propane 3.4.0-java → 3.7.0.pre-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -2
  3. data/.mvn/wrapper/MavenWrapperDownloader.java +2 -2
  4. data/.mvn/wrapper/maven-wrapper.properties +2 -2
  5. data/.travis.yml +2 -2
  6. data/CHANGELOG.md +12 -0
  7. data/Gemfile +2 -0
  8. data/README.md +17 -8
  9. data/Rakefile +10 -11
  10. data/bin/propane +3 -1
  11. data/lib/propane.rb +6 -4
  12. data/lib/propane/app.rb +20 -10
  13. data/lib/propane/creators/sketch_class.rb +7 -1
  14. data/lib/propane/creators/sketch_factory.rb +4 -2
  15. data/lib/propane/creators/sketch_writer.rb +1 -0
  16. data/lib/propane/helper_methods.rb +23 -24
  17. data/lib/propane/helpers/numeric.rb +2 -0
  18. data/lib/propane/helpers/version_error.rb +1 -0
  19. data/lib/propane/library.rb +5 -1
  20. data/lib/propane/library_loader.rb +2 -0
  21. data/lib/propane/native_folder.rb +10 -9
  22. data/lib/propane/native_loader.rb +3 -0
  23. data/lib/propane/runner.rb +14 -6
  24. data/lib/propane/version.rb +2 -1
  25. data/library/boids/boids.rb +21 -11
  26. data/library/color_group/color_group.rb +28 -0
  27. data/library/control_panel/control_panel.rb +8 -5
  28. data/library/dxf/dxf.rb +6 -0
  29. data/library/file_chooser/chooser.rb +10 -9
  30. data/library/file_chooser/file_chooser.rb +10 -9
  31. data/library/library_proxy/library_proxy.rb +2 -0
  32. data/library/net/net.rb +7 -0
  33. data/library/simplex_noise/simplex_noise.rb +2 -0
  34. data/library/slider/slider.rb +23 -22
  35. data/library/vector_utils/vector_utils.rb +4 -0
  36. data/library/video_event/video_event.rb +4 -1
  37. data/pom.rb +37 -36
  38. data/pom.xml +7 -7
  39. data/propane.gemspec +16 -12
  40. data/src/main/java/monkstone/ColorUtil.java +13 -1
  41. data/src/main/java/monkstone/MathToolModule.java +253 -203
  42. data/src/main/java/monkstone/PropaneLibrary.java +2 -2
  43. data/src/main/java/monkstone/fastmath/Deglut.java +1 -1
  44. data/src/main/java/monkstone/filechooser/Chooser.java +2 -1
  45. data/src/main/java/monkstone/noise/SimplexNoise.java +2 -2
  46. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
  47. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
  48. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
  49. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
  50. data/src/main/java/monkstone/slider/SliderBar.java +1 -1
  51. data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
  52. data/src/main/java/monkstone/slider/WheelHandler.java +7 -6
  53. data/src/main/java/monkstone/vecmath/package-info.java +1 -1
  54. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
  55. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +3 -3
  56. data/src/main/java/monkstone/videoevent/CaptureEvent.java +27 -0
  57. data/src/main/java/monkstone/videoevent/{VideoInterface.java → MovieEvent.java} +11 -27
  58. data/src/main/java/monkstone/videoevent/package-info.java +1 -1
  59. data/src/main/java/processing/awt/PGraphicsJava2D.java +781 -285
  60. data/src/main/java/processing/awt/PImageAWT.java +377 -0
  61. data/src/main/java/processing/awt/PShapeJava2D.java +56 -52
  62. data/src/main/java/processing/awt/PSurfaceAWT.java +309 -209
  63. data/src/main/java/processing/awt/ShimAWT.java +581 -0
  64. data/src/main/java/processing/core/PApplet.java +4510 -4503
  65. data/src/main/java/processing/core/PConstants.java +477 -447
  66. data/src/main/java/processing/core/PFont.java +914 -880
  67. data/src/main/java/processing/core/PGraphics.java +193 -177
  68. data/src/main/java/processing/core/PImage.java +611 -309
  69. data/src/main/java/processing/core/PMatrix.java +172 -159
  70. data/src/main/java/processing/core/PMatrix2D.java +478 -415
  71. data/src/main/java/processing/core/PMatrix3D.java +762 -735
  72. data/src/main/java/processing/core/PShape.java +2888 -2652
  73. data/src/main/java/processing/core/PShapeOBJ.java +97 -92
  74. data/src/main/java/processing/core/PShapeSVG.java +1705 -1490
  75. data/src/main/java/processing/core/PStyle.java +40 -37
  76. data/src/main/java/processing/core/PSurface.java +139 -97
  77. data/src/main/java/processing/core/PSurfaceNone.java +296 -218
  78. data/src/main/java/processing/core/PVector.java +997 -965
  79. data/src/main/java/processing/core/ThinkDifferent.java +15 -13
  80. data/src/main/java/processing/data/DoubleDict.java +756 -710
  81. data/src/main/java/processing/data/DoubleList.java +749 -696
  82. data/src/main/java/processing/data/FloatDict.java +748 -702
  83. data/src/main/java/processing/data/FloatList.java +751 -697
  84. data/src/main/java/processing/data/IntDict.java +720 -673
  85. data/src/main/java/processing/data/IntList.java +699 -633
  86. data/src/main/java/processing/data/JSONArray.java +931 -873
  87. data/src/main/java/processing/data/JSONObject.java +1262 -1165
  88. data/src/main/java/processing/data/JSONTokener.java +351 -341
  89. data/src/main/java/processing/data/LongDict.java +710 -663
  90. data/src/main/java/processing/data/LongList.java +701 -635
  91. data/src/main/java/processing/data/Sort.java +37 -41
  92. data/src/main/java/processing/data/StringDict.java +525 -486
  93. data/src/main/java/processing/data/StringList.java +626 -580
  94. data/src/main/java/processing/data/Table.java +3690 -3510
  95. data/src/main/java/processing/data/TableRow.java +182 -183
  96. data/src/main/java/processing/data/XML.java +957 -883
  97. data/src/main/java/processing/dxf/RawDXF.java +404 -0
  98. data/src/main/java/processing/event/Event.java +87 -67
  99. data/src/main/java/processing/event/KeyEvent.java +48 -41
  100. data/src/main/java/processing/event/MouseEvent.java +88 -113
  101. data/src/main/java/processing/event/TouchEvent.java +10 -6
  102. data/src/main/java/processing/javafx/PGraphicsFX2D.java +20 -345
  103. data/src/main/java/processing/javafx/PSurfaceFX.java +149 -121
  104. data/src/main/java/processing/net/Client.java +744 -0
  105. data/src/main/java/processing/net/Server.java +388 -0
  106. data/src/main/java/processing/opengl/FontTexture.java +289 -270
  107. data/src/main/java/processing/opengl/FrameBuffer.java +386 -364
  108. data/src/main/java/processing/opengl/LinePath.java +547 -500
  109. data/src/main/java/processing/opengl/LineStroker.java +588 -581
  110. data/src/main/java/processing/opengl/PGL.java +3047 -2914
  111. data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
  112. data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
  113. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12378 -12075
  114. data/src/main/java/processing/opengl/PJOGL.java +1753 -1670
  115. data/src/main/java/processing/opengl/PShader.java +1266 -1257
  116. data/src/main/java/processing/opengl/PShapeOpenGL.java +4678 -4580
  117. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1114 -1027
  118. data/src/main/java/processing/opengl/Texture.java +1492 -1401
  119. data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
  120. data/test/create_test.rb +21 -20
  121. data/test/deglut_spec_test.rb +4 -2
  122. data/test/helper_methods_test.rb +49 -20
  123. data/test/math_tool_test.rb +39 -32
  124. data/test/native_folder.rb +47 -0
  125. data/test/respond_to_test.rb +3 -2
  126. data/test/sketches/key_event.rb +2 -2
  127. data/test/sketches/library/my_library/my_library.rb +3 -0
  128. data/test/test_helper.rb +2 -0
  129. data/test/vecmath_spec_test.rb +35 -22
  130. data/vendors/Rakefile +33 -62
  131. metadata +56 -48
  132. data/src/main/java/processing/core/util/image/ImageLoadFacade.java +0 -161
  133. data/src/main/java/processing/core/util/image/ImageSaveFacade.java +0 -169
  134. data/src/main/java/processing/core/util/image/constants/TifConstants.java +0 -45
  135. data/src/main/java/processing/core/util/image/load/AwtImageLoadStrategy.java +0 -80
  136. data/src/main/java/processing/core/util/image/load/Base64StringImageLoadStrategy.java +0 -73
  137. data/src/main/java/processing/core/util/image/load/FallbackImageLoadStrategy.java +0 -70
  138. data/src/main/java/processing/core/util/image/load/ImageIoImageLoadStrategy.java +0 -132
  139. data/src/main/java/processing/core/util/image/load/ImageLoadStrategy.java +0 -48
  140. data/src/main/java/processing/core/util/image/load/ImageLoadUtil.java +0 -45
  141. data/src/main/java/processing/core/util/image/load/TgaImageLoadStrategy.java +0 -255
  142. data/src/main/java/processing/core/util/image/load/TiffImageLoadStrategy.java +0 -98
  143. data/src/main/java/processing/core/util/image/save/ImageSaveStrategy.java +0 -49
  144. data/src/main/java/processing/core/util/image/save/ImageSaveUtil.java +0 -48
  145. data/src/main/java/processing/core/util/image/save/ImageWriterImageSaveStrategy.java +0 -179
  146. data/src/main/java/processing/core/util/image/save/SaveImageException.java +0 -41
  147. data/src/main/java/processing/core/util/image/save/TgaImageSaveStrategy.java +0 -198
  148. data/src/main/java/processing/core/util/image/save/TiffImageSaveStrategy.java +0 -91
  149. data/src/main/java/processing/core/util/image/save/TiffNakedFilenameImageSaveStrategy.java +0 -57
  150. data/src/main/java/processing/core/util/io/InputFactory.java +0 -285
  151. data/src/main/java/processing/core/util/io/PathUtil.java +0 -109
  152. data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
  153. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
  154. data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
  155. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
@@ -1,3 +1,5 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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  /*
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  Part of the Processing project - http://processing.org
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@@ -17,179 +19,190 @@
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  Public License along with this library; if not, write to the
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  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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  Boston, MA 02111-1307 USA
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- */
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+ */
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+
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  package processing.core;
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+
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  /**
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  * A matrix is used to define graphical transformations. PMatrix is the common
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  * interface for both the 2D and 3D matrix classes in Processing. A matrix is a
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  * grid of numbers, which can be multiplied by a vector to give another vector.
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- * Multiplying a point by a particular matrix might translate it, rotate it, or
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- * carry out a combination of transformations.
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+ * Multiplying a point by a particular matrix might translate it, rotate it,
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+ * or carry out a combination of transformations.
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  *
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  * Multiplying matrices by each other combines their effects; use the
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  * {@code apply} and {@code preApply} methods for this.
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  */
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  public interface PMatrix {
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-
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- /**
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- * Make this an identity matrix. Multiplying by it will have no effect.
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- */
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- public void reset();
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-
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- /**
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- * Returns a copy of this PMatrix.
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- */
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- public PMatrix get();
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-
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- /**
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- * Copies the matrix contents into a float array. If target is null (or not
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- * the correct size), a new array will be created.
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- */
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- public float[] get(float[] target);
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-
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- /**
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- * Make this matrix become a copy of src.
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- */
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- public void set(PMatrix src);
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-
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- /**
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- * Set the contents of this matrix to the contents of source. Fills the
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- * matrix left-to-right, starting in the top row.
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- */
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- public void set(float[] source);
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-
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- /**
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- * Set the matrix content to this 2D matrix or its 3D equivalent.
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- */
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- public void set(float m00, float m01, float m02,
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- float m10, float m11, float m12);
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-
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- /**
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- * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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- */
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- public void set(float m00, float m01, float m02, float m03,
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- float m10, float m11, float m12, float m13,
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- float m20, float m21, float m22, float m23,
