pixelart 1.2.3 → 1.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +3 -3
- data/Manifest.txt +1 -0
- data/README.md +290 -290
- data/Rakefile +32 -32
- data/lib/pixelart/base.rb +87 -86
- data/lib/pixelart/blur.rb +19 -19
- data/lib/pixelart/circle.rb +46 -46
- data/lib/pixelart/color.rb +131 -131
- data/lib/pixelart/composite.rb +154 -154
- data/lib/pixelart/gradient.rb +106 -106
- data/lib/pixelart/image.rb +283 -283
- data/lib/pixelart/led.rb +37 -37
- data/lib/pixelart/misc.rb +66 -66
- data/lib/pixelart/palette.rb +72 -72
- data/lib/pixelart/pixelator.rb +165 -165
- data/lib/pixelart/silhouette.rb +35 -35
- data/lib/pixelart/sketch.rb +69 -69
- data/lib/pixelart/spots.rb +146 -146
- data/lib/pixelart/stripes.rb +116 -0
- data/lib/pixelart/transparent.rb +60 -60
- data/lib/pixelart/ukraine.rb +20 -33
- data/lib/pixelart/vector.rb +163 -163
- data/lib/pixelart/version.rb +22 -22
- data/lib/pixelart.rb +12 -12
- metadata +7 -6
data/lib/pixelart/sketch.rb
CHANGED
@@ -1,69 +1,69 @@
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module Pixelart
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class Image
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def sketch( sketch=4, line: 1 )
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# todo: line - find a better name eg. line_strenght/width or such?
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8
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width = @img.width*sketch + (@img.width+1)*line
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9
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height = @img.height*sketch + (@img.height+1)*line
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puts " #{width}x#{height}"
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img = Image.new( width, height, Color::WHITE )
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@img.width.times do |x|
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@img.height.times do |y|
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pixel = @img[x,y]
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18
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-
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19
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## get surrounding pixels - if "out-of-bound" use transparent (0)
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left = x == 0 ? Color::TRANSPARENT : @img[x-1,y]
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top = y == 0 ? Color::TRANSPARENT : @img[x ,y-1]
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-
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if pixel != left ## draw vertical line
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(sketch+line*2).times do |n|
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line.times do |m|
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img[ x*sketch + line*x + m,
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n + y*sketch + line*y] = Color::BLACK
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end
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end
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-
end
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if pixel != top ## draw horizontal line
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(sketch+line*2).times do |n|
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line.times do |m|
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35
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img[n + x*sketch + line*x,
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36
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y*sketch + line*y + m] = Color::BLACK
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37
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end
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38
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end
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end
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## check special edge case for x and y to add "finish-up" right and bottom line
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if x == @img.width-1 && pixel != Color::TRANSPARENT
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## draw vertical line
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45
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(sketch+line*2).times do |n|
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line.times do |m|
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47
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img[ (x+1)*sketch + line*(x+1) + m,
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48
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n + y*sketch + line*y] = Color::BLACK
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-
end
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50
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end
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end
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-
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53
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if y== @img.height-1 && pixel != Color::TRANSPARENT
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54
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## draw horizontal line
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55
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(sketch+line*2).times do |n|
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56
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line.times do |m|
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57
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img[n + x*sketch + line*x,
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(y+1)*sketch + line*(y+1) + m] = Color::BLACK
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59
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-
end
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60
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end
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61
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-
end
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end
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-
end
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img
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end
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end # class Image
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end # module Pixelart
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module Pixelart
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class Image
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6
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def sketch( sketch=4, line: 1 )
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7
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# todo: line - find a better name eg. line_strenght/width or such?
