rbpoly2tri 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/ext/poly2tri/common/shapes.cc +334 -0
- data/ext/poly2tri/common/shapes.h +320 -0
- data/ext/poly2tri/common/utils.h +102 -0
- data/ext/poly2tri/poly2tri.h +39 -0
- data/ext/poly2tri/sweep/advancing_front.cc +108 -0
- data/ext/poly2tri/sweep/advancing_front.h +119 -0
- data/ext/poly2tri/sweep/cdt.cc +72 -0
- data/ext/poly2tri/sweep/cdt.h +69 -0
- data/ext/poly2tri/sweep/sweep.cc +820 -0
- data/ext/poly2tri/sweep/sweep.h +126 -0
- data/ext/poly2tri/sweep/sweep_context.cc +201 -0
- data/ext/poly2tri/sweep/sweep_context.h +185 -0
- data/ext/rbpoly2tri/extconf.rb +16 -0
- data/ext/rbpoly2tri/rbpoly2tri.cc +198 -0
- data/ext/throw_assert/assert.h +19 -0
- data/lib/rbpoly2tri.rb +1 -0
- metadata +62 -0
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/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "shapes.h"
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#include <iostream>
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namespace p2t {
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Triangle::Triangle(Point& a, Point& b, Point& c)
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{
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points_[0] = &a; points_[1] = &b; points_[2] = &c;
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neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
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constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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interior_ = false;
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}
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// Update neighbor pointers
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void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
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{
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if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
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neighbors_[0] = t;
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else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
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neighbors_[1] = t;
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else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
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neighbors_[2] = t;
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else
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assert(0);
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}
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// Exhaustive search to update neighbor pointers
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void Triangle::MarkNeighbor(Triangle& t)
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{
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if (t.Contains(points_[1], points_[2])) {
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neighbors_[0] = &t;
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t.MarkNeighbor(points_[1], points_[2], this);
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} else if (t.Contains(points_[0], points_[2])) {
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neighbors_[1] = &t;
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t.MarkNeighbor(points_[0], points_[2], this);
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} else if (t.Contains(points_[0], points_[1])) {
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neighbors_[2] = &t;
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t.MarkNeighbor(points_[0], points_[1], this);
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}
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}
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void Triangle::ClearNeighbors()
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{
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neighbors_[0] = NULL;
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neighbors_[1] = NULL;
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neighbors_[2] = NULL;
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}
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void Triangle::ClearDelunayEdges()
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{
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delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
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}
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Point* Triangle::OppositePoint(Triangle& t, Point& p)
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{
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Point *cw = t.PointCW(p);
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double x = cw->x;
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double y = cw->y;
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x = p.x;
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y = p.y;
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Point* ham = PointCW(*cw);
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return PointCW(*cw);
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}
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// Legalized triangle by rotating clockwise around point(0)
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void Triangle::Legalize(Point& point)
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{
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points_[1] = points_[0];
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points_[0] = points_[2];
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points_[2] = &point;
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}
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// Legalize triagnle by rotating clockwise around oPoint
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void Triangle::Legalize(Point& opoint, Point& npoint)
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{
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if (&opoint == points_[0]) {
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points_[1] = points_[0];
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points_[0] = points_[2];
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points_[2] = &npoint;
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} else if (&opoint == points_[1]) {
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points_[2] = points_[1];
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points_[1] = points_[0];
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points_[0] = &npoint;
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} else if (&opoint == points_[2]) {
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points_[0] = points_[2];
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points_[2] = points_[1];
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points_[1] = &npoint;
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} else {
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assert(0);
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}
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}
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int Triangle::Index(const Point* p)
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{
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if (p == points_[0]) {
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return 0;
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} else if (p == points_[1]) {
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return 1;
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} else if (p == points_[2]) {
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return 2;
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}
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assert(0);
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}
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int Triangle::EdgeIndex(const Point* p1, const Point* p2)
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{
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if (points_[0] == p1) {
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if (points_[1] == p2) {
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return 2;
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} else if (points_[2] == p2) {
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return 1;
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}
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} else if (points_[1] == p1) {
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if (points_[2] == p2) {
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return 0;
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} else if (points_[0] == p2) {
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return 2;
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}
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} else if (points_[2] == p1) {
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if (points_[0] == p2) {
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return 1;
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} else if (points_[1] == p2) {
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return 0;
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}
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}
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return -1;
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}
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void Triangle::MarkConstrainedEdge(const int index)
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{
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constrained_edge[index] = true;
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}
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void Triangle::MarkConstrainedEdge(Edge& edge)
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{
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MarkConstrainedEdge(edge.p, edge.q);
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}
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// Mark edge as constrained
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void Triangle::MarkConstrainedEdge(Point* p, Point* q)
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{
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if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
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constrained_edge[2] = true;
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} else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
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constrained_edge[1] = true;
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} else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
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constrained_edge[0] = true;
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}
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}
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// The point counter-clockwise to given point
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Point* Triangle::PointCW(Point& point)
