propane 3.4.2-java → 3.8.0-java

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Files changed (140) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -1
  3. data/.mvn/wrapper/MavenWrapperDownloader.java +2 -2
  4. data/.mvn/wrapper/maven-wrapper.properties +2 -2
  5. data/.travis.yml +1 -1
  6. data/CHANGELOG.md +9 -1
  7. data/Gemfile +2 -0
  8. data/README.md +7 -10
  9. data/Rakefile +10 -11
  10. data/bin/propane +3 -1
  11. data/lib/propane.rb +4 -2
  12. data/lib/propane/app.rb +5 -1
  13. data/lib/propane/creators/sketch_class.rb +7 -1
  14. data/lib/propane/creators/sketch_factory.rb +4 -2
  15. data/lib/propane/creators/sketch_writer.rb +1 -0
  16. data/lib/propane/helper_methods.rb +22 -23
  17. data/lib/propane/helpers/numeric.rb +2 -0
  18. data/lib/propane/helpers/version_error.rb +1 -0
  19. data/lib/propane/library.rb +5 -1
  20. data/lib/propane/library_loader.rb +2 -0
  21. data/lib/propane/native_folder.rb +10 -9
  22. data/lib/propane/native_loader.rb +3 -0
  23. data/lib/propane/runner.rb +20 -14
  24. data/lib/propane/version.rb +2 -1
  25. data/library/boids/boids.rb +21 -11
  26. data/library/color_group/color_group.rb +2 -0
  27. data/library/control_panel/control_panel.rb +8 -5
  28. data/library/dxf/dxf.rb +2 -0
  29. data/library/file_chooser/chooser.rb +10 -9
  30. data/library/file_chooser/file_chooser.rb +10 -9
  31. data/library/library_proxy/library_proxy.rb +2 -0
  32. data/library/net/net.rb +2 -0
  33. data/library/slider/slider.rb +23 -22
  34. data/library/vector_utils/vector_utils.rb +4 -0
  35. data/library/video_event/video_event.rb +2 -0
  36. data/pom.rb +37 -36
  37. data/pom.xml +7 -7
  38. data/propane.gemspec +13 -9
  39. data/src/main/java/japplemenubar/JAppleMenuBar.java +3 -3
  40. data/src/main/java/monkstone/ColorUtil.java +1 -3
  41. data/src/main/java/monkstone/MathToolModule.java +1 -1
  42. data/src/main/java/monkstone/PropaneLibrary.java +2 -2
  43. data/src/main/java/monkstone/fastmath/DegLutTables.java +111 -0
  44. data/src/main/java/monkstone/fastmath/Deglut.java +6 -56
  45. data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
  46. data/src/main/java/monkstone/noise/Noise.java +116 -0
  47. data/src/main/java/monkstone/noise/NoiseGenerator.java +63 -0
  48. data/src/main/java/monkstone/noise/NoiseMode.java +15 -0
  49. data/src/main/java/monkstone/noise/SimplexNoise.java +137 -103
  50. data/src/main/java/monkstone/noise/ValueNoise.java +170 -0
  51. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
  52. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
  53. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
  54. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
  55. data/src/main/java/monkstone/slider/SliderBar.java +1 -1
  56. data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
  57. data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
  58. data/src/main/java/monkstone/vecmath/package-info.java +1 -1
  59. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
  60. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -2
  61. data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
  62. data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
  63. data/src/main/java/monkstone/videoevent/package-info.java +1 -1
  64. data/src/main/java/processing/awt/PGraphicsJava2D.java +781 -285
  65. data/src/main/java/processing/awt/PImageAWT.java +377 -0
  66. data/src/main/java/processing/awt/PShapeJava2D.java +56 -52
  67. data/src/main/java/processing/awt/PSurfaceAWT.java +308 -208
  68. data/src/main/java/processing/awt/ShimAWT.java +581 -0
  69. data/src/main/java/processing/core/PApplet.java +13142 -13883
  70. data/src/main/java/processing/core/PConstants.java +477 -447
  71. data/src/main/java/processing/core/PFont.java +914 -880
  72. data/src/main/java/processing/core/PGraphics.java +152 -136
  73. data/src/main/java/processing/core/PImage.java +275 -372
  74. data/src/main/java/processing/core/PMatrix.java +172 -159
  75. data/src/main/java/processing/core/PMatrix2D.java +478 -415
  76. data/src/main/java/processing/core/PMatrix3D.java +762 -735
  77. data/src/main/java/processing/core/PShape.java +2887 -2651
  78. data/src/main/java/processing/core/PShapeOBJ.java +97 -92
  79. data/src/main/java/processing/core/PShapeSVG.java +1705 -1490
  80. data/src/main/java/processing/core/PStyle.java +40 -37
  81. data/src/main/java/processing/core/PSurface.java +139 -97
  82. data/src/main/java/processing/core/PSurfaceNone.java +296 -218
  83. data/src/main/java/processing/core/PVector.java +995 -963
  84. data/src/main/java/processing/core/ThinkDifferent.java +12 -8
  85. data/src/main/java/processing/data/DoubleDict.java +756 -710
  86. data/src/main/java/processing/data/DoubleList.java +749 -696
  87. data/src/main/java/processing/data/FloatDict.java +748 -702
  88. data/src/main/java/processing/data/FloatList.java +751 -697
  89. data/src/main/java/processing/data/IntDict.java +720 -673
  90. data/src/main/java/processing/data/IntList.java +699 -633
  91. data/src/main/java/processing/data/JSONArray.java +931 -873
  92. data/src/main/java/processing/data/JSONObject.java +1262 -1165
  93. data/src/main/java/processing/data/JSONTokener.java +351 -341
  94. data/src/main/java/processing/data/LongDict.java +710 -663
  95. data/src/main/java/processing/data/LongList.java +701 -635
  96. data/src/main/java/processing/data/Sort.java +37 -41
  97. data/src/main/java/processing/data/StringDict.java +525 -486
  98. data/src/main/java/processing/data/StringList.java +626 -580
  99. data/src/main/java/processing/data/Table.java +3690 -3510
  100. data/src/main/java/processing/data/TableRow.java +182 -183
  101. data/src/main/java/processing/data/XML.java +957 -883
  102. data/src/main/java/processing/event/Event.java +87 -67
  103. data/src/main/java/processing/event/KeyEvent.java +48 -41
  104. data/src/main/java/processing/event/MouseEvent.java +88 -113
  105. data/src/main/java/processing/event/TouchEvent.java +10 -6
  106. data/src/main/java/processing/javafx/PGraphicsFX2D.java +20 -345
  107. data/src/main/java/processing/javafx/PSurfaceFX.java +149 -121
  108. data/src/main/java/processing/net/Client.java +20 -20
  109. data/src/main/java/processing/net/Server.java +9 -9
  110. data/src/main/java/processing/opengl/FontTexture.java +286 -266
  111. data/src/main/java/processing/opengl/FrameBuffer.java +389 -377
  112. data/src/main/java/processing/opengl/LinePath.java +132 -89
  113. data/src/main/java/processing/opengl/LineStroker.java +588 -581
  114. data/src/main/java/processing/opengl/PGL.java +660 -567
  115. data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
  116. data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
  117. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12378 -12075
  118. data/src/main/java/processing/opengl/PJOGL.java +1753 -1670
  119. data/src/main/java/processing/opengl/PShader.java +369 -461
  120. data/src/main/java/processing/opengl/PShapeOpenGL.java +4678 -4580
  121. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1114 -1027
  122. data/src/main/java/processing/opengl/Texture.java +1492 -1401
  123. data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
  124. data/test/create_test.rb +21 -20
  125. data/test/deglut_spec_test.rb +4 -2
  126. data/test/helper_methods_test.rb +49 -20
  127. data/test/math_tool_test.rb +39 -32
  128. data/test/native_folder.rb +47 -0
  129. data/test/respond_to_test.rb +3 -2
  130. data/test/sketches/key_event.rb +2 -2
  131. data/test/sketches/library/my_library/my_library.rb +3 -0
  132. data/test/test_helper.rb +2 -0
  133. data/test/vecmath_spec_test.rb +35 -22
  134. data/vendors/Rakefile +35 -40
  135. metadata +47 -23
  136. data/library/simplex_noise/simplex_noise.rb +0 -3
  137. data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
  138. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
  139. data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
  140. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
@@ -1,3 +1,5 @@
1
+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
+
1
3
  /*
2
4
  Part of the Processing project - http://processing.org
3
5
 
@@ -18,7 +20,8 @@
18
20
  Public License along with this library; if not, write to the
19
21
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
22
  Boston, MA 02111-1307 USA
21
- */
23
+ */
24
+
22
25
  package processing.opengl;
23
26
 
24
27
  import processing.core.*;
@@ -30,49 +33,48 @@ import java.nio.IntBuffer;
30
33
  import java.util.HashMap;
31
34
 
