raylib-bindings 0.7.7-arm64-darwin → 0.7.9-arm64-darwin
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -3
- data/lib/config.rb +8 -3
- data/lib/libraylib.arm64.dylib +0 -0
- data/lib/raygui.arm64.dylib +0 -0
- data/lib/raylib_main.rb +157 -116
- data/lib/raymath.rb +7 -0
- data/lib/rlgl.rb +11 -2
- metadata +2 -2
checksums.yaml
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data.tar.gz: f2843b703d172e21539b0b56dadb2f16b6ba217e251e224f5cd35560335d8c25
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metadata.gz: 4396048f3f9ab0aa3f545c8af4071c57f8c3ed305b33d9848417b4b82eb5a27de7bfbdea553e9f7d28748870eab71f77b06693ba985720d052e955f0ccaabfd9
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data.tar.gz: 981c9911a3cbcc634ac843dc1e45ec916120e509b1e8d1fe90eac6a01ee70200426d403ba3554617cb2e1a12d35f55ab263fa5ae4a7c7a78740c46c299df4d14
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data/ChangeLog
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2024-11-23 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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2024-10-14 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/59417636ca956d64800e7e26d4f4ec331cf1b412 ) and raygui ( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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2024-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/186787e31179eec8280a429fae50b65ef58368d3 ) and raygui ( https://github.com/raysan5/raygui/commit/b5a81fb76eec3521f4cbd6c02ace0dcc7b1cc810 )
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data/README.md
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# Yet another raylib wrapper for Ruby #
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* Created : 2021-10-17
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* Last modified : 2024-
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* Last modified : 2024-11-23
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Provides Ruby bindings for raylib-related libraries including:
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* [raylib](https://github.com/raysan5/raylib) version [5.
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* [raylib](https://github.com/raysan5/raylib) version [5.6-dev]( https://github.com/raysan5/raylib/commit/47f83aa58f7a20110b0dc0d031b377faa50dd31e )
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* raylib
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* raymath
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* rlgl
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/
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* [raygui](https://github.com/raysan5/raygui) version [4.5-dev]( https://github.com/raysan5/raygui/commit/1e03efca48c50c5ea4b4a053d5bf04bad58d3e43 )
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* [Physac](https://github.com/raysan5/physac) version [1.1]( https://github.com/raysan5/physac/commit/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833 )
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<img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/bitmap_font_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/game_of_life_simple_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/lissajous_curve_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/procedural_texture_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/reversi_board_rb.png" width="125"> <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/utf8_font_rb.png" width="125">
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data/lib/config.rb
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SUPPORT_GIF_RECORDING = 1
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SUPPORT_COMPRESSION_API = 1
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SUPPORT_AUTOMATION_EVENTS = 1
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SUPPORT_CLIPBOARD_IMAGE = 1
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SUPPORT_FILEFORMAT_BMP = 1
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SUPPORT_FILEFORMAT_PNG = 1
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SUPPORT_FILEFORMAT_JPG = 1
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MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
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MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
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MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
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MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
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MAX_AUTOMATION_EVENTS = 16384 # Maximum number of automation events to record
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RL_SUPPORT_MESH_GPU_SKINNING = 1 # GPU skinning, comment if your GPU does not support more than 8 VBOs
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RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = 7
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = 8
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RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
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SUPPORT_QUADS_DRAW_MODE = 1
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SPLINE_SEGMENT_DIVISIONS = 24 # Spline segments subdivisions
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SUPPORT_FILEFORMAT_PNG = 1
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SUPPORT_FILEFORMAT_GIF = 1
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SUPPORT_FILEFORMAT_QOI = 1
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SUPPORT_FILEFORMAT_DDS = 1
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SUPPORT_FILEFORMAT_M3D = 1
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SUPPORT_MESH_GENERATION = 1
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MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
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MAX_MESH_VERTEX_BUFFERS =
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MAX_MESH_VERTEX_BUFFERS = 9 # Maximum vertex buffers (VBO) per mesh
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SUPPORT_FILEFORMAT_WAV = 1
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SUPPORT_FILEFORMAT_OGG = 1
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SUPPORT_FILEFORMAT_MP3 = 1
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SUPPORT_FILEFORMAT_QOA = 1
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SUPPORT_FILEFORMAT_XM = 1
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SUPPORT_FILEFORMAT_MOD = 1
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AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
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AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
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data/lib/libraylib.arm64.dylib
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data/lib/raygui.arm64.dylib
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Binary file
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data/lib/raylib_main.rb
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# Define/Macro
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RAYLIB_VERSION_MAJOR = 5
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RAYLIB_VERSION_MINOR =
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RAYLIB_VERSION_MINOR = 6
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RAYLIB_VERSION_PATCH = 0
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RAYLIB_VERSION = "5.
