propane 3.4.2-java → 3.8.0-java
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- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -1
- data/.mvn/wrapper/MavenWrapperDownloader.java +2 -2
- data/.mvn/wrapper/maven-wrapper.properties +2 -2
- data/.travis.yml +1 -1
- data/CHANGELOG.md +9 -1
- data/Gemfile +2 -0
- data/README.md +7 -10
- data/Rakefile +10 -11
- data/bin/propane +3 -1
- data/lib/propane.rb +4 -2
- data/lib/propane/app.rb +5 -1
- data/lib/propane/creators/sketch_class.rb +7 -1
- data/lib/propane/creators/sketch_factory.rb +4 -2
- data/lib/propane/creators/sketch_writer.rb +1 -0
- data/lib/propane/helper_methods.rb +22 -23
- data/lib/propane/helpers/numeric.rb +2 -0
- data/lib/propane/helpers/version_error.rb +1 -0
- data/lib/propane/library.rb +5 -1
- data/lib/propane/library_loader.rb +2 -0
- data/lib/propane/native_folder.rb +10 -9
- data/lib/propane/native_loader.rb +3 -0
- data/lib/propane/runner.rb +20 -14
- data/lib/propane/version.rb +2 -1
- data/library/boids/boids.rb +21 -11
- data/library/color_group/color_group.rb +2 -0
- data/library/control_panel/control_panel.rb +8 -5
- data/library/dxf/dxf.rb +2 -0
- data/library/file_chooser/chooser.rb +10 -9
- data/library/file_chooser/file_chooser.rb +10 -9
- data/library/library_proxy/library_proxy.rb +2 -0
- data/library/net/net.rb +2 -0
- data/library/slider/slider.rb +23 -22
- data/library/vector_utils/vector_utils.rb +4 -0
- data/library/video_event/video_event.rb +2 -0
- data/pom.rb +37 -36
- data/pom.xml +7 -7
- data/propane.gemspec +13 -9
- data/src/main/java/japplemenubar/JAppleMenuBar.java +3 -3
- data/src/main/java/monkstone/ColorUtil.java +1 -3
- data/src/main/java/monkstone/MathToolModule.java +1 -1
- data/src/main/java/monkstone/PropaneLibrary.java +2 -2
- data/src/main/java/monkstone/fastmath/DegLutTables.java +111 -0
- data/src/main/java/monkstone/fastmath/Deglut.java +6 -56
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/Noise.java +116 -0
- data/src/main/java/monkstone/noise/NoiseGenerator.java +63 -0
- data/src/main/java/monkstone/noise/NoiseMode.java +15 -0
- data/src/main/java/monkstone/noise/SimplexNoise.java +137 -103
- data/src/main/java/monkstone/noise/ValueNoise.java +170 -0
- data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SliderBar.java +1 -1
- data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/package-info.java +1 -1
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -2
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/package-info.java +1 -1
- data/src/main/java/processing/awt/PGraphicsJava2D.java +781 -285
- data/src/main/java/processing/awt/PImageAWT.java +377 -0
- data/src/main/java/processing/awt/PShapeJava2D.java +56 -52
- data/src/main/java/processing/awt/PSurfaceAWT.java +308 -208
- data/src/main/java/processing/awt/ShimAWT.java +581 -0
- data/src/main/java/processing/core/PApplet.java +13142 -13883
- data/src/main/java/processing/core/PConstants.java +477 -447
- data/src/main/java/processing/core/PFont.java +914 -880
- data/src/main/java/processing/core/PGraphics.java +152 -136
- data/src/main/java/processing/core/PImage.java +275 -372
- data/src/main/java/processing/core/PMatrix.java +172 -159
- data/src/main/java/processing/core/PMatrix2D.java +478 -415
- data/src/main/java/processing/core/PMatrix3D.java +762 -735
- data/src/main/java/processing/core/PShape.java +2887 -2651
- data/src/main/java/processing/core/PShapeOBJ.java +97 -92
- data/src/main/java/processing/core/PShapeSVG.java +1705 -1490
- data/src/main/java/processing/core/PStyle.java +40 -37
- data/src/main/java/processing/core/PSurface.java +139 -97
- data/src/main/java/processing/core/PSurfaceNone.java +296 -218
- data/src/main/java/processing/core/PVector.java +995 -963
- data/src/main/java/processing/core/ThinkDifferent.java +12 -8
- data/src/main/java/processing/data/DoubleDict.java +756 -710
- data/src/main/java/processing/data/DoubleList.java +749 -696
- data/src/main/java/processing/data/FloatDict.java +748 -702
- data/src/main/java/processing/data/FloatList.java +751 -697
- data/src/main/java/processing/data/IntDict.java +720 -673
- data/src/main/java/processing/data/IntList.java +699 -633
- data/src/main/java/processing/data/JSONArray.java +931 -873
- data/src/main/java/processing/data/JSONObject.java +1262 -1165
- data/src/main/java/processing/data/JSONTokener.java +351 -341
- data/src/main/java/processing/data/LongDict.java +710 -663
- data/src/main/java/processing/data/LongList.java +701 -635
- data/src/main/java/processing/data/Sort.java +37 -41
- data/src/main/java/processing/data/StringDict.java +525 -486
- data/src/main/java/processing/data/StringList.java +626 -580
- data/src/main/java/processing/data/Table.java +3690 -3510
- data/src/main/java/processing/data/TableRow.java +182 -183
- data/src/main/java/processing/data/XML.java +957 -883
- data/src/main/java/processing/event/Event.java +87 -67
- data/src/main/java/processing/event/KeyEvent.java +48 -41
- data/src/main/java/processing/event/MouseEvent.java +88 -113
- data/src/main/java/processing/event/TouchEvent.java +10 -6
- data/src/main/java/processing/javafx/PGraphicsFX2D.java +20 -345
- data/src/main/java/processing/javafx/PSurfaceFX.java +149 -121
- data/src/main/java/processing/net/Client.java +20 -20
- data/src/main/java/processing/net/Server.java +9 -9
- data/src/main/java/processing/opengl/FontTexture.java +286 -266
- data/src/main/java/processing/opengl/FrameBuffer.java +389 -377
- data/src/main/java/processing/opengl/LinePath.java +132 -89
- data/src/main/java/processing/opengl/LineStroker.java +588 -581
- data/src/main/java/processing/opengl/PGL.java +660 -567
- data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
- data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12378 -12075
- data/src/main/java/processing/opengl/PJOGL.java +1753 -1670
- data/src/main/java/processing/opengl/PShader.java +369 -461
- data/src/main/java/processing/opengl/PShapeOpenGL.java +4678 -4580
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +1114 -1027
- data/src/main/java/processing/opengl/Texture.java +1492 -1401
- data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
- data/test/create_test.rb +21 -20
- data/test/deglut_spec_test.rb +4 -2
- data/test/helper_methods_test.rb +49 -20
- data/test/math_tool_test.rb +39 -32
- data/test/native_folder.rb +47 -0
- data/test/respond_to_test.rb +3 -2
- data/test/sketches/key_event.rb +2 -2
- data/test/sketches/library/my_library/my_library.rb +3 -0
- data/test/test_helper.rb +2 -0
- data/test/vecmath_spec_test.rb +35 -22
- data/vendors/Rakefile +35 -40
- metadata +47 -23
- data/library/simplex_noise/simplex_noise.rb +0 -3
- data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.core;
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import java.io.Serializable;
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import processing.core.PApplet;
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import processing.core.PConstants;
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/**
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* ( begin auto-generated from PVector.xml )
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*
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* A class to describe a two or three dimensional vector. This datatype
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* two or three variables that are commonly used as a position,
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* acceleration. Technically, <em>position</em> is a point
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* and <em>acceleration</em> are vectors, but this is
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* consider all three as vectors. For example, if you
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* moving across the screen, at any given instant it
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* object's location, expressed as a point.), a
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* object's position changes per time unit,
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* acceleration (the rate at which the object's
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* expressed as a vector). Since vectors
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* need to do some "vector"
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* <b>PVector</b>
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* A class to describe a two or three dimensional vector. This datatype
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* stores two or three variables that are commonly used as a position,
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* velocity, and/or acceleration. Technically, <em>position</em> is a point
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* and <em>velocity</em> and <em>acceleration</em> are vectors, but this is
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* often simplified to consider all three as vectors. For example, if you
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* consider a rectangle moving across the screen, at any given instant it
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* has a position (the object's location, expressed as a point.), a
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* velocity (the rate at which the object's position changes per time unit,
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* expressed as a vector), and acceleration (the rate at which the object's
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* velocity changes per time unit, expressed as a vector). Since vectors
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* represent groupings of values, we cannot simply use traditional
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* addition/multiplication/etc. Instead, we'll need to do some "vector"
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* math, which is made easy by the methods inside the <b>PVector</b>
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* The methods for this class are extensive. For a complete list, visit the
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* href="http://processing.googlecode.com/svn/trunk/processing/build/javadoc/core/">developer's reference.</a>
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* <p>
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* The result of all functions are applied to the vector itself, with the
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* 'target' PVector). That is, add() will add the contents of one vector to
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* one. Using add() with additional parameters allows you to put the
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* a new PVector. Functions that act on multiple vectors also
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* versions. Because creating new objects can be computationally
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* 'target' PVector). That is, add() will add the contents of one vector to
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* this one. Using add() with additional parameters allows you to put the
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* result into a new PVector. Functions that act on multiple vectors also
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* expensive, most functions include an optional 'target' PVector, so that a
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* <p>
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* <a href="http://www.shiffman.net">Dan Shiffman</a>.
