ruby-sdl2 0.2.0 → 0.3.0
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- checksums.yaml +4 -4
- data/.gitignore +1 -0
- data/README.md +5 -1
- data/joystick.c +34 -11
- data/joystick.c.m4 +339 -0
- data/key.c.m4 +33 -0
- data/lib/sdl2/version.rb +1 -1
- metadata +3 -2
checksums.yaml
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SHA1:
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metadata.gz:
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metadata.gz: 3117676fab3bf728061ced8e70ae5854d6b2ac9e
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data.tar.gz: aa03377e9a9c236dee4e850b9e47a4f897e33672
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metadata.gz: aa5917cb8bf99824a3019735cb24fd984a5e2d0ac1846f8bbeb62b6c2f1cc6972b00c906478474dc92ae3e916bcf223d2314d1d5b204fe6558391d7835c38f44
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data.tar.gz: 961679df11d15cc1e03055e3566480eb1a681227a54eadbb5a6bfce3a67d1cb8b21ce24923ddcd9a00aa8d30bb50cc16e6e0251aaf7846e4ba06bafdece517fd
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data/.gitignore
CHANGED
data/README.md
CHANGED
data/joystick.c
CHANGED
@@ -1,9 +1,11 @@
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1
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+
/* -*- mode: C -*- */
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#include "rubysdl2_internal.h"
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#include <SDL_joystick.h>
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4
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#include <SDL_gamecontroller.h>
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5
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5
6
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static VALUE cJoystick;
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7
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static VALUE cDeviceInfo;
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8
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+
static VALUE mHat;
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8
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typedef struct Joystick {
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SDL_Joystick* joystick;
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@@ -266,6 +268,16 @@ static VALUE Joystick_hat(VALUE self, VALUE which)
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*
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* You can get the information with {SDL2::Joystick.devices}.
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*/
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/*
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* Document-module: SDL2::Joystick::Hat
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274
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*
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275
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+
* This module provides constants of joysticks's hat positions used by {SDL2::Joystick} class.
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* The position of the hat is represented by OR'd bits of {RIGHT}, {LEFT}, {UP}, and {DOWN}.
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* This means the center position ({CENTERED}) is represeted by 0 and
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* the left up position {LEFTUP} is represeted by ({LEFT}|{UP}).
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279
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*/
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280
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+
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269
281
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void rubysdl2_init_joystick(void)
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{
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283
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cJoystick = rb_define_class_under(mSDL2, "Joystick", rb_cObject);
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@@ -293,17 +305,28 @@ void rubysdl2_init_joystick(void)
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293
305
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rb_define_method(cJoystick, "ball", Joystick_ball, 1);
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294
306
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rb_define_method(cJoystick, "button", Joystick_button, 1);
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295
307
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rb_define_method(cJoystick, "hat", Joystick_hat, 1);
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-
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297
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-
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-
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-
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-
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-
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-
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+
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mHat = rb_define_module_under(cJoystick, "Hat");
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+
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/* */
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/* Center position. Equal to 0. */
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rb_define_const(mHat, "CENTERED", INT2NUM(SDL_HAT_CENTERED));
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+
/* Up position. */
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315
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rb_define_const(mHat, "UP", INT2NUM(SDL_HAT_UP));
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316
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+
/* Right position. */
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317
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rb_define_const(mHat, "RIGHT", INT2NUM(SDL_HAT_RIGHT));
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318
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+
/* Down position. */
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319
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rb_define_const(mHat, "DOWN", INT2NUM(SDL_HAT_DOWN));
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320
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/* Left position. */
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321
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rb_define_const(mHat, "LEFT", INT2NUM(SDL_HAT_LEFT));
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322
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+
/* Right Up position. Equal to ({RIGHT} | {UP}) */
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323
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rb_define_const(mHat, "RIGHTUP", INT2NUM(SDL_HAT_RIGHTUP));
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324
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/* Right Down position. Equal to ({RIGHT} | {DOWN}) */
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rb_define_const(mHat, "RIGHTDOWN", INT2NUM(SDL_HAT_RIGHTDOWN));
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326
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+
/* Left Up position. Equal to ({LEFT} | {UP}) */
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327
