rays 0.1.12 → 0.1.13

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Files changed (155) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/rays/bitmap.cpp +22 -76
  3. data/.doc/ext/rays/bounds.cpp +95 -125
  4. data/.doc/ext/rays/color.cpp +224 -45
  5. data/.doc/ext/rays/color_space.cpp +137 -45
  6. data/.doc/ext/rays/defs.cpp +183 -0
  7. data/.doc/ext/rays/font.cpp +39 -21
  8. data/.doc/ext/rays/image.cpp +26 -37
  9. data/.doc/ext/rays/matrix.cpp +186 -29
  10. data/.doc/ext/rays/native.cpp +12 -6
  11. data/.doc/ext/rays/noise.cpp +53 -0
  12. data/.doc/ext/rays/painter.cpp +120 -308
  13. data/.doc/ext/rays/point.cpp +82 -77
  14. data/.doc/ext/rays/polygon.cpp +287 -0
  15. data/.doc/ext/rays/polygon_line.cpp +96 -0
  16. data/.doc/ext/rays/polyline.cpp +161 -0
  17. data/.doc/ext/rays/rays.cpp +0 -13
  18. data/.doc/ext/rays/shader.cpp +83 -9
  19. data/README.md +1 -1
  20. data/Rakefile +21 -9
  21. data/VERSION +1 -1
  22. data/ext/rays/bitmap.cpp +22 -80
  23. data/ext/rays/bounds.cpp +100 -128
  24. data/ext/rays/color.cpp +232 -51
  25. data/ext/rays/color_space.cpp +140 -46
  26. data/ext/rays/defs.cpp +183 -0
  27. data/ext/rays/defs.h +26 -2
  28. data/ext/rays/extconf.rb +1 -2
  29. data/ext/rays/font.cpp +39 -22
  30. data/ext/rays/image.cpp +27 -39
  31. data/ext/rays/matrix.cpp +198 -30
  32. data/ext/rays/native.cpp +12 -6
  33. data/ext/rays/noise.cpp +55 -0
  34. data/ext/rays/painter.cpp +129 -315
  35. data/ext/rays/point.cpp +89 -81
  36. data/ext/rays/polygon.cpp +301 -0
  37. data/ext/rays/polygon_line.cpp +99 -0
  38. data/ext/rays/polyline.cpp +170 -0
  39. data/ext/rays/rays.cpp +0 -14
  40. data/ext/rays/shader.cpp +84 -9
  41. data/include/rays.h +10 -2
  42. data/include/rays/bitmap.h +14 -26
  43. data/include/rays/bounds.h +21 -4
  44. data/include/rays/color.h +25 -14
  45. data/include/rays/color_space.h +11 -8
  46. data/include/rays/coord.h +114 -0
  47. data/include/rays/debug.h +22 -0
  48. data/include/rays/defs.h +3 -0
  49. data/include/rays/font.h +4 -4
  50. data/include/rays/image.h +11 -17
  51. data/include/rays/matrix.h +50 -24
  52. data/include/rays/noise.h +42 -0
  53. data/include/rays/opengl.h +2 -50
  54. data/include/rays/painter.h +57 -99
  55. data/include/rays/point.h +44 -51
  56. data/include/rays/polygon.h +164 -0
  57. data/include/rays/polyline.h +65 -0
  58. data/include/rays/rays.h +3 -0
  59. data/include/rays/ruby.h +7 -1
  60. data/include/rays/ruby/bounds.h +1 -1
  61. data/include/rays/ruby/color.h +1 -1
  62. data/include/rays/ruby/color_space.h +1 -1
  63. data/include/rays/ruby/font.h +1 -1
  64. data/include/rays/ruby/matrix.h +1 -1
  65. data/include/rays/ruby/point.h +1 -1
  66. data/include/rays/ruby/polygon.h +52 -0
  67. data/include/rays/ruby/polyline.h +41 -0
  68. data/include/rays/ruby/shader.h +1 -1
  69. data/include/rays/shader.h +36 -8
  70. data/lib/rays.rb +6 -1
  71. data/lib/rays/bitmap.rb +0 -15
  72. data/lib/rays/bounds.rb +17 -23
  73. data/lib/rays/color.rb +20 -47
  74. data/lib/rays/color_space.rb +13 -13
  75. data/lib/rays/image.rb +2 -6
