ruby-sdl2 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/.gitignore CHANGED
@@ -7,6 +7,7 @@ video.c
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  gl.c
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  ttf.c
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  mixer.c
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+ joystick.c
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  gamecontroller.c
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  pkg/
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  TAGS
data/README.md CHANGED
@@ -19,7 +19,11 @@ from github:
19
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  cd ruby-sdl2
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  rake gem
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  gem install pkg/ruby-sdl2-x.y.z.gem
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-
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+
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+ # Document
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+
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+ * [English Reference manual](http://ohai.github.io/ruby-sdl2/doc-en/)
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+
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  # License
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28
 
25
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  LGPL v3 (see {file:COPYING.txt}).
data/joystick.c CHANGED
@@ -1,9 +1,11 @@
1
+ /* -*- mode: C -*- */
1
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  #include "rubysdl2_internal.h"
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  #include <SDL_joystick.h>
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  #include <SDL_gamecontroller.h>
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5
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  static VALUE cJoystick;
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  static VALUE cDeviceInfo;
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+ static VALUE mHat;
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  typedef struct Joystick {
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  SDL_Joystick* joystick;
@@ -266,6 +268,16 @@ static VALUE Joystick_hat(VALUE self, VALUE which)
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  *
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  * You can get the information with {SDL2::Joystick.devices}.
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  */
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+
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+ /*
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+ * Document-module: SDL2::Joystick::Hat
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+ *
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+ * This module provides constants of joysticks's hat positions used by {SDL2::Joystick} class.
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+ * The position of the hat is represented by OR'd bits of {RIGHT}, {LEFT}, {UP}, and {DOWN}.
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+ * This means the center position ({CENTERED}) is represeted by 0 and
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+ * the left up position {LEFTUP} is represeted by ({LEFT}|{UP}).
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+ */
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+
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  void rubysdl2_init_joystick(void)
270
282
  {
271
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  cJoystick = rb_define_class_under(mSDL2, "Joystick", rb_cObject);
@@ -293,17 +305,28 @@ void rubysdl2_init_joystick(void)
293
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  rb_define_method(cJoystick, "ball", Joystick_ball, 1);
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306
  rb_define_method(cJoystick, "button", Joystick_button, 1);
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307
  rb_define_method(cJoystick, "hat", Joystick_hat, 1);
296
- #define DEFINE_JOY_HAT_CONST(state) \
297
- rb_define_const(cJoystick, "HAT_" #state, INT2NUM(SDL_HAT_##state))
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- DEFINE_JOY_HAT_CONST(CENTERED);
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- DEFINE_JOY_HAT_CONST(UP);
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- DEFINE_JOY_HAT_CONST(RIGHT);
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- DEFINE_JOY_HAT_CONST(DOWN);
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- DEFINE_JOY_HAT_CONST(LEFT);
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- DEFINE_JOY_HAT_CONST(RIGHTUP);
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- DEFINE_JOY_HAT_CONST(RIGHTDOWN);
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- DEFINE_JOY_HAT_CONST(LEFTUP);
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- DEFINE_JOY_HAT_CONST(LEFTDOWN);
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+
309
+ mHat = rb_define_module_under(cJoystick, "Hat");
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+
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+ /* */
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+ /* Center position. Equal to 0. */
