raylib-bindings 0.7.8-x64-mingw → 0.7.9-x64-mingw

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 4fa15774af6aaddbe9d0a7e380aef61abed86aca3a5f15631b36651f6c18d0fb
4
- data.tar.gz: 29fc42521c5b42994bd83b538e5cdbda8902119fdfa1439d5ebcffb72cefb039
3
+ metadata.gz: ac734230fd8fe9394adc73e6fddf3f7d3f466097855adbdd56d17c56029dbfa3
4
+ data.tar.gz: c9ce7039785e6388f32985403a4a00d5b423c3d4b02a19ff85311cb554ef01b7
5
5
  SHA512:
6
- metadata.gz: 1706ed85c5a777902d71eae607bb5ae9e334b688c45d6b7f95b647ce3b6d595347428f1a1151e0d070f7c62b3bd75cb60d7d2e918a969c7934ab42adc61ba6a9
7
- data.tar.gz: 23960fcd9c6a6bfa0c8ef513f2e6876fb5fbe6323db88ca387e5c720a480f2e3d961ed6bac500f12ee98ca5ef24ab344da37e749891ae508b5a0444b5fb4aab6
6
+ metadata.gz: 2272d777128138252ed003dba9a8bc138047caa0ff661fd5851aa6c9f8bb3b33eb92e6a8416a0a63c86b976d5801130d3577b3c4bc83b180229e98c1d85c2224
7
+ data.tar.gz: 3a5f18ad1c884aa4b5b4fa7de13bd3cec7d69755bff2503d8012b081c98a0d454e5ed0b48d87341a3571246b47795a5ad210ec7645d8fd7afc4818fb1c864e4f
data/ChangeLog CHANGED
@@ -1,3 +1,7 @@
1
+ 2024-11-23 vaiorabbit <http://twitter.com/vaiorabbit>
2
+
3
+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
4
+
1
5
  2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
2
6
 
3
7
  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
data/README.md CHANGED
@@ -3,11 +3,11 @@
3
3
  # Yet another raylib wrapper for Ruby #
4
4
 
5
5
  * Created : 2021-10-17
6
- * Last modified : 2024-10-14
6
+ * Last modified : 2024-11-23
7
7
 
8
8
  Provides Ruby bindings for raylib-related libraries including:
9
9
 
10
- * [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 )
10
+ * [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
11
11
  * raylib
12
12
  * raymath
13
13
  * rlgl
data/lib/config.rb CHANGED
@@ -27,6 +27,10 @@ module Raylib
27
27
  SUPPORT_GIF_RECORDING = 1
28
28
  SUPPORT_COMPRESSION_API = 1
29
29
  SUPPORT_AUTOMATION_EVENTS = 1
30
+ SUPPORT_CLIPBOARD_IMAGE = 1
31
+ SUPPORT_FILEFORMAT_BMP = 1
32
+ SUPPORT_FILEFORMAT_PNG = 1
33
+ SUPPORT_FILEFORMAT_JPG = 1
30
34
  MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
31
35
  MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
32
36
  MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
@@ -40,6 +44,7 @@ module Raylib
40
44
  MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
41
45
  MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
42
46
  MAX_AUTOMATION_EVENTS = 16384 # Maximum number of automation events to record
47
+ RL_SUPPORT_MESH_GPU_SKINNING = 1 # GPU skinning, comment if your GPU does not support more than 8 VBOs
43
48
  RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
44
49
  RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
45
50
  RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
@@ -54,6 +59,8 @@ module Raylib
54
59
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
55
60
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
56
61
  RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
62
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
63
+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
57
64
  RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
58
65
  RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
59
66
  RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
@@ -71,7 +78,6 @@ module Raylib
71
78
  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
72
79
  SUPPORT_QUADS_DRAW_MODE = 1
73
80
  SPLINE_SEGMENT_DIVISIONS = 24 # Spline segments subdivisions
74
- SUPPORT_FILEFORMAT_PNG = 1
75
81
  SUPPORT_FILEFORMAT_GIF = 1
76
82
  SUPPORT_FILEFORMAT_QOI = 1
77
83
  SUPPORT_FILEFORMAT_DDS = 1
@@ -93,14 +99,13 @@ module Raylib
93
99
  SUPPORT_FILEFORMAT_M3D = 1
94
100
  SUPPORT_MESH_GENERATION = 1
95
101
  MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
96
- MAX_MESH_VERTEX_BUFFERS = 7 # Maximum vertex buffers (VBO) per mesh
102
+ MAX_MESH_VERTEX_BUFFERS = 9 # Maximum vertex buffers (VBO) per mesh
97
103
  SUPPORT_FILEFORMAT_WAV = 1
98
104
  SUPPORT_FILEFORMAT_OGG = 1
99
105
  SUPPORT_FILEFORMAT_MP3 = 1
100
106
  SUPPORT_FILEFORMAT_QOA = 1
101
107
  SUPPORT_FILEFORMAT_XM = 1
102
108
  SUPPORT_FILEFORMAT_MOD = 1
103
- AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
104
109
  AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
105
110
  AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
106
111
  MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
data/lib/libraylib.dll CHANGED
Binary file
data/lib/physac.dll CHANGED
Binary file
data/lib/raygui.dll CHANGED
Binary file
data/lib/raylib_main.rb CHANGED
@@ -12,9 +12,9 @@ module Raylib
12
12
  # Define/Macro
13
13
 