32
35
  /**
33
- * This class encapsulates a GLSL shader program, including a vertex and a
34
- * fragment shader. Based on the GLSLShader class from GLGraphics, which in turn
35
- * was originally based in the code by JohnG:
36
+ * This class encapsulates a GLSL shader program, including a vertex
37
+ * and a fragment shader. Based on the GLSLShader class from GLGraphics, which
38
+ * in turn was originally based in the code by JohnG:
36
39
  * http://processing.org/discourse/beta/num_1159494801.html
37
40
  *
38
41
  * @webref rendering:shaders
39
42
  */
40
43
  public class PShader implements PConstants {
41
-
42
- static protected final int POINT = 0;
43
- static protected final int LINE = 1;
44
- static protected final int POLY = 2;
45
- static protected final int COLOR = 3;
46
- static protected final int LIGHT = 4;
47
- static protected final int TEXTURE = 5;
44
+ static protected final int POINT = 0;
45
+ static protected final int LINE = 1;
46
+ static protected final int POLY = 2;
47
+ static protected final int COLOR = 3;
48
+ static protected final int LIGHT = 4;
49
+ static protected final int TEXTURE = 5;
48
50
  static protected final int TEXLIGHT = 6;
49
51
 
50
- static protected String pointShaderAttrRegexp
51
- = "attribute *vec2 *offset";
52
- static protected String pointShaderInRegexp
53
- = "in *vec2 *offset;";
54
- static protected String lineShaderAttrRegexp
55
- = "attribute *vec4 *direction";
56
- static protected String lineShaderInRegexp
57
- = "in *vec4 *direction";
58
- static protected String pointShaderDefRegexp
59
- = "#define *PROCESSING_POINT_SHADER";
60
- static protected String lineShaderDefRegexp
61
- = "#define *PROCESSING_LINE_SHADER";
62
- static protected String colorShaderDefRegexp
63
- = "#define *PROCESSING_COLOR_SHADER";
64
- static protected String lightShaderDefRegexp
65
- = "#define *PROCESSING_LIGHT_SHADER";
66
- static protected String texShaderDefRegexp
67
- = "#define *PROCESSING_TEXTURE_SHADER";
68
- static protected String texlightShaderDefRegexp
69
- = "#define *PROCESSING_TEXLIGHT_SHADER";
70
- static protected String polyShaderDefRegexp
71
- = "#define *PROCESSING_POLYGON_SHADER";
72
- static protected String triShaderAttrRegexp
73
- = "#define *PROCESSING_TRIANGLES_SHADER";
74
- static protected String quadShaderAttrRegexp
75
- = "#define *PROCESSING_QUADS_SHADER";
52
+ static protected String pointShaderAttrRegexp =
53
+ "attribute *vec2 *offset";
54
+ static protected String pointShaderInRegexp =
55
+ "in *vec2 *offset;";
56
+ static protected String lineShaderAttrRegexp =
57
+ "attribute *vec4 *direction";
58
+ static protected String lineShaderInRegexp =
59
+ "in *vec4 *direction";
60
+ static protected String pointShaderDefRegexp =
61
+ "#define *PROCESSING_POINT_SHADER";
62
+ static protected String lineShaderDefRegexp =
63
+ "#define *PROCESSING_LINE_SHADER";
64
+ static protected String colorShaderDefRegexp =
65
+ "#define *PROCESSING_COLOR_SHADER";
66
+ static protected String lightShaderDefRegexp =
67
+ "#define *PROCESSING_LIGHT_SHADER";
68
+ static protected String texShaderDefRegexp =
69
+ "#define *PROCESSING_TEXTURE_SHADER";
70
+ static protected String texlightShaderDefRegexp =
71
+ "#define *PROCESSING_TEXLIGHT_SHADER";
72
+ static protected String polyShaderDefRegexp =
73
+ "#define *PROCESSING_POLYGON_SHADER";
74
+ static protected String triShaderAttrRegexp =
75
+ "#define *PROCESSING_TRIANGLES_SHADER";
76
+ static protected String quadShaderAttrRegexp =
77
+ "#define *PROCESSING_QUADS_SHADER";
76
78
 
77
79
  protected PApplet parent;
78
80
  // The main renderer associated to the parent PApplet.
@@ -183,16 +185,19 @@ public class PShader implements PConstants {
183
185
  type = -1;
184
186
  }
185
187
 
188
+
186
189
  public PShader(PApplet parent) {
187
190
  this();
188
191
  this.parent = parent;
189
- primaryPG = (PGraphicsOpenGL) parent.g;
192
+ primaryPG = (PGraphicsOpenGL)parent.g;
190
193
  pgl = primaryPG.pgl;
191
194
  context = pgl.createEmptyContext();
192
195
  }
193
196
 
197
+
194
198
  /**
195
- * Creates a shader program using the specified vertex and fragment shaders.
199
+ * Creates a shader program using the specified vertex and fragment
200
+ * shaders.
196
201
  *
197
202
  * @param parent the parent program
198
203
  * @param vertFilename name of the vertex shader
@@ -200,7 +205,7 @@ public class PShader implements PConstants {
200
205
  */
201
206
  public PShader(PApplet parent, String vertFilename, String fragFilename) {
202
207
  this.parent = parent;
203
- primaryPG = (PGraphicsOpenGL) parent.g;
208
+ primaryPG = (PGraphicsOpenGL)parent.g;
204
209
  pgl = primaryPG.pgl;
205
210
 
206
211
  this.vertexURL = null;
@@ -225,21 +230,21 @@ public class PShader implements PConstants {
225
230
  type = fragType;
226
231
  } else if (fragType == -1) {
227
232
  type = vertType;
228
- } else if (fragType == vertType) {
233
+ } else if (fragType == vertType) {
229
234
  type = vertType;
230
235
  } else {
231
236
  PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
232
237
  }
233
238
  }
234
239
 
240
+
235
241
  /**
236
- * @param parent
237
242
  * @param vertURL network location of the vertex shader
238
243
  * @param fragURL network location of the fragment shader
239
244
  */
240
245
  public PShader(PApplet parent, URL vertURL, URL fragURL) {
241
246
  this.parent = parent;
242
- primaryPG = (PGraphicsOpenGL) parent.g;
247
+ primaryPG = (PGraphicsOpenGL)parent.g;
243
248
  pgl = primaryPG.pgl;
244
249
 
245
250
  this.vertexURL = vertURL;
@@ -264,7 +269,7 @@ public class PShader implements PConstants {
264
269
  type = fragType;
265
270
  } else if (fragType == -1) {
266
271
  type = vertType;
267
- } else if (fragType == vertType) {
272
+ } else if (fragType == vertType) {
268
273
  type = vertType;
269
274
  } else {
270
275
  PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
@@ -273,7 +278,7 @@ public class PShader implements PConstants {
273
278
 
274
279
  public PShader(PApplet parent, String[] vertSource, String[] fragSource) {
275
280
  this.parent = parent;
276
- primaryPG = (PGraphicsOpenGL) parent.g;
281
+ primaryPG = (PGraphicsOpenGL)parent.g;
277
282
  pgl = primaryPG.pgl;
278
283
 
279
284
  this.vertexURL = null;
@@ -298,32 +303,37 @@ public class PShader implements PConstants {
298
303
  type = fragType;
299
304
  } else if (fragType == -1) {
300
305
  type = vertType;
301
- } else if (fragType == vertType) {
306
+ } else if (fragType == vertType) {
302
307
  type = vertType;
303
308
  } else {
304
309
  PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
305
310
  }
306
311
  }
307
312
 
313
+
308
314
  public void setVertexShader(String vertFilename) {
309
315
  this.vertexFilename = vertFilename;
310
316
  vertexShaderSource = pgl.loadVertexShader(vertFilename);
311
317
  }
312
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319
+
313
320
  public void setVertexShader(URL vertURL) {
314
321
  this.vertexURL = vertURL;
315
322
  vertexShaderSource = pgl.loadVertexShader(vertURL);
316
323
  }
317
324
 
325
+
318
326
  public void setVertexShader(String[] vertSource) {
319
327
  vertexShaderSource = vertSource;
320
328
  }
321
329
 
330
+
322
331
  public void setFragmentShader(String fragFilename) {
323
332
  this.fragmentFilename = fragFilename;
324
333
  fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
325
334
  }
326
335
 
336
+
327
337
  public void setFragmentShader(URL fragURL) {
328
338
  this.fragmentURL = fragURL;
329
339
  fragmentShaderSource = pgl.loadFragmentShader(fragURL);
@@ -333,6 +343,7 @@ public class PShader implements PConstants {
333
343
  fragmentShaderSource = fragSource;
334
344
  }
335
345
 
346
+
336
347
  /**
337
348
  * Initializes (if needed) and binds the shader program.
338
349
  */
@@ -345,18 +356,15 @@ public class PShader implements PConstants {
345
356
  bindTextures();
346
357
  }
347
358
 
348
- if (hasType()) {
349
- bindTyped();
350
- }
359
+ if (hasType()) bindTyped();
351
360
  }
352
361
 
