rpg-maker-rgss3 1.02.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +162 -0
- data/Gemfile +4 -0
- data/README.md +34 -0
- data/Rakefile +3 -0
- data/lib/audio.rb +61 -0
- data/lib/bitmap.rb +81 -0
- data/lib/color.rb +19 -0
- data/lib/font.rb +46 -0
- data/lib/functions.rb +28 -0
- data/lib/graphics.rb +59 -0
- data/lib/input.rb +70 -0
- data/lib/plane.rb +39 -0
- data/lib/rect.rb +23 -0
- data/lib/rgss_error.rb +2 -0
- data/lib/rgss_reset.rb +2 -0
- data/lib/rpg.rb +48 -0
- data/lib/rpg/actor.rb +25 -0
- data/lib/rpg/animation.rb +29 -0
- data/lib/rpg/animation/frame.rb +12 -0
- data/lib/rpg/animation/timing.rb +19 -0
- data/lib/rpg/armor.rb +14 -0
- data/lib/rpg/audio_file.rb +12 -0
- data/lib/rpg/base_item.rb +18 -0
- data/lib/rpg/base_item/feature.rb +14 -0
- data/lib/rpg/bgm.rb +30 -0
- data/lib/rpg/bgs.rb +30 -0
- data/lib/rpg/class.rb +35 -0
- data/lib/rpg/class/learning.rb +14 -0
- data/lib/rpg/common_event.rb +22 -0
- data/lib/rpg/enemy.rb +24 -0
- data/lib/rpg/enemy/action.rb +19 -0
- data/lib/rpg/enemy/drop_item.rb +14 -0
- data/lib/rpg/equip_item.rb +13 -0
- data/lib/rpg/event.rb +16 -0
- data/lib/rpg/event/page.rb +34 -0
- data/lib/rpg/event/page/condition.rb +36 -0
- data/lib/rpg/event/page/graphic.rb +20 -0
- data/lib/rpg/event_command.rb +12 -0
- data/lib/rpg/item.rb +17 -0
- data/lib/rpg/map.rb +54 -0
- data/lib/rpg/map/encounter.rb +14 -0
- data/lib/rpg/map_info.rb +18 -0
- data/lib/rpg/me.rb +17 -0
- data/lib/rpg/move_command.rb +10 -0
- data/lib/rpg/move_route.rb +14 -0
- data/lib/rpg/se.rb +12 -0
- data/lib/rpg/skill.rb +22 -0
- data/lib/rpg/state.rb +37 -0
- data/lib/rpg/system.rb +88 -0
- data/lib/rpg/system/terms.rb +16 -0
- data/lib/rpg/system/test_battler.rb +14 -0
- data/lib/rpg/system/vehicle.rb +20 -0
- data/lib/rpg/tileset.rb +21 -0
- data/lib/rpg/troop.rb +14 -0
- data/lib/rpg/troop/member.rb +16 -0
- data/lib/rpg/troop/page.rb +14 -0
- data/lib/rpg/troop/page/condition.rb +34 -0
- data/lib/rpg/usable_item.rb +69 -0
- data/lib/rpg/usable_item/damage.rb +39 -0
- data/lib/rpg/usable_item/effect.rb +16 -0
- data/lib/rpg/weapon.rb +16 -0
- data/lib/rpg_maker_rgss3.rb +25 -0
- data/lib/sprite.rb +79 -0
- data/lib/table.rb +31 -0
- data/lib/tilemap.rb +35 -0
- data/lib/tone.rb +19 -0
- data/lib/viewport.rb +37 -0
- data/lib/window.rb +75 -0
- data/rpg-maker-rgss3.gemspec +21 -0
- metadata +146 -0
data/lib/graphics.rb
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module Graphics
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class << self
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def update
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fail NotImplementedError
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end
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def wait(duration)
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fail NotImplementedError
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end
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def fadeout(duration)
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fail NotImplementedError
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end
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def fadein(duration)
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fail NotImplementedError
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end
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def freeze
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fail NotImplementedError
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end
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def transition(duration = 10, filename = nil, vague = 40)
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fail NotImplementedError
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end
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def snap_to_bitmap
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fail NotImplementedError
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end
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def frame_reset
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fail NotImplementedError
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end
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def width
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fail NotImplementedError
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end
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def height
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fail NotImplementedError
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end
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def resize_screen(width, height)
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fail NotImplementedError
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end
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def play_movie(filename)
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fail NotImplementedError
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end
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attr_accessor :frame_rate
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attr_accessor :frame_count
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attr_accessor :brightness
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end
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end
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data/lib/input.rb
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module Input
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LEFT = :LEFT
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UP = :UP
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RIGHT = :RIGHT
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DOWN = :DOWN
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A = :A
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B = :B
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C = :C
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X = :X
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Y = :Y
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Z = :Z
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L = :L
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R = :R
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SHIFT = :SHIFT
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CTRL = :CTRL
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ALT = :ALT
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F5 = :F5
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F6 = :F6
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F7 = :F7
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F8 = :F8
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F9 = :F9
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class << self
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def update
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fail NotImplementedError
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end
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def press?(sym)
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fail NotImplementedError
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end
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def trigger?(sym)
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fail NotImplementedError
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end
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def repeat?(sym)
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fail NotImplementedError
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end
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def dir4
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fail NotImplementedError
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end
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def dir8
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fail NotImplementedError
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end
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end
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end
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data/lib/plane.rb
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class Plane
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def initialize(viewport = nil)
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fail NotImplementedError
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end
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def dispose
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fail NotImplementedError
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end
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def disposed?
