rmagick 4.1.0.rc2 → 4.1.0

Sign up to get free protection for your applications and to get access to all the features.

Potentially problematic release.


This version of rmagick might be problematic. Click here for more details.

Files changed (412) hide show
  1. checksums.yaml +4 -4
  2. data/.codeclimate.yml +63 -0
  3. data/.editorconfig +3 -0
  4. data/.github/workflows/ci.yml +148 -0
  5. data/.gitignore +3 -1
  6. data/.rspec +1 -0
  7. data/.rubocop.yml +24 -0
  8. data/.rubocop_todo.yml +80 -270
  9. data/.yardopts +5 -0
  10. data/CHANGELOG.md +63 -0
  11. data/CONTRIBUTING.md +14 -10
  12. data/README.md +292 -0
  13. data/Rakefile +16 -22
  14. data/before_install_linux.sh +22 -32
  15. data/before_install_osx.sh +56 -2
  16. data/ext/RMagick/extconf.rb +100 -94
  17. data/ext/RMagick/rmagick.c +77 -104
  18. data/ext/RMagick/rmagick.h +74 -70
  19. data/ext/RMagick/rmdraw.c +261 -444
  20. data/ext/RMagick/rmenum.c +96 -113
  21. data/ext/RMagick/rmfill.c +46 -77
  22. data/ext/RMagick/rmilist.c +136 -244
  23. data/ext/RMagick/rmimage.c +3395 -4166
  24. data/ext/RMagick/rminfo.c +531 -737
  25. data/ext/RMagick/rmkinfo.c +21 -87
  26. data/ext/RMagick/rmmain.c +405 -245
  27. data/ext/RMagick/rmmontage.c +60 -126
  28. data/ext/RMagick/rmpixel.c +401 -345
  29. data/ext/RMagick/rmstruct.c +62 -88
  30. data/ext/RMagick/rmutil.c +112 -218
  31. data/lib/rmagick/version.rb +1 -1
  32. data/lib/rmagick_internal.rb +128 -77
  33. data/lib/rvg/clippath.rb +2 -1
  34. data/lib/rvg/container.rb +10 -5
  35. data/lib/rvg/describable.rb +1 -1
  36. data/lib/rvg/embellishable.rb +5 -4
  37. data/lib/rvg/misc.rb +15 -12
  38. data/lib/rvg/paint.rb +2 -1
  39. data/lib/rvg/pathdata.rb +12 -11
  40. data/lib/rvg/rvg.rb +8 -4
  41. data/lib/rvg/stylable.rb +9 -7
  42. data/lib/rvg/text.rb +11 -6
  43. data/lib/rvg/transformable.rb +3 -2
  44. data/lib/rvg/units.rb +1 -1
  45. data/rmagick.gemspec +7 -6
  46. metadata +31 -421
  47. data/.appveyor.yml +0 -57
  48. data/.circleci/config.yml +0 -56
  49. data/.ruby-version +0 -1
  50. data/.simplecov +0 -27
  51. data/.travis.yml +0 -64
  52. data/Doxyfile +0 -1514
  53. data/README.textile +0 -259
  54. data/benchmarks/memory/README.md +0 -50
  55. data/benchmarks/memory/image_new.rb +0 -8
  56. data/benchmarks/memory/rmagick.gnuplot +0 -16
  57. data/doc/.cvsignore +0 -1
  58. data/doc/comtasks.html +0 -287
  59. data/doc/constants.html +0 -1581
  60. data/doc/css/doc.css +0 -299
  61. data/doc/css/popup.css +0 -34
  62. data/doc/css/ref.css +0 -67
  63. data/doc/draw.html +0 -3272
  64. data/doc/ex/InitialCoords.rb +0 -22
  65. data/doc/ex/NewCoordSys.rb +0 -30
  66. data/doc/ex/OrigCoordSys.rb +0 -16
  67. data/doc/ex/PreserveAspectRatio.rb +0 -204
  68. data/doc/ex/RotateScale.rb +0 -36
  69. data/doc/ex/Skew.rb +0 -38
  70. data/doc/ex/Use01.rb +0 -15
  71. data/doc/ex/Use02.rb +0 -20
  72. data/doc/ex/Use03.rb +0 -16
  73. data/doc/ex/ViewBox.rb +0 -31
  74. data/doc/ex/adaptive_threshold.rb +0 -9
  75. data/doc/ex/add_noise.rb +0 -16
  76. data/doc/ex/affine.rb +0 -48
  77. data/doc/ex/affine_transform.rb +0 -20
  78. data/doc/ex/arc.rb +0 -49
  79. data/doc/ex/arcpath.rb +0 -32
  80. data/doc/ex/arcs01.rb +0 -28
  81. data/doc/ex/arcs02.rb +0 -59
  82. data/doc/ex/average.rb +0 -15
  83. data/doc/ex/axes.rb +0 -64
  84. data/doc/ex/baseline_shift01.rb +0 -17
  85. data/doc/ex/bilevel_channel.rb +0 -8
  86. data/doc/ex/blur_image.rb +0 -12
  87. data/doc/ex/border.rb +0 -10
  88. data/doc/ex/bounding_box.rb +0 -42
  89. data/doc/ex/cbezier1.rb +0 -41
  90. data/doc/ex/cbezier2.rb +0 -41
  91. data/doc/ex/cbezier3.rb +0 -41
  92. data/doc/ex/cbezier4.rb +0 -42
  93. data/doc/ex/cbezier5.rb +0 -42
  94. data/doc/ex/cbezier6.rb +0 -53
  95. data/doc/ex/channel.rb +0 -25
  96. data/doc/ex/charcoal.rb +0 -12
  97. data/doc/ex/chop.rb +0 -29
  98. data/doc/ex/circle.rb +0 -33
  99. data/doc/ex/circle01.rb +0 -16
  100. data/doc/ex/clip_path.rb +0 -60
  101. data/doc/ex/coalesce.rb +0 -57
  102. data/doc/ex/color_fill_to_border.rb +0 -29
  103. data/doc/ex/color_floodfill.rb +0 -28
  104. data/doc/ex/color_histogram.rb +0 -47
  105. data/doc/ex/color_reset.rb +0 -11
  106. data/doc/ex/colorize.rb +0 -16
  107. data/doc/ex/colors.rb +0 -64
  108. data/doc/ex/compose_mask.rb +0 -22
  109. data/doc/ex/composite.rb +0 -133
  110. data/doc/ex/composite_layers.rb +0 -52
  111. data/doc/ex/composite_tiled.rb +0 -21
  112. data/doc/ex/contrast.rb +0 -36
  113. data/doc/ex/crop.rb +0 -31
  114. data/doc/ex/crop_with_gravity.rb +0 -42
  115. data/doc/ex/cubic01.rb +0 -43
  116. data/doc/ex/cubic02.rb +0 -91
  117. data/doc/ex/cycle_colormap.rb +0 -21
  118. data/doc/ex/dissolve.rb +0 -12
  119. data/doc/ex/drawcomp.rb +0 -41
  120. data/doc/ex/drop_shadow.rb +0 -60
  121. data/doc/ex/edge.rb +0 -11
  122. data/doc/ex/ellipse.rb +0 -45
  123. data/doc/ex/ellipse01.rb +0 -21
  124. data/doc/ex/emboss.rb +0 -11
  125. data/doc/ex/enhance.rb +0 -28
  126. data/doc/ex/equalize.rb +0 -11
  127. data/doc/ex/evenodd.rb +0 -42
  128. data/doc/ex/fill_pattern.rb +0 -23
  129. data/doc/ex/flatten_images.rb +0 -36
  130. data/doc/ex/flip.rb +0 -11
  131. data/doc/ex/flop.rb +0 -11
  132. data/doc/ex/font_styles.rb +0 -32
  133. data/doc/ex/fonts.rb +0 -16
  134. data/doc/ex/frame.rb +0 -12
  135. data/doc/ex/gaussian_blur.rb +0 -11
  136. data/doc/ex/get_multiline_type_metrics.rb +0 -41
  137. data/doc/ex/get_pixels.rb +0 -45
  138. data/doc/ex/get_type_metrics.rb +0 -142
  139. data/doc/ex/gradientfill.rb +0 -27
  140. data/doc/ex/grav.rb +0 -45
  141. data/doc/ex/gravity.rb +0 -78
  142. data/doc/ex/group.rb +0 -26
  143. data/doc/ex/hatchfill.rb +0 -27
  144. data/doc/ex/image.rb +0 -44
  145. data/doc/ex/images/Apple.miff +0 -0
  146. data/doc/ex/images/Ballerina.jpg +0 -0
  147. data/doc/ex/images/Ballerina3.jpg +0 -0
  148. data/doc/ex/images/Button_0.gif +0 -0
  149. data/doc/ex/images/Button_1.gif +0 -0
  150. data/doc/ex/images/Button_2.gif +0 -0
  151. data/doc/ex/images/Button_3.gif +0 -0
  152. data/doc/ex/images/Button_4.gif +0 -0
  153. data/doc/ex/images/Button_5.gif +0 -0
  154. data/doc/ex/images/Button_6.gif +0 -0
  155. data/doc/ex/images/Button_7.gif +0 -0
  156. data/doc/ex/images/Button_8.gif +0 -0
  157. data/doc/ex/images/Button_9.gif +0 -0
  158. data/doc/ex/images/Button_A.gif +0 -0
  159. data/doc/ex/images/Button_B.gif +0 -0
  160. data/doc/ex/images/Button_C.gif +0 -0
  161. data/doc/ex/images/Button_D.gif +0 -0
  162. data/doc/ex/images/Button_E.gif +0 -0
  163. data/doc/ex/images/Button_F.gif +0 -0
  164. data/doc/ex/images/Button_G.gif +0 -0
  165. data/doc/ex/images/Button_H.gif +0 -0
  166. data/doc/ex/images/Button_I.gif +0 -0
  167. data/doc/ex/images/Button_J.gif +0 -0
  168. data/doc/ex/images/Button_K.gif +0 -0
  169. data/doc/ex/images/Button_L.gif +0 -0
  170. data/doc/ex/images/Button_M.gif +0 -0
  171. data/doc/ex/images/Button_N.gif +0 -0
  172. data/doc/ex/images/Button_O.gif +0 -0
  173. data/doc/ex/images/Button_P.gif +0 -0
  174. data/doc/ex/images/Button_Q.gif +0 -0
  175. data/doc/ex/images/Button_R.gif +0 -0
  176. data/doc/ex/images/Button_S.gif +0 -0
  177. data/doc/ex/images/Button_T.gif +0 -0
  178. data/doc/ex/images/Button_U.gif +0 -0
  179. data/doc/ex/images/Button_V.gif +0 -0
  180. data/doc/ex/images/Button_W.gif +0 -0
  181. data/doc/ex/images/Button_X.gif +0 -0
  182. data/doc/ex/images/Button_Y.gif +0 -0
  183. data/doc/ex/images/Button_Z.gif +0 -0
  184. data/doc/ex/images/Cheetah.jpg +0 -0
  185. data/doc/ex/images/Coffee.png +0 -0
  186. data/doc/ex/images/Flower_Hat.jpg +0 -0
  187. data/doc/ex/images/Gold_Statue.jpg +0 -0
  188. data/doc/ex/images/Hot_Air_Balloons.jpg +0 -0
  189. data/doc/ex/images/Hot_Air_Balloons_H.jpg +0 -0
  190. data/doc/ex/images/Leaf.miff +0 -0
  191. data/doc/ex/images/No.png +0 -0
  192. data/doc/ex/images/Polynesia.jpg +0 -0
  193. data/doc/ex/images/Red_Rocks.jpg +0 -0
  194. data/doc/ex/images/Rocks_On_Beach.miff +0 -0
  195. data/doc/ex/images/Shorts.jpg +0 -0
  196. data/doc/ex/images/Snake.png +0 -0
  197. data/doc/ex/images/Violin.jpg +0 -0
  198. data/doc/ex/images/Yellow_Rose.miff +0 -0
  199. data/doc/ex/images/big-duck.gif +0 -0
  200. data/doc/ex/images/duck.gif +0 -0
  201. data/doc/ex/images/duck0.gif +0 -0
  202. data/doc/ex/images/duck1.gif +0 -0
  203. data/doc/ex/images/duck10.gif +0 -0
  204. data/doc/ex/images/duck11.gif +0 -0
  205. data/doc/ex/images/duck12.gif +0 -0
  206. data/doc/ex/images/duck13.gif +0 -0
  207. data/doc/ex/images/duck14.gif +0 -0
  208. data/doc/ex/images/duck15.gif +0 -0
  209. data/doc/ex/images/duck2.gif +0 -0
  210. data/doc/ex/images/duck3.gif +0 -0
  211. data/doc/ex/images/duck4.gif +0 -0
  212. data/doc/ex/images/duck5.gif +0 -0
  213. data/doc/ex/images/duck6.gif +0 -0
  214. data/doc/ex/images/duck7.gif +0 -0
  215. data/doc/ex/images/duck8.gif +0 -0
  216. data/doc/ex/images/duck9.gif +0 -0
  217. data/doc/ex/images/graydient230x6.gif +0 -0
  218. data/doc/ex/images/image_with_profile.jpg +0 -0
