raylib-bindings 0.0.1 → 0.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/ChangeLog +136 -95
- data/LICENSE.txt +0 -0
- data/README.md +82 -76
- data/lib/libraylib.4.0.0.dylib +0 -0
- data/lib/libraylib.400.dylib +1 -0
- data/lib/libraylib.dylib +1 -0
- data/lib/physac.dylib +0 -0
- data/lib/physac.rb +178 -178
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +305 -305
- data/lib/raylib.rb +154 -151
- data/lib/raylib_main.rb +2148 -2148
- data/lib/raymath.rb +342 -342
- data/lib/rlgl.rb +648 -648
- metadata +3 -3
- data/lib/libraylib.400.dylib +0 -1
- data/lib/libraylib.dylib +0 -1
data/lib/physac.rb
CHANGED
@@ -1,178 +1,178 @@
|
|
1
|
-
# Yet another raylib wrapper for Ruby
|
2
|
-
#
|
3
|
-
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
-
#
|
5
|
-
# [NOTICE] This is an automatically generated file.
|
6
|
-
|
7
|
-
require 'ffi'
|
8
|
-
|
9
|
-
module Raylib
|
10
|
-
extend FFI::Library
|
11
|
-
# Define/Macro
|
12
|
-
|
13
|
-
PHYSAC_MAX_BODIES = 64
|
14
|
-
PHYSAC_MAX_MANIFOLDS = 4096
|
15
|
-
PHYSAC_MAX_VERTICES = 24
|
16
|
-
PHYSAC_CIRCLE_VERTICES = 24
|
17
|
-
PHYSAC_COLLISION_ITERATIONS = 100
|
18
|
-
PHYSAC_PENETRATION_ALLOWANCE = 0.05
|
19
|
-
PHYSAC_PENETRATION_CORRECTION = 0.4
|
20
|
-
PHYSAC_PI = 3.14159265358979323846
|
21
|
-
|
22
|
-
# Enum
|
23
|
-
|
24
|
-
PHYSICS_CIRCLE = 0
|
25
|
-
PHYSICS_POLYGON = 1
|
26
|
-
|
27
|
-
# Typedef
|
28
|
-
|
29
|
-
typedef :int, :PhysicsShapeType
|
30
|
-
typedef :pointer, :PhysicsBody
|
31
|
-
typedef :pointer, :PhysicsManifold
|
32
|
-
|
33
|
-
# Struct
|
34
|
-
|
35
|
-
class Mat2 < FFI::Struct
|
36
|
-
layout(
|
37
|
-
:m00, :float,
|
38
|
-
:m01, :float,
|
39
|
-
:m10, :float,
|
40
|
-
:m11, :float,
|
41
|
-
)
|
42
|
-
end
|
43
|
-
|
44
|
-
class PolygonData < FFI::Struct
|
45
|
-
layout(
|
46
|
-
:vertexCount, :uint,
|
47
|
-
:positions, [Vector2, 24],
|
48
|
-
:normals, [Vector2, 24],
|
49
|
-
)
|
50
|
-
end
|
51
|
-
|
52
|
-
class PhysicsShape < FFI::Struct
|
53
|
-
layout(
|
54
|
-
:type, :int,
|
55
|
-
:body, :pointer,
|
56
|
-
:radius, :float,
|
57
|
-
:transform, Mat2,
|
58
|
-
:vertexData, PolygonData,
|
59
|
-
)
|
60
|
-
end
|
61
|
-
|
62
|
-
class PhysicsBodyData < FFI::Struct
|
63
|
-
layout(
|
64
|
-
:id, :uint,
|
65
|
-
:enabled, :bool,
|
66
|
-
:position, Vector2,
|
67
|
-
:velocity, Vector2,
|
68
|
-
:force, Vector2,
|
69
|
-
:angularVelocity, :float,
|
70
|
-
:torque, :float,
|
71
|
-
:orient, :float,
|
72
|
-
:inertia, :float,
|
73
|
-
:inverseInertia, :float,
|
74
|
-
:mass, :float,
|
75
|
-
:inverseMass, :float,
|
76
|
-
:staticFriction, :float,
|
77
|
-
:dynamicFriction, :float,
|
78
|
-
:restitution, :float,
|
79
|
-
:useGravity, :bool,
|
80
|
-
:isGrounded, :bool,
|
81
|
-
:freezeOrient, :bool,
|
82
|
-
:shape, PhysicsShape,
|
83
|
-
)
|
84
|
-
end
|
85
|
-
|
86
|
-
class PhysicsManifoldData < FFI::Struct
|
87
|
-
layout(
|
88
|
-
:id, :uint,
|
89
|
-
:bodyA, :pointer,
|
