picrate 0.0.2-java

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Files changed (179) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +47 -0
  3. data/.mvn/extensions.xml +9 -0
  4. data/.mvn/wrapper/maven-wrapper.properties +1 -0
  5. data/.travis.yml +10 -0
  6. data/CHANGELOG.md +4 -0
  7. data/LICENSE.md +165 -0
  8. data/README.md +51 -0
  9. data/Rakefile +59 -0
  10. data/bin/picrate +8 -0
  11. data/docs/.gitignore +6 -0
  12. data/docs/_config.yml +30 -0
  13. data/docs/_includes/footer.html +38 -0
  14. data/docs/_includes/head.html +16 -0
  15. data/docs/_includes/header.html +27 -0
  16. data/docs/_includes/icon-github.html +1 -0
  17. data/docs/_includes/icon-github.svg +1 -0
  18. data/docs/_includes/icon-twitter.html +1 -0
  19. data/docs/_includes/icon-twitter.svg +1 -0
  20. data/docs/_includes/navigation.html +24 -0
  21. data/docs/_layouts/default.html +20 -0
  22. data/docs/_layouts/page.html +14 -0
  23. data/docs/_layouts/post.html +15 -0
  24. data/docs/_posts/2018-05-06-getting_started.md +8 -0
  25. data/docs/_posts/2018-05-06-install_jruby.md +35 -0
  26. data/docs/_sass/_base.scss +206 -0
  27. data/docs/_sass/_layout.scss +242 -0
  28. data/docs/_sass/_syntax-highlighting.scss +71 -0
  29. data/docs/about.md +10 -0
  30. data/docs/css/main.scss +38 -0
  31. data/docs/favicon.ico +0 -0
  32. data/docs/feed.xml +30 -0
  33. data/docs/index.html +38 -0
  34. data/lib/picrate.rb +10 -0
  35. data/lib/picrate/app.rb +187 -0
  36. data/lib/picrate/creators/sketch_class.rb +57 -0
  37. data/lib/picrate/creators/sketch_factory.rb +12 -0
  38. data/lib/picrate/creators/sketch_writer.rb +21 -0
  39. data/lib/picrate/helper_methods.rb +214 -0
  40. data/lib/picrate/helpers/numeric.rb +9 -0
  41. data/lib/picrate/library.rb +69 -0
  42. data/lib/picrate/library_loader.rb +53 -0
  43. data/lib/picrate/native_folder.rb +35 -0
  44. data/lib/picrate/native_loader.rb +27 -0
  45. data/lib/picrate/runner.rb +81 -0
  46. data/lib/picrate/version.rb +4 -0
  47. data/library/boids/boids.rb +209 -0
  48. data/library/chooser/chooser.rb +19 -0
  49. data/library/control_panel/control_panel.rb +182 -0
  50. data/library/library_proxy/README.md +99 -0
  51. data/library/library_proxy/library_proxy.rb +14 -0
  52. data/library/slider/slider.rb +42 -0
  53. data/library/vector_utils/vector_utils.rb +69 -0
  54. data/library/video_event/video_event.rb +3 -0
  55. data/license.txt +508 -0
  56. data/picrate.gemspec +35 -0
  57. data/pom.rb +122 -0
  58. data/pom.xml +214 -0
  59. data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
  60. data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  61. data/src/main/java/monkstone/ColorUtil.java +115 -0
  62. data/src/main/java/monkstone/MathToolModule.java +236 -0
  63. data/src/main/java/monkstone/PicrateLibrary.java +47 -0
  64. data/src/main/java/monkstone/core/LibraryProxy.java +127 -0
  65. data/src/main/java/monkstone/fastmath/Deglut.java +122 -0
  66. data/src/main/java/monkstone/fastmath/package-info.java +6 -0
  67. data/src/main/java/monkstone/filechooser/Chooser.java +48 -0
  68. data/src/main/java/monkstone/noise/SimplexNoise.java +465 -0
  69. data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +168 -0
  70. data/src/main/java/monkstone/slider/CustomVerticalSlider.java +182 -0
  71. data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +149 -0
  72. data/src/main/java/monkstone/slider/SimpleSlider.java +196 -0
  73. data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +163 -0
  74. data/src/main/java/monkstone/slider/Slider.java +67 -0
  75. data/src/main/java/monkstone/slider/SliderBar.java +277 -0
  76. data/src/main/java/monkstone/slider/SliderGroup.java +78 -0
  77. data/src/main/java/monkstone/slider/WheelHandler.java +35 -0
  78. data/src/main/java/monkstone/vecmath/AppRender.java +87 -0
  79. data/src/main/java/monkstone/vecmath/JRender.java +56 -0
  80. data/src/main/java/monkstone/vecmath/ShapeRender.java +87 -0
  81. data/src/main/java/monkstone/vecmath/package-info.java +20 -0
  82. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +757 -0
  83. data/src/main/java/monkstone/vecmath/vec2/package-info.java +6 -0
  84. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +727 -0
  85. data/src/main/java/monkstone/vecmath/vec3/package-info.java +6 -0
  86. data/src/main/java/monkstone/videoevent/VideoInterface.java +42 -0
  87. data/src/main/java/monkstone/videoevent/package-info.java +20 -0
  88. data/src/main/java/processing/awt/PGraphicsJava2D.java +3098 -0
  89. data/src/main/java/processing/awt/PShapeJava2D.java +401 -0
  90. data/src/main/java/processing/awt/PSurfaceAWT.java +1660 -0
  91. data/src/main/java/processing/core/PApplet.java +17647 -0
  92. data/src/main/java/processing/core/PConstants.java +1033 -0
  93. data/src/main/java/processing/core/PFont.java +1250 -0
  94. data/src/main/java/processing/core/PGraphics.java +9614 -0
  95. data/src/main/java/processing/core/PImage.java +3608 -0
  96. data/src/main/java/processing/core/PMatrix.java +347 -0
  97. data/src/main/java/processing/core/PMatrix2D.java +694 -0
  98. data/src/main/java/processing/core/PMatrix3D.java +1153 -0
  99. data/src/main/java/processing/core/PShape.java +4332 -0
  100. data/src/main/java/processing/core/PShapeOBJ.java +544 -0
  101. data/src/main/java/processing/core/PShapeSVG.java +1987 -0
  102. data/src/main/java/processing/core/PStyle.java +208 -0
  103. data/src/main/java/processing/core/PSurface.java +242 -0
  104. data/src/main/java/processing/core/PSurfaceNone.java +479 -0
  105. data/src/main/java/processing/core/PVector.java +1140 -0
  106. data/src/main/java/processing/data/FloatDict.java +829 -0
  107. data/src/main/java/processing/data/FloatList.java +912 -0
  108. data/src/main/java/processing/data/IntDict.java +796 -0
  109. data/src/main/java/processing/data/IntList.java +913 -0
  110. data/src/main/java/processing/data/JSONArray.java +1260 -0
  111. data/src/main/java/processing/data/JSONObject.java +2282 -0
  112. data/src/main/java/processing/data/JSONTokener.java +435 -0
