attach_function :glRects, [:short, :short, :short, :short], :void
702
+ attach_function :glRectsv, [:pointer, :pointer], :void
703
+ attach_function :glReleaseShaderCompiler, [], :void
704
+ attach_function :glRenderMode, [:uint], :int
705
+ attach_function :glRenderbufferStorage, [:uint, :uint, :int, :int], :void
706
+ attach_function :glRenderbufferStorageMultisample, [:uint, :int, :uint, :int, :int], :void
707
+ attach_function :glResumeTransformFeedback, [], :void
708
+ attach_function :glRotated, [:double, :double, :double, :double], :void
709
+ attach_function :glRotatef, [:float, :float, :float, :float], :void
710
+ attach_function :glSampleCoverage, [:float, :uchar], :void
711
+ attach_function :glSampleMaski, [:uint, :uint], :void
712
+ attach_function :glSamplerParameterIiv, [:uint, :uint, :pointer], :void
713
+ attach_function :glSamplerParameterIuiv, [:uint, :uint, :pointer], :void
714
+ attach_function :glSamplerParameterf, [:uint, :uint, :float], :void
715
+ attach_function :glSamplerParameterfv, [:uint, :uint, :pointer], :void
716
+ attach_function :glSamplerParameteri, [:uint, :uint, :int], :void
717
+ attach_function :glSamplerParameteriv, [:uint, :uint, :pointer], :void
718
+ attach_function :glScaled, [:double, :double, :double], :void
719
+ attach_function :glScalef, [:float, :float, :float], :void
720
+ attach_function :glScissor, [:int, :int, :int, :int], :void
721
+ attach_function :glScissorArrayv, [:uint, :int, :pointer], :void
722
+ attach_function :glScissorIndexed, [:uint, :int, :int, :int, :int], :void
723
+ attach_function :glScissorIndexedv, [:uint, :pointer], :void
724
+ attach_function :glSecondaryColor3b, [:char, :char, :char], :void
725
+ attach_function :glSecondaryColor3bv, [:pointer], :void
726
+ attach_function :glSecondaryColor3d, [:double, :double, :double], :void
727
+ attach_function :glSecondaryColor3dv, [:pointer], :void
728
+ attach_function :glSecondaryColor3f, [:float, :float, :float], :void
729
+ attach_function :glSecondaryColor3fv, [:pointer], :void
730
+ attach_function :glSecondaryColor3i, [:int, :int, :int], :void
731
+ attach_function :glSecondaryColor3iv, [:pointer], :void
732
+ attach_function :glSecondaryColor3s, [:short, :short, :short], :void
733
+ attach_function :glSecondaryColor3sv, [:pointer], :void
734
+ attach_function :glSecondaryColor3ub, [:uchar, :uchar, :uchar], :void
735
+ attach_function :glSecondaryColor3ubv, [:string], :void
736
+ attach_function :glSecondaryColor3ui, [:uint, :uint, :uint], :void
737
+ attach_function :glSecondaryColor3uiv, [:pointer], :void
738
+ attach_function :glSecondaryColor3us, [:ushort, :ushort, :ushort], :void
739
+ attach_function :glSecondaryColor3usv, [:pointer], :void
740
+ attach_function :glSecondaryColorP3ui, [:uint, :uint], :void
741
+ attach_function :glSecondaryColorP3uiv, [:uint, :pointer], :void
742
+ attach_function :glSecondaryColorPointer, [:int, :uint, :int, :pointer], :void
743
+ attach_function :glSelectBuffer, [:int, :pointer], :void
744
+ attach_function :glShadeModel, [:uint], :void
745
+ attach_function :glShaderBinary, [:int, :pointer, :uint, :pointer, :int], :void
746
+ attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
747
+ attach_function :glShaderStorageBlockBinding, [:uint, :uint, :uint], :void
748
+ attach_function :glStencilFunc, [:uint, :int, :uint], :void
749
+ attach_function :glStencilFuncSeparate, [:uint, :uint, :int, :uint], :void
750
+ attach_function :glStencilMask, [:uint], :void
751
+ attach_function :glStencilMaskSeparate, [:uint, :uint], :void
752
+ attach_function :glStencilOp, [:uint, :uint, :uint], :void
753
+ attach_function :glStencilOpSeparate, [:uint, :uint, :uint, :uint], :void
754
+ attach_function :glTexBuffer, [:uint, :uint, :uint], :void
755
+ attach_function :glTexBufferRange, [:uint, :uint, :uint, :int, :int], :void
756
+ attach_function :glTexCoord1d, [:double], :void
757
+ attach_function :glTexCoord1dv, [:pointer], :void
758
+ attach_function :glTexCoord1f, [:float], :void
759
+ attach_function :glTexCoord1fv, [:pointer], :void
760
+ attach_function :glTexCoord1i, [:int], :void
761
+ attach_function :glTexCoord1iv, [:pointer], :void
762
+ attach_function :glTexCoord1s, [:short], :void
763
+ attach_function :glTexCoord1sv, [:pointer], :void
764
+ attach_function :glTexCoord2d, [:double, :double], :void
765
+ attach_function :glTexCoord2dv, [:pointer], :void
766
+ attach_function :glTexCoord2f, [:float, :float], :void
767
+ attach_function :glTexCoord2fv, [:pointer], :void
768
+ attach_function :glTexCoord2i, [:int, :int], :void
769
+ attach_function :glTexCoord2iv, [:pointer], :void
770
+ attach_function :glTexCoord2s, [:short, :short], :void
771
+ attach_function :glTexCoord2sv, [:pointer], :void
772
+ attach_function :glTexCoord3d, [:double, :double, :double], :void
773
+ attach_function :glTexCoord3dv, [:pointer], :void
774
+ attach_function :glTexCoord3f, [:float, :float, :float], :void
775
+ attach_function :glTexCoord3fv, [:pointer], :void
776
+ attach_function :glTexCoord3i, [:int, :int, :int], :void
777
+ attach_function :glTexCoord3iv, [:pointer], :void
778
+ attach_function :glTexCoord3s, [:short, :short, :short], :void
779
+ attach_function :glTexCoord3sv, [:pointer], :void
780
+ attach_function :glTexCoord4d, [:double, :double, :double, :double], :void
781
+ attach_function :glTexCoord4dv, [:pointer], :void
782
+ attach_function :glTexCoord4f, [:float, :float, :float, :float], :void
783
+ attach_function :glTexCoord4fv, [:pointer], :void
784
+ attach_function :glTexCoord4i, [:int, :int, :int, :int], :void
785
+ attach_function :glTexCoord4iv, [:pointer], :void
786
+ attach_function :glTexCoord4s, [:short, :short, :short, :short], :void
787
+ attach_function :glTexCoord4sv, [:pointer], :void
788
+ attach_function :glTexCoordP1ui, [:uint, :uint], :void
789
+ attach_function :glTexCoordP1uiv, [:uint, :pointer], :void
790
+ attach_function :glTexCoordP2ui, [:uint, :uint], :void
791
+ attach_function :glTexCoordP2uiv, [:uint, :pointer], :void
792
+ attach_function :glTexCoordP3ui, [:uint, :uint], :void
793
+ attach_function :glTexCoordP3uiv, [:uint, :pointer], :void
794
+ attach_function :glTexCoordP4ui, [:uint, :uint], :void
795
+ attach_function :glTexCoordP4uiv, [:uint, :pointer], :void
796
+ attach_function :glTexCoordPointer, [:int, :uint, :int, :pointer], :void
797
+ attach_function :glTexEnvf, [:uint, :uint, :float], :void
798
+ attach_function :glTexEnvfv, [:uint, :uint, :pointer], :void
799
+ attach_function :glTexEnvi, [:uint, :uint, :int], :void
800
+ attach_function :glTexEnviv, [:uint, :uint, :pointer], :void
801
+ attach_function :glTexGend, [:uint, :uint, :double], :void
802
+ attach_function :glTexGendv, [:uint, :uint, :pointer], :void
803
+ attach_function :glTexGenf, [:uint, :uint, :float], :void
804
+ attach_function :glTexGenfv, [:uint, :uint, :pointer], :void
805
+ attach_function :glTexGeni, [:uint, :uint, :int], :void
806
+ attach_function :glTexGeniv, [:uint, :uint, :pointer], :void
807
+ attach_function :glTexImage1D, [:uint, :int, :int, :int, :int, :uint, :uint, :pointer], :void
808
+ attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
809
+ attach_function :glTexImage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
810
+ attach_function :glTexImage3D, [:uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
811
+ attach_function :glTexImage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
812
+ attach_function :glTexParameterIiv, [:uint, :uint, :pointer], :void
813
+ attach_function :glTexParameterIuiv, [:uint, :uint, :pointer], :void
814
+ attach_function :glTexParameterf, [:uint, :uint, :float], :void
815
+ attach_function :glTexParameterfv, [:uint, :uint, :pointer], :void
816
+ attach_function :glTexParameteri, [:uint, :uint, :int], :void
817
+ attach_function :glTexParameteriv, [:uint, :uint, :pointer], :void
818
+ attach_function :glTexStorage1D, [:uint, :int, :uint, :int], :void
819
+ attach_function :glTexStorage2D, [:uint, :int, :uint, :int, :int], :void
820
+ attach_function :glTexStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
821
+ attach_function :glTexStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
822
+ attach_function :glTexStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
823
+ attach_function :glTexSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
824
+ attach_function :glTexSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
825
+ attach_function :glTexSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
826
+ attach_function :glTextureBarrier, [], :void
827
+ attach_function :glTextureBuffer, [:uint, :uint, :uint], :void
828
+ attach_function :glTextureBufferRange, [:uint, :uint, :uint, :int, :int], :void
829
+ attach_function :glTextureParameterIiv, [:uint, :uint, :pointer], :void
830
+ attach_function :glTextureParameterIuiv, [:uint, :uint, :pointer], :void
831
+ attach_function :glTextureParameterf, [:uint, :uint, :float], :void
832
+ attach_function :glTextureParameterfv, [:uint, :uint, :pointer], :void
833
+ attach_function :glTextureParameteri, [:uint, :uint, :int], :void
834
+ attach_function :glTextureParameteriv, [:uint, :uint, :pointer], :void
835
+ attach_function :glTextureStorage1D, [:uint, :int, :uint, :int], :void
836
+ attach_function :glTextureStorage2D, [:uint, :int, :uint, :int, :int], :void
837
+ attach_function :glTextureStorage2DMultisample, [:uint, :int, :uint, :int, :int, :uchar], :void
838
+ attach_function :glTextureStorage3D, [:uint, :int, :uint, :int, :int, :int], :void
839
+ attach_function :glTextureStorage3DMultisample, [:uint, :int, :uint, :int, :int, :int, :uchar], :void
840
+ attach_function :glTextureSubImage1D, [:uint, :int, :int, :int, :uint, :uint, :pointer], :void
841
+ attach_function :glTextureSubImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
842
+ attach_function :glTextureSubImage3D, [:uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
843
+ attach_function :glTextureView, [:uint, :uint, :uint, :uint, :uint, :uint, :uint, :uint], :void
844
+ attach_function :glTransformFeedbackBufferBase, [:uint, :uint, :uint], :void
845
+ attach_function :glTransformFeedbackBufferRange, [:uint, :uint, :uint, :int, :int], :void
846
+ attach_function :glTransformFeedbackVaryings, [:uint, :int, :pointer, :uint], :void
847
+ attach_function :glTranslated, [:double, :double, :double], :void
848
+ attach_function :glTranslatef, [:float, :float, :float], :void
849
+ attach_function :glUniform1d, [:int, :double], :void
850
+ attach_function :glUniform1dv, [:int, :int, :pointer], :void
851
+ attach_function :glUniform1f, [:int, :float], :void
852
+ attach_function :glUniform1fv, [:int, :int, :pointer], :void
853
+ attach_function :glUniform1i, [:int, :int], :void
854
+ attach_function :glUniform1iv, [:int, :int, :pointer], :void
855
+ attach_function :glUniform1ui, [:int, :uint], :void
856
+ attach_function :glUniform1uiv, [:int, :int, :pointer], :void
857
+ attach_function :glUniform2d, [:int, :double, :double], :void
858
+ attach_function :glUniform2dv, [:int, :int, :pointer], :void
859
+ attach_function :glUniform2f, [:int, :float, :float], :void
860
+ attach_function :glUniform2fv, [:int, :int, :pointer], :void
861
+ attach_function :glUniform2i, [:int, :int, :int], :void
862
+ attach_function :glUniform2iv, [:int, :int, :pointer], :void
863
+ attach_function :glUniform2ui, [:int, :uint, :uint], :void
864
+ attach_function :glUniform2uiv, [:int, :int, :pointer], :void
865
+ attach_function :glUniform3d, [:int, :double, :double, :double], :void
866
+ attach_function :glUniform3dv, [:int, :int, :pointer], :void
867
+ attach_function :glUniform3f, [:int, :float, :float, :float], :void
868
+ attach_function :glUniform3fv, [:int, :int, :pointer], :void
869
+ attach_function :glUniform3i, [:int, :int, :int, :int], :void
870
+ attach_function :glUniform3iv, [:int, :int, :pointer], :void
871
+ attach_function :glUniform3ui, [:int, :uint, :uint, :uint], :void
872
+ attach_function :glUniform3uiv, [:int, :int, :pointer], :void
873
+ attach_function :glUniform4d, [:int, :double, :double, :double, :double], :void
874
+ attach_function :glUniform4dv, [:int, :int, :pointer], :void
875
+ attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
876
+ attach_function :glUniform4fv, [:int, :int, :pointer], :void
877
+ attach_function :glUniform4i, [:int, :int, :int, :int, :int], :void
878
+ attach_function :glUniform4iv, [:int, :int, :pointer], :void
879
+ attach_function :glUniform4ui, [:int, :uint, :uint, :uint, :uint], :void
880
