raylib 4.5.0.alpha1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +16 -0
- data/README.md +97 -0
- data/lib/raylib/core/callbacks.rb +19 -0
- data/lib/raylib/core/colors.rb +32 -0
- data/lib/raylib/core/enums.rb +694 -0
- data/lib/raylib/core/functions.rb +1552 -0
- data/lib/raylib/core/structs/audio_stream.rb +71 -0
- data/lib/raylib/core/structs/bone_info.rb +38 -0
- data/lib/raylib/core/structs/bounding_box.rb +38 -0
- data/lib/raylib/core/structs/camera2_d.rb +60 -0
- data/lib/raylib/core/structs/camera3_d.rb +74 -0
- data/lib/raylib/core/structs/color.rb +60 -0
- data/lib/raylib/core/structs/file_path_list.rb +51 -0
- data/lib/raylib/core/structs/font.rb +82 -0
- data/lib/raylib/core/structs/glyph_info.rb +71 -0
- data/lib/raylib/core/structs/image.rb +71 -0
- data/lib/raylib/core/structs/material.rb +49 -0
- data/lib/raylib/core/structs/material_map.rb +49 -0
- data/lib/raylib/core/structs/matrix.rb +192 -0
- data/lib/raylib/core/structs/mesh.rb +181 -0
- data/lib/raylib/core/structs/model.rb +115 -0
- data/lib/raylib/core/structs/model_animation.rb +60 -0
- data/lib/raylib/core/structs/music.rb +71 -0
- data/lib/raylib/core/structs/n_patch_info.rb +82 -0
- data/lib/raylib/core/structs/ray.rb +38 -0
- data/lib/raylib/core/structs/ray_collision.rb +60 -0
- data/lib/raylib/core/structs/rectangle.rb +60 -0
- data/lib/raylib/core/structs/render_texture.rb +52 -0
- data/lib/raylib/core/structs/shader.rb +38 -0
- data/lib/raylib/core/structs/sound.rb +38 -0
- data/lib/raylib/core/structs/texture.rb +77 -0
- data/lib/raylib/core/structs/transform.rb +49 -0
- data/lib/raylib/core/structs/vector2.rb +38 -0
- data/lib/raylib/core/structs/vector3.rb +49 -0
- data/lib/raylib/core/structs/vector4.rb +63 -0
- data/lib/raylib/core/structs/vr_device_info.rb +126 -0
- data/lib/raylib/core/structs/vr_stereo_config.rb +104 -0
- data/lib/raylib/core/structs/wave.rb +71 -0
- data/lib/raylib/core/structs.rb +32 -0
- data/lib/raylib/core.rb +5 -0
- data/lib/raylib/dsl.rb +2 -0
- data/lib/raylib/raymath/functions.rb +337 -0
- data/lib/raylib/raymath/structs/float16.rb +27 -0
- data/lib/raylib/raymath/structs/float3.rb +27 -0
- data/lib/raylib/raymath/structs.rb +2 -0
- data/lib/raylib/raymath.rb +2 -0
- data/lib/raylib/rlgl/callbacks.rb +4 -0
- data/lib/raylib/rlgl/enums.rb +270 -0
- data/lib/raylib/rlgl/functions.rb +448 -0
- data/lib/raylib/rlgl/structs/rl_draw_call.rb +60 -0
- data/lib/raylib/rlgl/structs/rl_render_batch.rb +82 -0
- data/lib/raylib/rlgl/structs/rl_vertex_buffer.rb +93 -0
- data/lib/raylib/rlgl/structs.rb +3 -0
- data/lib/raylib/rlgl.rb +4 -0
- data/lib/raylib/version.rb +5 -0
- data/lib/raylib.rb +12 -0
- metadata +162 -0
@@ -0,0 +1,694 @@
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module Raylib
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# ----------------------------------------------------------------------------------------------------
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# ConfigFlags - System/Window config flags
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# ----------------------------------------------------------------------------------------------------
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# Set to try enabling V-Sync on GPU
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FLAG_VSYNC_HINT = 64
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# Set to run program in fullscreen
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FLAG_FULLSCREEN_MODE = 2
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# Set to allow resizable window
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FLAG_WINDOW_RESIZABLE = 4
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# Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_UNDECORATED = 8
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# Set to hide window
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FLAG_WINDOW_HIDDEN = 128
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# Set to minimize window (iconify)
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FLAG_WINDOW_MINIMIZED = 512
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# Set to maximize window (expanded to monitor)
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FLAG_WINDOW_MAXIMIZED = 1024
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# Set to window non focused
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FLAG_WINDOW_UNFOCUSED = 2048
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# Set to window always on top
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FLAG_WINDOW_TOPMOST = 4096
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# Set to allow windows running while minimized
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FLAG_WINDOW_ALWAYS_RUN = 256
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# Set to allow transparent framebuffer
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FLAG_WINDOW_TRANSPARENT = 16
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# Set to support HighDPI
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FLAG_WINDOW_HIGHDPI = 8192
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# Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384
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# Set to try enabling MSAA 4X
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FLAG_MSAA_4X_HINT = 32
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# Set to try enabling interlaced video format (for V3D)
