ruby-opengl2 0.60.2

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Files changed (117) hide show
  1. data/Rakefile +80 -0
  2. data/examples/NeHe/nehe_lesson02.rb +117 -0
  3. data/examples/NeHe/nehe_lesson03.rb +122 -0
  4. data/examples/NeHe/nehe_lesson04.rb +133 -0
  5. data/examples/NeHe/nehe_lesson05.rb +186 -0
  6. data/examples/NeHe/nehe_lesson36.rb +303 -0
  7. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  8. data/examples/OrangeBook/brick.frag +36 -0
  9. data/examples/OrangeBook/brick.rb +376 -0
  10. data/examples/OrangeBook/brick.vert +41 -0
  11. data/examples/OrangeBook/particle.frag +17 -0
  12. data/examples/OrangeBook/particle.rb +406 -0
  13. data/examples/OrangeBook/particle.vert +38 -0
  14. data/examples/README +16 -0
  15. data/examples/RedBook/aapoly.rb +142 -0
  16. data/examples/RedBook/aargb.rb +119 -0
  17. data/examples/RedBook/accanti.rb +162 -0
  18. data/examples/RedBook/accpersp.rb +215 -0
  19. data/examples/RedBook/alpha.rb +123 -0
  20. data/examples/RedBook/alpha3D.rb +158 -0
  21. data/examples/RedBook/bezcurve.rb +105 -0
  22. data/examples/RedBook/bezmesh.rb +137 -0
  23. data/examples/RedBook/checker.rb +124 -0
  24. data/examples/RedBook/clip.rb +95 -0
  25. data/examples/RedBook/colormat.rb +135 -0
  26. data/examples/RedBook/cube.rb +69 -0
  27. data/examples/RedBook/depthcue.rb +99 -0
  28. data/examples/RedBook/dof.rb +205 -0
  29. data/examples/RedBook/double.rb +105 -0
  30. data/examples/RedBook/drawf.rb +91 -0
  31. data/examples/RedBook/feedback.rb +145 -0
  32. data/examples/RedBook/fog.rb +167 -0
  33. data/examples/RedBook/font.rb +151 -0
  34. data/examples/RedBook/hello.rb +79 -0
  35. data/examples/RedBook/image.rb +137 -0
  36. data/examples/RedBook/jitter.rb +207 -0
  37. data/examples/RedBook/lines.rb +128 -0
  38. data/examples/RedBook/list.rb +111 -0
  39. data/examples/RedBook/material.rb +275 -0
  40. data/examples/RedBook/mipmap.rb +156 -0
  41. data/examples/RedBook/model.rb +113 -0
  42. data/examples/RedBook/movelight.rb +132 -0
  43. data/examples/RedBook/pickdepth.rb +179 -0
  44. data/examples/RedBook/planet.rb +108 -0
  45. data/examples/RedBook/quadric.rb +158 -0
  46. data/examples/RedBook/robot.rb +115 -0
  47. data/examples/RedBook/select.rb +196 -0
  48. data/examples/RedBook/smooth.rb +95 -0
  49. data/examples/RedBook/stencil.rb +163 -0
  50. data/examples/RedBook/stroke.rb +167 -0
  51. data/examples/RedBook/surface.rb +166 -0
  52. data/examples/RedBook/teaambient.rb +132 -0
  53. data/examples/RedBook/teapots.rb +182 -0
  54. data/examples/RedBook/tess.rb +183 -0
  55. data/examples/RedBook/texbind.rb +147 -0
  56. data/examples/RedBook/texgen.rb +169 -0
  57. data/examples/RedBook/texturesurf.rb +128 -0
  58. data/examples/RedBook/varray.rb +159 -0
  59. data/examples/RedBook/wrap.rb +148 -0
  60. data/examples/misc/OGLBench.rb +337 -0
  61. data/examples/misc/anisotropic.rb +194 -0
  62. data/examples/misc/fbo_test.rb +356 -0
  63. data/examples/misc/font-glut.rb +46 -0
  64. data/examples/misc/glfwtest.rb +30 -0
  65. data/examples/misc/plane.rb +161 -0
  66. data/examples/misc/readpixel.rb +65 -0
  67. data/examples/misc/sdltest.rb +34 -0
  68. data/examples/misc/trislam.rb +828 -0
  69. data/ext/common/common.h +423 -0
  70. data/ext/common/conv.h +243 -0
  71. data/ext/common/funcdef.h +280 -0
  72. data/ext/common/gl-enums.h +10031 -0
  73. data/ext/common/gl-error.h +23 -0
  74. data/ext/common/gl-types.h +63 -0
  75. data/ext/common/glu-enums.h +463 -0
  76. data/ext/gl/gl-1.0-1.1.c +2811 -0
  77. data/ext/gl/gl-1.2.c +814 -0
  78. data/ext/gl/gl-1.3.c +443 -0
  79. data/ext/gl/gl-1.4.c +348 -0
  80. data/ext/gl/gl-1.5.c +225 -0
  81. data/ext/gl/gl-2.0.c +657 -0
  82. data/ext/gl/gl-2.1.c +57 -0
  83. data/ext/gl/gl-enums.c +3354 -0
  84. data/ext/gl/gl-error.c +104 -0
  85. data/ext/gl/gl-ext-3dfx.c +27 -0
  86. data/ext/gl/gl-ext-arb.c +866 -0
  87. data/ext/gl/gl-ext-ati.c +41 -0
  88. data/ext/gl/gl-ext-ext.c +889 -0
  89. data/ext/gl/gl-ext-gremedy.c +41 -0
  90. data/ext/gl/gl-ext-nv.c +679 -0
  91. data/ext/gl/gl.c +214 -0
  92. data/ext/gl/mkrf_conf.rb +37 -0
  93. data/ext/glu/glu-enums.c +164 -0
  94. data/ext/glu/glu.c +1530 -0
