ruby-ogre 0.0.3-x86-linux → 0.0.4-x86-linux
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- data/Rakefile +7 -8
- data/bindings/ogre/interface/ogre_all.i +1 -0
- data/bindings/ogre/interface/ogre_wrap.cpp +591 -46
- data/bindings/ogre/interface/ogre_wrap.o +0 -0
- data/bindings/ogrebites/interface/ogrebites_wrap.o +0 -0
- data/bindings/procedural/interface/procedural_wrap.o +0 -0
- data/deps/include/OGRE/OgreAny.h +23 -1
- data/deps/include/OGRE/OgreBillboardChain.h +5 -1
- data/deps/include/OGRE/OgreBillboardParticleRenderer.h +2 -0
- data/deps/include/OGRE/OgreConfigDialog.h +0 -2
- data/deps/include/OGRE/OgreDynLib.h +1 -7
- data/deps/include/OGRE/OgreErrorDialog.h +0 -2
- data/deps/include/OGRE/OgreHeaderSuffix.h +3 -3
- data/deps/include/OGRE/OgreInstanceBatch.h +4 -0
- data/deps/include/OGRE/OgreInstanceManager.h +5 -0
- data/deps/include/OGRE/OgreIteratorRange.h +13 -2
- data/deps/include/OGRE/OgreParticleSystem.h +2 -0
- data/deps/include/OGRE/OgreParticleSystemRenderer.h +4 -0
- data/deps/include/OGRE/OgrePlatform.h +5 -28
- data/deps/include/OGRE/OgrePrerequisites.h +1 -1
- data/deps/include/OGRE/OgreProfiler.h +102 -59
- data/deps/include/OGRE/OgreProgressiveMesh.h +2 -2
- data/deps/include/OGRE/OgreRenderSystem.h +18 -1
- data/deps/include/OGRE/OgreRoot.h +1 -1
- data/deps/include/OGRE/OgreSearchOps.h +0 -5
- data/deps/include/OGRE/OgreSimpleRenderable.h +1 -1
- data/deps/include/OGRE/OgreStdHeaders.h +2 -2
- data/deps/include/OGRE/OgreStringConverter.h +5 -0
- data/deps/include/OGRE/OgreTimer.h +1 -1
- data/deps/include/OGRE/OgreUTFString.h +0 -2
- data/deps/include/OGRE/OgreWindowEventUtilities.h +3 -1
- data/deps/include/OGRE/OgreWorkQueue.h +2 -2
- data/deps/include/OGRE/RTShaderSystem/OgreShaderCGProgramProcessor.h +5 -5
- data/deps/include/OGRE/RTShaderSystem/OgreShaderCGProgramWriter.h +17 -15
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExDualQuaternionSkinning.h +3 -3
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExHardwareSkinning.h +5 -4
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExHardwareSkinningTechnique.h +3 -3
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExIntegratedPSSM3.h +50 -32
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExLayeredBlending.h +13 -9
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExLinearSkinning.h +7 -7
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExNormalMapLighting.h +149 -95
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExPerPixelLighting.h +91 -59
- data/deps/include/OGRE/RTShaderSystem/OgreShaderExTextureAtlasSampler.h +14 -9
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPColour.h +33 -24
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPFog.h +44 -30
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPLighting.h +70 -45
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPRenderStateBuilder.h +11 -10
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPTexturing.h +73 -64
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFFPTransform.h +8 -8
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFunction.h +42 -35
- data/deps/include/OGRE/RTShaderSystem/OgreShaderFunctionAtom.h +38 -32
- data/deps/include/OGRE/RTShaderSystem/OgreShaderGLSLESProgramProcessor.h +9 -8
- data/deps/include/OGRE/RTShaderSystem/OgreShaderGLSLESProgramWriter.h +45 -36
- data/deps/include/OGRE/RTShaderSystem/OgreShaderGLSLProgramProcessor.h +9 -8
- data/deps/include/OGRE/RTShaderSystem/OgreShaderGLSLProgramWriter.h +26 -20
- data/deps/include/OGRE/RTShaderSystem/OgreShaderGenerator.h +211 -160
