qti 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/README.md +28 -0
- data/Rakefile +1 -0
- data/lib/qti.rb +62 -0
- data/lib/qti/models/base.rb +80 -0
- data/lib/qti/models/manifest.rb +20 -0
- data/lib/qti/v1/models/assessment.rb +17 -0
- data/lib/qti/v1/models/assessment_item.rb +59 -0
- data/lib/qti/v1/models/base.rb +13 -0
- data/lib/qti/v1/models/choices/logical_identifier_choice.rb +26 -0
- data/lib/qti/v1/models/interactions/logical_identifier_interaction.rb +32 -0
- data/lib/qti/v2/models/assessment_item.rb +62 -0
- data/lib/qti/v2/models/assessment_test.rb +32 -0
- data/lib/qti/v2/models/base.rb +70 -0
- data/lib/qti/v2/models/choices/simple_choice.rb +28 -0
- data/lib/qti/v2/models/interactions.rb +25 -0
- data/lib/qti/v2/models/interactions/choice_interaction.rb +50 -0
- data/spec/fixtures/items_1.2/multiple_answer.xml +105 -0
- data/spec/fixtures/items_1.2/multiple_choice.xml +83 -0
- data/spec/fixtures/items_1.2/true_false.xml +50 -0
- data/spec/fixtures/items_2.1/Example01-modalFeedback.xml +79 -0
- data/spec/fixtures/items_2.1/Example02-feedbackInline.xml +67 -0
- data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution-random.xml +223 -0
- data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution.xml +238 -0
- data/spec/fixtures/items_2.1/Example04-feedbackBlock-templateBlock.xml +582 -0
- data/spec/fixtures/items_2.1/Example05-feedbackBlock-adaptive.xml +397 -0
- data/spec/fixtures/items_2.1/adaptive.xml +286 -0
- data/spec/fixtures/items_2.1/adaptive_template.xml +350 -0
- data/spec/fixtures/items_2.1/associate.xml +33 -0
- data/spec/fixtures/items_2.1/audio-video.xml +46 -0
- data/spec/fixtures/items_2.1/choice.xml +31 -0
- data/spec/fixtures/items_2.1/choice_aria.xml +42 -0
- data/spec/fixtures/items_2.1/choice_fixed.xml +33 -0
- data/spec/fixtures/items_2.1/choice_multiple.xml +31 -0
- data/spec/fixtures/items_2.1/choice_multiple_chocolade.xml +74 -0
- data/spec/fixtures/items_2.1/choice_multiple_rtl.xml +33 -0
- data/spec/fixtures/items_2.1/choice_ruby.xml +39 -0
- data/spec/fixtures/items_2.1/choice_t_f.xml +30 -0
- data/spec/fixtures/items_2.1/choice_true_false.xml +30 -0
- data/spec/fixtures/items_2.1/data-attributes.xml +61 -0
- data/spec/fixtures/items_2.1/drawing.xml +16 -0
- data/spec/fixtures/items_2.1/essay.xml +14 -0
- data/spec/fixtures/items_2.1/extended_text.xml +24 -0
- data/spec/fixtures/items_2.1/extended_text_rubric.xml +36 -0
- data/spec/fixtures/items_2.1/feedback_adaptive.xml +142 -0
- data/spec/fixtures/items_2.1/figures.xml +32 -0
- data/spec/fixtures/items_2.1/gap_match.xml +33 -0
- data/spec/fixtures/items_2.1/graphic_associate.xml +36 -0
- data/spec/fixtures/items_2.1/graphic_gap_match.xml +54 -0
- data/spec/fixtures/items_2.1/graphic_gap_match_text.xml +50 -0
- data/spec/fixtures/items_2.1/graphic_order.xml +32 -0
- data/spec/fixtures/items_2.1/hint.xml +85 -0
- data/spec/fixtures/items_2.1/hotspot.xml +26 -0
- data/spec/fixtures/items_2.1/hottext.xml +33 -0
- data/spec/fixtures/items_2.1/images/CBG.png +0 -0
- data/spec/fixtures/items_2.1/images/EBG.png +0 -0
- data/spec/fixtures/items_2.1/images/EDI.png +0 -0
- data/spec/fixtures/items_2.1/images/GLA.png +0 -0
- data/spec/fixtures/items_2.1/images/MAN.png +0 -0
- data/spec/fixtures/items_2.1/images/MCH.png +0 -0
- data/spec/fixtures/items_2.1/images/airport.png +0 -0
- data/spec/fixtures/items_2.1/images/blueStar.png +0 -0
- data/spec/fixtures/items_2.1/images/blue_door.png +0 -0
- data/spec/fixtures/items_2.1/images/bus.png +0 -0
- data/spec/fixtures/items_2.1/images/castle.png +0 -0
- data/spec/fixtures/items_2.1/images/greenTriangle.png +0 -0
- data/spec/fixtures/items_2.1/images/green_door.png +0 -0
- data/spec/fixtures/items_2.1/images/house.png +0 -0
- data/spec/fixtures/items_2.1/images/open_car.png +0 -0
- data/spec/fixtures/items_2.1/images/open_goat.png +0 -0
- data/spec/fixtures/items_2.1/images/plane.png +0 -0
- data/spec/fixtures/items_2.1/images/postcard.eps +3581 -0
- data/spec/fixtures/items_2.1/images/postcard.png +0 -0
- data/spec/fixtures/items_2.1/images/rectangle.svg +1 -0
- data/spec/fixtures/items_2.1/images/redCircle.png +0 -0
- data/spec/fixtures/items_2.1/images/red_door.png +0 -0
- data/spec/fixtures/items_2.1/images/sign.png +0 -0
- data/spec/fixtures/items_2.1/images/survey.jpg +0 -0
- data/spec/fixtures/items_2.1/images/train.png +0 -0
- data/spec/fixtures/items_2.1/images/uk.png +0 -0
- data/spec/fixtures/items_2.1/images/ukair.png +0 -0
- data/spec/fixtures/items_2.1/images/ukairtags.png +0 -0
- data/spec/fixtures/items_2.1/imsmanifest.xml +227 -0
- data/spec/fixtures/items_2.1/inline_choice.xml +26 -0
- data/spec/fixtures/items_2.1/inline_choice_math.xml +68 -0
- data/spec/fixtures/items_2.1/likert.xml +21 -0
- data/spec/fixtures/items_2.1/match.xml +41 -0
- data/spec/fixtures/items_2.1/math.xml +35 -0
- data/spec/fixtures/items_2.1/mc_calc3.xml +164 -0
- data/spec/fixtures/items_2.1/mc_calc5.xml +211 -0
- data/spec/fixtures/items_2.1/mc_stat2.xml +219 -0
- data/spec/fixtures/items_2.1/media_coords.xml +33 -0
- data/spec/fixtures/items_2.1/multi-input.xml +271 -0
- data/spec/fixtures/items_2.1/nested_object.xml +26 -0
- data/spec/fixtures/items_2.1/order.xml +25 -0
- data/spec/fixtures/items_2.1/order_partial_scoring.xml +55 -0
- data/spec/fixtures/items_2.1/order_rtl.xml +27 -0
- data/spec/fixtures/items_2.1/orkney1.xml +34 -0
- data/spec/fixtures/items_2.1/orkney2.xml +34 -0
- data/spec/fixtures/items_2.1/position_object.xml +34 -0
- data/spec/fixtures/items_2.1/select_point.xml +23 -0
- data/spec/fixtures/items_2.1/shared/orkney.css +1 -0
- data/spec/fixtures/items_2.1/shared/orkney.html +20 -0
- data/spec/fixtures/items_2.1/slider.xml +35 -0
- data/spec/fixtures/items_2.1/svg.xml +28 -0
- data/spec/fixtures/items_2.1/template.xml +88 -0
- data/spec/fixtures/items_2.1/template_image.xml +74 -0
- data/spec/fixtures/items_2.1/text_entry.xml +27 -0
- data/spec/fixtures/items_2.1/upload.xml +18 -0
- data/spec/fixtures/items_2.1/upload_composite.xml +24 -0
- data/spec/fixtures/test_qti_1.2.zip +0 -0
- data/spec/fixtures/test_qti_1.2/contact info.png +0 -0
- data/spec/fixtures/test_qti_1.2/exam1/my_files/org0/images/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/exam1/my_files/org1/images/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/imsmanifest.xml +37 -0
- data/spec/fixtures/test_qti_1.2/quiz.xml +216 -0
- data/spec/fixtures/test_qti_2.1.zip +0 -0
- data/spec/fixtures/test_qti_2.1/assessment.xml +77 -0
- data/spec/fixtures/test_qti_2.1/imsmanifest.xml +211 -0
- data/spec/fixtures/test_qti_2.1/mathassess.xsd +54 -0
- data/spec/fixtures/test_qti_2.1/multiple-answer/multiple-answer.xml +31 -0
- data/spec/fixtures/test_qti_2.1/multiple-choice/multiple-choice.xml +31 -0