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FLAG_INTERLACED_HINT = 65536
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# ----------------------------------------------------------------------------------------------------
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# TraceLogLevel - Trace log level
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# ----------------------------------------------------------------------------------------------------
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# Display all logs
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LOG_ALL = 0
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# Trace logging, intended for internal use only
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LOG_TRACE = 1
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# Debug logging, used for internal debugging, it should be disabled on release builds
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LOG_DEBUG = 2
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# Info logging, used for program execution info
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LOG_INFO = 3
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# Warning logging, used on recoverable failures
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LOG_WARNING = 4
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# Error logging, used on unrecoverable failures
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LOG_ERROR = 5
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# Fatal logging, used to abort program: exit(EXIT_FAILURE)
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LOG_FATAL = 6
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# Disable logging
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LOG_NONE = 7
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# ----------------------------------------------------------------------------------------------------
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# KeyboardKey - Keyboard keys (US keyboard layout)
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# ----------------------------------------------------------------------------------------------------
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# Key: NULL, used for no key pressed
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KEY_NULL = 0
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# Key: '
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KEY_APOSTROPHE = 39
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# Key: ,
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KEY_COMMA = 44
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# Key: -
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KEY_MINUS = 45
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# Key: .
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KEY_PERIOD = 46
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# Key: /
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KEY_SLASH = 47
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# Key: 0
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KEY_ZERO = 48
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# Key: 1
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KEY_ONE = 49
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# Key: 2
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KEY_TWO = 50
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# Key: 3
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KEY_THREE = 51
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# Key: 4
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KEY_FOUR = 52
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# Key: 5
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KEY_FIVE = 53
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# Key: 6
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KEY_SIX = 54
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# Key: 7
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KEY_SEVEN = 55
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# Key: 8
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KEY_EIGHT = 56
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# Key: 9
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KEY_NINE = 57
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# Key: ;
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KEY_SEMICOLON = 59
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# Key: =
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KEY_EQUAL = 61
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# Key: A | a
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KEY_A = 65
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# Key: B | b
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KEY_B = 66
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# Key: C | c
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KEY_C = 67
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# Key: D | d
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KEY_D = 68
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# Key: E | e
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KEY_E = 69
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# Key: F | f
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KEY_F = 70
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# Key: G | g
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KEY_G = 71
