picrate 0.0.2-java

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  1. checksums.yaml +7 -0
  2. data/.gitignore +47 -0
  3. data/.mvn/extensions.xml +9 -0
  4. data/.mvn/wrapper/maven-wrapper.properties +1 -0
  5. data/.travis.yml +10 -0
  6. data/CHANGELOG.md +4 -0
  7. data/LICENSE.md +165 -0
  8. data/README.md +51 -0
  9. data/Rakefile +59 -0
  10. data/bin/picrate +8 -0
  11. data/docs/.gitignore +6 -0
  12. data/docs/_config.yml +30 -0
  13. data/docs/_includes/footer.html +38 -0
  14. data/docs/_includes/head.html +16 -0
  15. data/docs/_includes/header.html +27 -0
  16. data/docs/_includes/icon-github.html +1 -0
  17. data/docs/_includes/icon-github.svg +1 -0
  18. data/docs/_includes/icon-twitter.html +1 -0
  19. data/docs/_includes/icon-twitter.svg +1 -0
  20. data/docs/_includes/navigation.html +24 -0
  21. data/docs/_layouts/default.html +20 -0
  22. data/docs/_layouts/page.html +14 -0
  23. data/docs/_layouts/post.html +15 -0
  24. data/docs/_posts/2018-05-06-getting_started.md +8 -0
  25. data/docs/_posts/2018-05-06-install_jruby.md +35 -0
  26. data/docs/_sass/_base.scss +206 -0
  27. data/docs/_sass/_layout.scss +242 -0
  28. data/docs/_sass/_syntax-highlighting.scss +71 -0
  29. data/docs/about.md +10 -0
  30. data/docs/css/main.scss +38 -0
  31. data/docs/favicon.ico +0 -0
  32. data/docs/feed.xml +30 -0
  33. data/docs/index.html +38 -0
  34. data/lib/picrate.rb +10 -0
  35. data/lib/picrate/app.rb +187 -0
  36. data/lib/picrate/creators/sketch_class.rb +57 -0
  37. data/lib/picrate/creators/sketch_factory.rb +12 -0
  38. data/lib/picrate/creators/sketch_writer.rb +21 -0
  39. data/lib/picrate/helper_methods.rb +214 -0
  40. data/lib/picrate/helpers/numeric.rb +9 -0
  41. data/lib/picrate/library.rb +69 -0
  42. data/lib/picrate/library_loader.rb +53 -0
  43. data/lib/picrate/native_folder.rb +35 -0
  44. data/lib/picrate/native_loader.rb +27 -0
  45. data/lib/picrate/runner.rb +81 -0
  46. data/lib/picrate/version.rb +4 -0
  47. data/library/boids/boids.rb +209 -0
  48. data/library/chooser/chooser.rb +19 -0
  49. data/library/control_panel/control_panel.rb +182 -0
  50. data/library/library_proxy/README.md +99 -0
  51. data/library/library_proxy/library_proxy.rb +14 -0
  52. data/library/slider/slider.rb +42 -0
  53. data/library/vector_utils/vector_utils.rb +69 -0
  54. data/library/video_event/video_event.rb +3 -0
  55. data/license.txt +508 -0
  56. data/picrate.gemspec +35 -0
  57. data/pom.rb +122 -0
  58. data/pom.xml +214 -0
  59. data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
  60. data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  61. data/src/main/java/monkstone/ColorUtil.java +115 -0
  62. data/src/main/java/monkstone/MathToolModule.java +236 -0
  63. data/src/main/java/monkstone/PicrateLibrary.java +47 -0
  64. data/src/main/java/monkstone/core/LibraryProxy.java +127 -0
  65. data/src/main/java/monkstone/fastmath/Deglut.java +122 -0
  66. data/src/main/java/monkstone/fastmath/package-info.java +6 -0
  67. data/src/main/java/monkstone/filechooser/Chooser.java +48 -0
  68. data/src/main/java/monkstone/noise/SimplexNoise.java +465 -0
  69. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +168 -0
  70. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +182 -0
  71. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +149 -0
  72. data/src/main/java/monkstone/slider/SimpleSlider.java +196 -0
  73. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +163 -0
  74. data/src/main/java/monkstone/slider/Slider.java +67 -0
  75. data/src/main/java/monkstone/slider/SliderBar.java +277 -0
  76. data/src/main/java/monkstone/slider/SliderGroup.java +78 -0
  77. data/src/main/java/monkstone/slider/WheelHandler.java +35 -0
  78. data/src/main/java/monkstone/vecmath/AppRender.java +87 -0
  79. data/src/main/java/monkstone/vecmath/JRender.java +56 -0
  80. data/src/main/java/monkstone/vecmath/ShapeRender.java +87 -0
  81. data/src/main/java/monkstone/vecmath/package-info.java +20 -0
  82. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +757 -0
  83. data/src/main/java/monkstone/vecmath/vec2/package-info.java +6 -0
  84. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +727 -0
  85. data/src/main/java/monkstone/vecmath/vec3/package-info.java +6 -0
  86. data/src/main/java/monkstone/videoevent/VideoInterface.java +42 -0
  87. data/src/main/java/monkstone/videoevent/package-info.java +20 -0
  88. data/src/main/java/processing/awt/PGraphicsJava2D.java +3098 -0
  89. data/src/main/java/processing/awt/PShapeJava2D.java +401 -0
  90. data/src/main/java/processing/awt/PSurfaceAWT.java +1660 -0
  91. data/src/main/java/processing/core/PApplet.java +17647 -0
  92. data/src/main/java/processing/core/PConstants.java +1033 -0
  93. data/src/main/java/processing/core/PFont.java +1250 -0
  94. data/src/main/java/processing/core/PGraphics.java +9614 -0
  95. data/src/main/java/processing/core/PImage.java +3608 -0
  96. data/src/main/java/processing/core/PMatrix.java +347 -0
  97. data/src/main/java/processing/core/PMatrix2D.java +694 -0
  98. data/src/main/java/processing/core/PMatrix3D.java +1153 -0
  99. data/src/main/java/processing/core/PShape.java +4332 -0
  100. data/src/main/java/processing/core/PShapeOBJ.java +544 -0
  101. data/src/main/java/processing/core/PShapeSVG.java +1987 -0
  102. data/src/main/java/processing/core/PStyle.java +208 -0
  103. data/src/main/java/processing/core/PSurface.java +242 -0
  104. data/src/main/java/processing/core/PSurfaceNone.java +479 -0
  105. data/src/main/java/processing/core/PVector.java +1140 -0
  106. data/src/main/java/processing/data/FloatDict.java +829 -0
  107. data/src/main/java/processing/data/FloatList.java +912 -0
  108. data/src/main/java/processing/data/IntDict.java +796 -0
  109. data/src/main/java/processing/data/IntList.java +913 -0
  110. data/src/main/java/processing/data/JSONArray.java +1260 -0
  111. data/src/main/java/processing/data/JSONObject.java +2282 -0
  112. data/src/main/java/processing/data/JSONTokener.java +435 -0
  113. data/src/main/java/processing/data/Sort.java +46 -0
  114. data/src/main/java/processing/data/StringDict.java +601 -0
  115. data/src/main/java/processing/data/StringList.java +775 -0
  116. data/src/main/java/processing/data/Table.java +4923 -0
  117. data/src/main/java/processing/data/TableRow.java +198 -0
  118. data/src/main/java/processing/data/XML.java +1149 -0
