raylib-bindings 0.1.0 → 0.1.1

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data/README.md CHANGED
@@ -1,143 +1,143 @@
1
- <!-- -*- mode:markdown; coding:utf-8; -*- -->
2
-
3
- # Yet another raylib wrapper for Ruby #
4
-
5
- * Created : 2021-10-17
6
- * Last modified : 2022-08-28
7
-
8
- Provides Ruby bindings for raylib-related libraries including:
9
-
10
- * [raylib](https://github.com/raysan5/raylib)
11
- * raylib
12
- * raymath
13
- * rlgl
14
- * [raygui](https://github.com/raysan5/raygui)
15
- * [Physac](https://github.com/raysan5/physac)
16
-
17
- ## Features ##
18
-
19
- * Generated semi-automatically
20
- * Based on Ruby/FFI
21
- * No need to build C extension library
22
-
23
- ## Quick Start ##
24
-
25
- For Windows and macOS users:
26
-
27
- ```
28
- D:\> gem install raylib-bindings
29
- Fetching raylib-bindings-...
30
- ...
31
- 1 gem installed
32
-
33
- D:\> ruby -r raylib -e 'Raylib.template'
34
- [Info] Raylib.template : C:/Ruby31-x64/lib/ruby/gems/3.1.0/gems/raylib-bindings-0.0.11/examples/template.rb => d://template.rb
35
- [Info] Raylib.template : Done
36
-
37
- D:\> ruby template.rb
38
- ```
39
-
40
-
41
- <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/template_screenshot.png" width="400">
42
-
43
- ## Prerequisites ##
44
-
45
- * Ruby interpreter
46
- * Tested on:
47
- * [macOS]
48
- * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
49
- * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
50
- * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [x64-mingw-ucrt]
51
-
52
- * If you need to build DLLs/shared libralies for your own runtime envrioenment (Linux, etc.):
53
- * CMake https://cmake.org/download/
54
- * C Compiler
55
- * Tested compilers:
56
- * [macOS] clang
57
-
58
- $ clang --version
59
- Apple clang version 13.1.6 (clang-1316.0.21.2.5)
60
- Target: arm64-apple-darwin21.5.0
61
- Thread model: posix
62
- InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
63
-
64
- * [Windows] gcc
65
-
66
- gcc (Rev10, Built by MSYS2 project) 11.2.0
67
-
68
-
69
- <details>
70
- <summary>Older versions</summary>
71
-
72
- * Ruby interpreter
73
- * Tested on:
74
- * [macOS]
75
- * ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
76
- * ruby 3.0.2p107 (2021-07-07 revision 0db68f0233) [arm64-darwin20]
77
- * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
78
- * ruby 3.1.1p18 (2022-02-18 revision 53f5fc4236) [x64-mingw-ucrt]
79
- * ruby 3.0.2p107 (2021-07-07 revision 0db68f0233) [x64-mingw32]
80
-
81
- * Compiler
82
- * Tested on:
83
- * [macOS] clang
84
-
85
- $ clang --version
86
- Apple clang version 13.1.6 (clang-1316.0.21.2.3)
87
- Target: arm64-apple-darwin21.5.0
88
- Thread model: posix
89
- InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
90
-
91
- Apple clang version 13.0.0 (clang-1300.0.29.3)
92
- Target: arm64-apple-darwin20.6.0
93
- Thread model: posix
94
- InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
95
-
96
- * [Windows] gcc
97
-
98
- gcc (Rev9, Built by MSYS2 project) 11.2.0
99
-
100
- </details>
101
-
102
- ## Limitation ##
103
-
104
- * `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
105
- * Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
106
-
107
- ## License ##
108
-
109
- Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
110
-
111
- * `libraylib.dylib`, `libraylib.dll`
112
- * raylib ( https://github.com/raysan5/raylib )
113
- * https://github.com/raysan5/raylib/blob/master/LICENSE
114
- * `raygui.dylib`, `raygui.dll`
115
- * raygui ( https://github.com/raysan5/raygui )
116
- * https://github.com/raysan5/raygui/blob/master/LICENSE
117
- * `physac.dylib`, `physac.dll`
118
- * Physac ( https://github.com/raysan5/physac )
119
- * https://github.com/raysan5/physac/blob/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833/src/physac.h#L51-L68
120
-
121
- All ruby codes here are available under the terms of the zlib/libpng License ( http://opensource.org/licenses/Zlib ).
