ruby-ois 0.0.1-x86-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +37 -0
- data/Rakefile +56 -0
- data/bindings/ois/interface/OIS_Effect.i +8 -0
- data/bindings/ois/interface/OIS_Event.i +8 -0
- data/bindings/ois/interface/OIS_Exception.i +8 -0
- data/bindings/ois/interface/OIS_FactoryCreator.i +8 -0
- data/bindings/ois/interface/OIS_ForceFeedback.i +8 -0
- data/bindings/ois/interface/OIS_InputManager.i +20 -0
- data/bindings/ois/interface/OIS_Interface.i +8 -0
- data/bindings/ois/interface/OIS_JoyStick.i +8 -0
- data/bindings/ois/interface/OIS_Keyboard.i +15 -0
- data/bindings/ois/interface/OIS_Mouse.i +10 -0
- data/bindings/ois/interface/OIS_Object.i +22 -0
- data/bindings/ois/interface/OIS_Prereqs.i +20 -0
- data/bindings/ois/interface/Rakefile +19 -0
- data/bindings/ois/interface/ois.i +3 -0
- data/bindings/ois/interface/ois_all.i +23 -0
- data/bindings/ois/interface/ois_wrap.cpp +19311 -0
- data/bindings/ois/interface/ois_wrap.h +40 -0
- data/bindings/ois/interface/ois_wrap.o +0 -0
- data/deps/include/OIS/OIS.h +41 -0
- data/deps/include/OIS/OISConfig.h +75 -0
- data/deps/include/OIS/OISEffect.h +278 -0
- data/deps/include/OIS/OISEvents.h +43 -0
- data/deps/include/OIS/OISException.h +78 -0
- data/deps/include/OIS/OISFactoryCreator.h +81 -0
- data/deps/include/OIS/OISForceFeedback.h +120 -0
- data/deps/include/OIS/OISInputManager.h +205 -0
- data/deps/include/OIS/OISInterface.h +47 -0
- data/deps/include/OIS/OISJoyStick.h +228 -0
- data/deps/include/OIS/OISKeyboard.h +312 -0
- data/deps/include/OIS/OISMouse.h +138 -0
- data/deps/include/OIS/OISMultiTouch.h +169 -0
- data/deps/include/OIS/OISObject.h +95 -0
- data/deps/include/OIS/OISPrereqs.h +226 -0
- data/deps/lib/libOIS-1.3.0.so +0 -0
- data/deps/lib/libOIS.so +0 -0
- data/lib/ois.so +0 -0
- data/lib/ruby-ois.rb +30 -0
- data/lib/ruby-ois/version.rb +5 -0
- data/ruby-ois.gemspec +30 -0
- metadata +88 -0
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that
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you wrote the original software. If you use this software in a product,
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an acknowledgment in the product documentation would be appreciated but is
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not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_Mouse_H
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#define OIS_Mouse_H
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#include "OISObject.h"
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#include "OISEvents.h"
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namespace OIS
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{
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//! Button ID for mouse devices
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enum MouseButtonID
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{
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MB_Left = 0, MB_Right, MB_Middle,
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MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7
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};
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/**
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Represents the state of the mouse
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All members are valid for both buffered and non buffered mode
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*/
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class _OISExport MouseState
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{
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public:
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MouseState() : width(50), height(50), buttons(0) {};
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/** Represents the height/width of your display area.. used if mouse clipping
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or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this
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and change when your size changes.. */
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mutable int width, height;
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//! X Axis component
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Axis X;
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//! Y Axis Component
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Axis Y;
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//! Z Axis Component
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Axis Z;
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//! represents all buttons - bit position indicates button down
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int buttons;
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//! Button down test
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inline bool buttonDown( MouseButtonID button ) const
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{
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return ((buttons & ( 1L << button )) == 0) ? false : true;
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}
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//! Clear all the values
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void clear()
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{
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X.clear();
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Y.clear();
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Z.clear();
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buttons = 0;
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}
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};
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/** Specialised for mouse events */
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class _OISExport MouseEvent : public EventArg
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{
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public:
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MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {}
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virtual ~MouseEvent() {}
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//! The state of the mouse - including buttons and axes
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const MouseState &state;
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};
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/**
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To recieve buffered mouse input, derive a class from this, and implement the
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methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback
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*/
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class _OISExport MouseListener
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{
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public:
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virtual ~MouseListener() {}
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virtual bool mouseMoved( const MouseEvent &arg ) = 0;
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virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0;
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virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0;
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};
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/**
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Mouse base class. To be implemented by specific system (ie. DirectX Mouse)
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This class is useful as you remain OS independent using this common interface.
