raylib-bindings 0.7.8-x64-mingw → 0.7.9-x64-mingw

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 4fa15774af6aaddbe9d0a7e380aef61abed86aca3a5f15631b36651f6c18d0fb
4
- data.tar.gz: 29fc42521c5b42994bd83b538e5cdbda8902119fdfa1439d5ebcffb72cefb039
3
+ metadata.gz: ac734230fd8fe9394adc73e6fddf3f7d3f466097855adbdd56d17c56029dbfa3
4
+ data.tar.gz: c9ce7039785e6388f32985403a4a00d5b423c3d4b02a19ff85311cb554ef01b7
5
5
  SHA512:
6
- metadata.gz: 1706ed85c5a777902d71eae607bb5ae9e334b688c45d6b7f95b647ce3b6d595347428f1a1151e0d070f7c62b3bd75cb60d7d2e918a969c7934ab42adc61ba6a9
7
- data.tar.gz: 23960fcd9c6a6bfa0c8ef513f2e6876fb5fbe6323db88ca387e5c720a480f2e3d961ed6bac500f12ee98ca5ef24ab344da37e749891ae508b5a0444b5fb4aab6
6
+ metadata.gz: 2272d777128138252ed003dba9a8bc138047caa0ff661fd5851aa6c9f8bb3b33eb92e6a8416a0a63c86b976d5801130d3577b3c4bc83b180229e98c1d85c2224
7
+ data.tar.gz: 3a5f18ad1c884aa4b5b4fa7de13bd3cec7d69755bff2503d8012b081c98a0d454e5ed0b48d87341a3571246b47795a5ad210ec7645d8fd7afc4818fb1c864e4f
data/ChangeLog CHANGED
@@ -1,3 +1,7 @@
1
+ 2024-11-23 vaiorabbit <http://twitter.com/vaiorabbit>
2
+
3
+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
4
+
1
5
  2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
2
6
 
3
7
  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
data/README.md CHANGED
@@ -3,11 +3,11 @@
3
3
  # Yet another raylib wrapper for Ruby #
4
4
 
5
5
  * Created : 2021-10-17
6
- * Last modified : 2024-10-14
6
+ * Last modified : 2024-11-23
7
7
 
8
8
  Provides Ruby bindings for raylib-related libraries including:
9
9
 
10
- * [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 )
10
+ * [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
11
11
  * raylib
12
12
  * raymath
13
13
  * rlgl
data/lib/config.rb CHANGED
@@ -27,6 +27,10 @@ module Raylib
27
27
  SUPPORT_GIF_RECORDING = 1
28
28
  SUPPORT_COMPRESSION_API = 1
29
29
  SUPPORT_AUTOMATION_EVENTS = 1
30
+ SUPPORT_CLIPBOARD_IMAGE = 1
31
+ SUPPORT_FILEFORMAT_BMP = 1
32
+ SUPPORT_FILEFORMAT_PNG = 1
33
+ SUPPORT_FILEFORMAT_JPG = 1
30
34
  MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
31
35
  MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
32
36
  MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
@@ -40,6 +44,7 @@ module Raylib
40
44
  MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
41
45
  MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
42
46
  MAX_AUTOMATION_EVENTS = 16384 # Maximum number of automation events to record
47
+ RL_SUPPORT_MESH_GPU_SKINNING = 1 # GPU skinning, comment if your GPU does not support more than 8 VBOs
43
48
  RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
44
49
  RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
45
50
  RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
@@ -54,6 +59,8 @@ module Raylib
54
59
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
55
60
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
56
61
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
62
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
63
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
57
64
  RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
58
65
  RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
59
66
  RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
@@ -71,7 +78,6 @@ module Raylib
71
78
  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
72
79
  SUPPORT_QUADS_DRAW_MODE = 1
73
80
  SPLINE_SEGMENT_DIVISIONS = 24 # Spline segments subdivisions
74
- SUPPORT_FILEFORMAT_PNG = 1
75
81
  SUPPORT_FILEFORMAT_GIF = 1
76
82
  SUPPORT_FILEFORMAT_QOI = 1
77
83
  SUPPORT_FILEFORMAT_DDS = 1
@@ -93,14 +99,13 @@ module Raylib
93
99
  SUPPORT_FILEFORMAT_M3D = 1
94
100
  SUPPORT_MESH_GENERATION = 1
95
101
  MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
96
- MAX_MESH_VERTEX_BUFFERS = 7 # Maximum vertex buffers (VBO) per mesh
102
+ MAX_MESH_VERTEX_BUFFERS = 9 # Maximum vertex buffers (VBO) per mesh
97
103
  SUPPORT_FILEFORMAT_WAV = 1
98
104
  SUPPORT_FILEFORMAT_OGG = 1
99
105
  SUPPORT_FILEFORMAT_MP3 = 1
100
106
  SUPPORT_FILEFORMAT_QOA = 1
101
107
  SUPPORT_FILEFORMAT_XM = 1
102
108
  SUPPORT_FILEFORMAT_MOD = 1
103
- AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
104
109
  AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
105
110
  AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
106
111
  MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
data/lib/libraylib.dll CHANGED
Binary file
data/lib/physac.dll CHANGED
Binary file
data/lib/raygui.dll CHANGED
Binary file
data/lib/raylib_main.rb CHANGED
@@ -12,9 +12,9 @@ module Raylib
12
12
  # Define/Macro
13
13
 
