raylib-bindings 0.1.4 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +10 -0
- data/LICENSE.txt +1 -1
- data/README.md +16 -5
- data/examples/template.rb +24 -22
- data/lib/config.rb +98 -0
- data/lib/physac.rb +6 -8
- data/lib/raygui.rb +56 -9
- data/lib/raylib.rb +27 -146
- data/lib/raylib_helper.rb +419 -0
- data/lib/raylib_main.rb +68 -21
- data/lib/raymath.rb +115 -119
- data/lib/rlgl.rb +47 -25
- metadata +5 -3
data/lib/raymath.rb
CHANGED
@@ -34,31 +34,31 @@ module Raylib
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# Function
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-
def self.setup_raymath_symbols
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def self.setup_raymath_symbols
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entries = [
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# Clamp
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# Clamp
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# @param value [float]
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# @param min [float]
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# @param max [float]
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# @return [float]
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[:Clamp, :Clamp, [:float, :float, :float], :float],
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# Lerp
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# Lerp
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# @param start [float]
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# @param end [float]
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# @param amount [float]
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# @return [float]
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[:Lerp, :Lerp, [:float, :float, :float], :float],
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# Normalize
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# Normalize
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# @param value [float]
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# @param start [float]
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# @param end [float]
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# @return [float]
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[:Normalize, :Normalize, [:float, :float, :float], :float],
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-
# Remap
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# Remap
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# @param value [float]
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# @param inputStart [float]
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# @param inputEnd [float]
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@@ -67,326 +67,326 @@ module Raylib
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# @return [float]
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[:Remap, :Remap, [:float, :float, :float, :float, :float], :float],
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# Wrap
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# Wrap
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# @param value [float]
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# @param min [float]
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# @param max [float]
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# @return [float]
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[:Wrap, :Wrap, [:float, :float, :float], :float],
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# FloatEquals
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# FloatEquals
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# @param x [float]
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# @param y [float]
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# @return [int]
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[:FloatEquals, :FloatEquals, [:float, :float], :int],
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# Vector2Zero
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# Vector2Zero
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# @return [Vector2]
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[:Vector2Zero, :Vector2Zero, [], Vector2.by_value],
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# Vector2One
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# Vector2One
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# @return [Vector2]
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[:Vector2One, :Vector2One, [], Vector2.by_value],