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- float m30, float m31, float m32, float m33);
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-
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- public void translate(float tx, float ty);
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-
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- public void translate(float tx, float ty, float tz);
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-
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- public void rotate(float angle);
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-
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- public void rotateX(float angle);
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-
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- public void rotateY(float angle);
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-
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- public void rotateZ(float angle);
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-
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- public void rotate(float angle, float v0, float v1, float v2);
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-
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- public void scale(float s);
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-
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- public void scale(float sx, float sy);
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-
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- public void scale(float x, float y, float z);
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-
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- public void shearX(float angle);
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-
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- public void shearY(float angle);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix2D source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(PMatrix3D source);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(float n00, float n01, float n02,
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- float n10, float n11, float n12);
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-
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- /**
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- * Multiply this matrix by another.
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- */
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- public void apply(float n00, float n01, float n02, float n03,
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- float n10, float n11, float n12, float n13,
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- float n20, float n21, float n22, float n23,
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- float n30, float n31, float n32, float n33);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(PMatrix left);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(PMatrix2D left);
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-
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- /**
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- * Apply another matrix to the left of this one. 3D only.
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- */
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- public void preApply(PMatrix3D left);
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-
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- /**
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- * Apply another matrix to the left of this one.
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- */
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- public void preApply(float n00, float n01, float n02,
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- float n10, float n11, float n12);
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-
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- /**
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- * Apply another matrix to the left of this one. 3D only.
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- */
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- public void preApply(float n00, float n01, float n02, float n03,
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- float n10, float n11, float n12, float n13,
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- float n20, float n21, float n22, float n23,
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- float n30, float n31, float n32, float n33);
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-
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- /**
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- * Multiply source by this matrix, and return the result. The result will be
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- * stored in target if target is non-null, and target will then be the
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- * matrix returned. This improves performance if you reuse target, so it's
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- * recommended if you call this many times in draw().
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- */
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- public PVector mult(PVector source, PVector target);
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-
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- /**
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- * Multiply a multi-element vector against this matrix. Supplying and
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- * recycling a target array improves performance, so it's recommended if you
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- * call this many times in draw().
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- */
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- public float[] mult(float[] source, float[] target);
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-
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+
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+ /**
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+ * Make this an identity matrix. Multiplying by it will have no effect.
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+ */
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+ public void reset();
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+
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+ /**
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+ * Returns a copy of this PMatrix.
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+ */
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+ public PMatrix get();
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+
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+ /**
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+ * Copies the matrix contents into a float array.
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+ * If target is null (or not the correct size), a new array will be created.
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+ */
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+ public float[] get(float[] target);
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+
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+
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+ /**
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+ * Make this matrix become a copy of src.
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+ */
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+ public void set(PMatrix src);
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+
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+ /**
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+ * Set the contents of this matrix to the contents of source. Fills the
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+ * matrix left-to-right, starting in the top row.
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+ */
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+ public void set(float[] source);
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+
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+ /**
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+ * Set the matrix content to this 2D matrix or its 3D equivalent.
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+ */
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+ public void set(float m00, float m01, float m02,
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+ float m10, float m11, float m12);
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+
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+ /**
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+ * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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+ */
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+ public void set(float m00, float m01, float m02, float m03,
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+ float m10, float m11, float m12, float m13,
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+ float m20, float m21, float m22, float m23,
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+ float m30, float m31, float m32, float m33);
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+
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+
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+ public void translate(float tx, float ty);
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+
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+ public void translate(float tx, float ty, float tz);
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+
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+ public void rotate(float angle);
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+
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+ public void rotateX(float angle);
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+
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+ public void rotateY(float angle);
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+
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+ public void rotateZ(float angle);
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+
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+ public void rotate(float angle, float v0, float v1, float v2);
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+
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+ public void scale(float s);
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+
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+ public void scale(float sx, float sy);
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+
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+ public void scale(float x, float y, float z);
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+
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+ public void shearX(float angle);
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+
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+ public void shearY(float angle);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix2D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix3D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix2D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(PMatrix3D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+
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+ /**
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+ * Multiply source by this matrix, and return the result.
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+ * The result will be stored in target if target is non-null, and target
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+ * will then be the matrix returned. This improves performance if you reuse
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+ * target, so it's recommended if you call this many times in draw().
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+ */
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+ public PVector mult(PVector source, PVector target);
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+
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+
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+ /**
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+ * Multiply a multi-element vector against this matrix.
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+ * Supplying and recycling a target array improves performance, so it's
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+ * recommended if you call this many times in draw().
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+ */
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+ public float[] mult(float[] source, float[] target);
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+
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+
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  // public float multX(float x, float y);
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  // public float multY(float x, float y);
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+
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  // public float multX(float x, float y, float z);
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  // public float multY(float x, float y, float z);
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  // public float multZ(float x, float y, float z);
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- /**
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- * Transpose this matrix; rows become columns and columns rows.
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- */
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- public void transpose();
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-
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- /**
184
- * Invert this matrix. Will not necessarily succeed, because some matrices
185
- * map more than one point to the same image point, and so are irreversible.
186
- *
187
- * @return true if successful
188
- */
189
- public boolean invert();
190
-
191
- /**
192
- * @return the determinant of the matrix
193
- */
194
- public float determinant();
188
+
189
+
190
+ /**
191
+ * Transpose this matrix; rows become columns and columns rows.
192
+ */
193
+ public void transpose();
194
+
195
+
196
+ /**
197
+ * Invert this matrix. Will not necessarily succeed, because some matrices
198
+ * map more than one point to the same image point, and so are irreversible.
199
+ * @return true if successful
200
+ */
201
+ public boolean invert();
202
+
203
+
204
+ /**
205
+ * @return the determinant of the matrix
206
+ */
207
+ public float determinant();
195
208
  }
@@ -1,3 +1,5 @@
1
+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
+
1
3
  /*
2
4
  Part of the Processing project - http://processing.org
3
5
 
