raylib-bindings 0.1.0 → 0.1.1
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- checksums.yaml +4 -4
- data/ChangeLog +220 -214
- data/LICENSE.txt +0 -0
- data/README.md +143 -143
- data/examples/template.rb +146 -146
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.dylib +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.dylib +0 -0
- data/lib/physac.rb +178 -178
- data/lib/raygui.dll +0 -0
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +547 -559
- data/lib/raylib.rb +178 -178
- data/lib/raylib_main.rb +2224 -2199
- data/lib/raymath.rb +388 -388
- data/lib/rlgl.rb +663 -658
- metadata +3 -3
data/lib/raylib.rb
CHANGED
@@ -1,178 +1,178 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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-
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require 'ffi'
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require 'fileutils'
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require_relative 'raylib_main.rb'
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require_relative 'raymath.rb'
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require_relative 'rlgl.rb'
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require_relative 'raygui.rb'
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require_relative 'physac.rb'
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module Raylib
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extend FFI::Library
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-
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@@raylib_import_done = false
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def self.load_lib(libpath, raygui_libpath: nil, physac_libpath: nil)
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-
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unless @@raylib_import_done
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begin
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lib_paths = [libpath, raygui_libpath, physac_libpath].compact
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ffi_lib_flags :now, :global
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ffi_lib *lib_paths
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setup_symbols()
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setup_raygui_symbols() if raygui_libpath != nil
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setup_physac_symbols() if physac_libpath != nil
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rescue => error
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puts error
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end
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end
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end
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def self.setup_symbols()
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setup_raylib_symbols()
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setup_raymath_symbols()
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setup_rlgl_symbols()
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end
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#
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# Color helper
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#
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def Color.from_u8(r = 0, g = 0, b = 0, a = 255)
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instance = Color.new
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instance[:r] = r
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instance[:g] = g
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instance[:b] = b
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instance[:a] = a
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return instance
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end
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LIGHTGRAY = Color.from_u8(200, 200, 200, 255)
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GRAY = Color.from_u8(130, 130, 130, 255)
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DARKGRAY = Color.from_u8(80, 80, 80, 255)
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YELLOW = Color.from_u8(253, 249, 0, 255)
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GOLD = Color.from_u8(255, 203, 0, 255)
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ORANGE = Color.from_u8(255, 161, 0, 255)
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PINK = Color.from_u8(255, 109, 194, 255)
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RED = Color.from_u8(230, 41, 55, 255)
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MAROON = Color.from_u8(190, 33, 55, 255)
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GREEN = Color.from_u8(0, 228, 48, 255)
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LIME = Color.from_u8(0, 158, 47, 255)
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DARKGREEN = Color.from_u8(0, 117, 44, 255)
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68
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SKYBLUE = Color.from_u8(102, 191, 255, 255)
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69
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BLUE = Color.from_u8(0, 121, 241, 255)
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DARKBLUE = Color.from_u8(0, 82, 172, 255)
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71
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PURPLE = Color.from_u8(200, 122, 255, 255)
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VIOLET = Color.from_u8(135, 60, 190, 255)
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DARKPURPLE = Color.from_u8(112, 31, 126, 255)
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BEIGE = Color.from_u8(211, 176, 131, 255)
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75
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BROWN = Color.from_u8(127, 106, 79, 255)
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DARKBROWN = Color.from_u8(76, 63, 47, 255)
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WHITE = Color.from_u8(255, 255, 255, 255)
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BLACK = Color.from_u8(0, 0, 0, 255)
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BLANK = Color.from_u8(0, 0, 0, 0)
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MAGENTA = Color.from_u8(255, 0, 255, 255)
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RAYWHITE = Color.from_u8(245, 245, 245, 255)
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#
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# Math helper
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#
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def Vector2.create(x = 0, y = 0)
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instance = Vector2.new
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instance[:x] = x
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instance[:y] = y
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return instance
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end
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def Vector3.create(x = 0, y = 0, z = 0)
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instance = Vector3.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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return instance
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end
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def Vector4.create(x = 0, y = 0, z = 0, w = 0)
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instance = Vector4.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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instance[:w] = w
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return instance
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end
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def Quaternion.create(x = 0, y = 0, z = 0, w = 0)
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instance = Quaternion.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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instance[:w] = w
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return instance
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end
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def Rectangle.create(x = 0, y = 0, width = 0, height = 0)
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instance = Rectangle.new
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instance[:x] = x
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instance[:y] = y
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instance[:width] = width
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instance[:height] = height
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return instance
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end
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def BoundingBox.create(*args)
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case args.size
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when 2
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instance = BoundingBox.new
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instance[:min] = args[0] # min
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instance[:max] = args[1] # max
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return instance
