raylib-bindings 0.0.1 → 0.0.2
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- checksums.yaml +4 -4
- data/ChangeLog +136 -95
- data/LICENSE.txt +0 -0
- data/README.md +82 -76
- data/lib/libraylib.4.0.0.dylib +0 -0
- data/lib/libraylib.400.dylib +1 -0
- data/lib/libraylib.dylib +1 -0
- data/lib/physac.dylib +0 -0
- data/lib/physac.rb +178 -178
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +305 -305
- data/lib/raylib.rb +154 -151
- data/lib/raylib_main.rb +2148 -2148
- data/lib/raymath.rb +342 -342
- data/lib/rlgl.rb +648 -648
- metadata +3 -3
- data/lib/libraylib.400.dylib +0 -1
- data/lib/libraylib.dylib +0 -1
data/lib/raymath.rb
CHANGED
@@ -1,342 +1,342 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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#
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# [NOTICE] This is an automatically generated file.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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# Enum
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# Typedef
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# Struct
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class Float3 < FFI::Struct
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layout(
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:v, [:float, 3],
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)
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end
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class Float16 < FFI::Struct
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layout(
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:v, [:float, 16],
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)
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end
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# Function
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def self.setup_raymath_symbols()
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symbols = [
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:Clamp,
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:Lerp,
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:Normalize,
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:Remap,
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:Vector2Zero,
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:Vector2One,
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:Vector2Add,
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:Vector2AddValue,
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:Vector2Subtract,
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:Vector2SubtractValue,
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:Vector2Length,
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:Vector2LengthSqr,
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:Vector2DotProduct,
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:Vector2Distance,
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:Vector2Angle,
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:Vector2Scale,
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:Vector2Multiply,
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:Vector2Negate,
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:Vector2Divide,
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:Vector2Normalize,
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:Vector2Lerp,
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:Vector2Reflect,
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:Vector2Rotate,
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:Vector2MoveTowards,
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:Vector3Zero,
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:Vector3One,
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:Vector3Add,
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:Vector3AddValue,
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:Vector3Subtract,
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:Vector3SubtractValue,
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:Vector3Scale,
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:Vector3Multiply,
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:Vector3CrossProduct,
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:Vector3Perpendicular,
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:Vector3Length,
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:Vector3LengthSqr,
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:Vector3DotProduct,
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:Vector3Distance,
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:Vector3Angle,
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:Vector3Negate,
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:Vector3Divide,
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:Vector3Normalize,
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:Vector3OrthoNormalize,
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:Vector3Transform,
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:Vector3RotateByQuaternion,
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:Vector3Lerp,
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:Vector3Reflect,
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:Vector3Min,
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:Vector3Max,
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:Vector3Barycenter,