14
14
  RAYLIB_VERSION_MAJOR = 5
15
- RAYLIB_VERSION_MINOR = 5
15
+ RAYLIB_VERSION_MINOR = 6
16
16
  RAYLIB_VERSION_PATCH = 0
17
- RAYLIB_VERSION = "5.5-dev"
17
+ RAYLIB_VERSION = "5.6-dev"
18
18
 
19
19
  # Enum
20
20
 
@@ -330,7 +330,6 @@ module Raylib
330
330
  CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 # Layout is defined by a horizontal line with faces
331
331
  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
332
332
  CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
333
- CUBEMAP_LAYOUT_PANORAMA = 5 # Layout is defined by a panorama image (equirrectangular map)
334
333
 
335
334
  # enum FontType
336
335
  # Font type, defines generation method
@@ -406,7 +405,7 @@ module Raylib
406
405
  typedef :int, :CameraMode
407
406
  typedef :int, :CameraProjection
408
407
  typedef :int, :NPatchLayout
409
- callback :TraceLogCallback, [:int, :pointer, :pointer], :void
408
+ callback :TraceLogCallback, [:int, :pointer, :int], :void
410
409
  callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
411
410
  callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
412
411
  callback :LoadFileTextCallback, [:pointer], :pointer
@@ -1164,22 +1163,22 @@ module Raylib
1164
1163
  [:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
1165
1164
 
1166
1165
  # @!method IsWindowHidden()
1167
- # IsWindowHidden : Check if window is currently hidden (only PLATFORM_DESKTOP)
1166
+ # IsWindowHidden : Check if window is currently hidden
1168
1167
  # @return [bool]
1169
1168
  [:IsWindowHidden, :IsWindowHidden, [], :bool],
1170
1169
 
1171
1170
  # @!method IsWindowMinimized()
1172
- # IsWindowMinimized : Check if window is currently minimized (only PLATFORM_DESKTOP)
1171
+ # IsWindowMinimized : Check if window is currently minimized
1173
1172
  # @return [bool]
1174
1173
  [:IsWindowMinimized, :IsWindowMinimized, [], :bool],
1175
1174
 
1176
1175
  # @!method IsWindowMaximized()
1177
- # IsWindowMaximized : Check if window is currently maximized (only PLATFORM_DESKTOP)
1176
+ # IsWindowMaximized : Check if window is currently maximized
1178
1177
  # @return [bool]
1179
1178
  [:IsWindowMaximized, :IsWindowMaximized, [], :bool],
1180
1179
 
1181
1180
  # @!method IsWindowFocused()
1182
- # IsWindowFocused : Check if window is currently focused (only PLATFORM_DESKTOP)
1181
+ # IsWindowFocused : Check if window is currently focused
1183
1182
  # @return [bool]
1184
1183
  [:IsWindowFocused, :IsWindowFocused, [], :bool],
1185
1184
 
@@ -1195,7 +1194,7 @@ module Raylib
1195
1194
  [:IsWindowState, :IsWindowState, [:uint], :bool],
1196
1195
 