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{
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if (&point == points_[0]) {
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return points_[2];
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} else if (&point == points_[1]) {
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return points_[0];
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} else if (&point == points_[2]) {
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return points_[1];
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}
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assert(0);
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}
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// The point counter-clockwise to given point
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Point* Triangle::PointCCW(Point& point)
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{
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if (&point == points_[0]) {
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return points_[1];
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} else if (&point == points_[1]) {
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return points_[2];
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} else if (&point == points_[2]) {
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return points_[0];
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}
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assert(0);
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}
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// The neighbor clockwise to given point
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Triangle* Triangle::NeighborCW(Point& point)
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{
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if (&point == points_[0]) {
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return neighbors_[1];
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} else if (&point == points_[1]) {
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return neighbors_[2];
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}
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return neighbors_[0];
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}
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// The neighbor counter-clockwise to given point
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Triangle* Triangle::NeighborCCW(Point& point)
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{
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if (&point == points_[0]) {
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return neighbors_[2];
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} else if (&point == points_[1]) {
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return neighbors_[0];
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}
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return neighbors_[1];
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}
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bool Triangle::GetConstrainedEdgeCCW(Point& p)
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{
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if (&p == points_[0]) {
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return constrained_edge[2];
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} else if (&p == points_[1]) {
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return constrained_edge[0];
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}
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return constrained_edge[1];
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}
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bool Triangle::GetConstrainedEdgeCW(Point& p)
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{
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if (&p == points_[0]) {
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return constrained_edge[1];
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} else if (&p == points_[1]) {
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return constrained_edge[2];
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}
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return constrained_edge[0];
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}
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void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
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{
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if (&p == points_[0]) {
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constrained_edge[2] = ce;
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} else if (&p == points_[1]) {
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constrained_edge[0] = ce;
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} else {
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constrained_edge[1] = ce;
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}
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}
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void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
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{
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if (&p == points_[0]) {
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constrained_edge[1] = ce;
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} else if (&p == points_[1]) {
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constrained_edge[2] = ce;
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} else {
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constrained_edge[0] = ce;
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}
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}
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bool Triangle::GetDelunayEdgeCCW(Point& p)
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{
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if (&p == points_[0]) {
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return delaunay_edge[2];
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} else if (&p == points_[1]) {
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return delaunay_edge[0];
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}
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return delaunay_edge[1];
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}
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bool Triangle::GetDelunayEdgeCW(Point& p)
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{
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if (&p == points_[0]) {
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return delaunay_edge[1];
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} else if (&p == points_[1]) {
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return delaunay_edge[2];
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}
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return delaunay_edge[0];
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}
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void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
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{
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if (&p == points_[0]) {
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delaunay_edge[2] = e;
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} else if (&p == points_[1]) {
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delaunay_edge[0] = e;
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} else {
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delaunay_edge[1] = e;
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}
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}
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void Triangle::SetDelunayEdgeCW(Point& p, bool e)
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{
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if (&p == points_[0]) {
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delaunay_edge[1] = e;
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} else if (&p == points_[1]) {
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delaunay_edge[2] = e;
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} else {
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delaunay_edge[0] = e;
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}
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}
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// The neighbor across to given point
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Triangle& Triangle::NeighborAcross(Point& opoint)
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{
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if (&opoint == points_[0]) {
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return *neighbors_[0];
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} else if (&opoint == points_[1]) {
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return *neighbors_[1];
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}
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return *neighbors_[2];
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}
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void Triangle::DebugPrint()
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{
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using namespace std;
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cout << points_[0]->x << "," << points_[0]->y << " ";
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cout << points_[1]->x << "," << points_[1]->y << " ";
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cout << points_[2]->x << "," << points_[2]->y << endl;
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}
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}
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@@ -0,0 +1,320 @@
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/*
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* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
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* http://code.google.com/p/poly2tri/
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* * Neither the name of Poly2Tri nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Include guard
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#ifndef SHAPES_H
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#define SHAPES_H
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#include <vector>
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#include <cstddef>
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#include <assert.h>
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#include <cmath>
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namespace p2t {
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struct Edge;
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struct Point {
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double x, y;
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/// Default constructor does nothing (for performance).