@@ -17,483 +19,544 @@
17
19
  Public License along with this library; if not, write to the
18
20
  Free Software Foundation, Inc., 59 Temple Place, Suite 330,
19
21
  Boston, MA 02111-1307 USA
20
- */
22
+ */
23
+
21
24
  package processing.core;
22
25
 
26
+
23
27
  /**
24
- * 3x2 affine matrix implementation. Matrices are used to describe a
25
- * transformation; see {@link PMatrix} for a general description. This matrix
26
- * looks like the following when multiplying a vector (x, y) in {@code mult()}.
28
+ * 3x2 affine matrix implementation.
29
+ * Matrices are used to describe a transformation; see {@link PMatrix} for a
30
+ * general description. This matrix looks like the following when multiplying
31
+ * a vector (x, y) in {@code mult()}.
27
32
  * <pre>
28
33
  * [m00 m01 m02][x] [m00*x + m01*y + m02*1] [x']
29
34
  * [m10 m11 m12][y] = [m10*x + m11*y + m12*1] = [y']
30
- * [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre> (x', y') is returned. The values
31
- * in the matrix determine the transformation. They are modified by the various
32
- * transformation functions.
35
+ * [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre>
36
+ * (x', y') is returned. The values in the matrix determine the transformation.
37
+ * They are modified by the various transformation functions.
33
38
  */
34
39
  public class PMatrix2D implements PMatrix {
35
40
 
