raylib-bindings 0.1.4 → 0.2.0

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data/lib/raymath.rb CHANGED
@@ -34,31 +34,31 @@ module Raylib
34
34
 
35
35
  # Function
36
36
 
37
- def self.setup_raymath_symbols(output_error = false)
37
+ def self.setup_raymath_symbols
38
38
  entries = [
39
39
 
40
- # Clamp :
40
+ # Clamp
41
41
  # @param value [float]
42
42
  # @param min [float]
43
43
  # @param max [float]
44
44
  # @return [float]
45
45
  [:Clamp, :Clamp, [:float, :float, :float], :float],
46
46
 
47
- # Lerp :
47
+ # Lerp
48
48
  # @param start [float]
49
49
  # @param end [float]
50
50
  # @param amount [float]
51
51
  # @return [float]
52
52
  [:Lerp, :Lerp, [:float, :float, :float], :float],
53
53
 
54
- # Normalize :
54
+ # Normalize
55
55
  # @param value [float]
56
56
  # @param start [float]
57
57
  # @param end [float]
58
58
  # @return [float]
59
59
  [:Normalize, :Normalize, [:float, :float, :float], :float],
60
60
 
61
- # Remap :
61
+ # Remap
62
62
  # @param value [float]
63
63
  # @param inputStart [float]
64
64
  # @param inputEnd [float]
@@ -67,326 +67,326 @@ module Raylib
67
67
  # @return [float]
68
68
  [:Remap, :Remap, [:float, :float, :float, :float, :float], :float],
69
69
 
70
- # Wrap :
70
+ # Wrap
71
71
  # @param value [float]
72
72
  # @param min [float]
73
73
  # @param max [float]
74
74
  # @return [float]
75
75
  [:Wrap, :Wrap, [:float, :float, :float], :float],
76
76
 
77
- # FloatEquals :
77
+ # FloatEquals
78
78
  # @param x [float]
79
79
  # @param y [float]
80
80
  # @return [int]
81
81
  [:FloatEquals, :FloatEquals, [:float, :float], :int],
82
82
 
83
- # Vector2Zero :
83
+ # Vector2Zero
84
84
  # @return [Vector2]
85
85
  [:Vector2Zero, :Vector2Zero, [], Vector2.by_value],
86
86
 
87
- # Vector2One :
87
+ # Vector2One
88
88
  # @return [Vector2]
89
89
  [:Vector2One, :Vector2One, [], Vector2.by_value],
90
90
 
91
- # Vector2Add :
91
+ # Vector2Add
92
92
  # @param v1 [Vector2]
93
93
  # @param v2 [Vector2]
94
94
  # @return [Vector2]
95
95
  [:Vector2Add, :Vector2Add, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
96
96
 
97
- # Vector2AddValue :
97
+ # Vector2AddValue
98
98
  # @param v [Vector2]
99
99
  # @param add [float]
100
100
  # @return [Vector2]
101
101
  [:Vector2AddValue, :Vector2AddValue, [Vector2.by_value, :float], Vector2.by_value],
102
102
 
103
- # Vector2Subtract :
103
+ # Vector2Subtract
104
104
  # @param v1 [Vector2]
105
105
  # @param v2 [Vector2]
106
106
  # @return [Vector2]
107
107
  [:Vector2Subtract, :Vector2Subtract, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
108
108
 
109
- # Vector2SubtractValue :
109
+ # Vector2SubtractValue
110
110
  # @param v [Vector2]
111
111
  # @param sub [float]
112
112
  # @return [Vector2]
113
113
  [:Vector2SubtractValue, :Vector2SubtractValue, [Vector2.by_value, :float], Vector2.by_value],
114
114
 
115
- # Vector2Length :
115
+ # Vector2Length
116
116
  # @param v [Vector2]
117
117
  # @return [float]
118
118
  [:Vector2Length, :Vector2Length, [Vector2.by_value], :float],
119
119
 
120
- # Vector2LengthSqr :
120
+ # Vector2LengthSqr
121
121
  # @param v [Vector2]
122
122
  # @return [float]
123
123
  [:Vector2LengthSqr, :Vector2LengthSqr, [Vector2.by_value], :float],
124
124
 
