ruby-gsl-ng 0.1.0 → 0.2.0
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- data/History.txt +6 -1
- data/Manifest.txt +12 -4
- data/README.txt +5 -2
- data/Rakefile +1 -0
- data/ext/extconf.rb +2 -0
- data/ext/gslng_extensions.cpp +77 -0
- data/lib/gslng/backend.rb +19 -0
- data/lib/gslng/backend_components/error_handling.rb +12 -0
- data/lib/gslng/backend_components/matrix.rb +73 -0
- data/lib/{gsl/backend.rb → gslng/backend_components/vector.rb} +24 -32
- data/lib/gslng/finalizer.rb +5 -0
- data/lib/gslng/matrix.rb +406 -0
- data/lib/gslng/matrix_view.rb +39 -0
- data/lib/gslng/vector.rb +353 -0
- data/lib/gslng/vector_view.rb +39 -0
- data/lib/gslng.rb +11 -0
- data/test/benchmark.rb +49 -0
- data/test/matrix_test.rb +105 -0
- data/test/test_gsl.rb +1 -0
- data/test/vector_test.rb +72 -39
- metadata +17 -9
- data/lib/gsl/finalizer.rb +0 -5
- data/lib/gsl/vector.rb +0 -236
- data/lib/gsl.rb +0 -8
data/lib/gslng/vector.rb
ADDED
@@ -0,0 +1,353 @@
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module GSLng
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# A fixed-size n-dimensional vector.
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#
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# =Notes
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# * #each is implemented through calls to #[], which can be relatively slow (compared to direct C pointer access)
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# for big Vectors. There's a faster version (#fast_each) that can be used when there's not return value expected from the #each call.
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# * Since this class includes Enumerable, and Enumerable's methods call #each, certain methods are redefined (like #max and #min)
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# so they use #fast_each instead. Thus, any other Enumerable's method not defined here will be slower.
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# * Some functions (like #sum, #dot, and others) use BLAS functions (through GSLng's CBLAS interface).
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# * In contrary to Array, operators [] and []= will raise an exception when accessing out-of-bounds elements.
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# * Operator * multiplies two vectors element-by-element. To perform a dot product use the ^ operator instead (or the #dot method).
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# * Operands are coerced to vectors so you can do vector + scalar, etc. (see #coerce)
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#
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class Vector
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include Enumerable
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attr_reader :ptr # :nodoc:
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attr_reader :size # Vector size
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#--------------------- constructors -------------------------#
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# Create a Vector of size n. If zero is true, the vector is initialized with zeros.
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# Otherwise, the vector will contain garbage.
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# You can optionally pass a block, in which case #map_index! will be called with it (i.e.: it works like Array.new).
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def initialize(n, zero = false)
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@size = n
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@ptr = (zero ? GSLng.backend::gsl_vector_calloc(n) : GSLng.backend::gsl_vector_alloc(n))
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GSLng.set_finalizer(self, :gsl_vector_free, @ptr)
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if (block_given?) then self.map_index!(&Proc.new) end
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end
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def initialize_copy(other) #:nodoc:
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ObjectSpace.undefine_finalizer(self) # TODO: ruby bug?
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@size = other.size
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@ptr = GSLng.backend::gsl_vector_alloc(other.size)
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GSLng.set_finalizer(self, :gsl_vector_free, @ptr)
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GSLng.backend::gsl_vector_memcpy(@ptr, other.ptr)
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end
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# Same as Vector.new(n, true)
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def Vector.zero(n); Vector.new(n, true) end
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# Create a vector from an Array.
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def Vector.from_array(array)
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if (array.empty?) then raise "Can't create empty vector" end
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Vector.new(array.size) {|i| array[i]}
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end
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# Creates a Vector from an Array (see #from_array) or a Range. For example:
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# Vector[1,2,3]
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# Vector[1..3]
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def Vector.[](*args)
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array = (args.size == 1 && Range === args[0] ? args[0].to_a : args)
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Vector.from_array(array)
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end
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# Generates a Vector of n random numbers between 0 and 1.
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# NOTE: This simply uses Kernel::rand
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def Vector.random(n)
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Vector.new(n).map!{|x| Kernel::rand}
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end
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class << self; alias_method :rand, :random end
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#--------------------- setting values -------------------------#
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# Set all values to v
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def all!(v); GSLng.backend::gsl_vector_set_all(self.ptr, v); return self end
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alias_method :set!, :all!