36
- public float m00, m01, m02;
37
- public float m10, m11, m12;
41
+ public float m00, m01, m02;
42
+ public float m10, m11, m12;
38
43
 
39
- /**
40
- * Create a new matrix, set to the identity matrix.
41
- */
42
- public PMatrix2D() {
43
- reset();
44
- }
45
44
 
46
- public PMatrix2D(float m00, float m01, float m02,
47
- float m10, float m11, float m12) {
48
- set(m00, m01, m02,
49
- m10, m11, m12);
50
- }
45
+ /**
46
+ * Create a new matrix, set to the identity matrix.
47
+ */
48
+ public PMatrix2D() {
49
+ reset();
50
+ }
51
51
 
52
- public PMatrix2D(PMatrix matrix) {
53
- set(matrix);
54
- }
55
52
 
56
- public void reset() {
57
- set(1, 0, 0,
58
- 0, 1, 0);
59
- }
53
+ public PMatrix2D(float m00, float m01, float m02,
54
+ float m10, float m11, float m12) {
55
+ set(m00, m01, m02,
56
+ m10, m11, m12);
57
+ }
60
58
 
61
- /**
62
- * Returns a copy of this PMatrix.
63
- */
64
- public PMatrix2D get() {
65
- PMatrix2D outgoing = new PMatrix2D();
66
- outgoing.set(this);
67
- return outgoing;
68
- }
69
59
 
70
- /**
71
- * Copies the matrix contents into a 6 entry float array. If target is null
72
- * (or not the correct size), a new array will be created. Returned in the
73
- * order {@code {m00, m01, m02, m10, m11, m12}}.
74
- */
75
- public float[] get(float[] target) {
76
- if ((target == null) || (target.length != 6)) {
77
- target = new float[6];
78
- }
79
- target[0] = m00;
80
- target[1] = m01;
81
- target[2] = m02;
82
-
83
- target[3] = m10;
84
- target[4] = m11;
85
- target[5] = m12;
86
-
87
- return target;
88
- }
60
+ public PMatrix2D(PMatrix matrix) {
61
+ set(matrix);
62
+ }
89
63
 
90
- /**
91
- * If matrix is a PMatrix2D, sets this matrix to be a copy of it.
92
- *
93
- * @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
94
- */
95
- public void set(PMatrix matrix) {
96
- if (matrix instanceof PMatrix2D) {
97
- PMatrix2D src = (PMatrix2D) matrix;
98
- set(src.m00, src.m01, src.m02,
99
- src.m10, src.m11, src.m12);
100
- } else {
101
- throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
102
- }
103
- }
104
64
 
105
- /**
106
- * Unavailable in 2D. Does nothing.
107
- */
108
- public void set(PMatrix3D src) {
109
- }
65
+ @Override
66
+ public void reset() {
67
+ set(1, 0, 0,
68
+ 0, 1, 0);
69
+ }
110
70
 
111
- public void set(float[] source) {
112
- m00 = source[0];
113
- m01 = source[1];
114
- m02 = source[2];
115
71
 
116
- m10 = source[3];
117
- m11 = source[4];
118
- m12 = source[5];
119
- }
72
+ /**
73
+ * Returns a copy of this PMatrix.
74
+ */
75
+ @Override
76
+ public PMatrix2D get() {
77
+ PMatrix2D outgoing = new PMatrix2D();
78
+ outgoing.set(this);
79
+ return outgoing;
80
+ }
120
81
 
121
- /**
122
- * Sets the matrix content.
123
- */
124
- public void set(float m00, float m01, float m02,
125
- float m10, float m11, float m12) {
126
- this.m00 = m00;
127
- this.m01 = m01;
128
- this.m02 = m02;
129
- this.m10 = m10;
130
- this.m11 = m11;
131
- this.m12 = m12;
132
- }
133
82
 
