raylib-bindings 0.7.18-aarch64-linux → 0.8.1-aarch64-linux
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +23 -0
- data/README.md +50 -27
- data/lib/config.rb +20 -65
- data/lib/libraylib.aarch64.so +0 -0
- data/lib/physac.aarch64.so +0 -0
- data/lib/raygui.aarch64.so +0 -0
- data/lib/raygui_main.rb +18 -9
- data/lib/raylib_helper.rb +6 -6
- data/lib/raylib_main.rb +281 -255
- data/lib/raymath.rb +7 -0
- data/lib/rlgl.rb +112 -104
- metadata +2 -2
data/lib/raymath.rb
CHANGED
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@@ -773,6 +773,13 @@ module Raylib
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# @return [Matrix]
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[:MatrixMultiply, :MatrixMultiply, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
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# @!method MatrixMultiplyValue(left, value)
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# MatrixMultiplyValue
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# @param left [Matrix]
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# @param value [float]
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# @return [Matrix]
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[:MatrixMultiplyValue, :MatrixMultiplyValue, [Matrix.by_value, :float], Matrix.by_value],
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# @!method MatrixTranslate(x, y, z)
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# MatrixTranslate
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# @param x [float]
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data/lib/rlgl.rb
CHANGED
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@@ -11,86 +11,88 @@ module Raylib
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# Define/Macro
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-
RLGL_VERSION = "
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RLGL_VERSION = "6.0"
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RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
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RL_TEXTURE_WRAP_S = 0x2802
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RL_TEXTURE_WRAP_T = 0x2803
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RL_TEXTURE_MAG_FILTER = 0x2800
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RL_TEXTURE_MIN_FILTER = 0x2801
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RL_TEXTURE_FILTER_NEAREST = 0x2600
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RL_TEXTURE_FILTER_LINEAR = 0x2601
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RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701
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RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703
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RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000
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RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000
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RL_TEXTURE_WRAP_REPEAT = 0x2901
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RL_TEXTURE_WRAP_CLAMP = 0x812F
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RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370
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RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742
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RL_MODELVIEW = 0x1700
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RL_PROJECTION = 0x1701
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RL_TEXTURE = 0x1702
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RL_LINES = 0x0001
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RL_TRIANGLES = 0x0004
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RL_QUADS = 0x0007
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RL_UNSIGNED_BYTE = 0x1401
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RL_FLOAT = 0x1406
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RL_STREAM_DRAW = 0x88E0
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RL_STREAM_READ = 0x88E1
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RL_STREAM_COPY = 0x88E2
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RL_STATIC_DRAW = 0x88E4
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RL_STATIC_READ = 0x88E5
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RL_STATIC_COPY = 0x88E6
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RL_DYNAMIC_DRAW = 0x88E8
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RL_DYNAMIC_READ = 0x88E9
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RL_DYNAMIC_COPY = 0x88EA
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RL_FRAGMENT_SHADER = 0x8B30
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RL_VERTEX_SHADER = 0x8B31
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RL_COMPUTE_SHADER = 0x91B9
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RL_ZERO = 0
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RL_ONE = 1
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RL_SRC_COLOR = 0x0300
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RL_ONE_MINUS_SRC_COLOR = 0x0301
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RL_SRC_ALPHA = 0x0302
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RL_ONE_MINUS_SRC_ALPHA = 0x0303
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RL_DST_ALPHA = 0x0304
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RL_ONE_MINUS_DST_ALPHA = 0x0305
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RL_DST_COLOR = 0x0306
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RL_ONE_MINUS_DST_COLOR = 0x0307
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RL_SRC_ALPHA_SATURATE = 0x0308
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RL_CONSTANT_COLOR = 0x8001
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RL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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RL_CONSTANT_ALPHA = 0x8003
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RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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RL_FUNC_ADD = 0x8006
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RL_MIN = 0x8007
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RL_MAX = 0x8008
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RL_FUNC_SUBTRACT = 0x800A
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RL_FUNC_REVERSE_SUBTRACT = 0x800B
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RL_BLEND_EQUATION = 0x8009
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RL_BLEND_EQUATION_RGB = 0x8009
