raylib 4.5.0.alpha1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +16 -0
- data/README.md +97 -0
- data/lib/raylib/core/callbacks.rb +19 -0
- data/lib/raylib/core/colors.rb +32 -0
- data/lib/raylib/core/enums.rb +694 -0
- data/lib/raylib/core/functions.rb +1552 -0
- data/lib/raylib/core/structs/audio_stream.rb +71 -0
- data/lib/raylib/core/structs/bone_info.rb +38 -0
- data/lib/raylib/core/structs/bounding_box.rb +38 -0
- data/lib/raylib/core/structs/camera2_d.rb +60 -0
- data/lib/raylib/core/structs/camera3_d.rb +74 -0
- data/lib/raylib/core/structs/color.rb +60 -0
- data/lib/raylib/core/structs/file_path_list.rb +51 -0
- data/lib/raylib/core/structs/font.rb +82 -0
- data/lib/raylib/core/structs/glyph_info.rb +71 -0
- data/lib/raylib/core/structs/image.rb +71 -0
- data/lib/raylib/core/structs/material.rb +49 -0
- data/lib/raylib/core/structs/material_map.rb +49 -0
- data/lib/raylib/core/structs/matrix.rb +192 -0
- data/lib/raylib/core/structs/mesh.rb +181 -0
- data/lib/raylib/core/structs/model.rb +115 -0
- data/lib/raylib/core/structs/model_animation.rb +60 -0
- data/lib/raylib/core/structs/music.rb +71 -0
- data/lib/raylib/core/structs/n_patch_info.rb +82 -0
- data/lib/raylib/core/structs/ray.rb +38 -0
- data/lib/raylib/core/structs/ray_collision.rb +60 -0
- data/lib/raylib/core/structs/rectangle.rb +60 -0
- data/lib/raylib/core/structs/render_texture.rb +52 -0
- data/lib/raylib/core/structs/shader.rb +38 -0
- data/lib/raylib/core/structs/sound.rb +38 -0
- data/lib/raylib/core/structs/texture.rb +77 -0
- data/lib/raylib/core/structs/transform.rb +49 -0
- data/lib/raylib/core/structs/vector2.rb +38 -0
- data/lib/raylib/core/structs/vector3.rb +49 -0
- data/lib/raylib/core/structs/vector4.rb +63 -0
- data/lib/raylib/core/structs/vr_device_info.rb +126 -0
- data/lib/raylib/core/structs/vr_stereo_config.rb +104 -0
- data/lib/raylib/core/structs/wave.rb +71 -0
- data/lib/raylib/core/structs.rb +32 -0
- data/lib/raylib/core.rb +5 -0
- data/lib/raylib/dsl.rb +2 -0
- data/lib/raylib/raymath/functions.rb +337 -0
- data/lib/raylib/raymath/structs/float16.rb +27 -0
- data/lib/raylib/raymath/structs/float3.rb +27 -0
- data/lib/raylib/raymath/structs.rb +2 -0
- data/lib/raylib/raymath.rb +2 -0
- data/lib/raylib/rlgl/callbacks.rb +4 -0
- data/lib/raylib/rlgl/enums.rb +270 -0
- data/lib/raylib/rlgl/functions.rb +448 -0
- data/lib/raylib/rlgl/structs/rl_draw_call.rb +60 -0
- data/lib/raylib/rlgl/structs/rl_render_batch.rb +82 -0
- data/lib/raylib/rlgl/structs/rl_vertex_buffer.rb +93 -0
- data/lib/raylib/rlgl/structs.rb +3 -0
- data/lib/raylib/rlgl.rb +4 -0
- data/lib/raylib/version.rb +5 -0
- data/lib/raylib.rb +12 -0
- metadata +162 -0
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module Raylib
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# Initialize window and OpenGL context
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attach_function :init_window, :InitWindow, [:int, :int, :pointer], :void
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# Check if KEY_ESCAPE pressed or Close icon pressed
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attach_function :window_should_close, :WindowShouldClose, [], :bool
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# Close window and unload OpenGL context
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attach_function :close_window, :CloseWindow, [], :void
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# Check if window has been initialized successfully
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attach_function :is_window_ready, :IsWindowReady, [], :bool
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# Check if window is currently fullscreen
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attach_function :is_window_fullscreen, :IsWindowFullscreen, [], :bool
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# Check if window is currently hidden (only PLATFORM_DESKTOP)
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attach_function :is_window_hidden, :IsWindowHidden, [], :bool
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# Check if window is currently minimized (only PLATFORM_DESKTOP)
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attach_function :is_window_minimized, :IsWindowMinimized, [], :bool
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# Check if window is currently maximized (only PLATFORM_DESKTOP)
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attach_function :is_window_maximized, :IsWindowMaximized, [], :bool
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# Check if window is currently focused (only PLATFORM_DESKTOP)
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attach_function :is_window_focused, :IsWindowFocused, [], :bool
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# Check if window has been resized last frame
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attach_function :is_window_resized, :IsWindowResized, [], :bool
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# Check if one specific window flag is enabled
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attach_function :is_window_state, :IsWindowState, [:uint], :bool
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# Set window configuration state using flags (only PLATFORM_DESKTOP)
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attach_function :set_window_state, :SetWindowState, [:uint], :void
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# Clear window configuration state flags
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attach_function :clear_window_state, :ClearWindowState, [:uint], :void
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# Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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attach_function :toggle_fullscreen, :ToggleFullscreen, [], :void
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# Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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attach_function :maximize_window, :MaximizeWindow, [], :void
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# Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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attach_function :minimize_window, :MinimizeWindow, [], :void
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# Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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attach_function :restore_window, :RestoreWindow, [], :void
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# Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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attach_function :set_window_icon, :SetWindowIcon, [Image.by_value], :void
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# Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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attach_function :set_window_icons, :SetWindowIcons, [:pointer, :int], :void
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# Set title for window (only PLATFORM_DESKTOP)
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attach_function :set_window_title, :SetWindowTitle, [:pointer], :void
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# Set window position on screen (only PLATFORM_DESKTOP)
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attach_function :set_window_position, :SetWindowPosition, [:int, :int], :void
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# Set monitor for the current window (fullscreen mode)
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attach_function :set_window_monitor, :SetWindowMonitor, [:int], :void
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# Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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attach_function :set_window_min_size, :SetWindowMinSize, [:int, :int], :void
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# Set window dimensions
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attach_function :set_window_size, :SetWindowSize, [:int, :int], :void
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# Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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attach_function :set_window_opacity, :SetWindowOpacity, [:float], :void
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# Get native window handle
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attach_function :get_window_handle, :GetWindowHandle, [], :pointer
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# Get current screen width
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attach_function :get_screen_width, :GetScreenWidth, [], :int
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# Get current screen height
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attach_function :get_screen_height, :GetScreenHeight, [], :int
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# Get current render width (it considers HiDPI)
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attach_function :get_render_width, :GetRenderWidth, [], :int
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# Get current render height (it considers HiDPI)
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attach_function :get_render_height, :GetRenderHeight, [], :int
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# Get number of connected monitors
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attach_function :get_monitor_count, :GetMonitorCount, [], :int
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# Get current connected monitor
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attach_function :get_current_monitor, :GetCurrentMonitor, [], :int
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# Get specified monitor position
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attach_function :get_monitor_position, :GetMonitorPosition, [:int], Vector2.by_value
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# Get specified monitor width (current video mode used by monitor)
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attach_function :get_monitor_width, :GetMonitorWidth, [:int], :int
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# Get specified monitor height (current video mode used by monitor)
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attach_function :get_monitor_height, :GetMonitorHeight, [:int], :int
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# Get specified monitor physical width in millimetres
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attach_function :get_monitor_physical_width, :GetMonitorPhysicalWidth, [:int], :int
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# Get specified monitor physical height in millimetres
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attach_function :get_monitor_physical_height, :GetMonitorPhysicalHeight, [:int], :int
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# Get specified monitor refresh rate
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attach_function :get_monitor_refresh_rate, :GetMonitorRefreshRate, [:int], :int
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# Get window position XY on monitor
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attach_function :get_window_position, :GetWindowPosition, [], Vector2.by_value
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# Get window scale DPI factor
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attach_function :get_window_scale_dpi, :GetWindowScaleDPI, [], Vector2.by_value
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# Get the human-readable, UTF-8 encoded name of the primary monitor
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attach_function :get_monitor_name, :GetMonitorName, [:int], :pointer
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# Set clipboard text content
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attach_function :set_clipboard_text, :SetClipboardText, [:pointer], :void
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# Get clipboard text content
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attach_function :get_clipboard_text, :GetClipboardText, [], :pointer
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# Enable waiting for events on EndDrawing(), no automatic event polling
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attach_function :enable_event_waiting, :EnableEventWaiting, [], :void
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# Disable waiting for events on EndDrawing(), automatic events polling
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attach_function :disable_event_waiting, :DisableEventWaiting, [], :void
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# Swap back buffer with front buffer (screen drawing)
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attach_function :swap_screen_buffer, :SwapScreenBuffer, [], :void
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# Register all input events
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attach_function :poll_input_events, :PollInputEvents, [], :void
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# Wait for some time (halt program execution)
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attach_function :wait_time, :WaitTime, [:double], :void
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# Shows cursor
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attach_function :show_cursor, :ShowCursor, [], :void
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# Hides cursor
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attach_function :hide_cursor, :HideCursor, [], :void
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# Check if cursor is not visible
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attach_function :is_cursor_hidden, :IsCursorHidden, [], :bool
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# Enables cursor (unlock cursor)
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attach_function :enable_cursor, :EnableCursor, [], :void
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# Disables cursor (lock cursor)
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attach_function :disable_cursor, :DisableCursor, [], :void