  119. data/src/main/java/processing/event/Event.java +108 -0
  120. data/src/main/java/processing/event/KeyEvent.java +70 -0
  121. data/src/main/java/processing/event/MouseEvent.java +149 -0
  122. data/src/main/java/processing/event/TouchEvent.java +57 -0
  123. data/src/main/java/processing/javafx/PGraphicsFX2D.java +354 -0
  124. data/src/main/java/processing/opengl/FontTexture.java +379 -0
  125. data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
  126. data/src/main/java/processing/opengl/LinePath.java +623 -0
  127. data/src/main/java/processing/opengl/LineStroker.java +685 -0
  128. data/src/main/java/processing/opengl/PGL.java +3366 -0
  129. data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
  130. data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
  131. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
  132. data/src/main/java/processing/opengl/PJOGL.java +1966 -0
  133. data/src/main/java/processing/opengl/PShader.java +1478 -0
  134. data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
  135. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
  136. data/src/main/java/processing/opengl/Texture.java +1670 -0
  137. data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
  138. data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
  139. data/src/main/java/processing/opengl/cursors/cross.png +0 -0
  140. data/src/main/java/processing/opengl/cursors/hand.png +0 -0
  141. data/src/main/java/processing/opengl/cursors/license.txt +27 -0
  142. data/src/main/java/processing/opengl/cursors/move.png +0 -0
  143. data/src/main/java/processing/opengl/cursors/text.png +0 -0
  144. data/src/main/java/processing/opengl/cursors/wait.png +0 -0
  145. data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  146. data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  147. data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  148. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
  149. data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
  150. data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  151. data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
  152. data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  153. data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  154. data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
  155. data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  156. data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  157. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
  158. data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  159. data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
  160. data/src/main/resources/icon/icon-1024.png +0 -0
  161. data/src/main/resources/icon/icon-128.png +0 -0
  162. data/src/main/resources/icon/icon-16.png +0 -0
  163. data/src/main/resources/icon/icon-256.png +0 -0
  164. data/src/main/resources/icon/icon-32.png +0 -0
  165. data/src/main/resources/icon/icon-48.png +0 -0
  166. data/src/main/resources/icon/icon-512.png +0 -0
  167. data/src/main/resources/icon/icon-64.png +0 -0
  168. data/src/main/resources/license.txt +508 -0
  169. data/test/create_test.rb +68 -0
  170. data/test/deglut_spec_test.rb +24 -0
  171. data/test/helper_methods_test.rb +58 -0
  172. data/test/math_tool_test.rb +75 -0
  173. data/test/respond_to_test.rb +215 -0
  174. data/test/sketches/key_event.rb +37 -0
  175. data/test/sketches/library/my_library/my_library.rb +32 -0
  176. data/test/test_helper.rb +3 -0
  177. data/test/vecmath_spec_test.rb +522 -0
  178. data/vendors/Rakefile +127 -0
  179. metadata +289 -0
@@ -0,0 +1,122 @@
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+ /*
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+ * Copyright (c) 2018 Martin Prout
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+ *
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+ * This library is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 3.0 of the License, or (at your option) any later version.
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+ *
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+ * http://creativecommons.org/licenses/LGPL/2.1/
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public
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+ * License along with this library; if not, write to the Free Software
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+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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+ */
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+
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+ package monkstone.fastmath;
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+
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+ import org.jruby.Ruby;
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+ import org.jruby.RubyInteger;
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+ import org.jruby.RubyModule;
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+ import org.jruby.anno.JRubyModule;
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+ import org.jruby.anno.JRubyMethod;
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+ import org.jruby.runtime.ThreadContext;
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+ import org.jruby.runtime.builtin.IRubyObject;
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+
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+ /**
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+ *
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+ *
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+ */
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+ @JRubyModule(name = "DegLut")
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+ public class Deglut {
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+
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+ /**
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+ * Lookup table for degree cosine/sine, has a fixed precision 1.0
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+ * degrees Quite accurate but imprecise
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+ */
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+ static final double[] SIN_DEG_LUT = new double[91];
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+ /**
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+ *
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+ */
