ruby2d 0.11.3 → 0.12.0

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Files changed (221) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/GLES2/gl2.h +656 -0
  3. data/assets/include/GLES2/gl2ext.h +3949 -0
  4. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  5. data/assets/include/GLES2/gl2platform.h +27 -0
  6. data/assets/include/GLES3/gl3.h +1192 -0
  7. data/assets/include/GLES3/gl31.h +1507 -0
  8. data/assets/include/GLES3/gl32.h +1808 -0
  9. data/assets/include/GLES3/gl3platform.h +27 -0
  10. data/assets/include/KHR/khrplatform.h +290 -0
  11. data/assets/include/SDL2/SDL.h +1 -0
  12. data/assets/include/SDL2/SDL_assert.h +4 -2
  13. data/assets/include/SDL2/SDL_atomic.h +20 -0
  14. data/assets/include/SDL2/SDL_audio.h +40 -4
  15. data/assets/include/SDL2/SDL_blendmode.h +4 -6
  16. data/assets/include/SDL2/SDL_clipboard.h +47 -0
  17. data/assets/include/SDL2/SDL_config.h +6 -2
  18. data/assets/include/SDL2/SDL_config_android.h +2 -0
  19. data/assets/include/SDL2/SDL_config_emscripten.h +2 -0
  20. data/assets/include/SDL2/SDL_config_iphoneos.h +3 -1
  21. data/assets/include/SDL2/SDL_config_macosx.h +3 -6
  22. data/assets/include/SDL2/SDL_config_minimal.h +18 -11
  23. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  24. data/assets/include/SDL2/SDL_config_os2.h +5 -3
  25. data/assets/include/SDL2/SDL_config_pandora.h +1 -0
  26. data/assets/include/SDL2/SDL_config_windows.h +71 -45
  27. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  28. data/assets/include/SDL2/SDL_config_winrt.h +11 -49
  29. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  30. data/assets/include/SDL2/SDL_cpuinfo.h +39 -4
  31. data/assets/include/SDL2/SDL_egl.h +59 -9
  32. data/assets/include/SDL2/SDL_endian.h +34 -3
  33. data/assets/include/SDL2/SDL_events.h +32 -1
  34. data/assets/include/SDL2/SDL_filesystem.h +5 -1
  35. data/assets/include/SDL2/SDL_gamecontroller.h +78 -5
  36. data/assets/include/SDL2/SDL_guid.h +100 -0
  37. data/assets/include/SDL2/SDL_hints.h +645 -43
  38. data/assets/include/SDL2/SDL_image.h +2045 -33
  39. data/assets/include/SDL2/SDL_joystick.h +127 -7
  40. data/assets/include/SDL2/SDL_keyboard.h +38 -1
  41. data/assets/include/SDL2/SDL_keycode.h +6 -1
  42. data/assets/include/SDL2/SDL_log.h +2 -2
  43. data/assets/include/SDL2/SDL_main.h +42 -2
  44. data/assets/include/SDL2/SDL_metal.h +2 -1
  45. data/assets/include/SDL2/SDL_mixer.h +2529 -396
  46. data/assets/include/SDL2/SDL_mouse.h +12 -1
  47. data/assets/include/SDL2/SDL_opengl.h +0 -51
  48. data/assets/include/SDL2/SDL_opengl_glext.h +2260 -231
  49. data/assets/include/SDL2/SDL_opengles2_gl2.h +374 -339
  50. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +3479 -1496
  51. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +6 -9
  52. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +43 -14
  53. data/assets/include/SDL2/SDL_platform.h +32 -6
  54. data/assets/include/SDL2/SDL_rect.h +154 -2
  55. data/assets/include/SDL2/SDL_render.h +46 -17
  56. data/assets/include/SDL2/SDL_revision.h +4 -0
  57. data/assets/include/SDL2/SDL_rwops.h +1 -15
  58. data/assets/include/SDL2/SDL_scancode.h +46 -21
  59. data/assets/include/SDL2/SDL_sensor.h +24 -3
  60. data/assets/include/SDL2/SDL_stdinc.h +119 -8
  61. data/assets/include/SDL2/SDL_surface.h +3 -1
  62. data/assets/include/SDL2/SDL_system.h +66 -6
  63. data/assets/include/SDL2/SDL_syswm.h +2 -0
  64. data/assets/include/SDL2/SDL_test_common.h +1 -0
  65. data/assets/include/SDL2/SDL_test_font.h +90 -3
  66. data/assets/include/SDL2/SDL_thread.h +3 -3
  67. data/assets/include/SDL2/SDL_touch.h +8 -0
  68. data/assets/include/SDL2/SDL_ttf.h +2084 -155
  69. data/assets/include/SDL2/SDL_version.h +19 -3
  70. data/assets/include/SDL2/SDL_video.h +71 -9
  71. data/assets/include/SDL2/begin_code.h +4 -4
  72. data/assets/include/mrbconf.h +15 -17
  73. data/assets/include/mruby/array.h +8 -21
  74. data/assets/include/mruby/boxing_nan.h +115 -86
  75. data/assets/include/mruby/boxing_word.h +104 -78
  76. data/assets/include/mruby/common.h +6 -0
  77. data/assets/include/mruby/compile.h +3 -4
  78. data/assets/include/mruby/debug.h +4 -2
  79. data/assets/include/mruby/dump.h +5 -2
  80. data/assets/include/mruby/error.h +12 -2
  81. data/assets/include/mruby/gc.h +2 -0
  82. data/assets/include/mruby/hash.h +1 -3
  83. data/assets/include/mruby/irep.h +4 -4
  84. data/assets/include/mruby/numeric.h +21 -13
  85. data/assets/include/mruby/opcode.h +30 -0
  86. data/assets/include/mruby/ops.h +99 -101
  87. data/assets/include/mruby/presym/scanning.h +15 -9
  88. data/assets/include/mruby/proc.h +4 -2
  89. data/assets/include/mruby/string.h +3 -24
  90. data/assets/include/mruby/value.h +80 -40
  91. data/assets/include/mruby/variable.h +0 -15
  92. data/assets/include/mruby/version.h +5 -5
  93. data/assets/include/mruby.h +86 -16
  94. data/assets/macos/universal/bin/mrbc +0 -0
  95. data/assets/macos/universal/lib/libFLAC.a +0 -0
  96. data/assets/macos/universal/lib/libSDL2.a +0 -0
  97. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  98. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  99. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  100. data/assets/macos/universal/lib/libavif.a +0 -0
  101. data/assets/macos/universal/lib/libbrotlicommon-static.a +0 -0
  102. data/assets/macos/universal/lib/libbrotlidec-static.a +0 -0
  103. data/assets/macos/universal/lib/libfreetype.a +0 -0
  104. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  105. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  106. data/assets/macos/universal/lib/libhwy.a +0 -0
  107. data/assets/macos/universal/lib/libjpeg.a +0 -0
  108. data/assets/macos/universal/lib/libjxl.a +0 -0
  109. data/assets/macos/universal/lib/libmodplug.a +0 -0