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Point()
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{
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x = 0.0;
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y = 0.0;
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}
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/// The edges this point constitutes an upper ending point
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std::vector<Edge*> edge_list;
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+
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/// Construct using coordinates.
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Point(double x, double y) : x(x), y(y) {}
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/// Set this point to all zeros.
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void set_zero()
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{
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x = 0.0f;
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y = 0.0f;
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}
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/// Set this point to some specified coordinates.
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void set(double x_, double y_)
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{
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x = x_;
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y = y_;
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}
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+
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/// Negate this point.
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Point operator -() const
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{
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Point v;
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v.set(-x, -y);
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return v;
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}
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+
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/// Add a point to this point.
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void operator +=(const Point& v)
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{
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x += v.x;
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y += v.y;
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}
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+
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/// Subtract a point from this point.
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void operator -=(const Point& v)
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{
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x -= v.x;
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y -= v.y;
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}
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+
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/// Multiply this point by a scalar.
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void operator *=(double a)
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{
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x *= a;
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y *= a;
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}
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+
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/// Get the length of this point (the norm).
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double Length() const
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{
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return sqrt(x * x + y * y);
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}
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+
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/// Convert this point into a unit point. Returns the Length.
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double Normalize()
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{
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double len = Length();
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x /= len;
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y /= len;
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return len;
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}
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+
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};
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+
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// Represents a simple polygon's edge
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struct Edge {
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+
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Point* p, *q;
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+
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/// Constructor
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Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
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{
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if (p1.y > p2.y) {
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q = &p1;
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p = &p2;
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} else if (p1.y == p2.y) {
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if (p1.x > p2.x) {
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q = &p1;
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p = &p2;
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} else if (p1.x == p2.x) {
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// Repeat points
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assert(false);
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}
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}
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+
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+
q->edge_list.push_back(this);
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}
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};
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+
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// Triangle-based data structures are know to have better performance than quad-edge structures
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// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
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// "Triangulations in CGAL"
|
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+
class Triangle {
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public:
|
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+
|
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/// Constructor
|
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Triangle(Point& a, Point& b, Point& c);
|
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+
|
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/// Flags to determine if an edge is a Constrained edge
|
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+
bool constrained_edge[3];
|
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+
/// Flags to determine if an edge is a Delauney edge
|
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+
bool delaunay_edge[3];
|
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+
|
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+
Point* GetPoint(const int& index);
|
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+
Point* PointCW(Point& point);
|
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+
Point* PointCCW(Point& point);
|
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+
Point* OppositePoint(Triangle& t, Point& p);
|
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+
|
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+
Triangle* GetNeighbor(const int& index);
|
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+
void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
|
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+
void MarkNeighbor(Triangle& t);
|
169
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+
|
170
|
+
void MarkConstrainedEdge(const int index);
|
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|
+
void MarkConstrainedEdge(Edge& edge);
|
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|
+
void MarkConstrainedEdge(Point* p, Point* q);
|
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+
|
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+
int Index(const Point* p);
|
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+
int EdgeIndex(const Point* p1, const Point* p2);
|
176
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+
|
177
|
+
Triangle* NeighborCW(Point& point);
|
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|
+
Triangle* NeighborCCW(Point& point);
|
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|
+
bool GetConstrainedEdgeCCW(Point& p);
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+
bool GetConstrainedEdgeCW(Point& p);
|
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+
void SetConstrainedEdgeCCW(Point& p, bool ce);
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+
void SetConstrainedEdgeCW(Point& p, bool ce);
|
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|
+
bool GetDelunayEdgeCCW(Point& p);
|
184
|
+
bool GetDelunayEdgeCW(Point& p);
|
185
|
+
void SetDelunayEdgeCCW(Point& p, bool e);
|
186
|
+
void SetDelunayEdgeCW(Point& p, bool e);
|
187
|
+
|
188
|
+
bool Contains(Point* p);
|
189
|
+
bool Contains(const Edge& e);
|
190
|
+
bool Contains(Point* p, Point* q);
|
191
|
+
void Legalize(Point& point);
|
192
|
+
void Legalize(Point& opoint, Point& npoint);
|
193
|
+
void ClearNeighbors();
|
194
|
+
void ClearDelunayEdges();
|
195
|
+
|
196
|
+
inline bool IsInterior();
|
197
|
+
inline void IsInterior(bool b);
|
198
|
+
|
199
|
+
Triangle& NeighborAcross(Point& opoint);
|
200
|
+
|
201
|
+
void DebugPrint();
|
202
|
+
|
203
|
+
private:
|
204
|
+
|
205
|
+
/// Triangle points
|
206
|
+
Point* points_[3];
|
207
|
+
/// Neighbor list
|
208
|
+
Triangle* neighbors_[3];
|
209
|
+
|
210
|
+
/// Has this triangle been marked as an interior triangle?
