raylib-bindings 0.7.7-arm64-darwin → 0.7.9-arm64-darwin

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/ChangeLog CHANGED
@@ -1,3 +1,11 @@
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+ 2024-11-23 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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+
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+ 2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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+
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  2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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  * Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
data/README.md CHANGED
@@ -3,15 +3,15 @@
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  # Yet another raylib wrapper for Ruby #
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  * Created : 2021-10-17
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- * Last modified : 2024-09-16
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+ * Last modified : 2024-11-23
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  Provides Ruby bindings for raylib-related libraries including:
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- * [raylib](https://github.com/raysan5/raylib) version [5.5-dev]( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 )
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+ * [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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  * raylib
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  * raymath
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  * rlgl
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- * [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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+ * [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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  * [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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  <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
data/lib/config.rb CHANGED
@@ -27,6 +27,10 @@ module Raylib
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  SUPPORT_GIF_RECORDING = 1
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  SUPPORT_COMPRESSION_API = 1
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  SUPPORT_AUTOMATION_EVENTS = 1
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+ SUPPORT_CLIPBOARD_IMAGE = 1
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+ SUPPORT_FILEFORMAT_BMP = 1
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+ SUPPORT_FILEFORMAT_PNG = 1
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+ SUPPORT_FILEFORMAT_JPG = 1
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  MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
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  MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
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  MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
@@ -40,6 +44,7 @@ module Raylib
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  MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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  MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
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  MAX_AUTOMATION_EVENTS = 16384 # Maximum number of automation events to record
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+ RL_SUPPORT_MESH_GPU_SKINNING = 1 # GPU skinning, comment if your GPU does not support more than 8 VBOs
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  RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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  RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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  RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
@@ -54,6 +59,8 @@ module Raylib
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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  RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
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+ RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
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  RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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  RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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  RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
@@ -71,7 +78,6 @@ module Raylib
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  RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
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  SUPPORT_QUADS_DRAW_MODE = 1
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  SPLINE_SEGMENT_DIVISIONS = 24 # Spline segments subdivisions
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- SUPPORT_FILEFORMAT_PNG = 1
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  SUPPORT_FILEFORMAT_GIF = 1
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  SUPPORT_FILEFORMAT_QOI = 1
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  SUPPORT_FILEFORMAT_DDS = 1
@@ -93,14 +99,13 @@ module Raylib
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  SUPPORT_FILEFORMAT_M3D = 1
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  SUPPORT_MESH_GENERATION = 1
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  MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
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- MAX_MESH_VERTEX_BUFFERS = 7 # Maximum vertex buffers (VBO) per mesh
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+ MAX_MESH_VERTEX_BUFFERS = 9 # Maximum vertex buffers (VBO) per mesh
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  SUPPORT_FILEFORMAT_WAV = 1
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  SUPPORT_FILEFORMAT_OGG = 1
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  SUPPORT_FILEFORMAT_MP3 = 1
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  SUPPORT_FILEFORMAT_QOA = 1
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  SUPPORT_FILEFORMAT_XM = 1
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  SUPPORT_FILEFORMAT_MOD = 1
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- AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
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  AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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  AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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  MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
Binary file
Binary file
data/lib/raylib_main.rb CHANGED
@@ -12,9 +12,9 @@ module Raylib
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  # Define/Macro
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  RAYLIB_VERSION_MAJOR = 5
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- RAYLIB_VERSION_MINOR = 5
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+ RAYLIB_VERSION_MINOR = 6
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  RAYLIB_VERSION_PATCH = 0
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- RAYLIB_VERSION = "5.5-dev"
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+ RAYLIB_VERSION = "5.6-dev"
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  # Enum
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@@ -231,32 +231,35 @@ module Raylib
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  # enum ShaderLocationIndex
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  # Shader location index
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- SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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- SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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- SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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- SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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- SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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- SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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- SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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- SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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- SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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- SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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- SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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- SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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- SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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- SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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- SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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- SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
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- SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
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- SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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- SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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- SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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- SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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- SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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- SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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- SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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- SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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- SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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+ SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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+ SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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+ SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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+ SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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+ SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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+ SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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+ SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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+ SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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+ SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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+ SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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+ SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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+ SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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+ SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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+ SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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+ SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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+ SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