  219. data/doc/ex/images/logo400x83.gif +0 -0
  220. data/doc/ex/images/model.miff +0 -0
  221. data/doc/ex/images/notimplemented.gif +0 -0
  222. data/doc/ex/images/smile.miff +0 -0
  223. data/doc/ex/images/spin.gif +0 -0
  224. data/doc/ex/implode.rb +0 -34
  225. data/doc/ex/level.rb +0 -11
  226. data/doc/ex/level_colors.rb +0 -11
  227. data/doc/ex/line.rb +0 -41
  228. data/doc/ex/line01.rb +0 -21
  229. data/doc/ex/mask.rb +0 -35
  230. data/doc/ex/matte_fill_to_border.rb +0 -39
  231. data/doc/ex/matte_floodfill.rb +0 -32
  232. data/doc/ex/matte_replace.rb +0 -39
  233. data/doc/ex/median_filter.rb +0 -28
  234. data/doc/ex/modulate.rb +0 -11
  235. data/doc/ex/mono.rb +0 -23
  236. data/doc/ex/morph.rb +0 -25
  237. data/doc/ex/mosaic.rb +0 -37
  238. data/doc/ex/motion_blur.rb +0 -11
  239. data/doc/ex/negate.rb +0 -11
  240. data/doc/ex/negate_channel.rb +0 -9
  241. data/doc/ex/nested_rvg.rb +0 -21
  242. data/doc/ex/nonzero.rb +0 -42
  243. data/doc/ex/normalize.rb +0 -11
  244. data/doc/ex/oil_paint.rb +0 -11
  245. data/doc/ex/opacity.rb +0 -37
  246. data/doc/ex/ordered_dither.rb +0 -11
  247. data/doc/ex/path.rb +0 -63
  248. data/doc/ex/pattern1.rb +0 -25
  249. data/doc/ex/pattern2.rb +0 -26
  250. data/doc/ex/polaroid.rb +0 -26
  251. data/doc/ex/polygon.rb +0 -23
  252. data/doc/ex/polygon01.rb +0 -21
  253. data/doc/ex/polyline.rb +0 -22
  254. data/doc/ex/polyline01.rb +0 -21
  255. data/doc/ex/posterize.rb +0 -8
  256. data/doc/ex/preview.rb +0 -8
  257. data/doc/ex/qbezierpath.rb +0 -52
  258. data/doc/ex/quad01.rb +0 -34
  259. data/doc/ex/quantize-m.rb +0 -25
  260. data/doc/ex/radial_blur.rb +0 -9
  261. data/doc/ex/raise.rb +0 -8
  262. data/doc/ex/random_threshold_channel.rb +0 -13
  263. data/doc/ex/rect01.rb +0 -14
  264. data/doc/ex/rect02.rb +0 -20
  265. data/doc/ex/rectangle.rb +0 -34
  266. data/doc/ex/reduce_noise.rb +0 -28
  267. data/doc/ex/remap.rb +0 -11
  268. data/doc/ex/remap_images.rb +0 -19
  269. data/doc/ex/resize_to_fill.rb +0 -8
  270. data/doc/ex/resize_to_fit.rb +0 -8
  271. data/doc/ex/roll.rb +0 -9
  272. data/doc/ex/rotate.rb +0 -44
  273. data/doc/ex/rotate_f.rb +0 -14
  274. data/doc/ex/roundrect.rb +0 -33
  275. data/doc/ex/rubyname.rb +0 -30
  276. data/doc/ex/rvg_clippath.rb +0 -12
  277. data/doc/ex/rvg_linecap.rb +0 -42
  278. data/doc/ex/rvg_linejoin.rb +0 -40
  279. data/doc/ex/rvg_opacity.rb +0 -18
  280. data/doc/ex/rvg_pattern.rb +0 -26
  281. data/doc/ex/rvg_stroke_dasharray.rb +0 -11
  282. data/doc/ex/segment.rb +0 -11
  283. data/doc/ex/sepiatone.rb +0 -7
  284. data/doc/ex/shade.rb +0 -11
  285. data/doc/ex/shadow.rb +0 -30
  286. data/doc/ex/shave.rb +0 -15
  287. data/doc/ex/shear.rb +0 -10
  288. data/doc/ex/sketch.rb +0 -17
  289. data/doc/ex/skewx.rb +0 -51
  290. data/doc/ex/skewy.rb +0 -47
  291. data/doc/ex/smile.rb +0 -126
  292. data/doc/ex/solarize.rb +0 -11
  293. data/doc/ex/sparse_color.rb +0 -55
  294. data/doc/ex/splice.rb +0 -8
  295. data/doc/ex/spread.rb +0 -11
  296. data/doc/ex/stegano.rb +0 -54
  297. data/doc/ex/stroke_dasharray.rb +0 -42
  298. data/doc/ex/stroke_fill.rb +0 -10
  299. data/doc/ex/stroke_linecap.rb +0 -44
  300. data/doc/ex/stroke_linejoin.rb +0 -48
  301. data/doc/ex/stroke_width.rb +0 -49
  302. data/doc/ex/swirl.rb +0 -17
  303. data/doc/ex/text.rb +0 -37
  304. data/doc/ex/text01.rb +0 -16
  305. data/doc/ex/text_align.rb +0 -36
  306. data/doc/ex/text_antialias.rb +0 -37
  307. data/doc/ex/text_styles.rb +0 -19
  308. data/doc/ex/text_undercolor.rb +0 -28
  309. data/doc/ex/texture_fill_to_border.rb +0 -34
  310. data/doc/ex/texture_floodfill.rb +0 -32
  311. data/doc/ex/texturefill.rb +0 -24
  312. data/doc/ex/threshold.rb +0 -13
  313. data/doc/ex/to_blob.rb +0 -13
  314. data/doc/ex/translate.rb +0 -39
  315. data/doc/ex/transparent.rb +0 -38
  316. data/doc/ex/transpose.rb +0 -9
  317. data/doc/ex/transverse.rb +0 -9
  318. data/doc/ex/tref01.rb +0 -24
  319. data/doc/ex/triangle01.rb +0 -15
  320. data/doc/ex/trim.rb +0 -23
  321. data/doc/ex/tspan01.rb +0 -17
  322. data/doc/ex/tspan02.rb +0 -17
  323. data/doc/ex/tspan03.rb +0 -19
  324. data/doc/ex/unsharp_mask.rb +0 -28
  325. data/doc/ex/viewex.rb +0 -33
  326. data/doc/ex/vignette.rb +0 -12
  327. data/doc/ex/watermark.rb +0 -27
  328. data/doc/ex/wave.rb +0 -9
  329. data/doc/ex/wet_floor.rb +0 -58
  330. data/doc/ex/writing_mode01.rb +0 -26
  331. data/doc/ex/writing_mode02.rb +0 -26
  332. data/doc/ilist.html +0 -2056
  333. data/doc/image1.html +0 -4680
  334. data/doc/image2.html +0 -3665
  335. data/doc/image3.html +0 -4522
  336. data/doc/imageattrs.html +0 -1638
  337. data/doc/imusage.html +0 -514
  338. data/doc/index.html +0 -416
  339. data/doc/info.html +0 -1499
  340. data/doc/magick.html +0 -570
  341. data/doc/optequiv.html +0 -2435
  342. data/doc/rvg.html +0 -975
  343. data/doc/rvgclip.html +0 -248
  344. data/doc/rvggroup.html +0 -305
  345. data/doc/rvgimage.html +0 -289
  346. data/doc/rvgpattern.html +0 -475
  347. data/doc/rvgshape.html +0 -406
  348. data/doc/rvgstyle.html +0 -270
  349. data/doc/rvgtext.html +0 -465
  350. data/doc/rvgtspan.html +0 -238
  351. data/doc/rvgtut.html +0 -530
  352. data/doc/rvguse.html +0 -145
  353. data/doc/rvgxform.html +0 -294
  354. data/doc/scripts/doc.js +0 -22
  355. data/doc/scripts/stripeTables.js +0 -23
  356. data/doc/struct.html +0 -1339
  357. data/doc/usage.html +0 -1621
  358. data/examples/constitute.rb +0 -7
  359. data/examples/crop_with_gravity.rb +0 -43
  360. data/examples/demo.rb +0 -323
  361. data/examples/describe.rb +0 -41
  362. data/examples/find_similar_region.rb +0 -34
  363. data/examples/histogram.rb +0 -312
  364. data/examples/identify.rb +0 -174
  365. data/examples/image_opacity.rb +0 -28
  366. data/examples/import_export.rb +0 -31
  367. data/examples/pattern_fill.rb +0 -37
  368. data/examples/rotating_text.rb +0 -45
  369. data/examples/spinner.rb +0 -49
  370. data/examples/thumbnail.rb +0 -64
  371. data/examples/vignette.rb +0 -78
  372. data/spec/rmagick/ImageList1_spec.rb +0 -24
  373. data/spec/rmagick/draw_spec.rb +0 -155
  374. data/spec/rmagick/image/blue_shift_spec.rb +0 -14
  375. data/spec/rmagick/image/channel_entropy_spec.rb +0 -9
  376. data/spec/rmagick/image/composite_spec.rb +0 -72
  377. data/spec/rmagick/image/constitute_spec.rb +0 -13
  378. data/spec/rmagick/image/dispatch_spec.rb +0 -16
  379. data/spec/rmagick/image/dissolve_spec.rb +0 -54
  380. data/spec/rmagick/image/from_blob_spec.rb +0 -12
  381. data/spec/rmagick/image/ping_spec.rb +0 -12
  382. data/spec/rmagick/image/properties_spec.rb +0 -27
  383. data/spec/rmagick/image/read_spec.rb +0 -28
  384. data/spec/spec_helper.rb +0 -9
  385. data/spec/support/issue_200/app.rb +0 -8
  386. data/test/Draw.rb +0 -351
  387. data/test/Enum.rb +0 -228
  388. data/test/Fill.rb +0 -93
  389. data/test/Image1.rb +0 -606
  390. data/test/Image2.rb +0 -1408
  391. data/test/Image3.rb +0 -1086
  392. data/test/ImageList1.rb +0 -858
  393. data/test/ImageList2.rb +0 -375
  394. data/test/Image_attributes.rb +0 -635
  395. data/test/Import_Export.rb +0 -111
  396. data/test/Info.rb +0 -436
  397. data/test/KernelInfo.rb +0 -59
  398. data/test/Magick.rb +0 -311
  399. data/test/Pixel.rb +0 -259
  400. data/test/PolaroidOptions.rb +0 -23
  401. data/test/Preview.rb +0 -26
  402. data/test/Struct.rb +0 -45
  403. data/test/appearance/Montage.rb +0 -26
  404. data/test/appearance/appearance_assertion.rb +0 -13
  405. data/test/appearance/expected/montage_border_color.jpg +0 -0
  406. data/test/cmyk.icm +0 -0
  407. data/test/lib/internal/Draw.rb +0 -811
  408. data/test/lib/internal/Geometry.rb +0 -98
  409. data/test/lib/internal/Magick.rb +0 -40
  410. data/test/srgb.icm +0 -0
  411. data/test/test_all_basic.rb +0 -49
  412. data/test/tmpnam_test.rb +0 -50
@@ -1,1621 +0,0 @@
1
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
2
- "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
3
-
4
- <html xmlns="http://www.w3.org/1999/xhtml">
5
- <head>
6
- <meta name="generator" content=
7
- "HTML Tidy for Linux/x86 (vers 7 December 2008), see www.w3.org" />
8
-
9
- <title>RMagick 0.0.0: How to use RMagick</title>
10
- <meta http-equiv="Content-Type" content=
11
- "text/html; charset=us-ascii" />
12
- <meta name="GENERATOR" content="Quanta Plus" />
13
- <meta name="Copyright" content=
14
- "Copyright (C) 2006 by Timothy P. Hunter" />
15
- <link rel="stylesheet" type="text/css" href="css/doc.css" />
16
- <script type="text/javascript" src="scripts/doc.js">
17
- </script>
18
- <style type="text/css">
19
- /*<![CDATA[*/
20
-
21
- /* Styles local to this page. */
22
-
23
- #index {
24
- margin-left: 100px;
25
- margin-right: 100px;
26
- }
27
- #index h4 {
28
- position: relative;
29
- left: -100px;
30
- padding-left: 5px;
31
- background-image: url(ex/images/graydient230x6.gif);
32
- background-repeat: repeat-y;
33
- color: black;
34
- }
35
-
36
- /*
37
- * The "ilist" class identifies ImageList methods in the index.