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RAYLIB_VERSION = "5.6-dev"
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# Enum
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# enum ShaderLocationIndex
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# Shader location index
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SHADER_LOC_VERTEX_POSITION = 0
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SHADER_LOC_VERTEX_TEXCOORD01 = 1
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SHADER_LOC_VERTEX_TEXCOORD02 = 2
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SHADER_LOC_VERTEX_NORMAL = 3
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SHADER_LOC_VERTEX_TANGENT = 4
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SHADER_LOC_VERTEX_COLOR = 5
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SHADER_LOC_MATRIX_MVP = 6
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SHADER_LOC_MATRIX_VIEW = 7
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SHADER_LOC_MATRIX_PROJECTION = 8
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SHADER_LOC_MATRIX_MODEL = 9
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SHADER_LOC_MATRIX_NORMAL = 10
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SHADER_LOC_VECTOR_VIEW = 11
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SHADER_LOC_COLOR_DIFFUSE = 12
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SHADER_LOC_COLOR_SPECULAR = 13
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SHADER_LOC_COLOR_AMBIENT = 14
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SHADER_LOC_MAP_ALBEDO = 15
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SHADER_LOC_MAP_METALNESS = 16
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SHADER_LOC_MAP_NORMAL = 17
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SHADER_LOC_MAP_ROUGHNESS = 18
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SHADER_LOC_MAP_OCCLUSION = 19
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SHADER_LOC_MAP_EMISSION = 20
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SHADER_LOC_MAP_HEIGHT = 21
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SHADER_LOC_MAP_CUBEMAP = 22
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SHADER_LOC_MAP_IRRADIANCE = 23
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SHADER_LOC_MAP_PREFILTER = 24
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SHADER_LOC_MAP_BRDF = 25
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SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
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SHADER_LOC_VERTEX_NORMAL = 3 # Shader location: vertex attribute: normal
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SHADER_LOC_VERTEX_TANGENT = 4 # Shader location: vertex attribute: tangent
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SHADER_LOC_VERTEX_COLOR = 5 # Shader location: vertex attribute: color
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SHADER_LOC_MATRIX_MVP = 6 # Shader location: matrix uniform: model-view-projection
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SHADER_LOC_MATRIX_VIEW = 7 # Shader location: matrix uniform: view (camera transform)
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SHADER_LOC_MATRIX_PROJECTION = 8 # Shader location: matrix uniform: projection
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SHADER_LOC_MATRIX_MODEL = 9 # Shader location: matrix uniform: model (transform)
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SHADER_LOC_MATRIX_NORMAL = 10 # Shader location: matrix uniform: normal
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SHADER_LOC_VECTOR_VIEW = 11 # Shader location: vector uniform: view
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SHADER_LOC_COLOR_DIFFUSE = 12 # Shader location: vector uniform: diffuse color
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SHADER_LOC_COLOR_SPECULAR = 13 # Shader location: vector uniform: specular color
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SHADER_LOC_COLOR_AMBIENT = 14 # Shader location: vector uniform: ambient color
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SHADER_LOC_MAP_ALBEDO = 15 # Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
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SHADER_LOC_MAP_METALNESS = 16 # Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
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SHADER_LOC_MAP_NORMAL = 17 # Shader location: sampler2d texture: normal
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SHADER_LOC_MAP_ROUGHNESS = 18 # Shader location: sampler2d texture: roughness
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SHADER_LOC_MAP_OCCLUSION = 19 # Shader location: sampler2d texture: occlusion
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SHADER_LOC_MAP_EMISSION = 20 # Shader location: sampler2d texture: emission
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SHADER_LOC_MAP_HEIGHT = 21 # Shader location: sampler2d texture: height
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SHADER_LOC_MAP_CUBEMAP = 22 # Shader location: samplerCube texture: cubemap
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SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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SHADER_LOC_VERTEX_BONEIDS = 26 # Shader location: vertex attribute: boneIds
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SHADER_LOC_VERTEX_BONEWEIGHTS = 27 # Shader location: vertex attribute: boneWeights