122
-
123
- Ruby-raylib : Yet another raylib wrapper for Ruby
124
- Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
125
-
126
- This software is provided 'as-is', without any express or implied
127
- warranty. In no event will the authors be held liable for any damages
128
- arising from the use of this software.
129
-
130
- Permission is granted to anyone to use this software for any purpose,
131
- including commercial applications, and to alter it and redistribute it
132
- freely, subject to the following restrictions:
133
-
134
- 1. The origin of this software must not be misrepresented; you must not
135
- claim that you wrote the original software. If you use this software
136
- in a product, an acknowledgment in the product documentation would be
137
- appreciated but is not required.
138
-
139
- 2. Altered source versions must be plainly marked as such, and must not be
140
- misrepresented as being the original software.
141
-
142
- 3. This notice may not be removed or altered from any source
143
- distribution.
1
+ <!-- -*- mode:markdown; coding:utf-8; -*- -->
2
+
3
+ # Yet another raylib wrapper for Ruby #
4
+
5
+ * Created : 2021-10-17
6
+ * Last modified : 2022-10-16
7
+
8
+ Provides Ruby bindings for raylib-related libraries including:
9
+
10
+ * [raylib](https://github.com/raysan5/raylib)
11
+ * raylib
12
+ * raymath
13
+ * rlgl
14
+ * [raygui](https://github.com/raysan5/raygui)
15
+ * [Physac](https://github.com/raysan5/physac)
16
+
17
+ ## Features ##
18
+
19
+ * Generated semi-automatically
20
+ * Based on Ruby/FFI
21
+ * No need to build C extension library
22
+
23
+ ## Quick Start ##
24
+
25
+ For Windows and macOS users:
26
+
27
+ ```
28
+ D:\> gem install raylib-bindings
29
+ Fetching raylib-bindings-...
30
+ ...
31
+ 1 gem installed
32
+
33
+ D:\> ruby -r raylib -e 'Raylib.template'
34
+ [Info] Raylib.template : C:/Ruby31-x64/lib/ruby/gems/3.1.0/gems/raylib-bindings-0.0.11/examples/template.rb => d://template.rb
35
+ [Info] Raylib.template : Done
36
+
37
+ D:\> ruby template.rb
38
+ ```
39
+
40
+
41
+ <img src="https://raw.githubusercontent.com/vaiorabbit/raylib-bindings/main/doc/template_screenshot.png" width="400">
42
+
43
+ ## Prerequisites ##
44
+
45
+ * Ruby interpreter
46
+ * Tested on:
47
+ * [macOS]
48
+ * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
49
+ * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
50
+ * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [x64-mingw-ucrt]
51
+
52
+ * If you need to build DLLs/shared libralies for your own runtime envrioenment (Linux, etc.):
53
+ * CMake https://cmake.org/download/
54
+ * C Compiler
55
+ * Tested compilers:
56
+ * [macOS] clang
57
+
58
+ $ clang --version
59
+ Apple clang version 13.1.6 (clang-1316.0.21.2.5)
60
+ Target: arm64-apple-darwin21.5.0
61
+ Thread model: posix
62
+ InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
63
+
64
+ * [Windows] gcc
65
+
66
+ gcc (Rev10, Built by MSYS2 project) 11.2.0
67
+
68
+
69
+ <details>
70
+ <summary>Older versions</summary>
71
+
72
+ * Ruby interpreter
73
+ * Tested on:
74
+ * [macOS]
75
+ * ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
76
+ * ruby 3.0.2p107 (2021-07-07 revision 0db68f0233) [arm64-darwin20]
77
+ * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