  110. data/assets/macos/universal/lib/libmpg123.a +0 -0
  111. data/assets/macos/universal/lib/libmruby.a +0 -0
  112. data/assets/macos/universal/lib/libogg.a +0 -0
  113. data/assets/macos/universal/lib/libpng.a +0 -0
  114. data/assets/macos/universal/lib/libtiff.a +0 -0
  115. data/assets/macos/universal/lib/libvorbis.a +0 -0
  116. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  117. data/assets/macos/universal/lib/libwebp.a +0 -0
  118. data/assets/macos/universal/lib/libzstd.a +0 -0
  119. data/assets/wasm/template.html +2 -1
  120. data/assets/windows/mingw-w64-ucrt-x86_64/bin/mrbc.exe +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libLerc.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_image.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_ttf.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlicommon.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libbrotlidec.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libdeflate.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libfreetype.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  132. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libharfbuzz.a +0 -0
  133. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libhwy.a +0 -0
  134. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjpeg.a +0 -0
  135. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libjxl.a +0 -0
  136. data/assets/windows/mingw-w64-ucrt-x86_64/lib/liblzma.a +0 -0
  137. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmruby.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng.a +0 -0
  141. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -0
  143. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libtiff.a +0 -0
  145. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libwebp.a +0 -0
  146. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  148. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  149. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  150. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  151. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  152. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  153. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  154. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  155. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  156. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  157. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  158. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  159. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  160. data/assets/windows/mingw-w64-x86_64/lib/libhwy.a +0 -0
  161. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  162. data/assets/windows/mingw-w64-x86_64/lib/libjxl.a +0 -0
  163. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  164. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  165. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  166. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  167. data/assets/windows/mingw-w64-x86_64/lib/libpng.a +0 -0
  168. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  169. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  170. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  171. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  172. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  173. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  174. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  175. data/ext/ruby2d/canvas.c +540 -0
  176. data/ext/ruby2d/extconf.rb +33 -20
  177. data/ext/ruby2d/gl.c +3 -3
  178. data/ext/ruby2d/image.c +7 -7
  179. data/ext/ruby2d/ruby2d.c +741 -24
  180. data/ext/ruby2d/ruby2d.h +66 -3
  181. data/ext/ruby2d/sound.c +16 -2
  182. data/lib/ruby2d/canvas.rb +315 -0
  183. data/lib/ruby2d/circle.rb +30 -15
  184. data/lib/ruby2d/cli/build.rb +5 -3
  185. data/lib/ruby2d/cli/enable_console.rb +3 -1
  186. data/lib/ruby2d/color.rb +133 -77
  187. data/lib/ruby2d/core.rb +32 -0
  188. data/lib/ruby2d/dsl.rb +38 -32
  189. data/lib/ruby2d/exceptions.rb +2 -1
  190. data/lib/ruby2d/font.rb +97 -62
  191. data/lib/ruby2d/image.rb +48 -27
  192. data/lib/ruby2d/line.rb +84 -45
  193. data/lib/ruby2d/music.rb +33 -23
  194. data/lib/ruby2d/pixel.rb +10 -9
  195. data/lib/ruby2d/pixmap.rb +39 -0
  196. data/lib/ruby2d/pixmap_atlas.rb +56 -0
  197. data/lib/ruby2d/quad.rb +98 -49
  198. data/lib/ruby2d/rectangle.rb +35 -36
  199. data/lib/ruby2d/renderable.rb +7 -6
  200. data/lib/ruby2d/sound.rb +23 -17
  201. data/lib/ruby2d/sprite.rb +181 -140
  202. data/lib/ruby2d/square.rb +21 -20
  203. data/lib/ruby2d/text.rb +47 -19
  204. data/lib/ruby2d/texture.rb +13 -3
  205. data/lib/ruby2d/tileset.rb +97 -44
  206. data/lib/ruby2d/triangle.rb +91 -42
  207. data/lib/ruby2d/version.rb +3 -1
  208. data/lib/ruby2d/vertices.rb +81 -45
  209. data/lib/ruby2d/window.rb +508 -371
  210. data/lib/ruby2d.rb +11 -29
  211. metadata +51 -16
  212. data/assets/include/SDL2/SDL_config_psp.h +0 -165
  213. data/assets/include/SDL2/SDL_config_wiz.h +0 -154
  214. data/assets/include/glew.h +0 -23686
  215. data/assets/macos/universal/lib/libpng16.a +0 -0
  216. data/assets/windows/glew/README.md +0 -10
  217. data/assets/windows/glew/glew.h +0 -23686
  218. data/assets/windows/glew/libglew32.a +0 -0
  219. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libpng16.a +0 -0
  220. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  221. data/lib/ruby2d/entity.rb +0 -17
@@ -0,0 +1,1192 @@
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+ #ifndef __gles2_gl3_h_
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+ #define __gles2_gl3_h_ 1
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /*
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+ ** Copyright 2013-2020 The Khronos Group Inc.
