ruby2d 0.11.3 → 0.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (221) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GLES2/gl2.h +656 -0
  3. data/assets/include/GLES2/gl2ext.h +3949 -0
  4. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  5. data/assets/include/GLES2/gl2platform.h +27 -0
  6. data/assets/include/GLES3/gl3.h +1192 -0
  7. data/assets/include/GLES3/gl31.h +1507 -0
  8. data/assets/include/GLES3/gl32.h +1808 -0
  9. data/assets/include/GLES3/gl3platform.h +27 -0
  10. data/assets/include/KHR/khrplatform.h +290 -0
  11. data/assets/include/SDL2/SDL.h +1 -0
  12. data/assets/include/SDL2/SDL_assert.h +4 -2
  13. data/assets/include/SDL2/SDL_atomic.h +20 -0
  14. data/assets/include/SDL2/SDL_audio.h +40 -4
  15. data/assets/include/SDL2/SDL_blendmode.h +4 -6
  16. data/assets/include/SDL2/SDL_clipboard.h +47 -0
  17. data/assets/include/SDL2/SDL_config.h +6 -2
  18. data/assets/include/SDL2/SDL_config_android.h +2 -0
  19. data/assets/include/SDL2/SDL_config_emscripten.h +2 -0
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +3 -1
  21. data/assets/include/SDL2/SDL_config_macosx.h +3 -6
  22. data/assets/include/SDL2/SDL_config_minimal.h +18 -11
  23. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  24. data/assets/include/SDL2/SDL_config_os2.h +5 -3
  25. data/assets/include/SDL2/SDL_config_pandora.h +1 -0
  26. data/assets/include/SDL2/SDL_config_windows.h +71 -45
  27. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  28. data/assets/include/SDL2/SDL_config_winrt.h +11 -49
  29. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  30. data/assets/include/SDL2/SDL_cpuinfo.h +39 -4
  31. data/assets/include/SDL2/SDL_egl.h +59 -9
  32. data/assets/include/SDL2/SDL_endian.h +34 -3
  33. data/assets/include/SDL2/SDL_events.h +32 -1
  34. data/assets/include/SDL2/SDL_filesystem.h +5 -1
  35. data/assets/include/SDL2/SDL_gamecontroller.h +78 -5
  36. data/assets/include/SDL2/SDL_guid.h +100 -0
  37. data/assets/include/SDL2/SDL_hints.h +645 -43
  38. data/assets/include/SDL2/SDL_image.h +2045 -33
  39. data/assets/include/SDL2/SDL_joystick.h +127 -7
  40. data/assets/include/SDL2/SDL_keyboard.h +38 -1
  41. data/assets/include/SDL2/SDL_keycode.h +6 -1
  42. data/assets/include/SDL2/SDL_log.h +2 -2
  43. data/assets/include/SDL2/SDL_main.h +42 -2
  44. data/assets/include/SDL2/SDL_metal.h +2 -1
  45. data/assets/include/SDL2/SDL_mixer.h +2529 -396
  46. data/assets/include/SDL2/SDL_mouse.h +12 -1
  47. data/assets/include/SDL2/SDL_opengl.h +0 -51
  48. data/assets/include/SDL2/SDL_opengl_glext.h +2260 -231
  49. data/assets/include/SDL2/SDL_opengles2_gl2.h +374 -339
  50. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +3479 -1496
  51. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +6 -9
  52. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +43 -14
  53. data/assets/include/SDL2/SDL_platform.h +32 -6
  54. data/assets/include/SDL2/SDL_rect.h +154 -2
  55. data/assets/include/SDL2/SDL_render.h +46 -17
  56. data/assets/include/SDL2/SDL_revision.h +4 -0
  57. data/assets/include/SDL2/SDL_rwops.h +1 -15
  58. data/assets/include/SDL2/SDL_scancode.h +46 -21
  59. data/assets/include/SDL2/SDL_sensor.h +24 -3
  60. data/assets/include/SDL2/SDL_stdinc.h +119 -8
  61. data/assets/include/SDL2/SDL_surface.h +3 -1
  62. data/assets/include/SDL2/SDL_system.h +66 -6
  63. data/assets/include/SDL2/SDL_syswm.h +2 -0
  64. data/assets/include/SDL2/SDL_test_common.h +1 -0
  65. data/assets/include/SDL2/SDL_test_font.h +90 -3
  66. data/assets/include/SDL2/SDL_thread.h +3 -3
  67. data/assets/include/SDL2/SDL_touch.h +8 -0
  68. data/assets/include/SDL2/SDL_ttf.h +2084 -155
  69. data/assets/include/SDL2/SDL_version.h +19 -3
  70. data/assets/include/SDL2/SDL_video.h +71 -9
  71. data/assets/include/SDL2/begin_code.h +4 -4
  72. data/assets/include/mrbconf.h +15 -17
  73. data/assets/include/mruby/array.h +8 -21
  74. data/assets/include/mruby/boxing_nan.h +115 -86
  75. data/assets/include/mruby/boxing_word.h +104 -78
  76. data/assets/include/mruby/common.h +6 -0
  77. data/assets/include/mruby/compile.h +3 -4
  78. data/assets/include/mruby/debug.h +4 -2
  79. data/assets/include/mruby/dump.h +5 -2
  80. data/assets/include/mruby/error.h +12 -2
  81. data/assets/include/mruby/gc.h +2 -0
  82. data/assets/include/mruby/hash.h +1 -3
  83. data/assets/include/mruby/irep.h +4 -4
  84. data/assets/include/mruby/numeric.h +21 -13
  85. data/assets/include/mruby/opcode.h +30 -0
  86. data/assets/include/mruby/ops.h +99 -101
  87. data/assets/include/mruby/presym/scanning.h +15 -9
  88. data/assets/include/mruby/proc.h +4 -2
  89. data/assets/include/mruby/string.h +3 -24
  90. data/assets/include/mruby/value.h +80 -40
  91. data/assets/include/mruby/variable.h +0 -15
  92. data/assets/include/mruby/version.h +5 -5
  93. data/assets/include/mruby.h +86 -16
  94. data/assets/macos/universal/bin/mrbc +0 -0
  95. data/assets/macos/universal/lib/libFLAC.a +0 -0
  96. data/assets/macos/universal/lib/libSDL2.a +0 -0
  97. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  98. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  99. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  100. data/assets/macos/universal/lib/libavif.a +0 -0
  101. data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
  102. data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
  103. data/assets/macos/universal/lib/libfreetype.a +0 -0
  104. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  105. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  106. data/assets/macos/universal/lib/libhwy.a +0 -0
  107. data/assets/macos/universal/lib/libjpeg.a +0 -0
  108. data/assets/macos/universal/lib/libjxl.a +0 -0
  109. data/assets/macos/universal/lib/libmodplug.a +0 -0
  110. data/assets/macos/universal/lib/libmpg123.a +0 -0
  111. data/assets/macos/universal/lib/libmruby.a +0 -0
  112. data/assets/macos/universal/lib/libogg.a +0 -0
  113. data/assets/macos/universal/lib/libpng.a +0 -0
  114. data/assets/macos/universal/lib/libtiff.a +0 -0
  115. data/assets/macos/universal/lib/libvorbis.a +0 -0
  116. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  117. data/assets/macos/universal/lib/libwebp.a +0 -0
  118. data/assets/macos/universal/lib/libzstd.a +0 -0
  119. data/assets/wasm/template.html +2 -1
  120. data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  132. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
  133. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
  134. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
  135. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
  136. data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
  137. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -0
  143. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
  145. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