78
+ * ruby 3.1.1p18 (2022-02-18 revision 53f5fc4236) [x64-mingw-ucrt]
79
+ * ruby 3.0.2p107 (2021-07-07 revision 0db68f0233) [x64-mingw32]
80
+
81
+ * Compiler
82
+ * Tested on:
83
+ * [macOS] clang
84
+
85
+ $ clang --version
86
+ Apple clang version 13.1.6 (clang-1316.0.21.2.3)
87
+ Target: arm64-apple-darwin21.5.0
88
+ Thread model: posix
89
+ InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
90
+
91
+ Apple clang version 13.0.0 (clang-1300.0.29.3)
92
+ Target: arm64-apple-darwin20.6.0
93
+ Thread model: posix
94
+ InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
95
+
96
+ * [Windows] gcc
97
+
98
+ gcc (Rev9, Built by MSYS2 project) 11.2.0
99
+
100
+ </details>
101
+
102
+ ## Limitation ##
103
+
104
+ * `SetTraceLogCallback` and `TraceLogCallback` are unusable since Ruby-FFI does not support `:varargs` parameter in callbacks (`Proc`, etc.)
105
+ * Ref.: https://ffi.github.io/ruby-ffi-archive/messages/20130214-%5Bruby-ffi%5D%20Re_%20Callback%20Function%20with%20varargs-345.html
106
+
107
+ ## License ##
108
+
109
+ Shared libraries in `lib` directory are built on top of these products and are available under the terms of these licenses:
110
+
111
+ * `libraylib.dylib`, `libraylib.dll`
112
+ * raylib ( https://github.com/raysan5/raylib )
113
+ * https://github.com/raysan5/raylib/blob/master/LICENSE
114
+ * `raygui.dylib`, `raygui.dll`
115
+ * raygui ( https://github.com/raysan5/raygui )
116
+ * https://github.com/raysan5/raygui/blob/master/LICENSE
117
+ * `physac.dylib`, `physac.dll`
118
+ * Physac ( https://github.com/raysan5/physac )
119
+ * https://github.com/raysan5/physac/blob/4a8e17f263fb8e1150b3fbafc96f880c7d7a4833/src/physac.h#L51-L68
120
+
121
+ All ruby codes here are available under the terms of the zlib/libpng License ( http://opensource.org/licenses/Zlib ).
122
+
123
+ Ruby-raylib : Yet another raylib wrapper for Ruby
124
+ Copyright (c) 2021-2022 vaiorabbit <http://twitter.com/vaiorabbit>
125
+
126
+ This software is provided 'as-is', without any express or implied
127
+ warranty. In no event will the authors be held liable for any damages
128
+ arising from the use of this software.
129
+
130
+ Permission is granted to anyone to use this software for any purpose,
131
+ including commercial applications, and to alter it and redistribute it
132
+ freely, subject to the following restrictions:
133
+
134
+ 1. The origin of this software must not be misrepresented; you must not
135
+ claim that you wrote the original software. If you use this software
136
+ in a product, an acknowledgment in the product documentation would be
137
+ appreciated but is not required.
138
+
139
+ 2. Altered source versions must be plainly marked as such, and must not be
140
+ misrepresented as being the original software.
141
+
142
+ 3. This notice may not be removed or altered from any source
143
+ distribution.
data/examples/template.rb CHANGED
@@ -1,146 +1,146 @@
1
- # Yet another raylib wrapper for Ruby
2
- #
3
- # * https://github.com/vaiorabbit/raylib-bindings
4
- #
5
- # Demonstrates several key features including:
6
- # * Core : window management, camera, etc.
7
- # * Gameplay : fetching player input, collision handling, etc.
8
- # * Rendering : drawing shapes, texts, etc.
