redgreenblue 0.9.0 → 0.14.0

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/lib/redgreenblue.rb CHANGED
@@ -1,30 +1,30 @@
1
1
  class RGB
2
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  end
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- require 'redgreenblue/version'
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+ %w(
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- require 'redgreenblue/base'
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+ version
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- require 'redgreenblue/24bit'
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- require 'redgreenblue/48bit'
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- require 'redgreenblue/hex'
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- require 'redgreenblue/int'
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+ base
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- require 'redgreenblue/gamma'
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- require 'redgreenblue/hsl_hsv'
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- require 'redgreenblue/cie'
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+ 24bit 48bit hex int
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- require 'redgreenblue/inspect'
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- require 'redgreenblue/lazy'
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+ hsl hsv hsb
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- require 'redgreenblue/rgb565'
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- require 'redgreenblue/bgr24bit'
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- require 'redgreenblue/gif'
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- require 'redgreenblue/terminal'
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- require 'redgreenblue/web'
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+ ostwald hwb
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- require 'redgreenblue/mix'
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- require 'redgreenblue/misc'
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- require 'redgreenblue/random'
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+ gamma
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- require 'redgreenblue/os'
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+ cie_1931 cie_1976
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+
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+ name
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+
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+ inspect view lazy
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+
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+ rgb565 bgr24bit gif terminal web gpl mac
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+
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+ match mix misc random
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+
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+ os
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+
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+ ).each { |m| require "redgreenblue/#{m}" }
@@ -51,6 +51,17 @@ class RGB
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  c
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  end
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+ # Sets the red, green, and blue values to those of the nearest 24-bit color.
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+ def snap!
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+ self.rgb = rgb
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+ self
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+ end
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+
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+ # Creates a new RGB object containing the nearest 24-bit color.
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+ def snap
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+ RGB.rgb rgb
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+ end
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+
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  # Calls the given block for each 24-bit RGB color (from black to white), passing the color as an RGB object.
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  #
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  # Returns the number of iterations.
@@ -8,7 +8,7 @@ class RGB
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  #
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  # Currently always 'sRGB'.
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  def color_space
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- @color_space ||= 'sRGB'
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+ 'sRGB'
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  end
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  # Returns the red component as a value between 0 and 1.
@@ -5,15 +5,18 @@ class RGB
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  # Based on:
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  # - http://www.brucelindbloom.com/index.html?Eqn_RGB_to_XYZ.html
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  # - https://en.wikipedia.org/wiki/CIE_1931_color_space
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- # sRGB to XYZ matrix for D65 reference white by Bruce Lindbloom:
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- # - http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
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- def cie_xyz
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+ # sRGB to XYZ matrix for D65 reference white calculated with Javascript by Bruce Lindbloom:
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+ # - http://www.brucelindbloom.com/ColorCalculator.html
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+ def cie_xyz(round: true)
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  r, g, b = linear_values
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+
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  [
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- r * 0.4124564 + g * 0.3575761 + b * 0.1804375,
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- r * 0.2126729 + g * 0.7151522 + b * 0.0721750,
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- r * 0.0193339 + g * 0.1191920 + b * 0.9503041
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- ].map { |v| v.round(6) }
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+
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+ r * 0.4124_5643_9090 + g * 0.3575_7607_7644 + b * 0.1804_3748_3266,
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+ r * 0.2126_7285_1406 + g * 0.7151_5215_5288 + b * 0.0721_7499_3307,
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+ r * 0.0193_3389_5582 + g * 0.1191_9202_5881 + b * 0.9503_0407_8536
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+
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+ ].map { |v| round ? v.round(8) : v }
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  end
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  alias xyz cie_xyz
@@ -25,12 +28,15 @@ class RGB
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  # - http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_xyY.html
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  # - https://ninedegreesbelow.com/photography/xyz-rgb.html
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  def cie_xyy
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- x, y, z = xyz
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+ x, y, z = cie_xyz(round: false)
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+
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  [
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+
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  x / ( x + y + z ),
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  y / ( x + y + z ),
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  y
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- ].map { |v| v.round(6) }
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+
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+ ].map { |v| v.round(8) }
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  end
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  alias xyy cie_xyy
@@ -0,0 +1,105 @@
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+ class RGB
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+
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+ # Returns CIE 1976 L*a*b* (CIELAB) values for the RGB object.
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+ def cie_lab(round: true)
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+ cie_lab_luv(round: round, type: :lab)
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+ end
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+
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+ alias lab cie_lab
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+
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+ # Returns CIE 1976 LCHab values for the RGB object, derived from L*a*b* (CIELAB).
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+ #
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+ # When C is 0, H is nil.