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when 6
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instance = BoundingBox.new
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instance[:min] = Vector3.create(args[0], args[1], args[2]) # min_x, min_y, min_z
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instance[:max] = Vector3.create(args[3], args[4], args[5]) # max_x, max_y, max_z
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return instance
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else
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raise ArgumentError.new "BoundingBox.create : Number of arguments must be 2 or 6"
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end
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end
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def Vector3ToFloat(v)
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return Vector3ToFloatV(mat)[:v].to_a
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end
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def MatrixToFloat(mat)
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return MatrixToFloatV(mat)[:v].to_a
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end
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#
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# Generate sample code
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#
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def self.template
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# Copy template code to user's current directory
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example_path = Gem::Specification.find_by_name('raylib-bindings').full_gem_path + '/examples'
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template_code_src = example_path + '/template.rb'
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unless File.exist? template_code_src
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$stderr.puts "[Error] Raylib.template : Template source #{template_code_src} not found"
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return false
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end
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template_code_dst = Dir.getwd + '/template.rb'
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if File.exist? template_code_dst
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$stderr.puts "[Error] Raylib.template : Template destination #{template_code_dst} already exists"
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return false
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end
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$stderr.puts "[Info] Raylib.template : #{template_code_src} => #{template_code_dst}"
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FileUtils.copy template_code_src, template_code_dst
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$stderr.puts "[Info] Raylib.template : Done"
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end
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end
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1
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# Yet another raylib wrapper for Ruby
|
2
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#
|
3
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# * https://github.com/vaiorabbit/raylib-bindings
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4
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+
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5
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require 'ffi'
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6
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require 'fileutils'
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7
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require_relative 'raylib_main.rb'
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8
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require_relative 'raymath.rb'
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9
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require_relative 'rlgl.rb'
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10
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require_relative 'raygui.rb'
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require_relative 'physac.rb'
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12
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module Raylib
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14
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extend FFI::Library
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17
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@@raylib_import_done = false
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def self.load_lib(libpath, raygui_libpath: nil, physac_libpath: nil)
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19
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+
|
20
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unless @@raylib_import_done
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begin
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22
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lib_paths = [libpath, raygui_libpath, physac_libpath].compact
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23
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+
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ffi_lib_flags :now, :global
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25
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ffi_lib *lib_paths
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setup_symbols()
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+
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setup_raygui_symbols() if raygui_libpath != nil
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setup_physac_symbols() if physac_libpath != nil
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rescue => error
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puts error
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end
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end
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35
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end
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def self.setup_symbols()
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38
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setup_raylib_symbols()
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39
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setup_raymath_symbols()
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40
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setup_rlgl_symbols()
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end
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#
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44
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# Color helper
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45
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#
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46
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+
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47
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def Color.from_u8(r = 0, g = 0, b = 0, a = 255)
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48
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instance = Color.new
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49
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instance[:r] = r
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50
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instance[:g] = g
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instance[:b] = b
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instance[:a] = a
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return instance
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end
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LIGHTGRAY = Color.from_u8(200, 200, 200, 255)
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GRAY = Color.from_u8(130, 130, 130, 255)
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DARKGRAY = Color.from_u8(80, 80, 80, 255)
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YELLOW = Color.from_u8(253, 249, 0, 255)
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GOLD = Color.from_u8(255, 203, 0, 255)
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61
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ORANGE = Color.from_u8(255, 161, 0, 255)
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62
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PINK = Color.from_u8(255, 109, 194, 255)
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63
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RED = Color.from_u8(230, 41, 55, 255)
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64
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MAROON = Color.from_u8(190, 33, 55, 255)
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65
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GREEN = Color.from_u8(0, 228, 48, 255)
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66
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LIME = Color.from_u8(0, 158, 47, 255)