90
|
-
:bodyB, :pointer,
|
91
|
-
:penetration, :float,
|
92
|
-
:normal, Vector2,
|
93
|
-
:contacts, [Vector2, 2],
|
94
|
-
:contactsCount, :uint,
|
95
|
-
:restitution, :float,
|
96
|
-
:dynamicFriction, :float,
|
97
|
-
:staticFriction, :float,
|
98
|
-
)
|
99
|
-
end
|
100
|
-
|
101
|
-
|
102
|
-
# Function
|
103
|
-
|
104
|
-
def self.setup_physac_symbols()
|
105
|
-
symbols = [
|
106
|
-
:InitPhysics,
|
107
|
-
:RunPhysicsStep,
|
108
|
-
:SetPhysicsTimeStep,
|
109
|
-
:IsPhysicsEnabled,
|
110
|
-
:SetPhysicsGravity,
|
111
|
-
:CreatePhysicsBodyCircle,
|
112
|
-
:CreatePhysicsBodyRectangle,
|
113
|
-
:CreatePhysicsBodyPolygon,
|
114
|
-
:PhysicsAddForce,
|
115
|
-
:PhysicsAddTorque,
|
116
|
-
:PhysicsShatter,
|
117
|
-
:GetPhysicsBodiesCount,
|
118
|
-
:GetPhysicsBody,
|
119
|
-
:GetPhysicsShapeType,
|
120
|
-
:GetPhysicsShapeVerticesCount,
|
121
|
-
:GetPhysicsShapeVertex,
|
122
|
-
:SetPhysicsBodyRotation,
|
123
|
-
:DestroyPhysicsBody,
|
124
|
-
:ClosePhysics,
|
125
|
-
]
|
126
|
-
args = {
|
127
|
-
:InitPhysics => [],
|
128
|
-
:RunPhysicsStep => [],
|
129
|
-
:SetPhysicsTimeStep => [:double],
|
130
|
-
:IsPhysicsEnabled => [],
|
131
|
-
:SetPhysicsGravity => [:float, :float],
|
132
|
-
:CreatePhysicsBodyCircle => [Vector2.by_value, :float, :float],
|
133
|
-
:CreatePhysicsBodyRectangle => [Vector2.by_value, :float, :float, :float],
|
134
|
-
:CreatePhysicsBodyPolygon => [Vector2.by_value, :float, :int, :float],
|
135
|
-
:PhysicsAddForce => [:pointer, Vector2.by_value],
|
136
|
-
:PhysicsAddTorque => [:pointer, :float],
|
137
|
-
:PhysicsShatter => [:pointer, Vector2.by_value, :float],
|
138
|
-
:GetPhysicsBodiesCount => [],
|
139
|
-
:GetPhysicsBody => [:int],
|
140
|
-
:GetPhysicsShapeType => [:int],
|
141
|
-
:GetPhysicsShapeVerticesCount => [:int],
|
142
|
-
:GetPhysicsShapeVertex => [:pointer, :int],
|
143
|
-
:SetPhysicsBodyRotation => [:pointer, :float],
|
144
|
-
:DestroyPhysicsBody => [:pointer],
|
145
|
-
:ClosePhysics => [],
|
146
|
-
}
|
147
|
-
retvals = {
|
148
|
-
:InitPhysics => :void,
|
149
|
-
:RunPhysicsStep => :void,
|
150
|
-
:SetPhysicsTimeStep => :void,
|
151
|
-
:IsPhysicsEnabled => :bool,
|
152
|
-
:SetPhysicsGravity => :void,
|
153
|
-
:CreatePhysicsBodyCircle => :pointer,
|
154
|
-
:CreatePhysicsBodyRectangle => :pointer,
|
155
|
-
:CreatePhysicsBodyPolygon => :pointer,
|
156
|
-
:PhysicsAddForce => :void,
|
157
|
-
:PhysicsAddTorque => :void,
|
158
|
-
:PhysicsShatter => :void,
|
159
|
-
:GetPhysicsBodiesCount => :int,
|
160
|
-
:GetPhysicsBody => :pointer,
|
161
|
-
:GetPhysicsShapeType => :int,
|
162
|
-
:GetPhysicsShapeVerticesCount => :int,
|
163
|
-
:GetPhysicsShapeVertex => Vector2.by_value,
|
164
|
-
:SetPhysicsBodyRotation => :void,
|
165
|
-
:DestroyPhysicsBody => :void,
|
166
|
-
:ClosePhysics => :void,
|
167
|
-
}
|
168
|
-
symbols.each do |sym|
|
169
|
-
begin
|
170
|
-
attach_function sym, args[sym], retvals[sym]
