rays 0.1.3 → 0.1.4
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- data/.doc/ext/rays/bitmap.cpp +76 -53
- data/.doc/ext/rays/font.cpp +31 -27
- data/.doc/ext/rays/image.cpp +44 -37
- data/.doc/ext/rays/native.cpp +6 -0
- data/.doc/ext/rays/painter.cpp +276 -160
- data/.doc/ext/rays/rays.cpp +8 -9
- data/.doc/ext/rays/texture.cpp +50 -28
- data/.gitignore +14 -0
- data/Rakefile +5 -30
- data/VERSION +1 -1
- data/ext/rays/bitmap.cpp +77 -53
- data/ext/rays/bounds.cpp +426 -0
- data/ext/rays/color.cpp +199 -0
- data/ext/rays/defs.h +1 -18
- data/ext/rays/extconf.rb +10 -8
- data/ext/rays/font.cpp +31 -27
- data/ext/rays/image.cpp +44 -37
- data/ext/rays/matrix.cpp +154 -0
- data/ext/rays/native.cpp +6 -0
- data/ext/rays/painter.cpp +288 -163
- data/ext/rays/point.cpp +175 -0
- data/ext/rays/rays.cpp +8 -9
- data/ext/rays/texture.cpp +52 -28
- data/include/rays.h +1 -2
- data/include/rays/bitmap.h +5 -3
- data/include/rays/bounds.h +94 -0
- data/include/rays/color.h +53 -0
- data/include/rays/colorspace.h +2 -2
- data/include/rays/exception.h +1 -1
- data/include/rays/font.h +7 -3
- data/include/rays/image.h +6 -2
- data/include/rays/matrix.h +63 -0
- data/include/rays/opengl.h +1 -1
- data/include/rays/painter.h +138 -39
- data/include/rays/point.h +39 -0
- data/include/rays/ruby.h +3 -0
- data/include/rays/ruby/bitmap.h +5 -3
- data/include/rays/ruby/bounds.h +41 -0
- data/include/rays/ruby/color.h +41 -0
- data/include/rays/ruby/font.h +5 -3
- data/include/rays/ruby/image.h +5 -3
- data/include/rays/ruby/matrix.h +41 -0
- data/include/rays/ruby/painter.h +5 -3
- data/include/rays/ruby/point.h +41 -0
- data/include/rays/ruby/texture.h +5 -3
- data/include/rays/texture.h +6 -2
- data/lib/rays.rb +3 -0
- data/lib/rays/autoinit.rb +1 -1
- data/lib/rays/bitmap.rb +15 -1
- data/lib/rays/bounds.rb +138 -0
- data/lib/rays/color.rb +52 -0
- data/lib/rays/ext.rb +4 -0
- data/lib/rays/image.rb +1 -1
- data/lib/rays/module.rb +9 -2
- data/lib/rays/painter.rb +40 -41
- data/lib/rays/point.rb +82 -0
- data/lib/rays/texture.rb +1 -1
- data/rays.gemspec +16 -37
- data/src/bounds.cpp +234 -0
- data/src/cocoa/bitmap.mm +4 -4
- data/src/cocoa/font.mm +35 -30
- data/src/cocoa/rays.mm +2 -0
- data/src/color.cpp +77 -0
- data/src/colorspace.cpp +3 -3
- data/src/exception.cpp +3 -18
- data/src/image.cpp +9 -2
- data/src/matrix.cpp +103 -0
- data/src/painter.cpp +475 -224
- data/src/point.cpp +52 -0
- data/src/texture.cpp +14 -2
- data/src/win32/bitmap.cpp +2 -2
- data/src/win32/gdi.cpp +22 -13
- data/src/win32/gdi.h +7 -7
- data/test/helpers.rb +1 -5
- data/test/test_bitmap.rb +9 -0
- data/test/test_bounds.rb +246 -0
- data/test/test_color.rb +88 -0
- data/test/test_font.rb +28 -0
- data/test/test_image.rb +9 -0
- data/test/test_painter.rb +1 -3
- data/test/test_point.rb +121 -0
- data/test/test_rays.rb +2 -3
- data/test/test_texture.rb +1 -3
- metadata +146 -75
- data/include/rays/helpers.h +0 -37
- data/include/rays/transform.h +0 -35
- data/src/helpers.cpp +0 -22
- data/src/transform.cpp +0 -88
@@ -0,0 +1,53 @@
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// -*- c++ -*-
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#pragma once
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#ifndef __RAYS_COLOR_H__
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#define __RAYS_COLOR_H__
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#include <xot/util.h>
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#include <rays/defs.h>
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#include <rays/point.h>
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namespace Rays
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{
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struct Color
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{
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typedef Color This;
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float red, green, blue, alpha;
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Color (float value = 0, float alpha = 1);
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Color (float red, float green, float blue, float alpha = 1);
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Color dup () const;
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Color& set (float value = 0, float alpha = 1);
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Color& set (float red, float green, float blue, float alpha = 1);
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bool get (float* red, float* green, float* blue, float* alpha = NULL) const;
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float* array ();
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const float* array () const;
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operator bool () const;
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bool operator ! () const;
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static uchar float2uchar (float value) {return (uchar) Xot::clip(0.f, 255.f, value * 255);}
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static float uchar2float (uchar value) {return value / 255.f;}
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};// Color
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}// Rays
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#endif//EOH
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data/include/rays/colorspace.h
CHANGED
data/include/rays/exception.h
CHANGED
data/include/rays/font.h
CHANGED
@@ -4,8 +4,8 @@
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#define __RAYS_FONT_H__
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#include <xot/pimpl.h>
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#include <rays/defs.h>
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#include <rays/helpers.h>
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namespace Rays
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@@ -27,7 +27,11 @@ namespace Rays
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coord size () const;