- data/spec/fixtures/test_qti_2.1/text-entry/text-entry.xml +330 -0
- data/spec/fixtures/test_qti_2.1/true-false/true-false.xml +55 -0
- data/spec/fixtures/tests/feedbackTest/assessment.xml +252 -0
- data/spec/fixtures/tests/feedbackTest/id-38d47747fb30/Example02-feedbackInline.xml +51 -0
- data/spec/fixtures/tests/feedbackTest/id-5e216df10030/Example03-feedbackBlock-solution.xml +199 -0
- data/spec/fixtures/tests/feedbackTest/id-9c33d141576e/Example05-feedbackBlock-adaptive.xml +330 -0
- data/spec/fixtures/tests/feedbackTest/id-aaa0bbf5da1d/Example03-feedbackBlock-solution-random.xml +223 -0
- data/spec/fixtures/tests/feedbackTest/id-d599169403d2/Example04-feedbackBlock-templateBlock.xml +534 -0
- data/spec/fixtures/tests/feedbackTest/id-fa3ee5852723/Example01-modalFeedback.xml +55 -0
- data/spec/fixtures/tests/feedbackTest/imsmanifest.xml +239 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_2014410822.xml +110 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_871212949.xml +208 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicesingle_853928446.xml +159 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicetruefalse_176040516.xml +98 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Hotspot_278940407.xml +109 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Hottext_801974120.xml +106 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/InteractionMixSachsen_1901710679.xml +54 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Matchmultiple_1038910213.xml +139 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Matchsingle_143114773.xml +133 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Order_913967682.xml +117 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntry_883368511.xml +114 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_2040297025.xml +154 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_770468849.xml +124 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrysubset_806481421.xml +227 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/imsmanifest.xml +278 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/03c5e2f774db49598deb3ac7d05b53f9.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/0563e67fb1bb48ad882e0a5abf2a2686.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/2f44366716474a5d8e2a2e32346cbc05.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/71a299b50b5e4b1492f8ee51ce25be7d.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/a439b702d5034ca38f6df26a12835db3.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/b660fc9f268c4ef688d8606116c70160.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/c2f541343b9b4bfdba9fc90c7a18403e.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/e18b5a2eb8104d0994a182ee0176a05c.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/f88c5aa2c6724a388fdbadc7133eb757.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/ffe337505ef74334a0cecb33310f99c1.jpg +0 -0
- data/spec/fixtures/tests/tests/complete.xml +33 -0
- data/spec/fixtures/tests/tests/report.xml +70 -0
- data/spec/fixtures/tests/tests/rtest01-fragment.xml +12 -0
- data/spec/fixtures/tests/tests/rtest01-set01.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01-set02.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01-set03.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01.xml +16 -0
- data/spec/fixtures/tests/tests/rtest02.xml +48 -0
- data/spec/fixtures/tests/tests/rtest03.xml +38 -0
- data/spec/fixtures/tests/tests/rtest04.xml +50 -0
- data/spec/fixtures/tests/tests/rtest06.xml +34 -0
- data/spec/fixtures/tests/tests/rtest08.xml +38 -0
- data/spec/fixtures/tests/tests/rtest09.xml +33 -0
- data/spec/fixtures/tests/tests/rtest10.xml +48 -0
- data/spec/fixtures/tests/tests/rtest12.xml +38 -0
- data/spec/fixtures/tests/tests/rtest13.xml +62 -0
- data/spec/fixtures/tests/tests/rtest22.xml +41 -0
- data/spec/fixtures/tests/tests/rtest24.xml +37 -0
- data/spec/fixtures/tests/tests/rtest25.xml +62 -0
- data/spec/fixtures/tests/tests/rtest26.xml +38 -0
- data/spec/fixtures/tests/tests/rtest27.xml +46 -0
- data/spec/qti/models/base_spec.rb +71 -0
- data/spec/qti/models/manifest_spec.rb +19 -0
- data/spec/qti/v1/models/assessment_item_spec.rb +49 -0
- data/spec/qti/v1/models/assessment_spec.rb +18 -0
- data/spec/qti/v1/models/choices/logical_identifier_choice_spec.rb +23 -0
- data/spec/qti/v1/models/interactions/logical_identifier_interaction_spec.rb +20 -0
- data/spec/qti/v2/models/assessment_item_spec.rb +67 -0
- data/spec/qti/v2/models/assessment_test_spec.rb +60 -0
- data/spec/qti/v2/models/choices/simple_choice_spec.rb +22 -0
- data/spec/qti/v2/models/interactions/choice_interaction_spec.rb +27 -0
- data/spec/qti_spec.rb +38 -0
- data/spec/spec_helper.rb +10 -0
- metadata +506 -0
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assessmentItem xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
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xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2" xmlns:xi="http://www.w3.org/2001/XInclude"
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xmlns:m="http://www.w3.org/1998/Math/MathML"
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toolVersion="0.5.1" toolName="Mathqurate" title="Adaptive - choice of input type"
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timeDependent="false" identifier="Example05-feedbackBlock-adaptive" adaptive="true">
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<responseDeclaration identifier="RESPONSE1" cardinality="single" baseType="identifier"/>
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<responseDeclaration identifier="RESPONSE21" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>OPTION210</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE22" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>OPTION221</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE23" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>OPTION231</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE24" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>OPTION241</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE25" cardinality="single" baseType="string">
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<correctResponse>
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<value>cooks</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE26" cardinality="single" baseType="string">
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<correctResponse>
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<value>spoil</value>
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</correctResponse>
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</responseDeclaration>
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<responseDeclaration identifier="RESPONSE27" cardinality="single" baseType="string">