9
- #
10
- # To get more information, see:
11
- # * https://www.raylib.com/cheatsheet/cheatsheet.html for API reference
12
- # * https://github.com/vaiorabbit/raylib-bindings/tree/main/examples for more actual codes written in Ruby
13
-
14
- require 'raylib'
15
-
16
- shared_lib_path = Gem::Specification.find_by_name('raylib-bindings').full_gem_path + '/lib/'
17
-
18
- case RUBY_PLATFORM
19
- when /mswin|msys|mingw|cygwin/
20
- Raylib.load_lib(shared_lib_path + 'libraylib.dll', raygui_libpath: shared_lib_path + 'raygui.dll', physac_libpath: shared_lib_path + 'physac.dll')
21
- when /darwin/
22
- Raylib.load_lib(shared_lib_path + 'libraylib.dylib', raygui_libpath: shared_lib_path + 'raygui.dylib', physac_libpath: shared_lib_path + 'physac.dylib')
23
- else
24
- raise RuntimeError, "Unknown OS: #{RUBY_PLATFORM}"
25
- end
26
-
27
- include Raylib
28
-
29
- if __FILE__ == $PROGRAM_NAME
30
- screen_width = 1280
31
- screen_height = 720
32
- InitWindow(screen_width, screen_height, "Yet Another Ruby-raylib bindings")
33
- SetTargetFPS(60)
34
-
35
- ruby_red = Color.from_u8(155, 17, 30, 255)
36
-
37
- # Camera
38
- camera = Camera.new
39
- reset_camera = lambda {
40
- camera[:position] = Vector3.create(0.0, 10.0, 10.0)
41
- camera[:target] = Vector3.create(0.0, 0.0, 0.0)
42
- camera[:up] = Vector3.create(0.0, 1.0, 0.0)
43
- camera[:fovy] = 45.0
44
- camera[:projection] = CAMERA_PERSPECTIVE
45
- }
46
- reset_camera.call
47
- SetCameraMode(camera, CAMERA_FREE)
48
- auto_rotate = false
49
-
50
- # Player (red cube) settings
51
- player_pos = Vector3.create(0.0, 0.0, 0.0)
52
- player_size = Vector3.create(2.0, 2.0, 2.0)
53
- speed = 0.25
54
-
55
- # Obstacle settings
56
- obstacle_cube_pos = Vector3.create(-4.0, 1.0, 0.0)
57
- obstacle_cube_size = Vector3.create(2.0, 2.0, 2.0)
58
- obstacle_sphere_pos = Vector3.create(4.0, 0.0, 0.0)
59
- obstacle_sphere_size = 1.5
60
-
61
- until WindowShouldClose()
62
- ### Update phase
63
-
64
- # Reset camera settings
65
- if IsKeyPressed(KEY_F1)
66
- auto_rotate = !auto_rotate
67
- reset_camera.call
68
- SetCameraMode(camera, auto_rotate ? CAMERA_ORBITAL : CAMERA_FREE)
69
- end
70
- UpdateCamera(camera)
71
-
72
- # Calculate move direction
73
- move = Vector3.create(0, 0, 0)
74
- move[:x] += speed if IsKeyDown(KEY_RIGHT)
75
- move[:x] -= speed if IsKeyDown(KEY_LEFT)
76
- move[:z] += speed if IsKeyDown(KEY_DOWN)
77
- move[:z] -= speed if IsKeyDown(KEY_UP)
78
-
79
- to_camera = Vector3Normalize(Vector3.create(camera[:position][:x], 0, camera[:position][:z]))
80
- rotate_y = QuaternionFromVector3ToVector3(Vector3.create(0, 0, 1), to_camera)
81
- move = Vector3RotateByQuaternion(move, rotate_y)
82
-
83
- player_pos = Vector3Add(player_pos, move)
84
- player_screen_pos = GetWorldToScreen(Vector3.create(player_pos[:x], player_pos[:y] + 2.5, player_pos[:z]), camera)
