ruby2d 0.7.0 → 0.8.0
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- checksums.yaml +4 -4
- data/bin/ruby2d +24 -274
- data/ext/ruby2d/extconf.rb +1 -1
- data/ext/ruby2d/ruby2d.c +63 -9
- data/lib/ruby2d.rb +51 -28
- data/lib/ruby2d/circle.rb +2 -6
- data/lib/ruby2d/cli/build.rb +226 -0
- data/lib/ruby2d/cli/console.rb +49 -0
- data/lib/ruby2d/cli/enable_console.rb +5 -0
- data/lib/ruby2d/cli/launch.rb +50 -0
- data/lib/ruby2d/color.rb +14 -12
- data/lib/ruby2d/dsl.rb +2 -2
- data/lib/ruby2d/image.rb +5 -17
- data/lib/ruby2d/line.rb +6 -5
- data/lib/ruby2d/music.rb +5 -9
- data/lib/ruby2d/quad.rb +2 -3
- data/lib/ruby2d/rectangle.rb +1 -6
- data/lib/ruby2d/renderable.rb +11 -6
- data/lib/ruby2d/sound.rb +2 -6
- data/lib/ruby2d/sprite.rb +4 -7
- data/lib/ruby2d/square.rb +1 -0
- data/lib/ruby2d/text.rb +5 -16
- data/lib/ruby2d/triangle.rb +2 -2
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/window.rb +43 -7
- metadata +7 -19
- data/ext/ruby2d/ruby2d-opal.rb +0 -289
data/lib/ruby2d.rb
CHANGED
@@ -1,36 +1,59 @@
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1
1
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# Ruby2D module and native extension loader, adds DSL
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2
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3
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-
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4
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require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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13
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-
require 'ruby2d/
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14
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-
require 'ruby2d/
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15
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-
require 'ruby2d/
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16
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-
require 'ruby2d/
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17
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-
require 'ruby2d/
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18
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
require 'ruby2d/
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-
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-
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-
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-
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-
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-
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-
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28
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-
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3
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+
unless RUBY_ENGINE == 'mruby'
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4
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require 'ruby2d/colorize'
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5
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+
require 'ruby2d/exceptions'
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6
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+
require 'ruby2d/renderable'
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7
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+
require 'ruby2d/color'
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8
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+
require 'ruby2d/window'
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9
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+
require 'ruby2d/dsl'
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10
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+
require 'ruby2d/quad'
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11
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+
require 'ruby2d/line'
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12
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require 'ruby2d/circle'
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13
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+
require 'ruby2d/rectangle'
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14
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require 'ruby2d/square'
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15
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+
require 'ruby2d/triangle'
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16
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+
require 'ruby2d/image'
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17
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+
require 'ruby2d/sprite'
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18
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+
require 'ruby2d/font'
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require 'ruby2d/text'
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+
require 'ruby2d/sound'
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require 'ruby2d/music'
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if RUBY_PLATFORM =~ /mingw/
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# When using the Windows CI AppVeyor
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25
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if ENV['APPVEYOR']
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s2d_dll_path = 'C:\msys64\usr\local\bin'
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27
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# When in a standard MinGW shell
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28
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else
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29
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s2d_dll_path = '~/../../usr/local/bin'
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30
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+
end
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31
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RubyInstaller::Runtime.add_dll_directory(File.expand_path(s2d_dll_path))
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29
32
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end
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30
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-
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33
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+
|
34
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+
require 'ruby2d/ruby2d' # load native extension
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31
35
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end
|
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36
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33
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-
|
37
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+
|
38
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+
module Ruby2D
|
39
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40
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@assets = nil
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41
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+
|
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class << self
|
43
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def assets
|
44
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unless @assets
|
45
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+
if RUBY_ENGINE == 'mruby'
|
46
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+
@assets = Ruby2D.ext_base_path + 'assets'
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47
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else
|
48
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@assets = './assets'
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49
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+
end
|
50
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end
|
51
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@assets
|
52
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+
end
|
53
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+
|
54
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def assets=(path); @assets = path end
|
55
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+
end
|
56
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+
end
|
34
57
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|
35
58
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include Ruby2D
|
36
59
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extend Ruby2D::DSL
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data/lib/ruby2d/circle.rb
CHANGED
@@ -4,8 +4,7 @@ module Ruby2D
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4
4
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class Circle
|
5
5
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include Renderable
|
6
6
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|
7
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-
|
8
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-
attr_accessor :x, :y, :radius, :sectors
|
7
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+
attr_accessor :radius, :sectors
|
9
8
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|
10
9
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def initialize(opts = {})
|
11
10
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@x = opts[:x] || 25
