propane 3.10.0-java → 3.11.0-java
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.mvn/wrapper/maven-wrapper.properties +1 -1
- data/CHANGELOG.md +2 -0
- data/README.md +7 -7
- data/lib/propane/app.rb +2 -5
- data/lib/propane/helper_methods.rb +6 -6
- data/lib/propane/version.rb +1 -1
- data/lib/{propane-3.10.0.jar → propane-3.11.0.jar} +0 -0
- data/pom.rb +6 -6
- data/pom.xml +6 -6
- data/propane.gemspec +3 -3
- data/src/main/java/monkstone/noise/OpenSimplex2F.java +838 -737
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +8 -13
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +14 -28
- data/src/main/java/processing/awt/PImageAWT.java +6 -4
- data/src/main/java/processing/core/PApplet.java +71 -59
- data/src/main/java/processing/core/PImage.java +14 -14
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13 -13
- data/src/main/java/processing/opengl/PShader.java +1 -6
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +6 -6
- data/{lib/java/processing/opengl → src/main/resources}/cursors/arrow.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/cross.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/hand.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/license.txt +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/move.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/text.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/cursors/wait.png +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/ColorFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/ColorVert.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/LightFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/LightVert.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/LineFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/LineVert.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/MaskFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/PointFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/PointVert.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/TexFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/TexLightFrag.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/TexLightVert.glsl +0 -0
- data/{lib/java/processing/opengl → src/main/resources}/shaders/TexVert.glsl +0 -0
- data/test/test_helper.rb +1 -0
- data/vendors/Rakefile +1 -1
- metadata +29 -155
- data/lib/java/japplemenubar/JAppleMenuBar.java +0 -88
- data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/lib/java/monkstone/ColorUtil.java +0 -127
- data/lib/java/monkstone/MathToolModule.java +0 -287
- data/lib/java/monkstone/PropaneLibrary.java +0 -46
- data/lib/java/monkstone/core/LibraryProxy.java +0 -136
- data/lib/java/monkstone/fastmath/DegLutTables.java +0 -111
- data/lib/java/monkstone/fastmath/Deglut.java +0 -71
- data/lib/java/monkstone/fastmath/package-info.java +0 -6
- data/lib/java/monkstone/filechooser/Chooser.java +0 -39
- data/lib/java/monkstone/noise/FastTerrain.java +0 -874
- data/lib/java/monkstone/noise/Noise.java +0 -90
- data/lib/java/monkstone/noise/NoiseGenerator.java +0 -75
- data/lib/java/monkstone/noise/NoiseMode.java +0 -28
- data/lib/java/monkstone/noise/OpenSimplex2F.java +0 -881
- data/lib/java/monkstone/noise/OpenSimplex2S.java +0 -1106
- data/lib/java/monkstone/noise/SmoothTerrain.java +0 -1099
- data/lib/java/monkstone/slider/CustomHorizontalSlider.java +0 -164
- data/lib/java/monkstone/slider/CustomVerticalSlider.java +0 -178