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<correctResponse>
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<value>broth</value>
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</correctResponse>
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</responseDeclaration>
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<outcomeDeclaration baseType="float" cardinality="single" identifier="SCORE"
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normalMaximum="10.0" normalMinimum="0.0">
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<defaultValue>
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<value>0.0</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration baseType="identifier" cardinality="single" identifier="FEEDBACK"/>
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<!--Define a feedback variable; its cardinality is "multiple" so that it can contain the identifiers of several
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feedback elements, and in this case it is initialised to the identifier, part1, of the first part of this adaptive
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question-->
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<outcomeDeclaration baseType="identifier" cardinality="multiple" identifier="BODY">
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<defaultValue>
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<value>part1</value>
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</defaultValue>
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</outcomeDeclaration>
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<itemBody class="">
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<div class="">
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<!--This feedbackBlock is the first part of this adaptive question to appear, since the BODY variable initially
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contains its identifier, part1; it contains the first multiple choice interaction in this question. When BODY is
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set to part2, this feedbackBlock is no longer visible.-->
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<feedbackBlock id="feedbackBlock0" identifier="part1" outcomeIdentifier="BODY"
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showHide="show">
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<p>This is the first part of this question: Which of these input methods do you wish
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to use?</p>
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<choiceInteraction id="choiceInteraction0" maxChoices="1"
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responseIdentifier="RESPONSE1" shuffle="true">
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<simpleChoice id="simpleChoice0" identifier="OPTION1">Multiple choice </simpleChoice>
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<simpleChoice id="simpleChoice1" identifier="OPTION2">Drop-down menu </simpleChoice>
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<simpleChoice id="simpleChoice2" identifier="OPTION3">Typed input
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</simpleChoice>
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</choiceInteraction>
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</feedbackBlock>
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<!--This feedbackBlock is the second part of the question ; it appears when the BODY variable contains its identifier,
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part2. BODY is a multiple cardinality variable, so it can contain the identifiers of several feedbackBlocks (and
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feedbackInlines) at the same time, each of which is visible if their show attribute is set to show, or hidden if
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their show attribute is set to hide.-->
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<feedbackBlock identifier="part2" outcomeIdentifier="BODY" showHide="show">
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<p>OK, this is the type of input you have chosen. Now please answer this, the second
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part of the question.</p>
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</feedbackBlock>
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<!--This feedbackBlock appears if the user chose to use multiple choice in the first part of the question – it contains
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the selected type of interaction.-->
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<feedbackBlock identifier="option1" outcomeIdentifier="BODY" showHide="show">
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<p class="">Choose the correct saying:</p>
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<choiceInteraction maxChoices="1" responseIdentifier="RESPONSE21" shuffle="true">
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<simpleChoice identifier="OPTION210">Too many cooks spoil the
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broth</simpleChoice>
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<simpleChoice identifier="OPTION211">Too many cooks burn the
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dinner</simpleChoice>
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<simpleChoice identifier="OPTION212">Too many children spill the
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broth</simpleChoice>
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<simpleChoice identifier="OPTION213">Too many hands spill the
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beans</simpleChoice>
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<simpleChoice identifier="OPTION214">Too many children spoil the
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broth</simpleChoice>
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</choiceInteraction>
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</feedbackBlock>
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<!--This feedbackBlock appears if the user chose to use drop-down menus in the first part of the question – it contains
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the selected type of interaction.-->
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<feedbackBlock identifier="option2" outcomeIdentifier="BODY" showHide="show">
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<p class="">Complete the saying below by selecting from the lists:</p>
