raylib-bindings 0.7.7-arm64-darwin → 0.7.9-arm64-darwin
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
 - data/ChangeLog +8 -0
 - data/README.md +3 -3
 - data/lib/config.rb +8 -3
 - data/lib/libraylib.arm64.dylib +0 -0
 - data/lib/raygui.arm64.dylib +0 -0
 - data/lib/raylib_main.rb +157 -116
 - data/lib/raymath.rb +7 -0
 - data/lib/rlgl.rb +11 -2
 - metadata +2 -2
 
    
        checksums.yaml
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              metadata.gz: 4396048f3f9ab0aa3f545c8af4071c57f8c3ed305b33d9848417b4b82eb5a27de7bfbdea553e9f7d28748870eab71f77b06693ba985720d052e955f0ccaabfd9
         
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              data.tar.gz: 981c9911a3cbcc634ac843dc1e45ec916120e509b1e8d1fe90eac6a01ee70200426d403ba3554617cb2e1a12d35f55ab263fa5ae4a7c7a78740c46c299df4d14
         
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        data/ChangeLog
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            2024-11-23  vaiorabbit  <http://twitter.com/vaiorabbit>
         
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            	* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
         
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            2024-10-14  vaiorabbit  <http://twitter.com/vaiorabbit>
         
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            	* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
         
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            2024-09-16  vaiorabbit  <http://twitter.com/vaiorabbit>
         
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            	* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
         
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        data/README.md
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            # Yet another raylib wrapper for Ruby #
         
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            *   Created : 2021-10-17
         
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            *   Last modified : 2024- 
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            *   Last modified : 2024-11-23
         
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            Provides Ruby bindings for raylib-related libraries including:
         
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            *   [raylib](https://github.com/raysan5/raylib) version [5. 
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            *   [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
         
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                *   raylib
         
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                *   raymath
         
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                *   rlgl
         
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            *   [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/ 
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            *   [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
         
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            *   [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
         
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            <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
         
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        data/lib/config.rb
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              SUPPORT_GIF_RECORDING = 1
         
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              SUPPORT_COMPRESSION_API = 1
         
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              SUPPORT_AUTOMATION_EVENTS = 1
         
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              SUPPORT_CLIPBOARD_IMAGE = 1
         
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              SUPPORT_FILEFORMAT_BMP = 1
         
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              SUPPORT_FILEFORMAT_PNG = 1
         
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              SUPPORT_FILEFORMAT_JPG = 1
         
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              MAX_FILEPATH_CAPACITY = 8192                                # Maximum file paths capacity
         
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              MAX_FILEPATH_LENGTH = 4096                                  # Maximum length for filepaths (Linux PATH_MAX default value)
         
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              MAX_KEYBOARD_KEYS = 512                                     # Maximum number of keyboard keys supported
         
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              MAX_CHAR_PRESSED_QUEUE = 16                                 # Maximum number of characters in the char input queue
         
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              MAX_DECOMPRESSION_SIZE = 64                                 # Max size allocated for decompression in MB
         
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              MAX_AUTOMATION_EVENTS = 16384                               # Maximum number of automation events to record
         
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              RL_SUPPORT_MESH_GPU_SKINNING = 1                            # GPU skinning, comment if your GPU does not support more than 8 VBOs
         
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              RL_DEFAULT_BATCH_BUFFERS = 1                                # Default number of batch buffers (multi-buffering)
         
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              RL_DEFAULT_BATCH_DRAWCALLS = 256                            # Default number of batch draw calls (by state changes: mode, texture)
         
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              RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4                      # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
         
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              RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
         
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              RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
         
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              RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
         
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              RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
         
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              RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
         
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              RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition"   # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
         
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              RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord"   # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
         
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              RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal"       # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
         
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              RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2"      # texture2 (texture slot active 2)
         
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              SUPPORT_QUADS_DRAW_MODE = 1
         
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              SPLINE_SEGMENT_DIVISIONS = 24                               # Spline segments subdivisions
         
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              SUPPORT_FILEFORMAT_PNG = 1
         
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              SUPPORT_FILEFORMAT_GIF = 1
         
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              SUPPORT_FILEFORMAT_QOI = 1
         
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              SUPPORT_FILEFORMAT_DDS = 1
         
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              SUPPORT_FILEFORMAT_M3D = 1
         
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              SUPPORT_MESH_GENERATION = 1
         
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              MAX_MATERIAL_MAPS = 12                                      # Maximum number of shader maps supported
         
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              MAX_MESH_VERTEX_BUFFERS =  
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              MAX_MESH_VERTEX_BUFFERS = 9                                 # Maximum vertex buffers (VBO) per mesh
         
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              SUPPORT_FILEFORMAT_WAV = 1
         
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              SUPPORT_FILEFORMAT_OGG = 1
         
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              SUPPORT_FILEFORMAT_MP3 = 1
         
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              SUPPORT_FILEFORMAT_QOA = 1
         
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              SUPPORT_FILEFORMAT_XM = 1
         
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              SUPPORT_FILEFORMAT_MOD = 1
         
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              AUDIO_DEVICE_FORMAT = "ma_format_f32"                       # Device output format (miniaudio: float-32bit)
         
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              AUDIO_DEVICE_CHANNELS = 2                                   # Device output channels: stereo
         
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              AUDIO_DEVICE_SAMPLE_RATE = 0                                # Device sample rate (device default)
         
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              MAX_AUDIO_BUFFER_POOL_CHANNELS = 16                         # Maximum number of audio pool channels
         
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        data/lib/libraylib.arm64.dylib
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        data/lib/raylib_main.rb
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              # Define/Macro
         
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              RAYLIB_VERSION_MAJOR = 5
         
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              RAYLIB_VERSION_MINOR =  
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              RAYLIB_VERSION_MINOR = 6
         
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              RAYLIB_VERSION_PATCH = 0
         
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              RAYLIB_VERSION = "5. 
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              RAYLIB_VERSION = "5.6-dev"
         
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              # Enum
         
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              # enum ShaderLocationIndex
         
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              # Shader location index
         
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              SHADER_LOC_VERTEX_POSITION = 0 
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              SHADER_LOC_VERTEX_TEXCOORD01 = 1 
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              SHADER_LOC_VERTEX_TEXCOORD02 = 2 
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              SHADER_LOC_VERTEX_NORMAL = 3 
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              SHADER_LOC_VERTEX_TANGENT = 4 
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              SHADER_LOC_VERTEX_COLOR = 5 
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              SHADER_LOC_MATRIX_MVP = 6 
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              SHADER_LOC_MATRIX_VIEW = 7 
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              SHADER_LOC_MATRIX_PROJECTION = 8 
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              SHADER_LOC_MATRIX_MODEL = 9 
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              SHADER_LOC_MATRIX_NORMAL = 10 
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              SHADER_LOC_VECTOR_VIEW = 11 
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              SHADER_LOC_COLOR_DIFFUSE = 12 
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              SHADER_LOC_COLOR_SPECULAR = 13 
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              SHADER_LOC_COLOR_AMBIENT = 14 
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              SHADER_LOC_MAP_ALBEDO = 15 
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              SHADER_LOC_MAP_METALNESS = 16 
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              SHADER_LOC_MAP_NORMAL = 17 
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              SHADER_LOC_MAP_ROUGHNESS = 18 
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              SHADER_LOC_MAP_OCCLUSION = 19 
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              SHADER_LOC_MAP_EMISSION = 20 
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              SHADER_LOC_MAP_HEIGHT = 21 
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              SHADER_LOC_MAP_CUBEMAP = 22 
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              SHADER_LOC_MAP_IRRADIANCE = 23 
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              SHADER_LOC_MAP_PREFILTER = 24 
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              SHADER_LOC_MAP_BRDF = 25 
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              SHADER_LOC_VERTEX_POSITION = 0     # Shader location: vertex attribute: position
         