- data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +0 -145
- data/lib/java/monkstone/slider/SimpleSlider.java +0 -166
- data/lib/java/monkstone/slider/SimpleVerticalSlider.java +0 -157
- data/lib/java/monkstone/slider/Slider.java +0 -61
- data/lib/java/monkstone/slider/SliderBar.java +0 -245
- data/lib/java/monkstone/slider/SliderGroup.java +0 -56
- data/lib/java/monkstone/slider/WheelHandler.java +0 -35
- data/lib/java/monkstone/vecmath/GfxRender.java +0 -86
- data/lib/java/monkstone/vecmath/JRender.java +0 -56
- data/lib/java/monkstone/vecmath/ShapeRender.java +0 -87
- data/lib/java/monkstone/vecmath/package-info.java +0 -20
- data/lib/java/monkstone/vecmath/vec2/Vec2.java +0 -802
- data/lib/java/monkstone/vecmath/vec2/package-info.java +0 -6
- data/lib/java/monkstone/vecmath/vec3/Vec3.java +0 -727
- data/lib/java/monkstone/vecmath/vec3/package-info.java +0 -6
- data/lib/java/monkstone/videoevent/CaptureEvent.java +0 -27
- data/lib/java/monkstone/videoevent/MovieEvent.java +0 -32
- data/lib/java/monkstone/videoevent/package-info.java +0 -20
- data/lib/java/processing/awt/PGraphicsJava2D.java +0 -3040
- data/lib/java/processing/awt/PImageAWT.java +0 -377
- data/lib/java/processing/awt/PShapeJava2D.java +0 -387
- data/lib/java/processing/awt/PSurfaceAWT.java +0 -1581
- data/lib/java/processing/awt/ShimAWT.java +0 -581
- data/lib/java/processing/core/PApplet.java +0 -15156
- data/lib/java/processing/core/PConstants.java +0 -523
- data/lib/java/processing/core/PFont.java +0 -1126
- data/lib/java/processing/core/PGraphics.java +0 -8600
- data/lib/java/processing/core/PImage.java +0 -3377
- data/lib/java/processing/core/PMatrix.java +0 -208
- data/lib/java/processing/core/PMatrix2D.java +0 -562
- data/lib/java/processing/core/PMatrix3D.java +0 -890
- data/lib/java/processing/core/PShape.java +0 -3561
- data/lib/java/processing/core/PShapeOBJ.java +0 -483
- data/lib/java/processing/core/PShapeSVG.java +0 -2016
- data/lib/java/processing/core/PStyle.java +0 -63
- data/lib/java/processing/core/PSurface.java +0 -198
- data/lib/java/processing/core/PSurfaceNone.java +0 -431
- data/lib/java/processing/core/PVector.java +0 -1066
- data/lib/java/processing/core/ThinkDifferent.java +0 -115
- data/lib/java/processing/data/DoubleDict.java +0 -850
- data/lib/java/processing/data/DoubleList.java +0 -928
- data/lib/java/processing/data/FloatDict.java +0 -847
- data/lib/java/processing/data/FloatList.java +0 -936
- data/lib/java/processing/data/IntDict.java +0 -807
- data/lib/java/processing/data/IntList.java +0 -936
- data/lib/java/processing/data/JSONArray.java +0 -1260
- data/lib/java/processing/data/JSONObject.java +0 -2282
- data/lib/java/processing/data/JSONTokener.java +0 -435
- data/lib/java/processing/data/LongDict.java +0 -802
- data/lib/java/processing/data/LongList.java +0 -937
- data/lib/java/processing/data/Sort.java +0 -46
- data/lib/java/processing/data/StringDict.java +0 -613
- data/lib/java/processing/data/StringList.java +0 -800
- data/lib/java/processing/data/Table.java +0 -4936
- data/lib/java/processing/data/TableRow.java +0 -198
- data/lib/java/processing/data/XML.java +0 -1156
- data/lib/java/processing/dxf/RawDXF.java +0 -404
- data/lib/java/processing/event/Event.java +0 -125
- data/lib/java/processing/event/KeyEvent.java +0 -70
- data/lib/java/processing/event/MouseEvent.java +0 -114
- data/lib/java/processing/event/TouchEvent.java +0 -57
- data/lib/java/processing/javafx/PGraphicsFX2D.java +0 -32
