ruby2d 0.9.5 → 0.10.0

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Files changed (134) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +4 -1
  3. data/assets/include/SDL2/SDL_assert.h +3 -1
  4. data/assets/include/SDL2/SDL_atomic.h +1 -1
  5. data/assets/include/SDL2/SDL_audio.h +1 -1
  6. data/assets/include/SDL2/SDL_bits.h +1 -1
  7. data/assets/include/SDL2/SDL_blendmode.h +4 -1
  8. data/assets/include/SDL2/SDL_clipboard.h +1 -1
  9. data/assets/include/SDL2/SDL_config.h +1 -1
  10. data/assets/include/SDL2/SDL_config_android.h +7 -3
  11. data/assets/include/SDL2/SDL_config_iphoneos.h +16 -10
  12. data/assets/include/SDL2/SDL_config_macosx.h +40 -14
  13. data/assets/include/SDL2/SDL_config_minimal.h +1 -1
  14. data/assets/include/SDL2/SDL_config_os2.h +26 -8
  15. data/assets/include/SDL2/SDL_config_pandora.h +4 -2
  16. data/assets/include/SDL2/SDL_config_psp.h +2 -1
  17. data/assets/include/SDL2/SDL_config_windows.h +40 -9
  18. data/assets/include/SDL2/SDL_config_winrt.h +5 -2
  19. data/assets/include/SDL2/SDL_config_wiz.h +5 -2
  20. data/assets/include/SDL2/SDL_copying.h +1 -1
  21. data/assets/include/SDL2/SDL_cpuinfo.h +32 -3
  22. data/assets/include/SDL2/SDL_egl.h +4 -1
  23. data/assets/include/SDL2/SDL_endian.h +6 -3
  24. data/assets/include/SDL2/SDL_error.h +38 -2
  25. data/assets/include/SDL2/SDL_events.h +64 -28
  26. data/assets/include/SDL2/SDL_filesystem.h +1 -1
  27. data/assets/include/SDL2/SDL_gamecontroller.h +160 -9
  28. data/assets/include/SDL2/SDL_gesture.h +1 -1
  29. data/assets/include/SDL2/SDL_haptic.h +10 -1
  30. data/assets/include/SDL2/SDL_hints.h +316 -4
  31. data/assets/include/SDL2/SDL_joystick.h +115 -24
  32. data/assets/include/SDL2/SDL_keyboard.h +1 -1
  33. data/assets/include/SDL2/SDL_keycode.h +11 -9
  34. data/assets/include/SDL2/SDL_loadso.h +1 -1
  35. data/assets/include/SDL2/SDL_locale.h +101 -0
  36. data/assets/include/SDL2/SDL_log.h +3 -3
  37. data/assets/include/SDL2/SDL_main.h +1 -1
  38. data/assets/include/SDL2/SDL_messagebox.h +6 -4
  39. data/assets/include/SDL2/SDL_metal.h +117 -0
  40. data/assets/include/SDL2/SDL_misc.h +75 -0
  41. data/assets/include/SDL2/SDL_mouse.h +1 -1
  42. data/assets/include/SDL2/SDL_mutex.h +1 -1
  43. data/assets/include/SDL2/SDL_name.h +1 -1
  44. data/assets/include/SDL2/SDL_opengl.h +1 -1
  45. data/assets/include/SDL2/SDL_opengl_glext.h +3 -0
  46. data/assets/include/SDL2/SDL_opengles.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles2.h +1 -1
  48. data/assets/include/SDL2/SDL_pixels.h +25 -16
  49. data/assets/include/SDL2/SDL_platform.h +1 -1
  50. data/assets/include/SDL2/SDL_power.h +1 -1
  51. data/assets/include/SDL2/SDL_quit.h +1 -1
  52. data/assets/include/SDL2/SDL_rect.h +1 -1
  53. data/assets/include/SDL2/SDL_render.h +63 -3
  54. data/assets/include/SDL2/SDL_revision.h +2 -2
  55. data/assets/include/SDL2/SDL_rwops.h +2 -10
  56. data/assets/include/SDL2/SDL_scancode.h +1 -1
  57. data/assets/include/SDL2/SDL_sensor.h +25 -9
  58. data/assets/include/SDL2/SDL_shape.h +1 -1
  59. data/assets/include/SDL2/SDL_stdinc.h +44 -4
  60. data/assets/include/SDL2/SDL_surface.h +11 -2
  61. data/assets/include/SDL2/SDL_system.h +50 -4
  62. data/assets/include/SDL2/SDL_syswm.h +29 -2
  63. data/assets/include/SDL2/SDL_test.h +1 -1
  64. data/assets/include/SDL2/SDL_test_assert.h +1 -1
  65. data/assets/include/SDL2/SDL_test_common.h +14 -1
