rubygb 0.1.0
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- checksums.yaml +7 -0
- data/.DS_Store +0 -0
- data/.gitignore +5 -0
- data/.travis.yml +20 -0
- data/CHANGELOG.md +6 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +23 -0
- data/MIT-LICENSE.txt +53 -0
- data/README.md +30 -0
- data/Rakefile +30 -0
- data/bin/rubygb +5 -0
- data/lib/galp/AND.GIF +0 -0
- data/lib/galp/ARROW.GIF +0 -0
- data/lib/galp/C.BAT +5 -0
- data/lib/galp/CHANGES.TXT +5 -0
- data/lib/galp/EXAMPLE.LNK +7 -0
- data/lib/galp/EXAMPLE1.TXT +266 -0
- data/lib/galp/GBHW.TXT +645 -0
- data/lib/galp/GBSPEC.TXT +1761 -0
- data/lib/galp/IBMPC1.TXT +2400 -0
- data/lib/galp/INDEX.HTM +23 -0
- data/lib/galp/INSTR.HTM +563 -0
- data/lib/galp/MEM1.HTM +199 -0
- data/lib/galp/MEMORY.TXT +160 -0
- data/lib/galp/OPCODES.HTM +351 -0
- data/lib/galp/OR.GIF +0 -0
- data/lib/galp/README.TXT +4 -0
- data/lib/galp/REGS.HTM +77 -0
- data/lib/galp/RL.GIF +0 -0
- data/lib/galp/RLC.GIF +0 -0
- data/lib/galp/RR.GIF +0 -0
- data/lib/galp/RRC.GIF +0 -0
- data/lib/galp/SETUP.BAT +7 -0
- data/lib/galp/SLA.GIF +0 -0
- data/lib/galp/SRA.GIF +0 -0
- data/lib/galp/SRL.GIF +0 -0
- data/lib/galp/START.HTM +24 -0
- data/lib/galp/SWAP.GIF +0 -0
- data/lib/galp/VID1.HTM +34 -0
- data/lib/galp/XOR.GIF +0 -0
- data/lib/rgbds/rgbasm +0 -0
- data/lib/rgbds/rgbfix +0 -0
- data/lib/rgbds/rgblink +0 -0
- data/lib/rubygb/cli.rb +11 -0
- data/lib/rubygb/rubygb.rb +15 -0
- data/lib/rubygb/version.rb +4 -0
- data/lib/rubygb.rb +7 -0
- data/rubygb.gemspec +23 -0
- data/scrap/basic.gb +0 -0
- data/scrap/basic.map +55 -0
- data/scrap/basic.obj +0 -0
- data/scrap/basic.s +176 -0
- data/scrap/basic.sym +8 -0
- data/spec/basic.s +176 -0
- data/spec/rubygb_spec.rb +19 -0
- metadata +129 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 3dd7fa09adc216340304dd6680d2081184b570a1
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data.tar.gz: 8f99e04afc723055a64f76450a6901f27a757fb8
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SHA512:
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metadata.gz: ac40dd65075a0ba6d53b7b4f674e7544caeab46e81cdc4623f12e7387c1866128cc1df2faf8da355b226e95afa3dfe1664a720654e80e682595e01249b68c7fe
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data.tar.gz: 5191b4f9e58316e51c7b08a29c0691b96a0558e231fbe98c74bde35f6ad0e5861d0667f12f57e3b27003e9d3906fb5b6548860cb1f3a239739b1ffdcf77f21a5
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data/.DS_Store
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Binary file
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data/.travis.yml
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sudo: false
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language: ruby
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script: bundle exec ruby spec/rubygb_spec.rb
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rvm:
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- 2.3
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- 2.2
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- 2.1
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- 2.0
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- ruby-head
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- rbx-2
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- jruby-head
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- jruby-9000
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cache:
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- bundler
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# matrix:
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# fast_finish: true
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data/CHANGELOG.md
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data/Gemfile
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data/Gemfile.lock
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PATH
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remote: .
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specs:
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rubygb (0.1.0)
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thor (~> 0.19)
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GEM
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remote: https://rubygems.org/
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specs:
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minitest (5.8.4)
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rake (10.5.0)
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thor (0.19.1)
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PLATFORMS
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ruby
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DEPENDENCIES
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minitest
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rake
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rubygb!
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BUNDLED WITH
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1.11.2
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data/MIT-LICENSE.txt
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Copyright (c) 2016 Donald Hutchison, git@toastymofo.net
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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rgbasm and rgblink are derived from Justin Lloyd's RGBDS, which is
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released under the following license:
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DO WHATEVER PUBLIC LICENSE*
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You can do whatever you want to with the work.
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1. You cannot stop anybody from doing whatever they want to with the work.
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2. You cannot revoke anybody elses DO WHATEVER PUBLIC LICENSE in the work.