38
- */
39
- .ilist {
40
- font-weight: bold;
41
- }
42
- .ilist a:link {
43
- font-weight: bold;
44
- text-decoration: none;
45
- }
46
- .ilist a:visited {
47
- font-weight: bold;
48
- color: #7f7fff;
49
- }
50
- .ilist a:hover {
51
- text-decoration: underline;
52
- }
53
- .ilist a:active {
54
- background-color: blue;
55
- color: white;
56
- text-decoration: underline;
57
- }
58
-
59
- #axes {
60
- margin-left:100px;
61
- margin-right:100px;
62
- margin-bottom: 1em;
63
- position:relative;
64
- }
65
- #axes div {
66
- position:absolute;
67
- top:0;
68
- left: 260px;
69
- }
70
- #rubyname {
71
- margin-left: auto;
72
- margin-right:auto;
73
- width:300px;
74
- margin-bottom:1em;
75
- }
76
- #footnotes {
77
- border-top: thin solid black;
78
- padding-top: 1em;????
79
- }
80
- #footnotes h5 {
81
- display: none;
82
- }
83
- .sup {
84
- vertical-align: super;
85
- font-size: x-small;
86
- }
87
-
88
- /*]]>*/
89
- </style>
90
- </head>
91
-
92
- <body>
93
- <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
94
-
95
- <div class="nav">
96
- &laquo;&nbsp;<a href="index.html">Prev</a> | <a href=
97
- "index.html">Contents</a> | <a href=
98
- "imusage.html">Next</a>&nbsp;&raquo;
99
- </div>
100
-
101
- <h1>How to use RMagick</h1>
102
-
103
- <div id="toc">
104
- <h2>Table of Contents</h2>
105
-
106
- <ul style="margin-left: 15px; padding-top: 1em">
107
- <li><a href="#basics">Basic concepts</a></li>
108
-
109
- <li><a href="#reading">Reading, writing, and creating
110
- images</a></li>
111
-
112
- <li><a href="#displaying">Displaying images</a></li>
113
-
114
- <li><a href="#modifying">Examining and modifying
115
- images</a></li>
116
-
117
- <li><a href="#marshaling">Marshaling images</a></li>
118
-
119
- <li><a href="#drawing_on">Drawing on and adding text to
120
- images</a></li>
121
-
122
- <li><a href="#more">Where to go from here</a></li>
123
- </ul>
124
- </div>
125
-
126
- <h2 id="basics">Basic concepts</h2>
127
-
128
- <p>Let's look at the RMagick equivalent of "Hello, world". This
129
- program reads an image file named "Cheetah.jpg" and
130
- displays<span class="sup"><a href="#display">1</a></span> it on
131
- your monitor</p>
132
- <pre class="example">
133
- 1. require "rmagick"
134
- 2. include Magick
135
- 3.
136
- 4. cat = ImageList.new("Cheetah.jpg")
137
- 5. cat.display
138
- 6. exit
139
-
140
- </pre>
141
-
142
- <p class="example_cutline">MS Windows users note: The
143
- <span style="font-style:normal">display</span> method does not
144
- work on native MS Windows. You must use an external viewer to
145
- view the images you create.</p>
146
-
147
- <p>Line 1 requires <span class="sup"><a href=
148
- "#rubygems">2</a></span> the RMagick.rb file, which defines the
149
- <b>Magick</b> module. The Magick module contains 3 major classes,
150
- <b>ImageList</b>, <b>Image</b>, and <b>Draw</b>. This section -
151
- <em>Basic Concepts</em> - describes the ImageList and Image
152
- classes. The Draw class is explained in the <em><a href=
153
- "#drawing">Drawing on and adding text to images</a></em> section,
154
- below.</p>
155
-
156
- <p>The statement on line 5 creates an <em>imagelist</em> object
157
- and initializes it by reading the <code>Cheetah.jpg</code> file
158
- in the current directory. Line 6 sends the <code>display</code>
159
- method to the object. When you send <code>display</code> to an
160
- imagelist, it causes all the images in the imagelist to be
161
- displayed on the default X Window screen. In this case, the
162
- <code>display</code> method makes a picture of a cheetah appear
163
- on your monitor.</p>
164
-
165
- <p>Type this program in and try running it now. The
166
- <code>Cheetah.jpg</code> file is in the <code>ex/images</code>
167
- subdirectory where you installed the RMagick documentation.</p>
168
-
169
- <p>The Image and ImageList classes are closely related. An
170
- <em>Image</em> object describes one image or one frame in an
171
- image with multiple frames. (An animated GIF or a Photoshop image
172
- with multiple layers are examples of images with multiple
173
- frames.) You can create a image object from an image file such as
174
- a GIF, PNG, or JPEG. You can create a image from scratch by
175
- specifying its dimensions. You can write an image to disk,
176
- display it on a screen, change its size or orientation, convert
177
- it to another format, or otherwise modify it using one of over
178
- 100 methods.</p>
179
-
180
- <p>An <em>ImageList</em> object is a <em>list</em> of images. It
181
- contains zero or more images and a <em>scene number</em>. The
182
- scene number indicates the <em>current image</em>. The ImageList
183
- class includes methods that operate on all the images in the
184
- list. Also, with a very few exceptions, any method defined in the
185
- Image class can be used as well. Since Image methods always
186
- operate on a single image, when an Image method is sent to an
187
- imagelist, the ImageList class sends the method to the current
188
- image, that is, the image specified by the scene number.</p>
189
-
190
- <p>The ImageList class is a subclass of the Array class, so you
191
- can use most Array methods to change the images in the imagelist.
192
- For example, you can use the <code>&lt;&lt;</code> method to add
193
- an image to the list.</p>
194
-
195
- <p>Going back to the example, let's make one modification.</p>
196
- <pre class="example">
197
- 1. require "rmagick"
198
- 2. include Magick
199
- 3.
200
- 4. cat = ImageList.new("Cheetah.jpg")
201
- 5. smallcat = cat.minify
202
- 6. smallcat.display
203
- 7. exit
204
- </pre>
205
-
206
- <p>The difference is the statement on line 5. This statement
207
- sends the <code>minify</code> method to the imagelist. The
208
- <code>minify</code> method is an Image method that reduces the
209
- size of an image to half its original size. Remember, since
210
- <code>minify</code> is an Image method, the ImageList class sends
211
- <code>minify</code> to the current (and only) image. The return
212
- value is a new image, half the size of the original.</p>
213
-
214
- <p>Line 6 demonstrates the Image class's <code>display</code>
215
- method, which displays a single image on the X Window screen.
216
- <code>Image#display</code> makes a picture of a (in this case,
217
- small) cheetah appear on your monitor.</p>
218
-
219
- <p>Here's how to write the small cheetah to a file in GIF
220
- format.</p>
221
- <pre class="example">
222
- 1. require "rmagick"
223
- 2. include Magick
224
- 3.
225
- 4. cat = ImageList.new("Cheetah.jpg")
226
- 5. smallcat = cat.minify
227
- 6. smallcat.display
228
- 7. smallcat.write("Small-Cheetah.gif")
229
- 8. exit
230
- </pre>
231
-
232
- <p>The statement on line 7 writes the image to a file. Notice
233
- that the filename extension is <code>gif</code>. When writing
234
- images, ImageMagick uses the filename extension to determine what
235
- image format to write. In this example, the
236
- <code>Small-Cheetah.gif</code> file will be in the GIF format.
237
- Notice how easy it is to covert an image from one format to
238
- another? (For more details, see <a href=
239
- "imusage.html#formats">Image formats and filenames</a>.)</p>
240
-
241
- <p>So why, in the previous example, did I create <code>cat</code>
242
- as an ImageList object containing just one image, instead of
243
- creating an Image object? No reason, really. When you only have
244
- one image to deal with, imagelists and images are pretty much
245
- interchangeable.</p>
246
-
247
- <p><em><b>Note:</b></em> In most cases, an Image method does not
248
- modify the image to which it is sent. Instead, the method returns
249
- a new image, suitably modified. For example, the <a href=
250
- "image3.html#resize"><code>resize</code></a> method returns a new
251
- image, sized as specified. The receiver image is unaltered.