  76. data/lib/rays/matrix.rb +28 -0
  77. data/lib/rays/module.rb +4 -19
  78. data/lib/rays/painter.rb +60 -97
  79. data/lib/rays/point.rb +13 -21
  80. data/lib/rays/polygon.rb +50 -0
  81. data/lib/rays/polygon_line.rb +36 -0
  82. data/lib/rays/polyline.rb +32 -0
  83. data/lib/rays/shader.rb +20 -1
  84. data/rays.gemspec +5 -7
  85. data/src/bitmap.h +36 -0
  86. data/src/bounds.cpp +74 -11
  87. data/src/color.cpp +58 -23
  88. data/src/color_space.cpp +50 -32
  89. data/src/color_space.h +22 -0
  90. data/src/coord.cpp +170 -0
  91. data/src/coord.h +35 -0
  92. data/src/font.cpp +118 -0
  93. data/src/font.h +64 -0
  94. data/src/frame_buffer.cpp +37 -71
  95. data/src/frame_buffer.h +4 -4
  96. data/src/image.cpp +171 -97
  97. data/src/image.h +25 -0
  98. data/src/ios/bitmap.mm +107 -105
  99. data/src/ios/font.mm +48 -60
  100. data/src/ios/helper.h +2 -2
  101. data/src/ios/opengl.mm +19 -4
  102. data/src/ios/rays.mm +3 -0
  103. data/src/matrix.cpp +111 -26
  104. data/src/matrix.h +30 -0
  105. data/src/noise.cpp +74 -0
  106. data/src/opengl.cpp +9 -27
  107. data/src/opengl.h +37 -0
  108. data/src/osx/bitmap.mm +111 -106
  109. data/src/osx/font.mm +48 -61
  110. data/src/osx/helper.h +2 -2
  111. data/src/osx/opengl.mm +19 -83
  112. data/src/osx/rays.mm +3 -0
  113. data/src/painter.cpp +780 -696
  114. data/src/painter.h +24 -0
  115. data/src/point.cpp +140 -119
  116. data/src/polygon.cpp +1100 -0
  117. data/src/polygon.h +32 -0
  118. data/src/polyline.cpp +158 -0
  119. data/src/polyline.h +67 -0
  120. data/src/render_buffer.cpp +11 -4
  121. data/src/render_buffer.h +2 -2
  122. data/src/shader.cpp +163 -106
  123. data/src/shader.h +38 -0
  124. data/src/shader_program.cpp +533 -0
  125. data/src/{program.h → shader_program.h} +28 -16
  126. data/src/shader_source.cpp +140 -0
  127. data/src/shader_source.h +52 -0
  128. data/src/texture.cpp +136 -160
  129. data/src/texture.h +65 -0
  130. data/src/win32/bitmap.cpp +62 -52
  131. data/src/win32/font.cpp +11 -13
  132. data/src/win32/font.h +24 -0
  133. data/src/win32/gdi.h +6 -6
  134. data/test/helper.rb +0 -3
  135. data/test/test_bitmap.rb +31 -7
  136. data/test/test_bounds.rb +36 -0
  137. data/test/test_color.rb +59 -19
  138. data/test/test_color_space.rb +95 -0
  139. data/test/test_image.rb +24 -20
  140. data/test/test_matrix.rb +106 -0
  141. data/test/test_painter.rb +92 -46
  142. data/test/test_painter_shape.rb +57 -0
  143. data/test/test_point.rb +21 -0
  144. data/test/test_polygon.rb +234 -0
  145. data/test/test_polygon_line.rb +167 -0
  146. data/test/test_polyline.rb +145 -0
  147. data/test/test_shader.rb +9 -9
  148. metadata +88 -67
  149. data/.doc/ext/rays/texture.cpp +0 -138
  150. data/ext/rays/texture.cpp +0 -149
  151. data/include/rays/ruby/texture.h +0 -41
  152. data/include/rays/texture.h +0 -71
  153. data/lib/rays/texture.rb +0 -24
  154. data/src/program.cpp +0 -648
  155. data/test/test_texture.rb +0 -27
@@ -1,7 +1,8 @@
1
1
  // -*- objc -*-
2
- #include "rays/font.h"
2
+ #include "../font.h"
3
3
 