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SHADER_LOC_BONE_MATRICES = 28 # Shader location: array of matrices uniform: boneMatrices
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# enum ShaderUniformDataType
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# Shader uniform data type
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CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2 # Layout is defined by a horizontal line with faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3 # Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4 # Layout is defined by a 4x3 cross with cubemap faces
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CUBEMAP_LAYOUT_PANORAMA = 5 # Layout is defined by a panorama image (equirrectangular map)
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# enum FontType
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# Font type, defines generation method
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed)
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:animVertices, :pointer, # Animated vertex positions (after bones transformations)
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:animNormals, :pointer, # Animated normals (after bones transformations)
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:boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
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:boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning)
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:boneIds, :pointer, # Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
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:boneWeights, :pointer, # Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
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:boneMatrices, :pointer, # Bones animated transformation matrices
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:boneCount, :int, # Number of bones
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, :pointer, # OpenGL Vertex Buffer Objects id (default vertex data)
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)
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def boneIds=(v) self[:boneIds] = v end
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def boneWeights = self[:boneWeights]
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def boneWeights=(v) self[:boneWeights] = v end
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def boneMatrices = self[:boneMatrices]
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def boneMatrices=(v) self[:boneMatrices] = v end
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def boneCount = self[:boneCount]
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def boneCount=(v) self[:boneCount] = v end
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def vaoId = self[:vaoId]
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def vaoId=(v) self[:vaoId] = v end
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def vboId = self[:vboId]
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@@ -1155,22 +1163,22 @@ module Raylib
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[:IsWindowFullscreen, :IsWindowFullscreen, [], :bool],
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# @!method IsWindowHidden()
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# IsWindowHidden : Check if window is currently hidden
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# IsWindowHidden : Check if window is currently hidden
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# @return [bool]
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[:IsWindowHidden, :IsWindowHidden, [], :bool],
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# @!method IsWindowMinimized()
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# IsWindowMinimized : Check if window is currently minimized
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# IsWindowMinimized : Check if window is currently minimized
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# @return [bool]
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[:IsWindowMinimized, :IsWindowMinimized, [], :bool],
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# @!method IsWindowMaximized()
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# IsWindowMaximized : Check if window is currently maximized
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# IsWindowMaximized : Check if window is currently maximized
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# @return [bool]
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[:IsWindowMaximized, :IsWindowMaximized, [], :bool],
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# @!method IsWindowFocused()
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# IsWindowFocused : Check if window is currently focused
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# IsWindowFocused : Check if window is currently focused
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# @return [bool]
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[:IsWindowFocused, :IsWindowFocused, [], :bool],
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[:IsWindowState, :IsWindowState, [:uint], :bool],
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# @!method SetWindowState(flags)
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# SetWindowState : Set window configuration state using flags
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# SetWindowState : Set window configuration state using flags