1197
1196
  # @!method SetWindowState(flags)
1198
- # SetWindowState : Set window configuration state using flags (only PLATFORM_DESKTOP)
1197
+ # SetWindowState : Set window configuration state using flags
1199
1198
  # @param flags [unsigned int]
1200
1199
  # @return [void]
1201
1200
  [:SetWindowState, :SetWindowState, [:uint], :void],
@@ -1207,51 +1206,51 @@ module Raylib
1207
1206
  [:ClearWindowState, :ClearWindowState, [:uint], :void],
1208
1207
 
1209
1208
  # @!method ToggleFullscreen()
1210
- # ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
1209
+ # ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
1211
1210
  # @return [void]
1212
1211
  [:ToggleFullscreen, :ToggleFullscreen, [], :void],
1213
1212
 
1214
1213
  # @!method ToggleBorderlessWindowed()
1215
- # ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
1214
+ # ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
1216
1215
  # @return [void]
1217
1216
  [:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
1218
1217
 
1219
1218
  # @!method MaximizeWindow()
1220
- # MaximizeWindow : Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
1219
+ # MaximizeWindow : Set window state: maximized, if resizable
1221
1220
  # @return [void]
1222
1221
  [:MaximizeWindow, :MaximizeWindow, [], :void],
1223
1222
 
1224
1223
  # @!method MinimizeWindow()
1225
- # MinimizeWindow : Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
1224
+ # MinimizeWindow : Set window state: minimized, if resizable
1226
1225
  # @return [void]
1227
1226
  [:MinimizeWindow, :MinimizeWindow, [], :void],
1228
1227
 
1229
1228
  # @!method RestoreWindow()
1230
- # RestoreWindow : Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
1229
+ # RestoreWindow : Set window state: not minimized/maximized
1231
1230
  # @return [void]
1232
1231
  [:RestoreWindow, :RestoreWindow, [], :void],
1233
1232
 
1234
1233
  # @!method SetWindowIcon(image)
1235
- # SetWindowIcon : Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
1234
+ # SetWindowIcon : Set icon for window (single image, RGBA 32bit)
1236
1235
  # @param image [Image]
1237
1236
  # @return [void]
1238
1237
  [:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
1239
1238
 
1240
1239
  # @!method SetWindowIcons(images, count)
1241
- # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
1240
+ # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
1242
1241
  # @param images [Image *]
1243
1242
  # @param count [int]
1244
1243
  # @return [void]
1245
1244
  [:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
1246
1245
 
1247
1246
  # @!method SetWindowTitle(title)
1248
- # SetWindowTitle : Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
1247
+ # SetWindowTitle : Set title for window
1249
1248
  # @param title [const char *]
1250
1249
  # @return [void]
1251
1250
  [:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
1252
1251
 
1253
1252
  # @!method SetWindowPosition(x, y)
1254
- # SetWindowPosition : Set window position on screen (only PLATFORM_DESKTOP)
1253
+ # SetWindowPosition : Set window position on screen
1255
1254
  # @param x [int]
1256
1255
  # @param y [int]
1257
1256
  # @return [void]
@@ -1285,13 +1284,13 @@ module Raylib
1285
1284
  [:SetWindowSize, :SetWindowSize, [:int, :int], :void],
1286
1285
 
1287
1286
  # @!method SetWindowOpacity(opacity)
1288
- # SetWindowOpacity : Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
1287
+ # SetWindowOpacity : Set window opacity [0.0f..1.0f]
1289
1288
  # @param opacity [float]
1290
1289
  # @return [void]
1291
1290
  [:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
1292
1291
 
1293
1292
  # @!method SetWindowFocused()
1294
- # SetWindowFocused : Set window focused (only PLATFORM_DESKTOP)
1293
+ # SetWindowFocused : Set window focused
1295
1294
  # @return [void]
1296
1295
  [:SetWindowFocused, :SetWindowFocused, [], :void],
1297
1296
 
@@ -1326,7 +1325,7 @@ module Raylib
1326
1325
  [:GetMonitorCount, :GetMonitorCount, [], :int],
1327
1326
 
1328
1327
  # @!method GetCurrentMonitor()
1329
- # GetCurrentMonitor : Get current connected monitor
1328
+ # GetCurrentMonitor : Get current monitor where window is placed
1330
1329
  # @return [int]
1331
1330
  [:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
1332
1331
 