  66. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  67. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  68. data/assets/include/SDL2/SDL_test_font.h +1 -1
  69. data/assets/include/SDL2/SDL_test_fuzzer.h +1 -1
  70. data/assets/include/SDL2/SDL_test_harness.h +1 -1
  71. data/assets/include/SDL2/SDL_test_images.h +1 -1
  72. data/assets/include/SDL2/SDL_test_log.h +1 -1
  73. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  74. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  75. data/assets/include/SDL2/SDL_test_random.h +1 -1
  76. data/assets/include/SDL2/SDL_thread.h +34 -11
  77. data/assets/include/SDL2/SDL_timer.h +1 -1
  78. data/assets/include/SDL2/SDL_touch.h +1 -1
  79. data/assets/include/SDL2/SDL_types.h +1 -1
  80. data/assets/include/SDL2/SDL_version.h +2 -2
  81. data/assets/include/SDL2/SDL_video.h +11 -5
  82. data/assets/include/SDL2/SDL_vulkan.h +6 -8
  83. data/assets/include/SDL2/begin_code.h +5 -9
  84. data/assets/include/SDL2/close_code.h +1 -1
  85. data/assets/macos/lib/libFLAC.a +0 -0
  86. data/assets/macos/lib/libSDL2.a +0 -0
  87. data/assets/macos/lib/libSDL2_image.a +0 -0
  88. data/assets/macos/lib/libSDL2_mixer.a +0 -0
  89. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  90. data/assets/macos/lib/libfreetype.a +0 -0
  91. data/assets/macos/lib/libjpeg.a +0 -0
  92. data/assets/macos/lib/libmpg123.a +0 -0
  93. data/assets/macos/lib/libogg.a +0 -0
  94. data/assets/macos/lib/libpng16.a +0 -0
  95. data/assets/macos/lib/libtiff.a +0 -0
  96. data/assets/macos/lib/libvorbis.a +0 -0
  97. data/assets/macos/lib/libvorbisfile.a +0 -0
  98. data/assets/macos/lib/libwebp.a +0 -0
  99. data/assets/mingw/bin/SDL2.dll +0 -0
  100. data/assets/mingw/lib/libSDL2.a +0 -0
  101. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  102. data/assets/mingw/lib/libSDL2_test.a +0 -0
  103. data/assets/mingw/lib/libSDL2main.a +0 -0
  104. data/ext/ruby2d/extconf.rb +1 -1
  105. data/ext/ruby2d/gl.c +17 -0
  106. data/ext/ruby2d/gl2.c +15 -0
  107. data/ext/ruby2d/gl3.c +15 -0
  108. data/ext/ruby2d/gles.c +15 -0
  109. data/ext/ruby2d/music.c +13 -0
  110. data/ext/ruby2d/ruby2d.c +306 -168
  111. data/ext/ruby2d/ruby2d.h +32 -0
  112. data/ext/ruby2d/sound.c +25 -0
  113. data/ext/ruby2d/tileset.c +30 -0
  114. data/lib/ruby2d.rb +4 -1
  115. data/lib/ruby2d/circle.rb +18 -2
  116. data/lib/ruby2d/dsl.rb +16 -9
  117. data/lib/ruby2d/entity.rb +17 -0
  118. data/lib/ruby2d/font.rb +4 -3
  119. data/lib/ruby2d/image.rb +24 -1
  120. data/lib/ruby2d/line.rb +20 -0
  121. data/lib/ruby2d/music.rb +5 -0
  122. data/lib/ruby2d/pixel.rb +17 -0
  123. data/lib/ruby2d/quad.rb +18 -0
  124. data/lib/ruby2d/rectangle.rb +11 -2
  125. data/lib/ruby2d/renderable.rb +4 -8
  126. data/lib/ruby2d/sound.rb +5 -0
  127. data/lib/ruby2d/sprite.rb +35 -3
  128. data/lib/ruby2d/square.rb +9 -0
  129. data/lib/ruby2d/text.rb +22 -1
  130. data/lib/ruby2d/tileset.rb +69 -0
  131. data/lib/ruby2d/triangle.rb +16 -0
  132. data/lib/ruby2d/version.rb +1 -1
  133. data/lib/ruby2d/window.rb +249 -22
  134. metadata +10 -3
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -102,6 +102,8 @@
102
102
  #define HAVE_SQRTF 1
103
103
  #define HAVE_TAN 1
104
104
  #define HAVE_TANF 1
105
+ #define HAVE_TRUNC 1
106
+ #define HAVE_TRUNCF 1
105
107
  #define HAVE_SIGACTION 1
106
108
  #define HAVE_SETJMP 1
107
109
  #define HAVE_NANOSLEEP 1
@@ -110,8 +112,8 @@
110
112
  #define SDL_AUDIO_DRIVER_OSS 1
111
113
 
