qti 0.0.1

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Files changed (192) hide show
  1. checksums.yaml +7 -0
  2. data/README.md +28 -0
  3. data/Rakefile +1 -0
  4. data/lib/qti.rb +62 -0
  5. data/lib/qti/models/base.rb +80 -0
  6. data/lib/qti/models/manifest.rb +20 -0
  7. data/lib/qti/v1/models/assessment.rb +17 -0
  8. data/lib/qti/v1/models/assessment_item.rb +59 -0
  9. data/lib/qti/v1/models/base.rb +13 -0
  10. data/lib/qti/v1/models/choices/logical_identifier_choice.rb +26 -0
  11. data/lib/qti/v1/models/interactions/logical_identifier_interaction.rb +32 -0
  12. data/lib/qti/v2/models/assessment_item.rb +62 -0
  13. data/lib/qti/v2/models/assessment_test.rb +32 -0
  14. data/lib/qti/v2/models/base.rb +70 -0
  15. data/lib/qti/v2/models/choices/simple_choice.rb +28 -0
  16. data/lib/qti/v2/models/interactions.rb +25 -0
  17. data/lib/qti/v2/models/interactions/choice_interaction.rb +50 -0
  18. data/spec/fixtures/items_1.2/multiple_answer.xml +105 -0
  19. data/spec/fixtures/items_1.2/multiple_choice.xml +83 -0
  20. data/spec/fixtures/items_1.2/true_false.xml +50 -0
  21. data/spec/fixtures/items_2.1/Example01-modalFeedback.xml +79 -0
  22. data/spec/fixtures/items_2.1/Example02-feedbackInline.xml +67 -0
  23. data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution-random.xml +223 -0
  24. data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution.xml +238 -0
  25. data/spec/fixtures/items_2.1/Example04-feedbackBlock-templateBlock.xml +582 -0
  26. data/spec/fixtures/items_2.1/Example05-feedbackBlock-adaptive.xml +397 -0
  27. data/spec/fixtures/items_2.1/adaptive.xml +286 -0
  28. data/spec/fixtures/items_2.1/adaptive_template.xml +350 -0
  29. data/spec/fixtures/items_2.1/associate.xml +33 -0
  30. data/spec/fixtures/items_2.1/audio-video.xml +46 -0
  31. data/spec/fixtures/items_2.1/choice.xml +31 -0
  32. data/spec/fixtures/items_2.1/choice_aria.xml +42 -0
  33. data/spec/fixtures/items_2.1/choice_fixed.xml +33 -0
  34. data/spec/fixtures/items_2.1/choice_multiple.xml +31 -0
  35. data/spec/fixtures/items_2.1/choice_multiple_chocolade.xml +74 -0
  36. data/spec/fixtures/items_2.1/choice_multiple_rtl.xml +33 -0
  37. data/spec/fixtures/items_2.1/choice_ruby.xml +39 -0
  38. data/spec/fixtures/items_2.1/choice_t_f.xml +30 -0
  39. data/spec/fixtures/items_2.1/choice_true_false.xml +30 -0
  40. data/spec/fixtures/items_2.1/data-attributes.xml +61 -0
  41. data/spec/fixtures/items_2.1/drawing.xml +16 -0
  42. data/spec/fixtures/items_2.1/essay.xml +14 -0
  43. data/spec/fixtures/items_2.1/extended_text.xml +24 -0
  44. data/spec/fixtures/items_2.1/extended_text_rubric.xml +36 -0
  45. data/spec/fixtures/items_2.1/feedback_adaptive.xml +142 -0
  46. data/spec/fixtures/items_2.1/figures.xml +32 -0
  47. data/spec/fixtures/items_2.1/gap_match.xml +33 -0
  48. data/spec/fixtures/items_2.1/graphic_associate.xml +36 -0
  49. data/spec/fixtures/items_2.1/graphic_gap_match.xml +54 -0
  50. data/spec/fixtures/items_2.1/graphic_gap_match_text.xml +50 -0
  51. data/spec/fixtures/items_2.1/graphic_order.xml +32 -0
  52. data/spec/fixtures/items_2.1/hint.xml +85 -0
  53. data/spec/fixtures/items_2.1/hotspot.xml +26 -0
  54. data/spec/fixtures/items_2.1/hottext.xml +33 -0
  55. data/spec/fixtures/items_2.1/images/CBG.png +0 -0
  56. data/spec/fixtures/items_2.1/images/EBG.png +0 -0
  57. data/spec/fixtures/items_2.1/images/EDI.png +0 -0
  58. data/spec/fixtures/items_2.1/images/GLA.png +0 -0
  59. data/spec/fixtures/items_2.1/images/MAN.png +0 -0
  60. data/spec/fixtures/items_2.1/images/MCH.png +0 -0
  61. data/spec/fixtures/items_2.1/images/airport.png +0 -0
  62. data/spec/fixtures/items_2.1/images/blueStar.png +0 -0
  63. data/spec/fixtures/items_2.1/images/blue_door.png +0 -0
  64. data/spec/fixtures/items_2.1/images/bus.png +0 -0
  65. data/spec/fixtures/items_2.1/images/castle.png +0 -0
  66. data/spec/fixtures/items_2.1/images/greenTriangle.png +0 -0
  67. data/spec/fixtures/items_2.1/images/green_door.png +0 -0
  68. data/spec/fixtures/items_2.1/images/house.png +0 -0
  69. data/spec/fixtures/items_2.1/images/open_car.png +0 -0
  70. data/spec/fixtures/items_2.1/images/open_goat.png +0 -0
  71. data/spec/fixtures/items_2.1/images/plane.png +0 -0
  72. data/spec/fixtures/items_2.1/images/postcard.eps +3581 -0
  73. data/spec/fixtures/items_2.1/images/postcard.png +0 -0
  74. data/spec/fixtures/items_2.1/images/rectangle.svg +1 -0
  75. data/spec/fixtures/items_2.1/images/redCircle.png +0 -0
  76. data/spec/fixtures/items_2.1/images/red_door.png +0 -0
  77. data/spec/fixtures/items_2.1/images/sign.png +0 -0
  78. data/spec/fixtures/items_2.1/images/survey.jpg +0 -0
  79. data/spec/fixtures/items_2.1/images/train.png +0 -0
  80. data/spec/fixtures/items_2.1/images/uk.png +0 -0
  81. data/spec/fixtures/items_2.1/images/ukair.png +0 -0
  82. data/spec/fixtures/items_2.1/images/ukairtags.png +0 -0
  83. data/spec/fixtures/items_2.1/imsmanifest.xml +227 -0
  84. data/spec/fixtures/items_2.1/inline_choice.xml +26 -0
  85. data/spec/fixtures/items_2.1/inline_choice_math.xml +68 -0
  86. data/spec/fixtures/items_2.1/likert.xml +21 -0
  87. data/spec/fixtures/items_2.1/match.xml +41 -0
  88. data/spec/fixtures/items_2.1/math.xml +35 -0
  89. data/spec/fixtures/items_2.1/mc_calc3.xml +164 -0
  90. data/spec/fixtures/items_2.1/mc_calc5.xml +211 -0
  91. data/spec/fixtures/items_2.1/mc_stat2.xml +219 -0
  92. data/spec/fixtures/items_2.1/media_coords.xml +33 -0
  93. data/spec/fixtures/items_2.1/multi-input.xml +271 -0
  94. data/spec/fixtures/items_2.1/nested_object.xml +26 -0
  95. data/spec/fixtures/items_2.1/order.xml +25 -0
  96. data/spec/fixtures/items_2.1/order_partial_scoring.xml +55 -0
  97. data/spec/fixtures/items_2.1/order_rtl.xml +27 -0
  98. data/spec/fixtures/items_2.1/orkney1.xml +34 -0
  99. data/spec/fixtures/items_2.1/orkney2.xml +34 -0
  100. data/spec/fixtures/items_2.1/position_object.xml +34 -0
  101. data/spec/fixtures/items_2.1/select_point.xml +23 -0
  102. data/spec/fixtures/items_2.1/shared/orkney.css +1 -0
  103. data/spec/fixtures/items_2.1/shared/orkney.html +20 -0
  104. data/spec/fixtures/items_2.1/slider.xml +35 -0
  105. data/spec/fixtures/items_2.1/svg.xml +28 -0
  106. data/spec/fixtures/items_2.1/template.xml +88 -0
  107. data/spec/fixtures/items_2.1/template_image.xml +74 -0
  108. data/spec/fixtures/items_2.1/text_entry.xml +27 -0