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+ public static final double TO_RADIANS = Math.PI / 180;
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+ /**
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+ *
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+ */
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+ private static boolean initialized = false;
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+
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+ private final static int NINETY = 90;
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+ private final static int FULL = 360;
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+ private static final long serialVersionUID = -1466528933765940101L;
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+
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+ /**
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+ * Initialize sin table with values (first quadrant only)
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+ */
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+ public static final void initTable() {
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+ if (initialized == false) {
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+ for (int i = 0; i <= NINETY; i++) {
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+ SIN_DEG_LUT[i] = Math.sin(TO_RADIANS * i);
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+ }
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+ initialized = true;
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+ }
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+ }
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+
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+ /**
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+ *
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+ * @param runtime Ruby
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+ */
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+
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+ public static void createDeglut(final Ruby runtime){
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+ RubyModule deglutModule = runtime.defineModule("DegLut");
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+ deglutModule.defineAnnotatedMethods(Deglut.class);
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+ Deglut.initTable();
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+ }
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+
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+
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+ /**
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+ *
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+ * @param context ThreadContext
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+ * @param recv IRubyObject
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+ * @param other IRubyObject degrees
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+ * @return sin IRubyObject
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+ */
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+ @JRubyMethod(name = "sin", module = true)
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+
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+ public static IRubyObject sin(ThreadContext context, IRubyObject recv, IRubyObject other) {
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+ int thet = (int) ((RubyInteger)other).getLongValue();
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+ while (thet < 0) {
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+ thet += FULL; // Needed because negative modulus plays badly in java
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+ }
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+ int theta = thet % FULL;
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+ int y = theta % NINETY;
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+ double result = (theta < NINETY) ? SIN_DEG_LUT[y] : (theta < 180)
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+ ? SIN_DEG_LUT[NINETY - y] : (theta < 270)
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+ ? -SIN_DEG_LUT[y] : -SIN_DEG_LUT[NINETY - y];
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+ return context.runtime.newFloat(result);
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+ }
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+
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+ /**
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+ *
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+ * @param context ThreadContext
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+ * @param recv IRubyObject
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+ * @param other IRubyObject degrees
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+ * @return cos IRubyObject
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+ */
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+ @JRubyMethod(name = "cos", module = true)
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+ public static IRubyObject cos(ThreadContext context, IRubyObject recv, IRubyObject other) {
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+ int thet = (int) ((RubyInteger)other).getLongValue();
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+ while (thet < 0) {
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+ thet += FULL; // Needed because negative modulus plays badly in java
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+ }
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+ int theta = thet % FULL;
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+ int y = theta % NINETY;
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+ double result = (theta < NINETY) ? SIN_DEG_LUT[NINETY - y] : (theta < 180)
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+ ? -SIN_DEG_LUT[y] : (theta < 270)
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+ ? -SIN_DEG_LUT[NINETY - y] : SIN_DEG_LUT[y];
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+ return context.runtime.newFloat(result);
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+ }
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+ }
@@ -0,0 +1,6 @@
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+ /*
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+ * To change this license header, choose License Headers in Project Properties.