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+ ** SPDX-License-Identifier: MIT
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+ **
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+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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+ ** API Registry. The current version of the Registry, generator scripts
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+ ** used to make the header, and the header can be found at
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+ ** https://github.com/KhronosGroup/OpenGL-Registry
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+ */
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+
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+ #include <GLES3/gl3platform.h>
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+
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+ #ifndef GL_APIENTRYP
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+ #define GL_APIENTRYP GL_APIENTRY*
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+ #endif
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+
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+ #ifndef GL_GLES_PROTOTYPES
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+ #define GL_GLES_PROTOTYPES 1
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+ #endif
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+
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+ /* Generated on date 20210107 */
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+
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+ /* Generated C header for:
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+ * API: gles2
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+ * Profile: common
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+ * Versions considered: 2\.[0-9]|3\.0
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+ * Versions emitted: .*
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+ * Default extensions included: None
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+ * Additional extensions included: _nomatch_^
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+ * Extensions removed: _nomatch_^
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+ */
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+
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+ #ifndef GL_ES_VERSION_2_0
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+ #define GL_ES_VERSION_2_0 1
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+ #include <KHR/khrplatform.h>
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+ typedef khronos_int8_t GLbyte;
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+ typedef khronos_float_t GLclampf;
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+ typedef khronos_int32_t GLfixed;
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+ typedef khronos_int16_t GLshort;
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+ typedef khronos_uint16_t GLushort;
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+ typedef void GLvoid;
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+ typedef struct __GLsync *GLsync;
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+ typedef khronos_int64_t GLint64;
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+ typedef khronos_uint64_t GLuint64;
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+ typedef unsigned int GLenum;
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+ typedef unsigned int GLuint;
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+ typedef char GLchar;
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+ typedef khronos_float_t GLfloat;
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+ typedef khronos_ssize_t GLsizeiptr;
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+ typedef khronos_intptr_t GLintptr;
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+ typedef unsigned int GLbitfield;
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+ typedef int GLint;
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+ typedef unsigned char GLboolean;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
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+ #define GL_DEPTH_BUFFER_BIT 0x00000100
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+ #define GL_STENCIL_BUFFER_BIT 0x00000400
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+ #define GL_COLOR_BUFFER_BIT 0x00004000
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+ #define GL_FALSE 0
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+ #define GL_TRUE 1
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+ #define GL_ZERO 0
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+ #define GL_ONE 1
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+ #define GL_SRC_COLOR 0x0300
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+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GL_SRC_ALPHA 0x0302
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+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GL_DST_ALPHA 0x0304
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+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
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+ #define GL_DST_COLOR 0x0306
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+ #define GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GL_SRC_ALPHA_SATURATE 0x0308
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+ #define GL_FUNC_ADD 0x8006
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+ #define GL_BLEND_EQUATION 0x8009
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+ #define GL_BLEND_EQUATION_RGB 0x8009
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+ #define GL_BLEND_EQUATION_ALPHA 0x883D
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+ #define GL_FUNC_SUBTRACT 0x800A
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+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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+ #define GL_BLEND_DST_RGB 0x80C8
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+ #define GL_BLEND_SRC_RGB 0x80C9
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+ #define GL_BLEND_DST_ALPHA 0x80CA
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+ #define GL_BLEND_SRC_ALPHA 0x80CB
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+ #define GL_CONSTANT_COLOR 0x8001
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+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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+ #define GL_CONSTANT_ALPHA 0x8003
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+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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+ #define GL_BLEND_COLOR 0x8005
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+ #define GL_ARRAY_BUFFER 0x8892
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+ #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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+ #define GL_ARRAY_BUFFER_BINDING 0x8894
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+ #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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+ #define GL_STREAM_DRAW 0x88E0
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+ #define GL_STATIC_DRAW 0x88E4
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+ #define GL_DYNAMIC_DRAW 0x88E8