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:Vector3Unproject,
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90
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:Vector3ToFloatV,
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:MatrixDeterminant,
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:MatrixTrace,
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:MatrixTranspose,
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:MatrixInvert,
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:MatrixNormalize,
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:MatrixIdentity,
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:MatrixAdd,
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:MatrixSubtract,
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:MatrixMultiply,
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:MatrixTranslate,
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:MatrixRotate,
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:MatrixRotateX,
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:MatrixRotateY,
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:MatrixRotateZ,
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:MatrixRotateXYZ,
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:MatrixRotateZYX,
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:MatrixScale,
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:MatrixFrustum,
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:MatrixPerspective,
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:MatrixOrtho,
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:MatrixLookAt,
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:MatrixToFloatV,
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:QuaternionAdd,
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:QuaternionAddValue,
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:QuaternionSubtract,
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:QuaternionSubtractValue,
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:QuaternionIdentity,
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:QuaternionLength,
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:QuaternionNormalize,
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:QuaternionInvert,
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:QuaternionMultiply,
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:QuaternionScale,
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:QuaternionDivide,
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:QuaternionLerp,
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:QuaternionNlerp,
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:QuaternionSlerp,
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:QuaternionFromVector3ToVector3,
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:QuaternionFromMatrix,
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:QuaternionToMatrix,
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:QuaternionFromAxisAngle,
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:QuaternionToAxisAngle,
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:QuaternionFromEuler,
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:QuaternionToEuler,
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:QuaternionTransform,
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]
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args = {
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:Clamp => [:float, :float, :float],
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:Lerp => [:float, :float, :float],
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:Normalize => [:float, :float, :float],
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:Remap => [:float, :float, :float, :float, :float],
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:Vector2Zero => [],
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:Vector2One => [],
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:Vector2Add => [Vector2.by_value, Vector2.by_value],
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:Vector2AddValue => [Vector2.by_value, :float],
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:Vector2Subtract => [Vector2.by_value, Vector2.by_value],
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:Vector2SubtractValue => [Vector2.by_value, :float],
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:Vector2Length => [Vector2.by_value],
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:Vector2LengthSqr => [Vector2.by_value],
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:Vector2DotProduct => [Vector2.by_value, Vector2.by_value],
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:Vector2Distance => [Vector2.by_value, Vector2.by_value],
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:Vector2Angle => [Vector2.by_value, Vector2.by_value],
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:Vector2Scale => [Vector2.by_value, :float],
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:Vector2Multiply => [Vector2.by_value, Vector2.by_value],
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:Vector2Negate => [Vector2.by_value],
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:Vector2Divide => [Vector2.by_value, Vector2.by_value],
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:Vector2Normalize => [Vector2.by_value],
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:Vector2Lerp => [Vector2.by_value, Vector2.by_value, :float],