134
- /**
135
- * Unavailable in 2D. Does nothing.
136
- */
137
- public void set(float m00, float m01, float m02, float m03,
138
- float m10, float m11, float m12, float m13,
139
- float m20, float m21, float m22, float m23,
140
- float m30, float m31, float m32, float m33) {
83
+ /**
84
+ * Copies the matrix contents into a 6 entry float array.
85
+ * If target is null (or not the correct size), a new array will be created.
86
+ * Returned in the order {@code {m00, m01, m02, m10, m11, m12}}.
87
+ */
88
+ @Override
89
+ public float[] get(float[] target) {
90
+ if ((target == null) || (target.length != 6)) {
91
+ target = new float[6];
92
+ }
93
+ target[0] = m00;
94
+ target[1] = m01;
95
+ target[2] = m02;
96
+
97
+ target[3] = m10;
98
+ target[4] = m11;
99
+ target[5] = m12;
100
+
101
+ return target;
102
+ }
103
+
104
+
105
+ /**
106
+ * If matrix is a PMatrix2D, sets this matrix to be a copy of it.
107
+ * @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
108
+ */
109
+ public void set(PMatrix matrix) {
110
+ if (matrix instanceof PMatrix2D) {
111
+ PMatrix2D src = (PMatrix2D) matrix;
112
+ set(src.m00, src.m01, src.m02,
113
+ src.m10, src.m11, src.m12);
114
+ } else {
115
+ throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
116
+ }
117
+ }
118
+
119
+
120
+ /**
121
+ * Unavailable in 2D. Does nothing.
122
+ */
123
+ public void set(PMatrix3D src) {
124
+ }
125
+
126
+
127
+ @Override
128
+ public void set(float[] source) {
129
+ m00 = source[0];
130
+ m01 = source[1];
131
+ m02 = source[2];
132
+
133
+ m10 = source[3];
134
+ m11 = source[4];
135
+ m12 = source[5];
136
+ }
137
+
138
+
139
+ /**
140
+ * Sets the matrix content.
141
+ */
142
+ @Override
143
+ public void set(float m00, float m01, float m02,
144
+ float m10, float m11, float m12) {
145
+ this.m00 = m00; this.m01 = m01; this.m02 = m02;
146
+ this.m10 = m10; this.m11 = m11; this.m12 = m12;
147
+ }
148
+
149
+
150
+ /**
151
+ * Unavailable in 2D. Does nothing.
152
+ */
153
+ public void set(float m00, float m01, float m02, float m03,
154
+ float m10, float m11, float m12, float m13,
155
+ float m20, float m21, float m22, float m23,
156
+ float m30, float m31, float m32, float m33) {
157
+
158
+ }
159
+
160
+
161
+ @Override
162
+ public void translate(float tx, float ty) {
163
+ m02 = tx*m00 + ty*m01 + m02;
164
+ m12 = tx*m10 + ty*m11 + m12;
165
+ }
166
+
167
+
168
+ /**
169
+ * Unavailable in 2D.
170
+ * @throws IllegalArgumentException
171
+ */
172
+ @Override
173
+ public void translate(float x, float y, float z) {
174
+ throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
175
+ }
176
+
177
+
178
+ // Implementation roughly based on AffineTransform.
179
+ @Override
180
+ public void rotate(float angle) {
181
+ float s = sin(angle);
182
+ float c = cos(angle);
183
+
184
+ float temp1 = m00;
185
+ float temp2 = m01;
186
+ m00 = c * temp1 + s * temp2;
187
+ m01 = -s * temp1 + c * temp2;
188
+ temp1 = m10;
189
+ temp2 = m11;
190
+ m10 = c * temp1 + s * temp2;
191
+ m11 = -s * temp1 + c * temp2;
192
+ }
193
+
194
+
195
+ /**
196
+ * Unavailable in 2D.
197
+ * @throws IllegalArgumentException
198
+ */
199
+ @Override
200
+ public void rotateX(float angle) {
201
+ throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
202
+ }
203
+
204
+
205
+ /**
206
+ * Unavailable in 2D.
207
+ * @throws IllegalArgumentException
208
+ */
209
+ @Override
210
+ public void rotateY(float angle) {
211
+ throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
212
+ }
213
+
214
+
215
+ @Override
216
+ public void rotateZ(float angle) {
217
+ rotate(angle);
218
+ }
219
+
220
+
221
+ /**
222
+ * Unavailable in 2D.
223
+ * @throws IllegalArgumentException
224
+ */
225
+ @Override
226
+ public void rotate(float angle, float v0, float v1, float v2) {
227
+ throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
228
+ }
229
+
230
+
231
+ @Override
232
+ public void scale(float s) {
233
+ scale(s, s);
234
+ }
235
+
236
+
237
+ @Override
238
+ public void scale(float sx, float sy) {
239
+ m00 *= sx; m01 *= sy;
240
+ m10 *= sx; m11 *= sy;
241
+ }
242
+
243
+
244
+ /**
245
+ * Unavailable in 2D.
246
+ * @throws IllegalArgumentException
247
+ */
248
+ @Override
249
+ public void scale(float x, float y, float z) {
250
+ throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
251
+ }
252
+
253
+
254
+ @Override
255
+ public void shearX(float angle) {
256
+ apply(1, 0, 1, tan(angle), 0, 0);
257
+ }
258
+
259
+
260
+ @Override
261
+ public void shearY(float angle) {
262
+ apply(1, 0, 1, 0, tan(angle), 0);
263
+ }
264
+
265
+
266
+ @Override
267
+ public void apply(PMatrix source) {
268
+ if (source instanceof PMatrix2D) {
269
+ apply((PMatrix2D) source);
270
+ } else if (source instanceof PMatrix3D) {
271
+ apply((PMatrix3D) source);
272
+ }
273
+ }
274
+
275
+
276
+ @Override
277
+ public void apply(PMatrix2D source) {
278
+ apply(source.m00, source.m01, source.m02,
279
+ source.m10, source.m11, source.m12);
280
+ }
281
+
282
+
283
+ /**
284
+ * Unavailable in 2D.
285
+ * @throws IllegalArgumentException
286
+ */
287
+ @Override
288
+ public void apply(PMatrix3D source) {
289
+ throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
290
+ }
291
+
292
+
293
+ @Override
294
+ public void apply(float n00, float n01, float n02,
295
+ float n10, float n11, float n12) {
296
+ float t0 = m00;
297
+ float t1 = m01;
298
+ m00 = n00 * t0 + n10 * t1;
299
+ m01 = n01 * t0 + n11 * t1;
300
+ m02 += n02 * t0 + n12 * t1;
301
+
302
+ t0 = m10;
303
+ t1 = m11;
304
+ m10 = n00 * t0 + n10 * t1;
305
+ m11 = n01 * t0 + n11 * t1;
306
+ m12 += n02 * t0 + n12 * t1;
307
+ }
308
+
309
+
310
+ /**
311
+ * Unavailable in 2D.
312
+ * @throws IllegalArgumentException
313
+ */
314
+ public void apply(float n00, float n01, float n02, float n03,
315
+ float n10, float n11, float n12, float n13,
316
+ float n20, float n21, float n22, float n23,
317
+ float n30, float n31, float n32, float n33) {
318
+ throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
319
+ }
320
+
321
+
322
+ /**
323
+ * Apply another matrix to the left of this one.
324
+ */
325
+ @Override
326
+ public void preApply(PMatrix source) {
327
+ if (source instanceof PMatrix2D) {
328
+ preApply((PMatrix2D) source);
329
+ } else if (source instanceof PMatrix3D) {
330
+ preApply((PMatrix3D) source);
331
+ }
332
+ }
333
+
334
+
335
+ @Override
336
+ public void preApply(PMatrix2D left) {
337
+ preApply(left.m00, left.m01, left.m02,
338
+ left.m10, left.m11, left.m12);
339
+ }
340
+
341
+
342
+ /**
343
+ * Unavailable in 2D.
344
+ * @throws IllegalArgumentException
345
+ */
346
+ @Override
347
+ public void preApply(PMatrix3D left) {
348
+ throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
349
+ }
141
350
 