- data/lib/java/processing/javafx/PSurfaceFX.java +0 -173
- data/lib/java/processing/net/Client.java +0 -744
- data/lib/java/processing/net/Server.java +0 -388
- data/lib/java/processing/opengl/FontTexture.java +0 -378
- data/lib/java/processing/opengl/FrameBuffer.java +0 -513
- data/lib/java/processing/opengl/LinePath.java +0 -627
- data/lib/java/processing/opengl/LineStroker.java +0 -681
- data/lib/java/processing/opengl/PGL.java +0 -3483
- data/lib/java/processing/opengl/PGraphics2D.java +0 -615
- data/lib/java/processing/opengl/PGraphics3D.java +0 -281
- data/lib/java/processing/opengl/PGraphicsOpenGL.java +0 -13753
- data/lib/java/processing/opengl/PJOGL.java +0 -2008
- data/lib/java/processing/opengl/PShader.java +0 -1484
- data/lib/java/processing/opengl/PShapeOpenGL.java +0 -5269
- data/lib/java/processing/opengl/PSurfaceJOGL.java +0 -1385
- data/lib/java/processing/opengl/Texture.java +0 -1696
- data/lib/java/processing/opengl/VertexBuffer.java +0 -88
- data/lib/java/processing/pdf/PGraphicsPDF.java +0 -581
- data/lib/java/processing/svg/PGraphicsSVG.java +0 -378
- data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
- data/src/main/java/processing/opengl/cursors/cross.png +0 -0
- data/src/main/java/processing/opengl/cursors/hand.png +0 -0
- data/src/main/java/processing/opengl/cursors/license.txt +0 -27
- data/src/main/java/processing/opengl/cursors/move.png +0 -0
- data/src/main/java/processing/opengl/cursors/text.png +0 -0
- data/src/main/java/processing/opengl/cursors/wait.png +0 -0
- data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +0 -32
- data/src/main/java/processing/opengl/shaders/ColorVert.glsl +0 -34
- data/src/main/java/processing/opengl/shaders/LightFrag.glsl +0 -33
- data/src/main/java/processing/opengl/shaders/LightVert.glsl +0 -151
- data/src/main/java/processing/opengl/shaders/LineFrag.glsl +0 -32
- data/src/main/java/processing/opengl/shaders/LineVert.glsl +0 -100
- data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +0 -40
- data/src/main/java/processing/opengl/shaders/PointFrag.glsl +0 -32
- data/src/main/java/processing/opengl/shaders/PointVert.glsl +0 -56
- data/src/main/java/processing/opengl/shaders/TexFrag.glsl +0 -37
- data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +0 -37
- data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +0 -157
- data/src/main/java/processing/opengl/shaders/TexVert.glsl +0 -38
@@ -1,32 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
#ifdef GL_ES
|
24
|
-
precision mediump float;
|
25
|
-
precision mediump int;
|
26
|
-
#endif
|
27
|
-
|
28
|
-
varying vec4 vertColor;
|
29
|
-
|
30
|
-
void main() {
|
31
|
-
gl_FragColor = vertColor;
|
32
|
-
}
|
@@ -1,100 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
#define PROCESSING_LINE_SHADER
|
24
|
-
|
25
|
-
uniform mat4 modelviewMatrix;
|
26
|
-
uniform mat4 projectionMatrix;
|
27
|
-
|
28
|
-
uniform vec4 viewport;
|
29
|
-
uniform int perspective;
|
30
|
-
uniform vec3 scale;
|
31
|
-
|
32
|
-
attribute vec4 position;
|
33
|
-
attribute vec4 color;
|
34
|
-
attribute vec4 direction;
|
35
|
-
|
36
|
-
varying vec4 vertColor;
|
37
|
-
|
38
|
-
void main() {
|
39
|
-
vec4 posp = modelviewMatrix * position;
|
40
|
-
vec4 posq = modelviewMatrix * (position + vec4(direction.xyz, 0));
|
41
|
-
|
42
|
-
// Moving vertices slightly toward the camera
|
43
|
-
// to avoid depth-fighting with the fill triangles.