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:Vector2Reflect => [Vector2.by_value, Vector2.by_value],
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:Vector2Rotate => [Vector2.by_value, :float],
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:Vector2MoveTowards => [Vector2.by_value, Vector2.by_value, :float],
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:Vector3Zero => [],
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:Vector3One => [],
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:Vector3Add => [Vector3.by_value, Vector3.by_value],
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:Vector3AddValue => [Vector3.by_value, :float],
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:Vector3Subtract => [Vector3.by_value, Vector3.by_value],
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:Vector3SubtractValue => [Vector3.by_value, :float],
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:Vector3Scale => [Vector3.by_value, :float],
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:Vector3Multiply => [Vector3.by_value, Vector3.by_value],
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:Vector3CrossProduct => [Vector3.by_value, Vector3.by_value],
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:Vector3Perpendicular => [Vector3.by_value],
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:Vector3Length => [Vector3.by_value],
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:Vector3LengthSqr => [Vector3.by_value],
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:Vector3DotProduct => [Vector3.by_value, Vector3.by_value],
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:Vector3Distance => [Vector3.by_value, Vector3.by_value],
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:Vector3Angle => [Vector3.by_value, Vector3.by_value],
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:Vector3Negate => [Vector3.by_value],
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:Vector3Divide => [Vector3.by_value, Vector3.by_value],
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:Vector3Normalize => [Vector3.by_value],
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:Vector3OrthoNormalize => [:pointer, :pointer],
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:Vector3Transform => [Vector3.by_value, Matrix.by_value],
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:Vector3RotateByQuaternion => [Vector3.by_value, Quaternion.by_value],
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:Vector3Lerp => [Vector3.by_value, Vector3.by_value, :float],
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:Vector3Reflect => [Vector3.by_value, Vector3.by_value],
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:Vector3Min => [Vector3.by_value, Vector3.by_value],
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:Vector3Max => [Vector3.by_value, Vector3.by_value],
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:Vector3Barycenter => [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value],
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:Vector3Unproject => [Vector3.by_value, Matrix.by_value, Matrix.by_value],
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:Vector3ToFloatV => [Vector3.by_value],
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:MatrixDeterminant => [Matrix.by_value],
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:MatrixTrace => [Matrix.by_value],
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:MatrixTranspose => [Matrix.by_value],
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:MatrixInvert => [Matrix.by_value],
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:MatrixNormalize => [Matrix.by_value],
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:MatrixIdentity => [],
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:MatrixAdd => [Matrix.by_value, Matrix.by_value],
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:MatrixSubtract => [Matrix.by_value, Matrix.by_value],
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:MatrixMultiply => [Matrix.by_value, Matrix.by_value],
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:MatrixTranslate => [:float, :float, :float],
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:MatrixRotate => [Vector3.by_value, :float],
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:MatrixRotateX => [:float],
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:MatrixRotateY => [:float],
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:MatrixRotateZ => [:float],
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:MatrixRotateXYZ => [Vector3.by_value],
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:MatrixRotateZYX => [Vector3.by_value],
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:MatrixScale => [:float, :float, :float],
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:MatrixFrustum => [:double, :double, :double, :double, :double, :double],
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:MatrixPerspective => [:double, :double, :double, :double],
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:MatrixOrtho => [:double, :double, :double, :double, :double, :double],
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:MatrixLookAt => [Vector3.by_value, Vector3.by_value, Vector3.by_value],
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:MatrixToFloatV => [Matrix.by_value],
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:QuaternionAdd => [Quaternion.by_value, Quaternion.by_value],
