picrate 0.2.0-java → 0.3.0-java

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Files changed (38) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +8 -5
  3. data/Rakefile +10 -2
  4. data/docs/_posts/2018-06-26-auto_install_picrate.md +15 -0
  5. data/lib/export.txt +8 -0
  6. data/lib/picrate/app.rb +4 -4
  7. data/lib/picrate/version.rb +1 -1
  8. data/picrate.gemspec +1 -1
  9. data/pom.rb +1 -1
  10. data/pom.xml +1 -1
  11. data/src/main/java/processing/awt/PGraphicsJava2D.java +16 -85
  12. data/src/main/java/processing/awt/PShapeJava2D.java +9 -33
  13. data/src/main/java/processing/awt/PSurfaceAWT.java +76 -169
  14. data/src/main/java/processing/core/PApplet.java +14019 -15963
  15. data/src/main/java/processing/core/PConstants.java +475 -981
  16. data/src/main/java/processing/core/PFont.java +50 -202
  17. data/src/main/java/processing/core/PGraphics.java +7330 -8477
  18. data/src/main/java/processing/core/PImage.java +42 -212
  19. data/src/main/java/processing/core/PMatrix.java +21 -160
  20. data/src/main/java/processing/core/PMatrix2D.java +18 -178
  21. data/src/main/java/processing/core/PMatrix3D.java +48 -324
  22. data/src/main/java/processing/core/PShape.java +294 -1181
  23. data/src/main/java/processing/core/PShapeOBJ.java +16 -91
  24. data/src/main/java/processing/core/PShapeSVG.java +53 -253
  25. data/src/main/java/processing/core/PStyle.java +34 -179
  26. data/src/main/java/processing/core/PSurface.java +13 -94
  27. data/src/main/java/processing/core/PSurfaceNone.java +35 -140
  28. data/src/main/java/processing/core/PVector.java +10 -87
  29. data/src/main/java/processing/event/Event.java +86 -69
  30. data/src/main/java/processing/event/MouseEvent.java +102 -102
  31. data/src/main/java/processing/opengl/PGL.java +23 -16
  32. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13 -10
  33. data/src/main/java/processing/opengl/PJOGL.java +32 -12
  34. data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +154 -0
  35. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +2 -2
  36. data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +160 -0
  37. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +2 -2
  38. metadata +7 -3
@@ -42,106 +42,22 @@ package processing.core;
42
42
  */
43
43
  public final class PMatrix3D implements PMatrix /*, PConstants*/ {
44
44
 
45
- /**
46
- *
47
- */
48
- public float m00,
49
-
50
- /**
51
- *
52
- */
53
- m01,
54
-
55
- /**
56
- *
57
- */
58
- m02,
59
-
60
- /**
61
- *
62
- */
63
- m03;
64
-
65
- /**
66
- *
67
- */
68
- public float m10,
69
-
70
- /**
71
- *
72
- */
73
- m11,
74
-
75
- /**
76
- *
77
- */
78
- m12,
79
-
80
- /**
81
- *
82
- */
83
- m13;
84
-
85
- /**
86
- *
87
- */
88
- public float m20,
89
-
90
- /**
91
- *
92
- */
93
- m21,
94
-
95
- /**
96
- *
97
- */
98
- m22, m23;
99
-
100
- /**
101
- *
102
- */
103
- public float m30,
104
-
105
- /**
106
- *
107
- */
108
- m31,
109
-
110
- /**
111
- *
112
- */
113
- m32,
114
-
115
- /**
116
- *
117
- */
118
- m33;
45
+ public float m00, m01, m02, m03;
46
+ public float m10, m11, m12, m13;
47
+ public float m20, m21, m22, m23;
48
+ public float m30, m31, m32, m33;
119
49
 
120
50
 
121
51
  // locally allocated version to avoid creating new memory
122
-
123
- /**
124
- *
125
- */
126
52
  protected PMatrix3D inverseCopy;
127
53
 
128
- /**
129
- *
130
- */
131
- public PMatrix3D() {
54
+
55
+ public PMatrix3D() {
132
56
  reset();
133
57
  }
134
58
 