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# Vector2Add
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# Vector2Add
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Add, :Vector2Add, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2AddValue
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# Vector2AddValue
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# @param v [Vector2]
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# @param add [float]
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# @return [Vector2]
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[:Vector2AddValue, :Vector2AddValue, [Vector2.by_value, :float], Vector2.by_value],
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# Vector2Subtract
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# Vector2Subtract
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Subtract, :Vector2Subtract, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2SubtractValue
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# Vector2SubtractValue
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# @param v [Vector2]
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# @param sub [float]
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# @return [Vector2]
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[:Vector2SubtractValue, :Vector2SubtractValue, [Vector2.by_value, :float], Vector2.by_value],
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# Vector2Length
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# Vector2Length
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# @param v [Vector2]
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# @return [float]
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[:Vector2Length, :Vector2Length, [Vector2.by_value], :float],
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# Vector2LengthSqr
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# Vector2LengthSqr
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# @param v [Vector2]
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# @return [float]
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[:Vector2LengthSqr, :Vector2LengthSqr, [Vector2.by_value], :float],
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# Vector2DotProduct
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# Vector2DotProduct
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
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# Vector2Distance
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# Vector2Distance
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2Distance, :Vector2Distance, [Vector2.by_value, Vector2.by_value], :float],
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# Vector2DistanceSqr
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# Vector2DistanceSqr
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2DistanceSqr, :Vector2DistanceSqr, [Vector2.by_value, Vector2.by_value], :float],
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# Vector2Angle
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# Vector2Angle
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2Angle, :Vector2Angle, [Vector2.by_value, Vector2.by_value], :float],
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# Vector2Scale
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# Vector2Scale
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# @param v [Vector2]
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# @param scale [float]
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# @return [Vector2]
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[:Vector2Scale, :Vector2Scale, [Vector2.by_value, :float], Vector2.by_value],
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# Vector2Multiply
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# Vector2Multiply
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Multiply, :Vector2Multiply, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2Negate
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# Vector2Negate
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Negate, :Vector2Negate, [Vector2.by_value], Vector2.by_value],
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# Vector2Divide
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# Vector2Divide
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Divide, :Vector2Divide, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2Normalize
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# Vector2Normalize