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+ #define GL_BUFFER_SIZE 0x8764
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+ #define GL_BUFFER_USAGE 0x8765
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+ #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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+ #define GL_FRONT 0x0404
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+ #define GL_BACK 0x0405
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+ #define GL_FRONT_AND_BACK 0x0408
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+ #define GL_TEXTURE_2D 0x0DE1
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+ #define GL_CULL_FACE 0x0B44
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+ #define GL_BLEND 0x0BE2
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+ #define GL_DITHER 0x0BD0
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+ #define GL_STENCIL_TEST 0x0B90
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+ #define GL_DEPTH_TEST 0x0B71
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+ #define GL_SCISSOR_TEST 0x0C11
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+ #define GL_POLYGON_OFFSET_FILL 0x8037
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+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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+ #define GL_SAMPLE_COVERAGE 0x80A0
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+ #define GL_NO_ERROR 0
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+ #define GL_INVALID_ENUM 0x0500
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+ #define GL_INVALID_VALUE 0x0501
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+ #define GL_INVALID_OPERATION 0x0502
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+ #define GL_OUT_OF_MEMORY 0x0505
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+ #define GL_CW 0x0900
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+ #define GL_CCW 0x0901
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+ #define GL_LINE_WIDTH 0x0B21
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+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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+ #define GL_CULL_FACE_MODE 0x0B45
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+ #define GL_FRONT_FACE 0x0B46
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+ #define GL_DEPTH_RANGE 0x0B70
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+ #define GL_DEPTH_WRITEMASK 0x0B72
138
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
139
+ #define GL_DEPTH_FUNC 0x0B74
140
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
141
+ #define GL_STENCIL_FUNC 0x0B92
142
+ #define GL_STENCIL_FAIL 0x0B94
143
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145
+ #define GL_STENCIL_REF 0x0B97
146
+ #define GL_STENCIL_VALUE_MASK 0x0B93
147
+ #define GL_STENCIL_WRITEMASK 0x0B98
148
+ #define GL_STENCIL_BACK_FUNC 0x8800
149
+ #define GL_STENCIL_BACK_FAIL 0x8801
150
+ #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151
+ #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152
+ #define GL_STENCIL_BACK_REF 0x8CA3
153
+ #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154
+ #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155
+ #define GL_VIEWPORT 0x0BA2
156
+ #define GL_SCISSOR_BOX 0x0C10
157
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
158
+ #define GL_COLOR_WRITEMASK 0x0C23
159
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
160
+ #define GL_PACK_ALIGNMENT 0x0D05
161
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
162
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
163
+ #define GL_SUBPIXEL_BITS 0x0D50
164
+ #define GL_RED_BITS 0x0D52
165
+ #define GL_GREEN_BITS 0x0D53
166
+ #define GL_BLUE_BITS 0x0D54
167
+ #define GL_ALPHA_BITS 0x0D55
168
+ #define GL_DEPTH_BITS 0x0D56
169
+ #define GL_STENCIL_BITS 0x0D57
170
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
171
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
172
+ #define GL_TEXTURE_BINDING_2D 0x8069
173
+ #define GL_SAMPLE_BUFFERS 0x80A8
174
+ #define GL_SAMPLES 0x80A9
175
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179
+ #define GL_DONT_CARE 0x1100
180
+ #define GL_FASTEST 0x1101
181
+ #define GL_NICEST 0x1102
182
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
183
+ #define GL_BYTE 0x1400
184
+ #define GL_UNSIGNED_BYTE 0x1401
185
+ #define GL_SHORT 0x1402
186
+ #define GL_UNSIGNED_SHORT 0x1403
187
+ #define GL_INT 0x1404
188
+ #define GL_UNSIGNED_INT 0x1405
189
+ #define GL_FLOAT 0x1406
190
+ #define GL_FIXED 0x140C
191
+ #define GL_DEPTH_COMPONENT 0x1902
192
+ #define GL_ALPHA 0x1906
193
+ #define GL_RGB 0x1907
194
+ #define GL_RGBA 0x1908
195
+ #define GL_LUMINANCE 0x1909
196
+ #define GL_LUMINANCE_ALPHA 0x190A
197
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
200
+ #define GL_FRAGMENT_SHADER 0x8B30
201
+ #define GL_VERTEX_SHADER 0x8B31
202
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
203
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
205
+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208
+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209
+ #define GL_SHADER_TYPE 0x8B4F
210
+ #define GL_DELETE_STATUS 0x8B80
211
+ #define GL_LINK_STATUS 0x8B82
212
+ #define GL_VALIDATE_STATUS 0x8B83
213
+ #define GL_ATTACHED_SHADERS 0x8B85
214
+ #define GL_ACTIVE_UNIFORMS 0x8B86
215
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
217
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219
+ #define GL_CURRENT_PROGRAM 0x8B8D
220
+ #define GL_NEVER 0x0200
221
+ #define GL_LESS 0x0201
222
+ #define GL_EQUAL 0x0202
223
+ #define GL_LEQUAL 0x0203
224
+ #define GL_GREATER 0x0204
225
+ #define GL_NOTEQUAL 0x0205
226
+ #define GL_GEQUAL 0x0206
227
+ #define GL_ALWAYS 0x0207
228
+ #define GL_KEEP 0x1E00
229
+ #define GL_REPLACE 0x1E01
230
+ #define GL_INCR 0x1E02
231
+ #define GL_DECR 0x1E03
232
+ #define GL_INVERT 0x150A
233
+ #define GL_INCR_WRAP 0x8507
234
+ #define GL_DECR_WRAP 0x8508
235
+ #define GL_VENDOR 0x1F00
236
+ #define GL_RENDERER 0x1F01
237
+ #define GL_VERSION 0x1F02
238
+ #define GL_EXTENSIONS 0x1F03
239
+ #define GL_NEAREST 0x2600
240
+ #define GL_LINEAR 0x2601
241
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245
+ #define GL_TEXTURE_MAG_FILTER 0x2800
246
+ #define GL_TEXTURE_MIN_FILTER 0x2801
247
+ #define GL_TEXTURE_WRAP_S 0x2802
248
+ #define GL_TEXTURE_WRAP_T 0x2803
249
+ #define GL_TEXTURE 0x1702
250
+ #define GL_TEXTURE_CUBE_MAP 0x8513
251
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259
+ #define GL_TEXTURE0 0x84C0
260
+ #define GL_TEXTURE1 0x84C1
261
+ #define GL_TEXTURE2 0x84C2
262
+ #define GL_TEXTURE3 0x84C3
263
+ #define GL_TEXTURE4 0x84C4
264
+ #define GL_TEXTURE5 0x84C5
265
+ #define GL_TEXTURE6 0x84C6
266
+ #define GL_TEXTURE7 0x84C7
267
+ #define GL_TEXTURE8 0x84C8
268
+ #define GL_TEXTURE9 0x84C9
269
+ #define GL_TEXTURE10 0x84CA
270
+ #define GL_TEXTURE11 0x84CB
271
+ #define GL_TEXTURE12 0x84CC
272
+ #define GL_TEXTURE13 0x84CD
273
+ #define GL_TEXTURE14 0x84CE
274
+ #define GL_TEXTURE15 0x84CF
275
+ #define GL_TEXTURE16 0x84D0
276
+ #define GL_TEXTURE17 0x84D1
277
+ #define GL_TEXTURE18 0x84D2
278
+ #define GL_TEXTURE19 0x84D3
279
+ #define GL_TEXTURE20 0x84D4
280
+ #define GL_TEXTURE21 0x84D5
281
+ #define GL_TEXTURE22 0x84D6
282
+ #define GL_TEXTURE23 0x84D7
283
+ #define GL_TEXTURE24 0x84D8
284
+ #define GL_TEXTURE25 0x84D9
285
+ #define GL_TEXTURE26 0x84DA
286
+ #define GL_TEXTURE27 0x84DB
287