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8
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width = @img.width*sketch + (@img.width+1)*line
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9
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height = @img.height*sketch + (@img.height+1)*line
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10
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+
|
11
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puts " #{width}x#{height}"
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12
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+
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img = Image.new( width, height, Color::WHITE )
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@img.width.times do |x|
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@img.height.times do |y|
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pixel = @img[x,y]
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18
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+
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19
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## get surrounding pixels - if "out-of-bound" use transparent (0)
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20
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left = x == 0 ? Color::TRANSPARENT : @img[x-1,y]
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21
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top = y == 0 ? Color::TRANSPARENT : @img[x ,y-1]
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22
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+
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23
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if pixel != left ## draw vertical line
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24
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(sketch+line*2).times do |n|
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line.times do |m|
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26
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img[ x*sketch + line*x + m,
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27
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n + y*sketch + line*y] = Color::BLACK
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28
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end
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29
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end
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end
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if pixel != top ## draw horizontal line
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33
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(sketch+line*2).times do |n|
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34
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line.times do |m|
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35
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img[n + x*sketch + line*x,
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36
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y*sketch + line*y + m] = Color::BLACK
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37
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end
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38
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end
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end
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40
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41
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+
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42
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## check special edge case for x and y to add "finish-up" right and bottom line
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43
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if x == @img.width-1 && pixel != Color::TRANSPARENT
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44
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+
## draw vertical line
|
45
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(sketch+line*2).times do |n|
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46
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line.times do |m|
|
47
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img[ (x+1)*sketch + line*(x+1) + m,
|
48
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n + y*sketch + line*y] = Color::BLACK
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49
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end
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50
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end
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51
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end
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52
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53
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if y== @img.height-1 && pixel != Color::TRANSPARENT
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54
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## draw horizontal line
|
55
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(sketch+line*2).times do |n|
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56
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line.times do |m|
|
57
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+
img[n + x*sketch + line*x,
|
58
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+
(y+1)*sketch + line*(y+1) + m] = Color::BLACK
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59
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end
|
60
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end
|
61
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end
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62
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end
|
63
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end
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65
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img
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66
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end
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67
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end # class Image
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68
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end # module Pixelart
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69
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data/lib/pixelart/spots.rb
CHANGED
@@ -1,146 +1,146 @@
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module Pixelart
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class Image
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def spots_hidef( spot=10,
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spacing: 0,
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center: nil,
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radius: nil,
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background: nil,
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lightness: nil,
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odd: false )
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14
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width = @img.width*spot+(@img.width-1)*spacing
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15
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height = @img.height*spot+(@img.height-1)*spacing
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17
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## puts " #{width}x#{height}"
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18
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19
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## settings in a hash for "pretty printing" in comments
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20
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settings = { spot: spot
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}
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settings[ :spacing ] = spacing if spacing
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settings[ :center ] = center if center
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25
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settings[ :radius ] = radius if radius
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26
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settings[ :background ] = background if background
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27
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settings[ :lightness ] = lightness if lightness
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28
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settings[ :odd ] = odd if odd
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29
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30
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31
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v = Vector.new( width, height, header: <<TXT )
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32
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generated by pixelart/v#{VERSION} on #{Time.now.utc}
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34
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spots_hidef with settings:
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#{settings.to_json}
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TXT
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min_center, max_center = center ? center : [0,0]
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40
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min_radius, max_radius = radius ? radius : [0,0]
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41
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42
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## note: allow passing in array of colors (will get randomally picked)
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43
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background_colors = if background
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44
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## check for array; otherwise assume single color passed in
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45
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background_ary = background.is_a?( Array) ? background : [background]
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background_ary.map { |background| Color.parse( background ) }
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47
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else
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[0] # transparent (default - no background)
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end
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51
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min_lightness, max_lightness = lightness ? lightness : [0.0,0.0]
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54
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@img.width.times do |x|
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56
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@img.height.times do |y|
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57
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color = @img[ x, y ]
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58
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if color == 0 ## transparent
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next if background.nil?
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color = if background_colors.size == 1
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background_colors[0]
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else ## pick random background color
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background_colors[ rand( background_colors.size ) ]
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end
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end
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69
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70
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if lightness
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## todo/check: make it work with alpha too
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h,s,l = Color.to_hsl( color, include_alpha: false )
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73
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74
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h = h % 360 ## make sure h(ue) is always positive!!!
