raylib-bindings 0.1.4 → 0.2.0

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data/lib/rlgl.rb CHANGED
@@ -13,13 +13,6 @@ module Raylib
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13
 
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14
  RLGL_VERSION = "4.0"
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  RL_DEFAULT_BATCH_BUFFER_ELEMENTS = 8192
16
- RL_DEFAULT_BATCH_BUFFERS = 1 # Default number of batch buffers (multi-buffering)
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- RL_DEFAULT_BATCH_DRAWCALLS = 256 # Default number of batch draw calls (by state changes: mode, texture)
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- RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4 # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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- RL_MAX_MATRIX_STACK_SIZE = 32 # Maximum size of Matrix stack
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- RL_MAX_SHADER_LOCATIONS = 32 # Maximum number of shader locations supported
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- RL_CULL_DISTANCE_NEAR = 0.01 # Default near cull distance
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- RL_CULL_DISTANCE_FAR = 1000.0 # Default far cull distance
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16
  RL_TEXTURE_WRAP_S = 0x2802 # GL_TEXTURE_WRAP_S
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  RL_TEXTURE_WRAP_T = 0x2803 # GL_TEXTURE_WRAP_T
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  RL_TEXTURE_MAG_FILTER = 0x2800 # GL_TEXTURE_MAG_FILTER
@@ -85,11 +78,16 @@ module Raylib
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78
 