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* Initially based on the Vector3D class by <a href="http://www.shiffman.net">Dan Shiffman</a>.
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public class PVector implements Serializable {
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public float y;
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public float z;
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public PVector() {
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}
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/**
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public PVector(float x, float y, float z) {
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this.x = x;
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}
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/**
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public PVector(float x, float y) {
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this.x = x;
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}
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/**
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*
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* variables, the data from a PVector, or the values from a float array.
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*
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* ( end auto-generated )
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*
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* @webref pvector:method
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* @param x the x component of the vector
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* @brief Set the components of the vector
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*/
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public PVector set(float x, float y, float z) {
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this.x = x;
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this.z = z;
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return this;
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}
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*/
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public PVector set(float x, float y) {
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return this;
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}
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/**
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* @param v any variable of type PVector
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*/
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public PVector set(PVector v) {
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x = v.x;
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y = v.y;
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z = v.z;
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return this;
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}
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/**
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* Set the x, y (and maybe z) coordinates using a float[] array as the source.
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* @param source array to copy from
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public PVector set(float[] source) {
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if (source.length >= 2) {
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public PVector(float x, float y, float z) {
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this.y = y;
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if (source.length >= 3) {
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} else {
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z = 0;
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return this;
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}
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/**
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* ( begin auto-generated from PVector_random2D.xml )
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*
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* Make a new 2D unit vector with a random direction. If you pass in "this"
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* as an argument, it will use the PApplet's random number generator. You can
|
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* also pass in a target PVector to fill.
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*
|
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* @webref pvector:method
|
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* @usage web_application
|
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* @return the random PVector
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* @brief Make a new 2D unit vector with a random direction.
|
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* @see PVector#random3D()
|
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*/
|
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static public PVector random2D() {
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return random2D(null, null);
|
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}
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/**
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* Make a new 2D unit vector with a random direction
|
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* using Processing's current random number generator
|
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* @param parent current PApplet instance
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* @return the random PVector
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*/
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static public PVector random2D(PApplet parent) {
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return random2D(null, parent);
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}
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/**
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* Set a 2D vector to a random unit vector with a random direction
|
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* @param target the target vector (if null, a new vector will be created)
|
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* @return the random PVector
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*/
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static public PVector random2D(PVector target) {
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return random2D(target, null);
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}
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/**
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* Make a new 2D unit vector with a random direction. Pass in the parent
|
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* PApplet if you want randomSeed() to work (and be predictable). Or leave
|
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* it null and be... random.
|
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* @return the random PVector
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*/
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static public PVector random2D(PVector target, PApplet parent) {
|
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return (parent == null) ?
|
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fromAngle((float) (Math.random() * Math.PI*2), target) :
|
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fromAngle(parent.random(PConstants.TAU), target);
|
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}
|
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/**
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* ( begin auto-generated from PVector_random3D.xml )
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*
|
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* Make a new 3D unit vector with a random direction. If you pass in "this"
|
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* as an argument, it will use the PApplet's random number generator. You can
|
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* also pass in a target PVector to fill.
|
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*
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* @webref pvector:method
|
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* @usage web_application
|
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* @return the random PVector
|
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* @brief Make a new 3D unit vector with a random direction.
|
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* @see PVector#random2D()
|
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*/
|
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static public PVector random3D() {
|
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return random3D(null, null);
|
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}
|
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|
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/**
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* Make a new 3D unit vector with a random direction
|
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* using Processing's current random number generator
|
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* @param parent current PApplet instance
|
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* @return the random PVector
|
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*/
|
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static public PVector random3D(PApplet parent) {
|
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return random3D(null, parent);
|
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}
|
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|
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|
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/**
|
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* Set a 3D vector to a random unit vector with a random direction
|
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* @param target the target vector (if null, a new vector will be created)
|
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* @return the random PVector
|
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*/
|
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|
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static public PVector random3D(PVector target) {
|
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|
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return random3D(target, null);
|
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}
|
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|
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|
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/**
|
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* Make a new 3D unit vector with a random direction
|
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* @return the random PVector
|
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+
*/
|
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|
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static public PVector random3D(PVector target, PApplet parent) {
|
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|
+
float angle;
|
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|
+
float vz;
|
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|
+
if (parent == null) {
|
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|
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angle = (float) (Math.random()*Math.PI*2);
|
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|
+
vz = (float) (Math.random()*2-1);
|
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|
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} else {
|
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angle = parent.random(PConstants.TWO_PI);
|
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vz = parent.random(-1,1);
|
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}
|
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|
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* ( end auto-generated )
|
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|
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*
|
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|
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* @webref pvector:method
|
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|
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* @param x the x component of the vector
|
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|
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* @param y the y component of the vector
|
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|
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* @param z the z component of the vector
|
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|
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* @brief Set the components of the vector
|
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|
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*/
|
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|
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public PVector set(float x, float y, float z) {
|
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|
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this.x = x;
|
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|
-
this.y = y;
|
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|
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this.z = z;
|
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|
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return this;
|
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|
+
float vx = (float) (Math.sqrt(1-vz*vz)*Math.cos(angle));
|
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|
+
float vy = (float) (Math.sqrt(1-vz*vz)*Math.sin(angle));
|
315
|
+
if (target == null) {
|
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|
+
target = new PVector(vx, vy, vz);
|
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|
+
//target.normalize(); // Should be unnecessary
|
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|
+
} else {
|
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|
+
target.set(vx,vy,vz);
|
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|
}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
return target;
|
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|
+
}
|
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|
+
|
324
|
+
|
325
|
+
/**
|
326
|
+
* ( begin auto-generated from PVector_sub.xml )
|
327
|
+
*
|
328
|
+
* Make a new 2D unit vector from an angle.
|
329
|
+
*
|
330
|
+
* ( end auto-generated )
|
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|
+
*
|
332
|
+
* @webref pvector:method
|
333
|
+
* @usage web_application
|
334
|
+
* @brief Make a new 2D unit vector from an angle
|
335
|
+
* @param angle the angle in radians
|
336
|
+
* @return the new unit PVector
|
337
|
+
*/
|
338
|
+
static public PVector fromAngle(float angle) {
|
339
|
+
return fromAngle(angle,null);
|
340
|
+
}
|
341
|
+
|
342
|
+
|
343
|
+
/**
|
344
|
+
* Make a new 2D unit vector from an angle
|
345
|
+
*
|
346
|
+
* @param target the target vector (if null, a new vector will be created)
|
347
|
+
* @return the PVector
|
348
|
+
*/
|
349
|
+
static public PVector fromAngle(float angle, PVector target) {
|
350
|
+
if (target == null) {
|
351
|
+
target = new PVector((float)Math.cos(angle),(float)Math.sin(angle),0);
|
352
|
+
} else {
|
353
|
+
target.set((float)Math.cos(angle),(float)Math.sin(angle),0);
|
176
354
|
}
|
177
|
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|
178
|
-
|
179
|
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|
180
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
|
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|
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|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
355
|
+
return target;
|
356
|
+
}
|
357
|
+
|
358
|
+
|
359
|
+
/**
|
360
|
+
* ( begin auto-generated from PVector_copy.xml )
|
361
|
+
*
|
362
|
+
* Gets a copy of the vector, returns a PVector object.
|
363
|
+
*
|
364
|
+
* ( end auto-generated )
|
365
|
+
*
|
366
|
+
* @webref pvector:method
|
367
|
+
* @usage web_application
|
368
|
+
* @brief Get a copy of the vector
|
369
|
+
*/
|
370
|
+
public PVector copy() {
|
371
|
+
return new PVector(x, y, z);
|
372
|
+
}
|
373
|
+
|
374
|
+
|
375
|
+
@Deprecated
|
376
|
+
public PVector get() {
|
377
|
+
return copy();
|
378
|
+
}
|
379
|
+
|
380
|
+
|
381
|
+
/**
|
382
|
+
* @param target
|
383
|
+
*/
|
384
|
+
public float[] get(float[] target) {
|
385
|
+
if (target == null) {
|
386
|
+
return new float[] { x, y, z };
|
205
387
|
}
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
*
|
210
|
-
* Make a new 2D unit vector with a random direction. If you pass in "this"
|
211
|
-
* as an argument, it will use the PApplet's random number generator. You
|
212
|
-
* can also pass in a target PVector to fill.
|
213
|
-
*
|
214
|
-
* @webref pvector:method
|
215
|
-
* @usage web_application
|
216
|
-
* @return the random PVector
|
217
|
-
* @brief Make a new 2D unit vector with a random direction.