+ attach_function :glUniform4uiv, [:int, :int, :pointer], :void
881
+ attach_function :glUniformBlockBinding, [:uint, :uint, :uint], :void
882
+ attach_function :glUniformMatrix2dv, [:int, :int, :uchar, :pointer], :void
883
+ attach_function :glUniformMatrix2fv, [:int, :int, :uchar, :pointer], :void
884
+ attach_function :glUniformMatrix2x3dv, [:int, :int, :uchar, :pointer], :void
885
+ attach_function :glUniformMatrix2x3fv, [:int, :int, :uchar, :pointer], :void
886
+ attach_function :glUniformMatrix2x4dv, [:int, :int, :uchar, :pointer], :void
887
+ attach_function :glUniformMatrix2x4fv, [:int, :int, :uchar, :pointer], :void
888
+ attach_function :glUniformMatrix3dv, [:int, :int, :uchar, :pointer], :void
889
+ attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
890
+ attach_function :glUniformMatrix3x2dv, [:int, :int, :uchar, :pointer], :void
891
+ attach_function :glUniformMatrix3x2fv, [:int, :int, :uchar, :pointer], :void
892
+ attach_function :glUniformMatrix3x4dv, [:int, :int, :uchar, :pointer], :void
893
+ attach_function :glUniformMatrix3x4fv, [:int, :int, :uchar, :pointer], :void
894
+ attach_function :glUniformMatrix4dv, [:int, :int, :uchar, :pointer], :void
895
+ attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
896
+ attach_function :glUniformMatrix4x2dv, [:int, :int, :uchar, :pointer], :void
897
+ attach_function :glUniformMatrix4x2fv, [:int, :int, :uchar, :pointer], :void
898
+ attach_function :glUniformMatrix4x3dv, [:int, :int, :uchar, :pointer], :void
899
+ attach_function :glUniformMatrix4x3fv, [:int, :int, :uchar, :pointer], :void
900
+ attach_function :glUniformSubroutinesuiv, [:uint, :int, :pointer], :void
901
+ attach_function :glUnmapBuffer, [:uint], :uchar
902
+ attach_function :glUnmapNamedBuffer, [:uint], :uchar
903
+ attach_function :glUseProgram, [:uint], :void
904
+ attach_function :glUseProgramStages, [:uint, :uint, :uint], :void
905
+ attach_function :glValidateProgram, [:uint], :void
906
+ attach_function :glValidateProgramPipeline, [:uint], :void
907
+ attach_function :glVertex2d, [:double, :double], :void
908
+ attach_function :glVertex2dv, [:pointer], :void
909
+ attach_function :glVertex2f, [:float, :float], :void
910
+ attach_function :glVertex2fv, [:pointer], :void
911
+ attach_function :glVertex2i, [:int, :int], :void
912
+ attach_function :glVertex2iv, [:pointer], :void
913
+ attach_function :glVertex2s, [:short, :short], :void
914
+ attach_function :glVertex2sv, [:pointer], :void
915
+ attach_function :glVertex3d, [:double, :double, :double], :void
916
+ attach_function :glVertex3dv, [:pointer], :void
917
+ attach_function :glVertex3f, [:float, :float, :float], :void
918
+ attach_function :glVertex3fv, [:pointer], :void
919
+ attach_function :glVertex3i, [:int, :int, :int], :void
920
+ attach_function :glVertex3iv, [:pointer], :void
921
+ attach_function :glVertex3s, [:short, :short, :short], :void
922
+ attach_function :glVertex3sv, [:pointer], :void
923
+ attach_function :glVertex4d, [:double, :double, :double, :double], :void
924
+ attach_function :glVertex4dv, [:pointer], :void
925
+ attach_function :glVertex4f, [:float, :float, :float, :float], :void
926
+ attach_function :glVertex4fv, [:pointer], :void
927
+ attach_function :glVertex4i, [:int, :int, :int, :int], :void
928
+ attach_function :glVertex4iv, [:pointer], :void
929
+ attach_function :glVertex4s, [:short, :short, :short, :short], :void
930
+ attach_function :glVertex4sv, [:pointer], :void
931
+ attach_function :glVertexArrayAttribBinding, [:uint, :uint, :uint], :void
932
+ attach_function :glVertexArrayAttribFormat, [:uint, :uint, :int, :uint, :uchar, :uint], :void
933
+ attach_function :glVertexArrayAttribIFormat, [:uint, :uint, :int, :uint, :uint], :void
934
+ attach_function :glVertexArrayAttribLFormat, [:uint, :uint, :int, :uint, :uint], :void
935
+ attach_function :glVertexArrayBindingDivisor, [:uint, :uint, :uint], :void
936
+ attach_function :glVertexArrayElementBuffer, [:uint, :uint], :void
937
+ attach_function :glVertexArrayVertexBuffer, [:uint, :uint, :uint, :int, :int], :void
938
+ attach_function :glVertexArrayVertexBuffers, [:uint, :uint, :int, :pointer, :pointer, :pointer], :void
939
+ attach_function :glVertexAttrib1d, [:uint, :double], :void
940
+ attach_function :glVertexAttrib1dv, [:uint, :pointer], :void
941
+ attach_function :glVertexAttrib1f, [:uint, :float], :void
942
+ attach_function :glVertexAttrib1fv, [:uint, :pointer], :void
943
+ attach_function :glVertexAttrib1s, [:uint, :short], :void
944
+ attach_function :glVertexAttrib1sv, [:uint, :pointer], :void
945
+ attach_function :glVertexAttrib2d, [:uint, :double, :double], :void
946
+ attach_function :glVertexAttrib2dv, [:uint, :pointer], :void
947
+ attach_function :glVertexAttrib2f, [:uint, :float, :float], :void
948
+ attach_function :glVertexAttrib2fv, [:uint, :pointer], :void
949
+ attach_function :glVertexAttrib2s, [:uint, :short, :short], :void
950
+ attach_function :glVertexAttrib2sv, [:uint, :pointer], :void
951
+ attach_function :glVertexAttrib3d, [:uint, :double, :double, :double], :void
952
+ attach_function :glVertexAttrib3dv, [:uint, :pointer], :void
953
+ attach_function :glVertexAttrib3f, [:uint, :float, :float, :float], :void
954
+ attach_function :glVertexAttrib3fv, [:uint, :pointer], :void
955
+ attach_function :glVertexAttrib3s, [:uint, :short, :short, :short], :void
956
+ attach_function :glVertexAttrib3sv, [:uint, :pointer], :void
957
+ attach_function :glVertexAttrib4Nbv, [:uint, :pointer], :void
958
+ attach_function :glVertexAttrib4Niv, [:uint, :pointer], :void
959
+ attach_function :glVertexAttrib4Nsv, [:uint, :pointer], :void
960
+ attach_function :glVertexAttrib4Nub, [:uint, :uchar, :uchar, :uchar, :uchar], :void
961
+ attach_function :glVertexAttrib4Nubv, [:uint, :string], :void
962
+ attach_function :glVertexAttrib4Nuiv, [:uint, :pointer], :void
963
+ attach_function :glVertexAttrib4Nusv, [:uint, :pointer], :void
964
+ attach_function :glVertexAttrib4bv, [:uint, :pointer], :void
965
+ attach_function :glVertexAttrib4d, [:uint, :double, :double, :double, :double], :void
966
+ attach_function :glVertexAttrib4dv, [:uint, :pointer], :void
967
+ attach_function :glVertexAttrib4f, [:uint, :float, :float, :float, :float], :void
968
+ attach_function :glVertexAttrib4fv, [:uint, :pointer], :void
969
+ attach_function :glVertexAttrib4iv, [:uint, :pointer], :void
970
+ attach_function :glVertexAttrib4s, [:uint, :short, :short, :short, :short], :void
971
+ attach_function :glVertexAttrib4sv, [:uint, :pointer], :void
972
+ attach_function :glVertexAttrib4ubv, [:uint, :string], :void
973
+ attach_function :glVertexAttrib4uiv, [:uint, :pointer], :void
974
+ attach_function :glVertexAttrib4usv, [:uint, :pointer], :void
975
+ attach_function :glVertexAttribBinding, [:uint, :uint], :void
976
+ attach_function :glVertexAttribDivisor, [:uint, :uint], :void
977
+ attach_function :glVertexAttribFormat, [:uint, :int, :uint, :uchar, :uint], :void
978
+ attach_function :glVertexAttribI1i, [:uint, :int], :void
979
+ attach_function :glVertexAttribI1iv, [:uint, :pointer], :void
980
+ attach_function :glVertexAttribI1ui, [:uint, :uint], :void
981
+ attach_function :glVertexAttribI1uiv, [:uint, :pointer], :void
982
+ attach_function :glVertexAttribI2i, [:uint, :int, :int], :void
983
+ attach_function :glVertexAttribI2iv, [:uint, :pointer], :void
984
+ attach_function :glVertexAttribI2ui, [:uint, :uint, :uint], :void
985
+ attach_function :glVertexAttribI2uiv, [:uint, :pointer], :void
986
+ attach_function :glVertexAttribI3i, [:uint, :int, :int, :int], :void
987
+ attach_function :glVertexAttribI3iv, [:uint, :pointer], :void
988
+ attach_function :glVertexAttribI3ui, [:uint, :uint, :uint, :uint], :void
989
+ attach_function :glVertexAttribI3uiv, [:uint, :pointer], :void
990
+ attach_function :glVertexAttribI4bv, [:uint, :pointer], :void
991
+ attach_function :glVertexAttribI4i, [:uint, :int, :int, :int, :int], :void
992
+ attach_function :glVertexAttribI4iv, [:uint, :pointer], :void
993
+ attach_function :glVertexAttribI4sv, [:uint, :pointer], :void
994
+ attach_function :glVertexAttribI4ubv, [:uint, :string], :void
995
+ attach_function :glVertexAttribI4ui, [:uint, :uint, :uint, :uint, :uint], :void
996
+ attach_function :glVertexAttribI4uiv, [:uint, :pointer], :void
997
+ attach_function :glVertexAttribI4usv, [:uint, :pointer], :void
998
+ attach_function :glVertexAttribIFormat, [:uint, :int, :uint, :uint], :void
999
+ attach_function :glVertexAttribIPointer, [:uint, :int, :uint, :int, :pointer], :void
1000
+ attach_function :glVertexAttribL1d, [:uint, :double], :void
1001
+ attach_function :glVertexAttribL1dv, [:uint, :pointer], :void
1002
+ attach_function :glVertexAttribL2d, [:uint, :double, :double], :void
1003
+ attach_function :glVertexAttribL2dv, [:uint, :pointer], :void
1004
+ attach_function :glVertexAttribL3d, [:uint, :double, :double, :double], :void
1005
+ attach_function :glVertexAttribL3dv, [:uint, :pointer], :void
1006
+ attach_function :glVertexAttribL4d, [:uint, :double, :double, :double, :double], :void
1007
+ attach_function :glVertexAttribL4dv, [:uint, :pointer], :void
1008
+ attach_function :glVertexAttribLFormat, [:uint, :int, :uint, :uint], :void
1009
+ attach_function :glVertexAttribLPointer, [:uint, :int, :uint, :int, :pointer], :void
1010
+ attach_function :glVertexAttribP1ui, [:uint, :uint, :uchar, :uint], :void
1011
+ attach_function :glVertexAttribP1uiv, [:uint, :uint, :uchar, :pointer], :void
1012
+ attach_function :glVertexAttribP2ui, [:uint, :uint, :uchar, :uint], :void
1013
+ attach_function :glVertexAttribP2uiv, [:uint, :uint, :uchar, :pointer], :void
1014
+ attach_function :glVertexAttribP3ui, [:uint, :uint, :uchar, :uint], :void
1015
+ attach_function :glVertexAttribP3uiv, [:uint, :uint, :uchar, :pointer], :void
1016
+ attach_function :glVertexAttribP4ui, [:uint, :uint, :uchar, :uint], :void
1017
+ attach_function :glVertexAttribP4uiv, [:uint, :uint, :uchar, :pointer], :void
1018
+ attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
1019
+ attach_function :glVertexBindingDivisor, [:uint, :uint], :void
1020
+ attach_function :glVertexP2ui, [:uint, :uint], :void
1021
+ attach_function :glVertexP2uiv, [:uint, :pointer], :void
1022
+ attach_function :glVertexP3ui, [:uint, :uint], :void
1023
+ attach_function :glVertexP3uiv, [:uint, :pointer], :void
1024
+ attach_function :glVertexP4ui, [:uint, :uint], :void
1025
+ attach_function :glVertexP4uiv, [:uint, :pointer], :void
1026
+ attach_function :glVertexPointer, [:int, :uint, :int, :pointer], :void
1027
+ attach_function :glViewport, [:int, :int, :int, :int], :void
1028
+ attach_function :glViewportArrayv, [:uint, :int, :pointer], :void
1029
+ attach_function :glViewportIndexedf, [:uint, :float, :float, :float, :float], :void
1030
+ attach_function :glViewportIndexedfv, [:uint, :pointer], :void
1031
+ attach_function :glWaitSync, [:pointer, :uint, :uint64], :void
1032
+ attach_function :glWindowPos2d, [:double, :double], :void
1033
+ attach_function :glWindowPos2dv, [:pointer], :void
1034
+ attach_function :glWindowPos2f, [:float, :float], :void
1035
+ attach_function :glWindowPos2fv, [:pointer], :void
1036
+ attach_function :glWindowPos2i, [:int, :int], :void
1037
+ attach_function :glWindowPos2iv, [:pointer], :void
1038
+ attach_function :glWindowPos2s, [:short, :short], :void
1039
+ attach_function :glWindowPos2sv, [:pointer], :void
1040
+ attach_function :glWindowPos3d, [:double, :double, :double], :void
1041
+ attach_function :glWindowPos3dv, [:pointer], :void
1042
+ attach_function :glWindowPos3f, [:float, :float, :float], :void
1043
+ attach_function :glWindowPos3fv, [:pointer], :void
1044
+ attach_function :glWindowPos3i, [:int, :int, :int], :void
1045
+ attach_function :glWindowPos3iv, [:pointer], :void
1046
+ attach_function :glWindowPos3s, [:short, :short, :short], :void
1047
+ attach_function :glWindowPos3sv, [:pointer], :void
1048
+
1049
+
1050
+ GL_2D = 0x0600
1051
+ GL_2_BYTES = 0x1407
1052
+ GL_3D = 0x0601
1053
+ GL_3D_COLOR = 0x0602
1054
+ GL_3D_COLOR_TEXTURE = 0x0603
1055
+ GL_3_BYTES = 0x1408
1056
+ GL_4D_COLOR_TEXTURE = 0x0604
1057
+ GL_4_BYTES = 0x1409
1058
+ GL_ACCUM = 0x0100
1059
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
1060
+ GL_ACCUM_BLUE_BITS = 0x0D5A
1061
+ GL_ACCUM_BUFFER_BIT = 0x00000200
1062
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
1063
+ GL_ACCUM_GREEN_BITS = 0x0D59
1064
+ GL_ACCUM_RED_BITS = 0x0D58
1065
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
1066