+ #define GL_TEXTURE28 0x84DC
288
+ #define GL_TEXTURE29 0x84DD
289
+ #define GL_TEXTURE30 0x84DE
290
+ #define GL_TEXTURE31 0x84DF
291
+ #define GL_ACTIVE_TEXTURE 0x84E0
292
+ #define GL_REPEAT 0x2901
293
+ #define GL_CLAMP_TO_EDGE 0x812F
294
+ #define GL_MIRRORED_REPEAT 0x8370
295
+ #define GL_FLOAT_VEC2 0x8B50
296
+ #define GL_FLOAT_VEC3 0x8B51
297
+ #define GL_FLOAT_VEC4 0x8B52
298
+ #define GL_INT_VEC2 0x8B53
299
+ #define GL_INT_VEC3 0x8B54
300
+ #define GL_INT_VEC4 0x8B55
301
+ #define GL_BOOL 0x8B56
302
+ #define GL_BOOL_VEC2 0x8B57
303
+ #define GL_BOOL_VEC3 0x8B58
304
+ #define GL_BOOL_VEC4 0x8B59
305
+ #define GL_FLOAT_MAT2 0x8B5A
306
+ #define GL_FLOAT_MAT3 0x8B5B
307
+ #define GL_FLOAT_MAT4 0x8B5C
308
+ #define GL_SAMPLER_2D 0x8B5E
309
+ #define GL_SAMPLER_CUBE 0x8B60
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316
+ #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318
+ #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319
+ #define GL_COMPILE_STATUS 0x8B81
320
+ #define GL_INFO_LOG_LENGTH 0x8B84
321
+ #define GL_SHADER_SOURCE_LENGTH 0x8B88
322
+ #define GL_SHADER_COMPILER 0x8DFA
323
+ #define GL_SHADER_BINARY_FORMATS 0x8DF8
324
+ #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325
+ #define GL_LOW_FLOAT 0x8DF0
326
+ #define GL_MEDIUM_FLOAT 0x8DF1
327
+ #define GL_HIGH_FLOAT 0x8DF2
328
+ #define GL_LOW_INT 0x8DF3
329
+ #define GL_MEDIUM_INT 0x8DF4
330
+ #define GL_HIGH_INT 0x8DF5
331
+ #define GL_FRAMEBUFFER 0x8D40
332
+ #define GL_RENDERBUFFER 0x8D41
333
+ #define GL_RGBA4 0x8056
334
+ #define GL_RGB5_A1 0x8057
335
+ #define GL_RGB565 0x8D62
336
+ #define GL_DEPTH_COMPONENT16 0x81A5
337
+ #define GL_STENCIL_INDEX8 0x8D48
338
+ #define GL_RENDERBUFFER_WIDTH 0x8D42
339
+ #define GL_RENDERBUFFER_HEIGHT 0x8D43
340
+ #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341
+ #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342
+ #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343
+ #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344
+ #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345
+ #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346
+ #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351
+ #define GL_COLOR_ATTACHMENT0 0x8CE0
352
+ #define GL_DEPTH_ATTACHMENT 0x8D00
353
+ #define GL_STENCIL_ATTACHMENT 0x8D20
354
+ #define GL_NONE 0
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357
+ #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360
+ #define GL_FRAMEBUFFER_BINDING 0x8CA6
361
+ #define GL_RENDERBUFFER_BINDING 0x8CA7
362
+ #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363
+ #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
651
+
652
+ #ifndef GL_ES_VERSION_3_0
653
+ #define GL_ES_VERSION_3_0 1
654
+ typedef khronos_uint16_t GLhalf;
655
+ #define GL_READ_BUFFER 0x0C02
656
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
657
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
658
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
659
+ #define GL_PACK_ROW_LENGTH 0x0D02
660
+ #define GL_PACK_SKIP_ROWS 0x0D03
661
+ #define GL_PACK_SKIP_PIXELS 0x0D04
662
+ #define GL_COLOR 0x1800
663
+ #define GL_DEPTH 0x1801
664
+ #define GL_STENCIL 0x1802
665
+ #define GL_RED 0x1903
666
+ #define GL_RGB8 0x8051
667
+ #define GL_RGBA8 0x8058
668
+ #define GL_RGB10_A2 0x8059
669
+ #define GL_TEXTURE_BINDING_3D 0x806A
670
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
671
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
672
+ #define GL_TEXTURE_3D 0x806F
673
+ #define GL_TEXTURE_WRAP_R 0x8072
674
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
675
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
676
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
677
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
678
+ #define GL_TEXTURE_MIN_LOD 0x813A
679
+ #define GL_TEXTURE_MAX_LOD 0x813B
680
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
681
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
682
+ #define GL_MIN 0x8007
683
+ #define GL_MAX 0x8008
684
+ #define GL_DEPTH_COMPONENT24 0x81A6
685
+ #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
686
+ #define GL_TEXTURE_COMPARE_MODE 0x884C
687
+ #define GL_TEXTURE_COMPARE_FUNC 0x884D
688
+ #define GL_CURRENT_QUERY 0x8865
689
+ #define GL_QUERY_RESULT 0x8866
690
+ #define GL_QUERY_RESULT_AVAILABLE 0x8867
691
+ #define GL_BUFFER_MAPPED 0x88BC
692
+ #define GL_BUFFER_MAP_POINTER 0x88BD
693
+ #define GL_STREAM_READ 0x88E1
694
+ #define GL_STREAM_COPY 0x88E2
695
+ #define GL_STATIC_READ 0x88E5
696
+ #define GL_STATIC_COPY 0x88E6
697
+ #define GL_DYNAMIC_READ 0x88E9
698
+ #define GL_DYNAMIC_COPY 0x88EA
699
+ #define GL_MAX_DRAW_BUFFERS 0x8824
700
+ #define GL_DRAW_BUFFER0 0x8825
701
+ #define GL_DRAW_BUFFER1 0x8826
702
+ #define GL_DRAW_BUFFER2 0x8827
703
+ #define GL_DRAW_BUFFER3 0x8828
704
+ #define GL_DRAW_BUFFER4 0x8829
705
+ #define GL_DRAW_BUFFER5 0x882A
706
+ #define GL_DRAW_BUFFER6 0x882B
707
+ #define GL_DRAW_BUFFER7 0x882C
708
+ #define GL_DRAW_BUFFER8 0x882D
709
+ #define GL_DRAW_BUFFER9 0x882E
710
+ #define GL_DRAW_BUFFER10 0x882F
711
+ #define GL_DRAW_BUFFER11 0x8830
712
+ #define GL_DRAW_BUFFER12 0x8831
713
+ #define GL_DRAW_BUFFER13 0x8832
714
+ #define GL_DRAW_BUFFER14 0x8833
715
+ #define GL_DRAW_BUFFER15 0x8834
716
+ #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
717
+ #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
718
+ #define GL_SAMPLER_3D 0x8B5F
719
+ #define GL_SAMPLER_2D_SHADOW 0x8B62
720
+ #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
721
+ #define GL_PIXEL_PACK_BUFFER 0x88EB
722
+ #define GL_PIXEL_UNPACK_BUFFER 0x88EC
723
+ #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
724
+ #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
725
+ #define GL_FLOAT_MAT2x3 0x8B65
726
+ #define GL_FLOAT_MAT2x4 0x8B66
727
+ #define GL_FLOAT_MAT3x2 0x8B67
728
+ #define GL_FLOAT_MAT3x4 0x8B68
729
+ #define GL_FLOAT_MAT4x2 0x8B69
730
+ #define GL_FLOAT_MAT4x3 0x8B6A
731
+ #define GL_SRGB 0x8C40
732
+ #define GL_SRGB8 0x8C41
733
+ #define GL_SRGB8_ALPHA8 0x8C43
734
+ #define GL_COMPARE_REF_TO_TEXTURE 0x884E
735
+ #define GL_MAJOR_VERSION 0x821B
736
+ #define GL_MINOR_VERSION 0x821C
737
+ #define GL_NUM_EXTENSIONS 0x821D
738
+ #define GL_RGBA32F 0x8814
739
+ #define GL_RGB32F 0x8815
740
+ #define GL_RGBA16F 0x881A
741
+ #define GL_RGB16F 0x881B
742
+ #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
743
+ #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
744
+ #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
745
+ #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
746
+ #define GL_MAX_VARYING_COMPONENTS 0x8B4B
747
+ #define GL_TEXTURE_2D_ARRAY 0x8C1A
748
+ #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
749
+ #define GL_R11F_G11F_B10F 0x8C3A
750
+ #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
751
+ #define GL_RGB9_E5 0x8C3D
752
+ #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
753
+ #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
754
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
755
+ #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
756
+ #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
757
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
758
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
759
+ #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
760
+ #define GL_RASTERIZER_DISCARD 0x8C89
761
+ #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
762