  146. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  148. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  149. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  150. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  151. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  152. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  153. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  154. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  155. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  156. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  157. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  158. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  159. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  160. data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
  161. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  162. data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
  163. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  164. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  165. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  166. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  167. data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
  168. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  169. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  170. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  171. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  172. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  173. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  174. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  175. data/ext/ruby2d/canvas.c +540 -0
  176. data/ext/ruby2d/extconf.rb +33 -20
  177. data/ext/ruby2d/gl.c +3 -3
  178. data/ext/ruby2d/image.c +7 -7
  179. data/ext/ruby2d/ruby2d.c +741 -24
  180. data/ext/ruby2d/ruby2d.h +66 -3
  181. data/ext/ruby2d/sound.c +16 -2
  182. data/lib/ruby2d/canvas.rb +315 -0
  183. data/lib/ruby2d/circle.rb +30 -15
  184. data/lib/ruby2d/cli/build.rb +5 -3
  185. data/lib/ruby2d/cli/enable_console.rb +3 -1
  186. data/lib/ruby2d/color.rb +133 -77
  187. data/lib/ruby2d/core.rb +32 -0
  188. data/lib/ruby2d/dsl.rb +38 -32
  189. data/lib/ruby2d/exceptions.rb +2 -1
  190. data/lib/ruby2d/font.rb +97 -62
  191. data/lib/ruby2d/image.rb +48 -27
  192. data/lib/ruby2d/line.rb +84 -45
  193. data/lib/ruby2d/music.rb +33 -23
  194. data/lib/ruby2d/pixel.rb +10 -9
  195. data/lib/ruby2d/pixmap.rb +39 -0
  196. data/lib/ruby2d/pixmap_atlas.rb +56 -0
  197. data/lib/ruby2d/quad.rb +98 -49
  198. data/lib/ruby2d/rectangle.rb +35 -36
  199. data/lib/ruby2d/renderable.rb +7 -6
  200. data/lib/ruby2d/sound.rb +23 -17
  201. data/lib/ruby2d/sprite.rb +181 -140
  202. data/lib/ruby2d/square.rb +21 -20
  203. data/lib/ruby2d/text.rb +47 -19
  204. data/lib/ruby2d/texture.rb +13 -3
  205. data/lib/ruby2d/tileset.rb +97 -44
  206. data/lib/ruby2d/triangle.rb +91 -42
  207. data/lib/ruby2d/version.rb +3 -1
  208. data/lib/ruby2d/vertices.rb +81 -45
  209. data/lib/ruby2d/window.rb +508 -371
  210. data/lib/ruby2d.rb +11 -29
  211. metadata +51 -16
  212. data/assets/include/SDL2/SDL_config_psp.h +0 -165
  213. data/assets/include/SDL2/SDL_config_wiz.h +0 -154
  214. data/assets/include/glew.h +0 -23686
  215. data/assets/macos/universal/lib/libpng16.a +0 -0
  216. data/assets/windows/glew/README.md +0 -10
  217. data/assets/windows/glew/glew.h +0 -23686
  218. data/assets/windows/glew/libglew32.a +0 -0
  219. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng16.a +0 -0
  220. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  221. data/lib/ruby2d/entity.rb +0 -17
@@ -0,0 +1,1192 @@
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+ #ifndef __gles2_gl3_h_
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+ #define __gles2_gl3_h_ 1
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /*
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+ ** Copyright 2013-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: MIT
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+ **
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+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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+ ** API Registry. The current version of the Registry, generator scripts
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+ ** used to make the header, and the header can be found at
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+ ** https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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+
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+ #include <GLES3/gl3platform.h>
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+
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+ #ifndef GL_APIENTRYP
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+ #define GL_APIENTRYP GL_APIENTRY*
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+ #endif
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+
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+ #ifndef GL_GLES_PROTOTYPES
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+ #define GL_GLES_PROTOTYPES 1
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+ #endif
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+
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+ /* Generated on date 20210107 */
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+
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+ /* Generated C header for:
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+ * API: gles2
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+ * Profile: common
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+ * Versions considered: 2\.[0-9]|3\.0
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+ * Versions emitted: .*
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+ * Default extensions included: None
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+ * Additional extensions included: _nomatch_^
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+ * Extensions removed: _nomatch_^
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+ */
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+
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+ #ifndef GL_ES_VERSION_2_0
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+ #define GL_ES_VERSION_2_0 1
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+ #include <KHR/khrplatform.h>
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+ typedef khronos_int8_t GLbyte;
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+ typedef khronos_float_t GLclampf;
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+ typedef khronos_int32_t GLfixed;
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+ typedef khronos_int16_t GLshort;
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+ typedef khronos_uint16_t GLushort;
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+ typedef void GLvoid;