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  # Enum
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81
+ # enum rlGlVersion
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+ # OpenGL version
88
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  RL_OPENGL_11 = 1 # OpenGL 1.1
89
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  RL_OPENGL_21 = 2 # OpenGL 2.1 (GLSL 120)
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  RL_OPENGL_33 = 3 # OpenGL 3.3 (GLSL 330)
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  RL_OPENGL_43 = 4 # OpenGL 4.3 (using GLSL 330)
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  RL_OPENGL_ES_20 = 5 # OpenGL ES 2.0 (GLSL 100)
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+
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+ # enum rlTraceLogLevel
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+ # Trace log level
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  RL_LOG_ALL = 0 # Display all logs
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  RL_LOG_TRACE = 1 # Trace logging, intended for internal use only
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  RL_LOG_DEBUG = 2 # Debug logging, used for internal debugging, it should be disabled on release builds
@@ -98,6 +96,9 @@ module Raylib
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  RL_LOG_ERROR = 5 # Error logging, used on unrecoverable failures
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  RL_LOG_FATAL = 6 # Fatal logging, used to abort program: exit(EXIT_FAILURE)
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  RL_LOG_NONE = 7 # Disable logging
99
+
100
+ # enum rlPixelFormat
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+ # Texture pixel formats
101
102
  RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1 # 8 bit per pixel (no alpha)
102
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  RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2 # 8*2 bpp (2 channels)
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  RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3 # 16 bpp
@@ -119,12 +120,18 @@ module Raylib
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  RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19 # 4 bpp
120
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  RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20 # 8 bpp
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  RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21 # 2 bpp
123
+
124
+ # enum rlTextureFilter
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+ # Texture parameters: filter mode
122
126
  RL_TEXTURE_FILTER_POINT = 0 # No filter, just pixel approximation
123
127
  RL_TEXTURE_FILTER_BILINEAR = 1 # Linear filtering
124
128
  RL_TEXTURE_FILTER_TRILINEAR = 2 # Trilinear filtering (linear with mipmaps)
125
129
  RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3 # Anisotropic filtering 4x
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  RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4 # Anisotropic filtering 8x
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131
  RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5 # Anisotropic filtering 16x
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+
133
+ # enum rlBlendMode
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+ # Color blending modes (pre-defined)
128
135
  RL_BLEND_ALPHA = 0 # Blend textures considering alpha (default)
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136
  RL_BLEND_ADDITIVE = 1 # Blend textures adding colors
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137
  RL_BLEND_MULTIPLIED = 2 # Blend textures multiplying colors
@@ -133,6 +140,9 @@ module Raylib
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  RL_BLEND_ALPHA_PREMULTIPLY = 5 # Blend premultiplied textures considering alpha
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  RL_BLEND_CUSTOM = 6 # Blend textures using custom src/dst factors (use rlSetBlendFactors())
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142
  RL_BLEND_CUSTOM_SEPARATE = 7 # Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
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+
144
+ # enum rlShaderLocationIndex
145
+ # Shader location point type
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  RL_SHADER_LOC_VERTEX_POSITION = 0 # Shader location: vertex attribute: position
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  RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1 # Shader location: vertex attribute: texcoord01
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  RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2 # Shader location: vertex attribute: texcoord02
@@ -159,6 +169,9 @@ module Raylib
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  RL_SHADER_LOC_MAP_IRRADIANCE = 23 # Shader location: samplerCube texture: irradiance
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  RL_SHADER_LOC_MAP_PREFILTER = 24 # Shader location: samplerCube texture: prefilter
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  RL_SHADER_LOC_MAP_BRDF = 25 # Shader location: sampler2d texture: brdf
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+
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+ # enum rlShaderUniformDataType
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+ # Shader uniform data type
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  RL_SHADER_UNIFORM_FLOAT = 0 # Shader uniform type: float
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  RL_SHADER_UNIFORM_VEC2 = 1 # Shader uniform type: vec2 (2 float)
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  RL_SHADER_UNIFORM_VEC3 = 2 # Shader uniform type: vec3 (3 float)
@@ -168,10 +181,16 @@ module Raylib
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  RL_SHADER_UNIFORM_IVEC3 = 6 # Shader uniform type: ivec3 (3 int)
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  RL_SHADER_UNIFORM_IVEC4 = 7 # Shader uniform type: ivec4 (4 int)
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  RL_SHADER_UNIFORM_SAMPLER2D = 8 # Shader uniform type: sampler2d
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+
185
+ # enum rlShaderAttributeDataType
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+ # Shader attribute data types
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  RL_SHADER_ATTRIB_FLOAT = 0 # Shader attribute type: float
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  RL_SHADER_ATTRIB_VEC2 = 1 # Shader attribute type: vec2 (2 float)
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  RL_SHADER_ATTRIB_VEC3 = 2 # Shader attribute type: vec3 (3 float)
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  RL_SHADER_ATTRIB_VEC4 = 3 # Shader attribute type: vec4 (4 float)
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+
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+ # enum rlFramebufferAttachType
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+ # Framebuffer attachment type
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  RL_ATTACHMENT_COLOR_CHANNEL0 = 0 # Framebuffer attachmment type: color 0
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  RL_ATTACHMENT_COLOR_CHANNEL1 = 1 # Framebuffer attachmment type: color 1
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  RL_ATTACHMENT_COLOR_CHANNEL2 = 2 # Framebuffer attachmment type: color 2
@@ -182,6 +201,9 @@ module Raylib
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  RL_ATTACHMENT_COLOR_CHANNEL7 = 7 # Framebuffer attachmment type: color 7
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  RL_ATTACHMENT_DEPTH = 100 # Framebuffer attachmment type: depth
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  RL_ATTACHMENT_STENCIL = 200 # Framebuffer attachmment type: stencil
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+
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+ # enum rlFramebufferAttachTextureType
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+ # Framebuffer texture attachment type
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  RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0 # Framebuffer texture attachment type: cubemap, +X side
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  RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1 # Framebuffer texture attachment type: cubemap, -X side
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  RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2 # Framebuffer texture attachment type: cubemap, +Y side
@@ -190,9 +212,13 @@ module Raylib
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  RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5 # Framebuffer texture attachment type: cubemap, -Z side
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  RL_ATTACHMENT_TEXTURE2D = 100 # Framebuffer texture attachment type: texture2d
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  RL_ATTACHMENT_RENDERBUFFER = 200 # Framebuffer texture attachment type: renderbuffer
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+
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+ # enum rlCullMode
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+ # Face culling mode
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  RL_CULL_FACE_FRONT = 0
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  RL_CULL_FACE_BACK = 1
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+
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  # Typedef
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223
 
