rmagick 1.7.1
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- data/ChangeLog +232 -0
- data/Makefile.in +28 -0
- data/README.html +404 -0
- data/README.txt +397 -0
- data/configure +8554 -0
- data/configure.ac +497 -0
- data/doc/comtasks.html +241 -0
- data/doc/constants.html +1195 -0
- data/doc/css/doc.css +299 -0
- data/doc/css/popup.css +34 -0
- data/doc/draw.html +3108 -0
- data/doc/ex/Adispatch.rb +43 -0
- data/doc/ex/Zconstitute.rb +9 -0
- data/doc/ex/adaptive_threshold.rb +19 -0
- data/doc/ex/add_noise.rb +18 -0
- data/doc/ex/affine.rb +48 -0
- data/doc/ex/affine_transform.rb +20 -0
- data/doc/ex/arc.rb +47 -0
- data/doc/ex/arcpath.rb +33 -0
- data/doc/ex/average.rb +15 -0
- data/doc/ex/axes.rb +64 -0
- data/doc/ex/bilevel_channel.rb +20 -0
- data/doc/ex/blur_image.rb +12 -0
- data/doc/ex/border.rb +10 -0
- data/doc/ex/bounding_box.rb +48 -0
- data/doc/ex/cbezier1.rb +40 -0
- data/doc/ex/cbezier2.rb +40 -0
- data/doc/ex/cbezier3.rb +40 -0
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- data/doc/ex/cbezier5.rb +41 -0
- data/doc/ex/cbezier6.rb +51 -0
- data/doc/ex/channel.rb +26 -0
- data/doc/ex/channel_threshold.rb +48 -0
- data/doc/ex/charcoal.rb +12 -0
- data/doc/ex/chop.rb +29 -0
- data/doc/ex/circle.rb +31 -0
- data/doc/ex/clip_path.rb +56 -0
- data/doc/ex/coalesce.rb +60 -0
- data/doc/ex/color_fill_to_border.rb +29 -0
- data/doc/ex/color_floodfill.rb +28 -0
- data/doc/ex/color_histogram.rb +60 -0
- data/doc/ex/color_reset.rb +11 -0
- data/doc/ex/colorize.rb +16 -0
- data/doc/ex/colors.rb +65 -0
- data/doc/ex/composite.rb +135 -0
- data/doc/ex/contrast.rb +37 -0
- data/doc/ex/crop.rb +31 -0
- data/doc/ex/crop_with_gravity.rb +46 -0
- data/doc/ex/cycle_colormap.rb +21 -0
- data/doc/ex/demo.rb +324 -0
- data/doc/ex/drawcomp.rb +42 -0
- data/doc/ex/drop_shadow.rb +60 -0
- data/doc/ex/edge.rb +11 -0
- data/doc/ex/ellipse.rb +43 -0
- data/doc/ex/emboss.rb +11 -0
- data/doc/ex/enhance.rb +28 -0
- data/doc/ex/equalize.rb +11 -0
- data/doc/ex/flatten_images.rb +38 -0
- data/doc/ex/flip.rb +11 -0
- data/doc/ex/flop.rb +11 -0
- data/doc/ex/fonts.rb +20 -0
- data/doc/ex/frame.rb +12 -0
- data/doc/ex/gaussian_blur.rb +11 -0
- data/doc/ex/get_multiline_type_metrics.rb +53 -0
- data/doc/ex/get_pixels.rb +48 -0
- data/doc/ex/get_type_metrics.rb +140 -0
- data/doc/ex/gradientfill.rb +27 -0
- data/doc/ex/grav.rb +44 -0
- data/doc/ex/gravity.rb +80 -0
- data/doc/ex/hatchfill.rb +27 -0
- data/doc/ex/images/Ballerina.jpg +0 -0
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- data/doc/ex/images/Button_Y.gif +0 -0
- data/doc/ex/images/Button_Z.gif +0 -0
- data/doc/ex/images/Cheetah.jpg +0 -0
- data/doc/ex/images/Coffee.wmf +0 -0
- data/doc/ex/images/Flower_Hat.jpg +0 -0
- data/doc/ex/images/Gold_Statue.jpg +0 -0
- data/doc/ex/images/Hot_Air_Balloons.jpg +0 -0
- data/doc/ex/images/Hot_Air_Balloons_H.jpg +0 -0
- data/doc/ex/images/No.wmf +0 -0
- data/doc/ex/images/Polynesia.jpg +0 -0
- data/doc/ex/images/Red_Rocks.jpg +0 -0
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- data/doc/ex/images/logo400x83.gif +0 -0
- data/doc/ex/images/model.miff +0 -0
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- data/doc/ex/images/smile.miff +0 -0
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- data/doc/ex/implode.rb +32 -0
- data/doc/ex/level.rb +12 -0
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- data/doc/ex/line.rb +40 -0
- data/doc/ex/map.rb +28 -0
- data/doc/ex/map_f.rb +15 -0
- data/doc/ex/matte_fill_to_border.rb +42 -0
- data/doc/ex/matte_floodfill.rb +35 -0
- data/doc/ex/matte_replace.rb +42 -0
- data/doc/ex/median_filter.rb +28 -0
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- data/doc/ex/mosaic.rb +35 -0
- data/doc/ex/motion_blur.rb +11 -0
- data/doc/ex/negate.rb +11 -0
- data/doc/ex/negate_channel.rb +19 -0
- data/doc/ex/normalize.rb +11 -0
- data/doc/ex/oil_paint.rb +11 -0
- data/doc/ex/opacity.rb +38 -0
- data/doc/ex/opaque.rb +14 -0
- data/doc/ex/ordered_dither.rb +11 -0
- data/doc/ex/path.rb +62 -0
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- data/doc/ex/quantize-m.rb +25 -0
- data/doc/ex/radial_blur.rb +19 -0
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- data/doc/ex/random_channel_threshold.rb +17 -0
- data/doc/ex/random_threshold_channel.rb +18 -0
- data/doc/ex/rectangle.rb +33 -0
- data/doc/ex/reduce_noise.rb +28 -0
- data/doc/ex/roll.rb +9 -0
- data/doc/ex/rotate.rb +43 -0
- data/doc/ex/rotate_f.rb +14 -0
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- data/doc/ex/rubyname.rb +31 -0
- data/doc/ex/segment.rb +11 -0
- data/doc/ex/shade.rb +11 -0
- data/doc/ex/shave.rb +15 -0
- data/doc/ex/shear.rb +10 -0
- data/doc/ex/skewx.rb +50 -0
- data/doc/ex/skewy.rb +45 -0
- data/doc/ex/smile.rb +124 -0
- data/doc/ex/solarize.rb +11 -0
- data/doc/ex/splice.rb +16 -0
- data/doc/ex/spread.rb +11 -0
- data/doc/ex/stegano.rb +50 -0
- data/doc/ex/stroke_dasharray.rb +41 -0
- data/doc/ex/stroke_linecap.rb +44 -0
- data/doc/ex/stroke_linejoin.rb +48 -0
- data/doc/ex/stroke_width.rb +47 -0
- data/doc/ex/swirl.rb +17 -0
- data/doc/ex/text.rb +32 -0
- data/doc/ex/text_align.rb +36 -0
- data/doc/ex/text_antialias.rb +33 -0
- data/doc/ex/text_undercolor.rb +26 -0
- data/doc/ex/texture_fill_to_border.rb +34 -0
- data/doc/ex/texture_floodfill.rb +31 -0
- data/doc/ex/texturefill.rb +25 -0
- data/doc/ex/threshold.rb +13 -0
- data/doc/ex/to_blob.rb +14 -0
- data/doc/ex/translate.rb +37 -0
- data/doc/ex/transparent.rb +38 -0
- data/doc/ex/trim.rb +25 -0
- data/doc/ex/unsharp_mask.rb +28 -0
- data/doc/ex/viewex.rb +36 -0
- data/doc/ex/wave.rb +9 -0
- data/doc/ilist.html +1592 -0
- data/doc/image1.html +3009 -0
- data/doc/image2.html +2169 -0
- data/doc/image3.html +2815 -0
- data/doc/imageattrs.html +1319 -0
- data/doc/imusage.html +403 -0
- data/doc/index.html +418 -0
- data/doc/info.html +949 -0
- data/doc/magick.html +439 -0
- data/doc/scripts/doc.js +9 -0
- data/doc/struct.html +1334 -0
- data/doc/usage.html +1318 -0
- data/examples/describe.rb +44 -0
- data/examples/histogram.rb +289 -0
- data/examples/image_opacity.rb +29 -0
- data/examples/import_export.rb +31 -0
- data/examples/pattern_fill.rb +38 -0
- data/examples/rotating_text.rb +47 -0
- data/examples/thumbnail.rb +65 -0
- data/examples/vignette.rb +79 -0
- data/ext/RMagick/MANIFEST +239 -0
- data/ext/RMagick/extconf.rb.in +21 -0
- data/ext/RMagick/rmagick.h +938 -0
- data/ext/RMagick/rmagick_config.h.in +170 -0
- data/ext/RMagick/rmdraw.c +1308 -0
- data/ext/RMagick/rmfill.c +609 -0
- data/ext/RMagick/rmilist.c +685 -0
- data/ext/RMagick/rmimage.c +7980 -0
- data/ext/RMagick/rminfo.c +982 -0
- data/ext/RMagick/rmmain.c +1497 -0
- data/ext/RMagick/rmutil.c +2685 -0
- data/install.rb +1015 -0
- data/lib/RMagick.rb +1486 -0
- data/metaconfig.in +6 -0
- data/post-clean.rb +12 -0
- data/post-install.rb +36 -0
- data/post-setup.rb +245 -0
- data/rmagick.gemspec +22 -0
- data/uninstall.rb +71 -0
- metadata +286 -0
data/doc/usage.html
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<head>
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"HTML Tidy for Linux/x86 (vers 1st September 2004), see www.w3.org" />
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<title>RMagick: How to use RMagick</title>
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"text/html; charset=us-ascii" />
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<meta name="GENERATOR" content="Quanta Plus" />
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<meta name="Copyright" content=
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"Copyright (C) 2004 by Timothy P. Hunter" />
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<link rel="stylesheet" type="text/css" href="css/doc.css" />
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<script type="text/javascript" src="scripts/doc.js">
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</script>
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/*<![CDATA[*/
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/* Styles local to this page. */
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#index {
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}
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#index h4 {
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position: relative;
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color: black;
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}
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/*
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* The "ilist" class identifies ImageList methods in the index.
