rpg-maker-rgss3 1.02.0
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- checksums.yaml +7 -0
- data/.gitignore +162 -0
- data/Gemfile +4 -0
- data/README.md +34 -0
- data/Rakefile +3 -0
- data/lib/audio.rb +61 -0
- data/lib/bitmap.rb +81 -0
- data/lib/color.rb +19 -0
- data/lib/font.rb +46 -0
- data/lib/functions.rb +28 -0
- data/lib/graphics.rb +59 -0
- data/lib/input.rb +70 -0
- data/lib/plane.rb +39 -0
- data/lib/rect.rb +23 -0
- data/lib/rgss_error.rb +2 -0
- data/lib/rgss_reset.rb +2 -0
- data/lib/rpg.rb +48 -0
- data/lib/rpg/actor.rb +25 -0
- data/lib/rpg/animation.rb +29 -0
- data/lib/rpg/animation/frame.rb +12 -0
- data/lib/rpg/animation/timing.rb +19 -0
- data/lib/rpg/armor.rb +14 -0
- data/lib/rpg/audio_file.rb +12 -0
- data/lib/rpg/base_item.rb +18 -0
- data/lib/rpg/base_item/feature.rb +14 -0
- data/lib/rpg/bgm.rb +30 -0
- data/lib/rpg/bgs.rb +30 -0
- data/lib/rpg/class.rb +35 -0
- data/lib/rpg/class/learning.rb +14 -0
- data/lib/rpg/common_event.rb +22 -0
- data/lib/rpg/enemy.rb +24 -0
- data/lib/rpg/enemy/action.rb +19 -0
- data/lib/rpg/enemy/drop_item.rb +14 -0
- data/lib/rpg/equip_item.rb +13 -0
- data/lib/rpg/event.rb +16 -0
- data/lib/rpg/event/page.rb +34 -0
- data/lib/rpg/event/page/condition.rb +36 -0
- data/lib/rpg/event/page/graphic.rb +20 -0
- data/lib/rpg/event_command.rb +12 -0
- data/lib/rpg/item.rb +17 -0
- data/lib/rpg/map.rb +54 -0
- data/lib/rpg/map/encounter.rb +14 -0
- data/lib/rpg/map_info.rb +18 -0
- data/lib/rpg/me.rb +17 -0
- data/lib/rpg/move_command.rb +10 -0
- data/lib/rpg/move_route.rb +14 -0
- data/lib/rpg/se.rb +12 -0
- data/lib/rpg/skill.rb +22 -0
- data/lib/rpg/state.rb +37 -0
- data/lib/rpg/system.rb +88 -0
- data/lib/rpg/system/terms.rb +16 -0
- data/lib/rpg/system/test_battler.rb +14 -0
- data/lib/rpg/system/vehicle.rb +20 -0
- data/lib/rpg/tileset.rb +21 -0
- data/lib/rpg/troop.rb +14 -0
- data/lib/rpg/troop/member.rb +16 -0
- data/lib/rpg/troop/page.rb +14 -0
- data/lib/rpg/troop/page/condition.rb +34 -0
- data/lib/rpg/usable_item.rb +69 -0
- data/lib/rpg/usable_item/damage.rb +39 -0
- data/lib/rpg/usable_item/effect.rb +16 -0
- data/lib/rpg/weapon.rb +16 -0
- data/lib/rpg_maker_rgss3.rb +25 -0
- data/lib/sprite.rb +79 -0
- data/lib/table.rb +31 -0
- data/lib/tilemap.rb +35 -0
- data/lib/tone.rb +19 -0
- data/lib/viewport.rb +37 -0
- data/lib/window.rb +75 -0
- data/rpg-maker-rgss3.gemspec +21 -0
- metadata +146 -0
data/lib/rpg/class.rb
ADDED
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module RPG
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class Class < BaseItem
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def initialize
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super
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@exp_params = [30,20,30,30]
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6
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@params = Table.new(8,100)
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7
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(1..99).each do |i|
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8
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@params[0,i] = 400+i*50
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9
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@params[1,i] = 80+i*10
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10
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(2..5).each {|j| @params[j,i] = 15+i*5/4 }
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(6..7).each {|j| @params[j,i] = 30+i*5/2 }
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end
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13
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@learnings = []
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@features.push(RPG::BaseItem::Feature.new(23, 0, 1))
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@features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
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@features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
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@features.push(RPG::BaseItem::Feature.new(22, 2, 0.04))
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@features.push(RPG::BaseItem::Feature.new(41, 1))
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@features.push(RPG::BaseItem::Feature.new(51, 1))
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@features.push(RPG::BaseItem::Feature.new(52, 1))
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end
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22
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def exp_for_level(level)
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23
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lv = level.to_f
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basis = @exp_params[0].to_f
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extra = @exp_params[1].to_f
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acc_a = @exp_params[2].to_f
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acc_b = @exp_params[3].to_f
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return (basis*((lv-1)**(0.9+acc_a/250))*lv*(lv+1)/
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(6+lv**2/50/acc_b)+(lv-1)*extra).round.to_i
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end
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attr_accessor :exp_params
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attr_accessor :params
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attr_accessor :learnings
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end
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end
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module RPG
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class CommonEvent
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def initialize
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@id = 0
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@name = ''
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@trigger = 0
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@switch_id = 1
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@list = [RPG::EventCommand.new]
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end
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def autorun?