  109. data/spec/fixtures/items_2.1/upload.xml +18 -0
  110. data/spec/fixtures/items_2.1/upload_composite.xml +24 -0
  111. data/spec/fixtures/test_qti_1.2.zip +0 -0
  112. data/spec/fixtures/test_qti_1.2/contact info.png +0 -0
  113. data/spec/fixtures/test_qti_1.2/exam1/my_files/org0/images/image.png +0 -0
  114. data/spec/fixtures/test_qti_1.2/exam1/my_files/org1/images/image.png +0 -0
  115. data/spec/fixtures/test_qti_1.2/image.png +0 -0
  116. data/spec/fixtures/test_qti_1.2/imsmanifest.xml +37 -0
  117. data/spec/fixtures/test_qti_1.2/quiz.xml +216 -0
  118. data/spec/fixtures/test_qti_2.1.zip +0 -0
  119. data/spec/fixtures/test_qti_2.1/assessment.xml +77 -0
  120. data/spec/fixtures/test_qti_2.1/imsmanifest.xml +211 -0
  121. data/spec/fixtures/test_qti_2.1/mathassess.xsd +54 -0
  122. data/spec/fixtures/test_qti_2.1/multiple-answer/multiple-answer.xml +31 -0
  123. data/spec/fixtures/test_qti_2.1/multiple-choice/multiple-choice.xml +31 -0
  124. data/spec/fixtures/test_qti_2.1/text-entry/text-entry.xml +330 -0
  125. data/spec/fixtures/test_qti_2.1/true-false/true-false.xml +55 -0
  126. data/spec/fixtures/tests/feedbackTest/assessment.xml +252 -0
  127. data/spec/fixtures/tests/feedbackTest/id-38d47747fb30/Example02-feedbackInline.xml +51 -0
  128. data/spec/fixtures/tests/feedbackTest/id-5e216df10030/Example03-feedbackBlock-solution.xml +199 -0
  129. data/spec/fixtures/tests/feedbackTest/id-9c33d141576e/Example05-feedbackBlock-adaptive.xml +330 -0
  130. data/spec/fixtures/tests/feedbackTest/id-aaa0bbf5da1d/Example03-feedbackBlock-solution-random.xml +223 -0
  131. data/spec/fixtures/tests/feedbackTest/id-d599169403d2/Example04-feedbackBlock-templateBlock.xml +534 -0
  132. data/spec/fixtures/tests/feedbackTest/id-fa3ee5852723/Example01-modalFeedback.xml +55 -0
  133. data/spec/fixtures/tests/feedbackTest/imsmanifest.xml +239 -0
  134. data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_2014410822.xml +110 -0
  135. data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_871212949.xml +208 -0
  136. data/spec/fixtures/tests/interactionmix_saxony_v3/Choicesingle_853928446.xml +159 -0
  137. data/spec/fixtures/tests/interactionmix_saxony_v3/Choicetruefalse_176040516.xml +98 -0
  138. data/spec/fixtures/tests/interactionmix_saxony_v3/Hotspot_278940407.xml +109 -0
  139. data/spec/fixtures/tests/interactionmix_saxony_v3/Hottext_801974120.xml +106 -0
  140. data/spec/fixtures/tests/interactionmix_saxony_v3/InteractionMixSachsen_1901710679.xml +54 -0
  141. data/spec/fixtures/tests/interactionmix_saxony_v3/Matchmultiple_1038910213.xml +139 -0
  142. data/spec/fixtures/tests/interactionmix_saxony_v3/Matchsingle_143114773.xml +133 -0
  143. data/spec/fixtures/tests/interactionmix_saxony_v3/Order_913967682.xml +117 -0
  144. data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntry_883368511.xml +114 -0
  145. data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_2040297025.xml +154 -0
  146. data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_770468849.xml +124 -0
  147. data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrysubset_806481421.xml +227 -0
  148. data/spec/fixtures/tests/interactionmix_saxony_v3/imsmanifest.xml +278 -0
  149. data/spec/fixtures/tests/interactionmix_saxony_v3/media/03c5e2f774db49598deb3ac7d05b53f9.jpg +0 -0
  150. data/spec/fixtures/tests/interactionmix_saxony_v3/media/0563e67fb1bb48ad882e0a5abf2a2686.jpg +0 -0
  151. data/spec/fixtures/tests/interactionmix_saxony_v3/media/2f44366716474a5d8e2a2e32346cbc05.jpg +0 -0
  152. data/spec/fixtures/tests/interactionmix_saxony_v3/media/71a299b50b5e4b1492f8ee51ce25be7d.jpg +0 -0
  153. data/spec/fixtures/tests/interactionmix_saxony_v3/media/a439b702d5034ca38f6df26a12835db3.jpg +0 -0
  154. data/spec/fixtures/tests/interactionmix_saxony_v3/media/b660fc9f268c4ef688d8606116c70160.jpg +0 -0
  155. data/spec/fixtures/tests/interactionmix_saxony_v3/media/c2f541343b9b4bfdba9fc90c7a18403e.jpg +0 -0
  156. data/spec/fixtures/tests/interactionmix_saxony_v3/media/e18b5a2eb8104d0994a182ee0176a05c.jpg +0 -0
  157. data/spec/fixtures/tests/interactionmix_saxony_v3/media/f88c5aa2c6724a388fdbadc7133eb757.jpg +0 -0
  158. data/spec/fixtures/tests/interactionmix_saxony_v3/media/ffe337505ef74334a0cecb33310f99c1.jpg +0 -0
  159. data/spec/fixtures/tests/tests/complete.xml +33 -0
  160. data/spec/fixtures/tests/tests/report.xml +70 -0
  161. data/spec/fixtures/tests/tests/rtest01-fragment.xml +12 -0
  162. data/spec/fixtures/tests/tests/rtest01-set01.xml +17 -0
  163. data/spec/fixtures/tests/tests/rtest01-set02.xml +17 -0
  164. data/spec/fixtures/tests/tests/rtest01-set03.xml +17 -0
  165. data/spec/fixtures/tests/tests/rtest01.xml +16 -0
  166. data/spec/fixtures/tests/tests/rtest02.xml +48 -0
  167. data/spec/fixtures/tests/tests/rtest03.xml +38 -0
  168. data/spec/fixtures/tests/tests/rtest04.xml +50 -0
  169. data/spec/fixtures/tests/tests/rtest06.xml +34 -0
  170. data/spec/fixtures/tests/tests/rtest08.xml +38 -0
  171. data/spec/fixtures/tests/tests/rtest09.xml +33 -0
  172. data/spec/fixtures/tests/tests/rtest10.xml +48 -0
  173. data/spec/fixtures/tests/tests/rtest12.xml +38 -0
  174. data/spec/fixtures/tests/tests/rtest13.xml +62 -0
  175. data/spec/fixtures/tests/tests/rtest22.xml +41 -0
  176. data/spec/fixtures/tests/tests/rtest24.xml +37 -0
  177. data/spec/fixtures/tests/tests/rtest25.xml +62 -0
  178. data/spec/fixtures/tests/tests/rtest26.xml +38 -0
  179. data/spec/fixtures/tests/tests/rtest27.xml +46 -0
  180. data/spec/qti/models/base_spec.rb +71 -0
  181. data/spec/qti/models/manifest_spec.rb +19 -0
  182. data/spec/qti/v1/models/assessment_item_spec.rb +49 -0
  183. data/spec/qti/v1/models/assessment_spec.rb +18 -0
  184. data/spec/qti/v1/models/choices/logical_identifier_choice_spec.rb +23 -0
  185. data/spec/qti/v1/models/interactions/logical_identifier_interaction_spec.rb +20 -0
  186. data/spec/qti/v2/models/assessment_item_spec.rb +67 -0
  187. data/spec/qti/v2/models/assessment_test_spec.rb +60 -0
  188. data/spec/qti/v2/models/choices/simple_choice_spec.rb +22 -0
  189. data/spec/qti/v2/models/interactions/choice_interaction_spec.rb +27 -0
  190. data/spec/qti_spec.rb +38 -0
  191. data/spec/spec_helper.rb +10 -0
  192. metadata +506 -0
@@ -0,0 +1,397 @@
