ruby-ois 0.0.1-x86-linux
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- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +37 -0
- data/Rakefile +56 -0
- data/bindings/ois/interface/OIS_Effect.i +8 -0
- data/bindings/ois/interface/OIS_Event.i +8 -0
- data/bindings/ois/interface/OIS_Exception.i +8 -0
- data/bindings/ois/interface/OIS_FactoryCreator.i +8 -0
- data/bindings/ois/interface/OIS_ForceFeedback.i +8 -0
- data/bindings/ois/interface/OIS_InputManager.i +20 -0
- data/bindings/ois/interface/OIS_Interface.i +8 -0
- data/bindings/ois/interface/OIS_JoyStick.i +8 -0
- data/bindings/ois/interface/OIS_Keyboard.i +15 -0
- data/bindings/ois/interface/OIS_Mouse.i +10 -0
- data/bindings/ois/interface/OIS_Object.i +22 -0
- data/bindings/ois/interface/OIS_Prereqs.i +20 -0
- data/bindings/ois/interface/Rakefile +19 -0
- data/bindings/ois/interface/ois.i +3 -0
- data/bindings/ois/interface/ois_all.i +23 -0
- data/bindings/ois/interface/ois_wrap.cpp +19311 -0
- data/bindings/ois/interface/ois_wrap.h +40 -0
- data/bindings/ois/interface/ois_wrap.o +0 -0
- data/deps/include/OIS/OIS.h +41 -0
- data/deps/include/OIS/OISConfig.h +75 -0
- data/deps/include/OIS/OISEffect.h +278 -0
- data/deps/include/OIS/OISEvents.h +43 -0
- data/deps/include/OIS/OISException.h +78 -0
- data/deps/include/OIS/OISFactoryCreator.h +81 -0
- data/deps/include/OIS/OISForceFeedback.h +120 -0
- data/deps/include/OIS/OISInputManager.h +205 -0
- data/deps/include/OIS/OISInterface.h +47 -0
- data/deps/include/OIS/OISJoyStick.h +228 -0
- data/deps/include/OIS/OISKeyboard.h +312 -0
- data/deps/include/OIS/OISMouse.h +138 -0
- data/deps/include/OIS/OISMultiTouch.h +169 -0
- data/deps/include/OIS/OISObject.h +95 -0
- data/deps/include/OIS/OISPrereqs.h +226 -0
- data/deps/lib/libOIS-1.3.0.so +0 -0
- data/deps/lib/libOIS.so +0 -0
- data/lib/ois.so +0 -0
- data/lib/ruby-ois.rb +30 -0
- data/lib/ruby-ois/version.rb +5 -0
- data/ruby-ois.gemspec +30 -0
- metadata +88 -0
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/* ----------------------------------------------------------------------------
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* This file was automatically generated by SWIG (http://www.swig.org).
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* Version 2.0.4
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*
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* This file is not intended to be easily readable and contains a number of
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* coding conventions designed to improve portability and efficiency. Do not make
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* changes to this file unless you know what you are doing--modify the SWIG
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* interface file instead.
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* ----------------------------------------------------------------------------- */
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#ifndef SWIG_Ois_WRAP_H_
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#define SWIG_Ois_WRAP_H_
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namespace Swig {
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class Director;
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}
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class SwigDirector_KeyListener : public OIS::KeyListener, public Swig::Director {
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public:
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SwigDirector_KeyListener(VALUE self);
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virtual ~SwigDirector_KeyListener();
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virtual bool keyPressed(OIS::KeyEvent const &arg);
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virtual bool keyReleased(OIS::KeyEvent const &arg);
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};
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class SwigDirector_MouseListener : public OIS::MouseListener, public Swig::Director {
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public:
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SwigDirector_MouseListener(VALUE self);
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virtual ~SwigDirector_MouseListener();
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virtual bool mouseMoved(OIS::MouseEvent const &arg);
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virtual bool mousePressed(OIS::MouseEvent const &arg, OIS::MouseButtonID id);
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virtual bool mouseReleased(OIS::MouseEvent const &arg, OIS::MouseButtonID id);
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};
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#endif
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that
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you wrote the original software. If you use this software in a product,
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an acknowledgment in the product documentation would be appreciated but is
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not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_OISALL_H
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#define OIS_OISALL_H
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#include "OISPrereqs.h"
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#include "OISObject.h"
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#include "OISMouse.h"
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#include "OISKeyboard.h"
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#include "OISJoyStick.h"
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#include "OISMultiTouch.h"
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#include "OISInputManager.h"
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#include "OISFactoryCreator.h"
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#include "OISException.h"
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#include "OISEvents.h"
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#include "OISEffect.h"
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#include "OISInterface.h"
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#include "OISForceFeedback.h"
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#endif
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that
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you wrote the original software. If you use this software in a product,
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an acknowledgment in the product documentation would be appreciated but is
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not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_CONFIG_HEADER
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#define OIS_CONFIG_HEADER
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//----------------------------------------------------------------------------//
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//* This file contains defines for building certain parts of this Lib
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//* This file is not meant for External inclusion. However, you can edit this
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//* file before a build to effect what features are used internally
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//----------------------------------------------------------------------------//
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/**
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@remarks
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These lines have no bearing on internal build of OIS. This is here for
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external build settings. Meaning, changing this does not require a
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rebuild of OIS. This just affects VC dll import settings, as the DLL
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build already defines this during its build for setting dll exports.