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
1067
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
1068
+ GL_ACTIVE_PROGRAM = 0x8259
1069
+ GL_ACTIVE_RESOURCES = 0x92F5
1070
+ GL_ACTIVE_SUBROUTINES = 0x8DE5
1071
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48
1072
+ GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6
1073
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47
1074
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49
1075
+ GL_ACTIVE_TEXTURE = 0x84E0
1076
+ GL_ACTIVE_UNIFORMS = 0x8B86
1077
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
1078
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
1079
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
1080
+ GL_ACTIVE_VARIABLES = 0x9305
1081
+ GL_ADD = 0x0104
1082
+ GL_ADD_SIGNED = 0x8574
1083
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
1084
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
1085
+ GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
1086
+ GL_ALL_BARRIER_BITS = 0xFFFFFFFF
1087
+ GL_ALL_SHADER_BITS = 0xFFFFFFFF
1088
+ GL_ALPHA = 0x1906
1089
+ GL_ALPHA12 = 0x803D
1090
+ GL_ALPHA16 = 0x803E
1091
+ GL_ALPHA4 = 0x803B
1092
+ GL_ALPHA8 = 0x803C
1093
+ GL_ALPHA_BIAS = 0x0D1D
1094
+ GL_ALPHA_BITS = 0x0D55
1095
+ GL_ALPHA_INTEGER = 0x8D97
1096
+ GL_ALPHA_SCALE = 0x0D1C
1097
+ GL_ALPHA_TEST = 0x0BC0
1098
+ GL_ALPHA_TEST_FUNC = 0x0BC1
1099
+ GL_ALPHA_TEST_REF = 0x0BC2
1100
+ GL_ALREADY_SIGNALED = 0x911A
1101
+ GL_ALWAYS = 0x0207
1102
+ GL_AMBIENT = 0x1200
1103
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
1104
+ GL_AND = 0x1501
1105
+ GL_AND_INVERTED = 0x1504
1106
+ GL_AND_REVERSE = 0x1502
1107
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
1108
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
1109
+ GL_ARRAY_BUFFER = 0x8892
1110
+ GL_ARRAY_BUFFER_BINDING = 0x8894
1111
+ GL_ARRAY_SIZE = 0x92FB
1112
+ GL_ARRAY_STRIDE = 0x92FE
1113
+ GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
1114
+ GL_ATOMIC_COUNTER_BUFFER = 0x92C0
1115
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5
1116
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6
1117
+ GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
1118
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4
1119
+ GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
1120
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED
1121
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB
1122
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA
1123
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8
1124
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9
1125
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7
1126
+ GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
1127
+ GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
1128
+ GL_ATTACHED_SHADERS = 0x8B85
1129
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
1130
+ GL_AUTO_GENERATE_MIPMAP = 0x8295
1131
+ GL_AUTO_NORMAL = 0x0D80
1132
+ GL_AUX0 = 0x0409
1133
+ GL_AUX1 = 0x040A
1134
+ GL_AUX2 = 0x040B
1135
+ GL_AUX3 = 0x040C
1136
+ GL_AUX_BUFFERS = 0x0C00
1137
+ GL_BACK = 0x0405
1138
+ GL_BACK_LEFT = 0x0402
1139
+ GL_BACK_RIGHT = 0x0403
1140
+ GL_BGR = 0x80E0
1141
+ GL_BGRA = 0x80E1
1142
+ GL_BGRA_INTEGER = 0x8D9B
1143
+ GL_BGR_INTEGER = 0x8D9A
1144
+ GL_BITMAP = 0x1A00
1145
+ GL_BITMAP_TOKEN = 0x0704
1146
+ GL_BLEND = 0x0BE2
1147
+ GL_BLEND_DST = 0x0BE0
1148
+ GL_BLEND_DST_ALPHA = 0x80CA
1149
+ GL_BLEND_DST_RGB = 0x80C8
1150
+ GL_BLEND_EQUATION_ALPHA = 0x883D
1151
+ GL_BLEND_EQUATION_RGB = 0x8009
1152
+ GL_BLEND_SRC = 0x0BE1
1153
+ GL_BLEND_SRC_ALPHA = 0x80CB
1154
+ GL_BLEND_SRC_RGB = 0x80C9
1155
+ GL_BLOCK_INDEX = 0x92FD
1156
+ GL_BLUE = 0x1905
1157
+ GL_BLUE_BIAS = 0x0D1B
1158
+ GL_BLUE_BITS = 0x0D54
1159
+ GL_BLUE_INTEGER = 0x8D96
1160
+ GL_BLUE_SCALE = 0x0D1A
1161
+ GL_BOOL = 0x8B56
1162
+ GL_BOOL_VEC2 = 0x8B57
1163
+ GL_BOOL_VEC3 = 0x8B58
1164
+ GL_BOOL_VEC4 = 0x8B59
1165
+ GL_BUFFER = 0x82E0
1166
+ GL_BUFFER_ACCESS = 0x88BB
1167
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
1168
+ GL_BUFFER_BINDING = 0x9302
1169
+ GL_BUFFER_DATA_SIZE = 0x9303
1170
+ GL_BUFFER_IMMUTABLE_STORAGE = 0x821F
1171
+ GL_BUFFER_MAPPED = 0x88BC
1172
+ GL_BUFFER_MAP_LENGTH = 0x9120
1173
+ GL_BUFFER_MAP_OFFSET = 0x9121
1174
+ GL_BUFFER_MAP_POINTER = 0x88BD
1175
+ GL_BUFFER_SIZE = 0x8764
1176
+ GL_BUFFER_STORAGE_FLAGS = 0x8220
1177
+ GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
1178
+ GL_BUFFER_USAGE = 0x8765
1179
+ GL_BUFFER_VARIABLE = 0x92E5
1180
+ GL_BYTE = 0x1400
1181
+ GL_C3F_V3F = 0x2A24
1182
+ GL_C4F_N3F_V3F = 0x2A26
1183
+ GL_C4UB_V2F = 0x2A22
1184
+ GL_C4UB_V3F = 0x2A23
1185
+ GL_CAVEAT_SUPPORT = 0x82B8
1186
+ GL_CCW = 0x0901
1187
+ GL_CLAMP = 0x2900
1188
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
1189
+ GL_CLAMP_READ_COLOR = 0x891C
1190
+ GL_CLAMP_TO_BORDER = 0x812D
1191
+ GL_CLAMP_TO_EDGE = 0x812F
1192
+ GL_CLAMP_VERTEX_COLOR = 0x891A
1193
+ GL_CLEAR = 0x1500
1194
+ GL_CLEAR_BUFFER = 0x82B4
1195
+ GL_CLEAR_TEXTURE = 0x9365
1196
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
1197
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
1198
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
1199
+ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
1200
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
1201
+ GL_CLIENT_STORAGE_BIT = 0x0200
1202
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
1203
+ GL_CLIP_DEPTH_MODE = 0x935D
1204
+ GL_CLIP_DISTANCE0 = 0x3000
1205
+ GL_CLIP_DISTANCE1 = 0x3001
1206
+ GL_CLIP_DISTANCE2 = 0x3002
1207
+ GL_CLIP_DISTANCE3 = 0x3003
1208
+ GL_CLIP_DISTANCE4 = 0x3004
1209
+ GL_CLIP_DISTANCE5 = 0x3005
1210
+ GL_CLIP_DISTANCE6 = 0x3006
1211
+ GL_CLIP_DISTANCE7 = 0x3007
1212
+ GL_CLIP_ORIGIN = 0x935C
1213
+ GL_CLIP_PLANE0 = 0x3000
1214
+ GL_CLIP_PLANE1 = 0x3001
1215
+ GL_CLIP_PLANE2 = 0x3002
1216
+ GL_CLIP_PLANE3 = 0x3003
1217
+ GL_CLIP_PLANE4 = 0x3004
1218
+ GL_CLIP_PLANE5 = 0x3005
1219
+ GL_COEFF = 0x0A00
1220
+ GL_COLOR = 0x1800
1221
+ GL_COLOR_ARRAY = 0x8076
1222
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
1223
+ GL_COLOR_ARRAY_POINTER = 0x8090
1224
+ GL_COLOR_ARRAY_SIZE = 0x8081
1225
+ GL_COLOR_ARRAY_STRIDE = 0x8083
1226
+ GL_COLOR_ARRAY_TYPE = 0x8082
1227
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
1228
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
1229
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
1230
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
1231
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
1232
+ GL_COLOR_ATTACHMENT13 = 0x8CED
1233
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
1234
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
1235
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
1236
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
1237
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
1238
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
1239
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
1240
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
1241
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
1242
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
1243
+ GL_COLOR_BUFFER_BIT = 0x00004000
1244
+ GL_COLOR_CLEAR_VALUE = 0x0C22
1245
+ GL_COLOR_COMPONENTS = 0x8283
1246
+ GL_COLOR_ENCODING = 0x8296
1247
+ GL_COLOR_INDEX = 0x1900
1248
+ GL_COLOR_INDEXES = 0x1603
1249
+ GL_COLOR_LOGIC_OP = 0x0BF2
1250
+ GL_COLOR_MATERIAL = 0x0B57
1251
+ GL_COLOR_MATERIAL_FACE = 0x0B55
1252
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
1253
+ GL_COLOR_RENDERABLE = 0x8286
1254
+ GL_COLOR_SUM = 0x8458
1255
+ GL_COLOR_WRITEMASK = 0x0C23
1256
+ GL_COMBINE = 0x8570
1257
+ GL_COMBINE_ALPHA = 0x8572
1258
+ GL_COMBINE_RGB = 0x8571
1259
+ GL_COMMAND_BARRIER_BIT = 0x00000040
1260
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E
1261
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
1262
+ GL_COMPATIBLE_SUBROUTINES = 0x8E4B
1263
+ GL_COMPILE = 0x1300
1264
+ GL_COMPILE_AND_EXECUTE = 0x1301
1265
+ GL_COMPILE_STATUS = 0x8B81
1266
+ GL_COMPRESSED_ALPHA = 0x84E9
1267
+ GL_COMPRESSED_INTENSITY = 0x84EC
1268
+ GL_COMPRESSED_LUMINANCE = 0x84EA
1269
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
1270
+ GL_COMPRESSED_R11_EAC = 0x9270
1271
+ GL_COMPRESSED_RED = 0x8225
1272
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB
1273
+ GL_COMPRESSED_RG = 0x8226
1274
+ GL_COMPRESSED_RG11_EAC = 0x9272
1275
+ GL_COMPRESSED_RGB = 0x84ED
1276
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
1277
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
1278
+ GL_COMPRESSED_RGBA = 0x84EE
1279
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
1280
+ GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C
1281
+ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E
1282
+ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F
1283
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD
1284
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
1285
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC
1286
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
1287
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE
1288
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
1289
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
1290
+ GL_COMPRESSED_SRGB = 0x8C48
1291
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
1292
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
1293
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
1294
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
1295
+ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D
1296
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
1297
+ GL_COMPUTE_SHADER = 0x91B9
1298
+ GL_COMPUTE_SHADER_BIT = 0x00000020
1299
+ GL_COMPUTE_SUBROUTINE = 0x92ED
1300
+ GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3
1301
+ GL_COMPUTE_TEXTURE = 0x82A0
1302
+ GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
1303
+ GL_CONDITION_SATISFIED = 0x911C
1304
+ GL_CONSTANT = 0x8576
1305
+ GL_CONSTANT_ALPHA = 0x8003
1306
+ GL_CONSTANT_ATTENUATION = 0x1207
1307
+ GL_CONSTANT_COLOR = 0x8001
1308
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
1309
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
1310
+ GL_CONTEXT_FLAGS = 0x821E
1311
+ GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
1312
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
1313
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004
1314
+ GL_CONTEXT_LOST = 0x0507
1315
+ GL_CONTEXT_PROFILE_MASK = 0x9126
1316
+ GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
1317
+ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
1318
+ GL_COORD_REPLACE = 0x8862
1319
+ GL_COPY = 0x1503
1320
+ GL_COPY_INVERTED = 0x150C
1321
+ GL_COPY_PIXEL_TOKEN = 0x0706
1322
+ GL_COPY_READ_BUFFER = 0x8F36
1323
+ GL_COPY_READ_BUFFER_BINDING = 0x8F36
1324
+ GL_COPY_WRITE_BUFFER = 0x8F37
1325
+ GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
1326
+ GL_CULL_FACE = 0x0B44
1327
+ GL_CULL_FACE_MODE = 0x0B45
1328
+ GL_CURRENT_BIT = 0x00000001
1329
+ GL_CURRENT_COLOR = 0x0B00
1330
+ GL_CURRENT_FOG_COORD = 0x8453
1331
+ GL_CURRENT_FOG_COORDINATE = 0x8453
1332
+ GL_CURRENT_INDEX = 0x0B01
1333
+ GL_CURRENT_NORMAL = 0x0B02
1334
+ GL_CURRENT_PROGRAM = 0x8B8D
1335
+ GL_CURRENT_QUERY = 0x8865
1336
+ GL_CURRENT_RASTER_COLOR = 0x0B04
1337
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
1338
+ GL_CURRENT_RASTER_INDEX = 0x0B05
1339
+ GL_CURRENT_RASTER_POSITION = 0x0B07
1340
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
1341
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
1342
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
1343
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
1344
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
1345
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
1346
+ GL_CW = 0x0900
1347
+ GL_DEBUG_CALLBACK_FUNCTION = 0x8244
1348
+ GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
1349
+ GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
1350
+ GL_DEBUG_LOGGED_MESSAGES = 0x9145
1351
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
1352
+ GL_DEBUG_OUTPUT = 0x92E0
1353
+ GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
1354
+ GL_DEBUG_SEVERITY_HIGH = 0x9146
1355
+ GL_DEBUG_SEVERITY_LOW = 0x9148
1356
+ GL_DEBUG_SEVERITY_MEDIUM = 0x9147
1357
+ GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
1358
+ GL_DEBUG_SOURCE_API = 0x8246
1359
+ GL_DEBUG_SOURCE_APPLICATION = 0x824A
1360
+ GL_DEBUG_SOURCE_OTHER = 0x824B
1361
+ GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
1362
+ GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
1363
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
1364
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
1365
+ GL_DEBUG_TYPE_ERROR = 0x824C
1366
+ GL_DEBUG_TYPE_MARKER = 0x8268
1367
+ GL_DEBUG_TYPE_OTHER = 0x8251
1368
+ GL_DEBUG_TYPE_PERFORMANCE = 0x8250
1369
+ GL_DEBUG_TYPE_POP_GROUP = 0x826A
1370
+ GL_DEBUG_TYPE_PORTABILITY = 0x824F
1371
+ GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
1372
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
1373
+ GL_DECAL = 0x2101
1374
+ GL_DECR = 0x1E03
1375
+ GL_DECR_WRAP = 0x8508
1376
+ GL_DELETE_STATUS = 0x8B80
1377
+ GL_DEPTH = 0x1801
1378
+ GL_DEPTH24_STENCIL8 = 0x88F0
1379
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
1380
+ GL_DEPTH_ATTACHMENT = 0x8D00
1381
+ GL_DEPTH_BIAS = 0x0D1F
1382
+ GL_DEPTH_BITS = 0x0D56
1383
+ GL_DEPTH_BUFFER_BIT = 0x00000100
1384
+ GL_DEPTH_CLAMP = 0x864F
1385
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
1386
+ GL_DEPTH_COMPONENT = 0x1902
1387
+ GL_DEPTH_COMPONENT16 = 0x81A5
1388
+ GL_DEPTH_COMPONENT24 = 0x81A6
1389
+ GL_DEPTH_COMPONENT32 = 0x81A7
1390
+ GL_DEPTH_COMPONENT32F = 0x8CAC
1391
+ GL_DEPTH_COMPONENTS = 0x8284
1392
+ GL_DEPTH_FUNC = 0x0B74
1393
+ GL_DEPTH_RANGE = 0x0B70
1394
+ GL_DEPTH_RENDERABLE = 0x8287
1395
+ GL_DEPTH_SCALE = 0x0D1E
1396
+ GL_DEPTH_STENCIL = 0x84F9
1397
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
1398
+ GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
1399
+ GL_DEPTH_TEST = 0x0B71
1400
+ GL_DEPTH_TEXTURE_MODE = 0x884B
1401
+ GL_DEPTH_WRITEMASK = 0x0B72
1402
+ GL_DIFFUSE = 0x1201
1403
+ GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
1404
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
1405
+ GL_DISPLAY_LIST = 0x82E7
1406
+ GL_DITHER = 0x0BD0
1407
+ GL_DOMAIN = 0x0A02
1408
+ GL_DONT_CARE = 0x1100
1409
+ GL_DOT3_RGB = 0x86AE
1410
+ GL_DOT3_RGBA = 0x86AF
1411
+ GL_DOUBLE = 0x140A
1412
+ GL_DOUBLEBUFFER = 0x0C32
1413
+ GL_DOUBLE_MAT2 = 0x8F46
1414
+ GL_DOUBLE_MAT2x3 = 0x8F49
1415
+ GL_DOUBLE_MAT2x4 = 0x8F4A
1416
+ GL_DOUBLE_MAT3 = 0x8F47
1417
+ GL_DOUBLE_MAT3x2 = 0x8F4B
1418
+ GL_DOUBLE_MAT3x4 = 0x8F4C
1419
+ GL_DOUBLE_MAT4 = 0x8F48
1420
+ GL_DOUBLE_MAT4x2 = 0x8F4D
1421
+ GL_DOUBLE_MAT4x3 = 0x8F4E
1422
+ GL_DOUBLE_VEC2 = 0x8FFC
1423
+ GL_DOUBLE_VEC3 = 0x8FFD
1424
+ GL_DOUBLE_VEC4 = 0x8FFE
1425
+ GL_DRAW_BUFFER = 0x0C01
1426
+ GL_DRAW_BUFFER0 = 0x8825
1427
+ GL_DRAW_BUFFER1 = 0x8826
1428
+ GL_DRAW_BUFFER10 = 0x882F
1429
+ GL_DRAW_BUFFER11 = 0x8830
1430
+ GL_DRAW_BUFFER12 = 0x8831
1431
+ GL_DRAW_BUFFER13 = 0x8832
1432
+ GL_DRAW_BUFFER14 = 0x8833
1433
+ GL_DRAW_BUFFER15 = 0x8834
1434
+ GL_DRAW_BUFFER2 = 0x8827
1435
+ GL_DRAW_BUFFER3 = 0x8828
1436
+ GL_DRAW_BUFFER4 = 0x8829
1437
+ GL_DRAW_BUFFER5 = 0x882A
1438
+ GL_DRAW_BUFFER6 = 0x882B
1439
+ GL_DRAW_BUFFER7 = 0x882C
1440
+ GL_DRAW_BUFFER8 = 0x882D
1441
+ GL_DRAW_BUFFER9 = 0x882E
1442
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
1443
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
1444
+ GL_DRAW_INDIRECT_BUFFER = 0x8F3F
1445
+ GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
1446
+ GL_DRAW_PIXEL_TOKEN = 0x0705
1447
+ GL_DST_ALPHA = 0x0304
1448
+ GL_DST_COLOR = 0x0306
1449
+ GL_DYNAMIC_COPY = 0x88EA
1450
+ GL_DYNAMIC_DRAW = 0x88E8
1451
+ GL_DYNAMIC_READ = 0x88E9
1452
+ GL_DYNAMIC_STORAGE_BIT = 0x0100
1453
+ GL_EDGE_FLAG = 0x0B43
1454
+ GL_EDGE_FLAG_ARRAY = 0x8079
1455
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
1456
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
1457
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
1458
+ GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
1459
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
1460
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
1461
+ GL_EMISSION = 0x1600
1462
+ GL_ENABLE_BIT = 0x00002000
1463
+ GL_EQUAL = 0x0202
1464
+ GL_EQUIV = 0x1509
1465
+ GL_EVAL_BIT = 0x00010000
1466
+ GL_EXP = 0x0800
1467
+ GL_EXP2 = 0x0801
1468
+ GL_EXTENSIONS = 0x1F03
1469
+ GL_EYE_LINEAR = 0x2400
1470
+ GL_EYE_PLANE = 0x2502
1471
+ GL_FALSE = 0
1472
+ GL_FASTEST = 0x1101
1473
+ GL_FEEDBACK = 0x1C01
1474
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
1475
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
1476
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
1477
+ GL_FILL = 0x1B02
1478
+ GL_FILTER = 0x829A
1479
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D
1480
+ GL_FIXED = 0x140C
1481
+ GL_FIXED_ONLY = 0x891D
1482
+ GL_FLAT = 0x1D00
1483
+ GL_FLOAT = 0x1406
1484
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
1485
+ GL_FLOAT_MAT2 = 0x8B5A
1486
+ GL_FLOAT_MAT2x3 = 0x8B65
1487
+ GL_FLOAT_MAT2x4 = 0x8B66
1488
+ GL_FLOAT_MAT3 = 0x8B5B
1489
+ GL_FLOAT_MAT3x2 = 0x8B67
1490
+ GL_FLOAT_MAT3x4 = 0x8B68
1491
+ GL_FLOAT_MAT4 = 0x8B5C
1492
+ GL_FLOAT_MAT4x2 = 0x8B69
1493
+ GL_FLOAT_MAT4x3 = 0x8B6A
1494
+ GL_FLOAT_VEC2 = 0x8B50
1495
+ GL_FLOAT_VEC3 = 0x8B51
1496
+ GL_FLOAT_VEC4 = 0x8B52
1497
+ GL_FOG = 0x0B60
1498
+ GL_FOG_BIT = 0x00000080
1499
+ GL_FOG_COLOR = 0x0B66
1500
+ GL_FOG_COORD = 0x8451
1501
+ GL_FOG_COORDINATE = 0x8451
1502
+ GL_FOG_COORDINATE_ARRAY = 0x8457
1503
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D
1504
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
1505
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
1506
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
1507
+ GL_FOG_COORDINATE_SOURCE = 0x8450
1508
+ GL_FOG_COORD_ARRAY = 0x8457
1509
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
1510
+ GL_FOG_COORD_ARRAY_POINTER = 0x8456
1511
+ GL_FOG_COORD_ARRAY_STRIDE = 0x8455
1512
+ GL_FOG_COORD_ARRAY_TYPE = 0x8454
1513
+ GL_FOG_COORD_SRC = 0x8450
1514
+ GL_FOG_DENSITY = 0x0B62
1515
+ GL_FOG_END = 0x0B64
1516
+ GL_FOG_HINT = 0x0C54
1517
+ GL_FOG_INDEX = 0x0B61
1518
+ GL_FOG_MODE = 0x0B65
1519
+ GL_FOG_START = 0x0B63
1520
+ GL_FRACTIONAL_EVEN = 0x8E7C
1521
+ GL_FRACTIONAL_ODD = 0x8E7B
1522
+ GL_FRAGMENT_DEPTH = 0x8452
1523
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D
1524
+ GL_FRAGMENT_SHADER = 0x8B30
1525
+ GL_FRAGMENT_SHADER_BIT = 0x00000002
1526
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
1527
+ GL_FRAGMENT_SUBROUTINE = 0x92EC
1528
+ GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2
1529
+ GL_FRAGMENT_TEXTURE = 0x829F
1530
+ GL_FRAMEBUFFER = 0x8D40
1531
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
1532
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
1533
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
1534
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
1535
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
1536
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
1537
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
1538
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
1539
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
1540
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
1541
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
1542
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
1543
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
1544
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
1545
+ GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
1546
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
1547
+ GL_FRAMEBUFFER_BLEND = 0x828B
1548
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
1549
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
1550
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
1551
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
1552
+ GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312
1553
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
1554
+ GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
1555
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
1556
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB
1557
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
1558
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
1559
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
1560
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC
1561
+ GL_FRAMEBUFFER_RENDERABLE = 0x8289
1562
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A
1563
+ GL_FRAMEBUFFER_SRGB = 0x8DB9
1564
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
1565
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
1566
+ GL_FRONT = 0x0404
1567
+ GL_FRONT_AND_BACK = 0x0408
1568
+ GL_FRONT_FACE = 0x0B46
1569
+ GL_FRONT_LEFT = 0x0400
1570
+ GL_FRONT_RIGHT = 0x0401
1571
+ GL_FULL_SUPPORT = 0x82B7
1572
+ GL_FUNC_ADD = 0x8006
1573
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
1574
+ GL_FUNC_SUBTRACT = 0x800A
1575
+ GL_GENERATE_MIPMAP = 0x8191
1576
+ GL_GENERATE_MIPMAP_HINT = 0x8192
1577
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
1578
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
1579
+ GL_GEOMETRY_SHADER = 0x8DD9
1580
+ GL_GEOMETRY_SHADER_BIT = 0x00000004
1581
+ GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F
1582
+ GL_GEOMETRY_SUBROUTINE = 0x92EB
1583
+ GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1
1584
+ GL_GEOMETRY_TEXTURE = 0x829E
1585
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
1586
+ GL_GEQUAL = 0x0206
1587
+ GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291
1588
+ GL_GET_TEXTURE_IMAGE_TYPE = 0x8292
1589
+ GL_GREATER = 0x0204
1590
+ GL_GREEN = 0x1904
1591
+ GL_GREEN_BIAS = 0x0D19
1592
+ GL_GREEN_BITS = 0x0D53
1593
+ GL_GREEN_INTEGER = 0x8D95
1594
+ GL_GREEN_SCALE = 0x0D18
1595
+ GL_GUILTY_CONTEXT_RESET = 0x8253
1596
+ GL_HALF_FLOAT = 0x140B
1597
+ GL_HIGH_FLOAT = 0x8DF2
1598
+ GL_HIGH_INT = 0x8DF5
1599
+ GL_HINT_BIT = 0x00008000
1600
+ GL_IMAGE_1D = 0x904C
1601
+ GL_IMAGE_1D_ARRAY = 0x9052
1602
+ GL_IMAGE_2D = 0x904D
1603
+ GL_IMAGE_2D_ARRAY = 0x9053
1604
+ GL_IMAGE_2D_MULTISAMPLE = 0x9055
1605
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056
1606
+ GL_IMAGE_2D_RECT = 0x904F
1607
+ GL_IMAGE_3D = 0x904E
1608
+ GL_IMAGE_BINDING_ACCESS = 0x8F3E
1609
+ GL_IMAGE_BINDING_FORMAT = 0x906E
1610
+ GL_IMAGE_BINDING_LAYER = 0x8F3D
1611
+ GL_IMAGE_BINDING_LAYERED = 0x8F3C
1612
+ GL_IMAGE_BINDING_LEVEL = 0x8F3B
1613
+ GL_IMAGE_BINDING_NAME = 0x8F3A
1614
+ GL_IMAGE_BUFFER = 0x9051
1615
+ GL_IMAGE_CLASS_10_10_10_2 = 0x82C3
1616
+ GL_IMAGE_CLASS_11_11_10 = 0x82C2
1617
+ GL_IMAGE_CLASS_1_X_16 = 0x82BE
1618
+ GL_IMAGE_CLASS_1_X_32 = 0x82BB
1619
+ GL_IMAGE_CLASS_1_X_8 = 0x82C1
1620
+ GL_IMAGE_CLASS_2_X_16 = 0x82BD
1621
+ GL_IMAGE_CLASS_2_X_32 = 0x82BA
1622
+ GL_IMAGE_CLASS_2_X_8 = 0x82C0
1623
+ GL_IMAGE_CLASS_4_X_16 = 0x82BC
1624
+ GL_IMAGE_CLASS_4_X_32 = 0x82B9
1625
+ GL_IMAGE_CLASS_4_X_8 = 0x82BF
1626
+ GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8
1627
+ GL_IMAGE_CUBE = 0x9050
1628
+ GL_IMAGE_CUBE_MAP_ARRAY = 0x9054
1629
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
1630
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
1631
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
1632
+ GL_IMAGE_PIXEL_FORMAT = 0x82A9
1633
+ GL_IMAGE_PIXEL_TYPE = 0x82AA
1634
+ GL_IMAGE_TEXEL_SIZE = 0x82A7
1635
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
1636
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
1637
+ GL_INCR = 0x1E02
1638
+ GL_INCR_WRAP = 0x8507
1639
+ GL_INDEX = 0x8222
1640
+ GL_INDEX_ARRAY = 0x8077
1641
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
1642
+ GL_INDEX_ARRAY_POINTER = 0x8091
1643
+ GL_INDEX_ARRAY_STRIDE = 0x8086
1644
+ GL_INDEX_ARRAY_TYPE = 0x8085
1645
+ GL_INDEX_BITS = 0x0D51
1646
+ GL_INDEX_CLEAR_VALUE = 0x0C20
1647
+ GL_INDEX_LOGIC_OP = 0x0BF1
1648
+ GL_INDEX_MODE = 0x0C30
1649
+ GL_INDEX_OFFSET = 0x0D13
1650
+ GL_INDEX_SHIFT = 0x0D12
1651
+ GL_INDEX_WRITEMASK = 0x0C21
1652
+ GL_INFO_LOG_LENGTH = 0x8B84
1653
+ GL_INNOCENT_CONTEXT_RESET = 0x8254
1654
+ GL_INT = 0x1404
1655
+ GL_INTENSITY = 0x8049
1656
+ GL_INTENSITY12 = 0x804C
1657
+ GL_INTENSITY16 = 0x804D
1658
+ GL_INTENSITY4 = 0x804A
1659
+ GL_INTENSITY8 = 0x804B
1660
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
1661
+ GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274
1662
+ GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B
1663
+ GL_INTERNALFORMAT_BLUE_SIZE = 0x8273
1664
+ GL_INTERNALFORMAT_BLUE_TYPE = 0x827A
1665
+ GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275
1666
+ GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C
1667
+ GL_INTERNALFORMAT_GREEN_SIZE = 0x8272
1668
+ GL_INTERNALFORMAT_GREEN_TYPE = 0x8279
1669
+ GL_INTERNALFORMAT_PREFERRED = 0x8270
1670
+ GL_INTERNALFORMAT_RED_SIZE = 0x8271
1671
+ GL_INTERNALFORMAT_RED_TYPE = 0x8278
1672
+ GL_INTERNALFORMAT_SHARED_SIZE = 0x8277
1673
+ GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276
1674
+ GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D
1675
+ GL_INTERNALFORMAT_SUPPORTED = 0x826F
1676
+ GL_INTERPOLATE = 0x8575
1677
+ GL_INT_2_10_10_10_REV = 0x8D9F
1678
+ GL_INT_IMAGE_1D = 0x9057
1679
+ GL_INT_IMAGE_1D_ARRAY = 0x905D
1680
+ GL_INT_IMAGE_2D = 0x9058
1681
+ GL_INT_IMAGE_2D_ARRAY = 0x905E
1682
+ GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060
1683
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061
1684
+ GL_INT_IMAGE_2D_RECT = 0x905A
1685
+ GL_INT_IMAGE_3D = 0x9059
1686
+ GL_INT_IMAGE_BUFFER = 0x905C
1687
+ GL_INT_IMAGE_CUBE = 0x905B
1688
+ GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F
1689
+ GL_INT_SAMPLER_1D = 0x8DC9
1690
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
1691
+ GL_INT_SAMPLER_2D = 0x8DCA
1692
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
1693
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
1694
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C
1695
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
1696
+ GL_INT_SAMPLER_3D = 0x8DCB
1697
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
1698
+ GL_INT_SAMPLER_CUBE = 0x8DCC
1699
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
1700
+ GL_INT_VEC2 = 0x8B53
1701
+ GL_INT_VEC3 = 0x8B54
1702
+ GL_INT_VEC4 = 0x8B55
1703
+ GL_INVALID_ENUM = 0x0500
1704
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
1705
+ GL_INVALID_INDEX = 0xFFFFFFFF
1706
+ GL_INVALID_OPERATION = 0x0502
1707
+ GL_INVALID_VALUE = 0x0501
1708
+ GL_INVERT = 0x150A
1709
+ GL_ISOLINES = 0x8E7A
1710
+ GL_IS_PER_PATCH = 0x92E7
1711
+ GL_IS_ROW_MAJOR = 0x9300
1712
+ GL_KEEP = 0x1E00
1713
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E
1714
+ GL_LAYER_PROVOKING_VERTEX = 0x825E
1715
+ GL_LEFT = 0x0406
1716
+ GL_LEQUAL = 0x0203
1717
+ GL_LESS = 0x0201
1718
+ GL_LIGHT0 = 0x4000
1719
+ GL_LIGHT1 = 0x4001
1720
+ GL_LIGHT2 = 0x4002
1721
+ GL_LIGHT3 = 0x4003
1722
+ GL_LIGHT4 = 0x4004
1723
+ GL_LIGHT5 = 0x4005
1724
+ GL_LIGHT6 = 0x4006
1725
+ GL_LIGHT7 = 0x4007
1726
+ GL_LIGHTING = 0x0B50
1727
+ GL_LIGHTING_BIT = 0x00000040
1728
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
1729
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
1730
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
1731
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
1732
+ GL_LINE = 0x1B01
1733
+ GL_LINEAR = 0x2601
1734
+ GL_LINEAR_ATTENUATION = 0x1208
1735
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
1736
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
1737
+ GL_LINES = 0x0001
1738
+ GL_LINES_ADJACENCY = 0x000A
1739
+ GL_LINE_BIT = 0x00000004
1740
+ GL_LINE_LOOP = 0x0002
1741
+ GL_LINE_RESET_TOKEN = 0x0707
1742
+ GL_LINE_SMOOTH = 0x0B20
1743
+ GL_LINE_SMOOTH_HINT = 0x0C52
1744
+ GL_LINE_STIPPLE = 0x0B24
1745
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
1746
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
1747
+ GL_LINE_STRIP = 0x0003
1748
+ GL_LINE_STRIP_ADJACENCY = 0x000B
1749
+ GL_LINE_TOKEN = 0x0702
1750
+ GL_LINE_WIDTH = 0x0B21
1751
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
1752
+ GL_LINE_WIDTH_RANGE = 0x0B22
1753
+ GL_LINK_STATUS = 0x8B82
1754
+ GL_LIST_BASE = 0x0B32
1755
+ GL_LIST_BIT = 0x00020000
1756
+ GL_LIST_INDEX = 0x0B33
1757
+ GL_LIST_MODE = 0x0B30
1758
+ GL_LOAD = 0x0101
1759
+ GL_LOCATION = 0x930E
1760
+ GL_LOCATION_COMPONENT = 0x934A
1761
+ GL_LOCATION_INDEX = 0x930F
1762
+ GL_LOGIC_OP = 0x0BF1
1763
+ GL_LOGIC_OP_MODE = 0x0BF0
1764
+ GL_LOSE_CONTEXT_ON_RESET = 0x8252
1765
+ GL_LOWER_LEFT = 0x8CA1
1766
+ GL_LOW_FLOAT = 0x8DF0
1767
+ GL_LOW_INT = 0x8DF3
1768
+ GL_LUMINANCE = 0x1909
1769
+ GL_LUMINANCE12 = 0x8041
1770
+ GL_LUMINANCE12_ALPHA12 = 0x8047
1771
+ GL_LUMINANCE12_ALPHA4 = 0x8046
1772
+ GL_LUMINANCE16 = 0x8042
1773
+ GL_LUMINANCE16_ALPHA16 = 0x8048
1774
+ GL_LUMINANCE4 = 0x803F
1775
+ GL_LUMINANCE4_ALPHA4 = 0x8043
1776
+ GL_LUMINANCE6_ALPHA2 = 0x8044
1777
+ GL_LUMINANCE8 = 0x8040
1778
+ GL_LUMINANCE8_ALPHA8 = 0x8045
1779
+ GL_LUMINANCE_ALPHA = 0x190A
1780
+ GL_MAJOR_VERSION = 0x821B
1781
+ GL_MANUAL_GENERATE_MIPMAP = 0x8294
1782
+ GL_MAP1_COLOR_4 = 0x0D90
1783
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
1784
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
1785
+ GL_MAP1_INDEX = 0x0D91
1786
+ GL_MAP1_NORMAL = 0x0D92
1787
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
1788
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
1789
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
1790
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
1791
+ GL_MAP1_VERTEX_3 = 0x0D97
1792
+ GL_MAP1_VERTEX_4 = 0x0D98
1793
+ GL_MAP2_COLOR_4 = 0x0DB0
1794
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
1795
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
1796
+ GL_MAP2_INDEX = 0x0DB1
1797
+ GL_MAP2_NORMAL = 0x0DB2
1798
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
1799
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
1800
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
1801
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
1802
+ GL_MAP2_VERTEX_3 = 0x0DB7
1803
+ GL_MAP2_VERTEX_4 = 0x0DB8
1804
+ GL_MAP_COHERENT_BIT = 0x0080
1805
+ GL_MAP_COLOR = 0x0D10
1806
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
1807
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
1808
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
1809
+ GL_MAP_PERSISTENT_BIT = 0x0040
1810
+ GL_MAP_READ_BIT = 0x0001
1811
+ GL_MAP_STENCIL = 0x0D11
1812
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
1813
+ GL_MAP_WRITE_BIT = 0x0002
1814
+ GL_MATRIX_MODE = 0x0BA0
1815
+ GL_MATRIX_STRIDE = 0x92FF
1816
+ GL_MAX = 0x8008
1817
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
1818
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
1819
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
1820
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
1821
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
1822
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
1823
+ GL_MAX_CLIP_DISTANCES = 0x0D32
1824
+ GL_MAX_CLIP_PLANES = 0x0D32
1825
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
1826
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
1827
+ GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
1828
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
1829
+ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA
1830
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
1831
+ GL_MAX_COMBINED_DIMENSIONS = 0x8282
1832
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
1833
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32
1834
+ GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
1835
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39
1836
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
1837
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
1838
+ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E
1839
+ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F
1840
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
1841
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
1842
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
1843
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
1844
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
1845
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
1846
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
1847
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
1848
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
1849
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
1850
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
1851
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
1852
+ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
1853
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
1854
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1855
+ GL_MAX_CULL_DISTANCES = 0x82F9
1856
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
1857
+ GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
1858
+ GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
1859
+ GL_MAX_DEPTH = 0x8280
1860
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
1861
+ GL_MAX_DRAW_BUFFERS = 0x8824
1862
+ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC
1863
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
1864
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
1865
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
1866
+ GL_MAX_EVAL_ORDER = 0x0D30
1867
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
1868
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
1869
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
1870
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
1871
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C
1872
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
1873
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
1874
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
1875
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
1876
+ GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
1877
+ GL_MAX_FRAMEBUFFER_LAYERS = 0x9317
1878
+ GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
1879
+ GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
1880
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5
1881
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF
1882
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD
1883
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
1884
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
1885
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
1886
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A
1887
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7
1888
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
1889
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
1890
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C
1891
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
1892
+ GL_MAX_HEIGHT = 0x827F
1893
+ GL_MAX_IMAGE_SAMPLES = 0x906D
1894
+ GL_MAX_IMAGE_UNITS = 0x8F38
1895
+ GL_MAX_INTEGER_SAMPLES = 0x9110
1896
+ GL_MAX_LABEL_LENGTH = 0x82E8
1897
+ GL_MAX_LAYERS = 0x8281
1898
+ GL_MAX_LIGHTS = 0x0D31
1899
+ GL_MAX_LIST_NESTING = 0x0B31
1900
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
1901
+ GL_MAX_NAME_LENGTH = 0x92F6
1902
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
1903
+ GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
1904
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8
1905
+ GL_MAX_PATCH_VERTICES = 0x8E7D
1906
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
1907
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
1908
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
1909
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
1910
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
1911
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
1912
+ GL_MAX_SAMPLES = 0x8D57
1913
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
1914
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
1915
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
1916
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
1917
+ GL_MAX_SUBROUTINES = 0x8DE7
1918
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8
1919
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3
1920
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD
1921
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB
1922
+ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C
1923
+ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83
1924
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8
1925
+ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81
1926
+ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85
1927
+ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89
1928
+ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F
1929
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4
1930
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE
1931
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC
1932
+ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D
1933
+ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86
1934
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9
1935
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82
1936
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A
1937
+ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80
1938
+ GL_MAX_TESS_GEN_LEVEL = 0x8E7E
1939
+ GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84
1940