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# Check if cursor is on the screen
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attach_function :is_cursor_on_screen, :IsCursorOnScreen, [], :bool
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# Set background color (framebuffer clear color)
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attach_function :clear_background, :ClearBackground, [Color.by_value], :void
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# Setup canvas (framebuffer) to start drawing
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attach_function :begin_drawing, :BeginDrawing, [], :void
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# End canvas drawing and swap buffers (double buffering)
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attach_function :end_drawing, :EndDrawing, [], :void
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# Begin 2D mode with custom camera (2D)
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attach_function :begin_mode_2d, :BeginMode2D, [Camera2D.by_value], :void
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# Ends 2D mode with custom camera
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attach_function :end_mode_2d, :EndMode2D, [], :void
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# Begin 3D mode with custom camera (3D)
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attach_function :begin_mode_3d, :BeginMode3D, [Camera3D.by_value], :void
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# Ends 3D mode and returns to default 2D orthographic mode
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attach_function :end_mode_3d, :EndMode3D, [], :void
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# Begin drawing to render texture
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attach_function :begin_texture_mode, :BeginTextureMode, [RenderTexture2D.by_value], :void
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# Ends drawing to render texture
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attach_function :end_texture_mode, :EndTextureMode, [], :void
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# Begin custom shader drawing
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attach_function :begin_shader_mode, :BeginShaderMode, [Shader.by_value], :void
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# End custom shader drawing (use default shader)
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attach_function :end_shader_mode, :EndShaderMode, [], :void
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# Begin blending mode (alpha, additive, multiplied, subtract, custom)
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attach_function :begin_blend_mode, :BeginBlendMode, [:int], :void
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# End blending mode (reset to default: alpha blending)
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attach_function :end_blend_mode, :EndBlendMode, [], :void
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# Begin scissor mode (define screen area for following drawing)
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attach_function :begin_scissor_mode, :BeginScissorMode, [:int, :int, :int, :int], :void
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# End scissor mode
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attach_function :end_scissor_mode, :EndScissorMode, [], :void
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# Begin stereo rendering (requires VR simulator)
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attach_function :begin_vr_stereo_mode, :BeginVrStereoMode, [VrStereoConfig.by_value], :void
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# End stereo rendering (requires VR simulator)
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attach_function :end_vr_stereo_mode, :EndVrStereoMode, [], :void
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# Load VR stereo config for VR simulator device parameters
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attach_function :load_vr_stereo_config, :LoadVrStereoConfig, [VrDeviceInfo.by_value], VrStereoConfig.by_value
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# Unload VR stereo config
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attach_function :unload_vr_stereo_config, :UnloadVrStereoConfig, [VrStereoConfig.by_value], :void
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# Load shader from files and bind default locations
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attach_function :load_shader, :LoadShader, [:pointer, :pointer], Shader.by_value
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# Load shader from code strings and bind default locations
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attach_function :load_shader_from_memory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value
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# Check if a shader is ready
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attach_function :is_shader_ready, :IsShaderReady, [Shader.by_value], :bool
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# Get shader uniform location
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attach_function :get_shader_location, :GetShaderLocation, [Shader.by_value, :pointer], :int
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# Get shader attribute location
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attach_function :get_shader_location_attrib, :GetShaderLocationAttrib, [Shader.by_value, :pointer], :int
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# Set shader uniform value
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attach_function :set_shader_value, :SetShaderValue, [Shader.by_value, :int, :pointer, :int], :void
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# Set shader uniform value vector
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attach_function :set_shader_value_v, :SetShaderValueV, [Shader.by_value, :int, :pointer, :int, :int], :void
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# Set shader uniform value (matrix 4x4)
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attach_function :set_shader_value_matrix, :SetShaderValueMatrix, [Shader.by_value, :int, Matrix.by_value], :void
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# Set shader uniform value for texture (sampler2d)
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attach_function :set_shader_value_texture, :SetShaderValueTexture, [Shader.by_value, :int, Texture2D.by_value], :void
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# Unload shader from GPU memory (VRAM)
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attach_function :unload_shader, :UnloadShader, [Shader.by_value], :void
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# Get a ray trace from mouse position
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attach_function :get_mouse_ray, :GetMouseRay, [Vector2.by_value, Camera.by_value], Ray.by_value
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# Get camera transform matrix (view matrix)
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attach_function :get_camera_matrix, :GetCameraMatrix, [Camera.by_value], Matrix.by_value
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# Get camera 2d transform matrix
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attach_function :get_camera_matrix_2d, :GetCameraMatrix2D, [Camera2D.by_value], Matrix.by_value
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# Get the screen space position for a 3d world space position
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attach_function :get_world_to_screen, :GetWorldToScreen, [Vector3.by_value, Camera.by_value], Vector2.by_value
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# Get the world space position for a 2d camera screen space position
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attach_function :get_screen_to_world_2d, :GetScreenToWorld2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value
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# Get size position for a 3d world space position
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attach_function :get_world_to_screen_ex, :GetWorldToScreenEx, [Vector3.by_value, Camera.by_value, :int, :int], Vector2.by_value
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# Get the screen space position for a 2d camera world space position
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attach_function :get_world_to_screen_2d, :GetWorldToScreen2D, [Vector2.by_value, Camera2D.by_value], Vector2.by_value
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# Set target FPS (maximum)
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attach_function :set_target_fps, :SetTargetFPS, [:int], :void
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# Get current FPS
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attach_function :get_fps, :GetFPS, [], :int
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|
278
|
+
# Get time in seconds for last frame drawn (delta time)
|
279
|
+
attach_function :get_frame_time, :GetFrameTime, [], :float
|
280
|
+
|
281
|
+
# Get elapsed time in seconds since InitWindow()
|
282
|
+
attach_function :get_time, :GetTime, [], :double
|
283
|
+
|
284
|
+
# Get a random value between min and max (both included)
|
285
|
+
attach_function :get_random_value, :GetRandomValue, [:int, :int], :int
|
286
|
+
|
287
|
+
# Set the seed for the random number generator
|
288
|
+
attach_function :set_random_seed, :SetRandomSeed, [:uint], :void
|
289
|
+
|
290
|
+
# Takes a screenshot of current screen (filename extension defines format)
|
291
|
+
attach_function :take_screenshot, :TakeScreenshot, [:pointer], :void
|
292
|
+
|
293
|
+
# Setup init configuration flags (view FLAGS)
|
294
|
+
attach_function :set_config_flags, :SetConfigFlags, [:uint], :void
|
295
|
+
|
296
|
+
# Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
297
|
+
attach_function :trace_log, :TraceLog, [:int, :pointer, :varargs], :void
|
298
|
+
|
299
|
+
# Set the current threshold (minimum) log level
|
300
|
+
attach_function :set_trace_log_level, :SetTraceLogLevel, [:int], :void
|
301
|
+
|
302
|
+
# Internal memory allocator
|
303
|
+
attach_function :mem_alloc, :MemAlloc, [:uint], :pointer
|
304
|
+
|
305
|
+
# Internal memory reallocator
|
306
|
+
attach_function :mem_realloc, :MemRealloc, [:pointer, :uint], :pointer
|
307
|
+
|
308
|
+
# Internal memory free
|
309
|
+
attach_function :mem_free, :MemFree, [:pointer], :void
|
310
|
+
|
311
|
+
# Open URL with default system browser (if available)
|
312
|
+
attach_function :open_url, :OpenURL, [:pointer], :void
|
313
|
+
|
314
|
+
# Set custom trace log
|
315
|
+
attach_function :set_trace_log_callback, :SetTraceLogCallback, [:TraceLogCallback], :void
|
316
|
+
|
317
|
+
# Set custom file binary data loader
|
318
|
+
attach_function :set_load_file_data_callback, :SetLoadFileDataCallback, [:LoadFileDataCallback], :void
|
319
|
+
|
320
|
+
# Set custom file binary data saver
|
321
|
+
attach_function :set_save_file_data_callback, :SetSaveFileDataCallback, [:SaveFileDataCallback], :void
|
322
|
+
|
323
|
+
# Set custom file text data loader
|
324
|
+
attach_function :set_load_file_text_callback, :SetLoadFileTextCallback, [:LoadFileTextCallback], :void
|
325
|
+
|
326
|
+
# Set custom file text data saver
|
327
|
+
attach_function :set_save_file_text_callback, :SetSaveFileTextCallback, [:SaveFileTextCallback], :void
|
328
|
+
|
329
|
+
# Load file data as byte array (read)
|
330
|
+
attach_function :load_file_data, :LoadFileData, [:pointer, :pointer], :pointer
|
331
|
+
|
332
|
+
# Unload file data allocated by LoadFileData()
|
333
|
+
attach_function :unload_file_data, :UnloadFileData, [:pointer], :void
|
334
|
+
|
335
|
+
# Save data to file from byte array (write), returns true on success
|
336
|
+
attach_function :save_file_data, :SaveFileData, [:pointer, :pointer, :uint], :bool
|
337
|
+
|
338
|
+
# Export data to code (.h), returns true on success
|
339
|
+
attach_function :export_data_as_code, :ExportDataAsCode, [:pointer, :uint, :pointer], :bool
|
340
|
+
|
341
|
+
# Load text data from file (read), returns a '\0' terminated string
|
342
|
+
attach_function :load_file_text, :LoadFileText, [:pointer], :pointer
|
343
|
+
|
344
|
+
# Unload file text data allocated by LoadFileText()
|
345
|
+
attach_function :unload_file_text, :UnloadFileText, [:pointer], :void
|
346
|
+
|
347
|
+
# Save text data to file (write), string must be '\0' terminated, returns true on success
|
348
|
+
attach_function :save_file_text, :SaveFileText, [:pointer, :pointer], :bool
|
349
|
+
|
350
|
+
# Check if file exists
|
351
|
+
attach_function :file_exists, :FileExists, [:pointer], :bool
|
352
|
+
|
353
|
+
# Check if a directory path exists
|
354
|
+
attach_function :directory_exists, :DirectoryExists, [:pointer], :bool
|
355
|
+
|
356
|
+
# Check file extension (including point: .png, .wav)
|
357
|
+
attach_function :is_file_extension, :IsFileExtension, [:pointer, :pointer], :bool
|
358
|
+
|
359
|
+
# Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
360
|
+
attach_function :get_file_length, :GetFileLength, [:pointer], :int
|
361
|
+
|
362
|
+
# Get pointer to extension for a filename string (includes dot: '.png')
|
363
|
+
attach_function :get_file_extension, :GetFileExtension, [:pointer], :pointer
|
364
|
+
|
365
|
+
# Get pointer to filename for a path string
|
366
|
+
attach_function :get_file_name, :GetFileName, [:pointer], :pointer
|
367
|
+
|
368
|
+
# Get filename string without extension (uses static string)
|
369
|
+
attach_function :get_file_name_without_ext, :GetFileNameWithoutExt, [:pointer], :pointer
|
370
|
+
|
371
|
+
# Get full path for a given fileName with path (uses static string)
|
372
|
+
attach_function :get_directory_path, :GetDirectoryPath, [:pointer], :pointer
|
373
|
+
|
374
|
+
# Get previous directory path for a given path (uses static string)
|
375
|
+
attach_function :get_prev_directory_path, :GetPrevDirectoryPath, [:pointer], :pointer
|
376
|
+
|
377
|
+
# Get current working directory (uses static string)
|