|
171
|
-
rescue FFI::NotFoundError => error
|
172
|
-
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
173
|
-
end
|
174
|
-
end
|
175
|
-
end
|
176
|
-
|
177
|
-
end
|
178
|
-
|
1
|
+
# Yet another raylib wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] This is an automatically generated file.
|
6
|
+
|
7
|
+
require 'ffi'
|
8
|
+
|
9
|
+
module Raylib
|
10
|
+
extend FFI::Library
|
11
|
+
# Define/Macro
|
12
|
+
|
13
|
+
PHYSAC_MAX_BODIES = 64
|
14
|
+
PHYSAC_MAX_MANIFOLDS = 4096
|
15
|
+
PHYSAC_MAX_VERTICES = 24
|
16
|
+
PHYSAC_CIRCLE_VERTICES = 24
|
17
|
+
PHYSAC_COLLISION_ITERATIONS = 100
|
18
|
+
PHYSAC_PENETRATION_ALLOWANCE = 0.05
|
19
|
+
PHYSAC_PENETRATION_CORRECTION = 0.4
|
20
|
+
PHYSAC_PI = 3.14159265358979323846
|
21
|
+
|
22
|
+
# Enum
|
23
|
+
|
24
|
+
PHYSICS_CIRCLE = 0
|
25
|
+
PHYSICS_POLYGON = 1
|
26
|
+
|
27
|
+
# Typedef
|
28
|
+
|
29
|
+
typedef :int, :PhysicsShapeType
|
30
|
+
typedef :pointer, :PhysicsBody
|
31
|
+
typedef :pointer, :PhysicsManifold
|
32
|
+
|
33
|
+
# Struct
|
34
|
+
|
35
|
+
class Mat2 < FFI::Struct
|
36
|
+
layout(
|
37
|
+
:m00, :float,
|
38
|
+
:m01, :float,
|
39
|
+
:m10, :float,
|
40
|
+
:m11, :float,
|
41
|
+
)
|
42
|
+
end
|
43
|
+
|
44
|
+
class PolygonData < FFI::Struct
|
45
|
+
layout(
|
46
|
+
:vertexCount, :uint,
|
47
|
+
:positions, [Vector2, 24],
|
48
|
+
:normals, [Vector2, 24],
|
49
|
+
)
|
50
|
+
end
|
51
|
+
|
52
|
+
class PhysicsShape < FFI::Struct
|
53
|
+
layout(
|
54
|
+
:type, :int,
|
55
|
+
:body, :pointer,
|
56
|
+
:radius, :float,
|
57
|
+
:transform, Mat2,
|
58
|
+
:vertexData, PolygonData,
|
59
|
+
)
|
60
|
+
end
|
61
|
+
|
62
|
+
class PhysicsBodyData < FFI::Struct
|
63
|
+
layout(
|
64
|
+
:id, :uint,
|
65
|
+
:enabled, :bool,
|
66
|
+
:position, Vector2,
|
67
|
+
:velocity, Vector2,
|
68
|
+
:force, Vector2,
|
69
|
+
:angularVelocity, :float,
|
70
|
+
:torque, :float,
|
71
|
+
:orient, :float,
|
72
|
+
:inertia, :float,
|
73
|
+
:inverseInertia, :float,
|
74
|
+
:mass, :float,
|
75
|
+
:inverseMass, :float,
|
76
|
+
:staticFriction, :float,
|
77
|
+
:dynamicFriction, :float,
|
78
|
+
:restitution, :float,
|
79
|
+
:useGravity, :bool,
|
80
|
+
:isGrounded, :bool,
|
81
|
+
:freezeOrient, :bool,
|
82
|
+
:shape, PhysicsShape,
|
83
|
+
)
|
84
|
+
end
|
85
|
+
|
86
|
+
class PhysicsManifoldData < FFI::Struct
|
87
|
+
layout(
|
88
|
+
:id, :uint,
|
89
|
+
:bodyA, :pointer,
|
90
|
+
:bodyB, :pointer,
|
91
|
+
:penetration, :float,
|
92
|
+
:normal, Vector2,
|
93
|
+
:contacts, [Vector2, 2],
|
94
|
+
:contactsCount, :uint,
|
95
|
+
:restitution, :float,
|
96
|
+
:dynamicFriction, :float,
|
97
|
+
:staticFriction, :float,
|
98
|
+
)
|
99
|
+
end
|
100
|
+
|
101
|
+
|
102
|
+
# Function
|
103
|
+
|
104
|
+
def self.setup_physac_symbols()
|
105
|
+