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
1941
+ GL_MAX_TEXTURE_COORDS = 0x8871
1942
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
1943
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
1944
+ GL_MAX_TEXTURE_SIZE = 0x0D33
1945
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
1946
+ GL_MAX_TEXTURE_UNITS = 0x84E2
1947
+ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
1948
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
1949
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
1950
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
1951
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
1952
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
1953
+ GL_MAX_UNIFORM_LOCATIONS = 0x826E
1954
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
1955
+ GL_MAX_VARYING_FLOATS = 0x8B4B
1956
+ GL_MAX_VARYING_VECTORS = 0x8DFC
1957
+ GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
1958
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
1959
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
1960
+ GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
1961
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
1962
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
1963
+ GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
1964
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
1965
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
1966
+ GL_MAX_VERTEX_STREAMS = 0x8E71
1967
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
1968
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
1969
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
1970
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
1971
+ GL_MAX_VIEWPORTS = 0x825B
1972
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
1973
+ GL_MAX_WIDTH = 0x827E
1974
+ GL_MEDIUM_FLOAT = 0x8DF1
1975
+ GL_MEDIUM_INT = 0x8DF4
1976
+ GL_MIN = 0x8007
1977
+ GL_MINOR_VERSION = 0x821C
1978
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B
1979
+ GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC
1980
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
1981
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
1982
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
1983
+ GL_MIPMAP = 0x8293
1984
+ GL_MIRRORED_REPEAT = 0x8370
1985
+ GL_MIRROR_CLAMP_TO_EDGE = 0x8743
1986
+ GL_MODELVIEW = 0x1700
1987
+ GL_MODELVIEW_MATRIX = 0x0BA6
1988
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
1989
+ GL_MODULATE = 0x2100
1990
+ GL_MULT = 0x0103
1991
+ GL_MULTISAMPLE = 0x809D
1992
+ GL_MULTISAMPLE_BIT = 0x20000000
1993
+ GL_N3F_V3F = 0x2A25
1994
+ GL_NAME_LENGTH = 0x92F9
1995
+ GL_NAME_STACK_DEPTH = 0x0D70
1996
+ GL_NAND = 0x150E
1997
+ GL_NEAREST = 0x2600
1998
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
1999
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
2000
+ GL_NEGATIVE_ONE_TO_ONE = 0x935E
2001
+ GL_NEVER = 0x0200
2002
+ GL_NICEST = 0x1102
2003
+ GL_NONE = 0
2004
+ GL_NOOP = 0x1505
2005
+ GL_NOR = 0x1508
2006
+ GL_NORMALIZE = 0x0BA1
2007
+ GL_NORMAL_ARRAY = 0x8075
2008
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
2009
+ GL_NORMAL_ARRAY_POINTER = 0x808F
2010
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
2011
+ GL_NORMAL_ARRAY_TYPE = 0x807E
2012
+ GL_NORMAL_MAP = 0x8511
2013
+ GL_NOTEQUAL = 0x0205
2014
+ GL_NO_ERROR = 0
2015
+ GL_NO_RESET_NOTIFICATION = 0x8261
2016
+ GL_NUM_ACTIVE_VARIABLES = 0x9304
2017
+ GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A
2018
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
2019
+ GL_NUM_EXTENSIONS = 0x821D
2020
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
2021
+ GL_NUM_SAMPLE_COUNTS = 0x9380
2022
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
2023
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
2024
+ GL_OBJECT_LINEAR = 0x2401
2025
+ GL_OBJECT_PLANE = 0x2501
2026
+ GL_OBJECT_TYPE = 0x9112
2027
+ GL_OFFSET = 0x92FC
2028
+ GL_ONE = 1
2029
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
2030
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
2031
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
2032
+ GL_ONE_MINUS_DST_COLOR = 0x0307
2033
+ GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
2034
+ GL_ONE_MINUS_SRC1_COLOR = 0x88FA
2035
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
2036
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
2037
+ GL_OPERAND0_ALPHA = 0x8598
2038
+ GL_OPERAND0_RGB = 0x8590
2039
+ GL_OPERAND1_ALPHA = 0x8599
2040
+ GL_OPERAND1_RGB = 0x8591
2041
+ GL_OPERAND2_ALPHA = 0x859A
2042
+ GL_OPERAND2_RGB = 0x8592
2043
+ GL_OR = 0x1507
2044
+ GL_ORDER = 0x0A01
2045
+ GL_OR_INVERTED = 0x150D
2046
+ GL_OR_REVERSE = 0x150B
2047
+ GL_OUT_OF_MEMORY = 0x0505
2048
+ GL_PACK_ALIGNMENT = 0x0D05
2049
+ GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D
2050
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C
2051
+ GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E
2052
+ GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B
2053
+ GL_PACK_IMAGE_HEIGHT = 0x806C
2054
+ GL_PACK_LSB_FIRST = 0x0D01
2055
+ GL_PACK_ROW_LENGTH = 0x0D02
2056
+ GL_PACK_SKIP_IMAGES = 0x806B
2057
+ GL_PACK_SKIP_PIXELS = 0x0D04
2058
+ GL_PACK_SKIP_ROWS = 0x0D03
2059
+ GL_PACK_SWAP_BYTES = 0x0D00
2060
+ GL_PASS_THROUGH_TOKEN = 0x0700
2061
+ GL_PATCHES = 0x000E
2062
+ GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73
2063
+ GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74
2064
+ GL_PATCH_VERTICES = 0x8E72
2065
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
2066
+ GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
2067
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
2068
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
2069
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
2070
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
2071
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
2072
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
2073
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
2074
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
2075
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
2076
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
2077
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
2078
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
2079
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
2080
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
2081
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
2082
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
2083
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
2084
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
2085
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
2086
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
2087
+ GL_PIXEL_MODE_BIT = 0x00000020
2088
+ GL_PIXEL_PACK_BUFFER = 0x88EB
2089
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
2090
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
2091
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
2092
+ GL_POINT = 0x1B00
2093
+ GL_POINTS = 0x0000
2094
+ GL_POINT_BIT = 0x00000002
2095
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
2096
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
2097
+ GL_POINT_SIZE = 0x0B11
2098
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
2099
+ GL_POINT_SIZE_MAX = 0x8127
2100
+ GL_POINT_SIZE_MIN = 0x8126
2101
+ GL_POINT_SIZE_RANGE = 0x0B12
2102
+ GL_POINT_SMOOTH = 0x0B10
2103
+ GL_POINT_SMOOTH_HINT = 0x0C51
2104
+ GL_POINT_SPRITE = 0x8861
2105
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
2106
+ GL_POINT_TOKEN = 0x0701
2107
+ GL_POLYGON = 0x0009
2108
+ GL_POLYGON_BIT = 0x00000008
2109
+ GL_POLYGON_MODE = 0x0B40
2110
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
2111
+ GL_POLYGON_OFFSET_FILL = 0x8037
2112
+ GL_POLYGON_OFFSET_LINE = 0x2A02
2113
+ GL_POLYGON_OFFSET_POINT = 0x2A01
2114
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
2115
+ GL_POLYGON_SMOOTH = 0x0B41
2116
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
2117
+ GL_POLYGON_STIPPLE = 0x0B42
2118
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
2119
+ GL_POLYGON_TOKEN = 0x0703
2120
+ GL_POSITION = 0x1203
2121
+ GL_PREVIOUS = 0x8578
2122
+ GL_PRIMARY_COLOR = 0x8577
2123
+ GL_PRIMITIVES_GENERATED = 0x8C87
2124
+ GL_PRIMITIVE_RESTART = 0x8F9D
2125
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
2126
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
2127
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
2128
+ GL_PROGRAM = 0x82E2
2129
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
2130
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
2131
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
2132
+ GL_PROGRAM_INPUT = 0x92E3
2133
+ GL_PROGRAM_OUTPUT = 0x92E4
2134
+ GL_PROGRAM_PIPELINE = 0x82E4
2135
+ GL_PROGRAM_PIPELINE_BINDING = 0x825A
2136
+ GL_PROGRAM_POINT_SIZE = 0x8642
2137
+ GL_PROGRAM_SEPARABLE = 0x8258
2138
+ GL_PROJECTION = 0x1701
2139
+ GL_PROJECTION_MATRIX = 0x0BA7
2140
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
2141
+ GL_PROVOKING_VERTEX = 0x8E4F
2142
+ GL_PROXY_TEXTURE_1D = 0x8063
2143
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
2144
+ GL_PROXY_TEXTURE_2D = 0x8064
2145
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
2146
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101
2147
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103
2148
+ GL_PROXY_TEXTURE_3D = 0x8070
2149
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
2150
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
2151
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
2152
+ GL_Q = 0x2003
2153
+ GL_QUADRATIC_ATTENUATION = 0x1209
2154
+ GL_QUADS = 0x0007
2155
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
2156
+ GL_QUAD_STRIP = 0x0008
2157
+ GL_QUERY = 0x82E3
2158
+ GL_QUERY_BUFFER = 0x9192
2159
+ GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
2160
+ GL_QUERY_BUFFER_BINDING = 0x9193
2161
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
2162
+ GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A
2163
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
2164
+ GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19
2165
+ GL_QUERY_COUNTER_BITS = 0x8864
2166
+ GL_QUERY_NO_WAIT = 0x8E14
2167
+ GL_QUERY_NO_WAIT_INVERTED = 0x8E18
2168
+ GL_QUERY_RESULT = 0x8866
2169
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
2170
+ GL_QUERY_RESULT_NO_WAIT = 0x9194
2171
+ GL_QUERY_TARGET = 0x82EA
2172
+ GL_QUERY_WAIT = 0x8E13
2173
+ GL_QUERY_WAIT_INVERTED = 0x8E17
2174
+ GL_R = 0x2002
2175
+ GL_R11F_G11F_B10F = 0x8C3A
2176
+ GL_R16 = 0x822A
2177
+ GL_R16F = 0x822D
2178
+ GL_R16I = 0x8233
2179
+ GL_R16UI = 0x8234
2180
+ GL_R16_SNORM = 0x8F98
2181
+ GL_R32F = 0x822E
2182
+ GL_R32I = 0x8235
2183
+ GL_R32UI = 0x8236
2184
+ GL_R3_G3_B2 = 0x2A10
2185
+ GL_R8 = 0x8229
2186
+ GL_R8I = 0x8231
2187
+ GL_R8UI = 0x8232
2188
+ GL_R8_SNORM = 0x8F94
2189
+ GL_RASTERIZER_DISCARD = 0x8C89
2190
+ GL_READ_BUFFER = 0x0C02
2191
+ GL_READ_FRAMEBUFFER = 0x8CA8
2192
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
2193
+ GL_READ_ONLY = 0x88B8
2194
+ GL_READ_PIXELS = 0x828C
2195
+ GL_READ_PIXELS_FORMAT = 0x828D
2196
+ GL_READ_PIXELS_TYPE = 0x828E
2197
+ GL_READ_WRITE = 0x88BA
2198
+ GL_RED = 0x1903
2199
+ GL_RED_BIAS = 0x0D15
2200
+ GL_RED_BITS = 0x0D52
2201
+ GL_RED_INTEGER = 0x8D94
2202
+ GL_RED_SCALE = 0x0D14
2203
+ GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
2204
+ GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
2205
+ GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309
2206
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307
2207
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308
2208
+ GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
2209
+ GL_REFLECTION_MAP = 0x8512
2210
+ GL_RENDER = 0x1C00
2211
+ GL_RENDERBUFFER = 0x8D41
2212
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
2213
+ GL_RENDERBUFFER_BINDING = 0x8CA7
2214
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
2215
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
2216
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
2217
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
2218
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
2219
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
2220
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
2221
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
2222
+ GL_RENDERBUFFER_WIDTH = 0x8D42
2223
+ GL_RENDERER = 0x1F01
2224
+ GL_RENDER_MODE = 0x0C40
2225
+ GL_REPEAT = 0x2901
2226
+ GL_REPLACE = 0x1E01
2227