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              SHADER_LOC_VERTEX_TEXCOORD01 = 1   # Shader location: vertex attribute: texcoord01
         
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              SHADER_LOC_VERTEX_TEXCOORD02 = 2   # Shader location: vertex attribute: texcoord02
         
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              SHADER_LOC_VERTEX_NORMAL = 3       # Shader location: vertex attribute: normal
         
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              SHADER_LOC_VERTEX_TANGENT = 4      # Shader location: vertex attribute: tangent
         
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              SHADER_LOC_VERTEX_COLOR = 5        # Shader location: vertex attribute: color
         
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              SHADER_LOC_MATRIX_MVP = 6          # Shader location: matrix uniform: model-view-projection
         
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              SHADER_LOC_MATRIX_VIEW = 7         # Shader location: matrix uniform: view (camera transform)
         
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              SHADER_LOC_MATRIX_PROJECTION = 8   # Shader location: matrix uniform: projection
         
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              SHADER_LOC_MATRIX_MODEL = 9        # Shader location: matrix uniform: model (transform)
         
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              SHADER_LOC_MATRIX_NORMAL = 10      # Shader location: matrix uniform: normal
         
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              SHADER_LOC_VECTOR_VIEW = 11        # Shader location: vector uniform: view
         
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              SHADER_LOC_COLOR_DIFFUSE = 12      # Shader location: vector uniform: diffuse color
         
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              SHADER_LOC_COLOR_SPECULAR = 13     # Shader location: vector uniform: specular color
         
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              SHADER_LOC_COLOR_AMBIENT = 14      # Shader location: vector uniform: ambient color
         
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              SHADER_LOC_MAP_ALBEDO = 15         # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
         
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              SHADER_LOC_MAP_METALNESS = 16      # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
         
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              SHADER_LOC_MAP_NORMAL = 17         # Shader location: sampler2d texture: normal
         
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              SHADER_LOC_MAP_ROUGHNESS = 18      # Shader location: sampler2d texture: roughness
         
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              SHADER_LOC_MAP_OCCLUSION = 19      # Shader location: sampler2d texture: occlusion
         
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              SHADER_LOC_MAP_EMISSION = 20       # Shader location: sampler2d texture: emission
         
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              SHADER_LOC_MAP_HEIGHT = 21         # Shader location: sampler2d texture: height
         
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              SHADER_LOC_MAP_CUBEMAP = 22        # Shader location: samplerCube texture: cubemap
         
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              SHADER_LOC_MAP_IRRADIANCE = 23     # Shader location: samplerCube texture: irradiance
         
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              SHADER_LOC_MAP_PREFILTER = 24      # Shader location: samplerCube texture: prefilter
         
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              SHADER_LOC_MAP_BRDF = 25           # Shader location: sampler2d texture: brdf
         
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              SHADER_LOC_VERTEX_BONEIDS = 26     # Shader location: vertex attribute: boneIds
         
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              SHADER_LOC_VERTEX_BONEWEIGHTS = 27 # Shader location: vertex attribute: boneWeights
         
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     | 
    
         
            +
              SHADER_LOC_BONE_MATRICES = 28      # Shader location: array of matrices uniform: boneMatrices
         
     | 
| 
       260 
263 
     | 
    
         | 
| 
       261 
264 
     | 
    
         
             
              # enum ShaderUniformDataType
         
     | 
| 
       262 
265 
     | 
    
         
             
              # Shader uniform data type
         
     | 
| 
         @@ -327,7 +330,6 @@ module Raylib 
     | 
|
| 
       327 
330 
     | 
    
         
             
              CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2     # Layout is defined by a horizontal line with faces
         
     | 
| 
       328 
331 
     | 
    
         
             
              CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
         
     | 
| 
       329 
332 
     | 
    
         
             
              CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
         
     | 
| 
       330 
     | 
    
         
            -
              CUBEMAP_LAYOUT_PANORAMA = 5            # Layout is defined by a panorama image (equirrectangular map)
         
     | 
| 
       331 
333 
     | 
    
         | 
| 
       332 
334 
     | 
    
         
             
              # enum FontType
         
     | 
| 
       333 
335 
     | 
    
         
             
              # Font type, defines generation method
         
     | 
| 
         @@ -735,8 +737,10 @@ module Raylib 
     | 
|
| 
       735 
737 
     | 
    
         
             
                  :indices, :pointer,      # Vertex indices (in case vertex data comes indexed)
         
     | 
| 
       736 
738 
     | 
    
         
             
                  :animVertices, :pointer, # Animated vertex positions (after bones transformations)
         
     | 
| 
       737 
739 
     | 
    
         
             
                  :animNormals, :pointer,  # Animated normals (after bones transformations)
         
     | 
| 
       738 
     | 
    
         
            -
                  :boneIds, :pointer,      # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
         
     | 
| 
       739 
     | 
    
         
            -
                  :boneWeights, :pointer,  # Vertex bone weight, up to 4 bones influence by vertex (skinning)
         
     | 
| 
      
 740 
     | 
    
         
            +
                  :boneIds, :pointer,      # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
         
     | 
| 
      
 741 
     | 
    
         
            +
                  :boneWeights, :pointer,  # Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
         
     | 
| 
      
 742 
     | 
    
         
            +
                  :boneMatrices, :pointer, # Bones animated transformation matrices
         
     | 
| 
      
 743 
     | 
    
         
            +
                  :boneCount, :int,        # Number of bones
         
     | 
| 
       740 
744 
     | 
    
         
             
                  :vaoId, :uint,           # OpenGL Vertex Array Object id
         
     | 
| 
       741 
745 
     | 
    
         
             
                  :vboId, :pointer,        # OpenGL Vertex Buffer Objects id (default vertex data)
         
     | 
| 
       742 
746 
     | 
    
         
             
                )
         
     | 
| 
         @@ -766,6 +770,10 @@ module Raylib 
     | 
|
| 
       766 
770 
     | 
    