14
14
  RAYLIB_VERSION_MAJOR = 5
15
- RAYLIB_VERSION_MINOR = 5
15
+ RAYLIB_VERSION_MINOR = 6
16
16
  RAYLIB_VERSION_PATCH = 0
17
- RAYLIB_VERSION = "5.5-dev"
17
+ RAYLIB_VERSION = "5.6-dev"
18
18
 
19
19
  # Enum
20
20
 
@@ -330,7 +330,6 @@ module Raylib
330
330
  CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 # Layout is defined by a horizontal line with faces
331
331
  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
332
332
  CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
333
- CUBEMAP_LAYOUT_PANORAMA = 5 # Layout is defined by a panorama image (equirrectangular map)
334
333
 
335
334
  # enum FontType
336
335
  # Font type, defines generation method
@@ -406,7 +405,7 @@ module Raylib
406
405
  typedef :int, :CameraMode
407
406
  typedef :int, :CameraProjection
408
407
  typedef :int, :NPatchLayout
409
- callback :TraceLogCallback, [:int, :pointer, :pointer], :void
408
+ callback :TraceLogCallback, [:int, :pointer, :int], :void
410
409
  callback :LoadFileDataCallback, [:pointer, :pointer], :pointer
411
410
  callback :SaveFileDataCallback, [:pointer, :pointer, :int], :bool
412
411
  callback :LoadFileTextCallback, [:pointer], :pointer
@@ -1164,22 +1163,22 @@ module Raylib
1164
1163
  [:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
1165
1164
 
1166
1165
  # @!method IsWindowHidden()
1167
- # IsWindowHidden : Check if window is currently hidden (only PLATFORM_DESKTOP)
1166
+ # IsWindowHidden : Check if window is currently hidden
1168
1167
  # @return [bool]
1169
1168
  [:IsWindowHidden, :IsWindowHidden, [], :bool],
1170
1169
 
1171
1170
  # @!method IsWindowMinimized()
1172
- # IsWindowMinimized : Check if window is currently minimized (only PLATFORM_DESKTOP)
1171
+ # IsWindowMinimized : Check if window is currently minimized
1173
1172
  # @return [bool]
1174
1173
  [:IsWindowMinimized, :IsWindowMinimized, [], :bool],
1175
1174
 
1176
1175
  # @!method IsWindowMaximized()
1177
- # IsWindowMaximized : Check if window is currently maximized (only PLATFORM_DESKTOP)
1176
+ # IsWindowMaximized : Check if window is currently maximized
1178
1177
  # @return [bool]
1179
1178
  [:IsWindowMaximized, :IsWindowMaximized, [], :bool],
1180
1179
 
1181
1180
  # @!method IsWindowFocused()
1182
- # IsWindowFocused : Check if window is currently focused (only PLATFORM_DESKTOP)
1181
+ # IsWindowFocused : Check if window is currently focused
1183
1182
  # @return [bool]
1184
1183
  [:IsWindowFocused, :IsWindowFocused, [], :bool],
1185
1184
 
@@ -1195,7 +1194,7 @@ module Raylib
1195
1194
  [:IsWindowState, :IsWindowState, [:uint], :bool],
1196
1195
 