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background-color: blue;
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color: white;
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text-decoration: underline;
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}
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</head>
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<body>
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<h6 id="header">RMagick User's Guide and Reference</h6>
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<div class="nav">
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« <a href="index.html">Prev</a> | <a href=
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"index.html">Contents</a> | <a href=
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"imusage.html">Next</a> »
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</div>
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<h1>How to use RMagick</h1>
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<div id="toc">
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<h2>Table of Contents</h2>
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<ul style="margin-left: 15px; padding-top: 1em">
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<li><a href="#basics">Basic concepts</a></li>
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<li><a href="#reading">Reading, writing, and creating
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images</a></li>
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<li><a href="#displaying">Displaying images</a></li>
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<li><a href="#modifying">Examining and modifying
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images</a></li>
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<li><a href="#marshaling">Marshaling images</a></li>
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<li><a href="#drawing_on">Drawing on and adding text to
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images</a></li>
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<li><a href="#more">Where to go from here</a></li>
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</ul>
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</div>
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<h2 id="basics">Basic concepts</h2>
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<p>Let's look at the RMagick equivalent of "Hello, world". This
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program reads an image file named "Cheetah.jpg" and
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displays<sup><a href="#display">1</a></sup> it on your
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monitor.</p>
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<pre class="example">
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1. require 'RMagick'
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2. include Magick
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3.
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4. cat = ImageList.new("Cheetah.jpg")
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5. cat.display
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6. exit
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</pre>
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<p class="example_cutline">MS Windows users note: The <span
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style="font-style:normal">display</span> method does not work
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on native MS Windows. You must use an external viewer to view
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the images you create.</p>
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<p>Line 1 requires the RMagick.rb file, which defines the
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<b>Magick</b> module. The Magick module contains 3 major classes,
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<b>ImageList</b>, <b>Image</b>, and <b>Draw</b>. This section -
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<em>Basic Comcepts</em> - describes the ImageList and Image
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classes. The Draw class is explained in the <em><a href=
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"#drawing">Drawing on and adding text to images</a></em> section,
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below.</p>
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<p>The statement on line 5 creates an <em>imagelist</em> object
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and initializes it by reading the <code>Cheetah.jpg</code> file
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in the current directory. Line 6 sends the <code>display</code>
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method to the object. When you send <code>display</code> to an
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imagelist, it causes all the images in the imagelist to be
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displayed on the default X Window screen. In this case, the
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<code>display</code> method makes a picture of a cheetah appear
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on your monitor.</p>
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<p>Type this program in and try running it now. The
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<code>Cheetah.jpg</code> file is in the <code>ex/images</code>
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subdirectory where you installed the RMagick documentation.</p>
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<p>The Image and ImageList classes are closely related. An
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<em>Image</em> object describes one image or one frame in an
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image with multiple frames. (An animated GIF or a Photoshop image
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with multiple layers are examples of images with multiple
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frames.) You can create a image object from an image file such as
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a GIF, PNG, or JPEG. You can create a image from scratch by
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specifying its dimensions. You can write an image to disk,
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display it on a screen, change its size or orientation, convert
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it to another format, or otherwise modify it using one of over
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100 methods.</p>
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<p>An <em>ImageList</em> object is a <em>list</em> of images. It
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contains zero or more images and a <em>scene number</em>. The
|
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scene number indicates the <em>current image</em>. The ImageList
|
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class includes methods that operate on all the images in the
|
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list. Also, with a very few exceptions, any method defined in the
|
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Image class can be used as well. Since Image methods always
|
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operate on a single image, when an Image method is sent to an
|
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imagelist, the ImageList class sends the method to the current
|
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image, that is, the image specified by the scene number.</p>
|
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+
|
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<p>The ImageList class is a subclass of the Array class, so you
|
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can use most Array methods to change the images in the imagelist.
|
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For example, you can use the <code><<</code> method to add
|
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an image to the list.</p>
|
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+
|
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<p>Going back to the example, let's make one modification.</p>
|
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+
<pre class="example">
|
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+
1. require 'RMagick'
|
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+
2. include Magick
|
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+
3.
|
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+
4. cat = ImageList.new("Cheetah.jpg")
|
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5. smallcat = cat.minify
|
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6. smallcat.display
|
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7. exit
|
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+
</pre>
|
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+
|
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<p>The difference is the statement on line 5. This statement
|
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sends the <code>minify</code> method to the imagelist. The
|
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<code>minify</code> method is an Image method that reduces the
|
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+
size of an image to half its original size. Remember, since
|
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<code>minify</code> is an Image method, the ImageList class sends
|
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<code>minify</code> to the current (and only) image. The return
|
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+
value is a new image, half the size of the original.</p>
|
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|
+
|
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|
+
<p>Line 6 demonstrates the Image class's <code>display</code>
|
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+
method, which displays a single image on the X Window screen.
|
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+
<code>Image#display</code> makes a picture of a (in this case,
|
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+
small) cheetah appear on your monitor.</p>
|
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+
|
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+
<p>Here's how to write the small cheetah to a file in GIF
|
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|
+
format.</p>
|
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|
+
<pre class="example">
|
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|
+
1. require 'RMagick'
|
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|
+
2. include Magick
|
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|
+
3.
|
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|
+
4. cat = ImageList.new("Cheetah.jpg")
|
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|
+
5. smallcat = cat.minify
|
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|
+
6. smallcat.display
|
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|
+
7. smallcat.write("Small-Cheetah.gif")
|
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|
+
8. exit
|
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|
+
</pre>
|
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|
+
|
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|
+
<p>The statement on line 7 writes the image to a file. Notice
|
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|
+
that the filename extension is <code>gif</code>. When writing
|
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|
+
images, ×Magick uses the filename extension to determine
|
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|
+
what image format to write. In this example, the
|
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|
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<code>Small-Cheetah.gif</code> file will be in the GIF format.
|
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|
+
Notice how easy it is to covert an image from one format to
|
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|
+
another? (For more details, see <a href=
|
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|
+
"imusage.html#formats">Image formats and filenames</a>.)</p>
|
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|
+
|
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|
+
<p>So why, in the previous example, did I create <code>cat</code>
|
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|
+
as an ImageList object containing just one image, instead of
|
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|
+
creating an Image object? No reason, really. When you only have
|
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|
+
one image to deal with, imagelists and images are pretty much
|
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|
+
interchangeable.</p>
|
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|
+
|
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|
+
<p><em><b>Note:</b></em> In most cases, an Image method does not
|
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|
+
modify the image to which it is sent. Instead, the method returns
|
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|
+
a new image, suitably modified. For example, the <a href=
|
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|
+
"image3.html#resize"><code>resize</code></a> method returns a new
|
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|
+
image, sized as specified. The receiver image is unaltered.
|
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|
+
(Following the Ruby convention, when a method alters the receiver
|
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|
+
object, the method name ends with "!". For example, the <a href=
|
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|
+
"image3.html#resize_bang"><code>resize!</code></a> method resizes
|
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|
+
the receiver in place.)</p>
|
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|
+
|
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|
+
<h2 id="reading">Reading, writing, and creating images</h2>
|
253
|
+
|
254
|
+
<p>You've already seen that you can create an imagelist and
|
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|
+
initialize it by specifying the name of an image file as the
|
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|
+
argument to <a href=
|
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|
+
"ilist.html#new"><code>ImageList.new</code></a>. In fact,
|
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|
+
<code>new</code> can take any number of file name arguments. If
|
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|
+
the file contains a single image, <code>new</code> reads the
|
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|
+
file, creates an image, and adds it to the imagelist. If the file
|
261
|
+
is a multi-frame image file, <code>new</code> adds an image for
|
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|
+
each frame or layer in the file. Lastly, <code>new</code> changes
|
263
|
+
the scene number to point to the last image in the imagelist. In
|
264
|
+
the simple case, <code>new</code> reads a single image from a
|
265
|
+
file and sets the scene number to 0.</p>
|
266
|
+
|
267
|
+
<p>You can also create an image from scratch by calling <a href=
|
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|
+
"image1.html#new"><code>Image.new</code></a>. This method takes 2
|
269
|
+
or 3 arguments. The first argument is the number of columns in
|
270
|
+
the new image (its width). The second argument is the number of
|
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|
+
rows (its height). If present, the 3rd argument is a <a href=
|
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|
+
"struct.html#fill"><code>Fill</code></a> object. To add a
|
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|
+
"scratch" image to an imagelist, call <a href=
|
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|
+
"ilist.html#new_image"><code>ImageList#new_image</code></a>. This
|
275
|
+
method calls <code>Image.new</code>, adds the new image to the
|
276
|
+
imagelist, and sets the scene number to point to the new image.