|
218
|
-
* @see PVector#random3D()
|
219
|
-
*/
|
220
|
-
static public PVector random2D() {
|
221
|
-
return random2D(null, null);
|
222
|
-
}
|
223
|
-
|
224
|
-
/**
|
225
|
-
* Make a new 2D unit vector with a random direction using Processing's
|
226
|
-
* current random number generator
|
227
|
-
*
|
228
|
-
* @param parent current PApplet instance
|
229
|
-
* @return the random PVector
|
230
|
-
*/
|
231
|
-
static public PVector random2D(PApplet parent) {
|
232
|
-
return random2D(null, parent);
|
388
|
+
if (target.length >= 2) {
|
389
|
+
target[0] = x;
|
390
|
+
target[1] = y;
|
233
391
|
}
|
234
|
-
|
235
|
-
|
236
|
-
* Set a 2D vector to a random unit vector with a random direction
|
237
|
-
*
|
238
|
-
* @param target the target vector (if null, a new vector will be created)
|
239
|
-
* @return the random PVector
|
240
|
-
*/
|
241
|
-
static public PVector random2D(PVector target) {
|
242
|
-
return random2D(target, null);
|
392
|
+
if (target.length >= 3) {
|
393
|
+
target[2] = z;
|
243
394
|
}
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
395
|
+
return target;
|
396
|
+
}
|
397
|
+
|
398
|
+
|
399
|
+
/**
|
400
|
+
* ( begin auto-generated from PVector_mag.xml )
|
401
|
+
*
|
402
|
+
* Calculates the magnitude (length) of the vector and returns the result
|
403
|
+
* as a float (this is simply the equation <em>sqrt(x*x + y*y + z*z)</em>.)
|
404
|
+
*
|
405
|
+
* ( end auto-generated )
|
406
|
+
*
|
407
|
+
* @webref pvector:method
|
408
|
+
* @usage web_application
|
409
|
+
* @brief Calculate the magnitude of the vector
|
410
|
+
* @return magnitude (length) of the vector
|
411
|
+
* @see PVector#magSq()
|
412
|
+
*/
|
413
|
+
public float mag() {
|
414
|
+
return (float) Math.sqrt(x*x + y*y + z*z);
|
415
|
+
}
|
416
|
+
|
417
|
+
|
418
|
+
/**
|
419
|
+
* ( begin auto-generated from PVector_mag.xml )
|
420
|
+
*
|
421
|
+
* Calculates the squared magnitude of the vector and returns the result
|
422
|
+
* as a float (this is simply the equation <em>(x*x + y*y + z*z)</em>.)
|
423
|
+
* Faster if the real length is not required in the
|
424
|
+
* case of comparing vectors, etc.
|
425
|
+
*
|
426
|
+
* ( end auto-generated )
|
427
|
+
*
|
428
|
+
* @webref pvector:method
|
429
|
+
* @usage web_application
|
430
|
+
* @brief Calculate the magnitude of the vector, squared
|
431
|
+
* @return squared magnitude of the vector
|
432
|
+
* @see PVector#mag()
|
433
|
+
*/
|
434
|
+
public float magSq() {
|
435
|
+
return (x*x + y*y + z*z);
|
436
|
+
}
|
437
|
+
|
438
|
+
|
439
|
+
/**
|
440
|
+
* ( begin auto-generated from PVector_add.xml )
|
441
|
+
*
|
442
|
+
* Adds x, y, and z components to a vector, adds one vector to another, or
|
443
|
+
* adds two independent vectors together. The version of the method that
|
444
|
+
* adds two vectors together is a static method and returns a PVector, the
|
445
|
+
* others have no return value -- they act directly on the vector. See the
|
446
|
+
* examples for more context.
|
447
|
+
*
|
448
|
+
* ( end auto-generated )
|
449
|
+
*
|
450
|
+
* @webref pvector:method
|
451
|
+
* @usage web_application
|
452
|
+
* @param v the vector to be added
|
453
|
+
* @brief Adds x, y, and z components to a vector, one vector to another, or two independent vectors
|
454
|
+
*/
|
455
|
+
public PVector add(PVector v) {
|
456
|
+
x += v.x;
|
457
|
+
y += v.y;
|
458
|
+
z += v.z;
|
459
|
+
return this;
|
460
|
+
}
|
461
|
+
|
462
|
+
|
463
|
+
/**
|
464
|
+
* @param x x component of the vector
|
465
|
+
* @param y y component of the vector
|
466
|
+
*/
|
467
|
+
public PVector add(float x, float y) {
|
468
|
+
this.x += x;
|
469
|
+
this.y += y;
|
470
|
+
return this;
|
471
|
+
}
|
472
|
+
|
473
|
+
|
474
|
+
/**
|
475
|
+
* @param z z component of the vector
|
476
|
+
*/
|
477
|
+
public PVector add(float x, float y, float z) {
|
478
|
+
this.x += x;
|
479
|
+
this.y += y;
|
480
|
+
this.z += z;
|
481
|
+
return this;
|
482
|
+
}
|
483
|
+
|
484
|
+
|
485
|
+
/**
|
486
|
+
* Add two vectors
|
487
|
+
* @param v1 a vector
|
488
|
+
* @param v2 another vector
|
489
|
+
*/
|
490
|
+
static public PVector add(PVector v1, PVector v2) {
|
491
|
+
return add(v1, v2, null);
|
492
|
+
}
|
493
|
+
|
494
|
+
|
495
|
+
/**
|
496
|
+
* Add two vectors into a target vector
|
497
|
+
* @param target the target vector (if null, a new vector will be created)
|
498
|
+
*/
|
499
|
+
static public PVector add(PVector v1, PVector v2, PVector target) {
|
500
|
+
if (target == null) {
|
501
|
+
target = new PVector(v1.x + v2.x,v1.y + v2.y, v1.z + v2.z);
|
502
|
+
} else {
|
503
|
+
target.set(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
256
504
|
}
|
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|
-
|
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|
-
|
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|
-
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|
-
|
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|
-
|
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|
-
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|
-
|
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|
-
|
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|
-
|
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|
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|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
272
|
-
|
505
|
+
return target;
|
506
|
+
}
|
507
|
+
|
508
|
+
|
509
|
+
/**
|
510
|
+
* ( begin auto-generated from PVector_sub.xml )
|
511
|
+
*
|
512
|
+
* Subtracts x, y, and z components from a vector, subtracts one vector
|
513
|
+
* from another, or subtracts two independent vectors. The version of the
|
514
|
+
* method that subtracts two vectors is a static method and returns a
|
515
|
+
* PVector, the others have no return value -- they act directly on the
|
516
|
+
* vector. See the examples for more context.
|
517
|
+
*
|
518
|
+
* ( end auto-generated )
|
519
|
+
*
|
520
|
+
* @webref pvector:method
|
521
|
+
* @usage web_application
|
522
|
+
* @param v any variable of type PVector
|
523
|
+
* @brief Subtract x, y, and z components from a vector, one vector from another, or two independent vectors
|
524
|
+
*/
|
525
|
+
public PVector sub(PVector v) {
|
526
|
+
x -= v.x;
|
527
|
+
y -= v.y;
|
528
|
+
z -= v.z;
|
529
|
+
return this;
|
530
|
+
}
|
531
|
+
|
532
|
+
|
533
|
+
/**
|
534
|
+
* @param x the x component of the vector
|
535
|
+
* @param y the y component of the vector
|
536
|
+
*/
|
537
|
+
public PVector sub(float x, float y) {
|
538
|
+
this.x -= x;
|
539
|
+
this.y -= y;
|
540
|
+
return this;
|
541
|
+
}
|
542
|
+
|
543
|
+
|
544
|
+
/**
|
545
|
+
* @param z the z component of the vector
|
546
|
+
*/
|
547
|
+
public PVector sub(float x, float y, float z) {
|
548
|
+
this.x -= x;
|
549
|
+
this.y -= y;
|
550
|
+
this.z -= z;
|
551
|
+
return this;
|
552
|
+
}
|
553
|
+
|
554
|
+
|
555
|
+
/**
|
556
|
+
* Subtract one vector from another
|
557
|
+
* @param v1 the x, y, and z components of a PVector object
|
558
|
+
* @param v2 the x, y, and z components of a PVector object
|
559
|
+
*/
|
560
|
+
static public PVector sub(PVector v1, PVector v2) {
|
561
|
+
return sub(v1, v2, null);
|
562
|
+
}
|
563
|
+
|
564
|
+
|
565
|
+
/**
|
566
|
+
* Subtract one vector from another and store in another vector
|
567
|
+
* @param target PVector in which to store the result
|
568
|
+
*/
|
569
|
+
static public PVector sub(PVector v1, PVector v2, PVector target) {
|
570
|
+
if (target == null) {
|
571
|
+
target = new PVector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
572
|
+
} else {
|
573
|
+
target.set(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
273
574
|
}
|
274
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
282
|
-
|
283
|
-
|
575
|
+
return target;
|
576
|
+
}
|
577
|
+
|
578
|
+
|
579
|
+
/**
|
580
|
+
* ( begin auto-generated from PVector_mult.xml )
|
581
|
+
*
|
582
|
+
* Multiplies a vector by a scalar or multiplies one vector by another.
|
583
|
+
*
|
584
|
+
* ( end auto-generated )
|
585
|
+
*
|
586
|
+
* @webref pvector:method
|
587
|
+
* @usage web_application
|
588
|
+
* @brief Multiply a vector by a scalar
|
589
|
+
* @param n the number to multiply with the vector
|
590
|
+
*/
|
591
|
+
public PVector mult(float n) {
|
592
|
+
x *= n;
|
593
|
+
y *= n;
|
594
|
+
z *= n;
|
595
|
+
return this;
|
596
|
+
}
|
597
|
+
|
598
|
+
|
599
|
+
/**
|
600
|
+
* @param v the vector to multiply by the scalar
|
601
|
+
*/
|
602
|
+
static public PVector mult(PVector v, float n) {
|
603
|
+
return mult(v, n, null);
|
604
|
+
}
|
605
|
+
|
606
|
+
|
607
|
+
/**
|
608
|
+
* Multiply a vector by a scalar, and write the result into a target PVector.