1197
1196
  # @!method SetWindowState(flags)
1198
- # SetWindowState : Set window configuration state using flags (only PLATFORM_DESKTOP)
1197
+ # SetWindowState : Set window configuration state using flags
1199
1198
  # @param flags [unsigned int]
1200
1199
  # @return [void]
1201
1200
  [:SetWindowState, :SetWindowState, [:uint], :void],
@@ -1207,51 +1206,51 @@ module Raylib
1207
1206
  [:ClearWindowState, :ClearWindowState, [:uint], :void],
1208
1207
 
1209
1208
  # @!method ToggleFullscreen()
1210
- # ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
1209
+ # ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
1211
1210
  # @return [void]
1212
1211
  [:ToggleFullscreen, :ToggleFullscreen, [], :void],
1213
1212
 
1214
1213
  # @!method ToggleBorderlessWindowed()
1215
- # ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
1214
+ # ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
1216
1215
  # @return [void]
1217
1216
  [:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
1218
1217
 
1219
1218
  # @!method MaximizeWindow()
1220
- # MaximizeWindow : Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
1219
+ # MaximizeWindow : Set window state: maximized, if resizable
1221
1220
  # @return [void]
1222
1221
  [:MaximizeWindow, :MaximizeWindow, [], :void],
1223
1222
 
1224
1223
  # @!method MinimizeWindow()
1225
- # MinimizeWindow : Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
1224
+ # MinimizeWindow : Set window state: minimized, if resizable
1226
1225
  # @return [void]
1227
1226
  [:MinimizeWindow, :MinimizeWindow, [], :void],
1228
1227
 
1229
1228
  # @!method RestoreWindow()
1230
- # RestoreWindow : Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
1229
+ # RestoreWindow : Set window state: not minimized/maximized
1231
1230
  # @return [void]
1232
1231
  [:RestoreWindow, :RestoreWindow, [], :void],
1233
1232
 
1234
1233
  # @!method SetWindowIcon(image)
1235
- # SetWindowIcon : Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
1234
+ # SetWindowIcon : Set icon for window (single image, RGBA 32bit)
1236
1235
  # @param image [Image]
1237
1236
  # @return [void]
1238
1237
  [:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
1239
1238
 
1240
1239
  # @!method SetWindowIcons(images, count)
1241
- # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
1240
+ # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
1242
1241
  # @param images [Image *]
1243
1242
  # @param count [int]
1244
1243
  # @return [void]
1245
1244
  [:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
1246
1245
 
1247
1246
  # @!method SetWindowTitle(title)
1248
- # SetWindowTitle : Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
1247
+ # SetWindowTitle : Set title for window
1249
1248
  # @param title [const char *]
1250
1249
  # @return [void]
1251
1250
  [:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
1252
1251
 
1253
1252
  # @!method SetWindowPosition(x, y)
1254
- # SetWindowPosition : Set window position on screen (only PLATFORM_DESKTOP)
1253
+ # SetWindowPosition : Set window position on screen
1255
1254
  # @param x [int]
1256
1255
  # @param y [int]
1257
1256
  # @return [void]
@@ -1285,13 +1284,13 @@ module Raylib
1285
1284
  [:SetWindowSize, :SetWindowSize, [:int, :int], :void],
1286
1285
 
1287
1286
  # @!method SetWindowOpacity(opacity)
1288
- # SetWindowOpacity : Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
1287
+ # SetWindowOpacity : Set window opacity [0.0f..1.0f]
1289
1288
  # @param opacity [float]
1290
1289
  # @return [void]
1291
1290
  [:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
1292
1291
 
1293
1292
  # @!method SetWindowFocused()
1294
- # SetWindowFocused : Set window focused (only PLATFORM_DESKTOP)
1293
+ # SetWindowFocused : Set window focused
1295
1294
  # @return [void]
1296
1295
  [:SetWindowFocused, :SetWindowFocused, [], :void],
1297
1296
 
@@ -1326,7 +1325,7 @@ module Raylib
1326
1325
  [:GetMonitorCount, :GetMonitorCount, [], :int],
1327
1326
 