142
- }
143
351
 
144
- public void translate(float tx, float ty) {
145
- m02 = tx * m00 + ty * m01 + m02;
146
- m12 = tx * m10 + ty * m11 + m12;
147
- }
352
+ @Override
353
+ public void preApply(float n00, float n01, float n02,
354
+ float n10, float n11, float n12) {
355
+ float t0 = m02;
356
+ float t1 = m12;
357
+ n02 += t0 * n00 + t1 * n01;
358
+ n12 += t0 * n10 + t1 * n11;
359
+
360
+ m02 = n02;
361
+ m12 = n12;
362
+
363
+ t0 = m00;
364
+ t1 = m10;
365
+ m00 = t0 * n00 + t1 * n01;
366
+ m10 = t0 * n10 + t1 * n11;
367
+
368
+ t0 = m01;
369
+ t1 = m11;
370
+ m01 = t0 * n00 + t1 * n01;
371
+ m11 = t0 * n10 + t1 * n11;
372
+ }
373
+
374
+
375
+ /**
376
+ * Unavailable in 2D.
377
+ * @throws IllegalArgumentException
378
+ */
379
+ public void preApply(float n00, float n01, float n02, float n03,
380
+ float n10, float n11, float n12, float n13,
381
+ float n20, float n21, float n22, float n23,
382
+ float n30, float n31, float n32, float n33) {
383
+ throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
384
+ }
385
+
386
+
387
+ //////////////////////////////////////////////////////////////
388
+
389
+
390
+ /**
391
+ * {@inheritDoc}
392
+ * Ignores any z component.
393
+ */
394
+ public PVector mult(PVector source, PVector target) {
395
+ if (target == null) {
396
+ target = new PVector();
397
+ }
398
+ target.x = m00*source.x + m01*source.y + m02;
399
+ target.y = m10*source.x + m11*source.y + m12;
400
+ return target;
401
+ }
148
402
 
149
- /**
150
- * Unavailable in 2D.
151
- *
152
- * @throws IllegalArgumentException
153
- */
154
- @Override
155
- public void translate(float x, float y, float z) {
156
- throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
157
- }
158
403
 
159
- // Implementation roughly based on AffineTransform.
160
- @Override
161
- public void rotate(float angle) {
162
- float s = sin(angle);
163
- float c = cos(angle);
164
-
165
- float temp1 = m00;
166
- float temp2 = m01;
167
- m00 = c * temp1 + s * temp2;
168
- m01 = -s * temp1 + c * temp2;
169
- temp1 = m10;
170
- temp2 = m11;
171
- m10 = c * temp1 + s * temp2;
172
- m11 = -s * temp1 + c * temp2;
404
+ /**
405
+ * Multiply a two element vector against this matrix.
406
+ * If out is null or not length four, a new float array will be returned.
407
+ * The values for vec and out can be the same (though that's less efficient).
408
+ */
409
+ public float[] mult(float[] vec, float[] out) {
410
+ if (out == null || out.length != 2) {
411
+ out = new float[2];
173
412
  }
174
413
 
175
- /**
176
- * Unavailable in 2D.
177
- *
178
- * @throws IllegalArgumentException
179
- */
180
- @Override
181
- public void rotateX(float angle) {
182
- throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
183
- }
414
+ if (vec == out) {
415
+ float tx = m00*vec[0] + m01*vec[1] + m02;
416
+ float ty = m10*vec[0] + m11*vec[1] + m12;
184
417
 
185
- /**
186
- * Unavailable in 2D.
187
- *
188
- * @throws IllegalArgumentException
189
- */
190
- public void rotateY(float angle) {
191
- throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
192
- }
418
+ out[0] = tx;
419
+ out[1] = ty;
193
420
 
194
- public void rotateZ(float angle) {
195
- rotate(angle);
421
+ } else {
422
+ out[0] = m00*vec[0] + m01*vec[1] + m02;
423
+ out[1] = m10*vec[0] + m11*vec[1] + m12;
196
424
  }
197
425
 
198
- /**
199
- * Unavailable in 2D.
200
- *
201
- * @throws IllegalArgumentException
202
- */
203
- @Override
204
- public void rotate(float angle, float v0, float v1, float v2) {
205
- throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
206
- }
426
+ return out;
427
+ }
207
428
 
208
- @Override
209
- public void scale(float s) {
210
- scale(s, s);
211
- }
212
429
 
213
- @Override
214
- public void scale(float sx, float sy) {
215
- m00 *= sx;
216
- m01 *= sy;
217
- m10 *= sx;
218
- m11 *= sy;
219
- }
430
+ /**
431
+ * Returns the x-coordinate of the result of multiplying the point (x, y)
432
+ * by this matrix.
433
+ */
434
+ public float multX(float x, float y) {
435
+ return m00*x + m01*y + m02;
436
+ }
220
437
 
221
- /**
222
- * Unavailable in 2D.
223
- *
224
- * @throws IllegalArgumentException
225
- */
226
- public void scale(float x, float y, float z) {
227
- throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
228
- }
229
438
 