252
- (Following the Ruby convention, when a method alters the receiver
253
- object, the method name ends with "!". For example, the <a href=
254
- "image3.html#resize_bang"><code>resize!</code></a> method resizes
255
- the receiver in place.)</p>
256
-
257
- <h2 id="reading">Reading, writing, and creating images</h2>
258
-
259
- <p>You've already seen that you can create an imagelist and
260
- initialize it by specifying the name of an image file as the
261
- argument to <a href=
262
- "ilist.html#new"><code>ImageList.new</code></a>. In fact,
263
- <code>new</code> can take any number of file name arguments. If
264
- the file contains a single image, <code>new</code> reads the
265
- file, creates an image, and adds it to the imagelist. If the file
266
- is a multi-frame image file, <code>new</code> adds an image for
267
- each frame or layer in the file. Lastly, <code>new</code> changes
268
- the scene number to point to the last image in the imagelist. In
269
- the simple case, <code>new</code> reads a single image from a
270
- file and sets the scene number to 0.</p>
271
-
272
- <p>You can also create an image from scratch by calling <a href=
273
- "image1.html#new"><code>Image.new</code></a>. This method takes 2
274
- or 3 arguments. The first argument is the number of columns in
275
- the new image (its width). The second argument is the number of
276
- rows (its height). If present, the 3rd argument is a <a href=
277
- "struct.html#fill"><code>Fill</code></a> object. To add a
278
- "scratch" image to an imagelist, call <a href=
279
- "ilist.html#new_image"><code>ImageList#new_image</code></a>. This
280
- method calls <code>Image.new</code>, adds the new image to the
281
- imagelist, and sets the scene number to point to the new image.
282
- Scratch images are good for <a href="#drawing">drawing</a> on or
283
- creating images by <a href=
284
- "image1.html#composite">compositing</a>.</p>
285
-
286
- <p>Like many other methods in the Image and ImageList classes,
287
- <code>Image.new</code> accepts an optional block that can be used
288
- to set additional optional parameters. If the block is present,
289
- <code>Image.new</code> creates a <a href="info.html">parameter
290
- object</a> and yields to the block in the scope of that object.
291
- You set the parameters by calling attribute setter methods
292
- defined in the parameter object's class. For example, you can set
293
- the background color of a new image to red with the
294
- <code>background_color=</code> method, as shown here:</p>
295
- <pre class="example">
296
- require "rmagick"
297
- include Magick
298
- # Create a 100x100 red image.
299
- f = Image.new(100,100) { self.background_color = "red" }
300
- f.display
301
- exit
302
- </pre>
303
-
304
- <p>Within the parameter block you must use <code>self</code> so
305
- that Ruby knows that this statement is a method call, not an
306
- assignment to a variable.</p>
307
-
308
- <p>You can create an image by capturing it from the XWindow
309
- screen using <a href=
310
- "image1.html#capture"><code>Image.capture</code></a>. This method
311
- can capture the root window, a window identified by name or ID
312
- number, or perform an interactive capture whereby you designate
313
- the desired window by clicking it or by drawing a rectangle on
314
- the screen with your mouse.</p>
315
-
316
- <p>Both the Image class and the ImageList class have
317
- <code>write</code> methods. Both accept a single argument, the
318
- name of the file to be written. <a href=
319
- "image3.html#write"><code>Image#write</code></a> simply writes
320
- the image to a file. Like the <code>Image#read</code> method,
321
- <code>write</code> yields to an optional block that you can use
322
- to set parameters that control how the image is written.</p>
323
-
324
- <p>If an ImageList object contains only one image, then <a href=
325
- "ilist.html#write"><code>ImageList#write</code></a> is the same
326
- as <code>Image#write</code>. However, if the imagelist contains
327
- multiple images and the file format (determined by the file name
328
- extension, as I mentioned earlier) supports multi-frame images,
329
- <code>Image#write</code> will automatically create a multi-frame
330
- image file.</p>
331
-
332
- <p>For example, the following program reads three GIF files and
333
- then uses <code>ImageList#write</code> to combine all the images
334
- in those files (remember, each input file can contain multiple
335
- images) into one animated GIF file.</p>
336
- <pre class="example">
337
- #!/usr/bin/env ruby -w
338
- require "rmagick"
339
- anim = ImageList.new("start.gif", "middle.gif", "finish.gif")
340
- anim.write("animated.gif")
341
- exit
342
- </pre>
343
-
344
- <h2 id="displaying">Displaying images</h2>
345
-
346
- <p>RMagick defines 3 methods for displaying images and
347
- imagelists. Both the Image class and the ImageList class have a
348
- <code>display</code> method. The <a href=
349
- "image1.html#display"><code>Image#display</code></a> method
350
- displays the image on the default X Window screen. For imagelists
351
- with just one image, <a href=
352
- "ilist.html#display"><code>ImageList#display</code></a> is
353
- identical to <code>Image#display</code>. However, if the
354
- imagelist contains multiple images,
355
- <code>ImageList#display</code> displays each of the images in
356
- turn. With both methods, right-clicking the display window will
357
- produce a menu of other options.</p>
358
-
359
- <p>The <a href=
360
- "ilist.html#animate"><code>ImageList#animate</code></a> method
361
- repeatedly cycles through all the images in an imagelist,
362
- displaying each one in turn. You can control the speed of the
363
- animation with the <a href=
364
- "ilist.html#delay_eq"><code>ImageList#delay=</code></a>
365
- method.</p>
366
-
367
- <h2 id="modifying">Examining and modifying images</h2>
368
-
369
- <p>Once you've created an image or imagelist, what can you do
370
- with it? The Image and ImageList classes define over 100 methods
371
- for examining and modifying images, both individually and in
372
- groups. Remember, unless the ImageList class defines a method
373
- with the same name, you can send any method defined in the Image
374
- class to an instance of the ImageList class. The ImageList class
375
- sends the method to the current image and returns the result.</p>
376
-
377
- <p>The methods can be classified into the following broad groups.
378
- ImageList method descriptions look like <span class=
379
- "ilist">this</span>. Some of the listed methods are not available
380
- in some releases of ImageMagick. See the method documentation for
381
- details.</p>
382
-
383
- <div id="index">
384
- <h4>Utility methods</h4>
385
-
386
- <dl>
387
- <dt><a href="image1.html#spaceship">&lt;=&gt;</a></dt>
388
-
389
- <dd>Compare 2 images</dd>
390
-
391
- <dt class="ilist"><a href=
392
- "ilist.html#spaceship">&lt;=&gt;</a></dt>
393
-
394
- <dd class="ilist">Compare 2 imagelists</dd>
395
-
396
- <dt><a href="image1.html#aref">[ ]</a></dt>
397
-
398
- <dd>Reference an image property</dd>
399
-
400
- <dt><a href="image1.html#aset">[ ]=</a></dt>
401
-
402
- <dd>Set an image property</dd>
403
-
404
- <dt><a href="image1.html#add_profile">add_profile</a></dt>
405
-
406
- <dd>Add an ICC, IPTC, or generic profile</dd>
407
-
408
- <dt><a href="image1.html#changed_q">changed?</a></dt>
409
-
410
- <dd>Has the image been changed?</dd>
411
-
412
- <dt><a href="image1.html#channel">channel</a></dt>
413
-
414
- <dd>Extract a color channel from the image</dd>
415
-
416
- <dt><a href=
417
- "image1.html#compare_channel">compare_channel</a></dt>
418
-
419
- <dd>Compare one or more channels between two images</dd>
420
-
421
- <dt><a href=
422
- "image1.html#channel_depth">channel_depth</a></dt>
423
-
424
- <dd>Return the depth of the specified channel or
425
- channels</dd>
426
-
427
- <dt><a href=
428
- "image1.html#channel_extrema">channel_extrema</a></dt>
429
-
430
- <dd>Return the maximum and minimum intensity values for one
431
- or more channels in the image</dd>
432
-
433
- <dt><a href=
434
- "image1.html#check_destroyed">check_destroyed</a></dt>
435
-
436
- <dd>Raise an exception if the image has been destroyed</dd>
437
-
438
- <dt><a href="image1.html#clone">clone</a></dt>
439
-
440
- <dd>Return a shallow copy of the image</dd>
441
-
442
- <dt class="ilist"><a href="ilist.html#clone">clone</a></dt>
443
-
444
- <dd class="ilist">Return a shallow copy of the imagelist</dd>
445
-
446
- <dt><a href=
447
- "image1.html#color_histogram">color_histogram</a></dt>
448
-
449
- <dd>Count the number of times each unique color appears in
450
- the image</dd>
451
-
452
- <dt><a href="image1.html#combine">combine</a></dt>
453
-
454
- <dd>Combines the grayscale value of the pixels in each image
455
- to form a new image.</dd>
456
-
457
- <dt><a href="image1.html#copy">copy</a></dt>
458
-
459
- <dd>Return a deep copy of the image</dd>
460
-
461
- <dt class="ilist"><a href="ilist.html#copy">copy</a></dt>
462
-
463
- <dd class="ilist">Return a deep copy of the imagelist</dd>
464
-
465
- <dt><a href=
466
- "image1.html#delete_profile">delete_profile</a></dt>
467
-
468
- <dd>Delete an ICC, IPTC, or generic profile</dd>
469
-
470
- <dt><a href="image1.html#destroy_bang">destroy!</a></dt>
471
-
472
- <dd>Return all memory associated with the image to the