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RL_BLEND_EQUATION_ALPHA = 0x883D
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RL_BLEND_DST_RGB = 0x80C8
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RL_BLEND_SRC_RGB = 0x80C9
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RL_BLEND_DST_ALPHA = 0x80CA
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RL_BLEND_SRC_ALPHA = 0x80CB
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RL_BLEND_COLOR = 0x8005
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RL_READ_FRAMEBUFFER = 0x8CA8
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RL_DRAW_FRAMEBUFFER = 0x8CA9
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RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
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RL_TEXTURE_MIN_FILTER = 0x2801 # GL_TEXTURE_MIN_FILTER
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RL_TEXTURE_FILTER_NEAREST = 0x2600 # GL_NEAREST
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RL_TEXTURE_FILTER_LINEAR = 0x2601 # GL_LINEAR
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RL_TEXTURE_FILTER_MIP_NEAREST = 0x2700 # GL_NEAREST_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR = 0x2702 # GL_NEAREST_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST = 0x2701 # GL_LINEAR_MIPMAP_NEAREST
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RL_TEXTURE_FILTER_MIP_LINEAR = 0x2703 # GL_LINEAR_MIPMAP_LINEAR
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RL_TEXTURE_FILTER_ANISOTROPIC = 0x3000 # Anisotropic filter (custom identifier)
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RL_TEXTURE_MIPMAP_BIAS_RATIO = 0x4000 # Texture mipmap bias, percentage ratio (custom identifier)
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RL_TEXTURE_WRAP_REPEAT = 0x2901 # GL_REPEAT
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RL_TEXTURE_WRAP_CLAMP = 0x812F # GL_CLAMP_TO_EDGE
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RL_TEXTURE_WRAP_MIRROR_REPEAT = 0x8370 # GL_MIRRORED_REPEAT
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RL_TEXTURE_WRAP_MIRROR_CLAMP = 0x8742 # GL_MIRROR_CLAMP_EXT
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RL_MODELVIEW = 0x1700 # GL_MODELVIEW
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RL_PROJECTION = 0x1701 # GL_PROJECTION
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RL_TEXTURE = 0x1702 # GL_TEXTURE
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RL_LINES = 0x0001 # GL_LINES
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RL_TRIANGLES = 0x0004 # GL_TRIANGLES
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RL_QUADS = 0x0007 # GL_QUADS
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RL_UNSIGNED_BYTE = 0x1401 # GL_UNSIGNED_BYTE
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RL_FLOAT = 0x1406 # GL_FLOAT
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RL_STREAM_DRAW = 0x88E0 # GL_STREAM_DRAW
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RL_STREAM_READ = 0x88E1 # GL_STREAM_READ
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RL_STREAM_COPY = 0x88E2 # GL_STREAM_COPY
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RL_STATIC_DRAW = 0x88E4 # GL_STATIC_DRAW
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RL_STATIC_READ = 0x88E5 # GL_STATIC_READ
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RL_STATIC_COPY = 0x88E6 # GL_STATIC_COPY
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RL_DYNAMIC_DRAW = 0x88E8 # GL_DYNAMIC_DRAW
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RL_DYNAMIC_READ = 0x88E9 # GL_DYNAMIC_READ
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RL_DYNAMIC_COPY = 0x88EA # GL_DYNAMIC_COPY
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RL_FRAGMENT_SHADER = 0x8B30 # GL_FRAGMENT_SHADER
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RL_VERTEX_SHADER = 0x8B31 # GL_VERTEX_SHADER
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RL_COMPUTE_SHADER = 0x91B9 # GL_COMPUTE_SHADER
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RL_ZERO = 0 # GL_ZERO
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RL_ONE = 1 # GL_ONE
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RL_SRC_COLOR = 0x0300 # GL_SRC_COLOR
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RL_ONE_MINUS_SRC_COLOR = 0x0301 # GL_ONE_MINUS_SRC_COLOR
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RL_SRC_ALPHA = 0x0302 # GL_SRC_ALPHA
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RL_ONE_MINUS_SRC_ALPHA = 0x0303 # GL_ONE_MINUS_SRC_ALPHA
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RL_DST_ALPHA = 0x0304 # GL_DST_ALPHA
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RL_ONE_MINUS_DST_ALPHA = 0x0305 # GL_ONE_MINUS_DST_ALPHA
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RL_DST_COLOR = 0x0306 # GL_DST_COLOR
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RL_ONE_MINUS_DST_COLOR = 0x0307 # GL_ONE_MINUS_DST_COLOR
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RL_SRC_ALPHA_SATURATE = 0x0308 # GL_SRC_ALPHA_SATURATE
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RL_CONSTANT_COLOR = 0x8001 # GL_CONSTANT_COLOR
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RL_ONE_MINUS_CONSTANT_COLOR = 0x8002 # GL_ONE_MINUS_CONSTANT_COLOR
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RL_CONSTANT_ALPHA = 0x8003 # GL_CONSTANT_ALPHA
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RL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 # GL_ONE_MINUS_CONSTANT_ALPHA
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RL_FUNC_ADD = 0x8006 # GL_FUNC_ADD
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RL_MIN = 0x8007 # GL_MIN
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RL_MAX = 0x8008 # GL_MAX
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RL_FUNC_SUBTRACT = 0x800A # GL_FUNC_SUBTRACT
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RL_FUNC_REVERSE_SUBTRACT = 0x800B # GL_FUNC_REVERSE_SUBTRACT
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RL_BLEND_EQUATION = 0x8009 # GL_BLEND_EQUATION
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RL_BLEND_EQUATION_RGB = 0x8009 # GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION)
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RL_BLEND_EQUATION_ALPHA = 0x883D # GL_BLEND_EQUATION_ALPHA
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RL_BLEND_DST_RGB = 0x80C8 # GL_BLEND_DST_RGB
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RL_BLEND_SRC_RGB = 0x80C9 # GL_BLEND_SRC_RGB
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RL_BLEND_DST_ALPHA = 0x80CA # GL_BLEND_DST_ALPHA
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RL_BLEND_SRC_ALPHA = 0x80CB # GL_BLEND_SRC_ALPHA