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+ * To change this template file, choose Tools | Templates
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+ * and open the template in the editor.
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+ */
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+ package monkstone.fastmath;
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+ /*
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+ * Copyright (c) 2016-18 Martin Prout
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+ *
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+ * This library is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 3.0 of the License, or (at your option) any later version.
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+ *
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+ * http://creativecommons.org/licenses/LGPL/2.1/
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public
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+ * License along with this library; if not, write to the Free Software
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+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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+ */
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+ package monkstone.filechooser;
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+
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+ import java.io.File;
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+
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+ /**
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+ * This interface makes it easier/possible to use the reflection methods
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+ * selectInput
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+ * def setup
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+ * java_signature 'void selectInput(String, String)'
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+ * selectInput('Select a file to process:', 'fileSelected')
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+ * end
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+ *
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+ * def file_selected(selection)
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+ * if selection.nil?
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+ * puts 'Window was closed or the user hit cancel.'
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+ * else
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+ * puts format('User selected %s', selection.get_absolute_path)
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+ * end
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+ * end
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+ *
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+ */
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+ public interface Chooser {
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+
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+ /**
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+ *
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+ * @param selection
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+ */
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+ public void file_selected(File selection);
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+ }
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+ /*
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+ * A speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
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+ *
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+ * Based on example code by Stefan Gustavson (stegu@itn.liu.se).
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+ * Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
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+ * Better rank ordering method for 4D by Stefan Gustavson in 2012.
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+ *
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+ * This could be speeded up even further, but it's useful as it is.
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+ *
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+ * Version 2012-03-09
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+ *
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+ * This code was placed in the public domain by its original author,
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+ * Stefan Gustavson. You may use it as you see fit, but
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+ * attribution is appreciated.
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+ *
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+ */
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+
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+ package monkstone.noise;
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+
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+ /**
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+ *
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+ * @author tux
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+ */
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+ public class SimplexNoise { // Simplex noise in 2D, 3D and 4D
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+
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+ private static Grad grad3[] = {new Grad(1, 1, 0), new Grad(-1, 1, 0), new Grad(1, -1, 0), new Grad(-1, -1, 0),
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+ new Grad(1, 0, 1), new Grad(-1, 0, 1), new Grad(1, 0, -1), new Grad(-1, 0, -1),
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+ new Grad(0, 1, 1), new Grad(0, -1, 1), new Grad(0, 1, -1), new Grad(0, -1, -1)};
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+
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+ private static Grad grad4[] = {new Grad(0, 1, 1, 1), new Grad(0, 1, 1, -1), new Grad(0, 1, -1, 1), new Grad(0, 1, -1, -1),