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rb_define_const(mHat, "LEFTUP", INT2NUM(SDL_HAT_LEFTUP));
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328
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+
/* Left Down position. Equal to ({LEFT} | {DOWN}) */
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329
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+
rb_define_const(mHat, "LEFTDOWN", INT2NUM(SDL_HAT_LEFTDOWN));
|
307
330
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|
308
331
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/* Device GUID
|
309
332
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* @return [String] */
|
data/joystick.c.m4
ADDED
@@ -0,0 +1,339 @@
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|
1
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+
/* -*- mode: C -*- */
|
2
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+
#include "rubysdl2_internal.h"
|
3
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+
#include <SDL_joystick.h>
|
4
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+
#include <SDL_gamecontroller.h>
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5
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+
|
6
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static VALUE cJoystick;
|
7
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+
static VALUE cDeviceInfo;
|
8
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+
static VALUE mHat;
|
9
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+
|
10
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+
typedef struct Joystick {
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11
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+
SDL_Joystick* joystick;
|
12
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+
} Joystick;
|
13
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+
|
14
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+
static void Joystick_free(Joystick* j)
|
15
|
+
{
|
16
|
+
if (rubysdl2_is_active() && j->joystick)
|
17
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+
SDL_JoystickClose(j->joystick);
|
18
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+
free(j);
|
19
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+
}
|
20
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+
|
21
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static VALUE Joystick_new(SDL_Joystick* joystick)
|
22
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+
{
|
23
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Joystick* j = ALLOC(Joystick);
|
24
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+
j->joystick = joystick;
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25
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+
return Data_Wrap_Struct(cJoystick, 0, Joystick_free, j);
|
26
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+
}
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27
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+
|
28
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+
DEFINE_WRAPPER(SDL_Joystick, Joystick, joystick, cJoystick, "SDL2::Joystick");
|
29
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+
|
30
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+
/*
|
31
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+
* Document-class: SDL2::Joystick
|
32
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+
*
|
33
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+
* This class represents a joystick connected to the machine.
|
34
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+
*
|
35
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+
* In order to use joystick subsystem, {SDL2.init} must have been called
|
36
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+
* with the SDL2::INIT_JOYSTICK flag.
|
37
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+
*
|
38
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+
* @!method destroy?
|
39
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+
* Return true if the device is alread closed.
|
40
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+
* @see #destroy
|
41
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+
*/
|
42
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+
|
43
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+
/*
|
44
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+
* Get the number of connected joysticks.
|
45
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+
*
|
46
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+
* @return [Integer]
|
47
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+
*/
|
48
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static VALUE Joystick_s_num_connected_joysticks(VALUE self)
|
49
|
+
{
|
50
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+
return INT2FIX(HANDLE_ERROR(SDL_NumJoysticks()));
|
51
|
+
}
|
52
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+
|
53
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static VALUE GUID_to_String(SDL_JoystickGUID guid)
|
54
|
+
{
|
55
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+
char buf[128];
|
56
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+
SDL_JoystickGetGUIDString(guid, buf, sizeof(buf));
|
57
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+
return rb_usascii_str_new_cstr(buf);
|
58
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}
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59
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+
|
60
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/*
|
61
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* Get the information of connected joysticks
|
62
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*
|
63
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* @return [Array<SDL2::Joystick::DeviceInfo>] information of connected devices
|
64
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+
*/
|
65
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+
static VALUE Joystick_s_devices(VALUE self)
|
66
|
+
{
|
67
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+
int num_joysticks = SDL_NumJoysticks();
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68
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+
int i;
|
69
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+
VALUE devices = rb_ary_new2(num_joysticks);
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70
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+
for (i=0; i<num_joysticks; ++i) {
|
71
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+
VALUE device = rb_obj_alloc(cDeviceInfo);
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72
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+
rb_iv_set(device, "@GUID", GUID_to_String(SDL_JoystickGetDeviceGUID(i)));
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73
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+
rb_iv_set(device, "@name", utf8str_new_cstr(SDL_JoystickNameForIndex(i)));
|
74
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+
rb_ary_push(devices, device);
|
75
|
+
}
|
76
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+
return devices;
|
77
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+
}
|
78
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+
|
79
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+
/*
|
80
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+
* @overload open(device_index)
|
81
|
+
* Open a joystick for use.