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<p class="">Too many  <inlineChoiceInteraction responseIdentifier="RESPONSE22"
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shuffle="true">
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<inlineChoice identifier="OPTION221">cooks</inlineChoice>
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<inlineChoice identifier="OPTION222">children</inlineChoice>
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<inlineChoice identifier="OPTION223">hands</inlineChoice>
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</inlineChoiceInteraction>  <inlineChoiceInteraction
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responseIdentifier="RESPONSE23" shuffle="true">
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<inlineChoice identifier="OPTION231">spoil</inlineChoice>
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<inlineChoice identifier="OPTION232">spill</inlineChoice>
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<inlineChoice identifier="OPTION233">burn</inlineChoice>
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</inlineChoiceInteraction> the  <inlineChoiceInteraction
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responseIdentifier="RESPONSE24" shuffle="true">
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<inlineChoice identifier="OPTION241">broth</inlineChoice>
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<inlineChoice identifier="OPTION242">dinner</inlineChoice>
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<inlineChoice identifier="OPTION243">beans</inlineChoice>
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</inlineChoiceInteraction>. </p>
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</feedbackBlock>
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<!--This feedbackBlock appears if the user chose to type answers in text boxes in the first part of the question – it
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contains the selected type of interaction.-->
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<feedbackBlock identifier="option3" outcomeIdentifier="BODY" showHide="show">
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<p class="">Complete the saying below:</p>
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<p class="">Too many  <textEntryInteraction expectedLength="20"
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responseIdentifier="RESPONSE25"/>  <textEntryInteraction
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expectedLength="20" responseIdentifier="RESPONSE26"/> the 
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<textEntryInteraction expectedLength="20" responseIdentifier="RESPONSE27"/>.
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</p>
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</feedbackBlock>
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<div class="">
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<!--These feedbackInline elements provide feedback on the input given by the user in the second part of the question.-->
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<feedbackInline id="feedbackInline1" identifier="CORRECT"
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outcomeIdentifier="FEEDBACK" showHide="show"> That's the correct answer. </feedbackInline>
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<feedbackInline id="feedbackInline2" identifier="PARTIAL"
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outcomeIdentifier="FEEDBACK" showHide="show"> Your answer is partially correct;
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the correct answer is "Too many <b>cooks</b>
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<b>spoil</b> the <b>broth</b>". </feedbackInline>
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<feedbackInline id="feedbackInline3" identifier="INCORRECT"
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outcomeIdentifier="FEEDBACK" showHide="show"> Sorry, that's not correct; the
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correct answer is "Too many <b>cooks</b>
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<b>spoil</b> the <b>broth</b>". </feedbackInline>
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</div>
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</div>
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</itemBody>
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<responseProcessing>
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<member>
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<!--Check whether "part1" is contained in the BODY variable, and if it is, set up the second part of the
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question.-->
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<baseValue baseType="identifier">part1</baseValue>
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<variable identifier="BODY"/>
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</member>
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<setOutcomeValue identifier="BODY">
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<multiple>
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<!--Put "part2" into the BODY variable.-->
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<baseValue baseType="identifier">part2</baseValue>
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</multiple>
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</setOutcomeValue>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE1"/>
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<!--If the user selected OPTION1 (MCQ) put the identifier, option1, of the feedbackBlock containing
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the second MCQ into BODY .-->
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<baseValue baseType="identifier">OPTION1</baseValue>
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</match>
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<setOutcomeValue identifier="BODY">
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<multiple>
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<variable identifier="BODY"/>
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<baseValue baseType="identifier">option1</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseIf>
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<responseElseIf>
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<match>
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<variable identifier="RESPONSE1"/>
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<!--If the user selected OPTION2 (drop-down menus) put the identifier, option2, of the feedbackBlock
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containing the drop-down menus into BODY .-->