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the DO WHATEVER PUBLIC LICENSE
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Software originally created by Justin Lloyd @ http://otakunozoku.com/
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rgbfix was rewritten from scratch by Anthony J. Bentley, and is released
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under the ISC license; see the source file for the text of the license.
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The UTF-8 decoder in src/asm/charmap.c was written by Björn Höhrmann and is
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released under the MIT license. The remainder of charmap.c was written by
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stag019, and is released under the ISC license.
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extern/err.c is derived from the Musl C library, http://www.musl-libc.org,
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and is released under the MIT license.
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extern/reallocarray.c is derived from the OpenBSD Project,
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http://www.openbsd.org, and is released under the ISC license.
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extern/strl.c is derived from the OpenBSD Project, http://www.openbsd.org,
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and is released under the BSD license.
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data/README.md
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1
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# rubygb [![[version]](https://badge.fury.io/rb/rubygb.svg)](http://badge.fury.io/rb/rubygb) [![[travis]](https://travis-ci.org/rkachowski/rubygb.png)](https://travis-ci.org/rkachowski/rubygb)
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Bundles the [rgbds-linux](https://github.com/bentley/rgbds) compiler (for OSX) along with some helpful libs from galp to create and build gameboy roms in a quick and stupid way.
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## Setup
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Add to your `Gemfile`:
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```ruby
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gem 'rubygb'
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```
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## Usage
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```ruby
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```
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## Awesomeness
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All the cool parts are from other people
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* [rgbds-linux](https://github.com/bentley/rgbds)
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* [gameboy assembly language primer (galp)](http://www.devrs.com/gb/docs.php) - devrs.com
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## MIT License
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Copyright (C) 2016 Donald Hutchison <donaldhutchison.info>. Released under the MIT license.
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data/Rakefile
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1
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# # #
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# Get gemspec info
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gemspec_file = Dir['*.gemspec'].first
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gemspec = eval File.read(gemspec_file), binding, gemspec_file
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info = "#{gemspec.name} | #{gemspec.version} | " \
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"#{gemspec.runtime_dependencies.size} dependencies | " \
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"#{gemspec.files.size} files"
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# # #
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# Gem build and install task
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desc info
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task :gem do
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puts info + "\n\n"
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print " "; sh "gem build #{gemspec_file}"
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FileUtils.mkdir_p 'pkg'
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FileUtils.mv "#{gemspec.name}-#{gemspec.version}.gem", 'pkg'
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puts; sh %{gem install --no-document pkg/#{gemspec.name}-#{gemspec.version}.gem}
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end
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# # #
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# Start an IRB session with the gem loaded
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desc "#{gemspec.name} | IRB"
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task :irb do
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sh "irb -I ./lib -r #{gemspec.name.gsub '-','/'}"
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end
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data/bin/rubygb
ADDED
data/lib/galp/AND.GIF
ADDED
Binary file
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data/lib/galp/ARROW.GIF
ADDED
Binary file
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data/lib/galp/C.BAT
ADDED
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;
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; EXAMPLE1.ASM - Print "Hello World!" to the screen.
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; by GABY
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; Last edit: 24-Nov-98
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;
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; The quickest way to learn something, probably,
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; is to jump in with both feet so here we go.
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; You are actually looking at the source code for
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; example #1. As you may have noticed there is a
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; semicolon at the beginning of each line. Most
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; GameBoy assemblers (and most other assembly
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; language assemblers) use a semicolon to indicate
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; that everything following it on a particular line
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; is to be ignored and be treated purely as comments
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; rather than code.
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;
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; The first thing we want to do is include the
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; 'Hardware Defines' for our program. This has
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; address location labels for all of the GameBoy
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; Hardware I/O registers. We can 'insert' this file
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; into the present EXAMPLE1.ASM file by using the
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; assembler INCLUDE command:
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INCLUDE "gbhw.inc"
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; Next we want to include a file that contains a font
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; macro. A macro is a portion of code or data that
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; gets 'inserted' into your program. At this point,
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; we are not actually inserting anything but a macro
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; definition into our file. Code or data isn't physically
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; inserted into a program until you invoke a macro which
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; we will do later. For now, we are just making the macro
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; name recognizable by our program.
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;
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; This is but just one method for including a font into
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; a program. Many different methods may be used including
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; using the INCBIN command. The INCBIN command allows
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; including raw font data or any type of raw binary data
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; into a program.
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INCLUDE "ibmpc1.inc"
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; Next we need to include the standard GameBoy ROM header
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; information that goes at location $0100 in the ROM. (The
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; $ before a number indicates that the number is a hex value.)