4
4
 
5
+ #import <CoreGraphics/CGContext.h>
5
6
  #import <CoreText/CoreText.h>
6
7
  #include "rays/exception.h"
7
8
  #include "helper.h"
@@ -11,7 +12,7 @@ namespace Rays
11
12
  {
12
13
 
13
14
 
14
- struct Font::Data
15
+ struct RawFont::Data
15
16
  {
16
17
 
17
18
  CTFontRef font;
@@ -30,7 +31,7 @@ namespace Rays
30
31
  }
31
32
  }
32
33
 
33
- };// Font::Data
34
+ };// RawFont::Data
34
35
 
35
36
 
36
37
  static CTLineRef
@@ -64,29 +65,61 @@ namespace Rays
64
65
  }
65
66
 
66
67
 
67
- Font::Font ()
68
+ RawFont::RawFont ()
68
69
  {
69
70
  }
70
71
 
71
- Font::Font (const char* name, coord size)
72
+ RawFont::RawFont (const char* name, coord size)
72
73
  {
73
74
  self->font = name
74
75
  ? CTFontCreateWithName(cfstring(name).get(), size, NULL)
75
76
  : CTFontCreateUIFontForLanguage(kCTFontSystemFontType, size, NULL);
76
77
  }
77
78
 
78
- Font::~Font ()
79
+ RawFont::~RawFont ()
79
80
  {
80
81
  }
81
82
 
82
- Font
83
- Font::copy () const
83
+ void
84
+ RawFont::draw_string (
85
+ void* context_, coord context_height,
86
+ const char* str, coord x, coord y) const
84
87
  {
85
- return Font(name(), size());
88
+ CGContextRef context = (CGContextRef) context_;
89
+
90
+ if (!*this || !context || !str)
91
+ argument_error(__FILE__, __LINE__);
92
+
93
+ if (*str == '\0') return;
94
+
95
+ CTLineRef line = make_line(self->font, str);
96
+ if (!line)
97
+ rays_error(__FILE__, __LINE__, "creating CTLineRef failed.");
98
+
99
+ coord width = 0, height = 0, ascent = 0;
100
+ width = get_width(str);
101
+ height = get_height(&ascent);
102
+
103
+ height = ceil(height);
104
+ ascent = floor(ascent);
105
+
106
+ CGRect rect = CGRectMake(x, context_height - height - y, width, height);
107
+ CGContextClearRect(context, rect);
108
+ //CGContextSetRGBFillColor(context, 0, 0, 0, 1);
109
+ //CGContextFillRect(context, rect);
110
+ CGContextSetRGBFillColor(context, 1, 1, 1, 1);
111
+
112
+ CGContextSaveGState(context);
113
+ CGContextSetTextMatrix(context, CGAffineTransformIdentity);
114
+ CGContextSetTextPosition(context, x, context_height - ascent - y);
115
+ CTLineDraw(line, context);
116
+ CGContextRestoreGState(context);
117
+
118
+ CFRelease(line);
86
119
  }
87
120
 
88
121
  String
89
- Font::name () const
122
+ RawFont::name () const
90
123
  {
91
124
  if (!*this) return "";
92
125
 
@@ -102,14 +135,14 @@ namespace Rays
102
135
  }
103
136
 
104
137
  coord
105
- Font::size () const
138
+ RawFont::size () const
106
139
  {
107
140
  if (!*this) return 0;
108
141
  return CTFontGetSize(self->font);
109
142
  }
110
143
 
111
144
  coord
112
- Font::get_width (const char* str) const
145
+ RawFont::get_width (const char* str) const
113
146
  {
114
147
  if (!str)
115
148
  argument_error(__FILE__, __LINE__);
@@ -130,7 +163,7 @@ namespace Rays
130
163
  }
131
164
 
132
165
  coord
133
- Font::get_height (coord* ascent, coord* descent, coord* leading) const
166
+ RawFont::get_height (coord* ascent, coord* descent, coord* leading) const
134
167
  {
135
168
  if (!*this)
136
169
  invalid_state_error(__FILE__, __LINE__);
@@ -146,61 +179,16 @@ namespace Rays
146
179
  return asc + desc + lead;
147
180
  }
148
181
 
149
- Font::operator bool () const
182
+ RawFont::operator bool () const
150
183
  {
151
184
  return !!self->font;
152
185
  }
153
186
 