362
+
353
363
  /**
354
364
  * Unbinds the shader program.
355
365
  */
356
366
  public void unbind() {
357
- if (hasType()) {
358
- unbindTyped();
359
- }
367
+ if (hasType()) unbindTyped();
360
368
 
361
369
  if (bound) {
362
370
  unbindTextures();
@@ -365,10 +373,9 @@ public class PShader implements PConstants {
365
373
  }
366
374
  }
367
375
 
376
+
368
377
  /**
369
378
  * Returns true if the shader is bound, false otherwise.
370
- *
371
- * @return
372
379
  */
373
380
  public boolean bound() {
374
381
  return bound;
@@ -381,94 +388,88 @@ public class PShader implements PConstants {
381
388
  * @param x first component of the variable to modify
382
389
  */
383
390
  public void set(String name, int x) {
384
- setUniformImpl(name, UniformValue.INT1, new int[]{x});
391
+ setUniformImpl(name, UniformValue.INT1, new int[] { x });
385
392
  }
386
393
 
387
394
  /**
388
- * @param name
389
- * @param x
390
- * @param y second component of the variable to modify. The variable has to be
391
- * declared with an array/vector type in the shader (i.e.: int[2], vec2)
395
+ * @param y second component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[2], vec2)
392
396
  */
393
397
  public void set(String name, int x, int y) {
394
- setUniformImpl(name, UniformValue.INT2, new int[]{x, y});
398
+ setUniformImpl(name, UniformValue.INT2, new int[] { x, y });
395
399
  }
396
400
 
397
401
  /**
398
- * @param name
399
- * @param x
400
- * @param y
401
- * @param z third component of the variable to modify. The variable has to be
402
- * declared with an array/vector type in the shader (i.e.: int[3], vec3)
402
+ * @param z third component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[3], vec3)
403
403
  */
404
404
  public void set(String name, int x, int y, int z) {
405
- setUniformImpl(name, UniformValue.INT3, new int[]{x, y, z});
405
+ setUniformImpl(name, UniformValue.INT3, new int[] { x, y, z });
406
406
  }
407
407
 
408
408
  /**
409
- * @param name
410
- * @param x
411
- * @param y
412
- * @param z
413
- * @param w fourth component of the variable to modify. The variable has to be
414
- * declared with an array/vector type in the shader (i.e.: int[4], vec4)
409
+ * @param w fourth component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[4], vec4)
415
410
  */
416
411
  public void set(String name, int x, int y, int z, int w) {
417
- setUniformImpl(name, UniformValue.INT4, new int[]{x, y, z, w});
412
+ setUniformImpl(name, UniformValue.INT4, new int[] { x, y, z, w });
418
413
  }
419
414
 
415
+
420
416
  public void set(String name, float x) {
421
- setUniformImpl(name, UniformValue.FLOAT1, new float[]{x});
417
+ setUniformImpl(name, UniformValue.FLOAT1, new float[] { x });
422
418
  }
423
419
 
420
+
424
421
  public void set(String name, float x, float y) {
425
- setUniformImpl(name, UniformValue.FLOAT2, new float[]{x, y});
422
+ setUniformImpl(name, UniformValue.FLOAT2, new float[] { x, y });
426
423
  }
427
424
 
425
+
428
426
  public void set(String name, float x, float y, float z) {
429
- setUniformImpl(name, UniformValue.FLOAT3, new float[]{x, y, z});
427
+ setUniformImpl(name, UniformValue.FLOAT3, new float[] { x, y, z });
430
428
  }
431
429
 
430
+
432
431
  public void set(String name, float x, float y, float z, float w) {
433
- setUniformImpl(name, UniformValue.FLOAT4, new float[]{x, y, z, w});
432
+ setUniformImpl(name, UniformValue.FLOAT4, new float[] { x, y, z, w });
434
433
  }
435
434
 
436
435
  /**
437
- * @param name
438
- * @param vec modifies all the components of an array/vector uniform variable.
439
- * PVector can only be used if the type of the variable is vec3.
436
+ * @param vec modifies all the components of an array/vector uniform variable. PVector can only be used if the type of the variable is vec3.
440
437
  */
441
438
  public void set(String name, PVector vec) {
442
439
  setUniformImpl(name, UniformValue.FLOAT3,
443
- new float[]{vec.x, vec.y, vec.z});
440
+ new float[] { vec.x, vec.y, vec.z });
444
441
  }
445
442
 
443
+
446
444
  public void set(String name, boolean x) {
447
- setUniformImpl(name, UniformValue.INT1, new int[]{(x) ? 1 : 0});
445
+ setUniformImpl(name, UniformValue.INT1, new int[] { (x)?1:0 });
448
446
  }
449
447
 
448
+
450
449
  public void set(String name, boolean x, boolean y) {
451
450
  setUniformImpl(name, UniformValue.INT2,
452
- new int[]{(x) ? 1 : 0, (y) ? 1 : 0});
451
+ new int[] { (x)?1:0, (y)?1:0 });
453
452
  }
454
453
 
454
+
455
455
  public void set(String name, boolean x, boolean y, boolean z) {
456
456
  setUniformImpl(name, UniformValue.INT3,
457
- new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0});
457
+ new int[] { (x)?1:0, (y)?1:0, (z)?1:0 });
458
458
  }
459
459
 
460
+
460
461
  public void set(String name, boolean x, boolean y, boolean z, boolean w) {
461
462
  setUniformImpl(name, UniformValue.INT4,
462
- new int[]{(x) ? 1 : 0, (y) ? 1 : 0, (z) ? 1 : 0, (w) ? 1 : 0});
463
+ new int[] { (x)?1:0, (y)?1:0, (z)?1:0, (w)?1:0 });
463
464
  }
464
465
 
466
+
465
467
  public void set(String name, int[] vec) {
466
468
  set(name, vec, 1);
467
469
  }
468
470
 
471
+
469
472
  /**
470
- * @param name
471
- * @param vec
472
473
  * @param ncoords number of coordinates per element, max 4
473
474
  */
474
475
  public void set(String name, int[] vec, int ncoords) {
@@ -481,17 +482,19 @@ public class PShader implements PConstants {
481
482
  } else if (ncoords == 4) {
482
483
  setUniformImpl(name, UniformValue.INT4VEC, vec);
483
484
  } else if (4 < ncoords) {
484
- PGraphics.showWarning("Only up to 4 coordinates per element are "
485
- + "supported.");
485
+ PGraphics.showWarning("Only up to 4 coordinates per element are " +
486
+ "supported.");
486
487
  } else {
487
488
  PGraphics.showWarning("Wrong number of coordinates: it is negative!");
488
489
  }
489
490
  }
490
491
 
492
+
491
493
  public void set(String name, float[] vec) {
492
494
  set(name, vec, 1);
493
495
  }
494
496
 
497
+
495
498
  public void set(String name, float[] vec, int ncoords) {
496
499
  if (ncoords == 1) {
497
500
  setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
@@ -502,84 +505,86 @@ public class PShader implements PConstants {
502
505
  } else if (ncoords == 4) {
503
506
  setUniformImpl(name, UniformValue.FLOAT4VEC, vec);
504
507
  } else if (4 < ncoords) {
505
- PGraphics.showWarning("Only up to 4 coordinates per element are "
506
- + "supported.");
508
+ PGraphics.showWarning("Only up to 4 coordinates per element are " +
509
+ "supported.");
507
510
  } else {
508
511
  PGraphics.showWarning("Wrong number of coordinates: it is negative!");
509
512
  }
510
513
  }
511
514
 
515
+
512
516
  public void set(String name, boolean[] vec) {
513
517
  set(name, vec, 1);
514
518
  }
515
519
 
520
+
516
521
  public void set(String name, boolean[] boolvec, int ncoords) {
517
522
  int[] vec = new int[boolvec.length];
518
523
  for (int i = 0; i < boolvec.length; i++) {
519
- vec[i] = (boolvec[i]) ? 1 : 0;
524
+ vec[i] = (boolvec[i])?1:0;
520
525
  }
521
526
  set(name, vec, ncoords);
522
527
  }
523
528
 
529
+
524
530
  /**
525
- * @param name
526
531
  * @param mat matrix of values
527
532
  */
528
533
  public void set(String name, PMatrix2D mat) {
529
- float[] matv = {mat.m00, mat.m01,
530
- mat.m10, mat.m11};
534
+ float[] matv = { mat.m00, mat.m01,
535
+ mat.m10, mat.m11 };
531
536
  setUniformImpl(name, UniformValue.MAT2, matv);
532
537
  }
533
538
 
539
+
534
540
  public void set(String name, PMatrix3D mat) {
535
541
  set(name, mat, false);
536
542
  }
537
543
 