112
114
  #define SDL_INPUT_LINUXEV 1
113
- #define SDL_INPUT_TSLIB 1
114
115
  #define SDL_JOYSTICK_LINUX 1
116
+ #define SDL_JOYSTICK_VIRTUAL 1
115
117
  #define SDL_HAPTIC_LINUX 1
116
118
 
117
119
  #define SDL_SENSOR_DUMMY 1
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -136,6 +136,7 @@
136
136
 
137
137
  /* Enable the PSP joystick driver (src/joystick/psp/\*.c) */
138
138
  #define SDL_JOYSTICK_PSP 1
139
+ #define SDL_JOYSTICK_VIRTUAL 1
139
140
 
140
141
  /* Enable the dummy sensor driver */
141
142
  #define SDL_SENSOR_DUMMY 1
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -84,7 +84,7 @@ typedef unsigned int uintptr_t;
84
84
  #define HAVE_XINPUT_H 1
85
85
  #define HAVE_MMDEVICEAPI_H 1
86
86
  #define HAVE_AUDIOCLIENT_H 1
87
- #define HAVE_ENDPOINTVOLUME_H 1
87
+ #define HAVE_SENSORSAPI_H
88
88
 
89
89
  /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
90
90
  #ifdef HAVE_LIBC
@@ -118,6 +118,10 @@ typedef unsigned int uintptr_t;
118
118
  #define HAVE_STRCHR 1
119
119
  #define HAVE_STRRCHR 1
120
120
  #define HAVE_STRSTR 1
121
+ /* #undef HAVE_STRTOK_R */
122
+ #if defined(_MSC_VER)
123
+ #define HAVE_STRTOK_S 1
124
+ #endif
121
125
  /* These functions have security warnings, so we won't use them */
122
126
  /* #undef HAVE__LTOA */
123
127
  /* #undef HAVE__ULTOA */
@@ -130,6 +134,8 @@ typedef unsigned int uintptr_t;
130
134
  #define HAVE_STRNCMP 1
131
135
  #define HAVE__STRICMP 1
132
136
  #define HAVE__STRNICMP 1
137
+ #define HAVE__WCSICMP 1
138
+ #define HAVE__WCSNICMP 1
133
139
  #define HAVE_ACOS 1
134
140
  #define HAVE_ACOSF 1
135
141
  #define HAVE_ASIN 1
@@ -139,7 +145,7 @@ typedef unsigned int uintptr_t;
139
145
  #define HAVE_ATAN2 1
140
146
  #define HAVE_ATAN2F 1
141
147
  #define HAVE_CEILF 1
142
- #define HAVE__COPYSIGN 1
148
+ #define HAVE__COPYSIGN 1
143
149
  #define HAVE_COS 1
144
150
  #define HAVE_COSF 1
145
151
  #define HAVE_EXP 1
@@ -168,7 +174,9 @@ typedef unsigned int uintptr_t;
168
174
  #define HAVE_STRTOLL 1
169
175
  #define HAVE_VSSCANF 1
170
176
  #define HAVE_SCALBN 1
171
- #define HAVE_SCALBNF 1
177
+ #define HAVE_SCALBNF 1
178
+ #define HAVE_TRUNC 1
179
+ #define HAVE_TRUNCF 1
172
180
  #endif
173
181
  /* This function is available with at least the VC++ 2008 C runtime library */
174
182
  #if _MSC_VER >= 1400
@@ -183,6 +191,20 @@ typedef unsigned int uintptr_t;
183
191
  #define HAVE_STDDEF_H 1
184
192
  #endif
185
193
 