|
44
|
-
// Discussed here:
|
45
|
-
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=252848
|
46
|
-
posp.xyz = posp.xyz * scale;
|
47
|
-
posq.xyz = posq.xyz * scale;
|
48
|
-
|
49
|
-
vec4 p = projectionMatrix * posp;
|
50
|
-
vec4 q = projectionMatrix * posq;
|
51
|
-
|
52
|
-
// formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])
|
53
|
-
// screen_p = (p.xy/p.w + <1,1>) * 0.5 * viewport.zw
|
54
|
-
|
55
|
-
// prevent division by W by transforming the tangent formula (div by 0 causes
|
56
|
-
// the line to disappear, see https://github.com/processing/processing/issues/5183)
|
57
|
-
// t = screen_q - screen_p
|
58
|
-
//
|
59
|
-
// tangent is normalized and we don't care which direction it points to (+-)
|
60
|
-
// t = +- normalize( screen_q - screen_p )
|
61
|
-
// t = +- normalize( (q.xy/q.w+<1,1>)*0.5*viewport.zw - (p.xy/p.w+<1,1>)*0.5*viewport.zw )
|
62
|
-
//
|
63
|
-
// extract common factor, <1,1> - <1,1> cancels out
|
64
|
-
// t = +- normalize( (q.xy/q.w - p.xy/p.w) * 0.5 * viewport.zw )
|
65
|
-
//
|
66
|
-
// convert to common divisor
|
67
|
-
// t = +- normalize( ((q.xy*p.w - p.xy*q.w) / (p.w*q.w)) * 0.5 * viewport.zw )
|
68
|
-
//
|
69
|
-
// remove the common scalar divisor/factor, not needed due to normalize and +-
|
70
|
-
// (keep viewport - can't remove because it has different components for x and y
|
71
|
-
// and corrects for aspect ratio, see https://github.com/processing/processing/issues/5181)
|
72
|
-
// t = +- normalize( (q.xy*p.w - p.xy*q.w) * viewport.zw )
|
73
|
-
|
74
|
-
vec2 tangent = (q.xy*p.w - p.xy*q.w) * viewport.zw;
|
75
|
-
|
76
|
-
// don't normalize zero vector (line join triangles and lines perpendicular to the eye plane)
|
77
|
-
tangent = length(tangent) == 0.0 ? vec2(0.0, 0.0) : normalize(tangent);
|
78
|
-
|
79
|
-
// flip tangent to normal (it's already normalized)
|
80
|
-
vec2 normal = vec2(-tangent.y, tangent.x);
|
81
|
-
|
82
|
-
float thickness = direction.w;
|
83
|
-
vec2 offset = normal * thickness;
|
84
|
-
|
85
|
-
// Perspective ---
|
86
|
-
// convert from world to clip by multiplying with projection scaling factor
|
87
|
-
// to get the right thickness (see https://github.com/processing/processing/issues/5182)
|
88
|
-
// invert Y, projections in Processing invert Y
|
89
|
-
vec2 perspScale = (projectionMatrix * vec4(1, -1, 0, 0)).xy;
|
90
|
-
|
91
|
-
// No Perspective ---
|
92
|
-
// multiply by W (to cancel out division by W later in the pipeline) and
|
93
|
-
// convert from screen to clip (derived from clip to screen above)
|
94
|
-
vec2 noPerspScale = p.w / (0.5 * viewport.zw);
|
95
|
-
|
96
|
-
gl_Position.xy = p.xy + offset.xy * mix(noPerspScale, perspScale, float(perspective > 0));
|
97
|
-
gl_Position.zw = p.zw;
|
98
|
-
|
99
|
-
vertColor = color;
|
100
|
-
}
|
@@ -1,40 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
#ifdef GL_ES
|
24
|
-
precision mediump float;
|
25
|
-
precision mediump int;
|
26
|
-
#endif
|
27
|
-
|
28
|
-
#define PROCESSING_TEXTURE_SHADER
|
29
|
-
|
30
|
-
uniform sampler2D texture;
|
31
|
-
uniform sampler2D mask;
|
32
|
-
|
33
|
-