  113. data/src/main/java/processing/data/Sort.java +46 -0
  114. data/src/main/java/processing/data/StringDict.java +601 -0
  115. data/src/main/java/processing/data/StringList.java +775 -0
  116. data/src/main/java/processing/data/Table.java +4923 -0
  117. data/src/main/java/processing/data/TableRow.java +198 -0
  118. data/src/main/java/processing/data/XML.java +1149 -0
  119. data/src/main/java/processing/event/Event.java +108 -0
  120. data/src/main/java/processing/event/KeyEvent.java +70 -0
  121. data/src/main/java/processing/event/MouseEvent.java +149 -0
  122. data/src/main/java/processing/event/TouchEvent.java +57 -0
  123. data/src/main/java/processing/javafx/PGraphicsFX2D.java +354 -0
  124. data/src/main/java/processing/opengl/FontTexture.java +379 -0
  125. data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
  126. data/src/main/java/processing/opengl/LinePath.java +623 -0
  127. data/src/main/java/processing/opengl/LineStroker.java +685 -0
  128. data/src/main/java/processing/opengl/PGL.java +3366 -0
  129. data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
  130. data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
  131. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
  132. data/src/main/java/processing/opengl/PJOGL.java +1966 -0
  133. data/src/main/java/processing/opengl/PShader.java +1478 -0
  134. data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
  135. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
  136. data/src/main/java/processing/opengl/Texture.java +1670 -0
  137. data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
  138. data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
  139. data/src/main/java/processing/opengl/cursors/cross.png +0 -0
  140. data/src/main/java/processing/opengl/cursors/hand.png +0 -0
  141. data/src/main/java/processing/opengl/cursors/license.txt +27 -0
  142. data/src/main/java/processing/opengl/cursors/move.png +0 -0
  143. data/src/main/java/processing/opengl/cursors/text.png +0 -0
  144. data/src/main/java/processing/opengl/cursors/wait.png +0 -0
  145. data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  146. data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  147. data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  148. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
  149. data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
  150. data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  151. data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
  152. data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  153. data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  154. data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
  155. data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  156. data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  157. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
  158. data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  159. data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
  160. data/src/main/resources/icon/icon-1024.png +0 -0
  161. data/src/main/resources/icon/icon-128.png +0 -0
  162. data/src/main/resources/icon/icon-16.png +0 -0
  163. data/src/main/resources/icon/icon-256.png +0 -0
  164. data/src/main/resources/icon/icon-32.png +0 -0
  165. data/src/main/resources/icon/icon-48.png +0 -0
  166. data/src/main/resources/icon/icon-512.png +0 -0
  167. data/src/main/resources/icon/icon-64.png +0 -0
  168. data/src/main/resources/license.txt +508 -0
  169. data/test/create_test.rb +68 -0
  170. data/test/deglut_spec_test.rb +24 -0
  171. data/test/helper_methods_test.rb +58 -0
  172. data/test/math_tool_test.rb +75 -0
  173. data/test/respond_to_test.rb +215 -0
  174. data/test/sketches/key_event.rb +37 -0
  175. data/test/sketches/library/my_library/my_library.rb +32 -0
  176. data/test/test_helper.rb +3 -0
  177. data/test/vecmath_spec_test.rb +522 -0
  178. data/vendors/Rakefile +127 -0
  179. metadata +289 -0
@@ -0,0 +1,88 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
8
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
9
+
10
+ This library is free software; you can redistribute it and/or
11
+ modify it under the terms of the GNU Lesser General Public
12
+ License as published by the Free Software Foundation, version 2.1.
13
+
14
+ This library is distributed in the hope that it will be useful,
15
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17
+ Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General
20
+ Public License along with this library; if not, write to the
21
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
23
+ */
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+
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+ package processing.opengl;
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+
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+ import processing.opengl.PGraphicsOpenGL.GLResourceVertexBuffer;
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+
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+ // TODO: need to combine with PGraphicsOpenGL.VertexAttribute
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+ public class VertexBuffer {
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+ static protected final int INIT_VERTEX_BUFFER_SIZE = 256;
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+ static protected final int INIT_INDEX_BUFFER_SIZE = 512;
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+
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+ public int glId;
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+ int target;
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+ int elementSize;
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+ int ncoords;
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+ boolean index;
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+
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+ protected PGL pgl; // The interface between Processing and OpenGL.