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+ new Grad(0, -1, 1, 1), new Grad(0, -1, 1, -1), new Grad(0, -1, -1, 1), new Grad(0, -1, -1, -1),
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+ new Grad(1, 0, 1, 1), new Grad(1, 0, 1, -1), new Grad(1, 0, -1, 1), new Grad(1, 0, -1, -1),
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+ new Grad(-1, 0, 1, 1), new Grad(-1, 0, 1, -1), new Grad(-1, 0, -1, 1), new Grad(-1, 0, -1, -1),
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+ new Grad(1, 1, 0, 1), new Grad(1, 1, 0, -1), new Grad(1, -1, 0, 1), new Grad(1, -1, 0, -1),
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+ new Grad(-1, 1, 0, 1), new Grad(-1, 1, 0, -1), new Grad(-1, -1, 0, 1), new Grad(-1, -1, 0, -1),
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+ new Grad(1, 1, 1, 0), new Grad(1, 1, -1, 0), new Grad(1, -1, 1, 0), new Grad(1, -1, -1, 0),
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+ new Grad(-1, 1, 1, 0), new Grad(-1, 1, -1, 0), new Grad(-1, -1, 1, 0), new Grad(-1, -1, -1, 0)};
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+
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+ private static short p[] = {151, 160, 137, 91, 90, 15,
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+ 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23,
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+ 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
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+ 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166,
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+ 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244,
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+ 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196,
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+ 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123,
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+ 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42,
47
+ 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
48
+ 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228,
49
+ 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107,
50
+ 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254,
51
+ 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180};
52
+ // To remove the need for index wrapping, double the permutation table length
53
+ static short[] PERM = new short[512];
54
+ static short[] PERM_MOD_12 = new short[512];
55
+
56
+ static {
57
+ for (int i = 0; i < 512; i++) {
58
+ PERM[i] = p[i & 255];
59
+ PERM_MOD_12[i] = (short) (PERM[i] % 12);
60
+ }
61
+ }
62
+
63
+ // Skewing and unskewing factors for 2, 3, and 4 dimensions
64
+ private static final double F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
65
+ private static final double G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
66
+ private static final double F3 = 1.0 / 3.0;
67
+ private static final double G3 = 1.0 / 6.0;
68
+ private static final double F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
69
+ private static final double G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
70
+
71
+ // This method is a *lot* faster than using (int)Math.floor(x)
72
+ private static int fastfloor(double x) {
73
+ int xi = (int) x;
74
+ return x < xi ? xi - 1 : xi;
75
+ }
76
+
77
+ private static double dot(Grad g, double x, double y) {
78
+ return g.x * x + g.y * y;
79
+ }
80
+
81
+ private static double dot(Grad g, double x, double y, double z) {
82
+ return g.x * x + g.y * y + g.z * z;
83
+ }
84
+
85
+ private static double dot(Grad g, double x, double y, double z, double w) {
86
+ return g.x * x + g.y * y + g.z * z + g.w * w;
87
+ }
88
+
89
+ // 2D simplex noise
90
+
91
+ /**
92
+ *
93
+ * @param xin
94
+ * @param yin
95
+ * @return
96
+ */
97
+ public static double noise(double xin, double yin) {
98
+ double n0, n1, n2; // Noise contributions from the three corners
99
+ // Skew the input space to determine which simplex cell we're in
100
+ double s = (xin + yin) * F2; // Hairy factor for 2D
101
+ int i = fastfloor(xin + s);
102
+ int j = fastfloor(yin + s);
103
+ double t = (i + j) * G2;
104
+ double X0 = i - t; // Unskew the cell origin back to (x,y) space
105
+ double Y0 = j - t;
106
+ double x0 = xin - X0; // The x,y distances from the cell origin
107
+ double y0 = yin - Y0;
108
+ // For the 2D case, the simplex shape is an equilateral triangle.
109
+ // Determine which simplex we are in.
110
+ int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords
111
+ if (x0 > y0) {
112
+ i1 = 1;
113
+ j1 = 0;
114
+ } // lower triangle, XY order: (0,0)->(1,0)->(1,1)
115
+ else {
116
+ i1 = 0;
117
+ j1 = 1;
118
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
119
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
120
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
121
+ // c = (3-sqrt(3))/6
122
+ double x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
123
+ double y1 = y0 - j1 + G2;
124
+ double x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
125
+ double y2 = y0 - 1.0 + 2.0 * G2;
126
+ // Work out the hashed gradient indices of the three simplex corners
127
+ int ii = i & 255;
128
+ int jj = j & 255;
129
+ int gi0 = PERM_MOD_12[ii + PERM[jj]];
130
+ int gi1 = PERM_MOD_12[ii + i1 + PERM[jj + j1]];
131
+ int gi2 = PERM_MOD_12[ii + 1 + PERM[jj + 1]];
132
+ // Calculate the contribution from the three corners
133
+ double t0 = 0.5 - x0 * x0 - y0 * y0;
134
+ if (t0 < 0) {
135
+ n0 = 0.0;
136
+ } else {
137
+ t0 *= t0;
138
+ n0 = t0 * t0 * dot(grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
139
+ }
140
+ double t1 = 0.5 - x1 * x1 - y1 * y1;
141
+ if (t1 < 0) {
142
+ n1 = 0.0;
143
+ } else {
144
+ t1 *= t1;
145
+ n1 = t1 * t1 * dot(grad3[gi1], x1, y1);
146
+ }
147
+ double t2 = 0.5 - x2 * x2 - y2 * y2;
148
+ if (t2 < 0) {
149
+ n2 = 0.0;
150
+ } else {
151
+ t2 *= t2;
152
+ n2 = t2 * t2 * dot(grad3[gi2], x2, y2);
153
+ }
154
+ // Add contributions from each corner to get the final noise value.
