qti 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/README.md +28 -0
- data/Rakefile +1 -0
- data/lib/qti.rb +62 -0
- data/lib/qti/models/base.rb +80 -0
- data/lib/qti/models/manifest.rb +20 -0
- data/lib/qti/v1/models/assessment.rb +17 -0
- data/lib/qti/v1/models/assessment_item.rb +59 -0
- data/lib/qti/v1/models/base.rb +13 -0
- data/lib/qti/v1/models/choices/logical_identifier_choice.rb +26 -0
- data/lib/qti/v1/models/interactions/logical_identifier_interaction.rb +32 -0
- data/lib/qti/v2/models/assessment_item.rb +62 -0
- data/lib/qti/v2/models/assessment_test.rb +32 -0
- data/lib/qti/v2/models/base.rb +70 -0
- data/lib/qti/v2/models/choices/simple_choice.rb +28 -0
- data/lib/qti/v2/models/interactions.rb +25 -0
- data/lib/qti/v2/models/interactions/choice_interaction.rb +50 -0
- data/spec/fixtures/items_1.2/multiple_answer.xml +105 -0
- data/spec/fixtures/items_1.2/multiple_choice.xml +83 -0
- data/spec/fixtures/items_1.2/true_false.xml +50 -0
- data/spec/fixtures/items_2.1/Example01-modalFeedback.xml +79 -0
- data/spec/fixtures/items_2.1/Example02-feedbackInline.xml +67 -0
- data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution-random.xml +223 -0
- data/spec/fixtures/items_2.1/Example03-feedbackBlock-solution.xml +238 -0
- data/spec/fixtures/items_2.1/Example04-feedbackBlock-templateBlock.xml +582 -0
- data/spec/fixtures/items_2.1/Example05-feedbackBlock-adaptive.xml +397 -0
- data/spec/fixtures/items_2.1/adaptive.xml +286 -0
- data/spec/fixtures/items_2.1/adaptive_template.xml +350 -0
- data/spec/fixtures/items_2.1/associate.xml +33 -0
- data/spec/fixtures/items_2.1/audio-video.xml +46 -0
- data/spec/fixtures/items_2.1/choice.xml +31 -0
- data/spec/fixtures/items_2.1/choice_aria.xml +42 -0
- data/spec/fixtures/items_2.1/choice_fixed.xml +33 -0
- data/spec/fixtures/items_2.1/choice_multiple.xml +31 -0
- data/spec/fixtures/items_2.1/choice_multiple_chocolade.xml +74 -0
- data/spec/fixtures/items_2.1/choice_multiple_rtl.xml +33 -0
- data/spec/fixtures/items_2.1/choice_ruby.xml +39 -0
- data/spec/fixtures/items_2.1/choice_t_f.xml +30 -0
- data/spec/fixtures/items_2.1/choice_true_false.xml +30 -0
- data/spec/fixtures/items_2.1/data-attributes.xml +61 -0
- data/spec/fixtures/items_2.1/drawing.xml +16 -0
- data/spec/fixtures/items_2.1/essay.xml +14 -0
- data/spec/fixtures/items_2.1/extended_text.xml +24 -0
- data/spec/fixtures/items_2.1/extended_text_rubric.xml +36 -0
- data/spec/fixtures/items_2.1/feedback_adaptive.xml +142 -0
- data/spec/fixtures/items_2.1/figures.xml +32 -0
- data/spec/fixtures/items_2.1/gap_match.xml +33 -0
- data/spec/fixtures/items_2.1/graphic_associate.xml +36 -0
- data/spec/fixtures/items_2.1/graphic_gap_match.xml +54 -0
- data/spec/fixtures/items_2.1/graphic_gap_match_text.xml +50 -0
- data/spec/fixtures/items_2.1/graphic_order.xml +32 -0
- data/spec/fixtures/items_2.1/hint.xml +85 -0
- data/spec/fixtures/items_2.1/hotspot.xml +26 -0
- data/spec/fixtures/items_2.1/hottext.xml +33 -0
- data/spec/fixtures/items_2.1/images/CBG.png +0 -0
- data/spec/fixtures/items_2.1/images/EBG.png +0 -0
- data/spec/fixtures/items_2.1/images/EDI.png +0 -0
- data/spec/fixtures/items_2.1/images/GLA.png +0 -0
- data/spec/fixtures/items_2.1/images/MAN.png +0 -0
- data/spec/fixtures/items_2.1/images/MCH.png +0 -0
- data/spec/fixtures/items_2.1/images/airport.png +0 -0
- data/spec/fixtures/items_2.1/images/blueStar.png +0 -0
- data/spec/fixtures/items_2.1/images/blue_door.png +0 -0
- data/spec/fixtures/items_2.1/images/bus.png +0 -0
- data/spec/fixtures/items_2.1/images/castle.png +0 -0
- data/spec/fixtures/items_2.1/images/greenTriangle.png +0 -0
- data/spec/fixtures/items_2.1/images/green_door.png +0 -0
- data/spec/fixtures/items_2.1/images/house.png +0 -0
- data/spec/fixtures/items_2.1/images/open_car.png +0 -0
- data/spec/fixtures/items_2.1/images/open_goat.png +0 -0
- data/spec/fixtures/items_2.1/images/plane.png +0 -0
- data/spec/fixtures/items_2.1/images/postcard.eps +3581 -0
- data/spec/fixtures/items_2.1/images/postcard.png +0 -0
- data/spec/fixtures/items_2.1/images/rectangle.svg +1 -0
- data/spec/fixtures/items_2.1/images/redCircle.png +0 -0
- data/spec/fixtures/items_2.1/images/red_door.png +0 -0
- data/spec/fixtures/items_2.1/images/sign.png +0 -0
- data/spec/fixtures/items_2.1/images/survey.jpg +0 -0
- data/spec/fixtures/items_2.1/images/train.png +0 -0
- data/spec/fixtures/items_2.1/images/uk.png +0 -0
- data/spec/fixtures/items_2.1/images/ukair.png +0 -0
- data/spec/fixtures/items_2.1/images/ukairtags.png +0 -0
- data/spec/fixtures/items_2.1/imsmanifest.xml +227 -0
- data/spec/fixtures/items_2.1/inline_choice.xml +26 -0
- data/spec/fixtures/items_2.1/inline_choice_math.xml +68 -0
- data/spec/fixtures/items_2.1/likert.xml +21 -0
- data/spec/fixtures/items_2.1/match.xml +41 -0
- data/spec/fixtures/items_2.1/math.xml +35 -0
- data/spec/fixtures/items_2.1/mc_calc3.xml +164 -0
- data/spec/fixtures/items_2.1/mc_calc5.xml +211 -0
- data/spec/fixtures/items_2.1/mc_stat2.xml +219 -0
- data/spec/fixtures/items_2.1/media_coords.xml +33 -0
- data/spec/fixtures/items_2.1/multi-input.xml +271 -0
- data/spec/fixtures/items_2.1/nested_object.xml +26 -0
- data/spec/fixtures/items_2.1/order.xml +25 -0
- data/spec/fixtures/items_2.1/order_partial_scoring.xml +55 -0
- data/spec/fixtures/items_2.1/order_rtl.xml +27 -0
- data/spec/fixtures/items_2.1/orkney1.xml +34 -0
- data/spec/fixtures/items_2.1/orkney2.xml +34 -0
- data/spec/fixtures/items_2.1/position_object.xml +34 -0
- data/spec/fixtures/items_2.1/select_point.xml +23 -0
- data/spec/fixtures/items_2.1/shared/orkney.css +1 -0
- data/spec/fixtures/items_2.1/shared/orkney.html +20 -0
- data/spec/fixtures/items_2.1/slider.xml +35 -0
- data/spec/fixtures/items_2.1/svg.xml +28 -0
- data/spec/fixtures/items_2.1/template.xml +88 -0
- data/spec/fixtures/items_2.1/template_image.xml +74 -0