         
             
                def boneIds=(v) self[:boneIds] = v end
         
     | 
| 
       767 
771 
     | 
    
         
             
                def boneWeights = self[:boneWeights]
         
     | 
| 
       768 
772 
     | 
    
         
             
                def boneWeights=(v) self[:boneWeights] = v end
         
     | 
| 
      
 773 
     | 
    
         
            +
                def boneMatrices = self[:boneMatrices]
         
     | 
| 
      
 774 
     | 
    
         
            +
                def boneMatrices=(v) self[:boneMatrices] = v end
         
     | 
| 
      
 775 
     | 
    
         
            +
                def boneCount = self[:boneCount]
         
     | 
| 
      
 776 
     | 
    
         
            +
                def boneCount=(v) self[:boneCount] = v end
         
     | 
| 
       769 
777 
     | 
    
         
             
                def vaoId = self[:vaoId]
         
     | 
| 
       770 
778 
     | 
    
         
             
                def vaoId=(v) self[:vaoId] = v end
         
     | 
| 
       771 
779 
     | 
    
         
             
                def vboId = self[:vboId]
         
     | 
| 
         @@ -1155,22 +1163,22 @@ module Raylib 
     | 
|
| 
       1155 
1163 
     | 
    
         
             
                  [:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
         
     | 
| 
       1156 
1164 
     | 
    
         | 
| 
       1157 
1165 
     | 
    
         
             
                  # @!method IsWindowHidden()
         
     | 
| 
       1158 
     | 
    
         
            -
                  #   IsWindowHidden : Check if window is currently hidden 
     | 
| 
      
 1166 
     | 
    
         
            +
                  #   IsWindowHidden : Check if window is currently hidden
         
     | 
| 
       1159 
1167 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       1160 
1168 
     | 
    
         
             
                  [:IsWindowHidden, :IsWindowHidden, [], :bool],
         
     | 
| 
       1161 
1169 
     | 
    
         | 
| 
       1162 
1170 
     | 
    
         
             
                  # @!method IsWindowMinimized()
         
     | 
| 
       1163 
     | 
    
         
            -
                  #   IsWindowMinimized : Check if window is currently minimized 
     | 
| 
      
 1171 
     | 
    
         
            +
                  #   IsWindowMinimized : Check if window is currently minimized
         
     | 
| 
       1164 
1172 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       1165 
1173 
     | 
    
         
             
                  [:IsWindowMinimized, :IsWindowMinimized, [], :bool],
         
     | 
| 
       1166 
1174 
     | 
    
         | 
| 
       1167 
1175 
     | 
    
         
             
                  # @!method IsWindowMaximized()
         
     | 
| 
       1168 
     | 
    
         
            -
                  #   IsWindowMaximized : Check if window is currently maximized 
     | 
| 
      
 1176 
     | 
    
         
            +
                  #   IsWindowMaximized : Check if window is currently maximized
         
     | 
| 
       1169 
1177 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       1170 
1178 
     | 
    
         
             
                  [:IsWindowMaximized, :IsWindowMaximized, [], :bool],
         
     | 
| 
       1171 
1179 
     | 
    
         | 
| 
       1172 
1180 
     | 
    
         
             
                  # @!method IsWindowFocused()
         
     | 
| 
       1173 
     | 
    
         
            -
                  #   IsWindowFocused : Check if window is currently focused 
     | 
| 
      
 1181 
     | 
    
         
            +
                  #   IsWindowFocused : Check if window is currently focused
         
     | 
| 
       1174 
1182 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       1175 
1183 
     | 
    
         
             
                  [:IsWindowFocused, :IsWindowFocused, [], :bool],
         
     | 
| 
       1176 
1184 
     | 
    
         | 
| 
         @@ -1186,7 +1194,7 @@ module Raylib 
     | 
|
| 
       1186 
1194 
     | 
    
         
             
                  [:IsWindowState, :IsWindowState, [:uint], :bool],
         
     | 
| 
       1187 
1195 
     | 
    
         | 
| 
       1188 
1196 
     | 
    
         
             
                  # @!method SetWindowState(flags)
         
     | 
| 
       1189 
     | 
    
         
            -
                  #   SetWindowState : Set window configuration state using flags 
     | 
| 
      
 1197 
     | 
    
         
            +
                  #   SetWindowState : Set window configuration state using flags
         
     | 
| 
       1190 
1198 
     | 
    
         
             
                  #   @param flags [unsigned int]
         
     | 
| 
       1191 
1199 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1192 
1200 
     | 
    
         
             
                  [:SetWindowState, :SetWindowState, [:uint], :void],
         
     | 
| 
         @@ -1198,51 +1206,51 @@ module Raylib 
     | 
|
| 
       1198 
1206 
     | 
    
         
             
                  [:ClearWindowState, :ClearWindowState, [:uint], :void],
         
     | 
| 
       1199 
1207 
     | 
    
         | 
| 
       1200 
1208 
     | 
    
         
             
                  # @!method ToggleFullscreen()
         
     | 
| 
       1201 
     | 
    
         
            -
                  #   ToggleFullscreen : Toggle window state: fullscreen/windowed  
     | 
| 
      
 1209 
     | 
    
         
            +
                  #   ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
         
     | 
| 
       1202 
1210 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1203 
1211 
     | 
    
         
             
                  [:ToggleFullscreen, :ToggleFullscreen, [], :void],
         
     | 
| 
       1204 
1212 
     | 
    
         | 
| 
       1205 
1213 
     | 
    
         
             
                  # @!method ToggleBorderlessWindowed()
         
     | 
| 
       1206 
     | 
    
         
            -
                  #   ToggleBorderlessWindowed : Toggle window state: borderless windowed  
     | 
| 
      
 1214 
     | 
    
         
            +
                  #   ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
         
     | 
| 
       1207 
1215 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1208 
1216 
     | 
    
         
             
                  [:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
         
     | 
| 
       1209 
1217 
     | 
    
         | 
| 
       1210 
1218 
     | 
    
         
             
                  # @!method MaximizeWindow()
         
     | 
| 
       1211 
     | 
    
         
            -
                  #   MaximizeWindow : Set window state: maximized, if resizable 
     | 
| 
      
 1219 
     | 
    
         
            +
                  #   MaximizeWindow : Set window state: maximized, if resizable
         
     | 
| 
       1212 
1220 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1213 
1221 
     | 
    
         
             
                  [:MaximizeWindow, :MaximizeWindow, [], :void],
         
     | 
| 
       1214 
1222 
     | 
    
         | 
| 
       1215 
1223 
     | 
    
         
             
                  # @!method MinimizeWindow()
         
     | 
| 
       1216 
     | 
    
         
            -
                  #   MinimizeWindow : Set window state: minimized, if resizable 
     | 
| 
      
 1224 
     | 
    
         
            +
                  #   MinimizeWindow : Set window state: minimized, if resizable
         
     | 
| 
       1217 
1225 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1218 
1226 
     | 
    
         
             
                  [:MinimizeWindow, :MinimizeWindow, [], :void],
         
     | 
| 
       1219 
1227 
     | 
    
         | 
| 
       1220 
1228 
     | 
    
         
             
                  # @!method RestoreWindow()
         
     | 
| 
       1221 
     | 
    
         
            -
                  #   RestoreWindow : Set window state: not minimized/maximized 
     | 
| 
      
 1229 
     | 
    
         
            +
                  #   RestoreWindow : Set window state: not minimized/maximized
         
     | 
| 
       1222 
1230 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1223 
1231 
     | 
    