155
+ // The result is scaled to return values in the interval [-1,1].
156
+ return 70.0 * (n0 + n1 + n2);
157
+ }
158
+
159
+ // 3D simplex noise
160
+
161
+ /**
162
+ *
163
+ * @param xin
164
+ * @param yin
165
+ * @param zin
166
+ * @return
167
+ */
168
+ public static double noise(double xin, double yin, double zin) {
169
+ double n0, n1, n2, n3; // Noise contributions from the four corners
170
+ // Skew the input space to determine which simplex cell we're in
171
+ double s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
172
+ int i = fastfloor(xin + s);
173
+ int j = fastfloor(yin + s);
174
+ int k = fastfloor(zin + s);
175
+ double t = (i + j + k) * G3;
176
+ double X0 = i - t; // Unskew the cell origin back to (x,y,z) space
177
+ double Y0 = j - t;
178
+ double Z0 = k - t;
179
+ double x0 = xin - X0; // The x,y,z distances from the cell origin
180
+ double y0 = yin - Y0;
181
+ double z0 = zin - Z0;
182
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
183
+ // Determine which simplex we are in.
184
+ int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
185
+ int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
186
+ if (x0 >= y0) {
187
+ if (y0 >= z0) {
188
+ i1 = 1;
189
+ j1 = 0;
190
+ k1 = 0;
191
+ i2 = 1;
192
+ j2 = 1;
193
+ k2 = 0;
194
+ } // X Y Z order
195
+ else if (x0 >= z0) {
196
+ i1 = 1;
197
+ j1 = 0;
198
+ k1 = 0;
199
+ i2 = 1;
200
+ j2 = 0;
201
+ k2 = 1;
202
+ } // X Z Y order
203
+ else {
204
+ i1 = 0;
205
+ j1 = 0;
206
+ k1 = 1;
207
+ i2 = 1;
208
+ j2 = 0;
209
+ k2 = 1;
210
+ } // Z X Y order
211
+ } else { // x0<y0
212
+ if (y0 < z0) {
213
+ i1 = 0;
214
+ j1 = 0;
215
+ k1 = 1;
216
+ i2 = 0;
217
+ j2 = 1;
218
+ k2 = 1;
219
+ } // Z Y X order
220
+ else if (x0 < z0) {
221
+ i1 = 0;
222
+ j1 = 1;
223
+ k1 = 0;
224
+ i2 = 0;
225
+ j2 = 1;
226
+ k2 = 1;
227
+ } // Y Z X order
228
+ else {
229
+ i1 = 0;
230
+ j1 = 1;
231
+ k1 = 0;
232
+ i2 = 1;
233
+ j2 = 1;
234
+ k2 = 0;
235
+ } // Y X Z order
236
+ }
237
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
238
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
239
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
240
+ // c = 1/6.