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alias_method :fill!, :all!
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# Set all values to zero
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def zero!; GSLng.backend::gsl_vector_set_zero(self.ptr); return self end
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# Set all values to zero, except the i-th element, which is set to 1
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def basis!(i); GSLng.backend::gsl_vector_set_basis(self.ptr, i); return self end
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#--------------------- operators -------------------------#
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# Add (element-by-element) other to self
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def add!(other)
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case other
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when Numeric; GSLng.backend::gsl_vector_add_constant(self.ptr, other.to_f)
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when Vector; GSLng.backend::gsl_vector_add(self.ptr, other.ptr)
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else
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x,y = other.coerce(self)
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x.add!(y)
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end
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return self
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end
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# Substract (element-by-element) other from self
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def substract!(other)
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case other
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when Numeric; GSLng.backend::gsl_vector_add_constant(self.ptr, -other.to_f)
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when Vector; GSLng.backend::gsl_vector_sub(self.ptr, other.ptr)
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else
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x,y = other.coerce(self)
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x.sub!(y)
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end
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return self
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end
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alias_method :sub!, :substract!
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# Multiply (element-by-element) other with self
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def multiply!(other)
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case other
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when Numeric; GSLng.backend::gsl_blas_dscal(other.to_f, self.ptr)
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when Vector; GSLng.backend::gsl_vector_mul(self.ptr, other.ptr)
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else
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x,y = other.coerce(self)
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x.mul!(y)
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end
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return self
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end
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alias_method :mul!, :multiply!
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# Divide (element-by-element) self by other
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def divide!(other)
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case other
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when Numeric; GSLng.backend::gsl_blas_dscal(1.0 / other, self.ptr)
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when Vector; GSLng.backend::gsl_vector_div(self.ptr, other.ptr)
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else
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x,y = other.coerce(self)
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x.div!(y)
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end
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return self
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end
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alias_method :div!, :divide!
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# Element-by-element addition
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def +(other); self.dup.add!(other) end
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# Element-by-element substraction
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def -(other); self.dup.sub!(other) end
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# Element-by-element product
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def *(other)
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case other
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when Numeric; self.dup.mul!(other)
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when Vector; self.dup.mul!(other)
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else
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x,y = other.coerce(self)
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x * y
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end
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end
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# Element-by-element division
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def /(other); self.dup.div!(other) end
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#--------------------- other math -------------------------#
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# Dot product between self and other (uses BLAS's ddot)
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def dot(other)
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out = FFI::Buffer.new(:double)
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GSLng.backend::gsl_blas_ddot(self.ptr, other.ptr, out)
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return out[0].get_double(0)
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end
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alias_method :^, :dot
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# Norm 2 of the vector (uses BLAS's dnrm2)
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def norm; GSLng.backend::gsl_blas_dnrm2(self.ptr) end
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alias_method :length, :norm
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# Returns the sum of all elements (uses BLAS's dasum)
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def sum; GSLng.backend::gsl_blas_dasum(self.ptr) end
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# Optimized version of: self += other * alpha (where alpha is a Numeric). Uses BLAS's daxpy.
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def mul_add(other, alpha); GSLng.backend::gsl_blas_daxpy(alpha, other.ptr, self.ptr); return self end
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#--------------------- misc -------------------------#
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# Reverse the order of elements
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def reverse!; GSLng.backend::gsl_vector_reverse(self.ptr); return self end
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# Swap the i-th element with the j-th element
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def swap(i,j); GSLng.backend::gsl_vector_swap_elements(self.ptr, i, j); return self end
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def sort!; GSLng.backend::gsl_sort_vector(self.ptr); return self end
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def sort; self.dup.sort! end
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# Copy other's values into self
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def copy(other); GSLng.backend::gsl_vector_memcpy(self.ptr, other.ptr); return self end
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#--------------------- set/get -------------------------#
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# Access the i-th element (*NOTE*: throws exception if out-of-bounds).
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# If _index_ is negative, it counts from the end (-1 is the last element).
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# TODO: support ranges
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def [](index)
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GSLng.backend::gsl_vector_get(self.ptr, (index < 0 ? @size + index : index))
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end
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# Set the i-th element (*NOTE*: throws exception if out-of-bounds).
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# If _index_ is negative, it counts from the end (-1 is the last element).
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# TODO: support ranges
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def []=(index, value)
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GSLng.backend::gsl_vector_set(self.ptr, (index < 0 ? @size + index : index), value.to_f)
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end
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# Create a Vector::View from this Vector.