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Normalize, :Vector2Normalize, [Vector2.by_value], Vector2.by_value],
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# Vector2Transform
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# Vector2Transform
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# @param v [Vector2]
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# @param mat [Matrix]
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# @return [Vector2]
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[:Vector2Transform, :Vector2Transform, [Vector2.by_value, Matrix.by_value], Vector2.by_value],
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# Vector2Lerp
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# Vector2Lerp
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @param amount [float]
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# @return [Vector2]
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[:Vector2Lerp, :Vector2Lerp, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# Vector2Reflect
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# Vector2Reflect
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# @param v [Vector2]
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# @param normal [Vector2]
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# @return [Vector2]
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[:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2Rotate
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# Vector2Rotate
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# @param v [Vector2]
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# @param angle [float]
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# @return [Vector2]
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[:Vector2Rotate, :Vector2Rotate, [Vector2.by_value, :float], Vector2.by_value],
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# Vector2MoveTowards
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# Vector2MoveTowards
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# @param v [Vector2]
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# @param target [Vector2]
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# @param maxDistance [float]
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# @return [Vector2]
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[:Vector2MoveTowards, :Vector2MoveTowards, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# Vector2Invert
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# Vector2Invert
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Invert, :Vector2Invert, [Vector2.by_value], Vector2.by_value],
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# Vector2Clamp
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# Vector2Clamp
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# @param v [Vector2]
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# @param min [Vector2]
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# @param max [Vector2]
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# @return [Vector2]
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[:Vector2Clamp, :Vector2Clamp, [Vector2.by_value, Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# Vector2ClampValue
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# Vector2ClampValue
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# @param v [Vector2]
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# @param min [float]
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# @param max [float]
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# @return [Vector2]
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[:Vector2ClampValue, :Vector2ClampValue, [Vector2.by_value, :float, :float], Vector2.by_value],
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# Vector2Equals
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# Vector2Equals
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# @param p [Vector2]
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# @param q [Vector2]
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# @return [int]
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[:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
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# Vector3Zero
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# Vector3Zero
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# @return [Vector3]