|
609
|
+
* @param target PVector in which to store the result
|
610
|
+
*/
|
611
|
+
static public PVector mult(PVector v, float n, PVector target) {
|
612
|
+
if (target == null) {
|
613
|
+
target = new PVector(v.x*n, v.y*n, v.z*n);
|
614
|
+
} else {
|
615
|
+
target.set(v.x*n, v.y*n, v.z*n);
|
284
616
|
}
|
285
|
-
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
617
|
+
return target;
|
618
|
+
}
|
619
|
+
|
620
|
+
|
621
|
+
/**
|
622
|
+
* ( begin auto-generated from PVector_div.xml )
|
623
|
+
*
|
624
|
+
* Divides a vector by a scalar or divides one vector by another.
|
625
|
+
*
|
626
|
+
* ( end auto-generated )
|
627
|
+
*
|
628
|
+
* @webref pvector:method
|
629
|
+
* @usage web_application
|
630
|
+
* @brief Divide a vector by a scalar
|
631
|
+
* @param n the number by which to divide the vector
|
632
|
+
*/
|
633
|
+
public PVector div(float n) {
|
634
|
+
x /= n;
|
635
|
+
y /= n;
|
636
|
+
z /= n;
|
637
|
+
return this;
|
638
|
+
}
|
639
|
+
|
640
|
+
|
641
|
+
/**
|
642
|
+
* Divide a vector by a scalar and return the result in a new vector.
|
643
|
+
* @param v the vector to divide by the scalar
|
644
|
+
* @return a new vector that is v1 / n
|
645
|
+
*/
|
646
|
+
static public PVector div(PVector v, float n) {
|
647
|
+
return div(v, n, null);
|
648
|
+
}
|
649
|
+
|
650
|
+
|
651
|
+
/**
|
652
|
+
* Divide a vector by a scalar and store the result in another vector.
|
653
|
+
* @param target PVector in which to store the result
|
654
|
+
*/
|
655
|
+
static public PVector div(PVector v, float n, PVector target) {
|
656
|
+
if (target == null) {
|
657
|
+
target = new PVector(v.x/n, v.y/n, v.z/n);
|
658
|
+
} else {
|
659
|
+
target.set(v.x/n, v.y/n, v.z/n);
|
294
660
|
}
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
|
661
|
+
return target;
|
662
|
+
}
|
663
|
+
|
664
|
+
|
665
|
+
/**
|
666
|
+
* ( begin auto-generated from PVector_dist.xml )
|
667
|
+
*
|
668
|
+
* Calculates the Euclidean distance between two points (considering a
|
669
|
+
* point as a vector object).
|
670
|
+
*
|
671
|
+
* ( end auto-generated )
|
672
|
+
*
|
673
|
+
* @webref pvector:method
|
674
|
+
* @usage web_application
|
675
|
+
* @param v the x, y, and z coordinates of a PVector
|
676
|
+
* @brief Calculate the distance between two points
|
677
|
+
*/
|
678
|
+
public float dist(PVector v) {
|
679
|
+
float dx = x - v.x;
|
680
|
+
float dy = y - v.y;
|
681
|
+
float dz = z - v.z;
|
682
|
+
return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
|
683
|
+
}
|
684
|
+
|
685
|
+
|
686
|
+
/**
|
687
|
+
* @param v1 any variable of type PVector
|
688
|
+
* @param v2 any variable of type PVector
|
689
|
+
* @return the Euclidean distance between v1 and v2
|
690
|
+
*/
|
691
|
+
static public float dist(PVector v1, PVector v2) {
|
692
|
+
float dx = v1.x - v2.x;
|
693
|
+
float dy = v1.y - v2.y;
|
694
|
+
float dz = v1.z - v2.z;
|
695
|
+
return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
|
696
|
+
}
|
697
|
+
|
698
|
+
|
699
|
+
/**
|
700
|
+
* ( begin auto-generated from PVector_dot.xml )
|
701
|
+
*
|
702
|
+
* Calculates the dot product of two vectors.
|
703
|
+
*
|
704
|
+
* ( end auto-generated )
|
705
|
+
*
|
706
|
+
* @webref pvector:method
|
707
|
+
* @usage web_application
|
708
|
+
* @param v any variable of type PVector
|
709
|
+
* @return the dot product
|
710
|
+
* @brief Calculate the dot product of two vectors
|
711
|
+
*/
|
712
|
+
public float dot(PVector v) {
|
713
|
+
return x*v.x + y*v.y + z*v.z;
|
714
|
+
}
|
715
|
+
|
716
|
+
|
717
|
+
/**
|
718
|
+
* @param x x component of the vector
|
719
|
+
* @param y y component of the vector
|
720
|
+
* @param z z component of the vector
|
721
|
+
*/
|
722
|
+
public float dot(float x, float y, float z) {
|
723
|
+
return this.x*x + this.y*y + this.z*z;
|
724
|
+
}
|
725
|
+
|
726
|
+
|
727
|
+
/**
|
728
|
+
* @param v1 any variable of type PVector
|
729
|
+
* @param v2 any variable of type PVector
|
730
|
+
*/
|
731
|
+
static public float dot(PVector v1, PVector v2) {
|
732
|
+
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
733
|
+
}
|
734
|
+
|
735
|
+
|
736
|
+
/**
|
737
|
+
* ( begin auto-generated from PVector_cross.xml )
|
738
|
+
*
|
739
|
+
* Calculates and returns a vector composed of the cross product between
|
740
|
+
* two vectors.
|
741
|
+
*
|
742
|
+
* ( end auto-generated )
|
743
|
+
*
|
744
|
+
* @webref pvector:method
|
745
|
+
* @param v the vector to calculate the cross product
|
746
|
+
* @brief Calculate and return the cross product
|
747
|
+
*/
|
748
|
+
public PVector cross(PVector v) {
|
749
|
+
return cross(v, null);
|
750
|
+
}
|
751
|
+
|
752
|
+
|
753
|
+
/**
|
754
|
+
* @param v any variable of type PVector
|
755
|
+
* @param target PVector to store the result
|
756
|
+
*/
|
757
|
+
public PVector cross(PVector v, PVector target) {
|
758
|
+
float crossX = y * v.z - v.y * z;
|
759
|
+
float crossY = z * v.x - v.z * x;
|
760
|
+
float crossZ = x * v.y - v.x * y;
|
761
|
+
|
762
|
+
if (target == null) {
|
763
|
+
target = new PVector(crossX, crossY, crossZ);
|
764
|
+
} else {
|
765
|
+
target.set(crossX, crossY, crossZ);
|
320
766
|
}
|
321
|
-
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
|
331
|
-
|
332
|
-
|
333
|
-
|
334
|
-
|
335
|
-
|
336
|
-
|
767
|
+
return target;
|
768
|
+
}
|
769
|
+
|
770
|
+
|
771
|
+
/**
|
772
|
+
* @param v1 any variable of type PVector
|
773
|
+
* @param v2 any variable of type PVector
|
774
|
+
* @param target PVector to store the result
|
775
|
+
*/
|
776
|
+
static public PVector cross(PVector v1, PVector v2, PVector target) {
|
777
|
+
float crossX = v1.y * v2.z - v2.y * v1.z;
|
778
|
+
float crossY = v1.z * v2.x - v2.z * v1.x;
|
779
|
+
float crossZ = v1.x * v2.y - v2.x * v1.y;
|
780
|
+
|
781
|
+
if (target == null) {
|
782
|
+
target = new PVector(crossX, crossY, crossZ);
|
783
|
+
} else {
|
784
|
+
target.set(crossX, crossY, crossZ);
|
337
785
|
}
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
786
|
+
return target;
|
787
|
+
}
|
788
|
+
|
789
|
+
|
790
|
+
/**
|
791
|
+
* ( begin auto-generated from PVector_normalize.xml )
|
792
|
+
*
|
793
|
+
* Normalize the vector to length 1 (make it a unit vector).
|
794
|
+
*
|
795
|
+
* ( end auto-generated )
|
796
|
+
*
|
797
|
+
* @webref pvector:method
|
798
|
+
* @usage web_application
|
799
|
+
* @brief Normalize the vector to a length of 1
|
800
|
+
*/
|
801
|
+
public PVector normalize() {
|
802
|
+
float m = mag();
|
803
|
+
if (m != 0 && m != 1) {
|
804
|
+
div(m);
|
352
805
|
}
|
806
|
+
return this;
|
807
|
+
}
|
353
808
|
|
354
|
-
/**
|
355
|
-
* ( begin auto-generated from PVector_copy.xml )
|
356
|
-
*
|
357
|
-
* Gets a copy of the vector, returns a PVector object.
