picrate 0.2.0-java → 0.3.0-java
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- checksums.yaml +4 -4
- data/README.md +8 -5
- data/Rakefile +10 -2
- data/docs/_posts/2018-06-26-auto_install_picrate.md +15 -0
- data/lib/export.txt +8 -0
- data/lib/picrate/app.rb +4 -4
- data/lib/picrate/version.rb +1 -1
- data/picrate.gemspec +1 -1
- data/pom.rb +1 -1
- data/pom.xml +1 -1
- data/src/main/java/processing/awt/PGraphicsJava2D.java +16 -85
- data/src/main/java/processing/awt/PShapeJava2D.java +9 -33
- data/src/main/java/processing/awt/PSurfaceAWT.java +76 -169
- data/src/main/java/processing/core/PApplet.java +14019 -15963
- data/src/main/java/processing/core/PConstants.java +475 -981
- data/src/main/java/processing/core/PFont.java +50 -202
- data/src/main/java/processing/core/PGraphics.java +7330 -8477
- data/src/main/java/processing/core/PImage.java +42 -212
- data/src/main/java/processing/core/PMatrix.java +21 -160
- data/src/main/java/processing/core/PMatrix2D.java +18 -178
- data/src/main/java/processing/core/PMatrix3D.java +48 -324
- data/src/main/java/processing/core/PShape.java +294 -1181
- data/src/main/java/processing/core/PShapeOBJ.java +16 -91
- data/src/main/java/processing/core/PShapeSVG.java +53 -253
- data/src/main/java/processing/core/PStyle.java +34 -179
- data/src/main/java/processing/core/PSurface.java +13 -94
- data/src/main/java/processing/core/PSurfaceNone.java +35 -140
- data/src/main/java/processing/core/PVector.java +10 -87
- data/src/main/java/processing/event/Event.java +86 -69
- data/src/main/java/processing/event/MouseEvent.java +102 -102
- data/src/main/java/processing/opengl/PGL.java +23 -16
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13 -10
- data/src/main/java/processing/opengl/PJOGL.java +32 -12
- data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +154 -0
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +2 -2
- data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +160 -0
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +2 -2
- metadata +7 -3
@@ -43,197 +43,89 @@ public interface PMatrix {
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public PMatrix get();
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* Copies the matrix contents into a float array.
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public float[] get(float[] target);
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* Make this matrix become a copy of src.
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public void set(PMatrix src);
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* Set the contents of this matrix to the contents of source. Fills the
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* matrix left-to-right, starting in the top row.
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public void set(float[] source);
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* Set the matrix content to this 2D matrix or its 3D equivalent.
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public void set(float m00, float m01, float m02,
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float m10, float m11, float m12);
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* Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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public void set(float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33);
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* Multiply this matrix by another.
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public void apply(PMatrix source);
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public void apply(PMatrix2D source);
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public void apply(PMatrix3D source);
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/**
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public void preApply(PMatrix left);
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public void preApply(PMatrix2D left);
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public void preApply(PMatrix3D left);
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public void preApply(float n00, float n01, float n02,
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* The result will be stored in target if target is non-null, and target
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* will then be the matrix returned. This improves performance if you reuse
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* target, so it's recommended if you call this many times in draw().
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public PVector mult(PVector source, PVector target);
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* Multiply a multi-element vector against this matrix.
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* Supplying and recycling a target array improves performance, so it's
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* recommended if you call this many times in draw().
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public float[] mult(float[] source, float[] target);
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*/
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public class PMatrix2D implements PMatrix {
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public float m00, m01, m02;
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public float m10, m11, m12;
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/**
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}
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public PMatrix2D(float m00, float m01, float m02,
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float m10, float m11, float m12) {
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set(m00, m01, m02,
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m10, m11, m12);
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public PMatrix2D(PMatrix matrix) {
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public PMatrix2D(PMatrix matrix) {
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* Returned in the order {@code {m00, m01, m02, m10, m11, m12}}.