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RL_BLEND_COLOR = 0x8005 # GL_BLEND_COLOR
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RL_READ_FRAMEBUFFER = 0x8CA8 # GL_READ_FRAMEBUFFER
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RL_DRAW_FRAMEBUFFER = 0x8CA9 # GL_DRAW_FRAMEBUFFER
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES = 7
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RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM = 9
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# Enum
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# enum rlGlVersion
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# OpenGL version
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-
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RL_OPENGL_11 = 1
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RL_OPENGL_21 = 2
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RL_OPENGL_33 = 3
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RL_OPENGL_43 = 4
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RL_OPENGL_ES_20 = 5
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RL_OPENGL_ES_30 = 6
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RL_OPENGL_SOFTWARE = 0 # Software rendering
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RL_OPENGL_11 = 1 # OpenGL 1.1
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RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
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RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
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RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
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RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
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RL_OPENGL_ES_30 = 6 # OpenGL ES 3.0 (GLSL 300 es)
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# enum rlTraceLogLevel
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# Trace log level
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@@ -132,7 +134,7 @@ module Raylib
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# enum rlTextureFilter
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# Texture parameters: filter mode
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RL_TEXTURE_FILTER_POINT = 0 # No filter,
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RL_TEXTURE_FILTER_POINT = 0 # No filter, pixel approximation
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RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
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RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
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RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
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@@ -251,11 +253,11 @@ module Raylib
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# Dynamic vertex buffers (position + texcoords + colors + indices arrays)
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class RlVertexBuffer < FFI::Struct
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layout(
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:elementCount, :int,
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:vertices, :pointer,
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-
:texcoords, :pointer,
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:elementCount, :int,
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:vertices, :pointer,
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:texcoords, :pointer,
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:normals, :pointer, # Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
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:colors, :pointer,
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:colors, :pointer,
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:indices, :pointer, # Vertex indices (in case vertex data comes indexed) (6 indices per quad)
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:vaoId, :uint, # OpenGL Vertex Array Object id
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:vboId, [:uint, 5], # OpenGL Vertex Buffer Objects id (5 types of vertex data)
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@@ -1150,9 +1152,9 @@ module Raylib
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# @return [unsigned int]
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[:rlLoadFramebuffer, :rlLoadFramebuffer, [], :uint],
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1152
1154
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1153
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-
# @!method rlFramebufferAttach(
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1155
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# @!method rlFramebufferAttach(id, texId, attachType, texType, mipLevel)
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# rlFramebufferAttach : Attach texture/renderbuffer to a framebuffer
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# @param
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# @param id [unsigned int]
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# @param texId [unsigned int]
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# @param attachType [int]
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# @param texType [int]
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@@ -1190,26 +1192,38 @@ module Raylib
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1190
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# @return [void]
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1191
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[:rlResizeFramebuffer, :rlResizeFramebuffer, [:int, :int], :void],
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1194
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1193
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-
# @!method
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1194
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-
#
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1195
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# @!method rlLoadShader(code, type)
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1196
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# rlLoadShader : Load (compile) shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
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1197
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# @param code [const char *]
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1198