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@trigger == 1
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end
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def parallel?
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@trigger == 2
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :trigger
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attr_accessor :switch_id
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attr_accessor :list
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end
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end
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data/lib/rpg/enemy.rb
ADDED
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module RPG
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class Enemy < BaseItem
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def initialize
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super
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@battler_name = ''
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@battler_hue = 0
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@params = [100,0,10,10,10,10,10,10]
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8
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@exp = 0
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9
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@gold = 0
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10
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@drop_items = Array.new(3) { RPG::Enemy::DropItem.new }
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@actions = [RPG::Enemy::Action.new]
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12
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@features.push(RPG::BaseItem::Feature.new(22, 0, 0.95))
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@features.push(RPG::BaseItem::Feature.new(22, 1, 0.05))
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@features.push(RPG::BaseItem::Feature.new(31, 1, 0))
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end
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :params
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attr_accessor :exp
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20
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attr_accessor :gold
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21
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attr_accessor :drop_items
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22
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attr_accessor :actions
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23
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end
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end
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module RPG
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class Enemy
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class Action
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def initialize
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5
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@skill_id = 1
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@condition_type = 0
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@condition_param1 = 0
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8
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@condition_param2 = 0
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@rating = 5
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end
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attr_accessor :skill_id
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12
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attr_accessor :condition_type
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13
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attr_accessor :condition_param1
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14
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attr_accessor :condition_param2
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15
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attr_accessor :rating
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end
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end
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end
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data/lib/rpg/event.rb
ADDED
@@ -0,0 +1,16 @@
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module RPG
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class Event
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def initialize(x, y)
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@id = 0
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@name = ''
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@x = x
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@y = y
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@pages = [RPG::Event::Page.new]
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9
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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14
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attr_accessor :pages
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15
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end
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end
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module RPG
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class Event
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class Page
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def initialize
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@condition = RPG::Event::Page::Condition.new
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@graphic = RPG::Event::Page::Graphic.new
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7
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@move_type = 0
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@move_speed = 3
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@move_frequency = 3
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@move_route = RPG::MoveRoute.new
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@through = false
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@priority_type = 0
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@trigger = 0
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@list = [RPG::EventCommand.new]
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end
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attr_accessor :condition
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attr_accessor :graphic
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attr_accessor :move_type
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22
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attr_accessor :move_speed
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23
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attr_accessor :move_frequency
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attr_accessor :move_route
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attr_accessor :walk_anime
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attr_accessor :step_anime
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27
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attr_accessor :direction_fix
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attr_accessor :through
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attr_accessor :priority_type
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attr_accessor :trigger
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31
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attr_accessor :list
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32
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end
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33
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end
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end
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@@ -0,0 +1,36 @@
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module RPG
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class Event
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class Page
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class Condition
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def initialize
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@switch1_valid = false
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@switch2_valid = false
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@variable_valid = false
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@self_switch_valid = false
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@item_valid = false
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@actor_valid = false
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@switch1_id = 1
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@switch2_id = 1
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@variable_id = 1
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@variable_value = 0
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@self_switch_ch = 'A'
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@item_id = 1
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@actor_id = 1
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end
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attr_accessor :switch1_valid
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attr_accessor :switch2_valid
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attr_accessor :variable_valid
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attr_accessor :self_switch_valid
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attr_accessor :item_valid
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attr_accessor :actor_valid
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attr_accessor :switch1_id
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attr_accessor :switch2_id
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attr_accessor :variable_id
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attr_accessor :variable_value
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attr_accessor :self_switch_ch
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attr_accessor :item_id
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attr_accessor :actor_id
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end
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end
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end
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end
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module RPG
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class Event
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class Page
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class Graphic
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def initialize
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@tile_id = 0
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@character_name = ''
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@character_index = 0
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@direction = 2
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@pattern = 0
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end
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attr_accessor :tile_id
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attr_accessor :character_name
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attr_accessor :character_index
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attr_accessor :direction
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attr_accessor :pattern
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end
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end
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end
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end
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data/lib/rpg/item.rb
ADDED
@@ -0,0 +1,17 @@
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module RPG
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class Item < UsableItem
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def initialize
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super
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@scope = 7
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@itype_id = 1
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@price = 0
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@consumable = true
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end
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def key_item?