         
             
                  [:RestoreWindow, :RestoreWindow, [], :void],
         
     | 
| 
       1224 
1232 
     | 
    
         | 
| 
       1225 
1233 
     | 
    
         
             
                  # @!method SetWindowIcon(image)
         
     | 
| 
       1226 
     | 
    
         
            -
                  #   SetWindowIcon : Set icon for window (single image, RGBA 32bit 
     | 
| 
      
 1234 
     | 
    
         
            +
                  #   SetWindowIcon : Set icon for window (single image, RGBA 32bit)
         
     | 
| 
       1227 
1235 
     | 
    
         
             
                  #   @param image [Image]
         
     | 
| 
       1228 
1236 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1229 
1237 
     | 
    
         
             
                  [:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
         
     | 
| 
       1230 
1238 
     | 
    
         | 
| 
       1231 
1239 
     | 
    
         
             
                  # @!method SetWindowIcons(images, count)
         
     | 
| 
       1232 
     | 
    
         
            -
                  #   SetWindowIcons : Set icon for window (multiple images, RGBA 32bit 
     | 
| 
      
 1240 
     | 
    
         
            +
                  #   SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
         
     | 
| 
       1233 
1241 
     | 
    
         
             
                  #   @param images [Image *]
         
     | 
| 
       1234 
1242 
     | 
    
         
             
                  #   @param count [int]
         
     | 
| 
       1235 
1243 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1236 
1244 
     | 
    
         
             
                  [:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
         
     | 
| 
       1237 
1245 
     | 
    
         | 
| 
       1238 
1246 
     | 
    
         
             
                  # @!method SetWindowTitle(title)
         
     | 
| 
       1239 
     | 
    
         
            -
                  #   SetWindowTitle : Set title for window 
     | 
| 
      
 1247 
     | 
    
         
            +
                  #   SetWindowTitle : Set title for window
         
     | 
| 
       1240 
1248 
     | 
    
         
             
                  #   @param title [const char *]
         
     | 
| 
       1241 
1249 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1242 
1250 
     | 
    
         
             
                  [:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
         
     | 
| 
       1243 
1251 
     | 
    
         | 
| 
       1244 
1252 
     | 
    
         
             
                  # @!method SetWindowPosition(x, y)
         
     | 
| 
       1245 
     | 
    
         
            -
                  #   SetWindowPosition : Set window position on screen 
     | 
| 
      
 1253 
     | 
    
         
            +
                  #   SetWindowPosition : Set window position on screen
         
     | 
| 
       1246 
1254 
     | 
    
         
             
                  #   @param x [int]
         
     | 
| 
       1247 
1255 
     | 
    
         
             
                  #   @param y [int]
         
     | 
| 
       1248 
1256 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
         @@ -1276,13 +1284,13 @@ module Raylib 
     | 
|
| 
       1276 
1284 
     | 
    
         
             
                  [:SetWindowSize, :SetWindowSize, [:int, :int], :void],
         
     | 
| 
       1277 
1285 
     | 
    
         | 
| 
       1278 
1286 
     | 
    
         
             
                  # @!method SetWindowOpacity(opacity)
         
     | 
| 
       1279 
     | 
    
         
            -
                  #   SetWindowOpacity : Set window opacity [0.0f..1.0f] 
     | 
| 
      
 1287 
     | 
    
         
            +
                  #   SetWindowOpacity : Set window opacity [0.0f..1.0f]
         
     | 
| 
       1280 
1288 
     | 
    
         
             
                  #   @param opacity [float]
         
     | 
| 
       1281 
1289 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1282 
1290 
     | 
    
         
             
                  [:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
         
     | 
| 
       1283 
1291 
     | 
    
         | 
| 
       1284 
1292 
     | 
    
         
             
                  # @!method SetWindowFocused()
         
     | 
| 
       1285 
     | 
    
         
            -
                  #   SetWindowFocused : Set window focused 
     | 
| 
      
 1293 
     | 
    
         
            +
                  #   SetWindowFocused : Set window focused
         
     | 
| 
       1286 
1294 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1287 
1295 
     | 
    
         
             
                  [:SetWindowFocused, :SetWindowFocused, [], :void],
         
     | 
| 
       1288 
1296 
     | 
    
         | 
| 
         @@ -1317,7 +1325,7 @@ module Raylib 
     | 
|
| 
       1317 
1325 
     | 
    
         
             
                  [:GetMonitorCount, :GetMonitorCount, [], :int],
         
     | 
| 
       1318 
1326 
     | 
    
         | 
| 
       1319 
1327 
     | 
    
         
             
                  # @!method GetCurrentMonitor()
         
     | 
| 
       1320 
     | 
    
         
            -
                  #   GetCurrentMonitor : Get current  
     | 
| 
      
 1328 
     | 
    
         
            +
                  #   GetCurrentMonitor : Get current monitor where window is placed
         
     | 
| 
       1321 
1329 
     | 
    
         
             
                  #   @return [int]
         
     | 
| 
       1322 
1330 
     | 
    
         
             
                  [:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
         
     | 
| 
       1323 
1331 
     | 
    
         | 
| 
         @@ -1384,6 +1392,11 @@ module Raylib 
     | 
|
| 
       1384 
1392 
     | 
    
         
             
                  #   @return [const char *]
         
     | 
| 
       1385 
1393 
     | 
    
         
             
                  [:GetClipboardText, :GetClipboardText, [], :pointer],
         
     | 
| 
       1386 
1394 
     | 
    
         | 
| 
      
 1395 
     | 
    
         
            +
                  # @!method GetClipboardImage()
         
     | 
| 
      
 1396 
     | 
    
         
            +
                  #   GetClipboardImage : Get clipboard image content
         
     | 
| 
      
 1397 
     | 
    
         
            +
                  #   @return [Image]
         
     | 
| 
      
 1398 
     | 
    
         
            +
                  [:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
         
     | 
| 
      
 1399 
     | 
    
         
            +
             
     | 
| 
       1387 
1400 
     | 
    
         
             
                  # @!method EnableEventWaiting()
         
     | 
| 
       1388 
1401 
     | 
    
         
             
                  #   EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
         
     | 
| 
       1389 
1402 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
         @@ -1546,11 +1559,11 @@ module Raylib 
     | 
|
| 
       1546 
1559 
     | 
    
         
             
                  #   @return [Shader]
         
     | 
| 
       1547 
1560 
     | 
    
         
             
                  [:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
         
     | 
| 
       1548 
1561 
     | 
    
         | 
| 
       1549 
     | 
    
         
            -
                  # @!method  
     | 
| 
       1550 
     | 
    
         
            -
                  #    
     | 
| 
      
 1562 
     | 
    
         
            +
                  # @!method IsShaderValid(shader)
         
     | 
| 
      
 1563 
     | 
    
         
            +
                  #   IsShaderValid : Check if a shader is valid (loaded on GPU)
         
     | 
| 
       1551 
1564 
     | 
    
         
             
                  #   @param shader [Shader]
         
     | 
| 
       1552 
1565 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       1553 
     | 
    