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<baseValue baseType="identifier">OPTION2</baseValue>
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</match>
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<setOutcomeValue identifier="BODY">
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<multiple>
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<variable identifier="BODY"/>
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<baseValue baseType="identifier">option2</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElseIf>
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<responseElseIf>
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<match>
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<variable identifier="RESPONSE1"/>
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<!--If the user selected OPTION3 (text input) put the identifier, option3, of the feedbackBlock
|
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containing the text boxes into BODY .-->
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<baseValue baseType="identifier">OPTION3</baseValue>
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</match>
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<setOutcomeValue identifier="BODY">
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<multiple>
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<variable identifier="BODY"/>
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<baseValue baseType="identifier">option3</baseValue>
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</multiple>
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</setOutcomeValue>
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</responseElseIf>
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</responseCondition>
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</responseIf>
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<responseElseIf>
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<member>
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<!--If BODY contains part2, the second part of the question has been displayed, so we process the user’s input
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to the chosen interaction.-->
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<baseValue baseType="identifier">part2</baseValue>
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<variable identifier="BODY"/>
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</member>
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<responseCondition>
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<responseIf>
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<member>
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<baseValue baseType="identifier">option1</baseValue>
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<variable identifier="BODY"/>
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</member>
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<responseCondition>
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<responseIf>
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<match>
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<variable identifier="RESPONSE21"/>
|
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<correct identifier="RESPONSE21"/>
|
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</match>
|
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<setOutcomeValue identifier="FEEDBACK">
|
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<baseValue baseType="identifier">CORRECT</baseValue>
|
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</setOutcomeValue>
|
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<setOutcomeValue identifier="SCORE">
|
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<baseValue baseType="float">10.0</baseValue>
|
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</setOutcomeValue>
|
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</responseIf>
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<responseElse>
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<setOutcomeValue identifier="FEEDBACK">
|
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<baseValue baseType="identifier">INCORRECT</baseValue>
|
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</setOutcomeValue>
|
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<setOutcomeValue identifier="SCORE">
|
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<baseValue baseType="float">0.0</baseValue>
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</setOutcomeValue>
|
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</responseElse>
|
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</responseCondition>
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</responseIf>
|
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<responseElseIf>
|
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<member>
|
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<baseValue baseType="identifier">option2</baseValue>
|
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<variable identifier="BODY"/>
|
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</member>
|
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<responseCondition>
|
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<responseIf>
|
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|
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<and>
|
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<match>
|
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<variable identifier="RESPONSE22"/>
|
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<correct identifier="RESPONSE22"/>
|
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</match>
|
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<match>
|
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<variable identifier="RESPONSE23"/>
|
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<correct identifier="RESPONSE23"/>
|
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</match>
|
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<match>
|
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<variable identifier="RESPONSE24"/>
|
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<correct identifier="RESPONSE24"/>
|
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</match>
|
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</and>
|
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<setOutcomeValue identifier="FEEDBACK">
|
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<baseValue baseType="identifier">CORRECT</baseValue>
|
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</setOutcomeValue>