+ GL_RESCALE_NORMAL = 0x803A
2228
+ GL_RESET_NOTIFICATION_STRATEGY = 0x8256
2229
+ GL_RETURN = 0x0102
2230
+ GL_RG = 0x8227
2231
+ GL_RG16 = 0x822C
2232
+ GL_RG16F = 0x822F
2233
+ GL_RG16I = 0x8239
2234
+ GL_RG16UI = 0x823A
2235
+ GL_RG16_SNORM = 0x8F99
2236
+ GL_RG32F = 0x8230
2237
+ GL_RG32I = 0x823B
2238
+ GL_RG32UI = 0x823C
2239
+ GL_RG8 = 0x822B
2240
+ GL_RG8I = 0x8237
2241
+ GL_RG8UI = 0x8238
2242
+ GL_RG8_SNORM = 0x8F95
2243
+ GL_RGB = 0x1907
2244
+ GL_RGB10 = 0x8052
2245
+ GL_RGB10_A2 = 0x8059
2246
+ GL_RGB10_A2UI = 0x906F
2247
+ GL_RGB12 = 0x8053
2248
+ GL_RGB16 = 0x8054
2249
+ GL_RGB16F = 0x881B
2250
+ GL_RGB16I = 0x8D89
2251
+ GL_RGB16UI = 0x8D77
2252
+ GL_RGB16_SNORM = 0x8F9A
2253
+ GL_RGB32F = 0x8815
2254
+ GL_RGB32I = 0x8D83
2255
+ GL_RGB32UI = 0x8D71
2256
+ GL_RGB4 = 0x804F
2257
+ GL_RGB5 = 0x8050
2258
+ GL_RGB565 = 0x8D62
2259
+ GL_RGB5_A1 = 0x8057
2260
+ GL_RGB8 = 0x8051
2261
+ GL_RGB8I = 0x8D8F
2262
+ GL_RGB8UI = 0x8D7D
2263
+ GL_RGB8_SNORM = 0x8F96
2264
+ GL_RGB9_E5 = 0x8C3D
2265
+ GL_RGBA = 0x1908
2266
+ GL_RGBA12 = 0x805A
2267
+ GL_RGBA16 = 0x805B
2268
+ GL_RGBA16F = 0x881A
2269
+ GL_RGBA16I = 0x8D88
2270
+ GL_RGBA16UI = 0x8D76
2271
+ GL_RGBA16_SNORM = 0x8F9B
2272
+ GL_RGBA2 = 0x8055
2273
+ GL_RGBA32F = 0x8814
2274
+ GL_RGBA32I = 0x8D82
2275
+ GL_RGBA32UI = 0x8D70
2276
+ GL_RGBA4 = 0x8056
2277
+ GL_RGBA8 = 0x8058
2278
+ GL_RGBA8I = 0x8D8E
2279
+ GL_RGBA8UI = 0x8D7C
2280
+ GL_RGBA8_SNORM = 0x8F97
2281
+ GL_RGBA_INTEGER = 0x8D99
2282
+ GL_RGBA_MODE = 0x0C31
2283
+ GL_RGB_INTEGER = 0x8D98
2284
+ GL_RGB_SCALE = 0x8573
2285
+ GL_RG_INTEGER = 0x8228
2286
+ GL_RIGHT = 0x0407
2287
+ GL_S = 0x2000
2288
+ GL_SAMPLER = 0x82E6
2289
+ GL_SAMPLER_1D = 0x8B5D
2290
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
2291
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
2292
+ GL_SAMPLER_1D_SHADOW = 0x8B61
2293
+ GL_SAMPLER_2D = 0x8B5E
2294
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
2295
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
2296
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108
2297
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B
2298
+ GL_SAMPLER_2D_RECT = 0x8B63
2299
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
2300
+ GL_SAMPLER_2D_SHADOW = 0x8B62
2301
+ GL_SAMPLER_3D = 0x8B5F
2302
+ GL_SAMPLER_BINDING = 0x8919
2303
+ GL_SAMPLER_BUFFER = 0x8DC2
2304
+ GL_SAMPLER_CUBE = 0x8B60
2305
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
2306
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
2307
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
2308
+ GL_SAMPLES = 0x80A9
2309
+ GL_SAMPLES_PASSED = 0x8914
2310
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
2311
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
2312
+ GL_SAMPLE_BUFFERS = 0x80A8
2313
+ GL_SAMPLE_COVERAGE = 0x80A0
2314
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
2315
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
2316
+ GL_SAMPLE_MASK = 0x8E51
2317
+ GL_SAMPLE_MASK_VALUE = 0x8E52
2318
+ GL_SAMPLE_POSITION = 0x8E50
2319
+ GL_SAMPLE_SHADING = 0x8C36
2320
+ GL_SCISSOR_BIT = 0x00080000
2321
+ GL_SCISSOR_BOX = 0x0C10
2322
+ GL_SCISSOR_TEST = 0x0C11
2323
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
2324
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
2325
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
2326
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
2327
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
2328
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
2329
+ GL_SELECT = 0x1C02
2330
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
2331
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
2332
+ GL_SEPARATE_ATTRIBS = 0x8C8D
2333
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
2334
+ GL_SET = 0x150F
2335
+ GL_SHADER = 0x82E1
2336
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
2337
+ GL_SHADER_COMPILER = 0x8DFA
2338
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
2339
+ GL_SHADER_IMAGE_ATOMIC = 0x82A6
2340
+ GL_SHADER_IMAGE_LOAD = 0x82A4
2341
+ GL_SHADER_IMAGE_STORE = 0x82A5
2342
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
2343
+ GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
2344
+ GL_SHADER_STORAGE_BLOCK = 0x92E6
2345
+ GL_SHADER_STORAGE_BUFFER = 0x90D2
2346
+ GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
2347
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
2348
+ GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
2349
+ GL_SHADER_STORAGE_BUFFER_START = 0x90D4
2350
+ GL_SHADER_TYPE = 0x8B4F
2351
+ GL_SHADE_MODEL = 0x0B54
2352
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
2353
+ GL_SHININESS = 0x1601
2354
+ GL_SHORT = 0x1402
2355
+ GL_SIGNALED = 0x9119
2356
+ GL_SIGNED_NORMALIZED = 0x8F9C
2357
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC
2358
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE
2359
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD
2360
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF
2361
+ GL_SINGLE_COLOR = 0x81F9
2362
+ GL_SLUMINANCE = 0x8C46
2363
+ GL_SLUMINANCE8 = 0x8C47
2364
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
2365
+ GL_SLUMINANCE_ALPHA = 0x8C44
2366
+ GL_SMOOTH = 0x1D01
2367
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
2368
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
2369
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
2370
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
2371
+ GL_SOURCE0_ALPHA = 0x8588
2372
+ GL_SOURCE0_RGB = 0x8580
2373
+ GL_SOURCE1_ALPHA = 0x8589
2374
+ GL_SOURCE1_RGB = 0x8581
2375
+ GL_SOURCE2_ALPHA = 0x858A
2376
+ GL_SOURCE2_RGB = 0x8582
2377
+ GL_SPECULAR = 0x1202
2378
+ GL_SPHERE_MAP = 0x2402
2379
+ GL_SPOT_CUTOFF = 0x1206
2380
+ GL_SPOT_DIRECTION = 0x1204
2381
+ GL_SPOT_EXPONENT = 0x1205
2382
+ GL_SRC0_ALPHA = 0x8588
2383
+ GL_SRC0_RGB = 0x8580
2384
+ GL_SRC1_ALPHA = 0x8589
2385
+ GL_SRC1_COLOR = 0x88F9
2386
+ GL_SRC1_RGB = 0x8581
2387
+ GL_SRC2_ALPHA = 0x858A
2388
+ GL_SRC2_RGB = 0x8582
2389
+ GL_SRC_ALPHA = 0x0302
2390
+ GL_SRC_ALPHA_SATURATE = 0x0308
2391
+ GL_SRC_COLOR = 0x0300
2392
+ GL_SRGB = 0x8C40
2393
+ GL_SRGB8 = 0x8C41
2394
+ GL_SRGB8_ALPHA8 = 0x8C43
2395
+ GL_SRGB_ALPHA = 0x8C42
2396
+ GL_SRGB_READ = 0x8297
2397
+ GL_SRGB_WRITE = 0x8298
2398
+ GL_STACK_OVERFLOW = 0x0503
2399
+ GL_STACK_UNDERFLOW = 0x0504
2400
+ GL_STATIC_COPY = 0x88E6
2401
+ GL_STATIC_DRAW = 0x88E4
2402
+ GL_STATIC_READ = 0x88E5
2403
+ GL_STENCIL = 0x1802
2404
+ GL_STENCIL_ATTACHMENT = 0x8D20
2405
+ GL_STENCIL_BACK_FAIL = 0x8801
2406
+ GL_STENCIL_BACK_FUNC = 0x8800
2407
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
2408
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
2409
+ GL_STENCIL_BACK_REF = 0x8CA3
2410
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
2411
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
2412
+ GL_STENCIL_BITS = 0x0D57
2413
+ GL_STENCIL_BUFFER_BIT = 0x00000400
2414
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
2415
+ GL_STENCIL_COMPONENTS = 0x8285
2416
+ GL_STENCIL_FAIL = 0x0B94
2417
+ GL_STENCIL_FUNC = 0x0B92
2418
+ GL_STENCIL_INDEX = 0x1901
2419
+ GL_STENCIL_INDEX1 = 0x8D46
2420
+ GL_STENCIL_INDEX16 = 0x8D49
2421
+ GL_STENCIL_INDEX4 = 0x8D47
2422
+ GL_STENCIL_INDEX8 = 0x8D48
2423
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
2424
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
2425
+ GL_STENCIL_REF = 0x0B97
2426
+ GL_STENCIL_RENDERABLE = 0x8288
2427
+ GL_STENCIL_TEST = 0x0B90
2428
+ GL_STENCIL_VALUE_MASK = 0x0B93
2429
+ GL_STENCIL_WRITEMASK = 0x0B98
2430
+ GL_STEREO = 0x0C33
2431
+ GL_STREAM_COPY = 0x88E2
2432
+ GL_STREAM_DRAW = 0x88E0
2433
+ GL_STREAM_READ = 0x88E1
2434
+ GL_SUBPIXEL_BITS = 0x0D50
2435
+ GL_SUBTRACT = 0x84E7
2436
+ GL_SYNC_CONDITION = 0x9113
2437
+ GL_SYNC_FENCE = 0x9116
2438
+ GL_SYNC_FLAGS = 0x9115
2439
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
2440
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
2441
+ GL_SYNC_STATUS = 0x9114
2442
+ GL_T = 0x2001
2443
+ GL_T2F_C3F_V3F = 0x2A2A
2444
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
2445
+ GL_T2F_C4UB_V3F = 0x2A29
2446
+ GL_T2F_N3F_V3F = 0x2A2B
2447
+ GL_T2F_V3F = 0x2A27
2448
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
2449
+ GL_T4F_V4F = 0x2A28
2450
+ GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75
2451
+ GL_TESS_CONTROL_SHADER = 0x8E88
2452
+ GL_TESS_CONTROL_SHADER_BIT = 0x00000008
2453
+ GL_TESS_CONTROL_SUBROUTINE = 0x92E9
2454
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF
2455
+ GL_TESS_CONTROL_TEXTURE = 0x829C
2456
+ GL_TESS_EVALUATION_SHADER = 0x8E87
2457
+ GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
2458
+ GL_TESS_EVALUATION_SUBROUTINE = 0x92EA
2459
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0
2460
+ GL_TESS_EVALUATION_TEXTURE = 0x829D
2461
+ GL_TESS_GEN_MODE = 0x8E76
2462
+ GL_TESS_GEN_POINT_MODE = 0x8E79
2463
+ GL_TESS_GEN_SPACING = 0x8E77
2464
+ GL_TESS_GEN_VERTEX_ORDER = 0x8E78
2465
+ GL_TEXTURE = 0x1702
2466
+ GL_TEXTURE0 = 0x84C0
2467
+ GL_TEXTURE1 = 0x84C1
2468
+ GL_TEXTURE10 = 0x84CA
2469
+ GL_TEXTURE11 = 0x84CB
2470
+ GL_TEXTURE12 = 0x84CC
2471
+ GL_TEXTURE13 = 0x84CD
2472
+ GL_TEXTURE14 = 0x84CE
2473
+ GL_TEXTURE15 = 0x84CF
2474
+ GL_TEXTURE16 = 0x84D0
2475
+ GL_TEXTURE17 = 0x84D1
2476
+ GL_TEXTURE18 = 0x84D2
2477
+ GL_TEXTURE19 = 0x84D3
2478
+ GL_TEXTURE2 = 0x84C2
2479
+ GL_TEXTURE20 = 0x84D4
2480
+ GL_TEXTURE21 = 0x84D5
2481
+ GL_TEXTURE22 = 0x84D6
2482
+ GL_TEXTURE23 = 0x84D7
2483
+ GL_TEXTURE24 = 0x84D8
2484
+ GL_TEXTURE25 = 0x84D9
2485
+ GL_TEXTURE26 = 0x84DA
2486
+ GL_TEXTURE27 = 0x84DB
2487
+ GL_TEXTURE28 = 0x84DC
2488
+ GL_TEXTURE29 = 0x84DD
2489
+ GL_TEXTURE3 = 0x84C3
2490
+ GL_TEXTURE30 = 0x84DE
2491
+ GL_TEXTURE31 = 0x84DF
2492
+ GL_TEXTURE4 = 0x84C4
2493
+ GL_TEXTURE5 = 0x84C5
2494
+ GL_TEXTURE6 = 0x84C6
2495
+ GL_TEXTURE7 = 0x84C7
2496
+ GL_TEXTURE8 = 0x84C8
2497
+ GL_TEXTURE9 = 0x84C9
2498
+ GL_TEXTURE_1D = 0x0DE0
2499
+ GL_TEXTURE_1D_ARRAY = 0x8C18
2500
+ GL_TEXTURE_2D = 0x0DE1
2501
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
2502
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100
2503
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102
2504
+ GL_TEXTURE_3D = 0x806F
2505
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
2506
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
2507
+ GL_TEXTURE_BASE_LEVEL = 0x813C
2508
+ GL_TEXTURE_BINDING = 0x82EB
2509
+ GL_TEXTURE_BINDING_1D = 0x8068
2510
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
2511
+ GL_TEXTURE_BINDING_2D = 0x8069
2512
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
2513
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
2514
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105
2515
+ GL_TEXTURE_BINDING_3D = 0x806A
2516
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
2517
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
2518
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
2519
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
2520
+ GL_TEXTURE_BIT = 0x00040000
2521
+ GL_TEXTURE_BLUE_SIZE = 0x805E
2522
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
2523
+ GL_TEXTURE_BORDER = 0x1005
2524
+ GL_TEXTURE_BORDER_COLOR = 0x1004
2525
+ GL_TEXTURE_BUFFER = 0x8C2A
2526
+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
2527
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
2528
+ GL_TEXTURE_BUFFER_OFFSET = 0x919D
2529
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F
2530
+ GL_TEXTURE_BUFFER_SIZE = 0x919E
2531
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
2532
+ GL_TEXTURE_COMPARE_MODE = 0x884C
2533
+ GL_TEXTURE_COMPONENTS = 0x1003
2534
+ GL_TEXTURE_COMPRESSED = 0x86A1
2535
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2
2536
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3
2537
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1
2538
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
2539
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
2540
+ GL_TEXTURE_COORD_ARRAY = 0x8078
2541
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
2542
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
2543
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
2544
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
2545
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
2546
+ GL_TEXTURE_CUBE_MAP = 0x8513
2547
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
2548
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
2549
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
2550
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
2551