135
- /**
136
- *
137
- * @param m00
138
- * @param m01
139
- * @param m02
140
- * @param m10
141
- * @param m11
142
- * @param m12
143
- */
144
- public PMatrix3D(float m00, float m01, float m02,
59
+
60
+ public PMatrix3D(float m00, float m01, float m02,
145
61
  float m10, float m11, float m12) {
146
62
  set(m00, m01, m02, 0,
147
63
  m10, m11, m12, 0,
@@ -149,26 +65,8 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
149
65
  0, 0, 0, 1);
150
66
  }
151
67
 
152
- /**
153
- *
154
- * @param m00
155
- * @param m01
156
- * @param m02
157
- * @param m03
158
- * @param m10
159
- * @param m11
160
- * @param m12
161
- * @param m13
162
- * @param m20
163
- * @param m21
164
- * @param m22
165
- * @param m23
166
- * @param m30
167
- * @param m31
168
- * @param m32
169
- * @param m33
170
- */
171
- public PMatrix3D(float m00, float m01, float m02, float m03,
68
+
69
+ public PMatrix3D(float m00, float m01, float m02, float m03,
172
70
  float m10, float m11, float m12, float m13,
173
71
  float m20, float m21, float m22, float m23,
174
72
  float m30, float m31, float m32, float m33) {
@@ -178,11 +76,8 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
178
76
  m30, m31, m32, m33);
179
77
  }
180
78
 
181
- /**
182
- *
183
- * @param matrix
184
- */
185
- public PMatrix3D(PMatrix matrix) {
79
+
80
+ public PMatrix3D(PMatrix matrix) {
186
81
  set(matrix);
187
82
  }
188
83
 
@@ -197,7 +92,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
197
92
 
198
93
  /**
199
94
  * Returns a copy of this PMatrix.
200
- * @return
201
95
  */
202
96
  public PMatrix3D get() {
203
97
  PMatrix3D outgoing = new PMatrix3D();
@@ -209,8 +103,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
209
103
  /**
210
104
  * Copies the matrix contents into a 16 entry float array.
211
105
  * If target is null (or not the correct size), a new array will be created.
212
- * @param target
213
- * @return
214
106
  */
215
107
  public float[] get(float[] target) {
216
108
  if ((target == null) || (target.length != 16)) {
@@ -305,12 +197,8 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
305
197
  this.m30 = m30; this.m31 = m31; this.m32 = m32; this.m33 = m33;
306
198
  }
307
199
 
308
- /**
309
- *
310
- * @param tx
311
- * @param ty
312
- */
313
- public void translate(float tx, float ty) {
200
+
201
+ public void translate(float tx, float ty) {
314
202
  translate(tx, ty, 0);
315
203
  }
316
204
 
@@ -318,65 +206,42 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
318
206
  // invTranslate(tx, ty, 0);
319
207
  // }
320
208
 
321
- /**
322
- *
323
- * @param tx
324
- * @param ty
325
- * @param tz
326
- */
327
- public void translate(float tx, float ty, float tz) {
209
+
210
+ public void translate(float tx, float ty, float tz) {
328
211
  m03 += tx*m00 + ty*m01 + tz*m02;
329
212
  m13 += tx*m10 + ty*m11 + tz*m12;
330
213
  m23 += tx*m20 + ty*m21 + tz*m22;
331
214
  m33 += tx*m30 + ty*m31 + tz*m32;
332
215
  }
333
216
 
334
- /**
335
- *
336
- * @param angle
337
- */
338
- public void rotate(float angle) {
217
+
218
+ public void rotate(float angle) {
339
219
  rotateZ(angle);
340
220
  }
341
221
 
342
- /**
343
- *
344
- * @param angle
345
- */
346
- public void rotateX(float angle) {
222
+
223
+ public void rotateX(float angle) {
347
224
  float c = cos(angle);
348
225
  float s = sin(angle);
349
226
  apply(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
350
227
  }
351
228
 
352
- /**
353
- *
354
- * @param angle
355
- */
356
- public void rotateY(float angle) {
229
+
230
+ public void rotateY(float angle) {
357
231
  float c = cos(angle);
358
232
  float s = sin(angle);
359
233
  apply(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
360
234
  }
361
235
 
362
- /**
363
- *
364
- * @param angle
365
- */
366
- public void rotateZ(float angle) {
236
+
237
+ public void rotateZ(float angle) {
367
238
  float c = cos(angle);
368
239
  float s = sin(angle);
369
240
  apply(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
370
241
  }
371
242
 