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:QuaternionAddValue => [Quaternion.by_value, :float],
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:QuaternionSubtract => [Quaternion.by_value, Quaternion.by_value],
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:QuaternionSubtractValue => [Quaternion.by_value, :float],
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:QuaternionIdentity => [],
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:QuaternionLength => [Quaternion.by_value],
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:QuaternionNormalize => [Quaternion.by_value],
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:QuaternionInvert => [Quaternion.by_value],
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:QuaternionMultiply => [Quaternion.by_value, Quaternion.by_value],
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:QuaternionScale => [Quaternion.by_value, :float],
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:QuaternionDivide => [Quaternion.by_value, Quaternion.by_value],
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:QuaternionLerp => [Quaternion.by_value, Quaternion.by_value, :float],
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:QuaternionNlerp => [Quaternion.by_value, Quaternion.by_value, :float],
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:QuaternionSlerp => [Quaternion.by_value, Quaternion.by_value, :float],
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:QuaternionFromVector3ToVector3 => [Vector3.by_value, Vector3.by_value],
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:QuaternionFromMatrix => [Matrix.by_value],
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:QuaternionToMatrix => [Quaternion.by_value],
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:QuaternionFromAxisAngle => [Vector3.by_value, :float],
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:QuaternionToAxisAngle => [Quaternion.by_value, :pointer, :pointer],
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:QuaternionFromEuler => [:float, :float, :float],
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:QuaternionToEuler => [Quaternion.by_value],
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:QuaternionTransform => [Quaternion.by_value, Matrix.by_value],
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}
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retvals = {
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:Clamp => :float,
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:Lerp => :float,
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:Normalize => :float,
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:Remap => :float,
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:Vector2Zero => Vector2.by_value,
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:Vector2One => Vector2.by_value,
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:Vector2Add => Vector2.by_value,
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:Vector2AddValue => Vector2.by_value,
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:Vector2Subtract => Vector2.by_value,
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:Vector2SubtractValue => Vector2.by_value,
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:Vector2Length => :float,
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:Vector2LengthSqr => :float,
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:Vector2DotProduct => :float,
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:Vector2Distance => :float,
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:Vector2Angle => :float,
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:Vector2Scale => Vector2.by_value,
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:Vector2Multiply => Vector2.by_value,
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:Vector2Negate => Vector2.by_value,
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:Vector2Divide => Vector2.by_value,
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:Vector2Normalize => Vector2.by_value,
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:Vector2Lerp => Vector2.by_value,
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256
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:Vector2Reflect => Vector2.by_value,
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257
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:Vector2Rotate => Vector2.by_value,
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:Vector2MoveTowards => Vector2.by_value,
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:Vector3Zero => Vector3.by_value,
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:Vector3One => Vector3.by_value,
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:Vector3Add => Vector3.by_value,
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262
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:Vector3AddValue => Vector3.by_value,
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:Vector3Subtract => Vector3.by_value,
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264
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:Vector3SubtractValue => Vector3.by_value,
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:Vector3Scale => Vector3.by_value,
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:Vector3Multiply => Vector3.by_value,
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:Vector3CrossProduct => Vector3.by_value,