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+ SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
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+ SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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+ SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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+ SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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+ SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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+ SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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+ SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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+ SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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+ SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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+ SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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+ SHADER_LOC_VERTEX_BONEIDS = 26 # Shader location: vertex attribute: boneIds
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+ SHADER_LOC_VERTEX_BONEWEIGHTS = 27 # Shader location: vertex attribute: boneWeights
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+ SHADER_LOC_BONE_MATRICES = 28 # Shader location: array of matrices uniform: boneMatrices
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261
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  # enum ShaderUniformDataType
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  # Shader uniform data type
@@ -327,7 +330,6 @@ module Raylib
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  CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 # Layout is defined by a horizontal line with faces
328
331
  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
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  CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
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- CUBEMAP_LAYOUT_PANORAMA = 5 # Layout is defined by a panorama image (equirrectangular map)
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332
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  # enum FontType
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  # Font type, defines generation method
@@ -735,8 +737,10 @@ module Raylib
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  :indices, :pointer, # Vertex indices (in case vertex data comes indexed)
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  :animVertices, :pointer, # Animated vertex positions (after bones transformations)
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  :animNormals, :pointer, # Animated normals (after bones transformations)
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- :boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
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- :boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning)
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+ :boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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+ :boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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+ :boneMatrices, :pointer, # Bones animated transformation matrices
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+ :boneCount, :int, # Number of bones
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  :vaoId, :uint, # OpenGL Vertex Array Object id
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  :vboId, :pointer, # OpenGL Vertex Buffer Objects id (default vertex data)
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  )
@@ -766,6 +770,10 @@ module Raylib
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  def boneIds=(v) self[:boneIds] = v end
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  def boneWeights = self[:boneWeights]
768
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  def boneWeights=(v) self[:boneWeights] = v end
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+ def boneMatrices = self[:boneMatrices]
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+ def boneMatrices=(v) self[:boneMatrices] = v end
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+ def boneCount = self[:boneCount]
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+ def boneCount=(v) self[:boneCount] = v end
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  def vaoId = self[:vaoId]
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  def vaoId=(v) self[:vaoId] = v end
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  def vboId = self[:vboId]
@@ -1155,22 +1163,22 @@ module Raylib
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  [:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
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  # @!method IsWindowHidden()
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- # IsWindowHidden : Check if window is currently hidden (only PLATFORM_DESKTOP)
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+ # IsWindowHidden : Check if window is currently hidden
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  # @return [bool]
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  [:IsWindowHidden, :IsWindowHidden, [], :bool],
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  # @!method IsWindowMinimized()
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- # IsWindowMinimized : Check if window is currently minimized (only PLATFORM_DESKTOP)
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+ # IsWindowMinimized : Check if window is currently minimized
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  # @return [bool]
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  [:IsWindowMinimized, :IsWindowMinimized, [], :bool],
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  # @!method IsWindowMaximized()
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- # IsWindowMaximized : Check if window is currently maximized (only PLATFORM_DESKTOP)
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+ # IsWindowMaximized : Check if window is currently maximized
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  # @return [bool]
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  [:IsWindowMaximized, :IsWindowMaximized, [], :bool],
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  # @!method IsWindowFocused()
1173
- # IsWindowFocused : Check if window is currently focused (only PLATFORM_DESKTOP)
1181
+ # IsWindowFocused : Check if window is currently focused
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  # @return [bool]
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  [:IsWindowFocused, :IsWindowFocused, [], :bool],
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@@ -1186,7 +1194,7 @@ module Raylib
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  [:IsWindowState, :IsWindowState, [:uint], :bool],
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  # @!method SetWindowState(flags)
1189
- # SetWindowState : Set window configuration state using flags (only PLATFORM_DESKTOP)
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+ # SetWindowState : Set window configuration state using flags
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  # @param flags [unsigned int]
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  # @return [void]
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  [:SetWindowState, :SetWindowState, [:uint], :void],
@@ -1198,51 +1206,51 @@ module Raylib
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  [:ClearWindowState, :ClearWindowState, [:uint], :void],
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  # @!method ToggleFullscreen()
1201
- # ToggleFullscreen : Toggle window state: fullscreen/windowed [resizes monitor to match window resolution] (only PLATFORM_DESKTOP)
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+ # ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
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  # @return [void]
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  [:ToggleFullscreen, :ToggleFullscreen, [], :void],
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  # @!method ToggleBorderlessWindowed()
1206
- # ToggleBorderlessWindowed : Toggle window state: borderless windowed [resizes window to match monitor resolution] (only PLATFORM_DESKTOP)
1214
+ # ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
1207
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  # @return [void]
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  [:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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  # @!method MaximizeWindow()
1211
- # MaximizeWindow : Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
1219
+ # MaximizeWindow : Set window state: maximized, if resizable
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  # @return [void]
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1221
  [:MaximizeWindow, :MaximizeWindow, [], :void],
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  # @!method MinimizeWindow()
1216
- # MinimizeWindow : Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
1224
+ # MinimizeWindow : Set window state: minimized, if resizable
1217
1225
  # @return [void]
1218
1226
  [:MinimizeWindow, :MinimizeWindow, [], :void],
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1227
 