- data/spec/fixtures/items_2.1/text_entry.xml +27 -0
- data/spec/fixtures/items_2.1/upload.xml +18 -0
- data/spec/fixtures/items_2.1/upload_composite.xml +24 -0
- data/spec/fixtures/test_qti_1.2.zip +0 -0
- data/spec/fixtures/test_qti_1.2/contact info.png +0 -0
- data/spec/fixtures/test_qti_1.2/exam1/my_files/org0/images/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/exam1/my_files/org1/images/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/image.png +0 -0
- data/spec/fixtures/test_qti_1.2/imsmanifest.xml +37 -0
- data/spec/fixtures/test_qti_1.2/quiz.xml +216 -0
- data/spec/fixtures/test_qti_2.1.zip +0 -0
- data/spec/fixtures/test_qti_2.1/assessment.xml +77 -0
- data/spec/fixtures/test_qti_2.1/imsmanifest.xml +211 -0
- data/spec/fixtures/test_qti_2.1/mathassess.xsd +54 -0
- data/spec/fixtures/test_qti_2.1/multiple-answer/multiple-answer.xml +31 -0
- data/spec/fixtures/test_qti_2.1/multiple-choice/multiple-choice.xml +31 -0
- data/spec/fixtures/test_qti_2.1/text-entry/text-entry.xml +330 -0
- data/spec/fixtures/test_qti_2.1/true-false/true-false.xml +55 -0
- data/spec/fixtures/tests/feedbackTest/assessment.xml +252 -0
- data/spec/fixtures/tests/feedbackTest/id-38d47747fb30/Example02-feedbackInline.xml +51 -0
- data/spec/fixtures/tests/feedbackTest/id-5e216df10030/Example03-feedbackBlock-solution.xml +199 -0
- data/spec/fixtures/tests/feedbackTest/id-9c33d141576e/Example05-feedbackBlock-adaptive.xml +330 -0
- data/spec/fixtures/tests/feedbackTest/id-aaa0bbf5da1d/Example03-feedbackBlock-solution-random.xml +223 -0
- data/spec/fixtures/tests/feedbackTest/id-d599169403d2/Example04-feedbackBlock-templateBlock.xml +534 -0
- data/spec/fixtures/tests/feedbackTest/id-fa3ee5852723/Example01-modalFeedback.xml +55 -0
- data/spec/fixtures/tests/feedbackTest/imsmanifest.xml +239 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_2014410822.xml +110 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicemultiple_871212949.xml +208 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicesingle_853928446.xml +159 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Choicetruefalse_176040516.xml +98 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Hotspot_278940407.xml +109 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Hottext_801974120.xml +106 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/InteractionMixSachsen_1901710679.xml +54 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Matchmultiple_1038910213.xml +139 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Matchsingle_143114773.xml +133 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/Order_913967682.xml +117 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntry_883368511.xml +114 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_2040297025.xml +154 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrynumeric_770468849.xml +124 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/TextEntrysubset_806481421.xml +227 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/imsmanifest.xml +278 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/03c5e2f774db49598deb3ac7d05b53f9.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/0563e67fb1bb48ad882e0a5abf2a2686.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/2f44366716474a5d8e2a2e32346cbc05.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/71a299b50b5e4b1492f8ee51ce25be7d.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/a439b702d5034ca38f6df26a12835db3.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/b660fc9f268c4ef688d8606116c70160.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/c2f541343b9b4bfdba9fc90c7a18403e.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/e18b5a2eb8104d0994a182ee0176a05c.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/f88c5aa2c6724a388fdbadc7133eb757.jpg +0 -0
- data/spec/fixtures/tests/interactionmix_saxony_v3/media/ffe337505ef74334a0cecb33310f99c1.jpg +0 -0
- data/spec/fixtures/tests/tests/complete.xml +33 -0
- data/spec/fixtures/tests/tests/report.xml +70 -0
- data/spec/fixtures/tests/tests/rtest01-fragment.xml +12 -0
- data/spec/fixtures/tests/tests/rtest01-set01.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01-set02.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01-set03.xml +17 -0
- data/spec/fixtures/tests/tests/rtest01.xml +16 -0
- data/spec/fixtures/tests/tests/rtest02.xml +48 -0
- data/spec/fixtures/tests/tests/rtest03.xml +38 -0
- data/spec/fixtures/tests/tests/rtest04.xml +50 -0
- data/spec/fixtures/tests/tests/rtest06.xml +34 -0
- data/spec/fixtures/tests/tests/rtest08.xml +38 -0
- data/spec/fixtures/tests/tests/rtest09.xml +33 -0
- data/spec/fixtures/tests/tests/rtest10.xml +48 -0
- data/spec/fixtures/tests/tests/rtest12.xml +38 -0
- data/spec/fixtures/tests/tests/rtest13.xml +62 -0
- data/spec/fixtures/tests/tests/rtest22.xml +41 -0
- data/spec/fixtures/tests/tests/rtest24.xml +37 -0
- data/spec/fixtures/tests/tests/rtest25.xml +62 -0
- data/spec/fixtures/tests/tests/rtest26.xml +38 -0
- data/spec/fixtures/tests/tests/rtest27.xml +46 -0
- data/spec/qti/models/base_spec.rb +71 -0
- data/spec/qti/models/manifest_spec.rb +19 -0
- data/spec/qti/v1/models/assessment_item_spec.rb +49 -0
- data/spec/qti/v1/models/assessment_spec.rb +18 -0
- data/spec/qti/v1/models/choices/logical_identifier_choice_spec.rb +23 -0
- data/spec/qti/v1/models/interactions/logical_identifier_interaction_spec.rb +20 -0
- data/spec/qti/v2/models/assessment_item_spec.rb +67 -0
- data/spec/qti/v2/models/assessment_test_spec.rb +60 -0
- data/spec/qti/v2/models/choices/simple_choice_spec.rb +22 -0
- data/spec/qti/v2/models/interactions/choice_interaction_spec.rb +27 -0
- data/spec/qti_spec.rb +38 -0
- data/spec/spec_helper.rb +10 -0
- metadata +506 -0
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<?xml version="1.0" encoding="UTF-8"?>