- data/deps/include/OGRE/RTShaderSystem/OgreShaderHLSLProgramProcessor.h +5 -5
- data/deps/include/OGRE/RTShaderSystem/OgreShaderHLSLProgramWriter.h +17 -15
- data/deps/include/OGRE/RTShaderSystem/OgreShaderMaterialSerializerListener.h +5 -3
- data/deps/include/OGRE/RTShaderSystem/OgreShaderParameter.h +86 -73
- data/deps/include/OGRE/RTShaderSystem/OgreShaderProgram.h +36 -30
- data/deps/include/OGRE/RTShaderSystem/OgreShaderProgramManager.h +38 -31
- data/deps/include/OGRE/RTShaderSystem/OgreShaderProgramProcessor.h +54 -43
- data/deps/include/OGRE/RTShaderSystem/OgreShaderProgramSet.h +18 -14
- data/deps/include/OGRE/RTShaderSystem/OgreShaderProgramWriter.h +10 -10
- data/deps/include/OGRE/RTShaderSystem/OgreShaderRenderState.h +28 -23
- data/deps/include/OGRE/RTShaderSystem/OgreShaderScriptTranslator.h +2 -1
- data/deps/include/OGRE/RTShaderSystem/OgreShaderSubRenderState.h +35 -32
- data/deps/include/OGRE/RenderSystems/GL/GL/wglew.h +2 -2
- data/deps/include/OGRE/RenderSystems/GL/GL/wglext.h +2 -2
- data/deps/include/OGRE/RenderSystems/GL/OgreGLRenderSystem.h +10 -1
- data/deps/include/OGRE/RenderSystems/GL/OgreGLTextureManager.h +2 -0
- data/deps/include/OGRE/Sample.h +5 -0
- data/deps/include/OGRE/SampleContext.h +13 -3
- data/deps/lib/OGRE/Plugin_BSPSceneManager.so +0 -0
- data/deps/lib/OGRE/Plugin_BSPSceneManager.so.1.8.1 +0 -0
- data/deps/lib/OGRE/Plugin_CgProgramManager.so +0 -0
- data/deps/lib/OGRE/Plugin_CgProgramManager.so.1.8.1 +0 -0
- data/deps/lib/OGRE/Plugin_OctreeSceneManager.so +0 -0
- data/deps/lib/OGRE/Plugin_OctreeSceneManager.so.1.8.1 +0 -0
- data/deps/lib/OGRE/Plugin_OctreeZone.so +0 -0
- data/deps/lib/OGRE/Plugin_OctreeZone.so.1.8.1 +0 -0
- data/deps/lib/OGRE/Plugin_PCZSceneManager.so +0 -0
- data/deps/lib/OGRE/Plugin_PCZSceneManager.so.1.8.1 +0 -0
- data/deps/lib/OGRE/Plugin_ParticleFX.so +0 -0
- data/deps/lib/OGRE/Plugin_ParticleFX.so.1.8.1 +0 -0
- data/deps/lib/OGRE/RenderSystem_GL.so +0 -0
- data/deps/lib/OGRE/RenderSystem_GL.so.1.8.1 +0 -0
- data/deps/lib/libOgreMain.so +0 -0
- data/deps/lib/libOgreMain.so.1.8.1 +0 -0
- data/deps/lib/libOgrePaging.so +0 -0
- data/deps/lib/libOgrePaging.so.1.8.1 +0 -0
- data/deps/lib/libOgreProcedural.so +0 -0
- data/deps/lib/libOgreRTShaderSystem.so +0 -0
- data/deps/lib/libOgreRTShaderSystem.so.1.8.1 +0 -0
- data/deps/lib/libOgreTerrain.so +0 -0
- data/deps/lib/libOgreTerrain.so.1.8.1 +0 -0
- data/deps/share/OGRE/media/materials/programs/DiffuseOneTexture.glsles +17 -0
- data/deps/share/OGRE/media/packs/profiler.zip +0 -0
- data/lib/ogre.so +0 -0
- data/lib/ogrebites.so +0 -0
- data/lib/procedural.so +0 -0
- data/lib/version.rb +1 -1
- data/sample/charactor/sinbad.rb +8 -4
- metadata +16 -4
@@ -69,28 +69,28 @@ public:
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/**
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@see SubRenderState::getType.
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*/
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virtual const String&
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virtual const String& getType() const;
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/**
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@see SubRenderState::getType.
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virtual int
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virtual int getExecutionOrder() const;
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/**
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@see SubRenderState::updateGpuProgramsParams.