@@ -1393,6 +1392,11 @@ module Raylib
1393
1392
  # @return [const char *]
1394
1393
  [:GetClipboardText, :GetClipboardText, [], :pointer],
1395
1394
 
1395
+ # @!method GetClipboardImage()
1396
+ # GetClipboardImage : Get clipboard image content
1397
+ # @return [Image]
1398
+ [:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
1399
+
1396
1400
  # @!method EnableEventWaiting()
1397
1401
  # EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
1398
1402
  # @return [void]
@@ -1555,11 +1559,11 @@ module Raylib
1555
1559
  # @return [Shader]
1556
1560
  [:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
1557
1561
 
1558
- # @!method IsShaderReady(shader)
1559
- # IsShaderReady : Check if a shader is ready
1562
+ # @!method IsShaderValid(shader)
1563
+ # IsShaderValid : Check if a shader is valid (loaded on GPU)
1560
1564
  # @param shader [Shader]
1561
1565
  # @return [bool]
1562
- [:IsShaderReady, :IsShaderReady, [Shader.by_value], :bool],
1566
+ [:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
1563
1567
 
1564
1568
  # @!method GetShaderLocation(shader, uniformName)
1565
1569
  # GetShaderLocation : Get shader uniform location
@@ -2029,6 +2033,27 @@ module Raylib
2029
2033
  # @return [unsigned char *]
2030
2034
  [:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
2031
2035
 
2036
+ # @!method ComputeCRC32(data, dataSize)
2037
+ # ComputeCRC32 : Compute CRC32 hash code
2038
+ # @param data [unsigned char *]
2039
+ # @param dataSize [int]
2040
+ # @return [unsigned int]
2041
+ [:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
2042
+
2043
+ # @!method ComputeMD5(data, dataSize)
2044
+ # ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
2045
+ # @param data [unsigned char *]
2046
+ # @param dataSize [int]
2047
+ # @return [unsigned int *]
2048
+ [:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
2049
+
2050
+ # @!method ComputeSHA1(data, dataSize)
2051
+ # ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
2052
+ # @param data [unsigned char *]
2053
+ # @param dataSize [int]
2054
+ # @return [unsigned int *]
2055
+ [:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
2056
+
2032
2057
  # @!method LoadAutomationEventList(fileName)
2033
2058
  # LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
2034
2059
  # @param fileName [const char *]
@@ -2083,7 +2108,7 @@ module Raylib
2083
2108
  [:IsKeyPressed, :IsKeyPressed, [:int], :bool],
2084
2109
 
2085
2110
  # @!method IsKeyPressedRepeat(key)
2086
- # IsKeyPressedRepeat : Check if a key has been pressed again (Only PLATFORM_DESKTOP)
2111
+ # IsKeyPressedRepeat : Check if a key has been pressed again
2087
2112
  # @param key [int]
2088
2113
  # @return [bool]
2089
2114
  [:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
@@ -2186,13 +2211,14 @@ module Raylib
2186
2211
  # @return [int]
2187
2212
  [:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
2188
2213
 
2189
- # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
2190
- # SetGamepadVibration : Set gamepad vibration for both motors
2214
+ # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
2215
+ # SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
2191
2216
  # @param gamepad [int]
2192
2217
  # @param leftMotor [float]
2193
2218
  # @param rightMotor [float]
2219
+ # @param duration [float]
2194
2220
  # @return [void]
2195
- [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
2221
+ [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
2196
2222
 
2197
2223
  # @!method IsMouseButtonPressed(button)
2198
2224
  # IsMouseButtonPressed : Check if a mouse button has been pressed once
@@ -2320,7 +2346,7 @@ module Raylib
2320
2346
  [:GetGestureDetected, :GetGestureDetected, [], :int],
2321
2347
 
2322
2348
  # @!method GetGestureHoldDuration()
2323
- # GetGestureHoldDuration : Get gesture hold time in milliseconds
2349
+ # GetGestureHoldDuration : Get gesture hold time in seconds
2324
2350
  # @return [float]
2325
2351
  [:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
2326
2352
 