         
            -
                  [: 
     | 
| 
      
 1566 
     | 
    
         
            +
                  [:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
         
     | 
| 
       1554 
1567 
     | 
    
         | 
| 
       1555 
1568 
     | 
    
         
             
                  # @!method GetShaderLocation(shader, uniformName)
         
     | 
| 
       1556 
1569 
     | 
    
         
             
                  #   GetShaderLocation : Get shader uniform location
         
     | 
| 
         @@ -1923,6 +1936,12 @@ module Raylib 
     | 
|
| 
       1923 
1936 
     | 
    
         
             
                  #   @return [const char *]
         
     | 
| 
       1924 
1937 
     | 
    
         
             
                  [:GetApplicationDirectory, :GetApplicationDirectory, [], :pointer],
         
     | 
| 
       1925 
1938 
     | 
    
         | 
| 
      
 1939 
     | 
    
         
            +
                  # @!method MakeDirectory(dirPath)
         
     | 
| 
      
 1940 
     | 
    
         
            +
                  #   MakeDirectory : Create directories (including full path requested), returns 0 on success
         
     | 
| 
      
 1941 
     | 
    
         
            +
                  #   @param dirPath [const char *]
         
     | 
| 
      
 1942 
     | 
    
         
            +
                  #   @return [int]
         
     | 
| 
      
 1943 
     | 
    
         
            +
                  [:MakeDirectory, :MakeDirectory, [:pointer], :int],
         
     | 
| 
      
 1944 
     | 
    
         
            +
             
     | 
| 
       1926 
1945 
     | 
    
         
             
                  # @!method ChangeDirectory(dir)
         
     | 
| 
       1927 
1946 
     | 
    
         
             
                  #   ChangeDirectory : Change working directory, return true on success
         
     | 
| 
       1928 
1947 
     | 
    
         
             
                  #   @param dir [const char *]
         
     | 
| 
         @@ -1948,7 +1967,7 @@ module Raylib 
     | 
|
| 
       1948 
1967 
     | 
    
         
             
                  [:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
         
     | 
| 
       1949 
1968 
     | 
    
         | 
| 
       1950 
1969 
     | 
    
         
             
                  # @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
         
     | 
| 
       1951 
     | 
    
         
            -
                  #   LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use  
     | 
| 
      
 1970 
     | 
    
         
            +
                  #   LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
         
     | 
| 
       1952 
1971 
     | 
    
         
             
                  #   @param basePath [const char *]
         
     | 
| 
       1953 
1972 
     | 
    
         
             
                  #   @param filter [const char *]
         
     | 
| 
       1954 
1973 
     | 
    
         
             
                  #   @param scanSubdirs [bool]
         
     | 
| 
         @@ -2014,6 +2033,27 @@ module Raylib 
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                  #   @return [unsigned char *]
         
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                  [:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
         
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                  # @!method ComputeCRC32(data, dataSize)
         
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                  #   ComputeCRC32 : Compute CRC32 hash code
         
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                  #   @param data [unsigned char *]
         
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                  #   @param dataSize [int]
         
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                  #   @return [unsigned int]
         
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                  [:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
         
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                  # @!method ComputeMD5(data, dataSize)
         
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                  #   ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
         
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                  #   @param data [unsigned char *]
         
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                  #   @param dataSize [int]
         
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                  #   @return [unsigned int *]
         
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                  [:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
         
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                  # @!method ComputeSHA1(data, dataSize)
         
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                  #   ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
         
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                  #   @param data [unsigned char *]
         
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                  #   @param dataSize [int]
         
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                  #   @return [unsigned int *]
         
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                  [:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
         
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       2017 
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                  # @!method LoadAutomationEventList(fileName)
         
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                  #   LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
         
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                  #   @param fileName [const char *]
         
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         @@ -2068,7 +2108,7 @@ module Raylib 
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                  [:IsKeyPressed, :IsKeyPressed, [:int], :bool],
         
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                  # @!method IsKeyPressedRepeat(key)
         
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                  #   IsKeyPressedRepeat : Check if a key has been pressed again 
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                  #   IsKeyPressedRepeat : Check if a key has been pressed again
         
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                  #   @param key [int]
         
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                  #   @return [bool]
         
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                  [:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
         
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         @@ -2171,13 +2211,14 @@ module Raylib 
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                  #   @return [int]
         
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                  [:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
         
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                  # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
         
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                  #   SetGamepadVibration : Set gamepad vibration for both motors
         
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                  # @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
         
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                  #   SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
         
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                  #   @param gamepad [int]
         
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                  #   @param leftMotor [float]
         
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                  #   @param rightMotor [float]
         
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                  #   @param duration [float]
         
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                  #   @return [void]
         
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                  [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
         
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                  [:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
         
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                  # @!method IsMouseButtonPressed(button)
         
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                  #   IsMouseButtonPressed : Check if a mouse button has been pressed once
         
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         @@ -2305,7 +2346,7 @@ module Raylib 
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                  [:GetGestureDetected, :GetGestureDetected, [], :int],
         
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                  # @!method GetGestureHoldDuration()
         
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                  #   GetGestureHoldDuration : Get gesture hold time in  
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                  #   GetGestureHoldDuration : Get gesture hold time in seconds
         
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                  #   @return [float]
         
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                  [:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
         
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         @@ -2363,7 +2404,7 @@ module Raylib 
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                  [:GetShapesTextureRectangle, :GetShapesTextureRectangle, [], Rectangle.by_value],
         
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                  # @!method DrawPixel(posX, posY, color)
         
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                  #   DrawPixel : Draw a pixel
         
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                  #   DrawPixel : Draw a pixel using geometry [Can be slow, use with care]
         
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                  #   @param posX [int]
         
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                  #   @param posY [int]
         
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                  #   @param color [Color]
         
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         @@ -2371,7 +2412,7 @@ module Raylib 
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                  [:DrawPixel, :DrawPixel, [:int, :int, Color.by_value], :void],
         
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                  # @!method DrawPixelV(position, color)
         
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                  #   DrawPixelV : Draw a pixel (Vector version)
         
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                  #   DrawPixelV : Draw a pixel using geometry (Vector version) [Can be slow, use with care]
         
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                  #   @param position [Vector2]
         
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                  #   @param color [Color]
         
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                  #   @return [void]
         
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         @@ -2876,6 +2917,15 @@ module Raylib 
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                  #   @return [bool]
         
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                  [:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
         
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                  # @!method CheckCollisionCircleLine(center, radius, p1, p2)
         
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                  #   CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
         
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                  #   @param center [Vector2]
         
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                  #   @param radius [float]
         
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                  #   @param p1 [Vector2]
         
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                  #   @param p2 [Vector2]
         
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                  #   @return [bool]
         
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                  [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
         
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                  # @!method CheckCollisionPointRec(point, rec)
         
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                  #   CheckCollisionPointRec : Check if point is inside rectangle
         
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                  #   @param point [Vector2]
         
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         @@ -2900,6 +2950,15 @@ module Raylib 
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                  #   @return [bool]
         
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                  [:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
         