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*/
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class _OISExport Mouse : public Object
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{
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public:
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virtual ~Mouse() {}
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/**
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@remarks
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Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting
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is neccessary, just broadcast from the callback you registered.
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@param mouseListener
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Send a pointer to a class derived from MouseListener or 0 to clear the callback
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*/
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virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;}
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/** @remarks Returns currently set callback.. or 0 */
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MouseListener* getEventCallback() const {return mListener;}
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/** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */
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const MouseState& getMouseState() const { return mState; }
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protected:
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Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator)
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: Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {}
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//! The state of the mouse
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MouseState mState;
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//! Used for buffered/actionmapping callback
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MouseListener *mListener;
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};
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}
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#endif
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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+
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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+
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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restrictions:
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+
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1. The origin of this software must not be misrepresented; you must not claim that
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you wrote the original software. If you use this software in a product,
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+
an acknowledgment in the product documentation would be appreciated but is
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not required.
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+
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_MultiTouch_H
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#define OIS_MultiTouch_H
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#include "OISObject.h"
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#include "OISEvents.h"
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#include <set>
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#include <vector>
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#define OIS_MAX_NUM_TOUCHES 4 // 4 finger touches are probably the highest we'll ever get
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namespace OIS
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{
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/**
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Represents the state of the multi-touch device
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All members are valid for both buffered and non buffered mode
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*/
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//! Touch Event type
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enum MultiTypeEventTypeID
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{
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MT_None = 0, MT_Pressed, MT_Released, MT_Moved, MT_Cancelled
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};
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class _OISExport MultiTouchState
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{
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public:
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MultiTouchState() : width(50), height(50), touchType(MT_None) {};
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/** Represents the height/width of your display area.. used if touch clipping
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or touch grabbed in case of X11 - defaults to 50.. Make sure to set this
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and change when your size changes.. */
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mutable int width, height;
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//! X Axis component
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Axis X;
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//! Y Axis Component
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Axis Y;
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//! Z Axis Component
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Axis Z;
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int touchType;
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inline bool touchIsType( MultiTypeEventTypeID touch ) const
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{
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return ((touchType & ( 1L << touch )) == 0) ? false : true;
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}
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//! Clear all the values
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void clear()
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{
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X.clear();
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Y.clear();
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Z.clear();
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touchType = MT_None;
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}
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};
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/** Specialised for multi-touch events */
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class _OISExport MultiTouchEvent : public EventArg
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{
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public:
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MultiTouchEvent( Object *obj, const MultiTouchState &ms ) : EventArg(obj), state(ms) {}
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virtual ~MultiTouchEvent() {}
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//! The state of the touch - including axes
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const MultiTouchState &state;
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};
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/**
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To receive buffered touch input, derive a class from this, and implement the
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methods here. Then set the call back to your MultiTouch instance with MultiTouch::setEventCallback
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*/
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class _OISExport MultiTouchListener
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{
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public:
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virtual ~MultiTouchListener() {}
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virtual bool touchMoved( const MultiTouchEvent &arg ) = 0;
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virtual bool touchPressed( const MultiTouchEvent &arg ) = 0;
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virtual bool touchReleased( const MultiTouchEvent &arg ) = 0;
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virtual bool touchCancelled( const MultiTouchEvent &arg ) = 0;
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};
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/**
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MultiTouch base class. To be implemented by specific system (ie. iPhone UITouch)
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This class is useful as you remain OS independent using this common interface.