241
+ double x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
242
+ double y1 = y0 - j1 + G3;
243
+ double z1 = z0 - k1 + G3;
244
+ double x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
245
+ double y2 = y0 - j2 + 2.0 * G3;
246
+ double z2 = z0 - k2 + 2.0 * G3;
247
+ double x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
248
+ double y3 = y0 - 1.0 + 3.0 * G3;
249
+ double z3 = z0 - 1.0 + 3.0 * G3;
250
+ // Work out the hashed gradient indices of the four simplex corners
251
+ int ii = i & 255;
252
+ int jj = j & 255;
253
+ int kk = k & 255;
254
+ int gi0 = PERM_MOD_12[ii + PERM[jj + PERM[kk]]];
255
+ int gi1 = PERM_MOD_12[ii + i1 + PERM[jj + j1 + PERM[kk + k1]]];
256
+ int gi2 = PERM_MOD_12[ii + i2 + PERM[jj + j2 + PERM[kk + k2]]];
257
+ int gi3 = PERM_MOD_12[ii + 1 + PERM[jj + 1 + PERM[kk + 1]]];
258
+ // Calculate the contribution from the four corners
259
+ double t0 = 0.5 - x0 * x0 - y0 * y0 - z0 * z0;
260
+ if (t0 < 0) {
261
+ n0 = 0.0;
262
+ } else {
263
+ t0 *= t0;
264
+ n0 = t0 * t0 * dot(grad3[gi0], x0, y0, z0);
265
+ }
266
+ double t1 = 0.5 - x1 * x1 - y1 * y1 - z1 * z1;
267
+ if (t1 < 0) {
268
+ n1 = 0.0;
269
+ } else {
270
+ t1 *= t1;
271
+ n1 = t1 * t1 * dot(grad3[gi1], x1, y1, z1);
272
+ }
273
+ double t2 = 0.5 - x2 * x2 - y2 * y2 - z2 * z2;
274
+ if (t2 < 0) {
275
+ n2 = 0.0;
276
+ } else {
277
+ t2 *= t2;
278
+ n2 = t2 * t2 * dot(grad3[gi2], x2, y2, z2);
279
+ }
280
+ double t3 = 0.5 - x3 * x3 - y3 * y3 - z3 * z3;
281
+ if (t3 < 0) {
282
+ n3 = 0.0;
283
+ } else {
284
+ t3 *= t3;
285
+ n3 = t3 * t3 * dot(grad3[gi3], x3, y3, z3);
286
+ }
287
+ // Add contributions from each corner to get the final noise value.
288
+ // The result is scaled to stay just inside [-1,1]
289
+ return 32.0 * (n0 + n1 + n2 + n3);
290
+ }
291
+
292
+ // 4D simplex noise, better simplex rank ordering method 2012-03-09
293
+
294
+ /**
295
+ *
296
+ * @param x
297
+ * @param y
298
+ * @param z
299
+ * @param w
300
+ * @return
301
+ */
302
+ public static double noise(double x, double y, double z, double w) {
303
+
304
+ double n0, n1, n2, n3, n4; // Noise contributions from the five corners
305
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
306
+ double s = (x + y + z + w) * F4; // Factor for 4D skewing
307
+ int i = fastfloor(x + s);
308
+ int j = fastfloor(y + s);
309
+ int k = fastfloor(z + s);
310
+ int l = fastfloor(w + s);
311
+ double t = (i + j + k + l) * G4; // Factor for 4D unskewing
312
+ double X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
313
+ double Y0 = j - t;
314
+ double Z0 = k - t;
315
+ double W0 = l - t;
316
+ double x0 = x - X0; // The x,y,z,w distances from the cell origin
317
+ double y0 = y - Y0;
318
+ double z0 = z - Z0;
319
+ double w0 = w - W0;
320
+ // For the 4D case, the simplex is a 4D shape I won't even try to describe.
321
+ // To find out which of the 24 possible simplices we're in, we need to
322
+ // determine the magnitude ordering of x0, y0, z0 and w0.
323
+ // Six pair-wise comparisons are performed between each possible pair
324
+ // of the four coordinates, and the results are used to rank the numbers.
325
+ int rankx = 0;
326
+ int ranky = 0;
327
+ int rankz = 0;
328
+ int rankw = 0;
329
+ if (x0 > y0) {
330
+ rankx++;
331
+ } else {
332
+ ranky++;
333
+ }
334
+ if (x0 > z0) {
335
+ rankx++;
336
+ } else {
337
+ rankz++;
338
+ }
339
+ if (x0 > w0) {
340
+ rankx++;
341
+ } else {
342
+ rankw++;
343
+ }
344
+ if (y0 > z0) {
345
+ ranky++;
346
+ } else {
347
+ rankz++;
348
+ }
349
+ if (y0 > w0) {
350
+ ranky++;
351
+ } else {
352
+ rankw++;
353
+ }
354
+ if (z0 > w0) {
355
+ rankz++;
356
+ } else {
357
+ rankw++;
358
+ }
359
+ int i1, j1, k1, l1; // The integer offsets for the second simplex corner
360
+ int i2, j2, k2, l2; // The integer offsets for the third simplex corner
361
+ int i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
362
+ // [rankx, ranky, rankz, rankw] is a 4-vector with the numbers 0, 1, 2 and 3
363
+ // in some order. We use a thresholding to set the coordinates in turn.
364
+ // Rank 3 denotes the largest coordinate.