372
- /**
373
- *
374
- * @param angle
375
- * @param v0
376
- * @param v1
377
- * @param v2
378
- */
379
- public void rotate(float angle, float v0, float v1, float v2) {
243
+
244
+ public void rotate(float angle, float v0, float v1, float v2) {
380
245
  float norm2 = v0 * v0 + v1 * v1 + v2 * v2;
381
246
  if (norm2 < PConstants.EPSILON) {
382
247
  // The vector is zero, cannot apply rotation.
@@ -401,32 +266,20 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
401
266
  0, 0, 0, 1);
402
267
  }
403
268
 
404
- /**
405
- *
406
- * @param s
407
- */
408
- public void scale(float s) {
269
+
270
+ public void scale(float s) {
409
271
  //apply(s, 0, 0, 0, 0, s, 0, 0, 0, 0, s, 0, 0, 0, 0, 1);
410
272
  scale(s, s, s);
411
273
  }
412
274
 
413
- /**
414
- *
415
- * @param sx
416
- * @param sy
417
- */
418
- public void scale(float sx, float sy) {
275
+
276
+ public void scale(float sx, float sy) {
419
277
  //apply(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
420
278
  scale(sx, sy, 1);
421
279
  }
422
280
 
423
- /**
424
- *
425
- * @param x
426
- * @param y
427
- * @param z
428
- */
429
- public void scale(float x, float y, float z) {
281
+
282
+ public void scale(float x, float y, float z) {
430
283
  //apply(x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1);
431
284
  m00 *= x; m01 *= y; m02 *= z;
432
285
  m10 *= x; m11 *= y; m12 *= z;
@@ -434,11 +287,8 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
434
287
  m30 *= x; m31 *= y; m32 *= z;
435
288
  }
436
289
 
437
- /**
438
- *
439
- * @param angle
440
- */
441
- public void shearX(float angle) {
290
+
291
+ public void shearX(float angle) {
442
292
  float t = (float) Math.tan(angle);
443
293
  apply(1, t, 0, 0,
444
294
  0, 1, 0, 0,
@@ -446,11 +296,8 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
446
296
  0, 0, 0, 1);
447
297
  }
448
298
 
449
- /**
450
- *
451
- * @param angle
452
- */
453
- public void shearY(float angle) {
299
+
300
+ public void shearY(float angle) {
454
301
  float t = (float) Math.tan(angle);
455
302
  apply(1, 0, 0, 0,
456
303
  t, 1, 0, 0,
@@ -527,7 +374,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
527
374
 
528
375
  /**
529
376
  * Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
530
- * @param left
531
377
  */
532
378
  public void preApply(PMatrix2D left) {
533
379
  preApply(left.m00, left.m01, 0, left.m02,
@@ -539,7 +385,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
539
385
 
540
386
  /**
541
387
  * Apply another matrix to the left of this one.
542
- * @param source
543
388
  */
544
389
  public void preApply(PMatrix source) {
545
390
  if (source instanceof PMatrix2D) {
@@ -552,7 +397,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
552
397
 
553
398
  /**
554
399
  * Apply another matrix to the left of this one.
555
- * @param left
556
400
  */
557
401
  public void preApply(PMatrix3D left) {
558
402
  preApply(left.m00, left.m01, left.m02, left.m03,
@@ -564,12 +408,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
564
408
 
565
409
  /**
566
410
  * Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
567
- * @param n00
568
- * @param n01
569
- * @param n10
570
- * @param n02
571
- * @param n11
572
- * @param n12
573
411
  */
574
412
  public void preApply(float n00, float n01, float n02,
575
413
  float n10, float n11, float n12) {
@@ -582,22 +420,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
582
420
 