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75
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76
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## note: rand() return between 0.0 and 1.0
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l_diff = min_lightness +
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78
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(max_lightness-min_lightness)*rand()
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lnew = [1.0, l+l_diff].min
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81
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lnew = [0.0, lnew].max
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82
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83
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## print " #{l}+#{l_diff}=#{lnew} "
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85
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color = Color.from_hsl( h,
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[1.0, s].min,
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lnew )
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end
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## note: return hexstring with leading #
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# e.g. 0 becomes #00000000
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# and so on
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color_hex = Color.to_hex( color, include_alpha: true )
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94
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|
95
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cx_offset,
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96
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cy_offset = if center ## randomize (offset off center +/-)
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[(spot/2 + min_center) + rand( max_center-min_center ),
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98
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(spot/2 + min_center) + rand( max_center-min_center )]
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else
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[spot/2, ## center
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spot/2]
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102
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end
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103
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104
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cx = x*spot + x*spacing + cx_offset
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cy = y*spot + y*spacing + cx_offset
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106
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107
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r = if radius ## randomize (radius +/-)
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min_radius + rand( max_radius-min_radius )
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else
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spot/2
|
111
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end
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112
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113
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cx += spot/2 if odd && (y % 2 == 1) ## add odd offset
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114
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115
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116
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v.circle( cx: cx, cy: cy, r: r, fill: color_hex)
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end
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118
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end
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119
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v
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120
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end ## method spots_hidef
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alias_method :spots_hd, :spots_hidef
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122
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123
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124
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def spots( spot=10,
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125
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spacing: 0,
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center: nil,
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radius: nil,
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128
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background: nil,
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lightness: nil,
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odd: false )
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131
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132
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v = spots_hidef( spot,
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spacing: spacing,
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center: center,
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135
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radius: radius,
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136
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background: background,
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137
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lightness: lightness,
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138
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odd: odd )
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139
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-
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140
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v.to_image
|
141
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end
|
142
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143
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144
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end # class Image
|
145
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end # class Pixelart
|
146
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module Pixelart
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2
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3
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class Image
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4
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5
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def spots_hidef( spot=10,
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7
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spacing: 0,
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8
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center: nil,
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9
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radius: nil,
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10
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background: nil,
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11
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lightness: nil,
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12
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odd: false )
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13
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+
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14
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width = @img.width*spot+(@img.width-1)*spacing
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15
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height = @img.height*spot+(@img.height-1)*spacing
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16
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+
|
17
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## puts " #{width}x#{height}"
|
18
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+
|
19
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## settings in a hash for "pretty printing" in comments
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20
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settings = { spot: spot
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21
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+
}
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22
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+
|
23
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+
settings[ :spacing ] = spacing if spacing
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24
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settings[ :center ] = center if center
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25
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+
settings[ :radius ] = radius if radius
|
26
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+
settings[ :background ] = background if background
|
27
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+
settings[ :lightness ] = lightness if lightness
|
28
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+
settings[ :odd ] = odd if odd
|
29
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+
|
30
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+
|
31
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v = Vector.new( width, height, header: <<TXT )
|
32
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generated by pixelart/v#{VERSION} on #{Time.now.utc}
|
33
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+
|
34
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+
spots_hidef with settings:
|
35
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+
#{settings.to_json}
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36
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+
TXT
|
37
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+
|
38
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+
|
39
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+
min_center, max_center = center ? center : [0,0]
|
40
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+
min_radius, max_radius = radius ? radius : [0,0]
|
41
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+
|
42
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+
## note: allow passing in array of colors (will get randomally picked)
|
43
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+
background_colors = if background
|
44
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+
## check for array; otherwise assume single color passed in
|
45
|
+
background_ary = background.is_a?( Array) ? background : [background]
|
46
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+
background_ary.map { |background| Color.parse( background ) }
|
47
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+
else
|
48
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+
[0] # transparent (default - no background)
|
49
|
+
end
|
50
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+
|
51
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+
|
52
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+
min_lightness, max_lightness = lightness ? lightness : [0.0,0.0]
|
53
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+
|
54
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+
|
55
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+
@img.width.times do |x|
|
56
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+
@img.height.times do |y|
|
57
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+
color = @img[ x, y ]
|
58
|
+
|
59
|
+
if color == 0 ## transparent
|
60
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+
next if background.nil?
|
61
|
+
|
62
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+
color = if background_colors.size == 1
|
63
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+
background_colors[0]
|
64
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+
else ## pick random background color
|
65
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+
background_colors[ rand( background_colors.size ) ]
|
66
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+
end
|
67
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+
end
|
68
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+
|
69
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+
|
70
|
+
if lightness
|
71
|
+
## todo/check: make it work with alpha too
|
72
|
+
h,s,l = Color.to_hsl( color, include_alpha: false )
|
73
|
+
|
74
|
+
h = h % 360 ## make sure h(ue) is always positive!!!