538
544
  /**
539
- * @param name
540
- * @param mat
541
545
  * @param use3x3 enforces the matrix is 3 x 3
542
546
  */
543
547
  public void set(String name, PMatrix3D mat, boolean use3x3) {
544
548
  if (use3x3) {
545
- float[] matv = {mat.m00, mat.m01, mat.m02,
546
- mat.m10, mat.m11, mat.m12,
547
- mat.m20, mat.m21, mat.m22};
549
+ float[] matv = { mat.m00, mat.m01, mat.m02,
550
+ mat.m10, mat.m11, mat.m12,
551
+ mat.m20, mat.m21, mat.m22 };
548
552
  setUniformImpl(name, UniformValue.MAT3, matv);
549
553
  } else {
550
- float[] matv = {mat.m00, mat.m01, mat.m02, mat.m03,
551
- mat.m10, mat.m11, mat.m12, mat.m13,
552
- mat.m20, mat.m21, mat.m22, mat.m23,
553
- mat.m30, mat.m31, mat.m32, mat.m33};
554
+ float[] matv = { mat.m00, mat.m01, mat.m02, mat.m03,
555
+ mat.m10, mat.m11, mat.m12, mat.m13,
556
+ mat.m20, mat.m21, mat.m22, mat.m23,
557
+ mat.m30, mat.m31, mat.m32, mat.m33 };
554
558
  setUniformImpl(name, UniformValue.MAT4, matv);
555
559
  }
556
560
  }
557
561
 
558
562
  /**
559
- * @param name
560
- * @param tex sets the sampler uniform variable to read from this image
561
- * texture
563
+ * @param tex sets the sampler uniform variable to read from this image texture
562
564
  */
563
565
  public void set(String name, PImage tex) {
564
566
  setUniformImpl(name, UniformValue.SAMPLER2D, tex);
565
567
  }
566
568
 
569
+
567
570
  /**
568
571
  * Extra initialization method that can be used by subclasses, called after
569
- * compiling and attaching the vertex and fragment shaders, and before linking
570
- * the shader program.
572
+ * compiling and attaching the vertex and fragment shaders, and before
573
+ * linking the shader program.
571
574
  *
572
575
  */
573
576
  protected void setup() {
574
577
  }
575
578
 
579
+
576
580
  protected void draw(int idxId, int count, int offset) {
577
581
  pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, idxId);
578
582
  pgl.drawElements(PGL.TRIANGLES, count, PGL.INDEX_TYPE,
579
- offset * PGL.SIZEOF_INDEX);
583
+ offset * PGL.SIZEOF_INDEX);
580
584
  pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
581
585
  }
582
586
 
587
+
583
588
  /**
584
589
  * Returns the ID location of the attribute parameter given its name.
585
590
  *
@@ -591,6 +596,7 @@ public class PShader implements PConstants {
591
596
  return pgl.getAttribLocation(glProgram, name);
592
597
  }
593
598
 
599
+
594
600
  /**
595
601
  * Returns the ID location of the uniform parameter given its name.
596
602
  *
@@ -602,38 +608,44 @@ public class PShader implements PConstants {
602
608
  return pgl.getUniformLocation(glProgram, name);
603
609
  }
604
610
 
611
+
605
612
  protected void setAttributeVBO(int loc, int vboId, int size, int type,
606
- boolean normalized, int stride, int offset) {
613
+ boolean normalized, int stride, int offset) {
607
614
  if (-1 < loc) {
608
615
  pgl.bindBuffer(PGL.ARRAY_BUFFER, vboId);
609
616
  pgl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
610
617
  }
611
618
  }
612
619
 
620
+
613
621
  protected void setUniformValue(int loc, int x) {
614
622
  if (-1 < loc) {
615
623
  pgl.uniform1i(loc, x);
616
624
  }
617
625
  }
618
626
 
627
+
619
628
  protected void setUniformValue(int loc, int x, int y) {
620
629
  if (-1 < loc) {
621
630
  pgl.uniform2i(loc, x, y);
622
631
  }
623
632
  }
624
633
 
634
+
625
635
  protected void setUniformValue(int loc, int x, int y, int z) {
626
636
  if (-1 < loc) {
627
637
  pgl.uniform3i(loc, x, y, z);
628
638
  }
629
639
  }
630
640
 
641
+
631
642
  protected void setUniformValue(int loc, int x, int y, int z, int w) {
632
643
  if (-1 < loc) {
633
644
  pgl.uniform4i(loc, x, y, z, w);
634
645
  }
635
646
  }
636
647
 
648
+
637
649
  protected void setUniformValue(int loc, float x) {
638
650
  if (-1 < loc) {
639
651
  pgl.uniform1f(loc, x);
@@ -646,83 +658,69 @@ public class PShader implements PConstants {
646
658
  }
647
659
  }
648
660
 
661
+
649
662
  protected void setUniformValue(int loc, float x, float y, float z) {
650
663
  if (-1 < loc) {
651
664
  pgl.uniform3f(loc, x, y, z);
652
665
  }
653
666
  }
654
667
 
668
+
655
669
  protected void setUniformValue(int loc, float x, float y, float z, float w) {
656
670
  if (-1 < loc) {
657
671
  pgl.uniform4f(loc, x, y, z, w);
658
672
  }
659
673
  }
660
674
 
675
+
661
676
  protected void setUniformVector(int loc, int[] vec, int ncoords,
662
- int length) {
677
+ int length) {
663
678
  if (-1 < loc) {
664
679
  updateIntBuffer(vec);
665
- switch (ncoords) {
666
- case 1:
667
- pgl.uniform1iv(loc, length, intBuffer);
668
- break;
669
- case 2:
670
- pgl.uniform2iv(loc, length, intBuffer);
671
- break;
672
- case 3:
673
- pgl.uniform3iv(loc, length, intBuffer);
674
- break;
675
- case 4:
676
- pgl.uniform3iv(loc, length, intBuffer);
677
- break;
678
- default:
679
- break;
680
+ if (ncoords == 1) {
681
+ pgl.uniform1iv(loc, length, intBuffer);
682
+ } else if (ncoords == 2) {
683
+ pgl.uniform2iv(loc, length, intBuffer);
684
+ } else if (ncoords == 3) {
685
+ pgl.uniform3iv(loc, length, intBuffer);
686
+ } else if (ncoords == 4) {
687
+ pgl.uniform3iv(loc, length, intBuffer);
680
688
  }
681
689
  }
682
690
  }
683
691
 
692
+
684
693
  protected void setUniformVector(int loc, float[] vec, int ncoords,
685
- int length) {
694
+ int length) {
686
695
  if (-1 < loc) {
687
696
  updateFloatBuffer(vec);
688
- switch (ncoords) {
689
- case 1:
690
- pgl.uniform1fv(loc, length, floatBuffer);
691
- break;
692
- case 2:
693
- pgl.uniform2fv(loc, length, floatBuffer);
694
- break;
695
- case 3:
696
- pgl.uniform3fv(loc, length, floatBuffer);
697
- break;
698
- case 4:
699
- pgl.uniform4fv(loc, length, floatBuffer);
700
- break;
701
- default:
702
- break;
697
+ if (ncoords == 1) {
698
+ pgl.uniform1fv(loc, length, floatBuffer);
699
+ } else if (ncoords == 2) {
700
+ pgl.uniform2fv(loc, length, floatBuffer);
701
+ } else if (ncoords == 3) {
702
+ pgl.uniform3fv(loc, length, floatBuffer);
703
+ } else if (ncoords == 4) {
704
+ pgl.uniform4fv(loc, length, floatBuffer);
703
705
  }
704
706
  }
705
707
  }
706
708
 
709
+
707
710
  protected void setUniformMatrix(int loc, float[] mat) {
708
711
  if (-1 < loc) {
709
712
  updateFloatBuffer(mat);
710
- switch (mat.length) {
711
- case 4:
712
- pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
713
- break;
714
- case 9:
715
- pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
716
- break;
717
- case 16:
718
- pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
719
- break;
720
- default:
721
- break;
713
+ if (mat.length == 4) {
714
+ pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
715
+ } else if (mat.length == 9) {
716
+ pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
717
+ } else if (mat.length == 16) {
718
+ pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
722
719
  }
723
720
  }
724
721
  }
725
722
 
723
+
726
724
  protected void setUniformTex(int loc, Texture tex) {
727
725
  if (texUnits != null) {
728
726
  Integer unit = texUnits.get(loc);
@@ -735,6 +733,7 @@ public class PShader implements PConstants {
735
733
  }
736
734
  }
737
735
 
736
+
738
737
  protected void setUniformImpl(String name, int type, Object value) {
739
738
  if (uniformValues == null) {
740
739
  uniformValues = new HashMap<>();
@@ -742,179 +741,123 @@ public class PShader implements PConstants {
742
741
  uniformValues.put(name, new UniformValue(type, value));
743
742
  }
744
743
 