125
- # Vector2DotProduct :
125
+ # Vector2DotProduct
126
126
  # @param v1 [Vector2]
127
127
  # @param v2 [Vector2]
128
128
  # @return [float]
129
129
  [:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
130
130
 
131
- # Vector2Distance :
131
+ # Vector2Distance
132
132
  # @param v1 [Vector2]
133
133
  # @param v2 [Vector2]
134
134
  # @return [float]
135
135
  [:Vector2Distance, :Vector2Distance, [Vector2.by_value, Vector2.by_value], :float],
136
136
 
137
- # Vector2DistanceSqr :
137
+ # Vector2DistanceSqr
138
138
  # @param v1 [Vector2]
139
139
  # @param v2 [Vector2]
140
140
  # @return [float]
141
141
  [:Vector2DistanceSqr, :Vector2DistanceSqr, [Vector2.by_value, Vector2.by_value], :float],
142
142
 
143
- # Vector2Angle :
143
+ # Vector2Angle
144
144
  # @param v1 [Vector2]
145
145
  # @param v2 [Vector2]
146
146
  # @return [float]
147
147
  [:Vector2Angle, :Vector2Angle, [Vector2.by_value, Vector2.by_value], :float],
148
148
 
149
- # Vector2Scale :
149
+ # Vector2Scale
150
150
  # @param v [Vector2]
151
151
  # @param scale [float]
152
152
  # @return [Vector2]
153
153
  [:Vector2Scale, :Vector2Scale, [Vector2.by_value, :float], Vector2.by_value],
154
154
 
155
- # Vector2Multiply :
155
+ # Vector2Multiply
156
156
  # @param v1 [Vector2]
157
157
  # @param v2 [Vector2]
158
158
  # @return [Vector2]
159
159
  [:Vector2Multiply, :Vector2Multiply, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
160
160
 
161
- # Vector2Negate :
161
+ # Vector2Negate
162
162
  # @param v [Vector2]
163
163
  # @return [Vector2]
164
164
  [:Vector2Negate, :Vector2Negate, [Vector2.by_value], Vector2.by_value],
165
165
 
166
- # Vector2Divide :
166
+ # Vector2Divide
167
167
  # @param v1 [Vector2]
168
168
  # @param v2 [Vector2]
169
169
  # @return [Vector2]
170
170
  [:Vector2Divide, :Vector2Divide, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
171
171
 
172
- # Vector2Normalize :
172
+ # Vector2Normalize
173
173
  # @param v [Vector2]
174
174
  # @return [Vector2]
175
175
  [:Vector2Normalize, :Vector2Normalize, [Vector2.by_value], Vector2.by_value],
176
176
 
177
- # Vector2Transform :
177
+ # Vector2Transform
178
178
  # @param v [Vector2]
179
179
  # @param mat [Matrix]
180
180
  # @return [Vector2]
181
181
  [:Vector2Transform, :Vector2Transform, [Vector2.by_value, Matrix.by_value], Vector2.by_value],
182
182
 
183
- # Vector2Lerp :
183
+ # Vector2Lerp
184
184
  # @param v1 [Vector2]
185
185
  # @param v2 [Vector2]
186
186
  # @param amount [float]
187
187
  # @return [Vector2]
188
188
  [:Vector2Lerp, :Vector2Lerp, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
189
189
 
190
- # Vector2Reflect :
190
+ # Vector2Reflect
191
191
  # @param v [Vector2]
192
192
  # @param normal [Vector2]
193
193
  # @return [Vector2]
194
194
  [:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
195
195
 
196
- # Vector2Rotate :
196
+ # Vector2Rotate
197
197
  # @param v [Vector2]
198
198
  # @param angle [float]
199
199
  # @return [Vector2]
200
200
  [:Vector2Rotate, :Vector2Rotate, [Vector2.by_value, :float], Vector2.by_value],
201
201
 
202
- # Vector2MoveTowards :
202
+ # Vector2MoveTowards
203
203
  # @param v [Vector2]
204
204
  # @param target [Vector2]
205
205
  # @param maxDistance [float]
206
206
  # @return [Vector2]
207
207
  [:Vector2MoveTowards, :Vector2MoveTowards, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
208
208
 
209
- # Vector2Invert :
209
+ # Vector2Invert
210
210
  # @param v [Vector2]
211
211
  # @return [Vector2]
212
212
  [:Vector2Invert, :Vector2Invert, [Vector2.by_value], Vector2.by_value],
213
213
 