  95. data/ext/glu/mkrf_conf.rb +39 -0
  96. data/ext/glut/glut.c +1627 -0
  97. data/ext/glut/mkrf_conf.rb +37 -0
  98. data/lib/opengl.rb +84 -0
  99. data/test/README +10 -0
  100. data/test/tc_common.rb +98 -0
  101. data/test/tc_ext_arb.rb +467 -0
  102. data/test/tc_ext_ati.rb +33 -0
  103. data/test/tc_ext_ext.rb +551 -0
  104. data/test/tc_ext_gremedy.rb +36 -0
  105. data/test/tc_ext_nv.rb +357 -0
  106. data/test/tc_func_10_11.rb +1281 -0
  107. data/test/tc_func_12.rb +186 -0
  108. data/test/tc_func_13.rb +229 -0
  109. data/test/tc_func_14.rb +197 -0
  110. data/test/tc_func_15.rb +270 -0
  111. data/test/tc_func_20.rb +346 -0
  112. data/test/tc_func_21.rb +541 -0
  113. data/test/tc_glu.rb +310 -0
  114. data/test/tc_include_gl.rb +35 -0
  115. data/test/tc_misc.rb +54 -0
  116. data/test/tc_require_gl.rb +34 -0
  117. metadata +164 -0
@@ -0,0 +1,80 @@
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+ #-*-ruby-*-
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+ #
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+ # Copyright (C) 2006 John M. Gabriele <jmg3000@gmail.com>
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+ #
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+ # This program is distributed under the terms of the MIT license.
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+ # See the included MIT-LICENSE file for the terms of this license.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require 'rake'
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+ require 'rake/clean'
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+ require 'rubygems/package_task'
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+ require 'rake/testtask'
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+ require 'mkrf/rakehelper'
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+
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+
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+ CLEAN.include("ext/gl*/Rakefile", "ext/*/mkrf.log", "ext/*/*.so",
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+ "ext/**/*.bundle", "lib/*.so", "lib/*.bundle", "ext/*/*.o{,bj}",
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+ "ext/*/*.lib", "ext/*/*.exp", "ext/*/*.pdb",
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+ "pkg")
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+
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+ setup_extension('gl', 'gl')
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+ setup_extension('glu', 'glu')
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+ setup_extension('glut', 'glut')
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+
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+ desc 'Does a full compile'
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+ task :default => [:gl, :glu, :glut, :fixpermissions]
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+
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+ task :fixpermissions do
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+ # fix wrong lib permissions (mkrf bug ?)
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+ Dir["lib/*.so","lib/*.bundle"].each do |fname|
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+ File.chmod(0755,fname)
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+ end
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+ end
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+
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+ task :extension => :default
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+
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+
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+ desc 'Runs unit tests.'
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+ Rake::TestTask.new do |t|
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+ t.libs << "test"
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+ t.test_files = FileList['test/tc_*.rb']
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+ t.verbose = true
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+ end
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+
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+ desc 'Runs unit tests.'