194
+ /* Check to see if we have Windows 10 build environment */
195
+ #if _MSC_VER >= 1911 /* Visual Studio 15.3 */
196
+ #include <sdkddkver.h>
197
+ #if _WIN32_WINNT >= 0x0601 /* Windows 7 */
198
+ #define SDL_WINDOWS7_SDK
199
+ #endif
200
+ #if _WIN32_WINNT >= 0x0602 /* Windows 8 */
201
+ #define SDL_WINDOWS8_SDK
202
+ #endif
203
+ #if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
204
+ #define SDL_WINDOWS10_SDK
205
+ #endif
206
+ #endif /* _MSC_VER >= 1911 */
207
+
186
208
  /* Enable various audio drivers */
187
209
  #define SDL_AUDIO_DRIVER_WASAPI 1
188
210
  #define SDL_AUDIO_DRIVER_DSOUND 1
@@ -192,13 +214,20 @@ typedef unsigned int uintptr_t;
192
214
 
193
215
  /* Enable various input drivers */
194
216
  #define SDL_JOYSTICK_DINPUT 1
195
- #define SDL_JOYSTICK_XINPUT 1
196
217
  #define SDL_JOYSTICK_HIDAPI 1
218
+ #ifndef __WINRT__
219
+ #define SDL_JOYSTICK_RAWINPUT 1
220
+ #endif
221
+ #define SDL_JOYSTICK_VIRTUAL 1
222
+ #ifdef SDL_WINDOWS10_SDK
223
+ #define SDL_JOYSTICK_WGI 1
224
+ #endif
225
+ #define SDL_JOYSTICK_XINPUT 1
197
226
  #define SDL_HAPTIC_DINPUT 1
198
227
  #define SDL_HAPTIC_XINPUT 1
199
228
 
200
- /* Enable the dummy sensor driver */
201
- #define SDL_SENSOR_DUMMY 1
229
+ /* Enable the sensor driver */
230
+ #define SDL_SENSOR_WINDOWS 1
202
231
 
203
232
  /* Enable various shared object loading systems */
204
233
  #define SDL_LOADSO_WINDOWS 1
@@ -216,8 +245,8 @@ typedef unsigned int uintptr_t;
216
245
  #ifndef SDL_VIDEO_RENDER_D3D
217
246
  #define SDL_VIDEO_RENDER_D3D 1
218
247
  #endif
219
- #ifndef SDL_VIDEO_RENDER_D3D11
220
- #define SDL_VIDEO_RENDER_D3D11 0
248
+ #ifdef SDL_WINDOWS7_SDK
249
+ #define SDL_VIDEO_RENDER_D3D11 1
221
250
  #endif
222
251
 
223
252
  /* Enable OpenGL support */
@@ -255,3 +284,5 @@ typedef unsigned int uintptr_t;
255
284
  #endif
256
285
 
257
286
  #endif /* SDL_config_windows_h_ */
287
+
288
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -100,7 +100,6 @@ typedef unsigned int uintptr_t;
100
100
 
101
101
  #define HAVE_MMDEVICEAPI_H 1
102
102
  #define HAVE_AUDIOCLIENT_H 1
103
- #define HAVE_ENDPOINTVOLUME_H 1
104
103
 
105
104
  #define HAVE_LIBC 1
106
105
  #define STDC_HEADERS 1
@@ -131,6 +130,7 @@ typedef unsigned int uintptr_t;
131
130
  #define HAVE_STRCHR 1
132
131
  #define HAVE_STRRCHR 1
133
132
  #define HAVE_STRSTR 1
133
+ #define HAVE_STRTOK_S 1
134
134
  //#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
135
135
  //#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
136
136
  //#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
@@ -181,6 +181,8 @@ typedef unsigned int uintptr_t;
181
181
  #define HAVE_SQRTF 1
182
182
  #define HAVE_TAN 1
183
183
  #define HAVE_TANF 1
184
+ #define HAVE_TRUNC 1
185
+ #define HAVE_TRUNCF 1
184
186
  #define HAVE__FSEEKI64 1
185
187
 