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@@ -14,13 +13,10 @@ module Ruby2D
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|
14
13
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@radius = opts[:radius] || 25
|
15
14
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@sectors = opts[:sectors] || 20
|
16
15
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self.color = opts[:color] || 'white'
|
16
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+
self.opacity = opts[:opacity] if opts[:opacity]
|
17
17
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add
|
18
18
|
end
|
19
19
|
|
20
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-
def color=(c)
|
21
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-
@color = Color.from(c)
|
22
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-
end
|
23
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-
|
24
20
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def contains?(x, y)
|
25
21
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Math.sqrt((x - @x)**2 + (y - @y)**2) <= @radius
|
26
22
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end
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@@ -0,0 +1,226 @@
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1
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# Build a Ruby 2D app natively and for the web
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3
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require 'fileutils'
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4
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|
5
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# The installed gem directory
|
6
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@gem_dir = "#{Gem::Specification.find_by_name('ruby2d').gem_dir}"
|
7
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+
|
8
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# The Ruby 2D library files
|
9
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+
@lib_files = [
|
10
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'colorize',
|
11
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+
'exceptions',
|
12
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+
'renderable',
|
13
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'color',
|
14
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+
'window',
|
15
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'dsl',
|
16
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+
'quad',
|
17
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'line',
|
18
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'circle',
|
19
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+
'rectangle',
|
20
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+
'square',
|
21
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+
'triangle',
|
22
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+
'image',
|
23
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+
'sprite',
|
24
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'font',
|
25
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+
'text',
|
26
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+
'sound',
|
27
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+
'music',
|
28
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+
'../ruby2d'
|
29
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+
]
|
30
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+
|
31
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+
|
32
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+
# Check if source file provided is good
|
33
|
+
def check_build_src_file(rb_file)
|
34
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+
if !rb_file
|
35
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+
puts "Please provide a Ruby file to build"
|
36
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+
exit
|
37
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+
elsif !File.exist? rb_file
|
38
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+
puts "Can't find file: #{rb_file}"
|
39
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+
exit
|
40
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+
end
|
41
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+
end
|
42
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+
|
43
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+
|
44
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+
# Assemble the Ruby 2D library in one `.rb` file
|
45
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+
def make_lib
|
46
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+
FileUtils.mkdir_p 'build'
|
47
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+
|
48
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+
lib_dir = "#{@gem_dir}/lib/ruby2d/"
|
49
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+
|
50
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lib = ''
|
51
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+
@lib_files.each do |f|
|
52
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lib << File.read("#{lib_dir + f}.rb") + "\n\n"
|
53
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+
end
|
54
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+
|
55
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+
File.write('build/lib.rb', lib)
|
56
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+
end
|
57
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+
|
58
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+
|
59
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# Remove `require 'ruby2d'` from source file
|
60
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+
def strip_require(file)
|
61
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+
output = ''
|
62
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+
File.foreach(file) do |line|
|
63
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+
output << line unless line =~ /require ('|")ruby2d('|")/
|
64
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+
end
|
65
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+
return output
|
66
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+
end
|
67
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+
|
68
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+
|
69
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+
# Build a native version of the provided Ruby application
|
70
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+
def build_native(rb_file)
|
71
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+
check_build_src_file(rb_file)
|
72
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+
|
73
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+
# Check if MRuby exists; if not, quit
|
74
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+
if `which mruby`.empty?
|
75
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+
puts "#{'Error:'.error} Can't find MRuby, which is needed to build native Ruby 2D applications.\n"
|
76
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+
exit
|
77
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+
end
|
78
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+
|
79
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+
# Add debugging information to produce backtrace
|
80
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+
if @debug then debug_flag = '-g' end
|
81
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+
|
82
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+
# Assemble the Ruby 2D library in one `.rb` file and compile to bytecode
|
83
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+
make_lib
|
84
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+
`mrbc #{debug_flag} -Bruby2d_lib -obuild/lib.c build/lib.rb`
|
85
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+
|
86
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+
# Read the provided Ruby source file, copy to build dir and compile to bytecode
|
87
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+
File.open('build/src.rb', 'w') { |file| file << strip_require(rb_file) }
|
88
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+
`mrbc #{debug_flag} -Bruby2d_app -obuild/src.c build/src.rb`
|
89
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+
|
90
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+
# Combine contents of C source files and bytecode into one file
|
91
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+
open('build/app.c', 'w') do |f|
|
92
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+
f << "#define MRUBY 1" << "\n\n"
|
93
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+
f << File.read("build/lib.c") << "\n\n"
|
94
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+
f << File.read("build/src.c") << "\n\n"
|
95
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+
f << File.read("#{@gem_dir}/ext/ruby2d/ruby2d.c")
|
96
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+
end
|
97
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+
|
98
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# Compile to a native executable
|
99
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`cc build/app.c -lmruby \`simple2d --libs\` -o build/app`
|
100
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+
|
101
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# Clean up
|
102
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+
clean_up unless @debug
|
103
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+
|
104
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# Success!