varying vec4 vertTexCoord;
|
34
|
-
|
35
|
-
void main() {
|
36
|
-
vec3 texColor = texture2D(texture, vertTexCoord.st).rgb;
|
37
|
-
vec3 maskColor = texture2D(mask, vertTexCoord.st).rgb;
|
38
|
-
float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
|
39
|
-
gl_FragColor = vec4(texColor, luminance);
|
40
|
-
}
|
@@ -1,32 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
#ifdef GL_ES
|
24
|
-
precision mediump float;
|
25
|
-
precision mediump int;
|
26
|
-
#endif
|
27
|
-
|
28
|
-
varying vec4 vertColor;
|
29
|
-
|
30
|
-
void main() {
|
31
|
-
gl_FragColor = vertColor;
|
32
|
-
}
|
@@ -1,56 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
uniform mat4 projectionMatrix;
|
24
|
-
uniform mat4 modelviewMatrix;
|
25
|
-
|
26
|
-
uniform vec4 viewport;
|
27
|
-
uniform int perspective;
|
28
|
-
|
29
|
-
attribute vec4 position;
|
30
|
-
attribute vec4 color;
|
31
|
-
attribute vec2 offset;
|
32
|
-
|
33
|
-
varying vec4 vertColor;
|
34
|
-
|
35
|
-
void main() {
|
36
|
-
vec4 pos = modelviewMatrix * position;
|
37
|
-
vec4 clip = projectionMatrix * pos;
|
38
|
-
|
39
|
-
// Perspective ---
|
40
|
-
// convert from world to clip by multiplying with projection scaling factor
|
41
|
-
// invert Y, projections in Processing invert Y
|
42
|
-
vec2 perspScale = (projectionMatrix * vec4(1, -1, 0, 0)).xy;
|
43
|
-
|
44
|
-
// formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])
|
45
|
-
// screen_p = (p.xy/p.w + <1,1>) * 0.5 * viewport.zw
|
46
|
-
|
47
|
-
// No Perspective ---
|
48
|
-
// multiply by W (to cancel out division by W later in the pipeline) and
|
49
|
-
// convert from screen to clip (derived from clip to screen above)
|
50
|
-
vec2 noPerspScale = clip.w / (0.5 * viewport.zw);
|
51
|
-
|
52
|
-
gl_Position.xy = clip.xy + offset.xy * mix(noPerspScale, perspScale, float(perspective > 0));
|
53
|
-
gl_Position.zw = clip.zw;
|
54
|
-
|
55
|
-
vertColor = color;
|
56
|
-
}
|
@@ -1,37 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
#ifdef GL_ES
|
24
|
-
precision mediump float;
|
25
|
-
precision mediump int;
|
26
|
-
#endif
|
27
|
-
|
28
|
-
uniform sampler2D texture;
|
29
|
-
|
30
|
-
uniform vec2 texOffset;
|
31
|
-
|
32
|
-
varying vec4 vertColor;
|
33
|
-
varying vec4 vertTexCoord;
|
34
|
-
|
35
|
-
void main() {
|
36
|
-
gl_FragColor = texture2D(texture, vertTexCoord.st) * vertColor;
|
37
|
-
}
|
@@ -1,37 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
#ifdef GL_ES
|
23
|
-
precision mediump float;
|
24
|
-
precision mediump int;
|
25
|
-
#endif
|
26
|
-
|
27
|
-
uniform sampler2D texture;
|
28
|
-
|
29
|
-
uniform vec2 texOffset;
|
30
|
-
|
31
|
-
varying vec4 vertColor;
|
32
|
-
varying vec4 backVertColor;
|
33
|
-
varying vec4 vertTexCoord;
|
34
|
-
|
35
|
-
void main() {
|
36
|
-
gl_FragColor = texture2D(texture, vertTexCoord.st) * (gl_FrontFacing ? vertColor : backVertColor);
|
37
|
-
}
|
@@ -1,157 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
uniform mat4 modelviewMatrix;
|
24
|
-
uniform mat4 transformMatrix;
|
25
|
-
uniform mat3 normalMatrix;
|
26
|
-
uniform mat4 texMatrix;
|
27
|
-
|
28
|
-
uniform int lightCount;