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                  # @!method CheckCollisionPointLine(point, p1, p2, threshold)
         
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                  #   CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
         
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                  #   @param point [Vector2]
         
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                  #   @param p1 [Vector2]
         
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                  #   @param p2 [Vector2]
         
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                  #   @param threshold [int]
         
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                  #   @return [bool]
         
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                  [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
         
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                  # @!method CheckCollisionPointPoly(point, points, pointCount)
         
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                  #   CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
         
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                  #   @param point [Vector2]
         
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         @@ -2918,24 +2977,6 @@ module Raylib 
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                  #   @return [bool]
         
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                  [:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
         
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                  # @!method CheckCollisionPointLine(point, p1, p2, threshold)
         
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                  #   CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
         
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                  #   @param point [Vector2]
         
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                  #   @param p1 [Vector2]
         
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                  #   @param p2 [Vector2]
         
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                  #   @param threshold [int]
         
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                  #   @return [bool]
         
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                  [:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
         
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                  # @!method CheckCollisionCircleLine(center, radius, p1, p2)
         
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                  #   CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
         
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                  #   @param center [Vector2]
         
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                  #   @param radius [float]
         
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                  #   @param p1 [Vector2]
         
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                  #   @param p2 [Vector2]
         
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                  #   @return [bool]
         
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                  [:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
         
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                  # @!method GetCollisionRec(rec1, rec2)
         
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                  #   GetCollisionRec : Get collision rectangle for two rectangles collision
         
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                  #   @param rec1 [Rectangle]
         
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         @@ -2959,14 +3000,6 @@ module Raylib 
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                  #   @return [Image]
         
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                  [:LoadImageRaw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value],
         
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                  # @!method LoadImageSvg(fileNameOrString, width, height)
         
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                  #   LoadImageSvg : Load image from SVG file data or string with specified size
         
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                  #   @param fileNameOrString [const char *]
         
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                  #   @param width [int]
         
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                  #   @param height [int]
         
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                  #   @return [Image]
         
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                  [:LoadImageSvg, :LoadImageSvg, [:pointer, :int, :int], Image.by_value],
         
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                  # @!method LoadImageAnim(fileName, frames)
         
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                  #   LoadImageAnim : Load image sequence from file (frames appended to image.data)
         
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                  #   @param fileName [const char *]
         
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         @@ -3002,11 +3035,11 @@ module Raylib 
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                  #   @return [Image]
         
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                  [:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
         
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                  # @!method  
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                  #    
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                  # @!method IsImageValid(image)
         
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                  #   IsImageValid : Check if an image is valid (data and parameters)
         
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                  #   @param image [Image]
         
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                  #   @return [bool]
         
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                  [: 
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                  [:IsImageValid, :IsImageValid, [Image.by_value], :bool],
         
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                  # @!method UnloadImage(image)
         
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                  #   UnloadImage : Unload image from CPU memory (RAM)
         
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         @@ -3615,11 +3648,11 @@ module Raylib 
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                  #   @return [RenderTexture2D]
         
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                  [:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
         
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                  # @!method  
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                  #    
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                  # @!method IsTextureValid(texture)
         
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                  #   IsTextureValid : Check if a texture is valid (loaded in GPU)
         
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                  #   @param texture [Texture2D]
         
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                  #   @return [bool]
         
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                  [: 
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                  [:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
         
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                  # @!method UnloadTexture(texture)
         
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                  #   UnloadTexture : Unload texture from GPU memory (VRAM)
         
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         @@ -3627,11 +3660,11 @@ module Raylib 
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                  #   @return [void]
         
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                  [:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
         
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                  # @!method  
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                  #    
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                  # @!method IsRenderTextureValid(target)
         
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            +
                  #   IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
         
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                  #   @param target [RenderTexture2D]
         
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                  #   @return [bool]
         
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       3634 
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            -
                  [: 
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            +
                  [:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
         
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       3635 
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       3636 
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                  # @!method UnloadRenderTexture(target)
         
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       3637 
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                  #   UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
         
     | 
| 
         @@ -3890,11 +3923,11 @@ module Raylib 
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       3890 
3923 
     | 
    
         
             
                  #   @return [Font]
         
     | 
| 
       3891 
3924 
     | 
    
         
             
                  [:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
         
     | 
| 
       3892 
3925 
     | 
    
         | 
| 
       3893 
     | 
    
         
            -
                  # @!method  
     | 
| 
       3894 
     | 
    
         
            -
                  #    
     | 
| 
      
 3926 
     | 
    
         
            +
                  # @!method IsFontValid(font)
         
     | 
| 
      
 3927 
     | 
    
         
            +
                  #   IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
         
     | 
| 
       3895 
3928 
     | 
    
         
             
                  #   @param font [Font]
         
     | 
| 
       3896 
3929 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       3897 
     | 
    
         
            -
                  [: 
     | 
| 
      
 3930 
     | 
    
         
            +
                  [:IsFontValid, :IsFontValid, [Font.by_value], :bool],
         
     | 
| 
       3898 
3931 
     | 
    
         | 
| 
       3899 
3932 
     | 
    
         
             
                  # @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
         
     | 
| 
       3900 
3933 
     | 
    
         
             
                  #   LoadFontData : Load font data for further use
         
     | 
| 
         @@ -4434,11 +4467,11 @@ module Raylib 
     | 
|
| 
       4434 
4467 
     | 
    
         
             
                  #   @return [Model]
         
     | 
| 
       4435 
4468 
     | 
    
         
             
                  [:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
         
     | 
| 
       4436 
4469 
     | 
    
         | 
| 
       4437 
     | 
    
         
            -
                  # @!method  
     | 
| 
       4438 
     | 
    
         
            -
                  #    
     | 
| 
      
 4470 
     | 
    
         
            +
                  # @!method IsModelValid(model)
         
     | 
| 
      
 4471 
     | 
    
         
            +
                  #   IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
         
     | 
| 
       4439 
4472 
     | 
    
         
             
                  #   @param model [Model]
         
     | 
| 
       4440 
4473 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       4441 
     | 
    
         
            -
                  [: 
     | 
| 
      
 4474 
     | 
    
         
            +
                  [:IsModelValid, :IsModelValid, [Model.by_value], :bool],
         
     | 
| 
       4442 
4475 
     | 
    
         | 
| 
       4443 
4476 
     | 
    
         
             
                  # @!method UnloadModel(model)
         
     | 
| 
       4444 
4477 
     | 
    
         
             
                  #   UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
         
     | 
| 
         @@ -4720,11 +4753,11 @@ module Raylib 
     | 
|
| 
       4720 
4753 
     | 
    
         
             
                  #   @return [Material]
         
     | 
| 
       4721 
4754 
     | 
    
         
             
                  [:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
         
     | 
| 
       4722 
4755 
     | 
    
         | 
| 
       4723 
     | 
    
         
            -
                  # @!method  
     | 
| 
       4724 
     | 
    
         
            -
                  #    
     | 
| 
      
 4756 
     | 
    
         
            +
                  # @!method IsMaterialValid(material)
         
     | 
| 
      
 4757 
     | 
    
         
            +
                  #   IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
         
     | 
| 
       4725 
4758 
     | 
    
         
             