85
-
86
- # Check collision status
87
- collision = false
88
-
89
- player_bbox = BoundingBox.create(player_pos[:x] - player_size[:x]/2,
90
- player_pos[:y] - player_size[:y]/2,
91
- player_pos[:z] - player_size[:z]/2,
92
- player_pos[:x] + player_size[:x]/2,
93
- player_pos[:y] + player_size[:y]/2,
94
- player_pos[:z] + player_size[:z]/2)
95
-
96
- obstacle_cube_bbox = BoundingBox.create(obstacle_cube_pos[:x] - obstacle_cube_size[:x]/2,
97
- obstacle_cube_pos[:y] - obstacle_cube_size[:y]/2,
98
- obstacle_cube_pos[:z] - obstacle_cube_size[:z]/2,
99
- obstacle_cube_pos[:x] + obstacle_cube_size[:x]/2,
100
- obstacle_cube_pos[:y] + obstacle_cube_size[:y]/2,
101
- obstacle_cube_pos[:z] + obstacle_cube_size[:z]/2)
102
-
103
- # Check collisions player vs obstacle_cube
104
- collision = true if CheckCollisionBoxes(player_bbox, obstacle_cube_bbox)
105
-
106
- # Check collisions player vs obstacle_sphere
107
- collision = true if CheckCollisionBoxSphere(player_bbox, obstacle_sphere_pos, obstacle_sphere_size)
108
-
109
- ### Rendering phase
110
-
111
- BeginDrawing()
112
-
113
- ClearBackground(RAYWHITE)
114
-
115
- ## 3D scene
116
- BeginMode3D(camera)
117
- # Red cube
118
- DrawCube(player_pos, 2.0, 2.0, 2.0, collision ? Fade(ruby_red, 0.25) : ruby_red)
119
- DrawCubeWires(player_pos, 2.0, 2.0, 2.0, MAROON)
120
- # Obstacle cube
121
- DrawCube(obstacle_cube_pos, obstacle_cube_size[:x], obstacle_cube_size[:y], obstacle_cube_size[:z], GRAY)
122
- DrawCubeWires(obstacle_cube_pos, obstacle_cube_size[:x], obstacle_cube_size[:y], obstacle_cube_size[:z], DARKGRAY)
123
- # Obstacle sphere
124
- DrawSphere(obstacle_sphere_pos, obstacle_sphere_size, GRAY)
125
- DrawSphereWires(obstacle_sphere_pos, obstacle_sphere_size, 16, 16, DARKGRAY)
126
- # Floor
127
- DrawGrid(10, 1)
128
- EndMode3D()
129
-
130
- ## HUD
131
- # Text over the red cube
132
- DrawText("Player HP: 100 / 100", player_screen_pos[:x] - MeasureText("Player HP: 100/100", 20)/2, player_screen_pos[:y], 20, BLACK)
133
- # Help message
134
- DrawRectangle(10, screen_height - 100, 300, 80, Fade(MAROON, 0.25))
135
- DrawRectangleLines(10, screen_height - 100, 300, 80, ruby_red)
136
- DrawText("Arrow keys : move red cube", 20, screen_height - 90, 20, BLACK)
137
- DrawText("F1 : camera rotation", 20, screen_height - 70, 20, BLACK)
138
- DrawText("ESC : exit", 20, screen_height - 50, 20, BLACK)
139
- # FPS
140
- DrawFPS(screen_width - 100, 16)
141
-
142
- EndDrawing()
143
- end
144
-
145
- CloseWindow()
146
- end
1
+ # Yet another raylib wrapper for Ruby
2
+ #
3
+ # * https://github.com/vaiorabbit/raylib-bindings
4
+ #
5
+ # Demonstrates several key features including:
6
+ # * Core : window management, camera, etc.
7
+ # * Gameplay : fetching player input, collision handling, etc.
8
+ # * Rendering : drawing shapes, texts, etc.