|
82
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+
*
|
83
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+
* @param [Integer] device_index device index
|
84
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+
* @return [SDL2::Joystick] opended joystick object
|
85
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+
* @raise [SDL2::Error] raised when device open is failed.
|
86
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+
* for exmaple, device_index is out of range.
|
87
|
+
*/
|
88
|
+
static VALUE Joystick_s_open(VALUE self, VALUE device_index)
|
89
|
+
{
|
90
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+
SDL_Joystick* joystick = SDL_JoystickOpen(NUM2INT(device_index));
|
91
|
+
if (!joystick)
|
92
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+
SDL_ERROR();
|
93
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+
return Joystick_new(joystick);
|
94
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+
}
|
95
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+
|
96
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+
/*
|
97
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* @overload game_controller?(index)
|
98
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+
* Return true if the joystick of given index supports the game controller
|
99
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+
* interface.
|
100
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+
*
|
101
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+
* @param [Integer] index the joystick device index
|
102
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+
* @see SDL2::GameController
|
103
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+
*
|
104
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+
*/
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105
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+
static VALUE Joystick_s_game_controller_p(VALUE self, VALUE index)
|
106
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+
{
|
107
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+
return INT2BOOL(SDL_IsGameController(NUM2INT(index)));
|
108
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+
}
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109
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+
|
110
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/*
|
111
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* Return true a joystick has been opened and currently connected.
|
112
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+
*/
|
113
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+
static VALUE Joystick_attached_p(VALUE self)
|
114
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+
{
|
115
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+
Joystick* j = Get_Joystick(self);
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116
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+
if (!j->joystick)
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117
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+
return Qfalse;
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118
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+
return INT2BOOL(SDL_JoystickGetAttached(j->joystick));
|
119
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+
}
|
120
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+
|
121
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/*
|
122
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* Get the joystick GUID
|
123
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*
|
124
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* @return [String] GUID string
|
125
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+
*/
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126
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static VALUE Joystick_GUID(VALUE self)
|
127
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+
{
|
128
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+
SDL_JoystickGUID guid;
|
129
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+
char buf[128];
|
130
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+
guid = SDL_JoystickGetGUID(Get_SDL_Joystick(self));
|
131
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+
SDL_JoystickGetGUIDString(guid, buf, sizeof(buf));
|
132
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+
return rb_usascii_str_new_cstr(buf);
|
133
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+
}
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134
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+
|
135
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+
/*
|
136
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* Get the index of a joystick
|
137
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*
|
138
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* @return [Integer] index
|
139
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+
*/
|
140
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static VALUE Joystick_index(VALUE self)
|
141
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+
{
|
142
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+
return INT2NUM(HANDLE_ERROR(SDL_JoystickInstanceID(Get_SDL_Joystick(self))));
|
143
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+
}
|
144
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+
|
145
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+
/*
|
146
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+
* Close a joystick device.
|
147
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+
*
|
148
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+
* @return [nil]
|
149
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+
* @see #destroy?
|
150
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+
*/
|
151
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+
static VALUE Joystick_destroy(VALUE self)
|
152
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+
{
|
153
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+
Joystick* j = Get_Joystick(self);
|
154
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+
if (j->joystick)
|
155
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+
SDL_JoystickClose(j->joystick);
|
156
|
+
j->joystick = NULL;
|
157
|
+
return Qnil;
|
158
|
+
}
|
159
|
+
|
160
|
+
/*
|
161
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+
* Get the name of a joystick
|
162
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+
*
|
163
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+
* @return [String] name
|
164
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+
*/
|
165
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+
static VALUE Joystick_name(VALUE self)
|
166
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+
{
|
167
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+
return utf8str_new_cstr(SDL_JoystickName(Get_SDL_Joystick(self)));
|
168
|
+
}
|
169
|
+
|
170
|
+
/*
|
171
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+
* Get the number of general axis controls on a joystick.