473
- system</dd>
474
-
475
- <dt><a href="image1.html#destroyed_q">destroyed?</a></dt>
476
-
477
- <dd>Has the image has been destroyed?</dd>
478
-
479
- <dt><a href="image1.html#difference">difference</a></dt>
480
-
481
- <dd>Compute the difference between two images</dd>
482
-
483
- <dt><a href=
484
- "image1.html#distortion_channel">distortion_channel</a></dt>
485
-
486
- <dd>Compare one or more channels to a reconstructed
487
- image</dd>
488
-
489
- <dt><a href="image1.html#dup">dup</a></dt>
490
-
491
- <dd>Return a shallow copy of the image</dd>
492
-
493
- <dt class="ilist"><a href="ilist.html#dup">dup</a></dt>
494
-
495
- <dd class="ilist">Return a shallow copy of the imagelist</dd>
496
-
497
- <dt><a href="image2.html#each_pixel">each_pixel</a></dt>
498
-
499
- <dd>Iterate over all the pixels in the image</dd>
500
-
501
- <dt><a href="image2.html#each_profile">each_profile</a></dt>
502
-
503
- <dd>Iterate over all the profiles associated with the
504
- image</dd>
505
-
506
- <dt><a href=
507
- "image2.html#export_pixels">export_pixels</a></dt>
508
-
509
- <dd>Extract pixel data from the image into an array</dd>
510
-
511
- <dt><a href=
512
- "image2.html#export_pixels_to_str">export_pixels_to_str</a></dt>
513
-
514
- <dd>Extract pixel data from the image into a string</dd>
515
-
516
- <dt><a href=
517
- "image2.html#find_similar_region">find_similar_region</a></dt>
518
-
519
- <dd>Search for a rectangle matching the target</dd>
520
-
521
- <dt><a href=
522
- "image2.html#get_exif_by_entry">get_exif_by_entry</a>,
523
- <a href=
524
- "image2.html#get_exif_by_number">get_exif_by_number</a></dt>
525
-
526
- <dd>Get one or more EXIF property values for the image</dd>
527
-
528
- <dt><a href="image2.html#get_pixels">get_pixels</a></dt>
529
-
530
- <dd>Copy a region of pixels from the image</dd>
531
-
532
- <dt><a href="image2.html#gray_q">gray?</a></dt>
533
-
534
- <dd>Are all the pixels in the image gray?</dd>
535
-
536
- <dt><a href="image2.html#histogram_q">histogram?</a></dt>
537
-
538
- <dd>Does the image have &lt;= 1024 unique colors??</dd>
539
-
540
- <dt><a href=
541
- "image2.html#import_pixels">import_pixels</a></dt>
542
-
543
- <dd>Replace pixels in the image with pixel data from an
544
- array</dd>
545
-
546
- <dt><a href="image2.html#monochrome_q">monochrome?</a></dt>
547
-
548
- <dd>Are all the pixels in the image either black or
549
- white?</dd>
550
-
551
- <dt><a href="image2.html#opaque_q">opaque?</a></dt>
552
-
553
- <dd>Are all the pixels in the image opaque?</dd>
554
-
555
- <dt><a href="image3.html#palette_q">palette?</a></dt>
556
-
557
- <dd>Is the image a PseudoClass type image with 256 colors or
558
- less?</dd>
559
-
560
- <dt><a href="image3.html#preview">preview</a></dt>
561
-
562
- <dd>Show the effect of a transformation method on the
563
- image</dd>
564
-
565
- <dt><a href="image3.html#profile_bang">profile!</a></dt>
566
-
567
- <dd>Add or remove an ICM, IPTC, or generic profile from the
568
- image</dd>
569
-
570
- <dt><a href="image3.html#properties">properties</a></dt>
571
-
572
- <dd>Iterate over all the properties associated with the
573
- image</dd>
574
-
575
- <dt><a href="image3.html#separate">separate</a></dt>
576
-
577
- <dd>Construct a grayscale image for each channel
578
- specified</dd>
579
-
580
- <dt><a href=
581
- "image3.html#set_channel_depth">set_channel_depth</a></dt>
582
-
583
- <dd>Set the specified channel's depth</dd>
584
-
585
- <dt><a href="image3.html#signature">signature</a></dt>
586
-
587
- <dd>Compute the 64-byte message signature for the image</dd>
588
-
589
- <dt><a href="image3.html#store_pixels">store_pixels</a></dt>
590
-
591
- <dd>Replace a region of pixels in the image</dd>
592
-
593
- <dt><a href="image3.html#strip_bang">strip!</a></dt>
594
-
595
- <dd>Strip the image of all comments and profiles</dd>
596
-
597
- <dt><a href=
598
- "image3.html#sync_profiles">sync_profiles</a></dt>
599
-
600
- <dd>Synchronize the image properties with the image
601
- profiles</dd>
602
-
603
- <dt><a href=
604
- "image3.html#unique_colors">unique_colors</a></dt>
605
-
606
- <dd>Construct an image from the unique colors</dd>
607
-
608
- <dt><a href="image3.html#view">view</a></dt>
609
-
610
- <dd>Access pixels by their coordinates.</dd>
611
- </dl>
612
-
613
- <h4>Reduce the number of colors</h4>
614
-
615
- <dl>
616
- <dt><a href=
617
- "image1.html#compress_colormap_bang">compress_colormap!</a></dt>
618
-
619
- <dd>Remove duplicate or unused entries in the image's
620
- colormap</dd>
621
-
622
- <dt><a href=
623
- "image2.html#ordered_dither">ordered_dither</a></dt>
624
-
625
- <dd>Dither the image to a predefined pattern</dd>
626
-
627
- <dt><a href="image3.html#posterize">posterize</a></dt>
628
-
629
- <dd>Reduce the number of colors for a "poster" effect</dd>
630
-
631
- <dt><a href="image3.html#quantize">quantize</a></dt>
632
-
633
- <dd>Choose a fixed number of colors to represent the
634
- image</dd>
635
-
636
- <dt class="ilist"><a href=
637
- "ilist.html#quantize">quantize</a></dt>
638
-
639
- <dd class="ilist">Choose a fixed number of colors to
640
- represent all the images in the imagelist</dd>
641
-
642
- <dt><a href="image3.html#remap">remap</a></dt>
643
-
644
- <dd>Change the colors in the image to the colors in a
645
- reference image.</dd>
646
-
647
- <dt class="ilist"><a href="ilist.html#remap">remap</a></dt>
648
-
649
- <dd class="ilist">Change the images in the imagelist to use a
650
- common color map.</dd>
651
- </dl>
652
-
653
- <h4>Resize</h4>
654
-
655
- <dl>
656
- <dt><a href=
657
- "image1.html#change_geometry">change_geometry</a></dt>
658
-
659
- <dd>Compute a new constrained size for the image</dd>
660
-
661
- <dt><a href=
662
- "image2.html#liquid_rescale">liquid_rescale</a></dt>
663
-
664
- <dd>Rescale image with seam-carving</dd>
665
-
666
- <dt><a href="image2.html#magnify">magnify</a></dt>
667
-
668
- <dd>Double the size of the image</dd>
669
-
670
- <dt><a href="image2.html#minify">minify</a></dt>
671
-
672
- <dd>Halve the size of the image</dd>
673
-
674
- <dt><a href="image3.html#resample">resample</a></dt>
675
-
676
- <dd>Resample the image to the specified horizontal and
677
- vertical resolution</dd>
678
-
679
- <dt><a href="image3.html#resize">resize</a></dt>
680
-
681
- <dd>Resize the image using a filter</dd>
682
-
683
- <dt><a href=
684
- "image1.html#resize_to_fill">resize_to_fill</a></dt>
685
-
686
- <dd>Resize and crop while retaining the aspect ratio</dd>
687
-
688
- <dt><a href=
689
- "image3.html#resize_to_fit">resize_to_fit</a></dt>
690
-
691
- <dd>Resize the image retaining the aspect ratio</dd>
692
-
693
- <dt><a href="image3.html#sample">sample</a></dt>
694
-
695
- <dd>Resize the image using pixel sampling</dd>
696
-
697
- <dt><a href="image3.html#scale">scale</a></dt>
698
-
699
- <dd>Resize the image</dd>
700
-
701
- <dt><a href="image3.html#thumbnail">thumbnail</a></dt>
702
-
703
- <dd>Quickly create a thumbnail of the image</dd>
704
- </dl>
705
-
706
- <h4>Change colors or opacity</h4>
707
-
708
- <dl>
709
- <dt><a href=
710
- "image1.html#color_fill_to_border">color_fill_to_border</a></dt>
711
-
712
- <dd>Change the color of neighboring pixels. Stop at the
713
- image's border color.</dd>
714
-
715
- <dt><a href=
716
- "image1.html#color_floodfill">color_floodfill</a></dt>
717
-
718
- <dd>Change the color of neighboring pixels that are the same
719
- color</dd>
720
-
721
- <dt><a href="image1.html#colormap">colormap</a></dt>
722
-
723
- <dd>Get or set a color in the image's colormap</dd>
724
-
725
- <dt><a href="image1.html#color_point">color_point</a></dt>
726
-
727
- <dd>Change the color of a single pixel in the image</dd>
728
-
729
- <dt><a href=
730
- "image1.html#color_reset_bang">color_reset!</a></dt>
731
-
732
- <dd>Set the entire image to a single color</dd>
733
-
734
- <dt><a href=
735
- "image1.html#cycle_colormap">cycle_colormap</a></dt>
736
-
737
- <dd>Displace the image's colormap</dd>
738
-
739
- <dt><a href="image2.html#erase_bang">erase!</a></dt>
740
-
741
- <dd>Set the entire image to a single color</dd>
742
-
743
- <dt><a href=
744
- "image2.html#matte_fill_to_border">matte_fill_to_border</a></dt>
745
-
746
- <dd>Make transparent neighboring pixels. Stop at the image's
747
- border color.</dd>
748
-
749
- <dt><a href=
750
- "image2.html#matte_floodfill">matte_floodfill</a></dt>
751
-
752
- <dd>Make transparent neighboring pixels that are the same
753
- color</dd>
754
-
755
- <dt><a href="image2.html#matte_point">matte_point</a></dt>
756
-
757
- <dd>Make a single pixel transparent</dd>
758
-
759
- <dt><a href=
760
- "image2.html#matte_reset_bang">matte_reset!</a></dt>
761
-
762
- <dd>Make the entire image transparent</dd>
763
-
764
- <dt><a href="image2.html#opaque">opaque</a>, <a href=
765
- "image2.html#opaque_channel">opaque_channel</a></dt>
766
-
767
- <dd>Change all pixels from the specified color to a new
768
- color</dd>
769
-
770
- <dt><a href="image3.html#pixel_color">pixel_color</a></dt>
771
-
772
- <dd>Get or set the color of a single pixel</dd>
773
-
774
- <dt><a href="image3.html#splice">splice</a></dt>
775
-
776
- <dd>Splice a solid color into the image.</dd>
777
-
778
- <dt><a href=
779
- "image3.html#texture_fill_to_border">texture_fill_to_border</a></dt>
780
-
781
- <dd>Replace neighbor pixels with pixels from a texture image.