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# @param flags [unsigned int]
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# @return [void]
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[:SetWindowState, :SetWindowState, [:uint], :void],
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[:ClearWindowState, :ClearWindowState, [:uint], :void],
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# @!method ToggleFullscreen()
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# ToggleFullscreen : Toggle window state: fullscreen/windowed
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# ToggleFullscreen : Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
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# @return [void]
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[:ToggleFullscreen, :ToggleFullscreen, [], :void],
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# @!method ToggleBorderlessWindowed()
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed
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# ToggleBorderlessWindowed : Toggle window state: borderless windowed, resizes window to match monitor resolution
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# @return [void]
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[:ToggleBorderlessWindowed, :ToggleBorderlessWindowed, [], :void],
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# @!method MaximizeWindow()
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-
# MaximizeWindow : Set window state: maximized, if resizable
|
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+
# MaximizeWindow : Set window state: maximized, if resizable
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1220
|
# @return [void]
|
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|
[:MaximizeWindow, :MaximizeWindow, [], :void],
|
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1222
|
|
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1223
|
# @!method MinimizeWindow()
|
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|
-
# MinimizeWindow : Set window state: minimized, if resizable
|
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|
+
# MinimizeWindow : Set window state: minimized, if resizable
|
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|
# @return [void]
|
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1226
|
[:MinimizeWindow, :MinimizeWindow, [], :void],
|
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|
|
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1228
|
# @!method RestoreWindow()
|
1221
|
-
# RestoreWindow : Set window state: not minimized/maximized
|
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|
+
# RestoreWindow : Set window state: not minimized/maximized
|
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1230
|
# @return [void]
|
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1231
|
[:RestoreWindow, :RestoreWindow, [], :void],
|
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1232
|
|
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1233
|
# @!method SetWindowIcon(image)
|
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|
-
# SetWindowIcon : Set icon for window (single image, RGBA 32bit
|
1234
|
+
# SetWindowIcon : Set icon for window (single image, RGBA 32bit)
|
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1235
|
# @param image [Image]
|
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|
# @return [void]
|
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|
[:SetWindowIcon, :SetWindowIcon, [Image.by_value], :void],
|
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1238
|
|
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|
# @!method SetWindowIcons(images, count)
|
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-
# SetWindowIcons : Set icon for window (multiple images, RGBA 32bit
|
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|
+
# SetWindowIcons : Set icon for window (multiple images, RGBA 32bit)
|
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|
# @param images [Image *]
|
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|
# @param count [int]
|
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|
# @return [void]
|
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|
[:SetWindowIcons, :SetWindowIcons, [:pointer, :int], :void],
|
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|
|
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|
# @!method SetWindowTitle(title)
|
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|
-
# SetWindowTitle : Set title for window
|
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|
+
# SetWindowTitle : Set title for window
|
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|
# @param title [const char *]
|
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|
# @return [void]
|
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|
[:SetWindowTitle, :SetWindowTitle, [:pointer], :void],
|
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|
|
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|
# @!method SetWindowPosition(x, y)
|
1245
|
-
# SetWindowPosition : Set window position on screen
|
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|
+
# SetWindowPosition : Set window position on screen
|
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|
# @param x [int]
|
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|
# @param y [int]
|
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|
# @return [void]
|
@@ -1276,13 +1284,13 @@ module Raylib