1220
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  # @!method RestoreWindow()
1221
- # RestoreWindow : Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
1229
+ # RestoreWindow : Set window state: not minimized/maximized
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  # @return [void]
1223
1231
  [:RestoreWindow, :RestoreWindow, [], :void],
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1232
 
1225
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  # @!method SetWindowIcon(image)
1226
- # SetWindowIcon : Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
1234
+ # SetWindowIcon : Set icon for window (single image, RGBA 32bit)
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  # @param image [Image]
1228
1236
  # @return [void]
1229
1237
  [:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
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  # @!method SetWindowIcons(images, count)
1232
- # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
1240
+ # SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
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  # @param images [Image *]
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  # @param count [int]
1235
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  # @return [void]
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  [:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
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  # @!method SetWindowTitle(title)
1239
- # SetWindowTitle : Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
1247
+ # SetWindowTitle : Set title for window
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  # @param title [const char *]
1241
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  # @return [void]
1242
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  [:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
1243
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  # @!method SetWindowPosition(x, y)
1245
- # SetWindowPosition : Set window position on screen (only PLATFORM_DESKTOP)
1253
+ # SetWindowPosition : Set window position on screen
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  # @param x [int]
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  # @param y [int]
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  # @return [void]
@@ -1276,13 +1284,13 @@ module Raylib
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  [:SetWindowSize, :SetWindowSize, [:int, :int], :void],
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1278
1286
  # @!method SetWindowOpacity(opacity)
1279
- # SetWindowOpacity : Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
1287
+ # SetWindowOpacity : Set window opacity [0.0f..1.0f]
1280
1288
  # @param opacity [float]
1281
1289
  # @return [void]
1282
1290
  [:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
1283
1291
 
1284
1292
  # @!method SetWindowFocused()
1285
- # SetWindowFocused : Set window focused (only PLATFORM_DESKTOP)
1293
+ # SetWindowFocused : Set window focused
1286
1294
  # @return [void]
1287
1295
  [:SetWindowFocused, :SetWindowFocused, [], :void],
1288
1296
 
@@ -1317,7 +1325,7 @@ module Raylib
1317
1325
  [:GetMonitorCount, :GetMonitorCount, [], :int],
1318
1326
 
1319
1327
  # @!method GetCurrentMonitor()
1320
- # GetCurrentMonitor : Get current connected monitor
1328
+ # GetCurrentMonitor : Get current monitor where window is placed
1321
1329
  # @return [int]
1322
1330
  [:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
1323
1331
 