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+ <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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+ <assessmentItem xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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+ xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
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+ xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2" xmlns:xi="http://www.w3.org/2001/XInclude"
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+ xmlns:m="http://www.w3.org/1998/Math/MathML"
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+ toolVersion="0.5.1" toolName="Mathqurate" title="Adaptive - choice of input type"
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+ timeDependent="false" identifier="Example05-feedbackBlock-adaptive" adaptive="true">
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+ <responseDeclaration identifier="RESPONSE1" cardinality="single" baseType="identifier"/>
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+ <responseDeclaration identifier="RESPONSE21" cardinality="single" baseType="identifier">
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+ <correctResponse>
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+ <value>OPTION210</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE22" cardinality="single" baseType="identifier">
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+ <correctResponse>
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+ <value>OPTION221</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE23" cardinality="single" baseType="identifier">
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+ <correctResponse>
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+ <value>OPTION231</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE24" cardinality="single" baseType="identifier">
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+ <correctResponse>
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+ <value>OPTION241</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE25" cardinality="single" baseType="string">
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+ <correctResponse>
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+ <value>cooks</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE26" cardinality="single" baseType="string">
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+ <correctResponse>
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+ <value>spoil</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <responseDeclaration identifier="RESPONSE27" cardinality="single" baseType="string">
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+ <correctResponse>
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+ <value>broth</value>
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+ </correctResponse>
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+ </responseDeclaration>
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+ <outcomeDeclaration baseType="float" cardinality="single" identifier="SCORE"
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+ normalMaximum="10.0" normalMinimum="0.0">
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+ <defaultValue>
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+ <value>0.0</value>
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+ </defaultValue>
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+ </outcomeDeclaration>
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+ <outcomeDeclaration baseType="identifier" cardinality="single" identifier="FEEDBACK"/>
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+
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+ <!--Define a feedback variable; its cardinality is "multiple" so that it can contain the identifiers of several
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+ feedback elements, and in this case it is initialised to the identifier, part1, of the first part of this adaptive
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+ question-->
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+
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+ <outcomeDeclaration baseType="identifier" cardinality="multiple" identifier="BODY">
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+ <defaultValue>
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+ <value>part1</value>
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+ </defaultValue>
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+ </outcomeDeclaration>
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+ <itemBody class="">
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+ <div class="">
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+
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+ <!--This feedbackBlock is the first part of this adaptive question to appear, since the BODY variable initially
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+ contains its identifier, part1; it contains the first multiple choice interaction in this question. When BODY is
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+ set to part2, this feedbackBlock is no longer visible.-->
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+
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+ <feedbackBlock id="feedbackBlock0" identifier="part1" outcomeIdentifier="BODY"
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+ showHide="show">
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+ <p>This is the first part of this question: Which of these input methods do you wish
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+ to use?</p>
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+ <choiceInteraction id="choiceInteraction0" maxChoices="1"
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+ responseIdentifier="RESPONSE1" shuffle="true">
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+ <simpleChoice id="simpleChoice0" identifier="OPTION1">Multiple choice </simpleChoice>
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+ <simpleChoice id="simpleChoice1" identifier="OPTION2">Drop-down menu </simpleChoice>
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+ <simpleChoice id="simpleChoice2" identifier="OPTION3">Typed input
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+ </simpleChoice>
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+ </choiceInteraction>
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+ </feedbackBlock>
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+