                  #   @param material [Material]
         
     | 
| 
       4726 
4759 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       4727 
     | 
    
         
            -
                  [: 
     | 
| 
      
 4760 
     | 
    
         
            +
                  [:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
         
     | 
| 
       4728 
4761 
     | 
    
         | 
| 
       4729 
4762 
     | 
    
         
             
                  # @!method UnloadMaterial(material)
         
     | 
| 
       4730 
4763 
     | 
    
         
             
                  #   UnloadMaterial : Unload material from GPU memory (VRAM)
         
     | 
| 
         @@ -4756,13 +4789,21 @@ module Raylib 
     | 
|
| 
       4756 
4789 
     | 
    
         
             
                  [:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
         
     | 
| 
       4757 
4790 
     | 
    
         | 
| 
       4758 
4791 
     | 
    
         
             
                  # @!method UpdateModelAnimation(model, anim, frame)
         
     | 
| 
       4759 
     | 
    
         
            -
                  #   UpdateModelAnimation : Update model animation pose
         
     | 
| 
      
 4792 
     | 
    
         
            +
                  #   UpdateModelAnimation : Update model animation pose (CPU)
         
     | 
| 
       4760 
4793 
     | 
    
         
             
                  #   @param model [Model]
         
     | 
| 
       4761 
4794 
     | 
    
         
             
                  #   @param anim [ModelAnimation]
         
     | 
| 
       4762 
4795 
     | 
    
         
             
                  #   @param frame [int]
         
     | 
| 
       4763 
4796 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       4764 
4797 
     | 
    
         
             
                  [:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
         
     | 
| 
       4765 
4798 
     | 
    
         | 
| 
      
 4799 
     | 
    
         
            +
                  # @!method UpdateModelAnimationBones(model, anim, frame)
         
     | 
| 
      
 4800 
     | 
    
         
            +
                  #   UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
         
     | 
| 
      
 4801 
     | 
    
         
            +
                  #   @param model [Model]
         
     | 
| 
      
 4802 
     | 
    
         
            +
                  #   @param anim [ModelAnimation]
         
     | 
| 
      
 4803 
     | 
    
         
            +
                  #   @param frame [int]
         
     | 
| 
      
 4804 
     | 
    
         
            +
                  #   @return [void]
         
     | 
| 
      
 4805 
     | 
    
         
            +
                  [:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
         
     | 
| 
      
 4806 
     | 
    
         
            +
             
     | 
| 
       4766 
4807 
     | 
    
         
             
                  # @!method UnloadModelAnimation(anim)
         
     | 
| 
       4767 
4808 
     | 
    
         
             
                  #   UnloadModelAnimation : Unload animation data
         
     | 
| 
       4768 
4809 
     | 
    
         
             
                  #   @param anim [ModelAnimation]
         
     | 
| 
         @@ -4889,11 +4930,11 @@ module Raylib 
     | 
|
| 
       4889 
4930 
     | 
    
         
             
                  #   @return [Wave]
         
     | 
| 
       4890 
4931 
     | 
    
         
             
                  [:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
         
     | 
| 
       4891 
4932 
     | 
    
         | 
| 
       4892 
     | 
    
         
            -
                  # @!method  
     | 
| 
       4893 
     | 
    
         
            -
                  #    
     | 
| 
      
 4933 
     | 
    
         
            +
                  # @!method IsWaveValid(wave)
         
     | 
| 
      
 4934 
     | 
    
         
            +
                  #   IsWaveValid : Checks if wave data is valid (data loaded and parameters)
         
     | 
| 
       4894 
4935 
     | 
    
         
             
                  #   @param wave [Wave]
         
     | 
| 
       4895 
4936 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       4896 
     | 
    
         
            -
                  [: 
     | 
| 
      
 4937 
     | 
    
         
            +
                  [:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
         
     | 
| 
       4897 
4938 
     | 
    
         | 
| 
       4898 
4939 
     | 
    
         
             
                  # @!method LoadSound(fileName)
         
     | 
| 
       4899 
4940 
     | 
    
         
             
                  #   LoadSound : Load sound from file
         
     | 
| 
         @@ -4913,11 +4954,11 @@ module Raylib 
     | 
|
| 
       4913 
4954 
     | 
    
         
             
                  #   @return [Sound]
         
     | 
| 
       4914 
4955 
     | 
    
         
             
                  [:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
         
     | 
| 
       4915 
4956 
     | 
    
         | 
| 
       4916 
     | 
    
         
            -
                  # @!method  
     | 
| 
       4917 
     | 
    
         
            -
                  #    
     | 
| 
      
 4957 
     | 
    
         
            +
                  # @!method IsSoundValid(sound)
         
     | 
| 
      
 4958 
     | 
    
         
            +
                  #   IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
         
     | 
| 
       4918 
4959 
     | 
    
         
             
                  #   @param sound [Sound]
         
     | 
| 
       4919 
4960 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       4920 
     | 
    
         
            -
                  [: 
     | 
| 
      
 4961 
     | 
    
         
            +
                  [:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
         
     | 
| 
       4921 
4962 
     | 
    
         | 
| 
       4922 
4963 
     | 
    
         
             
                  # @!method UpdateSound(sound, data, sampleCount)
         
     | 
| 
       4923 
4964 
     | 
    
         
             
                  #   UpdateSound : Update sound buffer with new data
         
     | 
| 
         @@ -5059,11 +5100,11 @@ module Raylib 
     | 
|
| 
       5059 
5100 
     | 
    
         
             
                  #   @return [Music]
         
     | 
| 
       5060 
5101 
     | 
    
         
             
                  [:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
         
     | 
| 
       5061 
5102 
     | 
    
         | 
| 
       5062 
     | 
    
         
            -
                  # @!method  
     | 
| 
       5063 
     | 
    
         
            -
                  #    
     | 
| 
      
 5103 
     | 
    
         
            +
                  # @!method IsMusicValid(music)
         
     | 
| 
      
 5104 
     | 
    
         
            +
                  #   IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
         
     | 
| 
       5064 
5105 
     | 
    
         
             
                  #   @param music [Music]
         
     | 
| 
       5065 
5106 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       5066 
     | 
    
         
            -
                  [: 
     | 
| 
      
 5107 
     | 
    
         
            +
                  [:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
         
     | 
| 
       5067 
5108 
     | 
    
         | 
| 
       5068 
5109 
     | 
    
         
             
                  # @!method UnloadMusicStream(music)
         
     | 
| 
       5069 
5110 
     | 
    
         
             
                  #   UnloadMusicStream : Unload music stream
         
     | 
| 
         @@ -5155,11 +5196,11 @@ module Raylib 
     | 
|
| 
       5155 
5196 
     | 
    
         
             
                  #   @return [AudioStream]
         
     | 
| 
       5156 
5197 
     | 
    
         
             