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[:Vector3Zero, :Vector3Zero, [], Vector3.by_value],
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# Vector3One
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# Vector3One
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# @return [Vector3]
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[:Vector3One, :Vector3One, [], Vector3.by_value],
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# Vector3Add
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# Vector3Add
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Add, :Vector3Add, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# Vector3AddValue
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# Vector3AddValue
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# @param v [Vector3]
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# @param add [float]
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# @return [Vector3]
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[:Vector3AddValue, :Vector3AddValue, [Vector3.by_value, :float], Vector3.by_value],
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# Vector3Subtract
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# Vector3Subtract
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Subtract, :Vector3Subtract, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# Vector3SubtractValue
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# Vector3SubtractValue
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# @param v [Vector3]
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# @param sub [float]
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# @return [Vector3]
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[:Vector3SubtractValue, :Vector3SubtractValue, [Vector3.by_value, :float], Vector3.by_value],
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# Vector3Scale
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# Vector3Scale
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# @param v [Vector3]
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# @param scalar [float]
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# @return [Vector3]
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[:Vector3Scale, :Vector3Scale, [Vector3.by_value, :float], Vector3.by_value],
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# Vector3Multiply
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# Vector3Multiply
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Multiply, :Vector3Multiply, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# Vector3CrossProduct
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# Vector3CrossProduct
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3CrossProduct, :Vector3CrossProduct, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# Vector3Perpendicular
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# Vector3Perpendicular
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# @param v [Vector3]
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# @return [Vector3]
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[:Vector3Perpendicular, :Vector3Perpendicular, [Vector3.by_value], Vector3.by_value],
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# Vector3Length
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# Vector3Length
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# @param v [const Vector3]
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# @return [float]
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[:Vector3Length, :Vector3Length, [Vector3.by_value], :float],
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# Vector3LengthSqr
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# Vector3LengthSqr
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# @param v [const Vector3]
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# @return [float]
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[:Vector3LengthSqr, :Vector3LengthSqr, [Vector3.by_value], :float],
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# Vector3DotProduct
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# Vector3DotProduct
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [float]
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[:Vector3DotProduct, :Vector3DotProduct, [Vector3.by_value, Vector3.by_value], :float],
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# Vector3Distance
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# Vector3Distance
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [float]