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fail NotImplementedError
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end
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attr_accessor :bitmap
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attr_accessor :viewport
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attr_accessor :visible
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attr_accessor :z
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attr_accessor :ox
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attr_accessor :oy
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attr_accessor :zoom_x
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attr_accessor :zoom_y
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attr_accessor :opacity
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attr_accessor :blend_type
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attr_accessor :color
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attr_accessor :tone
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end
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data/lib/rect.rb
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class Rect
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def initialize(x = 0, y = 0, width = 0, height = 0)
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fail NotImplementedError
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end
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def set(arg1, y = nil, width = nil, height = nil)
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fail NotImplementedError
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end
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def empty
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fail NotImplementedError
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end
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attr_accessor :x
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attr_accessor :y
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attr_accessor :width
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attr_accessor :height
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end
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data/lib/rgss_error.rb
ADDED
data/lib/rgss_reset.rb
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data/lib/rpg.rb
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module RPG
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end
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require_relative 'rpg/map'
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require_relative 'rpg/map/encounter'
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require_relative 'rpg/map_info'
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require_relative 'rpg/event'
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require_relative 'rpg/event/page'
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require_relative 'rpg/event/page/condition'
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require_relative 'rpg/event/page/graphic'
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require_relative 'rpg/event_command'
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require_relative 'rpg/move_route'
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require_relative 'rpg/move_command'
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require_relative 'rpg/base_item'
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require_relative 'rpg/actor'
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require_relative 'rpg/class'
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require_relative 'rpg/usable_item'
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require_relative 'rpg/skill'
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require_relative 'rpg/item'
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require_relative 'rpg/equip_item'
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require_relative 'rpg/weapon'
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require_relative 'rpg/armor'
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require_relative 'rpg/enemy'
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require_relative 'rpg/state'
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require_relative 'rpg/base_item/feature'
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require_relative 'rpg/usable_item/damage'
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require_relative 'rpg/usable_item/effect'
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require_relative 'rpg/class/learning'
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require_relative 'rpg/enemy/drop_item'
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require_relative 'rpg/enemy/action'
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require_relative 'rpg/troop'
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require_relative 'rpg/troop/member'
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require_relative 'rpg/troop/page'
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require_relative 'rpg/troop/page/condition'
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require_relative 'rpg/animation'
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require_relative 'rpg/animation/frame'
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require_relative 'rpg/animation/timing'
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require_relative 'rpg/tileset'
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require_relative 'rpg/common_event'
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require_relative 'rpg/system'
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require_relative 'rpg/system/vehicle'
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require_relative 'rpg/system/terms'
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require_relative 'rpg/system/test_battler'
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require_relative 'rpg/audio_file'
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require_relative 'rpg/bgm'
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require_relative 'rpg/bgs'
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require_relative 'rpg/me'
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require_relative 'rpg/se'
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data/lib/rpg/actor.rb
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module RPG
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class Actor < BaseItem
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def initialize
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super
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@nickname = ''
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@class_id = 1
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@initial_level = 1
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@max_level = 99
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@character_name = ''
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@character_index = 0
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@face_name = ''
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@face_index = 0
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@equips = [0,0,0,0,0]
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end
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attr_accessor :nickname
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attr_accessor :class_id
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attr_accessor :initial_level
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attr_accessor :max_level
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attr_accessor :character_name
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attr_accessor :character_index
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attr_accessor :face_name
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attr_accessor :face_index
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attr_accessor :equips
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end
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end
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module RPG
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class Animation
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def initialize
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@id = 0
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@name = ''
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@animation1_name = ''
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@animation1_hue = 0
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@animation2_name = ''
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@animation2_hue = 0
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@position = 1
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@frame_max = 1
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@frames = [RPG::Animation::Frame.new]
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@timings = []
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end
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def to_screen?
