raylib-bindings 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/lib/config.rb CHANGED
@@ -1,98 +1,98 @@
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- # Yet another raylib wrapper for Ruby
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- #
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- # * https://github.com/vaiorabbit/raylib-bindings
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- #
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- # [NOTICE] Autogenerated. Do not edit.
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-
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- require 'ffi'
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-
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- module Raylib
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- extend FFI::Library
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-
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- # Define/Macro
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-
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- SUPPORT_MODULE_RSHAPES = 1
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- SUPPORT_MODULE_RTEXTURES = 1
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- SUPPORT_MODULE_RTEXT = 1 # WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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- SUPPORT_MODULE_RMODELS = 1
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- SUPPORT_MODULE_RAUDIO = 1
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- SUPPORT_CAMERA_SYSTEM = 1
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- SUPPORT_GESTURES_SYSTEM = 1
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- SUPPORT_MOUSE_GESTURES = 1
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- SUPPORT_SSH_KEYBOARD_RPI = 1
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- SUPPORT_WINMM_HIGHRES_TIMER = 1
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- SUPPORT_PARTIALBUSY_WAIT_LOOP = 1
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- SUPPORT_SCREEN_CAPTURE = 1
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- SUPPORT_GIF_RECORDING = 1
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- SUPPORT_COMPRESSION_API = 1
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- MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
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- MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
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- MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
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- MAX_MOUSE_BUTTONS = 8 # Maximum number of mouse buttons supported
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- MAX_GAMEPADS = 4 # Maximum number of gamepads supported
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- MAX_GAMEPAD_AXIS = 8 # Maximum number of axis supported (per gamepad)
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- MAX_GAMEPAD_BUTTONS = 32 # Maximum number of buttons supported (per gamepad)
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- MAX_TOUCH_POINTS = 8 # Maximum number of touch points supported
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- MAX_KEY_PRESSED_QUEUE = 16 # Maximum number of keys in the key input queue
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- MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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- MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
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- RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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- RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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- RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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- RL_MAX_MATRIX_STACK_SIZE = 32 # Maximum size of internal Matrix stack
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- RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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- RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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- RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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- RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Binded by default to shader location: 0
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Binded by default to shader location: 1
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- RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Binded by default to shader location: 2
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- RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Binded by default to shader location: 3
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Binded by default to shader location: 4
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- RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Binded by default to shader location: 5
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- RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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- RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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- RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
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- RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL = "matModel" # model matrix
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- RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL = "matNormal" # normal matrix (transpose(inverse(matModelView))
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- RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR = "colDiffuse" # color diffuse (base tint color, multiplied by texture color)
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- RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 = "texture0" # texture0 (texture slot active 0)
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- RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 = "texture1" # texture1 (texture slot active 1)
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- RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
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- SUPPORT_QUADS_DRAW_MODE = 1
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- SUPPORT_FILEFORMAT_PNG = 1
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- SUPPORT_FILEFORMAT_GIF = 1
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- SUPPORT_FILEFORMAT_QOI = 1
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- SUPPORT_FILEFORMAT_DDS = 1
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- SUPPORT_FILEFORMAT_HDR = 1
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- SUPPORT_IMAGE_EXPORT = 1
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- SUPPORT_IMAGE_GENERATION = 1
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- SUPPORT_IMAGE_MANIPULATION = 1
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- SUPPORT_DEFAULT_FONT = 1
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- SUPPORT_FILEFORMAT_FNT = 1
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- SUPPORT_FILEFORMAT_TTF = 1
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- SUPPORT_TEXT_MANIPULATION = 1
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- MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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- MAX_TEXTSPLIT_COUNT = 128 # Maximum number of substrings to split: TextSplit()
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- SUPPORT_FILEFORMAT_OBJ = 1
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- SUPPORT_FILEFORMAT_MTL = 1
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- SUPPORT_FILEFORMAT_IQM = 1
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- SUPPORT_FILEFORMAT_GLTF = 1
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- SUPPORT_FILEFORMAT_VOX = 1
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- SUPPORT_FILEFORMAT_M3D = 1
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- SUPPORT_MESH_GENERATION = 1
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- MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
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- MAX_MESH_VERTEX_BUFFERS = 7 # Maximum vertex buffers (VBO) per mesh
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- SUPPORT_FILEFORMAT_WAV = 1
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- SUPPORT_FILEFORMAT_OGG = 1
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- SUPPORT_FILEFORMAT_XM = 1
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- SUPPORT_FILEFORMAT_MOD = 1
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- SUPPORT_FILEFORMAT_MP3 = 1
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- AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
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- AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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- AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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- MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
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- SUPPORT_STANDARD_FILEIO = 1
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- SUPPORT_TRACELOG = 1
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- MAX_TRACELOG_MSG_LENGTH = 128 # Max length of one trace-log message
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-
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- end
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+ # Yet another raylib wrapper for Ruby
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+ #
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+ # * https://github.com/vaiorabbit/raylib-bindings
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+ #
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+ # [NOTICE] Autogenerated. Do not edit.