214
- # Vector2Clamp :
214
+ # Vector2Clamp
215
215
  # @param v [Vector2]
216
216
  # @param min [Vector2]
217
217
  # @param max [Vector2]
218
218
  # @return [Vector2]
219
219
  [:Vector2Clamp, :Vector2Clamp, [Vector2.by_value, Vector2.by_value, Vector2.by_value], Vector2.by_value],
220
220
 
221
- # Vector2ClampValue :
221
+ # Vector2ClampValue
222
222
  # @param v [Vector2]
223
223
  # @param min [float]
224
224
  # @param max [float]
225
225
  # @return [Vector2]
226
226
  [:Vector2ClampValue, :Vector2ClampValue, [Vector2.by_value, :float, :float], Vector2.by_value],
227
227
 
228
- # Vector2Equals :
228
+ # Vector2Equals
229
229
  # @param p [Vector2]
230
230
  # @param q [Vector2]
231
231
  # @return [int]
232
232
  [:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
233
233
 
234
- # Vector3Zero :
234
+ # Vector3Zero
235
235
  # @return [Vector3]
236
236
  [:Vector3Zero, :Vector3Zero, [], Vector3.by_value],
237
237
 
238
- # Vector3One :
238
+ # Vector3One
239
239
  # @return [Vector3]
240
240
  [:Vector3One, :Vector3One, [], Vector3.by_value],
241
241
 
242
- # Vector3Add :
242
+ # Vector3Add
243
243
  # @param v1 [Vector3]
244
244
  # @param v2 [Vector3]
245
245
  # @return [Vector3]
246
246
  [:Vector3Add, :Vector3Add, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
247
247
 
248
- # Vector3AddValue :
248
+ # Vector3AddValue
249
249
  # @param v [Vector3]
250
250
  # @param add [float]
251
251
  # @return [Vector3]
252
252
  [:Vector3AddValue, :Vector3AddValue, [Vector3.by_value, :float], Vector3.by_value],
253
253
 
254
- # Vector3Subtract :
254
+ # Vector3Subtract
255
255
  # @param v1 [Vector3]
256
256
  # @param v2 [Vector3]
257
257
  # @return [Vector3]
258
258
  [:Vector3Subtract, :Vector3Subtract, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
259
259
 
260
- # Vector3SubtractValue :
260
+ # Vector3SubtractValue
261
261
  # @param v [Vector3]
262
262
  # @param sub [float]
263
263
  # @return [Vector3]
264
264
  [:Vector3SubtractValue, :Vector3SubtractValue, [Vector3.by_value, :float], Vector3.by_value],
265
265
 
266
- # Vector3Scale :
266
+ # Vector3Scale
267
267
  # @param v [Vector3]
268
268
  # @param scalar [float]
269
269
  # @return [Vector3]
270
270
  [:Vector3Scale, :Vector3Scale, [Vector3.by_value, :float], Vector3.by_value],
271
271
 
272
- # Vector3Multiply :
272
+ # Vector3Multiply
273
273
  # @param v1 [Vector3]
274
274
  # @param v2 [Vector3]
275
275
  # @return [Vector3]
276
276
  [:Vector3Multiply, :Vector3Multiply, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
277
277
 
278
- # Vector3CrossProduct :
278
+ # Vector3CrossProduct
279
279
  # @param v1 [Vector3]
280
280
  # @param v2 [Vector3]
281
281
  # @return [Vector3]
282
282
  [:Vector3CrossProduct, :Vector3CrossProduct, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
283
283
 
284
- # Vector3Perpendicular :
284
+ # Vector3Perpendicular
285
285
  # @param v [Vector3]
286
286
  # @return [Vector3]
287
287
  [:Vector3Perpendicular, :Vector3Perpendicular, [Vector3.by_value], Vector3.by_value],
288
288
 
289
- # Vector3Length :
289
+ # Vector3Length
290
290
  # @param v [const Vector3]
291
291
  # @return [float]
292
292
  [:Vector3Length, :Vector3Length, [Vector3.by_value], :float],
293
293
 
294
- # Vector3LengthSqr :
294
+ # Vector3LengthSqr
295
295
  # @param v [const Vector3]
296
296
  # @return [float]
297
297
  [:Vector3LengthSqr, :Vector3LengthSqr, [Vector3.by_value], :float],
298
298
 