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+ <!--This feedbackBlock is the second part of the question ; it appears when the BODY variable contains its identifier,
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+ part2. BODY is a multiple cardinality variable, so it can contain the identifiers of several feedbackBlocks (and
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+ feedbackInlines) at the same time, each of which is visible if their show attribute is set to show, or hidden if
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+ their show attribute is set to hide.-->
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+
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+ <feedbackBlock identifier="part2" outcomeIdentifier="BODY" showHide="show">
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+ <p>OK, this is the type of input you have chosen. Now please answer this, the second
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+ part of the question.</p>
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+ </feedbackBlock>
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+
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+ <!--This feedbackBlock appears if the user chose to use multiple choice in the first part of the question – it contains
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+ the selected type of interaction.-->
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+
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+ <feedbackBlock identifier="option1" outcomeIdentifier="BODY" showHide="show">
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+ <p class="">Choose the correct saying:</p>
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+ <choiceInteraction maxChoices="1" responseIdentifier="RESPONSE21" shuffle="true">
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+ <simpleChoice identifier="OPTION210">Too many cooks spoil the
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+ broth</simpleChoice>
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+ <simpleChoice identifier="OPTION211">Too many cooks burn the
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+ dinner</simpleChoice>
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+ <simpleChoice identifier="OPTION212">Too many children spill the
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+ broth</simpleChoice>
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+ <simpleChoice identifier="OPTION213">Too many hands spill the
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+ beans</simpleChoice>
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+ <simpleChoice identifier="OPTION214">Too many children spoil the
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+ broth</simpleChoice>
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+ </choiceInteraction>
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+ </feedbackBlock>
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+
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+ <!--This feedbackBlock appears if the user chose to use drop-down menus in the first part of the question – it contains
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+ the selected type of interaction.-->
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+
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+ <feedbackBlock identifier="option2" outcomeIdentifier="BODY" showHide="show">
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+ <p class="">Complete the saying below by selecting from the lists:</p>
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+ <p class="">Too many&#160; <inlineChoiceInteraction responseIdentifier="RESPONSE22"
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+ shuffle="true">
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+ <inlineChoice identifier="OPTION221">cooks</inlineChoice>
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+ <inlineChoice identifier="OPTION222">children</inlineChoice>
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+ <inlineChoice identifier="OPTION223">hands</inlineChoice>
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+ </inlineChoiceInteraction>&#160; <inlineChoiceInteraction
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+ responseIdentifier="RESPONSE23" shuffle="true">
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+ <inlineChoice identifier="OPTION231">spoil</inlineChoice>
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+ <inlineChoice identifier="OPTION232">spill</inlineChoice>
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+ <inlineChoice identifier="OPTION233">burn</inlineChoice>
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+ </inlineChoiceInteraction> the&#160; <inlineChoiceInteraction
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+ responseIdentifier="RESPONSE24" shuffle="true">
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+ <inlineChoice identifier="OPTION241">broth</inlineChoice>
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+ <inlineChoice identifier="OPTION242">dinner</inlineChoice>
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+ <inlineChoice identifier="OPTION243">beans</inlineChoice>
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+ </inlineChoiceInteraction>. </p>
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+ </feedbackBlock>
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+
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+ <!--This feedbackBlock appears if the user chose to type answers in text boxes in the first part of the question – it
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+ contains the selected type of interaction.-->
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+
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+ <feedbackBlock identifier="option3" outcomeIdentifier="BODY" showHide="show">
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+ <p class="">Complete the saying below:</p>
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+ <p class="">Too many&#160; <textEntryInteraction expectedLength="20"
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+ responseIdentifier="RESPONSE25"/>&#160; <textEntryInteraction
140
+ expectedLength="20" responseIdentifier="RESPONSE26"/> the&#160;
141
+ <textEntryInteraction expectedLength="20" responseIdentifier="RESPONSE27"/>.