+ #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
763
+ #define GL_INTERLEAVED_ATTRIBS 0x8C8C
764
+ #define GL_SEPARATE_ATTRIBS 0x8C8D
765
+ #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
766
+ #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
767
+ #define GL_RGBA32UI 0x8D70
768
+ #define GL_RGB32UI 0x8D71
769
+ #define GL_RGBA16UI 0x8D76
770
+ #define GL_RGB16UI 0x8D77
771
+ #define GL_RGBA8UI 0x8D7C
772
+ #define GL_RGB8UI 0x8D7D
773
+ #define GL_RGBA32I 0x8D82
774
+ #define GL_RGB32I 0x8D83
775
+ #define GL_RGBA16I 0x8D88
776
+ #define GL_RGB16I 0x8D89
777
+ #define GL_RGBA8I 0x8D8E
778
+ #define GL_RGB8I 0x8D8F
779
+ #define GL_RED_INTEGER 0x8D94
780
+ #define GL_RGB_INTEGER 0x8D98
781
+ #define GL_RGBA_INTEGER 0x8D99
782
+ #define GL_SAMPLER_2D_ARRAY 0x8DC1
783
+ #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
784
+ #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
785
+ #define GL_UNSIGNED_INT_VEC2 0x8DC6
786
+ #define GL_UNSIGNED_INT_VEC3 0x8DC7
787
+ #define GL_UNSIGNED_INT_VEC4 0x8DC8
788
+ #define GL_INT_SAMPLER_2D 0x8DCA
789
+ #define GL_INT_SAMPLER_3D 0x8DCB
790
+ #define GL_INT_SAMPLER_CUBE 0x8DCC
791
+ #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
792
+ #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
793
+ #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
794
+ #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
795
+ #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
796
+ #define GL_BUFFER_ACCESS_FLAGS 0x911F
797
+ #define GL_BUFFER_MAP_LENGTH 0x9120
798
+ #define GL_BUFFER_MAP_OFFSET 0x9121
799
+ #define GL_DEPTH_COMPONENT32F 0x8CAC
800
+ #define GL_DEPTH32F_STENCIL8 0x8CAD
801
+ #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
802
+ #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
803
+ #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
804
+ #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
805
+ #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
806
+ #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
807
+ #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
808
+ #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
809
+ #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
810
+ #define GL_FRAMEBUFFER_DEFAULT 0x8218
811
+ #define GL_FRAMEBUFFER_UNDEFINED 0x8219
812
+ #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
813
+ #define GL_DEPTH_STENCIL 0x84F9
814
+ #define GL_UNSIGNED_INT_24_8 0x84FA
815
+ #define GL_DEPTH24_STENCIL8 0x88F0
816
+ #define GL_UNSIGNED_NORMALIZED 0x8C17
817
+ #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
818
+ #define GL_READ_FRAMEBUFFER 0x8CA8
819
+ #define GL_DRAW_FRAMEBUFFER 0x8CA9
820
+ #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
821
+ #define GL_RENDERBUFFER_SAMPLES 0x8CAB
822
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
823
+ #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
824
+ #define GL_COLOR_ATTACHMENT1 0x8CE1
825
+ #define GL_COLOR_ATTACHMENT2 0x8CE2
826
+ #define GL_COLOR_ATTACHMENT3 0x8CE3
827
+ #define GL_COLOR_ATTACHMENT4 0x8CE4
828
+ #define GL_COLOR_ATTACHMENT5 0x8CE5
829
+ #define GL_COLOR_ATTACHMENT6 0x8CE6
830
+ #define GL_COLOR_ATTACHMENT7 0x8CE7
831
+ #define GL_COLOR_ATTACHMENT8 0x8CE8
832
+ #define GL_COLOR_ATTACHMENT9 0x8CE9
833
+ #define GL_COLOR_ATTACHMENT10 0x8CEA
834
+ #define GL_COLOR_ATTACHMENT11 0x8CEB
835
+ #define GL_COLOR_ATTACHMENT12 0x8CEC
836
+ #define GL_COLOR_ATTACHMENT13 0x8CED
837
+ #define GL_COLOR_ATTACHMENT14 0x8CEE
838
+ #define GL_COLOR_ATTACHMENT15 0x8CEF
839
+ #define GL_COLOR_ATTACHMENT16 0x8CF0
840
+ #define GL_COLOR_ATTACHMENT17 0x8CF1
841
+ #define GL_COLOR_ATTACHMENT18 0x8CF2
842
+ #define GL_COLOR_ATTACHMENT19 0x8CF3
843
+ #define GL_COLOR_ATTACHMENT20 0x8CF4
844
+ #define GL_COLOR_ATTACHMENT21 0x8CF5
845
+ #define GL_COLOR_ATTACHMENT22 0x8CF6
846
+ #define GL_COLOR_ATTACHMENT23 0x8CF7
847
+ #define GL_COLOR_ATTACHMENT24 0x8CF8
848
+ #define GL_COLOR_ATTACHMENT25 0x8CF9
849
+ #define GL_COLOR_ATTACHMENT26 0x8CFA
850
+ #define GL_COLOR_ATTACHMENT27 0x8CFB
851
+ #define GL_COLOR_ATTACHMENT28 0x8CFC
852
+ #define GL_COLOR_ATTACHMENT29 0x8CFD
853
+ #define GL_COLOR_ATTACHMENT30 0x8CFE
854
+ #define GL_COLOR_ATTACHMENT31 0x8CFF
855
+ #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
856
+ #define GL_MAX_SAMPLES 0x8D57
857
+ #define GL_HALF_FLOAT 0x140B
858
+ #define GL_MAP_READ_BIT 0x0001
859
+ #define GL_MAP_WRITE_BIT 0x0002
860
+ #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
861
+ #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
862
+ #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
863
+ #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
864
+ #define GL_RG 0x8227
865
+ #define GL_RG_INTEGER 0x8228
866
+ #define GL_R8 0x8229
867
+ #define GL_RG8 0x822B
868
+ #define GL_R16F 0x822D
869
+ #define GL_R32F 0x822E
870
+ #define GL_RG16F 0x822F
871
+ #define GL_RG32F 0x8230
872
+ #define GL_R8I 0x8231
873
+ #define GL_R8UI 0x8232
874
+ #define GL_R16I 0x8233
875
+ #define GL_R16UI 0x8234
876
+ #define GL_R32I 0x8235
877
+ #define GL_R32UI 0x8236
878
+ #define GL_RG8I 0x8237
879
+ #define GL_RG8UI 0x8238
880
+ #define GL_RG16I 0x8239
881
+ #define GL_RG16UI 0x823A
882
+ #define GL_RG32I 0x823B
883
+ #define GL_RG32UI 0x823C
884
+ #define GL_VERTEX_ARRAY_BINDING 0x85B5
885
+ #define GL_R8_SNORM 0x8F94
886
+ #define GL_RG8_SNORM 0x8F95
887
+ #define GL_RGB8_SNORM 0x8F96
888
+ #define GL_RGBA8_SNORM 0x8F97
889
+ #define GL_SIGNED_NORMALIZED 0x8F9C
890
+ #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
891
+ #define GL_COPY_READ_BUFFER 0x8F36
892
+ #define GL_COPY_WRITE_BUFFER 0x8F37
893
+ #define GL_COPY_READ_BUFFER_BINDING 0x8F36
894
+ #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
895
+ #define GL_UNIFORM_BUFFER 0x8A11
896
+ #define GL_UNIFORM_BUFFER_BINDING 0x8A28
897
+ #define GL_UNIFORM_BUFFER_START 0x8A29
898
+ #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
899
+ #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
900
+ #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
901
+ #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
902
+ #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
903
+ #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
904
+ #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
905
+ #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
906
+ #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
907
+ #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
908
+ #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
909
+ #define GL_UNIFORM_TYPE 0x8A37
910
+ #define GL_UNIFORM_SIZE 0x8A38
911
+ #define GL_UNIFORM_NAME_LENGTH 0x8A39
912
+ #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
913
+ #define GL_UNIFORM_OFFSET 0x8A3B
914
+ #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
915
+ #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
916
+ #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
917
+ #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
918
+ #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
919
+ #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
920
+ #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
921
+ #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
922
+ #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
923
+ #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
924
+ #define GL_INVALID_INDEX 0xFFFFFFFFu
925
+ #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
926
+ #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