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<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
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identifier="adaptiveTemplate" title="Monty Hall (Take 2)" adaptive="true" timeDependent="false">
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<responseDeclaration identifier="DOOR" cardinality="single" baseType="identifier"/>
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<responseDeclaration identifier="RESPONSE" cardinality="single" baseType="identifier">
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<correctResponse>
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<value>switchStrategy</value>
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</correctResponse>
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</responseDeclaration>
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<outcomeDeclaration identifier="STORY" cardinality="single" baseType="identifier">
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<defaultValue>
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<value>openingGambit</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="FEEDBACK" cardinality="single" baseType="identifier"/>
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<outcomeDeclaration identifier="CLOSED" cardinality="multiple" baseType="identifier">
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<defaultValue>
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<value>DoorA</value>
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<value>DoorB</value>
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<value>DoorC</value>
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</defaultValue>
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</outcomeDeclaration>
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<outcomeDeclaration identifier="GOATS" cardinality="multiple" baseType="identifier"/>
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<outcomeDeclaration identifier="PRIZE" cardinality="single" baseType="identifier"/>
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<outcomeDeclaration identifier="FIRSTDOOR" cardinality="single" baseType="identifier"/>
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<outcomeDeclaration identifier="REVEALED" cardinality="single" baseType="identifier"/>
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<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float"/>
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<templateDeclaration identifier="PRIZEDOOR" cardinality="single" baseType="identifier"
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mathVariable="false" paramVariable="false"/>
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<templateProcessing>
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<setTemplateValue identifier="PRIZEDOOR">
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<random>
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<multiple>
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<baseValue baseType="identifier">DoorA</baseValue>
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<baseValue baseType="identifier">DoorB</baseValue>
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<baseValue baseType="identifier">DoorC</baseValue>
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</multiple>
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</random>
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</setTemplateValue>
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</templateProcessing>
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<itemBody>
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<p>Monty Hall has hidden a prize behind one of these doors.</p>
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<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="openingGambit">
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<p>Monty invites you to choose one of the doors but won't let you open it just yet.</p>
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</feedbackBlock>
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<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="tempter">
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<p>Monty opens one of the other doors to reveal - a goat!</p>
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<p>He then asks you if you would like to change your mind or to stick with the door you
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originally chose. It's time to make your mind up, which door are you going to
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open?</p>
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</feedbackBlock>
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<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="goat">
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<p>Bad luck! When you opened your chosen door it also revealed a goat.</p>
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</feedbackBlock>
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<feedbackBlock outcomeIdentifier="STORY" showHide="show" identifier="prize">
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<p>Congratulations! When you opened your chosen door it revealed a fantastic prize that
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you are now free to take home.</p>
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</feedbackBlock>
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<choiceInteraction responseIdentifier="DOOR" shuffle="false" maxChoices="1">
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<simpleChoice identifier="DoorA">
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<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorA">