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# If _size_ is nil, it is computed automatically from _offset_ and _stride_
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def view(offset = 0, size = nil, stride = 1)
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if (stride <= 0) then raise 'stride must be positive' end
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if (size.nil?)
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size = @size - offset
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k,m = size.divmod(stride)
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size = k + (m == 0 ? 0 : 1)
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end
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View.new(self, offset, size, stride)
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end
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alias_method :subvector_view, :view
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# Shorthand for #subvector_view(..).to_vector.
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def subvector(*args); subvector_view(*args).to_vector end
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#--------------------- predicate methods -------------------------#
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# if all elements are zero
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def zero?; GSLng.backend::gsl_vector_isnull(self.ptr) == 1 ? true : false end
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# if all elements are strictly positive (>0)
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def positive?; GSLng.backend::gsl_vector_ispos(self.ptr) == 1 ? true : false end
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#if all elements are strictly negative (<0)
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def negative?; GSLng.backend::gsl_vector_isneg(self.ptr) == 1 ? true : false end
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# if all elements are non-negative (>=0)
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def nonnegative?; GSLng.backend::gsl_vector_isnonneg(self.ptr) == 1 ? true : false end
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#--------------------- min/max -------------------------#
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# Return maximum element of vector
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def max; GSLng.backend::gsl_vector_max(self.ptr) end
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# Return minimum element of vector
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def min; GSLng.backend::gsl_vector_min(self.ptr) end
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# Same as Array#minmax
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def minmax
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min = FFI::Buffer.new(:double)
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max = FFI::Buffer.new(:double)
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GSLng.backend::gsl_vector_minmax(self.ptr, min, max)
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return [min[0].get_float64(0),max[0].get_float64(0)]
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end
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# Same as #minmax, but returns the indices to the elements
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def minmax_index
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min = FFI::Buffer.new(:size_t)
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max = FFI::Buffer.new(:size_t)
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GSLng.backend::gsl_vector_minmax_index(self.ptr, min, max)
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#return [min[0].get_size_t(0),max[0].get_size_t(0)]
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return [min[0].get_ulong(0),max[0].get_ulong(0)]
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end
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# Same as #min, but returns the index to the element
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def min_index; GSLng.backend::gsl_vector_min_index(self.ptr) end
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# Same as #max, but returns the index to the element
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def max_index; GSLng.backend::gsl_vector_max_index(self.ptr) end
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#--------------------- block handling -------------------------#
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# Yields the block for each element in the Vector
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def each # :yield: obj
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@size.times {|i| yield(self[i])}
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end
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# Same as #each, but faster. The catch is that this method returns nothing.
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def fast_each(&block) #:yield: obj
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GSLng.backend::gsl_vector_each(self.ptr, block)
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end
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def fast_each_with_index(&block) #:yield: obj,i
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GSLng.backend::gsl_vector_each_with_index(self.ptr, block)
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end
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# Efficient map! implementation
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def map!(&block); GSLng.backend::gsl_vector_map(self.ptr, block); return self end
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# Alternate version of #map!, in this case the block receives the index as a parameter.
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def map_index!(&block); GSLng.backend::gsl_vector_map_index(self.ptr, block); return self end
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# See #map!. Returns a Vector.
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def map(&block); self.dup.map!(block) end
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#--------------------- conversions -------------------------#
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# Same as Array#join
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def join(sep = $,)
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s = ''
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GSLng.backend::gsl_vector_each(self.ptr, lambda {|e| s += (s.empty?() ? e.to_s : "#{sep}#{e}")})
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return s
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end
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# Coerces _other_ to be a Vector. If _other_ is a scalar (a Numeric) a vector of the same size as self
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# will be created with all values set to _other_.