1328
1327
  # @!method GetCurrentMonitor()
1329
- # GetCurrentMonitor : Get current connected monitor
1328
+ # GetCurrentMonitor : Get current monitor where window is placed
1330
1329
  # @return [int]
1331
1330
  [:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
1332
1331
 
@@ -1393,6 +1392,11 @@ module Raylib
1393
1392
  # @return [const char *]
1394
1393
  [:GetClipboardText, :GetClipboardText, [], :pointer],
1395
1394
 
1395
+ # @!method GetClipboardImage()
1396
+ # GetClipboardImage : Get clipboard image content
1397
+ # @return [Image]
1398
+ [:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
1399
+
1396
1400
  # @!method EnableEventWaiting()
1397
1401
  # EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
1398
1402
  # @return [void]
@@ -1555,11 +1559,11 @@ module Raylib
1555
1559
  # @return [Shader]
1556
1560
  [:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
1557
1561
 
1558
- # @!method IsShaderReady(shader)
1559
- # IsShaderReady : Check if a shader is ready
1562
+ # @!method IsShaderValid(shader)
1563
+ # IsShaderValid : Check if a shader is valid (loaded on GPU)
1560
1564
  # @param shader [Shader]
1561
1565
  # @return [bool]
1562
- [:IsShaderReady, :IsShaderReady, [Shader.by_value], :bool],
1566
+ [:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
1563
1567
 
1564
1568
  # @!method GetShaderLocation(shader, uniformName)
1565
1569
  # GetShaderLocation : Get shader uniform location
@@ -2029,6 +2033,27 @@ module Raylib
2029
2033
  # @return [unsigned char *]
2030
2034
  [:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
2031
2035
 
2036
+ # @!method ComputeCRC32(data, dataSize)
2037
+ # ComputeCRC32 : Compute CRC32 hash code
2038
+ # @param data [unsigned char *]
2039
+ # @param dataSize [int]
2040
+ # @return [unsigned int]
2041
+ [:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
2042
+
2043
+ # @!method ComputeMD5(data, dataSize)
2044
+ # ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
2045
+ # @param data [unsigned char *]
2046
+ # @param dataSize [int]
2047
+ # @return [unsigned int *]
2048
+ [:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
2049
+
2050
+ # @!method ComputeSHA1(data, dataSize)
2051
+ # ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
2052
+ # @param data [unsigned char *]
2053
+ # @param dataSize [int]
2054
+ # @return [unsigned int *]
2055
+ [:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
2056
+
2032
2057
  # @!method LoadAutomationEventList(fileName)
2033
2058
  # LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
2034
2059
  # @param fileName [const char *]
@@ -2083,7 +2108,7 @@ module Raylib
2083
2108
  [:IsKeyPressed, :IsKeyPressed, [:int], :bool],
2084
2109
 
2085
2110
  # @!method IsKeyPressedRepeat(key)
2086
- # IsKeyPressedRepeat : Check if a key has been pressed again (Only PLATFORM_DESKTOP)
2111
+ # IsKeyPressedRepeat : Check if a key has been pressed again
2087
2112
  # @param key [int]
2088
2113
  # @return [bool]
2089
2114
  [:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
@@ -2186,13 +2211,14 @@ module Raylib
2186
2211
  # @return [int]
2187
2212
  [:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
2188
2213
 
2189
- # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
2190
- # SetGamepadVibration : Set gamepad vibration for both motors
2214
+ # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
2215
+ # SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
2191
2216
  # @param gamepad [int]
2192
2217
  # @param leftMotor [float]
2193
2218
  # @param rightMotor [float]
2219
+ # @param duration [float]
2194
2220
  # @return [void]
2195
- [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
2221
+ [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
2196
2222
 
2197
2223
  # @!method IsMouseButtonPressed(button)
2198
2224
  # IsMouseButtonPressed : Check if a mouse button has been pressed once
@@ -2320,7 +2346,7 @@ module Raylib
2320
2346
  [:GetGestureDetected, :GetGestureDetected, [], :int],
2321
2347
 
2322
2348
  # @!method GetGestureHoldDuration()
2323
- # GetGestureHoldDuration : Get gesture hold time in milliseconds
2349
+ # GetGestureHoldDuration : Get gesture hold time in seconds
2324
2350
  # @return [float]
2325
2351
  [:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
2326
2352
 