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:Vector3Perpendicular => Vector3.by_value,
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269
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:Vector3Length => :float,
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270
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:Vector3LengthSqr => :float,
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271
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:Vector3DotProduct => :float,
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272
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:Vector3Distance => :float,
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273
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:Vector3Angle => :float,
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:Vector3Negate => Vector3.by_value,
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275
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:Vector3Divide => Vector3.by_value,
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276
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:Vector3Normalize => Vector3.by_value,
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:Vector3OrthoNormalize => :void,
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:Vector3Transform => Vector3.by_value,
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279
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:Vector3RotateByQuaternion => Vector3.by_value,
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:Vector3Lerp => Vector3.by_value,
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281
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:Vector3Reflect => Vector3.by_value,
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282
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:Vector3Min => Vector3.by_value,
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283
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:Vector3Max => Vector3.by_value,
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284
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:Vector3Barycenter => Vector3.by_value,
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285
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:Vector3Unproject => Vector3.by_value,
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286
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:Vector3ToFloatV => Float3.by_value,
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287
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:MatrixDeterminant => :float,
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288
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:MatrixTrace => :float,
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289
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:MatrixTranspose => Matrix.by_value,
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290
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:MatrixInvert => Matrix.by_value,
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291
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:MatrixNormalize => Matrix.by_value,
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292
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:MatrixIdentity => Matrix.by_value,
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293
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:MatrixAdd => Matrix.by_value,
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294
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:MatrixSubtract => Matrix.by_value,
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295
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:MatrixMultiply => Matrix.by_value,
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296
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:MatrixTranslate => Matrix.by_value,
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297
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:MatrixRotate => Matrix.by_value,
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298
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:MatrixRotateX => Matrix.by_value,
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299
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:MatrixRotateY => Matrix.by_value,
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300
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:MatrixRotateZ => Matrix.by_value,
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301
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:MatrixRotateXYZ => Matrix.by_value,
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302
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:MatrixRotateZYX => Matrix.by_value,
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303
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:MatrixScale => Matrix.by_value,
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304
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:MatrixFrustum => Matrix.by_value,
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305
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:MatrixPerspective => Matrix.by_value,
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306
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:MatrixOrtho => Matrix.by_value,
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307
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:MatrixLookAt => Matrix.by_value,