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def coerce(other)
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case other
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when Vector
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[ other, self ]
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when Numeric
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[ Vector.new(@size).set!(other), self ]
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else
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raise TypeError, "Can't coerce #{other.class} into #{self.class}"
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end
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end
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# Convert to String (same format as Array#to_s):
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# Vector[1,2,3].to_s => "[1.0, 2.0, 3.0]"
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def to_s
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"[" + self.join(', ') + "]"
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end
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def inspect #:nodoc:
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"#{self}:Vector"
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end
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# Convert to Array
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def to_a
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Array.new(@size) {|i| self[i]}
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end
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# Create a row matrix from this vector
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def to_matrix
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m = Matrix.new(1, @size)
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GSLng.backend::gsl_matrix_set_row(m.ptr, 0, self.ptr)
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return m
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end
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|
+
alias_method :to_row, :to_matrix
|
333
|
+
|
334
|
+
# Create a column matrix from this vector
|
335
|
+
def transpose
|
336
|
+
m = Matrix.new(@size, 1)
|
337
|
+
GSLng.backend::gsl_matrix_set_col(m.ptr, 0, self.ptr)
|
338
|
+
return m
|
339
|
+
end
|
340
|
+
alias_method :to_column, :transpose
|
341
|
+
|
342
|
+
#--------------------- equality -------------------------#
|
343
|
+
|
344
|
+
# Element-by-element comparison. Admits comparing to Array.
|
345
|
+
def ==(other)
|
346
|
+
if (self.size != other.size) then return false end
|
347
|
+
self.fast_each_with_index do |elem,i|
|
348
|
+
if (elem != other[i]) then return false end
|
349
|
+
end
|
350
|
+
return true
|
351
|
+
end
|
352
|
+
end
|
353
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
module GSLng
|
2
|
+
class Vector
|
3
|
+
# A View of a Vector.
|
4
|
+
#
|
5
|
+
# Views reference an existing Vector and can be used to access parts of it without having to copy
|
6
|
+
# it entirely. You can treat a View just like a Vector.
|
7
|
+
# But note that modifying elements of a View will modify the elements of the original vector.
|
8
|
+
#
|
9
|
+
class View < Vector
|
10
|
+
attr_reader :owner # The Vector owning the data this View uses
|
11
|
+
|
12
|
+
def initialize(owner, offset, size, stride = 1) #:nodoc:
|
13
|
+
@owner = owner
|
14
|
+
@size = size
|
15
|
+
if (stride == 1) then @ptr = GSLng.backend::gsl_vector_subvector2(owner.ptr, offset, size)
|
16
|
+
else @ptr = GSLng.backend::gsl_vector_subvector_with_stride2(owner.ptr, offset, stride, size) end
|
17
|
+
GSLng.set_finalizer(self, :gsl_vector_free, @ptr)
|
18
|
+
end
|
19
|
+
|
20
|
+
# Returns a Vector (*NOT* a View) copied from this view. In other words,
|
21
|
+
# you'll get a Vector which you can modify without modifying #owner elements
|
22
|
+
def dup
|
23
|
+
v = Vector.new(@size)
|
24
|
+
GSLng.backend::gsl_vector_memcpy(v.ptr, @ptr)
|
25
|
+
return v
|
26
|
+
end
|
27
|
+
alias_method :clone, :dup
|
28
|
+
alias_method :to_vector, :dup
|
29
|
+
|
30
|
+
def view #:nodoc:
|
31
|
+
raise "Can't create a View from a View"
|
32
|
+
end
|
33
|
+
|
34
|
+
def inspect #:nodoc:
|
35
|
+
"#{self}:VectorView"
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
data/lib/gslng.rb
ADDED
data/test/benchmark.rb
ADDED
@@ -0,0 +1,49 @@
|
|
1
|
+
#!/usr/bin/ruby -I../lib -I../ext
|
2
|
+
require 'benchmark'
|
3
|
+
require 'gslng'
|
4
|
+
require 'rbgsl'
|
5
|
+
require 'narray'
|
6
|
+
include Benchmark
|
7
|
+
|
8
|
+
n = 100
|
9
|
+
size = 5000
|
10
|
+
|
11
|
+
puts "This is GSLng #{GSLng::VERSION}"; puts
|
12
|
+
|
13
|
+
puts "Vector#each vs Vector#fast_each - vector of #{size} elements"
|
14
|
+
bm do |x|
|
15
|
+
v = GSLng::Vector.zero(size)
|
16
|
+
x.report("each :") {n.times {s = 0; v.each do |e| s += e end}}
|
17
|
+
x.report("fast_each :") {n.times {s = 0; v.fast_each do |e| s += e end}}
|
18
|
+
end
|
19
|
+
|
20
|
+
n = 500
|
21
|
+
size = 50000
|
22
|
+
|
23
|
+
puts "Norm (BLAS) - vector of #{size} elements"
|
24
|
+
bm do |x|
|
25
|
+
v = GSLng::Vector.random(size)
|
26
|
+
gv = GSL::Vector.alloc(v.to_a)
|
27
|
+
x.report("rb-gsl :") {n.times {gv.dnrm2}}
|
28
|
+
x.report("GSLng :") {n.times {v.norm}}
|
29
|
+
end
|
30
|
+
|
31
|
+
n=5000
|
32
|
+
size = 5000
|
33
|
+
puts "Vector product - two vectors of #{size} elements"
|
34
|
+
bm do |x|
|
35
|
+
v,v2 = GSLng::Vector.random(size),GSLng::Vector.random(size)
|
36
|
+
gv,gv2 = GSL::Vector.alloc(v.to_a),GSL::Vector.alloc(v2.to_a)
|
37
|
+
x.report("rb-gsl :") {n.times {gv.mul!(gv2)}}
|
38
|
+
x.report("GSLng :") {n.times {v.mul!(v2)}}
|
39
|
+
end
|
40
|
+
|
41
|
+
n=500
|
42
|
+
size = 5000
|
43
|
+
puts "Sort - vector of #{size} elements"
|
44
|
+
bm do |x|
|
45
|
+
v = GSLng::Vector.random(size)
|
46
|
+
gv = GSL::Vector.alloc(v.to_a)
|
47
|
+
x.report("rb-gsl :") {n.times {v.sort!}}
|
48
|
+
x.report("GSLng :") {n.times {gv.sort!}}
|
49
|
+
end
|
data/test/matrix_test.rb
ADDED
@@ -0,0 +1,105 @@
|
|
1
|
+
# To change this template, choose Tools | Templates
|
2
|
+
# and open the template in the editor.
|
3
|
+
|
4
|
+
$:.unshift File.join(File.dirname(__FILE__),'..','lib')
|
5
|
+
$:.unshift File.join(File.dirname(__FILE__),'..','ext')
|
6
|
+
|
7
|
+
require 'test/unit'
|
8
|
+
require 'gslng'
|
9
|
+
|
10
|
+
include GSLng
|
11
|
+
|
12
|
+
class TestMatrix < Test::Unit::TestCase
|
13
|
+
def test_initialize
|
14
|
+
assert_equal([5,5], Matrix.new(5,5).size)
|
15
|
+
assert_equal([5,5], Matrix.zero(5,5).size)
|
16
|
+
assert(Matrix.zero(5,5).zero?)
|
17
|
+
assert_nothing_raised { Matrix.random(5,5) }
|
18
|
+
end
|
19
|
+
|
20
|
+
def test_to_s
|
21
|
+
assert_equal("[0.0 0.0 0.0]", Matrix[0, 0, 0].to_s)
|
22
|
+