378
|
+
attach_function :get_working_directory, :GetWorkingDirectory, [], :pointer
|
379
|
+
|
380
|
+
# Get the directory if the running application (uses static string)
|
381
|
+
attach_function :get_application_directory, :GetApplicationDirectory, [], :pointer
|
382
|
+
|
383
|
+
# Change working directory, return true on success
|
384
|
+
attach_function :change_directory, :ChangeDirectory, [:pointer], :bool
|
385
|
+
|
386
|
+
# Check if a given path is a file or a directory
|
387
|
+
attach_function :is_path_file, :IsPathFile, [:pointer], :bool
|
388
|
+
|
389
|
+
# Load directory filepaths
|
390
|
+
attach_function :load_directory_files, :LoadDirectoryFiles, [:pointer], FilePathList.by_value
|
391
|
+
|
392
|
+
# Load directory filepaths with extension filtering and recursive directory scan
|
393
|
+
attach_function :load_directory_files_ex, :LoadDirectoryFilesEx, [:pointer, :pointer, :bool], FilePathList.by_value
|
394
|
+
|
395
|
+
# Unload filepaths
|
396
|
+
attach_function :unload_directory_files, :UnloadDirectoryFiles, [FilePathList.by_value], :void
|
397
|
+
|
398
|
+
# Check if a file has been dropped into window
|
399
|
+
attach_function :is_file_dropped, :IsFileDropped, [], :bool
|
400
|
+
|
401
|
+
# Load dropped filepaths
|
402
|
+
attach_function :load_dropped_files, :LoadDroppedFiles, [], FilePathList.by_value
|
403
|
+
|
404
|
+
# Unload dropped filepaths
|
405
|
+
attach_function :unload_dropped_files, :UnloadDroppedFiles, [FilePathList.by_value], :void
|
406
|
+
|
407
|
+
# Get file modification time (last write time)
|
408
|
+
attach_function :get_file_mod_time, :GetFileModTime, [:pointer], :long
|
409
|
+
|
410
|
+
# Compress data (DEFLATE algorithm), memory must be MemFree()
|
411
|
+
attach_function :compress_data, :CompressData, [:pointer, :int, :pointer], :pointer
|
412
|
+
|
413
|
+
# Decompress data (DEFLATE algorithm), memory must be MemFree()
|
414
|
+
attach_function :decompress_data, :DecompressData, [:pointer, :int, :pointer], :pointer
|
415
|
+
|
416
|
+
# Encode data to Base64 string, memory must be MemFree()
|
417
|
+
attach_function :encode_data_base64, :EncodeDataBase64, [:pointer, :int, :pointer], :pointer
|
418
|
+
|
419
|
+
# Decode Base64 string data, memory must be MemFree()
|
420
|
+
attach_function :decode_data_base64, :DecodeDataBase64, [:pointer, :pointer], :pointer
|
421
|
+
|
422
|
+
# Check if a key has been pressed once
|
423
|
+
attach_function :is_key_pressed, :IsKeyPressed, [:int], :bool
|
424
|
+
|
425
|
+
# Check if a key is being pressed
|
426
|
+
attach_function :is_key_down, :IsKeyDown, [:int], :bool
|
427
|
+
|
428
|
+
# Check if a key has been released once
|
429
|
+
attach_function :is_key_released, :IsKeyReleased, [:int], :bool
|
430
|
+
|
431
|
+
# Check if a key is NOT being pressed
|
432
|
+
attach_function :is_key_up, :IsKeyUp, [:int], :bool
|
433
|
+
|
434
|
+
# Set a custom key to exit program (default is ESC)
|
435
|
+
attach_function :set_exit_key, :SetExitKey, [:int], :void
|
436
|
+
|
437
|
+
# Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
438
|
+
attach_function :get_key_pressed, :GetKeyPressed, [], :int
|
439
|
+
|
440
|
+
# Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
441
|
+
attach_function :get_char_pressed, :GetCharPressed, [], :int
|
442
|
+
|
443
|
+
# Check if a gamepad is available
|
444
|
+
attach_function :is_gamepad_available, :IsGamepadAvailable, [:int], :bool
|
445
|
+
|
446
|
+
# Get gamepad internal name id
|
447
|
+
attach_function :get_gamepad_name, :GetGamepadName, [:int], :string
|
448
|
+
|
449
|
+
# Check if a gamepad button has been pressed once
|
450
|
+
attach_function :is_gamepad_button_pressed, :IsGamepadButtonPressed, [:int, :int], :bool
|
451
|
+
|
452
|
+
# Check if a gamepad button is being pressed
|
453
|
+
attach_function :is_gamepad_button_down, :IsGamepadButtonDown, [:int, :int], :bool
|
454
|
+
|
455
|
+
# Check if a gamepad button has been released once
|
456
|
+
attach_function :is_gamepad_button_released, :IsGamepadButtonReleased, [:int, :int], :bool
|
457
|
+
|
458
|
+
# Check if a gamepad button is NOT being pressed
|
459
|
+
attach_function :is_gamepad_button_up, :IsGamepadButtonUp, [:int, :int], :bool
|
460
|
+
|
461
|
+
# Get the last gamepad button pressed
|
462
|
+
attach_function :get_gamepad_button_pressed, :GetGamepadButtonPressed, [], :int
|
463
|
+
|
464
|
+
# Get gamepad axis count for a gamepad
|
465
|
+
attach_function :get_gamepad_axis_count, :GetGamepadAxisCount, [:int], :int
|
466
|
+
|
467
|
+
# Get axis movement value for a gamepad axis
|
468
|
+
attach_function :get_gamepad_axis_movement, :GetGamepadAxisMovement, [:int, :int], :float
|
469
|
+
|
470
|
+
# Set internal gamepad mappings (SDL_GameControllerDB)
|
471
|
+
attach_function :set_gamepad_mappings, :SetGamepadMappings, [:pointer], :int
|
472
|
+
|
473
|
+
# Check if a mouse button has been pressed once
|
474
|
+
attach_function :is_mouse_button_pressed, :IsMouseButtonPressed, [:int], :bool
|
475
|
+
|
476
|
+
# Check if a mouse button is being pressed
|
477
|
+
attach_function :is_mouse_button_down, :IsMouseButtonDown, [:int], :bool
|
478
|
+
|
479
|
+
# Check if a mouse button has been released once
|
480
|
+
attach_function :is_mouse_button_released, :IsMouseButtonReleased, [:int], :bool
|
481
|
+
|
482
|
+
# Check if a mouse button is NOT being pressed
|
483
|
+
attach_function :is_mouse_button_up, :IsMouseButtonUp, [:int], :bool
|
484
|
+
|
485
|
+
# Get mouse position X
|
486
|
+
attach_function :get_mouse_x, :GetMouseX, [], :int
|
487
|
+
|
488
|
+
# Get mouse position Y
|
489
|
+
attach_function :get_mouse_y, :GetMouseY, [], :int
|
490
|
+
|
491
|
+
# Get mouse position XY
|
492
|
+
attach_function :get_mouse_position, :GetMousePosition, [], Vector2.by_value
|
493
|
+
|
494
|
+
# Get mouse delta between frames
|
495
|
+
attach_function :get_mouse_delta, :GetMouseDelta, [], Vector2.by_value
|
496
|
+
|
497
|
+
# Set mouse position XY
|
498
|
+
attach_function :set_mouse_position, :SetMousePosition, [:int, :int], :void
|
499
|
+
|
500
|
+
# Set mouse offset
|
501
|
+
attach_function :set_mouse_offset, :SetMouseOffset, [:int, :int], :void
|
502
|
+
|
503
|
+
# Set mouse scaling
|
504
|
+
attach_function :set_mouse_scale, :SetMouseScale, [:float, :float], :void
|
505
|
+
|
506
|
+
# Get mouse wheel movement for X or Y, whichever is larger
|
507
|
+
attach_function :get_mouse_wheel_move, :GetMouseWheelMove, [], :float
|
508
|
+
|
509
|
+
# Get mouse wheel movement for both X and Y
|
510
|
+
attach_function :get_mouse_wheel_move_v, :GetMouseWheelMoveV, [], Vector2.by_value
|
511
|
+
|
512
|
+
# Set mouse cursor
|
513
|
+
attach_function :set_mouse_cursor, :SetMouseCursor, [:int], :void
|
514
|
+
|
515
|
+
# Get touch position X for touch point 0 (relative to screen size)
|
516
|
+
attach_function :get_touch_x, :GetTouchX, [], :int
|
517
|
+
|
518
|
+
# Get touch position Y for touch point 0 (relative to screen size)
|
519
|
+
attach_function :get_touch_y, :GetTouchY, [], :int
|
520
|
+
|
521
|
+
# Get touch position XY for a touch point index (relative to screen size)
|
522
|
+
attach_function :get_touch_position, :GetTouchPosition, [:int], Vector2.by_value
|
523
|
+
|
524
|
+
# Get touch point identifier for given index
|
525
|
+
attach_function :get_touch_point_id, :GetTouchPointId, [:int], :int
|
526
|
+
|
527
|
+
# Get number of touch points
|
528
|
+
attach_function :get_touch_point_count, :GetTouchPointCount, [], :int
|
529
|
+
|
530
|
+
# Enable a set of gestures using flags
|
531
|
+
attach_function :set_gestures_enabled, :SetGesturesEnabled, [:uint], :void
|
532
|
+
|
533
|
+
# Check if a gesture have been detected
|
534
|
+
attach_function :is_gesture_detected, :IsGestureDetected, [:int], :bool
|
535
|
+
|
536
|
+
# Get latest detected gesture
|
537
|
+
attach_function :get_gesture_detected, :GetGestureDetected, [], :int
|
538
|
+
|
539
|
+
# Get gesture hold time in milliseconds
|
540
|
+
attach_function :get_gesture_hold_duration, :GetGestureHoldDuration, [], :float
|
541
|
+
|
542
|
+
# Get gesture drag vector
|
543
|
+
attach_function :get_gesture_drag_vector, :GetGestureDragVector, [], Vector2.by_value
|
544
|
+
|
545
|
+
# Get gesture drag angle
|
546
|
+
attach_function :get_gesture_drag_angle, :GetGestureDragAngle, [], :float
|
547
|
+
|
548
|
+
# Get gesture pinch delta
|
549
|
+
attach_function :get_gesture_pinch_vector, :GetGesturePinchVector, [], Vector2.by_value
|
550
|
+
|
551
|
+
# Get gesture pinch angle
|
552
|
+
attach_function :get_gesture_pinch_angle, :GetGesturePinchAngle, [], :float
|
553
|
+
|
554
|
+
# Update camera position for selected mode
|
555
|
+
attach_function :update_camera, :UpdateCamera, [:pointer, :int], :void
|
556
|
+
|
557
|
+
# Update camera movement/rotation
|
558
|
+
attach_function :update_camera_pro, :UpdateCameraPro, [:pointer, Vector3.by_value, Vector3.by_value, :float], :void
|
559
|
+
|
560
|
+
# Set texture and rectangle to be used on shapes drawing
|
561
|
+
attach_function :set_shapes_texture, :SetShapesTexture, [Texture2D.by_value, Rectangle.by_value], :void
|
562
|
+
|
563
|
+
# Draw a pixel
|
564
|
+
attach_function :draw_pixel, :DrawPixel, [:int, :int, Color.by_value], :void
|
565
|
+
|
566
|
+
# Draw a pixel (Vector version)
|
567
|
+
attach_function :draw_pixel_v, :DrawPixelV, [Vector2.by_value, Color.by_value], :void
|
568
|
+
|
569
|
+
# Draw a line
|
570
|
+
attach_function :draw_line, :DrawLine, [:int, :int, :int, :int, Color.by_value], :void
|
571
|
+
|
572
|
+
# Draw a line (Vector version)
|
573
|
+
attach_function :draw_line_v, :DrawLineV, [Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
574
|
+
|
575
|
+
# Draw a line defining thickness
|
576
|
+
attach_function :draw_line_ex, :DrawLineEx, [Vector2.by_value, Vector2.by_value, :float, Color.by_value], :void
|
577
|
+
|
578
|
+
# Draw a line using cubic-bezier curves in-out
|
579
|
+
attach_function :draw_line_bezier, :DrawLineBezier, [Vector2.by_value, Vector2.by_value, :float, Color.by_value], :void
|
580
|
+
|
581
|
+
# Draw line using quadratic bezier curves with a control point
|
582
|
+
attach_function :draw_line_bezier_quad, :DrawLineBezierQuad, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :void
|
583
|
+
|
584
|
+
# Draw line using cubic bezier curves with 2 control points
|
585
|
+
attach_function :draw_line_bezier_cubic, :DrawLineBezierCubic, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :void
|
586
|
+
|
587
|
+
# Draw lines sequence
|
588
|
+
attach_function :draw_line_strip, :DrawLineStrip, [:pointer, :int, Color.by_value], :void
|
589
|
+
|
590
|
+
# Draw a color-filled circle
|
591
|
+
attach_function :draw_circle, :DrawCircle, [:int, :int, :float, Color.by_value], :void
|
592
|
+
|
593
|
+
# Draw a piece of a circle
|
594
|
+
attach_function :draw_circle_sector, :DrawCircleSector, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void
|
595
|
+
|
596
|
+
# Draw circle sector outline
|
597
|
+
attach_function :draw_circle_sector_lines, :DrawCircleSectorLines, [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :void
|
598
|
+
|
599
|
+
# Draw a gradient-filled circle
|
600
|
+
attach_function :draw_circle_gradient, :DrawCircleGradient, [:int, :int, :float, Color.by_value, Color.by_value], :void
|
601
|
+
|
602
|
+
# Draw a color-filled circle (Vector version)
|
603
|
+
attach_function :draw_circle_v, :DrawCircleV, [Vector2.by_value, :float, Color.by_value], :void
|
604
|
+
|
605
|
+
# Draw circle outline
|
606
|
+
attach_function :draw_circle_lines, :DrawCircleLines, [:int, :int, :float, Color.by_value], :void
|
607
|
+
|
608
|
+
# Draw ellipse
|
609
|
+
attach_function :draw_ellipse, :DrawEllipse, [:int, :int, :float, :float, Color.by_value], :void
|
610
|
+
|
611
|
+
# Draw ellipse outline
|
612
|
+
attach_function :draw_ellipse_lines, :DrawEllipseLines, [:int, :int, :float, :float, Color.by_value], :void
|
613
|
+
|
614
|
+
# Draw ring
|
615
|
+
attach_function :draw_ring, :DrawRing, [Vector2.by_value, :float, :float, :float, :float, :int, Color.by_value], :void
|
616
|
+
|
617
|
+
# Draw ring outline
|
618
|
+
attach_function :draw_ring_lines, :DrawRingLines, [Vector2.by_value, :float, :float, :float, :float, :int, Color.by_value], :void
|
619
|
+
|
620
|
+
# Draw a color-filled rectangle
|
621
|
+
attach_function :draw_rectangle, :DrawRectangle, [:int, :int, :int, :int, Color.by_value], :void
|
622
|
+
|
623
|
+
# Draw a color-filled rectangle (Vector version)
|
624
|
+
attach_function :draw_rectangle_v, :DrawRectangleV, [Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
625
|
+
|
626
|
+
# Draw a color-filled rectangle
|
627
|
+
attach_function :draw_rectangle_rec, :DrawRectangleRec, [Rectangle.by_value, Color.by_value], :void
|
628
|
+
|
629
|
+
# Draw a color-filled rectangle with pro parameters
|
630
|
+
attach_function :draw_rectangle_pro, :DrawRectanglePro, [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void
|
631
|
+
|
632
|
+
# Draw a vertical-gradient-filled rectangle
|
633
|
+
attach_function :draw_rectangle_gradient_v, :DrawRectangleGradientV, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void
|
634
|
+
|
635
|
+
# Draw a horizontal-gradient-filled rectangle
|
636
|
+
attach_function :draw_rectangle_gradient_h, :DrawRectangleGradientH, [:int, :int, :int, :int, Color.by_value, Color.by_value], :void
|
637
|
+
|
638
|
+
# Draw a gradient-filled rectangle with custom vertex colors
|
639
|
+
attach_function :draw_rectangle_gradient_ex, :DrawRectangleGradientEx, [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :void
|
640
|
+
|
641
|
+
# Draw rectangle outline
|
642
|
+
attach_function :draw_rectangle_lines, :DrawRectangleLines, [:int, :int, :int, :int, Color.by_value], :void
|
643
|
+
|
644
|
+
# Draw rectangle outline with extended parameters
|
645
|
+
attach_function :draw_rectangle_lines_ex, :DrawRectangleLinesEx, [Rectangle.by_value, :float, Color.by_value], :void
|
646
|
+
|
647
|
+
# Draw rectangle with rounded edges
|
648
|
+
attach_function :draw_rectangle_rounded, :DrawRectangleRounded, [Rectangle.by_value, :float, :int, Color.by_value], :void
|
649
|
+
|
650
|
+
# Draw rectangle with rounded edges outline
|
651
|
+
attach_function :draw_rectangle_rounded_lines, :DrawRectangleRoundedLines, [Rectangle.by_value, :float, :int, :float, Color.by_value], :void