@@ -2891,6 +2917,15 @@ module Raylib
2891
2917
  # @return [bool]
2892
2918
  [:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
2893
2919
 
2920
+ # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2921
+ # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2922
+ # @param center [Vector2]
2923
+ # @param radius [float]
2924
+ # @param p1 [Vector2]
2925
+ # @param p2 [Vector2]
2926
+ # @return [bool]
2927
+ [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2928
+
2894
2929
  # @!method CheckCollisionPointRec(point, rec)
2895
2930
  # CheckCollisionPointRec : Check if point is inside rectangle
2896
2931
  # @param point [Vector2]
@@ -2915,6 +2950,15 @@ module Raylib
2915
2950
  # @return [bool]
2916
2951
  [:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
2917
2952
 
2953
+ # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2954
+ # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2955
+ # @param point [Vector2]
2956
+ # @param p1 [Vector2]
2957
+ # @param p2 [Vector2]
2958
+ # @param threshold [int]
2959
+ # @return [bool]
2960
+ [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2961
+
2918
2962
  # @!method CheckCollisionPointPoly(point, points, pointCount)
2919
2963
  # CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
2920
2964
  # @param point [Vector2]
@@ -2933,24 +2977,6 @@ module Raylib
2933
2977
  # @return [bool]
2934
2978
  [:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
2935
2979
 
2936
- # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2937
- # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2938
- # @param point [Vector2]
2939
- # @param p1 [Vector2]
2940
- # @param p2 [Vector2]
2941
- # @param threshold [int]
2942
- # @return [bool]
2943
- [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2944
-
2945
- # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2946
- # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2947
- # @param center [Vector2]
2948
- # @param radius [float]
2949
- # @param p1 [Vector2]
2950
- # @param p2 [Vector2]
2951
- # @return [bool]
2952
- [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2953
-
2954
2980
  # @!method GetCollisionRec(rec1, rec2)
2955
2981
  # GetCollisionRec : Get collision rectangle for two rectangles collision
2956
2982
  # @param rec1 [Rectangle]
@@ -3009,11 +3035,11 @@ module Raylib
3009
3035
  # @return [Image]
3010
3036
  [:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
3011
3037
 
3012
- # @!method IsImageReady(image)
3013
- # IsImageReady : Check if an image is ready
3038
+ # @!method IsImageValid(image)
3039
+ # IsImageValid : Check if an image is valid (data and parameters)
3014
3040
  # @param image [Image]
3015
3041
  # @return [bool]
3016
- [:IsImageReady, :IsImageReady, [Image.by_value], :bool],
3042
+ [:IsImageValid, :IsImageValid, [Image.by_value], :bool],
3017
3043
 
3018
3044
  # @!method UnloadImage(image)
3019
3045
  # UnloadImage : Unload image from CPU memory (RAM)
@@ -3622,11 +3648,11 @@ module Raylib
3622
3648
  # @return [RenderTexture2D]
3623
3649
  [:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
3624
3650
 
3625
- # @!method IsTextureReady(texture)
3626
- # IsTextureReady : Check if a texture is ready
3651
+ # @!method IsTextureValid(texture)
3652
+ # IsTextureValid : Check if a texture is valid (loaded in GPU)
3627
3653
  # @param texture [Texture2D]
3628
3654
  # @return [bool]
3629
- [:IsTextureReady, :IsTextureReady, [Texture2D.by_value], :bool],
3655
+ [:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
3630
3656
 
3631
3657
  # @!method UnloadTexture(texture)
3632
3658
  # UnloadTexture : Unload texture from GPU memory (VRAM)
@@ -3634,11 +3660,11 @@ module Raylib
3634
3660
  # @return [void]
3635
3661
  [:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
3636
3662
 
3637
- # @!method IsRenderTextureReady(target)
3638
- # IsRenderTextureReady : Check if a render texture is ready
3663
+ # @!method IsRenderTextureValid(target)
3664
+ # IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
3639
3665
  # @param target [RenderTexture2D]
3640
3666
  # @return [bool]
3641
- [:IsRenderTextureReady, :IsRenderTextureReady, [RenderTexture2D.by_value], :bool],
3667
+ [:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
3642
3668
 
3643
3669
  # @!method UnloadRenderTexture(target)
3644
3670
  # UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
@@ -3897,11 +3923,11 @@ module Raylib
3897
3923
  # @return [Font]
3898
3924
  [:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
3899
3925
 