186
188
  /* Enable various audio drivers */
@@ -193,6 +195,7 @@ typedef unsigned int uintptr_t;
193
195
  #define SDL_JOYSTICK_DISABLED 1
194
196
  #define SDL_HAPTIC_DISABLED 1
195
197
  #else
198
+ #define SDL_JOYSTICK_VIRTUAL 1
196
199
  #define SDL_JOYSTICK_XINPUT 1
197
200
  #define SDL_HAPTIC_XINPUT 1
198
201
  #endif
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -67,6 +67,7 @@
67
67
  #define HAVE_STRCHR 1
68
68
  #define HAVE_STRRCHR 1
69
69
  #define HAVE_STRSTR 1
70
+ #define HAVE_STRTOK_R 1
70
71
  #define HAVE_STRTOL 1
71
72
  #define HAVE_STRTOUL 1
72
73
  #define HAVE_STRTOLL 1
@@ -116,6 +117,8 @@
116
117
  #define HAVE_SQRTF 1
117
118
  #define HAVE_TAN 1
118
119
  #define HAVE_TANF 1
120
+ #define HAVE_TRUNC 1
121
+ #define HAVE_TRUNCF 1
119
122
  #define HAVE_SIGACTION 1
120
123
  #define HAVE_SETJMP 1
121
124
  #define HAVE_NANOSLEEP 1
@@ -125,8 +128,8 @@
125
128
  #define SDL_AUDIO_DRIVER_OSS 1
126
129
 
127
130
  #define SDL_INPUT_LINUXEV 1
128
- #define SDL_INPUT_TSLIB 1
129
131
  #define SDL_JOYSTICK_LINUX 1
132
+ #define SDL_JOYSTICK_VIRTUAL 1
130
133
  #define SDL_HAPTIC_LINUX 1
131
134
 
132
135
  #define SDL_SENSOR_DUMMY 1
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -73,8 +73,8 @@
73
73
  # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
74
74
  # endif
75
75
  # if defined (_M_ARM64)
76
- # include <armintr.h>
77
- # include <arm_neon.h>
76
+ # include <arm64intr.h>
77
+ # include <arm64_neon.h>
78
78
  # define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
79
79
  # endif
80
80
  # endif
@@ -186,6 +186,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
186
186
  */
187
187
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
188
188
 
189
+ /**
190
+ * This function returns true if the CPU has ARM SIMD (ARMv6) features.
191
+ */
192
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
193
+
189
194
  /**
190
195
  * This function returns true if the CPU has NEON (ARM SIMD) features.
191
196
  */
@@ -241,10 +246,33 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
241
246
  * \return Pointer to newly-allocated block, NULL if out of memory.
242
247
  *
243
248
  * \sa SDL_SIMDAlignment
249
+ * \sa SDL_SIMDRealloc
244
250
  * \sa SDL_SIMDFree
245
251
  */
246
252
  extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
247
253
 
254
+ /**
255
+ * \brief Reallocate memory obtained from SDL_SIMDAlloc
256
+ *
257
+ * It is not valid to use this function on a pointer from anything but
258
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
259
+ * SDL_malloc, memalign, new[], etc.
260
+ *
261
+ * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
262
+ * accepts NULL, at which point this function is the same as
263
+ * calling SDL_realloc with a NULL pointer.
264
+ * \param len The length, in bytes, of the block to allocated. The actual
265
+ * allocated block might be larger due to padding, etc. Passing 0
266
+ * will return a non-NULL pointer, assuming the system isn't out of
267
+ * memory.
268
+ * \return Pointer to newly-reallocated block, NULL if out of memory.
269
+ *
270
+ * \sa SDL_SIMDAlignment
271
+ * \sa SDL_SIMDAlloc
272
+ * \sa SDL_SIMDFree
273
+ */
274
+ extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
275
+
248
276
  /**
249
277
  * \brief Deallocate memory obtained from SDL_SIMDAlloc
250
278
  *
@@ -255,6 +283,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
255
283
  * However, SDL_SIMDFree(NULL) is a legal no-op.
256
284
  *
257
285
  * \sa SDL_SIMDAlloc
286
+ * \sa SDL_SIMDRealloc
258
287
  */
259
288
  extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
260
289
 