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+ def cie_lch_ab
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+ cie_lch_ab_uv(type: :lab)
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+ end
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+
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+ # Returns CIE 1976 L*u*v* (CIELUV) values for the RGB object.
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+ def cie_luv(round: true)
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+ cie_lab_luv(round: round, type: :luv)
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+ end
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+
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+ alias luv cie_luv
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+
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+ # Returns CIE 1976 LCHuv values for the RGB object, derived from L*u*v* (CIELUV).
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+ #
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+ # When C is 0, H is nil.
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+ def cie_lch_uv
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+ cie_lch_ab_uv(type: :luv)
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+ end
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+
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+ # Returns the difference between this color and another color, according to the CIE 1976 delta E formula.
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+ #
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+ # Based on:
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+ # - http://www.brucelindbloom.com/Eqn_DeltaE_CIE76.html
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+ # - https://en.wikipedia.org/wiki/Color_difference
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+ def delta_e_cie_1976(another)
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+ l , a , b = cie_lab(round: false)
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+ l2, a2, b2 = another.cie_lab(round: false)
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+
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+ Math.sqrt( (l - l2) ** 2 + (a - a2) ** 2 + (b - b2) ** 2 ).round(8)
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+ end
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+
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+ alias de76 delta_e_cie_1976
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+
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+ private
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+
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+ # Returns either CIE 1976 L*a*b* (CIELAB) or CIE 1976 L*u*v* (CIELUV) values for the RGB object.
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+ #
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+ # L*a*b* formula based on:
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+ # - http://www.brucelindbloom.com/Eqn_XYZ_to_Lab.html
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+ # - https://en.wikipedia.org/wiki/CIELAB_color_space
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+ # With peeking at:
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+ # - https://github.com/halostatue/color/blob/master/lib/color/rgb.rb
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+ #
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+ # L*u*v* formula based on:
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+ # - http://www.brucelindbloom.com/Eqn_XYZ_to_Luv.html
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+ # - https://en.wikipedia.org/wiki/CIELUV
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+ def cie_lab_luv(round: true, type: :lab)
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+ x , y , z = cie_xyz(round: false)
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+ xr, yr, zr = RGB.white.cie_xyz(round: false)
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+
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+ f = [ x / xr, y / yr, z / zr ].map { |v|
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+ if v > ( 216.0 / 24389 )
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+ Math.cbrt v
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+ else
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+ ( 24389.0 / 27 * v + 16 ) / 116.0
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+ end
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+ }
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+
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+ if type == :luv
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+ [
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+ l = 116 * f[1] - 16,
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+ 13 * l * ( ( 4 * x ) / ( x + 15 * y + 3 * z ) - ( 4 * xr ) / ( xr + 15 * yr + 3 * zr ) ),
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+ 13 * l * ( ( 9 * y ) / ( x + 15 * y + 3 * z ) - ( 9 * yr ) / ( xr + 15 * yr + 3 * zr ) )
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+ ]
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+ else
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+ [
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+ 116 * f[1] - 16,
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+ 500 * (f[0] - f[1]),
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+ 200 * (f[1] - f[2])
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+ ]
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+ end.map { |v| v.nan? ? 0.0 : ( round ? v.round(8) : v ) }
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+ end
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+
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+ # Returns either CIE 1976 LCHab or CIE 1976 LCHuv values for the RGB object.
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+ #
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+ # Based on:
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+ # - http://www.brucelindbloom.com/Eqn_Lab_to_LCH.html
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+ # - http://www.brucelindbloom.com/Eqn_Luv_to_LCH.html
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+ # - https://en.wikipedia.org/wiki/CIELAB_color_space
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+ def cie_lch_ab_uv(type: :lab)
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+ if type == :luv
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+ l, v1, v2 = cie_luv(round: false)
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+ else
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+ l, v1, v2 = cie_lab(round: false)
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+ end
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+
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+ [
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+ l.round(8),
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+ c = Math.hypot(v1, v2).round(8),
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+ c == 0 ? nil : ( Math.atan2(v2, v1) * 180.0 / Math::PI ).modulo(360).round(8)
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+ ]
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+ end
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+
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+ end
@@ -0,0 +1,94 @@
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+ class RGB
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+
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+ #----------------------------------------------------------------------#
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+ # Class Methods #
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+ #----------------------------------------------------------------------#
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+
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+ class << self
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+
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+ # Creates a new RGB object from a line of gpl (Gimp color palette) input. Returns nil if not successful.
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+ #
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+ # @example
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+ # RGB.gpl "255 153 204\tpink"
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+ def gpl(line)
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+ if line.chomp.match( /^\s*(?<r>\d{1,3})\s+(?<g>\d{1,3})\s+(?<b>\d{1,3})(\s+(?<name>.*))?/ )
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+ color = RGB.rgb $~[:r].to_i, $~[:g].to_i, $~[:b].to_i
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+ color.name = $~[:name] if $~[:name]
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+ color
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+ else
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+ nil
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+ end
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+ end
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+
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+ # Loads a gpl (Gimp color palette) source and returns an array of RGB objects.