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public void set(PMatrix matrix) {
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public void shearX(float angle) {
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public void shearX(float angle) {
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@@ -365,7 +263,6 @@ public class PMatrix2D implements PMatrix {
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/**
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* @param source
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/**
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|
412
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|
@@ -419,7 +300,6 @@ public class PMatrix2D implements PMatrix {
|
|
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/**
|
421
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|
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* @param source
|
423
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*/
|
424
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public void preApply(PMatrix source) {
|
425
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if (source instanceof PMatrix2D) {
|
@@ -438,7 +318,6 @@ public class PMatrix2D implements PMatrix {
|
|
438
318
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|
439
319
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/**
|
440
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|
441
|
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* @param left
|
442
321
|
* @throws IllegalArgumentException
|
443
322
|
*/
|
444
323
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|
@@ -470,22 +349,6 @@ public class PMatrix2D implements PMatrix {
|
|
470
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|
|
471
350
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/**
|
472
351
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* Unavailable in 2D.
|
473
|
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* @param n00
|
474
|
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* @param n01
|
475
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* @param n03
|
476
|
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* @param n02
|
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|
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* @param n10
|
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|
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* @param n12
|
479
|
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* @param n21
|
480
|
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* @param n13
|
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|
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* @param n11
|
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|
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* @param n30
|
483
|
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* @param n23
|
484
|
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* @param n20
|
485
|
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* @param n32
|
486
|
-
* @param n22
|
487
|
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* @param n31
|
488
|
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* @param n33
|
489
352
|
* @throws IllegalArgumentException
|
490
353
|
*/
|
491
354
|
public void preApply(float n00, float n01, float n02, float n03,
|
@@ -517,9 +380,6 @@ public class PMatrix2D implements PMatrix {
|
|
517
380
|
* Multiply a two element vector against this matrix.
|
518
381
|
* If out is null or not length four, a new float array will be returned.
|
519
382
|
* The values for vec and out can be the same (though that's less efficient).
|
520
|
-
* @param vec
|
521
|
-
* @param out
|
522
|
-
* @return
|
523
383
|
*/
|
524
384
|
public float[] mult(float vec[], float out[]) {
|
525
385
|
if (out == null || out.length != 2) {
|
@@ -545,9 +405,6 @@ public class PMatrix2D implements PMatrix {
|
|
545
405
|
/**
|
546
406
|
* Returns the x-coordinate of the result of multiplying the point (x, y)
|
547
407
|
* by this matrix.
|
548
|
-
* @param x
|
549
|
-
* @param y
|
550
|
-
* @return
|
551
408
|
*/
|
552
409
|
public float multX(float x, float y) {
|
553
410
|
return m00*x + m01*y + m02;
|
@@ -557,9 +414,6 @@ public class PMatrix2D implements PMatrix {
|
|
557
414
|
/**
|
558
415
|
* Returns the y-coordinate of the result of multiplying the point (x, y)
|
559
416
|
* by this matrix.
|
560
|
-
* @param x
|
561
|
-
* @param y
|
562
|
-
* @return
|
563
417
|
*/
|
564
418
|
public float multY(float x, float y) {
|
565
419
|
return m10*x + m11*y + m12;
|
@@ -611,10 +465,6 @@ public class PMatrix2D implements PMatrix {
|
|
611
465
|
|
612
466
|
//////////////////////////////////////////////////////////////
|
613
467
|
|
614
|
-
/**
|
615
|
-
*
|
616
|
-
*/
|
617
|
-
|
618
468
|
|
619
469
|
public void print() {
|
620
470
|
int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
|
@@ -645,11 +495,6 @@ public class PMatrix2D implements PMatrix {
|
|
645
495
|
// implementation needs to be improved first. (e.g. actually keeping track
|
646
496
|
// of whether the matrix is in fact identity internally.)
|
647
497
|
|
648
|
-
/**
|
649
|
-
*
|
650
|
-
* @return
|
651
|
-
*/
|
652
|
-
|
653
498
|
|
654
499
|
protected boolean isIdentity() {
|
655
500
|
return ((m00 == 1) && (m01 == 0) && (m02 == 0) &&
|
@@ -658,11 +503,6 @@ public class PMatrix2D implements PMatrix {
|
|
658
503
|
|
659
504
|
|
660
505
|
// TODO make this more efficient, or move into PMatrix2D
|
661
|
-
|
662
|
-
/**
|
663
|
-
*
|
664
|
-
* @return
|
665
|
-
*/
|
666
506
|
protected boolean isWarped() {
|
667
507
|
return ((m00 != 1) || (m01 != 0) &&
|
668
508
|
(m10 != 0) || (m11 != 1));
|