365
+ i1 = rankx >= 3 ? 1 : 0;
366
+ j1 = ranky >= 3 ? 1 : 0;
367
+ k1 = rankz >= 3 ? 1 : 0;
368
+ l1 = rankw >= 3 ? 1 : 0;
369
+ // Rank 2 denotes the second largest coordinate.
370
+ i2 = rankx >= 2 ? 1 : 0;
371
+ j2 = ranky >= 2 ? 1 : 0;
372
+ k2 = rankz >= 2 ? 1 : 0;
373
+ l2 = rankw >= 2 ? 1 : 0;
374
+ // Rank 1 denotes the second smallest coordinate.
375
+ i3 = rankx >= 1 ? 1 : 0;
376
+ j3 = ranky >= 1 ? 1 : 0;
377
+ k3 = rankz >= 1 ? 1 : 0;
378
+ l3 = rankw >= 1 ? 1 : 0;
379
+ // The fifth corner has all coordinate offsets = 1, so no need to compute that.
380
+ double x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
381
+ double y1 = y0 - j1 + G4;
382
+ double z1 = z0 - k1 + G4;
383
+ double w1 = w0 - l1 + G4;
384
+ double x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
385
+ double y2 = y0 - j2 + 2.0 * G4;
386
+ double z2 = z0 - k2 + 2.0 * G4;
387
+ double w2 = w0 - l2 + 2.0 * G4;
388
+ double x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
389
+ double y3 = y0 - j3 + 3.0 * G4;
390
+ double z3 = z0 - k3 + 3.0 * G4;
391
+ double w3 = w0 - l3 + 3.0 * G4;
392
+ double x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
393
+ double y4 = y0 - 1.0 + 4.0 * G4;
394
+ double z4 = z0 - 1.0 + 4.0 * G4;
395
+ double w4 = w0 - 1.0 + 4.0 * G4;
396
+ // Work out the hashed gradient indices of the five simplex corners
397
+ int ii = i & 255;
398
+ int jj = j & 255;
399
+ int kk = k & 255;
400
+ int ll = l & 255;
401
+ int gi0 = PERM[ii + PERM[jj + PERM[kk + PERM[ll]]]] % 32;
402
+ int gi1 = PERM[ii + i1 + PERM[jj + j1 + PERM[kk + k1 + PERM[ll + l1]]]] % 32;
403
+ int gi2 = PERM[ii + i2 + PERM[jj + j2 + PERM[kk + k2 + PERM[ll + l2]]]] % 32;
404
+ int gi3 = PERM[ii + i3 + PERM[jj + j3 + PERM[kk + k3 + PERM[ll + l3]]]] % 32;
405
+ int gi4 = PERM[ii + 1 + PERM[jj + 1 + PERM[kk + 1 + PERM[ll + 1]]]] % 32;
406
+ // Calculate the contribution from the five corners
407
+ double t0 = 0.5 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
408
+ if (t0 < 0) {
409
+ n0 = 0.0;
410
+ } else {
411
+ t0 *= t0;
412
+ n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0);
413
+ }
414
+ double t1 = 0.5 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
415
+ if (t1 < 0) {
416
+ n1 = 0.0;
417
+ } else {
418
+ t1 *= t1;
419
+ n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1);
420
+ }
421
+ double t2 = 0.5 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
422
+ if (t2 < 0) {
423
+ n2 = 0.0;
424
+ } else {
425
+ t2 *= t2;
426
+ n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2);
427
+ }
428
+ double t3 = 0.5 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
429
+ if (t3 < 0) {
430
+ n3 = 0.0;
431
+ } else {
432
+ t3 *= t3;
433
+ n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3);
434
+ }
435
+ double t4 = 0.5 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
436
+ if (t4 < 0) {
437
+ n4 = 0.0;
438
+ } else {
439
+ t4 *= t4;
440
+ n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4);
441
+ }
442
+ // Sum up and scale the result to cover the range [-1,1]
443
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
444
+ }
445
+
446
+ // Inner class to speed upp gradient computations
447
+ // (In Java, array access is a lot slower than member access)
448
+ private static class Grad {
449
+
450
+ double x, y, z, w;
451
+
452
+ Grad(double x, double y, double z) {
453
+ this.x = x;
454
+ this.y = y;
455
+ this.z = z;
456
+ }
457
+
458
+ Grad(double x, double y, double z, double w) {
459
+ this.x = x;
460
+ this.y = y;
461
+ this.z = z;
462
+ this.w = w;
463
+ }
464
+ }
465
+ }