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+ protected int context; // The context that created this texture.
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+ private GLResourceVertexBuffer glres;
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+
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+ VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize) {
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+ this(pg, target, ncoords, esize, false);
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+ }
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+
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+ VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize, boolean index) {
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+ pgl = pg.pgl;
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+ context = pgl.createEmptyContext();
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+
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+ this.target = target;
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+ this.ncoords = ncoords;
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+ this.elementSize = esize;
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+ this.index = index;
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+ create();
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+ init();
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+ }
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+
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+ protected void create() {
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+ context = pgl.getCurrentContext();
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+ glres = new GLResourceVertexBuffer(this);
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+ }
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+
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+ protected void init() {
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+ int size = index ? ncoords * INIT_INDEX_BUFFER_SIZE * elementSize :
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+ ncoords * INIT_VERTEX_BUFFER_SIZE * elementSize;
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+ pgl.bindBuffer(target, glId);
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+ pgl.bufferData(target, size, null, PGL.STATIC_DRAW);
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+ }
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+
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+ protected void dispose() {
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+ if (glres != null) {
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+ glres.dispose();
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+ glId = 0;
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+ glres = null;
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+ }
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+ }
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+
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+ protected boolean contextIsOutdated() {
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+ boolean outdated = !pgl.contextIsCurrent(context);
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+ if (outdated) {
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+ dispose();
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+ }
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+ return outdated;
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+ }
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+
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+ }
@@ -0,0 +1,27 @@
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+ These files are based on the DMZ Cursors package,
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+ used with permission from Jakub Steiner <jimmac@gmail.com>
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+ 11 September 2015
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+
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+
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2006 Jakub Steiner <jimmac@novell.com>
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+ Copyright (c) 2006 Novell, Inc.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
@@ -0,0 +1,32 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
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+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
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+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ gl_FragColor = vertColor;
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+ }
@@ -0,0 +1,34 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
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+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
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+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
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+ */
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+
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+ uniform mat4 transformMatrix;
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ gl_Position = transformMatrix * position;
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+
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+ vertColor = color;
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+ }
@@ -0,0 +1,33 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
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+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
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+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ varying vec4 vertColor;
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+ varying vec4 backVertColor;
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+
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+ void main() {
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+ gl_FragColor = gl_FrontFacing ? vertColor : backVertColor;