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308
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:MatrixToFloatV => Float16.by_value,
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309
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:QuaternionAdd => Quaternion.by_value,
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310
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:QuaternionAddValue => Quaternion.by_value,
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311
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:QuaternionSubtract => Quaternion.by_value,
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312
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:QuaternionSubtractValue => Quaternion.by_value,
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313
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:QuaternionIdentity => Quaternion.by_value,
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314
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:QuaternionLength => :float,
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315
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:QuaternionNormalize => Quaternion.by_value,
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316
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:QuaternionInvert => Quaternion.by_value,
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317
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:QuaternionMultiply => Quaternion.by_value,
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318
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:QuaternionScale => Quaternion.by_value,
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-
:QuaternionDivide => Quaternion.by_value,
|
320
|
-
:QuaternionLerp => Quaternion.by_value,
|
321
|
-
:QuaternionNlerp => Quaternion.by_value,
|
322
|
-
:QuaternionSlerp => Quaternion.by_value,
|
323
|
-
:QuaternionFromVector3ToVector3 => Quaternion.by_value,
|
324
|
-
:QuaternionFromMatrix => Quaternion.by_value,
|
325
|
-
:QuaternionToMatrix => Matrix.by_value,
|
326
|
-
:QuaternionFromAxisAngle => Quaternion.by_value,
|
327
|
-
:QuaternionToAxisAngle => :void,
|
328
|
-
:QuaternionFromEuler => Quaternion.by_value,
|
329
|
-
:QuaternionToEuler => Vector3.by_value,
|
330
|
-
:QuaternionTransform => Quaternion.by_value,
|
331
|
-
}
|
332
|
-
symbols.each do |sym|
|
333
|
-
begin
|
334
|
-
attach_function sym, args[sym], retvals[sym]
|
335
|
-
rescue FFI::NotFoundError => error
|
336
|
-
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
337
|
-
end
|
338
|
-
end
|
339
|
-
end
|
340
|
-
|
341
|
-
end
|
342
|
-
|
1
|
+
# Yet another raylib wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] This is an automatically generated file.
|
6
|
+
|
7
|
+
require 'ffi'
|
8
|
+
|
9
|
+
module Raylib
|
10
|
+
extend FFI::Library
|
11
|
+
# Define/Macro
|
12
|
+
|
13
|
+
|
14
|
+
# Enum
|
15
|
+
|
16
|
+
|
17
|
+
# Typedef
|
18
|
+
|
19
|
+
|
20
|
+
# Struct
|
21
|
+
|
22
|
+
class Float3 < FFI::Struct
|
23
|
+
layout(
|
24
|
+
:v, [:float, 3],
|
25
|
+
)
|
26
|
+
end
|
27
|
+
|
28
|
+
class Float16 < FFI::Struct
|
29
|
+
layout(
|
30
|
+
:v, [:float, 16],
|
31
|
+
)
|
32
|
+
end
|
33
|
+
|
34
|
+
|
35
|
+
# Function
|
36
|
+
|
37
|
+
def self.setup_raymath_symbols()
|
38
|
+
symbols = [
|
39
|
+
:Clamp,
|
40
|
+
:Lerp,
|
41
|
+
:Normalize,
|
42
|
+
:Remap,
|
43
|
+
:Vector2Zero,
|
44
|
+
:Vector2One,
|
45
|
+
:Vector2Add,
|
46
|
+
:Vector2AddValue,
|
47
|
+
:Vector2Subtract,
|
48
|
+
:Vector2SubtractValue,
|
49
|
+
:Vector2Length,
|
50
|
+
:Vector2LengthSqr,
|
51
|
+
:Vector2DotProduct,
|
52
|
+
:Vector2Distance,
|
53
|
+
:Vector2Angle,
|
54
|
+
:Vector2Scale,
|
55
|
+
:Vector2Multiply,
|
56
|
+
:Vector2Negate,
|
57
|
+
:Vector2Divide,
|
58
|
+
:Vector2Normalize,
|
59
|
+
:Vector2Lerp,
|
60
|
+
:Vector2Reflect,
|
61
|
+
:Vector2Rotate,
|
62
|
+
:Vector2MoveTowards,
|
63
|
+
:Vector3Zero,
|
64
|
+
:Vector3One,
|
65
|
+
:Vector3Add,
|
66
|
+
:Vector3AddValue,
|
67
|
+
:Vector3Subtract,
|
68
|
+
:Vector3SubtractValue,
|
69
|
+
:Vector3Scale,
|
70
|
+
:Vector3Multiply,
|
71
|
+
:Vector3CrossProduct,
|
72
|
+
:Vector3Perpendicular,
|
73
|
+
:Vector3Length,
|
74
|
+
:Vector3LengthSqr,
|
75
|
+
:Vector3DotProduct,
|
76
|
+
:Vector3Distance,
|
77
|
+
:Vector3Angle,
|
78
|
+
:Vector3Negate,
|
79
|
+
:Vector3Divide,
|
80
|
+
:Vector3Normalize,
|
81
|
+
:Vector3OrthoNormalize,
|
82
|
+
:Vector3Transform,
|
83
|
+
:Vector3RotateByQuaternion,
|
84
|
+
:Vector3Lerp,
|
85
|
+
:Vector3Reflect,
|
86
|
+
:Vector3Min,
|
87
|
+
:Vector3Max,
|
88
|
+
:Vector3Barycenter,
|
89
|
+
:Vector3Unproject,
|
90
|
+
:Vector3ToFloatV,
|
91
|
+
:MatrixDeterminant,
|
92
|
+
:MatrixTrace,
|
93
|
+
:MatrixTranspose,
|
94
|
+
:MatrixInvert,
|
95
|
+
:MatrixNormalize,
|
96
|
+
:MatrixIdentity,
|
97
|
+
:MatrixAdd,
|
98
|
+
:MatrixSubtract,
|
99
|
+
:MatrixMultiply,
|
100
|
+
:MatrixTranslate,
|
101
|
+
:MatrixRotate,
|
102
|
+
:MatrixRotateX,
|
103
|
+
:MatrixRotateY,
|
104
|
+
:MatrixRotateZ,
|
105
|
+
:MatrixRotateXYZ,
|
106
|
+
:MatrixRotateZYX,
|
107
|
+
:MatrixScale,
|
108
|
+
:MatrixFrustum,
|
109
|
+
:MatrixPerspective,
|
110
|
+
:MatrixOrtho,
|
111
|
+
:MatrixLookAt,
|
112
|
+
:MatrixToFloatV,
|
113
|
+
:QuaternionAdd,
|
114
|
+
:QuaternionAddValue,
|
115
|
+
:QuaternionSubtract,
|
116
|
+
:QuaternionSubtractValue,
|
117
|
+
:QuaternionIdentity,
|
118
|
+
:QuaternionLength,
|
119
|
+
:QuaternionNormalize,
|
120
|
+
:QuaternionInvert,