744
+
745
745
  protected void consumeUniforms() {
746
746
  if (uniformValues != null && 0 < uniformValues.size()) {
747
747
  int unit = 0;
748
- for (String name : uniformValues.keySet()) {
748
+ for (String name: uniformValues.keySet()) {
749
749
  int loc = getUniformLoc(name);
750
750
  if (loc == -1) {
751
- PGraphics.showWarning("The shader doesn't have a uniform called \""
752
- + name + "\" OR the uniform was removed during "
753
- + "compilation because it was unused.");
751
+ PGraphics.showWarning("The shader doesn't have a uniform called \"" +
752
+ name + "\" OR the uniform was removed during " +
753
+ "compilation because it was unused.");
754
754
  continue;
755
755
  }
756
756
  UniformValue val = uniformValues.get(name);
757
- switch (val.type) {
758
- case UniformValue.INT1:
759
- {
760
- int[] v = ((int[]) val.value);
761
- pgl.uniform1i(loc, v[0]);
762
- break;
763
- }
764
- case UniformValue.INT2:
765
- {
766
- int[] v = ((int[]) val.value);
767
- pgl.uniform2i(loc, v[0], v[1]);
768
- break;
769
- }
770
- case UniformValue.INT3:
771
- {
772
- int[] v = ((int[]) val.value);
773
- pgl.uniform3i(loc, v[0], v[1], v[2]);
774
- break;
775
- }
776
- case UniformValue.INT4:
777
- {
778
- int[] v = ((int[]) val.value);
779
- pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
780
- break;
781
- }
782
- case UniformValue.FLOAT1:
783
- {
784
- float[] v = ((float[]) val.value);
785
- pgl.uniform1f(loc, v[0]);
786
- break;
787
- }
788
- case UniformValue.FLOAT2:
789
- {
790
- float[] v = ((float[]) val.value);
791
- pgl.uniform2f(loc, v[0], v[1]);
792
- break;
793
- }
794
- case UniformValue.FLOAT3:
795
- {
796
- float[] v = ((float[]) val.value);
797
- pgl.uniform3f(loc, v[0], v[1], v[2]);
798
- break;
799
- }
800
- case UniformValue.FLOAT4:
801
- {
802
- float[] v = ((float[]) val.value);
803
- pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
804
- break;
805
- }
806
- case UniformValue.INT1VEC:
807
- {
808
- int[] v = ((int[]) val.value);
809
- updateIntBuffer(v);
810
- pgl.uniform1iv(loc, v.length, intBuffer);
811
- break;
812
- }
813
- case UniformValue.INT2VEC:
814
- {
815
- int[] v = ((int[]) val.value);
816
- updateIntBuffer(v);
817
- pgl.uniform2iv(loc, v.length / 2, intBuffer);
818
- break;
819
- }
820
- case UniformValue.INT3VEC:
821
- {
822
- int[] v = ((int[]) val.value);
823
- updateIntBuffer(v);
824
- pgl.uniform3iv(loc, v.length / 3, intBuffer);
825
- break;
826
- }
827
- case UniformValue.INT4VEC:
828
- {
829
- int[] v = ((int[]) val.value);
830
- updateIntBuffer(v);
831
- pgl.uniform4iv(loc, v.length / 4, intBuffer);
832
- break;
833
- }
834
- case UniformValue.FLOAT1VEC:
835
- {
836
- float[] v = ((float[]) val.value);
837
- updateFloatBuffer(v);
838
- pgl.uniform1fv(loc, v.length, floatBuffer);
839
- break;
840
- }
841
- case UniformValue.FLOAT2VEC:
842
- {
843
- float[] v = ((float[]) val.value);
844
- updateFloatBuffer(v);
845
- pgl.uniform2fv(loc, v.length / 2, floatBuffer);
846
- break;
847
- }
848
- case UniformValue.FLOAT3VEC:
849
- {
850
- float[] v = ((float[]) val.value);
851
- updateFloatBuffer(v);
852
- pgl.uniform3fv(loc, v.length / 3, floatBuffer);
853
- break;
854
- }
855
- case UniformValue.FLOAT4VEC:
856
- {
857
- float[] v = ((float[]) val.value);
858
- updateFloatBuffer(v);
859
- pgl.uniform4fv(loc, v.length / 4, floatBuffer);
860
- break;
861
- }
862
- case UniformValue.MAT2:
863
- {
864
- float[] v = ((float[]) val.value);
865
- updateFloatBuffer(v);
866
- pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
867
- break;
868
- }
869
- case UniformValue.MAT3:
870
- {
871
- float[] v = ((float[]) val.value);
872
- updateFloatBuffer(v);
873
- pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
874
- break;
875
- }
876
- case UniformValue.MAT4:
877
- {
878
- float[] v = ((float[]) val.value);
879
- updateFloatBuffer(v);
880
- pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
881
- break;
882
- }
883
- case UniformValue.SAMPLER2D:
884
- PImage img = (PImage) val.value;
885
- Texture tex = currentPG.getTexture(img);
886
- if (textures == null) {
887
- textures = new HashMap<>();
888
- } textures.put(loc, tex);
889
- if (texUnits == null) {
890
- texUnits = new HashMap<>();
891
- } if (texUnits.containsKey(loc)) {
892
- unit = texUnits.get(loc);
893
- pgl.uniform1i(loc, unit);
894
- } else {
895
- texUnits.put(loc, unit);
896
- pgl.uniform1i(loc, unit);
897
- } unit++;
898
- break;
899
- default:
900
- break;
757
+ if (val.type == UniformValue.INT1) {
758
+ int[] v = ((int[])val.value);
759
+ pgl.uniform1i(loc, v[0]);
760
+ } else if (val.type == UniformValue.INT2) {
761
+ int[] v = ((int[])val.value);
762
+ pgl.uniform2i(loc, v[0], v[1]);
763
+ } else if (val.type == UniformValue.INT3) {
764
+ int[] v = ((int[])val.value);
765
+ pgl.uniform3i(loc, v[0], v[1], v[2]);
766
+ } else if (val.type == UniformValue.INT4) {
767
+ int[] v = ((int[])val.value);
768
+ pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
769
+ } else if (val.type == UniformValue.FLOAT1) {
770
+ float[] v = ((float[])val.value);
771
+ pgl.uniform1f(loc, v[0]);
772
+ } else if (val.type == UniformValue.FLOAT2) {
773
+ float[] v = ((float[])val.value);
774
+ pgl.uniform2f(loc, v[0], v[1]);
775
+ } else if (val.type == UniformValue.FLOAT3) {
776
+ float[] v = ((float[])val.value);
777
+ pgl.uniform3f(loc, v[0], v[1], v[2]);
778
+ } else if (val.type == UniformValue.FLOAT4) {
779
+ float[] v = ((float[])val.value);
780
+ pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
781
+ } else if (val.type == UniformValue.INT1VEC) {
782
+ int[] v = ((int[])val.value);
783
+ updateIntBuffer(v);
784
+ pgl.uniform1iv(loc, v.length, intBuffer);
785
+ } else if (val.type == UniformValue.INT2VEC) {
786
+ int[] v = ((int[])val.value);
787
+ updateIntBuffer(v);
788
+ pgl.uniform2iv(loc, v.length / 2, intBuffer);
789
+ } else if (val.type == UniformValue.INT3VEC) {
790
+ int[] v = ((int[])val.value);
791
+ updateIntBuffer(v);
792
+ pgl.uniform3iv(loc, v.length / 3, intBuffer);
793
+ } else if (val.type == UniformValue.INT4VEC) {
794
+ int[] v = ((int[])val.value);
795
+ updateIntBuffer(v);
796
+ pgl.uniform4iv(loc, v.length / 4, intBuffer);
797
+ } else if (val.type == UniformValue.FLOAT1VEC) {
798
+ float[] v = ((float[])val.value);
799
+ updateFloatBuffer(v);
800
+ pgl.uniform1fv(loc, v.length, floatBuffer);
801
+ } else if (val.type == UniformValue.FLOAT2VEC) {
802
+ float[] v = ((float[])val.value);
803
+ updateFloatBuffer(v);
804
+ pgl.uniform2fv(loc, v.length / 2, floatBuffer);
805
+ } else if (val.type == UniformValue.FLOAT3VEC) {
806
+ float[] v = ((float[])val.value);
807
+ updateFloatBuffer(v);
808
+ pgl.uniform3fv(loc, v.length / 3, floatBuffer);
809
+ } else if (val.type == UniformValue.FLOAT4VEC) {
810
+ float[] v = ((float[])val.value);
811
+ updateFloatBuffer(v);
812
+ pgl.uniform4fv(loc, v.length / 4, floatBuffer);
813
+ } else if (val.type == UniformValue.MAT2) {
814
+ float[] v = ((float[])val.value);
815
+ updateFloatBuffer(v);
816
+ pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
817
+ } else if (val.type == UniformValue.MAT3) {
818
+ float[] v = ((float[])val.value);
819
+ updateFloatBuffer(v);
820
+ pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
821
+ } else if (val.type == UniformValue.MAT4) {
822
+ float[] v = ((float[])val.value);
823
+ updateFloatBuffer(v);
824
+ pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
825
+ } else if (val.type == UniformValue.SAMPLER2D) {
826
+ PImage img = (PImage)val.value;
827
+ Texture tex = currentPG.getTexture(img);
828
+
829
+ if (textures == null) textures = new HashMap<>();
830
+ textures.put(loc, tex);
831
+
832
+ if (texUnits == null) texUnits = new HashMap<Integer, Integer>();
833
+ if (texUnits.containsKey(loc)) {
834
+ unit = texUnits.get(loc);
835
+ pgl.uniform1i(loc, unit);
836
+ } else {
837
+ texUnits.put(loc, unit);
838
+ pgl.uniform1i(loc, unit);
839
+ }
840
+ unit++;
901
841
  }
902
842
  }
903
843
  uniformValues.clear();
904
844
  }
905
845
  }
906
846
 