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The undefine here is here just incase you decide to only use
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DLL, and want to set it permently and recompile OIS too.. Avoid redefinition
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from DLL build of OIS.
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So, if wanting to link against DLL version, just uncomment these lines.
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*/
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//#ifdef OIS_DYNAMIC_LIB
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//# undef OIS_DYNAMIC_LIB
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//#endif
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//#define OIS_DYNAMIC_LIB
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/**
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@remarks
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Build in support for LIRC / WinLIRC - remote control support.
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Requires Boost::asio
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@notes
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Experimental - Supports connecting and enumerating. Control does not
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yet return state or events
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*/
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//#define OIS_LIRC_SUPPORT
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/**
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@remarks
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Build in support for PC Nintendo WiiMote Win32 HID interface.
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Requires Boost::threads
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@notes
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Useable, but not quite finished - supports rumble, all buttons, & main orientation axis.
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Still needs Nunchuck, IR, and LED/Battery support.
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*/
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//#define OIS_WIN32_WIIMOTE_SUPPORT
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/**
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@remarks
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Build in support for Win32 XInput (Xbox 360 Controller)
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*/
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//#define OIS_WIN32_XINPUT_SUPPORT
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#endif
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/*
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The zlib/libpng License
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Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
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This software is provided 'as-is', without any express or implied warranty. In no event will
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the authors be held liable for any damages arising from the use of this software.
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+
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following
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restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that
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you wrote the original software. If you use this software in a product,
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an acknowledgment in the product documentation would be appreciated but is
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not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef OIS_Effect_H
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#define OIS_Effect_H
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#include "OISPrereqs.h"
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namespace OIS
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{
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//Predeclare some Effect Property structs
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class ForceEffect;
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class ConstantEffect;
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class RampEffect;
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class PeriodicEffect;
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class ConditionalEffect;
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/**
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Force Feedback is a relatively complex set of properties to upload to a device.
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The best place for information on the different properties, effects, etc is in
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the DX Documentation and MSDN - there are even pretty graphs ther =)
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As this class is modeled on the the DX interface you can apply that same
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knowledge to creating effects via this class on any OS supported by OIS.
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In anycase, this is the main class you will be using. There is *absolutely* no
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need to instance any of the supporting ForceEffect classes yourself.
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*/
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class _OISExport Effect
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{
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/**
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hidden so this class cannot be instanced with default constructor
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*/
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Effect();
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public:
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//! Type of force
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enum EForce
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{
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UnknownForce = 0,
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ConstantForce,
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RampForce,
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PeriodicForce,
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ConditionalForce,
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CustomForce,
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_ForcesNumber // Always keep in last position.
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};
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static const char* getForceTypeName(EForce eValue);
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//! Type of effect
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enum EType
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{
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//Type ----- Pairs with force:
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Unknown = 0, //UnknownForce
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Constant, //ConstantForce
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Ramp, //RampForce
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Square, //PeriodicForce
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Triangle, //PeriodicForce
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Sine, //PeriodicForce
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SawToothUp, //PeriodicForce
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SawToothDown,//PeriodicForce
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Friction, //ConditionalForce
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Damper, //ConditionalForce
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Inertia, //ConditionalForce
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Spring, //ConditionalForce
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Custom, //CustomForce
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_TypesNumber // Always keep in last position.