|
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|
[:SetWindowSize, :SetWindowSize, [:int, :int], :void],
|
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|
|
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|
# @!method SetWindowOpacity(opacity)
|
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|
-
# SetWindowOpacity : Set window opacity [0.0f..1.0f]
|
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|
+
# SetWindowOpacity : Set window opacity [0.0f..1.0f]
|
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1288
|
# @param opacity [float]
|
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|
# @return [void]
|
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|
[:SetWindowOpacity, :SetWindowOpacity, [:float], :void],
|
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1291
|
|
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1292
|
# @!method SetWindowFocused()
|
1285
|
-
# SetWindowFocused : Set window focused
|
1293
|
+
# SetWindowFocused : Set window focused
|
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|
# @return [void]
|
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1295
|
[:SetWindowFocused, :SetWindowFocused, [], :void],
|
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1296
|
|
@@ -1317,7 +1325,7 @@ module Raylib
|
|
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1325
|
[:GetMonitorCount, :GetMonitorCount, [], :int],
|
1318
1326
|
|
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1327
|
# @!method GetCurrentMonitor()
|
1320
|
-
# GetCurrentMonitor : Get current
|
1328
|
+
# GetCurrentMonitor : Get current monitor where window is placed
|
1321
1329
|
# @return [int]
|
1322
1330
|
[:GetCurrentMonitor, :GetCurrentMonitor, [], :int],
|
1323
1331
|
|
@@ -1384,6 +1392,11 @@ module Raylib
|
|
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1392
|
# @return [const char *]
|
1385
1393
|
[:GetClipboardText, :GetClipboardText, [], :pointer],
|
1386
1394
|
|
1395
|
+
# @!method GetClipboardImage()
|
1396
|
+
# GetClipboardImage : Get clipboard image content
|
1397
|
+
# @return [Image]
|
1398
|
+
[:GetClipboardImage, :GetClipboardImage, [], Image.by_value],
|
1399
|
+
|
1387
1400
|
# @!method EnableEventWaiting()
|
1388
1401
|
# EnableEventWaiting : Enable waiting for events on EndDrawing(), no automatic event polling
|
1389
1402
|
# @return [void]
|
@@ -1546,11 +1559,11 @@ module Raylib
|
|
1546
1559
|
# @return [Shader]
|
1547
1560
|
[:LoadShaderFromMemory, :LoadShaderFromMemory, [:pointer, :pointer], Shader.by_value],
|
1548
1561
|
|
1549
|
-
# @!method
|
1550
|
-
#
|
1562
|
+
# @!method IsShaderValid(shader)
|
1563
|
+
# IsShaderValid : Check if a shader is valid (loaded on GPU)
|
1551
1564
|
# @param shader [Shader]
|
1552
1565
|
# @return [bool]
|
1553
|
-
[:
|
1566
|
+
[:IsShaderValid, :IsShaderValid, [Shader.by_value], :bool],
|
1554
1567
|
|
1555
1568
|
# @!method GetShaderLocation(shader, uniformName)
|
1556
1569
|
# GetShaderLocation : Get shader uniform location
|
@@ -1923,6 +1936,12 @@ module Raylib
|
|
1923
1936
|
# @return [const char *]
|
1924
1937
|
[:GetApplicationDirectory, :GetApplicationDirectory, [], :pointer],
|
1925
1938
|
|
1939
|
+
# @!method MakeDirectory(dirPath)
|
1940
|
+
# MakeDirectory : Create directories (including full path requested), returns 0 on success
|
1941
|
+
# @param dirPath [const char *]
|
1942
|
+
# @return [int]
|
1943
|
+
[:MakeDirectory, :MakeDirectory, [:pointer], :int],
|
1944
|
+
|
1926
1945
|
# @!method ChangeDirectory(dir)
|
1927
1946
|
# ChangeDirectory : Change working directory, return true on success
|
1928
1947
|
# @param dir [const char *]
|
@@ -1948,7 +1967,7 @@ module Raylib
|
|
1948
1967
|
[:LoadDirectoryFiles, :LoadDirectoryFiles, [:pointer], FilePathList.by_value],
|
1949
1968
|
|
1950
1969
|
# @!method LoadDirectoryFilesEx(basePath, filter, scanSubdirs)
|
1951
|
-
# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use
|
1970
|
+
# LoadDirectoryFilesEx : Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
|
1952
1971
|
# @param basePath [const char *]
|
1953
1972
|
# @param filter [const char *]
|
1954
1973
|
# @param scanSubdirs [bool]
|
@@ -2014,6 +2033,27 @@ module Raylib
|
|
2014
2033
|
# @return [unsigned char *]
|
2015
2034
|
[:DecodeDataBase64, :DecodeDataBase64, [:pointer, :pointer], :pointer],
|
2016
2035
|
|
2036
|
+
# @!method ComputeCRC32(data, dataSize)
|
2037
|
+
# ComputeCRC32 : Compute CRC32 hash code
|
2038
|
+
# @param data [unsigned char *]
|
2039
|
+
# @param dataSize [int]
|
2040
|
+
# @return [unsigned int]
|
2041
|
+
[:ComputeCRC32, :ComputeCRC32, [:pointer, :int], :uint],
|
2042
|
+
|
2043
|
+
# @!method ComputeMD5(data, dataSize)
|
2044
|
+
# ComputeMD5 : Compute MD5 hash code, returns static int[4] (16 bytes)
|
2045
|
+
# @param data [unsigned char *]
|
2046
|
+
# @param dataSize [int]
|
2047
|
+
# @return [unsigned int *]
|
2048
|
+
[:ComputeMD5, :ComputeMD5, [:pointer, :int], :pointer],
|
2049
|
+
|
2050
|
+
# @!method ComputeSHA1(data, dataSize)
|
2051
|
+
# ComputeSHA1 : Compute SHA1 hash code, returns static int[5] (20 bytes)
|
2052
|
+
# @param data [unsigned char *]
|
2053
|
+
# @param dataSize [int]
|
2054
|
+
# @return [unsigned int *]
|
2055
|
+
[:ComputeSHA1, :ComputeSHA1, [:pointer, :int], :pointer],
|
2056
|
+
|
2017
2057
|
# @!method LoadAutomationEventList(fileName)
|
2018
2058
|
# LoadAutomationEventList : Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
2019
2059
|
# @param fileName [const char *]
|
@@ -2068,7 +2108,7 @@ module Raylib
|
|
2068