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;
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; ROM location $0100 is also the code execution starting point
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; for user written programs. The standard first two commands
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; are usually always a NOP (NO Operation) and then a JP (Jump)
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; command. This JP command should 'jump' to the start of user
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; code. It jumps over the ROM header information as well that
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; is located at $104.
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;
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; First, we indicate that the following code & data should
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; start at address $100 by using the following SECTION assembler
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; command:
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SECTION "Org $100",HOME[$100]
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nop
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jp begin
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; To include the standard ROM header information we
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; can just use the macro ROM_HEADER. We defined this macro
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; earlier when we INCLUDEd "gbhw.inc".
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;
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; The ROM_NOMBC just suggests to the complier that we are
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; not using a Memory Bank Controller because we don't need one
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; since our ROM won't be larger than 32K bytes.
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;
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; Next we indicate the cart ROM size and then the cart RAM size.
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; We don't need any cart RAM for this program so we set this to 0K.
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ROM_HEADER ROM_NOMBC, ROM_SIZE_32KBYTE, RAM_SIZE_0KBYTE
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; Next we need to include some code for doing
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; RAM copy, RAM fill, etc.
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INCLUDE "memory.asm"
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; Next, let's actually include font tile data into the ROM
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; that we are building. We do this by invoking the chr_IBMPC1
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; macro that was defined earlier when we INCLUDEd "ibmpc1.inc".
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;
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; The 1 & 8 parameters define that we want to include the
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; whole IBM-PC font set and not just parts of it.
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;
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; Right before invoking this macro we define the label
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; TileData. Whenever a label is defined with nothing following
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; it (except possibly a colon) it is given the value of the
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; current ROM location.
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; As a result, TileData now has a memory location value that
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; is the same as the first byte of the font data that we are
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; including. We shall use the label TileData as a "handle" or
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; "reference" for locating our font data.
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TileData:
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chr_IBMPC1 1,8
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+
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; The NOP and then JP located at $100 in ROM are executed
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; which causes the the following code to be executed next.
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begin:
|
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+
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; First, it's a good idea to Disable Interrupts
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; using the following command. We won't be using
|
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; interrupts in this example so we can leave them off.
|
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di
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+
|
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; Next, we should initialize our stack pointer. The
|
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; stack pointer holds return addresses (among other things)
|
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; when we use the CALL command so the stack is important to us.
|
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;
|
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; The CALL command is similar to the GOSUB command
|
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; in the BASIC language and it is similar to executing
|
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; a procedure in the C & PASCAL languages.
|
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;
|
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; We shall set the stack to the top of high ram + 1.
|
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; (For more information on the Stack Pointer register
|
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; read the section on Registers.)
|
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;
|
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+
|
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ld sp,$ffff
|
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+
|
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; Next we shall turn the Liquid Crystal Display (LCD)
|
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; off so that we can copy data to video RAM. We can
|
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; copy data to video RAM while the LCD is on but it
|
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; is a little more difficult to do and takes a little
|
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; bit longer. Video RAM is not always available for
|
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; reading or writing when the LCD is on so it is
|
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; easier to write to video RAM with the screen off.
|
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; ( In future examples, writing to video RAM while the
|
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; screen is on will be covered.)
|
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;
|
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; To turn off the LCD we do a CALL to the StopLCD
|
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; subroutine at the bottom of this file. The reason
|
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; we use a subroutine is because it takes more than
|
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; just writing to a memory location to turn the
|
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; LCD display off. The LCD display should be in
|
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; Vertical Blank (or VBlank) before we turn the display
|
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; off. Weird effects can occur if you don't wait until
|
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+
; VBlank to do this and code written for the Super
|
144
|
+
; GameBoy won't work sometimes you try to turn off
|
145
|
+
; the LCD outside of VBlank.
|
146
|
+
;
|
147
|
+
; The StopLCD routine is terminated by a RET command.
|
148
|
+
; The RET command is similar to the RETURN command in
|
149
|
+
; BASIC.
|
150
|
+
|
151
|
+
call StopLCD
|
152
|
+
|
153
|
+
; Here we are going to setup the background tile
|
154
|
+
; palette so that the tiles appear in the proper
|
155
|
+
; shades of grey.
|
156
|
+
;
|
157
|
+
; To do this, we need to write the value $e4 to the
|
158
|
+
; memory location $ff47. In the 'gbhw.inc' file we
|
159
|
+
; INCLUDEd there is a definition that rBGP=$ff47 so
|
160
|
+
; we can use the rGBP label to do this
|
161
|
+
;
|
162
|
+
; The first instruction loads the value $e4 into the
|
163
|
+
; 8-bit register A and the second instruction writes
|
164
|
+
; the value of register A to memory location $ff47.
|
165
|
+
|
166
|
+
ld a,$e4
|
167
|
+
ld [rBGP],a ; Setup the default background palette
|
168
|
+
|
169
|
+
; Here we are setting the X/Y scroll registers
|
170
|
+
; for the tile background to 0 so that we can see
|
171
|
+
; the upper left corner of the tile background.