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+ task :test_all => [:test]
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+
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+
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+
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+
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+ ############# gems #############
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+
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+ # common specification for source and binary gems
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+ spec = Gem::Specification.new do |s|
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+ s.name = "ruby-opengl2"
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+ s.version = "0.60.2"
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+ s.authors = [ "Alain Hoang", "Jan Dvorak", "Minh Thu Vo", "James Adam" ]
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+ s.homepage = "http://ruby-opengl.rubyforge.org"
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+ s.email = "ruby-opengl-devel@rubyforge.org"
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+ s.rubyforge_project = 'ruby-opengl2'
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+ s.platform = Gem::Platform::RUBY
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+ s.summary = "OpenGL Interface for Ruby"
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+ s.description = "OpenGL Interface for Ruby"
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+ s.require_path = "lib"
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+ s.has_rdoc = false
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+ s.files = FileList["{lib,ext,doc,examples,test}/**/*"]
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+ s.extensions = ['Rakefile']
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+ end
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+
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+ # Create a task for creating a ruby source gem
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+ Gem::PackageTask.new(spec) do |pkg|
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+ pkg.need_tar = true
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+ end
@@ -0,0 +1,117 @@
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+ #!/usr/bin/env ruby -rubygems
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+ # Name: nehe_lesson02.rb
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+ # Purpose: An implementation of NeHe's OpenGL Lesson #02
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+ # using ruby-opengl (http://nehe.gamedev.net/)
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+ #
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+
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+ require "gl"
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+ require "glu"
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+ require "glut"
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+ require "mathn"
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+
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+ # Add GL and GLUT namespaces in to make porting easier
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+ include Gl
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+ include Glu
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+ include Glut
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+
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+ # Placeholder for the window object
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+ window = ""
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+
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+ def init_gl_window(width = 640, height = 480)
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+ # Background color to black
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+ glClearColor(0.0, 0.0, 0.0, 0)
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+ # Enables clearing of depth buffer
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+ glClearDepth(1.0)
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+ # Set type of depth test
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+ glDepthFunc(GL_LEQUAL)
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+ # Enable depth testing
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+ glEnable(GL_DEPTH_TEST)
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+ # Enable smooth color shading
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+ glShadeModel(GL_SMOOTH)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity
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+ # Calculate aspect ratio of the window
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+ gluPerspective(45.0, width / height, 0.1, 100.0)
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+
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+ glMatrixMode(GL_MODELVIEW)
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+
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+ draw_gl_scene
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+ end
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+
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+ #reshape = Proc.new do |width, height|
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+ def reshape(width, height)
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+ height = 1 if height == 0
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+
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+ # Reset current viewpoint and perspective transformation
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+ glViewport(0, 0, width, height)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity
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+
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+ gluPerspective(45.0, width / height, 0.1, 100.0)
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+ end
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+
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+ #draw_gl_scene = Proc.new do
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+ def draw_gl_scene
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+ # Clear the screen and depth buffer
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+
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+ # Reset the view
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity
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+
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+ # Move left 1.5 units and into the screen 6.0 units
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+ glTranslatef(-1.5, 0.0, -6.0)
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+
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+ # Draw a triangle
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+ glBegin(GL_POLYGON)
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+ glVertex3f( 0.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
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+ glVertex3f(-1.0, -1.0, 0.0)
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+ glEnd
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+
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+ # Move right 3 units
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+ glTranslatef(3.0, 0.0, 0.0)
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+
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+ # Draw a rectangle
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+ glBegin(GL_QUADS)
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+ glVertex3f(-1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
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+ glVertex3f(-1.0, -1.0, 0.0)
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+ glEnd
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+
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+ # Swap buffers for display
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+ glutSwapBuffers
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+ end
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+
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+ # The idle function to handle