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[:Vector3Distance, :Vector3Distance, [Vector3.by_value, Vector3.by_value], :float],
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# Vector3DistanceSqr
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# Vector3DistanceSqr
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [float]
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[:Vector3DistanceSqr, :Vector3DistanceSqr, [Vector3.by_value, Vector3.by_value], :float],
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# Vector3Angle
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# Vector3Angle
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [float]
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[:Vector3Angle, :Vector3Angle, [Vector3.by_value, Vector3.by_value], :float],
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# Vector3Negate
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# Vector3Negate
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# @param v [Vector3]
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# @return [Vector3]
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[:Vector3Negate, :Vector3Negate, [Vector3.by_value], Vector3.by_value],
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# Vector3Divide
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# Vector3Divide
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Divide, :Vector3Divide, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# Vector3Normalize
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# Vector3Normalize
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# @param v [Vector3]
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# @return [Vector3]
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[:Vector3Normalize, :Vector3Normalize, [Vector3.by_value], Vector3.by_value],
|
338
338
|
|
339
|
-
# Vector3OrthoNormalize
|
339
|
+
# Vector3OrthoNormalize
|
340
340
|
# @param v1 [Vector3 *]
|
341
341
|
# @param v2 [Vector3 *]
|
342
342
|
# @return [void]
|
343
343
|
[:Vector3OrthoNormalize, :Vector3OrthoNormalize, [:pointer, :pointer], :void],
|
344
344
|
|
345
|
-
# Vector3Transform
|
345
|
+
# Vector3Transform
|
346
346
|
# @param v [Vector3]
|
347
347
|
# @param mat [Matrix]
|
348
348
|
# @return [Vector3]
|
349
349
|
[:Vector3Transform, :Vector3Transform, [Vector3.by_value, Matrix.by_value], Vector3.by_value],
|
350
350
|
|
351
|
-
# Vector3RotateByQuaternion
|
351
|
+
# Vector3RotateByQuaternion
|
352
352
|
# @param v [Vector3]
|
353
353
|
# @param q [Quaternion]
|
354
354
|
# @return [Vector3]
|
355
355
|
[:Vector3RotateByQuaternion, :Vector3RotateByQuaternion, [Vector3.by_value, Quaternion.by_value], Vector3.by_value],
|
356
356
|
|
357
|
-
# Vector3RotateByAxisAngle
|
357
|
+
# Vector3RotateByAxisAngle
|
358
358
|
# @param v [Vector3]
|
359
359
|
# @param axis [Vector3]
|
360
360
|
# @param angle [float]
|
361
361
|
# @return [Vector3]
|
362
362
|
[:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
363
363
|
|
364
|
-
# Vector3Lerp
|
364
|
+
# Vector3Lerp
|
365
365
|
# @param v1 [Vector3]
|
366
366
|
# @param v2 [Vector3]
|
367
367
|
# @param amount [float]
|
368
368
|
# @return [Vector3]
|
369
369
|
[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
370
370
|
|
371
|
-
# Vector3Reflect
|
371
|
+
# Vector3Reflect
|
372
372
|
# @param v [Vector3]
|
373
373
|
# @param normal [Vector3]
|
374
374
|
# @return [Vector3]
|
375
375
|
[:Vector3Reflect, :Vector3Reflect, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
376
376
|
|
377
|
-
# Vector3Min
|
377
|
+
# Vector3Min
|
378
378
|
# @param v1 [Vector3]
|
379
379
|
# @param v2 [Vector3]
|
380
380
|
# @return [Vector3]
|
381
381
|
[:Vector3Min, :Vector3Min, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
382
382
|
|
383
|
-
# Vector3Max
|
383
|
+
# Vector3Max
|
384
384
|
# @param v1 [Vector3]
|
385
385
|
# @param v2 [Vector3]
|
386
386
|
# @return [Vector3]
|
387
387
|
[:Vector3Max, :Vector3Max, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
388
388
|
|
389
|
-
# Vector3Barycenter
|
389
|
+
# Vector3Barycenter
|
390
390
|
# @param p [Vector3]
|
391
391
|
# @param a [Vector3]
|
392
392
|
# @param b [Vector3]
|
@@ -394,138 +394,138 @@ module Raylib
|
|
394
394
|
# @return [Vector3]
|
395
395
|
[:Vector3Barycenter, :Vector3Barycenter, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
396
396
|
|
397
|
-
# Vector3Unproject
|
397
|
+
# Vector3Unproject
|
398
398
|
# @param source [Vector3]
|
399
399
|
# @param projection [Matrix]
|
400
400
|