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+ typedef struct __GLsync *GLsync;
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+ typedef khronos_int64_t GLint64;
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+ typedef khronos_uint64_t GLuint64;
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+ typedef unsigned int GLenum;
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+ typedef unsigned int GLuint;
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+ typedef char GLchar;
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+ typedef khronos_float_t GLfloat;
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+ typedef khronos_ssize_t GLsizeiptr;
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+ typedef khronos_intptr_t GLintptr;
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+ typedef unsigned int GLbitfield;
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+ typedef int GLint;
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+ typedef unsigned char GLboolean;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
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+ #define GL_DEPTH_BUFFER_BIT 0x00000100
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+ #define GL_STENCIL_BUFFER_BIT 0x00000400
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+ #define GL_COLOR_BUFFER_BIT 0x00004000
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+ #define GL_FALSE 0
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+ #define GL_TRUE 1
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+ #define GL_ZERO 0
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+ #define GL_ONE 1
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+ #define GL_SRC_COLOR 0x0300
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+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GL_SRC_ALPHA 0x0302
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+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GL_DST_ALPHA 0x0304
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+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
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+ #define GL_DST_COLOR 0x0306
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+ #define GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GL_SRC_ALPHA_SATURATE 0x0308
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+ #define GL_FUNC_ADD 0x8006
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+ #define GL_BLEND_EQUATION 0x8009
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+ #define GL_BLEND_EQUATION_RGB 0x8009
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+ #define GL_BLEND_EQUATION_ALPHA 0x883D
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+ #define GL_FUNC_SUBTRACT 0x800A
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+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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+ #define GL_BLEND_DST_RGB 0x80C8
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+ #define GL_BLEND_SRC_RGB 0x80C9
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+ #define GL_BLEND_DST_ALPHA 0x80CA
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+ #define GL_BLEND_SRC_ALPHA 0x80CB
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+ #define GL_CONSTANT_COLOR 0x8001
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+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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+ #define GL_CONSTANT_ALPHA 0x8003
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+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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+ #define GL_BLEND_COLOR 0x8005
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+ #define GL_ARRAY_BUFFER 0x8892
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+ #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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+ #define GL_ARRAY_BUFFER_BINDING 0x8894
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+ #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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+ #define GL_STREAM_DRAW 0x88E0
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+ #define GL_STATIC_DRAW 0x88E4
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+ #define GL_DYNAMIC_DRAW 0x88E8
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+ #define GL_BUFFER_SIZE 0x8764
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+ #define GL_BUFFER_USAGE 0x8765
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+ #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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+ #define GL_FRONT 0x0404
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+ #define GL_BACK 0x0405
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+ #define GL_FRONT_AND_BACK 0x0408
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+ #define GL_TEXTURE_2D 0x0DE1
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+ #define GL_CULL_FACE 0x0B44
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+ #define GL_BLEND 0x0BE2
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+ #define GL_DITHER 0x0BD0
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+ #define GL_STENCIL_TEST 0x0B90
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+ #define GL_DEPTH_TEST 0x0B71
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+ #define GL_SCISSOR_TEST 0x0C11
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+ #define GL_POLYGON_OFFSET_FILL 0x8037
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+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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+ #define GL_SAMPLE_COVERAGE 0x80A0
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+ #define GL_NO_ERROR 0
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+ #define GL_INVALID_ENUM 0x0500
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+ #define GL_INVALID_VALUE 0x0501
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+ #define GL_INVALID_OPERATION 0x0502
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+ #define GL_OUT_OF_MEMORY 0x0505
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+ #define GL_CW 0x0900
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+ #define GL_CCW 0x0901
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+ #define GL_LINE_WIDTH 0x0B21
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+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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+ #define GL_CULL_FACE_MODE 0x0B45
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+ #define GL_FRONT_FACE 0x0B46
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+ #define GL_DEPTH_RANGE 0x0B70
137
+ #define GL_DEPTH_WRITEMASK 0x0B72
138
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
139
+ #define GL_DEPTH_FUNC 0x0B74
140
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