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+ rb_define_const(mHat, "CENTERED", INT2NUM(SDL_HAT_CENTERED));
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+ /* Up position. */
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+ rb_define_const(mHat, "UP", INT2NUM(SDL_HAT_UP));
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+ /* Right position. */
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+ rb_define_const(mHat, "RIGHT", INT2NUM(SDL_HAT_RIGHT));
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+ /* Down position. */
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+ rb_define_const(mHat, "DOWN", INT2NUM(SDL_HAT_DOWN));
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+ /* Left position. */
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+ rb_define_const(mHat, "LEFT", INT2NUM(SDL_HAT_LEFT));
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+ /* Right Up position. Equal to ({RIGHT} | {UP}) */
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+ rb_define_const(mHat, "RIGHTUP", INT2NUM(SDL_HAT_RIGHTUP));
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+ /* Right Down position. Equal to ({RIGHT} | {DOWN}) */
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+ rb_define_const(mHat, "RIGHTDOWN", INT2NUM(SDL_HAT_RIGHTDOWN));
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+ /* Left Up position. Equal to ({LEFT} | {UP}) */
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+ rb_define_const(mHat, "LEFTUP", INT2NUM(SDL_HAT_LEFTUP));
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+ /* Left Down position. Equal to ({LEFT} | {DOWN}) */
329
+ rb_define_const(mHat, "LEFTDOWN", INT2NUM(SDL_HAT_LEFTDOWN));
307
330
 
308
331
  /* Device GUID
309
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  * @return [String] */
@@ -0,0 +1,339 @@
1
+ /* -*- mode: C -*- */
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+ #include "rubysdl2_internal.h"
3
+ #include <SDL_joystick.h>
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+ #include <SDL_gamecontroller.h>
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+
6
+ static VALUE cJoystick;
7
+ static VALUE cDeviceInfo;
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+ static VALUE mHat;
9
+
10
+ typedef struct Joystick {
11
+ SDL_Joystick* joystick;
12
+ } Joystick;
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+
14
+ static void Joystick_free(Joystick* j)
15
+ {
16
+ if (rubysdl2_is_active() && j->joystick)
17
+ SDL_JoystickClose(j->joystick);
18
+ free(j);
19
+ }
20
+
21
+ static VALUE Joystick_new(SDL_Joystick* joystick)
22
+ {
23
+ Joystick* j = ALLOC(Joystick);
24
+ j->joystick = joystick;
25
+ return Data_Wrap_Struct(cJoystick, 0, Joystick_free, j);
26
+ }
27
+
28
+ DEFINE_WRAPPER(SDL_Joystick, Joystick, joystick, cJoystick, "SDL2::Joystick");
29
+
30
+ /*
31
+ * Document-class: SDL2::Joystick
32
+ *
33
+ * This class represents a joystick connected to the machine.
34
+ *
35
+ * In order to use joystick subsystem, {SDL2.init} must have been called
36
+ * with the SDL2::INIT_JOYSTICK flag.
37
+ *
38
+ * @!method destroy?
39
+ * Return true if the device is alread closed.
40
+ * @see #destroy
41
+ */
42
+
43
+ /*
44
+ * Get the number of connected joysticks.
45
+ *
46
+ * @return [Integer]
47
+ */
48
+ static VALUE Joystick_s_num_connected_joysticks(VALUE self)
49
+ {
50
+ return INT2FIX(HANDLE_ERROR(SDL_NumJoysticks()));
51
+ }
52
+
53
+ static VALUE GUID_to_String(SDL_JoystickGUID guid)
54
+ {
55
+ char buf[128];
56
+ SDL_JoystickGetGUIDString(guid, buf, sizeof(buf));
57
+ return rb_usascii_str_new_cstr(buf);
58
+ }
59
+
60
+ /*
61
+ * Get the information of connected joysticks
62
+ *
63
+ * @return [Array<SDL2::Joystick::DeviceInfo>] information of connected devices
64
+ */
65
+ static VALUE Joystick_s_devices(VALUE self)
66
+ {
67
+ int num_joysticks = SDL_NumJoysticks();
68
+ int i;
69
+ VALUE devices = rb_ary_new2(num_joysticks);
70
+ for (i=0; i<num_joysticks; ++i) {
71
+ VALUE device = rb_obj_alloc(cDeviceInfo);
72
+ rb_iv_set(device, "@GUID", GUID_to_String(SDL_JoystickGetDeviceGUID(i)));
73
+ rb_iv_set(device, "@name", utf8str_new_cstr(SDL_JoystickNameForIndex(i)));
74
+ rb_ary_push(devices, device);
75
+ }
76
+ return devices;
77
+ }
78
+
79
+ /*
80
+ * @overload open(device_index)
81
+ * Open a joystick for use.
82
+ *
83
+ * @param [Integer] device_index device index
84
+ * @return [SDL2::Joystick] opended joystick object
85
+ * @raise [SDL2::Error] raised when device open is failed.
86
+ * for exmaple, device_index is out of range.
87
+ */
88
+ static VALUE Joystick_s_open(VALUE self, VALUE device_index)
89
+ {
90
+ SDL_Joystick* joystick = SDL_JoystickOpen(NUM2INT(device_index));
91
+ if (!joystick)
92
+ SDL_ERROR();
93
+ return Joystick_new(joystick);
94
+ }
95
+
96
+ /*
97
+ * @overload game_controller?(index)
98
+ * Return true if the joystick of given index supports the game controller
99
+ * interface.
100
+ *
101
+ * @param [Integer] index the joystick device index
102
+ * @see SDL2::GameController
103
+ *
104
+ */
105
+ static VALUE Joystick_s_game_controller_p(VALUE self, VALUE index)
106
+ {
107
+ return INT2BOOL(SDL_IsGameController(NUM2INT(index)));
108
+ }
109
+
110
+ /*
111
+ * Return true a joystick has been opened and currently connected.