@@ -2891,6 +2917,15 @@ module Raylib
2891
2917
  # @return [bool]
2892
2918
  [:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
2893
2919
 
2920
+ # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2921
+ # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2922
+ # @param center [Vector2]
2923
+ # @param radius [float]
2924
+ # @param p1 [Vector2]
2925
+ # @param p2 [Vector2]
2926
+ # @return [bool]
2927
+ [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2928
+
2894
2929
  # @!method CheckCollisionPointRec(point, rec)
2895
2930
  # CheckCollisionPointRec : Check if point is inside rectangle
2896
2931
  # @param point [Vector2]
@@ -2915,6 +2950,15 @@ module Raylib
2915
2950
  # @return [bool]
2916
2951
  [:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
2917
2952
 
2953
+ # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2954
+ # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2955
+ # @param point [Vector2]
2956
+ # @param p1 [Vector2]
2957
+ # @param p2 [Vector2]
2958
+ # @param threshold [int]
2959
+ # @return [bool]
2960
+ [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2961
+
2918
2962
  # @!method CheckCollisionPointPoly(point, points, pointCount)
2919
2963
  # CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
2920
2964
  # @param point [Vector2]
@@ -2933,24 +2977,6 @@ module Raylib
2933
2977
  # @return [bool]
2934
2978
  [:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
2935
2979
 
2936
- # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2937
- # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2938
- # @param point [Vector2]
2939
- # @param p1 [Vector2]
2940
- # @param p2 [Vector2]
2941
- # @param threshold [int]
2942
- # @return [bool]
2943
- [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2944
-
2945
- # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2946
- # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2947
- # @param center [Vector2]
2948
- # @param radius [float]
2949
- # @param p1 [Vector2]
2950
- # @param p2 [Vector2]
2951
- # @return [bool]
2952
- [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2953
-
2954
2980
  # @!method GetCollisionRec(rec1, rec2)
2955
2981
  # GetCollisionRec : Get collision rectangle for two rectangles collision
2956
2982
  # @param rec1 [Rectangle]
@@ -3009,11 +3035,11 @@ module Raylib
3009
3035
  # @return [Image]
3010
3036
  [:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
3011
3037
 
3012
- # @!method IsImageReady(image)
3013
- # IsImageReady : Check if an image is ready
3038
+ # @!method IsImageValid(image)
3039
+ # IsImageValid : Check if an image is valid (data and parameters)
3014
3040
  # @param image [Image]
3015
3041
  # @return [bool]
3016
- [:IsImageReady, :IsImageReady, [Image.by_value], :bool],
3042
+ [:IsImageValid, :IsImageValid, [Image.by_value], :bool],
3017
3043
 
3018
3044
  # @!method UnloadImage(image)
3019
3045
  # UnloadImage : Unload image from CPU memory (RAM)
@@ -3622,11 +3648,11 @@ module Raylib
3622
3648
  # @return [RenderTexture2D]
3623
3649
  [:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
3624
3650
 
3625
- # @!method IsTextureReady(texture)
3626
- # IsTextureReady : Check if a texture is ready
3651
+ # @!method IsTextureValid(texture)
3652
+ # IsTextureValid : Check if a texture is valid (loaded in GPU)
3627
3653
  # @param texture [Texture2D]
3628
3654
  # @return [bool]
3629
- [:IsTextureReady, :IsTextureReady, [Texture2D.by_value], :bool],
3655
+ [:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
3630
3656
 
3631
3657
  # @!method UnloadTexture(texture)
3632
3658
  # UnloadTexture : Unload texture from GPU memory (VRAM)
@@ -3634,11 +3660,11 @@ module Raylib
3634
3660
  # @return [void]
3635
3661
  [:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
3636
3662
 
3637
- # @!method IsRenderTextureReady(target)
3638
- # IsRenderTextureReady : Check if a render texture is ready
3663
+ # @!method IsRenderTextureValid(target)
3664
+ # IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
3639
3665
  # @param target [RenderTexture2D]
3640
3666
  # @return [bool]
3641
- [:IsRenderTextureReady, :IsRenderTextureReady, [RenderTexture2D.by_value], :bool],
3667
+ [:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
3642
3668
 