9
+ #
10
+ # To get more information, see:
11
+ # * https://www.raylib.com/cheatsheet/cheatsheet.html for API reference
12
+ # * https://github.com/vaiorabbit/raylib-bindings/tree/main/examples for more actual codes written in Ruby
13
+
14
+ require 'raylib'
15
+
16
+ shared_lib_path = Gem::Specification.find_by_name('raylib-bindings').full_gem_path + '/lib/'
17
+
18
+ case RUBY_PLATFORM
19
+ when /mswin|msys|mingw|cygwin/
20
+ Raylib.load_lib(shared_lib_path + 'libraylib.dll', raygui_libpath: shared_lib_path + 'raygui.dll', physac_libpath: shared_lib_path + 'physac.dll')
21
+ when /darwin/
22
+ Raylib.load_lib(shared_lib_path + 'libraylib.dylib', raygui_libpath: shared_lib_path + 'raygui.dylib', physac_libpath: shared_lib_path + 'physac.dylib')
23
+ else
24
+ raise RuntimeError, "Unknown OS: #{RUBY_PLATFORM}"
25
+ end
26
+
27
+ include Raylib
28
+
29
+ if __FILE__ == $PROGRAM_NAME
30
+ screen_width = 1280
31
+ screen_height = 720
32
+ InitWindow(screen_width, screen_height, "Yet Another Ruby-raylib bindings")
33
+ SetTargetFPS(60)
34
+
35
+ ruby_red = Color.from_u8(155, 17, 30, 255)
36
+
37
+ # Camera
38
+ camera = Camera.new
39
+ reset_camera = lambda {
40
+ camera[:position] = Vector3.create(0.0, 10.0, 10.0)
41
+ camera[:target] = Vector3.create(0.0, 0.0, 0.0)
42
+ camera[:up] = Vector3.create(0.0, 1.0, 0.0)
43
+ camera[:fovy] = 45.0
44
+ camera[:projection] = CAMERA_PERSPECTIVE
45
+ }
46
+ reset_camera.call
47
+ SetCameraMode(camera, CAMERA_FREE)
48
+ auto_rotate = false
49
+
50
+ # Player (red cube) settings
51
+ player_pos = Vector3.create(0.0, 0.0, 0.0)
52
+ player_size = Vector3.create(2.0, 2.0, 2.0)
53
+ speed = 0.25
54
+
55
+ # Obstacle settings
56
+ obstacle_cube_pos = Vector3.create(-4.0, 1.0, 0.0)
57
+ obstacle_cube_size = Vector3.create(2.0, 2.0, 2.0)
58
+ obstacle_sphere_pos = Vector3.create(4.0, 0.0, 0.0)
59
+ obstacle_sphere_size = 1.5
60
+
61
+ until WindowShouldClose()
62
+ ### Update phase
63
+
64
+ # Reset camera settings
65
+ if IsKeyPressed(KEY_F1)
66
+ auto_rotate = !auto_rotate
67
+ reset_camera.call
68
+ SetCameraMode(camera, auto_rotate ? CAMERA_ORBITAL : CAMERA_FREE)
69
+ end
70
+ UpdateCamera(camera)
71
+
72
+ # Calculate move direction
73
+ move = Vector3.create(0, 0, 0)
74
+ move[:x] += speed if IsKeyDown(KEY_RIGHT)
75
+ move[:x] -= speed if IsKeyDown(KEY_LEFT)
76
+ move[:z] += speed if IsKeyDown(KEY_DOWN)
77
+ move[:z] -= speed if IsKeyDown(KEY_UP)
78
+
79
+ to_camera = Vector3Normalize(Vector3.create(camera[:position][:x], 0, camera[:position][:z]))
80
+ rotate_y = QuaternionFromVector3ToVector3(Vector3.create(0, 0, 1), to_camera)
81
+ move = Vector3RotateByQuaternion(move, rotate_y)
82
+
83
+ player_pos = Vector3Add(player_pos, move)
84
+ player_screen_pos = GetWorldToScreen(Vector3.create(player_pos[:x], player_pos[:y] + 2.5, player_pos[:z]), camera)