112
+ */
113
+ static VALUE Joystick_attached_p(VALUE self)
114
+ {
115
+ Joystick* j = Get_Joystick(self);
116
+ if (!j->joystick)
117
+ return Qfalse;
118
+ return INT2BOOL(SDL_JoystickGetAttached(j->joystick));
119
+ }
120
+
121
+ /*
122
+ * Get the joystick GUID
123
+ *
124
+ * @return [String] GUID string
125
+ */
126
+ static VALUE Joystick_GUID(VALUE self)
127
+ {
128
+ SDL_JoystickGUID guid;
129
+ char buf[128];
130
+ guid = SDL_JoystickGetGUID(Get_SDL_Joystick(self));
131
+ SDL_JoystickGetGUIDString(guid, buf, sizeof(buf));
132
+ return rb_usascii_str_new_cstr(buf);
133
+ }
134
+
135
+ /*
136
+ * Get the index of a joystick
137
+ *
138
+ * @return [Integer] index
139
+ */
140
+ static VALUE Joystick_index(VALUE self)
141
+ {
142
+ return INT2NUM(HANDLE_ERROR(SDL_JoystickInstanceID(Get_SDL_Joystick(self))));
143
+ }
144
+
145
+ /*
146
+ * Close a joystick device.
147
+ *
148
+ * @return [nil]
149
+ * @see #destroy?
150
+ */
151
+ static VALUE Joystick_destroy(VALUE self)
152
+ {
153
+ Joystick* j = Get_Joystick(self);
154
+ if (j->joystick)
155
+ SDL_JoystickClose(j->joystick);
156
+ j->joystick = NULL;
157
+ return Qnil;
158
+ }
159
+
160
+ /*
161
+ * Get the name of a joystick
162
+ *
163
+ * @return [String] name
164
+ */
165
+ static VALUE Joystick_name(VALUE self)
166
+ {
167
+ return utf8str_new_cstr(SDL_JoystickName(Get_SDL_Joystick(self)));
168
+ }
169
+
170
+ /*
171
+ * Get the number of general axis controls on a joystick.
172
+ * @return [Integer]
173
+ * @see #axis
174
+ */
175
+ static VALUE Joystick_num_axes(VALUE self)
176
+ {
177
+ return INT2FIX(SDL_JoystickNumAxes(Get_SDL_Joystick(self)));
178
+ }
179
+
180
+ /*
181
+ * Get the number of trackball on a joystick
182
+ * @return [Integer]
183
+ * @see #ball
184
+ */
185
+ static VALUE Joystick_num_balls(VALUE self)
186
+ {
187
+ return INT2FIX(SDL_JoystickNumBalls(Get_SDL_Joystick(self)));
188
+ }
189
+
190
+ /*
191
+ * Get the number of button on a joystick
192
+ * @return [Integer]
193
+ * @see #button
194
+ */
195
+ static VALUE Joystick_num_buttons(VALUE self)
196
+ {
197
+ return INT2FIX(SDL_JoystickNumButtons(Get_SDL_Joystick(self)));
198
+ }
199
+
200
+ /*
201
+ * Get the number of POV hats on a joystick
202
+ * @return [Integer]
203
+ * @see #hat
204
+ */
205
+ static VALUE Joystick_num_hats(VALUE self)
206
+ {
207
+ return INT2FIX(SDL_JoystickNumHats(Get_SDL_Joystick(self)));
208
+ }
209
+
210
+ /*
211
+ * @overload axis(which)
212
+ * Get the current state of an axis control on a joystick.
213
+ *
214
+ * @param [Integer] which an index of an axis, started at index 0
215
+ * @return [Integer] state value, ranging from -32768 to 32767.
216
+ * @see #num_axes
217
+ */
218
+ static VALUE Joystick_axis(VALUE self, VALUE which)
219
+ {
220
+ return INT2FIX(SDL_JoystickGetAxis(Get_SDL_Joystick(self), NUM2INT(which)));
221
+ }
222
+
223
+ /*
224
+ * @overload ball(which)
225
+ * Get the current state of a trackball on a joystick.