                  [:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
         
     | 
| 
       5157 
5198 
     | 
    
         | 
| 
       5158 
     | 
    
         
            -
                  # @!method  
     | 
| 
       5159 
     | 
    
         
            -
                  #    
     | 
| 
      
 5199 
     | 
    
         
            +
                  # @!method IsAudioStreamValid(stream)
         
     | 
| 
      
 5200 
     | 
    
         
            +
                  #   IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
         
     | 
| 
       5160 
5201 
     | 
    
         
             
                  #   @param stream [AudioStream]
         
     | 
| 
       5161 
5202 
     | 
    
         
             
                  #   @return [bool]
         
     | 
| 
       5162 
     | 
    
         
            -
                  [: 
     | 
| 
      
 5203 
     | 
    
         
            +
                  [:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
         
     | 
| 
       5163 
5204 
     | 
    
         | 
| 
       5164 
5205 
     | 
    
         
             
                  # @!method UnloadAudioStream(stream)
         
     | 
| 
       5165 
5206 
     | 
    
         
             
                  #   UnloadAudioStream : Unload audio stream and free memory
         
     | 
    
        data/lib/raymath.rb
    CHANGED
    
    | 
         @@ -147,6 +147,13 @@ module Raylib 
     | 
|
| 
       147 
147 
     | 
    
         
             
                  #   @return [float]
         
     | 
| 
       148 
148 
     | 
    
         
             
                  [:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
         
     | 
| 
       149 
149 
     | 
    
         | 
| 
      
 150 
     | 
    
         
            +
                  # @!method Vector2CrossProduct(v1, v2)
         
     | 
| 
      
 151 
     | 
    
         
            +
                  #   Vector2CrossProduct
         
     | 
| 
      
 152 
     | 
    
         
            +
                  #   @param v1 [Vector2]
         
     | 
| 
      
 153 
     | 
    
         
            +
                  #   @param v2 [Vector2]
         
     | 
| 
      
 154 
     | 
    
         
            +
                  #   @return [float]
         
     | 
| 
      
 155 
     | 
    
         
            +
                  [:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
         
     | 
| 
      
 156 
     | 
    
         
            +
             
     | 
| 
       150 
157 
     | 
    
         
             
                  # @!method Vector2Distance(v1, v2)
         
     | 
| 
       151 
158 
     | 
    
         
             
                  #   Vector2Distance
         
     | 
| 
       152 
159 
     | 
    
         
             
                  #   @param v1 [Vector2]
         
     | 
    
        data/lib/rlgl.rb
    CHANGED
    
    | 
         @@ -1041,13 +1041,14 @@ module Raylib 
     | 
|
| 
       1041 
1041 
     | 
    
         
             
                  #   @return [unsigned int]
         
     | 
| 
       1042 
1042 
     | 
    
         
             
                  [:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
         
     | 
| 
       1043 
1043 
     | 
    
         | 
| 
       1044 
     | 
    
         
            -
                  # @!method rlLoadTextureCubemap(data, size, format)
         
     | 
| 
      
 1044 
     | 
    
         
            +
                  # @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
         
     | 
| 
       1045 
1045 
     | 
    
         
             
                  #   rlLoadTextureCubemap : Load texture cubemap data
         
     | 
| 
       1046 
1046 
     | 
    
         
             
                  #   @param data [const void *]
         
     | 
| 
       1047 
1047 
     | 
    
         
             
                  #   @param size [int]
         
     | 
| 
       1048 
1048 
     | 
    
         
             
                  #   @param format [int]
         
     | 
| 
      
 1049 
     | 
    
         
            +
                  #   @param mipmapCount [int]
         
     | 
| 
       1049 
1050 
     | 
    
         
             
                  #   @return [unsigned int]
         
     | 
| 
       1050 
     | 
    
         
            -
                  [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
         
     | 
| 
      
 1051 
     | 
    
         
            +
                  [:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
         
     | 
| 
       1051 
1052 
     | 
    
         | 
| 
       1052 
1053 
     | 
    
         
             
                  # @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
         
     | 
| 
       1053 
1054 
     | 
    
         
             
                  #   rlUpdateTexture : Update texture with new data on GPU
         
     | 
| 
         @@ -1192,6 +1193,14 @@ module Raylib 
     | 
|
| 
       1192 
1193 
     | 
    
         
             
                  #   @return [void]
         
     | 
| 
       1193 
1194 
     | 
    
         
             
                  [:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
         
     | 
| 
       1194 
1195 
     | 
    
         | 
| 
      
 1196 
     | 
    
         
            +
                  # @!method rlSetUniformMatrices(locIndex, mat, count)
         
     | 
| 
      
 1197 
     | 
    
         
            +
                  #   rlSetUniformMatrices : Set shader value matrices
         
     | 
| 
      
 1198 
     | 
    
         
            +
                  #   @param locIndex [int]
         
     | 
| 
      
 1199 
     | 
    
         
            +
                  #   @param mat [const Matrix *]
         
     | 
| 
      
 1200 
     | 
    
         
            +
                  #   @param count [int]
         
     | 
| 
      
 1201 
     | 
    
         
            +
                  #   @return [void]
         
     | 
| 
      
 1202 
     | 
    
         
            +
                  [:rlSetUniformMatrices, :rlSetUniformMatrices, [:int, :pointer, :int], :void],
         
     | 
| 
      
 1203 
     | 
    
         
            +
             
     | 
| 
       1195 
1204 
     | 
    
         
             
                  # @!method rlSetUniformSampler(locIndex, textureId)
         
     | 
| 
       1196 
1205 
     | 
    
         
             
                  #   rlSetUniformSampler : Set shader value sampler
         
     | 
| 
       1197 
1206 
     | 
    
         
             
                  #   @param locIndex [int]
         
     | 
    
        metadata
    CHANGED
    
    | 
         @@ -1,14 +1,14 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            --- !ruby/object:Gem::Specification
         
     | 
| 
       2 
2 
     | 
    
         
             
            name: raylib-bindings
         
     | 
| 
       3 
3 
     | 
    
         
             
            version: !ruby/object:Gem::Version
         
     | 
| 
       4 
     | 
    
         
            -
              version: 0.7. 
     | 
| 
      
 4 
     | 
    
         
            +
              version: 0.7.9
         
     | 
| 
       5 
5 
     | 
    
         
             
            platform: arm64-darwin
         
     | 
| 
       6 
6 
     | 
    
         
             
            authors:
         
     | 
| 
       7 
7 
     | 
    
         
             
            - vaiorabbit
         
     | 
| 
       8 
8 
     | 
    
         
             
            autorequire:
         
     | 
| 
       9 
9 
     | 
    
         
             
            bindir: bin
         
     | 
| 
       10 
10 
     | 
    
         
             
            cert_chain: []
         
     | 
| 
       11 
     | 
    
         
            -
            date: 2024- 
     | 
| 
      
 11 
     | 
    
         
            +
            date: 2024-11-23 00:00:00.000000000 Z
         
     | 
| 
       12 
12 
     | 
    
         
             
            dependencies:
         
     | 
| 
       13 
13 
     | 
    
         
             
            - !ruby/object:Gem::Dependency
         
     | 
| 
       14 
14 
     | 
    
         
             
              name: ffi
         
     |