847
+
907
848
  protected void updateIntBuffer(int[] vec) {
908
849
  intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
909
850
  }
910
851
 
852
+
911
853
  protected void updateFloatBuffer(float[] vec) {
912
854
  floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
913
855
  }
914
856
 
857
+
915
858
  protected void bindTextures() {
916
859
  if (textures != null && texUnits != null) {
917
- textures.keySet().forEach((loc) -> {
860
+ for (int loc: textures.keySet()) {
918
861
  Texture tex = textures.get(loc);
919
862
  Integer unit = texUnits.get(loc);
920
863
  if (unit != null) {
@@ -923,10 +866,11 @@ public class PShader implements PConstants {
923
866
  } else {
924
867
  throw new RuntimeException("Cannot find unit for texture " + tex);
925
868
  }
926
- });
869
+ }
927
870
  }
928
871
  }
929
872
 
873
+
930
874
  protected void unbindTextures() {
931
875
  if (textures != null && texUnits != null) {
932
876
  textures.keySet().forEach((loc) -> {
@@ -943,6 +887,7 @@ public class PShader implements PConstants {
943
887
  }
944
888
  }
945
889
 
890
+
946
891
  public void init() {
947
892
  if (glProgram == 0 || contextIsOutdated()) {
948
893
  create();
@@ -959,11 +904,13 @@ public class PShader implements PConstants {
959
904
  }
960
905
  }
961
906
 
907
+
962
908
  protected void create() {
963
909
  context = pgl.getCurrentContext();
964
910
  glres = new GLResourceShader(this);
965
911
  }
966
912
 
913
+
967
914
  protected boolean compile() {
968
915
  boolean vertRes = true;
969
916
  if (hasVertexShader()) {
@@ -982,23 +929,25 @@ public class PShader implements PConstants {
982
929
  return vertRes && fragRes;
983
930
  }
984
931
 
932
+
985
933
  protected void validate() {
986
934
  pgl.getProgramiv(glProgram, PGL.LINK_STATUS, intBuffer);
987
935
  boolean linked = intBuffer.get(0) != 0;
988
936
  if (!linked) {
989
- PGraphics.showException("Cannot link shader program:\n"
990
- + pgl.getProgramInfoLog(glProgram));
937
+ PGraphics.showException("Cannot link shader program:\n" +
938
+ pgl.getProgramInfoLog(glProgram));
991
939
  }
992
940
 
993
941
  pgl.validateProgram(glProgram);
994
942
  pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
995
943
  boolean validated = intBuffer.get(0) != 0;
996
944
  if (!validated) {
997
- PGraphics.showException("Cannot validate shader program:\n"
998
- + pgl.getProgramInfoLog(glProgram));
945
+ PGraphics.showException("Cannot validate shader program:\n" +
946
+ pgl.getProgramInfoLog(glProgram));
999
947
  }
1000
948
  }
1001
949
 
950
+
1002
951
  protected boolean contextIsOutdated() {
1003
952
  boolean outdated = !pgl.contextIsCurrent(context);
1004
953
  if (outdated) {
@@ -1007,32 +956,37 @@ public class PShader implements PConstants {
1007
956
  return outdated;
1008
957
  }
1009
958
 
959
+
960
+
1010
961
  protected boolean hasVertexShader() {
1011
962
  return vertexShaderSource != null && 0 < vertexShaderSource.length;
1012
963
  }
1013
964
 
965
+
1014
966
  protected boolean hasFragmentShader() {
1015
967
  return fragmentShaderSource != null && 0 < fragmentShaderSource.length;
1016
968
  }
1017
969
 
970
+
1018
971
  /**
1019
- * @return
972
+ * @param shaderSource a string containing the shader's code
1020
973
  */
1021
974
  protected boolean compileVertexShader() {
1022
975
  pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n"));
1023
976
  pgl.compileShader(glVertex);
1024
977
 
1025
978
  pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
1026
- boolean compiled = intBuffer.get(0) != 0;
979
+ boolean compiled = intBuffer.get(0) == 0 ? false : true;
1027
980
  if (!compiled) {
1028
- PGraphics.showException("Cannot compile vertex shader:\n"
1029
- + pgl.getShaderInfoLog(glVertex));
981
+ PGraphics.showException("Cannot compile vertex shader:\n" +
982
+ pgl.getShaderInfoLog(glVertex));
1030
983
  return false;
1031
984
  } else {
1032
985
  return true;
1033
986
  }
1034
987
  }
1035
988
 
989
+
1036
990
  /**
1037
991
  * @return
1038
992
  */
@@ -1043,14 +997,15 @@ public class PShader implements PConstants {
1043
997
  pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
1044
998
  boolean compiled = intBuffer.get(0) != 0;
1045
999
  if (!compiled) {
1046
- PGraphics.showException("Cannot compile fragment shader:\n"
1047
- + pgl.getShaderInfoLog(glFragment));
1000
+ PGraphics.showException("Cannot compile fragment shader:\n" +
1001
+ pgl.getShaderInfoLog(glFragment));
1048
1002
  return false;
1049
1003
  } else {
1050
1004
  return true;
1051
1005
  }
1052
1006
  }
1053
1007
 
1008
+
1054
1009
  protected void dispose() {
1055
1010
  if (glres != null) {
1056
1011
  glres.dispose();
@@ -1061,71 +1016,78 @@ public class PShader implements PConstants {
1061
1016
  }
1062
1017
  }
1063
1018
 
1019
+
1064
1020
  static protected int getShaderType(String[] source, int defaultType) {
1065
1021
  for (String source1 : source) {
1066
1022
  String line = source1.trim();
1067
- if (PApplet.match(line, colorShaderDefRegexp) != null) {
1023
+ if (PApplet.match(line, colorShaderDefRegexp) != null)
1068
1024
  return PShader.COLOR;
1069
- } else if (PApplet.match(line, lightShaderDefRegexp) != null) {
1025
+ else if (PApplet.match(line, lightShaderDefRegexp) != null)
1070
1026
  return PShader.LIGHT;
1071
- } else if (PApplet.match(line, texShaderDefRegexp) != null) {
1027
+ else if (PApplet.match(line, texShaderDefRegexp) != null)
1072
1028
  return PShader.TEXTURE;
1073
- } else if (PApplet.match(line, texlightShaderDefRegexp) != null) {
1029
+ else if (PApplet.match(line, texlightShaderDefRegexp) != null)
1074
1030
  return PShader.TEXLIGHT;
1075
- } else if (PApplet.match(line, polyShaderDefRegexp) != null) {
1031
+ else if (PApplet.match(line, polyShaderDefRegexp) != null)
1076
1032
  return PShader.POLY;
1077
- } else if (PApplet.match(line, triShaderAttrRegexp) != null) {
1033
+ else if (PApplet.match(line, triShaderAttrRegexp) != null)
1078
1034
  return PShader.POLY;
1079
- } else if (PApplet.match(line, quadShaderAttrRegexp) != null) {
1035
+ else if (PApplet.match(line, quadShaderAttrRegexp) != null)
1080
1036
  return PShader.POLY;
1081
- } else if (PApplet.match(line, pointShaderDefRegexp) != null) {
1037
+ else if (PApplet.match(line, pointShaderDefRegexp) != null)
1082
1038
  return PShader.POINT;
1083
- } else if (PApplet.match(line, lineShaderDefRegexp) != null) {
1039
+ else if (PApplet.match(line, lineShaderDefRegexp) != null)
1084
1040
  return PShader.LINE;
1085
- } else if (PApplet.match(line, pointShaderAttrRegexp) != null) {
1041
+ else if (PApplet.match(line, pointShaderAttrRegexp) != null)
1086
1042
  return PShader.POINT;
1087
- } else if (PApplet.match(line, pointShaderInRegexp) != null) {
1043
+ else if (PApplet.match(line, pointShaderInRegexp) != null)
1088
1044
  return PShader.POINT;
1089
- } else if (PApplet.match(line, lineShaderAttrRegexp) != null) {
1045
+ else if (PApplet.match(line, lineShaderAttrRegexp) != null)
1090
1046
  return PShader.LINE;
1091
- } else if (PApplet.match(line, lineShaderInRegexp) != null) {
1047
+ else if (PApplet.match(line, lineShaderInRegexp) != null)
1092
1048
  return PShader.LINE;
1093
- }
1094
1049
  }
1095
1050
  return defaultType;
1096
1051
  }
1097
1052
 