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*/
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class _OISExport MultiTouch : public Object
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{
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public:
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virtual ~MultiTouch() {}
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/**
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@remarks
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Register/unregister a MultiTouch Listener - Only one allowed for simplicity. If broadcasting
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is necessary, just broadcast from the callback you registered.
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@param touchListener
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Send a pointer to a class derived from MultiTouchListener or 0 to clear the callback
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*/
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virtual void setEventCallback( MultiTouchListener *touchListener ) {mListener = touchListener;}
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/** @remarks Returns currently set callback.. or 0 */
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MultiTouchListener* getEventCallback() {return mListener;}
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/** @remarks Clear out the set of input states. Should be called after input has been processed by the application */
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void clearStates(void) { mStates.clear(); }
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/** @remarks Returns the state of the touch - is valid for both buffered and non buffered mode */
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std::vector<MultiTouchState> getMultiTouchStates() const { return mStates; }
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/** @remarks Returns the first n touch states. Useful if you know your app only needs to
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process n touches. The return value is a vector to allow random access */
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const std::vector<MultiTouchState> getFirstNTouchStates(int n) {
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std::vector<MultiTouchState> states;
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for( unsigned int i = 0; i < mStates.size(); i++ ) {
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if(!(mStates[i].touchIsType(MT_None))) {
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states.push_back(mStates[i]);
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}
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}
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return states;
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}
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/** @remarks Returns the first n touch states. Useful if you know your app only needs to
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process n touches. The return value is a vector to allow random access */
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const std::vector<MultiTouchState> getMultiTouchStatesOfType(MultiTypeEventTypeID type) {
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std::vector<MultiTouchState> states;
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for( unsigned int i = 0; i < mStates.size(); i++ ) {
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if(mStates[i].touchIsType(type)) {
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states.push_back(mStates[i]);
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}
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}
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return states;
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}
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protected:
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MultiTouch(const std::string &vendor, bool buffered, int devID, InputManager* creator)
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: Object(vendor, OISMultiTouch, buffered, devID, creator), mListener(0) {}
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//! The state of the touch device, implemented in a vector to store the state from each finger touch
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std::vector<MultiTouchState> mStates;
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//! Used for buffered/actionmapping callback
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MultiTouchListener *mListener;
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};
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}
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#endif
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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+
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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+
restrictions:
|
12
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+
|
13
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+
1. The origin of this software must not be misrepresented; you must not claim that
|
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+
you wrote the original software. If you use this software in a product,
|
15
|
+
an acknowledgment in the product documentation would be appreciated but is
|
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+
not required.
|
17
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+
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+
2. Altered source versions must be plainly marked as such, and must not be
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+
misrepresented as being the original software.
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+
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_Object_H
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#define OIS_Object_H
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#include "OISPrereqs.h"
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#include "OISInterface.h"
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namespace OIS
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{
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/** The base class of all input types. */
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class _OISExport Object
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{
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public:
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virtual ~Object() {}
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/** @remarks Get the type of device */
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Type type() const { return mType; }
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/** @remarks Get the vender string name */
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const std::string& vendor() const { return mVendor; }
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+
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/** @remarks Get buffered mode - true is buffered, false otherwise */
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virtual bool buffered() const { return mBuffered; }
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+
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/** @remarks Returns this input object's creator */
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InputManager* getCreator() const { return mCreator; }
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/** @remarks Sets buffered mode */
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virtual void setBuffered(bool buffered) = 0;
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+
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/** @remarks Used for updating call once per frame before checking state or to update events */
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virtual void capture() = 0;
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+
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/** @remarks This may/may not) differentiate the different controllers based on (for instance) a port number (useful for console InputManagers) */
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virtual int getID() const {return mDevID;}
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+
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/**
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@remarks
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If available, get an interface to write to some devices.