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# Key: H | h
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KEY_H = 72
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# Key: I | i
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KEY_I = 73
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# Key: J | j
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KEY_J = 74
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# Key: K | k
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KEY_K = 75
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# Key: L | l
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KEY_L = 76
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# Key: M | m
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KEY_M = 77
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# Key: N | n
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KEY_N = 78
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# Key: O | o
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KEY_O = 79
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# Key: P | p
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KEY_P = 80
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# Key: Q | q
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KEY_Q = 81
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# Key: R | r
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KEY_R = 82
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# Key: S | s
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KEY_S = 83
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# Key: T | t
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KEY_T = 84
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# Key: U | u
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KEY_U = 85
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# Key: V | v
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KEY_V = 86
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# Key: W | w
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KEY_W = 87
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# Key: X | x
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KEY_X = 88
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# Key: Y | y
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KEY_Y = 89
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# Key: Z | z
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KEY_Z = 90
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# Key: [
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KEY_LEFT_BRACKET = 91
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# Key: '\'
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KEY_BACKSLASH = 92
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# Key: ]
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KEY_RIGHT_BRACKET = 93
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# Key: `
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KEY_GRAVE = 96
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# Key: Space
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KEY_SPACE = 32
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# Key: Esc
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KEY_ESCAPE = 256
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# Key: Enter
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KEY_ENTER = 257
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# Key: Tab
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KEY_TAB = 258
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# Key: Backspace
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KEY_BACKSPACE = 259
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# Key: Ins
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KEY_INSERT = 260
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# Key: Del
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KEY_DELETE = 261
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# Key: Cursor right
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KEY_RIGHT = 262
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# Key: Cursor left
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KEY_LEFT = 263
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# Key: Cursor down
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KEY_DOWN = 264
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# Key: Cursor up
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KEY_UP = 265
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# Key: Page up
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KEY_PAGE_UP = 266
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# Key: Page down
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KEY_PAGE_DOWN = 267
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# Key: Home
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KEY_HOME = 268
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# Key: End
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KEY_END = 269
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# Key: Caps lock
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KEY_CAPS_LOCK = 280
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# Key: Scroll down
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KEY_SCROLL_LOCK = 281
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# Key: Num lock
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KEY_NUM_LOCK = 282