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67
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DARKGREEN = Color.from_u8(0, 117, 44, 255)
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SKYBLUE = Color.from_u8(102, 191, 255, 255)
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BLUE = Color.from_u8(0, 121, 241, 255)
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DARKBLUE = Color.from_u8(0, 82, 172, 255)
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PURPLE = Color.from_u8(200, 122, 255, 255)
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VIOLET = Color.from_u8(135, 60, 190, 255)
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DARKPURPLE = Color.from_u8(112, 31, 126, 255)
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BEIGE = Color.from_u8(211, 176, 131, 255)
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BROWN = Color.from_u8(127, 106, 79, 255)
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76
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DARKBROWN = Color.from_u8(76, 63, 47, 255)
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+
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WHITE = Color.from_u8(255, 255, 255, 255)
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BLACK = Color.from_u8(0, 0, 0, 255)
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80
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BLANK = Color.from_u8(0, 0, 0, 0)
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MAGENTA = Color.from_u8(255, 0, 255, 255)
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RAYWHITE = Color.from_u8(245, 245, 245, 255)
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84
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#
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85
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# Math helper
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86
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#
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87
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+
|
88
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def Vector2.create(x = 0, y = 0)
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89
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instance = Vector2.new
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instance[:x] = x
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instance[:y] = y
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return instance
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end
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|
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def Vector3.create(x = 0, y = 0, z = 0)
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instance = Vector3.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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return instance
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end
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|
103
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def Vector4.create(x = 0, y = 0, z = 0, w = 0)
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instance = Vector4.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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instance[:w] = w
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return instance
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end
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111
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|
112
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def Quaternion.create(x = 0, y = 0, z = 0, w = 0)
|
113
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instance = Quaternion.new
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instance[:x] = x
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instance[:y] = y
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instance[:z] = z
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instance[:w] = w
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return instance
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end
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|
121
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def Rectangle.create(x = 0, y = 0, width = 0, height = 0)
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122
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instance = Rectangle.new
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instance[:x] = x
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instance[:y] = y
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instance[:width] = width
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instance[:height] = height
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return instance
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end
|
129
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+
|
130
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def BoundingBox.create(*args)
|
131
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case args.size
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132
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when 2
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instance = BoundingBox.new
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instance[:min] = args[0] # min
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instance[:max] = args[1] # max
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return instance
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when 6
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instance = BoundingBox.new
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instance[:min] = Vector3.create(args[0], args[1], args[2]) # min_x, min_y, min_z
|
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instance[:max] = Vector3.create(args[3], args[4], args[5]) # max_x, max_y, max_z
|
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return instance
|
142
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else
|
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raise ArgumentError.new "BoundingBox.create : Number of arguments must be 2 or 6"
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144
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end
|
145
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end
|
146
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+
|
147
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def Vector3ToFloat(v)
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return Vector3ToFloatV(mat)[:v].to_a
|
149
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end
|
150
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+
|
151
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def MatrixToFloat(mat)
|
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return MatrixToFloatV(mat)[:v].to_a
|
153
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end
|
154
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+
|
155
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#
|
156
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# Generate sample code
|
157
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#
|
158
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def self.template
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159
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# Copy template code to user's current directory
|
160
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+
example_path = Gem::Specification.find_by_name('raylib-bindings').full_gem_path + '/examples'
|
161
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template_code_src = example_path + '/template.rb'
|
162
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+
unless File.exist? template_code_src
|
163
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$stderr.puts "[Error] Raylib.template : Template source #{template_code_src} not found"
|
164
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return false
|
165
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+
end
|
166
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+
|
167
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template_code_dst = Dir.getwd + '/template.rb'
|
168
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if File.exist? template_code_dst
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169
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$stderr.puts "[Error] Raylib.template : Template destination #{template_code_dst} already exists"
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return false
|
171
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end
|
172
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+
|
173
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$stderr.puts "[Info] Raylib.template : #{template_code_src} => #{template_code_dst}"
|
174
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FileUtils.copy template_code_src, template_code_dst
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$stderr.puts "[Info] Raylib.template : Done"
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176
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end
|
177
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+
|
178
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end
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