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# @param type [int]
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1199
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# @return [unsigned int]
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1200
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[:rlLoadShader, :rlLoadShader, [:pointer, :int], :uint],
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# @!method rlLoadShaderProgram(vsCode, fsCode)
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# rlLoadShaderProgram : Load shader from code strings
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# @param vsCode [const char *]
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# @param fsCode [const char *]
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# @return [unsigned int]
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1198
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-
[:
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1207
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[:rlLoadShaderProgram, :rlLoadShaderProgram, [:pointer, :pointer], :uint],
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1208
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1200
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# @!method
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#
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1202
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# @param
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1203
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# @param
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1209
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# @!method rlLoadShaderProgramEx(vsId, fsId)
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1210
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# rlLoadShaderProgramEx : Load shader program, using already loaded shader ids
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1211
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# @param vsId [unsigned int]
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1212
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# @param fsId [unsigned int]
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1204
1213
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# @return [unsigned int]
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1205
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-
[:
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1214
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[:rlLoadShaderProgramEx, :rlLoadShaderProgramEx, [:uint, :uint], :uint],
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1206
1215
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1207
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# @!method
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1208
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#
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1209
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# @param
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1210
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-
# @param fShaderId [unsigned int]
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1216
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# @!method rlLoadShaderProgramCompute(csId)
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1217
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# rlLoadShaderProgramCompute : Load compute shader program
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1218
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# @param csId [unsigned int]
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1211
1219
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# @return [unsigned int]
|
|
1212
|
-
[:
|
|
1220
|
+
[:rlLoadShaderProgramCompute, :rlLoadShaderProgramCompute, [:uint], :uint],
|
|
1221
|
+
|
|
1222
|
+
# @!method rlUnloadShader(id)
|
|
1223
|
+
# rlUnloadShader : Unload shader, loaded with rlLoadShader()
|
|
1224
|
+
# @param id [unsigned int]
|
|
1225
|
+
# @return [void]
|
|
1226
|
+
[:rlUnloadShader, :rlUnloadShader, [:uint], :void],
|
|
1213
1227
|
|
|
1214
1228
|
# @!method rlUnloadShaderProgram(id)
|
|
1215
1229
|
# rlUnloadShaderProgram : Unload shader program
|
|
@@ -1217,16 +1231,16 @@ module Raylib
|
|
|
1217
1231
|
# @return [void]
|
|
1218
1232
|
[:rlUnloadShaderProgram, :rlUnloadShaderProgram, [:uint], :void],
|
|
1219
1233
|
|
|
1220
|
-
# @!method rlGetLocationUniform(
|
|
1234
|
+
# @!method rlGetLocationUniform(id, uniformName)
|
|
1221
1235
|
# rlGetLocationUniform : Get shader location uniform, requires shader program id
|
|
1222
|
-
# @param
|
|
1236
|
+
# @param id [unsigned int]
|
|
1223
1237
|
# @param uniformName [const char *]
|
|
1224
1238
|
# @return [int]
|
|
1225
1239
|
[:rlGetLocationUniform, :rlGetLocationUniform, [:uint, :pointer], :int],
|
|
1226
1240
|
|
|
1227
|
-
# @!method rlGetLocationAttrib(
|
|
1241
|
+
# @!method rlGetLocationAttrib(id, attribName)
|
|
1228
1242
|
# rlGetLocationAttrib : Get shader location attribute, requires shader program id
|
|
1229
|
-
# @param
|
|
1243
|
+
# @param id [unsigned int]
|
|
1230
1244
|
# @param attribName [const char *]
|
|
1231
1245
|
# @return [int]
|
|
1232
1246
|
[:rlGetLocationAttrib, :rlGetLocationAttrib, [:uint, :pointer], :int],
|
|
@@ -1269,12 +1283,6 @@ module Raylib
|
|
|
1269
1283
|
# @return [void]
|
|
1270
1284
|
[:rlSetShader, :rlSetShader, [:uint, :pointer], :void],
|
|
1271
1285
|
|
|
1272
|
-
# @!method rlLoadComputeShaderProgram(shaderId)
|
|
1273
|
-
# rlLoadComputeShaderProgram : Load compute shader program
|
|
1274
|
-
# @param shaderId [unsigned int]
|
|
1275
|
-
# @return [unsigned int]
|
|
1276
|
-
[:rlLoadComputeShaderProgram, :rlLoadComputeShaderProgram, [:uint], :uint],
|
|
1277
|
-
|
|
1278
1286
|
# @!method rlComputeShaderDispatch(groupX, groupY, groupZ)
|
|
1279
1287
|
# rlComputeShaderDispatch : Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
|
1280
1288
|
# @param groupX [unsigned int]
|
metadata
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
|
2
2
|
name: raylib-bindings
|
|
3
3
|
version: !ruby/object:Gem::Version
|
|
4
|
-
version: 0.
|
|
4
|
+
version: 0.8.1
|
|
5
5
|
platform: aarch64-linux
|
|
6
6
|
authors:
|
|
7
7
|
- vaiorabbit
|
|
@@ -69,7 +69,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
|
69
69
|
- !ruby/object:Gem::Version
|
|
70
70
|
version: '0'
|
|
71
71
|
requirements: []
|
|
72
|
-
rubygems_version: 4.0.
|
|
72
|
+
rubygems_version: 4.0.6
|
|
73
73
|
specification_version: 4
|
|
74
74
|
summary: Ruby bindings for raylib, raygui and Physac
|
|
75
75
|
test_files: []
|