583
421
  /**
584
422
  * Apply another matrix to the left of this one.
585
- * @param n00
586
- * @param n01
587
- * @param n03
588
- * @param n02
589
- * @param n32
590
- * @param n10
591
- * @param n12
592
- * @param n23
593
- * @param n20
594
- * @param n11
595
- * @param n21
596
- * @param n13
597
- * @param n31
598
- * @param n22
599
- * @param n30
600
- * @param n33
601
423
  */
602
424
  public void preApply(float n00, float n01, float n02, float n03,
603
425
  float n10, float n11, float n12, float n13,
@@ -639,9 +461,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
639
461
  * The result will be stored in target if target is non-null, and target
640
462
  * will then be the matrix returned. This improves performance if you reuse
641
463
  * target, so it's recommended if you call this many times in draw().
642
- * @param source
643
- * @param target
644
- * @return
645
464
  */
646
465
  public PVector mult(PVector source, PVector target) {
647
466
  if (target == null) {
@@ -680,9 +499,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
680
499
  * null or not length 3 or 4, a new float array (length 3) will be returned.
681
500
  * Supplying and recycling a target array improves performance, so it's
682
501
  * recommended if you call this many times in draw.
683
- * @param source
684
- * @param target
685
- * @return
686
502
  */
687
503
  public float[] mult(float[] source, float[] target) {
688
504
  if (target == null || target.length < 3) {
@@ -713,9 +529,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
713
529
  /**
714
530
  * Returns the x-coordinate of the result of multiplying the point (x, y)
715
531
  * by this matrix.
716
- * @param x
717
- * @param y
718
- * @return
719
532
  */
720
533
  public float multX(float x, float y) {
721
534
  return m00*x + m01*y + m03;
@@ -725,9 +538,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
725
538
  /**
726
539
  * Returns the y-coordinate of the result of multiplying the point (x, y)
727
540
  * by this matrix.
728
- * @param x
729
- * @param y
730
- * @return
731
541
  */
732
542
  public float multY(float x, float y) {
733
543
  return m10*x + m11*y + m13;
@@ -737,10 +547,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
737
547
  /**
738
548
  * Returns the x-coordinate of the result of multiplying the point (x, y, z)
739
549
  * by this matrix.
740
- * @param x
741
- * @param y
742
- * @param z
743
- * @return
744
550
  */
745
551
  public float multX(float x, float y, float z) {
746
552
  return m00*x + m01*y + m02*z + m03;
@@ -750,10 +556,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
750
556
  /**
751
557
  * Returns the y-coordinate of the result of multiplying the point (x, y, z)
752
558
  * by this matrix.
753
- * @param x
754
- * @param y
755
- * @param z
756
- * @return
757
559
  */
758
560
  public float multY(float x, float y, float z) {
759
561
  return m10*x + m11*y + m12*z + m13;
@@ -763,10 +565,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
763
565
  /**
764
566
  * Returns the z-coordinate of the result of multiplying the point (x, y, z)
765
567
  * by this matrix.
766
- * @param x
767
- * @param y
768
- * @param z
769
- * @return
770
568
  */
771
569
  public float multZ(float x, float y, float z) {
772
570
  return m20*x + m21*y + m22*z + m23;
@@ -776,10 +574,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
776
574
  /**
777
575
  * Returns the fourth element of the result of multiplying the vector
778
576
  * (x, y, z) by this matrix. (Acts as if w = 1 was supplied.)
779
- * @param x
780
- * @param y
781
- * @param z
782
- * @return
783
577
  */
784
578
  public float multW(float x, float y, float z) {
785
579
  return m30*x + m31*y + m32*z + m33;
@@ -789,11 +583,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
789
583
  /**
790
584
  * Returns the x-coordinate of the result of multiplying the vector
791
585
  * (x, y, z, w) by this matrix.
792
- * @param x
793
- * @param y
794
- * @param z
795
- * @param w
796
- * @return
797
586
  */
798
587
  public float multX(float x, float y, float z, float w) {
799
588
  return m00*x + m01*y + m02*z + m03*w;
@@ -803,11 +592,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
803
592
  /**
804
593
  * Returns the y-coordinate of the result of multiplying the vector
805
594
  * (x, y, z, w) by this matrix.
806
- * @param x
807
- * @param w
808
- * @param y
809
- * @param z
810
- * @return
811
595
  */
812
596
  public float multY(float x, float y, float z, float w) {
813
597
  return m10*x + m11*y + m12*z + m13*w;
@@ -817,11 +601,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
817
601
  /**
818
602
  * Returns the z-coordinate of the result of multiplying the vector
819
603
  * (x, y, z, w) by this matrix.
820
- * @param x
821
- * @param y
822
- * @param z
823
- * @param w
824
- * @return
825
604
  */
826
605
  public float multZ(float x, float y, float z, float w) {
827
606
  return m20*x + m21*y + m22*z + m23*w;
@@ -831,11 +610,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
831
610
  /**
832
611
  * Returns the w-coordinate of the result of multiplying the vector
833
612
  * (x, y, z, w) by this matrix.
834
- * @param x
835
- * @param y
836
- * @param z
837
- * @param w
838
- * @return
839
613
  */
840
614
  public float multW(float x, float y, float z, float w) {
841
615
  return m30*x + m31*y + m32*z + m33*w;
@@ -964,13 +738,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
964
738
 