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+ def idle
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+ glutPostRedisplay
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+ end
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+
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+ # Keyboard handler to exit when ESC is typed
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+ keyboard = lambda do |key, x, y|
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+ case(key)
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+ when ?\e
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+ glutDestroyWindow(window)
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+ exit(0)
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+ end
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+ glutPostRedisplay
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+ end
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+
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+
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+ # Initliaze our GLUT code
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+ glutInit;
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+ # Setup a double buffer, RGBA color, alpha components and depth buffer
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+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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+ glutInitWindowSize(640, 480);
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+ glutInitWindowPosition(0, 0);
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+ window = glutCreateWindow("NeHe Lesson 02 - ruby-opengl version");
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+ glutDisplayFunc(method(:draw_gl_scene).to_proc);
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+ glutReshapeFunc(method(:reshape).to_proc);
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+ glutIdleFunc(method(:idle).to_proc);
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+ glutKeyboardFunc(keyboard);
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+ init_gl_window(640, 480)
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+ glutMainLoop();
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+ #!/usr/bin/env ruby -rubygems
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+ # Name: nehe_lesson03.rb
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+ # Purpose: An implementation of NeHe's OpenGL Lesson #03
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+ # using ruby-opengl (http://nehe.gamedev.net/)
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+ #
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+
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+ require "gl"
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+ require "glu"
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+ require "glut"
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+ require "mathn"
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+
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+ # Add GL and GLUT namespaces in to make porting easier
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+ include Gl
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+ include Glu
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+ include Glut
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+
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+ # Placeholder for the window object
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+ window = ""
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+
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+ def init_gl_window(width = 640, height = 480)
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+ # Background color to black
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+ glClearColor(0.0, 0.0, 0.0, 0)
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+ # Enables clearing of depth buffer
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+ glClearDepth(1.0)
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+ # Set type of depth test
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+ glDepthFunc(GL_LEQUAL)
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+ # Enable depth testing
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+ glEnable(GL_DEPTH_TEST)
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+ # Enable smooth color shading
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+ glShadeModel(GL_SMOOTH)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity
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+ # Calculate aspect ratio of the window
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+ gluPerspective(45.0, width / height, 0.1, 100.0)
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+
37
+ glMatrixMode(GL_MODELVIEW)
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+
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+ draw_gl_scene
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+ end
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+
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+ #reshape = Proc.new do |width, height|
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+ def reshape(width, height)
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+ height = 1 if height == 0
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+
46
+ # Reset current viewpoint and perspective transformation
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+ glViewport(0, 0, width, height)
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+
49
+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity
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+
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+ gluPerspective(45.0, width / height, 0.1, 100.0)
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+ end
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+
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+ #draw_gl_scene = Proc.new do
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+ def draw_gl_scene
57
+ # Clear the screen and depth buffer
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+
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+ # Reset the view
61
+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity
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+
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+ # Move left 1.5 units and into the screen 6.0 units
65
+ glTranslatef(-1.5, 0.0, -6.0)
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+
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+ # Draw a triangle
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+ glBegin(GL_POLYGON)
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+ glColor3f(1.0, 0.0, 0.0)
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+ glVertex3f( 0.0, 1.0, 0.0)
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+ glColor3f(0.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
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+ glColor3f(0.0, 0.0, 1.0)
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+ glVertex3f(-1.0, -1.0, 0.0)
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+ glEnd
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+
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+ # Move right 3 units
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+ glTranslatef(3.0, 0.0, 0.0)
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+
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+ # Draw a rectangle
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+ # Set it to a blue color one time only
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+ glColor3f(0.5, 0.5, 1.0)
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+ glBegin(GL_QUADS)
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+ glVertex3f(-1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
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+ glVertex3f(-1.0, -1.0, 0.0)
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+ glEnd
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+
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+ # Swap buffers for display
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+ glutSwapBuffers
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+ end