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+ #
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+ # Options:
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+ # - file: Path to a .gpl file to be loaded.
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+ # - url: URL for a .gpl source to be loaded.
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+ # - compact: Defaults to true. If set to false, returns nil for each line that can not be parsed to an RGB color.
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+ # - freeze: Defaults to false. If set to true, returns a frozen array of frozen objects.
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+ #
31
+ # @example String
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+ # RGB.load_gpl "255 0 0\tred\n255 153 204\tpink\n"
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+ # @example File
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+ # RGB.load_gpl file: '/path/to/palette.gpl'
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+ # RGB.load_gpl file: '/path/to/palette.gpl', compact: false
36
+ # @example URL
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+ # RGB.load_gpl url: 'https://lospec.com/palette-list/yuko-tomita-time.gpl'
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+ def load_gpl(source=nil, file: nil, url: nil, compact: true, freeze: false)
39
+
40
+ if ! source
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+ if file
42
+ source = File.open file
43
+ elsif url
44
+ require 'open-uri'
45
+ source = URI.open url
46
+ end
47
+ end
48
+
49
+ if source.respond_to? :each_line
50
+ list = source.each_line.map { |line| RGB.gpl(line) }
51
+
52
+ if compact
53
+ list.compact!
54
+ end
55
+
56
+ if freeze
57
+ list.freeze
58
+ list.each &:freeze
59
+ end
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+
61
+ list
62
+ else
63
+ raise ArgumentError, 'Not a valid source'
64
+ end
65
+ end
66
+
67
+ # Returns a header for a .gpl file (Gimp color palette). Includes an optional name and number of columns.
68
+ #
69
+ # @example
70
+ # RGB.gpl_header('Spring')
71
+ #
72
+ # Reverse-engineered from:
73
+ # - https://github.com/GNOME/gimp/blob/5d79fba8238a27b8691556489898d33b3fa0dda0/app/core/gimppalette-load.c
74
+ def gpl_header(name=nil, columns: nil)
75
+ "GIMP Palette\n" +
76
+ ( name ? "Name: #{name}\n" : '' ) +
77
+ ( columns ? "Columns: #{columns}\n" : '' )
78
+ end
79
+
80
+ end
81
+
82
+ #----------------------------------------------------------------------#
83
+ # Instance Methods #
84
+ #----------------------------------------------------------------------#
85
+
86
+ # Returns the color in the format used in .gpl files (Gimp color palettes), including its name (if present).
87
+ #
88
+ # You can optionally supply a name as argument.
89
+ def gpl(gpl_name=name)
90
+ ( "%3d %3d %3d" % rgb ) +
91
+ ( gpl_name.to_s.size != 0 ? "\t#{gpl_name}" : '' )
92
+ end
93
+
94
+ end
@@ -0,0 +1,61 @@
1
+ require 'redgreenblue/hsv'
2
+
3
+ class RGB
4
+
5
+ #----------------------------------------------------------------------#
6
+ # Class Methods #
7
+ #----------------------------------------------------------------------#
8
+
9
+ class << self
10
+
11
+ # Creates a new RGB object from HSB values: hue (0..360), saturation (0..1), and brightness (0..1).
12
+ alias hsb hsv
13
+
14
+ end
15
+
16
+ #----------------------------------------------------------------------#
17
+ # Instance Methods #
18
+ #----------------------------------------------------------------------#
19
+
20
+ # Returns color as HSB:
21
+ # hue (0..360), saturation (0..1), brightness (0..1).
22
+ # When saturation is 0, hue is nil.
23
+ alias hsb hsv
24
+
25
+ # Returns the object's HSB-hue (0..360).
26
+ alias hsb_h hsv_h
27
+
28
+ # Returns the object's HSB-saturation (0..1).
29
+ alias hsb_s hsv_s
30
+
31
+ # Returns the object's HSB-brightness (0..1).
32
+ alias hsb_b hsv_v
33
+
34
+ # Sets red, green, and blue using HSB values: hue (0..360), saturation (0..1), and brightness (0..1).
35
+ alias hsb= hsv=
36
+
37
+ # Sets HSB-hue to a number of degrees (0..360) or nil.
38
+ #
39
+ # Adjusts red, green, and blue, leaving HSB-saturation and -brightness unchanged.
40
+ # When hue is nil, saturation will be 0.
41
+ alias hsb_h= hsv_h=
42
+
43
+ # Sets HSB-saturation to a number between 0 and 1.