782
- Stop at the image's border color.</dd>
783
-
784
- <dt><a href=
785
- "image3.html#texture_floodfill">texture_floodfill</a></dt>
786
-
787
- <dd>Replace neighboring pixels that are the same color with
788
- pixels from a texture image</dd>
789
-
790
- <dt><a href=
791
- "image3.html#paint_transparent">paint_transparent</a>,
792
- <a href="image3.html#transparent">transparent</a></dt>
793
-
794
- <dd>Change the opacity value of pixels having the specified
795
- color</dd>
796
-
797
- <dt><a href=
798
- "image3.html#transparent_chroma">transparent_chroma</a></dt>
799
-
800
- <dd>Change the opacity value of pixels within the specified
801
- range</dd>
802
- </dl>
803
-
804
- <h4>Rotate, flip, or shear</h4>
805
-
806
- <dl>
807
- <dt><a href=
808
- "image1.html#affine_transform">affine_transform</a></dt>
809
-
810
- <dd>Transform the image as dictated by an affine matrix</dd>
811
-
812
- <dt><a href="image1.html#auto_orient">auto_orient</a></dt>
813
-
814
- <dd>Rotate or flip the image using the EXIF orientation
815
- tag</dd>
816
-
817
- <dt><a href="image1.html#deskew">deskew</a></dt>
818
-
819
- <dd>Straighten the image</dd>
820
-
821
- <dt><a href="image2.html#flip">flip</a></dt>
822
-
823
- <dd>Create a vertical mirror image</dd>
824
-
825
- <dt><a href="image2.html#flop">flop</a></dt>
826
-
827
- <dd>Create a horizontal mirror image</dd>
828
-
829
- <dt><a href="image3.html#rotate">rotate</a></dt>
830
-
831
- <dd>Rotate the image by the specified angle</dd>
832
-
833
- <dt><a href="image3.html#shear">shear</a></dt>
834
-
835
- <dd>Shear the image along the X or Y axis, creating a
836
- parallelogram</dd>
837
-
838
- <dt><a href="image3.html#transpose">transpose</a></dt>
839
-
840
- <dd>Create a horizontal mirror image</dd>
841
-
842
- <dt><a href="image3.html#transverse">transverse</a></dt>
843
-
844
- <dd>Create a vertical mirror image</dd>
845
- </dl>
846
-
847
- <h4>Composite</h4>
848
-
849
- <dl>
850
- <dt><a href=
851
- "image1.html#add_compose_mask">add_compose_mask</a></dt>
852
-
853
- <dd>Add a mask to the background image in a composite
854
- operation</dd>
855
-
856
- <dt class="ilist"><a href=
857
- "ilist.html#average">average</a></dt>
858
-
859
- <dd class="ilist">Average all the images in the imagelist
860
- into a single image</dd>
861
-
862
- <dt><a href="image1.html#blend">blend</a></dt>
863
-
864
- <dd>Blend two images together</dd>
865
-
866
- <dt><a href="image1.html#composite">composite</a></dt>
867
-
868
- <dd>Composite a source image onto the image</dd>
869
-
870
- <dt><a href=
871
- "image1.html#composite_affine">composite_affine</a></dt>
872
-
873
- <dd>Composite a source image onto the image as dictated by an
874
- affine matrix</dd>
875
-
876
- <dt class="ilist"><a href=
877
- "ilist.html#composite_layers">composite_layers</a></dt>
878
-
879
- <dd class="ilist">Composite two imagelists</dd>
880
-
881
- <dt><a href=
882
- "image1.html#composite_mathematics">composite_mathematics</a></dt>
883
-
884
- <dd>Merge a source image onto the image according to a
885
- formula.</dd>
886
-
887
- <dt><a href=
888
- "image1.html#composite_tiled">composite_tiled</a></dt>
889
-
890
- <dd>Composite multiple copies of an image over another
891
- image</dd>
892
-
893
- <dt><a href=
894
- "image1.html#delete_compose_mask">delete_compose_mask</a></dt>
895
-
896
- <dd>Delete a compose mask</dd>
897
-
898
- <dt><a href="image1.html#displace">displace</a></dt>
899
-
900
- <dd>Distort the image using a displacement map</dd>
901
-
902
- <dt><a href="image1.html#dissolve">dissolve</a></dt>
903
-
904
- <dd>Dissolve two images into each other</dd>
905
-
906
- <dt><a href="image2.html#extent">extent</a></dt>
907
-
908
- <dd>Extend or crop the image over the background color.</dd>
909
-
910
- <dt><a href="image3.html#watermark">watermark</a></dt>
911
-
912
- <dd>Composite a watermark onto the image</dd>
913
- </dl>
914
-
915
- <h4>Transform</h4>
916
-
917
- <dl>
918
- <dt class="ilist"><a href="ilist.html#append">append</a></dt>
919
-
920
- <dd class="ilist">Append all the images in the imagelist into
921
- a single image</dd>
922
-
923
- <dt><a href="image1.html#chop">chop</a></dt>
924
-
925
- <dd>Chop a region from the image</dd>
926
-
927
- <dt class="ilist"><a href=
928
- "ilist.html#coalesce">coalesce</a></dt>
929
-
930
- <dd class="ilist">Merge successive images in the imagelist
931
- into a new imagelist</dd>
932
-
933
- <dt><a href="image1.html#crop">crop</a></dt>
934
-
935
- <dd>Extract a region from the image</dd>
936
-
937
- <dt><a href="image1.html#decipher">decipher</a></dt>
938
-
939
- <dd>Convert enciphered pixels to plain pixels</dd>
940
-
941
- <dt class="ilist"><a href=
942
- "ilist.html#deconstruct">deconstruct</a></dt>
943
-
944
- <dd class="ilist">Construct a new imagelist containing images
945
- that include only the changed pixels between each image and
946
- its successor</dd>
947
-
948
- <dt><a href="image1.html#distort">distort</a></dt>
949
-
950
- <dd>Distort the image</dd>
951
-
952
- <dt><a href="image2.html#encipher">encipher</a></dt>
953
-
954
- <dd>Encipher plain pixels</dd>
955
-
956
- <dt><a href="image2.html#excerpt">excerpt</a></dt>
957
-
958
- <dd>Excerpt a rectangle from the image</dd>
959
-
960
- <dt class="ilist"><a href=
961
- "ilist.html#flatten_images">flatten_images</a></dt>
962
-
963
- <dd class="ilist">Merge all the images in the imagelist into
964
- a single image</dd>
965
-
966
- <dt class="ilist"><a href="ilist.html#mosaic">mosaic</a></dt>
967
-
968
- <dd class="ilist">Inlay all the images in the imagelist into
969
- a single image</dd>
970
-
971
- <dt class="ilist"><a href=
972
- "ilist.html#optimize_layers">optimize_layers</a></dt>
973
-
974
- <dd class="ilist">Optimize or compare image layers</dd>
975
-
976
- <dt><a href=
977
- "image1.html#resize_to_fill">resize_to_fill</a></dt>
978
-
979
- <dd>Resize and crop while retaining the aspect ratio</dd>
980
-
981
- <dt><a href="image3.html#roll">roll</a></dt>
982
-
983
- <dd>Offset the image</dd>
984
-
985
- <dt><a href="image3.html#shave">shave</a></dt>
986
-
987
- <dd>Shave regions from the edges of the image</dd>
988
-
989
- <dt><a href="image3.html#trim">trim</a></dt>
990
-
991
- <dd>Remove borders from the edges of the image</dd>
992
- </dl>
993
-
994
- <h4>Enhance</h4>
995
-
996
- <dl>
997
- <dt><a href="image1.html#clut_channel">clut_channel</a></dt>
998
-
999
- <dd>Replace the channel values in the image with a lookup of
1000
- its replacement value in an LUT gradient image.</dd>
1001
-
1002
- <dt><a href="image1.html#contrast">contrast</a></dt>
1003
-
1004
- <dd>Enhance the intensity differences between the lighter and
1005
- darker elements in the image</dd>
1006
-
1007
- <dt><a href=
1008
- "image1.html#contrast_stretch_channel">contrast_stretch_channel</a></dt>
1009
-
1010
- <dd>Improve the contrast in the image by stretching the range
1011
- of intensity values</dd>
1012
-
1013
- <dt><a href="image1.html#despeckle">despeckle</a></dt>
1014
-
1015
- <dd>Reduce the speckle noise in the image</dd>
1016
-
1017
- <dt><a href="image2.html#enhance">enhance</a></dt>
1018
-
1019
- <dd>Apply a digital filter that improves the quality of a
1020
- noisy image</dd>
1021
-
1022
- <dt><a href="image2.html#equalize">equalize</a>, <a href=
1023
- "image2.html#equalize_channel">equalize_channel</a></dt>
1024
-
1025
- <dd>Apply a histogram equalization to the image</dd>
1026
-
1027
- <dt><a href=
1028
- "image2.html#function_channel">function_channel</a></dt>
1029
-
1030
- <dd>Apply a function to selected channel values</dd>
1031
-
1032
- <dt class="ilist"><a href="ilist.html#fx">fx</a></dt>
1033
-
1034
- <dd class="ilist">Apply a mathematical expression to an
1035
- image</dd>
1036
-
1037
- <dt><a href=
1038
- "image1.html#auto_gamma_channel">auto_gamma_channel</a>,
1039
- <a href="image2.html#gamma_correct">gamma_correct</a>,
1040
- <a href="image2.html#gamma_channel">gamma_channel</a></dt>
1041
-
1042
- <dd>Gamma correct the image</dd>
1043
-
1044
- <dt><a href=
1045
- "image1.html#auto_level_channel">auto_level_channel</a>,
1046
- <a href="image2.html#level">level,</a> <a href=
1047
- "image2.html#level_channel">level_channel</a>, <a href=
1048
- "image2.html#level_colors">level_colors</a>, <a href=
1049
- "image2.html#levelize_channel">levelize_channel</a></dt>
1050
-
1051
- <dd>Adjust the levels of one or more channels in the
1052
- image</dd>
1053
-
1054
- <dt><a href=
1055
- "image2.html#linear_stretch">linear_stretch</a></dt>
1056
-
1057
- <dd>Stretch with saturation the image contrast</dd>
1058
-
1059
- <dt><a href=
1060
- "image2.html#median_filter">median_filter</a></dt>
1061
-
1062
- <dd>Apply a digital filter that improves the quality of a
1063
- noisy image</dd>
1064
-
1065
- <dt><a href="image2.html#modulate">modulate</a></dt>
1066
-
1067
- <dd>Change the brightness, saturation, or hue of the
1068
- image</dd>
1069
-
1070
- <dt><a href="image2.html#negate">negate</a>, <a href=
1071
- "image2.html#negate_channel">negate_channel</a></dt>
1072
-
1073
- <dd>Negate the colors of the image</dd>
1074
-
1075
- <dt><a href="image2.html#normalize">normalize</a>, <a href=
1076
- "image2.html#normalize_channel">normalize_channel</a></dt>
1077
-
1078
- <dd>Enhance the contrast of the image</dd>
1079
-
1080
- <dt><a href=
1081
- "image3.html#quantum_operator">quantum_operator</a></dt>
1082
-
1083
- <dd>Performs an integer arithmetic operation on selected
1084
- channels values</dd>
1085
-
1086
- <dt><a href="image3.html#reduce_noise">reduce_noise</a></dt>
1087
-
1088
- <dd>Smooth the contours of an image while still preserving
1089
- edge information</dd>
1090
-
1091
- <dt><a href=
1092
- "image1.html#adaptive_sharpen">adaptive_sharpen</a>, <a href=
1093
- "image1.html#adaptive_sharpen_channel">adaptive_sharpen_channel</a>,
1094
- <a href="image3.html#sharpen">sharpen</a>, <a href=
1095
- "image3.html#sharpen_channel">sharpen_channel</a>, <a href=
1096
- "image3.html#unsharp_mask">unsharp_mask</a>, <a href=