|
652
|
+
|
653
|
+
# Draw a color-filled triangle (vertex in counter-clockwise order!)
|
654
|
+
attach_function :draw_triangle, :DrawTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
655
|
+
|
656
|
+
# Draw triangle outline (vertex in counter-clockwise order!)
|
657
|
+
attach_function :draw_triangle_lines, :DrawTriangleLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
658
|
+
|
659
|
+
# Draw a triangle fan defined by points (first vertex is the center)
|
660
|
+
attach_function :draw_triangle_fan, :DrawTriangleFan, [:pointer, :int, Color.by_value], :void
|
661
|
+
|
662
|
+
# Draw a triangle strip defined by points
|
663
|
+
attach_function :draw_triangle_strip, :DrawTriangleStrip, [:pointer, :int, Color.by_value], :void
|
664
|
+
|
665
|
+
# Draw a regular polygon (Vector version)
|
666
|
+
attach_function :draw_poly, :DrawPoly, [Vector2.by_value, :int, :float, :float, Color.by_value], :void
|
667
|
+
|
668
|
+
# Draw a polygon outline of n sides
|
669
|
+
attach_function :draw_poly_lines, :DrawPolyLines, [Vector2.by_value, :int, :float, :float, Color.by_value], :void
|
670
|
+
|
671
|
+
# Draw a polygon outline of n sides with extended parameters
|
672
|
+
attach_function :draw_poly_lines_ex, :DrawPolyLinesEx, [Vector2.by_value, :int, :float, :float, :float, Color.by_value], :void
|
673
|
+
|
674
|
+
# Check collision between two rectangles
|
675
|
+
attach_function :check_collision_recs, :CheckCollisionRecs, [Rectangle.by_value, Rectangle.by_value], :bool
|
676
|
+
|
677
|
+
# Check collision between two circles
|
678
|
+
attach_function :check_collision_circles, :CheckCollisionCircles, [Vector2.by_value, :float, Vector2.by_value, :float], :bool
|
679
|
+
|
680
|
+
# Check collision between circle and rectangle
|
681
|
+
attach_function :check_collision_circle_rec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool
|
682
|
+
|
683
|
+
# Check if point is inside rectangle
|
684
|
+
attach_function :check_collision_point_rec, :CheckCollisionPointRec, [Vector2.by_value, Rectangle.by_value], :bool
|
685
|
+
|
686
|
+
# Check if point is inside circle
|
687
|
+
attach_function :check_collision_point_circle, :CheckCollisionPointCircle, [Vector2.by_value, Vector2.by_value, :float], :bool
|
688
|
+
|
689
|
+
# Check if point is inside a triangle
|
690
|
+
attach_function :check_collision_point_triangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool
|
691
|
+
|
692
|
+
# Check if point is within a polygon described by array of vertices
|
693
|
+
attach_function :check_collision_point_poly, :CheckCollisionPointPoly, [Vector2.by_value, :pointer, :int], :bool
|
694
|
+
|
695
|
+
# Check the collision between two lines defined by two points each, returns collision point by reference
|
696
|
+
attach_function :check_collision_lines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool
|
697
|
+
|
698
|
+
# Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
699
|
+
attach_function :check_collision_point_line, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool
|
700
|
+
|
701
|
+
# Get collision rectangle for two rectangles collision
|
702
|
+
attach_function :get_collision_rec, :GetCollisionRec, [Rectangle.by_value, Rectangle.by_value], Rectangle.by_value
|
703
|
+
|
704
|
+
# Load image from file into CPU memory (RAM)
|
705
|
+
attach_function :load_image, :LoadImage, [:pointer], Image.by_value
|
706
|
+
|
707
|
+
# Load image from RAW file data
|
708
|
+
attach_function :load_image_raw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value
|
709
|
+
|
710
|
+
# Load image sequence from file (frames appended to image.data)
|
711
|
+
attach_function :load_image_anim, :LoadImageAnim, [:pointer, :pointer], Image.by_value
|
712
|
+
|
713
|
+
# Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
714
|
+
attach_function :load_image_from_memory, :LoadImageFromMemory, [:pointer, :pointer, :int], Image.by_value
|
715
|
+
|
716
|
+
# Load image from GPU texture data
|
717
|
+
attach_function :load_image_from_texture, :LoadImageFromTexture, [Texture2D.by_value], Image.by_value
|
718
|
+
|
719
|
+
# Load image from screen buffer and (screenshot)
|
720
|
+
attach_function :load_image_from_screen, :LoadImageFromScreen, [], Image.by_value
|
721
|
+
|
722
|
+
# Check if an image is ready
|
723
|
+
attach_function :is_image_ready, :IsImageReady, [Image.by_value], :bool
|
724
|
+
|
725
|
+
# Unload image from CPU memory (RAM)
|
726
|
+
attach_function :unload_image, :UnloadImage, [Image.by_value], :void
|
727
|
+
|
728
|
+
# Export image data to file, returns true on success
|
729
|
+
attach_function :export_image, :ExportImage, [Image.by_value, :pointer], :bool
|
730
|
+
|
731
|
+
# Export image as code file defining an array of bytes, returns true on success
|
732
|
+
attach_function :export_image_as_code, :ExportImageAsCode, [Image.by_value, :pointer], :bool
|
733
|
+
|
734
|
+
# Generate image: plain color
|
735
|
+
attach_function :gen_image_color, :GenImageColor, [:int, :int, Color.by_value], Image.by_value
|
736
|
+
|
737
|
+
# Generate image: vertical gradient
|
738
|
+
attach_function :gen_image_gradient_v, :GenImageGradientV, [:int, :int, Color.by_value, Color.by_value], Image.by_value
|
739
|
+
|
740
|
+
# Generate image: horizontal gradient
|
741
|
+
attach_function :gen_image_gradient_h, :GenImageGradientH, [:int, :int, Color.by_value, Color.by_value], Image.by_value
|
742
|
+
|
743
|
+
# Generate image: radial gradient
|
744
|
+
attach_function :gen_image_gradient_radial, :GenImageGradientRadial, [:int, :int, :float, Color.by_value, Color.by_value], Image.by_value
|
745
|
+
|
746
|
+
# Generate image: checked
|
747
|
+
attach_function :gen_image_checked, :GenImageChecked, [:int, :int, :int, :int, Color.by_value, Color.by_value], Image.by_value
|
748
|
+
|
749
|
+
# Generate image: white noise
|
750
|
+
attach_function :gen_image_white_noise, :GenImageWhiteNoise, [:int, :int, :float], Image.by_value
|
751
|
+
|
752
|
+
# Generate image: perlin noise
|
753
|
+
attach_function :gen_image_perlin_noise, :GenImagePerlinNoise, [:int, :int, :int, :int, :float], Image.by_value
|
754
|
+
|
755
|
+
# Generate image: cellular algorithm, bigger tileSize means bigger cells
|
756
|
+
attach_function :gen_image_cellular, :GenImageCellular, [:int, :int, :int], Image.by_value
|
757
|
+
|
758
|
+
# Generate image: grayscale image from text data
|
759
|
+
attach_function :gen_image_text, :GenImageText, [:int, :int, :pointer], Image.by_value
|
760
|
+
|
761
|
+
# Create an image duplicate (useful for transformations)
|
762
|
+
attach_function :image_copy, :ImageCopy, [Image.by_value], Image.by_value
|
763
|
+
|
764
|
+
# Create an image from another image piece
|
765
|
+
attach_function :image_from_image, :ImageFromImage, [Image.by_value, Rectangle.by_value], Image.by_value
|
766
|
+
|
767
|
+
# Create an image from text (default font)
|
768
|
+
attach_function :image_text, :ImageText, [:pointer, :int, Color.by_value], Image.by_value
|
769
|
+
|
770
|
+
# Create an image from text (custom sprite font)
|
771
|
+
attach_function :image_text_ex, :ImageTextEx, [Font.by_value, :pointer, :float, :float, Color.by_value], Image.by_value
|
772
|
+
|
773
|
+
# Convert image data to desired format
|
774
|
+
attach_function :image_format, :ImageFormat, [:pointer, :int], :void
|
775
|
+
|
776
|
+
# Convert image to POT (power-of-two)
|
777
|
+
attach_function :image_to_pot, :ImageToPOT, [:pointer, Color.by_value], :void
|
778
|
+
|
779
|
+
# Crop an image to a defined rectangle
|
780
|
+
attach_function :image_crop, :ImageCrop, [:pointer, Rectangle.by_value], :void
|
781
|
+
|
782
|
+
# Crop image depending on alpha value
|
783
|
+
attach_function :image_alpha_crop, :ImageAlphaCrop, [:pointer, :float], :void
|
784
|
+
|
785
|
+
# Clear alpha channel to desired color
|
786
|
+
attach_function :image_alpha_clear, :ImageAlphaClear, [:pointer, Color.by_value, :float], :void
|
787
|
+
|
788
|
+
# Apply alpha mask to image
|
789
|
+
attach_function :image_alpha_mask, :ImageAlphaMask, [:pointer, Image.by_value], :void
|
790
|
+
|
791
|
+
# Premultiply alpha channel
|
792
|
+
attach_function :image_alpha_premultiply, :ImageAlphaPremultiply, [:pointer], :void
|
793
|
+
|
794
|
+
# Apply Gaussian blur using a box blur approximation
|
795
|
+
attach_function :image_blur_gaussian, :ImageBlurGaussian, [:pointer, :int], :void
|
796
|
+
|
797
|
+
# Resize image (Bicubic scaling algorithm)
|
798
|
+
attach_function :image_resize, :ImageResize, [:pointer, :int, :int], :void
|
799
|
+
|
800
|
+
# Resize image (Nearest-Neighbor scaling algorithm)
|
801
|
+
attach_function :image_resize_nn, :ImageResizeNN, [:pointer, :int, :int], :void
|
802
|
+
|
803
|
+
# Resize canvas and fill with color
|
804
|
+
attach_function :image_resize_canvas, :ImageResizeCanvas, [:pointer, :int, :int, :int, :int, Color.by_value], :void
|
805
|
+
|
806
|
+
# Compute all mipmap levels for a provided image
|
807
|
+
attach_function :image_mipmaps, :ImageMipmaps, [:pointer], :void
|
808
|
+
|
809
|
+
# Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
810
|
+
attach_function :image_dither, :ImageDither, [:pointer, :int, :int, :int, :int], :void
|
811
|
+
|
812
|
+
# Flip image vertically
|
813
|
+
attach_function :image_flip_vertical, :ImageFlipVertical, [:pointer], :void
|
814
|
+
|
815
|
+
# Flip image horizontally
|
816
|
+
attach_function :image_flip_horizontal, :ImageFlipHorizontal, [:pointer], :void
|
817
|
+
|
818
|
+
# Rotate image clockwise 90deg
|
819
|
+
attach_function :image_rotate_cw, :ImageRotateCW, [:pointer], :void