|
105
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puts "Native app created at `build/app`"
|
106
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end
|
107
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+
|
108
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+
|
109
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+
# Build a web-based version of the provided Ruby application
|
110
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def build_web(rb_file)
|
111
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puts "Warning: ".warn + "This feature is currently disabled while it's being upgraded."
|
112
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+
end
|
113
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+
|
114
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+
|
115
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+
# Build an app bundle for macOS
|
116
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def build_macos(rb_file)
|
117
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+
|
118
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+
# Build native app for macOS
|
119
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+
build_native(rb_file)
|
120
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+
|
121
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+
# Property list source for the bundle
|
122
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+
info_plist = %(
|
123
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+
<?xml version="1.0" encoding="UTF-8"?>
|
124
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+
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
125
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+
<plist version="1.0">
|
126
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+
<dict>
|
127
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+
<key>CFBundleExecutable</key>
|
128
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+
<string>app</string>
|
129
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+
<key>CFBundleIconFile</key>
|
130
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+
<string>app.icns</string>
|
131
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+
<key>CFBundleInfoDictionaryVersion</key>
|
132
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<string>6.0</string>
|
133
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+
<key>CFBundlePackageType</key>
|
134
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+
<string>APPL</string>
|
135
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+
<key>CFBundleVersion</key>
|
136
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+
<string>1</string>
|
137
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+
<key>NSHighResolutionCapable</key>
|
138
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+
<string>True</string>
|
139
|
+
</dict>
|
140
|
+
</plist>
|
141
|
+
)
|
142
|
+
|
143
|
+
# Create directories
|
144
|
+
FileUtils.mkpath 'build/App.app/Contents/MacOS'
|
145
|
+
FileUtils.mkpath 'build/App.app/Contents/Resources'
|
146
|
+
|
147
|
+
# Create Info.plist and copy over assets
|
148
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+
File.open('build/App.app/Contents/Info.plist', 'w') { |f| f.write(info_plist) }
|
149
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+
FileUtils.cp 'build/app', 'build/App.app/Contents/MacOS/'
|
150
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+
# Consider using an icon:
|
151
|
+
# FileUtils.cp "#{@gem_dir}/assets/app.icns", 'build/App.app/Contents/Resources'
|
152
|
+
|
153
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+
# Clean up
|
154
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+
FileUtils.rm_f 'build/app' unless @debug
|
155
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+
|
156
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+
# Success!
|
157
|
+
puts 'macOS app bundle created: `build/App.app`'
|
158
|
+
end
|
159
|
+
|
160
|
+
|
161
|
+
# Build an iOS or tvOS app
|
162
|
+
def build_ios_tvos(rb_file, device)
|
163
|
+
check_build_src_file(rb_file)
|
164
|
+
|
165
|
+
# Check for Simple 2D framework,
|
166
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+
unless File.exist?('/usr/local/Frameworks/Simple2D/iOS/Simple2D.framework') && File.exist?('/usr/local/Frameworks/Simple2D/tvOS/Simple2D.framework')
|
167
|
+
puts "#{'Error:'.error} Simple 2D iOS and tvOS frameworks not found. Install them and try again.\n"
|
168
|
+
exit
|
169
|
+
end
|
170
|
+
|
171
|
+
# Check if MRuby exists; if not, quit
|
172
|
+
if `which mruby`.empty?