@@ -1384,6 +1392,11 @@ module Raylib
1384
1392
  # @return [const char *]
1385
1393
  [:GetClipboardText, :GetClipboardText, [], :pointer],
1386
1394
 
1395
+ # @!method GetClipboardImage()
1396
+ # GetClipboardImage : Get clipboard image content
1397
+ # @return [Image]
1398
+ [:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
1399
+
1387
1400
  # @!method EnableEventWaiting()
1388
1401
  # EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
1389
1402
  # @return [void]
@@ -1546,11 +1559,11 @@ module Raylib
1546
1559
  # @return [Shader]
1547
1560
  [:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
1548
1561
 
1549
- # @!method IsShaderReady(shader)
1550
- # IsShaderReady : Check if a shader is ready
1562
+ # @!method IsShaderValid(shader)
1563
+ # IsShaderValid : Check if a shader is valid (loaded on GPU)
1551
1564
  # @param shader [Shader]
1552
1565
  # @return [bool]
1553
- [:IsShaderReady, :IsShaderReady, [Shader.by_value], :bool],
1566
+ [:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
1554
1567
 
1555
1568
  # @!method GetShaderLocation(shader, uniformName)
1556
1569
  # GetShaderLocation : Get shader uniform location
@@ -1923,6 +1936,12 @@ module Raylib
1923
1936
  # @return [const char *]
1924
1937
  [:GetApplicationDirectory, :GetApplicationDirectory, [], :pointer],
1925
1938
 
1939
+ # @!method MakeDirectory(dirPath)
1940
+ # MakeDirectory : Create directories (including full path requested), returns 0 on success
1941
+ # @param dirPath [const char *]
1942
+ # @return [int]
1943
+ [:MakeDirectory, :MakeDirectory, [:pointer], :int],
1944
+
1926
1945
  # @!method ChangeDirectory(dir)
1927
1946
  # ChangeDirectory : Change working directory, return true on success
1928
1947
  # @param dir [const char *]
@@ -1948,7 +1967,7 @@ module Raylib
1948
1967
  [:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
1949
1968
 
1950
1969
  # @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
1951
- # LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use "/DIR" in the filter string to include directories in the result
1970
+ # LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
1952
1971
  # @param basePath [const char *]
1953
1972
  # @param filter [const char *]
1954
1973
  # @param scanSubdirs [bool]
@@ -2014,6 +2033,27 @@ module Raylib
2014
2033
  # @return [unsigned char *]
2015
2034
  [:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
2016
2035
 
2036
+ # @!method ComputeCRC32(data, dataSize)
2037
+ # ComputeCRC32 : Compute CRC32 hash code
2038
+ # @param data [unsigned char *]
2039
+ # @param dataSize [int]
2040
+ # @return [unsigned int]
2041
+ [:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
2042
+
2043
+ # @!method ComputeMD5(data, dataSize)
2044
+ # ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
2045
+ # @param data [unsigned char *]
2046
+ # @param dataSize [int]
2047
+ # @return [unsigned int *]
2048
+ [:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
2049
+
2050
+ # @!method ComputeSHA1(data, dataSize)
2051
+ # ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
2052
+ # @param data [unsigned char *]
2053
+ # @param dataSize [int]
2054
+ # @return [unsigned int *]
2055
+ [:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
2056
+
2017
2057
  # @!method LoadAutomationEventList(fileName)
2018
2058
  # LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
2019
2059
  # @param fileName [const char *]
@@ -2068,7 +2108,7 @@ module Raylib
2068
2108
  [:IsKeyPressed, :IsKeyPressed, [:int], :bool],
2069
2109
 