|
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|
+
Scratch images are good for <a href="#drawing">drawing</a> on or
|
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|
+
creating images by <a href=
|
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|
+
"image1.html#composite">compositing</a>.</p>
|
280
|
+
|
281
|
+
<p>Like many other methods in the Image and ImageList classes,
|
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|
+
<code>Image.new</code> accepts an optional block that can be used
|
283
|
+
to set additional optional parameters. If the block is present,
|
284
|
+
<code>Image.new</code> creates a <a href="info.html">parameter
|
285
|
+
object</a> and yields to the block in the scope of that object.
|
286
|
+
You set the parameters by calling attribute setter methods
|
287
|
+
defined in the parameter object's class. For example, you can set
|
288
|
+
the background color of a new image to red with the
|
289
|
+
<code>background_color=</code> method, as shown here:</p>
|
290
|
+
<pre class="example">
|
291
|
+
require 'RMagick'
|
292
|
+
include Magick
|
293
|
+
# Create a 100x100 red image.
|
294
|
+
f = Image.new(100,100) { self.background_color = "red" }
|
295
|
+
f.display
|
296
|
+
exit
|
297
|
+
</pre>
|
298
|
+
|
299
|
+
<p>Within the parameter block you must use <code>self</code> so
|
300
|
+
that Ruby can knows that this statement is a method call, not an
|
301
|
+
assignment to a variable.</p>
|
302
|
+
|
303
|
+
<p>You can create an image by capturing it from the XWindow
|
304
|
+
screen using <a href=
|
305
|
+
"image1.html#capture"><code>Image.capture</code></a>. This method
|
306
|
+
can capture the root window, a window identified by name or ID
|
307
|
+
number, or perform an interactive capture whereby you designate
|
308
|
+
the desired window by clicking it or by drawing a rectangle on
|
309
|
+
the screen with your mouse.</p>
|
310
|
+
|
311
|
+
<p>Both the Image class and the ImageList class have
|
312
|
+
<code>write</code> methods. Both accept a single argument, the
|
313
|
+
name of the file to be written. <a href=
|
314
|
+
"image3.html#write"><code>Image#write</code></a> simply writes
|
315
|
+
the image to a file. Like the <code>Image#read</code> method,
|
316
|
+
<code>write</code> yields to an optional block that you can use
|
317
|
+
to set parameters that control how the image is written.</p>
|
318
|
+
|
319
|
+
<p>If an ImageList object contains only one image, then <a href=
|
320
|
+
"ilist.html#write"><code>ImageList#write</code></a> is the same
|
321
|
+
as <code>Image#write</code>. However, if the imagelist contains
|
322
|
+
multiple images and the file format (determined by the file name
|
323
|
+
extension, as I mentioned earlier) supports multi-frame images,
|
324
|
+
<code>Image#write</code> will automatically create a multi-frame
|
325
|
+
image file.</p>
|
326
|
+
|
327
|
+
<p>For example, the following program reads three GIF files and
|
328
|
+
then uses <code>ImageList#write</code> to combine all the images
|
329
|
+
in those files (remember, each input file can contain multiple
|
330
|
+
images) into one animated GIF file.</p>
|
331
|
+
<pre class="example">
|
332
|
+
#! /usr/local/bin/ruby -w
|
333
|
+
require 'RMagick'
|
334
|
+
anim = ImageList.new("start.gif", "middle.gif", "finish.gif")
|
335
|
+
anim.write("animated.gif")
|
336
|
+
exit
|
337
|
+
</pre>
|
338
|
+
|
339
|
+
<h2 id="displaying">Displaying images</h2>
|
340
|
+
|
341
|
+
<p>RMagick defines 3 methods for displaying images and
|
342
|
+
imagelists. Both the Image class and the ImageList class have a
|
343
|
+
<code>display</code> method. The <a href=
|
344
|
+
"image1.html#display"><code>Image#display</code></a> method
|
345
|
+
displays the image on the default X Window screen. For imagelists
|
346
|
+
with just one image, <a href=
|
347
|
+
"ilist.html#display"><code>ImageList#display</code></a> is
|
348
|
+
identical to <code>Image#display</code>. However, if the
|
349
|
+
imagelist contains multiple images,
|
350
|
+
<code>ImageList#display</code> displays each of the images in
|
351
|
+
turn. With both methods, right-clicking the display window will
|
352
|
+
produce a menu of other options.</p>
|
353
|
+
|
354
|
+
<p>The <a href=
|
355
|
+
"ilist.html#animate"><code>ImageList#animate</code></a> method
|
356
|
+
repeatedly cycles through all the images in an imagelist,
|
357
|
+
displaying each one in turn. You can control the speed of the
|
358
|
+
animation with the <a href=
|
359
|
+
"ilist.html#delay_eq"><code>ImageList#delay=</code></a>
|
360
|
+
method.</p>
|
361
|
+
|
362
|
+
<h2 id="modifying">Examining and modifying images</h2>
|
363
|
+
|
364
|
+
<p>Once you've created an image or imagelist, what can you do
|
365
|
+
with it? The Image and ImageList classes define over 100 methods
|
366
|
+
for examining and modifying images, both individually and in
|
367
|
+
groups. Remember, unless the ImageList class defines a method
|
368
|
+
with the same name, you can send any method defined in the Image
|
369
|
+
class to an instance of the ImageList class. The ImageList class
|
370
|
+
sends the method to the current image and returns the result.</p>
|
371
|
+
|
372
|
+
<p>The methods can be classified into the following broad groups.
|
373
|
+
ImageList method descriptions look like <span class=
|
374
|
+
"ilist">this</span>. Some of the listed methods are not available
|
375
|
+
in some releases of ×Magick. See the method documentation
|
376
|
+
for details.</p>
|
377
|
+
|
378
|
+
<div id="index">
|
379
|
+
<h4>Utility methods</h4>
|
380
|
+
|
381
|
+
<dl>
|
382
|
+
<dt><a href="image1.html#spaceship"><=></a></dt>
|
383
|
+
|
384
|
+
<dd>Compare 2 images</dd>
|
385
|
+
|
386
|
+
<dt class="ilist"><a href=
|
387
|
+
"ilist.html#spaceship"><=></a></dt>
|
388
|
+
|
389
|
+
<dd class="ilist">Compare 2 imagelists</dd>
|
390
|
+
|
391
|
+
<dt><a href="image1.html#aref">[ ]</a></dt>
|
392
|
+
|
393
|
+
<dd>Reference an image property</dd>
|
394
|
+
|
395
|
+
<dt><a href="image1.html#aset">[ ]=</a></dt>
|
396
|
+
|
397
|
+
<dd>Set an image property</dd>
|
398
|
+
|
399
|
+
<dt><a href="image1.html#changed_q">changed?</a></dt>
|
400
|
+
|
401
|
+
<dd>Has the image been changed?</dd>
|
402
|
+
|
403
|
+
<dt><a href="image1.html#channel">channel</a></dt>
|
404
|
+
|
405
|
+
<dd>Extract a color channel from the image</dd>
|
406
|
+
|
407
|
+
<dt><a href=
|
408
|
+
"image1.html#compare_channel">compare_channel</a></dt>
|
409
|
+
|
410
|
+
<dd>Compare one or more channels between two images</dd>
|
411
|
+
|
412
|
+
<dt><a href=
|
413
|
+
"image1.html#channel_depth">channel_depth</a></dt>
|
414
|
+
|
415
|
+
<dd>Return the depth of the specified channel or
|
416
|
+
channels</dd>
|
417
|
+
|
418
|
+
<dt><a href=
|
419
|
+
"image1.html#channel_extrema">channel_extrema</a></dt>
|
420
|
+
|
421
|
+
<dd>Return the maximum and minimum intensity values for one
|
422
|
+
or more channels in the image</dd>
|
423
|
+
|
424
|
+
<dt><a href=
|
425
|
+
"image1.html#color_histogram">color_histogram</a></dt>
|
426
|
+
|
427
|
+
<dd>Count the number of times each unique color appears in
|
428
|
+
the image</dd>
|
429
|
+
|
430
|
+
<dt><a href="image1.html#copy">copy</a></dt>
|
431
|
+
|
432
|
+
<dd>Return a deep copy of the image</dd>
|
433
|
+
|
434
|
+
<dt class="ilist"><a href="ilist.html#copy">copy</a></dt>
|
435
|
+
|
436
|
+
<dd class="ilist">Return a deep copy of the imagelist</dd>
|
437
|
+
|
438
|
+
<dt><a href="image1.html#difference">difference</a></dt>
|
439
|
+
|
440
|
+
<dd>Compute the difference between two images</dd>
|
441
|
+
|
442
|
+
<dt><a href="image1.html#each_profile">each_profile</a></dt>
|
443
|
+
|
444
|
+
<dd>Iterate over all the profiles associated with the
|
445
|
+
image</dd>
|
446
|
+
|
447
|
+
<dt><a href=
|
448
|
+
"image2.html#export_pixels">export_pixels</a></dt>
|
449
|
+
|
450
|
+
<dd>Extract pixel data from the image into an array</dd>