226
+ *
227
+ * @param [Integer] which an index of a trackball, started at index 0
228
+ * @return [[Integer,Integer]] dx and dy
229
+ * @see #num_balls
230
+ */
231
+ static VALUE Joystick_ball(VALUE self, VALUE which)
232
+ {
233
+ int dx, dy;
234
+ HANDLE_ERROR(SDL_JoystickGetBall(Get_SDL_Joystick(self), NUM2INT(which), &dx, &dy));
235
+ return rb_ary_new3(2, INT2NUM(dx), INT2NUM(dy));
236
+ }
237
+
238
+ /*
239
+ * @overload button(which)
240
+ * Get the current state of a button on a joystick.
241
+ *
242
+ * @param [Integer] which an index of a button, started at index 0
243
+ * @return [Boolean] true if the button is pressed
244
+ * @see #num_buttons
245
+ */
246
+ static VALUE Joystick_button(VALUE self, VALUE which)
247
+ {
248
+ return INT2BOOL(SDL_JoystickGetButton(Get_SDL_Joystick(self), NUM2INT(which)));
249
+ }
250
+
251
+ /*
252
+ * @overload hat(which)
253
+ * Get the current state of a POV hat on a joystick.
254
+ *
255
+ * @param [Integer] which an index of a hat, started at index 0
256
+ * @return [Integer] hat state
257
+ * @see #num_hats
258
+ */
259
+ static VALUE Joystick_hat(VALUE self, VALUE which)
260
+ {
261
+ return UINT2NUM(SDL_JoystickGetHat(Get_SDL_Joystick(self), NUM2INT(which)));
262
+ }
263
+
264
+ /*
265
+ * Document-class: SDL2::Joystick::DeviceInfo
266
+ *
267
+ * This class represents joystick device information, its name and GUID.
268
+ *
269
+ * You can get the information with {SDL2::Joystick.devices}.
270
+ */
271
+
272
+ /*
273
+ * Document-module: SDL2::Joystick::Hat
274
+ *
275
+ * This module provides constants of joysticks's hat positions used by {SDL2::Joystick} class.
276
+ * The position of the hat is represented by OR'd bits of {RIGHT}, {LEFT}, {UP}, and {DOWN}.
277
+ * This means the center position ({CENTERED}) is represeted by 0 and
278
+ * the left up position {LEFTUP} is represeted by ({LEFT}|{UP}).
279
+ */
280
+
281
+ void rubysdl2_init_joystick(void)
282
+ {
283
+ cJoystick = rb_define_class_under(mSDL2, "Joystick", rb_cObject);
284
+ cDeviceInfo = rb_define_class_under(cJoystick, "DeviceInfo", rb_cObject);
285
+
286
+ rb_define_singleton_method(cJoystick, "num_connected_joysticks",
287
+ Joystick_s_num_connected_joysticks, 0);
288
+ rb_define_singleton_method(cJoystick, "devices", Joystick_s_devices, 0);
289
+ rb_define_singleton_method(cJoystick, "open", Joystick_s_open, 1);
290
+ rb_define_singleton_method(cJoystick, "game_controller?",
291
+ Joystick_s_game_controller_p, 1);
292
+ rb_define_method(cJoystick, "destroy?", Joystick_destroy_p, 0);
293
+ rb_define_alias(cJoystick, "close?", "destroy?");
294
+ rb_define_method(cJoystick, "attached?", Joystick_attached_p, 0);
295
+ rb_define_method(cJoystick, "GUID", Joystick_GUID, 0);
296
+ rb_define_method(cJoystick, "index", Joystick_index, 0);
297
+ rb_define_method(cJoystick, "destroy", Joystick_destroy, 0);
298
+ rb_define_alias(cJoystick, "close", "destroy");
299
+ rb_define_method(cJoystick, "name", Joystick_name, 0);
300
+ rb_define_method(cJoystick, "num_axes", Joystick_num_axes, 0);
301
+ rb_define_method(cJoystick, "num_balls", Joystick_num_balls, 0);
302
+ rb_define_method(cJoystick, "num_buttons", Joystick_num_buttons, 0);
303
+ rb_define_method(cJoystick, "num_hats", Joystick_num_hats, 0);
304
+ rb_define_method(cJoystick, "axis", Joystick_axis, 1);
305
+ rb_define_method(cJoystick, "ball", Joystick_ball, 1);
306
+ rb_define_method(cJoystick, "button", Joystick_button, 1);
307
+ rb_define_method(cJoystick, "hat", Joystick_hat, 1);