|
29
|
-
uniform vec4 lightPosition[8];
|
30
|
-
uniform vec3 lightNormal[8];
|
31
|
-
uniform vec3 lightAmbient[8];
|
32
|
-
uniform vec3 lightDiffuse[8];
|
33
|
-
uniform vec3 lightSpecular[8];
|
34
|
-
uniform vec3 lightFalloff[8];
|
35
|
-
uniform vec2 lightSpot[8];
|
36
|
-
|
37
|
-
attribute vec4 position;
|
38
|
-
attribute vec4 color;
|
39
|
-
attribute vec3 normal;
|
40
|
-
attribute vec2 texCoord;
|
41
|
-
|
42
|
-
attribute vec4 ambient;
|
43
|
-
attribute vec4 specular;
|
44
|
-
attribute vec4 emissive;
|
45
|
-
attribute float shininess;
|
46
|
-
|
47
|
-
varying vec4 vertColor;
|
48
|
-
varying vec4 backVertColor;
|
49
|
-
varying vec4 vertTexCoord;
|
50
|
-
|
51
|
-
const float zero_float = 0.0;
|
52
|
-
const float one_float = 1.0;
|
53
|
-
const vec3 zero_vec3 = vec3(0);
|
54
|
-
|
55
|
-
float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
|
56
|
-
vec3 lpv = lightPos - vertPos;
|
57
|
-
vec3 dist = vec3(one_float);
|
58
|
-
dist.z = dot(lpv, lpv);
|
59
|
-
dist.y = sqrt(dist.z);
|
60
|
-
return one_float / dot(dist, coeff);
|
61
|
-
}
|
62
|
-
|
63
|
-
float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
|
64
|
-
vec3 lpv = normalize(lightPos - vertPos);
|
65
|
-
vec3 nln = -one_float * lightNorm;
|
66
|
-
float spotCos = dot(nln, lpv);
|
67
|
-
return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
|
68
|
-
}
|
69
|
-
|
70
|
-
float lambertFactor(vec3 lightDir, vec3 vecNormal) {
|
71
|
-
return max(zero_float, dot(lightDir, vecNormal));
|
72
|
-
}
|
73
|
-
|
74
|
-
float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
|
75
|
-
vec3 np = normalize(vertPos);
|
76
|
-
vec3 ldp = normalize(lightDir - np);
|
77
|
-
return pow(max(zero_float, dot(ldp, vecNormal)), shine);
|
78
|
-
}
|
79
|
-
|
80
|
-
void main() {
|
81
|
-
// Vertex in clip coordinates
|
82
|
-
gl_Position = transformMatrix * position;
|
83
|
-
|
84
|
-
// Vertex in eye coordinates
|
85
|
-
vec3 ecVertex = vec3(modelviewMatrix * position);
|
86
|
-
|
87
|
-
// Normal vector in eye coordinates
|
88
|
-
vec3 ecNormal = normalize(normalMatrix * normal);
|
89
|
-
vec3 ecNormalInv = ecNormal * -one_float;
|
90
|
-
|
91
|
-
// Light calculations
|
92
|
-
vec3 totalAmbient = vec3(0, 0, 0);
|
93
|
-
|
94
|
-
vec3 totalFrontDiffuse = vec3(0, 0, 0);
|
95
|
-
vec3 totalFrontSpecular = vec3(0, 0, 0);
|
96
|
-
|
97
|
-
vec3 totalBackDiffuse = vec3(0, 0, 0);
|
98
|
-
vec3 totalBackSpecular = vec3(0, 0, 0);
|
99
|
-
|
100
|
-
for (int i = 0; i < 8; i++) {
|
101
|
-
if (lightCount == i) break;
|
102
|
-
|
103
|
-
vec3 lightPos = lightPosition[i].xyz;
|
104
|
-
bool isDir = lightPosition[i].w < one_float;
|
105
|
-
float spotCos = lightSpot[i].x;
|
106
|
-
float spotExp = lightSpot[i].y;
|
107
|
-
|
108
|
-
vec3 lightDir;
|
109
|
-
float falloff;
|
110
|
-
float spotf;
|
111
|
-
|
112
|
-
if (isDir) {
|
113
|
-
falloff = one_float;
|
114
|
-
lightDir = -one_float * lightNormal[i];
|
115
|
-
} else {
|
116
|
-
falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
|
117
|
-
lightDir = normalize(lightPos - ecVertex);
|
118
|
-
}
|
119
|
-
|
120
|
-
spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
|
121
|
-
spotCos, spotExp)
|
122
|
-
: one_float;
|
123
|
-
|
124
|
-
if (any(greaterThan(lightAmbient[i], zero_vec3))) {
|
125
|
-
totalAmbient += lightAmbient[i] * falloff;
|
126
|
-
}
|
127
|
-
|
128
|
-
if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
|
129
|
-
totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
|
130
|
-
lambertFactor(lightDir, ecNormal);
|
131
|
-
totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
|
132
|
-
lambertFactor(lightDir, ecNormalInv);
|
133
|
-
}
|
134
|
-
|
135
|
-
if (any(greaterThan(lightSpecular[i], zero_vec3))) {
|
136
|
-
totalFrontSpecular += lightSpecular[i] * falloff * spotf *
|
137
|
-
blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
|
138
|
-
totalBackSpecular += lightSpecular[i] * falloff * spotf *
|
139
|
-
blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
|
140
|
-
}
|
141
|
-
}
|
142
|
-
|
143
|
-
// Calculating final color as result of all lights (plus emissive term).
|
144
|
-
// Transparency is determined exclusively by the diffuse component.
|
145
|
-
vertColor = vec4(totalAmbient, 0) * ambient +
|
146
|
-
vec4(totalFrontDiffuse, 1) * color +
|
147
|
-
vec4(totalFrontSpecular, 0) * specular +
|
148
|
-
vec4(emissive.rgb, 0);
|
149
|
-
|
150
|
-
backVertColor = vec4(totalAmbient, 0) * ambient +
|
151
|
-
vec4(totalBackDiffuse, 1) * color +
|
152
|
-
vec4(totalBackSpecular, 0) * specular +
|
153
|
-
vec4(emissive.rgb, 0);
|
154
|
-
|
155
|
-
// Calculating texture coordinates, with r and q set both to one
|
156
|
-
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
|
157
|
-
}
|
@@ -1,38 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
Part of the Processing project - http://processing.org
|
3
|
-
|
4
|
-
Copyright (c) 2012-15 The Processing Foundation
|
5
|
-
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
-
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
-
|
8
|
-
This library is free software; you can redistribute it and/or
|
9
|
-
modify it under the terms of the GNU Lesser General Public
|
10
|
-
License as published by the Free Software Foundation, version 2.1.
|
11
|
-
|
12
|
-
This library is distributed in the hope that it will be useful,
|
13
|
-
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
-
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
-
Lesser General Public License for more details.
|
16
|
-
|
17
|
-
You should have received a copy of the GNU Lesser General
|
18
|
-
Public License along with this library; if not, write to the
|
19
|
-
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
-
Boston, MA 02111-1307 USA
|
21
|
-
*/
|
22
|
-
|
23
|
-
uniform mat4 transformMatrix;
|
24
|
-
uniform mat4 texMatrix;
|
25
|
-
|
26
|
-
attribute vec4 position;
|
27
|
-
attribute vec4 color;
|
28
|
-
attribute vec2 texCoord;
|
29
|
-
|
30
|
-
varying vec4 vertColor;
|
31
|
-
varying vec4 vertTexCoord;
|
32
|
-
|
33
|
-
void main() {
|
34
|
-
gl_Position = transformMatrix * position;
|
35
|
-
|
36
|
-
vertColor = color;
|
37
|
-
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
|
38
|
-
}
|