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -390,6 +390,9 @@ typedef enum {
390
390
  #ifndef WIN32_LEAN_AND_MEAN
391
391
  #define WIN32_LEAN_AND_MEAN 1
392
392
  #endif
393
+ #ifndef NOMINMAX /* don't define min() and max(). */
394
+ #define NOMINMAX
395
+ #endif
393
396
  #include <windows.h>
394
397
 
395
398
  #if __WINRT__
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -42,10 +42,13 @@
42
42
  #ifdef __linux__
43
43
  #include <endian.h>
44
44
  #define SDL_BYTEORDER __BYTE_ORDER
45
- #else /* __linux__ */
45
+ #elif defined(__OpenBSD__)
46
+ #include <endian.h>
47
+ #define SDL_BYTEORDER BYTE_ORDER
48
+ #else
46
49
  #if defined(__hppa__) || \
47
50
  defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
48
- (defined(__MIPS__) && defined(__MISPEB__)) || \
51
+ (defined(__MIPS__) && defined(__MIPSEB__)) || \
49
52
  defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
50
53
  defined(__sparc__)
51
54
  #define SDL_BYTEORDER SDL_BIG_ENDIAN
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -37,9 +37,45 @@ extern "C" {
37
37
  #endif
38
38
 
39
39
  /* Public functions */
40
- /* SDL_SetError() unconditionally returns -1. */
40
+
41
+
42
+ /**
43
+ * \brief Set the error message for the current thread
44
+ *
45
+ * \return -1, there is no error handling for this function
46
+ */
41
47
  extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
48
+
49
+ /**
50
+ * \brief Get the last error message that was set
51
+ *
52
+ * SDL API functions may set error messages and then succeed, so you should
53
+ * only use the error value if a function fails.
54
+ *
55
+ * This returns a pointer to a static buffer for convenience and should not
56
+ * be called by multiple threads simultaneously.
57
+ *
58
+ * \return a pointer to the last error message that was set
59
+ */
42
60
  extern DECLSPEC const char *SDLCALL SDL_GetError(void);
61
+
62
+ /**
63
+ * \brief Get the last error message that was set for the current thread
64
+ *
65
+ * SDL API functions may set error messages and then succeed, so you should
66
+ * only use the error value if a function fails.
67
+ *
68
+ * \param errstr A buffer to fill with the last error message that was set
69
+ * for the current thread
70
+ * \param maxlen The size of the buffer pointed to by the errstr parameter
71
+ *
72
+ * \return errstr
73
+ */
74
+ extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen);
75
+
76
+ /**
77
+ * \brief Clear the error message for the current thread
78
+ */
43
79
  extern DECLSPEC void SDLCALL SDL_ClearError(void);
44
80
 
45
81
  /**
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -85,6 +85,8 @@ typedef enum
85
85
  Called on Android in onResume()
86
86
  */
87
87
 
88
+ SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
89
+
88
90
  /* Display events */
89
91
  SDL_DISPLAYEVENT = 0x150, /**< Display state change */
90
92
 
@@ -123,6 +125,10 @@ typedef enum
123
125
  SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
124
126
  SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
125
127
  SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
128
+ SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */
129
+ SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */
130
+ SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */
131
+ SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */
126
132
 
127
133
  /* Touch events */
128
134
  SDL_FINGERDOWN = 0x700,
@@ -413,6 +419,33 @@ typedef struct SDL_ControllerDeviceEvent
413
419
  Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
414
420
  } SDL_ControllerDeviceEvent;
415
421
 