|
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<setOutcomeValue identifier="SCORE">
|
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<baseValue baseType="float">10.0</baseValue>
|
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</setOutcomeValue>
|
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</responseIf>
|
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<responseElseIf>
|
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<or>
|
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<match>
|
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<variable identifier="RESPONSE22"/>
|
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<correct identifier="RESPONSE22"/>
|
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</match>
|
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<match>
|
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<variable identifier="RESPONSE23"/>
|
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<correct identifier="RESPONSE23"/>
|
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</match>
|
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<match>
|
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<variable identifier="RESPONSE24"/>
|
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<correct identifier="RESPONSE24"/>
|
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</match>
|
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</or>
|
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|
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<setOutcomeValue identifier="FEEDBACK">
|
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|
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<baseValue baseType="identifier">PARTIAL</baseValue>
|
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|
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</setOutcomeValue>
|
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<setOutcomeValue identifier="SCORE">
|
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|
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<baseValue baseType="float">5.0</baseValue>
|
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</setOutcomeValue>
|
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</responseElseIf>
|
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|
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<responseElse>
|
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<setOutcomeValue identifier="FEEDBACK">
|
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|
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<baseValue baseType="identifier">INCORRECT</baseValue>
|
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|
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</setOutcomeValue>
|
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|
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<setOutcomeValue identifier="SCORE">
|
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|
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<baseValue baseType="float">0.0</baseValue>
|
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|
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</setOutcomeValue>
|
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|
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</responseElse>
|
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|
+
</responseCondition>
|
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|
+
</responseElseIf>
|
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|
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<responseElseIf>
|
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|
+
<member>
|
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|
+
<baseValue baseType="identifier">option3</baseValue>
|
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|
+
<variable identifier="BODY"/>
|
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|
+
</member>
|
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|
+
<responseCondition>
|
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|
+
<responseIf>
|
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|
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<and>
|
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|
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<match>
|
338
|
+
<variable identifier="RESPONSE25"/>
|
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|
+
<correct identifier="RESPONSE25"/>
|
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|
+
</match>
|
341
|
+
<match>
|
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|
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<variable identifier="RESPONSE26"/>
|
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|
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<correct identifier="RESPONSE26"/>
|
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|
+
</match>
|
345
|
+
<match>
|
346
|
+
<variable identifier="RESPONSE27"/>
|
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|
+
<correct identifier="RESPONSE27"/>
|
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|
+
</match>
|
349
|
+
</and>
|
350
|
+
<setOutcomeValue identifier="FEEDBACK">
|
351
|
+
<baseValue baseType="identifier">CORRECT</baseValue>
|
352
|
+
</setOutcomeValue>
|
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|
+
<setOutcomeValue identifier="SCORE">
|
354
|
+
<baseValue baseType="float">10.0</baseValue>
|
355
|
+
</setOutcomeValue>
|
356
|
+
</responseIf>
|
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|
+
<responseElseIf>
|
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|
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<or>
|
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|
+
<match>
|
360
|
+
<variable identifier="RESPONSE25"/>
|
361
|
+
<correct identifier="RESPONSE25"/>
|
362
|
+
</match>
|
363
|
+
<match>
|
364
|
+
<variable identifier="RESPONSE26"/>
|
365
|
+
<correct identifier="RESPONSE26"/>
|
366
|
+
</match>
|
367
|
+
<match>
|
368
|
+
<variable identifier="RESPONSE27"/>
|
369
|
+
<correct identifier="RESPONSE27"/>
|
370
|
+
</match>
|
371
|
+
</or>
|
372
|
+
<setOutcomeValue identifier="FEEDBACK">
|
373
|
+
<baseValue baseType="identifier">PARTIAL</baseValue>
|
374
|
+
</setOutcomeValue>
|
375
|
+
<setOutcomeValue identifier="SCORE">
|
376
|
+
<baseValue baseType="float">5.0</baseValue>
|
377
|
+
</setOutcomeValue>
|
378
|
+
</responseElseIf>
|
379
|
+
<responseElse>
|
380
|
+
<setOutcomeValue identifier="FEEDBACK">
|
381
|
+
<baseValue baseType="identifier">INCORRECT</baseValue>
|
382
|
+
</setOutcomeValue>
|
383
|
+
<setOutcomeValue identifier="SCORE">
|
384
|
+
<baseValue baseType="float">0.0</baseValue>
|
385
|
+
</setOutcomeValue>