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+ }
@@ -0,0 +1,154 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
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+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
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+ */
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+
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+ uniform mat4 modelviewMatrix;
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+ uniform mat4 transformMatrix;
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+ uniform mat3 normalMatrix;
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+
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+ uniform int lightCount;
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+ uniform vec4 lightPosition[8];
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+ uniform vec3 lightNormal[8];
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+ uniform vec3 lightAmbient[8];
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+ uniform vec3 lightDiffuse[8];
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+ uniform vec3 lightSpecular[8];
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+ uniform vec3 lightFalloff[8];
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+ uniform vec2 lightSpot[8];
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+ attribute vec3 normal;
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+
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+ attribute vec4 ambient;
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+ attribute vec4 specular;
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+ attribute vec4 emissive;
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+ attribute float shininess;
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+
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+ varying vec4 vertColor;
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+ varying vec4 backVertColor;
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+
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+ const float zero_float = 0.0;
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+ const float one_float = 1.0;
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+ const vec3 zero_vec3 = vec3(0.0);
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+ const vec3 minus_one_vec3 = vec3(0.0-1.0);
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+
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+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
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+ vec3 lpv = lightPos - vertPos;
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+ vec3 dist = vec3(one_float);
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+ dist.z = dot(lpv, lpv);
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+ dist.y = sqrt(dist.z);
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+ return one_float / dot(dist, coeff);
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+ }
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+
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+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
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+ vec3 lpv = normalize(lightPos - vertPos);
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+ vec3 nln = minus_one_vec3 * lightNorm;
64
+ float spotCos = dot(nln, lpv);
65
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
66
+ }
67
+
68
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
69
+ return max(zero_float, dot(lightDir, vecNormal));
70
+ }
71
+
72
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
73
+ vec3 np = normalize(vertPos);
74
+ vec3 ldp = normalize(lightDir - np);
75
+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
76
+ }
77
+
78
+ void main() {
79
+ // Vertex in clip coordinates
80
+ gl_Position = transformMatrix * position;
81
+
82
+ // Vertex in eye coordinates
83
+ vec3 ecVertex = vec3(modelviewMatrix * position);
84
+
85
+ // Normal vector in eye coordinates
86
+ vec3 ecNormal = normalize(normalMatrix * normal);
87
+ vec3 ecNormalInv = ecNormal * minus_one_vec3;
88
+
89
+ // Light calculations
90
+ vec3 totalAmbient = vec3(0, 0, 0);
91
+
92
+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
93
+ vec3 totalFrontSpecular = vec3(0, 0, 0);
94
+
95
+ vec3 totalBackDiffuse = vec3(0, 0, 0);
96
+ vec3 totalBackSpecular = vec3(0, 0, 0);
97
+
98
+ // prevent register allocation failure by limiting ourselves to
99
+ // two lights for now
100
+ for (int i = 0; i < 2; i++) {
101
+ if (lightCount == i) break;
102
+
103
+ vec3 lightPos = lightPosition[i].xyz;
104
+ bool isDir = lightPosition[i].w < one_float;
105
+ float spotCos = lightSpot[i].x;
106
+ float spotExp = lightSpot[i].y;
107
+
108
+ vec3 lightDir;
109
+ float falloff;
110
+ float spotf;
111
+
112
+ if (isDir) {
113
+ falloff = one_float;
114
+ lightDir = minus_one_vec3 * lightNormal[i];
115
+ } else {
116
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
117
+ lightDir = normalize(lightPos - ecVertex);
118
+ }
119
+
120
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
121
+ spotCos, spotExp)
122
+ : one_float;
123
+
124
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
125
+ totalAmbient += lightAmbient[i] * falloff;
126
+ }
127
+
128
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
129
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
130
+ lambertFactor(lightDir, ecNormal);
131
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
132
+ lambertFactor(lightDir, ecNormalInv);
133
+ }
134
+
135
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
136
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
137
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
138
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
139
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
140
+ }
141
+ }
142
+
143
+ // Calculating final color as result of all lights (plus emissive term).
144
+ // Transparency is determined exclusively by the diffuse component.