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+
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+ # The idle function to handle
95
+ def idle
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+ glutPostRedisplay
97
+ end
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+
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+ # Keyboard handler to exit when ESC is typed
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+ keyboard = lambda do |key, x, y|
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+ case(key)
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+ when ?\e
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+ glutDestroyWindow(window)
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+ exit(0)
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+ end
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+ glutPostRedisplay
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+ end
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+
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+
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+ # Initliaze our GLUT code
111
+ glutInit;
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+ # Setup a double buffer, RGBA color, alpha components and depth buffer
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+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
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+ glutInitWindowSize(640, 480);
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+ glutInitWindowPosition(0, 0);
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+ window = glutCreateWindow("NeHe Lesson 03 - ruby-opengl version");
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+ glutDisplayFunc(method(:draw_gl_scene).to_proc);
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+ glutReshapeFunc(method(:reshape).to_proc);
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+ glutIdleFunc(method(:idle).to_proc);
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+ glutKeyboardFunc(keyboard);
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+ init_gl_window(640, 480)
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+ glutMainLoop();
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+ #!/usr/bin/env ruby -rubygems
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+ # Name: nehe_lesson04.rb
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+ # Purpose: An implementation of NeHe's OpenGL Lesson #04
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+ # using ruby-opengl (http://nehe.gamedev.net/)
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+ #
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+
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+ require "gl"
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+ require "glu"
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+ require "glut"
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+ require "mathn"
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+
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+ # Add GL and GLUT namespaces in to make porting easier
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+ include Gl
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+ include Glu
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+ include Glut
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+
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+ # Placeholder for the window object
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+ $window = ""
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+ # Angle for the triangle (Global)
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+ $triangle_angle = 0
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+ # Angle for the quadrilateral (Global)
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+ $quad_angle = 0
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+
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+ def init_gl_window(width = 640, height = 480)
25
+ # Background color to black
26
+ glClearColor(0.0, 0.0, 0.0, 0)
27
+ # Enables clearing of depth buffer
28
+ glClearDepth(1.0)
29
+ # Set type of depth test
30
+ glDepthFunc(GL_LEQUAL)
31
+ # Enable depth testing
32
+ glEnable(GL_DEPTH_TEST)
33
+ # Enable smooth color shading
34
+ glShadeModel(GL_SMOOTH)
35
+
36
+ glMatrixMode(GL_PROJECTION)
37
+ glLoadIdentity
38
+ # Calculate aspect ratio of the window
39
+ gluPerspective(45.0, width / height, 0.1, 100.0)
40
+
41
+ glMatrixMode(GL_MODELVIEW)
42
+
43
+ draw_gl_scene
44
+ end
45
+
46
+ #reshape = Proc.new do |width, height|
47
+ def reshape(width, height)
48
+ height = 1 if height == 0
49
+
50
+ # Reset current viewpoint and perspective transformation
51
+ glViewport(0, 0, width, height)
52
+
53
+ glMatrixMode(GL_PROJECTION)
54
+ glLoadIdentity
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+
56
+ gluPerspective(45.0, width / height, 0.1, 100.0)
57
+ end
58
+
59
+ #draw_gl_scene = Proc.new do
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+ def draw_gl_scene
61
+ # Clear the screen and depth buffer
62
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
63
+
64
+ # Reset the view
65
+ glMatrixMode(GL_MODELVIEW)
66
+ glLoadIdentity
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+
68
+ # Move left 1.5 units and into the screen 6.0 units
69
+ glTranslatef(-1.5, 0.0, -6.0)
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+
71
+ # Rotate the triangle on the Y-axis
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+ glRotatef($triangle_angle, 0.0, 1.0, 0.0)
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+ # Draw a triangle
74
+ glBegin(GL_POLYGON)
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+ glColor3f(1.0, 0.0, 0.0)
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+ glVertex3f( 0.0, 1.0, 0.0)
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+ glColor3f(0.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
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+ glColor3f(0.0, 0.0, 1.0)
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+ glVertex3f(-1.0, -1.0, 0.0)
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+ glEnd
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+
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+ # Move right 3 units
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+ glLoadIdentity
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+ glTranslatef(1.5, 0.0, -6.0)
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+
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+ # Draw a quadrilateral
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+ # Rotate the quad on the X-axis
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+ glRotatef($quad_angle, 1.0, 0.0, 0.0)
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+ # Set it to a blue color one time only
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+ glColor3f(0.5, 0.5, 1.0)
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+ glBegin(GL_QUADS)
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+ glVertex3f(-1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, 1.0, 0.0)
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+ glVertex3f( 1.0, -1.0, 0.0)
96
+ glVertex3f(-1.0, -1.0, 0.0)
97
+ glEnd
98
+
99
+ $triangle_angle += 0.2
100
+ $quad_angle -= 0.15
101
+ # Swap buffers for display
102
+ glutSwapBuffers
103
+ end
104
+
105
+ # The idle function to handle
106
+ def idle
107
+ glutPostRedisplay
108
+ end
109
+
110
+ # Keyboard handler to exit when ESC is typed
111
+ keyboard = lambda do |key, x, y|
112
+ case(key)
113
+ when ?\e
114
+ glutDestroyWindow($window)
115
+ exit(0)
116
+ end
117
+ glutPostRedisplay
118
+ end
119
+
120
+
121
+ # Initliaze our GLUT code
122
+ glutInit;
123
+ # Setup a double buffer, RGBA color, alpha components and depth buffer
124
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
125
+ glutInitWindowSize(640, 480);
126
+ glutInitWindowPosition(0, 0);
127
+ $window = glutCreateWindow("NeHe Lesson 04 - ruby-opengl version");
128
+ glutDisplayFunc(method(:draw_gl_scene).to_proc);
129
+ glutReshapeFunc(method(:reshape).to_proc);
130
+ glutIdleFunc(method(:idle).to_proc);
131
+ glutKeyboardFunc(keyboard);
132
+ init_gl_window(640, 480)
133
+ glutMainLoop();