# @param view [Matrix]
|
401
401
|
# @return [Vector3]
|
402
402
|
[:Vector3Unproject, :Vector3Unproject, [Vector3.by_value, Matrix.by_value, Matrix.by_value], Vector3.by_value],
|
403
403
|
|
404
|
-
# Vector3ToFloatV
|
404
|
+
# Vector3ToFloatV
|
405
405
|
# @param v [Vector3]
|
406
406
|
# @return [float3]
|
407
407
|
[:Vector3ToFloatV, :Vector3ToFloatV, [Vector3.by_value], Float3.by_value],
|
408
408
|
|
409
|
-
# Vector3Invert
|
409
|
+
# Vector3Invert
|
410
410
|
# @param v [Vector3]
|
411
411
|
# @return [Vector3]
|
412
412
|
[:Vector3Invert, :Vector3Invert, [Vector3.by_value], Vector3.by_value],
|
413
413
|
|
414
|
-
# Vector3Clamp
|
414
|
+
# Vector3Clamp
|
415
415
|
# @param v [Vector3]
|
416
416
|
# @param min [Vector3]
|
417
417
|
# @param max [Vector3]
|
418
418
|
# @return [Vector3]
|
419
419
|
[:Vector3Clamp, :Vector3Clamp, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
420
420
|
|
421
|
-
# Vector3ClampValue
|
421
|
+
# Vector3ClampValue
|
422
422
|
# @param v [Vector3]
|
423
423
|
# @param min [float]
|
424
424
|
# @param max [float]
|
425
425
|
# @return [Vector3]
|
426
426
|
[:Vector3ClampValue, :Vector3ClampValue, [Vector3.by_value, :float, :float], Vector3.by_value],
|
427
427
|
|
428
|
-
# Vector3Equals
|
428
|
+
# Vector3Equals
|
429
429
|
# @param p [Vector3]
|
430
430
|
# @param q [Vector3]
|
431
431
|
# @return [int]
|
432
432
|
[:Vector3Equals, :Vector3Equals, [Vector3.by_value, Vector3.by_value], :int],
|
433
433
|
|
434
|
-
# Vector3Refract
|
434
|
+
# Vector3Refract
|
435
435
|
# @param v [Vector3]
|
436
436
|
# @param n [Vector3]
|
437
437
|
# @param r [float]
|
438
438
|
# @return [Vector3]
|
439
439
|
[:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
440
440
|
|
441
|
-
# MatrixDeterminant
|
441
|
+
# MatrixDeterminant
|
442
442
|
# @param mat [Matrix]
|
443
443
|
# @return [float]
|
444
444
|
[:MatrixDeterminant, :MatrixDeterminant, [Matrix.by_value], :float],
|
445
445
|
|
446
|
-
# MatrixTrace
|
446
|
+
# MatrixTrace
|
447
447
|
# @param mat [Matrix]
|
448
448
|
# @return [float]
|
449
449
|
[:MatrixTrace, :MatrixTrace, [Matrix.by_value], :float],
|
450
450
|
|
451
|
-
# MatrixTranspose
|
451
|
+
# MatrixTranspose
|
452
452
|
# @param mat [Matrix]
|
453
453
|
# @return [Matrix]
|
454
454
|
[:MatrixTranspose, :MatrixTranspose, [Matrix.by_value], Matrix.by_value],
|
455
455
|
|
456
|
-
# MatrixInvert
|
456
|
+
# MatrixInvert
|
457
457
|
# @param mat [Matrix]
|
458
458
|
# @return [Matrix]
|
459
459
|
[:MatrixInvert, :MatrixInvert, [Matrix.by_value], Matrix.by_value],
|
460
460
|
|
461
|
-
# MatrixIdentity
|
461
|
+
# MatrixIdentity
|
462
462
|
# @return [Matrix]
|
463
463
|
[:MatrixIdentity, :MatrixIdentity, [], Matrix.by_value],
|
464
464
|
|
465
|
-
# MatrixAdd
|
465
|
+
# MatrixAdd
|
466
466
|
# @param left [Matrix]
|
467
467
|
# @param right [Matrix]
|
468
468
|
# @return [Matrix]
|
469
469
|
[:MatrixAdd, :MatrixAdd, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
470
470
|
|
471
|
-
# MatrixSubtract
|
471
|
+
# MatrixSubtract
|
472
472
|
# @param left [Matrix]
|
473
473
|
# @param right [Matrix]
|
474
474
|
# @return [Matrix]
|
475
475
|
[:MatrixSubtract, :MatrixSubtract, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
476
476
|
|
477
|
-
# MatrixMultiply
|
477
|
+
# MatrixMultiply
|
478
478
|
# @param left [Matrix]
|
479
479
|
# @param right [Matrix]
|
480
480
|
# @return [Matrix]
|
481
481
|
[:MatrixMultiply, :MatrixMultiply, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
482
482
|
|
483
|
-
# MatrixTranslate
|
483
|
+
# MatrixTranslate
|
484
484
|
# @param x [float]
|
485
485
|
# @param y [float]
|
486
486
|
# @param z [float]
|
487
487
|
# @return [Matrix]
|
488
488
|
[:MatrixTranslate, :MatrixTranslate, [:float, :float, :float], Matrix.by_value],
|
489
489
|
|
490
|
-
# MatrixRotate
|
490
|
+
# MatrixRotate
|
491
491
|
# @param axis [Vector3]
|
492
492
|
# @param angle [float]
|
493
493
|
# @return [Matrix]
|
494
494
|
[:MatrixRotate, :MatrixRotate, [Vector3.by_value, :float], Matrix.by_value],
|
495
495
|
|
496
|
-
# MatrixRotateX
|
496
|
+
# MatrixRotateX
|
497
497
|
# @param angle [float]
|
498
498
|
# @return [Matrix]
|
499
499
|
[:MatrixRotateX, :MatrixRotateX, [:float], Matrix.by_value],
|
500
500
|
|
501
|
-
# MatrixRotateY
|
501
|
+
# MatrixRotateY
|
502
502
|
# @param angle [float]
|
503
503
|
# @return [Matrix]
|
504
504
|
[:MatrixRotateY, :MatrixRotateY, [:float], Matrix.by_value],
|
505
505
|
|
506
|
-
# MatrixRotateZ
|
506
|
+
# MatrixRotateZ
|
507
507
|
# @param angle [float]
|
508
508
|
# @return [Matrix]
|