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<img src="images/red_door.png" alt="The Red Door"/>
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</feedbackInline>
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<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorA">
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<img src="images/open_goat.png" alt="An open door"/> - this door is now open
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revealing a goat!</feedbackInline>
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<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorA">
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<img src="images/open_car.png" alt="An open door"/> - this door is now open
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revealing a fantastic prize!</feedbackInline>
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</simpleChoice>
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<simpleChoice identifier="DoorB">
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<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorB">
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<img src="images/green_door.png" alt="The Green Door"/>
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</feedbackInline>
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<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorB">
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<img src="images/open_goat.png" alt="An open door"/> - this door is now open
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revealing a goat!</feedbackInline>
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<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorB">
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<img src="images/open_car.png" alt="An open door"/> - this door is now open
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revealing a fantastic prize!</feedbackInline>
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</simpleChoice>
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<simpleChoice identifier="DoorC">
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<feedbackInline outcomeIdentifier="CLOSED" showHide="show" identifier="DoorC">
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<img src="images/blue_door.png" alt="The Blue Door"/>
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</feedbackInline>
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<feedbackInline outcomeIdentifier="GOATS" showHide="show" identifier="DoorC">
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<img src="images/open_goat.png" alt="An open door"/> - this door is now open
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revealing a goat!</feedbackInline>
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<feedbackInline outcomeIdentifier="PRIZE" showHide="show" identifier="DoorC">
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<img src="images/open_car.png" alt="An open door"/> - this door is now open
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revealing a fantastic prize!</feedbackInline>
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</simpleChoice>
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</choiceInteraction>
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<feedbackBlock outcomeIdentifier="FEEDBACK" showHide="show" identifier="poser">
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<p>Well, whether or not you won the prize did you make your decision by guesswork or
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logical reasoning? The question is, if we allowed you to play this game repeatedly
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what strategy <em>should</em> you adopt?</p>
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<choiceInteraction responseIdentifier="RESPONSE" shuffle="true" maxChoices="1">
|
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+
<simpleChoice identifier="stickStrategy">Always stick to the first door you chose.</simpleChoice>
|
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+
<simpleChoice identifier="switchStrategy">Always switch to the other closed door
|
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+
when Monty offers you the chance.</simpleChoice>
|
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<simpleChoice identifier="noStrategy">It really doesn't matter whether you stick or
|
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+
switch - the outcome's the same.</simpleChoice>
|
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+
</choiceInteraction>
|
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+
</feedbackBlock>
|
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+
</itemBody>
|
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+
<responseProcessing>
|
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+
<setOutcomeValue identifier="completionStatus">
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+
<baseValue baseType="identifier">incomplete</baseValue>
|
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+
</setOutcomeValue>
|
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+
<responseCondition>
|
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<responseIf>
|
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<!-- Transition from openingGambit to tempter -->
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+
<and>
|
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+
<match>
|
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+
<baseValue baseType="identifier">openingGambit</baseValue>
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+
<variable identifier="STORY"/>
|
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+
</match>
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+
<not>
|
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<isNull>