1053
+
1098
1054
  // ***************************************************************************
1099
1055
  //
1100
1056
  // Processing specific
1057
+
1058
+
1101
1059
  protected int getType() {
1102
1060
  return type;
1103
1061
  }
1104
1062
 
1063
+
1105
1064
  protected void setType(int type) {
1106
1065
  this.type = type;
1107
1066
  }
1108
1067
 
1068
+
1109
1069
  protected boolean hasType() {
1110
1070
  return POINT <= type && type <= TEXLIGHT;
1111
1071
  }
1112
1072
 
1073
+
1113
1074
  protected boolean isPointShader() {
1114
1075
  return type == POINT;
1115
1076
  }
1116
1077
 
1078
+
1117
1079
  protected boolean isLineShader() {
1118
1080
  return type == LINE;
1119
1081
  }
1120
1082
 
1083
+
1121
1084
  protected boolean isPolyShader() {
1122
1085
  return POLY <= type && type <= TEXLIGHT;
1123
1086
  }
1124
1087
 
1088
+
1125
1089
  protected boolean checkPolyType(int type) {
1126
- if (getType() == PShader.POLY) {
1127
- return true;
1128
- }
1090
+ if (getType() == PShader.POLY) return true;
1129
1091
 
1130
1092
  if (getType() != type) {
1131
1093
  switch (type) {
@@ -1150,23 +1112,22 @@ public class PShader implements PConstants {
1150
1112
  return true;
1151
1113
  }
1152
1114
 
1115
+
1153
1116
  protected int getLastTexUnit() {
1154
1117
  return texUnits == null ? -1 : texUnits.size() - 1;
1155
1118
  }
1156
1119
 
1120
+
1157
1121
  protected void setRenderer(PGraphicsOpenGL pg) {
1158
1122
  this.currentPG = pg;
1159
1123
  }
1160
1124
 
1125
+
1161
1126
  protected void loadAttributes() {
1162
- if (loadedAttributes) {
1163
- return;
1164
- }
1127
+ if (loadedAttributes) return;
1165
1128
 
1166
1129
  vertexLoc = getAttributeLoc("vertex");
1167
- if (vertexLoc == -1) {
1168
- vertexLoc = getAttributeLoc("position");
1169
- }
1130
+ if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
1170
1131
 
1171
1132
  colorLoc = getAttributeLoc("color");
1172
1133
  texCoordLoc = getAttributeLoc("texCoord");
@@ -1187,24 +1148,20 @@ public class PShader implements PConstants {
1187
1148
  loadedAttributes = true;
1188
1149
  }
1189
1150
 
1151
+
1190
1152
  protected void loadUniforms() {
1191
- if (loadedUniforms) {
1192
- return;
1193
- }
1153
+ if (loadedUniforms) return;
1194
1154
  transformMatLoc = getUniformLoc("transform");
1195
- if (transformMatLoc == -1) {
1155
+ if (transformMatLoc == -1)
1196
1156
  transformMatLoc = getUniformLoc("transformMatrix");
1197
- }
1198
1157
 
1199
1158
  modelviewMatLoc = getUniformLoc("modelview");
1200
- if (modelviewMatLoc == -1) {
1159
+ if (modelviewMatLoc == -1)
1201
1160
  modelviewMatLoc = getUniformLoc("modelviewMatrix");
1202
- }
1203
1161
 
1204
1162
  projectionMatLoc = getUniformLoc("projection");
1205
- if (projectionMatLoc == -1) {
1163
+ if (projectionMatLoc == -1)
1206
1164
  projectionMatLoc = getUniformLoc("projectionMatrix");
1207
- }
1208
1165
 
1209
1166
  viewportLoc = getUniformLoc("viewport");
1210
1167
  resolutionLoc = getUniformLoc("resolution");
@@ -1234,6 +1191,7 @@ public class PShader implements PConstants {
1234
1191
  loadedUniforms = true;
1235
1192
  }
1236
1193
 
1194
+
1237
1195
  protected void setCommonUniforms() {
1238
1196
  if (-1 < transformMatLoc) {
1239
1197
  currentPG.updateGLProjmodelview();
@@ -1274,6 +1232,7 @@ public class PShader implements PConstants {
1274
1232
  }
1275
1233
  }
1276
1234
 
1235
+
1277
1236
  protected void bindTyped() {
1278
1237
  if (currentPG == null) {
1279
1238
  setRenderer(primaryPG.getCurrentPG());
@@ -1282,36 +1241,20 @@ public class PShader implements PConstants {
1282
1241
  }
1283
1242
  setCommonUniforms();
1284
1243
 
1285
- if (-1 < vertexLoc) {
1286
- pgl.enableVertexAttribArray(vertexLoc);
1287
- }
1288
- if (-1 < colorLoc) {
1289
- pgl.enableVertexAttribArray(colorLoc);
1290
- }
1291
- if (-1 < texCoordLoc) {
1292
- pgl.enableVertexAttribArray(texCoordLoc);
1293
- }
1294
- if (-1 < normalLoc) {
1295
- pgl.enableVertexAttribArray(normalLoc);
1296
- }
1244
+ if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
1245
+ if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
1246
+ if (-1 < texCoordLoc) pgl.enableVertexAttribArray(texCoordLoc);
1247
+ if (-1 < normalLoc) pgl.enableVertexAttribArray(normalLoc);
1297
1248
 
1298
1249
  if (-1 < normalMatLoc) {
1299
1250
  currentPG.updateGLNormal();
1300
1251
  setUniformMatrix(normalMatLoc, currentPG.glNormal);
1301
1252
  }
1302
1253
 
1303
- if (-1 < ambientLoc) {
1304
- pgl.enableVertexAttribArray(ambientLoc);
1305
- }
1306
- if (-1 < specularLoc) {
1307
- pgl.enableVertexAttribArray(specularLoc);
1308
- }
1309
- if (-1 < emissiveLoc) {
1310
- pgl.enableVertexAttribArray(emissiveLoc);
1311
- }
1312
- if (-1 < shininessLoc) {
1313
- pgl.enableVertexAttribArray(shininessLoc);
1314
- }
1254
+ if (-1 < ambientLoc) pgl.enableVertexAttribArray(ambientLoc);
1255
+ if (-1 < specularLoc) pgl.enableVertexAttribArray(specularLoc);
1256
+ if (-1 < emissiveLoc) pgl.enableVertexAttribArray(emissiveLoc);
1257
+ if (-1 < shininessLoc) pgl.enableVertexAttribArray(shininessLoc);
1315
1258
 
1316
1259
  int count = currentPG.lightCount;
1317
1260
  setUniformValue(lightCountLoc, count);
@@ -1322,21 +1265,17 @@ public class PShader implements PConstants {
1322
1265
  setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
1323
1266
  setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
1324
1267
  setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
1325
- 3, count);
1268
+ 3, count);
1326
1269
  setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
1327
1270
  }
1328
1271
 
1329
- if (-1 < directionLoc) {
1330
- pgl.enableVertexAttribArray(directionLoc);
1331
- }
1272
+ if (-1 < directionLoc) pgl.enableVertexAttribArray(directionLoc);
1332
1273
 
1333
- if (-1 < offsetLoc) {
1334
- pgl.enableVertexAttribArray(offsetLoc);
1335
- }
1274
+ if (-1 < offsetLoc) pgl.enableVertexAttribArray(offsetLoc);
1336
1275
 
1337
1276
  if (-1 < perspectiveLoc) {
1338
- if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
1339
- && currentPG.nonOrthoProjection()) {
1277
+ if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE) &&
1278
+ currentPG.nonOrthoProjection()) {
1340
1279
  setUniformValue(perspectiveLoc, 1);
1341
1280
  } else {
1342
1281
  setUniformValue(perspectiveLoc, 0);
@@ -1358,13 +1297,9 @@ public class PShader implements PConstants {
1358
1297
  }
1359
1298
 
1360
1299
  protected void unbindTyped() {
1361
- if (-1 < offsetLoc) {
1362
- pgl.disableVertexAttribArray(offsetLoc);
1363
- }
1300
+ if (-1 < offsetLoc) pgl.disableVertexAttribArray(offsetLoc);
1364
1301
 
1365
- if (-1 < directionLoc) {
1366
- pgl.disableVertexAttribArray(directionLoc);
1367
- }
1302
+ if (-1 < directionLoc) pgl.disableVertexAttribArray(directionLoc);
1368
1303
 
1369
1304
  if (-1 < textureLoc && texture != null) {
1370
1305
  pgl.activeTexture(PGL.TEXTURE0 + texUnit);
@@ -1373,31 +1308,15 @@ public class PShader implements PConstants {
1373
1308
  texture = null;
1374
1309
  }
1375
1310
 