141
+ #define GL_STENCIL_FUNC 0x0B92
142
+ #define GL_STENCIL_FAIL 0x0B94
143
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145
+ #define GL_STENCIL_REF 0x0B97
146
+ #define GL_STENCIL_VALUE_MASK 0x0B93
147
+ #define GL_STENCIL_WRITEMASK 0x0B98
148
+ #define GL_STENCIL_BACK_FUNC 0x8800
149
+ #define GL_STENCIL_BACK_FAIL 0x8801
150
+ #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151
+ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152
+ #define GL_STENCIL_BACK_REF 0x8CA3
153
+ #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154
+ #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155
+ #define GL_VIEWPORT 0x0BA2
156
+ #define GL_SCISSOR_BOX 0x0C10
157
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
158
+ #define GL_COLOR_WRITEMASK 0x0C23
159
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
160
+ #define GL_PACK_ALIGNMENT 0x0D05
161
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
162
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
163
+ #define GL_SUBPIXEL_BITS 0x0D50
164
+ #define GL_RED_BITS 0x0D52
165
+ #define GL_GREEN_BITS 0x0D53
166
+ #define GL_BLUE_BITS 0x0D54
167
+ #define GL_ALPHA_BITS 0x0D55
168
+ #define GL_DEPTH_BITS 0x0D56
169
+ #define GL_STENCIL_BITS 0x0D57
170
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
171
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
172
+ #define GL_TEXTURE_BINDING_2D 0x8069
173
+ #define GL_SAMPLE_BUFFERS 0x80A8
174
+ #define GL_SAMPLES 0x80A9
175
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179
+ #define GL_DONT_CARE 0x1100
180
+ #define GL_FASTEST 0x1101
181
+ #define GL_NICEST 0x1102
182
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
183
+ #define GL_BYTE 0x1400
184
+ #define GL_UNSIGNED_BYTE 0x1401
185
+ #define GL_SHORT 0x1402
186
+ #define GL_UNSIGNED_SHORT 0x1403
187
+ #define GL_INT 0x1404
188
+ #define GL_UNSIGNED_INT 0x1405
189
+ #define GL_FLOAT 0x1406
190
+ #define GL_FIXED 0x140C
191
+ #define GL_DEPTH_COMPONENT 0x1902
192
+ #define GL_ALPHA 0x1906
193
+ #define GL_RGB 0x1907
194
+ #define GL_RGBA 0x1908
195
+ #define GL_LUMINANCE 0x1909
196
+ #define GL_LUMINANCE_ALPHA 0x190A
197
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
200
+ #define GL_FRAGMENT_SHADER 0x8B30
201
+ #define GL_VERTEX_SHADER 0x8B31
202
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
203
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
205
+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208
+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209
+ #define GL_SHADER_TYPE 0x8B4F
210
+ #define GL_DELETE_STATUS 0x8B80
211
+ #define GL_LINK_STATUS 0x8B82
212
+ #define GL_VALIDATE_STATUS 0x8B83
213
+ #define GL_ATTACHED_SHADERS 0x8B85
214
+ #define GL_ACTIVE_UNIFORMS 0x8B86
215
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
217
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219
+ #define GL_CURRENT_PROGRAM 0x8B8D
220
+ #define GL_NEVER 0x0200
221
+ #define GL_LESS 0x0201
222
+ #define GL_EQUAL 0x0202
223
+ #define GL_LEQUAL 0x0203
224
+ #define GL_GREATER 0x0204
225
+ #define GL_NOTEQUAL 0x0205
226
+ #define GL_GEQUAL 0x0206
227
+ #define GL_ALWAYS 0x0207
228
+ #define GL_KEEP 0x1E00
229
+ #define GL_REPLACE 0x1E01
230
+ #define GL_INCR 0x1E02
231
+ #define GL_DECR 0x1E03
232
+ #define GL_INVERT 0x150A
233
+ #define GL_INCR_WRAP 0x8507
234
+ #define GL_DECR_WRAP 0x8508
235
+ #define GL_VENDOR 0x1F00
236
+ #define GL_RENDERER 0x1F01
237
+ #define GL_VERSION 0x1F02
238
+ #define GL_EXTENSIONS 0x1F03
239
+ #define GL_NEAREST 0x2600
240
+ #define GL_LINEAR 0x2601
241
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245
+ #define GL_TEXTURE_MAG_FILTER 0x2800
246
+ #define GL_TEXTURE_MIN_FILTER 0x2801
247
+ #define GL_TEXTURE_WRAP_S 0x2802
248
+ #define GL_TEXTURE_WRAP_T 0x2803
249
+ #define GL_TEXTURE 0x1702
250
+ #define GL_TEXTURE_CUBE_MAP 0x8513
251
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259
+ #define GL_TEXTURE0 0x84C0
260
+ #define GL_TEXTURE1 0x84C1
261
+ #define GL_TEXTURE2 0x84C2
262
+ #define GL_TEXTURE3 0x84C3
263
+ #define GL_TEXTURE4 0x84C4
264
+ #define GL_TEXTURE5 0x84C5
265
+ #define GL_TEXTURE6 0x84C6
266
+ #define GL_TEXTURE7 0x84C7
267
+ #define GL_TEXTURE8 0x84C8
268
+ #define GL_TEXTURE9 0x84C9
269
+ #define GL_TEXTURE10 0x84CA
270
+ #define GL_TEXTURE11 0x84CB
271
+ #define GL_TEXTURE12 0x84CC
272
+ #define GL_TEXTURE13 0x84CD
273
+ #define GL_TEXTURE14 0x84CE
274
+ #define GL_TEXTURE15 0x84CF
275
+ #define GL_TEXTURE16 0x84D0
276
+ #define GL_TEXTURE17 0x84D1
277
+ #define GL_TEXTURE18 0x84D2
278
+ #define GL_TEXTURE19 0x84D3
279
+ #define GL_TEXTURE20 0x84D4
280
+ #define GL_TEXTURE21 0x84D5
281
+ #define GL_TEXTURE22 0x84D6
282
+ #define GL_TEXTURE23 0x84D7
283
+ #define GL_TEXTURE24 0x84D8
284
+ #define GL_TEXTURE25 0x84D9
285
+ #define GL_TEXTURE26 0x84DA
286
+ #define GL_TEXTURE27 0x84DB
287
+ #define GL_TEXTURE28 0x84DC
288
+ #define GL_TEXTURE29 0x84DD
289
+ #define GL_TEXTURE30 0x84DE
290
+ #define GL_TEXTURE31 0x84DF
291
+ #define GL_ACTIVE_TEXTURE 0x84E0
292
+ #define GL_REPEAT 0x2901
293
+ #define GL_CLAMP_TO_EDGE 0x812F
294
+ #define GL_MIRRORED_REPEAT 0x8370
295
+ #define GL_FLOAT_VEC2 0x8B50
296
+ #define GL_FLOAT_VEC3 0x8B51
297
+ #define GL_FLOAT_VEC4 0x8B52
298
+ #define GL_INT_VEC2 0x8B53
299
+ #define GL_INT_VEC3 0x8B54
300
+ #define GL_INT_VEC4 0x8B55
301
+ #define GL_BOOL 0x8B56
302
+ #define GL_BOOL_VEC2 0x8B57
303
+ #define GL_BOOL_VEC3 0x8B58
304
+ #define GL_BOOL_VEC4 0x8B59
305
+ #define GL_FLOAT_MAT2 0x8B5A
306
+ #define GL_FLOAT_MAT3 0x8B5B
307
+ #define GL_FLOAT_MAT4 0x8B5C
308
+ #define GL_SAMPLER_2D 0x8B5E
309
+ #define GL_SAMPLER_CUBE 0x8B60
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316
+ #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318
+ #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
+ #define GL_COMPILE_STATUS 0x8B81
320
+ #define GL_INFO_LOG_LENGTH 0x8B84
321
+ #define GL_SHADER_SOURCE_LENGTH 0x8B88
322
+ #define GL_SHADER_COMPILER 0x8DFA
323
+ #define GL_SHADER_BINARY_FORMATS 0x8DF8
324
+ #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325
+ #define GL_LOW_FLOAT 0x8DF0
326
+ #define GL_MEDIUM_FLOAT 0x8DF1
327
+ #define GL_HIGH_FLOAT 0x8DF2
328
+ #define GL_LOW_INT 0x8DF3
329
+ #define GL_MEDIUM_INT 0x8DF4
330
+ #define GL_HIGH_INT 0x8DF5
331
+ #define GL_FRAMEBUFFER 0x8D40
332
+ #define GL_RENDERBUFFER 0x8D41
333
+ #define GL_RGBA4 0x8056
334
+ #define GL_RGB5_A1 0x8057
335
+ #define GL_RGB565 0x8D62
336
+ #define GL_DEPTH_COMPONENT16 0x81A5
337
+ #define GL_STENCIL_INDEX8 0x8D48
338
+ #define GL_RENDERBUFFER_WIDTH 0x8D42
339
+ #define GL_RENDERBUFFER_HEIGHT 0x8D43
340
+ #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341
+ #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342
+ #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343
+ #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344
+ #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345
+ #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346