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+
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+ require 'ffi'
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+
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+ module Raylib
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+ extend FFI::Library
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+
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+ # Define/Macro
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+
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+ SUPPORT_MODULE_RSHAPES = 1
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+ SUPPORT_MODULE_RTEXTURES = 1
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+ SUPPORT_MODULE_RTEXT = 1 # WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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+ SUPPORT_MODULE_RMODELS = 1
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+ SUPPORT_MODULE_RAUDIO = 1
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+ SUPPORT_CAMERA_SYSTEM = 1
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+ SUPPORT_GESTURES_SYSTEM = 1
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+ SUPPORT_MOUSE_GESTURES = 1
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+ SUPPORT_SSH_KEYBOARD_RPI = 1
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+ SUPPORT_WINMM_HIGHRES_TIMER = 1
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+ SUPPORT_PARTIALBUSY_WAIT_LOOP = 1
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+ SUPPORT_SCREEN_CAPTURE = 1
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+ SUPPORT_GIF_RECORDING = 1
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+ SUPPORT_COMPRESSION_API = 1
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+ MAX_FILEPATH_CAPACITY = 8192 # Maximum file paths capacity
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+ MAX_FILEPATH_LENGTH = 4096 # Maximum length for filepaths (Linux PATH_MAX default value)
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+ MAX_KEYBOARD_KEYS = 512 # Maximum number of keyboard keys supported
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+ MAX_MOUSE_BUTTONS = 8 # Maximum number of mouse buttons supported
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+ MAX_GAMEPADS = 4 # Maximum number of gamepads supported
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+ MAX_GAMEPAD_AXIS = 8 # Maximum number of axis supported (per gamepad)
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+ MAX_GAMEPAD_BUTTONS = 32 # Maximum number of buttons supported (per gamepad)
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+ MAX_TOUCH_POINTS = 8 # Maximum number of touch points supported
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+ MAX_KEY_PRESSED_QUEUE = 16 # Maximum number of keys in the key input queue
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+ MAX_CHAR_PRESSED_QUEUE = 16 # Maximum number of characters in the char input queue
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+ MAX_DECOMPRESSION_SIZE = 64 # Max size allocated for decompression in MB
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+ RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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+ RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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+ RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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+ RL_MAX_MATRIX_STACK_SIZE = 32 # Maximum size of internal Matrix stack
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+ RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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+ RL_CULL_DISTANCE_NEAR = 0.01 # Default projection matrix near cull distance
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+ RL_CULL_DISTANCE_FAR = 1000.0 # Default projection matrix far cull distance
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition" # Bound by default to shader location: 0
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord" # Bound by default to shader location: 1
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal" # Bound by default to shader location: 2
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor" # Bound by default to shader location: 3
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent" # Bound by default to shader location: 4
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+ RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2" # Bound by default to shader location: 5
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp" # model-view-projection matrix
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView" # view matrix
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection" # projection matrix
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL = "matModel" # model matrix
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL = "matNormal" # normal matrix (transpose(inverse(matModelView))
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+ RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR = "colDiffuse" # color diffuse (base tint color, multiplied by texture color)
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+ RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 = "texture0" # texture0 (texture slot active 0)
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+ RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 = "texture1" # texture1 (texture slot active 1)
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+ RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2" # texture2 (texture slot active 2)
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+ SUPPORT_QUADS_DRAW_MODE = 1
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+ SUPPORT_FILEFORMAT_PNG = 1
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+ SUPPORT_FILEFORMAT_GIF = 1
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+ SUPPORT_FILEFORMAT_QOI = 1
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+ SUPPORT_FILEFORMAT_DDS = 1
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+ SUPPORT_FILEFORMAT_HDR = 1
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+ SUPPORT_IMAGE_EXPORT = 1
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+ SUPPORT_IMAGE_GENERATION = 1
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+ SUPPORT_IMAGE_MANIPULATION = 1
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+ SUPPORT_DEFAULT_FONT = 1
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+ SUPPORT_FILEFORMAT_FNT = 1
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+ SUPPORT_FILEFORMAT_TTF = 1
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+ SUPPORT_TEXT_MANIPULATION = 1
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+ MAX_TEXT_BUFFER_LENGTH = 1024 # Size of internal static buffers used on some functions:
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+ MAX_TEXTSPLIT_COUNT = 128 # Maximum number of substrings to split: TextSplit()
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+ SUPPORT_FILEFORMAT_OBJ = 1
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+ SUPPORT_FILEFORMAT_MTL = 1
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+ SUPPORT_FILEFORMAT_IQM = 1
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+ SUPPORT_FILEFORMAT_GLTF = 1
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+ SUPPORT_FILEFORMAT_VOX = 1
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+ SUPPORT_FILEFORMAT_M3D = 1
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+ SUPPORT_MESH_GENERATION = 1
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+ MAX_MATERIAL_MAPS = 12 # Maximum number of shader maps supported
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+ MAX_MESH_VERTEX_BUFFERS = 7 # Maximum vertex buffers (VBO) per mesh
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+ SUPPORT_FILEFORMAT_WAV = 1
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+ SUPPORT_FILEFORMAT_OGG = 1
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+ SUPPORT_FILEFORMAT_MP3 = 1
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+ SUPPORT_FILEFORMAT_XM = 1
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+ SUPPORT_FILEFORMAT_MOD = 1
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+ AUDIO_DEVICE_FORMAT = "ma_format_f32" # Device output format (miniaudio: float-32bit)
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+ AUDIO_DEVICE_CHANNELS = 2 # Device output channels: stereo
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+ AUDIO_DEVICE_SAMPLE_RATE = 0 # Device sample rate (device default)
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+ MAX_AUDIO_BUFFER_POOL_CHANNELS = 16 # Maximum number of audio pool channels
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+ SUPPORT_STANDARD_FILEIO = 1
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+ SUPPORT_TRACELOG = 1
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+ MAX_TRACELOG_MSG_LENGTH = 128 # Max length of one trace-log message
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+
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+ end
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data/lib/libraylib.dll CHANGED
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data/lib/physac.dll CHANGED
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