phaser-rails 2.1.0.0 → 2.1.1.0

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -1,5 +1,5 @@
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  module Phaser
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  module Rails
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- VERSION = "2.1.0.0"
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+ VERSION = "2.1.1.0"
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  end
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  end
@@ -7,7 +7,7 @@
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  *
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  * Phaser - http://phaser.io
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  *
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- * v2.1.0 "Cairhien" - Built: Tue Sep 09 2014 15:35:45
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+ * v2.1.1 "Eianrod" - Built: Thu Sep 11 2014 10:37:16
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  *
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  * By Richard Davey http://www.photonstorm.com @photonstorm
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  *
@@ -11382,7 +11382,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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  *
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  * Phaser - http://phaser.io
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  *
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- * v2.1.0 "Cairhien" - Built: Tue Sep 09 2014 15:35:44
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+ * v2.1.1 "Eianrod" - Built: Thu Sep 11 2014 10:37:16
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  *
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  * By Richard Davey http://www.photonstorm.com @photonstorm
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  *
@@ -11425,7 +11425,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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  */
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  var Phaser = Phaser || {
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- VERSION: '2.1.0',
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+ VERSION: '2.1.1',
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  GAMES: [],
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  AUTO: 0,
@@ -16240,6 +16240,8 @@ Phaser.StateManager.prototype = {
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  this.setCurrentState(this._pendingState);
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+ this._pendingState = null;
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+
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  if (this.onPreloadCallback)
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  {
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  this.game.load.reset();
@@ -16261,8 +16263,6 @@ Phaser.StateManager.prototype = {
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  // No init? Then there was nothing to load either
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  this.loadComplete();
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  }
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-
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- this._pendingState = null;
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  }
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  },
@@ -20772,15 +20772,20 @@ Phaser.FlexGrid.prototype = {
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  * @param {array} [children] - An array of children that are used to populate the FlexLayer.
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  * @return {Phaser.FlexLayer} The Layer object.
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  */
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- createFluidLayer: function (children) {
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+ createFluidLayer: function (children, addToWorld) {
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+
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+ if (typeof addToWorld === 'undefined') { addToWorld = true; }
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  var layer = new Phaser.FlexLayer(this, this.positionFluid, this.boundsFluid, this.scaleFluid);
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- this.game.world.add(layer);
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+ if (addToWorld)
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+ {
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+ this.game.world.add(layer);
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+ }
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  this.layers.push(layer);
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- if (typeof children !== 'undefined')
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+ if (typeof children !== 'undefined' && typeof children !== null)
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  {
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  layer.addMultiple(children);
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  }
@@ -20844,15 +20849,19 @@ Phaser.FlexGrid.prototype = {
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  */
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  reset: function () {
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- for (var i = 0; i < this.layers.length; i++)
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+ var i = this.layers.length;
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+
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+ while (i--)
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  {
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- // Remove references to this class
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- this.layers[i].position = null;
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- this.layers[i].scale = null;
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+ if (!this.layers[i].persist)
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+ {
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+ // Remove references to this class
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+ this.layers[i].position = null;
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+ this.layers[i].scale = null;
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+ this.layers.slice(i, 1);
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+ }
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  }
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- this.layers.length = 0;
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-
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  },
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  /**
@@ -20951,12 +20960,19 @@ Phaser.FlexLayer = function (manager, position, bounds, scale) {
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  /**
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  * @property {Phaser.ScaleManager} scale - A reference to the ScaleManager.
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  */
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- this.manager = manager;
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+ this.manager = manager.manager;
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  /**
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  * @property {Phaser.FlexGrid} grid - A reference to the FlexGrid that owns this layer.
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  */
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- this.grid = manager.grid;
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+ this.grid = manager;
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+
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+ /**
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+ * Should the FlexLayer remain through a State swap?
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+ *
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+ * @type {boolean}
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+ */
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+ this.persist = false;
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  // Bound to the grid
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  this.position = position;