142
+ </p>
143
+ </feedbackBlock>
144
+ <div class="">
145
+
146
+ <!--These feedbackInline elements provide feedback on the input given by the user in the second part of the question.-->
147
+
148
+ <feedbackInline id="feedbackInline1" identifier="CORRECT"
149
+ outcomeIdentifier="FEEDBACK" showHide="show"> That's the correct answer. </feedbackInline>
150
+ <feedbackInline id="feedbackInline2" identifier="PARTIAL"
151
+ outcomeIdentifier="FEEDBACK" showHide="show"> Your answer is partially correct;
152
+ the correct answer is "Too many <b>cooks</b>
153
+ <b>spoil</b> the <b>broth</b>". </feedbackInline>
154
+ <feedbackInline id="feedbackInline3" identifier="INCORRECT"
155
+ outcomeIdentifier="FEEDBACK" showHide="show"> Sorry, that's not correct; the
156
+ correct answer is "Too many <b>cooks</b>
157
+ <b>spoil</b> the <b>broth</b>". </feedbackInline>
158
+ </div>
159
+ </div>
160
+ </itemBody>
161
+ <responseProcessing>
162
+ <responseCondition>
163
+ <responseIf>
164
+ <member>
165
+
166
+ <!--Check whether "part1" is contained in the BODY variable, and if it is, set up the second part of the
167
+ question.-->
168
+
169
+ <baseValue baseType="identifier">part1</baseValue>
170
+ <variable identifier="BODY"/>
171
+ </member>
172
+ <setOutcomeValue identifier="BODY">
173
+ <multiple>
174
+
175
+ <!--Put "part2" into the BODY variable.-->
176
+
177
+ <baseValue baseType="identifier">part2</baseValue>
178
+ </multiple>
179
+ </setOutcomeValue>
180
+ <responseCondition>
181
+ <responseIf>
182
+ <match>
183
+ <variable identifier="RESPONSE1"/>
184
+
185
+ <!--If the user selected OPTION1 (MCQ) put the identifier, option1, of the feedbackBlock containing
186
+ the second MCQ into BODY .-->
187
+
188
+ <baseValue baseType="identifier">OPTION1</baseValue>
189
+ </match>
190
+ <setOutcomeValue identifier="BODY">
191
+ <multiple>
192
+ <variable identifier="BODY"/>
193
+ <baseValue baseType="identifier">option1</baseValue>
194
+ </multiple>
195
+ </setOutcomeValue>
196
+ </responseIf>
197
+ <responseElseIf>
198
+ <match>
199
+ <variable identifier="RESPONSE1"/>
200
+
201
+ <!--If the user selected OPTION2 (drop-down menus) put the identifier, option2, of the feedbackBlock
202
+ containing the drop-down menus into BODY .-->
203
+
204
+ <baseValue baseType="identifier">OPTION2</baseValue>
205
+ </match>
206
+ <setOutcomeValue identifier="BODY">
207
+ <multiple>
208
+ <variable identifier="BODY"/>
209
+ <baseValue baseType="identifier">option2</baseValue>
210
+ </multiple>
211
+ </setOutcomeValue>
212
+ </responseElseIf>
213
+ <responseElseIf>
214
+ <match>
215
+ <variable identifier="RESPONSE1"/>
216
+
217
+ <!--If the user selected OPTION3 (text input) put the identifier, option3, of the feedbackBlock
218
+ containing the text boxes into BODY .-->
219
+
220
+ <baseValue baseType="identifier">OPTION3</baseValue>
221
+ </match>
222
+ <setOutcomeValue identifier="BODY">
223
+ <multiple>
224
+ <variable identifier="BODY"/>
225
+ <baseValue baseType="identifier">option3</baseValue>
226
+ </multiple>
227
+ </setOutcomeValue>
228
+ </responseElseIf>
229
+ </responseCondition>
230
+ </responseIf>
231
+ <responseElseIf>
232
+ <member>
233
+
234
+ <!--If BODY contains part2, the second part of the question has been displayed, so we process the user’s input
235
+ to the chosen interaction.-->
236
+
237
+ <baseValue baseType="identifier">part2</baseValue>
238
+ <variable identifier="BODY"/>
239
+ </member>
240
+ <responseCondition>
241
+ <responseIf>
242
+ <member>
243
+ <baseValue baseType="identifier">option1</baseValue>
244
+ <variable identifier="BODY"/>
245
+ </member>
246
+ <responseCondition>
247
+ <responseIf>
248
+ <match>
249
+ <variable identifier="RESPONSE21"/>
250
+ <correct identifier="RESPONSE21"/>
251
+ </match>
252
+ <setOutcomeValue identifier="FEEDBACK">
253
+ <baseValue baseType="identifier">CORRECT</baseValue>
254
+ </setOutcomeValue>
255
+ <setOutcomeValue identifier="SCORE">
256
+ <baseValue baseType="float">10.0</baseValue>
257
+ </setOutcomeValue>
258
+ </responseIf>
259
+ <responseElse>
260
+ <setOutcomeValue identifier="FEEDBACK">
261
+ <baseValue baseType="identifier">INCORRECT</baseValue>
262
+ </setOutcomeValue>
263
+ <setOutcomeValue identifier="SCORE">
264
+ <baseValue baseType="float">0.0</baseValue>
265
+ </setOutcomeValue>
266
+ </responseElse>
267
+ </responseCondition>
268
+ </responseIf>
269
+ <responseElseIf>
270
+ <member>
271
+ <baseValue baseType="identifier">option2</baseValue>
272
+ <variable identifier="BODY"/>
273
+ </member>
274
+ <responseCondition>
275
+ <responseIf>
276
+ <and>
277
+ <match>
278
+ <variable identifier="RESPONSE22"/>
279
+ <correct identifier="RESPONSE22"/>
280
+ </match>
281
+ <match>
282
+ <variable identifier="RESPONSE23"/>
283
+ <correct identifier="RESPONSE23"/>
284
+ </match>
285
+ <match>
286
+ <variable identifier="RESPONSE24"/>
287
+ <correct identifier="RESPONSE24"/>
288
+ </match>
289
+ </and>
290
+ <setOutcomeValue identifier="FEEDBACK">
291
+ <baseValue baseType="identifier">CORRECT</baseValue>
292
+ </setOutcomeValue>