308
+
309
+ mHat = rb_define_module_under(cJoystick, "Hat");
310
+
311
+ /* define(`DEFINE_JOY_HAT_CONST',`rb_define_const(mHat, "$1", INT2NUM(SDL_HAT_$1))') */
312
+ /* Center position. Equal to 0. */
313
+ DEFINE_JOY_HAT_CONST(CENTERED);
314
+ /* Up position. */
315
+ DEFINE_JOY_HAT_CONST(UP);
316
+ /* Right position. */
317
+ DEFINE_JOY_HAT_CONST(RIGHT);
318
+ /* Down position. */
319
+ DEFINE_JOY_HAT_CONST(DOWN);
320
+ /* Left position. */
321
+ DEFINE_JOY_HAT_CONST(LEFT);
322
+ /* Right Up position. Equal to ({RIGHT} | {UP}) */
323
+ DEFINE_JOY_HAT_CONST(RIGHTUP);
324
+ /* Right Down position. Equal to ({RIGHT} | {DOWN}) */
325
+ DEFINE_JOY_HAT_CONST(RIGHTDOWN);
326
+ /* Left Up position. Equal to ({LEFT} | {UP}) */
327
+ DEFINE_JOY_HAT_CONST(LEFTUP);
328
+ /* Left Down position. Equal to ({LEFT} | {DOWN}) */
329
+ DEFINE_JOY_HAT_CONST(LEFTDOWN);
330
+
331
+ /* Device GUID
332
+ * @return [String] */
333
+ rb_define_attr(cDeviceInfo, "GUID", 1, 0);
334
+ /* Device name
335
+ * @return [String] */
336
+ rb_define_attr(cDeviceInfo, "name", 1, 0);
337
+
338
+
339
+ }
data/key.c.m4 CHANGED
@@ -173,22 +173,55 @@ static VALUE Mod_s_set_state(VALUE self, VALUE keymod)
173
173
  *
174
174
  * This module provides Unicode text input support.
175
175
  *
176
+ * Normally, you can handle key inputs from key events
177
+ * and {SDL2::Key} module. This module is required to
178
+ * input thousands kinds of symbols like CJK languages.
179
+ * Please see {https://wiki.libsdl.org/Tutorials/TextInput}
180
+ * to understand the concept of Unicode text input.
181
+ */
182
+
183
+ /*
184
+ * Return true if Unicode text input events are enabled.
185
+ *
186
+ * @see .start
187
+ * @see .stop
176
188
  */
177
189
  static VALUE TextInput_s_active_p(VALUE self)
178
190
  {
179
191
  return INT2BOOL(SDL_IsTextInputActive());
180
192
  }
181
193
 
194
+ /*
195
+ * Enable Unicode input events.
196
+ *
197
+ * @return [nil]
198
+ * @see .stop
199
+ * @see .active?
200
+ */
182
201
  static VALUE TextInput_s_start(VALUE self)
183
202
  {
184
203
  SDL_StartTextInput(); return Qnil;
185
204
  }
186
205
 
206
+ /*
207
+ * Disable Unicode input events.
208
+ *
209
+ * @return [nil]
210
+ * @see .start
211
+ * @see .active?
212
+ */
187
213
  static VALUE TextInput_s_stop(VALUE self)
188
214
  {
189
215
  SDL_StopTextInput(); return Qnil;
190
216
  }
191
217
 
218
+ /*
219
+ * @overload rect=(rect)
220
+ * Set the rectanlgle used to type Unicode text inputs.
221
+ *
222
+ * @param rect [SDL2::Rect] the rectangle to receive text
223
+ * @return [rect]
224
+ */
192
225
  static VALUE TextInput_s_set_rect(VALUE self, VALUE rect)
193
226
  {
194
227
  SDL_Rect *r = Get_SDL_Rect(rect);
@@ -1,6 +1,6 @@
1
1
  module SDL2
2
2
  # Version string of Ruby/SDL2
3
- VERSION = "0.2.0"
3
+ VERSION = "0.3.0"
4
4
  # Version of Ruby/SDL2, [major, minor, patch level]
5
5
  VERSION_NUMBER = [0, 2, 0]
6
6
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: ruby-sdl2
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.2.0
4
+ version: 0.3.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Ippei Obayashi
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2015-09-15 00:00:00.000000000 Z
11
+ date: 2015-09-23 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: |2
14
14
  Ruby/SDL2 is an extension library to use SDL 2.x
@@ -40,6 +40,7 @@ files:
40
40
  - gl.c.m4
41
41
  - hint.c
42
42
  - joystick.c
43
+ - joystick.c.m4
43
44
  - key.c
44
45
  - key.c.m4
45
46
  - lib/sdl2.rb