|
820
|
+
|
821
|
+
# Rotate image counter-clockwise 90deg
|
822
|
+
attach_function :image_rotate_ccw, :ImageRotateCCW, [:pointer], :void
|
823
|
+
|
824
|
+
# Modify image color: tint
|
825
|
+
attach_function :image_color_tint, :ImageColorTint, [:pointer, Color.by_value], :void
|
826
|
+
|
827
|
+
# Modify image color: invert
|
828
|
+
attach_function :image_color_invert, :ImageColorInvert, [:pointer], :void
|
829
|
+
|
830
|
+
# Modify image color: grayscale
|
831
|
+
attach_function :image_color_grayscale, :ImageColorGrayscale, [:pointer], :void
|
832
|
+
|
833
|
+
# Modify image color: contrast (-100 to 100)
|
834
|
+
attach_function :image_color_contrast, :ImageColorContrast, [:pointer, :float], :void
|
835
|
+
|
836
|
+
# Modify image color: brightness (-255 to 255)
|
837
|
+
attach_function :image_color_brightness, :ImageColorBrightness, [:pointer, :int], :void
|
838
|
+
|
839
|
+
# Modify image color: replace color
|
840
|
+
attach_function :image_color_replace, :ImageColorReplace, [:pointer, Color.by_value, Color.by_value], :void
|
841
|
+
|
842
|
+
# Load color data from image as a Color array (RGBA - 32bit)
|
843
|
+
attach_function :load_image_colors, :LoadImageColors, [Image.by_value], :pointer
|
844
|
+
|
845
|
+
# Load colors palette from image as a Color array (RGBA - 32bit)
|
846
|
+
attach_function :load_image_palette, :LoadImagePalette, [Image.by_value, :int, :pointer], :pointer
|
847
|
+
|
848
|
+
# Unload color data loaded with LoadImageColors()
|
849
|
+
attach_function :unload_image_colors, :UnloadImageColors, [:pointer], :void
|
850
|
+
|
851
|
+
# Unload colors palette loaded with LoadImagePalette()
|
852
|
+
attach_function :unload_image_palette, :UnloadImagePalette, [:pointer], :void
|
853
|
+
|
854
|
+
# Get image alpha border rectangle
|
855
|
+
attach_function :get_image_alpha_border, :GetImageAlphaBorder, [Image.by_value, :float], Rectangle.by_value
|
856
|
+
|
857
|
+
# Get image pixel color at (x, y) position
|
858
|
+
attach_function :get_image_color, :GetImageColor, [Image.by_value, :int, :int], Color.by_value
|
859
|
+
|
860
|
+
# Clear image background with given color
|
861
|
+
attach_function :image_clear_background, :ImageClearBackground, [:pointer, Color.by_value], :void
|
862
|
+
|
863
|
+
# Draw pixel within an image
|
864
|
+
attach_function :image_draw_pixel, :ImageDrawPixel, [:pointer, :int, :int, Color.by_value], :void
|
865
|
+
|
866
|
+
# Draw pixel within an image (Vector version)
|
867
|
+
attach_function :image_draw_pixel_v, :ImageDrawPixelV, [:pointer, Vector2.by_value, Color.by_value], :void
|
868
|
+
|
869
|
+
# Draw line within an image
|
870
|
+
attach_function :image_draw_line, :ImageDrawLine, [:pointer, :int, :int, :int, :int, Color.by_value], :void
|
871
|
+
|
872
|
+
# Draw line within an image (Vector version)
|
873
|
+
attach_function :image_draw_line_v, :ImageDrawLineV, [:pointer, Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
874
|
+
|
875
|
+
# Draw a filled circle within an image
|
876
|
+
attach_function :image_draw_circle, :ImageDrawCircle, [:pointer, :int, :int, :int, Color.by_value], :void
|
877
|
+
|
878
|
+
# Draw a filled circle within an image (Vector version)
|
879
|
+
attach_function :image_draw_circle_v, :ImageDrawCircleV, [:pointer, Vector2.by_value, :int, Color.by_value], :void
|
880
|
+
|
881
|
+
# Draw circle outline within an image
|
882
|
+
attach_function :image_draw_circle_lines, :ImageDrawCircleLines, [:pointer, :int, :int, :int, Color.by_value], :void
|
883
|
+
|
884
|
+
# Draw circle outline within an image (Vector version)
|
885
|
+
attach_function :image_draw_circle_lines_v, :ImageDrawCircleLinesV, [:pointer, Vector2.by_value, :int, Color.by_value], :void
|
886
|
+
|
887
|
+
# Draw rectangle within an image
|
888
|
+
attach_function :image_draw_rectangle, :ImageDrawRectangle, [:pointer, :int, :int, :int, :int, Color.by_value], :void
|
889
|
+
|
890
|
+
# Draw rectangle within an image (Vector version)
|
891
|
+
attach_function :image_draw_rectangle_v, :ImageDrawRectangleV, [:pointer, Vector2.by_value, Vector2.by_value, Color.by_value], :void
|
892
|
+
|
893
|
+
# Draw rectangle within an image
|
894
|
+
attach_function :image_draw_rectangle_rec, :ImageDrawRectangleRec, [:pointer, Rectangle.by_value, Color.by_value], :void
|
895
|
+
|
896
|
+
# Draw rectangle lines within an image
|
897
|
+
attach_function :image_draw_rectangle_lines, :ImageDrawRectangleLines, [:pointer, Rectangle.by_value, :int, Color.by_value], :void
|
898
|
+
|
899
|
+
# Draw a source image within a destination image (tint applied to source)
|
900
|
+
attach_function :image_draw, :ImageDraw, [:pointer, Image.by_value, Rectangle.by_value, Rectangle.by_value, Color.by_value], :void
|
901
|
+
|
902
|
+
# Draw text (using default font) within an image (destination)
|
903
|
+
attach_function :image_draw_text, :ImageDrawText, [:pointer, :pointer, :int, :int, :int, Color.by_value], :void
|
904
|
+
|
905
|
+
# Draw text (custom sprite font) within an image (destination)
|
906
|
+
attach_function :image_draw_text_ex, :ImageDrawTextEx, [:pointer, Font.by_value, :pointer, Vector2.by_value, :float, :float, Color.by_value], :void
|
907
|
+
|
908
|
+
# Load texture from file into GPU memory (VRAM)
|
909
|
+
attach_function :load_texture, :LoadTexture, [:pointer], Texture2D.by_value
|
910
|
+
|
911
|
+
# Load texture from image data
|
912
|
+
attach_function :load_texture_from_image, :LoadTextureFromImage, [Image.by_value], Texture2D.by_value
|
913
|
+
|
914
|
+
# Load cubemap from image, multiple image cubemap layouts supported
|
915
|
+
attach_function :load_texture_cubemap, :LoadTextureCubemap, [Image.by_value, :int], TextureCubemap.by_value
|
916
|
+
|
917
|
+
# Load texture for rendering (framebuffer)
|
918
|
+
attach_function :load_render_texture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value
|
919
|
+
|
920
|
+
# Check if a texture is ready
|
921
|
+
attach_function :is_texture_ready, :IsTextureReady, [Texture2D.by_value], :bool
|
922
|
+
|
923
|
+
# Unload texture from GPU memory (VRAM)
|
924
|
+
attach_function :unload_texture, :UnloadTexture, [Texture2D.by_value], :void
|
925
|
+
|
926
|
+
# Check if a render texture is ready
|
927
|
+
attach_function :is_render_texture_ready, :IsRenderTextureReady, [RenderTexture2D.by_value], :bool
|
928
|
+
|
929
|
+
# Unload render texture from GPU memory (VRAM)
|
930
|
+
attach_function :unload_render_texture, :UnloadRenderTexture, [RenderTexture2D.by_value], :void
|
931
|
+
|
932
|
+
# Update GPU texture with new data
|
933
|
+
attach_function :update_texture, :UpdateTexture, [Texture2D.by_value, :pointer], :void
|
934
|
+
|
935
|
+
# Update GPU texture rectangle with new data
|
936
|
+
attach_function :update_texture_rec, :UpdateTextureRec, [Texture2D.by_value, Rectangle.by_value, :pointer], :void
|
937
|
+
|
938
|
+
# Generate GPU mipmaps for a texture
|
939
|
+
attach_function :gen_texture_mipmaps, :GenTextureMipmaps, [:pointer], :void
|
940
|
+
|
941
|
+
# Set texture scaling filter mode
|
942
|
+
attach_function :set_texture_filter, :SetTextureFilter, [Texture2D.by_value, :int], :void
|
943
|
+
|
944
|
+
# Set texture wrapping mode
|
945
|
+
attach_function :set_texture_wrap, :SetTextureWrap, [Texture2D.by_value, :int], :void
|
946
|
+
|
947
|
+
# Draw a Texture2D
|
948
|
+
attach_function :draw_texture, :DrawTexture, [Texture2D.by_value, :int, :int, Color.by_value], :void
|
949
|
+
|
950
|
+
# Draw a Texture2D with position defined as Vector2
|
951
|
+
attach_function :draw_texture_v, :DrawTextureV, [Texture2D.by_value, Vector2.by_value, Color.by_value], :void
|
952
|
+
|
953
|
+
# Draw a Texture2D with extended parameters
|
954
|
+
attach_function :draw_texture_ex, :DrawTextureEx, [Texture2D.by_value, Vector2.by_value, :float, :float, Color.by_value], :void
|
955
|
+
|
956
|
+
# Draw a part of a texture defined by a rectangle
|
957
|
+
attach_function :draw_texture_rec, :DrawTextureRec, [Texture2D.by_value, Rectangle.by_value, Vector2.by_value, Color.by_value], :void
|
958
|
+
|
959
|
+
# Draw a part of a texture defined by a rectangle with 'pro' parameters
|
960
|
+
attach_function :draw_texture_pro, :DrawTexturePro, [Texture2D.by_value, Rectangle.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void
|
961
|
+
|
962
|
+
# Draws a texture (or part of it) that stretches or shrinks nicely
|
963
|
+
attach_function :draw_texture_n_patch, :DrawTextureNPatch, [Texture2D.by_value, NPatchInfo.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :void
|
964
|
+
|
965
|
+
# Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
966
|
+
attach_function :fade, :Fade, [Color.by_value, :float], Color.by_value
|
967
|
+
|
968
|
+
# Get hexadecimal value for a Color
|
969
|
+
attach_function :color_to_int, :ColorToInt, [Color.by_value], :int
|
970
|
+
|
971
|
+
# Get Color normalized as float [0..1]
|
972
|
+
attach_function :color_normalize, :ColorNormalize, [Color.by_value], Vector4.by_value
|
973
|
+
|
974
|
+
# Get Color from normalized values [0..1]
|
975
|
+
attach_function :color_from_normalized, :ColorFromNormalized, [Vector4.by_value], Color.by_value
|
976
|
+
|
977
|
+
# Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
978
|
+
attach_function :color_to_hsv, :ColorToHSV, [Color.by_value], Vector3.by_value
|
979
|
+
|
980
|
+
# Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
981
|
+
attach_function :color_from_hsv, :ColorFromHSV, [:float, :float, :float], Color.by_value
|
982
|
+
|
983
|
+