2108
|
[:IsKeyPressed, :IsKeyPressed, [:int], :bool],
|
2069
2109
|
|
2070
2110
|
# @!method IsKeyPressedRepeat(key)
|
2071
|
-
# IsKeyPressedRepeat : Check if a key has been pressed again
|
2111
|
+
# IsKeyPressedRepeat : Check if a key has been pressed again
|
2072
2112
|
# @param key [int]
|
2073
2113
|
# @return [bool]
|
2074
2114
|
[:IsKeyPressedRepeat, :IsKeyPressedRepeat, [:int], :bool],
|
@@ -2171,13 +2211,14 @@ module Raylib
|
|
2171
2211
|
# @return [int]
|
2172
2212
|
[:SetGamepadMappings, :SetGamepadMappings, [:pointer], :int],
|
2173
2213
|
|
2174
|
-
# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor)
|
2175
|
-
# SetGamepadVibration : Set gamepad vibration for both motors
|
2214
|
+
# @!method SetGamepadVibration(gamepad, leftMotor, rightMotor, duration)
|
2215
|
+
# SetGamepadVibration : Set gamepad vibration for both motors (duration in seconds)
|
2176
2216
|
# @param gamepad [int]
|
2177
2217
|
# @param leftMotor [float]
|
2178
2218
|
# @param rightMotor [float]
|
2219
|
+
# @param duration [float]
|
2179
2220
|
# @return [void]
|
2180
|
-
[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float], :void],
|
2221
|
+
[:SetGamepadVibration, :SetGamepadVibration, [:int, :float, :float, :float], :void],
|
2181
2222
|
|
2182
2223
|
# @!method IsMouseButtonPressed(button)
|
2183
2224
|
# IsMouseButtonPressed : Check if a mouse button has been pressed once
|
@@ -2305,7 +2346,7 @@ module Raylib
|
|
2305
2346
|
[:GetGestureDetected, :GetGestureDetected, [], :int],
|
2306
2347
|
|
2307
2348
|
# @!method GetGestureHoldDuration()
|
2308
|
-
# GetGestureHoldDuration : Get gesture hold time in
|
2349
|
+
# GetGestureHoldDuration : Get gesture hold time in seconds
|
2309
2350
|
# @return [float]
|
2310
2351
|
[:GetGestureHoldDuration, :GetGestureHoldDuration, [], :float],
|
2311
2352
|
|
@@ -2363,7 +2404,7 @@ module Raylib
|
|
2363
2404
|
[:GetShapesTextureRectangle, :GetShapesTextureRectangle, [], Rectangle.by_value],
|
2364
2405
|
|
2365
2406
|
# @!method DrawPixel(posX, posY, color)
|
2366
|
-
# DrawPixel : Draw a pixel
|
2407
|
+
# DrawPixel : Draw a pixel using geometry [Can be slow, use with care]
|
2367
2408
|
# @param posX [int]
|
2368
2409
|
# @param posY [int]
|
2369
2410
|
# @param color [Color]
|
@@ -2371,7 +2412,7 @@ module Raylib
|
|
2371
2412
|
[:DrawPixel, :DrawPixel, [:int, :int, Color.by_value], :void],
|
2372
2413
|
|
2373
2414
|
# @!method DrawPixelV(position, color)
|
2374
|
-
# DrawPixelV : Draw a pixel (Vector version)
|
2415
|
+
# DrawPixelV : Draw a pixel using geometry (Vector version) [Can be slow, use with care]
|
2375
2416
|
# @param position [Vector2]
|
2376
2417
|
# @param color [Color]
|
2377
2418
|
# @return [void]
|
@@ -2876,6 +2917,15 @@ module Raylib
|
|
2876
2917
|
# @return [bool]
|
2877
2918
|
[:CheckCollisionCircleRec, :CheckCollisionCircleRec, [Vector2.by_value, :float, Rectangle.by_value], :bool],
|
2878
2919
|
|
2920
|
+
# @!method CheckCollisionCircleLine(center, radius, p1, p2)
|
2921
|
+
# CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
|
2922
|
+
# @param center [Vector2]
|
2923
|
+
# @param radius [float]
|
2924
|
+
# @param p1 [Vector2]
|
2925
|
+
# @param p2 [Vector2]
|
2926
|
+
# @return [bool]
|
2927
|
+
[:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
|
2928
|
+
|
2879
2929
|
# @!method CheckCollisionPointRec(point, rec)
|
2880
2930
|
# CheckCollisionPointRec : Check if point is inside rectangle
|
2881
2931
|
# @param point [Vector2]
|
@@ -2900,6 +2950,15 @@ module Raylib
|
|
2900
2950
|
# @return [bool]
|
2901
2951
|
[:CheckCollisionPointTriangle, :CheckCollisionPointTriangle, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :bool],
|
2902
2952
|
|
2953
|
+
# @!method CheckCollisionPointLine(point, p1, p2, threshold)
|
2954
|
+
# CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
2955
|
+
# @param point [Vector2]
|
2956
|
+
# @param p1 [Vector2]
|
2957
|
+
# @param p2 [Vector2]
|
2958
|
+
# @param threshold [int]
|
2959
|
+
# @return [bool]
|
2960
|
+
[:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
|
2961
|
+
|
2903
2962
|
# @!method CheckCollisionPointPoly(point, points, pointCount)
|
2904
2963
|
# CheckCollisionPointPoly : Check if point is within a polygon described by array of vertices
|
2905
2964
|
# @param point [Vector2]
|
@@ -2918,24 +2977,6 @@ module Raylib
|
|
2918
2977
|
# @return [bool]
|
2919
2978
|
[:CheckCollisionLines, :CheckCollisionLines, [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :bool],
|
2920
2979
|
|
2921
|
-
# @!method CheckCollisionPointLine(point, p1, p2, threshold)
|
2922
|
-
# CheckCollisionPointLine : Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
2923
|
-
# @param point [Vector2]
|
2924
|
-
# @param p1 [Vector2]
|
2925
|
-
# @param p2 [Vector2]
|
2926
|
-
# @param threshold [int]
|
2927
|
-
# @return [bool]
|
2928
|
-
[:CheckCollisionPointLine, :CheckCollisionPointLine, [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :bool],
|
2929
|
-
|
2930
|
-
# @!method CheckCollisionCircleLine(center, radius, p1, p2)
|
2931
|
-
# CheckCollisionCircleLine : Check if circle collides with a line created betweeen two points [p1] and [p2]
|
2932
|
-
# @param center [Vector2]
|
2933
|
-
# @param radius [float]
|
2934
|
-
# @param p1 [Vector2]
|
2935
|
-
# @param p2 [Vector2]
|
2936
|
-
# @return [bool]
|
2937
|
-
[:CheckCollisionCircleLine, :CheckCollisionCircleLine, [Vector2.by_value, :float, Vector2.by_value, Vector2.by_value], :bool],
|
2938
|
-
|
2939
2980
|
# @!method GetCollisionRec(rec1, rec2)
|
2940
2981
|