965
739
  // These functions should not be used, as they will be removed in the future.
966
740
 
967
- /**
968
- *
969
- * @param tx
970
- * @param ty
971
- * @param tz
972
- */
973
-
974
741
 
975
742
  protected void invTranslate(float tx, float ty, float tz) {
976
743
  preApply(1, 0, 0, -tx,
@@ -979,44 +746,29 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
979
746
  0, 0, 0, 1);
980
747
  }
981
748
 
982
- /**
983
- *
984
- * @param angle
985
- */
986
- protected void invRotateX(float angle) {
749
+
750
+ protected void invRotateX(float angle) {
987
751
  float c = cos(-angle);
988
752
  float s = sin(-angle);
989
753
  preApply(1, 0, 0, 0, 0, c, -s, 0, 0, s, c, 0, 0, 0, 0, 1);
990
754
  }
991
755
 
992
- /**
993
- *
994
- * @param angle
995
- */
996
- protected void invRotateY(float angle) {
756
+
757
+ protected void invRotateY(float angle) {
997
758
  float c = cos(-angle);
998
759
  float s = sin(-angle);
999
760
  preApply(c, 0, s, 0, 0, 1, 0, 0, -s, 0, c, 0, 0, 0, 0, 1);
1000
761
  }
1001
762
 
1002
- /**
1003
- *
1004
- * @param angle
1005
- */
1006
- protected void invRotateZ(float angle) {
763
+
764
+ protected void invRotateZ(float angle) {
1007
765
  float c = cos(-angle);
1008
766
  float s = sin(-angle);
1009
767
  preApply(c, -s, 0, 0, s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
1010
768
  }
1011
769
 
1012
- /**
1013
- *
1014
- * @param angle
1015
- * @param v0
1016
- * @param v1
1017
- * @param v2
1018
- */
1019
- protected void invRotate(float angle, float v0, float v1, float v2) {
770
+
771
+ protected void invRotate(float angle, float v0, float v1, float v2) {
1020
772
  //TODO should make sure this vector is normalized
1021
773
 
1022
774
  float c = cos(-angle);
@@ -1029,37 +781,13 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
1029
781
  0, 0, 0, 1);
1030
782
  }
1031
783
 
1032
- /**
1033
- *
1034
- * @param x
1035
- * @param y
1036
- * @param z
1037
- */
1038
- protected void invScale(float x, float y, float z) {
784
+
785
+ protected void invScale(float x, float y, float z) {
1039
786
  preApply(1/x, 0, 0, 0, 0, 1/y, 0, 0, 0, 0, 1/z, 0, 0, 0, 0, 1);
1040
787
  }
1041
788
 
1042
- /**
1043
- *
1044
- * @param n00
1045
- * @param n01
1046
- * @param n02
1047
- * @param n03
1048
- * @param n10
1049
- * @param n11
1050
- * @param n12
1051
- * @param n13
1052
- * @param n20
1053
- * @param n21
1054
- * @param n22
1055
- * @param n23
1056
- * @param n30
1057
- * @param n31
1058
- * @param n32
1059
- * @param n33
1060
- * @return
1061
- */
1062
- protected boolean invApply(float n00, float n01, float n02, float n03,
789
+
790
+ protected boolean invApply(float n00, float n01, float n02, float n03,
1063
791
  float n10, float n11, float n12, float n13,
1064
792
  float n20, float n21, float n22, float n23,
1065
793
  float n30, float n31, float n32, float n33) {
@@ -1080,10 +808,6 @@ public final class PMatrix3D implements PMatrix /*, PConstants*/ {
1080
808
 
1081
809
  //////////////////////////////////////////////////////////////
1082
810
 
1083
- /**
1084
- *
1085
- */
1086
-
1087
811
 
1088
812
  public void print() {
1089
813
  /*