# Get color multiplied with another color
|
984
|
+
attach_function :color_tint, :ColorTint, [Color.by_value, Color.by_value], Color.by_value
|
985
|
+
|
986
|
+
# Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
987
|
+
attach_function :color_brightness, :ColorBrightness, [Color.by_value, :float], Color.by_value
|
988
|
+
|
989
|
+
# Get color with contrast correction, contrast values between -1.0f and 1.0f
|
990
|
+
attach_function :color_contrast, :ColorContrast, [Color.by_value, :float], Color.by_value
|
991
|
+
|
992
|
+
# Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
993
|
+
attach_function :color_alpha, :ColorAlpha, [Color.by_value, :float], Color.by_value
|
994
|
+
|
995
|
+
# Get src alpha-blended into dst color with tint
|
996
|
+
attach_function :color_alpha_blend, :ColorAlphaBlend, [Color.by_value, Color.by_value, Color.by_value], Color.by_value
|
997
|
+
|
998
|
+
# Get Color structure from hexadecimal value
|
999
|
+
attach_function :get_color, :GetColor, [:uint], Color.by_value
|
1000
|
+
|
1001
|
+
# Get Color from a source pixel pointer of certain format
|
1002
|
+
attach_function :get_pixel_color, :GetPixelColor, [:pointer, :int], Color.by_value
|
1003
|
+
|
1004
|
+
# Set color formatted into destination pixel pointer
|
1005
|
+
attach_function :set_pixel_color, :SetPixelColor, [:pointer, Color.by_value, :int], :void
|
1006
|
+
|
1007
|
+
# Get pixel data size in bytes for certain format
|
1008
|
+
attach_function :get_pixel_data_size, :GetPixelDataSize, [:int, :int, :int], :int
|
1009
|
+
|
1010
|
+
# Get the default Font
|
1011
|
+
attach_function :get_font_default, :GetFontDefault, [], Font.by_value
|
1012
|
+
|
1013
|
+
# Load font from file into GPU memory (VRAM)
|
1014
|
+
attach_function :load_font, :LoadFont, [:pointer], Font.by_value
|
1015
|
+
|
1016
|
+
# Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
1017
|
+
attach_function :load_font_ex, :LoadFontEx, [:pointer, :int, :pointer, :int], Font.by_value
|
1018
|
+
|
1019
|
+
# Load font from Image (XNA style)
|
1020
|
+
attach_function :load_font_from_image, :LoadFontFromImage, [Image.by_value, Color.by_value, :int], Font.by_value
|
1021
|
+
|
1022
|
+
# Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
1023
|
+
attach_function :load_font_from_memory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value
|
1024
|
+
|
1025
|
+
# Check if a font is ready
|
1026
|
+
attach_function :is_font_ready, :IsFontReady, [Font.by_value], :bool
|
1027
|
+
|
1028
|
+
# Load font data for further use
|
1029
|
+
attach_function :load_font_data, :LoadFontData, [:pointer, :int, :int, :pointer, :int, :int], :pointer
|
1030
|
+
|
1031
|
+
# Generate image font atlas using chars info
|
1032
|
+
attach_function :gen_image_font_atlas, :GenImageFontAtlas, [:pointer, :pointer, :int, :int, :int, :int], Image.by_value
|
1033
|
+
|
1034
|
+
# Unload font chars info data (RAM)
|
1035
|
+
attach_function :unload_font_data, :UnloadFontData, [:pointer, :int], :void
|
1036
|
+
|
1037
|
+
# Unload font from GPU memory (VRAM)
|
1038
|
+
attach_function :unload_font, :UnloadFont, [Font.by_value], :void
|
1039
|
+
|
1040
|
+
# Export font as code file, returns true on success
|
1041
|
+
attach_function :export_font_as_code, :ExportFontAsCode, [Font.by_value, :pointer], :bool
|
1042
|
+
|
1043
|
+
# Draw current FPS
|
1044
|
+
attach_function :draw_fps, :DrawFPS, [:int, :int], :void
|
1045
|
+
|
1046
|
+
# Draw text (using default font)
|
1047
|
+
attach_function :draw_text, :DrawText, [:pointer, :int, :int, :int, Color.by_value], :void
|
1048
|
+
|
1049
|
+
# Draw text using font and additional parameters
|
1050
|
+
attach_function :draw_text_ex, :DrawTextEx, [Font.by_value, :pointer, Vector2.by_value, :float, :float, Color.by_value], :void
|
1051
|
+
|
1052
|
+
# Draw text using Font and pro parameters (rotation)
|
1053
|
+
attach_function :draw_text_pro, :DrawTextPro, [Font.by_value, :pointer, Vector2.by_value, Vector2.by_value, :float, :float, :float, Color.by_value], :void
|
1054
|
+
|
1055
|
+
# Draw one character (codepoint)
|
1056
|
+
attach_function :draw_text_codepoint, :DrawTextCodepoint, [Font.by_value, :int, Vector2.by_value, :float, Color.by_value], :void
|
1057
|
+
|
1058
|
+
# Draw multiple character (codepoint)
|
1059
|
+
attach_function :draw_text_codepoints, :DrawTextCodepoints, [Font.by_value, :pointer, :int, Vector2.by_value, :float, :float, Color.by_value], :void
|
1060
|
+
|
1061
|
+
# Measure string width for default font
|
1062
|
+
attach_function :measure_text, :MeasureText, [:pointer, :int], :int
|
1063
|
+
|
1064
|
+
# Measure string size for Font
|
1065
|
+
attach_function :measure_text_ex, :MeasureTextEx, [Font.by_value, :pointer, :float, :float], Vector2.by_value
|
1066
|
+
|
1067
|
+
# Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
1068
|
+
attach_function :get_glyph_index, :GetGlyphIndex, [Font.by_value, :int], :int
|
1069
|
+
|
1070
|
+
# Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
1071
|
+
attach_function :get_glyph_info, :GetGlyphInfo, [Font.by_value, :int], GlyphInfo.by_value
|
1072
|
+
|
1073
|
+
# Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
1074
|
+
attach_function :get_glyph_atlas_rec, :GetGlyphAtlasRec, [Font.by_value, :int], Rectangle.by_value
|
1075
|
+
|
1076
|
+
# Load UTF-8 text encoded from codepoints array
|
1077
|
+
attach_function :load_utf8, :LoadUTF8, [:pointer, :int], :pointer
|
1078
|
+
|
1079
|
+
# Unload UTF-8 text encoded from codepoints array
|
1080
|
+
attach_function :unload_utf8, :UnloadUTF8, [:pointer], :void
|
1081
|
+
|
1082
|
+
# Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
1083
|
+
attach_function :load_codepoints, :LoadCodepoints, [:pointer, :pointer], :pointer
|
1084
|
+
|
1085
|
+
# Unload codepoints data from memory
|
1086
|
+
attach_function :unload_codepoints, :UnloadCodepoints, [:pointer], :void
|
1087
|
+
|
1088
|
+
# Get total number of codepoints in a UTF-8 encoded string
|
1089
|
+
attach_function :get_codepoint_count, :GetCodepointCount, [:pointer], :int
|
1090
|
+
|
1091
|
+
# Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
1092
|
+
attach_function :get_codepoint, :GetCodepoint, [:pointer, :pointer], :int
|
1093
|
+
|
1094
|
+
# Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
1095
|
+
attach_function :get_codepoint_next, :GetCodepointNext, [:pointer, :pointer], :int
|
1096
|
+
|
1097
|
+
# Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
1098
|
+
attach_function :get_codepoint_previous, :GetCodepointPrevious, [:pointer, :pointer], :int
|
1099
|
+
|
1100
|
+
# Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
1101
|
+
attach_function :codepoint_to_utf8, :CodepointToUTF8, [:int, :pointer], :pointer
|
1102
|
+
|
1103
|
+
# Copy one string to another, returns bytes copied
|
1104
|
+
attach_function :text_copy, :TextCopy, [:pointer, :pointer], :int
|
1105
|
+
|
1106
|
+
# Check if two text string are equal
|
1107
|
+
attach_function :text_is_equal, :TextIsEqual, [:pointer, :pointer], :bool
|
1108
|
+
|
1109
|
+
# Get text length, checks for '\0' ending
|
1110
|
+
attach_function :text_length, :TextLength, [:pointer], :uint
|
1111
|
+
|
1112
|
+
# Text formatting with variables (sprintf() style)
|
1113
|
+
attach_function :text_format, :TextFormat, [:pointer, :varargs], :pointer
|
1114
|
+
|
1115
|
+
# Get a piece of a text string
|
1116
|
+
attach_function :text_subtext, :TextSubtext, [:pointer, :int, :int], :pointer
|
1117
|
+
|
1118
|
+
# Replace text string (WARNING: memory must be freed!)
|
1119
|
+
attach_function :text_replace, :TextReplace, [:pointer, :pointer, :pointer], :pointer
|
1120
|
+
|
1121
|
+
# Insert text in a position (WARNING: memory must be freed!)
|
1122
|
+
attach_function :text_insert, :TextInsert, [:pointer, :pointer, :int], :pointer
|
1123
|
+
|
1124
|
+
# Join text strings with delimiter
|
1125
|
+
attach_function :text_join, :TextJoin, [:pointer, :int, :pointer], :pointer
|
1126
|
+
|
1127
|
+
# Split text into multiple strings
|
1128
|
+
attach_function :text_split, :TextSplit, [:pointer, :char, :pointer], :pointer
|
1129
|
+
|
1130
|
+
# Append text at specific position and move cursor!
|
1131
|
+
attach_function :text_append, :TextAppend, [:pointer, :pointer, :pointer], :void
|
1132
|
+
|
1133
|
+
# Find first text occurrence within a string
|
1134
|
+
attach_function :text_find_index, :TextFindIndex, [:pointer, :pointer], :int
|
1135
|
+
|
1136
|
+
# Get upper case version of provided string
|
1137
|
+
attach_function :text_to_upper, :TextToUpper, [:pointer], :pointer
|
1138
|
+
|
1139
|
+
# Get lower case version of provided string
|
1140
|
+
attach_function :text_to_lower, :TextToLower, [:pointer], :pointer
|
1141
|
+
|
1142
|
+
# Get Pascal case notation version of provided string
|
1143
|
+
attach_function :text_to_pascal, :TextToPascal, [:pointer], :pointer
|
1144
|
+
|
1145
|
+
# Get integer value from text (negative values not supported)
|
1146
|
+
attach_function :text_to_integer, :TextToInteger, [:pointer], :int
|
1147
|
+
|
1148
|
+
# Draw a line in 3D world space
|
1149
|
+
attach_function :draw_line3_d, :DrawLine3D, [Vector3.by_value, Vector3.by_value, Color.by_value], :void
|
1150
|
+
|
1151
|
+
# Draw a point in 3D space, actually a small line
|
1152
|
+
attach_function :draw_point3_d, :DrawPoint3D, [Vector3.by_value, Color.by_value], :void
|
1153
|
+
|
1154
|
+
# Draw a circle in 3D world space
|
1155
|
+
attach_function :draw_circle3_d, :DrawCircle3D, [Vector3.by_value, :float, Vector3.by_value, :float, Color.by_value], :void