3900
- # @!method IsFontReady(font)
3901
- # IsFontReady : Check if a font is ready
3926
+ # @!method IsFontValid(font)
3927
+ # IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
3902
3928
  # @param font [Font]
3903
3929
  # @return [bool]
3904
- [:IsFontReady, :IsFontReady, [Font.by_value], :bool],
3930
+ [:IsFontValid, :IsFontValid, [Font.by_value], :bool],
3905
3931
 
3906
3932
  # @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
3907
3933
  # LoadFontData : Load font data for further use
@@ -4441,11 +4467,11 @@ module Raylib
4441
4467
  # @return [Model]
4442
4468
  [:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
4443
4469
 
4444
- # @!method IsModelReady(model)
4445
- # IsModelReady : Check if a model is ready
4470
+ # @!method IsModelValid(model)
4471
+ # IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
4446
4472
  # @param model [Model]
4447
4473
  # @return [bool]
4448
- [:IsModelReady, :IsModelReady, [Model.by_value], :bool],
4474
+ [:IsModelValid, :IsModelValid, [Model.by_value], :bool],
4449
4475
 
4450
4476
  # @!method UnloadModel(model)
4451
4477
  # UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
@@ -4727,11 +4753,11 @@ module Raylib
4727
4753
  # @return [Material]
4728
4754
  [:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
4729
4755
 
4730
- # @!method IsMaterialReady(material)
4731
- # IsMaterialReady : Check if a material is ready
4756
+ # @!method IsMaterialValid(material)
4757
+ # IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
4732
4758
  # @param material [Material]
4733
4759
  # @return [bool]
4734
- [:IsMaterialReady, :IsMaterialReady, [Material.by_value], :bool],
4760
+ [:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
4735
4761
 
4736
4762
  # @!method UnloadMaterial(material)
4737
4763
  # UnloadMaterial : Unload material from GPU memory (VRAM)
@@ -4763,13 +4789,21 @@ module Raylib
4763
4789
  [:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
4764
4790
 
4765
4791
  # @!method UpdateModelAnimation(model, anim, frame)
4766
- # UpdateModelAnimation : Update model animation pose
4792
+ # UpdateModelAnimation : Update model animation pose (CPU)
4767
4793
  # @param model [Model]
4768
4794
  # @param anim [ModelAnimation]
4769
4795
  # @param frame [int]
4770
4796
  # @return [void]
4771
4797
  [:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
4772
4798
 
4799
+ # @!method UpdateModelAnimationBones(model, anim, frame)
4800
+ # UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
4801
+ # @param model [Model]
4802
+ # @param anim [ModelAnimation]
4803
+ # @param frame [int]
4804
+ # @return [void]
4805
+ [:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
4806
+
4773
4807
  # @!method UnloadModelAnimation(anim)
4774
4808
  # UnloadModelAnimation : Unload animation data
4775
4809
  # @param anim [ModelAnimation]
@@ -4790,14 +4824,6 @@ module Raylib
4790
4824
  # @return [bool]
4791
4825
  [:IsModelAnimationValid, :IsModelAnimationValid, [Model.by_value, ModelAnimation.by_value], :bool],
4792
4826
 
4793
- # @!method UpdateModelAnimationBoneMatrices(model, anim, frame)
4794
- # UpdateModelAnimationBoneMatrices : Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
4795
- # @param model [Model]
4796
- # @param anim [ModelAnimation]
4797
- # @param frame [int]
4798
- # @return [void]
4799
- [:UpdateModelAnimationBoneMatrices, :UpdateModelAnimationBoneMatrices, [Model.by_value, ModelAnimation.by_value, :int], :void],
4800
-
4801
4827
  # @!method CheckCollisionSpheres(center1, radius1, center2, radius2)
4802
4828
  # CheckCollisionSpheres : Check collision between two spheres
4803
4829
  # @param center1 [Vector3]
@@ -4904,11 +4930,11 @@ module Raylib
4904
4930
  # @return [Wave]
4905
4931
  [:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
4906
4932
 