|
451
|
+
|
452
|
+
<dt><a href=
|
453
|
+
"image2.html#get_exif_by_entry">get_exif_by_entry</a>,
|
454
|
+
<a href=
|
455
|
+
"image2.html#get_exif_by_number">get_exif_by_number</a></dt>
|
456
|
+
|
457
|
+
<dd>Get one or more EXIF property values for the image</dd>
|
458
|
+
|
459
|
+
<dt><a href="image2.html#get_pixels">get_pixels</a></dt>
|
460
|
+
|
461
|
+
<dd>Copy a region of pixels from the image</dd>
|
462
|
+
|
463
|
+
<dt><a href="image2.html#gray_q">gray?</a></dt>
|
464
|
+
|
465
|
+
<dd>Are all the pixels in the image gray?</dd>
|
466
|
+
|
467
|
+
<dt><a href=
|
468
|
+
"image2.html#import_pixels">import_pixels</a></dt>
|
469
|
+
|
470
|
+
<dd>Replace pixels in the image with pixel data from an
|
471
|
+
array</dd>
|
472
|
+
|
473
|
+
<dt><a href="image2.html#monochrome_q">monochrome?</a></dt>
|
474
|
+
|
475
|
+
<dd>Are all the pixels in the image either black or
|
476
|
+
white?</dd>
|
477
|
+
|
478
|
+
<dt><a href="image2.html#opaque_q">opaque?</a></dt>
|
479
|
+
|
480
|
+
<dd>Are all the pixels in the image opaque?</dd>
|
481
|
+
|
482
|
+
<dt><a href="image2.html#palette_q">palette?</a></dt>
|
483
|
+
|
484
|
+
<dd>Is the image a PseudoClass type image with 256 colors or
|
485
|
+
less?</dd>
|
486
|
+
|
487
|
+
<dt><a href="image3.html#preview">preview</a></dt>
|
488
|
+
|
489
|
+
<dd>Show the effect of a transformation method on the
|
490
|
+
image</dd>
|
491
|
+
|
492
|
+
<dt><a href="image3.html#profile_bang">profile!</a></dt>
|
493
|
+
|
494
|
+
<dd>Add or remove an ICM, IPTC, or generic profile from the
|
495
|
+
image</dd>
|
496
|
+
|
497
|
+
<dt><a href="image3.html#properties">properties</a></dt>
|
498
|
+
|
499
|
+
<dd>Iterate over all the properties associated with the
|
500
|
+
image</dd>
|
501
|
+
|
502
|
+
<dt><a href=
|
503
|
+
"image3.html#set_channel_depth">set_channel_depth</a></dt>
|
504
|
+
|
505
|
+
<dd>Set the specified channel's depth</dd>
|
506
|
+
|
507
|
+
<dt><a href="image3.html#signature">signature</a></dt>
|
508
|
+
|
509
|
+
<dd>Compute the 64-byte message signature for the image</dd>
|
510
|
+
|
511
|
+
<dt><a href="image3.html#statistics">statistics</a></dt>
|
512
|
+
|
513
|
+
<dd>Compute image statistics</dd>
|
514
|
+
|
515
|
+
<dt><a href="image3.html#store_pixels">store_pixels</a></dt>
|
516
|
+
|
517
|
+
<dd>Replace a region of pixels in the image</dd>
|
518
|
+
|
519
|
+
<dt><a href="image3.html#strip_bang">strip!</a></dt>
|
520
|
+
|
521
|
+
<dd>Strip the image of all comments and profiles</dd>
|
522
|
+
|
523
|
+
<dt><a href="image3.html#view">view</a></dt>
|
524
|
+
|
525
|
+
<dd>Access pixels by their coordinates.</dd>
|
526
|
+
</dl>
|
527
|
+
|
528
|
+
<h4>Reduce the number of colors</h4>
|
529
|
+
|
530
|
+
<dl>
|
531
|
+
<dt><a href=
|
532
|
+
"image1.html#compress_colormap_bang">compress_colormap!</a></dt>
|
533
|
+
|
534
|
+
<dd>Remove duplicate or unused entries in the image's
|
535
|
+
colormap</dd>
|
536
|
+
|
537
|
+
<dt><a href=
|
538
|
+
"image2.html#grayscale_pseudo_class">grayscale_pseudo_class</a></dt>
|
539
|
+
|
540
|
+
<dd>Convert the image to a grayscale PseudoClass image.</dd>
|
541
|
+
|
542
|
+
<dt><a href="image2.html#map">map</a></dt>
|
543
|
+
|
544
|
+
<dd>Replace the colors of the image with the nearest colors
|
545
|
+
from a reference image</dd>
|
546
|
+
|
547
|
+
<dt class="ilist"><a href="ilist.html#map">map</a></dt>
|
548
|
+
|
549
|
+
<dd class="ilist">Replace the colors of all the images in the
|
550
|
+
imagelist with the nearest colors from a reference image</dd>
|
551
|
+
|
552
|
+
<dt><a href=
|
553
|
+
"image2.html#ordered_dither">ordered_dither</a></dt>
|
554
|
+
|
555
|
+
<dd>Reduce the image to monochrome using the ordered dither
|
556
|
+
technique</dd>
|
557
|
+
|
558
|
+
<dt><a href="image2.html#posterize">posterize</a></dt>
|
559
|
+
|
560
|
+
<dd>Reduce the number of colors for a "poster" effect</dd>
|
561
|
+
|
562
|
+
<dt><a href="image3.html#quantize">quantize</a></dt>
|
563
|
+
|
564
|
+
<dd>Choose a fixed number of colors to represent the
|
565
|
+
image</dd>
|
566
|
+
|
567
|
+
<dt class="ilist"><a href=
|
568
|
+
"ilist.html#quantize">quantize</a></dt>
|
569
|
+
|
570
|
+
<dd class="ilist">Choose a fixed number of colors to
|
571
|
+
represent all the images in the imagelist</dd>
|
572
|
+
</dl>
|
573
|
+
|
574
|
+
<h4>Resize</h4>
|
575
|
+
|
576
|
+
<dl>
|
577
|
+
<dt><a href=
|
578
|
+
"image1.html#change_geometry">change_geometry</a></dt>
|
579
|
+
|
580
|
+
<dd>Compute a new constrained size for the image</dd>
|
581
|
+
|
582
|
+
<dt><a href="image2.html#magnify">magnify</a></dt>
|
583
|
+
|
584
|
+
<dd>Double the size of the image</dd>
|
585
|
+
|
586
|
+
<dt><a href="image2.html#minify">minify</a></dt>
|
587
|
+
|
588
|
+
<dd>Halve the size of the image</dd>
|
589
|
+
|
590
|
+
<dt><a href="image3.html#resize">resize</a></dt>
|
591
|
+
|
592
|
+
<dd>Resize the image using a filter</dd>
|
593
|
+
|
594
|
+
<dt><a href="image3.html#sample">sample</a></dt>
|
595
|
+
|
596
|
+
<dd>Resize the image using pixel sampling</dd>
|
597
|
+
|
598
|
+
<dt><a href="image3.html#scale">scale</a></dt>
|
599
|
+
|
600
|
+
<dd>Resize the image</dd>
|
601
|
+
|
602
|
+
<dt><a href="image3.html#thumbnail">thumbnail</a></dt>
|
603
|
+
|
604
|
+
<dd>Quickly create a thumbnail of the image</dd>
|
605
|
+
</dl>
|
606
|
+
|
607
|
+
<h4>Change colors or opacity</h4>
|
608
|
+
|
609
|
+
<dl>
|
610
|
+
<dt><a href=
|
611
|
+
"image1.html#color_fill_to_border">color_fill_to_border</a></dt>
|
612
|
+
|
613
|
+
<dd>Change the color of neighboring pixels. Stop at the
|
614
|
+
image's border color.</dd>
|
615
|
+
|
616
|
+
<dt><a href=
|
617
|
+
"image1.html#color_floodfill">color_floodfill</a></dt>
|
618
|
+
|
619
|
+
<dd>Change the color of neighboring pixels that are the same
|
620
|
+
color</dd>
|
621
|
+
|
622
|
+
<dt><a href="image1.html#colormap">colormap</a></dt>
|
623
|
+
|
624
|
+
<dd>Get or set a color in the image's colormap</dd>
|
625
|
+
|
626
|
+
<dt><a href="image1.htlm#color_point">color_point</a></dt>
|
627
|
+
|
628
|
+
<dd>Change the color of a single pixel in the image</dd>
|
629
|
+
|
630
|
+
<dt><a href=
|
631
|
+
"image1.html#color_reset_bang">color_reset!</a></dt>
|
632
|
+
|
633
|
+
<dd>Set the entire image to a single color</dd>
|
634
|
+
|
635
|
+
<dt><a href=
|
636
|
+
"image1.html#cycle_colormap">cycle_colormap</a></dt>
|
637
|
+
|
638
|
+
<dd>Displace the image's colormap</dd>
|
639
|
+
|
640
|
+
<dt><a href="image1.html#erase_bang">erase!</a></dt>
|
641
|
+
|
642
|
+
<dd>Set the entire image to a single color</dd>
|
643
|
+
|
644
|
+
<dt><a href=
|
645
|
+
"image2.html#matte_fill_to_border">matte_fill_to_border</a></dt>
|
646
|
+
|
647
|
+
<dd>Make transparent neighboring pixels. Stop at the image's
|
648
|
+
border color.</dd>
|
649
|
+
|
650
|
+
<dt><a href=
|
651
|
+
"image2.html#matte_floodfill">matte_floodfill</a></dt>
|
652
|
+
|
653
|
+
<dd>Make transparent neighboring pixels that are the same
|
654
|
+
color</dd>
|
655
|
+
|
656
|
+
<dt><a href="image2.html#matte_point">matte_point</a></dt>
|
657
|
+
|
658
|
+
<dd>Make a single pixel transparent</dd>
|
659
|
+
|
660
|
+
<dt><a href=
|
661
|
+
"image2.html#matte_reset_bang">matte_reset!</a></dt>
|
662
|
+
|
663
|
+
<dd>Make the entire image transparent</dd>
|
664
|
+
|
665
|
+
<dt><a href="image2.html#opaque">opaque</a></dt>
|
666
|
+
|
667
|
+
<dd>Change all pixels from the specified color to a new
|
668
|
+
color</dd>
|
669
|
+
|
670
|
+
<dt><a href="image2.html#pixel_color">pixel_color</a></dt>
|
671
|
+
|
672
|
+
<dd>Get or set the color of a single pixel</dd>
|
673
|
+
|
674
|
+
<dt><a href="image3.html#splice">splice</a></dt>
|
675
|
+
|
676
|
+
<dd>Splice a solid color into the image.</dd>
|
677
|
+
|
678
|
+
<dt><a href=
|
679
|
+
"image3.html#texture_fill_to_border">texture_fill_to_border</a></dt>
|
680
|
+
|
681
|
+
<dd>Replace neighbor pixels with pixels from a texture image.