|
358
|
-
*
|
359
|
-
* ( end auto-generated )
|
360
|
-
*
|
361
|
-
* @webref pvector:method
|
362
|
-
* @usage web_application
|
363
|
-
* @brief Get a copy of the vector
|
364
|
-
*/
|
365
|
-
public PVector copy() {
|
366
|
-
return new PVector(x, y, z);
|
367
|
-
}
|
368
809
|
|
369
|
-
|
370
|
-
|
371
|
-
|
810
|
+
/**
|
811
|
+
* @param target Set to null to create a new vector
|
812
|
+
* @return a new vector (if target was null), or target
|
813
|
+
*/
|
814
|
+
public PVector normalize(PVector target) {
|
815
|
+
if (target == null) {
|
816
|
+
target = new PVector();
|
372
817
|
}
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
if (target == null) {
|
379
|
-
return new float[]{x, y, z};
|
380
|
-
}
|
381
|
-
if (target.length >= 2) {
|
382
|
-
target[0] = x;
|
383
|
-
target[1] = y;
|
384
|
-
}
|
385
|
-
if (target.length >= 3) {
|
386
|
-
target[2] = z;
|
387
|
-
}
|
388
|
-
return target;
|
818
|
+
float m = mag();
|
819
|
+
if (m > 0) {
|
820
|
+
target.set(x/m, y/m, z/m);
|
821
|
+
} else {
|
822
|
+
target.set(x, y, z);
|
389
823
|
}
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
|
403
|
-
|
404
|
-
|
405
|
-
|
406
|
-
|
824
|
+
return target;
|
825
|
+
}
|
826
|
+
|
827
|
+
|
828
|
+
/**
|
829
|
+
* ( begin auto-generated from PVector_limit.xml )
|
830
|
+
*
|
831
|
+
* Limit the magnitude of this vector to the value used for the <b>max</b> parameter.
|
832
|
+
*
|
833
|
+
* ( end auto-generated )
|
834
|
+
*
|
835
|
+
* @webref pvector:method
|
836
|
+
* @usage web_application
|
837
|
+
* @param max the maximum magnitude for the vector
|
838
|
+
* @brief Limit the magnitude of the vector
|
839
|
+
*/
|
840
|
+
public PVector limit(float max) {
|
841
|
+
if (magSq() > max*max) {
|
842
|
+
normalize();
|
843
|
+
mult(max);
|
407
844
|
}
|
408
|
-
|
409
|
-
|
410
|
-
|
411
|
-
|
412
|
-
|
413
|
-
|
414
|
-
|
415
|
-
|
416
|
-
|
417
|
-
|
418
|
-
|
419
|
-
|
420
|
-
|
421
|
-
|
422
|
-
|
423
|
-
|
424
|
-
|
425
|
-
|
845
|
+
return this;
|
846
|
+
}
|
847
|
+
|
848
|
+
|
849
|
+
/**
|
850
|
+
* ( begin auto-generated from PVector_setMag.xml )
|
851
|
+
*
|
852
|
+
* Set the magnitude of this vector to the value used for the <b>len</b> parameter.
|
853
|
+
*
|
854
|
+
* ( end auto-generated )
|
855
|
+
*
|
856
|
+
* @webref pvector:method
|
857
|
+
* @usage web_application
|
858
|
+
* @param len the new length for this vector
|
859
|
+
* @brief Set the magnitude of the vector
|
860
|
+
*/
|
861
|
+
public PVector setMag(float len) {
|
862
|
+
normalize();
|
863
|
+
mult(len);
|
864
|
+
return this;
|
865
|
+
}
|
866
|
+
|
867
|
+
|
868
|
+
/**
|
869
|
+
* Sets the magnitude of this vector, storing the result in another vector.
|
870
|
+
* @param target Set to null to create a new vector
|
871
|
+
* @param len the new length for the new vector
|
872
|
+
* @return a new vector (if target was null), or target
|
873
|
+
*/
|
874
|
+
public PVector setMag(PVector target, float len) {
|
875
|
+
target = normalize(target);
|
876
|
+
target.mult(len);
|
877
|
+
return target;
|
878
|
+
}
|
879
|
+
|
880
|
+
|
881
|
+
/**
|
882
|
+
* ( begin auto-generated from PVector_setMag.xml )
|
883
|
+
*
|
884
|
+
* Calculate the angle of rotation for this vector (only 2D vectors)
|
885
|
+
*
|
886
|
+
* ( end auto-generated )
|
887
|
+
*
|
888
|
+
* @webref pvector:method
|
889
|
+
* @usage web_application
|
890
|
+
* @return the angle of rotation
|
891
|
+
* @brief Calculate the angle of rotation for this vector
|
892
|
+
*/
|
893
|
+
public float heading() {
|
894
|
+
float angle = (float) Math.atan2(y, x);
|
895
|
+
return angle;
|
896
|
+
}
|
897
|
+
|
898
|
+
|
899
|
+
@Deprecated
|
900
|
+
public float heading2D() {
|
901
|
+
return heading();
|
902
|
+
}
|
903
|
+
|
904
|
+
|
905
|
+
/**
|
906
|
+
* ( begin auto-generated from PVector_rotate.xml )
|
907
|
+
*
|
908
|
+
* Rotate the vector by an angle (only 2D vectors), magnitude remains the same
|
909
|
+
*
|
910
|
+
* ( end auto-generated )
|
911
|
+
*
|
912
|
+
* @webref pvector:method
|
913
|
+
* @usage web_application
|
914
|
+
* @brief Rotate the vector by an angle (2D only)
|
915
|
+
* @param theta the angle of rotation
|
916
|
+
*/
|
917
|
+
public PVector rotate(float theta) {
|
918
|
+
float temp = x;
|
919
|
+
// Might need to check for rounding errors like with angleBetween function?
|
920
|
+
x = x*PApplet.cos(theta) - y*PApplet.sin(theta);
|
921
|
+
y = temp*PApplet.sin(theta) + y*PApplet.cos(theta);
|
922
|
+
return this;
|
923
|
+
}
|
924
|
+
|
925
|
+
|
926
|
+
/**
|
927
|
+
* ( begin auto-generated from PVector_rotate.xml )
|
928
|
+
*
|
929
|
+
* Linear interpolate the vector to another vector
|
930
|
+
*
|
931
|
+
* ( end auto-generated )
|
932
|
+
*
|
933
|
+
* @webref pvector:method
|
934
|
+
* @usage web_application
|
935
|
+
* @brief Linear interpolate the vector to another vector
|
936
|
+
* @param v the vector to lerp to
|
937
|
+
* @param amt The amount of interpolation; some value between 0.0 (old vector) and 1.0 (new vector). 0.1 is very near the old vector; 0.5 is halfway in between.
|
938
|
+
* @see PApplet#lerp(float, float, float)
|
939
|
+
*/
|
940
|
+
public PVector lerp(PVector v, float amt) {
|
941
|
+
x = PApplet.lerp(x, v.x, amt);
|
942
|
+
y = PApplet.lerp(y, v.y, amt);
|
943
|
+
z = PApplet.lerp(z, v.z, amt);
|
944
|
+
return this;
|
945
|
+
}
|
946
|
+
|
947
|
+
|
948
|
+
/**
|
949
|
+
* Linear interpolate between two vectors (returns a new PVector object)
|
950
|
+
* @param v1 the vector to start from
|
951
|
+
* @param v2 the vector to lerp to
|
952
|
+
* @param amt
|
953
|
+
* @return
|
954
|
+
*/
|
955
|
+
public static PVector lerp(PVector v1, PVector v2, float amt) {
|
956
|
+
PVector v = v1.copy();
|
957
|
+
v.lerp(v2, amt);
|
958
|
+
return v;
|
959
|
+
}
|
960
|
+
|
961
|
+
|
962
|
+
/**
|
963
|
+
* Linear interpolate the vector to x,y,z values
|
964
|
+
* @param x the x component to lerp to
|
965
|
+
* @param y the y component to lerp to
|
966
|
+
* @param z the z component to lerp to
|
967
|
+
* @param amt
|
968
|
+
* @return
|
969
|
+
*/
|
970
|
+
public PVector lerp(float x, float y, float z, float amt) {
|
971
|
+
this.x = PApplet.lerp(this.x, x, amt);
|
972
|
+
this.y = PApplet.lerp(this.y, y, amt);
|
973
|
+
this.z = PApplet.lerp(this.z, z, amt);
|
974
|
+
return this;
|
975
|
+
}
|
976
|
+
|
977
|
+
|
978
|
+
/**
|
979
|
+
* ( begin auto-generated from PVector_angleBetween.xml )
|
980
|
+
*
|
981
|
+
* Calculates and returns the angle (in radians) between two vectors.( end auto-generated )
|
982
|
+
*
|
983
|
+
*
|
984
|
+
* @return
|
985
|
+
* @webref pvector:method
|
986
|
+
* @usage web_application
|
987
|
+
* @param v1 the x, y, and z components of a PVector
|
988
|
+
* @param v2 the x, y, and z components of a PVector
|
989
|
+
* @brief Calculate and return the angle between two vectors
|
990
|
+
*/
|
991
|
+
static public float angleBetween(PVector v1, PVector v2) {
|
992
|
+
|
993
|
+
// We get NaN if we pass in a zero vector which can cause problems
|
994
|
+
// Zero seems like a reasonable angle between a (0,0,0) vector and something else
|
995
|
+
if (v1.x == 0 && v1.y == 0 && v1.z == 0 ) return 0.0f;
|
996
|
+
if (v2.x == 0 && v2.y == 0 && v2.z == 0 ) return 0.0f;
|
997
|
+
|
998
|
+
double dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
999
|
+
double v1mag = Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
|
1000
|
+
double v2mag = Math.sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
|
1001
|
+
// This should be a number between -1 and 1, since it's "normalized"
|
1002
|
+
double amt = dot / (v1mag * v2mag);
|
1003
|
+
// But if it's not due to rounding error, then we need to fix it
|
1004
|
+
// http://code.google.com/p/processing/issues/detail?id=340
|
1005
|
+
// Otherwise if outside the range, acos() will return NaN
|
1006
|
+
// http://www.cppreference.com/wiki/c/math/acos
|
1007
|
+
if (amt <= -1) {
|
1008
|
+
return PConstants.PI;
|
1009
|
+
} else if (amt >= 1) {
|
1010
|
+
// http://code.google.com/p/processing/issues/detail?id=435
|
1011
|
+
return 0;
|
426
1012
|
}
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
437
|
-
|
438
|
-
|
439
|
-
|
440
|
-
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
|
448
|
-
|
449
|
-
|
1013
|
+
return (float) Math.acos(amt);
|
1014
|
+
}
|
1015
|
+
|
1016
|
+
|
1017
|
+
@Override
|
1018
|
+
public String toString() {
|
1019
|
+
return "[ " + x + ", " + y + ", " + z + " ]";
|
1020
|
+
}
|
1021
|
+
|
1022
|
+
|
1023
|
+
/**
|
1024
|
+
* ( begin auto-generated from PVector_array.xml )
|
1025
|
+
*
|
1026
|
+
* Return a representation of this vector as a float array.This is only
|
1027
|
+
for temporary use. If used in any other fashion, the contents should be
|
1028
|
+
copied by using the <b>PVector.get()</b> method to copy into your own array.