|
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+
<variable identifier="DOOR"/>
|
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|
+
</isNull>
|
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+
</not>
|
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+
</and>
|
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+
<!-- Remember the first door chosen -->
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+
<setOutcomeValue identifier="FIRSTDOOR">
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+
<variable identifier="DOOR"/>
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+
</setOutcomeValue>
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+
<responseCondition>
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<responseIf>
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<match>
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+
<variable identifier="DOOR"/>
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+
<variable identifier="PRIZEDOOR"/>
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+
</match>
|
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+
<!-- Randomly open one of the other two doors -->
|
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+
<responseCondition>
|
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<responseIf>
|
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<match>
|
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+
<variable identifier="DOOR"/>
|
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+
<baseValue baseType="identifier">DoorA</baseValue>
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+
</match>
|
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+
<setOutcomeValue identifier="REVEALED">
|
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+
<random>
|
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<multiple>
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+
<baseValue baseType="identifier">DoorB</baseValue>
|
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<baseValue baseType="identifier">DoorC</baseValue>
|
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</multiple>
|
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</random>
|
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+
</setOutcomeValue>
|
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</responseIf>
|
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<responseElseIf>
|
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+
<match>
|
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+
<variable identifier="DOOR"/>
|
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+
<baseValue baseType="identifier">DoorB</baseValue>
|
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+
</match>
|
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|
+
<setOutcomeValue identifier="REVEALED">
|
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|
+
<random>
|
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+
<multiple>
|
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+
<baseValue baseType="identifier">DoorA</baseValue>
|
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+
<baseValue baseType="identifier">DoorC</baseValue>
|
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</multiple>
|
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+
</random>
|
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+
</setOutcomeValue>
|
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+
</responseElseIf>
|
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+
<responseElse>
|
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+
<setOutcomeValue identifier="REVEALED">
|
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|
+
<random>
|
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|
+
<multiple>
|
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|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
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+
<baseValue baseType="identifier">DoorB</baseValue>
|
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|
+
</multiple>
|
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|
+
</random>
|
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|
+
</setOutcomeValue>
|
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|
+
</responseElse>
|
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|
+
</responseCondition>
|
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|
+
</responseIf>
|
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|
+
<responseElse>
|
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|
+
<!-- Open the other losing door -->
|
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|
+
<responseCondition>
|
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|
+
<responseIf>
|
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|
+
<not>
|
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|
+
<member>
|
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|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
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|
+
<multiple>
|
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|
+
<variable identifier="PRIZEDOOR"/>
|
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|
+
<variable identifier="DOOR"/>
|
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|
+
</multiple>
|
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|
+
</member>
|
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|
+
</not>
|
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|
+
<setOutcomeValue identifier="REVEALED">
|
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|
+
<baseValue baseType="identifier">DoorA</baseValue>
|
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|
+
</setOutcomeValue>
|
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|
+