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# Key: Print screen
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KEY_PRINT_SCREEN = 283
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# Key: Pause
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KEY_PAUSE = 284
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# Key: F1
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KEY_F1 = 290
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# Key: F2
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KEY_F2 = 291
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# Key: F3
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KEY_F3 = 292
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# Key: F4
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KEY_F4 = 293
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# Key: F5
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KEY_F5 = 294
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# Key: F6
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KEY_F6 = 295
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# Key: F7
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KEY_F7 = 296
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# Key: F8
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KEY_F8 = 297
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# Key: F9
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KEY_F9 = 298
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# Key: F10
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KEY_F10 = 299
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# Key: F11
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KEY_F11 = 300
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# Key: F12
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KEY_F12 = 301
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# Key: Shift left
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KEY_LEFT_SHIFT = 340
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# Key: Control left
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KEY_LEFT_CONTROL = 341
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# Key: Alt left
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KEY_LEFT_ALT = 342
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# Key: Super left
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KEY_LEFT_SUPER = 343
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# Key: Shift right
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KEY_RIGHT_SHIFT = 344
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# Key: Control right
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KEY_RIGHT_CONTROL = 345
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# Key: Alt right
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KEY_RIGHT_ALT = 346
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# Key: Super right
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KEY_RIGHT_SUPER = 347
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# Key: KB menu
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KEY_KB_MENU = 348
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# Key: Keypad 0
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KEY_KP_0 = 320
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# Key: Keypad 1
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KEY_KP_1 = 321
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# Key: Keypad 2
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KEY_KP_2 = 322
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# Key: Keypad 3
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KEY_KP_3 = 323
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# Key: Keypad 4
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KEY_KP_4 = 324
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# Key: Keypad 5
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KEY_KP_5 = 325
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# Key: Keypad 6
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KEY_KP_6 = 326
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# Key: Keypad 7
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KEY_KP_7 = 327
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# Key: Keypad 8
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KEY_KP_8 = 328
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# Key: Keypad 9
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KEY_KP_9 = 329
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# Key: Keypad .
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KEY_KP_DECIMAL = 330
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# Key: Keypad /
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KEY_KP_DIVIDE = 331
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# Key: Keypad *
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KEY_KP_MULTIPLY = 332
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# Key: Keypad -
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KEY_KP_SUBTRACT = 333
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# Key: Keypad +
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KEY_KP_ADD = 334
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# Key: Keypad Enter
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KEY_KP_ENTER = 335
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# Key: Keypad =
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KEY_KP_EQUAL = 336