422
+ /**
423
+ * \brief Game controller touchpad event structure (event.ctouchpad.*)
424
+ */
425
+ typedef struct SDL_ControllerTouchpadEvent
426
+ {
427
+ Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */
428
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
429
+ SDL_JoystickID which; /**< The joystick instance id */
430
+ Sint32 touchpad; /**< The index of the touchpad */
431
+ Sint32 finger; /**< The index of the finger on the touchpad */
432
+ float x; /**< Normalized in the range 0...1 with 0 being on the left */
433
+ float y; /**< Normalized in the range 0...1 with 0 being at the top */
434
+ float pressure; /**< Normalized in the range 0...1 */
435
+ } SDL_ControllerTouchpadEvent;
436
+
437
+ /**
438
+ * \brief Game controller sensor event structure (event.csensor.*)
439
+ */
440
+ typedef struct SDL_ControllerSensorEvent
441
+ {
442
+ Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */
443
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
444
+ SDL_JoystickID which; /**< The joystick instance id */
445
+ Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
446
+ float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */
447
+ } SDL_ControllerSensorEvent;
448
+
416
449
  /**
417
450
  * \brief Audio device event structure (event.adevice.*)
418
451
  */
@@ -442,6 +475,7 @@ typedef struct SDL_TouchFingerEvent
442
475
  float dx; /**< Normalized in the range -1...1 */
443
476
  float dy; /**< Normalized in the range -1...1 */
444
477
  float pressure; /**< Normalized in the range 0...1 */
478
+ Uint32 windowID; /**< The window underneath the finger, if any */
445
479
  } SDL_TouchFingerEvent;
446
480
 
447
481
 
@@ -556,33 +590,35 @@ typedef struct SDL_SysWMEvent
556
590
  */
557
591
  typedef union SDL_Event
558
592
  {
559
- Uint32 type; /**< Event type, shared with all events */
560
- SDL_CommonEvent common; /**< Common event data */
561
- SDL_DisplayEvent display; /**< Window event data */
562
- SDL_WindowEvent window; /**< Window event data */
563
- SDL_KeyboardEvent key; /**< Keyboard event data */
564
- SDL_TextEditingEvent edit; /**< Text editing event data */
565
- SDL_TextInputEvent text; /**< Text input event data */
566
- SDL_MouseMotionEvent motion; /**< Mouse motion event data */
567
- SDL_MouseButtonEvent button; /**< Mouse button event data */
568
- SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
569
- SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
570
- SDL_JoyBallEvent jball; /**< Joystick ball event data */
571
- SDL_JoyHatEvent jhat; /**< Joystick hat event data */
572
- SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
573
- SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
574
- SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
575
- SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
576
- SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
577
- SDL_AudioDeviceEvent adevice; /**< Audio device event data */
578
- SDL_SensorEvent sensor; /**< Sensor event data */
579
- SDL_QuitEvent quit; /**< Quit request event data */
580
- SDL_UserEvent user; /**< Custom event data */
581
- SDL_SysWMEvent syswm; /**< System dependent window event data */
582
- SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
583
- SDL_MultiGestureEvent mgesture; /**< Gesture event data */
584
- SDL_DollarGestureEvent dgesture; /**< Gesture event data */
585
- SDL_DropEvent drop; /**< Drag and drop event data */
593
+ Uint32 type; /**< Event type, shared with all events */
594
+ SDL_CommonEvent common; /**< Common event data */
595
+ SDL_DisplayEvent display; /**< Display event data */
596
+ SDL_WindowEvent window; /**< Window event data */
597
+ SDL_KeyboardEvent key; /**< Keyboard event data */
598
+ SDL_TextEditingEvent edit; /**< Text editing event data */
599
+ SDL_TextInputEvent text; /**< Text input event data */
600
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
601
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
602
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
603
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
604
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
605
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
606
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
607
+ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
608
+ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
609
+ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
610
+ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
611
+ SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */
612
+ SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */
613
+ SDL_AudioDeviceEvent adevice; /**< Audio device event data */
614
+ SDL_SensorEvent sensor; /**< Sensor event data */
615
+ SDL_QuitEvent quit; /**< Quit request event data */
616
+ SDL_UserEvent user; /**< Custom event data */
617
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
618
+ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
619
+ SDL_MultiGestureEvent mgesture; /**< Gesture event data */
620
+ SDL_DollarGestureEvent dgesture; /**< Gesture event data */
621
+ SDL_DropEvent drop; /**< Drag and drop event data */
586
622
 
587
623
  /* This is necessary for ABI compatibility between Visual C++ and GCC
588
624
  Visual C++ will respect the push pack pragma and use 52 bytes for