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};
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static const char* getEffectTypeName(EType eValue);
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//! Direction of the Force
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enum EDirection
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{
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NorthWest,
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North,
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NorthEast,
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East,
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SouthEast,
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South,
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SouthWest,
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West,
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_DirectionsNumber // Always keep in last position.
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};
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static const char* getDirectionName(EDirection eValue);
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/**
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This constructor allows you to set the force type and effect.
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*/
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Effect(EForce ef, EType et);
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virtual ~Effect();
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const EForce force;
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const EType type;
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//Infinite Time
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static const unsigned int OIS_INFINITE = 0xFFFFFFFF;
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//-------------------------------------------------------------------//
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//--- Set these variables before uploading or modifying an effect ---//
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//Direction to apply to the force - affects two axes+ effects
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EDirection direction;
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//Number of button triggering an effect (-1 means no trigger)
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short trigger_button;
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//Time to wait before an effect can be re-triggered (microseconds)
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unsigned int trigger_interval;
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//Duration of an effect (microseconds)
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unsigned int replay_length;
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//Time to wait before to start playing an effect (microseconds)
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unsigned int replay_delay;
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//Get the specific Force Effect. This should be cast depending on the EForce
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ForceEffect* getForceEffect() const;
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/**
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@remarks
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Set the number of Axes to use before the initial creation of the effect.
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Can only be done prior to creation! Use the FF interface to determine
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how many axes can be used (are availiable)
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*/
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void setNumAxes(short nAxes);
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/**
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@remarks
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Returns the number of axes used in this effect
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*/
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short getNumAxes() const;
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//------------- Library Internal -------------------------------------//
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/**
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set internally.. do not change or you will not be able to upload/stop
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this effect any more. It will become lost. It is mutable so even
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with const reference it can/will be changed by this lib
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*/
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mutable int _handle;
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protected:
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ForceEffect* effect; //Properties depend on EForce
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short axes; //Number of axes to use in effect
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};
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//-----------------------------------------------------------------------------//
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/**
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Base class of all effect property classes
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*/
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class _OISExport ForceEffect
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{
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public:
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virtual ~ForceEffect() {}
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};
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//-----------------------------------------------------------------------------//
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/**
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An optional envelope to be applied to the start/end of an effect. If any of
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these values are nonzero, then the envelope will be used in setting up the
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effect.
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*/
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class _OISExport Envelope : public ForceEffect