299
- # Vector3DotProduct :
299
+ # Vector3DotProduct
300
300
  # @param v1 [Vector3]
301
301
  # @param v2 [Vector3]
302
302
  # @return [float]
303
303
  [:Vector3DotProduct, :Vector3DotProduct, [Vector3.by_value, Vector3.by_value], :float],
304
304
 
305
- # Vector3Distance :
305
+ # Vector3Distance
306
306
  # @param v1 [Vector3]
307
307
  # @param v2 [Vector3]
308
308
  # @return [float]
309
309
  [:Vector3Distance, :Vector3Distance, [Vector3.by_value, Vector3.by_value], :float],
310
310
 
311
- # Vector3DistanceSqr :
311
+ # Vector3DistanceSqr
312
312
  # @param v1 [Vector3]
313
313
  # @param v2 [Vector3]
314
314
  # @return [float]
315
315
  [:Vector3DistanceSqr, :Vector3DistanceSqr, [Vector3.by_value, Vector3.by_value], :float],
316
316
 
317
- # Vector3Angle :
317
+ # Vector3Angle
318
318
  # @param v1 [Vector3]
319
319
  # @param v2 [Vector3]
320
320
  # @return [float]
321
321
  [:Vector3Angle, :Vector3Angle, [Vector3.by_value, Vector3.by_value], :float],
322
322
 
323
- # Vector3Negate :
323
+ # Vector3Negate
324
324
  # @param v [Vector3]
325
325
  # @return [Vector3]
326
326
  [:Vector3Negate, :Vector3Negate, [Vector3.by_value], Vector3.by_value],
327
327
 
328
- # Vector3Divide :
328
+ # Vector3Divide
329
329
  # @param v1 [Vector3]
330
330
  # @param v2 [Vector3]
331
331
  # @return [Vector3]
332
332
  [:Vector3Divide, :Vector3Divide, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
333
333
 
334
- # Vector3Normalize :
334
+ # Vector3Normalize
335
335
  # @param v [Vector3]
336
336
  # @return [Vector3]
337
337
  [:Vector3Normalize, :Vector3Normalize, [Vector3.by_value], Vector3.by_value],
338
338
 
339
- # Vector3OrthoNormalize :
339
+ # Vector3OrthoNormalize
340
340
  # @param v1 [Vector3 *]
341
341
  # @param v2 [Vector3 *]
342
342
  # @return [void]
343
343
  [:Vector3OrthoNormalize, :Vector3OrthoNormalize, [:pointer, :pointer], :void],
344
344
 
345
- # Vector3Transform :
345
+ # Vector3Transform
346
346
  # @param v [Vector3]
347
347
  # @param mat [Matrix]
348
348
  # @return [Vector3]
349
349
  [:Vector3Transform, :Vector3Transform, [Vector3.by_value, Matrix.by_value], Vector3.by_value],
350
350
 
351
- # Vector3RotateByQuaternion :
351
+ # Vector3RotateByQuaternion
352
352
  # @param v [Vector3]
353
353
  # @param q [Quaternion]
354
354
  # @return [Vector3]
355
355
  [:Vector3RotateByQuaternion, :Vector3RotateByQuaternion, [Vector3.by_value, Quaternion.by_value], Vector3.by_value],
356
356
 
357
- # Vector3RotateByAxisAngle :
357
+ # Vector3RotateByAxisAngle
358
358
  # @param v [Vector3]
359
359
  # @param axis [Vector3]
360
360
  # @param angle [float]
361
361
  # @return [Vector3]
362
362
  [:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
363
363
 
364
- # Vector3Lerp :
364
+ # Vector3Lerp
365
365
  # @param v1 [Vector3]
366
366
  # @param v2 [Vector3]
367
367
  # @param amount [float]
368
368
  # @return [Vector3]
369
369
  [:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
370
370
 
371
- # Vector3Reflect :
371
+ # Vector3Reflect
372
372
  # @param v [Vector3]
373
373
  # @param normal [Vector3]
374
374
  # @return [Vector3]
375
375
  [:Vector3Reflect, :Vector3Reflect, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
376
376
 