|
173
|
+
puts "#{'Error:'.error} Can't find MRuby, which is needed to build native Ruby 2D applications.\n"
|
174
|
+
exit
|
175
|
+
end
|
176
|
+
|
177
|
+
# Add debugging information to produce backtrace
|
178
|
+
if @debug then debug_flag = '-g' end
|
179
|
+
|
180
|
+
# Assemble the Ruby 2D library in one `.rb` file and compile to bytecode
|
181
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+
make_lib
|
182
|
+
`mrbc #{debug_flag} -Bruby2d_lib -obuild/lib.c build/lib.rb`
|
183
|
+
|
184
|
+
# Read the provided Ruby source file, copy to build dir and compile to bytecode
|
185
|
+
File.open('build/src.rb', 'w') { |file| file << strip_require(rb_file) }
|
186
|
+
`mrbc #{debug_flag} -Bruby2d_app -obuild/src.c build/src.rb`
|
187
|
+
|
188
|
+
# Copy over iOS project
|
189
|
+
FileUtils.cp_r "#{@gem_dir}/assets/#{device}", "build"
|
190
|
+
|
191
|
+
# Combine contents of C source files and bytecode into one file
|
192
|
+
File.open("build/#{device}/main.c", 'w') do |f|
|
193
|
+
f << "#define RUBY2D_IOS_TVOS 1" << "\n\n"
|
194
|
+
f << "#define MRUBY 1" << "\n\n"
|
195
|
+
f << File.read("build/lib.c") << "\n\n"
|
196
|
+
f << File.read("build/src.c") << "\n\n"
|
197
|
+
f << File.read("#{@gem_dir}/ext/ruby2d/ruby2d.c")
|
198
|
+
end
|
199
|
+
|
200
|
+
# Build the Xcode project
|
201
|
+
`simple2d build --#{device} build/#{device}/MyApp.xcodeproj`
|
202
|
+
|
203
|
+
# Clean up
|
204
|
+
clean_up unless @debug
|
205
|
+
|
206
|
+
# Success!
|
207
|
+
puts "App created: `build/#{device}`"
|
208
|
+
end
|
209
|
+
|
210
|
+
|
211
|
+
# Clean up unneeded build files
|
212
|
+
def clean_up(cmd = nil)
|
213
|
+
FileUtils.rm(
|
214
|
+
Dir.glob('build/{src,lib}.{rb,c,js}') +
|
215
|
+
Dir.glob('build/app.c')
|
216
|
+
)
|
217
|
+
if cmd == :all
|
218
|
+
puts "cleaning up..."
|
219
|
+
FileUtils.rm_f 'build/app'
|
220
|
+
FileUtils.rm_f 'build/app.js'
|
221
|
+
FileUtils.rm_f 'build/app.html'
|
222
|
+
FileUtils.rm_rf 'build/App.app'
|
223
|
+
FileUtils.rm_rf 'build/ios'
|
224
|
+
FileUtils.rm_rf 'build/tvos'
|
225
|
+
end
|
226
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
rb_file = ARGV[1]
|
2
|
+
|
3
|
+
# Check if source file provided is good
|
4
|
+
if !rb_file
|
5
|
+
puts "Provide a Ruby file to run"
|
6
|
+
exit 1
|
7
|
+
elsif !File.exist? rb_file
|
8
|
+
puts "Can't find file: #{rb_file}"
|
9
|
+
exit 1
|
10
|
+
end
|
11
|
+
|
12
|
+
# Add libraries
|
13
|
+
require 'open3'
|
14
|
+
require 'readline'
|
15
|
+
require 'io/wait'
|
16
|
+
|
17
|
+
line = 1 # the current line number, to be incremented
|
18
|
+
|
19
|
+
# Open a new process for the Ruby file
|
20
|
+
stdin, stdout, stderr, wait_thr = Open3.popen3("ruby -r 'ruby2d/cli/enable_console' #{rb_file}")
|
21
|
+
|
22
|
+
loop do
|
23
|
+
|
24
|
+
# Read the next command
|
25
|
+
cmd = Readline.readline("ruby2d:#{line}> ", true)
|
26
|
+
|
27
|
+
# Quit if command is 'exit'
|
28
|
+
if cmd == 'exit'
|
29
|
+
Process.kill 'INT', wait_thr.pid
|
30
|
+
wait_thr.value
|
31
|
+
exit
|
32
|
+
end
|
33
|
+
|
34
|
+
# Skip if command is an empty string
|
35
|
+
unless cmd.empty?
|
36
|
+
|
37
|
+
# Send command to the Ruby file
|
38
|
+
stdin.puts cmd
|
39
|
+
|
40
|
+
# Read and print output from the Ruby file
|
41
|
+
puts stdout.gets
|
42
|
+
while stdout.ready? do
|
43
|
+
puts stdout.gets
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
# Advance to next line
|
48
|
+
line += 1
|
49
|
+
end
|
@@ -0,0 +1,50 @@
|
|
1
|
+
# Launch a built Ruby 2D app
|
2
|
+
|
3
|
+
# Launch a native app
|
4
|
+
def launch_native
|
5
|
+
if !File.exist? 'build/app'
|
6
|
+
puts "No native app built!"
|
7
|
+
exit
|
8
|
+
end
|
9
|
+
`( cd build && ./app )`
|
10
|
+
end
|
11
|
+
|
12
|
+
|
13
|
+
# Launch a web app
|
14
|
+
def launch_web
|
15
|
+
if !File.exist? 'build/app.html'
|
16
|
+
puts "No web app built!"