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{
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public:
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Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {}
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#if defined(OIS_MSVC_COMPILER)
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#pragma warning (push)
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#pragma warning (disable : 4800)
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#endif
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bool isUsed() const { return attackLength | attackLevel | fadeLength | fadeLevel; }
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#if defined(OIS_MSVC_COMPILER)
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#pragma warning (pop)
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#endif
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// Duration of the attack (microseconds)
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|
+
unsigned int attackLength;
|
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+
|
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+
// Absolute level at the beginning of the attack (0 to 10K)
|
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|
+
// (automatically signed when necessary by FF core according to effect level sign)
|
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|
+
unsigned short attackLevel;
|
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|
+
|
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|
+
// Duration of fade (microseconds)
|
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|
+
unsigned int fadeLength;
|
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|
+
|
204
|
+
// Absolute level at the end of fade (0 to 10K)
|
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|
+
// (automatically signed when necessary by FF core according to effect level sign)
|
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|
+
unsigned short fadeLevel;
|
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|
+
};
|
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|
+
|
209
|
+
//-----------------------------------------------------------------------------//
|
210
|
+
/**
|
211
|
+
Use this class when dealing with Force type of Constant
|
212
|
+
*/
|
213
|
+
class _OISExport ConstantEffect : public ForceEffect
|
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|
+
{
|
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|
+
public:
|
216
|
+
ConstantEffect() : level(5000) {}
|
217
|
+
|
218
|
+
class Envelope envelope; //Optional envolope
|
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|
+
signed short level; //-10K to +10k
|
220
|
+
};
|
221
|
+
|
222
|
+
//-----------------------------------------------------------------------------//
|
223
|
+
/**
|
224
|
+
Use this class when dealing with Force type of Ramp
|
225
|
+
*/
|
226
|
+
class _OISExport RampEffect : public ForceEffect
|
227
|
+
{
|
228
|
+
public:
|
229
|
+
RampEffect() : startLevel(0), endLevel(0) {}
|
230
|
+
|
231
|
+
class Envelope envelope; //Optional envelope
|
232
|
+
signed short startLevel; //-10K to +10k
|
233
|
+
signed short endLevel; //-10K to +10k
|
234
|
+
};
|
235
|
+
|
236
|
+
//-----------------------------------------------------------------------------//
|
237
|
+
/**
|
238
|
+
Use this class when dealing with Force type of Periodic
|
239
|
+
*/
|
240
|
+
class _OISExport PeriodicEffect : public ForceEffect
|
241
|
+
{
|
242
|
+
public:
|
243
|
+
PeriodicEffect() : magnitude(0), offset(0), phase(0), period(0) {}
|
244
|
+
|
245
|
+
class Envelope envelope; //Optional Envelope
|
246
|
+
|
247
|
+
unsigned short magnitude; //0 to 10,0000
|
248
|
+
signed short offset;
|
249
|
+
unsigned short phase; //Position at which playback begins 0 to 35,999
|
250
|
+
unsigned int period; //Period of effect (microseconds)
|
251
|
+
};
|
252
|
+
|
253
|
+
//-----------------------------------------------------------------------------//
|
254
|
+
/**
|
255
|
+
Use this class when dealing with Force type of Condional
|
256
|
+
*/
|
257
|
+
class _OISExport ConditionalEffect : public ForceEffect
|
258
|
+
{
|
259
|
+
public:
|
260
|
+
ConditionalEffect() :
|
261
|
+
rightCoeff(0), leftCoeff(0), rightSaturation(0), leftSaturation(0),
|
262
|
+
deadband(0), center(0) {}
|
263
|
+
|
264
|
+
signed short rightCoeff; //-10k to +10k (Positive Coeff)
|
265
|
+
signed short leftCoeff; //-10k to +10k (Negative Coeff)
|
266
|
+
|
267
|
+
unsigned short rightSaturation; //0 to 10k (Pos Saturation)
|
268
|
+
unsigned short leftSaturation; //0 to 10k (Neg Saturation)
|
269
|
+
|
270
|
+
//Region around center in which the condition is not active, in the range
|
271
|
+
//from 0 through 10,000
|
272
|
+
unsigned short deadband;
|
273
|
+
|
274
|
+
//(Offset in DX) -10k and 10k
|
275
|
+
signed short center;
|
276
|
+
};
|
277
|
+
}
|
278
|
+
#endif //OIS_Effect_H
|
@@ -0,0 +1,43 @@
|
|
1
|
+
/*
|
2
|
+
The zlib/libpng License
|
3
|
+
|
4
|
+
Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
|
5
|
+
|
6
|
+
This software is provided 'as-is', without any express or implied warranty. In no event will
|
7
|
+
the authors be held liable for any damages arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose, including commercial
|
10
|
+
applications, and to alter it and redistribute it freely, subject to the following
|
11
|
+
restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not claim that
|
14
|
+
you wrote the original software. If you use this software in a product,
|
15
|
+
an acknowledgment in the product documentation would be appreciated but is
|
16
|
+
not required.
|
17
|
+
|
18
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
19
|
+
misrepresented as being the original software.
|
20
|
+
|
21
|
+
3. This notice may not be removed or altered from any source distribution.
|
22
|
+
*/
|
23
|
+
#ifndef _OIS_EVENTHEADERS_
|
24
|
+
#define _OIS_EVENTHEADERS_
|
25
|
+
#include "OISPrereqs.h"
|
26
|
+
|
27
|
+
namespace OIS
|
28
|
+
{
|
29
|
+
/**
|
30
|
+
Base class of all events
|
31
|
+
*/
|
32
|
+
class _OISExport EventArg
|
33
|
+
{
|
34
|
+
public:
|
35
|
+
EventArg( Object* obj ) : device(obj) {}
|
36
|
+
virtual ~EventArg() {}
|
37
|
+
|
38
|
+
//! Pointer to the Input Device
|
39
|
+
const Object* device;
|
40
|
+
};
|
41
|
+
}
|
42
|
+
|
43
|
+
#endif //_OIS_EVENTHEADERS_
|