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@itype_id == 2
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end
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attr_accessor :itype_id
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attr_accessor :price
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attr_accessor :consumable
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end
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end
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data/lib/rpg/map.rb
ADDED
@@ -0,0 +1,54 @@
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module RPG
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class Map
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def initialize(width, height)
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@display_name = ''
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@tileset_id = 1
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@width = width
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@height = height
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@scroll_type = 0
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@specify_battleback = false
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@battleback_floor_name = ''
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@battleback_wall_name = ''
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@autoplay_bgm = false
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@bgm = RPG::BGM.new
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@autoplay_bgs = false
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@bgs = RPG::BGS.new('', 80)
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@disable_dashing = false
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@encounter_list = []
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@encounter_step = 30
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@parallax_name = ''
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@parallax_loop_x = false
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@parallax_loop_y = false
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@parallax_sx = 0
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@parallax_sy = 0
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@parallax_show = false
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@note = ''
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@data = Table.new(width, height, 4)
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27
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@events = {}
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end
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attr_accessor :display_name
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30
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attr_accessor :tileset_id
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31
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attr_accessor :width
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32
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attr_accessor :height
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33
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attr_accessor :scroll_type
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34
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attr_accessor :specify_battleback
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35
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attr_accessor :battleback1_name
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36
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attr_accessor :battleback2_name
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37
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attr_accessor :autoplay_bgm
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38
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attr_accessor :bgm
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39
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attr_accessor :autoplay_bgs
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40
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attr_accessor :bgs
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41
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attr_accessor :disable_dashing
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42
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attr_accessor :encounter_list
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43
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attr_accessor :encounter_step
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44
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attr_accessor :parallax_name
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45
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attr_accessor :parallax_loop_x
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46
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attr_accessor :parallax_loop_y
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47
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attr_accessor :parallax_sx
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48
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attr_accessor :parallax_sy
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49
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attr_accessor :parallax_show
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50
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attr_accessor :note
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51
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attr_accessor :data
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52
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attr_accessor :events
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53
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end
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54
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end
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data/lib/rpg/map_info.rb
ADDED
@@ -0,0 +1,18 @@
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module RPG
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class MapInfo
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def initialize
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@name = ''
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@parent_id = 0
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@order = 0
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@expanded = false
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@scroll_x = 0
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@scroll_y = 0
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end
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attr_accessor :name
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attr_accessor :parent_id
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attr_accessor :order
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14
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attr_accessor :expanded
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attr_accessor :scroll_x
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attr_accessor :scroll_y
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end
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end
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data/lib/rpg/me.rb
ADDED
@@ -0,0 +1,17 @@
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module RPG
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2
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class ME < AudioFile
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3
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def play
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4
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if @name.empty?
|
5
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Audio.me_stop
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6
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else
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7
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Audio.me_play('Audio/ME/' + @name, @volume, @pitch)
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8
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end
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9
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end
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10
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def self.stop
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Audio.me_stop
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12
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end
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13
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def self.fade(time)
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14
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Audio.me_fade(time)
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15
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end
|
16
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end
|
17
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end
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