927
+ #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
928
+ #define GL_OBJECT_TYPE 0x9112
929
+ #define GL_SYNC_CONDITION 0x9113
930
+ #define GL_SYNC_STATUS 0x9114
931
+ #define GL_SYNC_FLAGS 0x9115
932
+ #define GL_SYNC_FENCE 0x9116
933
+ #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
934
+ #define GL_UNSIGNALED 0x9118
935
+ #define GL_SIGNALED 0x9119
936
+ #define GL_ALREADY_SIGNALED 0x911A
937
+ #define GL_TIMEOUT_EXPIRED 0x911B
938
+ #define GL_CONDITION_SATISFIED 0x911C
939
+ #define GL_WAIT_FAILED 0x911D
940
+ #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
941
+ #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
942
+ #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
943
+ #define GL_ANY_SAMPLES_PASSED 0x8C2F
944
+ #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
945
+ #define GL_SAMPLER_BINDING 0x8919
946
+ #define GL_RGB10_A2UI 0x906F
947
+ #define GL_TEXTURE_SWIZZLE_R 0x8E42
948
+ #define GL_TEXTURE_SWIZZLE_G 0x8E43
949
+ #define GL_TEXTURE_SWIZZLE_B 0x8E44
950
+ #define GL_TEXTURE_SWIZZLE_A 0x8E45
951
+ #define GL_GREEN 0x1904
952
+ #define GL_BLUE 0x1905
953
+ #define GL_INT_2_10_10_10_REV 0x8D9F
954
+ #define GL_TRANSFORM_FEEDBACK 0x8E22
955
+ #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
956
+ #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
957
+ #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
958
+ #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
959
+ #define GL_PROGRAM_BINARY_LENGTH 0x8741
960
+ #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
961
+ #define GL_PROGRAM_BINARY_FORMATS 0x87FF
962
+ #define GL_COMPRESSED_R11_EAC 0x9270
963
+ #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
964
+ #define GL_COMPRESSED_RG11_EAC 0x9272
965
+ #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
966
+ #define GL_COMPRESSED_RGB8_ETC2 0x9274
967
+ #define GL_COMPRESSED_SRGB8_ETC2 0x9275
968
+ #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
969
+ #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
970
+ #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
971
+ #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
972
+ #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
973
+ #define GL_MAX_ELEMENT_INDEX 0x8D6B
974
+ #define GL_NUM_SAMPLE_COUNTS 0x9380
975
+ #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
976
+ typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
977
+ typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
978
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
980
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
981
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
983
+ typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
984
+ typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
985
+ typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
986
+ typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
987
+ typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
988
+ typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
989
+ typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
990
+ typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
991
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
992
+ typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
993
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
994
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
995
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
996
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
997
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
998
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
999
+ typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1000
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1001
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1002
+ typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1003
+ typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1004
+ typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1005
+ typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1006
+ typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1007
+ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1008
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1009
+ typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1010
+ typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1011
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1012
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1013
+ typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1014
+ typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1015
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1016
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1017
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1018
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1019
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1020
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1021
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1022
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1023
+ typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1024
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1025
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1026
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1027
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1028
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1029
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1030
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1031
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1032
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1033
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1034
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1035
+ typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1036
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1037
+ typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1038
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1039
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1040
+ typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1041
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1042
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1043
+ typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1044
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1045
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1046
+ typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1047
+ typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1048
+ typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1049
+ typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1050
+ typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1051
+ typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1052
+ typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1053
+ typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1054
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1055
+ typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1056
+ typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1057
+ typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1058
+ typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1059
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1060
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1061
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1062
+ typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1063
+ typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1064
+ typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1065
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1066
+ typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1067
+ typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1068
+ typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1069
+ typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1070
+ typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1071
+ typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1072
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1073
+ typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1074
+ typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1075
+ typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1076
+ typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1077
+ typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1078
+ typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1079
+ typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1080
+ #if GL_GLES_PROTOTYPES
1081
+ GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1082
+ GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1083
+ GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084
+ GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1085
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1086
+ GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1088
+ GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1089
+ GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1090
+ GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1091
+ GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1092
+ GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1093
+ GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1094
+ GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1095
+ GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1096
+ GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1097
+ GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1098
+ GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1099
+ GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1100
+ GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1101
+ GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1102
+ GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1103
+ GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1104
+ GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1105
+ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1106
+ GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1107
+ GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1108
+ GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1109
+ GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1110
+ GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1111
+ GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1112
+ GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1113
+ GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1114
+ GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1115
+ GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1116
+ GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1117
+ GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1118
+ GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1119
+ GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1120
+ GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1121
+ GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1122
+ GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1123
+ GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1124
+ GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1125
+ GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1126
+ GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1127
+ GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1128
+ GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1129
+ GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1130
+ GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1131
+ GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1132
+ GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1133
+ GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1134
+ GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1135
+ GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1136
+ GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1137
+ GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1138
+ GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1139
+ GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1140
+ GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1141
+ GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1142
+ GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1143
+ GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1144
+ GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1145
+ GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1146
+ GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1147
+ GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1148
+ GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1149
+ GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1150
+ GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1151
+ GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1152
+ GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1153
+ GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1154
+ GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1155
+ GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1156
+ GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1157
+ GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1158
+ GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1159
+ GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1160
+ GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1161
+ GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1162
+ GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1163
+ GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1164
+ GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1165
+ GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1166
+ GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1167
+ GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1168
+ GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1169
+ GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1170
+ GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1171
+ GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1172
+ GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1173
+ GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1174
+ GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1175
+ GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1176
+ GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1177
+ GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1178
+ GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1179
+ GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1180
+ GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1181
+ GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1182
+ GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1183
+ GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1184
+ GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1185
+ #endif
1186
+ #endif /* GL_ES_VERSION_3_0 */
1187
+
1188
+ #ifdef __cplusplus
1189
+ }
1190
+ #endif
1191
+
1192
+ #endif