85
+
86
+ # Check collision status
87
+ collision = false
88
+
89
+ player_bbox = BoundingBox.create(player_pos[:x] - player_size[:x]/2,
90
+ player_pos[:y] - player_size[:y]/2,
91
+ player_pos[:z] - player_size[:z]/2,
92
+ player_pos[:x] + player_size[:x]/2,
93
+ player_pos[:y] + player_size[:y]/2,
94
+ player_pos[:z] + player_size[:z]/2)
95
+
96
+ obstacle_cube_bbox = BoundingBox.create(obstacle_cube_pos[:x] - obstacle_cube_size[:x]/2,
97
+ obstacle_cube_pos[:y] - obstacle_cube_size[:y]/2,
98
+ obstacle_cube_pos[:z] - obstacle_cube_size[:z]/2,
99
+ obstacle_cube_pos[:x] + obstacle_cube_size[:x]/2,
100
+ obstacle_cube_pos[:y] + obstacle_cube_size[:y]/2,
101
+ obstacle_cube_pos[:z] + obstacle_cube_size[:z]/2)
102
+
103
+ # Check collisions player vs obstacle_cube
104
+ collision = true if CheckCollisionBoxes(player_bbox, obstacle_cube_bbox)
105
+
106
+ # Check collisions player vs obstacle_sphere
107
+ collision = true if CheckCollisionBoxSphere(player_bbox, obstacle_sphere_pos, obstacle_sphere_size)
108
+
109
+ ### Rendering phase
110
+
111
+ BeginDrawing()
112
+
113
+ ClearBackground(RAYWHITE)
114
+
115
+ ## 3D scene
116
+ BeginMode3D(camera)
117
+ # Red cube
118
+ DrawCube(player_pos, 2.0, 2.0, 2.0, collision ? Fade(ruby_red, 0.25) : ruby_red)
119
+ DrawCubeWires(player_pos, 2.0, 2.0, 2.0, MAROON)
120
+ # Obstacle cube
121
+ DrawCube(obstacle_cube_pos, obstacle_cube_size[:x], obstacle_cube_size[:y], obstacle_cube_size[:z], GRAY)
122
+ DrawCubeWires(obstacle_cube_pos, obstacle_cube_size[:x], obstacle_cube_size[:y], obstacle_cube_size[:z], DARKGRAY)
123
+ # Obstacle sphere
124
+ DrawSphere(obstacle_sphere_pos, obstacle_sphere_size, GRAY)
125
+ DrawSphereWires(obstacle_sphere_pos, obstacle_sphere_size, 16, 16, DARKGRAY)
126
+ # Floor
127
+ DrawGrid(10, 1)
128
+ EndMode3D()
129
+
130
+ ## HUD
131
+ # Text over the red cube
132
+ DrawText("Player HP: 100 / 100", player_screen_pos[:x] - MeasureText("Player HP: 100/100", 20)/2, player_screen_pos[:y], 20, BLACK)
133
+ # Help message
134
+ DrawRectangle(10, screen_height - 100, 300, 80, Fade(MAROON, 0.25))
135
+ DrawRectangleLines(10, screen_height - 100, 300, 80, ruby_red)
136
+ DrawText("Arrow keys : move red cube", 20, screen_height - 90, 20, BLACK)
137
+ DrawText("F1 : camera rotation", 20, screen_height - 70, 20, BLACK)
138
+ DrawText("ESC : exit", 20, screen_height - 50, 20, BLACK)
139
+ # FPS
140
+ DrawFPS(screen_width - 100, 16)
141
+
142
+ EndDrawing()
143
+ end
144
+
145
+ CloseWindow()
146
+ end
data/lib/libraylib.dll CHANGED
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data/lib/libraylib.dylib CHANGED
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data/lib/physac.dll CHANGED
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data/lib/physac.dylib CHANGED
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