assert_equal("[0.0 1.0 2.0]", Matrix[0,1,2].to_s)
|
23
|
+
assert_equal("[1.0 2.0 3.0;\n 2.0 3.0 4.0]", Matrix[[1,2,3],[2,3,4]].to_s)
|
24
|
+
assert_equal("0.0 0.0 0.0", Matrix[0, 0, 0].join(' '))
|
25
|
+
assert_equal("1.0 2.0 3.0 2.0 3.0 4.0", Matrix[[1,2,3],[2,3,4]].join(' '))
|
26
|
+
end
|
27
|
+
|
28
|
+
def test_equal
|
29
|
+
assert_equal(Matrix[0, 0, 0], Matrix[0, 0, 0])
|
30
|
+
assert_equal(Matrix[[1,2,3],[2,3,4]], Matrix[[1,2,3],[2,3,4]])
|
31
|
+
m = Matrix[[1,2,3],[2,3,4]]
|
32
|
+
assert_equal(m, m.dup)
|
33
|
+
assert_equal(Matrix[0,1,2], Matrix[0...3])
|
34
|
+
assert_equal(Matrix[[0,1,2],[1,2,3]], Matrix[0...3,1...4])
|
35
|
+
end
|
36
|
+
|
37
|
+
def test_set_get
|
38
|
+
m = Matrix[[1,2,3],[2,3,4]]
|
39
|
+
m[0,0] = 3
|
40
|
+
assert_equal(Matrix[[3,2,3],[2,3,4]], m)
|
41
|
+
assert_equal(2, m[1,0])
|
42
|
+
end
|
43
|
+
|
44
|
+
def test_complex_get
|
45
|
+
m = Matrix[[1,2,3],[2,3,4]]
|
46
|
+
assert_equal(m, m[:*,:*])
|
47
|
+
assert_equal(Vector[1, 2, 3], m[0,:*])
|
48
|
+
assert_equal(Vector[2, 3, 4], m[1,:*])
|
49
|
+
assert_equal(Vector[1, 2], m[:*,0])
|
50
|
+
assert_equal(Vector[2, 3], m[:*,1])
|
51
|
+
assert_equal(Vector[3, 4], m[:*,2])
|
52
|
+
end
|
53
|
+
|
54
|
+
def test_complex_set
|
55
|
+
m = Matrix[[1,2,3],[2,3,4]]
|
56
|
+
m[0,:*] = 1
|
57
|
+
assert_equal(Matrix[[1,1,1],[2,3,4]], m)
|
58
|
+
m[0,:*] = Vector[1,2,4]
|
59
|
+
assert_equal(Matrix[[1,2,4],[2,3,4]], m)
|
60
|
+
|
61
|
+
m[:*,0] = 1
|
62
|
+
assert_equal(Matrix[[1,2,4],[1,3,4]], m)
|
63
|
+
m[:*,0] = Vector[1,2]
|
64
|
+
assert_equal(Matrix[[1,2,4],[2,3,4]], m)
|
65
|
+
|
66
|
+
m[:*,:*] = 1
|
67
|
+
assert_equal(Matrix[[1,1,1],[1,1,1]], m)
|
68
|
+
end
|
69
|
+
|
70
|
+
def test_operators
|
71
|
+
assert_equal(Matrix[[1,4,3],[2,4,4]],Matrix[[1,2,3],[2,3,4]] + Matrix[[0,2,0],[0,1,0]])
|
72
|
+
assert_equal(Matrix[[1.5,2.5,3.5],[2.5,3.5,4.5]],Matrix[[1,2,3],[2,3,4]] + 0.5)
|
73
|
+
assert_equal(Matrix[[1.5,2.5,3.5],[2.5,3.5,4.5]],0.5 + Matrix[[1,2,3],[2,3,4]])
|
74
|
+
|
75
|
+
assert_equal(Matrix[[0,2,0],[0,4,0],[0,6,0]],Matrix[1,2,3].transpose * Vector[0,2,0])
|
76
|
+
assert_equal(Matrix[[4],[6]],Matrix[[1,2,3],[2,3,4]] * Vector[0,2,0].transpose)
|
77
|
+
assert_equal(Matrix[4, 6],Vector[0,2,0] * Matrix[[1,2],[2,3],[4,5]])
|
78
|
+
assert_equal(Matrix[[3,6],[9,12]],Matrix[[1,2],[3,4]] * 3)
|
79
|
+
|
80
|
+
assert_equal(Matrix[[4,6],[2,3]],Matrix[[0,2,0],[0,1,0]] * Matrix[[1,2],[2,3],[4,5]])
|
81
|
+
assert_equal(Matrix[[0,4,0],[0,1,0]],Matrix[[0,2,0],[0,1,0]] ^ Matrix[[0,2,0],[0,1,0]])
|
82
|
+
end
|
83
|
+
|
84
|
+
def test_swaps
|
85
|
+
m = Matrix[[1,2,3],[2,3,4],[3,4,5]]
|
86
|
+
assert_equal(Matrix[[2,3,4],[1,2,3],[3,4,5]], m.swap_rows(0,1))
|
87
|
+
assert_equal(Matrix[[3,2,4],[2,1,3],[4,3,5]], m.swap_columns(0,1))
|
88
|
+
assert_equal(Matrix[[3,2,4],[2,1,3],[4,3,5]], m.swap_rowcol(0,0))
|
89
|
+
end
|
90
|
+
|
91
|
+
def test_view
|
92
|
+
m,view = nil,nil
|
93
|
+
assert_nothing_raised {
|
94
|
+
m = Matrix[[1,2,3],[2,3,4]]
|
95
|
+
view = m.view
|
96
|
+
view[0,0] = 3
|
97
|
+
}
|
98
|
+
assert_equal(Matrix[[3,2,3],[2,3,4]], m)
|
99
|
+
assert_equal(Matrix[[3,2,3],[2,3,4]], view)
|
100
|
+
assert_equal(Matrix[3,4], m.view(1, 1))
|
101
|
+
assert_equal(Matrix[3,2], m.view(0, 0, nil, 1).transpose)
|
102
|
+
assert_equal(Matrix[[3],[2]], m.column_view(0))
|
103
|
+
assert_equal(Matrix[3,2,3], m.row_view(0))
|
104
|
+
end
|
105
|
+
end
|