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@position == 3
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :animation1_name
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attr_accessor :animation1_hue
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attr_accessor :animation2_name
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attr_accessor :animation2_hue
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attr_accessor :position
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attr_accessor :frame_max
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attr_accessor :frames
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attr_accessor :timings
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end
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end
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module RPG
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class Animation
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class Timing
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def initialize
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@frame = 0
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@se = RPG::SE.new('', 80)
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@flash_scope = 0
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@flash_color = Color.new(255,255,255,255)
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@flash_duration = 5
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end
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attr_accessor :frame
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attr_accessor :se
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attr_accessor :flash_scope
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attr_accessor :flash_color
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attr_accessor :flash_duration
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end
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end
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end
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data/lib/rpg/armor.rb
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module RPG
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class Armor < EquipItem
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def initialize
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super
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@atype_id = 0
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@etype_id = 1
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@features.push(RPG::BaseItem::Feature.new(22, 1, 0))
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end
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def performance
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params[3] + params[5] + params.inject(0) {|r, v| r += v }
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end
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attr_accessor :atype_id
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end
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end
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module RPG
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class BaseItem
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def initialize
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@id = 0
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@name = ''
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@icon_index = 0
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@description = ''
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@features = []
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@note = ''
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end
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_index
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attr_accessor :description
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attr_accessor :features
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attr_accessor :note
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end
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end
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data/lib/rpg/bgm.rb
ADDED
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module RPG
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class BGM < AudioFile
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@@last = RPG::BGM.new
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def play(pos = 0)
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if @name.empty?
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Audio.bgm_stop
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@@last = RPG::BGM.new
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else
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Audio.bgm_play('Audio/BGM/' + @name, @volume, @pitch, pos)
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@@last = self.clone
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end
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end
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def replay
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play(@pos)
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15
|
+
end
|
16
|
+
def self.stop
|
17
|
+
Audio.bgm_stop
|
18
|
+
@@last = RPG::BGM.new
|
19
|
+
end
|
20
|
+
def self.fade(time)
|
21
|
+
Audio.bgm_fade(time)
|
22
|
+
@@last = RPG::BGM.new
|
23
|
+
end
|
24
|
+
def self.last
|
25
|
+
@@last.pos = Audio.bgm_pos
|
26
|
+
@@last
|
27
|
+
end
|
28
|
+
attr_accessor :pos
|
29
|
+
end
|
30
|
+
end
|
data/lib/rpg/bgs.rb
ADDED
@@ -0,0 +1,30 @@
|
|
1
|
+
module RPG
|
2
|
+
class BGS < AudioFile
|
3
|
+
@@last = RPG::BGS.new
|
4
|
+
def play(pos = 0)
|
5
|
+
if @name.empty?
|
6
|
+
Audio.bgs_stop
|
7
|
+
@@last = RPG::BGS.new
|
8
|
+
else
|
9
|
+
Audio.bgs_play('Audio/BGS/' + @name, @volume, @pitch, pos)
|
10
|
+
@@last = self.clone
|
11
|
+
end
|
12
|
+
end
|
13
|
+
def replay
|
14
|
+
play(@pos)
|
15
|
+
end
|
16
|
+
def self.stop
|
17
|
+
Audio.bgs_stop
|
18
|
+
@@last = RPG::BGS.new
|
19
|
+
end
|
20
|
+
def self.fade(time)
|
21
|
+
Audio.bgs_fade(time)
|
22
|
+
@@last = RPG::BGS.new
|
23
|
+
end
|
24
|
+
def self.last
|
25
|
+
@@last.pos = Audio.bgs_pos
|
26
|
+
@@last
|
27
|
+
end
|
28
|
+
attr_accessor :pos
|
29
|
+
end
|
30
|
+
end
|