44
+ #
45
+ # Adjusts red, green, and blue, leaving HSB-hue and -brightness unchanged.
46
+ # When saturation is 0, hue will be nil.
47
+ alias hsb_s= hsv_s=
48
+
49
+ # Sets HSB-brightness to a number between 0 and 1.
50
+ #
51
+ # Adjusts red, green, and blue, leaving HSB-hue and -saturation unchanged.
52
+ # When brightness is 0, hue will be nil, and saturation will be 0.
53
+ alias hsb_b= hsv_v=
54
+
55
+ # Sets red, green, and blue by rotating the object's HSB-hue a number of degrees.
56
+ alias hsb_rotate! hsv_rotate!
57
+
58
+ # Creates one or more new RGB objects by rotating this object's HSB-hue a number of degrees.
59
+ alias hsb_rotate hsv_rotate
60
+
61
+ end
@@ -0,0 +1,96 @@
1
+ require 'redgreenblue/hsx_shared'
2
+ require 'redgreenblue/math'
3
+
4
+ class RGB
5
+
6
+ #----------------------------------------------------------------------#
7
+ # Class Methods #
8
+ #----------------------------------------------------------------------#
9
+
10
+ class << self
11
+
12
+ # Creates a new RGB object from HSL values: hue (0..360), saturation (0..1), and lightness (0..1).
13
+ def hsl(*a)
14
+ new hsl_to_values(*a)
15
+ end
16
+
17
+ # Calculates RGB values from HSL.
18
+ # Given hue (0..360), saturation (0..1), and lightness (0..1),
19
+ # returns red, green, and blue as three values between 0 and 1.
20
+ def hsl_to_values(*a)
21
+ hsm_to_values(:hsl, a)
22
+ end
23
+
24
+ end
25
+
26
+ #----------------------------------------------------------------------#
27
+ # Instance Methods #
28
+ #----------------------------------------------------------------------#
29
+
30
+ # Returns color as HSL:
31
+ # hue (0..360), saturation (0..1), lightness (0..1).
32
+ # When saturation is 0, hue is nil.
33
+ def hsl
34
+ hsl_hsv_c[0]
35
+ end
36
+
37
+ # Returns the object's HSL-hue (0..360).
38
+ def hsl_h
39
+ hsl[0]
40
+ end
41
+
42
+ # Returns the object's HSL-saturation (0..1).
43
+ def hsl_s
44
+ hsl[1]
45
+ end
46
+
47
+ # Returns the object's HSL-lightness (0..1).
48
+ def hsl_l
49
+ hsl[2]
50
+ end
51
+
52
+ # Sets red, green, and blue using HSL values: hue (0..360), saturation (0..1), and lightness (0..1).
53
+ def hsl=(*a)
54
+ self.values = RGB.hsl_to_values(*a)
55
+ end
56
+
57
+ # Sets HSL-hue to a number of degrees (0..360) or nil.
58
+ #
59
+ # Adjusts red, green, and blue, leaving saturation and lightness unchanged.
60
+ # When hue is nil, saturation will be 0.
61
+ def hsl_h=(degrees)
62
+ self.hsl = hsl.fill(degrees,0,1)
63
+ end
64
+
65
+ # Sets HSL-saturation to a value between 0 and 1.
66
+ #
67
+ # Adjusts red, green, and blue, leaving hue and lightness unchanged.
68
+ # When saturation is 0, hue will be nil.
69
+ def hsl_s=(value)
70
+ self.hsl = hsl.fill(value ,1,1)
71
+ end
72
+
73
+ # Sets HSL-lightness to a value between 0 and 1.
74
+ #
75
+ # Adjusts red, green, and blue, leaving hue and saturation unchanged.
76
+ # When lightness is 0 or 1, hue will be nil, and saturation will be 0.
77
+ def hsl_l=(value)
78
+ self.hsl = hsl.fill(value ,2,1)
79
+ end
80
+
81
+ # Sets red, green, and blue by rotating the object's HSL-hue a number of degrees.
82
+ def hsl_rotate!(degrees)
83
+ self.hsl = zip_add(hsl, [degrees, 0, 0])
84
+ self
85
+ end
86
+
87
+ # Creates one or more new RGB objects by rotating this object's HSL-hue a number of degrees.
88
+ def hsl_rotate(a_degrees, *b_degrees)
89
+ if a_degrees.class != Array and b_degrees.none?
90
+ RGB.hsl zip_add(hsl, [a_degrees, 0, 0])
91
+ else
92
+ ( [a_degrees] + b_degrees ).flatten.map { |degrees| RGB.hsl zip_add(hsl, [degrees, 0, 0]) }
93
+ end
94
+ end
95
+
96
+ end