|
75
|
+
|
76
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+
## note: rand() return between 0.0 and 1.0
|
77
|
+
l_diff = min_lightness +
|
78
|
+
(max_lightness-min_lightness)*rand()
|
79
|
+
|
80
|
+
lnew = [1.0, l+l_diff].min
|
81
|
+
lnew = [0.0, lnew].max
|
82
|
+
|
83
|
+
## print " #{l}+#{l_diff}=#{lnew} "
|
84
|
+
|
85
|
+
color = Color.from_hsl( h,
|
86
|
+
[1.0, s].min,
|
87
|
+
lnew )
|
88
|
+
end
|
89
|
+
|
90
|
+
## note: return hexstring with leading #
|
91
|
+
# e.g. 0 becomes #00000000
|
92
|
+
# and so on
|
93
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+
color_hex = Color.to_hex( color, include_alpha: true )
|
94
|
+
|
95
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+
cx_offset,
|
96
|
+
cy_offset = if center ## randomize (offset off center +/-)
|
97
|
+
[(spot/2 + min_center) + rand( max_center-min_center ),
|
98
|
+
(spot/2 + min_center) + rand( max_center-min_center )]
|
99
|
+
else
|
100
|
+
[spot/2, ## center
|
101
|
+
spot/2]
|
102
|
+
end
|
103
|
+
|
104
|
+
cx = x*spot + x*spacing + cx_offset
|
105
|
+
cy = y*spot + y*spacing + cx_offset
|
106
|
+
|
107
|
+
r = if radius ## randomize (radius +/-)
|
108
|
+
min_radius + rand( max_radius-min_radius )
|
109
|
+
else
|
110
|
+
spot/2
|
111
|
+
end
|
112
|
+
|
113
|
+
cx += spot/2 if odd && (y % 2 == 1) ## add odd offset
|
114
|
+
|
115
|
+
|
116
|
+
v.circle( cx: cx, cy: cy, r: r, fill: color_hex)
|
117
|
+
end
|
118
|
+
end
|
119
|
+
v
|
120
|
+
end ## method spots_hidef
|
121
|
+
alias_method :spots_hd, :spots_hidef
|
122
|
+
|
123
|
+
|
124
|
+
def spots( spot=10,
|
125
|
+
spacing: 0,
|
126
|
+
center: nil,
|
127
|
+
radius: nil,
|
128
|
+
background: nil,
|
129
|
+
lightness: nil,
|
130
|
+
odd: false )
|
131
|
+
|
132
|
+
v = spots_hidef( spot,
|
133
|
+
spacing: spacing,
|
134
|
+
center: center,
|
135
|
+
radius: radius,
|
136
|
+
background: background,
|
137
|
+
lightness: lightness,
|
138
|
+
odd: odd )
|
139
|
+
|
140
|
+
v.to_image
|
141
|
+
end
|
142
|
+
|
143
|
+
|
144
|
+
end # class Image
|
145
|
+
end # class Pixelart
|
146
|
+
|
@@ -0,0 +1,116 @@
|
|
1
|
+
module Pixelart
|
2
|
+
class Image
|
3
|
+
|
4
|
+
|
5
|
+
def self.calc_stripes( length, n: 2, debug: false )
|
6
|
+
stripes = []
|
7
|
+
|
8
|
+
base_step = length / n ## pixels per pixel
|
9
|
+
|
10
|
+
err_step = (length % n) * 2 ## multiply by 2
|
11
|
+
denominator = n * 2 # denominator (in de - nenner e.g. 1/nenner 4/nenner)
|
12
|
+
|
13
|
+
overflow = err_step*n/denominator ## todo/check - assert that div is always WITHOUT remainder!!!!!