154
187
  bool
155
- Font::operator ! () const
188
+ RawFont::operator ! () const
156
189
  {
157
190
  return !operator bool();
158
191
  }
159
192
 
160
193
 
161
- const Font&
162
- default_font ()
163
- {
164
- static const Font FONT(NULL);
165
- return FONT;
166
- }
167
-
168
-
169
- void
170
- draw_string (
171
- CGContextRef context, coord context_height,
172
- const char* str, coord x, coord y, const Font& font)
173
- {
174
- if (!context || !str || !font)
175
- argument_error(__FILE__, __LINE__);
176
-
177
- if (*str == '\0') return;
178
-
179
- CTLineRef line = make_line(font.self->font, str);
180
- if (!line)
181
- rays_error(__FILE__, __LINE__, "creating CTLineRef failed.");
182
-
183
- coord width = 0, height = 0, ascent = 0;
184
- width = font.get_width(str);
185
- height = font.get_height(&ascent);
186
-
187
- height = ceil(height);
188
- ascent = floor(ascent);
189
-
190
- CGRect rect = CGRectMake(x, context_height - height - y, width, height);
191
- CGContextClearRect(context, rect);
192
- //CGContextSetRGBFillColor(context, 0, 0, 0, 1);
193
- //CGContextFillRect(context, rect);
194
- CGContextSetRGBFillColor(context, 1, 1, 1, 1);
195
-
196
- CGContextSaveGState(context);
197
- CGContextSetTextMatrix(context, CGAffineTransformIdentity);
198
- CGContextSetTextPosition(context, x, context_height - ascent - y);
199
- CTLineDraw(line, context);
200
- CGContextRestoreGState(context);
201
-
202
- CFRelease(line);
203
- }
204
-
205
-
206
194
  }// Rays
@@ -4,7 +4,7 @@
4
4
  #define __RAYS_SRC_OSX_HELPER_H__
5
5
 
6
6
 
7
- #include <boost/shared_ptr.hpp>
7
+ #include <memory>
8
8
  #include <CoreFoundation/CoreFoundation.h>
9
9
 
10
10
 
@@ -15,7 +15,7 @@ namespace Rays
15
15
  void safe_cfrelease (CFTypeRef ref);
16
16
 
17
17
 
18
- typedef boost::shared_ptr<const __CFString> CFString;
18
+ typedef std::shared_ptr<const __CFString> CFString;
19
19
 
20
20
  CFString cfstring (const char* str);
21
21
 
@@ -1,5 +1,5 @@
1
1
  // -*- objc -*-
2
- #include "rays/opengl.h"
2
+ #include "../opengl.h"
3
3
 
4
4
 
5
5
  #include <vector>
@@ -11,10 +11,25 @@ namespace Rays
11
11
 
12
12
 
13
13
  void
14
- init_offscreen_context ()
14
+ OpenGL_set_context (Context context)
15
15
  {
16
- EAGLContext* c = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
17
- [EAGLContext setCurrentContext: c];
16
+ [EAGLContext setCurrentContext: (EAGLContext*) context];
17
+ }
18
+
19
+ Context
20
+ OpenGL_get_context ()
21
+ {
22
+ return [EAGLContext currentContext];
23
+ }
24
+
25
+
26
+ Context
27
+ get_offscreen_context ()
28
+ {
29
+ static Context context = NULL;
30
+ if (!context)
31
+ context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES3];
32
+ return context;
18
33
  }
19
34
 
20
35
 
@@ -4,6 +4,7 @@
4
4
 
5
5
  #import <Foundation/Foundation.h>
6
6
  #include "rays/exception.h"
7
+ #include "../opengl.h"
7
8
 
8
9
 
9
10
  namespace Rays
@@ -27,6 +28,8 @@ namespace Rays
27
28
  rays_error(__FILE__, __LINE__, "Rays::init(): already initialized.");
28
29
 
29
30
  global::pool = [[NSAutoreleasePool alloc] init];
31
+
32
+ OpenGL_set_context(get_offscreen_context());
30
33
  }
31
34
 
32
35
  void
@@ -1,25 +1,33 @@
1
- #include "rays/matrix.h"
1
+ #include "matrix.h"
2
+
3
+
4
+ #include <glm/mat4x4.hpp>
5
+ #include <glm/gtc/matrix_transform.hpp>
6
+ #include "xot/util.h"
7
+ #include "rays/exception.h"
8
+ #include "rays/point.h"
9
+ #include "coord.h"
2
10
 