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
2552
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
2553
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
2554
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
2555
+ GL_TEXTURE_DEPTH = 0x8071
2556
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
2557
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
2558
+ GL_TEXTURE_ENV = 0x2300
2559
+ GL_TEXTURE_ENV_COLOR = 0x2201
2560
+ GL_TEXTURE_ENV_MODE = 0x2200
2561
+ GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
2562
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
2563
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
2564
+ GL_TEXTURE_GATHER = 0x82A2
2565
+ GL_TEXTURE_GATHER_SHADOW = 0x82A3
2566
+ GL_TEXTURE_GEN_MODE = 0x2500
2567
+ GL_TEXTURE_GEN_Q = 0x0C63
2568
+ GL_TEXTURE_GEN_R = 0x0C62
2569
+ GL_TEXTURE_GEN_S = 0x0C60
2570
+ GL_TEXTURE_GEN_T = 0x0C61
2571
+ GL_TEXTURE_GREEN_SIZE = 0x805D
2572
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
2573
+ GL_TEXTURE_HEIGHT = 0x1001
2574
+ GL_TEXTURE_IMAGE_FORMAT = 0x828F
2575
+ GL_TEXTURE_IMAGE_TYPE = 0x8290
2576
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
2577
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
2578
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
2579
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
2580
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
2581
+ GL_TEXTURE_LOD_BIAS = 0x8501
2582
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
2583
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
2584
+ GL_TEXTURE_MAG_FILTER = 0x2800
2585
+ GL_TEXTURE_MATRIX = 0x0BA8
2586
+ GL_TEXTURE_MAX_LEVEL = 0x813D
2587
+ GL_TEXTURE_MAX_LOD = 0x813B
2588
+ GL_TEXTURE_MIN_FILTER = 0x2801
2589
+ GL_TEXTURE_MIN_LOD = 0x813A
2590
+ GL_TEXTURE_PRIORITY = 0x8066
2591
+ GL_TEXTURE_RECTANGLE = 0x84F5
2592
+ GL_TEXTURE_RED_SIZE = 0x805C
2593
+ GL_TEXTURE_RED_TYPE = 0x8C10
2594
+ GL_TEXTURE_RESIDENT = 0x8067
2595
+ GL_TEXTURE_SAMPLES = 0x9106
2596
+ GL_TEXTURE_SHADOW = 0x82A1
2597
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
2598
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
2599
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1
2600
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
2601
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
2602
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
2603
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
2604
+ GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
2605
+ GL_TEXTURE_TARGET = 0x1006
2606
+ GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
2607
+ GL_TEXTURE_VIEW = 0x82B5
2608
+ GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD
2609
+ GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB
2610
+ GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE
2611
+ GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC
2612
+ GL_TEXTURE_WIDTH = 0x1000
2613
+ GL_TEXTURE_WRAP_R = 0x8072
2614
+ GL_TEXTURE_WRAP_S = 0x2802
2615
+ GL_TEXTURE_WRAP_T = 0x2803
2616
+ GL_TIMEOUT_EXPIRED = 0x911B
2617
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
2618
+ GL_TIMESTAMP = 0x8E28
2619
+ GL_TIME_ELAPSED = 0x88BF
2620
+ GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
2621
+ GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
2622
+ GL_TRANSFORM_BIT = 0x00001000
2623
+ GL_TRANSFORM_FEEDBACK = 0x8E22
2624
+ GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
2625
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
2626
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
2627
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
2628
+ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24
2629
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
2630
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B
2631
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
2632
+ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23
2633
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
2634
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
2635
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C
2636
+ GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
2637
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
2638
+ GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
2639
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
2640
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
2641
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
2642
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
2643
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
2644
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
2645
+ GL_TRIANGLES = 0x0004
2646
+ GL_TRIANGLES_ADJACENCY = 0x000C
2647
+ GL_TRIANGLE_FAN = 0x0006
2648
+ GL_TRIANGLE_STRIP = 0x0005
2649
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
2650
+ GL_TRUE = 1
2651
+ GL_TYPE = 0x92FA
2652
+ GL_UNDEFINED_VERTEX = 0x8260
2653
+ GL_UNIFORM = 0x92E1
2654
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
2655
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA
2656
+ GL_UNIFORM_BARRIER_BIT = 0x00000004
2657
+ GL_UNIFORM_BLOCK = 0x92E2
2658
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
2659
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
2660
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
2661
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
2662
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
2663
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
2664
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC
2665
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
2666
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45
2667
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0
2668
+ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1
2669
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
2670
+ GL_UNIFORM_BUFFER = 0x8A11
2671
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
2672
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
2673
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
2674
+ GL_UNIFORM_BUFFER_START = 0x8A29
2675
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
2676
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
2677
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
2678
+ GL_UNIFORM_OFFSET = 0x8A3B
2679
+ GL_UNIFORM_SIZE = 0x8A38
2680
+ GL_UNIFORM_TYPE = 0x8A37
2681
+ GL_UNKNOWN_CONTEXT_RESET = 0x8255
2682
+ GL_UNPACK_ALIGNMENT = 0x0CF5
2683
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129
2684
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128
2685
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A
2686
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127
2687
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
2688
+ GL_UNPACK_LSB_FIRST = 0x0CF1
2689
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
2690
+ GL_UNPACK_SKIP_IMAGES = 0x806D
2691
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
2692
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
2693
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
2694
+ GL_UNSIGNALED = 0x9118
2695
+ GL_UNSIGNED_BYTE = 0x1401
2696
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
2697
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
2698
+ GL_UNSIGNED_INT = 0x1405
2699
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
2700
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
2701
+ GL_UNSIGNED_INT_24_8 = 0x84FA
2702
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
2703
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
2704
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
2705
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
2706
+ GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
2707
+ GL_UNSIGNED_INT_IMAGE_1D = 0x9062
2708
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068
2709
+ GL_UNSIGNED_INT_IMAGE_2D = 0x9063
2710
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
2711
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B
2712
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C
2713
+ GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065
2714
+ GL_UNSIGNED_INT_IMAGE_3D = 0x9064
2715
+ GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067
2716
+ GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
2717
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A
2718
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
2719
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
2720
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
2721
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
2722
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
2723
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
2724
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
2725
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
2726
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
2727
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
2728
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
2729
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
2730
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
2731
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
2732
+ GL_UNSIGNED_NORMALIZED = 0x8C17
2733
+ GL_UNSIGNED_SHORT = 0x1403
2734
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
2735
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
2736
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
2737
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
2738
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
2739
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
2740
+ GL_UPPER_LEFT = 0x8CA2
2741
+ GL_V2F = 0x2A20
2742
+ GL_V3F = 0x2A21
2743
+ GL_VALIDATE_STATUS = 0x8B83
2744
+ GL_VENDOR = 0x1F00
2745
+ GL_VERSION = 0x1F02
2746
+ GL_VERTEX_ARRAY = 0x8074
2747
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
2748
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
2749
+ GL_VERTEX_ARRAY_POINTER = 0x808E
2750
+ GL_VERTEX_ARRAY_SIZE = 0x807A
2751
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
2752
+ GL_VERTEX_ARRAY_TYPE = 0x807B
2753
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
2754
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
2755
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
2756
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
2757
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
2758
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
2759
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
2760
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
2761
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
2762
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
2763
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
2764
+ GL_VERTEX_ATTRIB_BINDING = 0x82D4
2765
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
2766
+ GL_VERTEX_BINDING_BUFFER = 0x8F4F
2767
+ GL_VERTEX_BINDING_DIVISOR = 0x82D6
2768
+ GL_VERTEX_BINDING_OFFSET = 0x82D7
2769
+ GL_VERTEX_BINDING_STRIDE = 0x82D8
2770
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
2771
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
2772
+ GL_VERTEX_SHADER = 0x8B31
2773
+ GL_VERTEX_SHADER_BIT = 0x00000001
2774
+ GL_VERTEX_SUBROUTINE = 0x92E8
2775
+ GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE
2776
+ GL_VERTEX_TEXTURE = 0x829B
2777
+ GL_VIEWPORT = 0x0BA2
2778
+ GL_VIEWPORT_BIT = 0x00000800
2779
+ GL_VIEWPORT_BOUNDS_RANGE = 0x825D
2780
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F
2781
+ GL_VIEWPORT_SUBPIXEL_BITS = 0x825C
2782
+ GL_VIEW_CLASS_128_BITS = 0x82C4
2783
+ GL_VIEW_CLASS_16_BITS = 0x82CA
2784
+ GL_VIEW_CLASS_24_BITS = 0x82C9
2785
+ GL_VIEW_CLASS_32_BITS = 0x82C8
2786
+ GL_VIEW_CLASS_48_BITS = 0x82C7
2787
+ GL_VIEW_CLASS_64_BITS = 0x82C6
2788
+ GL_VIEW_CLASS_8_BITS = 0x82CB
2789
+ GL_VIEW_CLASS_96_BITS = 0x82C5
2790
+ GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3
2791
+ GL_VIEW_CLASS_BPTC_UNORM = 0x82D2
2792
+ GL_VIEW_CLASS_RGTC1_RED = 0x82D0
2793
+ GL_VIEW_CLASS_RGTC2_RG = 0x82D1
2794
+ GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC
2795
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD
2796
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE
2797
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF
2798
+ GL_VIEW_COMPATIBILITY_CLASS = 0x82B6
2799
+ GL_WAIT_FAILED = 0x911D
2800
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
2801
+ GL_WRITE_ONLY = 0x88B9
2802
+ GL_XOR = 0x1506
2803
+ GL_ZERO = 0
2804
+ GL_ZERO_TO_ONE = 0x935F
2805
+ GL_ZOOM_X = 0x0D16
2806
+ GL_ZOOM_Y = 0x0D17
2807
+
2808
+ end