|
1156
|
+
|
1157
|
+
# Draw a color-filled triangle (vertex in counter-clockwise order!)
|
1158
|
+
attach_function :draw_triangle3_d, :DrawTriangle3D, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Color.by_value], :void
|
1159
|
+
|
1160
|
+
# Draw a triangle strip defined by points
|
1161
|
+
attach_function :draw_triangle_strip3_d, :DrawTriangleStrip3D, [:pointer, :int, Color.by_value], :void
|
1162
|
+
|
1163
|
+
# Draw cube
|
1164
|
+
attach_function :draw_cube, :DrawCube, [Vector3.by_value, :float, :float, :float, Color.by_value], :void
|
1165
|
+
|
1166
|
+
# Draw cube (Vector version)
|
1167
|
+
attach_function :draw_cube_v, :DrawCubeV, [Vector3.by_value, Vector3.by_value, Color.by_value], :void
|
1168
|
+
|
1169
|
+
# Draw cube wires
|
1170
|
+
attach_function :draw_cube_wires, :DrawCubeWires, [Vector3.by_value, :float, :float, :float, Color.by_value], :void
|
1171
|
+
|
1172
|
+
# Draw cube wires (Vector version)
|
1173
|
+
attach_function :draw_cube_wires_v, :DrawCubeWiresV, [Vector3.by_value, Vector3.by_value, Color.by_value], :void
|
1174
|
+
|
1175
|
+
# Draw sphere
|
1176
|
+
attach_function :draw_sphere, :DrawSphere, [Vector3.by_value, :float, Color.by_value], :void
|
1177
|
+
|
1178
|
+
# Draw sphere with extended parameters
|
1179
|
+
attach_function :draw_sphere_ex, :DrawSphereEx, [Vector3.by_value, :float, :int, :int, Color.by_value], :void
|
1180
|
+
|
1181
|
+
# Draw sphere wires
|
1182
|
+
attach_function :draw_sphere_wires, :DrawSphereWires, [Vector3.by_value, :float, :int, :int, Color.by_value], :void
|
1183
|
+
|
1184
|
+
# Draw a cylinder/cone
|
1185
|
+
attach_function :draw_cylinder, :DrawCylinder, [Vector3.by_value, :float, :float, :float, :int, Color.by_value], :void
|
1186
|
+
|
1187
|
+
# Draw a cylinder with base at startPos and top at endPos
|
1188
|
+
attach_function :draw_cylinder_ex, :DrawCylinderEx, [Vector3.by_value, Vector3.by_value, :float, :float, :int, Color.by_value], :void
|
1189
|
+
|
1190
|
+
# Draw a cylinder/cone wires
|
1191
|
+
attach_function :draw_cylinder_wires, :DrawCylinderWires, [Vector3.by_value, :float, :float, :float, :int, Color.by_value], :void
|
1192
|
+
|
1193
|
+
# Draw a cylinder wires with base at startPos and top at endPos
|
1194
|
+
attach_function :draw_cylinder_wires_ex, :DrawCylinderWiresEx, [Vector3.by_value, Vector3.by_value, :float, :float, :int, Color.by_value], :void
|
1195
|
+
|
1196
|
+
# Draw a capsule with the center of its sphere caps at startPos and endPos
|
1197
|
+
attach_function :draw_capsule, :DrawCapsule, [Vector3.by_value, Vector3.by_value, :float, :int, :int, Color.by_value], :void
|
1198
|
+
|
1199
|
+
# Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
1200
|
+
attach_function :draw_capsule_wires, :DrawCapsuleWires, [Vector3.by_value, Vector3.by_value, :float, :int, :int, Color.by_value], :void
|
1201
|
+
|
1202
|
+
# Draw a plane XZ
|
1203
|
+
attach_function :draw_plane, :DrawPlane, [Vector3.by_value, Vector2.by_value, Color.by_value], :void
|
1204
|
+
|
1205
|
+
# Draw a ray line
|
1206
|
+
attach_function :draw_ray, :DrawRay, [Ray.by_value, Color.by_value], :void
|
1207
|
+
|
1208
|
+
# Draw a grid (centered at (0, 0, 0))
|
1209
|
+
attach_function :draw_grid, :DrawGrid, [:int, :float], :void
|
1210
|
+
|
1211
|
+
# Load model from files (meshes and materials)
|
1212
|
+
attach_function :load_model, :LoadModel, [:pointer], Model.by_value
|
1213
|
+
|
1214
|
+
# Load model from generated mesh (default material)
|
1215
|
+
attach_function :load_model_from_mesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value
|
1216
|
+
|
1217
|
+
# Check if a model is ready
|
1218
|
+
attach_function :is_model_ready, :IsModelReady, [Model.by_value], :bool
|
1219
|
+
|
1220
|
+
# Unload model (including meshes) from memory (RAM and/or VRAM)
|
1221
|
+
attach_function :unload_model, :UnloadModel, [Model.by_value], :void
|
1222
|
+
|
1223
|
+
# Compute model bounding box limits (considers all meshes)
|
1224
|
+
attach_function :get_model_bounding_box, :GetModelBoundingBox, [Model.by_value], BoundingBox.by_value
|
1225
|
+
|
1226
|
+
# Draw a model (with texture if set)
|
1227
|
+
attach_function :draw_model, :DrawModel, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void
|
1228
|
+
|
1229
|
+
# Draw a model with extended parameters
|
1230
|
+
attach_function :draw_model_ex, :DrawModelEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void
|
1231
|
+
|
1232
|
+
# Draw a model wires (with texture if set)
|
1233
|
+
attach_function :draw_model_wires, :DrawModelWires, [Model.by_value, Vector3.by_value, :float, Color.by_value], :void
|
1234
|
+
|
1235
|
+
# Draw a model wires (with texture if set) with extended parameters
|
1236
|
+
attach_function :draw_model_wires_ex, :DrawModelWiresEx, [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :void
|
1237
|
+
|
1238
|
+
# Draw bounding box (wires)
|
1239
|
+
attach_function :draw_bounding_box, :DrawBoundingBox, [BoundingBox.by_value, Color.by_value], :void
|
1240
|
+
|
1241
|
+
# Draw a billboard texture
|
1242
|
+
attach_function :draw_billboard, :DrawBillboard, [Camera.by_value, Texture2D.by_value, Vector3.by_value, :float, Color.by_value], :void
|
1243
|
+
|
1244
|
+
# Draw a billboard texture defined by source
|
1245
|
+
attach_function :draw_billboard_rec, :DrawBillboardRec, [Camera.by_value, Texture2D.by_value, Rectangle.by_value, Vector3.by_value, Vector2.by_value, Color.by_value], :void
|
1246
|
+
|
1247
|
+
# Draw a billboard texture defined by source and rotation
|
1248
|
+
attach_function :draw_billboard_pro, :DrawBillboardPro, [Camera.by_value, Texture2D.by_value, Rectangle.by_value, Vector3.by_value, Vector3.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :void
|
1249
|
+
|
1250
|
+
# Upload mesh vertex data in GPU and provide VAO/VBO ids
|
1251
|
+
attach_function :upload_mesh, :UploadMesh, [:pointer, :bool], :void
|
1252
|
+
|
1253
|
+
# Update mesh vertex data in GPU for a specific buffer index
|
1254
|
+
attach_function :update_mesh_buffer, :UpdateMeshBuffer, [Mesh.by_value, :int, :pointer, :int, :int], :void
|
1255
|
+
|
1256
|
+
# Unload mesh data from CPU and GPU
|
1257
|
+
attach_function :unload_mesh, :UnloadMesh, [Mesh.by_value], :void
|
1258
|
+
|
1259
|
+
# Draw a 3d mesh with material and transform
|
1260
|
+
attach_function :draw_mesh, :DrawMesh, [Mesh.by_value, Material.by_value, Matrix.by_value], :void
|
1261
|
+
|
1262
|
+
# Draw multiple mesh instances with material and different transforms
|
1263
|
+
attach_function :draw_mesh_instanced, :DrawMeshInstanced, [Mesh.by_value, Material.by_value, :pointer, :int], :void
|
1264
|
+
|
1265
|
+
# Export mesh data to file, returns true on success
|
1266
|
+
attach_function :export_mesh, :ExportMesh, [Mesh.by_value, :pointer], :bool
|
1267
|
+
|
1268
|
+
# Compute mesh bounding box limits
|
1269
|
+
attach_function :get_mesh_bounding_box, :GetMeshBoundingBox, [Mesh.by_value], BoundingBox.by_value
|
1270
|
+
|
1271
|
+
# Compute mesh tangents
|
1272
|
+
attach_function :gen_mesh_tangents, :GenMeshTangents, [:pointer], :void
|
1273
|
+
|
1274
|
+
# Generate polygonal mesh
|
1275
|
+
attach_function :gen_mesh_poly, :GenMeshPoly, [:int, :float], Mesh.by_value
|
1276
|
+
|
1277
|
+
# Generate plane mesh (with subdivisions)
|
1278
|
+
attach_function :gen_mesh_plane, :GenMeshPlane, [:float, :float, :int, :int], Mesh.by_value
|
1279
|
+
|
1280
|
+
# Generate cuboid mesh
|
1281
|
+
attach_function :gen_mesh_cube, :GenMeshCube, [:float, :float, :float], Mesh.by_value
|
1282
|
+
|
1283
|
+
# Generate sphere mesh (standard sphere)
|
1284
|
+
attach_function :gen_mesh_sphere, :GenMeshSphere, [:float, :int, :int], Mesh.by_value
|
1285
|
+
|
1286
|
+
# Generate half-sphere mesh (no bottom cap)
|
1287
|
+
attach_function :gen_mesh_hemi_sphere, :GenMeshHemiSphere, [:float, :int, :int], Mesh.by_value
|
1288
|
+
|
1289
|
+
# Generate cylinder mesh
|
1290
|
+
attach_function :gen_mesh_cylinder, :GenMeshCylinder, [:float, :float, :int], Mesh.by_value
|
1291
|
+
|
1292
|
+
# Generate cone/pyramid mesh
|
1293
|
+
attach_function :gen_mesh_cone, :GenMeshCone, [:float, :float, :int], Mesh.by_value
|
1294
|
+
|
1295
|
+
# Generate torus mesh
|
1296
|
+
attach_function :gen_mesh_torus, :GenMeshTorus, [:float, :float, :int, :int], Mesh.by_value
|
1297
|
+
|
1298
|
+
# Generate trefoil knot mesh
|
1299
|
+
attach_function :gen_mesh_knot, :GenMeshKnot, [:float, :float, :int, :int], Mesh.by_value
|
1300
|
+
|
1301
|
+
# Generate heightmap mesh from image data
|
1302
|
+
attach_function :gen_mesh_heightmap, :GenMeshHeightmap, [Image.by_value, Vector3.by_value], Mesh.by_value
|
1303
|
+
|
1304
|
+
# Generate cubes-based map mesh from image data
|
1305
|
+
attach_function :gen_mesh_cubicmap, :GenMeshCubicmap, [Image.by_value, Vector3.by_value], Mesh.by_value
|
1306
|
+
|
1307
|
+
# Load materials from model file
|
1308
|
+
attach_function :load_materials, :LoadMaterials, [:pointer, :pointer], :pointer
|
1309
|
+
|
1310
|
+
# Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
1311
|
+
attach_function :load_material_default, :LoadMaterialDefault, [], Material.by_value
|
1312
|
+
|
1313
|
+
# Check if a material is ready
|
1314
|
+
attach_function :is_material_ready, :IsMaterialReady, [Material.by_value], :bool
|
1315
|
+
|
1316
|
+
# Unload material from GPU memory (VRAM)
|
1317
|
+
attach_function :unload_material, :UnloadMaterial, [Material.by_value], :void
|
1318
|
+
|
1319
|
+
# Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
1320
|
+
attach_function :set_material_texture, :SetMaterialTexture, [:pointer, :int, Texture2D.by_value], :void
|
1321
|
+
|
1322
|
+
# Set material for a mesh
|
1323
|
+
attach_function :set_model_mesh_material, :SetModelMeshMaterial, [:pointer, :int, :int], :void
|
1324
|
+
|
1325
|
+
# Load model animations from file
|
1326
|
+
attach_function :load_model_animations, :LoadModelAnimations, [:pointer, :pointer], :pointer
|
1327
|
+
|
1328
|
+
# Update model animation pose
|
1329
|
+
attach_function :update_model_animation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void
|
1330
|
+
|
1331
|
+
# Unload animation data
|
1332
|
+
attach_function :unload_model_animation, :UnloadModelAnimation, [ModelAnimation.by_value], :void
|
1333
|
+
|
1334
|
+
# Unload animation array data
|
1335
|
+
attach_function :unload_model_animations, :UnloadModelAnimations, [:pointer, :uint], :void
|
1336
|
+
|
1337
|
+
# Check model animation skeleton match
|
1338
|
+
attach_function :is_model_animation_valid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool
|
1339
|
+
|
1340
|
+
# Check collision between two spheres
|
1341
|
+
attach_function :check_collision_spheres, :CheckCollisionSpheres, [Vector3.by_value, :float, Vector3.by_value, :float], :bool
|
1342
|
+
|
1343
|
+
# Check collision between two bounding boxes
|
1344
|
+
attach_function :check_collision_boxes, :CheckCollisionBoxes, [BoundingBox.by_value, BoundingBox.by_value], :bool