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Examples include, turning on and off LEDs, ForceFeedback, etc
|
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@param type
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The type of interface you are looking for
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*/
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virtual Interface* queryInterface(Interface::IType type) = 0;
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/** @remarks Internal... Do not call this directly. */
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virtual void _initialize() = 0;
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+
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protected:
|
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Object(const std::string &vendor, Type iType, bool buffered,
|
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int devID, InputManager* creator) :
|
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mVendor(vendor),
|
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mType(iType),
|
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mBuffered(buffered),
|
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mDevID(devID),
|
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mCreator(creator) {}
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+
|
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//! Vendor name if applicable/known
|
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std::string mVendor;
|
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|
+
|
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|
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//! Type of controller object
|
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Type mType;
|
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+
|
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//! Buffered flag
|
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+
bool mBuffered;
|
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+
|
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//! Not fully implemented yet
|
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|
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int mDevID;
|
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+
|
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//! The creator who created this object
|
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InputManager* mCreator;
|
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};
|
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}
|
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|
+
#endif
|
@@ -0,0 +1,226 @@
|
|
1
|
+
/*
|
2
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+
The zlib/libpng License
|
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+
|
4
|
+
Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
|
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|
+
|
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|
+
This software is provided 'as-is', without any express or implied warranty. In no event will
|
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+
the authors be held liable for any damages arising from the use of this software.
|
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|
+
|
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|
+
Permission is granted to anyone to use this software for any purpose, including commercial
|
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+
applications, and to alter it and redistribute it freely, subject to the following
|
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|
+
restrictions:
|
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|
+
|
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|
+
1. The origin of this software must not be misrepresented; you must not claim that
|
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|
+
you wrote the original software. If you use this software in a product,
|
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|
+
an acknowledgment in the product documentation would be appreciated but is
|
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|
+
not required.
|
17
|
+
|
18
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
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|
+
misrepresented as being the original software.
|
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|
+
|
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|
+
3. This notice may not be removed or altered from any source distribution.
|
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|
+
*/
|
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|
+
#ifndef OIS_Prereqs_H
|
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|
+
#define OIS_Prereqs_H
|
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+
//----------------------------------------------------------------------------//
|
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+
// This Header File contains: forward declared classes
|
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// * Forward Declarations of all public API classes
|
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+
// * Several typedef's used around the library
|
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+
// * Base class component types
|
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+
// * Preprocessor definitons
|
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+
//----------------------------------------------------------------------------//
|
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+
|
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+
//-------------- Common STL Containers ---------------------------------------//
|
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|
+
#include <vector>
|
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|
+
#include <string>
|
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+
#include <map>
|
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|
+
#include "OISConfig.h"
|
38
|
+
|
39
|
+
// Default is blank for most OS's
|
40
|
+
#define _OISExport
|
41
|
+
|
42
|
+
//-------------- Determine Compiler ---------------------------------
|
43
|
+
#if defined( _MSC_VER )
|
44
|
+
# define OIS_MSVC_COMPILER
|
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|
+
#elif defined( __GNUC__ )
|
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|
+
# if defined( __WIN32__ ) || defined( _WIN32 )
|
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|
+
# define OIS_MINGW_COMPILER
|
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|
+
# else
|
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|
+
# define OIS_GCC_COMPILER
|
50
|
+
# endif
|
51
|
+
#elif defined( __BORLANDC__ )
|
52
|
+
# define OIS_BORLAND_COMPILER
|
53
|
+
#else
|
54
|
+
# error No Recognized Compiler!
|
55
|
+
#endif
|
56
|
+
|
57
|
+
// --------------- Determine Operating System Platform ---------------
|
58
|
+
#if defined( __WIN32__ ) || defined( _WIN32 ) // Windows 2000, XP, ETC
|
59
|
+
# if defined ( _XBOX )
|
60
|
+
# define OIS_XBOX_PLATFORM
|
61
|
+
# else
|
62
|
+
# define OIS_WIN32_PLATFORM
|
63
|
+
# if defined( OIS_DYNAMIC_LIB )
|
64
|
+
# undef _OISExport
|
65
|
+
//Ignorable Dll interface warning...