377
- # Vector3Min :
377
+ # Vector3Min
378
378
  # @param v1 [Vector3]
379
379
  # @param v2 [Vector3]
380
380
  # @return [Vector3]
381
381
  [:Vector3Min, :Vector3Min, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
382
382
 
383
- # Vector3Max :
383
+ # Vector3Max
384
384
  # @param v1 [Vector3]
385
385
  # @param v2 [Vector3]
386
386
  # @return [Vector3]
387
387
  [:Vector3Max, :Vector3Max, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
388
388
 
389
- # Vector3Barycenter :
389
+ # Vector3Barycenter
390
390
  # @param p [Vector3]
391
391
  # @param a [Vector3]
392
392
  # @param b [Vector3]
@@ -394,138 +394,138 @@ module Raylib
394
394
  # @return [Vector3]
395
395
  [:Vector3Barycenter, :Vector3Barycenter, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
396
396
 
397
- # Vector3Unproject :
397
+ # Vector3Unproject
398
398
  # @param source [Vector3]
399
399
  # @param projection [Matrix]
400
400
  # @param view [Matrix]
401
401
  # @return [Vector3]
402
402
  [:Vector3Unproject, :Vector3Unproject, [Vector3.by_value, Matrix.by_value, Matrix.by_value], Vector3.by_value],
403
403
 
404
- # Vector3ToFloatV :
404
+ # Vector3ToFloatV
405
405
  # @param v [Vector3]
406
406
  # @return [float3]
407
407
  [:Vector3ToFloatV, :Vector3ToFloatV, [Vector3.by_value], Float3.by_value],
408
408
 
409
- # Vector3Invert :
409
+ # Vector3Invert
410
410
  # @param v [Vector3]
411
411
  # @return [Vector3]
412
412
  [:Vector3Invert, :Vector3Invert, [Vector3.by_value], Vector3.by_value],
413
413
 
414
- # Vector3Clamp :
414
+ # Vector3Clamp
415
415
  # @param v [Vector3]
416
416
  # @param min [Vector3]
417
417
  # @param max [Vector3]
418
418
  # @return [Vector3]
419
419
  [:Vector3Clamp, :Vector3Clamp, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
420
420
 
421
- # Vector3ClampValue :
421
+ # Vector3ClampValue
422
422
  # @param v [Vector3]
423
423
  # @param min [float]
424
424
  # @param max [float]
425
425
  # @return [Vector3]
426
426
  [:Vector3ClampValue, :Vector3ClampValue, [Vector3.by_value, :float, :float], Vector3.by_value],
427
427
 
428
- # Vector3Equals :
428
+ # Vector3Equals
429
429
  # @param p [Vector3]
430
430
  # @param q [Vector3]
431
431
  # @return [int]
432
432
  [:Vector3Equals, :Vector3Equals, [Vector3.by_value, Vector3.by_value], :int],
433
433
 
434
- # Vector3Refract :
434
+ # Vector3Refract
435
435
  # @param v [Vector3]
436
436
  # @param n [Vector3]
437
437
  # @param r [float]
438
438
  # @return [Vector3]
439
439
  [:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
440
440
 
441
- # MatrixDeterminant :
441
+ # MatrixDeterminant
442
442
  # @param mat [Matrix]
443
443
  # @return [float]
444
444
  [:MatrixDeterminant, :MatrixDeterminant, [Matrix.by_value], :float],
445
445
 
446
- # MatrixTrace :
446
+ # MatrixTrace
447
447
  # @param mat [Matrix]
448
448
  # @return [float]
449
449
  [:MatrixTrace, :MatrixTrace, [Matrix.by_value], :float],
450
450
 
451
- # MatrixTranspose :
451
+ # MatrixTranspose
452
452
  # @param mat [Matrix]
453
453
  # @return [Matrix]
454
454
  [:MatrixTranspose, :MatrixTranspose, [Matrix.by_value], Matrix.by_value],
455
455
 
456
- # MatrixInvert :
456
+ # MatrixInvert
457
457
  # @param mat [Matrix]
458
458
  # @return [Matrix]
459
459
  [:MatrixInvert, :MatrixInvert, [Matrix.by_value], Matrix.by_value],
460
460
 
461
- # MatrixIdentity :
461
+ # MatrixIdentity
462
462
  # @return [Matrix]
463
463
  [:MatrixIdentity, :MatrixIdentity, [], Matrix.by_value],
464
464
 