3643
3669
  # @!method UnloadRenderTexture(target)
3644
3670
  # UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
@@ -3897,11 +3923,11 @@ module Raylib
3897
3923
  # @return [Font]
3898
3924
  [:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
3899
3925
 
3900
- # @!method IsFontReady(font)
3901
- # IsFontReady : Check if a font is ready
3926
+ # @!method IsFontValid(font)
3927
+ # IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
3902
3928
  # @param font [Font]
3903
3929
  # @return [bool]
3904
- [:IsFontReady, :IsFontReady, [Font.by_value], :bool],
3930
+ [:IsFontValid, :IsFontValid, [Font.by_value], :bool],
3905
3931
 
3906
3932
  # @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
3907
3933
  # LoadFontData : Load font data for further use
@@ -4441,11 +4467,11 @@ module Raylib
4441
4467
  # @return [Model]
4442
4468
  [:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
4443
4469
 
4444
- # @!method IsModelReady(model)
4445
- # IsModelReady : Check if a model is ready
4470
+ # @!method IsModelValid(model)
4471
+ # IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
4446
4472
  # @param model [Model]
4447
4473
  # @return [bool]
4448
- [:IsModelReady, :IsModelReady, [Model.by_value], :bool],
4474
+ [:IsModelValid, :IsModelValid, [Model.by_value], :bool],
4449
4475
 
4450
4476
  # @!method UnloadModel(model)
4451
4477
  # UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
@@ -4727,11 +4753,11 @@ module Raylib
4727
4753
  # @return [Material]
4728
4754
  [:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
4729
4755
 
4730
- # @!method IsMaterialReady(material)
4731
- # IsMaterialReady : Check if a material is ready
4756
+ # @!method IsMaterialValid(material)
4757
+ # IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
4732
4758
  # @param material [Material]
4733
4759
  # @return [bool]
4734
- [:IsMaterialReady, :IsMaterialReady, [Material.by_value], :bool],
4760
+ [:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
4735
4761
 
4736
4762
  # @!method UnloadMaterial(material)
4737
4763
  # UnloadMaterial : Unload material from GPU memory (VRAM)
@@ -4763,13 +4789,21 @@ module Raylib
4763
4789
  [:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
4764
4790
 
4765
4791
  # @!method UpdateModelAnimation(model, anim, frame)
4766
- # UpdateModelAnimation : Update model animation pose
4792
+ # UpdateModelAnimation : Update model animation pose (CPU)
4767
4793
  # @param model [Model]
4768
4794
  # @param anim [ModelAnimation]
4769
4795
  # @param frame [int]
4770
4796
  # @return [void]
4771
4797
  [:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
4772
4798
 
4799
+ # @!method UpdateModelAnimationBones(model, anim, frame)
4800
+ # UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
4801
+ # @param model [Model]
4802
+ # @param anim [ModelAnimation]
4803
+ # @param frame [int]
4804
+ # @return [void]
4805
+ [:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
4806
+
4773
4807
  # @!method UnloadModelAnimation(anim)
4774
4808
  # UnloadModelAnimation : Unload animation data
4775
4809
  # @param anim [ModelAnimation]
@@ -4790,14 +4824,6 @@ module Raylib
4790
4824
  # @return [bool]
4791
4825
  [:IsModelAnimationValid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool],
4792
4826
 
4793
- # @!method UpdateModelAnimationBoneMatrices(model, anim, frame)
4794
- # UpdateModelAnimationBoneMatrices : Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
4795
- # @param model [Model]
4796
- # @param anim [ModelAnimation]
4797
- # @param frame [int]
4798
- # @return [void]
4799
- [:UpdateModelAnimationBoneMatrices, :UpdateModelAnimationBoneMatrices, [Model.by_value, ModelAnimation.by_value, :int], :void],
4800
-
4801
4827
  # @!method CheckCollisionSpheres(center1, radius1, center2, radius2)
4802
4828
  # CheckCollisionSpheres : Check collision between two spheres
4803
4829
  # @param center1 [Vector3]
@@ -4904,11 +4930,11 @@ module Raylib
4904
4930
  # @return [Wave]
4905
4931
  [:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
4906
4932
 