|
211
|
+
bool interior_;
|
212
|
+
};
|
213
|
+
|
214
|
+
inline bool cmp(const Point* a, const Point* b)
|
215
|
+
{
|
216
|
+
if (a->y < b->y) {
|
217
|
+
return true;
|
218
|
+
} else if (a->y == b->y) {
|
219
|
+
// Make sure q is point with greater x value
|
220
|
+
if (a->x < b->x) {
|
221
|
+
return true;
|
222
|
+
}
|
223
|
+
}
|
224
|
+
return false;
|
225
|
+
}
|
226
|
+
|
227
|
+
/// Add two points_ component-wise.
|
228
|
+
inline Point operator +(const Point& a, const Point& b)
|
229
|
+
{
|
230
|
+
return Point(a.x + b.x, a.y + b.y);
|
231
|
+
}
|
232
|
+
|
233
|
+
/// Subtract two points_ component-wise.
|
234
|
+
inline Point operator -(const Point& a, const Point& b)
|
235
|
+
{
|
236
|
+
return Point(a.x - b.x, a.y - b.y);
|
237
|
+
}
|
238
|
+
|
239
|
+
/// Multiply point by scalar
|
240
|
+
inline Point operator *(double s, const Point& a)
|
241
|
+
{
|
242
|
+
return Point(s * a.x, s * a.y);
|
243
|
+
}
|
244
|
+
|
245
|
+
inline bool operator ==(const Point& a, const Point& b)
|
246
|
+
{
|
247
|
+
return a.x == b.x && a.y == b.y;
|
248
|
+
}
|
249
|
+
|
250
|
+
inline bool operator !=(const Point& a, const Point& b)
|
251
|
+
{
|
252
|
+
return a.x != b.x && a.y != b.y;
|
253
|
+
}
|
254
|
+
|
255
|
+
/// Peform the dot product on two vectors.
|
256
|
+
inline double Dot(const Point& a, const Point& b)
|
257
|
+
{
|
258
|
+
return a.x * b.x + a.y * b.y;
|
259
|
+
}
|
260
|
+
|
261
|
+
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
262
|
+
inline double Cross(const Point& a, const Point& b)
|
263
|
+
{
|
264
|
+
return a.x * b.y - a.y * b.x;
|
265
|
+
}
|
266
|
+
|
267
|
+
/// Perform the cross product on a point and a scalar. In 2D this produces
|
268
|
+
/// a point.
|
269
|
+
inline Point Cross(const Point& a, double s)
|
270
|
+
{
|
271
|
+
return Point(s * a.y, -s * a.x);
|
272
|
+
}
|
273
|
+
|
274
|
+
/// Perform the cross product on a scalar and a point. In 2D this produces
|
275
|
+
/// a point.
|
276
|
+
inline Point Cross(const double s, const Point& a)
|
277
|
+
{
|
278
|
+
return Point(-s * a.y, s * a.x);
|
279
|
+
}
|
280
|
+
|
281
|
+
inline Point* Triangle::GetPoint(const int& index)
|
282
|
+
{
|
283
|
+
return points_[index];
|
284
|
+
}
|
285
|
+
|
286
|
+
inline Triangle* Triangle::GetNeighbor(const int& index)
|
287
|
+
{
|
288
|
+
return neighbors_[index];
|
289
|
+
}
|
290
|
+
|
291
|
+
inline bool Triangle::Contains(Point* p)
|
292
|
+
{
|
293
|
+
return p == points_[0] || p == points_[1] || p == points_[2];
|
294
|
+
}
|
295
|
+
|
296
|
+
inline bool Triangle::Contains(const Edge& e)
|
297
|
+
{
|
298
|
+
return Contains(e.p) && Contains(e.q);
|
299
|
+
}
|
300
|
+
|
301
|
+
inline bool Triangle::Contains(Point* p, Point* q)
|
302
|
+
{
|
303
|
+
return Contains(p) && Contains(q);
|
304
|
+
}
|
305
|
+
|
306
|
+
inline bool Triangle::IsInterior()
|
307
|
+
{
|
308
|
+
return interior_;
|
309
|
+
}
|
310
|
+
|
311
|
+
inline void Triangle::IsInterior(bool b)
|
312
|
+
{
|
313
|
+
interior_ = b;
|
314
|
+
}
|
315
|
+
|
316
|
+
}
|
317
|
+
|
318
|
+
#endif
|
319
|
+
|
320
|
+
|