|
1029
|
+
*
|
1030
|
+
* ( end auto-generated )
|
1031
|
+
*
|
1032
|
+
* @return
|
1033
|
+
* @webref pvector:method
|
1034
|
+
* @usage: web_application
|
1035
|
+
* @brief Return a representation of the vector as a float array
|
1036
|
+
*/
|
1037
|
+
public float[] array() {
|
1038
|
+
if (array == null) {
|
1039
|
+
array = new float[3];
|
450
1040
|
}
|
1041
|
+
array[0] = x;
|
1042
|
+
array[1] = y;
|
1043
|
+
array[2] = z;
|
1044
|
+
return array;
|
1045
|
+
}
|
451
1046
|
|
452
|
-
/**
|
453
|
-
* @param x x component of the vector
|
454
|
-
* @param y y component of the vector
|
455
|
-
*/
|
456
|
-
public PVector add(float x, float y) {
|
457
|
-
this.x += x;
|
458
|
-
this.y += y;
|
459
|
-
return this;
|
460
|
-
}
|
461
|
-
|
462
|
-
/**
|
463
|
-
* @param z z component of the vector
|
464
|
-
*/
|
465
|
-
public PVector add(float x, float y, float z) {
|
466
|
-
this.x += x;
|
467
|
-
this.y += y;
|
468
|
-
this.z += z;
|
469
|
-
return this;
|
470
|
-
}
|
471
|
-
|
472
|
-
/**
|
473
|
-
* Add two vectors
|
474
|
-
*
|
475
|
-
* @param v1 a vector
|
476
|
-
* @param v2 another vector
|
477
|
-
*/
|
478
|
-
static public PVector add(PVector v1, PVector v2) {
|
479
|
-
return add(v1, v2, null);
|
480
|
-
}
|
481
|
-
|
482
|
-
/**
|
483
|
-
* Add two vectors into a target vector
|
484
|
-
*
|
485
|
-
* @param target the target vector (if null, a new vector will be created)
|
486
|
-
*/
|
487
|
-
static public PVector add(PVector v1, PVector v2, PVector target) {
|
488
|
-
if (target == null) {
|
489
|
-
target = new PVector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
490
|
-
} else {
|
491
|
-
target.set(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
492
|
-
}
|
493
|
-
return target;
|
494
|
-
}
|
495
|
-
|
496
|
-
/**
|
497
|
-
* ( begin auto-generated from PVector_sub.xml )
|
498
|
-
*
|
499
|
-
* Subtracts x, y, and z components from a vector, subtracts one vector from
|
500
|
-
* another, or subtracts two independent vectors. The version of the method
|
501
|
-
* that subtracts two vectors is a static method and returns a PVector, the
|
502
|
-
* others have no return value -- they act directly on the vector. See the
|
503
|
-
* examples for more context.
|
504
|
-
*
|
505
|
-
* ( end auto-generated )
|
506
|
-
*
|
507
|
-
* @webref pvector:method
|
508
|
-
* @usage web_application
|
509
|
-
* @param v any variable of type PVector
|
510
|
-
* @brief Subtract x, y, and z components from a vector, one vector from
|
511
|
-
* another, or two independent vectors
|
512
|
-
*/
|
513
|
-
public PVector sub(PVector v) {
|
514
|
-
x -= v.x;
|
515
|
-
y -= v.y;
|
516
|
-
z -= v.z;
|
517
|
-
return this;
|
518
|
-
}
|
519
|
-
|
520
|
-
/**
|
521
|
-
* @param x the x component of the vector
|
522
|
-
* @param y the y component of the vector
|
523
|
-
*/
|
524
|
-
public PVector sub(float x, float y) {
|
525
|
-
this.x -= x;
|
526
|
-
this.y -= y;
|
527
|
-
return this;
|
528
|
-
}
|
529
|
-
|
530
|
-
/**
|
531
|
-
* @param z the z component of the vector
|
532
|
-
*/
|
533
|
-
public PVector sub(float x, float y, float z) {
|
534
|
-
this.x -= x;
|
535
|
-
this.y -= y;
|
536
|
-
this.z -= z;
|
537
|
-
return this;
|
538
|
-
}
|
539
|
-
|
540
|
-
/**
|
541
|
-
* Subtract one vector from another
|
542
|
-
*
|
543
|
-
* @param v1 the x, y, and z components of a PVector object
|
544
|
-
* @param v2 the x, y, and z components of a PVector object
|
545
|
-
*/
|
546
|
-
static public PVector sub(PVector v1, PVector v2) {
|
547
|
-
return sub(v1, v2, null);
|
548
|
-
}
|
549
|
-
|
550
|
-
/**
|
551
|
-
* Subtract one vector from another and store in another vector
|
552
|
-
*
|
553
|
-
* @param target PVector in which to store the result
|
554
|
-
*/
|
555
|
-
static public PVector sub(PVector v1, PVector v2, PVector target) {
|
556
|
-
if (target == null) {
|
557
|
-
target = new PVector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
558
|
-
} else {
|
559
|
-
target.set(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
560
|
-
}
|
561
|
-
return target;
|
562
|
-
}
|
563
|
-
|
564
|
-
/**
|
565
|
-
* ( begin auto-generated from PVector_mult.xml )
|
566
|
-
*
|
567
|
-
* Multiplies a vector by a scalar or multiplies one vector by another.
|
568
|
-
*
|
569
|
-
* ( end auto-generated )
|
570
|
-
*
|
571
|
-
* @webref pvector:method
|
572
|
-
* @usage web_application
|
573
|
-
* @brief Multiply a vector by a scalar
|
574
|
-
* @param n the number to multiply with the vector
|
575
|
-
*/
|
576
|
-
public PVector mult(float n) {
|
577
|
-
x *= n;
|
578
|
-
y *= n;
|
579
|
-
z *= n;
|
580
|
-
return this;
|
581
|
-
}
|
582
|
-
|
583
|
-
/**
|
584
|
-
* @param v the vector to multiply by the scalar
|
585
|
-
*/
|
586
|
-
static public PVector mult(PVector v, float n) {
|
587
|
-
return mult(v, n, null);
|
588
|
-
}
|
589
|
-
|
590
|
-
/**
|
591
|
-
* Multiply a vector by a scalar, and write the result into a target
|
592
|
-
* PVector.
|
593
|
-
*
|
594
|
-
* @param target PVector in which to store the result
|
595
|
-
*/
|
596
|
-
static public PVector mult(PVector v, float n, PVector target) {
|
597
|
-
if (target == null) {
|
598
|
-
target = new PVector(v.x * n, v.y * n, v.z * n);
|
599
|
-
} else {
|
600
|
-
target.set(v.x * n, v.y * n, v.z * n);
|
601
|
-
}
|
602
|
-
return target;
|
603
|
-
}
|
604
|
-
|
605
|
-
/**
|
606
|
-
* ( begin auto-generated from PVector_div.xml )
|
607
|
-
*
|
608
|
-
* Divides a vector by a scalar or divides one vector by another.
|
609
|
-
*
|
610
|
-
* ( end auto-generated )
|
611
|
-
*
|
612
|
-
* @webref pvector:method
|
613
|
-
* @usage web_application
|
614
|
-
* @brief Divide a vector by a scalar
|
615
|
-
* @param n the number by which to divide the vector
|
616
|
-
*/
|
617
|
-
public PVector div(float n) {
|
618
|
-
x /= n;
|
619
|
-
y /= n;
|
620
|
-
z /= n;
|
621
|
-
return this;
|
622
|
-
}
|
623
|
-
|
624
|
-
/**
|
625
|
-
* Divide a vector by a scalar and return the result in a new vector.