1376
- if (-1 < ambientLoc) {
1377
- pgl.disableVertexAttribArray(ambientLoc);
1378
- }
1379
- if (-1 < specularLoc) {
1380
- pgl.disableVertexAttribArray(specularLoc);
1381
- }
1382
- if (-1 < emissiveLoc) {
1383
- pgl.disableVertexAttribArray(emissiveLoc);
1384
- }
1385
- if (-1 < shininessLoc) {
1386
- pgl.disableVertexAttribArray(shininessLoc);
1387
- }
1311
+ if (-1 < ambientLoc) pgl.disableVertexAttribArray(ambientLoc);
1312
+ if (-1 < specularLoc) pgl.disableVertexAttribArray(specularLoc);
1313
+ if (-1 < emissiveLoc) pgl.disableVertexAttribArray(emissiveLoc);
1314
+ if (-1 < shininessLoc) pgl.disableVertexAttribArray(shininessLoc);
1388
1315
 
1389
- if (-1 < vertexLoc) {
1390
- pgl.disableVertexAttribArray(vertexLoc);
1391
- }
1392
- if (-1 < colorLoc) {
1393
- pgl.disableVertexAttribArray(colorLoc);
1394
- }
1395
- if (-1 < texCoordLoc) {
1396
- pgl.disableVertexAttribArray(texCoordLoc);
1397
- }
1398
- if (-1 < normalLoc) {
1399
- pgl.disableVertexAttribArray(normalLoc);
1400
- }
1316
+ if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
1317
+ if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
1318
+ if (-1 < texCoordLoc) pgl.disableVertexAttribArray(texCoordLoc);
1319
+ if (-1 < normalLoc) pgl.disableVertexAttribArray(normalLoc);
1401
1320
 
1402
1321
  if (-1 < ppixelsLoc) {
1403
1322
  pgl.enableFBOLayer();
@@ -1414,29 +1333,29 @@ public class PShader implements PConstants {
1414
1333
 
1415
1334
  float scaleu = 1;
1416
1335
  float scalev = 1;
1417
- float dispu = 0;
1418
- float dispv = 0;
1336
+ float dispu = 0;
1337
+ float dispv = 0;
1419
1338
 
1420
1339
  if (tex != null) {
1421
1340
  if (tex.invertedX()) {
1422
1341
  scaleu = -1;
1423
- dispu = 1;
1342
+ dispu = 1;
1424
1343
  }
1425
1344
 
1426
1345
  if (tex.invertedY()) {
1427
1346
  scalev = -1;
1428
- dispv = 1;
1347
+ dispv = 1;
1429
1348
  }
1430
1349
 
1431
1350
  scaleu *= tex.maxTexcoordU();
1432
- dispu *= tex.maxTexcoordU();
1351
+ dispu *= tex.maxTexcoordU();
1433
1352
  scalev *= tex.maxTexcoordV();
1434
- dispv *= tex.maxTexcoordV();
1353
+ dispv *= tex.maxTexcoordV();
1435
1354
 
1436
1355
  setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
1437
1356
 
1438
1357
  if (-1 < textureLoc) {
1439
- texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
1358
+ texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
1440
1359
  setUniformValue(textureLoc, texUnit);
1441
1360
  pgl.activeTexture(PGL.TEXTURE0 + texUnit);
1442
1361
  tex.bind();
@@ -1447,26 +1366,15 @@ public class PShader implements PConstants {
1447
1366
  if (tcmat == null) {
1448
1367
  tcmat = new float[16];
1449
1368
  }
1450
- tcmat[0] = scaleu;
1451
- tcmat[4] = 0;
1452
- tcmat[8] = 0;
1453
- tcmat[12] = dispu;
1454
- tcmat[1] = 0;
1455
- tcmat[5] = scalev;
1456
- tcmat[9] = 0;
1457
- tcmat[13] = dispv;
1458
- tcmat[2] = 0;
1459
- tcmat[6] = 0;
1460
- tcmat[10] = 0;
1461
- tcmat[14] = 0;
1462
- tcmat[3] = 0;
1463
- tcmat[7] = 0;
1464
- tcmat[11] = 0;
1465
- tcmat[15] = 0;
1369
+ tcmat[0] = scaleu; tcmat[4] = 0; tcmat[ 8] = 0; tcmat[12] = dispu;
1370
+ tcmat[1] = 0; tcmat[5] = scalev; tcmat[ 9] = 0; tcmat[13] = dispv;
1371
+ tcmat[2] = 0; tcmat[6] = 0; tcmat[10] = 0; tcmat[14] = 0;
1372
+ tcmat[3] = 0; tcmat[7] = 0; tcmat[11] = 0; tcmat[15] = 0;
1466
1373
  setUniformMatrix(texMatrixLoc, tcmat);
1467
1374
  }
1468
1375
  }
1469
1376
 
1377
+
1470
1378
  protected boolean supportsTexturing() {
1471
1379
  return -1 < textureLoc;
1472
1380
  }
@@ -1484,85 +1392,85 @@ public class PShader implements PConstants {
1484
1392
  }
1485
1393
 
1486
1394
  protected boolean accessLightAttribs() {
1487
- return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
1488
- || -1 < shininessLoc;
1395
+ return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc ||
1396
+ -1 < shininessLoc;
1489
1397
  }
1490
1398
 
1491
1399
  protected void setVertexAttribute(int vboId, int size, int type,
1492
- int stride, int offset) {
1400
+ int stride, int offset) {
1493
1401
  setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
1494
1402
  }
1495
1403
 
1496
1404
  protected void setColorAttribute(int vboId, int size, int type,
1497
- int stride, int offset) {
1405
+ int stride, int offset) {
1498
1406
  setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
1499
1407
  }
1500
1408
 
1501
1409
  protected void setNormalAttribute(int vboId, int size, int type,
1502
- int stride, int offset) {
1410
+ int stride, int offset) {
1503
1411
  setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
1504
1412
  }
1505
1413
 
1506
1414
  protected void setTexcoordAttribute(int vboId, int size, int type,
1507
- int stride, int offset) {
1415
+ int stride, int offset) {
1508
1416
  setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
1509
1417
  }
1510
1418
 
1511
1419
  protected void setAmbientAttribute(int vboId, int size, int type,
1512
- int stride, int offset) {
1420
+ int stride, int offset) {
1513
1421
  setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
1514
1422
  }
1515
1423
 
1516
1424
  protected void setSpecularAttribute(int vboId, int size, int type,
1517
- int stride, int offset) {
1425
+ int stride, int offset) {
1518
1426
  setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
1519
1427
  }
1520
1428
 
1521
1429
  protected void setEmissiveAttribute(int vboId, int size, int type,
1522
- int stride, int offset) {
1430
+ int stride, int offset) {
1523
1431
  setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
1524
1432
  }
1525
1433
 
1526
1434
  protected void setShininessAttribute(int vboId, int size, int type,
1527
- int stride, int offset) {
1435
+ int stride, int offset) {
1528
1436
  setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
1529
1437
  }
1530
1438
 
1531
1439
  protected void setLineAttribute(int vboId, int size, int type,
1532
- int stride, int offset) {
1440
+ int stride, int offset) {
1533
1441
  setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
1534
1442
  }
1535
1443
 
1536
1444
  protected void setPointAttribute(int vboId, int size, int type,
1537
- int stride, int offset) {
1445
+ int stride, int offset) {
1538
1446
  setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
1539
1447
  }
1540
1448
 
1449
+
1541
1450
  // ***************************************************************************
1542
1451
  //
1543
1452
  // Class to store a user-specified value for a uniform parameter
1544
1453
  // in the shader
1545
1454
  protected static class UniformValue {
1546
-
1547
- static final int INT1 = 0;
1548
- static final int INT2 = 1;
1549
- static final int INT3 = 2;
1550
- static final int INT4 = 3;
1551
- static final int FLOAT1 = 4;
1552
- static final int FLOAT2 = 5;
1553
- static final int FLOAT3 = 6;
1554
- static final int FLOAT4 = 7;
1555
- static final int INT1VEC = 8;
1556
- static final int INT2VEC = 9;
1557
- static final int INT3VEC = 10;
1558
- static final int INT4VEC = 11;
1455
+ static final int INT1 = 0;
1456
+ static final int INT2 = 1;
1457
+ static final int INT3 = 2;
1458
+ static final int INT4 = 3;
1459
+ static final int FLOAT1 = 4;
1460
+ static final int FLOAT2 = 5;
1461
+ static final int FLOAT3 = 6;
1462
+ static final int FLOAT4 = 7;
1463
+ static final int INT1VEC = 8;
1464
+ static final int INT2VEC = 9;
1465
+ static final int INT3VEC = 10;
1466
+ static final int INT4VEC = 11;
1559
1467
  static final int FLOAT1VEC = 12;
1560
1468
  static final int FLOAT2VEC = 13;
1561
1469
  static final int FLOAT3VEC = 14;
1562
1470
  static final int FLOAT4VEC = 15;
1563
- static final int MAT2 = 16;
1564
- static final int MAT3 = 17;
1565
- static final int MAT4 = 18;
1471
+ static final int MAT2 = 16;
1472
+ static final int MAT3 = 17;
1473
+ static final int MAT4 = 18;
1566
1474
  static final int SAMPLER2D = 19;
1567
1475
 
1568
1476
  int type;