</responseIf>
|
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|
+
<responseElseIf>
|
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|
+
<not>
|
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|
+
<member>
|
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|
+
<baseValue baseType="identifier">DoorB</baseValue>
|
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|
+
<multiple>
|
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|
+
<variable identifier="PRIZEDOOR"/>
|
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|
+
<variable identifier="DOOR"/>
|
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|
+
</multiple>
|
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|
+
</member>
|
205
|
+
</not>
|
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|
+
<setOutcomeValue identifier="REVEALED">
|
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|
+
<baseValue baseType="identifier">DoorB</baseValue>
|
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|
+
</setOutcomeValue>
|
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|
+
</responseElseIf>
|
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|
+
<responseElse>
|
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|
+
<setOutcomeValue identifier="REVEALED">
|
212
|
+
<baseValue baseType="identifier">DoorC</baseValue>
|
213
|
+
</setOutcomeValue>
|
214
|
+
</responseElse>
|
215
|
+
</responseCondition>
|
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|
+
</responseElse>
|
217
|
+
</responseCondition>
|
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|
+
<setOutcomeValue identifier="CLOSED">
|
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|
+
<delete>
|
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|
+
<variable identifier="REVEALED"/>
|
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|
+
<variable identifier="CLOSED"/>
|
222
|
+
</delete>
|
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|
+
</setOutcomeValue>
|
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|
+
<setOutcomeValue identifier="GOATS">
|
225
|
+
<multiple>
|
226
|
+
<variable identifier="REVEALED"/>
|
227
|
+
</multiple>
|
228
|
+
</setOutcomeValue>
|
229
|
+
<setOutcomeValue identifier="STORY">
|
230
|
+
<baseValue baseType="identifier">tempter</baseValue>
|
231
|
+
</setOutcomeValue>
|
232
|
+
</responseIf>
|
233
|
+
<responseElseIf>
|
234
|
+
<!-- Transition from tempter to prize or goat -->
|
235
|
+
<and>
|
236
|
+
<match>
|
237
|
+
<baseValue baseType="identifier">tempter</baseValue>
|
238
|
+
<variable identifier="STORY"/>
|
239
|
+
</match>
|
240
|
+
<not>
|
241
|
+
<isNull>
|
242
|
+
<variable identifier="DOOR"/>
|
243
|
+
</isNull>
|
244
|
+
</not>
|
245
|
+
</and>
|
246
|
+
<!-- Whether you won or not, we score based on whether you switched -->
|
247
|
+
<responseCondition>
|
248
|
+
<responseIf>
|
249
|
+
<match>
|
250
|
+
<variable identifier="DOOR"/>
|
251
|
+
<variable identifier="FIRSTDOOR"/>
|
252
|
+
</match>
|
253
|
+
<setOutcomeValue identifier="SCORE">
|
254
|
+
<baseValue baseType="float">0</baseValue>
|
255
|
+
</setOutcomeValue>
|
256
|
+
</responseIf>
|
257
|
+
<responseElse>
|
258
|
+
<setOutcomeValue identifier="SCORE">
|
259
|
+
<baseValue baseType="float">1</baseValue>
|
260
|
+
</setOutcomeValue>
|
261
|
+
</responseElse>
|
262
|
+
</responseCondition>
|
263
|
+
<!-- Now determine if you won the prize and open your chosen door -->
|
264
|
+
<responseCondition>
|
265
|
+
<responseIf>
|
266
|
+
<match>
|
267
|
+
<variable identifier="DOOR"/>
|
268
|
+
<variable identifier="PRIZEDOOR"/>
|
269
|
+
</match>
|
270
|
+
<setOutcomeValue identifier="PRIZE">
|
271
|
+
<variable identifier="DOOR"/>
|
272
|
+
</setOutcomeValue>
|
273
|
+
<setOutcomeValue identifier="STORY">
|
274
|
+
<baseValue baseType="identifier">prize</baseValue>
|
275
|
+
</setOutcomeValue>
|
276
|
+
</responseIf>
|
277
|
+
<responseElse>
|
278
|
+
<setOutcomeValue identifier="GOATS">
|
279
|
+
<multiple>
|
280
|
+
<variable identifier="GOATS"/>
|
281
|
+
<variable identifier="DOOR"/>
|
282
|
+
</multiple>
|
283
|
+
</setOutcomeValue>
|
284
|
+
<setOutcomeValue identifier="STORY">
|
285
|
+
<baseValue baseType="identifier">goat</baseValue>
|
286
|
+
</setOutcomeValue>
|
287
|
+
</responseElse>
|
288
|
+
</responseCondition>
|
289
|
+
<setOutcomeValue identifier="CLOSED">
|
290
|
+
<delete>
|
291
|
+
<variable identifier="DOOR"/>
|
292
|
+
<variable identifier="CLOSED"/>
|
293
|
+
</delete>
|
294
|
+
</setOutcomeValue>
|
295
|
+
<setOutcomeValue identifier="FEEDBACK">
|
296
|
+
<baseValue baseType="identifier">poser</baseValue>
|
297
|
+
</setOutcomeValue>
|
298
|
+
</responseElseIf>
|
299
|
+
<responseElseIf>
|
300
|
+
<and>
|
301
|
+
<match>
|
302
|
+
<variable identifier="FEEDBACK"/>
|
303
|
+
<baseValue baseType="identifier">poser</baseValue>
|
304
|
+
</match>
|
305
|
+
<not>
|
306
|
+
<isNull>
|
307
|
+
<variable identifier="RESPONSE"/>
|
308
|
+
</isNull>
|
309
|
+
</not>
|
310
|
+
</and>
|
311
|
+
<responseCondition>
|
312
|
+
<responseIf>
|
313
|
+
<match>
|
314
|
+
<variable identifier="RESPONSE"/>
|
315
|
+
<correct identifier="RESPONSE"/>
|
316
|
+
</match>
|
317
|
+
<setOutcomeValue identifier="SCORE">
|
318
|
+
<sum>
|
319
|
+
<variable identifier="SCORE"/>
|
320
|
+
<baseValue baseType="float">2</baseValue>
|
321
|
+
</sum>
|
322
|
+
</setOutcomeValue>
|
323
|
+
</responseIf>
|
324
|
+
</responseCondition>
|
325
|
+
<setOutcomeValue identifier="FEEDBACK">
|
326
|
+
<variable identifier="RESPONSE"/>
|
327
|
+
</setOutcomeValue>
|
328
|
+
<setOutcomeValue identifier="completionStatus">
|
329
|
+
<baseValue baseType="identifier">completed</baseValue>
|
330
|
+
</setOutcomeValue>
|
331
|
+
</responseElseIf>
|
332
|
+
</responseCondition>
|
333
|
+
</responseProcessing>
|
334
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="stickStrategy">No.