+ #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
+ #define GL_COLOR_ATTACHMENT0 0x8CE0
352
+ #define GL_DEPTH_ATTACHMENT 0x8D00
353
+ #define GL_STENCIL_ATTACHMENT 0x8D20
354
+ #define GL_NONE 0
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
+ #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360
+ #define GL_FRAMEBUFFER_BINDING 0x8CA6
361
+ #define GL_RENDERBUFFER_BINDING 0x8CA7
362
+ #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363
+ #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
651
+
652
+ #ifndef GL_ES_VERSION_3_0
653
+ #define GL_ES_VERSION_3_0 1
654
+ typedef khronos_uint16_t GLhalf;
655
+ #define GL_READ_BUFFER 0x0C02
656
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
657
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
658
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
659
+ #define GL_PACK_ROW_LENGTH 0x0D02
660
+ #define GL_PACK_SKIP_ROWS 0x0D03
661
+ #define GL_PACK_SKIP_PIXELS 0x0D04
662
+ #define GL_COLOR 0x1800
663
+ #define GL_DEPTH 0x1801
664
+ #define GL_STENCIL 0x1802
665
+ #define GL_RED 0x1903
666
+ #define GL_RGB8 0x8051
667
+ #define GL_RGBA8 0x8058
668
+ #define GL_RGB10_A2 0x8059
669
+ #define GL_TEXTURE_BINDING_3D 0x806A
670
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
671
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
672
+ #define GL_TEXTURE_3D 0x806F
673
+ #define GL_TEXTURE_WRAP_R 0x8072
674
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
675
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
676
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
677
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
678
+ #define GL_TEXTURE_MIN_LOD 0x813A
679
+ #define GL_TEXTURE_MAX_LOD 0x813B
680
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
681
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
682
+ #define GL_MIN 0x8007
683
+ #define GL_MAX 0x8008
684
+ #define GL_DEPTH_COMPONENT24 0x81A6
685
+ #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
686
+ #define GL_TEXTURE_COMPARE_MODE 0x884C
687
+ #define GL_TEXTURE_COMPARE_FUNC 0x884D
688
+ #define GL_CURRENT_QUERY 0x8865
689
+ #define GL_QUERY_RESULT 0x8866
690
+ #define GL_QUERY_RESULT_AVAILABLE 0x8867
691
+ #define GL_BUFFER_MAPPED 0x88BC
692
+ #define GL_BUFFER_MAP_POINTER 0x88BD
693
+ #define GL_STREAM_READ 0x88E1
694
+ #define GL_STREAM_COPY 0x88E2
695
+ #define GL_STATIC_READ 0x88E5
696
+ #define GL_STATIC_COPY 0x88E6
697
+ #define GL_DYNAMIC_READ 0x88E9
698
+ #define GL_DYNAMIC_COPY 0x88EA
699
+ #define GL_MAX_DRAW_BUFFERS 0x8824
700
+ #define GL_DRAW_BUFFER0 0x8825
701
+ #define GL_DRAW_BUFFER1 0x8826
702
+ #define GL_DRAW_BUFFER2 0x8827
703
+ #define GL_DRAW_BUFFER3 0x8828
704
+ #define GL_DRAW_BUFFER4 0x8829
705
+ #define GL_DRAW_BUFFER5 0x882A
706
+ #define GL_DRAW_BUFFER6 0x882B
707
+ #define GL_DRAW_BUFFER7 0x882C
708
+ #define GL_DRAW_BUFFER8 0x882D
709
+ #define GL_DRAW_BUFFER9 0x882E
710
+ #define GL_DRAW_BUFFER10 0x882F
711
+ #define GL_DRAW_BUFFER11 0x8830
712
+ #define GL_DRAW_BUFFER12 0x8831
713
+ #define GL_DRAW_BUFFER13 0x8832
714
+ #define GL_DRAW_BUFFER14 0x8833
715
+ #define GL_DRAW_BUFFER15 0x8834
716
+ #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
717
+ #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
718
+ #define GL_SAMPLER_3D 0x8B5F
719
+ #define GL_SAMPLER_2D_SHADOW 0x8B62
720
+ #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
721
+ #define GL_PIXEL_PACK_BUFFER 0x88EB
722
+ #define GL_PIXEL_UNPACK_BUFFER 0x88EC
723
+ #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
724
+ #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
725
+ #define GL_FLOAT_MAT2x3 0x8B65
726
+ #define GL_FLOAT_MAT2x4 0x8B66
727
+ #define GL_FLOAT_MAT3x2 0x8B67
728
+ #define GL_FLOAT_MAT3x4 0x8B68
729
+ #define GL_FLOAT_MAT4x2 0x8B69
730
+ #define GL_FLOAT_MAT4x3 0x8B6A
731
+ #define GL_SRGB 0x8C40
732
+ #define GL_SRGB8 0x8C41
733
+ #define GL_SRGB8_ALPHA8 0x8C43
734
+ #define GL_COMPARE_REF_TO_TEXTURE 0x884E
735
+ #define GL_MAJOR_VERSION 0x821B
736
+ #define GL_MINOR_VERSION 0x821C
737
+ #define GL_NUM_EXTENSIONS 0x821D
738
+ #define GL_RGBA32F 0x8814
739
+ #define GL_RGB32F 0x8815
740
+ #define GL_RGBA16F 0x881A
741
+ #define GL_RGB16F 0x881B
742
+ #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
743
+ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
744
+ #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
745
+ #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
746
+ #define GL_MAX_VARYING_COMPONENTS 0x8B4B
747
+ #define GL_TEXTURE_2D_ARRAY 0x8C1A
748
+ #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
749
+ #define GL_R11F_G11F_B10F 0x8C3A
750
+ #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
751
+ #define GL_RGB9_E5 0x8C3D
752
+ #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
753
+ #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
754
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
755
+ #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
756
+ #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
757
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
758
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
759
+ #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
760
+ #define GL_RASTERIZER_DISCARD 0x8C89
761
+ #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
762
+ #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
763
+ #define GL_INTERLEAVED_ATTRIBS 0x8C8C
764
+ #define GL_SEPARATE_ATTRIBS 0x8C8D
765
+ #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
766
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
767
+ #define GL_RGBA32UI 0x8D70
768
+ #define GL_RGB32UI 0x8D71
769
+ #define GL_RGBA16UI 0x8D76
770
+ #define GL_RGB16UI 0x8D77
771
+ #define GL_RGBA8UI 0x8D7C
772
+ #define GL_RGB8UI 0x8D7D
773
+ #define GL_RGBA32I 0x8D82
774
+ #define GL_RGB32I 0x8D83
775
+ #define GL_RGBA16I 0x8D88
776
+ #define GL_RGB16I 0x8D89
777
+ #define GL_RGBA8I 0x8D8E
778
+ #define GL_RGB8I 0x8D8F
779
+ #define GL_RED_INTEGER 0x8D94
780
+ #define GL_RGB_INTEGER 0x8D98
781
+ #define GL_RGBA_INTEGER 0x8D99
782
+ #define GL_SAMPLER_2D_ARRAY 0x8DC1
783
+ #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
784
+ #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
785
+ #define GL_UNSIGNED_INT_VEC2 0x8DC6
786
+ #define GL_UNSIGNED_INT_VEC3 0x8DC7
787
+ #define GL_UNSIGNED_INT_VEC4 0x8DC8
788
+ #define GL_INT_SAMPLER_2D 0x8DCA
789
+ #define GL_INT_SAMPLER_3D 0x8DCB
790
+ #define GL_INT_SAMPLER_CUBE 0x8DCC
791
+ #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
792
+ #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
793
+ #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
794
+ #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
795
+ #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
796
+ #define GL_BUFFER_ACCESS_FLAGS 0x911F
797
+ #define GL_BUFFER_MAP_LENGTH 0x9120
798
+ #define GL_BUFFER_MAP_OFFSET 0x9121
799