|
682
|
+
Stop at the image's border color.</dd>
|
683
|
+
|
684
|
+
<dt><a href=
|
685
|
+
"image3.html#texture_floodfill">texture_floodfill</a></dt>
|
686
|
+
|
687
|
+
<dd>Replace neighboring pixels that are the same color with
|
688
|
+
pixels from a texture image</dd>
|
689
|
+
|
690
|
+
<dt><a href="image3.html#transparent">transparent</a></dt>
|
691
|
+
|
692
|
+
<dd>Change the opacity value of pixels having the specified
|
693
|
+
color</dd>
|
694
|
+
</dl>
|
695
|
+
|
696
|
+
<h4>Rotate or shear</h4>
|
697
|
+
|
698
|
+
<dl>
|
699
|
+
<dt><a href=
|
700
|
+
"image1.html#affine_transform">affine_transform</a></dt>
|
701
|
+
|
702
|
+
<dd>Transform the image as dictated by an affine matrix</dd>
|
703
|
+
|
704
|
+
<dt><a href="image3.html#rotate">rotate</a></dt>
|
705
|
+
|
706
|
+
<dd>Rotate the image by the specified angle</dd>
|
707
|
+
|
708
|
+
<dt><a href="image3.html#shear">shear</a></dt>
|
709
|
+
|
710
|
+
<dd>Shear the image along the X or Y axis, creating a
|
711
|
+
parallelogram</dd>
|
712
|
+
</dl>
|
713
|
+
|
714
|
+
<h4>Transform</h4>
|
715
|
+
|
716
|
+
<dl>
|
717
|
+
<dt class="ilist"><a href="ilist.html#append">append</a></dt>
|
718
|
+
|
719
|
+
<dd class="ilist">Append all the images in the imagelist into
|
720
|
+
a single image</dd>
|
721
|
+
|
722
|
+
<dt class="ilist"><a href=
|
723
|
+
"ilist.html#average">average</a></dt>
|
724
|
+
|
725
|
+
<dd class="ilist">Average all the images in the imagelist
|
726
|
+
into a single image</dd>
|
727
|
+
|
728
|
+
<dt><a href="image1.html#chop">chop</a></dt>
|
729
|
+
|
730
|
+
<dd>Chop a region from the image</dd>
|
731
|
+
|
732
|
+
<dt class="ilist"><a href=
|
733
|
+
"ilist.html#coalesce">coalesce</a></dt>
|
734
|
+
|
735
|
+
<dd class="ilist">Merge successive images in the imagelist
|
736
|
+
into a new imagelist</dd>
|
737
|
+
|
738
|
+
<dt><a href="image1.html#composite">composite</a></dt>
|
739
|
+
|
740
|
+
<dd>Composite the image onto another image</dd>
|
741
|
+
|
742
|
+
<dt><a href=
|
743
|
+
"image1.html#composite_affine">composite_affine</a></dt>
|
744
|
+
|
745
|
+
<dd>Composite the image onto another image as dictated by an
|
746
|
+
affine matrix</dd>
|
747
|
+
|
748
|
+
<dt><a href="image1.html#crop">crop</a></dt>
|
749
|
+
|
750
|
+
<dd>Extract a region from the image</dd>
|
751
|
+
|
752
|
+
<dt class="ilist"><a href=
|
753
|
+
"ilist.html#deconstruct">deconstruct</a></dt>
|
754
|
+
|
755
|
+
<dd class="ilist">Return the bounding region of the
|
756
|
+
differences between the images in the imagelist</dd>
|
757
|
+
|
758
|
+
<dt class="ilist"><a href=
|
759
|
+
"ilist.html#flatten_images">flatten_images</a></dt>
|
760
|
+
|
761
|
+
<dd class="ilist">Merge all the images in the imagelist into
|
762
|
+
a single image</dd>
|
763
|
+
|
764
|
+
<dt><a href="image2.html#flip">flip</a></dt>
|
765
|
+
|
766
|
+
<dd>Create a vertical mirror image</dd>
|
767
|
+
|
768
|
+
<dt><a href="image2.html#flop">flop</a></dt>
|
769
|
+
|
770
|
+
<dd>Create a horizontal mirror image</dd>
|
771
|
+
|
772
|
+
<dt class="ilist"><a href="ilist.html#mosaic">mosaic</a></dt>
|
773
|
+
|
774
|
+
<dd class="ilist">Inlay all the images in the imagelist into
|
775
|
+
a single image</dd>
|
776
|
+
|
777
|
+
<dt><a href="image3.html#roll">roll</a></dt>
|
778
|
+
|
779
|
+
<dd>Offset the image</dd>
|
780
|
+
|
781
|
+
<dt><a href="image3.html#shave">shave</a></dt>
|
782
|
+
|
783
|
+
<dd>Shave regions from the edges of the image</dd>
|
784
|
+
|
785
|
+
<dt><a href="image3.html#trim">trim</a></dt>
|
786
|
+
|
787
|
+
<dd>Remove borders from the edges of the image</dd>
|
788
|
+
</dl>
|
789
|
+
|
790
|
+
<h4>Enhance</h4>
|
791
|
+
|
792
|
+
<dl>
|
793
|
+
<dt><a href="image1.html#contrast">contrast</a></dt>
|
794
|
+
|
795
|
+
<dd>Enhance the intensity differences between the lighter and
|
796
|
+
darker elements in the image</dd>
|
797
|
+
|
798
|
+
<dt><a href="image1.html#despeckle">despeckle</a></dt>
|
799
|
+
|
800
|
+
<dd>Reduce the speckle noise in the image</dd>
|
801
|
+
|
802
|
+
<dt><a href="image2.html#enhance">enhance</a></dt>
|
803
|
+
|
804
|
+
<dd>Apply a digital filter that improves the quality of a
|
805
|
+
noisy image</dd>
|
806
|
+
|
807
|
+
<dt><a href="image2.html#equalize">equalize</a></dt>
|
808
|
+
|
809
|
+
<dd>Apply a histogram equalization to the image</dd>
|
810
|
+
|
811
|
+
<dt><a href="image2.html#gamma_correct">gamma_correct</a>,
|
812
|
+
<a href="image2.html#gamma_channel">gamma_channel</a></dt>
|
813
|
+
|
814
|
+
<dd>Gamma correct the image</dd>
|
815
|
+
|
816
|
+
<dt><a href="image2.html#level">level</a></dt>
|
817
|
+
|
818
|
+
<dd>Adjust the levels of the image</dd>
|
819
|
+
|
820
|
+
<dt><a href=
|
821
|
+
"image2.html#level_channel">level_channel</a></dt>
|
822
|
+
|
823
|
+
<dd>Adjust the levels of one or more channels in the
|
824
|
+
image</dd>
|
825
|
+
|
826
|
+
<dt><a href=
|
827
|
+
"image2.html#median_filter">median_filter</a></dt>
|
828
|
+
|
829
|
+
<dd>Apply a digital filter that improves the quality of a
|
830
|
+
noisy image</dd>
|
831
|
+
|
832
|
+
<dt><a href="image2.html#modulate">modulate</a></dt>
|
833
|
+
|
834
|
+
<dd>Change the brightness, saturation, or hue of the
|
835
|
+
image</dd>
|
836
|
+
|
837
|
+
<dt><a href="image2.html#negate">negate</a>, <a href=
|
838
|
+
"image2.html#negate_channel">negate_channel</a></dt>
|
839
|
+
|
840
|
+
<dd>Negate the colors of the image</dd>
|
841
|
+
|
842
|
+
<dt><a href="image2.html#normalize">normalize</a>, <a href=
|
843
|
+
"image2.html#normalize_channel">normalize_channel</a></dt>
|
844
|
+
|
845
|
+
<dd>Enhance the contrast of the image</dd>
|
846
|
+
|
847
|
+
<dt><a href=
|
848
|
+
"image3.html#random_threshold_channel">random_threshold_channel</a></dt>
|
849
|
+
|
850
|
+
<dd>Change the value of individual pixels based on the
|
851
|
+
intensity of each pixel compared to a random threshold.</dd>
|
852
|
+
|
853
|
+
<dt><a href="image3.html#reduce_noise">reduce_noise</a></dt>
|
854
|
+
|
855
|
+
<dd>Smooth the contours of an image while still preserving
|
856
|
+
edge information</dd>
|
857
|
+
|
858
|
+
<dt><a href="image3.html#sharpen">sharpen</a>, <a href=
|
859
|
+
"image3.html#sharpen_channel">sharpen_channel</a>, <a href=
|
860
|
+
"image3.html#unsharp_mask">unsharp_mask</a>, <a href=
|
861
|
+
"image3.html#unsharp_mask_channel">unsharp_mask_channel</a></dt>
|
862
|
+
|
863
|
+
<dd>Sharpen the image</dd>
|
864
|
+
</dl>
|
865
|
+
|
866
|
+
<h4>Add effects</h4>
|
867
|
+
|
868
|
+
<dl>
|
869
|
+