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bool
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bool get_width (coord* width, const char* str) const;
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bool get_height (
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coord* height,
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coord* ascent = NULL, coord* descent = NULL, coord* leading = NULL) const;
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operator bool () const;
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@@ -35,7 +39,7 @@ namespace Rays
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struct Data;
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Xot::PImpl<Data, true> self;
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};// Font
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data/include/rays/image.h
CHANGED
@@ -4,8 +4,8 @@
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#define __RAYS_IMAGE_H__
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#include <xot/pimpl.h>
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#include <rays/colorspace.h>
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-
#include <rays/helpers.h>
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namespace Rays
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@@ -20,6 +20,8 @@ namespace Rays
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class Image
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{
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typedef Image This;
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public:
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Image ();
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@@ -54,13 +56,15 @@ namespace Rays
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struct Data;
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-
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Xot::PImpl<Data, true> self;
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};// Image
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bool load_image (Image* image, const char* path, bool alphatexture = false);
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bool save_image (const Image& image, const char* path);
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}// Rays
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@@ -0,0 +1,63 @@
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// -*- c++ -*-
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#pragma once
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#ifndef __RAYS_MATRIX_H__
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#define __RAYS_MATRIX_H__
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#include <rays/defs.h>
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namespace Rays
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{
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struct Matrix
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{
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float
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a1, a2, a3, a4,
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b1, b2, b3, b4,
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c1, c2, c3, c4,
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d1, d2, d3, d4;
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Matrix (float value = 1);
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Matrix (
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float a1, float a2, float a3, float a4,
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float b1, float b2, float b3, float b4,
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float c1, float c2, float c3, float c4,
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float d1, float d2, float d3, float d4);
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Matrix (const float* elements, size_t size);
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Matrix dup () const;
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Matrix& set (float value = 1);
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Matrix& set (
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float a1, float a2, float a3, float a4,
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float b1, float b2, float b3, float b4,
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float c1, float c2, float c3, float c4,
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float d1, float d2, float d3, float d4);
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Matrix& set (const float* elements, size_t size);
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float& at (int row, int column);
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float at (int row, int column) const;
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float* array ();
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const float* array () const;
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float& operator [] (int index);
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float operator [] (int index) const;
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};// Matrix
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}// Rays
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#endif//EOH
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data/include/rays/opengl.h
CHANGED
data/include/rays/painter.h
CHANGED
@@ -4,10 +4,10 @@
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#define __RAYS_PAINTER_H__
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#include <xot/pimpl.h>
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#include <rays/defs.h>
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#include <rays/texture.h>
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#include <rays/opengl.h>
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#include <rays/font.h>
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#include <rays/helpers.h>