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*/
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virtual void
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virtual void updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
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/**
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@see SubRenderState::copyFrom.
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virtual void
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virtual void copyFrom(const SubRenderState& rhs);
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/**
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@see SubRenderState::preAddToRenderState.
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*/
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virtual bool
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virtual bool preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass);
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struct _OgreRTSSExport LightParams
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{
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Light::LightTypes mType; // Light type.
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UniformParameterPtr
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UniformParameterPtr
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UniformParameterPtr
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// Light position.
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UniformParameterPtr mPosition;
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// Light direction.
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UniformParameterPtr mDirection;
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// Attenuation parameters.
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UniformParameterPtr mAttenuatParams;
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// Spot light parameters.
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UniformParameterPtr mSpotParams;
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// Diffuse colour.
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UniformParameterPtr mDiffuseColour;
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// Specular colour.
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UniformParameterPtr mSpecularColour;
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};
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typedef vector<LightParams>::type
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typedef LightParamsList::iterator
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typedef LightParamsList::const_iterator
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typedef vector<LightParams>::type LightParamsList;
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typedef LightParamsList::iterator LightParamsIterator;
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typedef LightParamsList::const_iterator LightParamsConstIterator;
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// Protected methods
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can be the vertex colour component. To establish such a link one should provide the matching flags to this
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sub render state.
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*/
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void
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void setTrackVertexColourType(TrackVertexColourType type) { mTrackVertexColourType = type; }
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Return the current track per vertex type.
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*/
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TrackVertexColourType
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TrackVertexColourType getTrackVertexColourType() const { return mTrackVertexColourType; }
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/**
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Set the light count per light type that this sub render state will generate.
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@see ShaderGenerator::setLightCount.
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*/
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void
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void setLightCount(const int lightCount[3]);
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/**
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Get the light count per light type that this sub render state will generate.
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@see ShaderGenerator::getLightCount.
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*/
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void
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void getLightCount(int lightCount[3]) const;
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/**
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Set the specular component state. If set to true this sub render state will compute a specular
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lighting component in addition to the diffuse component.
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@param enable Pass true to enable specular component computation.
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*/
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void
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void setSpecularEnable(bool enable) { mSpecularEnable = enable; }
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Get the specular component state.
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bool
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bool getSpecularEnable() const { return mSpecularEnable; }
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/**
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@see SubRenderState::resolveParameters.
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*/
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virtual bool
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virtual bool resolveParameters(ProgramSet* programSet);
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/** Resolve global lighting parameters */
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bool
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bool resolveGlobalParameters(ProgramSet* programSet);
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/** Resolve per light parameters */
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bool
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bool resolvePerLightParameters(ProgramSet* programSet);
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/**
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virtual bool
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virtual bool resolveDependencies(ProgramSet* programSet);
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virtual bool
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virtual bool addFunctionInvocations(ProgramSet* programSet);
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/**
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Internal method that adds related vertex shader functions invocations.
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bool
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bool addVSInvocation(Function* vsMain, const int groupOrder, int& internalCounter);
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/**
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Internal method that adds global illumination component functions invocations.
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*/
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bool
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bool addPSGlobalIlluminationInvocation(Function* psMain, const int groupOrder, int& internalCounter);
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/**
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Internal method that adds per light illumination component functions invocations.
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*/
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bool
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bool addPSIlluminationInvocation(LightParams* curLightParams, Function* psMain, const int groupOrder, int& internalCounter);
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/**
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Internal method that adds the final colour assignments.
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*/
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bool
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bool addPSFinalAssignmentInvocation(Function* psMain, const int groupOrder, int& internalCounter);
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// Attributes.
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protected:
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ParameterPtr
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ParameterPtr
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ParameterPtr
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// Track per vertex colour type.
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TrackVertexColourType mTrackVertexColourType;
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// Specular component enabled/disabled.
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bool mSpecularEnable;
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// Light list.
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LightParamsList mLightParamsList;
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// World view matrix parameter.
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UniformParameterPtr mWorldViewMatrix;
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// World view matrix inverse transpose parameter.
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UniformParameterPtr mWorldViewITMatrix;
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// Vertex shader input position parameter.
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ParameterPtr mVSInPosition;
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// Vertex shader output view position (position in camera space) parameter.
