ruby2d 0.7.0 → 0.8.0
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- checksums.yaml +4 -4
- data/bin/ruby2d +24 -274
- data/ext/ruby2d/extconf.rb +1 -1
- data/ext/ruby2d/ruby2d.c +63 -9
- data/lib/ruby2d.rb +51 -28
- data/lib/ruby2d/circle.rb +2 -6
- data/lib/ruby2d/cli/build.rb +226 -0
- data/lib/ruby2d/cli/console.rb +49 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +14 -12
- data/lib/ruby2d/dsl.rb +2 -2
- data/lib/ruby2d/image.rb +5 -17
- data/lib/ruby2d/line.rb +6 -5
- data/lib/ruby2d/music.rb +5 -9
- data/lib/ruby2d/quad.rb +2 -3
- data/lib/ruby2d/rectangle.rb +1 -6
- data/lib/ruby2d/renderable.rb +11 -6
- data/lib/ruby2d/sound.rb +2 -6
- data/lib/ruby2d/sprite.rb +4 -7
- data/lib/ruby2d/square.rb +1 -0
- data/lib/ruby2d/text.rb +5 -16
- data/lib/ruby2d/triangle.rb +2 -2
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/window.rb +43 -7
- metadata +7 -19
- data/ext/ruby2d/ruby2d-opal.rb +0 -289
data/ext/ruby2d/ruby2d-opal.rb
DELETED
@@ -1,289 +0,0 @@
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# Web extension for Opal
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# Ruby 2D window
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$R2D_WINDOW = nil
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# Simple 2D window
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`
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var win;
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// ruby2d.js
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function on_key(e) {
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switch (e.type) {
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case S2D.KEY_DOWN:
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#{type = :down};
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break;
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case S2D.KEY_HELD:
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#{type = :held};
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break;
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case S2D.KEY_UP:
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#{type = :up};
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break;
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}
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#{$R2D_WINDOW.key_callback(type, `e.key`)};
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}
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function on_mouse(e) {
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#{direction = nil}
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#{button = nil}
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switch (e.type) {
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case S2D.MOUSE_DOWN:
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#{type = :down};
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break;
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case S2D.MOUSE_UP:
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#{type = :up};
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break;
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case S2D.MOUSE_SCROLL:
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#{type = :scroll};
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#{direction} = e.direction == S2D.MOUSE_SCROLL_NORMAL ? #{:normal} : #{:inverted};
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break;
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case S2D.MOUSE_MOVE:
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#{type = :move};
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break;
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}
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if (e.type == S2D.MOUSE_DOWN || e.type == S2D.MOUSE_UP) {
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switch (e.button) {
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case S2D.MOUSE_LEFT:
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#{button = :left};
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break;
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case S2D.MOUSE_MIDDLE:
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#{button = :middle};
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break;
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case S2D.MOUSE_RIGHT:
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#{button = :right};
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break;
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case S2D.MOUSE_X1:
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#{button = :x1};
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break;
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case S2D.MOUSE_X2:
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#{button = :x2};
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break;
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}
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}
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#{$R2D_WINDOW.mouse_callback(
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type, button, direction,
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`e.x`, `e.y`, `e.delta_x`, `e.delta_y`
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)};
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}
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function update() {
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#{$R2D_WINDOW.mouse_x = `win.mouse.x`};
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#{$R2D_WINDOW.mouse_y = `win.mouse.y`};
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#{$R2D_WINDOW.frames = `win.frames`};
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#{$R2D_WINDOW.fps = `win.fps`};
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#{$R2D_WINDOW.update_callback};
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}
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function render() {
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// Set background color
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win.background.r = #{$R2D_WINDOW.get(:background).r};
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win.background.g = #{$R2D_WINDOW.get(:background).g};
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win.background.b = #{$R2D_WINDOW.get(:background).b};
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win.background.a = #{$R2D_WINDOW.get(:background).a};
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var objects = #{$R2D_WINDOW.objects};
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for (var i = 0; i < objects.length; i++) {
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var el = objects[i];
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el['$ext_render']();
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}
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}
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`
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module Ruby2D
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class Triangle
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def ext_render
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`S2D.DrawTriangle(
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#{self}.x1, #{self}.y1, #{self}.c1.r, #{self}.c1.g, #{self}.c1.b, #{self}.c1.a,
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#{self}.x2, #{self}.y2, #{self}.c2.r, #{self}.c2.g, #{self}.c2.b, #{self}.c2.a,
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#{self}.x3, #{self}.y3, #{self}.c3.r, #{self}.c3.g, #{self}.c3.b, #{self}.c3.a
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);`
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end
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end
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class Quad
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def ext_render
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`S2D.DrawQuad(
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#{self}.x1, #{self}.y1, #{self}.c1.r, #{self}.c1.g, #{self}.c1.b, #{self}.c1.a,
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#{self}.x2, #{self}.y2, #{self}.c2.r, #{self}.c2.g, #{self}.c2.b, #{self}.c2.a,
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#{self}.x3, #{self}.y3, #{self}.c3.r, #{self}.c3.g, #{self}.c3.b, #{self}.c3.a,
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#{self}.x4, #{self}.y4, #{self}.c4.r, #{self}.c4.g, #{self}.c4.b, #{self}.c4.a
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);`
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end
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end
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class Line
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def ext_render
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`S2D.DrawLine(
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#{self}.x1, #{self}.y1, #{self}.x2, #{self}.y2, #{self}.width,
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#{self}.c1.r, #{self}.c1.g, #{self}.c1.b, #{self}.c1.a,
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#{self}.c2.r, #{self}.c2.g, #{self}.c2.b, #{self}.c2.a,
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#{self}.c3.r, #{self}.c3.g, #{self}.c3.b, #{self}.c3.a,