1097
- "image3.html#unsharp_mask_channel">unsharp_mask_channel</a></dt>
1098
-
1099
- <dd>Sharpen the image</dd>
1100
-
1101
- <dt><a href=
1102
- "image3.html#sigmoidal_contrast_channel">sigmoidal_contrast_channel</a></dt>
1103
-
1104
- <dd>Adjusts the contrast of an image channel with a
1105
- non-linear sigmoidal contrast algorithm</dd>
1106
- </dl>
1107
-
1108
- <h4>Add effects</h4>
1109
-
1110
- <dl>
1111
- <dt><a href=
1112
- "image1.html#adaptive_threshold">adaptive_threshold</a></dt>
1113
-
1114
- <dd>Threshold an image whose global intensity histogram
1115
- doesn't contain distinctive peaks</dd>
1116
-
1117
- <dt><a href="image1.html#add_noise">add_noise</a>, <a href=
1118
- "image1.html#add_noise_channel">add_noise_channel</a></dt>
1119
-
1120
- <dd>Add random noise</dd>
1121
-
1122
- <dt><a href=
1123
- "image1.html#bilevel_channel">bilevel_channel</a></dt>
1124
-
1125
- <dd class="imquote">Change the value of individual image
1126
- pixels based on the intensity of each pixel channel</dd>
1127
-
1128
- <dt><a href=
1129
- "image1.html#black_threshold">black_threshold</a></dt>
1130
-
1131
- <dd>Force all pixels below the threshold into black</dd>
1132
-
1133
- <dt><a href="image1.html#blue_shift">blue_shift</a></dt>
1134
-
1135
- <dd class="imquote">Simulate a scene at nighttime in the
1136
- moonlight</dd>
1137
-
1138
- <dt><a href="image1.html#adaptive_blur">adaptive_blur</a>,
1139
- <a href=
1140
- "image1.html#adaptive_blur_channel">adaptive_blur_channel</a>,
1141
- <a href="image1.html#blur_image">blur_image</a>, <a href=
1142
- "image1.html#blur_channel">blur_channel</a>, <a href=
1143
- "image2.html#gaussian_blur">gaussian_blur</a>, <a href=
1144
- "image2.html#gaussian_blur_channel">gaussian_blur_channel</a>,
1145
- <a href="image2.html#motion_blur">motion_blur</a>, <a href=
1146
- "image3.html#radial_blur">radial_blur</a>, <a href=
1147
- "image3.html#radial_blur_channel">radial_blur_channel</a>,
1148
- <a href=
1149
- "image3.html#selective_blur_channel">selective_blur_channel</a></dt>
1150
-
1151
- <dd>Blur the image</dd>
1152
-
1153
- <dt><a href="image1.html#colorize">colorize</a></dt>
1154
-
1155
- <dd>Blend the fill color with each pixel in the image</dd>
1156
-
1157
- <dt><a href="image1.html#convolve">convolve</a>, <a href=
1158
- "image1.html#convolve_channel">convolve_channel</a></dt>
1159
-
1160
- <dd>Apply a custom convolution kernel to the image</dd>
1161
-
1162
- <dt><a href="image3.html#segment">segment</a></dt>
1163
-
1164
- <dd>Segment an image by analyzing the histograms of the color
1165
- components and identifying units that are homogeneous with
1166
- the fuzzy c-means technique</dd>
1167
-
1168
- <dt><a href=
1169
- "image3.html#random_threshold_channel">random_threshold_channel</a></dt>
1170
-
1171
- <dd>Change the value of individual pixels based on the
1172
- intensity of each pixel compared to a random threshold.</dd>
1173
-
1174
- <dt><a href="image3.html#recolor">recolor</a></dt>
1175
-
1176
- <dd>translate, scale, shear, or rotate the image colors</dd>
1177
-
1178
- <dt><a href="image3.html#threshold">threshold</a></dt>
1179
-
1180
- <dd>Change the value of individual pixels based on the
1181
- intensity of each pixel compared to threshold</dd>
1182
-
1183
- <dt><a href=
1184
- "image3.html#white_threshold">white_threshold</a></dt>
1185
-
1186
- <dd>Force all pixels above the threshold into white</dd>
1187
- </dl>
1188
-
1189
- <h4>Add special effects</h4>
1190
-
1191
- <dl>
1192
- <dt><a href="image1.html#charcoal">charcoal</a></dt>
1193
-
1194
- <dd>Add a charcoal effect</dd>
1195
-
1196
- <dt><a href="image2.html#edge">edge</a></dt>
1197
-
1198
- <dd>Find edges in the image</dd>
1199
-
1200
- <dt><a href="image2.html#emboss">emboss</a></dt>
1201
-
1202
- <dd>Add a three-dimensional effect</dd>
1203
-
1204
- <dt><a href="image2.html#implode">implode</a></dt>
1205
-
1206
- <dd>Implode or explode the center pixels in the image</dd>
1207
-
1208
- <dt class="ilist"><a href="ilist.html#morph">morph</a></dt>
1209
-
1210
- <dd class="ilist">Transform each image in the imagelist to
1211
- the next in sequence by creating intermediate images</dd>
1212
-
1213
- <dt><a href="image2.html#oil_paint">oil_paint</a></dt>
1214
-
1215
- <dd>Add an oil paint effect</dd>
1216
-
1217
- <dt><a href="image3.html#polaroid">polaroid</a></dt>
1218
-
1219
- <dd>Simulate a Polaroid&reg; instant picture</dd>
1220
-
1221
- <dt><a href="image3.html#sepiatone">sepiatone</a></dt>
1222
-
1223
- <dd>Applies an effect similar to the effect achieved in a
1224
- photo darkroom by sepia toning.</dd>
1225
-
1226
- <dt><a href="image3.html#shade">shade</a></dt>
1227
-
1228
- <dd>Shine a distant light on an image to create a
1229
- three-dimensional effect</dd>
1230
-
1231
- <dt><a href="image3.html#shadow">shadow</a></dt>
1232
-
1233
- <dd>Add a shadow to an image</dd>
1234
-
1235
- <dt><a href="image3.html#sketch">sketch</a></dt>
1236
-
1237
- <dd>Simulate a pencil sketch</dd>
1238
-
1239
- <dt><a href="image3.html#solarize">solarize</a></dt>
1240
-
1241
- <dd>Apply a special effect to the image, similar to the
1242
- effect achieved in a photo darkroom by selectively exposing
1243
- areas of photo sensitive paper to light</dd>
1244
-
1245
- <dt><a href="image3.html#spread">spread</a></dt>
1246
-
1247
- <dd>Randomly displace each pixel in a block</dd>
1248
-
1249
- <dt><a href="image3.html#stegano">stegano</a></dt>
1250
-
1251
- <dd>Hide a digital watermark within the image</dd>
1252
-
1253
- <dt><a href="image3.html#stereo">stereo</a></dt>
1254
-
1255
- <dd>Combine two images into a single image that is the
1256
- composite of a left and right image of a stereo pair</dd>
1257
-
1258
- <dt><a href="image3.html#swirl">swirl</a></dt>
1259
-
1260
- <dd>Swirl the pixels about the center of the image</dd>
1261
-
1262
- <dt><a href="image3.html#vignette">vignette</a></dt>
1263
-
1264
- <dd>Soften the edges of the image to create a vignette</dd>
1265
-
1266
- <dt><a href="image3.html#wave">wave</a></dt>
1267
-
1268
- <dd>Add a ripple effect to the image</dd>
1269
-
1270
- <dt><a href="image3.html#wet_floor">wet_floor</a></dt>
1271
-
1272
- <dd>Create a "wet floor" reflection of the image</dd>
1273
- </dl>
1274
-
1275
- <h4>Decorate</h4>
1276
-
1277
- <dl>
1278
- <dt><a href="image1.html#border">border</a></dt>
1279
-
1280
- <dd>Surround the image with a solid-colored border</dd>
1281
-
1282
- <dt><a href="image2.html#frame">frame</a></dt>
1283
-
1284
- <dd>Add a simulated three-dimensional border around the
1285
- image</dd>
1286
-
1287
- <dt><a href="image3.html#raise">raise</a></dt>
1288
-
1289
- <dd>Create a simulated three-dimensional button-like effect
1290
- by lightening and darkening the edges of the image</dd>
1291
- </dl>
1292
-
1293
- <h4>Create thumbnail montages</h4>
1294
-
1295
- <dl>
1296
- <dt class="ilist"><a href=
1297
- "ilist.html#montage">montage</a></dt>
1298
-
1299
- <dd class="ilist">Tile image thumbnails across a canvas</dd>
1300
- </dl>
1301
-
1302
- <h4>Create image blobs</h4>
1303
-
1304
- <dl>
1305
- <dt><a href="image1.html#from_blob">from_blob</a></dt>
1306
-
1307
- <dd>Create an image from a BLOB</dd>
1308
-
1309
- <dt class="ilist"><a href=
1310
- "ilist.html#from_blob">from_blob</a></dt>
1311
-
1312
- <dd class="ilist">Create an imagelist from one or more
1313
- BLOBs</dd>
1314
-
1315
- <dt><a href="image3.html#to_blob">to_blob</a></dt>
1316
-
1317
- <dd>Construct a BLOB from an image</dd>
1318
-
1319
- <dt class="ilist"><a href=
1320
- "ilist.html#to_blob">to_blob</a></dt>
1321
-
1322
- <dd class="ilist">Construct a BLOB from all the images in the
1323
- imagelist</dd>
1324
- </dl>
1325
- </div>
1326
-
1327
- <h2 id="marshaling">Marshaling images</h2>
1328
-
1329
- <p>ImageList, Image, Draw, and Pixel objects are marshaled using
1330
- custom serialization methods. Images are marshaled with
1331
- ImageMagick's Binary Large OBject functions
1332
- <code>ImageToBlob</code> (for dumping) and
1333
- <code>BlobToImage</code> (for loading).</p>
1334
-
1335
- <h4>Notes</h4>
1336
-
1337
- <ol>
1338
- <li>Some image formats cannot be dumped. The only way to be
1339
- sure it will work is to try it.</li>
1340
-
1341
- <li>Images in lossy formats, such as JPEG, will have a
1342
- different signature after being reconstituted and therefore
1343
- will not compare equal (using <a href=
1344
- "image1.html#spaceship">&lt;=&gt;</a>) to the original
1345
- image.</li>
1346
-
1347
- <li>Image metadata may be changed by marshaling.</li>
1348
- </ol>
1349
-
1350
- <h2 id="drawing_on">Drawing on and adding text to images</h2>
1351
-
1352
- <p>The <strong>Draw</strong> class is the third major class in
1353
- the Magick module. This class defines two kinds of methods,
1354
- <a href="#drawing">drawing</a> methods and <a href=
1355
- "#annotation">annotation</a> methods.</p>
1356
-
1357
- <h3 id="drawing">Drawing</h3>
1358
-
1359
- <p>ImageMagick supports a set of 2D drawing commands that are
1360
- very similar to the commands and elements defined by the W3C's
1361
- <a href="http://www.w3.org/TR/SVG/index.html#minitoc">Scalable
1362
- Vector Graphics (SVG) 1.1 Specification</a>. In RMagick, each
1363
- command (called a <em>primitive</em>) is implemented as a method
1364
- in the <code>Draw</code> class. To draw on an image, simply</p>
1365
-
1366
- <ol>
1367
- <li>Create an instance of the <code>Draw</code> class.</li>
1368
-
1369
- <li>Call one or more primitive methods with the appropriate
1370
- arguments.</li>
1371
-
1372
- <li>Call the <a href="draw.html#draw"><code>draw</code></a>
1373
- method.</li>
1374
- </ol>
1375
-
1376
- <p>The primitive methods do <em>not</em> draw anything directly.
1377
- When you call a primitive method, you are simply adding the
1378
- primitive and its arguments to a list of primitives stored in the
1379
- <code>Draw</code> object. To "execute" the primitive list, call
1380
- <code>draw</code>. Drawing the primitives does not destroy them.