# GetCollisionRec : Get collision rectangle for two rectangles collision
|
2941
2982
|
# @param rec1 [Rectangle]
|
@@ -2959,14 +3000,6 @@ module Raylib
|
|
2959
3000
|
# @return [Image]
|
2960
3001
|
[:LoadImageRaw, :LoadImageRaw, [:pointer, :int, :int, :int, :int], Image.by_value],
|
2961
3002
|
|
2962
|
-
# @!method LoadImageSvg(fileNameOrString, width, height)
|
2963
|
-
# LoadImageSvg : Load image from SVG file data or string with specified size
|
2964
|
-
# @param fileNameOrString [const char *]
|
2965
|
-
# @param width [int]
|
2966
|
-
# @param height [int]
|
2967
|
-
# @return [Image]
|
2968
|
-
[:LoadImageSvg, :LoadImageSvg, [:pointer, :int, :int], Image.by_value],
|
2969
|
-
|
2970
3003
|
# @!method LoadImageAnim(fileName, frames)
|
2971
3004
|
# LoadImageAnim : Load image sequence from file (frames appended to image.data)
|
2972
3005
|
# @param fileName [const char *]
|
@@ -3002,11 +3035,11 @@ module Raylib
|
|
3002
3035
|
# @return [Image]
|
3003
3036
|
[:LoadImageFromScreen, :LoadImageFromScreen, [], Image.by_value],
|
3004
3037
|
|
3005
|
-
# @!method
|
3006
|
-
#
|
3038
|
+
# @!method IsImageValid(image)
|
3039
|
+
# IsImageValid : Check if an image is valid (data and parameters)
|
3007
3040
|
# @param image [Image]
|
3008
3041
|
# @return [bool]
|
3009
|
-
[:
|
3042
|
+
[:IsImageValid, :IsImageValid, [Image.by_value], :bool],
|
3010
3043
|
|
3011
3044
|
# @!method UnloadImage(image)
|
3012
3045
|
# UnloadImage : Unload image from CPU memory (RAM)
|
@@ -3615,11 +3648,11 @@ module Raylib
|
|
3615
3648
|
# @return [RenderTexture2D]
|
3616
3649
|
[:LoadRenderTexture, :LoadRenderTexture, [:int, :int], RenderTexture2D.by_value],
|
3617
3650
|
|
3618
|
-
# @!method
|
3619
|
-
#
|
3651
|
+
# @!method IsTextureValid(texture)
|
3652
|
+
# IsTextureValid : Check if a texture is valid (loaded in GPU)
|
3620
3653
|
# @param texture [Texture2D]
|
3621
3654
|
# @return [bool]
|
3622
|
-
[:
|
3655
|
+
[:IsTextureValid, :IsTextureValid, [Texture2D.by_value], :bool],
|
3623
3656
|
|
3624
3657
|
# @!method UnloadTexture(texture)
|
3625
3658
|
# UnloadTexture : Unload texture from GPU memory (VRAM)
|
@@ -3627,11 +3660,11 @@ module Raylib
|
|
3627
3660
|
# @return [void]
|
3628
3661
|
[:UnloadTexture, :UnloadTexture, [Texture2D.by_value], :void],
|
3629
3662
|
|
3630
|
-
# @!method
|
3631
|
-
#
|
3663
|
+
# @!method IsRenderTextureValid(target)
|
3664
|
+
# IsRenderTextureValid : Check if a render texture is valid (loaded in GPU)
|
3632
3665
|
# @param target [RenderTexture2D]
|
3633
3666
|
# @return [bool]
|
3634
|
-
[:
|
3667
|
+
[:IsRenderTextureValid, :IsRenderTextureValid, [RenderTexture2D.by_value], :bool],
|
3635
3668
|
|
3636
3669
|
# @!method UnloadRenderTexture(target)
|
3637
3670
|
# UnloadRenderTexture : Unload render texture from GPU memory (VRAM)
|
@@ -3890,11 +3923,11 @@ module Raylib
|
|
3890
3923
|
# @return [Font]
|
3891
3924
|
[:LoadFontFromMemory, :LoadFontFromMemory, [:pointer, :pointer, :int, :int, :pointer, :int], Font.by_value],
|
3892
3925
|
|
3893
|
-
# @!method
|
3894
|
-
#
|
3926
|
+
# @!method IsFontValid(font)
|
3927
|
+
# IsFontValid : Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
3895
3928
|
# @param font [Font]
|
3896
3929
|
# @return [bool]
|
3897
|
-
[:
|
3930
|
+
[:IsFontValid, :IsFontValid, [Font.by_value], :bool],
|
3898
3931
|
|
3899
3932
|
# @!method LoadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, type)
|
3900
3933
|
# LoadFontData : Load font data for further use
|
@@ -4434,11 +4467,11 @@ module Raylib
|
|
4434
4467
|
# @return [Model]
|
4435
4468
|
[:LoadModelFromMesh, :LoadModelFromMesh, [Mesh.by_value], Model.by_value],
|
4436
4469
|
|
4437
|
-
# @!method
|
4438
|
-
#
|
4470
|
+
# @!method IsModelValid(model)
|
4471
|
+
# IsModelValid : Check if a model is valid (loaded in GPU, VAO/VBOs)
|
4439
4472
|
# @param model [Model]
|
4440
4473
|
# @return [bool]
|
4441
|
-
[:
|
4474
|
+
[:IsModelValid, :IsModelValid, [Model.by_value], :bool],
|
4442
4475
|
|
4443
4476
|
# @!method UnloadModel(model)
|
4444
4477
|
# UnloadModel : Unload model (including meshes) from memory (RAM and/or VRAM)
|
@@ -4720,11 +4753,11 @@ module Raylib
|
|
4720
4753
|
# @return [Material]
|
4721
4754
|
[:LoadMaterialDefault, :LoadMaterialDefault, [], Material.by_value],
|
4722
4755
|
|
4723
|
-
# @!method
|
4724
|
-
#
|
4756
|
+
# @!method IsMaterialValid(material)
|
4757
|
+
# IsMaterialValid : Check if a material is valid (shader assigned, map textures loaded in GPU)
|
4725
4758
|
# @param material [Material]
|
4726
4759
|
# @return [bool]
|
4727
|
-
[:
|
4760
|
+
[:IsMaterialValid, :IsMaterialValid, [Material.by_value], :bool],
|
4728
4761
|
|
4729
4762
|
# @!method UnloadMaterial(material)
|
4730
4763
|
# UnloadMaterial : Unload material from GPU memory (VRAM)
|
@@ -4756,13 +4789,21 @@ module Raylib
|
|
4756
4789
|
[:LoadModelAnimations, :LoadModelAnimations, [:pointer, :pointer], :pointer],
|
4757
4790
|
|
4758
4791
|
# @!method UpdateModelAnimation(model, anim, frame)
|
4759
|
-
# UpdateModelAnimation : Update model animation pose
|
4792
|
+
# UpdateModelAnimation : Update model animation pose (CPU)
|
4760
4793
|
# @param model [Model]
|
4761
4794
|
# @param anim [ModelAnimation]
|
4762
4795
|
# @param frame [int]
|
4763
4796
|
# @return [void]
|
4764
4797
|
[:UpdateModelAnimation, :UpdateModelAnimation, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4765
4798
|
|
4799
|
+
# @!method UpdateModelAnimationBones(model, anim, frame)
|
4800
|
+
# UpdateModelAnimationBones : Update model animation mesh bone matrices (GPU skinning)
|