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  typedef :int, :rlGlVersion
@@ -247,7 +273,7 @@ module Raylib
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  # Function
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- def self.setup_rlgl_symbols(output_error = false)
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+ def self.setup_rlgl_symbols
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  entries = [
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  # rlMatrixMode : Choose the current matrix to be transformed
@@ -294,7 +320,7 @@ module Raylib
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  # @return [void]
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  [:rlMultMatrixf, :rlMultMatrixf, [:pointer], :void],
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- # rlFrustum :
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+ # rlFrustum
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  # @param left [double]
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  # @param right [double]
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  # @param bottom [double]
@@ -304,7 +330,7 @@ module Raylib
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  # @return [void]
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  [:rlFrustum, :rlFrustum, [:double, :double, :double, :double, :double, :double], :void],
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- # rlOrtho :
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+ # rlOrtho
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  # @param left [double]
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  # @param right [double]
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  # @param bottom [double]
@@ -722,17 +748,17 @@ module Raylib
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  # @return [void]
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  [:rlUpdateVertexBufferElements, :rlUpdateVertexBufferElements, [:uint, :pointer, :int, :int], :void],
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- # rlUnloadVertexArray :
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+ # rlUnloadVertexArray
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  # @param vaoId [unsigned int]
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  # @return [void]
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  [:rlUnloadVertexArray, :rlUnloadVertexArray, [:uint], :void],
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- # rlUnloadVertexBuffer :
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+ # rlUnloadVertexBuffer
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  # @param vboId [unsigned int]
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  # @return [void]
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  [:rlUnloadVertexBuffer, :rlUnloadVertexBuffer, [:uint], :void],
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- # rlSetVertexAttribute :
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+ # rlSetVertexAttribute
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  # @param index [unsigned int]
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  # @param compSize [int]
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  # @param type [int]
@@ -742,7 +768,7 @@ module Raylib
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  # @return [void]
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  [:rlSetVertexAttribute, :rlSetVertexAttribute, [:uint, :int, :int, :bool, :int, :pointer], :void],
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- # rlSetVertexAttributeDivisor :
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+ # rlSetVertexAttributeDivisor
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  # @param index [unsigned int]
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  # @param divisor [int]
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  # @return [void]
@@ -756,27 +782,27 @@ module Raylib
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  # @return [void]
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  [:rlSetVertexAttributeDefault, :rlSetVertexAttributeDefault, [:int, :pointer, :int, :int], :void],
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784
 
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- # rlDrawVertexArray :
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+ # rlDrawVertexArray
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  # @param offset [int]
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  # @param count [int]
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  # @return [void]
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  [:rlDrawVertexArray, :rlDrawVertexArray, [:int, :int], :void],
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- # rlDrawVertexArrayElements :
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+ # rlDrawVertexArrayElements
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  # @param offset [int]
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  # @param count [int]
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  # @param buffer [const void *]
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  # @return [void]
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  [:rlDrawVertexArrayElements, :rlDrawVertexArrayElements, [:int, :int, :pointer], :void],
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- # rlDrawVertexArrayInstanced :
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+ # rlDrawVertexArrayInstanced
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  # @param offset [int]
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  # @param count [int]
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  # @param instances [int]
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  # @return [void]
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  [:rlDrawVertexArrayInstanced, :rlDrawVertexArrayInstanced, [:int, :int, :int], :void],
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- # rlDrawVertexArrayElementsInstanced :
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+ # rlDrawVertexArrayElementsInstanced
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  # @param offset [int]
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  # @param count [int]
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  # @param buffer [const void *]
@@ -1066,13 +1092,9 @@ module Raylib
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  [:rlLoadDrawQuad, :rlLoadDrawQuad, [], :void],
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  ]
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  entries.each do |entry|
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- begin
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- attach_function entry[0], entry[1], entry[2], entry[3]
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- rescue FFI::NotFoundError => error
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- $stderr.puts("[Warning] Failed to import #{entry[0]} (#{error}).") if output_error
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- end
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+ attach_function entry[0], entry[1], entry[2], entry[3]
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+ rescue FFI::NotFoundError => e
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+ warn "[Warning] Failed to import #{entry[0]} (#{e})."
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  end
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  end
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-
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  end
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-
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
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  name: raylib-bindings
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  version: !ruby/object:Gem::Version
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- version: 0.1.4
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+ version: 0.2.0
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  platform: ruby
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  authors:
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  - vaiorabbit
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2022-12-25 00:00:00.000000000 Z
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+ date: 2022-12-31 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: ffi
@@ -51,6 +51,7 @@ files:
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  - LICENSE.txt
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  - README.md
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  - examples/template.rb
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+ - lib/config.rb
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  - lib/libraylib.dll
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  - lib/libraylib.dylib
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  - lib/physac.dll
@@ -60,6 +61,7 @@ files:
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  - lib/raygui.dylib
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  - lib/raygui.rb
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  - lib/raylib.rb
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+ - lib/raylib_helper.rb
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  - lib/raylib_main.rb
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  - lib/raymath.rb
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  - lib/rlgl.rb
@@ -82,7 +84,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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- rubygems_version: 3.3.4
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+ rubygems_version: 3.4.1
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  signing_key:
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  specification_version: 4
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  summary: Provides latest raylib API for Ruby