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# Key: Android back button
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KEY_BACK = 4
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# Key: Android menu button
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KEY_MENU = 82
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# Key: Android volume up button
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KEY_VOLUME_UP = 24
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# Key: Android volume down button
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KEY_VOLUME_DOWN = 25
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# ----------------------------------------------------------------------------------------------------
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# MouseButton - Mouse buttons
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# ----------------------------------------------------------------------------------------------------
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# Mouse button left
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MOUSE_BUTTON_LEFT = 0
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# Mouse button right
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MOUSE_BUTTON_RIGHT = 1
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# Mouse button middle (pressed wheel)
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MOUSE_BUTTON_MIDDLE = 2
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# Mouse button side (advanced mouse device)
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MOUSE_BUTTON_SIDE = 3
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# Mouse button extra (advanced mouse device)
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MOUSE_BUTTON_EXTRA = 4
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# Mouse button forward (advanced mouse device)
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MOUSE_BUTTON_FORWARD = 5
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# Mouse button back (advanced mouse device)
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MOUSE_BUTTON_BACK = 6
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# ----------------------------------------------------------------------------------------------------
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# MouseCursor - Mouse cursor
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# ----------------------------------------------------------------------------------------------------
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# Default pointer shape
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MOUSE_CURSOR_DEFAULT = 0
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# Arrow shape
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MOUSE_CURSOR_ARROW = 1
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# Text writing cursor shape
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MOUSE_CURSOR_IBEAM = 2
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# Cross shape
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MOUSE_CURSOR_CROSSHAIR = 3
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# Pointing hand cursor
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MOUSE_CURSOR_POINTING_HAND = 4
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# Horizontal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_EW = 5
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# Vertical resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NS = 6
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# Top-left to bottom-right diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NWSE = 7
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# The top-right to bottom-left diagonal resize/move arrow shape
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MOUSE_CURSOR_RESIZE_NESW = 8
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# The omnidirectional resize/move cursor shape
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MOUSE_CURSOR_RESIZE_ALL = 9
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# The operation-not-allowed shape
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MOUSE_CURSOR_NOT_ALLOWED = 10
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# ----------------------------------------------------------------------------------------------------
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# GamepadButton - Gamepad buttons
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# ----------------------------------------------------------------------------------------------------
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# Unknown button, just for error checking
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GAMEPAD_BUTTON_UNKNOWN = 0
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# Gamepad left DPAD up button
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336
|
+
GAMEPAD_BUTTON_LEFT_FACE_UP = 1
|
337
|
+
# Gamepad left DPAD right button
|
338
|
+
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2
|
339
|
+
# Gamepad left DPAD down button
|
340
|
+
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3
|
341
|
+
# Gamepad left DPAD left button
|
342
|
+
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4
|
343
|
+
# Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
344
|
+
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5
|
345
|
+
# Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