symbols = [
|
106
|
+
:InitPhysics,
|
107
|
+
:RunPhysicsStep,
|
108
|
+
:SetPhysicsTimeStep,
|
109
|
+
:IsPhysicsEnabled,
|
110
|
+
:SetPhysicsGravity,
|
111
|
+
:CreatePhysicsBodyCircle,
|
112
|
+
:CreatePhysicsBodyRectangle,
|
113
|
+
:CreatePhysicsBodyPolygon,
|
114
|
+
:PhysicsAddForce,
|
115
|
+
:PhysicsAddTorque,
|
116
|
+
:PhysicsShatter,
|
117
|
+
:GetPhysicsBodiesCount,
|
118
|
+
:GetPhysicsBody,
|
119
|
+
:GetPhysicsShapeType,
|
120
|
+
:GetPhysicsShapeVerticesCount,
|
121
|
+
:GetPhysicsShapeVertex,
|
122
|
+
:SetPhysicsBodyRotation,
|
123
|
+
:DestroyPhysicsBody,
|
124
|
+
:ClosePhysics,
|
125
|
+
]
|
126
|
+
args = {
|
127
|
+
:InitPhysics => [],
|
128
|
+
:RunPhysicsStep => [],
|
129
|
+
:SetPhysicsTimeStep => [:double],
|
130
|
+
:IsPhysicsEnabled => [],
|
131
|
+
:SetPhysicsGravity => [:float, :float],
|
132
|
+
:CreatePhysicsBodyCircle => [Vector2.by_value, :float, :float],
|
133
|
+
:CreatePhysicsBodyRectangle => [Vector2.by_value, :float, :float, :float],
|
134
|
+
:CreatePhysicsBodyPolygon => [Vector2.by_value, :float, :int, :float],
|
135
|
+
:PhysicsAddForce => [:pointer, Vector2.by_value],
|
136
|
+
:PhysicsAddTorque => [:pointer, :float],
|
137
|
+
:PhysicsShatter => [:pointer, Vector2.by_value, :float],
|
138
|
+
:GetPhysicsBodiesCount => [],
|
139
|
+
:GetPhysicsBody => [:int],
|
140
|
+
:GetPhysicsShapeType => [:int],
|
141
|
+
:GetPhysicsShapeVerticesCount => [:int],
|
142
|
+
:GetPhysicsShapeVertex => [:pointer, :int],
|
143
|
+
:SetPhysicsBodyRotation => [:pointer, :float],
|
144
|
+
:DestroyPhysicsBody => [:pointer],
|
145
|
+
:ClosePhysics => [],
|
146
|
+
}
|
147
|
+
retvals = {
|
148
|
+
:InitPhysics => :void,
|
149
|
+
:RunPhysicsStep => :void,
|
150
|
+
:SetPhysicsTimeStep => :void,
|
151
|
+
:IsPhysicsEnabled => :bool,
|
152
|
+
:SetPhysicsGravity => :void,
|
153
|
+
:CreatePhysicsBodyCircle => :pointer,
|
154
|
+
:CreatePhysicsBodyRectangle => :pointer,
|
155
|
+
:CreatePhysicsBodyPolygon => :pointer,
|
156
|
+
:PhysicsAddForce => :void,
|
157
|
+
:PhysicsAddTorque => :void,
|
158
|
+
:PhysicsShatter => :void,
|
159
|
+
:GetPhysicsBodiesCount => :int,
|
160
|
+
:GetPhysicsBody => :pointer,
|
161
|
+
:GetPhysicsShapeType => :int,
|
162
|
+
:GetPhysicsShapeVerticesCount => :int,
|
163
|
+
:GetPhysicsShapeVertex => Vector2.by_value,
|
164
|
+
:SetPhysicsBodyRotation => :void,
|
165
|
+
:DestroyPhysicsBody => :void,
|
166
|
+
:ClosePhysics => :void,
|
167
|
+
}
|
168
|
+
symbols.each do |sym|
|
169
|
+
begin
|
170
|
+
attach_function sym, args[sym], retvals[sym]
|
171
|
+
rescue FFI::NotFoundError => error
|
172
|
+
$stderr.puts("[Warning] Failed to import #{sym} (#{error}).")
|
173
|
+
end
|
174
|
+
end
|
175
|
+
end
|
176
|
+
|
177
|
+
end
|
178
|
+
|
data/lib/raygui.dylib
CHANGED
Binary file
|