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ParameterPtr mVSOutViewPos;
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// Pixel shader input view position (position in camera space) parameter.
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ParameterPtr mPSInViewPos;
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// Vertex shader input normal.
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ParameterPtr mVSInNormal;
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// Vertex shader output normal.
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ParameterPtr mVSOutNormal;
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// Pixel shader input normal.
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ParameterPtr mPSInNormal;
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// Pixel shader temporary diffuse calculation parameter.
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ParameterPtr mPSTempDiffuseColour;
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// Pixel shader temporary specular calculation parameter.
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ParameterPtr mPSTempSpecularColour;
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// Pixel shader input/local diffuse parameter.
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ParameterPtr mPSDiffuse;
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// Pixel shader input/local specular parameter.
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ParameterPtr mPSSpecular;
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// Pixel shader output diffuse parameter.
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ParameterPtr mPSOutDiffuse;
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// Pixel shader output specular parameter.
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ParameterPtr mPSOutSpecular;
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// Derived scene colour parameter.
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UniformParameterPtr mDerivedSceneColour;
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// Ambient light colour parameter.
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UniformParameterPtr mLightAmbientColour;
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// Derived ambient light colour parameter.
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UniformParameterPtr mDerivedAmbientLightColour;
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// Surface ambient colour parameter.
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UniformParameterPtr mSurfaceAmbientColour;
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// Surface diffuse colour parameter.
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UniformParameterPtr mSurfaceDiffuseColour;
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// Surface specular colour parameter.
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UniformParameterPtr mSurfaceSpecularColour;
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// Surface emissive colour parameter.
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UniformParameterPtr mSurfaceEmissiveColour;
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// Surface shininess parameter.
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UniformParameterPtr mSurfaceShininess;
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// Shared blank light.
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static Light msBlankLight;
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};
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/**
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@see SubRenderStateFactory::getType.
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*/
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virtual const String&
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virtual const String& getType() const;
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/**
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@see SubRenderStateFactory::createInstance.
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*/
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virtual SubRenderState*
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virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
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/**
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@see SubRenderStateFactory::writeInstance.
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*/
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virtual void
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virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
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protected:
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/**
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@see SubRenderStateFactory::createInstanceImpl.
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*/
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virtual SubRenderState*
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virtual SubRenderState* createInstanceImpl();
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};
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// Protected methods
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protected:
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virtual bool
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virtual bool
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virtual bool
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virtual bool resolveParameters(ProgramSet* programSet);
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virtual bool resolveDependencies(ProgramSet* programSet);
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virtual bool addFunctionInvocations(ProgramSet* programSet);
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/**
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Given an address mode returns the function name which calculates the UV values for that addressing mode
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// The index of the information on the texture in the table
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ParameterPtr mVSInpTextureTableIndex;
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TextureUnitState::UVWAddressingMode mTextureAddressings[TAS_MAX_TEXTURES]; // The addressing mode for each texture
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ParameterPtr
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// The position and size of the texture in the atlas
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ParameterPtr mVSOutTextureDatas[TAS_MAX_TEXTURES];
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// The position and size of the texture in the atlas
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ParameterPtr mPSInpTextureDatas[TAS_MAX_TEXTURES];
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//A parameter carrying the sizes of the atlas textures
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UniformParameterPtr mPSTextureSizes[TAS_MAX_TEXTURES];
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// The table containing information on the textures in the atlas
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UniformParameterPtr mVSTextureTable[TAS_MAX_TEXTURES];
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//The position of the texture coordinates containing the index information
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ushort mAtlasTexcoordPos;
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*/
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virtual SubRenderState*
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virtual SubRenderState* createInstanceImpl();
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/**
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@see SubRenderState::getType.
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*/
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virtual const String&
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virtual const String& getType() const;
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/**
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@see SubRenderState::getType.
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*/
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virtual int
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virtual int getExecutionOrder() const;
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@see SubRenderState::copyFrom.
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*/
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virtual void
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virtual void copyFrom(const SubRenderState& rhs);
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*/
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virtual bool
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virtual bool preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass);
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/**
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Set the resolve stage flags that this sub render state will produce.
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and the pixel shader should output diffuse component he should pass SF_VS_INPUT_DIFFUSE | SF_PS_OUTPUT_DIFFUSE.
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@param flags The stage flag to set.