2070
2110
  # @!method IsKeyPressedRepeat(key)
2071
- # IsKeyPressedRepeat : Check if a key has been pressed again (Only PLATFORM_DESKTOP)
2111
+ # IsKeyPressedRepeat : Check if a key has been pressed again
2072
2112
  # @param key [int]
2073
2113
  # @return [bool]
2074
2114
  [:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
@@ -2171,13 +2211,14 @@ module Raylib
2171
2211
  # @return [int]
2172
2212
  [:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
2173
2213
 
2174
- # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
2175
- # SetGamepadVibration : Set gamepad vibration for both motors
2214
+ # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
2215
+ # SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
2176
2216
  # @param gamepad [int]
2177
2217
  # @param leftMotor [float]
2178
2218
  # @param rightMotor [float]
2219
+ # @param duration [float]
2179
2220
  # @return [void]
2180
- [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
2221
+ [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
2181
2222
 
2182
2223
  # @!method IsMouseButtonPressed(button)
2183
2224
  # IsMouseButtonPressed : Check if a mouse button has been pressed once
@@ -2305,7 +2346,7 @@ module Raylib
2305
2346
  [:GetGestureDetected, :GetGestureDetected, [], :int],
2306
2347
 
2307
2348
  # @!method GetGestureHoldDuration()
2308
- # GetGestureHoldDuration : Get gesture hold time in milliseconds
2349
+ # GetGestureHoldDuration : Get gesture hold time in seconds
2309
2350
  # @return [float]
2310
2351
  [:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
2311
2352
 
@@ -2363,7 +2404,7 @@ module Raylib
2363
2404
  [:GetShapesTextureRectangle, :GetShapesTextureRectangle, [], Rectangle.by_value],
2364
2405
 
2365
2406
  # @!method DrawPixel(posX, posY, color)
2366
- # DrawPixel : Draw a pixel
2407
+ # DrawPixel : Draw a pixel using geometry [Can be slow, use with care]
2367
2408
  # @param posX [int]
2368
2409
  # @param posY [int]
2369
2410
  # @param color [Color]
@@ -2371,7 +2412,7 @@ module Raylib
2371
2412
  [:DrawPixel, :DrawPixel, [:int, :int, Color.by_value], :void],
2372
2413
 
2373
2414
  # @!method DrawPixelV(position, color)
2374
- # DrawPixelV : Draw a pixel (Vector version)
2415
+ # DrawPixelV : Draw a pixel using geometry (Vector version) [Can be slow, use with care]
2375
2416
  # @param position [Vector2]
2376
2417
  # @param color [Color]
2377
2418
  # @return [void]
@@ -2876,6 +2917,15 @@ module Raylib
2876
2917
  # @return [bool]
2877
2918
  [:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
2878
2919
 
2920
+ # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2921
+ # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2922
+ # @param center [Vector2]
2923
+ # @param radius [float]
2924
+ # @param p1 [Vector2]
2925
+ # @param p2 [Vector2]
2926
+ # @return [bool]
2927
+ [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2928
+
2879
2929
  # @!method CheckCollisionPointRec(point, rec)
2880
2930
  # CheckCollisionPointRec : Check if point is inside rectangle
2881
2931
  # @param point [Vector2]
@@ -2900,6 +2950,15 @@ module Raylib
2900
2950
  # @return [bool]
2901
2951
  [:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
2902
2952
 
2953
+ # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2954
+ # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2955
+ # @param point [Vector2]
2956
+ # @param p1 [Vector2]
2957
+ # @param p2 [Vector2]
2958
+ # @param threshold [int]
2959
+ # @return [bool]
2960
+ [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2961
+
2903
2962
  # @!method CheckCollisionPointPoly(point, points, pointCount)
2904
2963
  # CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
2905
2964
  # @param point [Vector2]
@@ -2918,24 +2977,6 @@ module Raylib
2918
2977
  # @return [bool]
2919
2978
  [:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
2920
2979
 