4907
- # @!method IsWaveReady(wave)
4908
- # IsWaveReady : Checks if wave data is ready
4933
+ # @!method IsWaveValid(wave)
4934
+ # IsWaveValid : Checks if wave data is valid (data loaded and parameters)
4909
4935
  # @param wave [Wave]
4910
4936
  # @return [bool]
4911
- [:IsWaveReady, :IsWaveReady, [Wave.by_value], :bool],
4937
+ [:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
4912
4938
 
4913
4939
  # @!method LoadSound(fileName)
4914
4940
  # LoadSound : Load sound from file
@@ -4928,11 +4954,11 @@ module Raylib
4928
4954
  # @return [Sound]
4929
4955
  [:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
4930
4956
 
4931
- # @!method IsSoundReady(sound)
4932
- # IsSoundReady : Checks if a sound is ready
4957
+ # @!method IsSoundValid(sound)
4958
+ # IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
4933
4959
  # @param sound [Sound]
4934
4960
  # @return [bool]
4935
- [:IsSoundReady, :IsSoundReady, [Sound.by_value], :bool],
4961
+ [:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
4936
4962
 
4937
4963
  # @!method UpdateSound(sound, data, sampleCount)
4938
4964
  # UpdateSound : Update sound buffer with new data
@@ -5074,11 +5100,11 @@ module Raylib
5074
5100
  # @return [Music]
5075
5101
  [:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
5076
5102
 
5077
- # @!method IsMusicReady(music)
5078
- # IsMusicReady : Checks if a music stream is ready
5103
+ # @!method IsMusicValid(music)
5104
+ # IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
5079
5105
  # @param music [Music]
5080
5106
  # @return [bool]
5081
- [:IsMusicReady, :IsMusicReady, [Music.by_value], :bool],
5107
+ [:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
5082
5108
 
5083
5109
  # @!method UnloadMusicStream(music)
5084
5110
  # UnloadMusicStream : Unload music stream
@@ -5170,11 +5196,11 @@ module Raylib
5170
5196
  # @return [AudioStream]
5171
5197
  [:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
5172
5198
 
5173
- # @!method IsAudioStreamReady(stream)
5174
- # IsAudioStreamReady : Checks if an audio stream is ready
5199
+ # @!method IsAudioStreamValid(stream)
5200
+ # IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
5175
5201
  # @param stream [AudioStream]
5176
5202
  # @return [bool]
5177
- [:IsAudioStreamReady, :IsAudioStreamReady, [AudioStream.by_value], :bool],
5203
+ [:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
5178
5204
 
5179
5205
  # @!method UnloadAudioStream(stream)
5180
5206
  # UnloadAudioStream : Unload audio stream and free memory
data/lib/raymath.rb CHANGED
@@ -147,6 +147,13 @@ module Raylib
147
147
  # @return [float]
148
148
  [:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
149
149
 
150
+ # @!method Vector2CrossProduct(v1, v2)
151
+ # Vector2CrossProduct
152
+ # @param v1 [Vector2]
153
+ # @param v2 [Vector2]
154
+ # @return [float]
155
+ [:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
156
+
150
157
  # @!method Vector2Distance(v1, v2)
151
158
  # Vector2Distance
152
159
  # @param v1 [Vector2]
data/lib/rlgl.rb CHANGED
@@ -79,7 +79,6 @@ module Raylib
79
79
  RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
80
80
  RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
81
81
  RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
82
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
83
82
 
84
83
  # Enum
85
84
 
@@ -1042,13 +1041,14 @@ module Raylib
1042
1041
  # @return [unsigned int]
1043
1042
  [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
1044
1043
 
1045
- # @!method rlLoadTextureCubemap(data, size, format)
1044
+ # @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
1046
1045
  # rlLoadTextureCubemap : Load texture cubemap data
1047
1046
  # @param data [const void *]
1048
1047
  # @param size [int]
1049
1048
  # @param format [int]
1049
+ # @param mipmapCount [int]
1050
1050
  # @return [unsigned int]
1051
- [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1051
+ [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
1052
1052
 
1053
1053
  # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1054
1054
  # rlUpdateTexture : Update texture with new data on GPU
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: raylib-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.7.8
4
+ version: 0.7.9
5
5
  platform: x64-mingw
6
6
  authors:
7
7
  - vaiorabbit
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-10-14 00:00:00.000000000 Z
11
+ date: 2024-11-23 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: ffi