4907
- # @!method IsWaveReady(wave)
4908
- # IsWaveReady : Checks if wave data is ready
4933
+ # @!method IsWaveValid(wave)
4934
+ # IsWaveValid : Checks if wave data is valid (data loaded and parameters)
4909
4935
  # @param wave [Wave]
4910
4936
  # @return [bool]
4911
- [:IsWaveReady, :IsWaveReady, [Wave.by_value], :bool],
4937
+ [:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
4912
4938
 
4913
4939
  # @!method LoadSound(fileName)
4914
4940
  # LoadSound : Load sound from file
@@ -4928,11 +4954,11 @@ module Raylib
4928
4954
  # @return [Sound]
4929
4955
  [:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
4930
4956
 
4931
- # @!method IsSoundReady(sound)
4932
- # IsSoundReady : Checks if a sound is ready
4957
+ # @!method IsSoundValid(sound)
4958
+ # IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
4933
4959
  # @param sound [Sound]
4934
4960
  # @return [bool]
4935
- [:IsSoundReady, :IsSoundReady, [Sound.by_value], :bool],
4961
+ [:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
4936
4962
 
4937
4963
  # @!method UpdateSound(sound, data, sampleCount)
4938
4964
  # UpdateSound : Update sound buffer with new data
@@ -5074,11 +5100,11 @@ module Raylib
5074
5100
  # @return [Music]
5075
5101
  [:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
5076
5102
 
5077
- # @!method IsMusicReady(music)
5078
- # IsMusicReady : Checks if a music stream is ready
5103
+ # @!method IsMusicValid(music)
5104
+ # IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
5079
5105
  # @param music [Music]
5080
5106
  # @return [bool]
5081
- [:IsMusicReady, :IsMusicReady, [Music.by_value], :bool],
5107
+ [:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
5082
5108
 
5083
5109
  # @!method UnloadMusicStream(music)
5084
5110
  # UnloadMusicStream : Unload music stream
@@ -5170,11 +5196,11 @@ module Raylib
5170
5196
  # @return [AudioStream]
5171
5197
  [:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
5172
5198
 
5173
- # @!method IsAudioStreamReady(stream)
5174
- # IsAudioStreamReady : Checks if an audio stream is ready
5199
+ # @!method IsAudioStreamValid(stream)
5200
+ # IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
5175
5201
  # @param stream [AudioStream]
5176
5202
  # @return [bool]
5177
- [:IsAudioStreamReady, :IsAudioStreamReady, [AudioStream.by_value], :bool],
5203
+ [:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
5178
5204
 
5179
5205
  # @!method UnloadAudioStream(stream)
5180
5206
  # UnloadAudioStream : Unload audio stream and free memory
data/lib/raymath.rb CHANGED
@@ -147,6 +147,13 @@ module Raylib
147
147
  # @return [float]
148
148
  [:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
149
149
 
150
+ # @!method Vector2CrossProduct(v1, v2)
151
+ # Vector2CrossProduct
152
+ # @param v1 [Vector2]
153
+ # @param v2 [Vector2]
154
+ # @return [float]
155
+ [:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
156
+
150
157
  # @!method Vector2Distance(v1, v2)
151
158
  # Vector2Distance
152
159
  # @param v1 [Vector2]
data/lib/rlgl.rb CHANGED
@@ -79,7 +79,6 @@ module Raylib
79
79
  RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
80
80
  RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
81
81
  RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
82
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
83
82
 
84
83
  # Enum
85
84
 
@@ -1042,13 +1041,14 @@ module Raylib
1042
1041
  # @return [unsigned int]
1043
1042
  [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
1044
1043
 
1045
- # @!method rlLoadTextureCubemap(data, size, format)
1044
+ # @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
1046
1045
  # rlLoadTextureCubemap : Load texture cubemap data
1047
1046
  # @param data [const void *]
1048
1047
  # @param size [int]
1049
1048
  # @param format [int]
1049
+ # @param mipmapCount [int]
1050
1050
  # @return [unsigned int]
1051
- [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1051
+ [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
1052
1052
 
1053
1053
  # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1054
1054
  # rlUpdateTexture : Update texture with new data on GPU
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: raylib-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.7.8
4
+ version: 0.7.9
5
5
  platform: x64-mingw
6
6
  authors:
7
7
  - vaiorabbit
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-10-14 00:00:00.000000000 Z
11
+ date: 2024-11-23 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: ffi