|
66
|
+
# if !defined(OIS_MINGW_COMPILER)
|
67
|
+
# pragma warning (disable : 4251)
|
68
|
+
# endif
|
69
|
+
# if defined( OIS_NONCLIENT_BUILD )
|
70
|
+
# define _OISExport __declspec( dllexport )
|
71
|
+
# else
|
72
|
+
# if defined(OIS_MINGW_COMPILER)
|
73
|
+
# define _OISExport
|
74
|
+
# else
|
75
|
+
# define _OISExport __declspec( dllimport )
|
76
|
+
# endif
|
77
|
+
# endif
|
78
|
+
# endif
|
79
|
+
# endif
|
80
|
+
#elif defined( __APPLE_CC__ ) // Apple OS X
|
81
|
+
// Device Simulator
|
82
|
+
# if __IPHONE_OS_VERSION_MIN_REQUIRED >= 20201 || __IPHONE_OS_VERSION_MIN_REQUIRED >= 20000
|
83
|
+
//# if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000 || __IPHONE_OS_VERSION_MIN_REQUIRED >= 30000
|
84
|
+
# define OIS_IPHONE_PLATFORM
|
85
|
+
# else
|
86
|
+
# define OIS_APPLE_PLATFORM
|
87
|
+
# endif
|
88
|
+
# undef _OISExport
|
89
|
+
# define _OISExport __attribute__((visibility("default")))
|
90
|
+
#else //Probably Linux
|
91
|
+
# define OIS_LINUX_PLATFORM
|
92
|
+
#endif
|
93
|
+
|
94
|
+
//Is Processor 32 or 64 bits...
|
95
|
+
#if defined(__x86_64__)
|
96
|
+
# define OIS_ARCH_64
|
97
|
+
#else
|
98
|
+
# define OIS_ARCH_32
|
99
|
+
#endif
|
100
|
+
|
101
|
+
//-------------- Common Classes, Enums, and Typdef's -------------------------//
|
102
|
+
#define OIS_VERSION_MAJOR 1
|
103
|
+
#define OIS_VERSION_MINOR 3
|
104
|
+
#define OIS_VERSION_PATCH 0
|
105
|
+
#define OIS_VERSION_NAME "1.3.0"
|
106
|
+
|
107
|
+
#define OIS_VERSION ((OIS_VERSION_MAJOR << 16) | (OIS_VERSION_MINOR << 8) | OIS_VERSION_PATCH)
|
108
|
+
|
109
|
+
namespace OIS
|
110
|
+
{
|
111
|
+
//Forward Declarations
|
112
|
+
class InputManager;
|
113
|
+
class FactoryCreator;
|
114
|
+
class Object;
|
115
|
+
class Keyboard;
|
116
|
+
class Mouse;
|
117
|
+
class JoyStick;
|
118
|
+
class MultiTouch;
|
119
|
+
class KeyListener;
|
120
|
+
class MouseListener;
|
121
|
+
class MultiTouchListener;
|
122
|
+
class JoyStickListener;
|
123
|
+
class Interface;
|
124
|
+
class ForceFeedback;
|
125
|
+
class Effect;
|
126
|
+
class Exception;
|
127
|
+
|
128
|
+
//! Way to send OS nuetral parameters.. ie OS Window handles, modes, flags
|
129
|
+
typedef std::multimap<std::string, std::string> ParamList;
|
130
|
+
|
131
|
+
//! List of FactoryCreator's
|
132
|
+
typedef std::vector<FactoryCreator*> FactoryList;
|
133
|
+
|
134
|
+
//! Map of FactoryCreator created Objects
|
135
|
+
typedef std::map<Object*, FactoryCreator*> FactoryCreatedObject;
|
136
|
+
|
137
|
+
//! Each Input class has a General Type variable, a form of RTTI
|
138
|
+
enum Type
|
139
|
+
{
|
140
|
+
OISUnknown = 0,
|
141
|
+
OISKeyboard = 1,
|
142