465
- # MatrixAdd :
465
+ # MatrixAdd
466
466
  # @param left [Matrix]
467
467
  # @param right [Matrix]
468
468
  # @return [Matrix]
469
469
  [:MatrixAdd, :MatrixAdd, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
470
470
 
471
- # MatrixSubtract :
471
+ # MatrixSubtract
472
472
  # @param left [Matrix]
473
473
  # @param right [Matrix]
474
474
  # @return [Matrix]
475
475
  [:MatrixSubtract, :MatrixSubtract, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
476
476
 
477
- # MatrixMultiply :
477
+ # MatrixMultiply
478
478
  # @param left [Matrix]
479
479
  # @param right [Matrix]
480
480
  # @return [Matrix]
481
481
  [:MatrixMultiply, :MatrixMultiply, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
482
482
 
483
- # MatrixTranslate :
483
+ # MatrixTranslate
484
484
  # @param x [float]
485
485
  # @param y [float]
486
486
  # @param z [float]
487
487
  # @return [Matrix]
488
488
  [:MatrixTranslate, :MatrixTranslate, [:float, :float, :float], Matrix.by_value],
489
489
 
490
- # MatrixRotate :
490
+ # MatrixRotate
491
491
  # @param axis [Vector3]
492
492
  # @param angle [float]
493
493
  # @return [Matrix]
494
494
  [:MatrixRotate, :MatrixRotate, [Vector3.by_value, :float], Matrix.by_value],
495
495
 
496
- # MatrixRotateX :
496
+ # MatrixRotateX
497
497
  # @param angle [float]
498
498
  # @return [Matrix]
499
499
  [:MatrixRotateX, :MatrixRotateX, [:float], Matrix.by_value],
500
500
 
501
- # MatrixRotateY :
501
+ # MatrixRotateY
502
502
  # @param angle [float]
503
503
  # @return [Matrix]
504
504
  [:MatrixRotateY, :MatrixRotateY, [:float], Matrix.by_value],
505
505
 
506
- # MatrixRotateZ :
506
+ # MatrixRotateZ
507
507
  # @param angle [float]
508
508
  # @return [Matrix]
509
509
  [:MatrixRotateZ, :MatrixRotateZ, [:float], Matrix.by_value],
510
510
 
511
- # MatrixRotateXYZ :
511
+ # MatrixRotateXYZ
512
512
  # @param angle [Vector3]
513
513
  # @return [Matrix]
514
514
  [:MatrixRotateXYZ, :MatrixRotateXYZ, [Vector3.by_value], Matrix.by_value],
515
515
 
516
- # MatrixRotateZYX :
516
+ # MatrixRotateZYX
517
517
  # @param angle [Vector3]
518
518
  # @return [Matrix]
519
519
  [:MatrixRotateZYX, :MatrixRotateZYX, [Vector3.by_value], Matrix.by_value],
520
520
 
521
- # MatrixScale :
521
+ # MatrixScale
522
522
  # @param x [float]
523
523
  # @param y [float]
524
524
  # @param z [float]
525
525
  # @return [Matrix]
526
526
  [:MatrixScale, :MatrixScale, [:float, :float, :float], Matrix.by_value],
527
527
 
528
- # MatrixFrustum :
528
+ # MatrixFrustum
529
529
  # @param left [double]
530
530
  # @param right [double]
531
531
  # @param bottom [double]
@@ -535,7 +535,7 @@ module Raylib
535
535
  # @return [Matrix]
536
536
  [:MatrixFrustum, :MatrixFrustum, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
537
537
 
538
- # MatrixPerspective :
538
+ # MatrixPerspective
539
539
  # @param fovy [double]
540
540
  # @param aspect [double]
541
541
  # @param near [double]
@@ -543,7 +543,7 @@ module Raylib
543
543
  # @return [Matrix]
544
544
  [:MatrixPerspective, :MatrixPerspective, [:double, :double, :double, :double], Matrix.by_value],
545
545
 
546
- # MatrixOrtho :
546
+ # MatrixOrtho
547
547
  # @param left [double]
548
548
  # @param right [double]
549
549
  # @param bottom [double]
@@ -553,161 +553,157 @@ module Raylib
553
553
  # @return [Matrix]
554
554
  [:MatrixOrtho, :MatrixOrtho, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
555
555
 