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*/
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void
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void setResolveStageFlags(unsigned int flags) { mResolveStageFlags = flags; }
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Get the current resolve stage flags.
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unsigned int
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unsigned int getResolveStageFlags() const { return mResolveStageFlags; }
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/**
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Add the given mask to resolve stage flags that this sub render state will produce.
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@param mask The mask to add to current flag set.
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*/
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void
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void addResolveStageMask(unsigned int mask) { mResolveStageFlags |= mask; }
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/**
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Remove the given mask from the resolve stage flags that this sub render state will produce.
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@param mask The mask to remove from current flag set.
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*/
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void
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void removeResolveStageMask(unsigned int mask) { mResolveStageFlags &= ~mask; }
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static String Type;
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// Protected methods
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virtual bool
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virtual bool
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virtual bool
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virtual bool resolveParameters(ProgramSet* programSet);
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virtual bool resolveDependencies(ProgramSet* programSet);
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virtual bool addFunctionInvocations(ProgramSet* programSet);
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// Attributes.
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protected:
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ParameterPtr
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// Vertex shader input diffuse component.
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ParameterPtr mVSInputDiffuse;
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// Vertex shader input specular component.
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ParameterPtr mVSInputSpecular;
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// Vertex shader output diffuse component.
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ParameterPtr mVSOutputDiffuse;
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// Vertex shader input specular component.
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ParameterPtr mVSOutputSpecular;
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// Pixel shader input diffuse component.
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ParameterPtr mPSInputDiffuse;
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// Pixel shader input specular component.
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ParameterPtr mPSInputSpecular;
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// Pixel shader output diffuse component.
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ParameterPtr mPSOutputDiffuse;
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// Pixel shader input specular component.
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ParameterPtr mPSOutputSpecular;
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// Stage flags that defines resolve parameters definitions.
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unsigned int mResolveStageFlags;
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};
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/**
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*/
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virtual const String&
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virtual const String& getType() const;
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/**
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@see SubRenderStateFactory::createInstance.
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*/
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virtual SubRenderState*
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virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
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/**
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@see SubRenderStateFactory::writeInstance.
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*/
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virtual void
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+
virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
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protected:
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/**
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@see SubRenderStateFactory::createInstanceImpl.
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*/
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-
virtual SubRenderState*
|
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+
virtual SubRenderState* createInstanceImpl();
|
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|
};
|
@@ -67,27 +67,27 @@ public:
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/**
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@see SubRenderState::getType.
|
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|
*/
|
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-
virtual const String&
|
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+
virtual const String& getType() const;
|
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/**
|
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|
@see SubRenderState::getType.
|
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|
*/
|
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-
virtual int
|
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|
+
virtual int getExecutionOrder() const;
|
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/**
|
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|
@see SubRenderState::updateGpuProgramsParams.
|
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|
*/
|
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|
-
virtual void
|
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|
+
virtual void updateGpuProgramsParams(Renderable* rend, Pass* pass, const AutoParamDataSource* source, const LightList* pLightList);
|
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/**
|
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|
@see SubRenderState::copyFrom.
|
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|
*/
|
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-
virtual void
|
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|
+
virtual void copyFrom(const SubRenderState& rhs);
|
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|
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|
/**
|
88
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|
@see SubRenderState::preAddToRenderState.
|
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|
*/
|
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|
-
virtual bool
|
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|
+
virtual bool preAddToRenderState(const RenderState* renderState, Pass* srcPass, Pass* dstPass);
|
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|
|
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|
/**
|
93
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|
Set the fog properties this fog sub render state should emulate.
|
@@ -98,7 +98,7 @@ public:
|
|
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|
@param fogDensity Fog density used in exponential modes only.
|
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|
@see http://msdn.microsoft.com/en-us/library/bb173401.aspx
|
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|
*/
|
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|
-
void
|
101
|
+
void setFogProperties(FogMode fogMode,
|
102
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|
const ColourValue& fogColour,
|
103
103
|
float fogStart,
|
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|
float fogEnd,
|
@@ -108,12 +108,12 @@ public:
|
|
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|
Set the fog calculation mode. Either per vertex or per pixel.
|
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|
@param calcMode The calculation mode to set.
|
110
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|
*/
|
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|
-
void
|
111
|
+
void setCalcMode(CalcMode calcMode) { mCalcMode = calcMode; }
|
112
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|
|
113
113
|
/**
|
114
114
|
Return the current calculation mode.