|
+
OISMouse = 2,
|
143
|
+
OISJoyStick = 3,
|
144
|
+
OISTablet = 4,
|
145
|
+
OISMultiTouch = 5
|
146
|
+
};
|
147
|
+
|
148
|
+
//! Map of device objects connected and their respective vendors
|
149
|
+
typedef std::multimap<Type, std::string> DeviceList;
|
150
|
+
|
151
|
+
//-------- Shared common components ------------------------//
|
152
|
+
|
153
|
+
//! Base type for all device components (button, axis, etc)
|
154
|
+
enum ComponentType
|
155
|
+
{
|
156
|
+
OIS_Unknown = 0,
|
157
|
+
OIS_Button = 1, //ie. Key, mouse button, joy button, etc
|
158
|
+
OIS_Axis = 2, //ie. A joystick or mouse axis
|
159
|
+
OIS_Slider = 3, //
|
160
|
+
OIS_POV = 4, //ie. Arrow direction keys
|
161
|
+
OIS_Vector3 = 5 //ie. WiiMote orientation
|
162
|
+
};
|
163
|
+
|
164
|
+
//! Base of all device components (button, axis, etc)
|
165
|
+
class _OISExport Component
|
166
|
+
{
|
167
|
+
public:
|
168
|
+
Component() : cType(OIS_Unknown) {};
|
169
|
+
Component(ComponentType type) : cType(type) {};
|
170
|
+
//! Indicates what type of coponent this is
|
171
|
+
ComponentType cType;
|
172
|
+
};
|
173
|
+
|
174
|
+
//! Button can be a keyboard key, mouse button, etc
|
175
|
+
class _OISExport Button : public Component
|
176
|
+
{
|
177
|
+
public:
|
178
|
+
Button() : Component(OIS_Button), pushed(false) {}
|
179
|
+
Button(bool bPushed) : Component(OIS_Button), pushed(bPushed) {}
|
180
|
+
//! true if pushed, false otherwise
|
181
|
+
bool pushed;
|
182
|
+
};
|
183
|
+
|
184
|
+
//! Axis component
|
185
|
+
class _OISExport Axis : public Component
|
186
|
+
{
|
187
|
+
public:
|
188
|
+
Axis() : Component(OIS_Axis), abs(0), rel(0), absOnly(false) {};
|
189
|
+
|
190
|
+
//! Absoulte and Relative value components
|
191
|
+
int abs, rel;
|
192
|
+
|
193
|
+
//! Indicates if this Axis only supports Absoulte (ie JoyStick)
|
194
|
+
bool absOnly;
|
195
|
+
|
196
|
+
//! Used internally by OIS
|
197
|
+
void clear()
|
198
|
+
{
|
199
|
+
abs = rel = 0;
|
200
|
+
}
|
201
|
+
};
|
202
|
+
|
203
|
+
//! A 3D Vector component (perhaps an orientation, as in the WiiMote)
|
204
|
+
class _OISExport Vector3 : public Component
|
205
|
+
{
|
206
|
+
public:
|
207
|
+
Vector3() {}
|
208
|
+
Vector3(float _x, float _y, float _z) : Component(OIS_Vector3), x(_x), y(_y), z(_z) {};
|
209
|
+
|
210
|
+
//! X component of vector
|
211
|
+
float x;
|
212
|
+
|
213
|
+
//! Y component of vector
|
214
|
+
float y;
|
215
|
+
|
216
|
+
//! Z component of vector
|
217
|
+
float z;
|
218
|
+
|
219
|
+
void clear()
|
220
|
+
{
|
221
|
+
x = y = z = 0.0f;
|
222
|
+
}
|
223
|
+
};
|
224
|
+
}
|
225
|
+
|
226
|
+
#endif //end if prereq header defined
|