|
14
|
+
|
15
|
+
if debug
|
16
|
+
puts
|
17
|
+
puts "base_step (pixels per stripe):"
|
18
|
+
puts " #{base_step} - #{base_step}px * #{n} = #{base_step*n}px"
|
19
|
+
puts "err_step (in 1/#{length}*2):"
|
20
|
+
puts " #{err_step} / #{denominator} - #{err_step*n} / #{denominator} = +#{err_step*n/denominator}px overflow"
|
21
|
+
puts
|
22
|
+
end
|
23
|
+
|
24
|
+
err = 0
|
25
|
+
stripe = 0
|
26
|
+
|
27
|
+
n.times do |i|
|
28
|
+
stripe = base_step
|
29
|
+
err += err_step
|
30
|
+
|
31
|
+
if err >= denominator ## overflow
|
32
|
+
puts " -- overflow #{err}/#{denominator} - add +1 pixel to stripe #{i}" if debug
|
33
|
+
|
34
|
+
stripe += 1
|
35
|
+
err -= denominator
|
36
|
+
end
|
37
|
+
|
38
|
+
|
39
|
+
puts " #{i} => #{stripe} -- #{err} / #{denominator}" if debug
|
40
|
+
|
41
|
+
stripes[i] = stripe
|
42
|
+
end
|
43
|
+
|
44
|
+
## note: assert calculation - sum of stripes MUST be equal length
|
45
|
+
sum = stripes.sum
|
46
|
+
puts " sum: #{sum}" if debug
|
47
|
+
|
48
|
+
if sum != length
|
49
|
+
puts "!! ERROR - stripes sum #{sum} calculation failed; expected #{length}:"
|
50
|
+
pp stripes
|
51
|
+
exit 1
|
52
|
+
end
|
53
|
+
|
54
|
+
stripes
|
55
|
+
end
|
56
|
+
|
57
|
+
|
58
|
+
def stripes_horizontal( *colors )
|
59
|
+
colors = colors.map { |color| Color.parse( color ) }
|
60
|
+
|
61
|
+
img = Image.new( @img.width, @img.height )
|
62
|
+
|
63
|
+
n = colors.size
|
64
|
+
lengths = self.class.calc_stripes( @img.height, n: n )
|
65
|
+
|
66
|
+
i = 0
|
67
|
+
length = lengths[0]
|
68
|
+
color = colors[0]
|
69
|
+
|
70
|
+
@img.height.times do |y|
|
71
|
+
if y >= length
|
72
|
+
i += 1
|
73
|
+
length += lengths[i]
|
74
|
+
color = colors[i]
|
75
|
+
end
|
76
|
+
@img.width.times do |x|
|
77
|
+
img[x,y] = color
|
78
|
+
end
|
79
|
+
end
|
80
|
+
|
81
|
+
img.compose!( self ) ## paste/compose image onto backgorund
|
82
|
+
img
|
83
|
+
end
|
84
|
+
alias_method :stripes, :stripes_horizontal
|
85
|
+
|
86
|
+
|
87
|
+
|
88
|
+
### todo/check: move colors to (reusable) constants int Color !!!! why? why not?
|
89
|
+
RAINBOW_RED = Color.parse( '#E40303' )
|
90
|
+
RAINBOW_ORANGE = Color.parse( '#FF8C00' )
|
91
|
+
RAINBOW_YELLOW = Color.parse( '#FFED00' )
|
92
|
+
RAINBOW_GREEN = Color.parse( '#008026' )
|
93
|
+
RAINBOW_BLUE = Color.parse( '#004DFF' )
|
94
|
+
RAINBOW_VIOLET = Color.parse( '#750787' )
|
95
|
+
|
96
|
+
|
97
|
+
def rainbow
|
98
|
+
##
|
99
|
+
# the most common variant consists of six stripes:
|
100
|
+
# red, orange, yellow, green, blue, and violet.
|
101
|
+
# The flag is typically flown horizontally,
|
102
|
+
# with the red stripe on top, as it would be in a natural rainbow
|
103
|
+
#
|
104
|
+
# see https://en.wikipedia.org/wiki/Rainbow_flag_(LGBT)
|
105
|
+
stripes( RAINBOW_RED,
|
106
|
+
RAINBOW_ORANGE,
|
107
|
+
RAINBOW_YELLOW,
|
108
|
+
RAINBOW_GREEN,
|
109
|
+
RAINBOW_BLUE,
|
110
|
+
RAINBOW_VIOLET )
|
111
|
+
end
|
112
|
+
alias_method :pride, :rainbow
|
113
|
+
|
114
|
+
|
115
|
+
end # class Image
|
116
|
+
end # module Pixelart
|
data/lib/pixelart/transparent.rb
CHANGED
@@ -1,60 +1,60 @@
|
|
1
|
-
|
2
|
-
module Pixelart
|
3
|
-
class Image
|
4
|
-
|
5
|
-
def transparent( style = :solid, fuzzy: false )
|
6
|
-
img = Image.new( width, height )
|
7
|
-
|
8
|
-
|
9
|
-
background = self[0,0]
|
10
|
-
|
11
|
-
bh,bs,bl = Color.to_hsl( background )
|
12
|
-