293
+ <setOutcomeValue identifier="SCORE">
294
+ <baseValue baseType="float">10.0</baseValue>
295
+ </setOutcomeValue>
296
+ </responseIf>
297
+ <responseElseIf>
298
+ <or>
299
+ <match>
300
+ <variable identifier="RESPONSE22"/>
301
+ <correct identifier="RESPONSE22"/>
302
+ </match>
303
+ <match>
304
+ <variable identifier="RESPONSE23"/>
305
+ <correct identifier="RESPONSE23"/>
306
+ </match>
307
+ <match>
308
+ <variable identifier="RESPONSE24"/>
309
+ <correct identifier="RESPONSE24"/>
310
+ </match>
311
+ </or>
312
+ <setOutcomeValue identifier="FEEDBACK">
313
+ <baseValue baseType="identifier">PARTIAL</baseValue>
314
+ </setOutcomeValue>
315
+ <setOutcomeValue identifier="SCORE">
316
+ <baseValue baseType="float">5.0</baseValue>
317
+ </setOutcomeValue>
318
+ </responseElseIf>
319
+ <responseElse>
320
+ <setOutcomeValue identifier="FEEDBACK">
321
+ <baseValue baseType="identifier">INCORRECT</baseValue>
322
+ </setOutcomeValue>
323
+ <setOutcomeValue identifier="SCORE">
324
+ <baseValue baseType="float">0.0</baseValue>
325
+ </setOutcomeValue>
326
+ </responseElse>
327
+ </responseCondition>
328
+ </responseElseIf>
329
+ <responseElseIf>
330
+ <member>
331
+ <baseValue baseType="identifier">option3</baseValue>
332
+ <variable identifier="BODY"/>
333
+ </member>
334
+ <responseCondition>
335
+ <responseIf>
336
+ <and>
337
+ <match>
338
+ <variable identifier="RESPONSE25"/>
339
+ <correct identifier="RESPONSE25"/>
340
+ </match>
341
+ <match>
342
+ <variable identifier="RESPONSE26"/>
343
+ <correct identifier="RESPONSE26"/>
344
+ </match>
345
+ <match>
346
+ <variable identifier="RESPONSE27"/>
347
+ <correct identifier="RESPONSE27"/>
348
+ </match>
349
+ </and>
350
+ <setOutcomeValue identifier="FEEDBACK">
351
+ <baseValue baseType="identifier">CORRECT</baseValue>
352
+ </setOutcomeValue>
353
+ <setOutcomeValue identifier="SCORE">
354
+ <baseValue baseType="float">10.0</baseValue>
355
+ </setOutcomeValue>
356
+ </responseIf>
357
+ <responseElseIf>
358
+ <or>
359
+ <match>
360
+ <variable identifier="RESPONSE25"/>
361
+ <correct identifier="RESPONSE25"/>
362
+ </match>
363
+ <match>
364
+ <variable identifier="RESPONSE26"/>
365
+ <correct identifier="RESPONSE26"/>
366
+ </match>
367
+ <match>
368
+ <variable identifier="RESPONSE27"/>
369
+ <correct identifier="RESPONSE27"/>
370
+ </match>
371
+ </or>
372
+ <setOutcomeValue identifier="FEEDBACK">
373
+ <baseValue baseType="identifier">PARTIAL</baseValue>
374
+ </setOutcomeValue>
375
+ <setOutcomeValue identifier="SCORE">
376
+ <baseValue baseType="float">5.0</baseValue>
377
+ </setOutcomeValue>
378
+ </responseElseIf>
379
+ <responseElse>
380
+ <setOutcomeValue identifier="FEEDBACK">
381
+ <baseValue baseType="identifier">INCORRECT</baseValue>
382
+ </setOutcomeValue>
383
+ <setOutcomeValue identifier="SCORE">
384
+ <baseValue baseType="float">0.0</baseValue>
385
+ </setOutcomeValue>
386
+ </responseElse>
387
+ </responseCondition>
388
+ </responseElseIf>
389
+ </responseCondition>
390
+ <!-- completionStatus must be specifically set to completed in adaptive questions -->
391
+ <setOutcomeValue identifier="completionStatus">
392
+ <baseValue baseType="identifier">completed</baseValue>
393
+ </setOutcomeValue>
394
+ </responseElseIf>
395
+ </responseCondition>
396
+ </responseProcessing>
397
+ </assessmentItem>
@@ -0,0 +1,286 @@
1
+ <?xml version="1.0" encoding="UTF-8"?>
2
+ <assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
3
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
4
+ xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
5
+ identifier="adaptive" title="Monty Hall (Take 1)" adaptive="true" timeDependent="false">
6
+ <responseDeclaration identifier="DOOR" cardinality="single" baseType="identifier"/>
7
+ <responseDeclaration identifier="RESPONSE" cardinality="single" baseType="identifier">
8
+ <correctResponse>
9
+ <value>switchStrategy</value>
10
+ </correctResponse>
11
+ </responseDeclaration>
12
+ <outcomeDeclaration identifier="STORY" cardinality="single" baseType="identifier">
13
+ <defaultValue>
14
+ <value>openingGambit</value>
15
+ </defaultValue>
16
+ </outcomeDeclaration>
17
+ <outcomeDeclaration identifier="FEEDBACK" cardinality="single" baseType="identifier"/>
18
+ <outcomeDeclaration identifier="CLOSED" cardinality="multiple" baseType="identifier">
19
+ <defaultValue>
20
+ <value>DoorA</value>
21
+ <value>DoorB</value>
22
+ <value>DoorC</value>
23
+ </defaultValue>
24
+ </outcomeDeclaration>
25
+ <outcomeDeclaration identifier="GOATS" cardinality="multiple" baseType="identifier"/>
26
+ <outcomeDeclaration identifier="PRIZE" cardinality="single" baseType="identifier"/>
27
+ <outcomeDeclaration identifier="FIRSTDOOR" cardinality="single" baseType="identifier"/>
28
+ <outcomeDeclaration identifier="REVEALED" cardinality="single" baseType="identifier"/>
29
+ <outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float"/>
30
+ <itemBody>
31
+ <p>Monty Hall has hidden a prize behind one of these doors.</p>
32
+ <feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="openingGambit">
33