|
121
|
+
:QuaternionMultiply,
|
122
|
+
:QuaternionScale,
|
123
|
+
:QuaternionDivide,
|
124
|
+
:QuaternionLerp,
|
125
|
+
:QuaternionNlerp,
|
126
|
+
:QuaternionSlerp,
|
127
|
+
:QuaternionFromVector3ToVector3,
|
128
|
+
:QuaternionFromMatrix,
|
129
|
+
:QuaternionToMatrix,
|
130
|
+
:QuaternionFromAxisAngle,
|
131
|
+
:QuaternionToAxisAngle,
|
132
|
+
:QuaternionFromEuler,
|
133
|
+
:QuaternionToEuler,
|
134
|
+
:QuaternionTransform,
|
135
|
+
]
|
136
|
+
args = {
|
137
|
+
:Clamp => [:float, :float, :float],
|
138
|
+
:Lerp => [:float, :float, :float],
|
139
|
+
:Normalize => [:float, :float, :float],
|
140
|
+
:Remap => [:float, :float, :float, :float, :float],
|
141
|
+
:Vector2Zero => [],
|
142
|
+
:Vector2One => [],
|
143
|
+
:Vector2Add => [Vector2.by_value, Vector2.by_value],
|
144
|
+
:Vector2AddValue => [Vector2.by_value, :float],
|
145
|
+
:Vector2Subtract => [Vector2.by_value, Vector2.by_value],
|
146
|
+
:Vector2SubtractValue => [Vector2.by_value, :float],
|
147
|
+
:Vector2Length => [Vector2.by_value],
|
148
|
+
:Vector2LengthSqr => [Vector2.by_value],
|
149
|
+
:Vector2DotProduct => [Vector2.by_value, Vector2.by_value],
|
150
|
+
:Vector2Distance => [Vector2.by_value, Vector2.by_value],
|
151
|
+
:Vector2Angle => [Vector2.by_value, Vector2.by_value],
|
152
|
+
:Vector2Scale => [Vector2.by_value, :float],
|
153
|
+
:Vector2Multiply => [Vector2.by_value, Vector2.by_value],
|
154
|
+
:Vector2Negate => [Vector2.by_value],
|
155
|
+
:Vector2Divide => [Vector2.by_value, Vector2.by_value],
|
156
|
+
:Vector2Normalize => [Vector2.by_value],
|
157
|
+
:Vector2Lerp => [Vector2.by_value, Vector2.by_value, :float],
|
158
|
+
:Vector2Reflect => [Vector2.by_value, Vector2.by_value],
|
159
|
+
:Vector2Rotate => [Vector2.by_value, :float],
|
160
|
+
:Vector2MoveTowards => [Vector2.by_value, Vector2.by_value, :float],
|
161
|
+
:Vector3Zero => [],
|
162
|
+
:Vector3One => [],
|
163
|
+
:Vector3Add => [Vector3.by_value, Vector3.by_value],
|
164
|
+
:Vector3AddValue => [Vector3.by_value, :float],
|
165
|
+
:Vector3Subtract => [Vector3.by_value, Vector3.by_value],
|
166
|
+
:Vector3SubtractValue => [Vector3.by_value, :float],
|
167
|
+
:Vector3Scale => [Vector3.by_value, :float],
|
168
|
+
:Vector3Multiply => [Vector3.by_value, Vector3.by_value],
|
169
|
+
:Vector3CrossProduct => [Vector3.by_value, Vector3.by_value],
|
170
|
+
:Vector3Perpendicular => [Vector3.by_value],
|
171
|
+
:Vector3Length => [Vector3.by_value],
|
172
|
+
:Vector3LengthSqr => [Vector3.by_value],
|
173
|
+
:Vector3DotProduct => [Vector3.by_value, Vector3.by_value],
|
174
|
+
:Vector3Distance => [Vector3.by_value, Vector3.by_value],
|
175
|
+
:Vector3Angle => [Vector3.by_value, Vector3.by_value],
|
176
|
+
:Vector3Negate => [Vector3.by_value],
|
177
|
+
:Vector3Divide => [Vector3.by_value, Vector3.by_value],
|
178
|
+
:Vector3Normalize => [Vector3.by_value],
|
179
|
+
:Vector3OrthoNormalize => [:pointer, :pointer],
|
180
|
+
:Vector3Transform => [Vector3.by_value, Matrix.by_value],
|
181
|
+
:Vector3RotateByQuaternion => [Vector3.by_value, Quaternion.by_value],
|
182
|
+
:Vector3Lerp => [Vector3.by_value, Vector3.by_value, :float],
|
183
|
+
:Vector3Reflect => [Vector3.by_value, Vector3.by_value],
|
184
|
+
:Vector3Min => [Vector3.by_value, Vector3.by_value],
|
185
|
+
:Vector3Max => [Vector3.by_value, Vector3.by_value],
|
186
|
+
:Vector3Barycenter => [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value],
|
187
|
+
:Vector3Unproject => [Vector3.by_value, Matrix.by_value, Matrix.by_value],
|
188
|
+
:Vector3ToFloatV => [Vector3.by_value],
|
189
|
+
:MatrixDeterminant => [Matrix.by_value],
|
190
|
+
:MatrixTrace => [Matrix.by_value],
|
191
|
+
:MatrixTranspose => [Matrix.by_value],
|
192
|
+
:MatrixInvert => [Matrix.by_value],
|
193
|
+
:MatrixNormalize => [Matrix.by_value],
|
194
|
+
:MatrixIdentity => [],
|
195
|
+
:MatrixAdd => [Matrix.by_value, Matrix.by_value],
|
196
|
+
:MatrixSubtract => [Matrix.by_value, Matrix.by_value],
|
197
|
+
:MatrixMultiply => [Matrix.by_value, Matrix.by_value],
|
198
|
+
:MatrixTranslate => [:float, :float, :float],
|
199
|
+
:MatrixRotate => [Vector3.by_value, :float],
|
200
|
+
:MatrixRotateX => [:float],
|
201
|
+
:MatrixRotateY => [:float],
|
202
|
+
:MatrixRotateZ => [:float],
|
203
|
+
:MatrixRotateXYZ => [Vector3.by_value],
|
204
|
+
:MatrixRotateZYX => [Vector3.by_value],
|
205
|
+
:MatrixScale => [:float, :float, :float],
|
206
|
+
:MatrixFrustum => [:double, :double, :double, :double, :double, :double],
|
207
|
+
:MatrixPerspective => [:double, :double, :double, :double],
|
208
|
+
:MatrixOrtho => [:double, :double, :double, :double, :double, :double],
|
209
|
+
:MatrixLookAt => [Vector3.by_value, Vector3.by_value, Vector3.by_value],
|
210
|
+
:MatrixToFloatV => [Matrix.by_value],
|
211
|
+
:QuaternionAdd => [Quaternion.by_value, Quaternion.by_value],
|
212
|
+
:QuaternionAddValue => [Quaternion.by_value, :float],
|
213
|
+
:QuaternionSubtract => [Quaternion.by_value, Quaternion.by_value],
|
214
|
+
:QuaternionSubtractValue => [Quaternion.by_value, :float],
|
215
|
+
:QuaternionIdentity => [],
|
216
|
+
:QuaternionLength => [Quaternion.by_value],
|
217
|
+
:QuaternionNormalize => [Quaternion.by_value],
|
218
|
+
:QuaternionInvert => [Quaternion.by_value],
|
219
|
+
:QuaternionMultiply => [Quaternion.by_value, Quaternion.by_value],
|
220
|
+
:QuaternionScale => [Quaternion.by_value, :float],
|
221
|
+
:QuaternionDivide => [Quaternion.by_value, Quaternion.by_value],
|
222
|
+