145
+ vertColor = vec4(totalAmbient, 0) * ambient +
146
+ vec4(totalFrontDiffuse, 1) * color +
147
+ vec4(totalFrontSpecular, 0) * specular +
148
+ vec4(emissive.rgb, 0);
149
+
150
+ backVertColor = vec4(totalAmbient, 0) * ambient +
151
+ vec4(totalBackDiffuse, 1) * color +
152
+ vec4(totalBackSpecular, 0) * specular +
153
+ vec4(emissive.rgb, 0);
154
+ }
@@ -0,0 +1,151 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ uniform mat4 modelviewMatrix;
24
+ uniform mat4 transformMatrix;
25
+ uniform mat3 normalMatrix;
26
+
27
+ uniform int lightCount;
28
+ uniform vec4 lightPosition[8];
29
+ uniform vec3 lightNormal[8];
30
+ uniform vec3 lightAmbient[8];
31
+ uniform vec3 lightDiffuse[8];
32
+ uniform vec3 lightSpecular[8];
33
+ uniform vec3 lightFalloff[8];
34
+ uniform vec2 lightSpot[8];
35
+
36
+ attribute vec4 position;
37
+ attribute vec4 color;
38
+ attribute vec3 normal;
39
+
40
+ attribute vec4 ambient;
41
+ attribute vec4 specular;
42
+ attribute vec4 emissive;
43
+ attribute float shininess;
44
+
45
+ varying vec4 vertColor;
46
+ varying vec4 backVertColor;
47
+
48
+ const float zero_float = 0.0;
49
+ const float one_float = 1.0;
50
+ const vec3 zero_vec3 = vec3(0);
51
+
52
+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
53
+ vec3 lpv = lightPos - vertPos;
54
+ vec3 dist = vec3(one_float);
55
+ dist.z = dot(lpv, lpv);
56
+ dist.y = sqrt(dist.z);
57
+ return one_float / dot(dist, coeff);
58
+ }
59
+
60
+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
61
+ vec3 lpv = normalize(lightPos - vertPos);
62
+ vec3 nln = -one_float * lightNorm;
63
+ float spotCos = dot(nln, lpv);
64
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
65
+ }
66
+
67
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
68
+ return max(zero_float, dot(lightDir, vecNormal));
69
+ }
70
+
71
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
72
+ vec3 np = normalize(vertPos);
73
+ vec3 ldp = normalize(lightDir - np);
74
+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
75
+ }
76
+
77
+ void main() {
78
+ // Vertex in clip coordinates
79
+ gl_Position = transformMatrix * position;
80
+
81
+ // Vertex in eye coordinates
82
+ vec3 ecVertex = vec3(modelviewMatrix * position);
83
+
84
+ // Normal vector in eye coordinates
85
+ vec3 ecNormal = normalize(normalMatrix * normal);
86
+ vec3 ecNormalInv = ecNormal * -one_float;
87
+
88
+ // Light calculations
89
+ vec3 totalAmbient = vec3(0, 0, 0);
90
+
91
+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
92
+ vec3 totalFrontSpecular = vec3(0, 0, 0);
93
+
94
+ vec3 totalBackDiffuse = vec3(0, 0, 0);
95
+ vec3 totalBackSpecular = vec3(0, 0, 0);
96
+
97
+ for (int i = 0; i < 8; i++) {
98
+ if (lightCount == i) break;
99
+
100
+ vec3 lightPos = lightPosition[i].xyz;
101
+ bool isDir = lightPosition[i].w < one_float;
102
+ float spotCos = lightSpot[i].x;
103
+ float spotExp = lightSpot[i].y;
104
+
105
+ vec3 lightDir;
106
+ float falloff;
107
+ float spotf;
108
+
109
+ if (isDir) {
110
+ falloff = one_float;
111
+ lightDir = -one_float * lightNormal[i];
112
+ } else {
113
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
114
+ lightDir = normalize(lightPos - ecVertex);
115
+ }
116
+
117
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
118
+ spotCos, spotExp)
119
+ : one_float;
120
+
121
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
122
+ totalAmbient += lightAmbient[i] * falloff;
123
+ }
124
+
125
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
126
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
127
+ lambertFactor(lightDir, ecNormal);
128
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
129
+ lambertFactor(lightDir, ecNormalInv);
130
+ }
131
+
132
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
133
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
134
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
135
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
136
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
137
+ }
138
+ }
139
+
140
+ // Calculating final color as result of all lights (plus emissive term).
141
+ // Transparency is determined exclusively by the diffuse component.
142
+ vertColor = vec4(totalAmbient, 0) * ambient +
143
+ vec4(totalFrontDiffuse, 1) * color +
144
+ vec4(totalFrontSpecular, 0) * specular +
145
+ vec4(emissive.rgb, 0);
146
+
147
+ backVertColor = vec4(totalAmbient, 0) * ambient +
148
+ vec4(totalBackDiffuse, 1) * color +
149
+ vec4(totalBackSpecular, 0) * specular +
150
+ vec4(emissive.rgb, 0);
151
+ }