<dt><a href=
|
870
|
+
"image1.html#adaptive_threshold">adaptive_threshold</a></dt>
|
871
|
+
|
872
|
+
<dd>Threshold an image whose global intensity histogram
|
873
|
+
doesn't contain distinctive peaks</dd>
|
874
|
+
|
875
|
+
<dt><a href="image1.html#add_noise">add_noise</a></dt>
|
876
|
+
|
877
|
+
<dd>Add random noise</dd>
|
878
|
+
|
879
|
+
<dt><a href=
|
880
|
+
"image1.html#bilevel_channel">bilevel_channel</a></dt>
|
881
|
+
|
882
|
+
<dd class="imquote">Change the value of individual image
|
883
|
+
pixels based on the intensity of each pixel channel</dd>
|
884
|
+
|
885
|
+
<dt><a href=
|
886
|
+
"image1.html#black_threshold">black_threshold</a></dt>
|
887
|
+
|
888
|
+
<dd>Force all pixels below the threshold into black</dd>
|
889
|
+
|
890
|
+
<dt><a href="image1.html#blur_image">blur_image</a>, <a href=
|
891
|
+
"image1.html#blur_channel">blur_channel</a>, <a href=
|
892
|
+
"image2.html#gaussian_blur">gaussian_blur</a>, <a href=
|
893
|
+
"image2.html#gaussian_blur_channel">gaussian_blur_channel</a>,
|
894
|
+
<a href="image3.html#motion_blur">motion_blur</a>, <a href=
|
895
|
+
"image3.html#radial_blur">radial_blur</a></dt>
|
896
|
+
|
897
|
+
<dd>Blur the image</dd>
|
898
|
+
|
899
|
+
<dt><a href=
|
900
|
+
"image1.html#channel_threshold">channel_threshold</a></dt>
|
901
|
+
|
902
|
+
<dd>Change the value of individual pixels based on the
|
903
|
+
intensity of each pixel channel</dd>
|
904
|
+
|
905
|
+
<dt><a href="image1.html#colorize">colorize</a></dt>
|
906
|
+
|
907
|
+
<dd>Blend the fill color with each pixel in the image</dd>
|
908
|
+
|
909
|
+
<dt><a href="image1.html#convolve">convolve</a>, <a href=
|
910
|
+
"image1.html#convolve_channel">convolve_channel</a></dt>
|
911
|
+
|
912
|
+
<dd>Apply a custom convolution kernel to the image</dd>
|
913
|
+
|
914
|
+
<dt><a href="image3.html#segment">segment</a></dt>
|
915
|
+
|
916
|
+
<dd>Segment an image by analyzing the histograms of the color
|
917
|
+
components and identifying units that are homogeneous with
|
918
|
+
the fuzzy c-means technique</dd>
|
919
|
+
|
920
|
+
<dt><a href="image3.html#threshold">threshold</a></dt>
|
921
|
+
|
922
|
+
<dd>Change the value of individual pixels based on the
|
923
|
+
intensity of each pixel compared to threshold</dd>
|
924
|
+
|
925
|
+
<dt><a href=
|
926
|
+
"image3.html#white_threshold">white_threshold</a></dt>
|
927
|
+
|
928
|
+
<dd>Force all pixels above the threshold into white</dd>
|
929
|
+
</dl>
|
930
|
+
|
931
|
+
<h4>Add special effects</h4>
|
932
|
+
|
933
|
+
<dl>
|
934
|
+
<dt><a href="image1.html#charcoal">charcoal</a></dt>
|
935
|
+
|
936
|
+
<dd>Add a charcoal effect</dd>
|
937
|
+
|
938
|
+
<dt><a href="image1.html#edge">edge</a></dt>
|
939
|
+
|
940
|
+
<dd>Find edges in the image</dd>
|
941
|
+
|
942
|
+
<dt><a href="image1.html#emboss">emboss</a></dt>
|
943
|
+
|
944
|
+
<dd>Add a three-dimensional effect</dd>
|
945
|
+
|
946
|
+
<dt><a href="image2.html#implode">implode</a></dt>
|
947
|
+
|
948
|
+
<dd>Implode or explode the center pixels in the image</dd>
|
949
|
+
|
950
|
+
<dt class="ilist"><a href="ilist.html#morph">morph</a></dt>
|
951
|
+
|
952
|
+
<dd class="ilist">Transform each image in the imagelist to
|
953
|
+
the next in sequence by creating intermediate images</dd>
|
954
|
+
|
955
|
+
<dt><a href="image2.html#oil_paint">oil_paint</a></dt>
|
956
|
+
|
957
|
+
<dd>Add an oil paint effect</dd>
|
958
|
+
|
959
|
+
<dt><a href="image3.html#shade">shade</a></dt>
|
960
|
+
|
961
|
+
<dd>Shine a distant light on an image to create a
|
962
|
+
three-dimensional effect</dd>
|
963
|
+
|
964
|
+
<dt><a href="image3.html#solarize">solarize</a></dt>
|
965
|
+
|
966
|
+
<dd>Apply a special effect to the image, similar to the
|
967
|
+
effect achieved in a photo darkroom by selectively exposing
|
968
|
+
areas of photo sensitive paper to light</dd>
|
969
|
+
|
970
|
+
<dt><a href="image3.html#spread">spread</a></dt>
|
971
|
+
|
972
|
+
<dd>Randomly displace each pixel in a block</dd>
|
973
|
+
|
974
|
+
<dt><a href="image3.html#stegano">stegano</a></dt>
|
975
|
+
|
976
|
+
<dd>Hide a digital watermark within the image</dd>
|
977
|
+
|
978
|
+
<dt><a href="image3.html#stereo">stereo</a></dt>
|
979
|
+
|
980
|
+
<dd>Combine two images into a single image that is the
|
981
|
+
composite of a left and right image of a stereo pair</dd>
|
982
|
+
|
983
|
+
<dt><a href="image3.html#swirl">swirl</a></dt>
|
984
|
+
|
985
|
+
<dd>Swirl the pixels about the center of the image</dd>
|
986
|
+
|
987
|
+
<dt><a href="image3.html#wave">wave</a></dt>
|
988
|
+
|
989
|
+
<dd>Add a ripple effect to the image</dd>
|
990
|
+
</dl>
|
991
|
+
|
992
|
+
<h4>Decorate</h4>
|
993
|
+
|
994
|
+
<dl>
|
995
|
+
<dt><a href="image1.html#border">border</a></dt>
|
996
|
+
|
997
|
+
<dd>Surround the image with a solid-colored border</dd>
|
998
|
+
|
999
|
+
<dt><a href="image2.html#frame">frame</a></dt>
|
1000
|
+
|
1001
|
+
<dd>Add a simulated three-dimensional border around the
|
1002
|
+
image</dd>
|
1003
|
+
|
1004
|
+
<dt><a href="image3.html#raise">raise</a></dt>
|
1005
|
+
|
1006
|
+
<dd>Create a simulated three-dimensional button-like effect
|
1007
|
+
by lightening and darkening the edges of the image</dd>
|
1008
|
+
</dl>
|
1009
|
+
|
1010
|
+
<h4>Create thumbnail montages</h4>
|
1011
|
+
|
1012
|
+
<dl>
|
1013
|
+
<dt class="ilist"><a href=
|
1014
|
+
"ilist.html#montage">montage</a></dt>
|
1015
|
+
|
1016
|
+
<dd class="ilist">Tile image thumbnails across a canvas</dd>
|
1017
|
+
</dl>
|
1018
|
+
|
1019
|
+
<h4>Create image blobs</h4>
|
1020
|
+
|
1021
|
+
<dl>
|
1022
|
+
<dt><a href="image1.html#from_blob">from_blob</a></dt>
|
1023
|
+
|
1024
|
+
<dd>Create an image from a BLOB</dd>
|
1025
|
+
|
1026
|
+
<dt class="ilist"><a href=
|
1027
|
+
"ilist.html#from_blob">from_blob</a></dt>
|
1028
|
+
|
1029
|
+
<dd class="ilist">Create an imagelist from one or more
|
1030
|
+
BLOBs</dd>
|
1031
|
+
|
1032
|
+
<dt><a href="image3.html#to_blob">to_blob</a></dt>
|
1033
|
+
|
1034
|
+
<dd>Construct a BLOB from an image</dd>
|
1035
|
+
|
1036
|
+
<dt class="ilist"><a href=
|
1037
|
+
"ilist.html#to_blob">to_blob</a></dt>
|
1038
|
+
|
1039
|
+
<dd class="ilist">Construct a BLOB from all the images in the
|
1040
|
+
imagelist</dd>
|
1041
|
+
</dl>
|
1042
|
+
</div>
|
1043
|
+
|
1044
|
+
<h2 id="marshaling">Marshaling images</h2>
|
1045
|
+
|
1046
|
+
<p>Image and ImageList objects can be serialized using Ruby's
|
1047
|
+
<code>Marshal</code> module. Marshaling is supported via