bh = (bh % 360) ## might might negative degree (always make positive)
|
13
|
-
|
14
|
-
height.times do |y|
|
15
|
-
if style == :linear
|
16
|
-
background = self[0,y]
|
17
|
-
|
18
|
-
bh,bs,bl = Color.to_hsl( background )
|
19
|
-
bh = (bh % 360) ## might might negative degree (always make positive)
|
20
|
-
end
|
21
|
-
width.times do |x|
|
22
|
-
pixel = self[x,y]
|
23
|
-
|
24
|
-
if background == 0 ## special case if background is already transparent keep going
|
25
|
-
img[x,y] = pixel
|
26
|
-
elsif fuzzy
|
27
|
-
## check for more transparents
|
28
|
-
## not s is 0.0 to 0.99 (100%)
|
29
|
-
## and l is 0.0 to 0.99 (100%)
|
30
|
-
h,s,l = Color.to_hsl( pixel )
|
31
|
-
h = (h % 360) ## might might negative degree (always make positive)
|
32
|
-
|
33
|
-
## try some kind-of fuzzy "heuristic" match on background color
|
34
|
-
if ((h >= bh-5) && (h <= bh+5)) &&
|
35
|
-
((s >= bs-0.07) && (s <= bs+0.07)) &&
|
36
|
-
((l >= bl-0.07) && (l <= bl+0.07))
|
37
|
-
img[x,y] = 0 ## Color::TRANSPARENT
|
38
|
-
|
39
|
-
if h != bh || s != bs || l != bl
|
40
|
-
# report fuzzy background color
|
41
|
-
puts " #{x}/#{y} fuzzy background #{[h,s,l]} ~= #{[bh,bs,bl]}"
|
42
|
-
end
|
43
|
-
else
|
44
|
-
img[x,y] = pixel
|
45
|
-
end
|
46
|
-
else
|
47
|
-
if pixel == background
|
48
|
-
img[x,y] = 0 ## Color::TRANSPARENT
|
49
|
-
else
|
50
|
-
img[x,y] = pixel
|
51
|
-
end
|
52
|
-
end
|
53
|
-
end
|
54
|
-
end
|
55
|
-
img
|
56
|
-
end # method transparent
|
57
|
-
|
58
|
-
|
59
|
-
end # class Image
|
60
|
-
end # module Pixelart
|
1
|
+
|
2
|
+
module Pixelart
|
3
|
+
class Image
|
4
|
+
|
5
|
+
def transparent( style = :solid, fuzzy: false )
|
6
|
+
img = Image.new( width, height )
|
7
|
+
|
8
|
+
|
9
|
+
background = self[0,0]
|
10
|
+
|
11
|
+
bh,bs,bl = Color.to_hsl( background )
|
12
|
+
bh = (bh % 360) ## might might negative degree (always make positive)
|
13
|
+
|
14
|
+
height.times do |y|
|
15
|
+
if style == :linear
|
16
|
+
background = self[0,y]
|
17
|
+
|
18
|
+
bh,bs,bl = Color.to_hsl( background )
|
19
|
+
bh = (bh % 360) ## might might negative degree (always make positive)
|
20
|
+
end
|
21
|
+
width.times do |x|
|
22
|
+
pixel = self[x,y]
|
23
|
+
|
24
|
+
if background == 0 ## special case if background is already transparent keep going
|
25
|
+
img[x,y] = pixel
|
26
|
+
elsif fuzzy
|
27
|
+
## check for more transparents
|
28
|
+
## not s is 0.0 to 0.99 (100%)
|
29
|
+
## and l is 0.0 to 0.99 (100%)
|
30
|
+
h,s,l = Color.to_hsl( pixel )
|
31
|
+
h = (h % 360) ## might might negative degree (always make positive)
|
32
|
+
|
33
|
+
## try some kind-of fuzzy "heuristic" match on background color
|
34
|
+
if ((h >= bh-5) && (h <= bh+5)) &&
|
35
|
+
((s >= bs-0.07) && (s <= bs+0.07)) &&
|
36
|
+
((l >= bl-0.07) && (l <= bl+0.07))
|
37
|
+
img[x,y] = 0 ## Color::TRANSPARENT
|
38
|
+
|
39
|
+
if h != bh || s != bs || l != bl
|
40
|
+
# report fuzzy background color
|
41
|
+
puts " #{x}/#{y} fuzzy background #{[h,s,l]} ~= #{[bh,bs,bl]}"
|
42
|
+
end
|
43
|
+
else
|
44
|
+
img[x,y] = pixel
|
45
|
+
end
|
46
|
+
else
|
47
|
+
if pixel == background
|
48
|
+
img[x,y] = 0 ## Color::TRANSPARENT
|
49
|
+
else
|
50
|
+
img[x,y] = pixel
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
55
|
+
img
|
56
|
+
end # method transparent
|
57
|
+
|
58
|
+
|
59
|
+
end # class Image
|
60
|
+
end # module Pixelart
|