|
626
|
-
*
|
627
|
-
* @param v the vector to divide by the scalar
|
628
|
-
* @return a new vector that is v1 / n
|
629
|
-
*/
|
630
|
-
static public PVector div(PVector v, float n) {
|
631
|
-
return div(v, n, null);
|
632
|
-
}
|
633
|
-
|
634
|
-
/**
|
635
|
-
* Divide a vector by a scalar and store the result in another vector.
|
636
|
-
*
|
637
|
-
* @param target PVector in which to store the result
|
638
|
-
*/
|
639
|
-
static public PVector div(PVector v, float n, PVector target) {
|
640
|
-
if (target == null) {
|
641
|
-
target = new PVector(v.x / n, v.y / n, v.z / n);
|
642
|
-
} else {
|
643
|
-
target.set(v.x / n, v.y / n, v.z / n);
|
644
|
-
}
|
645
|
-
return target;
|
646
|
-
}
|
647
|
-
|
648
|
-
/**
|
649
|
-
* ( begin auto-generated from PVector_dist.xml )
|
650
|
-
*
|
651
|
-
* Calculates the Euclidean distance between two points (considering a point
|
652
|
-
* as a vector object).
|
653
|
-
*
|
654
|
-
* ( end auto-generated )
|
655
|
-
*
|
656
|
-
* @webref pvector:method
|
657
|
-
* @usage web_application
|
658
|
-
* @param v the x, y, and z coordinates of a PVector
|
659
|
-
* @brief Calculate the distance between two points
|
660
|
-
*/
|
661
|
-
public float dist(PVector v) {
|
662
|
-
float dx = x - v.x;
|
663
|
-
float dy = y - v.y;
|
664
|
-
float dz = z - v.z;
|
665
|
-
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
|
666
|
-
}
|
667
|
-
|
668
|
-
/**
|
669
|
-
* @param v1 any variable of type PVector
|
670
|
-
* @param v2 any variable of type PVector
|
671
|
-
* @return the Euclidean distance between v1 and v2
|
672
|
-
*/
|
673
|
-
static public float dist(PVector v1, PVector v2) {
|
674
|
-
float dx = v1.x - v2.x;
|
675
|
-
float dy = v1.y - v2.y;
|
676
|
-
float dz = v1.z - v2.z;
|
677
|
-
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
|
678
|
-
}
|
679
|
-
|
680
|
-
/**
|
681
|
-
* ( begin auto-generated from PVector_dot.xml )
|
682
|
-
*
|
683
|
-
* Calculates the dot product of two vectors.
|
684
|
-
*
|
685
|
-
* ( end auto-generated )
|
686
|
-
*
|
687
|
-
* @webref pvector:method
|
688
|
-
* @usage web_application
|
689
|
-
* @param v any variable of type PVector
|
690
|
-
* @return the dot product
|
691
|
-
* @brief Calculate the dot product of two vectors
|
692
|
-
*/
|
693
|
-
public float dot(PVector v) {
|
694
|
-
return x * v.x + y * v.y + z * v.z;
|
695
|
-
}
|
696
|
-
|
697
|
-
/**
|
698
|
-
* @param x x component of the vector
|
699
|
-
* @param y y component of the vector
|
700
|
-
* @param z z component of the vector
|
701
|
-
*/
|
702
|
-
public float dot(float x, float y, float z) {
|
703
|
-
return this.x * x + this.y * y + this.z * z;
|
704
|
-
}
|
705
|
-
|
706
|
-
/**
|
707
|
-
* @param v1 any variable of type PVector
|
708
|
-
* @param v2 any variable of type PVector
|
709
|
-
*/
|
710
|
-
static public float dot(PVector v1, PVector v2) {
|
711
|
-
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
712
|
-
}
|
713
|
-
|
714
|
-
/**
|
715
|
-
* ( begin auto-generated from PVector_cross.xml )
|
716
|
-
*
|
717
|
-
* Calculates and returns a vector composed of the cross product between two
|
718
|
-
* vectors.
|
719
|
-
*
|
720
|
-
* ( end auto-generated )
|
721
|
-
*
|
722
|
-
* @webref pvector:method
|
723
|
-
* @param v the vector to calculate the cross product
|
724
|
-
* @brief Calculate and return the cross product
|
725
|
-
*/
|
726
|
-
public PVector cross(PVector v) {
|
727
|
-
return cross(v, null);
|
728
|
-
}
|
729
|
-
|
730
|
-
/**
|
731
|
-
* @param v any variable of type PVector
|
732
|
-
* @param target PVector to store the result
|
733
|
-
*/
|
734
|
-
public PVector cross(PVector v, PVector target) {
|
735
|
-
float crossX = y * v.z - v.y * z;
|
736
|
-
float crossY = z * v.x - v.z * x;
|
737
|
-
float crossZ = x * v.y - v.x * y;
|
738
|
-
|
739
|
-
if (target == null) {
|
740
|
-
target = new PVector(crossX, crossY, crossZ);
|
741
|
-
} else {
|
742
|
-
target.set(crossX, crossY, crossZ);
|
743
|
-
}
|
744
|
-
return target;
|
745
|
-
}
|
746
|
-
|
747
|
-
/**
|
748
|
-
* @param v1 any variable of type PVector
|
749
|
-
* @param v2 any variable of type PVector
|
750
|
-
* @param target PVector to store the result
|
751
|
-
*/
|
752
|
-
static public PVector cross(PVector v1, PVector v2, PVector target) {
|
753
|
-
float crossX = v1.y * v2.z - v2.y * v1.z;
|
754
|
-
float crossY = v1.z * v2.x - v2.z * v1.x;
|
755
|
-
float crossZ = v1.x * v2.y - v2.x * v1.y;
|
756
|
-
|
757
|
-
if (target == null) {
|
758
|
-
target = new PVector(crossX, crossY, crossZ);
|
759
|
-
} else {
|
760
|
-
target.set(crossX, crossY, crossZ);
|
761
|
-
}
|
762
|
-
return target;
|
763
|
-
}
|
764
|
-
|
765
|
-
/**
|
766
|
-
* ( begin auto-generated from PVector_normalize.xml )
|
767
|
-
*
|
768
|
-
* Normalize the vector to length 1 (make it a unit vector).
|
769
|
-
*
|
770
|
-
* ( end auto-generated )
|
771
|
-
*
|
772
|
-
* @webref pvector:method
|
773
|
-
* @usage web_application
|
774
|
-
* @brief Normalize the vector to a length of 1
|
775
|
-
*/
|
776
|
-
public PVector normalize() {
|
777
|
-
float m = mag();
|
778
|
-
if (m != 0 && m != 1) {
|
779
|
-
div(m);
|
780
|
-
}
|
781
|
-
return this;
|
782
|
-
}
|
783
|
-
|
784
|
-
/**
|
785
|
-
* @param target Set to null to create a new vector
|
786
|
-
* @return a new vector (if target was null), or target
|
787
|
-
*/
|
788
|
-
public PVector normalize(PVector target) {
|
789
|
-
if (target == null) {
|
790
|
-
target = new PVector();
|
791
|
-
}
|
792
|
-
float m = mag();
|
793
|
-
if (m > 0) {
|
794
|
-
target.set(x / m, y / m, z / m);
|
795
|
-
} else {
|
796
|
-
target.set(x, y, z);
|
797
|
-
}
|
798
|
-
return target;
|
799
|
-
}
|
800
|
-
|
801
|
-
/**
|
802
|
-
* ( begin auto-generated from PVector_limit.xml )
|
803
|
-
*
|
804
|
-
* Limit the magnitude of this vector to the value used for the <b>max</b>
|
805
|
-
* parameter.
|
806
|
-
*
|
807
|
-
* ( end auto-generated )
|
808
|
-
*
|
809
|
-
* @webref pvector:method
|
810
|
-
* @usage web_application
|
811
|
-
* @param max the maximum magnitude for the vector
|
812
|
-
* @brief Limit the magnitude of the vector
|
813
|
-
*/
|
814
|
-
public PVector limit(float max) {
|
815
|
-
if (magSq() > max * max) {
|
816
|
-
normalize();
|
817
|
-
mult(max);
|
818
|
-
}
|
819
|
-
return this;
|
820
|
-
}
|
821
|
-
|
822
|
-
/**
|
823
|
-
* ( begin auto-generated from PVector_setMag.xml )
|
824
|
-
*
|
825
|
-
* Set the magnitude of this vector to the value used for the <b>len</b>
|
826
|
-
* parameter.
|
827
|
-
*
|
828
|
-
* ( end auto-generated )
|
829
|
-
*
|
830
|
-
* @webref pvector:method
|
831
|
-
* @usage web_application
|
832
|
-
* @param len the new length for this vector
|
833
|
-
* @brief Set the magnitude of the vector
|
834
|
-
*/
|
835
|
-
public PVector setMag(float len) {
|
836
|
-
normalize();
|
837
|
-
mult(len);
|
838
|
-
return this;
|
839
|
-
}
|
840
|
-
|
841
|
-
/**
|
842
|
-
* Sets the magnitude of this vector, storing the result in another vector.