|
1048
|
+
×Magick's Binary Large OBject functions
|
1049
|
+
<code>ImageToBlob</code> (for dumping) and
|
1050
|
+
<code>BlobToImage</code> (for loading).</p>
|
1051
|
+
|
1052
|
+
<h4>Notes</h4>
|
1053
|
+
|
1054
|
+
<ol>
|
1055
|
+
<li>Some image formats cannot be dumped. The only way to be
|
1056
|
+
sure it will work is to try it.</li>
|
1057
|
+
|
1058
|
+
<li>Images in lossy formats, such as JPEG, will have a
|
1059
|
+
different signature after being reconstituted and therefore
|
1060
|
+
will not compare equal (using <a href=
|
1061
|
+
"image1.html#spaceship"><=></a>) to the original
|
1062
|
+
image.</li>
|
1063
|
+
</ol>
|
1064
|
+
|
1065
|
+
<h2 id="drawing_on">Drawing on and adding text to images</h2>
|
1066
|
+
|
1067
|
+
<p>The <strong>Draw</strong> class is the third major class in
|
1068
|
+
the Magick module. This class defines two kinds of methods,
|
1069
|
+
<a href="#drawing">drawing</a> methods and <a href=
|
1070
|
+
"#annotation">annotation</a> methods.</p>
|
1071
|
+
|
1072
|
+
<h3 id="drawing">Drawing</h3>
|
1073
|
+
|
1074
|
+
<p>×Magick supports a set of 2D drawing commands that are
|
1075
|
+
very similar to the commands and elements defined by the W3C's
|
1076
|
+
<a href="http://www.w3.org/TR/SVG/index.html#minitoc">Scalable
|
1077
|
+
Vector Graphics (SVG) 1.1 Specification</a>. In RMagick, each
|
1078
|
+
command (called a <em>primitive</em>) is implemented as a method
|
1079
|
+
in the <code>Draw</code> class. To draw on an image, simply</p>
|
1080
|
+
|
1081
|
+
<ol>
|
1082
|
+
<li>Create an instance of the <code>Draw</code> class.</li>
|
1083
|
+
|
1084
|
+
<li>Call one or more primitive methods with the appropriate
|
1085
|
+
arguments.</li>
|
1086
|
+
|
1087
|
+
<li>Call the <a href="draw.html#draw"><code>draw</code></a>
|
1088
|
+
method.</li>
|
1089
|
+
</ol>
|
1090
|
+
|
1091
|
+
<p>The primitive methods do <em>not</em> draw anything directly.
|
1092
|
+
When you call a primitive method, you are simply adding the
|
1093
|
+
primitive and its arguments to a list of primitives stored in the
|
1094
|
+
<code>Draw</code> object. To "execute" the primitive list, call
|
1095
|
+
<code>draw</code>. Drawing the primitives does not destroy them.
|
1096
|
+
You can draw on another image by calling <code>draw</code> again,
|
1097
|
+
specifying a different image as the "canvas." Of course you can
|
1098
|
+
also draw on an image with multiple <code>Draw</code> objects,
|
1099
|
+
too. The canvas can be any image or imagelist, created by reading
|
1100
|
+
an image file or from scratch using
|
1101
|
+
<code>ImageList#new_image</code> or <code>Image.new</code>. (If
|
1102
|
+
you pass an imagelist object to <code>draw</code>, it draws on
|
1103
|
+
the current image.)</p>
|
1104
|
+
|
1105
|
+
<div id="axes">
|
1106
|
+
<a href="javascript:popup('axes.rb.html')"><img src=
|
1107
|
+
"ex/axes.gif" alt="Drawing coordinate system" title=
|
1108
|
+
"Click to see the example script" /></a>
|
1109
|
+
|
1110
|
+
<div>
|
1111
|
+
<p>Here's an illustration of the default drawing coordinate
|
1112
|
+
system. The origin is in the top left corner. The x axis
|
1113
|
+
extends to the right. The y axis extends downward. The units
|
1114
|
+
are pixels. 0° is at 3 o'clock and rotation is clockwise.
|
1115
|
+
The units of rotation are usually degrees.<sup><a href=
|
1116
|
+
"#degrees">2</a></sup></p>
|
1117
|
+
|
1118
|
+
<p>You can change the default coordinate system by specifying
|
1119
|
+
a <em>scaling</em>, <em>rotation</em>, or
|
1120
|
+
<em>translation</em> transformation.</p>
|
1121
|
+
|
1122
|
+
<p><em>(Click the image to see the Ruby program that created
|
1123
|
+
it.)</em></p>
|
1124
|
+
</div>
|
1125
|
+
</div>
|
1126
|
+
|
1127
|
+
<p>RMagick's primitive methods include methods for drawing
|
1128
|
+
points, lines, Bezier curves, shapes such as ellipses and
|
1129
|
+
rectangles, and text. Shapes and lines have a fill color and a
|
1130
|
+
stroke color. Shapes are filled with the fill color unless the
|
1131
|
+
fill opacity is 0. Similarly, shapes are stroked with the stroke
|
1132
|
+
color unless the stroke opacity is 0. Text is considered a shape
|
1133
|
+
and is stroked and filled. Other rendering properties you can set
|
1134
|
+
include the stroke width, antialiasing, stroke patterns, and fill
|
1135
|
+
patterns.</p>
|
1136
|
+
|
1137
|
+
<p>As an example, here's the section of the Ruby program that
|
1138
|
+
created the circle in the center of the above image.</p>
|
1139
|
+
<pre class="example">
|
1140
|
+
1. !# /usr/local/bin/ruby -w
|
1141
|
+
2. require 'RMagick'
|
1142
|
+
3.
|
1143
|
+
4. canvas = Magick::ImageList.new
|
1144
|
+
5. canvas.new_image(250, 250, Magick::HatchFill.new('white', 'gray90'))
|
1145
|
+
6.
|
1146
|
+
7. circle = Magick::Draw.new
|
1147
|
+
8. circle.stroke('tomato')
|
1148
|
+
9. circle.fill_opacity(0)
|
1149
|
+
10. circle.stroke_opacity(0.75)
|
1150
|
+
11. circle.stroke_width(6)
|
1151
|
+
12. circle.stroke_linecap('round')
|
1152
|
+
13. circle.stroke_linejoin('round')
|
1153
|
+
14. circle.ellipse(canvas.rows/2,canvas.columns/2, 80, 80, 0, 315)
|
1154
|
+
15. circle.polyline(180,70, 173,78, 190,78, 191,62)
|
1155
|
+
16. circle.draw(canvas)
|
1156
|
+
</pre>
|
1157
|
+
|
1158
|
+
<p>The statements on lines 4 and 5 create the drawing canvas with
|
1159
|
+
a single 250x250 image. The <code>HatchFill</code> object fills
|
1160
|
+
the image with light-gray lines 10 pixels apart. The statement on
|
1161
|
+
line 7 creates a Draw object. The method calls on lines 8-15
|
1162
|
+
construct a list of primitives that are "executed" by the
|
1163
|
+
<code>draw</code> method call on line 16.</p>
|
1164
|
+
|
1165
|
+
<p>The <code>stroke</code> method sets the stroke color, as seen
|
1166
|
+
on line 8. Normally, shapes are filled (opacity = 1.0), but the
|
1167
|
+
call to <code>fill_opacity</code> on line 9 sets the opacity to
|
1168
|
+
0, so the background will show through the circle. Similarly, the
|
1169
|
+
stroke lines are normally opaque, but the tomato-colored stroke
|
1170
|
+
line in this example is made slightly transparent by the call to
|
1171
|
+
<code>stroke_opacity</code> on line 10. The method calls on lines
|
1172
|
+
11 through 13 set the stroke width and specify the appearance of
|
1173
|
+
the line ends and corners.</p>
|
1174
|
+
|
1175
|
+
<p>The <code>ellipse</code> method call on line 14 describes an
|
1176
|
+
circle in the center of the canvas with a radius of 80 pixels.