346
|
+
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6
|
347
|
+
# Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
348
|
+
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7
|
349
|
+
# Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
350
|
+
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8
|
351
|
+
# Gamepad top/back trigger left (first), it could be a trailing button
|
352
|
+
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9
|
353
|
+
# Gamepad top/back trigger left (second), it could be a trailing button
|
354
|
+
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10
|
355
|
+
# Gamepad top/back trigger right (one), it could be a trailing button
|
356
|
+
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11
|
357
|
+
# Gamepad top/back trigger right (second), it could be a trailing button
|
358
|
+
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12
|
359
|
+
# Gamepad center buttons, left one (i.e. PS3: Select)
|
360
|
+
GAMEPAD_BUTTON_MIDDLE_LEFT = 13
|
361
|
+
# Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
362
|
+
GAMEPAD_BUTTON_MIDDLE = 14
|
363
|
+
# Gamepad center buttons, right one (i.e. PS3: Start)
|
364
|
+
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15
|
365
|
+
# Gamepad joystick pressed button left
|
366
|
+
GAMEPAD_BUTTON_LEFT_THUMB = 16
|
367
|
+
# Gamepad joystick pressed button right
|
368
|
+
GAMEPAD_BUTTON_RIGHT_THUMB = 17
|
369
|
+
|
370
|
+
# ----------------------------------------------------------------------------------------------------
|
371
|
+
# GamepadAxis - Gamepad axis
|
372
|
+
# ----------------------------------------------------------------------------------------------------
|
373
|
+
|
374
|
+
# Gamepad left stick X axis
|
375
|
+
GAMEPAD_AXIS_LEFT_X = 0
|
376
|
+
# Gamepad left stick Y axis
|
377
|
+
GAMEPAD_AXIS_LEFT_Y = 1
|
378
|
+
# Gamepad right stick X axis
|
379
|
+
GAMEPAD_AXIS_RIGHT_X = 2
|
380
|
+
# Gamepad right stick Y axis
|
381
|
+
GAMEPAD_AXIS_RIGHT_Y = 3
|
382
|
+
# Gamepad back trigger left, pressure level: [1..-1]
|
383
|
+
GAMEPAD_AXIS_LEFT_TRIGGER = 4
|
384
|
+
# Gamepad back trigger right, pressure level: [1..-1]
|
385
|
+
GAMEPAD_AXIS_RIGHT_TRIGGER = 5
|
386
|
+
|
387
|
+
# ----------------------------------------------------------------------------------------------------
|
388
|
+
# MaterialMapIndex - Material map index
|
389
|
+
# ----------------------------------------------------------------------------------------------------
|
390
|
+
|
391
|
+
# Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
392
|
+
MATERIAL_MAP_ALBEDO = 0
|
393
|
+
# Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
394
|
+
MATERIAL_MAP_METALNESS = 1
|
395
|
+
# Normal material
|
396
|
+
MATERIAL_MAP_NORMAL = 2
|
397
|
+
# Roughness material
|
398
|
+
MATERIAL_MAP_ROUGHNESS = 3
|
399
|
+
# Ambient occlusion material
|
400
|
+
MATERIAL_MAP_OCCLUSION = 4
|
401
|
+
# Emission material
|
402
|
+
MATERIAL_MAP_EMISSION = 5
|
403
|
+
# Heightmap material
|
404
|
+
MATERIAL_MAP_HEIGHT = 6
|
405
|
+
# Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
406
|
+
MATERIAL_MAP_CUBEMAP = 7
|
407
|
+
# Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
408
|
+
MATERIAL_MAP_IRRADIANCE = 8
|
409
|
+
# Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
410
|
+
MATERIAL_MAP_PREFILTER = 9
|
411
|
+
# Brdf material
|
412
|
+
MATERIAL_MAP_BRDF = 10
|
413
|
+
|
414
|
+
# ----------------------------------------------------------------------------------------------------
|
415
|
+
# ShaderLocationIndex - Shader location index
|
416
|
+
# ----------------------------------------------------------------------------------------------------
|
417
|
+
|
418
|
+
# Shader location: vertex attribute: position
|
419
|
+
SHADER_LOC_VERTEX_POSITION = 0
|
420
|
+
# Shader location: vertex attribute: texcoord01
|
421
|
+
SHADER_LOC_VERTEX_TEXCOORD01 = 1
|
422
|
+
# Shader location: vertex attribute: texcoord02
|
423
|
+
SHADER_LOC_VERTEX_TEXCOORD02 = 2
|
424
|
+
# Shader location: vertex attribute: normal
|
425
|
+
SHADER_LOC_VERTEX_NORMAL = 3
|
426
|
+
# Shader location: vertex attribute: tangent
|
427
|
+
SHADER_LOC_VERTEX_TANGENT = 4
|
428
|
+
# Shader location: vertex attribute: color
|
429
|
+
SHADER_LOC_VERTEX_COLOR = 5
|
430
|
+
# Shader location: matrix uniform: model-view-projection
|
431
|
+
SHADER_LOC_MATRIX_MVP = 6
|
432
|
+
# Shader location: matrix uniform: view (camera transform)
|
433
|
+
SHADER_LOC_MATRIX_VIEW = 7
|
434
|
+
# Shader location: matrix uniform: projection
|
435
|
+
SHADER_LOC_MATRIX_PROJECTION = 8
|
436
|
+
# Shader location: matrix uniform: model (transform)
|
437
|
+
SHADER_LOC_MATRIX_MODEL = 9
|
438
|
+
# Shader location: matrix uniform: normal
|
439
|
+
SHADER_LOC_MATRIX_NORMAL = 10
|
440
|
+
# Shader location: vector uniform: view
|
441
|
+
SHADER_LOC_VECTOR_VIEW = 11
|
442
|
+
# Shader location: vector uniform: diffuse color
|
443
|
+
SHADER_LOC_COLOR_DIFFUSE = 12
|
444
|
+
# Shader location: vector uniform: specular color
|
445
|
+
SHADER_LOC_COLOR_SPECULAR = 13
|
446
|
+
# Shader location: vector uniform: ambient color
|
447
|
+
SHADER_LOC_COLOR_AMBIENT = 14
|
448
|
+
# Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
449
|
+
SHADER_LOC_MAP_ALBEDO = 15
|
450
|
+
# Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
451
|
+
SHADER_LOC_MAP_METALNESS = 16
|
452
|
+
# Shader location: sampler2d texture: normal
|
453
|
+
SHADER_LOC_MAP_NORMAL = 17
|
454
|
+
# Shader location: sampler2d texture: roughness
|