|
172
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+
* @return [Integer]
|
173
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+
* @see #axis
|
174
|
+
*/
|
175
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+
static VALUE Joystick_num_axes(VALUE self)
|
176
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+
{
|
177
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+
return INT2FIX(SDL_JoystickNumAxes(Get_SDL_Joystick(self)));
|
178
|
+
}
|
179
|
+
|
180
|
+
/*
|
181
|
+
* Get the number of trackball on a joystick
|
182
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+
* @return [Integer]
|
183
|
+
* @see #ball
|
184
|
+
*/
|
185
|
+
static VALUE Joystick_num_balls(VALUE self)
|
186
|
+
{
|
187
|
+
return INT2FIX(SDL_JoystickNumBalls(Get_SDL_Joystick(self)));
|
188
|
+
}
|
189
|
+
|
190
|
+
/*
|
191
|
+
* Get the number of button on a joystick
|
192
|
+
* @return [Integer]
|
193
|
+
* @see #button
|
194
|
+
*/
|
195
|
+
static VALUE Joystick_num_buttons(VALUE self)
|
196
|
+
{
|
197
|
+
return INT2FIX(SDL_JoystickNumButtons(Get_SDL_Joystick(self)));
|
198
|
+
}
|
199
|
+
|
200
|
+
/*
|
201
|
+
* Get the number of POV hats on a joystick
|
202
|
+
* @return [Integer]
|
203
|
+
* @see #hat
|
204
|
+
*/
|
205
|
+
static VALUE Joystick_num_hats(VALUE self)
|
206
|
+
{
|
207
|
+
return INT2FIX(SDL_JoystickNumHats(Get_SDL_Joystick(self)));
|
208
|
+
}
|
209
|
+
|
210
|
+
/*
|
211
|
+
* @overload axis(which)
|
212
|
+
* Get the current state of an axis control on a joystick.
|
213
|
+
*
|
214
|
+
* @param [Integer] which an index of an axis, started at index 0
|
215
|
+
* @return [Integer] state value, ranging from -32768 to 32767.
|
216
|
+
* @see #num_axes
|
217
|
+
*/
|
218
|
+
static VALUE Joystick_axis(VALUE self, VALUE which)
|
219
|
+
{
|
220
|
+
return INT2FIX(SDL_JoystickGetAxis(Get_SDL_Joystick(self), NUM2INT(which)));
|
221
|
+
}
|
222
|
+
|
223
|
+
/*
|
224
|
+
* @overload ball(which)
|
225
|
+
* Get the current state of a trackball on a joystick.
|
226
|
+
*
|
227
|
+
* @param [Integer] which an index of a trackball, started at index 0
|
228
|
+
* @return [[Integer,Integer]] dx and dy
|
229
|
+
* @see #num_balls
|
230
|
+
*/
|
231
|
+
static VALUE Joystick_ball(VALUE self, VALUE which)
|
232
|
+
{
|
233
|
+
int dx, dy;
|
234
|
+
HANDLE_ERROR(SDL_JoystickGetBall(Get_SDL_Joystick(self), NUM2INT(which), &dx, &dy));
|
235
|
+
return rb_ary_new3(2, INT2NUM(dx), INT2NUM(dy));
|
236
|
+
}
|
237
|
+
|
238
|
+
/*
|
239
|
+
* @overload button(which)
|
240
|
+
* Get the current state of a button on a joystick.
|
241
|
+
*
|
242
|
+
* @param [Integer] which an index of a button, started at index 0
|
243
|
+
* @return [Boolean] true if the button is pressed
|
244
|
+
* @see #num_buttons
|
245
|
+
*/
|
246
|
+
static VALUE Joystick_button(VALUE self, VALUE which)
|
247
|
+
{
|
248
|
+
return INT2BOOL(SDL_JoystickGetButton(Get_SDL_Joystick(self), NUM2INT(which)));
|
249
|
+
}
|
250
|
+
|
251
|
+
/*
|
252
|
+
* @overload hat(which)
|
253
|
+
* Get the current state of a POV hat on a joystick.
|
254
|
+
*
|
255
|
+
* @param [Integer] which an index of a hat, started at index 0
|
256
|
+
* @return [Integer] hat state
|
257
|
+
* @see #num_hats
|
258
|
+
*/
|
259
|
+
static VALUE Joystick_hat(VALUE self, VALUE which)
|
260
|
+
{
|
261
|
+
return UINT2NUM(SDL_JoystickGetHat(Get_SDL_Joystick(self), NUM2INT(which)));
|
262
|
+
}
|
263
|
+
|
264
|
+
/*
|
265
|
+
* Document-class: SDL2::Joystick::DeviceInfo
|
266
|
+
*
|
267
|
+
* This class represents joystick device information, its name and GUID.