|
1345
|
+
|
1346
|
+
# Check collision between box and sphere
|
1347
|
+
attach_function :check_collision_box_sphere, :CheckCollisionBoxSphere, [BoundingBox.by_value, Vector3.by_value, :float], :bool
|
1348
|
+
|
1349
|
+
# Get collision info between ray and sphere
|
1350
|
+
attach_function :get_ray_collision_sphere, :GetRayCollisionSphere, [Ray.by_value, Vector3.by_value, :float], RayCollision.by_value
|
1351
|
+
|
1352
|
+
# Get collision info between ray and box
|
1353
|
+
attach_function :get_ray_collision_box, :GetRayCollisionBox, [Ray.by_value, BoundingBox.by_value], RayCollision.by_value
|
1354
|
+
|
1355
|
+
# Get collision info between ray and mesh
|
1356
|
+
attach_function :get_ray_collision_mesh, :GetRayCollisionMesh, [Ray.by_value, Mesh.by_value, Matrix.by_value], RayCollision.by_value
|
1357
|
+
|
1358
|
+
# Get collision info between ray and triangle
|
1359
|
+
attach_function :get_ray_collision_triangle, :GetRayCollisionTriangle, [Ray.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], RayCollision.by_value
|
1360
|
+
|
1361
|
+
# Get collision info between ray and quad
|
1362
|
+
attach_function :get_ray_collision_quad, :GetRayCollisionQuad, [Ray.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], RayCollision.by_value
|
1363
|
+
|
1364
|
+
# Initialize audio device and context
|
1365
|
+
attach_function :init_audio_device, :InitAudioDevice, [], :void
|
1366
|
+
|
1367
|
+
# Close the audio device and context
|
1368
|
+
attach_function :close_audio_device, :CloseAudioDevice, [], :void
|
1369
|
+
|
1370
|
+
# Check if audio device has been initialized successfully
|
1371
|
+
attach_function :is_audio_device_ready, :IsAudioDeviceReady, [], :bool
|
1372
|
+
|
1373
|
+
# Set master volume (listener)
|
1374
|
+
attach_function :set_master_volume, :SetMasterVolume, [:float], :void
|
1375
|
+
|
1376
|
+
# Load wave data from file
|
1377
|
+
attach_function :load_wave, :LoadWave, [:pointer], Wave.by_value
|
1378
|
+
|
1379
|
+
# Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
1380
|
+
attach_function :load_wave_from_memory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value
|
1381
|
+
|
1382
|
+
# Checks if wave data is ready
|
1383
|
+
attach_function :is_wave_ready, :IsWaveReady, [Wave.by_value], :bool
|
1384
|
+
|
1385
|
+
# Load sound from file
|
1386
|
+
attach_function :load_sound, :LoadSound, [:pointer], Sound.by_value
|
1387
|
+
|
1388
|
+
# Load sound from wave data
|
1389
|
+
attach_function :load_sound_from_wave, :LoadSoundFromWave, [Wave.by_value], Sound.by_value
|
1390
|
+
|
1391
|
+
# Checks if a sound is ready
|
1392
|
+
attach_function :is_sound_ready, :IsSoundReady, [Sound.by_value], :bool
|
1393
|
+
|
1394
|
+
# Update sound buffer with new data
|
1395
|
+
attach_function :update_sound, :UpdateSound, [Sound.by_value, :pointer, :int], :void
|
1396
|
+
|
1397
|
+
# Unload wave data
|
1398
|
+
attach_function :unload_wave, :UnloadWave, [Wave.by_value], :void
|
1399
|
+
|
1400
|
+
# Unload sound
|
1401
|
+
attach_function :unload_sound, :UnloadSound, [Sound.by_value], :void
|
1402
|
+
|
1403
|
+
# Export wave data to file, returns true on success
|
1404
|
+
attach_function :export_wave, :ExportWave, [Wave.by_value, :pointer], :bool
|
1405
|
+
|
1406
|
+
# Export wave sample data to code (.h), returns true on success
|
1407
|
+
attach_function :export_wave_as_code, :ExportWaveAsCode, [Wave.by_value, :pointer], :bool
|
1408
|
+
|
1409
|
+
# Play a sound
|
1410
|
+
attach_function :play_sound, :PlaySound, [Sound.by_value], :void
|
1411
|
+
|
1412
|
+
# Stop playing a sound
|
1413
|
+
attach_function :stop_sound, :StopSound, [Sound.by_value], :void
|
1414
|
+
|
1415
|
+
# Pause a sound
|
1416
|
+
attach_function :pause_sound, :PauseSound, [Sound.by_value], :void
|
1417
|
+
|
1418
|
+
# Resume a paused sound
|
1419
|
+
attach_function :resume_sound, :ResumeSound, [Sound.by_value], :void
|
1420
|
+
|
1421
|
+
# Check if a sound is currently playing
|
1422
|
+
attach_function :is_sound_playing, :IsSoundPlaying, [Sound.by_value], :bool
|
1423
|
+
|
1424
|
+
# Set volume for a sound (1.0 is max level)
|
1425
|
+
attach_function :set_sound_volume, :SetSoundVolume, [Sound.by_value, :float], :void
|
1426
|
+
|
1427
|
+
# Set pitch for a sound (1.0 is base level)
|
1428
|
+
attach_function :set_sound_pitch, :SetSoundPitch, [Sound.by_value, :float], :void
|
1429
|
+
|
1430
|
+
# Set pan for a sound (0.5 is center)
|
1431
|
+
attach_function :set_sound_pan, :SetSoundPan, [Sound.by_value, :float], :void
|
1432
|
+
|
1433
|
+
# Copy a wave to a new wave
|
1434
|
+
attach_function :wave_copy, :WaveCopy, [Wave.by_value], Wave.by_value
|
1435
|
+
|
1436
|
+
# Crop a wave to defined samples range
|
1437
|
+
attach_function :wave_crop, :WaveCrop, [:pointer, :int, :int], :void
|
1438
|
+
|
1439
|
+
# Convert wave data to desired format
|
1440
|
+
attach_function :wave_format, :WaveFormat, [:pointer, :int, :int, :int], :void
|
1441
|
+
|
1442
|
+
# Load samples data from wave as a 32bit float data array
|
1443
|
+
attach_function :load_wave_samples, :LoadWaveSamples, [Wave.by_value], :pointer
|
1444
|
+
|
1445
|
+
# Unload samples data loaded with LoadWaveSamples()
|
1446
|
+
attach_function :unload_wave_samples, :UnloadWaveSamples, [:pointer], :void
|
1447
|
+
|
1448
|
+
# Load music stream from file
|
1449
|
+
attach_function :load_music_stream, :LoadMusicStream, [:pointer], Music.by_value
|
1450
|
+
|
1451
|
+
# Load music stream from data
|
1452
|
+
attach_function :load_music_stream_from_memory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value
|
1453
|
+
|
1454
|
+
# Checks if a music stream is ready
|
1455
|
+
attach_function :is_music_ready, :IsMusicReady, [Music.by_value], :bool
|
1456
|
+
|
1457
|
+
# Unload music stream
|
1458
|
+
attach_function :unload_music_stream, :UnloadMusicStream, [Music.by_value], :void
|
1459
|
+
|
1460
|
+
# Start music playing
|
1461
|
+
attach_function :play_music_stream, :PlayMusicStream, [Music.by_value], :void
|
1462
|
+
|
1463
|
+
# Check if music is playing
|
1464
|
+
attach_function :is_music_stream_playing, :IsMusicStreamPlaying, [Music.by_value], :bool
|
1465
|
+
|
1466
|
+
# Updates buffers for music streaming
|
1467
|
+
attach_function :update_music_stream, :UpdateMusicStream, [Music.by_value], :void
|
1468
|
+
|
1469
|
+
# Stop music playing
|
1470
|
+
attach_function :stop_music_stream, :StopMusicStream, [Music.by_value], :void
|
1471
|
+
|
1472
|
+
# Pause music playing
|
1473
|
+
attach_function :pause_music_stream, :PauseMusicStream, [Music.by_value], :void
|
1474
|
+
|
1475
|
+
# Resume playing paused music
|
1476
|
+
attach_function :resume_music_stream, :ResumeMusicStream, [Music.by_value], :void
|
1477
|
+
|
1478
|
+
# Seek music to a position (in seconds)
|
1479
|
+
attach_function :seek_music_stream, :SeekMusicStream, [Music.by_value, :float], :void
|
1480
|
+
|
1481
|
+
# Set volume for music (1.0 is max level)
|
1482
|
+
attach_function :set_music_volume, :SetMusicVolume, [Music.by_value, :float], :void
|
1483
|
+
|
1484
|
+
# Set pitch for a music (1.0 is base level)
|
1485
|
+
attach_function :set_music_pitch, :SetMusicPitch, [Music.by_value, :float], :void
|
1486
|
+
|
1487
|
+
# Set pan for a music (0.5 is center)
|
1488
|
+
attach_function :set_music_pan, :SetMusicPan, [Music.by_value, :float], :void
|
1489
|
+
|
1490
|
+
# Get music time length (in seconds)
|
1491
|
+
attach_function :get_music_time_length, :GetMusicTimeLength, [Music.by_value], :float
|
1492
|
+
|
1493
|
+
# Get current music time played (in seconds)
|
1494
|
+
attach_function :get_music_time_played, :GetMusicTimePlayed, [Music.by_value], :float
|
1495
|
+
|
1496
|
+
# Load audio stream (to stream raw audio pcm data)
|
1497
|
+
attach_function :load_audio_stream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value
|
1498
|
+
|
1499
|
+
# Checks if an audio stream is ready
|
1500
|
+
attach_function :is_audio_stream_ready, :IsAudioStreamReady, [AudioStream.by_value], :bool
|
1501
|
+
|
1502
|
+
# Unload audio stream and free memory
|
1503
|
+
attach_function :unload_audio_stream, :UnloadAudioStream, [AudioStream.by_value], :void
|
1504
|
+
|
1505
|
+
# Update audio stream buffers with data
|
1506
|
+
attach_function :update_audio_stream, :UpdateAudioStream, [AudioStream.by_value, :pointer, :int], :void
|
1507
|
+
|
1508
|
+
# Check if any audio stream buffers requires refill
|
1509
|
+
attach_function :is_audio_stream_processed, :IsAudioStreamProcessed, [AudioStream.by_value], :bool
|
1510
|
+
|
1511
|
+
# Play audio stream
|
1512
|
+
attach_function :play_audio_stream, :PlayAudioStream, [AudioStream.by_value], :void
|
1513
|
+
|
1514
|
+
# Pause audio stream
|
1515
|
+
attach_function :pause_audio_stream, :PauseAudioStream, [AudioStream.by_value], :void
|
1516
|
+
|
1517
|
+
# Resume audio stream
|
1518
|
+
attach_function :resume_audio_stream, :ResumeAudioStream, [AudioStream.by_value], :void
|
1519
|
+
|
1520
|
+
# Check if audio stream is playing
|
1521
|
+
attach_function :is_audio_stream_playing, :IsAudioStreamPlaying, [AudioStream.by_value], :bool
|
1522
|
+
|
1523
|
+
# Stop audio stream
|
1524
|
+
attach_function :stop_audio_stream, :StopAudioStream, [AudioStream.by_value], :void
|
1525
|
+
|
1526
|
+
# Set volume for audio stream (1.0 is max level)
|
1527
|
+
attach_function :set_audio_stream_volume, :SetAudioStreamVolume, [AudioStream.by_value, :float], :void
|
1528
|
+
|
1529
|
+
# Set pitch for audio stream (1.0 is base level)
|
1530
|
+
attach_function :set_audio_stream_pitch, :SetAudioStreamPitch, [AudioStream.by_value, :float], :void
|
1531
|
+
|
1532
|
+
# Set pan for audio stream (0.5 is centered)
|
1533
|
+
attach_function :set_audio_stream_pan, :SetAudioStreamPan, [AudioStream.by_value, :float], :void
|
1534
|
+
|
1535
|
+
# Default size for new audio streams
|
1536
|
+
attach_function :set_audio_stream_buffer_size_default, :SetAudioStreamBufferSizeDefault, [:int], :void
|
1537
|
+
|
1538
|
+
# Audio thread callback to request new data
|
1539
|
+
attach_function :set_audio_stream_callback, :SetAudioStreamCallback, [AudioStream.by_value, :AudioCallback], :void
|
1540
|
+
|
1541
|
+
# Attach audio stream processor to stream
|
1542
|
+
attach_function :attach_audio_stream_processor, :AttachAudioStreamProcessor, [AudioStream.by_value, :AudioCallback], :void
|
1543
|
+
|
1544
|
+
# Detach audio stream processor from stream
|
1545
|
+
attach_function :detach_audio_stream_processor, :DetachAudioStreamProcessor, [AudioStream.by_value, :AudioCallback], :void
|
1546
|
+
|
1547
|
+
# Attach audio stream processor to the entire audio pipeline
|
1548
|
+
attach_function :attach_audio_mixed_processor, :AttachAudioMixedProcessor, [:AudioCallback], :void
|
1549
|
+
|
1550
|
+
# Detach audio stream processor from the entire audio pipeline
|
1551
|
+
attach_function :detach_audio_mixed_processor, :DetachAudioMixedProcessor, [:AudioCallback], :void
|
1552
|
+
end
|