|
386
|
+
</responseElse>
|
387
|
+
</responseCondition>
|
388
|
+
</responseElseIf>
|
389
|
+
</responseCondition>
|
390
|
+
<!-- completionStatus must be specifically set to completed in adaptive questions -->
|
391
|
+
<setOutcomeValue identifier="completionStatus">
|
392
|
+
<baseValue baseType="identifier">completed</baseValue>
|
393
|
+
</setOutcomeValue>
|
394
|
+
</responseElseIf>
|
395
|
+
</responseCondition>
|
396
|
+
</responseProcessing>
|
397
|
+
</assessmentItem>
|
@@ -0,0 +1,286 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
|
3
|
+
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
4
|
+
xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
|
5
|
+
identifier="adaptive" title="Monty Hall (Take 1)" adaptive="true" timeDependent="false">
|
6
|
+
<responseDeclaration identifier="DOOR" cardinality="single" baseType="identifier"/>
|
7
|
+
<responseDeclaration identifier="RESPONSE" cardinality="single" baseType="identifier">
|
8
|
+
<correctResponse>
|
9
|
+
<value>switchStrategy</value>
|
10
|
+
</correctResponse>
|
11
|
+
</responseDeclaration>
|
12
|
+
<outcomeDeclaration identifier="STORY" cardinality="single" baseType="identifier">
|
13
|
+
<defaultValue>
|
14
|
+
<value>openingGambit</value>
|
15
|
+
</defaultValue>
|
16
|
+
</outcomeDeclaration>
|
17
|
+
<outcomeDeclaration identifier="FEEDBACK" cardinality="single" baseType="identifier"/>
|
18
|
+
<outcomeDeclaration identifier="CLOSED" cardinality="multiple" baseType="identifier">
|
19
|
+
<defaultValue>
|
20
|
+
<value>DoorA</value>
|
21
|
+
<value>DoorB</value>
|
22
|
+
<value>DoorC</value>
|
23
|
+
</defaultValue>
|
24
|
+
</outcomeDeclaration>
|
25
|
+
<outcomeDeclaration identifier="GOATS" cardinality="multiple" baseType="identifier"/>
|
26
|
+
<outcomeDeclaration identifier="PRIZE" cardinality="single" baseType="identifier"/>
|
27
|
+
<outcomeDeclaration identifier="FIRSTDOOR" cardinality="single" baseType="identifier"/>
|
28
|
+
<outcomeDeclaration identifier="REVEALED" cardinality="single" baseType="identifier"/>
|
29
|
+
<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float"/>
|
30
|
+
<itemBody>
|
31
|
+
<p>Monty Hall has hidden a prize behind one of these doors.</p>
|
32
|
+
<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="openingGambit">
|
33
|
+
<p>Monty invites you to choose one of the doors but won't let you open it just yet.</p>
|
34
|
+
</feedbackBlock>
|
35
|
+
<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="tempter">
|
36
|
+
<p>Monty opens one of the other doors to reveal - a goat!</p>
|
37
|
+
<p>He then asks you if you would like to change your mind or to stick with the door you
|
38
|
+
originally chose. It's time to make your mind up, which door are you going to
|
39
|
+
open?</p>
|
40
|
+
</feedbackBlock>
|
41
|
+
<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="goat">
|
42
|
+
<p>Bad luck! When you opened your chosen door it also revealed a goat.</p>
|
43
|
+
</feedbackBlock>
|
44
|
+
<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="prize">
|
45
|
+
<p>Congratulations! When you opened your chosen door it revealed a fantastic prize that
|
46
|
+
you are now free to take home.</p>
|
47
|
+
</feedbackBlock>
|
48
|
+
<choiceInteraction responseIdentifier="DOOR" shuffle="false" maxChoices="1">
|
49
|
+
<simpleChoice identifier="DoorA">
|
50
|
+
<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorA">
|
51
|
+
<img src="images/red_door.png" alt="The Red Door"/>
|
52
|
+
</feedbackInline>
|
53
|
+
<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorA">
|
54
|
+
<img src="images/open_goat.png" alt="An open door"/> - this door is now open
|
55
|
+
revealing a goat!</feedbackInline>
|
56
|
+
<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorA">
|
57
|
+
<img src="images/open_car.png" alt="An open door"/> - this door is now open
|
58
|
+
revealing a fantastic prize!</feedbackInline>
|
59
|
+
</simpleChoice>
|
60
|
+
<simpleChoice identifier="DoorB">
|
61
|
+
<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorB">
|
62
|
+
<img src="images/green_door.png" alt="The Green Door"/>
|
63
|
+
</feedbackInline>
|
64
|
+
<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorB">
|
65
|
+
<img src="images/open_goat.png" alt="An open door"/> - this door is now open
|
66
|
+
revealing a goat!</feedbackInline>
|
67
|
+
<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorB">
|
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+
<img src="images/open_car.png" alt="An open door"/> - this door is now open
|
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+
revealing a fantastic prize!</feedbackInline>
|
70
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+
</simpleChoice>
|
71
|
+
<simpleChoice identifier="DoorC">
|
72
|
+
<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorC">
|
73
|
+
<img src="images/blue_door.png" alt="The Blue Door"/>
|
74
|
+
</feedbackInline>
|
75
|
+
<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorC">
|
76
|
+
<img src="images/open_goat.png" alt="An open door"/> - this door is now open
|
77
|
+
revealing a goat!</feedbackInline>
|
78
|
+
<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorC">
|
79
|
+
<img src="images/open_car.png" alt="An open door"/> - this door is now open
|
80
|
+
revealing a fantastic prize!</feedbackInline>
|
81
|
+
</simpleChoice>
|
82
|
+
</choiceInteraction>
|
83
|
+
<feedbackBlock outcomeIdentifier="FEEDBACK" showHide="show" identifier="poser">
|
84
|
+
<p>Well, whether or not you won the prize did you make your decision by guesswork or
|
85
|
+
logical reasoning? The question is, if we allowed you to play this game repeatedly
|
86
|
+
what strategy <em>should</em> you adopt?</p>
|
87
|
+
<choiceInteraction responseIdentifier="RESPONSE" shuffle="true" maxChoices="1">
|
88
|
+
<simpleChoice identifier="stickStrategy">Always stick to the first door you chose.</simpleChoice>
|
89
|
+
<simpleChoice identifier="switchStrategy">Always switch to the other closed door
|
90
|
+
when Monty offers you the chance.</simpleChoice>
|
91
|
+
<simpleChoice identifier="noStrategy">It really doesn't matter whether you stick or
|
92
|
+
switch - the outcome's the same.</simpleChoice>
|
93
|
+
</choiceInteraction>
|
94
|
+
</feedbackBlock>
|
95
|
+
</itemBody>
|
96
|
+
<responseProcessing>
|
97
|
+
<setOutcomeValue identifier="completionStatus">
|
98
|
+
<baseValue baseType="identifier">incomplete</baseValue>
|
99
|
+
</setOutcomeValue>
|
100
|
+
<responseCondition>
|
101
|
+
<responseIf>
|
102
|
+
<!-- Transition from openingGambit to tempter -->
|
103
|
+
<and>
|
104
|
+
<match>
|
105
|
+
<baseValue baseType="identifier">openingGambit</baseValue>
|
106
|
+
<variable identifier="STORY"/>
|
107
|
+
</match>
|
108
|
+
<not>
|
109
|
+
<isNull>
|