+ #define GL_DEPTH_COMPONENT32F 0x8CAC
800
+ #define GL_DEPTH32F_STENCIL8 0x8CAD
801
+ #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
802
+ #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
803
+ #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
804
+ #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
805
+ #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
806
+ #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
807
+ #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
808
+ #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
809
+ #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
810
+ #define GL_FRAMEBUFFER_DEFAULT 0x8218
811
+ #define GL_FRAMEBUFFER_UNDEFINED 0x8219
812
+ #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
813
+ #define GL_DEPTH_STENCIL 0x84F9
814
+ #define GL_UNSIGNED_INT_24_8 0x84FA
815
+ #define GL_DEPTH24_STENCIL8 0x88F0
816
+ #define GL_UNSIGNED_NORMALIZED 0x8C17
817
+ #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
818
+ #define GL_READ_FRAMEBUFFER 0x8CA8
819
+ #define GL_DRAW_FRAMEBUFFER 0x8CA9
820
+ #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
821
+ #define GL_RENDERBUFFER_SAMPLES 0x8CAB
822
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
823
+ #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
824
+ #define GL_COLOR_ATTACHMENT1 0x8CE1
825
+ #define GL_COLOR_ATTACHMENT2 0x8CE2
826
+ #define GL_COLOR_ATTACHMENT3 0x8CE3
827
+ #define GL_COLOR_ATTACHMENT4 0x8CE4
828
+ #define GL_COLOR_ATTACHMENT5 0x8CE5
829
+ #define GL_COLOR_ATTACHMENT6 0x8CE6
830
+ #define GL_COLOR_ATTACHMENT7 0x8CE7
831
+ #define GL_COLOR_ATTACHMENT8 0x8CE8
832
+ #define GL_COLOR_ATTACHMENT9 0x8CE9
833
+ #define GL_COLOR_ATTACHMENT10 0x8CEA
834
+ #define GL_COLOR_ATTACHMENT11 0x8CEB
835
+ #define GL_COLOR_ATTACHMENT12 0x8CEC
836
+ #define GL_COLOR_ATTACHMENT13 0x8CED
837
+ #define GL_COLOR_ATTACHMENT14 0x8CEE
838
+ #define GL_COLOR_ATTACHMENT15 0x8CEF
839
+ #define GL_COLOR_ATTACHMENT16 0x8CF0
840
+ #define GL_COLOR_ATTACHMENT17 0x8CF1
841
+ #define GL_COLOR_ATTACHMENT18 0x8CF2
842
+ #define GL_COLOR_ATTACHMENT19 0x8CF3
843
+ #define GL_COLOR_ATTACHMENT20 0x8CF4
844
+ #define GL_COLOR_ATTACHMENT21 0x8CF5
845
+ #define GL_COLOR_ATTACHMENT22 0x8CF6
846
+ #define GL_COLOR_ATTACHMENT23 0x8CF7
847
+ #define GL_COLOR_ATTACHMENT24 0x8CF8
848
+ #define GL_COLOR_ATTACHMENT25 0x8CF9
849
+ #define GL_COLOR_ATTACHMENT26 0x8CFA
850
+ #define GL_COLOR_ATTACHMENT27 0x8CFB
851
+ #define GL_COLOR_ATTACHMENT28 0x8CFC
852
+ #define GL_COLOR_ATTACHMENT29 0x8CFD
853
+ #define GL_COLOR_ATTACHMENT30 0x8CFE
854
+ #define GL_COLOR_ATTACHMENT31 0x8CFF
855
+ #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
856
+ #define GL_MAX_SAMPLES 0x8D57
857
+ #define GL_HALF_FLOAT 0x140B
858
+ #define GL_MAP_READ_BIT 0x0001
859
+ #define GL_MAP_WRITE_BIT 0x0002
860
+ #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
861
+ #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
862
+ #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
863
+ #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
864
+ #define GL_RG 0x8227
865
+ #define GL_RG_INTEGER 0x8228
866
+ #define GL_R8 0x8229
867
+ #define GL_RG8 0x822B
868
+ #define GL_R16F 0x822D
869
+ #define GL_R32F 0x822E
870
+ #define GL_RG16F 0x822F
871
+ #define GL_RG32F 0x8230
872
+ #define GL_R8I 0x8231
873
+ #define GL_R8UI 0x8232
874
+ #define GL_R16I 0x8233
875
+ #define GL_R16UI 0x8234
876
+ #define GL_R32I 0x8235
877
+ #define GL_R32UI 0x8236
878
+ #define GL_RG8I 0x8237
879
+ #define GL_RG8UI 0x8238
880
+ #define GL_RG16I 0x8239
881
+ #define GL_RG16UI 0x823A
882
+ #define GL_RG32I 0x823B
883
+ #define GL_RG32UI 0x823C
884
+ #define GL_VERTEX_ARRAY_BINDING 0x85B5
885
+ #define GL_R8_SNORM 0x8F94
886
+ #define GL_RG8_SNORM 0x8F95
887
+ #define GL_RGB8_SNORM 0x8F96
888
+ #define GL_RGBA8_SNORM 0x8F97
889
+ #define GL_SIGNED_NORMALIZED 0x8F9C
890
+ #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
891
+ #define GL_COPY_READ_BUFFER 0x8F36
892
+ #define GL_COPY_WRITE_BUFFER 0x8F37
893
+ #define GL_COPY_READ_BUFFER_BINDING 0x8F36
894
+ #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
895
+ #define GL_UNIFORM_BUFFER 0x8A11
896
+ #define GL_UNIFORM_BUFFER_BINDING 0x8A28
897
+ #define GL_UNIFORM_BUFFER_START 0x8A29
898
+ #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
899
+ #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
900
+ #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
901
+ #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
902
+ #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
903
+ #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
904
+ #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
905
+ #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
906
+ #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
907
+ #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
908
+ #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
909
+ #define GL_UNIFORM_TYPE 0x8A37
910
+ #define GL_UNIFORM_SIZE 0x8A38
911
+ #define GL_UNIFORM_NAME_LENGTH 0x8A39
912
+ #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
913
+ #define GL_UNIFORM_OFFSET 0x8A3B
914
+ #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
915
+ #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
916
+ #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
917
+ #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
918
+ #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
919
+ #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
920
+ #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
921
+ #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
922
+ #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
923
+ #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
924
+ #define GL_INVALID_INDEX 0xFFFFFFFFu
925
+ #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
926
+ #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
927
+ #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
928
+ #define GL_OBJECT_TYPE 0x9112
929
+ #define GL_SYNC_CONDITION 0x9113
930
+ #define GL_SYNC_STATUS 0x9114
931
+ #define GL_SYNC_FLAGS 0x9115
932
+ #define GL_SYNC_FENCE 0x9116
933
+ #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
934
+ #define GL_UNSIGNALED 0x9118
935
+ #define GL_SIGNALED 0x9119
936
+ #define GL_ALREADY_SIGNALED 0x911A
937
+ #define GL_TIMEOUT_EXPIRED 0x911B
938
+ #define GL_CONDITION_SATISFIED 0x911C
939
+ #define GL_WAIT_FAILED 0x911D
940
+ #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
941
+ #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
942
+ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
943
+ #define GL_ANY_SAMPLES_PASSED 0x8C2F
944
+ #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
945
+ #define GL_SAMPLER_BINDING 0x8919
946
+ #define GL_RGB10_A2UI 0x906F
947
+ #define GL_TEXTURE_SWIZZLE_R 0x8E42
948
+ #define GL_TEXTURE_SWIZZLE_G 0x8E43
949
+ #define GL_TEXTURE_SWIZZLE_B 0x8E44
950