3
11
 
4
12
  namespace Rays
5
13
  {
6
14
 
7
15
 
8
- Matrix::Matrix (float value)
16
+ Matrix::Matrix (coord value)
9
17
  {
10
18
  reset(value);
11
19
  }
12
20
 
13
21
  Matrix::Matrix (
14
- float a1, float a2, float a3, float a4,
15
- float b1, float b2, float b3, float b4,
16
- float c1, float c2, float c3, float c4,
17
- float d1, float d2, float d3, float d4)
22
+ coord x0, coord x1, coord x2, coord x3,
23
+ coord y0, coord y1, coord y2, coord y3,
24
+ coord z0, coord z1, coord z2, coord z3,
25
+ coord w0, coord w1, coord w2, coord w3)
18
26
  {
19
- reset(a1, a2, a3, a4, b1, b2, b3, b4, c1, c2, c3, c4, d1, d2, d3, d4);
27
+ reset(x0, x1, x2, x3, y0, y1, y2, y3, z0, z1, z2, z3, w0, w1, w2, w3);
20
28
  }
21
29
 
22
- Matrix::Matrix (const float* elements, size_t size)
30
+ Matrix::Matrix (const coord* elements, size_t size)
23
31
  {
24
32
  reset(elements, size);
25
33
  }
@@ -31,7 +39,7 @@ namespace Rays
31
39
  }
32
40
 
33
41
  Matrix&
34
- Matrix::reset (float value)
42
+ Matrix::reset (coord value)
35
43
  {
36
44
  return reset(
37
45
  value, 0, 0, 0,
@@ -42,50 +50,127 @@ namespace Rays
42
50
 
43
51
  Matrix&
44
52
  Matrix::reset (
45
- float a1, float a2, float a3, float a4,
46
- float b1, float b2, float b3, float b4,
47
- float c1, float c2, float c3, float c4,
48
- float d1, float d2, float d3, float d4)
49
- {
50
- this->a1 = a1; this->a2 = a2; this->a3 = a3; this->a4 = a4;
51
- this->b1 = b1; this->b2 = b2; this->b3 = b3; this->b4 = b4;
52
- this->c1 = c1; this->c2 = c2; this->c3 = c3; this->c4 = c4;
53
- this->d1 = d1; this->d2 = d2; this->d3 = d3; this->d4 = d4;
53
+ coord x0, coord x1, coord x2, coord x3,
54
+ coord y0, coord y1, coord y2, coord y3,
55
+ coord z0, coord z1, coord z2, coord z3,
56
+ coord w0, coord w1, coord w2, coord w3)
57
+ {
58
+ this->x0 = x0; this->x1 = x1; this->x2 = x2; this->x3 = x3;
59
+ this->y0 = y0; this->y1 = y1; this->y2 = y2; this->y3 = y3;
60
+ this->z0 = z0; this->z1 = z1; this->z2 = z2; this->z3 = z3;
61
+ this->w0 = w0; this->w1 = w1; this->w2 = w2; this->w3 = w3;
62
+ return *this;
63
+ }
64
+
65
+ Matrix&
66
+ Matrix::reset (const coord* elements, size_t size)
67
+ {
68
+ if (size != 16)
69
+ argument_error(__FILE__, __LINE__);
70
+
71
+ const coord* e = elements;
72
+ x0 = e[ 0]; x1 = e[ 1]; x2 = e[ 2]; x3 = e[ 3];
73
+ y0 = e[ 4]; y1 = e[ 5]; y2 = e[ 6]; y3 = e[ 7];
74
+ z0 = e[ 8]; z1 = e[ 9]; z2 = e[10]; z3 = e[11];
75
+ w0 = e[12]; w1 = e[13]; w2 = e[14]; w3 = e[15];
76
+ return *this;
77
+ }
78
+
79
+ Matrix&
80
+ Matrix::translate (coord x, coord y, coord z)
81
+ {
82
+ to_glm(*this) = glm::translate(to_glm(*this), Vec3(x, y, z));
83
+ return *this;
84
+ }
85
+
86
+ Matrix&
87
+ Matrix::translate (const Coord3& translate)
88
+ {
89
+ to_glm(*this) = glm::translate(to_glm(*this), to_glm(translate));
90
+ return *this;
91
+ }
92
+
93
+ Matrix&
94
+ Matrix::scale (coord x, coord y, coord z)
95
+ {
96
+ to_glm(*this) = glm::scale(to_glm(*this), Vec3(x, y, z));
97
+ return *this;
98
+ }
99
+
100
+ Matrix&
101
+ Matrix::scale (const Coord3& scale)
102
+ {
103
+ to_glm(*this) = glm::scale(to_glm(*this), to_glm(scale));
104
+ return *this;
105
+ }
106
+
107
+ Matrix&
108
+ Matrix::rotate (float degree, coord x, coord y, coord z)
109
+ {
110
+ to_glm(*this) = glm::rotate(
111
+ to_glm(*this), (float) Xot::deg2rad(degree), Vec3(x, y, z));
54
112
  return *this;
55
113
  }
56
114
 