230
- public void shearX(float angle) {
231
- apply(1, 0, 1, tan(angle), 0, 0);
232
- }
439
+ /**
440
+ * Returns the y-coordinate of the result of multiplying the point (x, y)
441
+ * by this matrix.
442
+ */
443
+ public float multY(float x, float y) {
444
+ return m10*x + m11*y + m12;
445
+ }
233
446
 
234
- public void shearY(float angle) {
235
- apply(1, 0, 1, 0, tan(angle), 0);
236
- }
237
447
 
238
- public void apply(PMatrix source) {
239
- if (source instanceof PMatrix2D) {
240
- apply((PMatrix2D) source);
241
- } else if (source instanceof PMatrix3D) {
242
- apply((PMatrix3D) source);
243
- }
244
- }
245
448
 
246
- public void apply(PMatrix2D source) {
247
- apply(source.m00, source.m01, source.m02,
248
- source.m10, source.m11, source.m12);
249
- }
449
+ /**
450
+ * Unavailable in 2D. Does nothing.
451
+ */
452
+ @Override
453
+ public void transpose() {
454
+ }
250
455
 
251
- /**
252
- * Unavailable in 2D.
253
- *
254
- * @throws IllegalArgumentException
255
- */
256
- public void apply(PMatrix3D source) {
257
- throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
258
- }
259
456
 
260
- public void apply(float n00, float n01, float n02,
261
- float n10, float n11, float n12) {
262
- float t0 = m00;
263
- float t1 = m01;
264
- m00 = n00 * t0 + n10 * t1;
265
- m01 = n01 * t0 + n11 * t1;
266
- m02 += n02 * t0 + n12 * t1;
267
-
268
- t0 = m10;
269
- t1 = m11;
270
- m10 = n00 * t0 + n10 * t1;
271
- m11 = n01 * t0 + n11 * t1;
272
- m12 += n02 * t0 + n12 * t1;
457
+ /*
458
+ * Implementation stolen from OpenJDK.
459
+ */
460
+ @Override
461
+ public boolean invert() {
462
+ float determinant = determinant();
463
+ if (Math.abs(determinant) <= Float.MIN_VALUE) {
464
+ return false;
273
465
  }
274
466
 
275
- /**
276
- * Unavailable in 2D.
277
- *
278
- * @throws IllegalArgumentException
279
- */
280
- public void apply(float n00, float n01, float n02, float n03,
281
- float n10, float n11, float n12, float n13,
282
- float n20, float n21, float n22, float n23,
283
- float n30, float n31, float n32, float n33) {
284
- throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
285
- }
467
+ float t00 = m00;
468
+ float t01 = m01;
469
+ float t02 = m02;
470
+ float t10 = m10;
471
+ float t11 = m11;
472
+ float t12 = m12;
286
473
 
287
- /**
288
- * Apply another matrix to the left of this one.
289
- */
290
- public void preApply(PMatrix source) {
291
- if (source instanceof PMatrix2D) {
292
- preApply((PMatrix2D) source);
293
- } else if (source instanceof PMatrix3D) {
294
- preApply((PMatrix3D) source);
295
- }
296
- }
474
+ m00 = t11 / determinant;
475
+ m10 = -t10 / determinant;
476
+ m01 = -t01 / determinant;
477
+ m11 = t00 / determinant;
478
+ m02 = (t01 * t12 - t11 * t02) / determinant;
479
+ m12 = (t10 * t02 - t00 * t12) / determinant;
297
480
 
298
- public void preApply(PMatrix2D left) {
299
- preApply(left.m00, left.m01, left.m02,
300
- left.m10, left.m11, left.m12);
301
- }
481
+ return true;
482
+ }
302
483
 
303
- /**
304
- * Unavailable in 2D.
305
- *
306
- * @throws IllegalArgumentException
307
- */
308
- public void preApply(PMatrix3D left) {
309
- throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
310
- }
311
484
 
312
- public void preApply(float n00, float n01, float n02,
313
- float n10, float n11, float n12) {
314
- float t0 = m02;
315
- float t1 = m12;
316
- n02 += t0 * n00 + t1 * n01;
317
- n12 += t0 * n10 + t1 * n11;
318
-
319
- m02 = n02;
320
- m12 = n12;
321
-
322
- t0 = m00;
323
- t1 = m10;
324
- m00 = t0 * n00 + t1 * n01;
325
- m10 = t0 * n10 + t1 * n11;
326
-
327
- t0 = m01;
328
- t1 = m11;
329
- m01 = t0 * n00 + t1 * n01;
330
- m11 = t0 * n10 + t1 * n11;
331
- }
485
+ /**
486
+ * @return the determinant of the matrix
487
+ */
488
+ @Override
489
+ public float determinant() {
490
+ return m00 * m11 - m01 * m10;
491
+ }
332
492
 
333
- /**
334
- * Unavailable in 2D.
335
- *
336
- * @throws IllegalArgumentException
337
- */
338
- public void preApply(float n00, float n01, float n02, float n03,
339
- float n10, float n11, float n12, float n13,
340
- float n20, float n21, float n22, float n23,
341
- float n30, float n31, float n32, float n33) {
342
- throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
343
- }
344
493
 
345
- //////////////////////////////////////////////////////////////
346
- /**
347
- * {@inheritDoc} Ignores any z component.
348
- */
349
- public PVector mult(PVector source, PVector target) {
350
- if (target == null) {
351
- target = new PVector();
352
- }
353
- target.x = m00 * source.x + m01 * source.y + m02;
354
- target.y = m10 * source.x + m11 * source.y + m12;
355
- return target;
356
- }
494
+ //////////////////////////////////////////////////////////////
357
495
 
358
- /**
359
- * Multiply a two element vector against this matrix. If out is null or not
360
- * length four, a new float array will be returned. The values for vec and
361
- * out can be the same (though that's less efficient).
362
- */
363
- public float[] mult(float vec[], float out[]) {
364
- if (out == null || out.length != 2) {
365
- out = new float[2];
366
- }
367
-
368
- if (vec == out) {
369
- float tx = m00 * vec[0] + m01 * vec[1] + m02;
370
- float ty = m10 * vec[0] + m11 * vec[1] + m12;
371
-
372
- out[0] = tx;
373
- out[1] = ty;
374
-
375
- } else {
376
- out[0] = m00 * vec[0] + m01 * vec[1] + m02;
377
- out[1] = m10 * vec[0] + m11 * vec[1] + m12;
378
- }
379
-
380
- return out;
381
- }
382
496
 