:QuaternionLerp => [Quaternion.by_value, Quaternion.by_value, :float],
|
223
|
+
:QuaternionNlerp => [Quaternion.by_value, Quaternion.by_value, :float],
|
224
|
+
:QuaternionSlerp => [Quaternion.by_value, Quaternion.by_value, :float],
|
225
|
+
:QuaternionFromVector3ToVector3 => [Vector3.by_value, Vector3.by_value],
|
226
|
+
:QuaternionFromMatrix => [Matrix.by_value],
|
227
|
+
:QuaternionToMatrix => [Quaternion.by_value],
|
228
|
+
:QuaternionFromAxisAngle => [Vector3.by_value, :float],
|
229
|
+
:QuaternionToAxisAngle => [Quaternion.by_value, :pointer, :pointer],
|
230
|
+
:QuaternionFromEuler => [:float, :float, :float],
|
231
|
+
:QuaternionToEuler => [Quaternion.by_value],
|
232
|
+
:QuaternionTransform => [Quaternion.by_value, Matrix.by_value],
|
233
|
+
}
|
234
|
+
retvals = {
|
235
|
+
:Clamp => :float,
|
236
|
+
:Lerp => :float,
|
237
|
+
:Normalize => :float,
|
238
|
+
:Remap => :float,
|
239
|
+
:Vector2Zero => Vector2.by_value,
|
240
|
+
:Vector2One => Vector2.by_value,
|
241
|
+
:Vector2Add => Vector2.by_value,
|
242
|
+
:Vector2AddValue => Vector2.by_value,
|
243
|
+
:Vector2Subtract => Vector2.by_value,
|
244
|
+
:Vector2SubtractValue => Vector2.by_value,
|
245
|
+
:Vector2Length => :float,
|
246
|
+
:Vector2LengthSqr => :float,
|
247
|
+
:Vector2DotProduct => :float,
|
248
|
+
:Vector2Distance => :float,
|
249
|
+
:Vector2Angle => :float,
|
250
|
+
:Vector2Scale => Vector2.by_value,
|
251
|
+
:Vector2Multiply => Vector2.by_value,
|
252
|
+
:Vector2Negate => Vector2.by_value,
|
253
|
+
:Vector2Divide => Vector2.by_value,
|
254
|
+
:Vector2Normalize => Vector2.by_value,
|
255
|
+
:Vector2Lerp => Vector2.by_value,
|
256
|
+
:Vector2Reflect => Vector2.by_value,
|
257
|
+
:Vector2Rotate => Vector2.by_value,
|
258
|
+
:Vector2MoveTowards => Vector2.by_value,
|
259
|
+
:Vector3Zero => Vector3.by_value,
|
260
|
+
:Vector3One => Vector3.by_value,
|
261
|
+
:Vector3Add => Vector3.by_value,
|
262
|
+
:Vector3AddValue => Vector3.by_value,
|
263
|
+
:Vector3Subtract => Vector3.by_value,
|
264
|
+
:Vector3SubtractValue => Vector3.by_value,
|
265
|
+
:Vector3Scale => Vector3.by_value,
|
266
|
+
:Vector3Multiply => Vector3.by_value,
|
267
|
+
:Vector3CrossProduct => Vector3.by_value,
|
268
|
+
:Vector3Perpendicular => Vector3.by_value,
|
269
|
+
:Vector3Length => :float,
|
270
|
+
:Vector3LengthSqr => :float,
|
271
|
+
:Vector3DotProduct => :float,
|
272
|
+
:Vector3Distance => :float,
|
273
|
+
:Vector3Angle => :float,
|
274
|
+
:Vector3Negate => Vector3.by_value,
|
275
|
+
:Vector3Divide => Vector3.by_value,
|
276
|
+
:Vector3Normalize => Vector3.by_value,
|
277
|
+
:Vector3OrthoNormalize => :void,
|
278
|
+
:Vector3Transform => Vector3.by_value,
|
279
|
+
:Vector3RotateByQuaternion => Vector3.by_value,
|
280
|
+
:Vector3Lerp => Vector3.by_value,
|
281
|
+
:Vector3Reflect => Vector3.by_value,
|
282
|
+
:Vector3Min => Vector3.by_value,
|
283
|
+
:Vector3Max => Vector3.by_value,
|
284
|
+
:Vector3Barycenter => Vector3.by_value,
|
285
|
+
:Vector3Unproject => Vector3.by_value,
|
286
|
+
:Vector3ToFloatV => Float3.by_value,
|
287
|
+
:MatrixDeterminant => :float,
|
288
|
+
:MatrixTrace => :float,
|
289
|
+
:MatrixTranspose => Matrix.by_value,
|
290
|
+
:MatrixInvert => Matrix.by_value,
|
291
|
+
:MatrixNormalize => Matrix.by_value,
|
292
|
+
:MatrixIdentity => Matrix.by_value,
|
293
|
+
:MatrixAdd => Matrix.by_value,
|
294
|
+
:MatrixSubtract => Matrix.by_value,
|
295
|
+
:MatrixMultiply => Matrix.by_value,
|
296
|
+
:MatrixTranslate => Matrix.by_value,
|
297
|
+
:MatrixRotate => Matrix.by_value,
|
298
|
+
:MatrixRotateX => Matrix.by_value,
|
299
|
+
:MatrixRotateY => Matrix.by_value,
|
300
|
+
:MatrixRotateZ => Matrix.by_value,
|
301
|
+
:MatrixRotateXYZ => Matrix.by_value,
|
302
|
+
:MatrixRotateZYX => Matrix.by_value,
|
303
|
+
:MatrixScale => Matrix.by_value,
|
304
|
+
:MatrixFrustum => Matrix.by_value,
|
305
|
+
:MatrixPerspective => Matrix.by_value,
|
306
|
+
:MatrixOrtho => Matrix.by_value,
|
307
|
+
:MatrixLookAt => Matrix.by_value,
|
308
|
+
:MatrixToFloatV => Float16.by_value,
|
309
|
+
:QuaternionAdd => Quaternion.by_value,
|
310
|
+
:QuaternionAddValue => Quaternion.by_value,
|
311
|
+
:QuaternionSubtract => Quaternion.by_value,
|
312
|
+
:QuaternionSubtractValue => Quaternion.by_value,
|
313
|
+
:QuaternionIdentity => Quaternion.by_value,
|
314
|
+
:QuaternionLength => :float,
|
315
|
+
:QuaternionNormalize => Quaternion.by_value,
|
316
|
+
:QuaternionInvert => Quaternion.by_value,
|
317
|
+
:QuaternionMultiply => Quaternion.by_value,
|
318
|
+
:QuaternionScale => Quaternion.by_value,
|
319
|
+
:QuaternionDivide => Quaternion.by_value,
|
320
|
+
:QuaternionLerp => Quaternion.by_value,
|
321
|
+
:QuaternionNlerp => Quaternion.by_value,
|
322
|
+
:QuaternionSlerp => Quaternion.by_value,
|
323
|
+
:QuaternionFromVector3ToVector3 => Quaternion.by_value,
|
324
|
+
:QuaternionFromMatrix => Quaternion.by_value,
|
325
|
+
:QuaternionToMatrix => Matrix.by_value,
|
326
|
+
:QuaternionFromAxisAngle => Quaternion.by_value,
|
327
|
+
:QuaternionToAxisAngle => :void,
|
328
|
+
:QuaternionFromEuler => Quaternion.by_value,
|
329
|
+
:QuaternionToEuler => Vector3.by_value,
|
330
|
+
:QuaternionTransform => Quaternion.by_value,
|
331
|
+
}
|
332
|
+
symbols.each do |sym|
|
333
|
+
begin
|
334
|
+
attach_function sym, args[sym], retvals[sym]
|
335
|
+
rescue FFI::NotFoundError => error
|
336
|
+
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
337
|
+
end
|
338
|
+
end
|
339
|
+
end
|
340
|
+
|
341
|
+
end
|
342
|
+
|