509
509
|
[:MatrixRotateZ, :MatrixRotateZ, [:float], Matrix.by_value],
|
510
510
|
|
511
|
-
# MatrixRotateXYZ
|
511
|
+
# MatrixRotateXYZ
|
512
512
|
# @param angle [Vector3]
|
513
513
|
# @return [Matrix]
|
514
514
|
[:MatrixRotateXYZ, :MatrixRotateXYZ, [Vector3.by_value], Matrix.by_value],
|
515
515
|
|
516
|
-
# MatrixRotateZYX
|
516
|
+
# MatrixRotateZYX
|
517
517
|
# @param angle [Vector3]
|
518
518
|
# @return [Matrix]
|
519
519
|
[:MatrixRotateZYX, :MatrixRotateZYX, [Vector3.by_value], Matrix.by_value],
|
520
520
|
|
521
|
-
# MatrixScale
|
521
|
+
# MatrixScale
|
522
522
|
# @param x [float]
|
523
523
|
# @param y [float]
|
524
524
|
# @param z [float]
|
525
525
|
# @return [Matrix]
|
526
526
|
[:MatrixScale, :MatrixScale, [:float, :float, :float], Matrix.by_value],
|
527
527
|
|
528
|
-
# MatrixFrustum
|
528
|
+
# MatrixFrustum
|
529
529
|
# @param left [double]
|
530
530
|
# @param right [double]
|
531
531
|
# @param bottom [double]
|
@@ -535,7 +535,7 @@ module Raylib
|
|
535
535
|
# @return [Matrix]
|
536
536
|
[:MatrixFrustum, :MatrixFrustum, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
537
537
|
|
538
|
-
# MatrixPerspective
|
538
|
+
# MatrixPerspective
|
539
539
|
# @param fovy [double]
|
540
540
|
# @param aspect [double]
|
541
541
|
# @param near [double]
|
@@ -543,7 +543,7 @@ module Raylib
|
|
543
543
|
# @return [Matrix]
|
544
544
|
[:MatrixPerspective, :MatrixPerspective, [:double, :double, :double, :double], Matrix.by_value],
|
545
545
|
|
546
|
-
# MatrixOrtho
|
546
|
+
# MatrixOrtho
|
547
547
|
# @param left [double]
|
548
548
|
# @param right [double]
|
549
549
|
# @param bottom [double]
|
@@ -553,161 +553,157 @@ module Raylib
|
|
553
553
|
# @return [Matrix]
|
554
554
|
[:MatrixOrtho, :MatrixOrtho, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
555
555
|
|
556
|
-
# MatrixLookAt
|
556
|
+
# MatrixLookAt
|
557
557
|
# @param eye [Vector3]
|
558
558
|
# @param target [Vector3]
|
559
559
|
# @param up [Vector3]
|
560
560
|
# @return [Matrix]
|
561
561
|
[:MatrixLookAt, :MatrixLookAt, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Matrix.by_value],
|
562
562
|
|
563
|
-
# MatrixToFloatV
|
563
|
+
# MatrixToFloatV
|
564
564
|
# @param mat [Matrix]
|
565
565
|
# @return [float16]
|
566
566
|
[:MatrixToFloatV, :MatrixToFloatV, [Matrix.by_value], Float16.by_value],
|
567
567
|
|
568
|
-
# QuaternionAdd
|
568
|
+
# QuaternionAdd
|
569
569
|
# @param q1 [Quaternion]
|
570
570
|
# @param q2 [Quaternion]
|
571
571
|
# @return [Quaternion]
|
572
572
|
[:QuaternionAdd, :QuaternionAdd, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
573
573
|
|
574
|
-
# QuaternionAddValue
|
574
|
+
# QuaternionAddValue
|
575
575
|
# @param q [Quaternion]
|
576
576
|
# @param add [float]
|
577
577
|
# @return [Quaternion]
|
578
578
|
[:QuaternionAddValue, :QuaternionAddValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
579
579
|
|
580
|
-
# QuaternionSubtract
|
580
|
+
# QuaternionSubtract
|
581
581
|
# @param q1 [Quaternion]
|
582
582
|
# @param q2 [Quaternion]
|
583
583
|
# @return [Quaternion]
|
584
584
|
[:QuaternionSubtract, :QuaternionSubtract, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
585
585
|
|
586
|
-
# QuaternionSubtractValue
|
586
|
+
# QuaternionSubtractValue
|
587
587
|
# @param q [Quaternion]
|
588
588
|
# @param sub [float]
|
589
589
|
# @return [Quaternion]
|
590
590
|
[:QuaternionSubtractValue, :QuaternionSubtractValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
591
591
|
|
592
|
-
# QuaternionIdentity
|
592
|
+
# QuaternionIdentity
|
593
593
|
# @return [Quaternion]
|
594
594
|
[:QuaternionIdentity, :QuaternionIdentity, [], Quaternion.by_value],
|
595
595
|
|
596
|
-
# QuaternionLength
|
596
|
+
# QuaternionLength
|
597
597
|
# @param q [Quaternion]
|
598
598
|
# @return [float]
|
599
599
|
[:QuaternionLength, :QuaternionLength, [Quaternion.by_value], :float],
|
600
600
|
|
601
|
-
# QuaternionNormalize
|
601
|
+
# QuaternionNormalize
|
602
602
|
# @param q [Quaternion]
|
603
603
|
# @return [Quaternion]
|
604
604
|
[:QuaternionNormalize, :QuaternionNormalize, [Quaternion.by_value], Quaternion.by_value],
|
605
605
|
|
606
|
-
# QuaternionInvert
|
606
|
+
# QuaternionInvert
|
607
607
|
# @param q [Quaternion]
|
608
608
|
# @return [Quaternion]
|
609
609
|
[:QuaternionInvert, :QuaternionInvert, [Quaternion.by_value], Quaternion.by_value],
|
610
610
|
|
611
|
-
# QuaternionMultiply
|
611
|
+
# QuaternionMultiply
|
612
612
|
# @param q1 [Quaternion]
|
613
613
|
# @param q2 [Quaternion]
|
614
614
|
# @return [Quaternion]
|
615