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namespace Rays
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@@ -42,7 +42,15 @@ namespace Rays
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};// ShapeType
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class
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class Point;
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class Bounds;
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class Color;
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class Matrix;
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class Font;
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class Image;
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@@ -58,88 +66,172 @@ namespace Rays
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bool canvas (coord x, coord y, coord width, coord height);
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bool
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bool canvas (coord x, coord y, coord z, coord width, coord height, coord depth);
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bool
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bool canvas (const Bounds& bounds);
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bool
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bool begin ();
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bool
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bool end ();
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//
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// high level drawing methods
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//
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bool line (coord x1, coord y1, coord x2, coord y2);
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bool line (const Point& p1, const Point& p2);
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bool rect (coord x, coord y, coord width, coord height);
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bool rect (const Bounds& bounds);
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bool ellipse (
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coord x, coord y, coord width, coord height = 0,
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coord radius_min = 0, uint nsegment = 0);
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bool ellipse (
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const Bounds& bounds,
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coord radius_min = 0, uint nsegment = 0);
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bool ellipse (
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uint nsegment = 0);
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const Point& center, coord radius,
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coord radius_min = 0, uint nsegment = 0);
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bool arc (
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coord x, coord y, coord width, coord height = 0,
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float angle_from = 0, float angle_to = 360,
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uint nsegment = 0);
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float angle_from = 0, float angle_to = 360,
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coord radius_min = 0, uint nsegment = 0);
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bool arc (
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const Bounds& bounds,
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float angle_from = 0, float angle_to = 360,
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coord radius_min = 0, uint nsegment = 0);
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bool arc (
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const Point& center, coord radius,
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float angle_from = 0, float angle_to = 360,
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coord radius_min = 0, uint nsegment = 0);
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bool image (
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const Image& image, coord x = 0, coord y = 0);
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bool image (
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const Image& image, const Point& position);
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bool image (
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const Image& image, coord x, coord y, coord width, coord height);
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bool image (
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const Image& image, const Bounds& bounds);
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bool image (
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const Image& image,
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coord src_x, coord src_y, coord src_width, coord src_height,
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coord dest_x, coord dest_y);
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bool image (
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const Image& image,
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const Bounds& src_bounds, const Point& dest_position);
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bool image (
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const Image& image,
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coord src_x, coord src_y, coord src_width, coord src_height,
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coord dest_x, coord dest_y, coord dest_width, coord dest_height);
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bool image (
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const Image& image,
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const Bounds& src_bounds, const Bounds& dest_bounds);
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bool text (