|
843
|
-
*
|
844
|
-
* @param target Set to null to create a new vector
|
845
|
-
* @param len the new length for the new vector
|
846
|
-
* @return a new vector (if target was null), or target
|
847
|
-
*/
|
848
|
-
public PVector setMag(PVector target, float len) {
|
849
|
-
target = normalize(target);
|
850
|
-
target.mult(len);
|
851
|
-
return target;
|
852
|
-
}
|
853
|
-
|
854
|
-
/**
|
855
|
-
* ( begin auto-generated from PVector_setMag.xml )
|
856
|
-
*
|
857
|
-
* Calculate the angle of rotation for this vector (only 2D vectors)
|
858
|
-
*
|
859
|
-
* ( end auto-generated )
|
860
|
-
*
|
861
|
-
* @webref pvector:method
|
862
|
-
* @usage web_application
|
863
|
-
* @return the angle of rotation
|
864
|
-
* @brief Calculate the angle of rotation for this vector
|
865
|
-
*/
|
866
|
-
public float heading() {
|
867
|
-
float angle = (float) Math.atan2(y, x);
|
868
|
-
return angle;
|
869
|
-
}
|
870
|
-
|
871
|
-
@Deprecated
|
872
|
-
public float heading2D() {
|
873
|
-
return heading();
|
874
|
-
}
|
875
|
-
|
876
|
-
/**
|
877
|
-
* ( begin auto-generated from PVector_rotate.xml )
|
878
|
-
*
|
879
|
-
* Rotate the vector by an angle (only 2D vectors), magnitude remains the
|
880
|
-
* same
|
881
|
-
*
|
882
|
-
* ( end auto-generated )
|
883
|
-
*
|
884
|
-
* @webref pvector:method
|
885
|
-
* @usage web_application
|
886
|
-
* @brief Rotate the vector by an angle (2D only)
|
887
|
-
* @param theta the angle of rotation
|
888
|
-
*/
|
889
|
-
public PVector rotate(float theta) {
|
890
|
-
float temp = x;
|
891
|
-
// Might need to check for rounding errors like with angleBetween function?
|
892
|
-
x = x * PApplet.cos(theta) - y * PApplet.sin(theta);
|
893
|
-
y = temp * PApplet.sin(theta) + y * PApplet.cos(theta);
|
894
|
-
return this;
|
895
|
-
}
|
896
|
-
|
897
|
-
/**
|
898
|
-
* ( begin auto-generated from PVector_rotate.xml )
|
899
|
-
*
|
900
|
-
* Linear interpolate the vector to another vector
|
901
|
-
*
|
902
|
-
* ( end auto-generated )
|
903
|
-
*
|
904
|
-
* @webref pvector:method
|
905
|
-
* @usage web_application
|
906
|
-
* @brief Linear interpolate the vector to another vector
|
907
|
-
* @param v the vector to lerp to
|
908
|
-
* @param amt The amount of interpolation; some value between 0.0 (old
|
909
|
-
* vector) and 1.0 (new vector). 0.1 is very near the old vector; 0.5 is
|
910
|
-
* halfway in between.
|
911
|
-
* @see PApplet#lerp(float, float, float)
|
912
|
-
*/
|
913
|
-
public PVector lerp(PVector v, float amt) {
|
914
|
-
x = PApplet.lerp(x, v.x, amt);
|
915
|
-
y = PApplet.lerp(y, v.y, amt);
|
916
|
-
z = PApplet.lerp(z, v.z, amt);
|
917
|
-
return this;
|
918
|
-
}
|
919
|
-
|
920
|
-
/**
|
921
|
-
* Linear interpolate between two vectors (returns a new PVector object)
|
922
|
-
*
|
923
|
-
* @param v1 the vector to start from
|
924
|
-
* @param v2 the vector to lerp to
|
925
|
-
*/
|
926
|
-
public static PVector lerp(PVector v1, PVector v2, float amt) {
|
927
|
-
PVector v = v1.copy();
|
928
|
-
v.lerp(v2, amt);
|
929
|
-
return v;
|
930
|
-
}
|
931
|
-
|
932
|
-
/**
|
933
|
-
* Linear interpolate the vector to x,y,z values
|
934
|
-
*
|
935
|
-
* @param x the x component to lerp to
|
936
|
-
* @param y the y component to lerp to
|
937
|
-
* @param z the z component to lerp to
|
938
|
-
*/
|
939
|
-
public PVector lerp(float x, float y, float z, float amt) {
|
940
|
-
this.x = PApplet.lerp(this.x, x, amt);
|
941
|
-
this.y = PApplet.lerp(this.y, y, amt);
|
942
|
-
this.z = PApplet.lerp(this.z, z, amt);
|
943
|
-
return this;
|
944
|
-
}
|
945
|
-
|
946
|
-
/**
|
947
|
-
* ( begin auto-generated from PVector_angleBetween.xml )
|
948
|
-
*
|
949
|
-
* Calculates and returns the angle (in radians) between two vectors.
|
950
|
-
*
|
951
|
-
* ( end auto-generated )
|
952
|
-
*
|
953
|
-
* @webref pvector:method
|
954
|
-
* @usage web_application
|
955
|
-
* @param v1 the x, y, and z components of a PVector
|
956
|
-
* @param v2 the x, y, and z components of a PVector
|
957
|
-
* @brief Calculate and return the angle between two vectors
|
958
|
-
*/
|
959
|
-
static public float angleBetween(PVector v1, PVector v2) {
|
960
|
-
|
961
|
-
// We get NaN if we pass in a zero vector which can cause problems
|
962
|
-
// Zero seems like a reasonable angle between a (0,0,0) vector and something else
|
963
|
-
if (v1.x == 0 && v1.y == 0 && v1.z == 0) {
|
964
|
-
return 0.0f;
|
965
|
-
}
|
966
|
-
if (v2.x == 0 && v2.y == 0 && v2.z == 0) {
|
967
|
-
return 0.0f;
|
968
|
-
}
|
969
|
-
|
970
|
-
double dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
971
|
-
double v1mag = Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
|
972
|
-
double v2mag = Math.sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
|
973
|
-
// This should be a number between -1 and 1, since it's "normalized"
|
974
|
-
double amt = dot / (v1mag * v2mag);
|
975
|
-
// But if it's not due to rounding error, then we need to fix it
|
976
|
-
// http://code.google.com/p/processing/issues/detail?id=340
|
977
|
-
// Otherwise if outside the range, acos() will return NaN
|
978
|
-
// http://www.cppreference.com/wiki/c/math/acos
|
979
|
-
if (amt <= -1) {
|
980
|
-
return PConstants.PI;
|
981
|
-
} else if (amt >= 1) {
|
982
|
-
// http://code.google.com/p/processing/issues/detail?id=435
|
983
|
-
return 0;
|
984
|
-
}
|
985
|
-
return (float) Math.acos(amt);
|
986
|
-
}
|
987
|
-
|
988
|
-
@Override
|
989
|
-
public String toString() {
|
990
|
-
return "[ " + x + ", " + y + ", " + z + " ]";
|
991
|
-
}
|
992
|
-
|
993
|
-
/**
|
994
|
-
* ( begin auto-generated from PVector_array.xml )
|
995
|
-
*
|
996
|
-
* Return a representation of this vector as a float array. This is only for
|
997
|
-
* temporary use. If used in any other fashion, the contents should be
|
998
|
-
* copied by using the <b>PVector.get()</b> method to copy into your own
|
999
|
-
* array.
|
1000
|
-
*
|
1001
|
-
* ( end auto-generated )
|
1002
|
-
*
|
1003
|
-
* @webref pvector:method
|
1004
|
-
* @usage: web_application
|
1005
|
-
* @brief Return a representation of the vector as a float array
|
1006
|
-
*/
|
1007
|
-
public float[] array() {
|
1008
|
-
if (array == null) {
|
1009
|
-
array = new float[3];
|
1010
|
-
}
|
1011
|
-
array[0] = x;
|
1012
|
-
array[1] = y;
|
1013
|
-
array[2] = z;
|
1014
|
-
return array;
|
1015
|
-
}
|
1016
|
-
|
1017
|
-
@Override
|
1018
|
-
public boolean equals(Object obj) {
|
1019
|
-
if (!(obj instanceof PVector)) {
|
1020
|
-
return false;
|
1021
|
-
}
|
1022
|
-
final PVector p = (PVector) obj;
|
1023
|
-
return x == p.x && y == p.y && z == p.z;
|
1024
|
-
}
|
1025
1047
|
|
1026
|
-
|
1027
|
-
|
1028
|
-
|
1029
|
-
|
1030
|
-
result = 31 * result + Float.floatToIntBits(y);
|
1031
|
-
result = 31 * result + Float.floatToIntBits(z);
|
1032
|
-
return result;
|
1048
|
+
@Override
|
1049
|
+
public boolean equals(Object obj) {
|
1050
|
+
if (!(obj instanceof PVector)) {
|
1051
|
+
return false;
|
1033
1052
|
}
|
1053
|
+
final PVector p = (PVector) obj;
|
1054
|
+
return x == p.x && y == p.y && z == p.z;
|
1055
|
+
}
|
1056
|
+
|
1057
|
+
|
1058
|
+
@Override
|
1059
|
+
public int hashCode() {
|
1060
|
+
int result = 1;
|
1061
|
+
result = 31 * result + Float.floatToIntBits(x);
|
1062
|
+
result = 31 * result + Float.floatToIntBits(y);
|
1063
|
+
result = 31 * result + Float.floatToIntBits(z);
|
1064
|
+
return result;
|
1065
|
+
}
|
1034
1066
|
}
|