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#{self}.c4.r, #{self}.c4.g, #{self}.c4.b, #{self}.c4.a
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);`
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end
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end
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class Image
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def ext_init(path)
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`
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#{self}.data = S2D.CreateImage(path, function() {
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if (#{@width} == Opal.nil) {
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#{@width} = #{self}.data.width;
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}
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if (#{@height} == Opal.nil) {
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#{@height} = #{self}.data.height;
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}
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});
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`
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end
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def ext_render
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`
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#{self}.data.x = #{self}.x;
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#{self}.data.y = #{self}.y;
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if (#{self}.width != Opal.nil) #{self}.data.width = #{self}.width;
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if (#{self}.height != Opal.nil) #{self}.data.height = #{self}.height;
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#{self}.data.color.r = #{self}.color.r;
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#{self}.data.color.g = #{self}.color.g;
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#{self}.data.color.b = #{self}.color.b;
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#{self}.data.color.a = #{self}.color.a;
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S2D.DrawImage(#{self}.data);
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`
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end
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end
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class Sprite
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def ext_init(path)
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`#{self}.data = S2D.CreateSprite(path);`
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end
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def ext_render
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`
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#{self}.data.x = #{self}.x;
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#{self}.data.y = #{self}.y;
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S2D.ClipSprite(
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#{self}.data,
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#{self}.clip_x,
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#{self}.clip_y,
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#{self}.clip_w,
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#{self}.clip_h
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);
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S2D.DrawSprite(#{self}.data);
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`
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end
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end
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class Text
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def ext_init
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`
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#{self}.data = S2D.CreateText(#{self}.font, #{self}.text, #{self}.size);
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#{@width} = #{self}.data.width;
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#{@height} = #{self}.data.height;
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`
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end
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def ext_set(msg)
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`
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S2D.SetText(#{self}.data, #{msg});
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#{@width} = #{self}.data.width;
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#{@height} = #{self}.data.height;
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`
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end
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def ext_render
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`
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#{self}.data.x = #{self}.x;
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#{self}.data.y = #{self}.y;
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#{self}.data.color.r = #{self}.color.r;
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#{self}.data.color.g = #{self}.color.g;
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#{self}.data.color.b = #{self}.color.b;
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#{self}.data.color.a = #{self}.color.a;
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S2D.DrawText(#{self}.data);
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`
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end
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end
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class Sound
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def ext_init(path)
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`#{self}.data = S2D.CreateSound(path);`
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end
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def ext_play
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`S2D.PlaySound(#{self}.data);`
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end
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end
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class Music
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def ext_init(path)
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`#{self}.data = S2D.CreateMusic(path);`
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end
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def ext_play
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`S2D.PlayMusic(#{self}.data, #{self}.loop);`
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end
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def ext_pause
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`S2D.PauseMusic();`
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end
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def ext_resume
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`S2D.ResumeMusic();`
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end
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def ext_stop
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`S2D.StopMusic();`
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end
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def ext_music_fadeout(ms)
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`S2D.FadeOutMusic(ms);`
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end
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end
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class Window
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def ext_show
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$R2D_WINDOW = self
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`
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var width = #{$R2D_WINDOW.get(:width)};
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var height = #{$R2D_WINDOW.get(:height)};
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var vp_w = #{$R2D_WINDOW.get(:viewport_width)};
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var viewport_width = vp_w != Opal.nil ? vp_w : width;
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var vp_h = #{$R2D_WINDOW.get(:viewport_height)};
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var viewport_height = vp_h != Opal.nil ? vp_h : height;
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win = S2D.CreateWindow(
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#{$R2D_WINDOW.get(:title)}, width, height, update, render, "ruby2d-app", {}
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);
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win.viewport.width = viewport_width;
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win.viewport.height = viewport_height;
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win.on_key = on_key;
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win.on_mouse = on_mouse;
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S2D.Show(win);
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`
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end
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end
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end
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