383
- /**
384
- * Returns the x-coordinate of the result of multiplying the point (x, y) by
385
- * this matrix.
386
- */
387
- public float multX(float x, float y) {
388
- return m00 * x + m01 * y + m02;
389
- }
497
+ public void print() {
498
+ int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
499
+ PApplet.max(abs(m10), abs(m11), abs(m12))));
390
500
 
391
- /**
392
- * Returns the y-coordinate of the result of multiplying the point (x, y) by
393
- * this matrix.
394
- */
395
- public float multY(float x, float y) {
396
- return m10 * x + m11 * y + m12;
501
+ int digits = 1;
502
+ if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
503
+ digits = 5;
504
+ } else {
505
+ while ((big /= 10) != 0) digits++; // cheap log()
397
506
  }
398
507
 
399
- /**
400
- * Unavailable in 2D. Does nothing.
401
- */
402
- public void transpose() {
403
- }
508
+ System.out.println(PApplet.nfs(m00, digits, 4) + " " +
509
+ PApplet.nfs(m01, digits, 4) + " " +
510
+ PApplet.nfs(m02, digits, 4));
404
511
 
512
+ System.out.println(PApplet.nfs(m10, digits, 4) + " " +
513
+ PApplet.nfs(m11, digits, 4) + " " +
514
+ PApplet.nfs(m12, digits, 4));
405
515
 
406
- /*
407
- * Implementation stolen from OpenJDK.
408
- */
409
- public boolean invert() {
410
- float determinant = determinant();
411
- if (Math.abs(determinant) <= Float.MIN_VALUE) {
412
- return false;
413
- }
414
-
415
- float t00 = m00;
416
- float t01 = m01;
417
- float t02 = m02;
418
- float t10 = m10;
419
- float t11 = m11;
420
- float t12 = m12;
421
-
422
- m00 = t11 / determinant;
423
- m10 = -t10 / determinant;
424
- m01 = -t01 / determinant;
425
- m11 = t00 / determinant;
426
- m02 = (t01 * t12 - t11 * t02) / determinant;
427
- m12 = (t10 * t02 - t00 * t12) / determinant;
428
-
429
- return true;
430
- }
516
+ System.out.println();
517
+ }
431
518
 
432
- /**
433
- * @return the determinant of the matrix
434
- */
435
- public float determinant() {
436
- return m00 * m11 - m01 * m10;
437
- }
438
519
 
439
- //////////////////////////////////////////////////////////////
440
- public void print() {
441
- int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
442
- PApplet.max(abs(m10), abs(m11), abs(m12))));
443
-
444
- int digits = 1;
445
- if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
446
- digits = 5;
447
- } else {
448
- while ((big /= 10) != 0) {
449
- digits++; // cheap log()
450
- }
451
- }
452
-
453
- System.out.println(PApplet.nfs(m00, digits, 4) + " "
454
- + PApplet.nfs(m01, digits, 4) + " "
455
- + PApplet.nfs(m02, digits, 4));
456
-
457
- System.out.println(PApplet.nfs(m10, digits, 4) + " "
458
- + PApplet.nfs(m11, digits, 4) + " "
459
- + PApplet.nfs(m12, digits, 4));
460
-
461
- System.out.println();
462
- }
520
+ //////////////////////////////////////////////////////////////
463
521
 
464
- //////////////////////////////////////////////////////////////
465
- // TODO these need to be added as regular API, but the naming and
466
- // implementation needs to be improved first. (e.g. actually keeping track
467
- // of whether the matrix is in fact identity internally.)
468
- protected boolean isIdentity() {
469
- return ((m00 == 1) && (m01 == 0) && (m02 == 0)
470
- && (m10 == 0) && (m11 == 1) && (m12 == 0));
471
- }
522
+ // TODO these need to be added as regular API, but the naming and
523
+ // implementation needs to be improved first. (e.g. actually keeping track
524
+ // of whether the matrix is in fact identity internally.)
472
525
 
473
- // TODO make this more efficient, or move into PMatrix2D
474
- protected boolean isWarped() {
475
- return ((m00 != 1) || (m01 != 0)
476
- && (m10 != 0) || (m11 != 1));
477
- }
478
526
 
479
- //////////////////////////////////////////////////////////////
480
- static private final float max(float a, float b) {
481
- return (a > b) ? a : b;
482
- }
527
+ protected boolean isIdentity() {
528
+ return ((m00 == 1) && (m01 == 0) && (m02 == 0) &&
529
+ (m10 == 0) && (m11 == 1) && (m12 == 0));
530
+ }
483
531
 
484
- static private final float abs(float a) {
485
- return (a < 0) ? -a : a;
486
- }
487
532
 
488
- static private final float sin(float angle) {
489
- return (float) Math.sin(angle);
490
- }
533
+ // TODO make this more efficient, or move into PMatrix2D
534
+ protected boolean isWarped() {
535
+ return ((m00 != 1) || (m01 != 0) &&
536
+ (m10 != 0) || (m11 != 1));
537
+ }
491
538
 
492
- static private final float cos(float angle) {
493
- return (float) Math.cos(angle);
494
- }
495
539
 
496
- static private final float tan(float angle) {
497
- return (float) Math.tan(angle);
498
- }
540
+ //////////////////////////////////////////////////////////////
541
+
542
+
543
+ private static float max(float a, float b) {
544
+ return (a > b) ? a : b;
545
+ }
546
+
547
+ private static float abs(float a) {
548
+ return (a < 0) ? -a : a;
549
+ }
550
+
551
+ private static float sin(float angle) {
552
+ return (float)Math.sin(angle);
553
+ }
554
+
555
+ private static float cos(float angle) {
556
+ return (float)Math.cos(angle);
557
+ }
558
+
559
+ private static float tan(float angle) {
560
+ return (float)Math.tan(angle);
561
+ }
499
562
  }