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const char* str, coord x = 0, coord y = 0,
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const Font
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const Font* font = NULL);
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bool text (
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const char* str, const Point& position,
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const Font* font = NULL);
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bool text (
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const char* str, coord x, coord y, coord width, coord height,
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const Font
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const Font* font = NULL);
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bool text (
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const char* str, const Bounds& bounds,
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const Font* font = NULL);
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bool clear ();
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bool
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float* red, float* green = NULL, float* blue = NULL,
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float* alpha = NULL);
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bool set_background (float red, float green, float blue, float alpha = 1);
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bool
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float red, float green, float blue, float alpha = 1);
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bool set_background (const Color& color);
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bool
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bool no_background ();
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float* red, float* green = NULL, float* blue = NULL,
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float* alpha = NULL);
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const Color& background () const;
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bool set_fill (float red, float green, float blue, float alpha = 1);
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bool
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bool set_fill (const Color& color);
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bool no_fill ();
|
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-
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float* red, float* green = NULL, float* blue = NULL,
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float* alpha = NULL);
|
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const Color& fill () const;
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bool set_stroke (float red, float green, float blue, float alpha = 1);
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bool
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bool set_stroke (const Color& color);
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bool
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bool no_stroke ();
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185
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+
const Color& stroke () const;
|
139
186
|
|
140
187
|
bool set_clip (coord x, coord y, coord width, coord height);
|
141
188
|
|
142
|
-
bool
|
189
|
+
bool set_clip (const Bounds& bounds);
|
190
|
+
|
191
|
+
bool no_clip ();
|
192
|
+
|
193
|
+
const Bounds& clip () const;
|
194
|
+
|
195
|
+
bool set_font (const Font& font);
|
196
|
+
|
197
|
+
const Font& font () const;
|
198
|
+
|
199
|
+
bool push_attrs ();
|
200
|
+
|
201
|
+
bool pop_attrs ();
|
202
|
+
|
203
|
+
//
|
204
|
+
// transformation methods
|
205
|
+
//
|
206
|
+
bool translate (coord x, coord y, coord z = 0);
|
207
|
+
|
208
|
+
bool translate (const Point& value);
|
209
|
+
|
210
|
+
bool scale (coord x, coord y, coord z = 1);
|
211
|
+
|
212
|
+
bool scale (const Point& value);
|
213
|
+
|
214
|
+
bool rotate (float angle, coord x = 0, coord y = 0, coord z = 1);
|
215
|
+
|
216
|
+
bool rotate (float angle, const Point& center);
|
217
|
+
|
218
|
+
bool set_matrix (float value = 1);
|
219
|
+
|
220
|
+
bool set_matrix (
|
221
|
+
float a1, float a2, float a3, float a4,
|
222
|
+
float b1, float b2, float b3, float b4,
|
223
|
+
float c1, float c2, float c3, float c4,
|
224
|
+
float d1, float d2, float d3, float d4);
|
225
|
+
|
226
|
+
bool set_matrix (const float* elements);
|
227
|
+
|
228
|
+
bool set_matrix (const Matrix& matrix);
|
229
|
+
|
230
|
+
const Matrix& matrix () const;
|
231
|
+
|
232
|
+
bool push_matrix ();
|
233
|
+
|
234
|
+
bool pop_matrix ();
|
143
235
|
|
144
236
|
//
|
145
237
|
// low level drawing methods
|
@@ -148,19 +240,26 @@ namespace Rays
|
|
148
240
|
|
149
241
|
bool end_shape ();
|
150
242
|
|
151
|
-
bool
|
243
|
+
bool set_color (float red, float green, float blue, float alpha = 1);
|
244
|
+
|
245
|
+
bool set_color (const Color& color);
|
246
|
+
|
247
|
+
bool set_texture (const Texture& tex);
|
248
|
+
|
249
|
+
bool no_texture ();
|
250
|
+
|
251
|
+
bool add_vertex (coord x, coord y);
|
152
252
|
|
153
|
-
bool
|
253
|
+
bool add_vertex (coord x, coord y, coord z);
|
154
254
|
|
155
|
-
bool
|
255
|
+
bool add_vertex (const Point& position);
|
156
256
|
|
157
|
-
bool
|
257
|
+
bool add_vertex (coord x, coord y, coord tex_s, coord tex_t);
|
158
258
|
|
159
|
-
bool
|
259
|
+
bool add_vertex (coord x, coord y, coord z, coord tex_s, coord tex_t);
|
160
260
|
|
161
|
-
bool
|
261
|
+
bool add_vertex (const Point& position, coord tex_s, coord tex_t);
|
162
262
|
|
163
|
-
bool vertex (coord x, coord y, coord z, coord texture_s, coord texture_t);
|
164
263
|
|
165
264
|
operator bool () const;
|
166
265
|
|
@@ -168,7 +267,7 @@ namespace Rays
|
|
168
267
|
|
169
268
|
struct Data;
|
170
269
|
|
171
|
-
|
270
|
+
Xot::PImpl<Data, true> self;
|
172
271
|
|
173
272
|
};// Painter
|
174
273
|
|