|
335
|
+
Initially, the probability of the prize being behind each door is 1/3. Opening a losing door
|
336
|
+
can't possibly make this go down for the remaining closed one! In fact you should
|
337
|
+
<em>never</em> stick to your original decision.</modalFeedback>
|
338
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="switchStrategy"> Yes,
|
339
|
+
you should <em>always</em> switch doors when offered the chance. Congratulations, perhaps
|
340
|
+
you should think about a career as a TV game show contestant? </modalFeedback>
|
341
|
+
<modalFeedback outcomeIdentifier="FEEDBACK" showHide="show" identifier="noStrategy">
|
342
|
+
<p>No, you should infact <em>always</em> switch doors. This problem has fooled many
|
343
|
+
mathematicians since it was first posed in an American magazine article and continues to
|
344
|
+
present a seemingly paradoxical answer!</p>
|
345
|
+
<p>The probability of your first choice door hiding the prize is 1/3 and this can't change.
|
346
|
+
But, 2/3 of the time you'll be wrong with your first choice and, by revealing a goat,
|
347
|
+
Monty is effectively telling you which door the prize is behind the remaining 2/3 of the
|
348
|
+
time! So by switching doors, your chances of getting the prize go up to 2/3!</p>
|
349
|
+
</modalFeedback>
|
350
|
+
</assessmentItem>
|
@@ -0,0 +1,33 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
|
3
|
+
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
4
|
+
xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
|
5
|
+
identifier="associate" title="Shakespearian Rivals" adaptive="false" timeDependent="false">
|
6
|
+
<responseDeclaration identifier="RESPONSE" cardinality="multiple" baseType="pair">
|
7
|
+
<correctResponse>
|
8
|
+
<value>A P</value>
|
9
|
+
<value>C M</value>
|
10
|
+
<value>D L</value>
|
11
|
+
</correctResponse>
|
12
|
+
<mapping defaultValue="0">
|
13
|
+
<mapEntry mapKey="A P" mappedValue="2"/>
|
14
|
+
<mapEntry mapKey="C M" mappedValue="1"/>
|
15
|
+
<mapEntry mapKey="D L" mappedValue="1"/>
|
16
|
+
</mapping>
|
17
|
+
</responseDeclaration>
|
18
|
+
<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float"/>
|
19
|
+
<itemBody>
|
20
|
+
<associateInteraction responseIdentifier="RESPONSE" shuffle="true" maxAssociations="3">
|
21
|
+
<prompt>Hidden in this list of characters from famous Shakespeare plays are three pairs
|
22
|
+
of rivals. Can you match each character to his adversary?</prompt>
|
23
|
+
<simpleAssociableChoice identifier="A" matchMax="1">Antonio</simpleAssociableChoice>
|
24
|
+
<simpleAssociableChoice identifier="C" matchMax="1">Capulet</simpleAssociableChoice>
|
25
|
+
<simpleAssociableChoice identifier="D" matchMax="1">Demetrius</simpleAssociableChoice>
|
26
|
+
<simpleAssociableChoice identifier="L" matchMax="1">Lysander</simpleAssociableChoice>
|
27
|
+
<simpleAssociableChoice identifier="M" matchMax="1">Montague</simpleAssociableChoice>
|
28
|
+
<simpleAssociableChoice identifier="P" matchMax="1">Prospero</simpleAssociableChoice>
|
29
|
+
</associateInteraction>
|
30
|
+
</itemBody>
|
31
|
+
<responseProcessing
|
32
|
+
template="http://www.imsglobal.org/question/qti_v2p2/rptemplates/map_response"/>
|
33
|
+
</assessmentItem>
|
@@ -0,0 +1,46 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
|
3
|
+
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
4
|
+
xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
|
5
|
+
identifier="choice" title="Favorite Color" adaptive="false" timeDependent="false">
|
6
|
+
<responseDeclaration identifier="RESPONSE" cardinality="single" baseType="identifier">
|
7
|
+
<correctResponse>
|
8
|
+
<value>ChoiceA</value>
|
9
|
+
</correctResponse>
|
10
|
+
</responseDeclaration>
|
11
|
+