57
115
  Matrix&
58
- Matrix::reset (const float* elements, size_t size)
116
+ Matrix::rotate (float degree, const Coord3& axis)
59
117
  {
60
- if (size != 16) return *this;
61
- float* e = array;
62
- for (int i = 0; i < 16; ++i) *e++ = *elements++;
118
+ to_glm(*this) = glm::rotate(
119
+ to_glm(*this), (float) Xot::deg2rad(degree), to_glm(axis));
63
120
  return *this;
64
121
  }
65
122
 
66
- float&
123
+ coord&
67
124
  Matrix::at (int row, int column)
68
125
  {
69
126
  return array[column * 4 + row];
70
127
  }
71
128
 
72
- float
129
+ coord
73
130
  Matrix::at (int row, int column) const
74
131
  {
75
132
  return const_cast<Matrix*>(this)->at(row, column);
76
133
  }
77
134
 
78
- float&
135
+ String
136
+ Matrix::inspect () const
137
+ {
138
+ return Xot::stringf(
139
+ "%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f",
140
+ x0, x1, x2, x3, y0, y1, y2, y3, z0, z1, z2, z3, w0, w1, w2, w3);
141
+ }
142
+
143
+ coord&
79
144
  Matrix::operator [] (int index)
80
145
  {
81
146
  return array[index];
82
147
  }
83
148
 
84
- float
149
+ coord
85
150
  Matrix::operator [] (int index) const
86
151
  {
87
152
  return const_cast<Matrix*>(this)->operator[](index);
88
153
  }
89
154
 
155
+ Matrix&
156
+ Matrix::operator *= (const Matrix& rhs)
157
+ {
158
+ to_glm(*this) *= to_glm(rhs);
159
+ return *this;
160
+ }
161
+
162
+ Point
163
+ Matrix::operator * (const Point& rhs) const
164
+ {
165
+ Vec4 v = to_glm(*this) * Vec4(rhs.x, rhs.y, rhs.z, 1);
166
+ return to_rays<Point>(Vec3(v));
167
+ }
168
+
169
+ Matrix
170
+ Matrix::operator * (const Matrix& rhs) const
171
+ {
172
+ return to_rays(to_glm(*this) * to_glm(rhs));
173
+ }
174
+
90
175
 
91
176
  }// Rays
@@ -0,0 +1,30 @@
1
+ // -*- c++ -*-
2
+ #pragma once
3
+ #ifndef __RAYS_SRC_MATRIX_H__
4
+ #define __RAYS_SRC_MATRIX_H__
5
+
6
+
7
+ #include <glm/mat4x4.hpp>
8
+ #include <rays/matrix.h>
9
+
10
+
11
+ namespace Rays
12
+ {
13
+
14
+
15
+ typedef glm::tmat4x4<coord> Mat4;
16
+
17
+
18
+ inline Mat4& to_glm ( Matrix& val) {return *( Mat4*) &val;}
19
+
20
+ inline const Mat4& to_glm (const Matrix& val) {return *(const Mat4*) &val;}
21
+
22
+ inline Matrix& to_rays ( Mat4& val) {return *( Matrix*) &val;}
23
+
24
+ inline const Matrix& to_rays (const Mat4& val) {return *(const Matrix*) &val;}
25
+
26
+
27
+ }// Rays
28
+
29
+
30
+ #endif//EOH