455
|
+
SHADER_LOC_MAP_ROUGHNESS = 18
|
456
|
+
# Shader location: sampler2d texture: occlusion
|
457
|
+
SHADER_LOC_MAP_OCCLUSION = 19
|
458
|
+
# Shader location: sampler2d texture: emission
|
459
|
+
SHADER_LOC_MAP_EMISSION = 20
|
460
|
+
# Shader location: sampler2d texture: height
|
461
|
+
SHADER_LOC_MAP_HEIGHT = 21
|
462
|
+
# Shader location: samplerCube texture: cubemap
|
463
|
+
SHADER_LOC_MAP_CUBEMAP = 22
|
464
|
+
# Shader location: samplerCube texture: irradiance
|
465
|
+
SHADER_LOC_MAP_IRRADIANCE = 23
|
466
|
+
# Shader location: samplerCube texture: prefilter
|
467
|
+
SHADER_LOC_MAP_PREFILTER = 24
|
468
|
+
# Shader location: sampler2d texture: brdf
|
469
|
+
SHADER_LOC_MAP_BRDF = 25
|
470
|
+
|
471
|
+
# ----------------------------------------------------------------------------------------------------
|
472
|
+
# ShaderUniformDataType - Shader uniform data type
|
473
|
+
# ----------------------------------------------------------------------------------------------------
|
474
|
+
|
475
|
+
# Shader uniform type: float
|
476
|
+
SHADER_UNIFORM_FLOAT = 0
|
477
|
+
# Shader uniform type: vec2 (2 float)
|
478
|
+
SHADER_UNIFORM_VEC2 = 1
|
479
|
+
# Shader uniform type: vec3 (3 float)
|
480
|
+
SHADER_UNIFORM_VEC3 = 2
|
481
|
+
# Shader uniform type: vec4 (4 float)
|
482
|
+
SHADER_UNIFORM_VEC4 = 3
|
483
|
+
# Shader uniform type: int
|
484
|
+
SHADER_UNIFORM_INT = 4
|
485
|
+
# Shader uniform type: ivec2 (2 int)
|
486
|
+
SHADER_UNIFORM_IVEC2 = 5
|
487
|
+
# Shader uniform type: ivec3 (3 int)
|
488
|
+
SHADER_UNIFORM_IVEC3 = 6
|
489
|
+
# Shader uniform type: ivec4 (4 int)
|
490
|
+
SHADER_UNIFORM_IVEC4 = 7
|
491
|
+
# Shader uniform type: sampler2d
|
492
|
+
SHADER_UNIFORM_SAMPLER2D = 8
|
493
|
+
|
494
|
+
# ----------------------------------------------------------------------------------------------------
|
495
|
+
# ShaderAttributeDataType - Shader attribute data types
|
496
|
+
# ----------------------------------------------------------------------------------------------------
|
497
|
+
|
498
|
+
# Shader attribute type: float
|
499
|
+
SHADER_ATTRIB_FLOAT = 0
|
500
|
+
# Shader attribute type: vec2 (2 float)
|
501
|
+
SHADER_ATTRIB_VEC2 = 1
|
502
|
+
# Shader attribute type: vec3 (3 float)
|
503
|
+
SHADER_ATTRIB_VEC3 = 2
|
504
|
+
# Shader attribute type: vec4 (4 float)
|
505
|
+
SHADER_ATTRIB_VEC4 = 3
|
506
|
+
|
507
|
+
# ----------------------------------------------------------------------------------------------------
|
508
|
+
# PixelFormat - Pixel formats
|
509
|
+
# ----------------------------------------------------------------------------------------------------
|
510
|
+
|
511
|
+
# 8 bit per pixel (no alpha)
|
512
|
+
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1
|
513
|
+
# 8*2 bpp (2 channels)
|
514
|
+
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2
|
515
|
+
# 16 bpp
|
516
|
+
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3
|
517
|
+
# 24 bpp
|
518
|
+
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4
|
519
|
+
# 16 bpp (1 bit alpha)
|
520
|
+
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5
|
521
|
+
# 16 bpp (4 bit alpha)
|
522
|
+
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6
|
523
|
+
# 32 bpp
|
524
|
+
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7
|
525
|
+
# 32 bpp (1 channel - float)
|
526
|
+
PIXELFORMAT_UNCOMPRESSED_R32 = 8
|
527
|
+
# 32*3 bpp (3 channels - float)
|
528
|
+
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9
|
529
|
+
# 32*4 bpp (4 channels - float)
|
530
|
+
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10
|
531
|
+
# 4 bpp (no alpha)
|
532
|
+
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11
|
533
|
+
# 4 bpp (1 bit alpha)
|
534
|
+
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12
|
535
|
+
# 8 bpp
|
536
|
+
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13
|
537
|
+
# 8 bpp
|
538
|
+
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14
|
539
|
+
# 4 bpp
|
540
|
+
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15
|
541
|
+
# 4 bpp
|
542
|
+
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16
|
543
|
+
# 8 bpp
|
544
|
+
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17
|
545
|
+
# 4 bpp
|
546
|
+
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18
|
547
|
+
# 4 bpp
|
548
|
+
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19
|
549
|
+
# 8 bpp
|
550
|
+
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20
|
551
|
+
# 2 bpp
|
552
|
+
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21
|
553
|
+
|
554
|
+
# ----------------------------------------------------------------------------------------------------
|
555
|
+
# TextureFilter - Texture parameters: filter mode
|
556
|
+
# ----------------------------------------------------------------------------------------------------
|
557
|
+
|
558
|
+
# No filter, just pixel approximation
|
559
|
+
TEXTURE_FILTER_POINT = 0
|
560
|
+
# Linear filtering
|
561
|
+
TEXTURE_FILTER_BILINEAR = 1
|
562
|
+
# Trilinear filtering (linear with mipmaps)
|
563
|
+
TEXTURE_FILTER_TRILINEAR = 2
|
564
|
+
# Anisotropic filtering 4x
|
565
|
+
TEXTURE_FILTER_ANISOTROPIC_4X = 3
|
566
|
+
# Anisotropic filtering 8x
|
567
|
+
TEXTURE_FILTER_ANISOTROPIC_8X = 4
|
568
|
+
# Anisotropic filtering 16x
|
569
|
+
TEXTURE_FILTER_ANISOTROPIC_16X = 5
|
570
|
+
|
571
|
+
# ----------------------------------------------------------------------------------------------------
|
572
|
+