|
115
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|
*/
|
116
|
-
CalcMode
|
116
|
+
CalcMode getCalcMode() const { return mCalcMode; }
|
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|
|
118
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|
static String Type;
|
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|
|
@@ -123,35 +123,49 @@ protected:
|
|
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|
/**
|
124
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|
@see SubRenderState::resolveParameters.
|
125
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|
*/
|
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|
-
virtual bool
|
126
|
+
virtual bool resolveParameters(ProgramSet* programSet);
|
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|
|
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|
/**
|
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|
@see SubRenderState::resolveDependencies.
|
130
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|
*/
|
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|
-
virtual bool
|
131
|
+
virtual bool resolveDependencies(ProgramSet* programSet);
|
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|
|
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|
/**
|
134
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|
@see SubRenderState::addFunctionInvocations.
|
135
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|
*/
|
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|
-
virtual bool
|
136
|
+
virtual bool addFunctionInvocations(ProgramSet* programSet);
|
137
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|
|
138
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|
// Attributes.
|
139
139
|
protected:
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
151
|
-
|
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|
-
|
153
|
-
|
154
|
-
|
140
|
+
// Fog calculation mode.
|
141
|
+
CalcMode mCalcMode;
|
142
|
+
// Fog formula.
|
143
|
+
FogMode mFogMode;
|
144
|
+
// Fog colour value.
|
145
|
+
ColourValue mFogColourValue;
|
146
|
+
// Fog parameters (density, start, end, 1/end-start).
|
147
|
+
Vector4 mFogParamsValue;
|
148
|
+
// True if the fog parameters should be taken from the pass.
|
149
|
+
bool mPassOverrideParams;
|
150
|
+
|
151
|
+
// World view projection parameter.
|
152
|
+
UniformParameterPtr mWorldViewProjMatrix;
|
153
|
+
// Fog colour parameter.
|
154
|
+
UniformParameterPtr mFogColour;
|
155
|
+
// Fog parameters program parameter.
|
156
|
+
UniformParameterPtr mFogParams;
|
157
|
+
// Vertex shader input position parameter.
|
158
|
+
ParameterPtr mVSInPos;
|
159
|
+
// Vertex shader output fog colour parameter.
|
160
|
+
ParameterPtr mVSOutFogFactor;
|
161
|
+
// Pixel shader input fog factor.
|
162
|
+
ParameterPtr mPSInFogFactor;
|
163
|
+
// Vertex shader output depth.
|
164
|
+
ParameterPtr mVSOutDepth;
|
165
|
+
// Pixel shader input depth.
|
166
|
+
ParameterPtr mPSInDepth;
|
167
|
+
// Pixel shader output diffuse colour.
|
168
|
+
ParameterPtr mPSOutDiffuse;
|
155
169
|
};
|
156
170
|
|
157
171
|
|
@@ -166,17 +180,17 @@ public:
|
|
166
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|
/**
|
167
181
|
@see SubRenderStateFactory::getType.
|
168
182
|
*/
|
169
|
-
virtual const String&
|
183
|
+
virtual const String& getType() const;
|
170
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|
|
171
185
|
/**
|
172
186
|
@see SubRenderStateFactory::createInstance.
|
173
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|
*/
|
174
|
-
virtual SubRenderState*
|
188
|
+
virtual SubRenderState* createInstance(ScriptCompiler* compiler, PropertyAbstractNode* prop, Pass* pass, SGScriptTranslator* translator);
|
175
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|
|
176
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|
/**
|
177
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|
@see SubRenderStateFactory::writeInstance.
|
178
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|
*/
|
179
|
-
virtual void
|
193
|
+
virtual void writeInstance(MaterialSerializer* ser, SubRenderState* subRenderState, Pass* srcPass, Pass* dstPass);
|
180
194
|
|
181
195
|
|
182
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|
protected:
|
@@ -184,7 +198,7 @@ protected:
|
|
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|
/**
|
185
199
|
@see SubRenderStateFactory::createInstanceImpl.
|
186
200
|
*/
|
187
|
-
virtual SubRenderState*
|
201
|
+
virtual SubRenderState* createInstanceImpl();
|
188
202
|
|
189
203
|
|
190
204
|
};
|