2921
- # @!method CheckCollisionPointLine(point, p1, p2, threshold)
2922
- # CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
2923
- # @param point [Vector2]
2924
- # @param p1 [Vector2]
2925
- # @param p2 [Vector2]
2926
- # @param threshold [int]
2927
- # @return [bool]
2928
- [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
2929
-
2930
- # @!method CheckCollisionCircleLine(center, radius, p1, p2)
2931
- # CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
2932
- # @param center [Vector2]
2933
- # @param radius [float]
2934
- # @param p1 [Vector2]
2935
- # @param p2 [Vector2]
2936
- # @return [bool]
2937
- [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
2938
-
2939
2980
  # @!method GetCollisionRec(rec1, rec2)
2940
2981
  # GetCollisionRec : Get collision rectangle for two rectangles collision
2941
2982
  # @param rec1 [Rectangle]
@@ -2959,14 +3000,6 @@ module Raylib
2959
3000
  # @return [Image]
2960
3001
  [:LoadImageRaw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value],
2961
3002
 
2962
- # @!method LoadImageSvg(fileNameOrString, width, height)
2963
- # LoadImageSvg : Load image from SVG file data or string with specified size
2964
- # @param fileNameOrString [const char *]
2965
- # @param width [int]
2966
- # @param height [int]
2967
- # @return [Image]
2968
- [:LoadImageSvg, :LoadImageSvg, [:pointer, :int, :int], Image.by_value],
2969
-
2970
3003
  # @!method LoadImageAnim(fileName, frames)
2971
3004
  # LoadImageAnim : Load image sequence from file (frames appended to image.data)
2972
3005
  # @param fileName [const char *]
@@ -3002,11 +3035,11 @@ module Raylib
3002
3035
  # @return [Image]
3003
3036
  [:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
3004
3037
 
3005
- # @!method IsImageReady(image)
3006
- # IsImageReady : Check if an image is ready
3038
+ # @!method IsImageValid(image)
3039
+ # IsImageValid : Check if an image is valid (data and parameters)
3007
3040
  # @param image [Image]
3008
3041
  # @return [bool]
3009
- [:IsImageReady, :IsImageReady, [Image.by_value], :bool],
3042
+ [:IsImageValid, :IsImageValid, [Image.by_value], :bool],
3010
3043
 
3011
3044
  # @!method UnloadImage(image)
3012
3045
  # UnloadImage : Unload image from CPU memory (RAM)
@@ -3615,11 +3648,11 @@ module Raylib
3615
3648
  # @return [RenderTexture2D]
3616
3649
  [:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
3617
3650
 
3618
- # @!method IsTextureReady(texture)
3619
- # IsTextureReady : Check if a texture is ready
3651
+ # @!method IsTextureValid(texture)
3652
+ # IsTextureValid : Check if a texture is valid (loaded in GPU)
3620
3653
  # @param texture [Texture2D]
3621
3654
  # @return [bool]
3622
- [:IsTextureReady, :IsTextureReady, [Texture2D.by_value], :bool],
3655
+ [:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
3623
3656
 
3624
3657
  # @!method UnloadTexture(texture)
3625
3658
  # UnloadTexture : Unload texture from GPU memory (VRAM)
@@ -3627,11 +3660,11 @@ module Raylib
3627
3660
  # @return [void]
3628
3661
  [:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
3629
3662
 
3630
- # @!method IsRenderTextureReady(target)
3631
- # IsRenderTextureReady : Check if a render texture is ready
3663
+ # @!method IsRenderTextureValid(target)
3664
+ # IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
3632
3665
  # @param target [RenderTexture2D]
3633
3666
  # @return [bool]
3634
- [:IsRenderTextureReady, :IsRenderTextureReady, [RenderTexture2D.by_value], :bool],
3667
+ [:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
3635
3668
 
3636
3669
  # @!method UnloadRenderTexture(target)
3637
3670
  # UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
@@ -3890,11 +3923,11 @@ module Raylib
3890
3923
  # @return [Font]
3891
3924
  [:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
3892
3925
 