615
|
[:QuaternionMultiply, :QuaternionMultiply, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
616
616
|
|
617
|
-
# QuaternionScale
|
617
|
+
# QuaternionScale
|
618
618
|
# @param q [Quaternion]
|
619
619
|
# @param mul [float]
|
620
620
|
# @return [Quaternion]
|
621
621
|
[:QuaternionScale, :QuaternionScale, [Quaternion.by_value, :float], Quaternion.by_value],
|
622
622
|
|
623
|
-
# QuaternionDivide
|
623
|
+
# QuaternionDivide
|
624
624
|
# @param q1 [Quaternion]
|
625
625
|
# @param q2 [Quaternion]
|
626
626
|
# @return [Quaternion]
|
627
627
|
[:QuaternionDivide, :QuaternionDivide, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
628
628
|
|
629
|
-
# QuaternionLerp
|
629
|
+
# QuaternionLerp
|
630
630
|
# @param q1 [Quaternion]
|
631
631
|
# @param q2 [Quaternion]
|
632
632
|
# @param amount [float]
|
633
633
|
# @return [Quaternion]
|
634
634
|
[:QuaternionLerp, :QuaternionLerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
635
635
|
|
636
|
-
# QuaternionNlerp
|
636
|
+
# QuaternionNlerp
|
637
637
|
# @param q1 [Quaternion]
|
638
638
|
# @param q2 [Quaternion]
|
639
639
|
# @param amount [float]
|
640
640
|
# @return [Quaternion]
|
641
641
|
[:QuaternionNlerp, :QuaternionNlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
642
642
|
|
643
|
-
# QuaternionSlerp
|
643
|
+
# QuaternionSlerp
|
644
644
|
# @param q1 [Quaternion]
|
645
645
|
# @param q2 [Quaternion]
|
646
646
|
# @param amount [float]
|
647
647
|
# @return [Quaternion]
|
648
648
|
[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
649
649
|
|
650
|
-
# QuaternionFromVector3ToVector3
|
650
|
+
# QuaternionFromVector3ToVector3
|
651
651
|
# @param from [Vector3]
|
652
652
|
# @param to [Vector3]
|
653
653
|
# @return [Quaternion]
|
654
654
|
[:QuaternionFromVector3ToVector3, :QuaternionFromVector3ToVector3, [Vector3.by_value, Vector3.by_value], Quaternion.by_value],
|
655
655
|
|
656
|
-
# QuaternionFromMatrix
|
656
|
+
# QuaternionFromMatrix
|
657
657
|
# @param mat [Matrix]
|
658
658
|
# @return [Quaternion]
|
659
659
|
[:QuaternionFromMatrix, :QuaternionFromMatrix, [Matrix.by_value], Quaternion.by_value],
|
660
660
|
|
661
|
-
# QuaternionToMatrix
|
661
|
+
# QuaternionToMatrix
|
662
662
|
# @param q [Quaternion]
|
663
663
|
# @return [Matrix]
|
664
664
|
[:QuaternionToMatrix, :QuaternionToMatrix, [Quaternion.by_value], Matrix.by_value],
|
665
665
|
|
666
|
-
# QuaternionFromAxisAngle
|
666
|
+
# QuaternionFromAxisAngle
|
667
667
|
# @param axis [Vector3]
|
668
668
|
# @param angle [float]
|
669
669
|
# @return [Quaternion]
|
670
670
|
[:QuaternionFromAxisAngle, :QuaternionFromAxisAngle, [Vector3.by_value, :float], Quaternion.by_value],
|
671
671
|
|
672
|
-
# QuaternionToAxisAngle
|
672
|
+
# QuaternionToAxisAngle
|
673
673
|
# @param q [Quaternion]
|
674
674
|
# @param outAxis [Vector3 *]
|
675
675
|
# @param outAngle [float *]
|
676
676
|
# @return [void]
|
677
677
|
[:QuaternionToAxisAngle, :QuaternionToAxisAngle, [Quaternion.by_value, :pointer, :pointer], :void],
|
678
678
|
|
679
|
-
# QuaternionFromEuler
|
679
|
+
# QuaternionFromEuler
|
680
680
|
# @param pitch [float]
|
681
681
|
# @param yaw [float]
|
682
682
|
# @param roll [float]
|
683
683
|
# @return [Quaternion]
|
684
684
|
[:QuaternionFromEuler, :QuaternionFromEuler, [:float, :float, :float], Quaternion.by_value],
|
685
685
|
|
686
|
-
# QuaternionToEuler
|
686
|
+
# QuaternionToEuler
|
687
687
|
# @param q [Quaternion]
|
688
688
|
# @return [Vector3]
|
689
689
|
[:QuaternionToEuler, :QuaternionToEuler, [Quaternion.by_value], Vector3.by_value],
|
690
690
|
|
691
|
-
# QuaternionTransform
|
691
|
+
# QuaternionTransform
|
692
692
|
# @param q [Quaternion]
|
693
693
|
# @param mat [Matrix]
|
694
694
|
# @return [Quaternion]
|
695
695
|
[:QuaternionTransform, :QuaternionTransform, [Quaternion.by_value, Matrix.by_value], Quaternion.by_value],
|
696
696
|
|
697
|
-
# QuaternionEquals
|
697
|
+
# QuaternionEquals
|
698
698
|
# @param p [Quaternion]
|
699
699
|
# @param q [Quaternion]
|
700
700
|
# @return [int]
|
701
701
|
[:QuaternionEquals, :QuaternionEquals, [Quaternion.by_value, Quaternion.by_value], :int],
|
702
702
|
]
|
703
703
|
entries.each do |entry|
|
704
|
-
|
705
|
-
|
706
|
-
|
707
|
-
$stderr.puts("[Warning] Failed to import #{entry[0]} (#{error}).") if output_error
|
708
|
-
end
|
704
|
+
attach_function entry[0], entry[1], entry[2], entry[3]
|
705
|
+
rescue FFI::NotFoundError => e
|
706
|
+
warn "[Warning] Failed to import #{entry[0]} (#{e})."
|
709
707
|
end
|
710
708
|
end
|
711
|
-
|
712
709
|
end
|
713
|
-
|