|
17
|
+
exit
|
18
|
+
end
|
19
|
+
open_cmd = 'open'
|
20
|
+
case RUBY_PLATFORM
|
21
|
+
when /linux/
|
22
|
+
open_cmd = "xdg-#{open_cmd}"
|
23
|
+
when /mingw/
|
24
|
+
open_cmd = "start"
|
25
|
+
end
|
26
|
+
system "#{open_cmd} build/app.html"
|
27
|
+
end
|
28
|
+
|
29
|
+
|
30
|
+
# Launch an iOS or tvOS app in a simulator
|
31
|
+
def launch_apple(device)
|
32
|
+
case device
|
33
|
+
when 'ios'
|
34
|
+
if !File.exist? 'build/ios/build/Release-iphonesimulator/MyApp.app'
|
35
|
+
puts "No iOS app built!"
|
36
|
+
exit
|
37
|
+
end
|
38
|
+
puts `simple2d simulator --open "iPhone XR" &&
|
39
|
+
simple2d simulator --install "build/ios/build/Release-iphonesimulator/MyApp.app" &&
|
40
|
+
simple2d simulator --launch "Ruby2D.MyApp"`
|
41
|
+
when 'tvos'
|
42
|
+
if !File.exist? 'build/tvos/build/Release-appletvsimulator/MyApp.app'
|
43
|
+
puts "No tvOS app built!"
|
44
|
+
exit
|
45
|
+
end
|
46
|
+
puts `simple2d simulator --open "Apple TV 4K" &&
|
47
|
+
simple2d simulator --install "build/tvos/build/Release-appletvsimulator/MyApp.app" &&
|
48
|
+
simple2d simulator --launch "Ruby2D.MyApp"`
|
49
|
+
end
|
50
|
+
end
|
data/lib/ruby2d/color.rb
CHANGED
@@ -66,10 +66,23 @@ module Ruby2D
|
|
66
66
|
end
|
67
67
|
when Array
|
68
68
|
@r, @g, @b, @a = [c[0], c[1], c[2], c[3]]
|
69
|
+
when Color
|
70
|
+
@r, @g, @b, @a = [c.r, c.g, c.b, c.a]
|
69
71
|
end
|
70
72
|
end
|
71
73
|
end
|
72
74
|
|
75
|
+
# Return a color set if an array of valid colors
|
76
|
+
def self.set(colors)
|
77
|
+
# If a valid array of colors, return a `Color::Set` with those colors
|
78
|
+
if colors.is_a?(Array) && colors.all? { |el| Color.is_valid? el }
|
79
|
+
Color::Set.new(colors)
|
80
|
+
# Otherwise, return single color
|
81
|
+
else
|
82
|
+
Color.new(colors)
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
73
86
|
# Check if string is a proper hex value
|
74
87
|
def self.is_hex?(s)
|
75
88
|
# MRuby doesn't support regex, otherwise we'd do:
|
@@ -79,6 +92,7 @@ module Ruby2D
|
|
79
92
|
|
80
93
|
# Check if the color is valid
|
81
94
|
def self.is_valid?(c)
|
95
|
+
c.is_a?(Color) || # color object
|
82
96
|
@@colors.key?(c) || # keyword
|
83
97
|
self.is_hex?(c) || # hexadecimal value
|
84
98
|
|
@@ -87,17 +101,6 @@ module Ruby2D
|
|
87
101
|
c.all? { |el| el.is_a?(Numeric) }
|
88
102
|
end
|
89
103
|
|
90
|
-
# Create a color from whatever is provided
|
91
|
-
def self.from(input)
|
92
|
-
# If a valid array of colors, return a `Color::Set` with those colors
|
93
|
-
if input.is_a? Array and input.all? { |el| Color.is_valid? el }
|
94
|
-
Color::Set.new(input)
|
95
|
-
# Otherwise, return single color
|
96
|
-
else
|
97
|
-
Color.new(input)
|
98
|
-
end
|
99
|
-
end
|
100
|
-
|
101
104
|
# Convenience methods to alias `opacity` to `@a`
|
102
105
|
def opacity; @a end
|
103
106
|
def opacity=(opacity); @a = opacity end
|
@@ -105,7 +108,6 @@ module Ruby2D
|
|
105
108
|
private
|
106
109
|
|
107
110
|
# Convert from Fixnum (0..255) to Float (0.0..1.0)
|
108
|
-
# TODO: Only `Number` is supported in JS
|
109
111
|
def to_f(a)
|
110
112
|
b = []
|
111
113
|
a.each do |n|
|