3893
- # @!method IsFontReady(font)
3894
- # IsFontReady : Check if a font is ready
3926
+ # @!method IsFontValid(font)
3927
+ # IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
3895
3928
  # @param font [Font]
3896
3929
  # @return [bool]
3897
- [:IsFontReady, :IsFontReady, [Font.by_value], :bool],
3930
+ [:IsFontValid, :IsFontValid, [Font.by_value], :bool],
3898
3931
 
3899
3932
  # @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
3900
3933
  # LoadFontData : Load font data for further use
@@ -4434,11 +4467,11 @@ module Raylib
4434
4467
  # @return [Model]
4435
4468
  [:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
4436
4469
 
4437
- # @!method IsModelReady(model)
4438
- # IsModelReady : Check if a model is ready
4470
+ # @!method IsModelValid(model)
4471
+ # IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
4439
4472
  # @param model [Model]
4440
4473
  # @return [bool]
4441
- [:IsModelReady, :IsModelReady, [Model.by_value], :bool],
4474
+ [:IsModelValid, :IsModelValid, [Model.by_value], :bool],
4442
4475
 
4443
4476
  # @!method UnloadModel(model)
4444
4477
  # UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
@@ -4720,11 +4753,11 @@ module Raylib
4720
4753
  # @return [Material]
4721
4754
  [:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
4722
4755
 
4723
- # @!method IsMaterialReady(material)
4724
- # IsMaterialReady : Check if a material is ready
4756
+ # @!method IsMaterialValid(material)
4757
+ # IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
4725
4758
  # @param material [Material]
4726
4759
  # @return [bool]
4727
- [:IsMaterialReady, :IsMaterialReady, [Material.by_value], :bool],
4760
+ [:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
4728
4761
 
4729
4762
  # @!method UnloadMaterial(material)
4730
4763
  # UnloadMaterial : Unload material from GPU memory (VRAM)
@@ -4756,13 +4789,21 @@ module Raylib
4756
4789
  [:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
4757
4790
 
4758
4791
  # @!method UpdateModelAnimation(model, anim, frame)
4759
- # UpdateModelAnimation : Update model animation pose
4792
+ # UpdateModelAnimation : Update model animation pose (CPU)
4760
4793
  # @param model [Model]
4761
4794
  # @param anim [ModelAnimation]
4762
4795
  # @param frame [int]
4763
4796
  # @return [void]
4764
4797
  [:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
4765
4798
 
4799
+ # @!method UpdateModelAnimationBones(model, anim, frame)
4800
+ # UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
4801
+ # @param model [Model]
4802
+ # @param anim [ModelAnimation]
4803
+ # @param frame [int]
4804
+ # @return [void]
4805
+ [:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
4806
+
4766
4807
  # @!method UnloadModelAnimation(anim)
4767
4808
  # UnloadModelAnimation : Unload animation data
4768
4809
  # @param anim [ModelAnimation]
@@ -4889,11 +4930,11 @@ module Raylib
4889
4930
  # @return [Wave]
4890
4931
  [:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
4891
4932
 
4892
- # @!method IsWaveReady(wave)
4893
- # IsWaveReady : Checks if wave data is ready
4933
+ # @!method IsWaveValid(wave)
4934
+ # IsWaveValid : Checks if wave data is valid (data loaded and parameters)
4894
4935
  # @param wave [Wave]
4895
4936
  # @return [bool]
4896
- [:IsWaveReady, :IsWaveReady, [Wave.by_value], :bool],
4937
+ [:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
4897
4938
 
4898
4939
  # @!method LoadSound(fileName)
4899
4940
  # LoadSound : Load sound from file
@@ -4913,11 +4954,11 @@ module Raylib
4913
4954
  # @return [Sound]
4914
4955
  [:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
4915
4956
 
4916
- # @!method IsSoundReady(sound)
4917
- # IsSoundReady : Checks if a sound is ready
4957
+ # @!method IsSoundValid(sound)
4958
+ # IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
4918
4959
  # @param sound [Sound]
4919
4960
  # @return [bool]
4920
- [:IsSoundReady, :IsSoundReady, [Sound.by_value], :bool],
4961
+ [:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
4921
4962
 