|
268
|
+
*
|
269
|
+
* You can get the information with {SDL2::Joystick.devices}.
|
270
|
+
*/
|
271
|
+
|
272
|
+
/*
|
273
|
+
* Document-module: SDL2::Joystick::Hat
|
274
|
+
*
|
275
|
+
* This module provides constants of joysticks's hat positions used by {SDL2::Joystick} class.
|
276
|
+
* The position of the hat is represented by OR'd bits of {RIGHT}, {LEFT}, {UP}, and {DOWN}.
|
277
|
+
* This means the center position ({CENTERED}) is represeted by 0 and
|
278
|
+
* the left up position {LEFTUP} is represeted by ({LEFT}|{UP}).
|
279
|
+
*/
|
280
|
+
|
281
|
+
void rubysdl2_init_joystick(void)
|
282
|
+
{
|
283
|
+
cJoystick = rb_define_class_under(mSDL2, "Joystick", rb_cObject);
|
284
|
+
cDeviceInfo = rb_define_class_under(cJoystick, "DeviceInfo", rb_cObject);
|
285
|
+
|
286
|
+
rb_define_singleton_method(cJoystick, "num_connected_joysticks",
|
287
|
+
Joystick_s_num_connected_joysticks, 0);
|
288
|
+
rb_define_singleton_method(cJoystick, "devices", Joystick_s_devices, 0);
|
289
|
+
rb_define_singleton_method(cJoystick, "open", Joystick_s_open, 1);
|
290
|
+
rb_define_singleton_method(cJoystick, "game_controller?",
|
291
|
+
Joystick_s_game_controller_p, 1);
|
292
|
+
rb_define_method(cJoystick, "destroy?", Joystick_destroy_p, 0);
|
293
|
+
rb_define_alias(cJoystick, "close?", "destroy?");
|
294
|
+
rb_define_method(cJoystick, "attached?", Joystick_attached_p, 0);
|
295
|
+
rb_define_method(cJoystick, "GUID", Joystick_GUID, 0);
|
296
|
+
rb_define_method(cJoystick, "index", Joystick_index, 0);
|
297
|
+
rb_define_method(cJoystick, "destroy", Joystick_destroy, 0);
|
298
|
+
rb_define_alias(cJoystick, "close", "destroy");
|
299
|
+
rb_define_method(cJoystick, "name", Joystick_name, 0);
|
300
|
+
rb_define_method(cJoystick, "num_axes", Joystick_num_axes, 0);
|
301
|
+
rb_define_method(cJoystick, "num_balls", Joystick_num_balls, 0);
|
302
|
+
rb_define_method(cJoystick, "num_buttons", Joystick_num_buttons, 0);
|
303
|
+
rb_define_method(cJoystick, "num_hats", Joystick_num_hats, 0);
|
304
|
+
rb_define_method(cJoystick, "axis", Joystick_axis, 1);
|
305
|
+
rb_define_method(cJoystick, "ball", Joystick_ball, 1);
|
306
|
+
rb_define_method(cJoystick, "button", Joystick_button, 1);
|
307
|
+
rb_define_method(cJoystick, "hat", Joystick_hat, 1);
|
308
|
+
|
309
|
+
mHat = rb_define_module_under(cJoystick, "Hat");
|
310
|
+
|
311
|
+
/* define(`DEFINE_JOY_HAT_CONST',`rb_define_const(mHat, "$1", INT2NUM(SDL_HAT_$1))') */
|
312
|
+
/* Center position. Equal to 0. */
|
313
|
+
DEFINE_JOY_HAT_CONST(CENTERED);
|
314
|
+
/* Up position. */
|
315
|
+
DEFINE_JOY_HAT_CONST(UP);
|
316
|
+
/* Right position. */
|
317
|
+
DEFINE_JOY_HAT_CONST(RIGHT);
|
318
|
+
/* Down position. */
|
319
|
+
DEFINE_JOY_HAT_CONST(DOWN);
|
320
|
+
/* Left position. */
|
321
|
+
DEFINE_JOY_HAT_CONST(LEFT);
|
322
|
+
/* Right Up position. Equal to ({RIGHT} | {UP}) */
|
323
|
+
DEFINE_JOY_HAT_CONST(RIGHTUP);
|
324
|
+