<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float">
|
12
|
+
<defaultValue>
|
13
|
+
<value>0</value>
|
14
|
+
</defaultValue>
|
15
|
+
</outcomeDeclaration>
|
16
|
+
<itemBody id="theWholeItem">
|
17
|
+
<p id="p1"><span id="a">Ms. Smith’s class contains 24 students.</span> <span id="b">Each student voted for his or her favorite color.</span> <span id="c">Watch the video to learn about the result of the class vote.</span></p>
|
18
|
+
<video width="320" height="240" controls>
|
19
|
+
<source src="movie.mp4" type="video/mp4">
|
20
|
+
<source src="movie.ogg" type="video/ogg">
|
21
|
+
<track kind="captions" src="../captions/movie.vtt" srclang="en" label="Captions" default />
|
22
|
+
<track kind="subtitles" label="SpanishSubtitles" src="subtitles_sp.vtt" srclang="sp"></track>
|
23
|
+
Your browser does not support the video tag. </video>
|
24
|
+
<choiceInteraction responseIdentifier="RESPONSE" shuffle="false"
|
25
|
+
maxChoices="5">
|
26
|
+
<prompt id="o">Indicate which of the following statements are accurate.</prompt>
|
27
|
+
<simpleChoice identifier="choice1" fixed="true">
|
28
|
+
<p id="p">The majority of students voted for Red.</p>
|
29
|
+
</simpleChoice>
|
30
|
+
<simpleChoice identifier="choice2" fixed="true">
|
31
|
+
<p id="q">Twice as many students voted for Red than voted for Blue.</p>
|
32
|
+
</simpleChoice>
|
33
|
+
<simpleChoice identifier="choice3" fixed="true">
|
34
|
+
<p id="r">Two percent of students voted for Yellow.</p>
|
35
|
+
</simpleChoice>
|
36
|
+
<simpleChoice identifier="choice4" fixed="true">
|
37
|
+
<p id="s">Red received more votes than any other color.</p>
|
38
|
+
</simpleChoice>
|
39
|
+
<simpleChoice identifier="choice5" fixed="true">
|
40
|
+
<p id="t">Twenty-five percent of students voted for Green.</p>
|
41
|
+
</simpleChoice>
|
42
|
+
</choiceInteraction>
|
43
|
+
</itemBody>
|
44
|
+
<responseProcessing
|
45
|
+
template="http://www.imsglobal.org/question/qti_v2p2/rptemplates/match_correct"/>
|
46
|
+
</assessmentItem>
|
@@ -0,0 +1,31 @@
|
|
1
|
+
<?xml version="1.0" encoding="UTF-8"?>
|
2
|
+
<!-- Thie example adapted from the PET Handbook, copyright University of Cambridge ESOL Examinations -->
|
3
|
+
<assessmentItem xmlns="http://www.imsglobal.org/xsd/imsqti_v2p2"
|
4
|
+
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
5
|
+
xsi:schemaLocation="http://www.imsglobal.org/xsd/imsqti_v2p2 http://www.imsglobal.org/xsd/qti/qtiv2p2/imsqti_v2p2.xsd"
|
6
|
+
identifier="choice" title="Unattended Luggage" adaptive="false" timeDependent="false">
|
7
|
+
<responseDeclaration identifier="RESPONSE" cardinality="single" baseType="identifier">
|
8
|
+
<correctResponse>
|
9
|
+
<value>ChoiceA</value>
|
10
|
+
</correctResponse>
|
11
|
+
</responseDeclaration>
|
12
|
+
<outcomeDeclaration identifier="SCORE" cardinality="single" baseType="float">
|
13
|
+
<defaultValue>
|
14
|
+
<value>0</value>
|
15
|
+
</defaultValue>
|
16
|
+
</outcomeDeclaration>
|
17
|
+
<itemBody>
|
18
|
+
<p>Look at the text in the picture.</p>
|
19
|
+
<p>
|
20
|
+
<img src="images/sign.png" alt="NEVER LEAVE LUGGAGE UNATTENDED"/>
|
21
|
+
</p>
|
22
|
+
<choiceInteraction responseIdentifier="RESPONSE" shuffle="false" maxChoices="1">
|
23
|
+
<prompt>What does it say?</prompt>
|
24
|
+
<simpleChoice identifier="ChoiceA">You must stay with your luggage at all times.</simpleChoice>
|
25
|
+
<simpleChoice identifier="ChoiceB">Do not let someone else look after your luggage.</simpleChoice>
|
26
|
+
<simpleChoice identifier="ChoiceC">Remember your luggage when you leave.</simpleChoice>
|
27
|
+
</choiceInteraction>
|
28
|
+
</itemBody>
|
29
|
+
<responseProcessing
|
30
|
+
template="http://www.imsglobal.org/question/qti_v2p2/rptemplates/match_correct"/>
|
31
|
+
</assessmentItem>
|