4922
4963
  # @!method UpdateSound(sound, data, sampleCount)
4923
4964
  # UpdateSound : Update sound buffer with new data
@@ -5059,11 +5100,11 @@ module Raylib
5059
5100
  # @return [Music]
5060
5101
  [:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
5061
5102
 
5062
- # @!method IsMusicReady(music)
5063
- # IsMusicReady : Checks if a music stream is ready
5103
+ # @!method IsMusicValid(music)
5104
+ # IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
5064
5105
  # @param music [Music]
5065
5106
  # @return [bool]
5066
- [:IsMusicReady, :IsMusicReady, [Music.by_value], :bool],
5107
+ [:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
5067
5108
 
5068
5109
  # @!method UnloadMusicStream(music)
5069
5110
  # UnloadMusicStream : Unload music stream
@@ -5155,11 +5196,11 @@ module Raylib
5155
5196
  # @return [AudioStream]
5156
5197
  [:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
5157
5198
 
5158
- # @!method IsAudioStreamReady(stream)
5159
- # IsAudioStreamReady : Checks if an audio stream is ready
5199
+ # @!method IsAudioStreamValid(stream)
5200
+ # IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
5160
5201
  # @param stream [AudioStream]
5161
5202
  # @return [bool]
5162
- [:IsAudioStreamReady, :IsAudioStreamReady, [AudioStream.by_value], :bool],
5203
+ [:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
5163
5204
 
5164
5205
  # @!method UnloadAudioStream(stream)
5165
5206
  # UnloadAudioStream : Unload audio stream and free memory
data/lib/raymath.rb CHANGED
@@ -147,6 +147,13 @@ module Raylib
147
147
  # @return [float]
148
148
  [:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
149
149
 
150
+ # @!method Vector2CrossProduct(v1, v2)
151
+ # Vector2CrossProduct
152
+ # @param v1 [Vector2]
153
+ # @param v2 [Vector2]
154
+ # @return [float]
155
+ [:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
156
+
150
157
  # @!method Vector2Distance(v1, v2)
151
158
  # Vector2Distance
152
159
  # @param v1 [Vector2]
data/lib/rlgl.rb CHANGED
@@ -1041,13 +1041,14 @@ module Raylib
1041
1041
  # @return [unsigned int]
1042
1042
  [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
1043
1043
 
1044
- # @!method rlLoadTextureCubemap(data, size, format)
1044
+ # @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
1045
1045
  # rlLoadTextureCubemap : Load texture cubemap data
1046
1046
  # @param data [const void *]
1047
1047
  # @param size [int]
1048
1048
  # @param format [int]
1049
+ # @param mipmapCount [int]
1049
1050
  # @return [unsigned int]
1050
- [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
1051
+ [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
1051
1052
 
1052
1053
  # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
1053
1054
  # rlUpdateTexture : Update texture with new data on GPU
@@ -1192,6 +1193,14 @@ module Raylib
1192
1193
  # @return [void]
1193
1194
  [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
1194
1195
 
1196
+ # @!method rlSetUniformMatrices(locIndex, mat, count)
1197
+ # rlSetUniformMatrices : Set shader value matrices
1198
+ # @param locIndex [int]
1199
+ # @param mat [const Matrix *]
1200
+ # @param count [int]
1201
+ # @return [void]
1202
+ [:rlSetUniformMatrices, :rlSetUniformMatrices, [:int, :pointer, :int], :void],
1203
+
1195
1204
  # @!method rlSetUniformSampler(locIndex, textureId)
1196
1205
  # rlSetUniformSampler : Set shader value sampler
1197
1206
  # @param locIndex [int]
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: raylib-bindings
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.7.7
4
+ version: 0.7.9
5
5
  platform: arm64-darwin
6
6
  authors:
7
7
  - vaiorabbit
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-09-16 00:00:00.000000000 Z
11
+ date: 2024-11-23 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: ffi