556
- # MatrixLookAt :
556
+ # MatrixLookAt
557
557
  # @param eye [Vector3]
558
558
  # @param target [Vector3]
559
559
  # @param up [Vector3]
560
560
  # @return [Matrix]
561
561
  [:MatrixLookAt, :MatrixLookAt, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Matrix.by_value],
562
562
 
563
- # MatrixToFloatV :
563
+ # MatrixToFloatV
564
564
  # @param mat [Matrix]
565
565
  # @return [float16]
566
566
  [:MatrixToFloatV, :MatrixToFloatV, [Matrix.by_value], Float16.by_value],
567
567
 
568
- # QuaternionAdd :
568
+ # QuaternionAdd
569
569
  # @param q1 [Quaternion]
570
570
  # @param q2 [Quaternion]
571
571
  # @return [Quaternion]
572
572
  [:QuaternionAdd, :QuaternionAdd, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
573
573
 
574
- # QuaternionAddValue :
574
+ # QuaternionAddValue
575
575
  # @param q [Quaternion]
576
576
  # @param add [float]
577
577
  # @return [Quaternion]
578
578
  [:QuaternionAddValue, :QuaternionAddValue, [Quaternion.by_value, :float], Quaternion.by_value],
579
579
 
580
- # QuaternionSubtract :
580
+ # QuaternionSubtract
581
581
  # @param q1 [Quaternion]
582
582
  # @param q2 [Quaternion]
583
583
  # @return [Quaternion]
584
584
  [:QuaternionSubtract, :QuaternionSubtract, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
585
585
 
586
- # QuaternionSubtractValue :
586
+ # QuaternionSubtractValue
587
587
  # @param q [Quaternion]
588
588
  # @param sub [float]
589
589
  # @return [Quaternion]
590
590
  [:QuaternionSubtractValue, :QuaternionSubtractValue, [Quaternion.by_value, :float], Quaternion.by_value],
591
591
 
592
- # QuaternionIdentity :
592
+ # QuaternionIdentity
593
593
  # @return [Quaternion]
594
594
  [:QuaternionIdentity, :QuaternionIdentity, [], Quaternion.by_value],
595
595
 
596
- # QuaternionLength :
596
+ # QuaternionLength
597
597
  # @param q [Quaternion]
598
598
  # @return [float]
599
599
  [:QuaternionLength, :QuaternionLength, [Quaternion.by_value], :float],
600
600
 
601
- # QuaternionNormalize :
601
+ # QuaternionNormalize
602
602
  # @param q [Quaternion]
603
603
  # @return [Quaternion]
604
604
  [:QuaternionNormalize, :QuaternionNormalize, [Quaternion.by_value], Quaternion.by_value],
605
605
 
606
- # QuaternionInvert :
606
+ # QuaternionInvert
607
607
  # @param q [Quaternion]
608
608
  # @return [Quaternion]
609
609
  [:QuaternionInvert, :QuaternionInvert, [Quaternion.by_value], Quaternion.by_value],
610
610
 
611
- # QuaternionMultiply :
611
+ # QuaternionMultiply
612
612
  # @param q1 [Quaternion]
613
613
  # @param q2 [Quaternion]
614
614
  # @return [Quaternion]
615
615
  [:QuaternionMultiply, :QuaternionMultiply, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
616
616
 
617
- # QuaternionScale :
617
+ # QuaternionScale
618
618
  # @param q [Quaternion]
619
619
  # @param mul [float]
620
620
  # @return [Quaternion]
621
621
  [:QuaternionScale, :QuaternionScale, [Quaternion.by_value, :float], Quaternion.by_value],
622
622
 
623
- # QuaternionDivide :
623
+ # QuaternionDivide
624
624
  # @param q1 [Quaternion]
625
625
  # @param q2 [Quaternion]
626
626
  # @return [Quaternion]
627
627
  [:QuaternionDivide, :QuaternionDivide, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
628
628
 
629
- # QuaternionLerp :
629
+ # QuaternionLerp
630
630
  # @param q1 [Quaternion]
631
631
  # @param q2 [Quaternion]
632
632
  # @param amount [float]
633
633
  # @return [Quaternion]
634
634
  [:QuaternionLerp, :QuaternionLerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
635
635
 