+ <p>Monty invites you to choose one of the doors but won't let you open it just yet.</p>
34
+ </feedbackBlock>
35
+ <feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="tempter">
36
+ <p>Monty opens one of the other doors to reveal - a goat!</p>
37
+ <p>He then asks you if you would like to change your mind or to stick with the door you
38
+ originally chose. It's time to make your mind up, which door are you going to
39
+ open?</p>
40
+ </feedbackBlock>
41
+ <feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="goat">
42
+ <p>Bad luck! When you opened your chosen door it also revealed a goat.</p>
43
+ </feedbackBlock>
44
+ <feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="prize">
45
+ <p>Congratulations! When you opened your chosen door it revealed a fantastic prize that
46
+ you are now free to take home.</p>
47
+ </feedbackBlock>
48
+ <choiceInteraction responseIdentifier="DOOR" shuffle="false" maxChoices="1">
49
+ <simpleChoice identifier="DoorA">
50
+ <feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorA">
51
+ <img src="images/red_door.png" alt="The Red Door"/>
52
+ </feedbackInline>
53
+ <feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorA">
54
+ <img src="images/open_goat.png" alt="An open door"/> - this door is now open
55
+ revealing a goat!</feedbackInline>
56
+ <feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorA">
57
+ <img src="images/open_car.png" alt="An open door"/> - this door is now open
58
+ revealing a fantastic prize!</feedbackInline>
59
+ </simpleChoice>
60
+ <simpleChoice identifier="DoorB">
61
+ <feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorB">
62
+ <img src="images/green_door.png" alt="The Green Door"/>
63
+ </feedbackInline>
64
+ <feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorB">
65
+ <img src="images/open_goat.png" alt="An open door"/> - this door is now open
66
+ revealing a goat!</feedbackInline>
67
+ <feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorB">
68
+ <img src="images/open_car.png" alt="An open door"/> - this door is now open
69
+ revealing a fantastic prize!</feedbackInline>
70
+ </simpleChoice>
71
+ <simpleChoice identifier="DoorC">
72
+ <feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorC">
73
+ <img src="images/blue_door.png" alt="The Blue Door"/>
74
+ </feedbackInline>
75
+ <feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorC">
76
+ <img src="images/open_goat.png" alt="An open door"/> - this door is now open
77
+ revealing a goat!</feedbackInline>
78
+ <feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorC">
79
+ <img src="images/open_car.png" alt="An open door"/> - this door is now open
80
+ revealing a fantastic prize!</feedbackInline>
81
+ </simpleChoice>
82
+ </choiceInteraction>
83
+ <feedbackBlock outcomeIdentifier="FEEDBACK" showHide="show" identifier="poser">
84
+ <p>Well, whether or not you won the prize did you make your decision by guesswork or
85
+ logical reasoning? The question is, if we allowed you to play this game repeatedly
86
+ what strategy <em>should</em> you adopt?</p>
87
+ <choiceInteraction responseIdentifier="RESPONSE" shuffle="true" maxChoices="1">
88
+ <simpleChoice identifier="stickStrategy">Always stick to the first door you chose.</simpleChoice>
89
+ <simpleChoice identifier="switchStrategy">Always switch to the other closed door
90
+ when Monty offers you the chance.</simpleChoice>
91
+ <simpleChoice identifier="noStrategy">It really doesn't matter whether you stick or
92
+ switch - the outcome's the same.</simpleChoice>
93
+ </choiceInteraction>
94
+ </feedbackBlock>
95
+ </itemBody>
96
+ <responseProcessing>
97
+ <setOutcomeValue identifier="completionStatus">
98
+ <baseValue baseType="identifier">incomplete</baseValue>
99
+ </setOutcomeValue>
100
+ <responseCondition>
101
+ <responseIf>
102
+ <!-- Transition from openingGambit to tempter -->
103
+ <and>
104
+ <match>
105
+ <baseValue baseType="identifier">openingGambit</baseValue>
106
+ <variable identifier="STORY"/>
107
+ </match>
108
+ <not>
109
+ <isNull>
110
+ <variable identifier="DOOR"/>
111
+ </isNull>
112
+ </not>
113
+ </and>
114
+ <!-- Remember the first door chosen -->
115
+ <setOutcomeValue identifier="FIRSTDOOR">
116
+ <variable identifier="DOOR"/>
117
+ </setOutcomeValue>
118
+ <!-- Randomly open one of the other two doors -->
119
+ <responseCondition>
120
+ <responseIf>
121
+ <match>
122
+ <variable identifier="DOOR"/>
123
+ <baseValue baseType="identifier">DoorA</baseValue>
124
+ </match>
125
+ <setOutcomeValue identifier="REVEALED">
126
+ <random>
127
+ <multiple>
128
+ <baseValue baseType="identifier">DoorB</baseValue>
129
+ <baseValue baseType="identifier">DoorC</baseValue>
130
+ </multiple>
131
+ </random>
132
+ </setOutcomeValue>
133
+ </responseIf>
134
+ <responseElseIf>
135
+ <match>
136
+ <variable identifier="DOOR"/>
137
+ <baseValue baseType="identifier">DoorB</baseValue>
138
+ </match>
139
+ <setOutcomeValue identifier="REVEALED">
140
+ <random>
141
+ <multiple>
142
+ <baseValue baseType="identifier">DoorA</baseValue>
143