|
1177
|
+
The ellipse occupies 315° of a circle, starting at 0°
|
1178
|
+
(that is, 3 o'clock). The <code>polyline</code> call on line 15
|
1179
|
+
adds the arrowhead to the circle. The arguments (always an even
|
1180
|
+
number) are the x- and y-coordinates of the points the line
|
1181
|
+
passes through.</p>
|
1182
|
+
|
1183
|
+
<p>Finally, the <code>draw</code> method on line 16 identifies
|
1184
|
+
the canvas to be drawn on and executes the stored primitives.</p>
|
1185
|
+
|
1186
|
+
<h3 id="annotation">Annotation</h3>
|
1187
|
+
|
1188
|
+
<p>The <a href="draw.html#annotate"><code>annotate</code></a>
|
1189
|
+
method draws text on an image. In its simplest form,
|
1190
|
+
<code>annotate</code> requires only arguments that describe where
|
1191
|
+
to draw the text and the text string.</p>
|
1192
|
+
|
1193
|
+
<p>Most of the time, you'll want to specify text properties such
|
1194
|
+
as the font, its size, font styles such as italic, font weights
|
1195
|
+
such as bold, the fill and stroke color, etc. The Draw class
|
1196
|
+
defines <a href="draw.html#attribute_writers">attribute
|
1197
|
+
writers</a> for this purpose. You can set the desired text
|
1198
|
+
properties by calling the attribute writers before calling
|
1199
|
+
<code>annotate</code>, or you can call them in an image block
|
1200
|
+
associated with the <code>annotate</code> call.</p>
|
1201
|
+
|
1202
|
+
<p>The following example shows how to use <code>annotate</code>
|
1203
|
+
to produce this image.</p>
|
1204
|
+
|
1205
|
+
<div id="rubyname">
|
1206
|
+
<a href="javascript:popup('rubyname.rb.html')"><img src=
|
1207
|
+
"ex/rubyname.gif" alt="annotate example" title=
|
1208
|
+
"Click to see the example script" /></a>
|
1209
|
+
</div>
|
1210
|
+
<pre class="example">
|
1211
|
+
1. #! /usr/local/bin/ruby -w
|
1212
|
+
2. require 'RMagick'
|
1213
|
+
3.
|
1214
|
+
4. # Demonstrate the annotate method
|
1215
|
+
5.
|
1216
|
+
6. Text = 'RMagick'
|
1217
|
+
7.
|
1218
|
+
8. granite = Magick::ImageList.new('granite:')
|
1219
|
+
9. canvas = Magick::ImageList.new
|
1220
|
+
10. canvas.new_image(300, 100, Magick::TextureFill.new(granite))
|
1221
|
+
11.
|
1222
|
+
12. text = Magick::Draw.new
|
1223
|
+
13. text.font_family = 'helvetica'
|
1224
|
+
14. text.pointsize = 52
|
1225
|
+
15. text.gravity = Magick::CenterGravity
|
1226
|
+
16.
|
1227
|
+
17. text.annotate(canvas, 0,0,2,2, Text) {
|
1228
|
+
18. self.fill = 'gray83'
|
1229
|
+
19. }
|
1230
|
+
20.
|
1231
|
+
21. text.annotate(canvas, 0,0,-1.5,-1.5, Text) {
|
1232
|
+
22. self.fill = 'gray40'
|
1233
|
+
23. }
|
1234
|
+
24.
|
1235
|
+
25. text.annotate(canvas, 0,0,0,0, Text) {
|
1236
|
+
26. self.fill = 'darkred'
|
1237
|
+
27. }
|
1238
|
+
28.
|
1239
|
+
29. canvas.write('rubyname.gif')
|
1240
|
+
30. exit
|
1241
|
+
</pre>
|
1242
|
+
|
1243
|
+
<p>This program uses three calls to <code>annotate</code> to
|
1244
|
+
produce the "etched" appearance. All three calls have some
|
1245
|
+
parameters in common but the fill color and location are
|
1246
|
+
different.</p>
|
1247
|
+
|
1248
|
+
<p>First, the statements in lines 8-10 create the background. See
|
1249
|
+
<a href="struct.html#fill"><code>Fill classes</code></a> for
|
1250
|
+
information about the <code>TextureFill</code> class. The
|
1251
|
+
"granite:" image format is one of ×Magick's built-in image
|
1252
|
+
formats. See <a href="imusage.html#builtin_formats">"Built-in
|
1253
|
+
image formats"</a> for more information. The statement on line 12
|
1254
|
+
creates the Draw object that does the annotation. The next 3
|
1255
|
+
lines set the values of the attributes that are common to all 3
|
1256
|
+
<code>annotate</code> calls.</p>
|
1257
|
+
|
1258
|
+
<p>The first <code>annotate</code> argument is the image on which
|
1259
|
+
the text will be drawn. Arguments 2-5, <code>width</code>,
|
1260
|
+
<code>height</code>, <code>x</code>, and <code>y</code>, describe
|
1261
|
+
a rectangle about which the text is drawn. This rectangle,
|
1262
|
+
combined with the value of <code>gravity</code>, define the
|
1263
|
+
position of the text. When the <code>gravity</code> value is
|
1264
|
+
<a href=
|
1265
|
+
"constants.html#GravityType"><code>CenterGravity</code></a> the
|
1266
|
+
values of <code>width</code> and <code>height</code> are
|
1267
|
+
unused.</p>
|
1268
|
+
|
1269
|
+
<p>The first call to <code>annotate</code>, on lines 17-19, draws
|
1270
|
+
the text 2 pixels to the right and down from the center. The
|
1271
|
+
<code>self.fill = 'gray83'</code> statement sets the text color
|
1272
|
+
to light gray. The second call to <code>annotate</code>, on lines
|
1273
|
+
21-22, draws dark gray text 1.5 pixels to the left and up from
|
1274
|
+
the center. The last call, on lines 25-27, draws the text a third
|
1275
|
+
time, in dark red, exactly in the center of the image.</p>
|
1276
|
+
|
1277
|
+
<h2 id="more">Where to go from here</h2>
|
1278
|
+
|
1279
|
+
<p>The next section, <a href=
|
1280
|
+
"imusage.html">"ImageMagick/GraphicsMagick Conventions,"</a>
|
1281
|
+
describes some conventions that you need to know, such as how
|
1282
|
+
×Magick determines the graphic format of an image file,
|
1283
|
+
etc. The ImageMagick (www.imagemagick.org) and GraphicsMagick
|
1284
|
+
(www.graphicsmagick.org) web sites (from which much of the
|
1285
|
+
information in these pages has been taken) offers a lot of detail
|
1286
|
+
about ×Magick. While these web sites don't describe
|
1287
|
+
RMagick, you can often use the documentation to learn more about
|
1288
|
+
a RMagick method by reading about the Magick API the method
|
1289
|
+
calls. (In the Reference section of this document, most of the
|
1290
|
+
method descriptions include the name of the Magick API that the
|
1291
|
+
method calls.) Check out the example programs. Almost every one
|
1292
|
+
of the methods is demonstrated in one of the examples.</p>
|
1293
|
+
|
1294
|
+
<p>Good luck!</p>
|
1295
|
+
|
1296
|
+
<div>
|
1297
|
+
<h5 id="footnotes">Footnotes</h5>
|
1298
|
+
|
1299
|
+
<p id="display"><sup>1</sup>The <code>display</code> and
|
1300
|
+
<code>animate</code> methods do not work on MS Windows. You
|
1301
|
+
will have to write the image to a file and view it with a
|
1302
|
+
separate image viewer.</p>
|
1303
|
+
|
1304
|
+
<p id="degrees"><sup>2</sup>The rotation attributes
|
1305
|
+
<code>rx</code> and <code>ry</code> in the <a href=
|
1306
|
+
"struct.html#AffineMatrix"><code>AffineMatrix</code></a> class
|
1307
|
+
use radians instead of degrees.</p>
|
1308
|
+
</div>
|
1309
|
+
|
1310
|
+
<p class="spacer"> </p>
|
1311
|
+
|
1312
|
+
<div class="nav">
|
1313
|
+
« <a href="index.html">Prev</a> | <a href=
|
1314
|
+
"index.html">Contents</a> | <a href="imusage.html">Next</a>
|
1315
|
+
»
|
1316
|
+
</div>
|
1317
|
+
</body>
|
1318
|
+
</html>
|