1381
- You can draw on another image by calling <code>draw</code> again,
1382
- specifying a different image as the "canvas." Of course you can
1383
- also draw on an image with multiple <code>Draw</code> objects,
1384
- too. The canvas can be any image or imagelist, created by reading
1385
- an image file or from scratch using
1386
- <code>ImageList#new_image</code> or <code>Image.new</code>. (If
1387
- you pass an imagelist object to <code>draw</code>, it draws on
1388
- the current image.)</p>
1389
-
1390
- <div id="axes">
1391
- <a href="javascript:popup('axes.rb.html')"><img src=
1392
- "ex/axes.gif" alt="Drawing coordinate system" title=
1393
- "Click to see the example script" /></a>
1394
-
1395
- <div>
1396
- <p>Here's an illustration of the default drawing coordinate
1397
- system. The origin is in the top left corner. The x axis
1398
- extends to the right. The y axis extends downward. The units
1399
- are pixels. 0&deg; is at 3 o'clock and rotation is clockwise.
1400
- The units of rotation are usually degrees.<sup><a href=
1401
- "#degrees">3</a></sup></p>
1402
-
1403
- <p>You can change the default coordinate system by specifying
1404
- a <em>scaling</em>, <em>rotation</em>, or
1405
- <em>translation</em> transformation.</p>
1406
-
1407
- <p><em>(Click the image to see the Ruby program that created
1408
- it.)</em></p>
1409
- </div>
1410
- </div>
1411
-
1412
- <p>RMagick's primitive methods include methods for drawing
1413
- points, lines, Bezier curves, shapes such as ellipses and
1414
- rectangles, and text. Shapes and lines have a fill color and a
1415
- stroke color. Shapes are filled with the fill color unless the
1416
- fill opacity is 0. Similarly, shapes are stroked with the stroke
1417
- color unless the stroke opacity is 0. Text is considered a shape
1418
- and is stroked and filled. Other rendering properties you can set
1419
- include the stroke width, antialiasing, stroke patterns, and fill
1420
- patterns.</p>
1421
-
1422
- <p>As an example, here's the section of the Ruby program that
1423
- created the circle in the center of the above image.</p>
1424
- <pre class="example">
1425
- 1. !# /usr/local/bin/ruby -w
1426
- 2. require "rmagick"
1427
- 3.
1428
- 4. canvas = Magick::ImageList.new
1429
- 5. canvas.new_image(250, 250, Magick::HatchFill.new('white', 'gray90'))
1430
- 6.
1431
- 7. circle = Magick::Draw.new
1432
- 8. circle.stroke('tomato')
1433
- 9. circle.fill_opacity(0)
1434
- 10. circle.stroke_opacity(0.75)
1435
- 11. circle.stroke_width(6)
1436
- 12. circle.stroke_linecap('round')
1437
- 13. circle.stroke_linejoin('round')
1438
- 14. circle.ellipse(canvas.rows/2,canvas.columns/2, 80, 80, 0, 315)
1439
- 15. circle.polyline(180,70, 173,78, 190,78, 191,62)
1440
- 16. circle.draw(canvas)
1441
- </pre>
1442
-
1443
- <p>The statements on lines 4 and 5 create the drawing canvas with
1444
- a single 250x250 image. The <code>HatchFill</code> object fills
1445
- the image with light-gray lines 10 pixels apart. The statement on
1446
- line 7 creates a Draw object. The method calls on lines 8-15
1447
- construct a list of primitives that are "executed" by the
1448
- <code>draw</code> method call on line 16.</p>
1449
-
1450
- <p>The <code>stroke</code> method sets the stroke color, as seen
1451
- on line 8. Normally, shapes are filled (opacity = 1.0), but the
1452
- call to <code>fill_opacity</code> on line 9 sets the opacity to
1453
- 0, so the background will show through the circle. Similarly, the
1454
- stroke lines are normally opaque, but the tomato-colored stroke
1455
- line in this example is made slightly transparent by the call to
1456
- <code>stroke_opacity</code> on line 10. The method calls on lines
1457
- 11 through 13 set the stroke width and specify the appearance of
1458
- the line ends and corners.</p>
1459
-
1460
- <p>The <code>ellipse</code> method call on line 14 describes an
1461
- circle in the center of the canvas with a radius of 80 pixels.
1462
- The ellipse occupies 315&deg; of a circle, starting at 0&deg;
1463
- (that is, 3 o'clock). The <code>polyline</code> call on line 15
1464
- adds the arrowhead to the circle. The arguments (always an even
1465
- number) are the x- and y-coordinates of the points the line
1466
- passes through.</p>
1467
-
1468
- <p>Finally, the <code>draw</code> method on line 16 identifies
1469
- the canvas to be drawn on and executes the stored primitives.</p>
1470
-
1471
- <h3 id="annotation">Annotation</h3>
1472
-
1473
- <p>The <a href="draw.html#annotate"><code>annotate</code></a>
1474
- method draws text on an image. In its simplest form,
1475
- <code>annotate</code> requires only arguments that describe where
1476
- to draw the text and the text string.</p>
1477
-
1478
- <p>Most of the time, you'll want to specify text properties such
1479
- as the font, its size, font styles such as italic, font weights
1480
- such as bold, the fill and stroke color, etc. The Draw class
1481
- defines <a href="draw.html">attribute writers</a> for this
1482
- purpose. You can set the desired text properties by calling the
1483
- attribute writers before calling <code>annotate</code>, or you
1484
- can call them in an image block associated with the
1485
- <code>annotate</code> call.</p>
1486
-
1487
- <p>The following example shows how to use <code>annotate</code>
1488
- to produce this image.</p>
1489
-
1490
- <div id="rubyname">
1491
- <a href="javascript:popup('rubyname.rb.html')"><img src=
1492
- "ex/rubyname.gif" alt="annotate example" title=
1493
- "Click to see the example script" /></a>
1494
- </div>
1495
- <pre class="example">
1496
- 1. #! /usr/local/bin/ruby -w
1497
- 2. require "rmagick"
1498
- 3.
1499
- 4. # Demonstrate the annotate method
1500
- 5.
1501
- 6. Text = 'RMagick'
1502
- 7.
1503
- 8. granite = Magick::ImageList.new('granite:')
1504
- 9. canvas = Magick::ImageList.new
1505
- 10. canvas.new_image(300, 100, Magick::TextureFill.new(granite))
1506
- 11.
1507
- 12. text = Magick::Draw.new
1508
- 13. text.font_family = 'helvetica'
1509
- 14. text.pointsize = 52
1510
- 15. text.gravity = Magick::CenterGravity
1511
- 16.
1512
- 17. text.annotate(canvas, 0,0,2,2, Text) {
1513
- 18. self.fill = 'gray83'
1514
- 19. }
1515
- 20.
1516
- 21. text.annotate(canvas, 0,0,-1.5,-1.5, Text) {
1517
- 22. self.fill = 'gray40'
1518
- 23. }
1519
- 24.
1520
- 25. text.annotate(canvas, 0,0,0,0, Text) {
1521
- 26. self.fill = 'darkred'
1522
- 27. }
1523
- 28.
1524
- 29. canvas.write('rubyname.gif')
1525
- 30. exit
1526
- </pre>
1527
-
1528
- <p>This program uses three calls to <code>annotate</code> to
1529
- produce the "etched" appearance. All three calls have some
1530
- parameters in common but the fill color and location are
1531
- different.</p>
1532
-
1533
- <p>First, the statements in lines 8-10 create the background. See
1534
- <a href="struct.html#fill"><code>Fill classes</code></a> for
1535
- information about the <code>TextureFill</code> class. The
1536
- "granite:" image format is one of ImageMagick's built-in image
1537
- formats. See <a href="imusage.html#builtin_formats">"Built-in
1538
- image formats"</a> for more information. The statement on line 12
1539
- creates the Draw object that does the annotation. The next 3
1540
- lines set the values of the attributes that are common to all 3
1541
- <code>annotate</code> calls.</p>
1542
-
1543
- <p>The first <code>annotate</code> argument is the image on which
1544
- the text will be drawn. Arguments 2-5, <code>width</code>,
1545
- <code>height</code>, <code>x</code>, and <code>y</code>, describe
1546
- a rectangle about which the text is drawn. This rectangle,
1547
- combined with the value of <code>gravity</code>, define the
1548
- position of the text. When the <code>gravity</code> value is
1549
- <a href=
1550
- "constants.html#GravityType"><code>CenterGravity</code></a> the
1551
- values of <code>width</code> and <code>height</code> are
1552
- unused.</p>
1553
-
1554
- <p>The first call to <code>annotate</code>, on lines 17-19, draws
1555
- the text 2 pixels to the right and down from the center. The
1556
- <code>self.fill = 'gray83'</code> statement sets the text color
1557
- to light gray. The second call to <code>annotate</code>, on lines
1558
- 21-22, draws dark gray text 1.5 pixels to the left and up from
1559
- the center. The last call, on lines 25-27, draws the text a third
1560
- time, in dark red, exactly in the center of the image.</p>
1561
-
1562
- <h2 id="more">Where to go from here</h2>
1563
-
1564
- <p>The next section, <a href="imusage.html">"ImageMagick
1565
- Conventions,"</a> describes some conventions that you need to
1566
- know, such as how ImageMagick determines the graphic format of an
1567
- image file, etc. The ImageMagick (www.imagemagick.org) web site
1568
- (from which much of the information in these pages has been
1569
- taken) offers a lot of detail about ImageMagick. While this web
1570
- sites doesn't describe RMagick, you can often use the
1571
- documentation to learn more about a RMagick method by reading
1572
- about the Magick API the method calls. (In the Reference section
1573
- of this document, most of the method descriptions include the
1574
- name of the Magick API that the method calls.) Check out the
1575
- example programs. Almost every one of the methods is demonstrated
1576
- in one of the examples.</p>
1577
-
1578
- <p>Good luck!</p>
1579
-
1580
- <div>
1581
- <h5 id="footnotes">Footnotes</h5>
1582
-
1583
- <p id="display"><span class="sup">1</span>The
1584
- <code>display</code> and <code>animate</code> methods do not
1585
- work on MS Windows. You will have to write the image to a file
1586
- and view it with a separate image viewer.</p>
1587
-
1588
- <p id="rubygems"><span class="sup">2</span>If you installed
1589
- RMagick using <a href="http://docs.rubygems.org/">Rubygems</a>
1590
- you must set up the RubyGems environment before using RMagick.
1591
- You can do one of</p>
1592
-
1593
- <ol>
1594
- <li>add the <code>require 'rubygems'</code> statement to your
1595
- program</li>
1596
-
1597
- <li>use the -rubygems command line option</li>
1598
-
1599
- <li>add <code>rubygems</code> to the RUBYOPT environment
1600
- variable</li>
1601
- </ol>
1602
-
1603
- <p>See the RubyGems <a href=
1604
- "http://docs.rubygems.org/read/chapter/3#page70">doc</a> for
1605
- more information.</p>
1606
-
1607
- <p id="degrees"><span class="sup">3</span>The rotation
1608
- attributes <code>rx</code> and <code>ry</code> in the <a href=
1609
- "struct.html#AffineMatrix"><code>AffineMatrix</code></a> class
1610
- use radians instead of degrees.</p>
1611
- </div>
1612
-
1613
- <p class="spacer"></p>
1614
-
1615
- <div class="nav">
1616
- &laquo; <a href="index.html">Prev</a> | <a href=
1617
- "index.html">Contents</a> | <a href="imusage.html">Next</a>
1618
- &raquo;
1619
- </div>
1620
- </body>
1621
- </html>