4801
|
+
# @param model [Model]
|
4802
|
+
# @param anim [ModelAnimation]
|
4803
|
+
# @param frame [int]
|
4804
|
+
# @return [void]
|
4805
|
+
[:UpdateModelAnimationBones, :UpdateModelAnimationBones, [Model.by_value, ModelAnimation.by_value, :int], :void],
|
4806
|
+
|
4766
4807
|
# @!method UnloadModelAnimation(anim)
|
4767
4808
|
# UnloadModelAnimation : Unload animation data
|
4768
4809
|
# @param anim [ModelAnimation]
|
@@ -4889,11 +4930,11 @@ module Raylib
|
|
4889
4930
|
# @return [Wave]
|
4890
4931
|
[:LoadWaveFromMemory, :LoadWaveFromMemory, [:pointer, :pointer, :int], Wave.by_value],
|
4891
4932
|
|
4892
|
-
# @!method
|
4893
|
-
#
|
4933
|
+
# @!method IsWaveValid(wave)
|
4934
|
+
# IsWaveValid : Checks if wave data is valid (data loaded and parameters)
|
4894
4935
|
# @param wave [Wave]
|
4895
4936
|
# @return [bool]
|
4896
|
-
[:
|
4937
|
+
[:IsWaveValid, :IsWaveValid, [Wave.by_value], :bool],
|
4897
4938
|
|
4898
4939
|
# @!method LoadSound(fileName)
|
4899
4940
|
# LoadSound : Load sound from file
|
@@ -4913,11 +4954,11 @@ module Raylib
|
|
4913
4954
|
# @return [Sound]
|
4914
4955
|
[:LoadSoundAlias, :LoadSoundAlias, [Sound.by_value], Sound.by_value],
|
4915
4956
|
|
4916
|
-
# @!method
|
4917
|
-
#
|
4957
|
+
# @!method IsSoundValid(sound)
|
4958
|
+
# IsSoundValid : Checks if a sound is valid (data loaded and buffers initialized)
|
4918
4959
|
# @param sound [Sound]
|
4919
4960
|
# @return [bool]
|
4920
|
-
[:
|
4961
|
+
[:IsSoundValid, :IsSoundValid, [Sound.by_value], :bool],
|
4921
4962
|
|
4922
4963
|
# @!method UpdateSound(sound, data, sampleCount)
|
4923
4964
|
# UpdateSound : Update sound buffer with new data
|
@@ -5059,11 +5100,11 @@ module Raylib
|
|
5059
5100
|
# @return [Music]
|
5060
5101
|
[:LoadMusicStreamFromMemory, :LoadMusicStreamFromMemory, [:pointer, :pointer, :int], Music.by_value],
|
5061
5102
|
|
5062
|
-
# @!method
|
5063
|
-
#
|
5103
|
+
# @!method IsMusicValid(music)
|
5104
|
+
# IsMusicValid : Checks if a music stream is valid (context and buffers initialized)
|
5064
5105
|
# @param music [Music]
|
5065
5106
|
# @return [bool]
|
5066
|
-
[:
|
5107
|
+
[:IsMusicValid, :IsMusicValid, [Music.by_value], :bool],
|
5067
5108
|
|
5068
5109
|
# @!method UnloadMusicStream(music)
|
5069
5110
|
# UnloadMusicStream : Unload music stream
|
@@ -5155,11 +5196,11 @@ module Raylib
|
|
5155
5196
|
# @return [AudioStream]
|
5156
5197
|
[:LoadAudioStream, :LoadAudioStream, [:uint, :uint, :uint], AudioStream.by_value],
|
5157
5198
|
|
5158
|
-
# @!method
|
5159
|
-
#
|
5199
|
+
# @!method IsAudioStreamValid(stream)
|
5200
|
+
# IsAudioStreamValid : Checks if an audio stream is valid (buffers initialized)
|
5160
5201
|
# @param stream [AudioStream]
|
5161
5202
|
# @return [bool]
|
5162
|
-
[:
|
5203
|
+
[:IsAudioStreamValid, :IsAudioStreamValid, [AudioStream.by_value], :bool],
|
5163
5204
|
|
5164
5205
|
# @!method UnloadAudioStream(stream)
|
5165
5206
|
# UnloadAudioStream : Unload audio stream and free memory
|
data/lib/raymath.rb
CHANGED
@@ -147,6 +147,13 @@ module Raylib
|
|
147
147
|
# @return [float]
|
148
148
|
[:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
|
149
149
|
|
150
|
+
# @!method Vector2CrossProduct(v1, v2)
|
151
|
+
# Vector2CrossProduct
|
152
|
+
# @param v1 [Vector2]
|
153
|
+
# @param v2 [Vector2]
|
154
|
+
# @return [float]
|
155
|
+
[:Vector2CrossProduct, :Vector2CrossProduct, [Vector2.by_value, Vector2.by_value], :float],
|
156
|
+
|
150
157
|
# @!method Vector2Distance(v1, v2)
|
151
158
|
# Vector2Distance
|
152
159
|
# @param v1 [Vector2]
|
data/lib/rlgl.rb
CHANGED
@@ -1041,13 +1041,14 @@ module Raylib
|
|
1041
1041
|
# @return [unsigned int]
|
1042
1042
|
[:rlLoadTextureDepth, :rlLoadTextureDepth, [:int, :int, :bool], :uint],
|
1043
1043
|
|
1044
|
-
# @!method rlLoadTextureCubemap(data, size, format)
|
1044
|
+
# @!method rlLoadTextureCubemap(data, size, format, mipmapCount)
|
1045
1045
|
# rlLoadTextureCubemap : Load texture cubemap data
|
1046
1046
|
# @param data [const void *]
|
1047
1047
|
# @param size [int]
|
1048
1048
|
# @param format [int]
|
1049
|
+
# @param mipmapCount [int]
|
1049
1050
|
# @return [unsigned int]
|
1050
|
-
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int], :uint],
|
1051
|
+
[:rlLoadTextureCubemap, :rlLoadTextureCubemap, [:pointer, :int, :int, :int], :uint],
|
1051
1052
|
|
1052
1053
|
# @!method rlUpdateTexture(id, offsetX, offsetY, width, height, format, data)
|
1053
1054
|
# rlUpdateTexture : Update texture with new data on GPU
|
@@ -1192,6 +1193,14 @@ module Raylib
|
|
1192
1193
|
# @return [void]
|
1193
1194
|
[:rlSetUniformMatrix, :rlSetUniformMatrix, [:int, Matrix.by_value], :void],
|
1194
1195
|
|
1196
|
+
# @!method rlSetUniformMatrices(locIndex, mat, count)
|
1197
|
+
# rlSetUniformMatrices : Set shader value matrices
|
1198
|
+
# @param locIndex [int]
|
1199
|
+
# @param mat [const Matrix *]
|
1200
|
+
# @param count [int]
|
1201
|
+
# @return [void]
|
1202
|
+
[:rlSetUniformMatrices, :rlSetUniformMatrices, [:int, :pointer, :int], :void],
|
1203
|
+
|
1195
1204
|
# @!method rlSetUniformSampler(locIndex, textureId)
|
1196
1205
|
# rlSetUniformSampler : Set shader value sampler
|
1197
1206
|
# @param locIndex [int]
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: raylib-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.7.
|
4
|
+
version: 0.7.9
|
5
5
|
platform: arm64-darwin
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-
|
11
|
+
date: 2024-11-23 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|