110
|
+
<variable identifier="DOOR"/>
|
111
|
+
</isNull>
|
112
|
+
</not>
|
113
|
+
</and>
|
114
|
+
<!-- Remember the first door chosen -->
|
115
|
+
<setOutcomeValue identifier="FIRSTDOOR">
|
116
|
+
<variable identifier="DOOR"/>
|
117
|
+
</setOutcomeValue>
|
118
|
+
<!-- Randomly open one of the other two doors -->
|
119
|
+
<responseCondition>
|
120
|
+
<responseIf>
|
121
|
+
<match>
|
122
|
+
<variable identifier="DOOR"/>
|
123
|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
124
|
+
</match>
|
125
|
+
<setOutcomeValue identifier="REVEALED">
|
126
|
+
<random>
|
127
|
+
<multiple>
|
128
|
+
<baseValue baseType="identifier">DoorB</baseValue>
|
129
|
+
<baseValue baseType="identifier">DoorC</baseValue>
|
130
|
+
</multiple>
|
131
|
+
</random>
|
132
|
+
</setOutcomeValue>
|
133
|
+
</responseIf>
|
134
|
+
<responseElseIf>
|
135
|
+
<match>
|
136
|
+
<variable identifier="DOOR"/>
|
137
|
+
<baseValue baseType="identifier">DoorB</baseValue>
|
138
|
+
</match>
|
139
|
+
<setOutcomeValue identifier="REVEALED">
|
140
|
+
<random>
|
141
|
+
<multiple>
|
142
|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
143
|
+
<baseValue baseType="identifier">DoorC</baseValue>
|
144
|
+
</multiple>
|
145
|
+
</random>
|
146
|
+
</setOutcomeValue>
|
147
|
+
</responseElseIf>
|
148
|
+
<responseElse>
|
149
|
+
<setOutcomeValue identifier="REVEALED">
|
150
|
+
<random>
|
151
|
+
<multiple>
|
152
|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
153
|
+
<baseValue baseType="identifier">DoorB</baseValue>
|
154
|
+
</multiple>
|
155
|
+
</random>
|
156
|
+
</setOutcomeValue>
|
157
|
+
</responseElse>
|
158
|
+
</responseCondition>
|
159
|
+
<setOutcomeValue identifier="CLOSED">
|
160
|
+
<delete>
|
161
|
+
<variable identifier="REVEALED"/>
|
162
|
+
<variable identifier="CLOSED"/>
|
163
|
+
</delete>
|
164
|
+
</setOutcomeValue>
|
165
|
+
<setOutcomeValue identifier="GOATS">
|
166
|
+
<multiple>
|
167
|
+
<variable identifier="REVEALED"/>
|
168
|
+
</multiple>
|
169
|
+
</setOutcomeValue>
|
170
|
+
<setOutcomeValue identifier="STORY">
|
171
|
+
<baseValue baseType="identifier">tempter</baseValue>
|
172
|
+
</setOutcomeValue>
|
173
|
+
</responseIf>
|
174
|
+
<responseElseIf>
|
175
|
+
<!-- Transition from tempter to prize or goat -->
|
176
|
+
<and>
|
177
|
+
<match>
|
178
|
+
<baseValue baseType="identifier">tempter</baseValue>
|
179
|
+
<variable identifier="STORY"/>
|
180
|
+
</match>
|
181
|
+
<not>
|
182
|
+
<isNull>
|
183
|
+
<variable identifier="DOOR"/>
|
184
|
+
</isNull>
|
185
|
+
</not>
|
186
|
+
</and>
|
187
|
+
<!-- We score based on whether you switched (and cheat!) -->
|
188
|
+
<responseCondition>
|
189
|
+
<responseIf>
|
190
|
+
<or>
|
191
|
+
<match>
|
192
|
+
<variable identifier="DOOR"/>
|
193
|
+
<variable identifier="FIRSTDOOR"/>
|
194
|
+
</match>
|
195
|
+
<match>
|
196
|
+
<variable identifier="DOOR"/>
|
197
|
+
<variable identifier="REVEALED"/>
|
198
|
+
</match>
|
199
|
+
</or>
|
200
|
+
<setOutcomeValue identifier="SCORE">
|
201
|
+
<baseValue baseType="float">0</baseValue>
|
202
|
+
</setOutcomeValue>
|
203
|
+
<setOutcomeValue identifier="GOATS">
|
204
|
+
<multiple>
|
205
|
+
<variable identifier="GOATS"/>
|
206
|
+
<variable identifier="DOOR"/>
|
207
|
+
</multiple>
|
208
|
+
</setOutcomeValue>
|
209
|
+
<setOutcomeValue identifier="STORY">
|
210
|
+
<baseValue baseType="identifier">goat</baseValue>
|
211
|
+
</setOutcomeValue>
|
212
|
+
</responseIf>
|
213
|
+
<responseElse>
|
214
|
+
<setOutcomeValue identifier="SCORE">
|
215
|
+
<baseValue baseType="float">1</baseValue>
|
216
|
+
</setOutcomeValue>
|
217
|
+
<setOutcomeValue identifier="PRIZE">
|
218
|
+
<variable identifier="DOOR"/>
|
219
|
+
</setOutcomeValue>
|
220
|
+
<setOutcomeValue identifier="STORY">
|
221
|
+
<baseValue baseType="identifier">prize</baseValue>
|
222
|
+
</setOutcomeValue>
|
223
|
+
</responseElse>
|
224
|
+
</responseCondition>
|
225
|
+
<setOutcomeValue identifier="CLOSED">
|
226
|
+
<delete>
|
227
|
+
<variable identifier="DOOR"/>
|
228
|
+
<variable identifier="CLOSED"/>
|
229
|
+
</delete>
|
230
|
+
</setOutcomeValue>
|
231
|
+
<setOutcomeValue identifier="FEEDBACK">
|
232
|
+
<baseValue baseType="identifier">poser</baseValue>
|
233
|
+
</setOutcomeValue>
|
234
|
+
</responseElseIf>
|
235
|
+
<responseElseIf>
|
236
|
+
<and>
|
237
|
+
<match>
|
238
|
+
<variable identifier="FEEDBACK"/>
|
239
|
+
<baseValue baseType="identifier">poser</baseValue>
|
240
|
+
</match>
|
241
|
+
<not>
|
242
|
+
<isNull>
|
243
|
+
<variable identifier="RESPONSE"/>
|
244
|
+
</isNull>
|
245
|
+
</not>
|
246
|
+
</and>
|
247
|
+
<responseCondition>
|
248
|
+
<responseIf>
|
249
|
+
<match>
|
250
|
+
<variable identifier="RESPONSE"/>
|
251
|
+
<correct identifier="RESPONSE"/>
|
252
|
+
</match>
|
253
|
+
<setOutcomeValue identifier="SCORE">
|
254
|
+
<sum>
|
255
|
+
<variable identifier="SCORE"/>
|
256
|
+
<baseValue baseType="float">2</baseValue>
|
257
|
+
</sum>
|
258
|
+
</setOutcomeValue>
|
259
|
+
</responseIf>
|
260
|
+
</responseCondition>
|
261
|
+
<setOutcomeValue identifier="FEEDBACK">
|
262
|
+
<variable identifier="RESPONSE"/>
|
263
|
+
</setOutcomeValue>
|
264
|
+
<setOutcomeValue identifier="completionStatus">
|
265
|
+
<baseValue baseType="identifier">completed</baseValue>
|
266
|
+
</setOutcomeValue>
|
267
|
+
</responseElseIf>
|
268
|
+
</responseCondition>
|
269
|
+
</responseProcessing>
|
270
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="stickStrategy">No.
|
271
|
+
Initially, the probability of the prize being behind each door is 1/3. Opening a losing door
|
272
|
+
can't possibly make this go down for the remaining closed one! In fact you should
|
273
|
+
<em>never</em> stick to your original decision.</modalFeedback>
|
274
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="switchStrategy"> Yes,
|
275
|
+
you should <em>always</em> switch doors when offered the chance. Congratulations, perhaps
|
276
|
+
you should think about a career as a TV game show contestant? </modalFeedback>
|
277
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="noStrategy">
|
278
|
+
<p>No, you should infact <em>always</em> switch doors. This problem has fooled many
|
279
|
+
mathematicians since it was first posed in an American magazine article and continues to
|
280
|
+
present a seemingly paradoxical answer!</p>
|
281
|
+
<p>The probability of your first choice door hiding the prize is 1/3 and this can't change.
|
282
|
+
But, 2/3 of the time you'll be wrong with your first choice and, by revealing a goat,
|
283
|
+
Monty is effectively telling you which door the prize is behind the remaining 2/3 of the
|
284
|
+
time! So by switching doors, your chances of getting the prize go up to 2/3!</p>
|
285
|
+
</modalFeedback>
|
286
|
+
</assessmentItem>
|