# TextureWrap - Texture parameters: wrap mode
|
573
|
+
# ----------------------------------------------------------------------------------------------------
|
574
|
+
|
575
|
+
# Repeats texture in tiled mode
|
576
|
+
TEXTURE_WRAP_REPEAT = 0
|
577
|
+
# Clamps texture to edge pixel in tiled mode
|
578
|
+
TEXTURE_WRAP_CLAMP = 1
|
579
|
+
# Mirrors and repeats the texture in tiled mode
|
580
|
+
TEXTURE_WRAP_MIRROR_REPEAT = 2
|
581
|
+
# Mirrors and clamps to border the texture in tiled mode
|
582
|
+
TEXTURE_WRAP_MIRROR_CLAMP = 3
|
583
|
+
|
584
|
+
# ----------------------------------------------------------------------------------------------------
|
585
|
+
# CubemapLayout - Cubemap layouts
|
586
|
+
# ----------------------------------------------------------------------------------------------------
|
587
|
+
|
588
|
+
# Automatically detect layout type
|
589
|
+
CUBEMAP_LAYOUT_AUTO_DETECT = 0
|
590
|
+
# Layout is defined by a vertical line with faces
|
591
|
+
CUBEMAP_LAYOUT_LINE_VERTICAL = 1
|
592
|
+
# Layout is defined by a horizontal line with faces
|
593
|
+
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2
|
594
|
+
# Layout is defined by a 3x4 cross with cubemap faces
|
595
|
+
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3
|
596
|
+
# Layout is defined by a 4x3 cross with cubemap faces
|
597
|
+
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4
|
598
|
+
# Layout is defined by a panorama image (equirrectangular map)
|
599
|
+
CUBEMAP_LAYOUT_PANORAMA = 5
|
600
|
+
|
601
|
+
# ----------------------------------------------------------------------------------------------------
|
602
|
+
# FontType - Font type, defines generation method
|
603
|
+
# ----------------------------------------------------------------------------------------------------
|
604
|
+
|
605
|
+
# Default font generation, anti-aliased
|
606
|
+
FONT_DEFAULT = 0
|
607
|
+
# Bitmap font generation, no anti-aliasing
|
608
|
+
FONT_BITMAP = 1
|
609
|
+
# SDF font generation, requires external shader
|
610
|
+
FONT_SDF = 2
|
611
|
+
|
612
|
+
# ----------------------------------------------------------------------------------------------------
|
613
|
+
# BlendMode - Color blending modes (pre-defined)
|
614
|
+
# ----------------------------------------------------------------------------------------------------
|
615
|
+
|
616
|
+
# Blend textures considering alpha (default)
|
617
|
+
BLEND_ALPHA = 0
|
618
|
+
# Blend textures adding colors
|
619
|
+
BLEND_ADDITIVE = 1
|
620
|
+
# Blend textures multiplying colors
|
621
|
+
BLEND_MULTIPLIED = 2
|
622
|
+
# Blend textures adding colors (alternative)
|
623
|
+
BLEND_ADD_COLORS = 3
|
624
|
+
# Blend textures subtracting colors (alternative)
|
625
|
+
BLEND_SUBTRACT_COLORS = 4
|
626
|
+
# Blend premultiplied textures considering alpha
|
627
|
+
BLEND_ALPHA_PREMULTIPLY = 5
|
628
|
+
# Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
629
|
+
BLEND_CUSTOM = 6
|
630
|
+
# Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
631
|
+
BLEND_CUSTOM_SEPARATE = 7
|
632
|
+
|
633
|
+
# ----------------------------------------------------------------------------------------------------
|
634
|
+
# Gesture - Gesture
|
635
|
+
# ----------------------------------------------------------------------------------------------------
|
636
|
+
|
637
|
+
# No gesture
|
638
|
+
GESTURE_NONE = 0
|
639
|
+
# Tap gesture
|
640
|
+
GESTURE_TAP = 1
|
641
|
+
# Double tap gesture
|
642
|
+
GESTURE_DOUBLETAP = 2
|
643
|
+
# Hold gesture
|
644
|
+
GESTURE_HOLD = 4
|
645
|
+
# Drag gesture
|
646
|
+
GESTURE_DRAG = 8
|
647
|
+
# Swipe right gesture
|
648
|
+
GESTURE_SWIPE_RIGHT = 16
|
649
|
+
# Swipe left gesture
|
650
|
+
GESTURE_SWIPE_LEFT = 32
|
651
|
+
# Swipe up gesture
|
652
|
+
GESTURE_SWIPE_UP = 64
|
653
|
+
# Swipe down gesture
|
654
|
+
GESTURE_SWIPE_DOWN = 128
|
655
|
+
# Pinch in gesture
|
656
|
+
GESTURE_PINCH_IN = 256
|
657
|
+
# Pinch out gesture
|
658
|
+
GESTURE_PINCH_OUT = 512
|
659
|
+
|
660
|
+
# ----------------------------------------------------------------------------------------------------
|
661
|
+
# CameraMode - Camera system modes
|
662
|
+
# ----------------------------------------------------------------------------------------------------
|
663
|
+
|
664
|
+
# Custom camera
|
665
|
+
CAMERA_CUSTOM = 0
|
666
|
+
# Free camera
|
667
|
+
CAMERA_FREE = 1
|
668
|
+
# Orbital camera
|
669
|
+
CAMERA_ORBITAL = 2
|
670
|
+
# First person camera
|
671
|
+
CAMERA_FIRST_PERSON = 3
|
672
|
+
# Third person camera
|
673
|
+
CAMERA_THIRD_PERSON = 4
|
674
|
+
|
675
|
+
# ----------------------------------------------------------------------------------------------------
|
676
|
+
# CameraProjection - Camera projection
|
677
|
+
# ----------------------------------------------------------------------------------------------------
|
678
|
+
|
679
|
+
# Perspective projection
|
680
|
+
CAMERA_PERSPECTIVE = 0
|
681
|
+
# Orthographic projection
|
682
|
+
CAMERA_ORTHOGRAPHIC = 1
|
683
|
+
|
684
|
+
# ----------------------------------------------------------------------------------------------------
|
685
|
+
# NPatchLayout - N-patch layout
|
686
|
+
# ----------------------------------------------------------------------------------------------------
|
687
|
+
|
688
|
+
# Npatch layout: 3x3 tiles
|
689
|
+
NPATCH_NINE_PATCH = 0
|
690
|
+
# Npatch layout: 1x3 tiles
|
691
|
+
NPATCH_THREE_PATCH_VERTICAL = 1
|
692
|
+
# Npatch layout: 3x1 tiles
|
693
|
+
NPATCH_THREE_PATCH_HORIZONTAL = 2
|
694
|
+
end
|