+ <baseValue baseType="identifier">DoorC</baseValue>
144
+ </multiple>
145
+ </random>
146
+ </setOutcomeValue>
147
+ </responseElseIf>
148
+ <responseElse>
149
+ <setOutcomeValue identifier="REVEALED">
150
+ <random>
151
+ <multiple>
152
+ <baseValue baseType="identifier">DoorA</baseValue>
153
+ <baseValue baseType="identifier">DoorB</baseValue>
154
+ </multiple>
155
+ </random>
156
+ </setOutcomeValue>
157
+ </responseElse>
158
+ </responseCondition>
159
+ <setOutcomeValue identifier="CLOSED">
160
+ <delete>
161
+ <variable identifier="REVEALED"/>
162
+ <variable identifier="CLOSED"/>
163
+ </delete>
164
+ </setOutcomeValue>
165
+ <setOutcomeValue identifier="GOATS">
166
+ <multiple>
167
+ <variable identifier="REVEALED"/>
168
+ </multiple>
169
+ </setOutcomeValue>
170
+ <setOutcomeValue identifier="STORY">
171
+ <baseValue baseType="identifier">tempter</baseValue>
172
+ </setOutcomeValue>
173
+ </responseIf>
174
+ <responseElseIf>
175
+ <!-- Transition from tempter to prize or goat -->
176
+ <and>
177
+ <match>
178
+ <baseValue baseType="identifier">tempter</baseValue>
179
+ <variable identifier="STORY"/>
180
+ </match>
181
+ <not>
182
+ <isNull>
183
+ <variable identifier="DOOR"/>
184
+ </isNull>
185
+ </not>
186
+ </and>
187
+ <!-- We score based on whether you switched (and cheat!) -->
188
+ <responseCondition>
189
+ <responseIf>
190
+ <or>
191
+ <match>
192
+ <variable identifier="DOOR"/>
193
+ <variable identifier="FIRSTDOOR"/>
194
+ </match>
195
+ <match>
196
+ <variable identifier="DOOR"/>
197
+ <variable identifier="REVEALED"/>
198
+ </match>
199
+ </or>
200
+ <setOutcomeValue identifier="SCORE">
201
+ <baseValue baseType="float">0</baseValue>
202
+ </setOutcomeValue>
203
+ <setOutcomeValue identifier="GOATS">
204
+ <multiple>
205
+ <variable identifier="GOATS"/>
206
+ <variable identifier="DOOR"/>
207
+ </multiple>
208
+ </setOutcomeValue>
209
+ <setOutcomeValue identifier="STORY">
210
+ <baseValue baseType="identifier">goat</baseValue>
211
+ </setOutcomeValue>
212
+ </responseIf>
213
+ <responseElse>
214
+ <setOutcomeValue identifier="SCORE">
215
+ <baseValue baseType="float">1</baseValue>
216
+ </setOutcomeValue>
217
+ <setOutcomeValue identifier="PRIZE">
218
+ <variable identifier="DOOR"/>
219
+ </setOutcomeValue>
220
+ <setOutcomeValue identifier="STORY">
221
+ <baseValue baseType="identifier">prize</baseValue>
222
+ </setOutcomeValue>
223
+ </responseElse>
224
+ </responseCondition>
225
+ <setOutcomeValue identifier="CLOSED">
226
+ <delete>
227
+ <variable identifier="DOOR"/>
228
+ <variable identifier="CLOSED"/>
229
+ </delete>
230
+ </setOutcomeValue>
231
+ <setOutcomeValue identifier="FEEDBACK">
232
+ <baseValue baseType="identifier">poser</baseValue>
233
+ </setOutcomeValue>
234
+ </responseElseIf>
235
+ <responseElseIf>
236
+ <and>
237
+ <match>
238
+ <variable identifier="FEEDBACK"/>
239
+ <baseValue baseType="identifier">poser</baseValue>
240
+ </match>
241
+ <not>
242
+ <isNull>
243
+ <variable identifier="RESPONSE"/>
244
+ </isNull>
245
+ </not>
246
+ </and>
247
+ <responseCondition>
248
+ <responseIf>
249
+ <match>
250
+ <variable identifier="RESPONSE"/>
251
+ <correct identifier="RESPONSE"/>
252
+ </match>
253
+ <setOutcomeValue identifier="SCORE">
254
+ <sum>
255
+ <variable identifier="SCORE"/>
256
+ <baseValue baseType="float">2</baseValue>
257
+ </sum>
258
+ </setOutcomeValue>
259
+ </responseIf>
260
+ </responseCondition>
261
+ <setOutcomeValue identifier="FEEDBACK">
262
+ <variable identifier="RESPONSE"/>
263
+ </setOutcomeValue>
264
+ <setOutcomeValue identifier="completionStatus">
265
+ <baseValue baseType="identifier">completed</baseValue>
266
+ </setOutcomeValue>
267
+ </responseElseIf>
268
+ </responseCondition>
269
+ </responseProcessing>
270
+ <modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="stickStrategy">No.
271
+ Initially, the probability of the prize being behind each door is 1/3. Opening a losing door
272
+ can't possibly make this go down for the remaining closed one! In fact you should
273
+ <em>never</em> stick to your original decision.</modalFeedback>
274
+ <modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="switchStrategy"> Yes,
275
+ you should <em>always</em> switch doors when offered the chance. Congratulations, perhaps
276
+ you should think about a career as a TV game show contestant? </modalFeedback>
277
+ <modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="noStrategy">
278
+ <p>No, you should infact <em>always</em> switch doors. This problem has fooled many
279
+ mathematicians since it was first posed in an American magazine article and continues to
280
+ present a seemingly paradoxical answer!</p>
281
+ <p>The probability of your first choice door hiding the prize is 1/3 and this can't change.
282
+ But, 2/3 of the time you'll be wrong with your first choice and, by revealing a goat,
283
+ Monty is effectively telling you which door the prize is behind the remaining 2/3 of the
284
+ time! So by switching doors, your chances of getting the prize go up to 2/3!</p>
285
+ </modalFeedback>
286
+ </assessmentItem>