636
- # QuaternionNlerp :
636
+ # QuaternionNlerp
637
637
  # @param q1 [Quaternion]
638
638
  # @param q2 [Quaternion]
639
639
  # @param amount [float]
640
640
  # @return [Quaternion]
641
641
  [:QuaternionNlerp, :QuaternionNlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
642
642
 
643
- # QuaternionSlerp :
643
+ # QuaternionSlerp
644
644
  # @param q1 [Quaternion]
645
645
  # @param q2 [Quaternion]
646
646
  # @param amount [float]
647
647
  # @return [Quaternion]
648
648
  [:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
649
649
 
650
- # QuaternionFromVector3ToVector3 :
650
+ # QuaternionFromVector3ToVector3
651
651
  # @param from [Vector3]
652
652
  # @param to [Vector3]
653
653
  # @return [Quaternion]
654
654
  [:QuaternionFromVector3ToVector3, :QuaternionFromVector3ToVector3, [Vector3.by_value, Vector3.by_value], Quaternion.by_value],
655
655
 
656
- # QuaternionFromMatrix :
656
+ # QuaternionFromMatrix
657
657
  # @param mat [Matrix]
658
658
  # @return [Quaternion]
659
659
  [:QuaternionFromMatrix, :QuaternionFromMatrix, [Matrix.by_value], Quaternion.by_value],
660
660
 
661
- # QuaternionToMatrix :
661
+ # QuaternionToMatrix
662
662
  # @param q [Quaternion]
663
663
  # @return [Matrix]
664
664
  [:QuaternionToMatrix, :QuaternionToMatrix, [Quaternion.by_value], Matrix.by_value],
665
665
 
666
- # QuaternionFromAxisAngle :
666
+ # QuaternionFromAxisAngle
667
667
  # @param axis [Vector3]
668
668
  # @param angle [float]
669
669
  # @return [Quaternion]
670
670
  [:QuaternionFromAxisAngle, :QuaternionFromAxisAngle, [Vector3.by_value, :float], Quaternion.by_value],
671
671
 
672
- # QuaternionToAxisAngle :
672
+ # QuaternionToAxisAngle
673
673
  # @param q [Quaternion]
674
674
  # @param outAxis [Vector3 *]
675
675
  # @param outAngle [float *]
676
676
  # @return [void]
677
677
  [:QuaternionToAxisAngle, :QuaternionToAxisAngle, [Quaternion.by_value, :pointer, :pointer], :void],
678
678
 
679
- # QuaternionFromEuler :
679
+ # QuaternionFromEuler
680
680
  # @param pitch [float]
681
681
  # @param yaw [float]
682
682
  # @param roll [float]
683
683
  # @return [Quaternion]
684
684
  [:QuaternionFromEuler, :QuaternionFromEuler, [:float, :float, :float], Quaternion.by_value],
685
685
 
686
- # QuaternionToEuler :
686
+ # QuaternionToEuler
687
687
  # @param q [Quaternion]
688
688
  # @return [Vector3]
689
689
  [:QuaternionToEuler, :QuaternionToEuler, [Quaternion.by_value], Vector3.by_value],
690
690
 
691
- # QuaternionTransform :
691
+ # QuaternionTransform
692
692
  # @param q [Quaternion]
693
693
  # @param mat [Matrix]
694
694
  # @return [Quaternion]
695
695
  [:QuaternionTransform, :QuaternionTransform, [Quaternion.by_value, Matrix.by_value], Quaternion.by_value],
696
696
 
697
- # QuaternionEquals :
697
+ # QuaternionEquals
698
698
  # @param p [Quaternion]
699
699
  # @param q [Quaternion]
700
700
  # @return [int]
701
701
  [:QuaternionEquals, :QuaternionEquals, [Quaternion.by_value, Quaternion.by_value], :int],
702
702
  ]
703
703
  entries.each do |entry|
704
- begin
705
- attach_function entry[0], entry[1], entry[2], entry[3]
706
- rescue FFI::NotFoundError => error
707
- $stderr.puts("[Warning] Failed to import #{entry[0]} (#{error}).") if output_error
708
- end
704
+ attach_function entry[0], entry[1], entry[2], entry[3]
705
+ rescue FFI::NotFoundError => e
706
+ warn "[Warning] Failed to import #{entry[0]} (#{e})."
709
707
  end
710
708
  end
711
-
712
709
  end
713
-