+ #define GL_TEXTURE_SWIZZLE_A 0x8E45
951
+ #define GL_GREEN 0x1904
952
+ #define GL_BLUE 0x1905
953
+ #define GL_INT_2_10_10_10_REV 0x8D9F
954
+ #define GL_TRANSFORM_FEEDBACK 0x8E22
955
+ #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
956
+ #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
957
+ #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
958
+ #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
959
+ #define GL_PROGRAM_BINARY_LENGTH 0x8741
960
+ #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
961
+ #define GL_PROGRAM_BINARY_FORMATS 0x87FF
962
+ #define GL_COMPRESSED_R11_EAC 0x9270
963
+ #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
964
+ #define GL_COMPRESSED_RG11_EAC 0x9272
965
+ #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
966
+ #define GL_COMPRESSED_RGB8_ETC2 0x9274
967
+ #define GL_COMPRESSED_SRGB8_ETC2 0x9275
968
+ #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
969
+ #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
970
+ #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
971
+ #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
972
+ #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
973
+ #define GL_MAX_ELEMENT_INDEX 0x8D6B
974
+ #define GL_NUM_SAMPLE_COUNTS 0x9380
975
+ #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
976
+ typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
977
+ typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
978
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
980
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
981
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
983
+ typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
984
+ typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
985
+ typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
986
+ typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
987
+ typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
988
+ typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
989
+ typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
990
+ typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
991
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
992
+ typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
993
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
994
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
995
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
996
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
997
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
998
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
999
+ typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1000
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1001
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1002
+ typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1003
+ typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1004
+ typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1005
+ typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1006
+ typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1007
+ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1008
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1009
+ typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1010
+ typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1011
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1012
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1013
+ typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1014
+ typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1015
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1016
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1017
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1018
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1019
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1020
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1021
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1022
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1023
+ typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1024
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1025
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1026
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1027
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1028
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1029
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1030
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1031
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1032
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1033
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1034
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1035
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1036
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1037
+ typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1038
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1039
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1040
+ typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1041
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1042
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1043
+ typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1044
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1045
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1046
+ typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1047
+ typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1048
+ typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1049
+ typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1050
+ typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1051
+ typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1052
+ typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1053
+ typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1054
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1055
+ typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1056
+ typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1057
+ typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1058
+ typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1059
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1060
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1061
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1062
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1063
+ typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1064
+ typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1065
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1066
+ typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1067
+ typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1068
+ typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1069
+ typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1070
+ typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1071
+ typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1072
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1073
+ typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1074
+ typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1075
+ typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1076
+ typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1077
+ typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1078
+ typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1079
+ typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1080
+ #if GL_GLES_PROTOTYPES
1081
+ GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1082
+ GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1083
+ GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084
+ GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1085
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1086
+ GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1088
+ GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1089
+ GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1090
+ GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1091
+ GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1092
+ GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1093
+ GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1094
+ GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1095
+ GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1096
+ GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1097
+ GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1098
+ GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1099
+ GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1100
+ GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1101
+ GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1102
+ GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1103
+ GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1104
+ GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1105
+ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1106
+ GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1107
+ GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1108
+ GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1109
+ GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1110
+ GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1111
+ GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1112
+ GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1113
+ GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1114
+ GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1115
+ GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1116
+ GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1117
+ GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1118
+ GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1119
+ GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1120
+ GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1121
+ GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1122
+ GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1123
+ GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1124
+ GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1125
+ GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1126
+ GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1127
+ GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1128
+ GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1129
+ GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1130
+ GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1131
+ GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1132
+ GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1133
+ GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1134
+ GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1135
+ GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1136
+ GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1137
+ GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1138
+ GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1139
+ GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1140
+ GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1141
+ GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1142
+ GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1143
+ GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1144
+ GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1145
+ GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1146
+ GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1147
+ GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1148
+ GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1149
+ GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1150
+ GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1151
+ GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1152
+ GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1153
+ GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1154
+ GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1155
+ GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1156
+ GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1157
+ GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1158
+ GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1159
+ GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1160
+ GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1161
+ GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1162
+ GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1163
+ GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1164
+ GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1165
+ GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1166
+ GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1167
+ GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1168
+ GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1169
+ GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1170
+ GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1171
+ GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1172
+ GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1173
+ GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1174
+ GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1175
+ GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1176
+ GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1177
+ GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1178
+ GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1179
+ GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1180
+ GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1181
+ GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1182
+ GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1183
+ GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1184
+ GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1185
+ #endif
1186
+ #endif /* GL_ES_VERSION_3_0 */
1187
+
1188
+ #ifdef __cplusplus
1189
+ }
1190
+ #endif
1191
+
1192
+ #endif