/* Right Down position. Equal to ({RIGHT} | {DOWN}) */
|
325
|
+
DEFINE_JOY_HAT_CONST(RIGHTDOWN);
|
326
|
+
/* Left Up position. Equal to ({LEFT} | {UP}) */
|
327
|
+
DEFINE_JOY_HAT_CONST(LEFTUP);
|
328
|
+
/* Left Down position. Equal to ({LEFT} | {DOWN}) */
|
329
|
+
DEFINE_JOY_HAT_CONST(LEFTDOWN);
|
330
|
+
|
331
|
+
/* Device GUID
|
332
|
+
* @return [String] */
|
333
|
+
rb_define_attr(cDeviceInfo, "GUID", 1, 0);
|
334
|
+
/* Device name
|
335
|
+
* @return [String] */
|
336
|
+
rb_define_attr(cDeviceInfo, "name", 1, 0);
|
337
|
+
|
338
|
+
|
339
|
+
}
|
data/key.c.m4
CHANGED
@@ -173,22 +173,55 @@ static VALUE Mod_s_set_state(VALUE self, VALUE keymod)
|
|
173
173
|
*
|
174
174
|
* This module provides Unicode text input support.
|
175
175
|
*
|
176
|
+
* Normally, you can handle key inputs from key events
|
177
|
+
* and {SDL2::Key} module. This module is required to
|
178
|
+
* input thousands kinds of symbols like CJK languages.
|
179
|
+
* Please see {https://wiki.libsdl.org/Tutorials/TextInput}
|
180
|
+
* to understand the concept of Unicode text input.
|
181
|
+
*/
|
182
|
+
|
183
|
+
/*
|
184
|
+
* Return true if Unicode text input events are enabled.
|
185
|
+
*
|
186
|
+
* @see .start
|
187
|
+
* @see .stop
|
176
188
|
*/
|
177
189
|
static VALUE TextInput_s_active_p(VALUE self)
|
178
190
|
{
|
179
191
|
return INT2BOOL(SDL_IsTextInputActive());
|
180
192
|
}
|
181
193
|
|
194
|
+
/*
|
195
|
+
* Enable Unicode input events.
|
196
|
+
*
|
197
|
+
* @return [nil]
|
198
|
+
* @see .stop
|
199
|
+
* @see .active?
|
200
|
+
*/
|
182
201
|
static VALUE TextInput_s_start(VALUE self)
|
183
202
|
{
|
184
203
|
SDL_StartTextInput(); return Qnil;
|
185
204
|
}
|
186
205
|
|
206
|
+
/*
|
207
|
+
* Disable Unicode input events.
|
208
|
+
*
|
209
|
+
* @return [nil]
|
210
|
+
* @see .start
|
211
|
+
* @see .active?
|
212
|
+
*/
|
187
213
|
static VALUE TextInput_s_stop(VALUE self)
|
188
214
|
{
|
189
215
|
SDL_StopTextInput(); return Qnil;
|
190
216
|
}
|
191
217
|
|
218
|
+
/*
|
219
|
+
* @overload rect=(rect)
|
220
|
+
* Set the rectanlgle used to type Unicode text inputs.
|
221
|
+
*
|
222
|
+
* @param rect [SDL2::Rect] the rectangle to receive text
|
223
|
+
* @return [rect]
|
224
|
+
*/
|
192
225
|
static VALUE TextInput_s_set_rect(VALUE self, VALUE rect)
|
193
226
|
{
|
194
227
|
SDL_Rect *r = Get_SDL_Rect(rect);
|
data/lib/sdl2/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ruby-sdl2
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.3.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Ippei Obayashi
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2015-09-
|
11
|
+
date: 2015-09-23 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: |2
|
14
14
|
Ruby/SDL2 is an extension library to use SDL 2.x
|
@@ -40,6 +40,7 @@ files:
|
|
40
40
|
- gl.c.m4
|
41
41
|
- hint.c
|
42
42
|
- joystick.c
|
43
|
+
- joystick.c.m4
|
43
44
|
- key.c
|
44
45
|
- key.c.m4
|
45
46
|
- lib/sdl2.rb
|