|
172
|
+
;
|
173
|
+
; Think of the tile background RAM (which we usually call
|
174
|
+
; the tile map RAM) as a large canvas. We draw on this
|
175
|
+
; 'canvas' using 'paints' which consist of tiles and
|
176
|
+
; sprites (we will cover sprites in another example.)
|
177
|
+
;
|
178
|
+
; We set the scroll registers to 0 so that we can
|
179
|
+
; view the upper left corner of the 'canvas'.
|
180
|
+
|
181
|
+
ld a,0
|
182
|
+
ld [rSCX],a
|
183
|
+
ld [rSCY],a
|
184
|
+
|
185
|
+
; In order to display any text on our 'canvas'
|
186
|
+
; we must have tiles which resemble letters that
|
187
|
+
; we can use for 'painting'. In order to setup
|
188
|
+
; tile memory we will need to copy our font data
|
189
|
+
; to tile memory using the routine 'mem_CopyMono'
|
190
|
+
; found in the 'memory.asm' library we INCLUDEd
|
191
|
+
; earlier.
|
192
|
+
;
|
193
|
+
; For the purposes of the 'mem_CopyMono' routine,
|
194
|
+
; the 16-bit HL register is used as a source memory
|
195
|
+
; location, DE is used as a destination memory location,
|
196
|
+
; and BC is used as a data length indicator.
|
197
|
+
|
198
|
+
ld hl,TileData
|
199
|
+
ld de,$8000
|
200
|
+
ld bc,8*256 ; length (8 bytes per tile) x (256 tiles)
|
201
|
+
call mem_CopyMono ; Copy tile data to memory
|
202
|
+
|
203
|
+
; Next, we clear our 'canvas' to all white by
|
204
|
+
; 'setting' the canvas to ascii character $20
|
205
|
+
; which is a white space.
|
206
|
+
|
207
|
+
ld a,$20 ; Clear tile map memory
|
208
|
+
ld hl,$9800
|
209
|
+
ld bc,SCRN_VX_B * SCRN_VY_B
|
210
|
+
call mem_Set
|
211
|
+
|
212
|
+
; We are almost done. Now we need to paint the message
|
213
|
+
; " Hello World !" onto our 'canvas'. We do this with
|
214
|
+
; one final memory copy routine call.
|
215
|
+
;
|
216
|
+
; The routine 'mem_Copy' is a 'true' memory copying routine.
|
217
|
+
; The routine 'mem_CopyMono' used above served two functions:
|
218
|
+
; One was to unpack the font tile data and the other was
|
219
|
+
; to copy this data to tile RAM.
|
220
|
+
|
221
|
+
ld hl,Title ; Draw title
|
222
|
+
ld de,$9800+3+(SCRN_VY_B*7)
|
223
|
+
ld bc,13
|
224
|
+
call mem_Copy
|
225
|
+
|
226
|
+
; Now we turn on the LCD display to view the results!
|
227
|
+
|
228
|
+
ld a,LCDCF_ON|LCDCF_BG8000|LCDCF_BG9800|LCDCF_BGON|LCDCF_OBJ16|LCDCF_OBJOFF
|
229
|
+
ld [rLCDC],a ; Turn screen on
|
230
|
+
|
231
|
+
; Since we have accomplished our goal, we now have nothing
|
232
|
+
; else to do. As a result, we just Jump to a label that
|
233
|
+
; causes an infinite loop condition to occur.
|
234
|
+
|
235
|
+
.wait:
|
236
|
+
jp .wait
|
237
|
+
|
238
|
+
Title:
|
239
|
+
DB "Hello World !"
|
240
|
+
|
241
|
+
|
242
|
+
; *** Turn off the LCD display ***
|
243
|
+
|
244
|
+
StopLCD:
|
245
|
+
ld a,[rLCDC]
|
246
|
+
rlca ; Put the high bit of LCDC into the Carry flag
|
247
|
+
ret nc ; Screen is off already. Exit.
|
248
|
+
|
249
|
+
; Loop until we are in VBlank
|
250
|
+
|
251
|
+
.wait:
|
252
|
+
ld a,[rLY]
|
253
|
+
cp 145 ; Is display on scan line 145 yet?
|
254
|
+
jr nz,.wait ; no, keep waiting
|
255
|
+
|
256
|
+
; Turn off the LCD
|
257
|
+
|
258
|
+
ld a,[rLCDC]
|
259
|
+
res 7,a ; Reset bit 7 of LCDC
|
260
|
+
ld [rLCDC],a
|
261
|
+
|
262
|
+
ret
|
263
|
+
|
264
|
+
|
265
|
+
;* End of File *
|
266
|
+
|